<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_09_0631228</id>
	<title>Pirates as a Marketplace</title>
	<author>Soulskill</author>
	<datestamp>1260358260000</datestamp>
	<htmltext>John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the <a href="http://kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace">company's attitudes are shifting with regard to software piracy</a>. Quoting:
<i>"Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."</i></htmltext>
<tokenext>John Riccitiello , the CEO of Electronic Arts , made some revealing comments in an interview with Kotaku about how the company 's attitudes are shifting with regard to software piracy .
Quoting : " Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box .
That could be seen as a dark cloud , a mass of gamers who play a game without contributing a penny to EA .
But around that cloud Riccitiello identified a silver lining : 'There 's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace, ' he said , pointing to DLC as a way to do it .
The EA boss would prefer people bought their games , of course .
'I do n't think anybody should pirate anything, ' he said .
'I believe in the artistry of the people who build [ the games industry .
] I profoundly believe that .
And when you steal from us , you steal from them .
Having said that , there 's a lot of people who do .
' So encourage those pirates to pay for something , he figures .
Riccitiello explained that EA 's download services are n't perfect at distinguishing between used copies of games and pirated copies .
As a result , he suggested , EA sells DLC to both communities of gamers .
And that 's how a pirate can turn into a paying customer .
"</tokentext>
<sentencetext>John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy.
Quoting:
"Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box.
That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA.
But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it.
The EA boss would prefer people bought their games, of course.
'I don't think anybody should pirate anything,' he said.
'I believe in the artistry of the people who build [the games industry.
] I profoundly believe that.
And when you steal from us, you steal from them.
Having said that, there's a lot of people who do.
' So encourage those pirates to pay for something, he figures.
Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies.
As a result, he suggested, EA sells DLC to both communities of gamers.
And that's how a pirate can turn into a paying customer.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376192</id>
	<title>Re:EA is a pirate!</title>
	<author>Anonymous</author>
	<datestamp>1259590080000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Someone pirated the game and stole your serial; you're not angry at the pirates who created the situation to begin with, but you're angry at the company that doesn't really have a way of verifying that you are indeed the owner of said game? I'm assuming you didn't register or otherwise tie your serial to you personally here. I realize EA isn't the best of companies, but still, it seems like you're getting mad at the wrong person.</htmltext>
<tokenext>Someone pirated the game and stole your serial ; you 're not angry at the pirates who created the situation to begin with , but you 're angry at the company that does n't really have a way of verifying that you are indeed the owner of said game ?
I 'm assuming you did n't register or otherwise tie your serial to you personally here .
I realize EA is n't the best of companies , but still , it seems like you 're getting mad at the wrong person .</tokentext>
<sentencetext>Someone pirated the game and stole your serial; you're not angry at the pirates who created the situation to begin with, but you're angry at the company that doesn't really have a way of verifying that you are indeed the owner of said game?
I'm assuming you didn't register or otherwise tie your serial to you personally here.
I realize EA isn't the best of companies, but still, it seems like you're getting mad at the wrong person.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377002</id>
	<title>Re:I don't think anybody should pirate anything</title>
	<author>jcnnghm</author>
	<datestamp>1259596800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>So what is your solution to this problem?  You still want these same "oligarch's" to fund the creation of the content you want, right?  Why would they do so if there was no possibility of a return on their investment?  You are aware that a large percentage of projects fail, right?  What would inspire people to take the risk if there was no reward?  More government?  Magic fairy dust?  Bullshit fantasy land?</p></htmltext>
<tokenext>So what is your solution to this problem ?
You still want these same " oligarch 's " to fund the creation of the content you want , right ?
Why would they do so if there was no possibility of a return on their investment ?
You are aware that a large percentage of projects fail , right ?
What would inspire people to take the risk if there was no reward ?
More government ?
Magic fairy dust ?
Bullshit fantasy land ?</tokentext>
<sentencetext>So what is your solution to this problem?
You still want these same "oligarch's" to fund the creation of the content you want, right?
Why would they do so if there was no possibility of a return on their investment?
You are aware that a large percentage of projects fail, right?
What would inspire people to take the risk if there was no reward?
More government?
Magic fairy dust?
Bullshit fantasy land?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376430</id>
	<title>So you want the paying customers to pay more?</title>
	<author>Drethon</author>
	<datestamp>1259592600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Seems to be saying that now the paying customer will buy half a game for full price then pay to complete the game whereas the pirate will only pay for the complete game.

Now if they were to make the paying customer pay half first and then the other half for the DLC it would cost the paying customer no more but then again someone will figure out a way to pirate the DLC so why are we discussing this again?</htmltext>
<tokenext>Seems to be saying that now the paying customer will buy half a game for full price then pay to complete the game whereas the pirate will only pay for the complete game .
Now if they were to make the paying customer pay half first and then the other half for the DLC it would cost the paying customer no more but then again someone will figure out a way to pirate the DLC so why are we discussing this again ?</tokentext>
<sentencetext>Seems to be saying that now the paying customer will buy half a game for full price then pay to complete the game whereas the pirate will only pay for the complete game.
Now if they were to make the paying customer pay half first and then the other half for the DLC it would cost the paying customer no more but then again someone will figure out a way to pirate the DLC so why are we discussing this again?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377806</id>
	<title>What's good for EA is what is good for the artist!</title>
	<author>Lemming Mark</author>
	<datestamp>1259601660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>" I profoundly believe that. And when you steal from us, you steal from them."  That's neat.  It's literally true in a sense.  But I don't like the implied viewpoint that - because EA pays the artists a cut - the artists and EA's interests are perfectly aligned, cutting EA's profits is bad for artists, EA is a purely good force for the artists.  Sounds somewhat similar to the music industry's "But you're stealing from the artists!" line.  Some of these people may even believe this stuff but we all know it's a bit of a shaky argument.</p></htmltext>
<tokenext>" I profoundly believe that .
And when you steal from us , you steal from them .
" That 's neat .
It 's literally true in a sense .
But I do n't like the implied viewpoint that - because EA pays the artists a cut - the artists and EA 's interests are perfectly aligned , cutting EA 's profits is bad for artists , EA is a purely good force for the artists .
Sounds somewhat similar to the music industry 's " But you 're stealing from the artists !
" line .
Some of these people may even believe this stuff but we all know it 's a bit of a shaky argument .</tokentext>
<sentencetext>" I profoundly believe that.
And when you steal from us, you steal from them.
"  That's neat.
It's literally true in a sense.
But I don't like the implied viewpoint that - because EA pays the artists a cut - the artists and EA's interests are perfectly aligned, cutting EA's profits is bad for artists, EA is a purely good force for the artists.
Sounds somewhat similar to the music industry's "But you're stealing from the artists!
" line.
Some of these people may even believe this stuff but we all know it's a bit of a shaky argument.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376012</id>
	<title>Wow, Diamon-like carbon can make me rich!</title>
	<author>davidwr</author>
	<datestamp>1259588040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it.</p></div><p>I had no idea <a href="http://en.wikipedia.org/wiki/DLC" title="wikipedia.org" rel="nofollow">diamond-like carbon</a> [wikipedia.org] could make money in the video game industry!</p><p>Or maybe they meant Data Link Control.  Anything with the word "control" in it has to be a moneymaker for someone.</p></div>
	</htmltext>
<tokenext>'There 's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace, ' he said , pointing to DLC as a way to do it.I had no idea diamond-like carbon [ wikipedia.org ] could make money in the video game industry ! Or maybe they meant Data Link Control .
Anything with the word " control " in it has to be a moneymaker for someone .</tokentext>
<sentencetext>'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it.I had no idea diamond-like carbon [wikipedia.org] could make money in the video game industry!Or maybe they meant Data Link Control.
Anything with the word "control" in it has to be a moneymaker for someone.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30421418</id>
	<title>EA boss and artistry??</title>
	<author>Hurricane78</author>
	<datestamp>1260700320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that.</p></div><p>Yeah right. EA has as much to do with artistry, as rape has to do with &ldquo;making love&rdquo;.<br>If anyone has perverted that art more than anyone else, it&rsquo;s EA.</p><p>My sources: Two people who worked there, stories about e.g. the Bullfrog team quitting right after being bought, lawsuits because of the illegal sweatshops that they call &ldquo;programming teams&rdquo;, and their all-around lack of any love and innovation in all of their games.</p><p>As a game maker, I rather turn down $15 million dollar from them, than having to let my ideas being raped by them, to propitiate the money god.</p></div>
	</htmltext>
<tokenext>The EA boss would prefer people bought their games , of course .
'I do n't think anybody should pirate anything, ' he said .
'I believe in the artistry of the people who build [ the games industry .
] I profoundly believe that.Yeah right .
EA has as much to do with artistry , as rape has to do with    making love    .If anyone has perverted that art more than anyone else , it    s EA.My sources : Two people who worked there , stories about e.g .
the Bullfrog team quitting right after being bought , lawsuits because of the illegal sweatshops that they call    programming teams    , and their all-around lack of any love and innovation in all of their games.As a game maker , I rather turn down $ 15 million dollar from them , than having to let my ideas being raped by them , to propitiate the money god .</tokentext>
<sentencetext>The EA boss would prefer people bought their games, of course.
'I don't think anybody should pirate anything,' he said.
'I believe in the artistry of the people who build [the games industry.
] I profoundly believe that.Yeah right.
EA has as much to do with artistry, as rape has to do with “making love”.If anyone has perverted that art more than anyone else, it’s EA.My sources: Two people who worked there, stories about e.g.
the Bullfrog team quitting right after being bought, lawsuits because of the illegal sweatshops that they call “programming teams”, and their all-around lack of any love and innovation in all of their games.As a game maker, I rather turn down $15 million dollar from them, than having to let my ideas being raped by them, to propitiate the money god.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377244</id>
	<title>Re:Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1259598360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>So anyone that doesn't buy the game in the original shrink wrapped packaging is now a pirate?  Man, EB Games and Game Stop make half their profits off used games.  How about Play and Trade?</p><p>Am I missing something here?  Is it no longer legal to sell the original copy of something you purchased?</p><p>In the same breath, the DLC model still works in this situation as well and, provided the original game is worth playing, can potentially keep a game fresh for a while.</p></htmltext>
<tokenext>So anyone that does n't buy the game in the original shrink wrapped packaging is now a pirate ?
Man , EB Games and Game Stop make half their profits off used games .
How about Play and Trade ? Am I missing something here ?
Is it no longer legal to sell the original copy of something you purchased ? In the same breath , the DLC model still works in this situation as well and , provided the original game is worth playing , can potentially keep a game fresh for a while .</tokentext>
<sentencetext>So anyone that doesn't buy the game in the original shrink wrapped packaging is now a pirate?
Man, EB Games and Game Stop make half their profits off used games.
How about Play and Trade?Am I missing something here?
Is it no longer legal to sell the original copy of something you purchased?In the same breath, the DLC model still works in this situation as well and, provided the original game is worth playing, can potentially keep a game fresh for a while.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375852</id>
	<title>Way too smart for EA</title>
	<author>Anonymous</author>
	<datestamp>1259585400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They will reverse that policy as soon as they miss the next quarterly results or something.</htmltext>
<tokenext>They will reverse that policy as soon as they miss the next quarterly results or something .</tokentext>
<sentencetext>They will reverse that policy as soon as they miss the next quarterly results or something.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376288</id>
	<title>Re:Half a game?</title>
	<author>Kamokazi</author>
	<datestamp>1259591460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>It's that kind of stupid thinking that made me pirate the DLC for Dragon Age.  I paid the full $50 and change for the game, then I pirated all the DLC, even the free DLC (Which, IMO, was much better than paid...Soldier's Peak kinda sucked), because to hell if I am going to phone home to EA every time I play the game.</p><p>I do this because I think DLC has turned into nothing but greed.  I was always a big fan of expansion packs....$20-30 for a nice lump of additional story or content.  Then a few DLC-ish things started popping up here and there, which wasn't bad either.  A nice string of extra content, priced reasonably.  Apparently it was quite popular, as it evolved into the monster system we have now, where DLC is oftentimes content that should have been present from launch.</p><p>Also I think DLC is targeted at used much more than pirated...this is just smoke and mirrors to hide their true ambition, in that they want to get paid for every person who uses a copy...and not paid for a single copy that changes hands a few times.  Otherwise they wouldn't give out 'free' DLC with every copy of the game...a pirate will just pirate it, but a used buyer may not.</p></htmltext>
<tokenext>It 's that kind of stupid thinking that made me pirate the DLC for Dragon Age .
I paid the full $ 50 and change for the game , then I pirated all the DLC , even the free DLC ( Which , IMO , was much better than paid...Soldier 's Peak kinda sucked ) , because to hell if I am going to phone home to EA every time I play the game.I do this because I think DLC has turned into nothing but greed .
I was always a big fan of expansion packs.... $ 20-30 for a nice lump of additional story or content .
Then a few DLC-ish things started popping up here and there , which was n't bad either .
A nice string of extra content , priced reasonably .
Apparently it was quite popular , as it evolved into the monster system we have now , where DLC is oftentimes content that should have been present from launch.Also I think DLC is targeted at used much more than pirated...this is just smoke and mirrors to hide their true ambition , in that they want to get paid for every person who uses a copy...and not paid for a single copy that changes hands a few times .
Otherwise they would n't give out 'free ' DLC with every copy of the game...a pirate will just pirate it , but a used buyer may not .</tokentext>
<sentencetext>It's that kind of stupid thinking that made me pirate the DLC for Dragon Age.
I paid the full $50 and change for the game, then I pirated all the DLC, even the free DLC (Which, IMO, was much better than paid...Soldier's Peak kinda sucked), because to hell if I am going to phone home to EA every time I play the game.I do this because I think DLC has turned into nothing but greed.
I was always a big fan of expansion packs....$20-30 for a nice lump of additional story or content.
Then a few DLC-ish things started popping up here and there, which wasn't bad either.
A nice string of extra content, priced reasonably.
Apparently it was quite popular, as it evolved into the monster system we have now, where DLC is oftentimes content that should have been present from launch.Also I think DLC is targeted at used much more than pirated...this is just smoke and mirrors to hide their true ambition, in that they want to get paid for every person who uses a copy...and not paid for a single copy that changes hands a few times.
Otherwise they wouldn't give out 'free' DLC with every copy of the game...a pirate will just pirate it, but a used buyer may not.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375982</id>
	<title>EA is a pirate!</title>
	<author>CmpEng</author>
	<datestamp>1259587560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I used to heavily play BF2142 and then decided to take a break. Upon finding the game stashed away in my closest I wanted to try playing it again with some old university friends on my new computer. Needless to say, after contacting EA they would not validate my account ( their server said my account had already been activated )and the game would simply not work for online play anymore ( the vast majority of game and only way to unlock upgrades is online ). So regardless of the that I was the original purchaser, with box and serial in hand, I was out my purchase of BF2142. I have otherwise always purchased my games and respected copyright but this experience has been a turning point for me with EA. If you're going to lock honest people out of their own products you can't be upset that your products get pirated; because you're pirating the funds they paid you.</htmltext>
<tokenext>I used to heavily play BF2142 and then decided to take a break .
Upon finding the game stashed away in my closest I wanted to try playing it again with some old university friends on my new computer .
Needless to say , after contacting EA they would not validate my account ( their server said my account had already been activated ) and the game would simply not work for online play anymore ( the vast majority of game and only way to unlock upgrades is online ) .
So regardless of the that I was the original purchaser , with box and serial in hand , I was out my purchase of BF2142 .
I have otherwise always purchased my games and respected copyright but this experience has been a turning point for me with EA .
If you 're going to lock honest people out of their own products you ca n't be upset that your products get pirated ; because you 're pirating the funds they paid you .</tokentext>
<sentencetext>I used to heavily play BF2142 and then decided to take a break.
Upon finding the game stashed away in my closest I wanted to try playing it again with some old university friends on my new computer.
Needless to say, after contacting EA they would not validate my account ( their server said my account had already been activated )and the game would simply not work for online play anymore ( the vast majority of game and only way to unlock upgrades is online ).
So regardless of the that I was the original purchaser, with box and serial in hand, I was out my purchase of BF2142.
I have otherwise always purchased my games and respected copyright but this experience has been a turning point for me with EA.
If you're going to lock honest people out of their own products you can't be upset that your products get pirated; because you're pirating the funds they paid you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378394</id>
	<title>Re:Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1259604960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>EA Games has a worse problem, crappy customer service and crappy activation of the DLC.</p><p>For example, you buy BF2142 and register it online, then you buy BF2142 Northern Strike expansion, and try to register that and get it linked to your first registration, it's virtually impossible.  I have BF2142 for both OS X and Windows, some purchased in the store, some purchased new at discount on eBay (shrink wrapped, never registered), and a couple purchased used.  Just to get Northern Strike registered for three out of four accounts (multiple family members play on the same 2 computers, each needs a separate account) I had to repeatedly explain to customer support that the registration system didn't work, the fourth I'm still waiting on.  Next the DLC plain didn't work, oh it ran but Punkbluster detected differences and kicked me out.  So I bought used BF2142 Deluxe DVDs just so I could get Northern Strike installed with BF2142, then the three accounts worked fine (I didn't need the serial number just the DVD to install what I bought).</p><p>Proof they have a problem is the ratio of servers running plain BF2142 versus Northern Strike, at best you find 5 out of 300 running Northern Strike, and only half at best have any people on them, on a good day you have 3 servers with Northern Strike, versus 50-100 for plain BF2142.  People are just giving up trying to get Northern Strike DLC to work, people I talk to say they gave theirs away.</p></htmltext>
<tokenext>EA Games has a worse problem , crappy customer service and crappy activation of the DLC.For example , you buy BF2142 and register it online , then you buy BF2142 Northern Strike expansion , and try to register that and get it linked to your first registration , it 's virtually impossible .
I have BF2142 for both OS X and Windows , some purchased in the store , some purchased new at discount on eBay ( shrink wrapped , never registered ) , and a couple purchased used .
Just to get Northern Strike registered for three out of four accounts ( multiple family members play on the same 2 computers , each needs a separate account ) I had to repeatedly explain to customer support that the registration system did n't work , the fourth I 'm still waiting on .
Next the DLC plain did n't work , oh it ran but Punkbluster detected differences and kicked me out .
So I bought used BF2142 Deluxe DVDs just so I could get Northern Strike installed with BF2142 , then the three accounts worked fine ( I did n't need the serial number just the DVD to install what I bought ) .Proof they have a problem is the ratio of servers running plain BF2142 versus Northern Strike , at best you find 5 out of 300 running Northern Strike , and only half at best have any people on them , on a good day you have 3 servers with Northern Strike , versus 50-100 for plain BF2142 .
People are just giving up trying to get Northern Strike DLC to work , people I talk to say they gave theirs away .</tokentext>
<sentencetext>EA Games has a worse problem, crappy customer service and crappy activation of the DLC.For example, you buy BF2142 and register it online, then you buy BF2142 Northern Strike expansion, and try to register that and get it linked to your first registration, it's virtually impossible.
I have BF2142 for both OS X and Windows, some purchased in the store, some purchased new at discount on eBay (shrink wrapped, never registered), and a couple purchased used.
Just to get Northern Strike registered for three out of four accounts (multiple family members play on the same 2 computers, each needs a separate account) I had to repeatedly explain to customer support that the registration system didn't work, the fourth I'm still waiting on.
Next the DLC plain didn't work, oh it ran but Punkbluster detected differences and kicked me out.
So I bought used BF2142 Deluxe DVDs just so I could get Northern Strike installed with BF2142, then the three accounts worked fine (I didn't need the serial number just the DVD to install what I bought).Proof they have a problem is the ratio of servers running plain BF2142 versus Northern Strike, at best you find 5 out of 300 running Northern Strike, and only half at best have any people on them, on a good day you have 3 servers with Northern Strike, versus 50-100 for plain BF2142.
People are just giving up trying to get Northern Strike DLC to work, people I talk to say they gave theirs away.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376054</id>
	<title>Re:Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1259588640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I think the opposite is true; you need a quality game for this to work.  There is a class of pirate who isn't going to buy anything, no matter what.  He can be ignored for the purposes of this conversation.  There is another class of pirate who regards torrents as a sort of extended demo program.  These guys either buy games that turn out to be good, or at least they wouldn't object to that behavior even if they often never seem to get around to buying the game.  That's the target here.</p><p>If you put out a game that is good enough right out of the box (or the original torrent in this case), and then issue compelling DLC they might well go ahead and purchase the DLC if that's easier than (or just as easy as) getting a torrent.  A lot of these people aren't stealing for financial reasons; they're stealing because the pirated version of most games is actually superior in some way(s) to the retail version.  DRM is removed, you don't need the CD in the drive, and it's convenient to acquire.  If the DLC doesn't introduce any of those inconveniences, and if the button to buy it is right there on the launcher or even in-game (like in Dragon Age,) I bet there are in fact some pirates who are stealing the game but then buying DLC.</p><p>I don't think it's a solution; there is no solution to piracy unless your game was free of charge to begin with.  However, I think it's a healthy attitude and I think it's a step in the right direction; instead of seeing piracy as this holy war to fight, approach it as a sales problem.</p></htmltext>
<tokenext>I think the opposite is true ; you need a quality game for this to work .
There is a class of pirate who is n't going to buy anything , no matter what .
He can be ignored for the purposes of this conversation .
There is another class of pirate who regards torrents as a sort of extended demo program .
These guys either buy games that turn out to be good , or at least they would n't object to that behavior even if they often never seem to get around to buying the game .
That 's the target here.If you put out a game that is good enough right out of the box ( or the original torrent in this case ) , and then issue compelling DLC they might well go ahead and purchase the DLC if that 's easier than ( or just as easy as ) getting a torrent .
A lot of these people are n't stealing for financial reasons ; they 're stealing because the pirated version of most games is actually superior in some way ( s ) to the retail version .
DRM is removed , you do n't need the CD in the drive , and it 's convenient to acquire .
If the DLC does n't introduce any of those inconveniences , and if the button to buy it is right there on the launcher or even in-game ( like in Dragon Age , ) I bet there are in fact some pirates who are stealing the game but then buying DLC.I do n't think it 's a solution ; there is no solution to piracy unless your game was free of charge to begin with .
However , I think it 's a healthy attitude and I think it 's a step in the right direction ; instead of seeing piracy as this holy war to fight , approach it as a sales problem .</tokentext>
<sentencetext>I think the opposite is true; you need a quality game for this to work.
There is a class of pirate who isn't going to buy anything, no matter what.
He can be ignored for the purposes of this conversation.
There is another class of pirate who regards torrents as a sort of extended demo program.
These guys either buy games that turn out to be good, or at least they wouldn't object to that behavior even if they often never seem to get around to buying the game.
That's the target here.If you put out a game that is good enough right out of the box (or the original torrent in this case), and then issue compelling DLC they might well go ahead and purchase the DLC if that's easier than (or just as easy as) getting a torrent.
A lot of these people aren't stealing for financial reasons; they're stealing because the pirated version of most games is actually superior in some way(s) to the retail version.
DRM is removed, you don't need the CD in the drive, and it's convenient to acquire.
If the DLC doesn't introduce any of those inconveniences, and if the button to buy it is right there on the launcher or even in-game (like in Dragon Age,) I bet there are in fact some pirates who are stealing the game but then buying DLC.I don't think it's a solution; there is no solution to piracy unless your game was free of charge to begin with.
However, I think it's a healthy attitude and I think it's a step in the right direction; instead of seeing piracy as this holy war to fight, approach it as a sales problem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378642</id>
	<title>Re:Half a game?</title>
	<author>rockNme2349</author>
	<datestamp>1259605980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Perhaps, but with a pirated copy of the game I wouldn't even think of going online, much less buying additional content through my pirated copy revealing my identity. I think that other pirates will have the same state of mind. Even if they might think the DLC is worth the $5 they'll just pirate it to be safe.</p></htmltext>
<tokenext>Perhaps , but with a pirated copy of the game I would n't even think of going online , much less buying additional content through my pirated copy revealing my identity .
I think that other pirates will have the same state of mind .
Even if they might think the DLC is worth the $ 5 they 'll just pirate it to be safe .</tokentext>
<sentencetext>Perhaps, but with a pirated copy of the game I wouldn't even think of going online, much less buying additional content through my pirated copy revealing my identity.
I think that other pirates will have the same state of mind.
Even if they might think the DLC is worth the $5 they'll just pirate it to be safe.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377458</id>
	<title>Re:Half a game?</title>
	<author>tepples</author>
	<datestamp>1259599560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Piracy is a non-issue for online games.</p></div><p>But having to pay $720 per year for a mobile data plan for your handheld video game system is an issue.</p></div>
	</htmltext>
<tokenext>Piracy is a non-issue for online games.But having to pay $ 720 per year for a mobile data plan for your handheld video game system is an issue .</tokentext>
<sentencetext>Piracy is a non-issue for online games.But having to pay $720 per year for a mobile data plan for your handheld video game system is an issue.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375960</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30386480</id>
	<title>EA still thinks you can't pirite DLC? oh lord</title>
	<author>johncandale</author>
	<datestamp>1260446340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>EA still thinks you can't pirate DLC? oh lord.<p>for the record I hate pirates.  </p><p>DLC is as easy to get around as CD in drive locks, game serials,
online activation (spore), etc.  It's already happening, just wait awhile if you haven't heard about it yet, the DLC is out
there for free too.   </p><p>The only thing that's hard to get around when pirating is online multiplayer on official servers.</p></htmltext>
<tokenext>EA still thinks you ca n't pirate DLC ?
oh lord.for the record I hate pirates .
DLC is as easy to get around as CD in drive locks , game serials , online activation ( spore ) , etc .
It 's already happening , just wait awhile if you have n't heard about it yet , the DLC is out there for free too .
The only thing that 's hard to get around when pirating is online multiplayer on official servers .</tokentext>
<sentencetext>EA still thinks you can't pirate DLC?
oh lord.for the record I hate pirates.
DLC is as easy to get around as CD in drive locks, game serials,
online activation (spore), etc.
It's already happening, just wait awhile if you haven't heard about it yet, the DLC is out
there for free too.
The only thing that's hard to get around when pirating is online multiplayer on official servers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375944</id>
	<title>Read the Saboteur article a few threads back?</title>
	<author>RenHoek</author>
	<datestamp>1259587020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Seeing as EA still treats their customers like crap. (See the Saboteur article even just a few posts back.) I'm \_still\_ not being anything from EA, so no DLC for me either.</p><p>Les'see Last thing I bought was 6 copies of the Zero Hour expansion for me and my friends (Command and Conquer 3). Which turned out to be a fucking piece of crap. Thing was full of bugs. You used to play with your friends, building up your forces for 3 hours, and when you wanted to start moving in for the kill the fucking thing would de-sync and crash.</p><p>And EA did \_nothing\_ to fix the bugs. And this trend continued, and results will be the same for stuff like the Saboteur game.</p><p>So fuck you EA. Fuck you.</p></htmltext>
<tokenext>Seeing as EA still treats their customers like crap .
( See the Saboteur article even just a few posts back .
) I 'm \ _still \ _ not being anything from EA , so no DLC for me either.Les'see Last thing I bought was 6 copies of the Zero Hour expansion for me and my friends ( Command and Conquer 3 ) .
Which turned out to be a fucking piece of crap .
Thing was full of bugs .
You used to play with your friends , building up your forces for 3 hours , and when you wanted to start moving in for the kill the fucking thing would de-sync and crash.And EA did \ _nothing \ _ to fix the bugs .
And this trend continued , and results will be the same for stuff like the Saboteur game.So fuck you EA .
Fuck you .</tokentext>
<sentencetext>Seeing as EA still treats their customers like crap.
(See the Saboteur article even just a few posts back.
) I'm \_still\_ not being anything from EA, so no DLC for me either.Les'see Last thing I bought was 6 copies of the Zero Hour expansion for me and my friends (Command and Conquer 3).
Which turned out to be a fucking piece of crap.
Thing was full of bugs.
You used to play with your friends, building up your forces for 3 hours, and when you wanted to start moving in for the kill the fucking thing would de-sync and crash.And EA did \_nothing\_ to fix the bugs.
And this trend continued, and results will be the same for stuff like the Saboteur game.So fuck you EA.
Fuck you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30384080</id>
	<title>Re:EA is a pirate!</title>
	<author>Anonymous</author>
	<datestamp>1259593200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Them not letting you play a game you paid for is theft, right?</p><p>Piracy prevents theft!</p></htmltext>
<tokenext>Them not letting you play a game you paid for is theft , right ? Piracy prevents theft !</tokentext>
<sentencetext>Them not letting you play a game you paid for is theft, right?Piracy prevents theft!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375818</id>
	<title>Link?</title>
	<author>giostickninja</author>
	<datestamp>1259585040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Is it just me, or does this summary not link to the actual article?</htmltext>
<tokenext>Is it just me , or does this summary not link to the actual article ?</tokentext>
<sentencetext>Is it just me, or does this summary not link to the actual article?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376724</id>
	<title>Re:stealing their future</title>
	<author>Anonymous</author>
	<datestamp>1259594760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>They're not going to keep paying people to make games, if you keep stealing (yes, stealing) them. Getting paid up front doesn't matter.</htmltext>
<tokenext>They 're not going to keep paying people to make games , if you keep stealing ( yes , stealing ) them .
Getting paid up front does n't matter .</tokentext>
<sentencetext>They're not going to keep paying people to make games, if you keep stealing (yes, stealing) them.
Getting paid up front doesn't matter.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376048</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377574</id>
	<title>Re:Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1259600160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That might be the strategy EA tries, but it's not the strategy EA will stay with.</p><p>They really screwed up with Spore, a DRM-fest in which they backed off the DRM a little after release through patches. They thought being assholes was good for business, they saw otherwise, and they stopped.</p><p>The same will happen here, they might try to take away the actual game and sell it to you in DLC. But, they will stop once they see there is also a brand of paying customers and pirates who will not buy DLC for a crap game OR buy DLC that should have been there in the first place. Ever look at Resident Evil 5? The multiplayer DLC, and everything that added to the game in the form of data, was only ~100 kilobytes. How can ~100 kilobytes add a whole new section to the game with all new netcode? It can't, it was an unlock key for something that was already on the disc. How many people who legally and illegally own the game actually let themselves be ripped off by that?</p><p>EA might do that or they might be smart enough to not use unlock keys and actually have necessary gameplay elements for download actually inside the package, but it doesn't matter because they're not going to generate more sales, they're going to lose them. Pirates will take out their burned discs and snap them because it's not worth wasting the physical space in their house on an incomplete, crappy game. Paying customers will return their games, refuse to buy them, or turn to piracy demoing and go the same course of the dissatisfied pirates.</p></htmltext>
<tokenext>That might be the strategy EA tries , but it 's not the strategy EA will stay with.They really screwed up with Spore , a DRM-fest in which they backed off the DRM a little after release through patches .
They thought being assholes was good for business , they saw otherwise , and they stopped.The same will happen here , they might try to take away the actual game and sell it to you in DLC .
But , they will stop once they see there is also a brand of paying customers and pirates who will not buy DLC for a crap game OR buy DLC that should have been there in the first place .
Ever look at Resident Evil 5 ?
The multiplayer DLC , and everything that added to the game in the form of data , was only ~ 100 kilobytes .
How can ~ 100 kilobytes add a whole new section to the game with all new netcode ?
It ca n't , it was an unlock key for something that was already on the disc .
How many people who legally and illegally own the game actually let themselves be ripped off by that ? EA might do that or they might be smart enough to not use unlock keys and actually have necessary gameplay elements for download actually inside the package , but it does n't matter because they 're not going to generate more sales , they 're going to lose them .
Pirates will take out their burned discs and snap them because it 's not worth wasting the physical space in their house on an incomplete , crappy game .
Paying customers will return their games , refuse to buy them , or turn to piracy demoing and go the same course of the dissatisfied pirates .</tokentext>
<sentencetext>That might be the strategy EA tries, but it's not the strategy EA will stay with.They really screwed up with Spore, a DRM-fest in which they backed off the DRM a little after release through patches.
They thought being assholes was good for business, they saw otherwise, and they stopped.The same will happen here, they might try to take away the actual game and sell it to you in DLC.
But, they will stop once they see there is also a brand of paying customers and pirates who will not buy DLC for a crap game OR buy DLC that should have been there in the first place.
Ever look at Resident Evil 5?
The multiplayer DLC, and everything that added to the game in the form of data, was only ~100 kilobytes.
How can ~100 kilobytes add a whole new section to the game with all new netcode?
It can't, it was an unlock key for something that was already on the disc.
How many people who legally and illegally own the game actually let themselves be ripped off by that?EA might do that or they might be smart enough to not use unlock keys and actually have necessary gameplay elements for download actually inside the package, but it doesn't matter because they're not going to generate more sales, they're going to lose them.
Pirates will take out their burned discs and snap them because it's not worth wasting the physical space in their house on an incomplete, crappy game.
Paying customers will return their games, refuse to buy them, or turn to piracy demoing and go the same course of the dissatisfied pirates.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375920</id>
	<title>Re:Link?</title>
	<author>RuBLed</author>
	<datestamp>1259586600000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>So that's how you turn a<nobr> <wbr></nobr>/.er to a RTFA type.</htmltext>
<tokenext>So that 's how you turn a /.er to a RTFA type .</tokentext>
<sentencetext>So that's how you turn a /.er to a RTFA type.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375818</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376048</id>
	<title>stealing their future</title>
	<author>Anonymous</author>
	<datestamp>1259588520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>And when you steal from us, you steal from [the people who build]</p></div><p>Really? Do the people who build the games get paid royalties for games that they help create?</p><p>If so, I suppose we can get into the 'making a copy of a piece of software' vs 'removing cargo from ships without permission' debate. If not, those builders got their money for the game before anyone was able to take it from them.</p></div>
	</htmltext>
<tokenext>And when you steal from us , you steal from [ the people who build ] Really ?
Do the people who build the games get paid royalties for games that they help create ? If so , I suppose we can get into the 'making a copy of a piece of software ' vs 'removing cargo from ships without permission ' debate .
If not , those builders got their money for the game before anyone was able to take it from them .</tokentext>
<sentencetext>And when you steal from us, you steal from [the people who build]Really?
Do the people who build the games get paid royalties for games that they help create?If so, I suppose we can get into the 'making a copy of a piece of software' vs 'removing cargo from ships without permission' debate.
If not, those builders got their money for the game before anyone was able to take it from them.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377904</id>
	<title>Re:Common courtesy...</title>
	<author>Anonymous</author>
	<datestamp>1259602200000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>Mods, Please. Stop modding this crap up. It comes up EVERY time an article discusses DLC (downloadable content for anyone who STILL hasn't gotten it). <br> This is slashdot, you guys aren't all new here, and you should be able to use google to figure this out. <br> Stop the karma-whore trolling already.</htmltext>
<tokenext>Mods , Please .
Stop modding this crap up .
It comes up EVERY time an article discusses DLC ( downloadable content for anyone who STILL has n't gotten it ) .
This is slashdot , you guys are n't all new here , and you should be able to use google to figure this out .
Stop the karma-whore trolling already .</tokentext>
<sentencetext>Mods, Please.
Stop modding this crap up.
It comes up EVERY time an article discusses DLC (downloadable content for anyone who STILL hasn't gotten it).
This is slashdot, you guys aren't all new here, and you should be able to use google to figure this out.
Stop the karma-whore trolling already.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30379362</id>
	<title>Re:Did they ask why?</title>
	<author>Anonymous</author>
	<datestamp>1259610000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Pedantic note: it's "DLC".  Not "DLC's".  Do you really mean to say "downloadable content's" or "downloadable contents"?  Of course not.  To fix your post for this and other typos (fixed parts in bold):</p><p><div class="quote"><p>Is there any research as to why <b>DLC is</b> bought more <b>than</b> the actual game? Is it because <b>DLC is</b> harder to pirate, is <b>its</b> delivery system preferred above physical discs or is it the low price that drives pirates to a buy? Or perhaps the lack of a decent demo-version?</p></div></div>
	</htmltext>
<tokenext>Pedantic note : it 's " DLC " .
Not " DLC 's " .
Do you really mean to say " downloadable content 's " or " downloadable contents " ?
Of course not .
To fix your post for this and other typos ( fixed parts in bold ) : Is there any research as to why DLC is bought more than the actual game ?
Is it because DLC is harder to pirate , is its delivery system preferred above physical discs or is it the low price that drives pirates to a buy ?
Or perhaps the lack of a decent demo-version ?</tokentext>
<sentencetext>Pedantic note: it's "DLC".
Not "DLC's".
Do you really mean to say "downloadable content's" or "downloadable contents"?
Of course not.
To fix your post for this and other typos (fixed parts in bold):Is there any research as to why DLC is bought more than the actual game?
Is it because DLC is harder to pirate, is its delivery system preferred above physical discs or is it the low price that drives pirates to a buy?
Or perhaps the lack of a decent demo-version?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375810</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30387568</id>
	<title>Re:I don't think anybody should pirate anything</title>
	<author>GooberToo</author>
	<datestamp>1260457440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I'm sure the EA lawyers didn't go into court calling their copyright infringement theft either. I would really like to see the press (at least the technical press) conditioned to call the PR assholes on their use of "theft" as a synonym for copyright infringement.</p></div><p>You're very, very confused in your attempt to push your theft's agenda. The fact is, it is stealing. Period. Its just the law has very specific verbiage which legally classifies it as "copyright infringement." Its legal classification does not change the actions of the criminal. When a thief steals stocks, we legally call that "fraud". When a thief steals money by cooking the books, we call that "embezzlement". When a thief steals copyrighted works, we call that "copyright infringement."</p><p>Please stop trying to manipulate mind share by trying to illogically justify theft.</p><p>Lies, lies, lies. Perhaps what pirates do best is manipulate others in hopes of finding acceptance of their illegal behavior. Some of the lies which pirates tell are:<br>o My theft actually helps the game and company.<br>o I don't like x, so I'm justified in stealing.<br>o I'm entitled.<br>o I'm poor - and entitled.<br>o Artists deserve compensation - just not from me - I'm a hypocrite because I like to get paid for my work, but hope my obfuscation of the terminology helps keep that fact quiet.<br>o Theft only hurts multi-billion dollar companies - companies smaller than that don't exist.<br>o The amount of money a companies makes justifies my theft.</p><p>So please, if you need acceptance of those around you to do something, chances are you shouldn't be doing it in the first place. It really is that simple. Along those lines, stop trying to convince people that theft is somehow okay. Its not. Its wrong.</p><p>At this point I'm sure I'll be modded down or attacked by some illogical fallacy in hopes to further justify theft. Before you respond, unless you can explain why stock/bond theft isn't illegal, you're full of shit. Period. Keep in mind, every illegal theft dilutes the value. In doing so you are directly harming those who have a financial interest in the copyrighted work. What to say bullshit? Then the world is wrong and somehow you're right. Go figure.</p><p>The simple fact is, piracy is a form of theft and is directly harming the copyright owners. Period. Disagree? Then you need to learn how the world's economy and even the stock markets work. Like I said, until you can prove the entire basis of most of the world is wrong, you're completely full of shit. Until that time, piracy is theft. Period.</p></div>
	</htmltext>
<tokenext>I 'm sure the EA lawyers did n't go into court calling their copyright infringement theft either .
I would really like to see the press ( at least the technical press ) conditioned to call the PR assholes on their use of " theft " as a synonym for copyright infringement.You 're very , very confused in your attempt to push your theft 's agenda .
The fact is , it is stealing .
Period. Its just the law has very specific verbiage which legally classifies it as " copyright infringement .
" Its legal classification does not change the actions of the criminal .
When a thief steals stocks , we legally call that " fraud " .
When a thief steals money by cooking the books , we call that " embezzlement " .
When a thief steals copyrighted works , we call that " copyright infringement .
" Please stop trying to manipulate mind share by trying to illogically justify theft.Lies , lies , lies .
Perhaps what pirates do best is manipulate others in hopes of finding acceptance of their illegal behavior .
Some of the lies which pirates tell are : o My theft actually helps the game and company.o I do n't like x , so I 'm justified in stealing.o I 'm entitled.o I 'm poor - and entitled.o Artists deserve compensation - just not from me - I 'm a hypocrite because I like to get paid for my work , but hope my obfuscation of the terminology helps keep that fact quiet.o Theft only hurts multi-billion dollar companies - companies smaller than that do n't exist.o The amount of money a companies makes justifies my theft.So please , if you need acceptance of those around you to do something , chances are you should n't be doing it in the first place .
It really is that simple .
Along those lines , stop trying to convince people that theft is somehow okay .
Its not .
Its wrong.At this point I 'm sure I 'll be modded down or attacked by some illogical fallacy in hopes to further justify theft .
Before you respond , unless you can explain why stock/bond theft is n't illegal , you 're full of shit .
Period. Keep in mind , every illegal theft dilutes the value .
In doing so you are directly harming those who have a financial interest in the copyrighted work .
What to say bullshit ?
Then the world is wrong and somehow you 're right .
Go figure.The simple fact is , piracy is a form of theft and is directly harming the copyright owners .
Period. Disagree ?
Then you need to learn how the world 's economy and even the stock markets work .
Like I said , until you can prove the entire basis of most of the world is wrong , you 're completely full of shit .
Until that time , piracy is theft .
Period .</tokentext>
<sentencetext>I'm sure the EA lawyers didn't go into court calling their copyright infringement theft either.
I would really like to see the press (at least the technical press) conditioned to call the PR assholes on their use of "theft" as a synonym for copyright infringement.You're very, very confused in your attempt to push your theft's agenda.
The fact is, it is stealing.
Period. Its just the law has very specific verbiage which legally classifies it as "copyright infringement.
" Its legal classification does not change the actions of the criminal.
When a thief steals stocks, we legally call that "fraud".
When a thief steals money by cooking the books, we call that "embezzlement".
When a thief steals copyrighted works, we call that "copyright infringement.
"Please stop trying to manipulate mind share by trying to illogically justify theft.Lies, lies, lies.
Perhaps what pirates do best is manipulate others in hopes of finding acceptance of their illegal behavior.
Some of the lies which pirates tell are:o My theft actually helps the game and company.o I don't like x, so I'm justified in stealing.o I'm entitled.o I'm poor - and entitled.o Artists deserve compensation - just not from me - I'm a hypocrite because I like to get paid for my work, but hope my obfuscation of the terminology helps keep that fact quiet.o Theft only hurts multi-billion dollar companies - companies smaller than that don't exist.o The amount of money a companies makes justifies my theft.So please, if you need acceptance of those around you to do something, chances are you shouldn't be doing it in the first place.
It really is that simple.
Along those lines, stop trying to convince people that theft is somehow okay.
Its not.
Its wrong.At this point I'm sure I'll be modded down or attacked by some illogical fallacy in hopes to further justify theft.
Before you respond, unless you can explain why stock/bond theft isn't illegal, you're full of shit.
Period. Keep in mind, every illegal theft dilutes the value.
In doing so you are directly harming those who have a financial interest in the copyrighted work.
What to say bullshit?
Then the world is wrong and somehow you're right.
Go figure.The simple fact is, piracy is a form of theft and is directly harming the copyright owners.
Period. Disagree?
Then you need to learn how the world's economy and even the stock markets work.
Like I said, until you can prove the entire basis of most of the world is wrong, you're completely full of shit.
Until that time, piracy is theft.
Period.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376150</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376272</id>
	<title>DLC???  Don't use acronyms</title>
	<author>commodore64\_love</author>
	<datestamp>1259591220000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Please don't use acronyms unless you've first identified what they mean.  I have no idea what a DLC is, and I did not see a link to an article so I couldn't look it up.</p><p>Otherwise I'll TOT a TLAM and some SM2s on your TDC from my VLS using my FCU.<nobr> <wbr></nobr>;-)</p></htmltext>
<tokenext>Please do n't use acronyms unless you 've first identified what they mean .
I have no idea what a DLC is , and I did not see a link to an article so I could n't look it up.Otherwise I 'll TOT a TLAM and some SM2s on your TDC from my VLS using my FCU .
; - )</tokentext>
<sentencetext>Please don't use acronyms unless you've first identified what they mean.
I have no idea what a DLC is, and I did not see a link to an article so I couldn't look it up.Otherwise I'll TOT a TLAM and some SM2s on your TDC from my VLS using my FCU.
;-)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378232</id>
	<title>Re:Half a game?</title>
	<author>DragonWriter</author>
	<datestamp>1259604120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>If you put out a game that is good enough right out of the box (or the original torrent in this case), and then issue compelling DLC they might well go ahead and purchase the DLC if that's easier than (or just as easy as) getting a torrent.</p></div> </blockquote><p>If you start to accept that, why sell the base game, as such, at all? Why not just release a fully-functional base game as a free starter, and sell DLC and services (e.g., access to premium servers) related to it? If you are going to sell something at retail as a box, then, it should really be a package of "passes" for DLC and/or services (sure, the base game can be on a CD in the box, but that shouldn't be what people are paying for.)<br>
&nbsp;</p></div>
	</htmltext>
<tokenext>If you put out a game that is good enough right out of the box ( or the original torrent in this case ) , and then issue compelling DLC they might well go ahead and purchase the DLC if that 's easier than ( or just as easy as ) getting a torrent .
If you start to accept that , why sell the base game , as such , at all ?
Why not just release a fully-functional base game as a free starter , and sell DLC and services ( e.g. , access to premium servers ) related to it ?
If you are going to sell something at retail as a box , then , it should really be a package of " passes " for DLC and/or services ( sure , the base game can be on a CD in the box , but that should n't be what people are paying for .
)  </tokentext>
<sentencetext>If you put out a game that is good enough right out of the box (or the original torrent in this case), and then issue compelling DLC they might well go ahead and purchase the DLC if that's easier than (or just as easy as) getting a torrent.
If you start to accept that, why sell the base game, as such, at all?
Why not just release a fully-functional base game as a free starter, and sell DLC and services (e.g., access to premium servers) related to it?
If you are going to sell something at retail as a box, then, it should really be a package of "passes" for DLC and/or services (sure, the base game can be on a CD in the box, but that shouldn't be what people are paying for.
)
 
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30379282</id>
	<title>Is it just me?</title>
	<author>geminidomino</author>
	<datestamp>1259609520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Am I just being cynical, or does it look like that assclown is really trying to conflate copyright infringement with secondhand sales?</p></htmltext>
<tokenext>Am I just being cynical , or does it look like that assclown is really trying to conflate copyright infringement with secondhand sales ?</tokentext>
<sentencetext>Am I just being cynical, or does it look like that assclown is really trying to conflate copyright infringement with secondhand sales?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376438</id>
	<title>Unbelieveable!</title>
	<author>Anonymous</author>
	<datestamp>1259592660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA."</p><p>"Some of the people <b>buying this DLC...</b>"<br>"<b>play a game without contributing a penny...</b>"</p><p>You STUPID idiot. If they bought DLC then they contributed to EA! (much more than a penny- I've heard about EA's DLC pricing.)  EA actually seems to hate its customers- and it shows.</p><p>It's sad to say, but whenever I hear about a new game, the FIRST thing I find out is "Did EA publish it"?<br>Avoid EA games like the plague they are.</p></htmltext>
<tokenext>" Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box .
That could be seen as a dark cloud , a mass of gamers who play a game without contributing a penny to EA .
" " Some of the people buying this DLC... " " play a game without contributing a penny... " You STUPID idiot .
If they bought DLC then they contributed to EA !
( much more than a penny- I 've heard about EA 's DLC pricing .
) EA actually seems to hate its customers- and it shows.It 's sad to say , but whenever I hear about a new game , the FIRST thing I find out is " Did EA publish it " ? Avoid EA games like the plague they are .</tokentext>
<sentencetext>"Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box.
That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA.
""Some of the people buying this DLC...""play a game without contributing a penny..."You STUPID idiot.
If they bought DLC then they contributed to EA!
(much more than a penny- I've heard about EA's DLC pricing.
)  EA actually seems to hate its customers- and it shows.It's sad to say, but whenever I hear about a new game, the FIRST thing I find out is "Did EA publish it"?Avoid EA games like the plague they are.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376966</id>
	<title>Re:EA is a pirate!</title>
	<author>Sage Gaspar</author>
	<datestamp>1259596560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I had the same problem with BF2142, or at least a very similar one. Their stupid EA downloader thing kept fucking up until I just threw up my hands and stopped playing eventually, then a year later when I went to try it again I couldn't get my account working right. One of the reasons I only buy games through Steam now.</htmltext>
<tokenext>I had the same problem with BF2142 , or at least a very similar one .
Their stupid EA downloader thing kept fucking up until I just threw up my hands and stopped playing eventually , then a year later when I went to try it again I could n't get my account working right .
One of the reasons I only buy games through Steam now .</tokentext>
<sentencetext>I had the same problem with BF2142, or at least a very similar one.
Their stupid EA downloader thing kept fucking up until I just threw up my hands and stopped playing eventually, then a year later when I went to try it again I couldn't get my account working right.
One of the reasons I only buy games through Steam now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375982</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376650</id>
	<title>Re:EA is a pirate!</title>
	<author>Anonymous</author>
	<datestamp>1259594280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hes mad at the right person. EAs authentication scheme locked him out. Its EAs fault if someone else could "keygen" his serial. As a paying customer, he shouldn't be affected by the pirates.

As usual, only paying customers are affected by DRM and copy protection. The pirates just crack the thing and forget about it.</htmltext>
<tokenext>Hes mad at the right person .
EAs authentication scheme locked him out .
Its EAs fault if someone else could " keygen " his serial .
As a paying customer , he should n't be affected by the pirates .
As usual , only paying customers are affected by DRM and copy protection .
The pirates just crack the thing and forget about it .</tokentext>
<sentencetext>Hes mad at the right person.
EAs authentication scheme locked him out.
Its EAs fault if someone else could "keygen" his serial.
As a paying customer, he shouldn't be affected by the pirates.
As usual, only paying customers are affected by DRM and copy protection.
The pirates just crack the thing and forget about it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376192</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378712</id>
	<title>if you like it you buy it - eventually</title>
	<author>Anonymous</author>
	<datestamp>1259606340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This makes sense...many pirate see the market value of a game artificially inflated - EA was a key driver in this area pushing for $60 dollar games vs. the traditional $50 from the previous couple of generations (when PC gamers have been enjoying HD gaming for over a decade).  But I think even pirates like to pay for things, as long as they perceive a legitimate value.  So if you average out a pirate pirating a game and buying the cheaper DLC to support the devs, it supports both sides, the pirate doesn't feel ripped off, the pirate acts as word of mouth for said product and EA continues to receive funds they wouldn't have previously.  Now, if you like the game...buy it!</p></htmltext>
<tokenext>This makes sense...many pirate see the market value of a game artificially inflated - EA was a key driver in this area pushing for $ 60 dollar games vs. the traditional $ 50 from the previous couple of generations ( when PC gamers have been enjoying HD gaming for over a decade ) .
But I think even pirates like to pay for things , as long as they perceive a legitimate value .
So if you average out a pirate pirating a game and buying the cheaper DLC to support the devs , it supports both sides , the pirate does n't feel ripped off , the pirate acts as word of mouth for said product and EA continues to receive funds they would n't have previously .
Now , if you like the game...buy it !</tokentext>
<sentencetext>This makes sense...many pirate see the market value of a game artificially inflated - EA was a key driver in this area pushing for $60 dollar games vs. the traditional $50 from the previous couple of generations (when PC gamers have been enjoying HD gaming for over a decade).
But I think even pirates like to pay for things, as long as they perceive a legitimate value.
So if you average out a pirate pirating a game and buying the cheaper DLC to support the devs, it supports both sides, the pirate doesn't feel ripped off, the pirate acts as word of mouth for said product and EA continues to receive funds they wouldn't have previously.
Now, if you like the game...buy it!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30385806</id>
	<title>Re:Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1260436860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I did the exact same thing. I bought the collector's edition, but shoot me in the foot if I'm going to pay for the DLC, content that really should have been in the game in the first place. Now if you made an expansion with you know, the same amount of playtime, I'd throw in my cash too. But not for a freaking DLC with content (like the storage chest) that should have been in the game in the first place.</p><p>Same logic for Borderlands too. I ain't going to be buying the DLC. It's a freaking rip off, that's what it is.</p></htmltext>
<tokenext>I did the exact same thing .
I bought the collector 's edition , but shoot me in the foot if I 'm going to pay for the DLC , content that really should have been in the game in the first place .
Now if you made an expansion with you know , the same amount of playtime , I 'd throw in my cash too .
But not for a freaking DLC with content ( like the storage chest ) that should have been in the game in the first place.Same logic for Borderlands too .
I ai n't going to be buying the DLC .
It 's a freaking rip off , that 's what it is .</tokentext>
<sentencetext>I did the exact same thing.
I bought the collector's edition, but shoot me in the foot if I'm going to pay for the DLC, content that really should have been in the game in the first place.
Now if you made an expansion with you know, the same amount of playtime, I'd throw in my cash too.
But not for a freaking DLC with content (like the storage chest) that should have been in the game in the first place.Same logic for Borderlands too.
I ain't going to be buying the DLC.
It's a freaking rip off, that's what it is.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376288</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375816</id>
	<title>I don't think anybody should pirate anything</title>
	<author>Ynot\_82</author>
	<datestamp>1259585040000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><blockquote><div><p>'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that</p></div></blockquote><p>Really? Funny old world, isn't it<br>I distinctly remember EA being sued a while ago for copyright infringement.<br>They used a piece of music in their games without permission from the composer<br>Anyway...</p></div>
	</htmltext>
<tokenext>'I do n't think anybody should pirate anything, ' he said .
'I believe in the artistry of the people who build [ the games industry .
] I profoundly believe thatReally ?
Funny old world , is n't itI distinctly remember EA being sued a while ago for copyright infringement.They used a piece of music in their games without permission from the composerAnyway.. .</tokentext>
<sentencetext>'I don't think anybody should pirate anything,' he said.
'I believe in the artistry of the people who build [the games industry.
] I profoundly believe thatReally?
Funny old world, isn't itI distinctly remember EA being sued a while ago for copyright infringement.They used a piece of music in their games without permission from the composerAnyway...
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377686</id>
	<title>Re:I hate DLC</title>
	<author>geekoid</author>
	<datestamp>1259600760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Your the one not getting it.</p><p>I am unaware of any game that's incomplete and you must have DLC to complete it*.</p><p>It's like buying the board game Monopoly for 10 bucks, then having the option to buy different colors for the game pieces for a buck. You don't need it, but some people like having the colors.</p><p>There is nothing wrong financially or ethically wrong in doing that.</p><p>If someone wants to ahve a game on their network, then there is no problem charging for the use.</p><p>SO what do you want them to cut from the game to make it cheaper?<br>Games are expensive to make. In fact considering the cost of development and length of play, games are a cheap form of entertainment. At the top end they're about 60 bucks, and that drops off pretty sharply. In my experince a 50 dollar game become a 40 dollar game within a week.<br>I have been paying 34-50 dolalr a game for over 10 years. there price hasn't gone up much.</p><p>I don't think pirating is caused by there cost. I think it's cause by lack of availability, and being unwilling to pay ANYTHING. That's pretty much why piracy isn't stealing, it's illegal distribution of copyrighted material. It's also about distributing and not downloading, but that's a separate issue.</p><p>*No doubt someone somewhere is doing this, but it's the exception.</p></htmltext>
<tokenext>Your the one not getting it.I am unaware of any game that 's incomplete and you must have DLC to complete it * .It 's like buying the board game Monopoly for 10 bucks , then having the option to buy different colors for the game pieces for a buck .
You do n't need it , but some people like having the colors.There is nothing wrong financially or ethically wrong in doing that.If someone wants to ahve a game on their network , then there is no problem charging for the use.SO what do you want them to cut from the game to make it cheaper ? Games are expensive to make .
In fact considering the cost of development and length of play , games are a cheap form of entertainment .
At the top end they 're about 60 bucks , and that drops off pretty sharply .
In my experince a 50 dollar game become a 40 dollar game within a week.I have been paying 34-50 dolalr a game for over 10 years .
there price has n't gone up much.I do n't think pirating is caused by there cost .
I think it 's cause by lack of availability , and being unwilling to pay ANYTHING .
That 's pretty much why piracy is n't stealing , it 's illegal distribution of copyrighted material .
It 's also about distributing and not downloading , but that 's a separate issue .
* No doubt someone somewhere is doing this , but it 's the exception .</tokentext>
<sentencetext>Your the one not getting it.I am unaware of any game that's incomplete and you must have DLC to complete it*.It's like buying the board game Monopoly for 10 bucks, then having the option to buy different colors for the game pieces for a buck.
You don't need it, but some people like having the colors.There is nothing wrong financially or ethically wrong in doing that.If someone wants to ahve a game on their network, then there is no problem charging for the use.SO what do you want them to cut from the game to make it cheaper?Games are expensive to make.
In fact considering the cost of development and length of play, games are a cheap form of entertainment.
At the top end they're about 60 bucks, and that drops off pretty sharply.
In my experince a 50 dollar game become a 40 dollar game within a week.I have been paying 34-50 dolalr a game for over 10 years.
there price hasn't gone up much.I don't think pirating is caused by there cost.
I think it's cause by lack of availability, and being unwilling to pay ANYTHING.
That's pretty much why piracy isn't stealing, it's illegal distribution of copyrighted material.
It's also about distributing and not downloading, but that's a separate issue.
*No doubt someone somewhere is doing this, but it's the exception.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376626</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376440</id>
	<title>Common courtesy...</title>
	<author>Anonymous</author>
	<datestamp>1259592720000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>It's standard procedure to first define an acronym (like DLC) before using it throughout one's text.</htmltext>
<tokenext>It 's standard procedure to first define an acronym ( like DLC ) before using it throughout one 's text .</tokentext>
<sentencetext>It's standard procedure to first define an acronym (like DLC) before using it throughout one's text.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30384878</id>
	<title>Re:Half a game?</title>
	<author>Mex</author>
	<datestamp>1259601360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>When that happens, when EA sells half a game and demands you pay for the rest of it, gaming nerds will be the first to crucify EA for it, I'm sure. That free BF game isn't doing so hot right now I think.</p><p>But so far, no one has given EA a chance for this new model to work. For a nerd site, it's like everyone is so scared of change. Everyone hates the new iPod, everyone hates the new Kindle, etc.</p><p>I personally like the idea of DLC. And I've noticed in the past year or so how much EA has changed. I used to really dislike them for basically killing the Ultima series, but this past year alone they've definitely taken some chances on great games. Mirror's Edge and Dragon Age, but also Rock Band was a big risk. I heard Dead Space was cool too. I'm also a fan of Fight Night 4.</p><p>I feel they're innovating in new franchises, not just pumping out sequels like Activision.</p><p>So, I'm a little torn right now, because I see a lot of slashdot comments complaining about some really lame stuff and then using it as a moral shield to justify their piracy, and I feel like EA is changing (or trying to at least), but maybe there's no change big enough to convince most people to buy more games they like.</p><p>I dunno, I wasn't pro-EA but after writing this I feel a lot more sympathy for them.</p></htmltext>
<tokenext>When that happens , when EA sells half a game and demands you pay for the rest of it , gaming nerds will be the first to crucify EA for it , I 'm sure .
That free BF game is n't doing so hot right now I think.But so far , no one has given EA a chance for this new model to work .
For a nerd site , it 's like everyone is so scared of change .
Everyone hates the new iPod , everyone hates the new Kindle , etc.I personally like the idea of DLC .
And I 've noticed in the past year or so how much EA has changed .
I used to really dislike them for basically killing the Ultima series , but this past year alone they 've definitely taken some chances on great games .
Mirror 's Edge and Dragon Age , but also Rock Band was a big risk .
I heard Dead Space was cool too .
I 'm also a fan of Fight Night 4.I feel they 're innovating in new franchises , not just pumping out sequels like Activision.So , I 'm a little torn right now , because I see a lot of slashdot comments complaining about some really lame stuff and then using it as a moral shield to justify their piracy , and I feel like EA is changing ( or trying to at least ) , but maybe there 's no change big enough to convince most people to buy more games they like.I dunno , I was n't pro-EA but after writing this I feel a lot more sympathy for them .</tokentext>
<sentencetext>When that happens, when EA sells half a game and demands you pay for the rest of it, gaming nerds will be the first to crucify EA for it, I'm sure.
That free BF game isn't doing so hot right now I think.But so far, no one has given EA a chance for this new model to work.
For a nerd site, it's like everyone is so scared of change.
Everyone hates the new iPod, everyone hates the new Kindle, etc.I personally like the idea of DLC.
And I've noticed in the past year or so how much EA has changed.
I used to really dislike them for basically killing the Ultima series, but this past year alone they've definitely taken some chances on great games.
Mirror's Edge and Dragon Age, but also Rock Band was a big risk.
I heard Dead Space was cool too.
I'm also a fan of Fight Night 4.I feel they're innovating in new franchises, not just pumping out sequels like Activision.So, I'm a little torn right now, because I see a lot of slashdot comments complaining about some really lame stuff and then using it as a moral shield to justify their piracy, and I feel like EA is changing (or trying to at least), but maybe there's no change big enough to convince most people to buy more games they like.I dunno, I wasn't pro-EA but after writing this I feel a lot more sympathy for them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378884</id>
	<title>Re:Half a game?</title>
	<author>Seumas</author>
	<datestamp>1259607480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ideally, these fuckers would like to charge you for the game and then charge each person you let play the game another $60 all over again and then charge you again for a regular "playing fee". They apparently can't even get "piracy" right. The guy who copied the game to play on his machine isn't a pirate. The dicks fabricating fake copies in packaging all shrink-wrapped and priced at $20 instead of $60 to make a buck are pirates.</p></htmltext>
<tokenext>Ideally , these fuckers would like to charge you for the game and then charge each person you let play the game another $ 60 all over again and then charge you again for a regular " playing fee " .
They apparently ca n't even get " piracy " right .
The guy who copied the game to play on his machine is n't a pirate .
The dicks fabricating fake copies in packaging all shrink-wrapped and priced at $ 20 instead of $ 60 to make a buck are pirates .</tokentext>
<sentencetext>Ideally, these fuckers would like to charge you for the game and then charge each person you let play the game another $60 all over again and then charge you again for a regular "playing fee".
They apparently can't even get "piracy" right.
The guy who copied the game to play on his machine isn't a pirate.
The dicks fabricating fake copies in packaging all shrink-wrapped and priced at $20 instead of $60 to make a buck are pirates.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30385668</id>
	<title>Re:EA is a pirate!</title>
	<author>Anonymous</author>
	<datestamp>1260477720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>- He gave EA his money.<br>- EA, after some time, failed to acknowledge the transaction.<br>- A pirate may or may not have been involved.</p><p>The pirate's (alleged) involvement having any effect at all, is due to EA's choice of procedure regarding ownership verification, and nothing but. A transaction was made. He has done nothing wrong. EA are not honoring it. The pirate, if involved at all, doesn't even enter the picture.</p><p>Thus, he has all right in the world to get mad at EA:</p><p>His money.<br>+ Their product.<br>+ Their choice of procedure.<br>+ Their failure.<br>= His righteous anger.</p><p>Simple.</p><p>Stop making excuses for EA.</p></htmltext>
<tokenext>- He gave EA his money.- EA , after some time , failed to acknowledge the transaction.- A pirate may or may not have been involved.The pirate 's ( alleged ) involvement having any effect at all , is due to EA 's choice of procedure regarding ownership verification , and nothing but .
A transaction was made .
He has done nothing wrong .
EA are not honoring it .
The pirate , if involved at all , does n't even enter the picture.Thus , he has all right in the world to get mad at EA : His money. + Their product. + Their choice of procedure. + Their failure. = His righteous anger.Simple.Stop making excuses for EA .</tokentext>
<sentencetext>- He gave EA his money.- EA, after some time, failed to acknowledge the transaction.- A pirate may or may not have been involved.The pirate's (alleged) involvement having any effect at all, is due to EA's choice of procedure regarding ownership verification, and nothing but.
A transaction was made.
He has done nothing wrong.
EA are not honoring it.
The pirate, if involved at all, doesn't even enter the picture.Thus, he has all right in the world to get mad at EA:His money.+ Their product.+ Their choice of procedure.+ Their failure.= His righteous anger.Simple.Stop making excuses for EA.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376192</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377792</id>
	<title>WTF is DLC?</title>
	<author>amazeofdeath</author>
	<datestamp>1259601540000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>Seriously, using acronyms doesn't work if they aren't explained anywhere. And no, I didn't RTFA, naturally.</p></htmltext>
<tokenext>Seriously , using acronyms does n't work if they are n't explained anywhere .
And no , I did n't RTFA , naturally .</tokentext>
<sentencetext>Seriously, using acronyms doesn't work if they aren't explained anywhere.
And no, I didn't RTFA, naturally.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30383960</id>
	<title>They need to look at WHY people pirate</title>
	<author>jonwil</author>
	<datestamp>1259592300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There ARE people who pirate rather than buying because its easier or because it gets them the content now instead of needing to wait.</p><p>Take the recent Ghostbusters game for example. In Europe/Australia, thanks to greed by Sony, Atari and others, it was released on the Playstation in June 2009 but the PC and XBOX 360 versions were delayed until later in the year. By pulling this crap, it encouraged fans to seek other ways to acquire the title. Some people would have imported it from the US where it was already available on PC and 360. But I expect a large number of fans simply pirated it (especially the PC version).</p><p>There are plenty of other situations where content (not just games but movies and TV shows too) are available from pirates but are NOT available to purchase legitimately in some part of the world. Or content that is available to download but not purchase anywhere (e.g. content recorded off cable/sattelite/other source and pirated but not made available to buy officially or content that was available at one point but is now out-of-print)</p><p>Crap like this (content available to pirate but NOT to purchase) is one big reason why people pirate.</p></htmltext>
<tokenext>There ARE people who pirate rather than buying because its easier or because it gets them the content now instead of needing to wait.Take the recent Ghostbusters game for example .
In Europe/Australia , thanks to greed by Sony , Atari and others , it was released on the Playstation in June 2009 but the PC and XBOX 360 versions were delayed until later in the year .
By pulling this crap , it encouraged fans to seek other ways to acquire the title .
Some people would have imported it from the US where it was already available on PC and 360 .
But I expect a large number of fans simply pirated it ( especially the PC version ) .There are plenty of other situations where content ( not just games but movies and TV shows too ) are available from pirates but are NOT available to purchase legitimately in some part of the world .
Or content that is available to download but not purchase anywhere ( e.g .
content recorded off cable/sattelite/other source and pirated but not made available to buy officially or content that was available at one point but is now out-of-print ) Crap like this ( content available to pirate but NOT to purchase ) is one big reason why people pirate .</tokentext>
<sentencetext>There ARE people who pirate rather than buying because its easier or because it gets them the content now instead of needing to wait.Take the recent Ghostbusters game for example.
In Europe/Australia, thanks to greed by Sony, Atari and others, it was released on the Playstation in June 2009 but the PC and XBOX 360 versions were delayed until later in the year.
By pulling this crap, it encouraged fans to seek other ways to acquire the title.
Some people would have imported it from the US where it was already available on PC and 360.
But I expect a large number of fans simply pirated it (especially the PC version).There are plenty of other situations where content (not just games but movies and TV shows too) are available from pirates but are NOT available to purchase legitimately in some part of the world.
Or content that is available to download but not purchase anywhere (e.g.
content recorded off cable/sattelite/other source and pirated but not made available to buy officially or content that was available at one point but is now out-of-print)Crap like this (content available to pirate but NOT to purchase) is one big reason why people pirate.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30379280</id>
	<title>They don't see all of the money anyway.</title>
	<author>WWWWolf</author>
	<datestamp>1259609520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA.</p></div><p>I bought almost every DLC for Oblivion's Xbox360 version, even when Bethesda/2K didn't see a penny from the game purchase.</p><p>You see, I bought the game <em>used.</em> </p><p>Really grates you, doesn't it?</p><p> (And don't worry, Bethesda, I previously bought the PC version at full price. <em>And</em> the Game of the Year edition too. Just figured out I'd grab the 360 version because my PC isn't good enough to run the game at tolerable speed and the Wine support has always been a bit spotty. So yeah. =)</p></div>
	</htmltext>
<tokenext>Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box .
That could be seen as a dark cloud , a mass of gamers who play a game without contributing a penny to EA.I bought almost every DLC for Oblivion 's Xbox360 version , even when Bethesda/2K did n't see a penny from the game purchase.You see , I bought the game used .
Really grates you , does n't it ?
( And do n't worry , Bethesda , I previously bought the PC version at full price .
And the Game of the Year edition too .
Just figured out I 'd grab the 360 version because my PC is n't good enough to run the game at tolerable speed and the Wine support has always been a bit spotty .
So yeah .
= )</tokentext>
<sentencetext>Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box.
That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA.I bought almost every DLC for Oblivion's Xbox360 version, even when Bethesda/2K didn't see a penny from the game purchase.You see, I bought the game used.
Really grates you, doesn't it?
(And don't worry, Bethesda, I previously bought the PC version at full price.
And the Game of the Year edition too.
Just figured out I'd grab the 360 version because my PC isn't good enough to run the game at tolerable speed and the Wine support has always been a bit spotty.
So yeah.
=)
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375810</id>
	<title>Did they ask why?</title>
	<author>Kman\_xth</author>
	<datestamp>1259584920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Is there any research as to why DLC's are bought more then the actual game?  Is it because DLC's are harder to pirate, is it's delivery system preferred above physical discs or is it the low price that drives pirates to a buy? Or perhaps the lack of a decent demo-version?</htmltext>
<tokenext>Is there any research as to why DLC 's are bought more then the actual game ?
Is it because DLC 's are harder to pirate , is it 's delivery system preferred above physical discs or is it the low price that drives pirates to a buy ?
Or perhaps the lack of a decent demo-version ?</tokentext>
<sentencetext>Is there any research as to why DLC's are bought more then the actual game?
Is it because DLC's are harder to pirate, is it's delivery system preferred above physical discs or is it the low price that drives pirates to a buy?
Or perhaps the lack of a decent demo-version?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376346</id>
	<title>Re:Thanks buddy</title>
	<author>Anonymous</author>
	<datestamp>1259592060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I had the same problem with this.  I had to delete all the dlc, then re download it.  After that I got an error message about a specific piece of DLC, I then deleted that and downloaded it again and did not have a problem playing offline.  Mind you this was on the xbox 360, but it *should* work for the pc version as well<nobr> <wbr></nobr>:).</p></htmltext>
<tokenext>I had the same problem with this .
I had to delete all the dlc , then re download it .
After that I got an error message about a specific piece of DLC , I then deleted that and downloaded it again and did not have a problem playing offline .
Mind you this was on the xbox 360 , but it * should * work for the pc version as well : ) .</tokentext>
<sentencetext>I had the same problem with this.
I had to delete all the dlc, then re download it.
After that I got an error message about a specific piece of DLC, I then deleted that and downloaded it again and did not have a problem playing offline.
Mind you this was on the xbox 360, but it *should* work for the pc version as well :).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376150</id>
	<title>Re:I don't think anybody should pirate anything</title>
	<author>Anonymous</author>
	<datestamp>1259589660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>And when you steal from us, you steal from them. Having said that, there's a lot of people who do.'</p></div>
</blockquote><p>
I'm sure the EA lawyers didn't go into court calling their copyright infringement theft either.  I would really like to see the press (at least the technical press) conditioned to call the PR assholes on their use of "theft" as a synonym for copyright infringement.  The two things are legally and conceptually different.  We live in an age where copyright laws, distribution models and our attitudes towards "intellectual property" desperately need to evolve and be rethought.  Changes in technology have drastically transformed the cost function for distribution of idea and information distribution, and the old ways of doing things are, simply, harmful and holding us back.  When I think that people's lives are being ruined (financially and through prison and social condemnation) i an attempt to keep oligarchs in power and wealth, well, it breaks my heart.  At the very least we need to fight against this newspeak conditioning by the PR asshats.
</p><p>
Of course "and when you violate our copyrights, you steal from them..." doesn't carry the same punch does it?</p></div>
	</htmltext>
<tokenext>And when you steal from us , you steal from them .
Having said that , there 's a lot of people who do .
' I 'm sure the EA lawyers did n't go into court calling their copyright infringement theft either .
I would really like to see the press ( at least the technical press ) conditioned to call the PR assholes on their use of " theft " as a synonym for copyright infringement .
The two things are legally and conceptually different .
We live in an age where copyright laws , distribution models and our attitudes towards " intellectual property " desperately need to evolve and be rethought .
Changes in technology have drastically transformed the cost function for distribution of idea and information distribution , and the old ways of doing things are , simply , harmful and holding us back .
When I think that people 's lives are being ruined ( financially and through prison and social condemnation ) i an attempt to keep oligarchs in power and wealth , well , it breaks my heart .
At the very least we need to fight against this newspeak conditioning by the PR asshats .
Of course " and when you violate our copyrights , you steal from them... " does n't carry the same punch does it ?</tokentext>
<sentencetext>And when you steal from us, you steal from them.
Having said that, there's a lot of people who do.
'

I'm sure the EA lawyers didn't go into court calling their copyright infringement theft either.
I would really like to see the press (at least the technical press) conditioned to call the PR assholes on their use of "theft" as a synonym for copyright infringement.
The two things are legally and conceptually different.
We live in an age where copyright laws, distribution models and our attitudes towards "intellectual property" desperately need to evolve and be rethought.
Changes in technology have drastically transformed the cost function for distribution of idea and information distribution, and the old ways of doing things are, simply, harmful and holding us back.
When I think that people's lives are being ruined (financially and through prison and social condemnation) i an attempt to keep oligarchs in power and wealth, well, it breaks my heart.
At the very least we need to fight against this newspeak conditioning by the PR asshats.
Of course "and when you violate our copyrights, you steal from them..." doesn't carry the same punch does it?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375816</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375918</id>
	<title>Article</title>
	<author>Anonymous</author>
	<datestamp>1259586600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>The link to the article might be useful: <a href="http://kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace" title="kotaku.com">http://kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace</a> [kotaku.com]</htmltext>
<tokenext>The link to the article might be useful : http : //kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace [ kotaku.com ]</tokentext>
<sentencetext>The link to the article might be useful: http://kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace [kotaku.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376322</id>
	<title>Re:Half a game?</title>
	<author>commodore64\_love</author>
	<datestamp>1259591760000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>&gt;&gt;&gt;There is a class of pirate who isn't going to buy anything, no matter what. He can be ignored for the purposes of this conversation.</p><p>Awww.</p><p>(walks off)</p></htmltext>
<tokenext>&gt; &gt; &gt; There is a class of pirate who is n't going to buy anything , no matter what .
He can be ignored for the purposes of this conversation.Awww .
( walks off )</tokentext>
<sentencetext>&gt;&gt;&gt;There is a class of pirate who isn't going to buy anything, no matter what.
He can be ignored for the purposes of this conversation.Awww.
(walks off)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376978</id>
	<title>I say....</title>
	<author>HideyoshiJP</author>
	<datestamp>1259596680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Give him the sack! He's being soft on piracy!<nobr> <wbr></nobr>...wait... he's not an elected official, so it's okay. He can be soft on things.<nobr> <wbr></nobr>:D</htmltext>
<tokenext>Give him the sack !
He 's being soft on piracy !
...wait... he 's not an elected official , so it 's okay .
He can be soft on things .
: D</tokentext>
<sentencetext>Give him the sack!
He's being soft on piracy!
...wait... he's not an elected official, so it's okay.
He can be soft on things.
:D</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376626</id>
	<title>I hate DLC</title>
	<author>gabereiser</author>
	<datestamp>1259594040000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext>I'm tired of paying $60 for an incomplete game, then have to fork over another $20 for DLC to make it complete.  I'm tired of spending $8/mo just so I can play with others online.  I'm tired of game companies "not getting it" when it comes to pirates.  Want to stop the pirates?  Make games cheaper and feature complete, assholes.</htmltext>
<tokenext>I 'm tired of paying $ 60 for an incomplete game , then have to fork over another $ 20 for DLC to make it complete .
I 'm tired of spending $ 8/mo just so I can play with others online .
I 'm tired of game companies " not getting it " when it comes to pirates .
Want to stop the pirates ?
Make games cheaper and feature complete , assholes .</tokentext>
<sentencetext>I'm tired of paying $60 for an incomplete game, then have to fork over another $20 for DLC to make it complete.
I'm tired of spending $8/mo just so I can play with others online.
I'm tired of game companies "not getting it" when it comes to pirates.
Want to stop the pirates?
Make games cheaper and feature complete, assholes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376566</id>
	<title>Re:Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1259593560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>instead of seeing piracy as this holy war to fight, approach it as a sales problem.</p></div><p>This is nearly correct. However, ~80\% of what I torrent I do so because the industry execs decide to show Program X in the US on date Y and in the UK on date Z where Y is upwards of months before Z. (Like Heroes, Lost, True Blood, 24, etc). Thus because of their desire to screw me over just for living in the UK, I torrent the shows to watch as soon as they hit the trackers a few hours after airing in the US. Thus I have little, if any, incentive to buy the boxsets as I've got the whole season on my machine (or in the case of Lost, they sold the 1st season across TWO boxsets charging ~&pound;25 for *each*).</p><p>Games are a different matter. If the studios would put out more demos they'd see more sales.C&amp;C3 sold me on the demo, and I purchased it at full price. However, Mirrors Edge had no PC demo (Thanks EA!) and I've only just picked it up last week because it was on the steam sale for &pound;3.25. EA could've had the asking price for the game if they'd provided a decent PC demo. Thus EA have lost at least &pound;16.75 from me, and I've not even pirated their game!</p></div>
	</htmltext>
<tokenext>instead of seeing piracy as this holy war to fight , approach it as a sales problem.This is nearly correct .
However , ~ 80 \ % of what I torrent I do so because the industry execs decide to show Program X in the US on date Y and in the UK on date Z where Y is upwards of months before Z .
( Like Heroes , Lost , True Blood , 24 , etc ) .
Thus because of their desire to screw me over just for living in the UK , I torrent the shows to watch as soon as they hit the trackers a few hours after airing in the US .
Thus I have little , if any , incentive to buy the boxsets as I 've got the whole season on my machine ( or in the case of Lost , they sold the 1st season across TWO boxsets charging ~   25 for * each * ) .Games are a different matter .
If the studios would put out more demos they 'd see more sales.C&amp;C3 sold me on the demo , and I purchased it at full price .
However , Mirrors Edge had no PC demo ( Thanks EA !
) and I 've only just picked it up last week because it was on the steam sale for   3.25 .
EA could 've had the asking price for the game if they 'd provided a decent PC demo .
Thus EA have lost at least   16.75 from me , and I 've not even pirated their game !</tokentext>
<sentencetext>instead of seeing piracy as this holy war to fight, approach it as a sales problem.This is nearly correct.
However, ~80\% of what I torrent I do so because the industry execs decide to show Program X in the US on date Y and in the UK on date Z where Y is upwards of months before Z.
(Like Heroes, Lost, True Blood, 24, etc).
Thus because of their desire to screw me over just for living in the UK, I torrent the shows to watch as soon as they hit the trackers a few hours after airing in the US.
Thus I have little, if any, incentive to buy the boxsets as I've got the whole season on my machine (or in the case of Lost, they sold the 1st season across TWO boxsets charging ~£25 for *each*).Games are a different matter.
If the studios would put out more demos they'd see more sales.C&amp;C3 sold me on the demo, and I purchased it at full price.
However, Mirrors Edge had no PC demo (Thanks EA!
) and I've only just picked it up last week because it was on the steam sale for £3.25.
EA could've had the asking price for the game if they'd provided a decent PC demo.
Thus EA have lost at least £16.75 from me, and I've not even pirated their game!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375790</id>
	<title>Thanks buddy</title>
	<author>Jedi Alec</author>
	<datestamp>1259584560000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><i>And that's how a pirate can turn into a paying customer.</i></p><p>And why I, a legitimate customer, can't play Dragon Age if my net connection is down, because the game checks if I'm really entitled to start that savegame with DLC content in it.</p><p>In other news, the amount of legitimate Dragon Age + DLC owners planning on getting a pirate copy of Mass Effect just increased by 1.</p></htmltext>
<tokenext>And that 's how a pirate can turn into a paying customer.And why I , a legitimate customer , ca n't play Dragon Age if my net connection is down , because the game checks if I 'm really entitled to start that savegame with DLC content in it.In other news , the amount of legitimate Dragon Age + DLC owners planning on getting a pirate copy of Mass Effect just increased by 1 .</tokentext>
<sentencetext>And that's how a pirate can turn into a paying customer.And why I, a legitimate customer, can't play Dragon Age if my net connection is down, because the game checks if I'm really entitled to start that savegame with DLC content in it.In other news, the amount of legitimate Dragon Age + DLC owners planning on getting a pirate copy of Mass Effect just increased by 1.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376856</id>
	<title>Notice how they try to cast second sale as pirates</title>
	<author>Anonymous</author>
	<datestamp>1259595900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>See the grouping they're doing with pirates and second-sale customers?  In their minds, they're the same, but they aren't.  Second sale are legitimate customers, buying used games from previous game owners.  They want to stamp this out, because they don't get a second cut, and spinning it into piracy in people's minds is the first step.</p></htmltext>
<tokenext>See the grouping they 're doing with pirates and second-sale customers ?
In their minds , they 're the same , but they are n't .
Second sale are legitimate customers , buying used games from previous game owners .
They want to stamp this out , because they do n't get a second cut , and spinning it into piracy in people 's minds is the first step .</tokentext>
<sentencetext>See the grouping they're doing with pirates and second-sale customers?
In their minds, they're the same, but they aren't.
Second sale are legitimate customers, buying used games from previous game owners.
They want to stamp this out, because they don't get a second cut, and spinning it into piracy in people's minds is the first step.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378374</id>
	<title>Re:Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1259604900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, remember that's you're not paying half up front. DAO was full priced without the DLC, the DLC was additional. They intend to make pirates paying customers by making actual paying customers pay twice.</p></htmltext>
<tokenext>Well , remember that 's you 're not paying half up front .
DAO was full priced without the DLC , the DLC was additional .
They intend to make pirates paying customers by making actual paying customers pay twice .</tokentext>
<sentencetext>Well, remember that's you're not paying half up front.
DAO was full priced without the DLC, the DLC was additional.
They intend to make pirates paying customers by making actual paying customers pay twice.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30379236</id>
	<title>Re:Half a game?</title>
	<author>Narpak</author>
	<datestamp>1259609220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Personally I buy a lot of computer games, through <a href="http://store.steampowered.com/" title="steampowered.com">Steam</a> [steampowered.com], when I was younger I used to get pirated versions ; usually because of financial, or simply distribution reasons (ten years ago games would arrive at local stores several weeks after their original release). These days if I feel confident about a game I will preorder, as with Dragon Age or Arkham Asylum, and if it entertains and leaves me wanting more I will buy whatever DLC comes along (if it sounds interesting). However if I am uncertain about the quality of a game I will download a "pirate version", try it, and then either buy it or throw it out. <br> <br>Over the last few years I have found game reviews to be of declining value to me so in this frequently demo-less age it's either piracy or nothing; and when it comes to buying a game that often costs 49.99&euro; (that's about 72$ going by a randomly online converter), I really do want to ensure I get something worth paying for. It's not so much the price as that I don't want my list of Steam games cluttered with bullcrap not worth the scrolling. Perhaps this makes me a bad consumer in the eyes of some, but frankly I don't much care about what others think, I have purchased 23 unique games through steam since my account was created in 2007 and will continue to purchase games regularly for the foreseeable future.</htmltext>
<tokenext>Personally I buy a lot of computer games , through Steam [ steampowered.com ] , when I was younger I used to get pirated versions ; usually because of financial , or simply distribution reasons ( ten years ago games would arrive at local stores several weeks after their original release ) .
These days if I feel confident about a game I will preorder , as with Dragon Age or Arkham Asylum , and if it entertains and leaves me wanting more I will buy whatever DLC comes along ( if it sounds interesting ) .
However if I am uncertain about the quality of a game I will download a " pirate version " , try it , and then either buy it or throw it out .
Over the last few years I have found game reviews to be of declining value to me so in this frequently demo-less age it 's either piracy or nothing ; and when it comes to buying a game that often costs 49.99    ( that 's about 72 $ going by a randomly online converter ) , I really do want to ensure I get something worth paying for .
It 's not so much the price as that I do n't want my list of Steam games cluttered with bullcrap not worth the scrolling .
Perhaps this makes me a bad consumer in the eyes of some , but frankly I do n't much care about what others think , I have purchased 23 unique games through steam since my account was created in 2007 and will continue to purchase games regularly for the foreseeable future .</tokentext>
<sentencetext>Personally I buy a lot of computer games, through Steam [steampowered.com], when I was younger I used to get pirated versions ; usually because of financial, or simply distribution reasons (ten years ago games would arrive at local stores several weeks after their original release).
These days if I feel confident about a game I will preorder, as with Dragon Age or Arkham Asylum, and if it entertains and leaves me wanting more I will buy whatever DLC comes along (if it sounds interesting).
However if I am uncertain about the quality of a game I will download a "pirate version", try it, and then either buy it or throw it out.
Over the last few years I have found game reviews to be of declining value to me so in this frequently demo-less age it's either piracy or nothing; and when it comes to buying a game that often costs 49.99€ (that's about 72$ going by a randomly online converter), I really do want to ensure I get something worth paying for.
It's not so much the price as that I don't want my list of Steam games cluttered with bullcrap not worth the scrolling.
Perhaps this makes me a bad consumer in the eyes of some, but frankly I don't much care about what others think, I have purchased 23 unique games through steam since my account was created in 2007 and will continue to purchase games regularly for the foreseeable future.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376054</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376732</id>
	<title>Re:Common courtesy...</title>
	<author>Anonymous</author>
	<datestamp>1259594820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Down Loadable Content.</p></htmltext>
<tokenext>Down Loadable Content .</tokentext>
<sentencetext>Down Loadable Content.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376440</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377020</id>
	<title>Cost of a game today?</title>
	<author>Anonymous</author>
	<datestamp>1259596920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What is the true cost to develop and support the average retail game today?</p><p>What is the cost of a game at retail?</p><p>Why has the cost of games stagnated in spite of inflation?</p></htmltext>
<tokenext>What is the true cost to develop and support the average retail game today ? What is the cost of a game at retail ? Why has the cost of games stagnated in spite of inflation ?</tokentext>
<sentencetext>What is the true cost to develop and support the average retail game today?What is the cost of a game at retail?Why has the cost of games stagnated in spite of inflation?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376060</id>
	<title>what about the customer?</title>
	<author>runyonave</author>
	<datestamp>1259588820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><em>I profoundly believe that. And when you steal from us, you steal from them.</em>

<p>Big words coming from the same people that made people pay for a DLC that SHOULD have been in the game. Seriuosly, when have you heard of an RPG game that requires you to pay extra for a storage system</p><p>Winrar for the win, screw EA</p></htmltext>
<tokenext>I profoundly believe that .
And when you steal from us , you steal from them .
Big words coming from the same people that made people pay for a DLC that SHOULD have been in the game .
Seriuosly , when have you heard of an RPG game that requires you to pay extra for a storage systemWinrar for the win , screw EA</tokentext>
<sentencetext>I profoundly believe that.
And when you steal from us, you steal from them.
Big words coming from the same people that made people pay for a DLC that SHOULD have been in the game.
Seriuosly, when have you heard of an RPG game that requires you to pay extra for a storage systemWinrar for the win, screw EA</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376512</id>
	<title>Re:Half a game?</title>
	<author>icsx</author>
	<datestamp>1259593260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Seems to me that EA tries to justificate DLC with comments like this and easy money for them. A new game costs atleast 50 bucks, sometimes even 60 on the PC. Naturally the same game is 10 bucks or more expensive on console (whatever is reason for that anyway??). This means that DLC can be 10-30 bucks each so there's around 80 bucks or more spent on \_one\_ game, that was poorly and too fast made in the first place, thus lacked  the content that should  have been in the game at the first place. That content is now sold as DLC, but the price is over half higher than it should have been.
<br> <br>
What used to be 1 game in the past, is now over a half of 1 game, 1-2 DLC content make it full game and players do the testing for it upon release of the original. Keep the game alive for few years with DLC while making the sequel and then milk out the money again. Nice business model. I wish i had a game company.</htmltext>
<tokenext>Seems to me that EA tries to justificate DLC with comments like this and easy money for them .
A new game costs atleast 50 bucks , sometimes even 60 on the PC .
Naturally the same game is 10 bucks or more expensive on console ( whatever is reason for that anyway ? ? ) .
This means that DLC can be 10-30 bucks each so there 's around 80 bucks or more spent on \ _one \ _ game , that was poorly and too fast made in the first place , thus lacked the content that should have been in the game at the first place .
That content is now sold as DLC , but the price is over half higher than it should have been .
What used to be 1 game in the past , is now over a half of 1 game , 1-2 DLC content make it full game and players do the testing for it upon release of the original .
Keep the game alive for few years with DLC while making the sequel and then milk out the money again .
Nice business model .
I wish i had a game company .</tokentext>
<sentencetext>Seems to me that EA tries to justificate DLC with comments like this and easy money for them.
A new game costs atleast 50 bucks, sometimes even 60 on the PC.
Naturally the same game is 10 bucks or more expensive on console (whatever is reason for that anyway??).
This means that DLC can be 10-30 bucks each so there's around 80 bucks or more spent on \_one\_ game, that was poorly and too fast made in the first place, thus lacked  the content that should  have been in the game at the first place.
That content is now sold as DLC, but the price is over half higher than it should have been.
What used to be 1 game in the past, is now over a half of 1 game, 1-2 DLC content make it full game and players do the testing for it upon release of the original.
Keep the game alive for few years with DLC while making the sequel and then milk out the money again.
Nice business model.
I wish i had a game company.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378482</id>
	<title>Re:WTF is DLC?</title>
	<author>clone53421</author>
	<datestamp>1259605380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There wasn&rsquo;t an article, and seriously, who actually knows anything about gaming and yet doesn&rsquo;t know that DLC stands for downloadable content?</p><p>If you didn&rsquo;t, Google has this handy define: option. Or just search for video games dlc.</p></htmltext>
<tokenext>There wasn    t an article , and seriously , who actually knows anything about gaming and yet doesn    t know that DLC stands for downloadable content ? If you didn    t , Google has this handy define : option .
Or just search for video games dlc .</tokentext>
<sentencetext>There wasn’t an article, and seriously, who actually knows anything about gaming and yet doesn’t know that DLC stands for downloadable content?If you didn’t, Google has this handy define: option.
Or just search for video games dlc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376320</id>
	<title>Re:Half a game?</title>
	<author>Bakkster</author>
	<datestamp>1259591760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p> <i>As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer.</i> </p><p>So what you're saying is that we should only sell half the game in the shops and make the customer download the rest of it as DLC?</p></div><p>As long as the game in stores costs half as much, or gives credit to download the other half of the game, that seems acceptable to me.
</p><p>Some genres of game might even be better because of it.  For example racing, sports, and music games.<br>
Racing: a core group of cars from all the classes, then download packs for american muscle, touring cars, exotics, supercars, japanese late-models, etc.  You only pay for the cars you want.<br>
Sports: soccer (football) game where you only buy the leagues you want to play.  MLS, premier, and national teams, for example.<br>
Music: same idea, buy the disc and get $X to spend on downloadable songs.  Never have to play that song you hate, just don't buy them.
</p><p>Of course, this is predicated on the idea that the initial game would be cheaper (har har), and the DLC of course necessitates DRM (otherwise it all gets pirated, and it's a bunch of extra work for no pay).  This would work great in theory, but in practice I imagine nothing good.</p></div>
	</htmltext>
<tokenext>As a result , he suggested , EA sells DLC to both communities of gamers .
And that 's how a pirate can turn into a paying customer .
So what you 're saying is that we should only sell half the game in the shops and make the customer download the rest of it as DLC ? As long as the game in stores costs half as much , or gives credit to download the other half of the game , that seems acceptable to me .
Some genres of game might even be better because of it .
For example racing , sports , and music games .
Racing : a core group of cars from all the classes , then download packs for american muscle , touring cars , exotics , supercars , japanese late-models , etc .
You only pay for the cars you want .
Sports : soccer ( football ) game where you only buy the leagues you want to play .
MLS , premier , and national teams , for example .
Music : same idea , buy the disc and get $ X to spend on downloadable songs .
Never have to play that song you hate , just do n't buy them .
Of course , this is predicated on the idea that the initial game would be cheaper ( har har ) , and the DLC of course necessitates DRM ( otherwise it all gets pirated , and it 's a bunch of extra work for no pay ) .
This would work great in theory , but in practice I imagine nothing good .</tokentext>
<sentencetext> As a result, he suggested, EA sells DLC to both communities of gamers.
And that's how a pirate can turn into a paying customer.
So what you're saying is that we should only sell half the game in the shops and make the customer download the rest of it as DLC?As long as the game in stores costs half as much, or gives credit to download the other half of the game, that seems acceptable to me.
Some genres of game might even be better because of it.
For example racing, sports, and music games.
Racing: a core group of cars from all the classes, then download packs for american muscle, touring cars, exotics, supercars, japanese late-models, etc.
You only pay for the cars you want.
Sports: soccer (football) game where you only buy the leagues you want to play.
MLS, premier, and national teams, for example.
Music: same idea, buy the disc and get $X to spend on downloadable songs.
Never have to play that song you hate, just don't buy them.
Of course, this is predicated on the idea that the initial game would be cheaper (har har), and the DLC of course necessitates DRM (otherwise it all gets pirated, and it's a bunch of extra work for no pay).
This would work great in theory, but in practice I imagine nothing good.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376624</id>
	<title>Re:Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1259593980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It still doesn't make sense.  The legit customers will buy half a game, the pirates will steal the whole game.  It sounds like a weak justification to me.</p></htmltext>
<tokenext>It still does n't make sense .
The legit customers will buy half a game , the pirates will steal the whole game .
It sounds like a weak justification to me .</tokentext>
<sentencetext>It still doesn't make sense.
The legit customers will buy half a game, the pirates will steal the whole game.
It sounds like a weak justification to me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375866</id>
	<title>Re:Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1259585700000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>And that's how a pirate can turn into a paying customer.</p></div><p>And that's how a paying customer can turn into a "pirate".<br>I would buy the game in the shop and torrent all the cracked and nicely packaged DLC. Winrar!</p></div>
	</htmltext>
<tokenext>And that 's how a pirate can turn into a paying customer.And that 's how a paying customer can turn into a " pirate " .I would buy the game in the shop and torrent all the cracked and nicely packaged DLC .
Winrar !</tokentext>
<sentencetext>And that's how a pirate can turn into a paying customer.And that's how a paying customer can turn into a "pirate".I would buy the game in the shop and torrent all the cracked and nicely packaged DLC.
Winrar!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377968</id>
	<title>Re:Thanks buddy</title>
	<author>vincanis</author>
	<datestamp>1259602440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>And why I, a legitimate customer, can't play Dragon Age if my net connection is down, because the game checks if I'm really entitled to start that savegame with DLC content in it.</p></div><p>I have occasional issues with the game finding the authorization for my DLC as well.  Of course, as soon as I log out, there's no remaining issue, and the DLC works perfectly.  Give that a try when next you have internet issues.  (In case it matters, I have the physical collector's edition, with both DLC packs, CE content, plus preorder bonus items.)</p></div>
	</htmltext>
<tokenext>And why I , a legitimate customer , ca n't play Dragon Age if my net connection is down , because the game checks if I 'm really entitled to start that savegame with DLC content in it.I have occasional issues with the game finding the authorization for my DLC as well .
Of course , as soon as I log out , there 's no remaining issue , and the DLC works perfectly .
Give that a try when next you have internet issues .
( In case it matters , I have the physical collector 's edition , with both DLC packs , CE content , plus preorder bonus items .
)</tokentext>
<sentencetext>And why I, a legitimate customer, can't play Dragon Age if my net connection is down, because the game checks if I'm really entitled to start that savegame with DLC content in it.I have occasional issues with the game finding the authorization for my DLC as well.
Of course, as soon as I log out, there's no remaining issue, and the DLC works perfectly.
Give that a try when next you have internet issues.
(In case it matters, I have the physical collector's edition, with both DLC packs, CE content, plus preorder bonus items.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375790</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</id>
	<title>Half a game?</title>
	<author>Anonymous</author>
	<datestamp>1259584500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><i>As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer.</i></p><p>So what you're saying is that we should only sell half the game in the shops and make the customer download the rest of it as DLC?</p></htmltext>
<tokenext>As a result , he suggested , EA sells DLC to both communities of gamers .
And that 's how a pirate can turn into a paying customer.So what you 're saying is that we should only sell half the game in the shops and make the customer download the rest of it as DLC ?</tokentext>
<sentencetext>As a result, he suggested, EA sells DLC to both communities of gamers.
And that's how a pirate can turn into a paying customer.So what you're saying is that we should only sell half the game in the shops and make the customer download the rest of it as DLC?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376600</id>
	<title>Re:EA is a pirate!</title>
	<author>tonycheese</author>
	<datestamp>1259593800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't think he meant that someone stole his serial, I think he meant that a while ago he installed it on a computer, but in trying to reinstall it, possibly on a different computer, EA denied his installation/validation.</p></htmltext>
<tokenext>I do n't think he meant that someone stole his serial , I think he meant that a while ago he installed it on a computer , but in trying to reinstall it , possibly on a different computer , EA denied his installation/validation .</tokentext>
<sentencetext>I don't think he meant that someone stole his serial, I think he meant that a while ago he installed it on a computer, but in trying to reinstall it, possibly on a different computer, EA denied his installation/validation.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376192</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378830</id>
	<title>1987 called...</title>
	<author>Dupedupeshakur</author>
	<datestamp>1259607180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>and said they wanted their Shareware model back.  I do realize that dlc's are not exactly the same thing, but we're not talking apples to oranges here...
  <a href="http://www.3drealms.com/history2.html" title="3drealms.com" rel="nofollow">http://www.3drealms.com/history2.html</a> [3drealms.com]</htmltext>
<tokenext>and said they wanted their Shareware model back .
I do realize that dlc 's are not exactly the same thing , but we 're not talking apples to oranges here.. . http : //www.3drealms.com/history2.html [ 3drealms.com ]</tokentext>
<sentencetext>and said they wanted their Shareware model back.
I do realize that dlc's are not exactly the same thing, but we're not talking apples to oranges here...
  http://www.3drealms.com/history2.html [3drealms.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30379618</id>
	<title>What the hell is DLC</title>
	<author>Snaller</author>
	<datestamp>1259611440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How about explaining that in the post?</p></htmltext>
<tokenext>How about explaining that in the post ?</tokentext>
<sentencetext>How about explaining that in the post?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30379380</id>
	<title>Re:Half a game?</title>
	<author>Mongoose Disciple</author>
	<datestamp>1259610060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>My thought is... while what you're saying is true (most cracked releases will include the cracked DLC), the number of people who didn't buy the original game but do buy the DLR is still greater than zero.</p><p>Maybe they're looking more for the 'piracy in the form of borrowing the DVD from my friend and installing it' kind of piracy -- I suspect (for games that don't have some kind of online play that makes it problematic) that kind of piracy is a lot more prevalent than the downloading cracked torrents kind.  Not among the Slashdot crowd, perhaps, but there's a ton of gamers who aren't tech-savvy enough to rock the online piracy but who <i>are</i> tech-savvy enough to borrow their roommate's copy of a game.</p></htmltext>
<tokenext>My thought is... while what you 're saying is true ( most cracked releases will include the cracked DLC ) , the number of people who did n't buy the original game but do buy the DLR is still greater than zero.Maybe they 're looking more for the 'piracy in the form of borrowing the DVD from my friend and installing it ' kind of piracy -- I suspect ( for games that do n't have some kind of online play that makes it problematic ) that kind of piracy is a lot more prevalent than the downloading cracked torrents kind .
Not among the Slashdot crowd , perhaps , but there 's a ton of gamers who are n't tech-savvy enough to rock the online piracy but who are tech-savvy enough to borrow their roommate 's copy of a game .</tokentext>
<sentencetext>My thought is... while what you're saying is true (most cracked releases will include the cracked DLC), the number of people who didn't buy the original game but do buy the DLR is still greater than zero.Maybe they're looking more for the 'piracy in the form of borrowing the DVD from my friend and installing it' kind of piracy -- I suspect (for games that don't have some kind of online play that makes it problematic) that kind of piracy is a lot more prevalent than the downloading cracked torrents kind.
Not among the Slashdot crowd, perhaps, but there's a ton of gamers who aren't tech-savvy enough to rock the online piracy but who are tech-savvy enough to borrow their roommate's copy of a game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376718</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30383306</id>
	<title>Re:Half a game?</title>
	<author>PaganRitual</author>
	<datestamp>1259587680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nah this won't work because it's not their goal. They want everyone to have to pay full for everything. You won't be able to mix and match multiplay because that means that people aren't paying the max amount they can for everything. Everyone will have to pay for everything to play against each other.</p><p>Much like in the near future there will be DLC for Modern Warfare 2 that will have to be purchased in order to continue playing on IWNet.</p><p>And suggesting the game would cost half as much in stores? Don't make me laught. I thought we'd already established this, it's not about giving the consumer what they want, it's about making the consumer pay as much as possible for as long as possible.</p><p>I still try to fantasize about a world in which games hadn't been pirated to hell and back and we could just buy nice games in fancy boxes that looked cool on shelves and that we just owned the game instead of being locked behind shitty DRM and that expansions were released on their own discs that again you weren't purchasing at the mercy of the stability of the publisher or authentication severs because they were purely digital downloads tied to user accounts or console ids on flaky hardware.</p></htmltext>
<tokenext>Nah this wo n't work because it 's not their goal .
They want everyone to have to pay full for everything .
You wo n't be able to mix and match multiplay because that means that people are n't paying the max amount they can for everything .
Everyone will have to pay for everything to play against each other.Much like in the near future there will be DLC for Modern Warfare 2 that will have to be purchased in order to continue playing on IWNet.And suggesting the game would cost half as much in stores ?
Do n't make me laught .
I thought we 'd already established this , it 's not about giving the consumer what they want , it 's about making the consumer pay as much as possible for as long as possible.I still try to fantasize about a world in which games had n't been pirated to hell and back and we could just buy nice games in fancy boxes that looked cool on shelves and that we just owned the game instead of being locked behind shitty DRM and that expansions were released on their own discs that again you were n't purchasing at the mercy of the stability of the publisher or authentication severs because they were purely digital downloads tied to user accounts or console ids on flaky hardware .</tokentext>
<sentencetext>Nah this won't work because it's not their goal.
They want everyone to have to pay full for everything.
You won't be able to mix and match multiplay because that means that people aren't paying the max amount they can for everything.
Everyone will have to pay for everything to play against each other.Much like in the near future there will be DLC for Modern Warfare 2 that will have to be purchased in order to continue playing on IWNet.And suggesting the game would cost half as much in stores?
Don't make me laught.
I thought we'd already established this, it's not about giving the consumer what they want, it's about making the consumer pay as much as possible for as long as possible.I still try to fantasize about a world in which games hadn't been pirated to hell and back and we could just buy nice games in fancy boxes that looked cool on shelves and that we just owned the game instead of being locked behind shitty DRM and that expansions were released on their own discs that again you weren't purchasing at the mercy of the stability of the publisher or authentication severs because they were purely digital downloads tied to user accounts or console ids on flaky hardware.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376320</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30382876</id>
	<title>Re:Notice how they try to cast second sale as pira</title>
	<author>KyoMamoru</author>
	<datestamp>1259585100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's not just that, what about the friends that share games with each other? I've purchased maybe ten games over the past five years, and borrowed over one hundred from friends. We always ask our friends if they have anything that we want to play before we purchase it. Overall, this group of seven friends has probably saved thousands of dollars by avoiding purchasing a copy of each single player games. Maybe we're just cheap, but it's how we grew up: sharing, and waiting your turn.</p></htmltext>
<tokenext>It 's not just that , what about the friends that share games with each other ?
I 've purchased maybe ten games over the past five years , and borrowed over one hundred from friends .
We always ask our friends if they have anything that we want to play before we purchase it .
Overall , this group of seven friends has probably saved thousands of dollars by avoiding purchasing a copy of each single player games .
Maybe we 're just cheap , but it 's how we grew up : sharing , and waiting your turn .</tokentext>
<sentencetext>It's not just that, what about the friends that share games with each other?
I've purchased maybe ten games over the past five years, and borrowed over one hundred from friends.
We always ask our friends if they have anything that we want to play before we purchase it.
Overall, this group of seven friends has probably saved thousands of dollars by avoiding purchasing a copy of each single player games.
Maybe we're just cheap, but it's how we grew up: sharing, and waiting your turn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376856</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378436</id>
	<title>Re:WTF is DLC?</title>
	<author>mrrudge</author>
	<datestamp>1259605140000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>What does the acronym RTFA mean ? I read the freaking article, but that didn't explain either ?</htmltext>
<tokenext>What does the acronym RTFA mean ?
I read the freaking article , but that did n't explain either ?</tokentext>
<sentencetext>What does the acronym RTFA mean ?
I read the freaking article, but that didn't explain either ?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377792</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378718</id>
	<title>I actually don`t know who steals</title>
	<author>Anonymous</author>
	<datestamp>1259606400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Asking 50-ish $ for a copy of a game and then some for downloadable content...now dude that`s highway robbery</p></htmltext>
<tokenext>Asking 50-ish $ for a copy of a game and then some for downloadable content...now dude that ` s highway robbery</tokentext>
<sentencetext>Asking 50-ish $ for a copy of a game and then some for downloadable content...now dude that`s highway robbery</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30384830</id>
	<title>Re:Half a game?</title>
	<author>Mex</author>
	<datestamp>1259600760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This just sounds wrong, honestly. You pirated the DLC because you didn't agree with EA's methods?</p><p>Why not just play the regular game, and skip the DLC, if the DLC wasn't worth it to you?</p><p>Really, the cries of gamers over a 7 dollar expansion sound so... hollow to me. Just... don't... buy it. But don't pirate it either, because that just nullifies all your arguments.</p><p>Besides, Dragon Age seems pretty damn complete to me without the expansions. Isn't it like 80 hours per playthrough?  What other entertainment media gives you 80 hours for 50 bucks?</p></htmltext>
<tokenext>This just sounds wrong , honestly .
You pirated the DLC because you did n't agree with EA 's methods ? Why not just play the regular game , and skip the DLC , if the DLC was n't worth it to you ? Really , the cries of gamers over a 7 dollar expansion sound so... hollow to me .
Just... do n't... buy it .
But do n't pirate it either , because that just nullifies all your arguments.Besides , Dragon Age seems pretty damn complete to me without the expansions .
Is n't it like 80 hours per playthrough ?
What other entertainment media gives you 80 hours for 50 bucks ?</tokentext>
<sentencetext>This just sounds wrong, honestly.
You pirated the DLC because you didn't agree with EA's methods?Why not just play the regular game, and skip the DLC, if the DLC wasn't worth it to you?Really, the cries of gamers over a 7 dollar expansion sound so... hollow to me.
Just... don't... buy it.
But don't pirate it either, because that just nullifies all your arguments.Besides, Dragon Age seems pretty damn complete to me without the expansions.
Isn't it like 80 hours per playthrough?
What other entertainment media gives you 80 hours for 50 bucks?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376288</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30386298</id>
	<title>Re:I don't think anybody should pirate anything</title>
	<author>testadicazzo</author>
	<datestamp>1260443760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nothing in my post indicates that I am against copyright law.  I am against equating copyright violation with theft, and I strongly oppose criminal charges and jail time for people engaging in copyright violation.  What I have complained about in my post is the dishonest and disingenuous attempt to cast copyright violation as theft.  The intent is clear:  As a society we have very strong emotional reactions regarding property rights.  If the copyright oligarchs succeed in getting the vast majority of us to think of copyright violation as being equivalent to theft, at least at an emotional level, this gives them tremendous power in preserving their financial empires.  So this kind of newspeak manipulation should be fought against.
<p>
I don't have the answer to the question of the future of copyright.  I am convinced however that we (as a society) arrive at better systems when we consider issues factually, based on their costs and benefits.  When interested parties use emotional and fallacious arguments and associations to manipulate the public, this results in sub-optimal systems.  In some cases it results in extremely harmful systems.  This is the case with copyright and patent law in the United States (and elsewhere too of course).  Our copyright and patent systems are sick, and if they are going to get better we have to get off of our asses and educate ourselves about the issues and consider and evaluate alternatives.  Simplistic, misleading, fallacious, ill-intentioned attempts at manipulation like casting copyright violation as theft impair the process and should be scorned wherever they occur.  The costs associated with our system need also to be fairly and completely considered.
</p><p>
Now your rant is pretty poorly thought out and emotional, so it's difficult to know how to respond to your questions per se.  But I'll give it a bit of a go, with the understanding that I don't have the final answers, I just understand the issue well enough to know that it isn't simple, and that optimal solution is NOT to maximize copyright and copyright enforcement.   It's an optimization problem.  Those are complex, and there may not be a unique solution.
</p><ol>
<li>What is my solution? I discussed that above</li><li>Do I still want these 'oligarchs' to fund the creation of the content I want?  That's a weird question.  I find oligarchy to be a bad idea that leads to a lot of problems, so no I don't want these oligarchs to fund the content I want.  I personally find that the mass-media mega-money era of cultural promulgation has led to a lot of pretty disappointing art and culture, and that the cultural influence has been by and large harmful.  I think we'd see better stuff by self-organized, more small scale projects.  In fact, technology is making it easier and easier for small scale projects with less funding to produce really credible and enjoyable films,music and video games.   I do think that financial remuneration for creativity is a good idea, however the current reward system is a poor one, particularly in the music industry.</li><li>Why would they do so if there was no possibility of a return on their investment?  This question, and the subsequent ones assume a positive answer to your first question.  Since I don't want large commercial interests responsible for my society's culture, I'll answer a different question, which I think is more the question you should be asking:  what would motivate people to creative work?  Or more to the point, how would any creative work get done if people didn't think that they would get rich doing it?  People have, for thousands of years, produced and performed creative works without the promise of obscene wealth, or the machinery of copyright.  They are doing so now (see youtube, the creative commons, and any free software project).  Why would they do so?  Because artists get social recognition, which is a powerful motivator, and because artists get laid, and because they love their work and the act of creation.  I don't however want to remove all possibility of financial rewards, and</li></ol></htmltext>
<tokenext>Nothing in my post indicates that I am against copyright law .
I am against equating copyright violation with theft , and I strongly oppose criminal charges and jail time for people engaging in copyright violation .
What I have complained about in my post is the dishonest and disingenuous attempt to cast copyright violation as theft .
The intent is clear : As a society we have very strong emotional reactions regarding property rights .
If the copyright oligarchs succeed in getting the vast majority of us to think of copyright violation as being equivalent to theft , at least at an emotional level , this gives them tremendous power in preserving their financial empires .
So this kind of newspeak manipulation should be fought against .
I do n't have the answer to the question of the future of copyright .
I am convinced however that we ( as a society ) arrive at better systems when we consider issues factually , based on their costs and benefits .
When interested parties use emotional and fallacious arguments and associations to manipulate the public , this results in sub-optimal systems .
In some cases it results in extremely harmful systems .
This is the case with copyright and patent law in the United States ( and elsewhere too of course ) .
Our copyright and patent systems are sick , and if they are going to get better we have to get off of our asses and educate ourselves about the issues and consider and evaluate alternatives .
Simplistic , misleading , fallacious , ill-intentioned attempts at manipulation like casting copyright violation as theft impair the process and should be scorned wherever they occur .
The costs associated with our system need also to be fairly and completely considered .
Now your rant is pretty poorly thought out and emotional , so it 's difficult to know how to respond to your questions per se .
But I 'll give it a bit of a go , with the understanding that I do n't have the final answers , I just understand the issue well enough to know that it is n't simple , and that optimal solution is NOT to maximize copyright and copyright enforcement .
It 's an optimization problem .
Those are complex , and there may not be a unique solution .
What is my solution ?
I discussed that aboveDo I still want these 'oligarchs ' to fund the creation of the content I want ?
That 's a weird question .
I find oligarchy to be a bad idea that leads to a lot of problems , so no I do n't want these oligarchs to fund the content I want .
I personally find that the mass-media mega-money era of cultural promulgation has led to a lot of pretty disappointing art and culture , and that the cultural influence has been by and large harmful .
I think we 'd see better stuff by self-organized , more small scale projects .
In fact , technology is making it easier and easier for small scale projects with less funding to produce really credible and enjoyable films,music and video games .
I do think that financial remuneration for creativity is a good idea , however the current reward system is a poor one , particularly in the music industry.Why would they do so if there was no possibility of a return on their investment ?
This question , and the subsequent ones assume a positive answer to your first question .
Since I do n't want large commercial interests responsible for my society 's culture , I 'll answer a different question , which I think is more the question you should be asking : what would motivate people to creative work ?
Or more to the point , how would any creative work get done if people did n't think that they would get rich doing it ?
People have , for thousands of years , produced and performed creative works without the promise of obscene wealth , or the machinery of copyright .
They are doing so now ( see youtube , the creative commons , and any free software project ) .
Why would they do so ?
Because artists get social recognition , which is a powerful motivator , and because artists get laid , and because they love their work and the act of creation .
I do n't however want to remove all possibility of financial rewards , and</tokentext>
<sentencetext>Nothing in my post indicates that I am against copyright law.
I am against equating copyright violation with theft, and I strongly oppose criminal charges and jail time for people engaging in copyright violation.
What I have complained about in my post is the dishonest and disingenuous attempt to cast copyright violation as theft.
The intent is clear:  As a society we have very strong emotional reactions regarding property rights.
If the copyright oligarchs succeed in getting the vast majority of us to think of copyright violation as being equivalent to theft, at least at an emotional level, this gives them tremendous power in preserving their financial empires.
So this kind of newspeak manipulation should be fought against.
I don't have the answer to the question of the future of copyright.
I am convinced however that we (as a society) arrive at better systems when we consider issues factually, based on their costs and benefits.
When interested parties use emotional and fallacious arguments and associations to manipulate the public, this results in sub-optimal systems.
In some cases it results in extremely harmful systems.
This is the case with copyright and patent law in the United States (and elsewhere too of course).
Our copyright and patent systems are sick, and if they are going to get better we have to get off of our asses and educate ourselves about the issues and consider and evaluate alternatives.
Simplistic, misleading, fallacious, ill-intentioned attempts at manipulation like casting copyright violation as theft impair the process and should be scorned wherever they occur.
The costs associated with our system need also to be fairly and completely considered.
Now your rant is pretty poorly thought out and emotional, so it's difficult to know how to respond to your questions per se.
But I'll give it a bit of a go, with the understanding that I don't have the final answers, I just understand the issue well enough to know that it isn't simple, and that optimal solution is NOT to maximize copyright and copyright enforcement.
It's an optimization problem.
Those are complex, and there may not be a unique solution.
What is my solution?
I discussed that aboveDo I still want these 'oligarchs' to fund the creation of the content I want?
That's a weird question.
I find oligarchy to be a bad idea that leads to a lot of problems, so no I don't want these oligarchs to fund the content I want.
I personally find that the mass-media mega-money era of cultural promulgation has led to a lot of pretty disappointing art and culture, and that the cultural influence has been by and large harmful.
I think we'd see better stuff by self-organized, more small scale projects.
In fact, technology is making it easier and easier for small scale projects with less funding to produce really credible and enjoyable films,music and video games.
I do think that financial remuneration for creativity is a good idea, however the current reward system is a poor one, particularly in the music industry.Why would they do so if there was no possibility of a return on their investment?
This question, and the subsequent ones assume a positive answer to your first question.
Since I don't want large commercial interests responsible for my society's culture, I'll answer a different question, which I think is more the question you should be asking:  what would motivate people to creative work?
Or more to the point, how would any creative work get done if people didn't think that they would get rich doing it?
People have, for thousands of years, produced and performed creative works without the promise of obscene wealth, or the machinery of copyright.
They are doing so now (see youtube, the creative commons, and any free software project).
Why would they do so?
Because artists get social recognition, which is a powerful motivator, and because artists get laid, and because they love their work and the act of creation.
I don't however want to remove all possibility of financial rewards, and</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377002</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376010</id>
	<title>Re:Half a game?</title>
	<author>your\_neighbor</author>
	<datestamp>1259587920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Finally they found the right answer: Join the worse of both worlds!</p><p>Retail will not work, but you must have it! Download will not work, just if you bought the retail! Very clever answer. Nobody will want to download a simple<nobr> <wbr></nobr>.torrent with all that you need anymore!</p></htmltext>
<tokenext>Finally they found the right answer : Join the worse of both worlds ! Retail will not work , but you must have it !
Download will not work , just if you bought the retail !
Very clever answer .
Nobody will want to download a simple .torrent with all that you need anymore !</tokentext>
<sentencetext>Finally they found the right answer: Join the worse of both worlds!Retail will not work, but you must have it!
Download will not work, just if you bought the retail!
Very clever answer.
Nobody will want to download a simple .torrent with all that you need anymore!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375960</id>
	<title>Re:Half a game?</title>
	<author>dave1791</author>
	<datestamp>1259587200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>They learned this from the MMO model.  Piracy is a non-issue for online games.  So be prepared for a future with microtranscations in your single player FPS.</p></htmltext>
<tokenext>They learned this from the MMO model .
Piracy is a non-issue for online games .
So be prepared for a future with microtranscations in your single player FPS .</tokentext>
<sentencetext>They learned this from the MMO model.
Piracy is a non-issue for online games.
So be prepared for a future with microtranscations in your single player FPS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376356</id>
	<title>Re:Half a game?</title>
	<author>Lord Lode</author>
	<datestamp>1259592180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>You mean: Winrarrrrrrrrrrrrrrrrrr!</htmltext>
<tokenext>You mean : Winrarrrrrrrrrrrrrrrrrr !</tokentext>
<sentencetext>You mean: Winrarrrrrrrrrrrrrrrrrr!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375866</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30378208</id>
	<title>It works, but at what cost?</title>
	<author>happy\_place</author>
	<datestamp>1259603880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As much as I hate the idea of DLC, I think these guys are right. It is a portal through which they can monitor who is using their game.

What's the cost?

1. Crippled/Incomplete game.
2. Internet connection required.
3. Immersive game experience is disrupted by constant nagging connections.
4. Possible performance issues.
5. Customer privacy compromised.
6. Potential liabilities
7. Free Distribution and popularity for game less likely to go viral (if you suscribe to the idea that piracy can help gain customers)
8. Hate mail from Slashdotters.<nobr> <wbr></nobr>:)

Of course there are positive consequences to requiring an internet connection, and not just for the vendor...

1. Free gamepacks and extras available to qualifying customers.
2. Bugfixes, and game evolution/balance can improve over time.
3. Multiplayer experience enhanced by Human interraction.
-
4. Company gains key demographic info for direct marketing.
5. Piracy curtailed.
6. Microsoft loves you...

Anyhow it's an interesting tradeoff.</htmltext>
<tokenext>As much as I hate the idea of DLC , I think these guys are right .
It is a portal through which they can monitor who is using their game .
What 's the cost ?
1. Crippled/Incomplete game .
2. Internet connection required .
3. Immersive game experience is disrupted by constant nagging connections .
4. Possible performance issues .
5. Customer privacy compromised .
6. Potential liabilities 7 .
Free Distribution and popularity for game less likely to go viral ( if you suscribe to the idea that piracy can help gain customers ) 8 .
Hate mail from Slashdotters .
: ) Of course there are positive consequences to requiring an internet connection , and not just for the vendor.. . 1. Free gamepacks and extras available to qualifying customers .
2. Bugfixes , and game evolution/balance can improve over time .
3. Multiplayer experience enhanced by Human interraction .
- 4 .
Company gains key demographic info for direct marketing .
5. Piracy curtailed .
6. Microsoft loves you.. . Anyhow it 's an interesting tradeoff .</tokentext>
<sentencetext>As much as I hate the idea of DLC, I think these guys are right.
It is a portal through which they can monitor who is using their game.
What's the cost?
1. Crippled/Incomplete game.
2. Internet connection required.
3. Immersive game experience is disrupted by constant nagging connections.
4. Possible performance issues.
5. Customer privacy compromised.
6. Potential liabilities
7.
Free Distribution and popularity for game less likely to go viral (if you suscribe to the idea that piracy can help gain customers)
8.
Hate mail from Slashdotters.
:)

Of course there are positive consequences to requiring an internet connection, and not just for the vendor...

1. Free gamepacks and extras available to qualifying customers.
2. Bugfixes, and game evolution/balance can improve over time.
3. Multiplayer experience enhanced by Human interraction.
-
4.
Company gains key demographic info for direct marketing.
5. Piracy curtailed.
6. Microsoft loves you...

Anyhow it's an interesting tradeoff.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376718</id>
	<title>Re:Half a game?</title>
	<author>Thansal</author>
	<datestamp>1259594700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I wonder if they actually think of this as deriving revenue from pirates. I mean, any decent release will include cracked copies of what ever DLC there was.  However some one who prefers to buy used games of piracy will NOT get the DLC that the original purchaser or the pirate gets, so I suspect that the people behind this know they are really only targeting the 2nd hand market with this.</p><p>There was an article a while back about DLC packaged with games, and some one (iirc, it was a high up in EA) said that it was aimed directly at the 2nd hand market, and made no mention of piracy.</p></htmltext>
<tokenext>I wonder if they actually think of this as deriving revenue from pirates .
I mean , any decent release will include cracked copies of what ever DLC there was .
However some one who prefers to buy used games of piracy will NOT get the DLC that the original purchaser or the pirate gets , so I suspect that the people behind this know they are really only targeting the 2nd hand market with this.There was an article a while back about DLC packaged with games , and some one ( iirc , it was a high up in EA ) said that it was aimed directly at the 2nd hand market , and made no mention of piracy .</tokentext>
<sentencetext>I wonder if they actually think of this as deriving revenue from pirates.
I mean, any decent release will include cracked copies of what ever DLC there was.
However some one who prefers to buy used games of piracy will NOT get the DLC that the original purchaser or the pirate gets, so I suspect that the people behind this know they are really only targeting the 2nd hand market with this.There was an article a while back about DLC packaged with games, and some one (iirc, it was a high up in EA) said that it was aimed directly at the 2nd hand market, and made no mention of piracy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375866</parent>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377620</id>
	<title>Re:I don't think anybody should pirate anything</title>
	<author>tepples</author>
	<datestamp>1259600340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I distinctly remember EA being sued a while ago for copyright infringement.<br>
They used a piece of music in their games without permission from the composer</p></div><p>And I remember a <em>composer</em> being successfully sued a while ago for accidentally using a piece of music by another composer. Is there any surefire way for a composer to avoid this?</p></div>
	</htmltext>
<tokenext>I distinctly remember EA being sued a while ago for copyright infringement .
They used a piece of music in their games without permission from the composerAnd I remember a composer being successfully sued a while ago for accidentally using a piece of music by another composer .
Is there any surefire way for a composer to avoid this ?</tokentext>
<sentencetext>I distinctly remember EA being sued a while ago for copyright infringement.
They used a piece of music in their games without permission from the composerAnd I remember a composer being successfully sued a while ago for accidentally using a piece of music by another composer.
Is there any surefire way for a composer to avoid this?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30375816</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30431528</id>
	<title>Re:Half a game?</title>
	<author>Jessified</author>
	<datestamp>1260808800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well that's just it: if EA wants to be able to refer to copyright infringement as "theft" then they want their goods to be considered tangible. That means no EULAs; there are no licenses to use chairs you bought, nor are there restrictions on buying used chairs.</p><p>EA, the content industries, pick one. Is your content tangible or not? Stop cherry picking.</p></htmltext>
<tokenext>Well that 's just it : if EA wants to be able to refer to copyright infringement as " theft " then they want their goods to be considered tangible .
That means no EULAs ; there are no licenses to use chairs you bought , nor are there restrictions on buying used chairs.EA , the content industries , pick one .
Is your content tangible or not ?
Stop cherry picking .</tokentext>
<sentencetext>Well that's just it: if EA wants to be able to refer to copyright infringement as "theft" then they want their goods to be considered tangible.
That means no EULAs; there are no licenses to use chairs you bought, nor are there restrictions on buying used chairs.EA, the content industries, pick one.
Is your content tangible or not?
Stop cherry picking.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30377244</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30380946</id>
	<title>Re:Notice how they try to cast second sale as pira</title>
	<author>SoftwareArtist</author>
	<datestamp>1259575860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And of course, it's completely false to claim they don't get any money from second sale customers.  Charging $70 for a game is ridiculous.  But if you know you can resell it for $30 when you're done, that brings the price down to a much more reasonable $40.  If the used game market didn't exist, I suspect there would be a lot fewer people willing to buy new games at their current prices.</htmltext>
<tokenext>And of course , it 's completely false to claim they do n't get any money from second sale customers .
Charging $ 70 for a game is ridiculous .
But if you know you can resell it for $ 30 when you 're done , that brings the price down to a much more reasonable $ 40 .
If the used game market did n't exist , I suspect there would be a lot fewer people willing to buy new games at their current prices .</tokentext>
<sentencetext>And of course, it's completely false to claim they don't get any money from second sale customers.
Charging $70 for a game is ridiculous.
But if you know you can resell it for $30 when you're done, that brings the price down to a much more reasonable $40.
If the used game market didn't exist, I suspect there would be a lot fewer people willing to buy new games at their current prices.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_09_0631228.30376856</parent>
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