<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_05_0548259</id>
	<title>Emulating <em>New Super Mario Bros. Wii</em> At 1080p</title>
	<author>Soulskill</author>
	<datestamp>1260037680000</datestamp>
	<htmltext>KingofGnG writes <i>"An impressive confirmation of the Dolphin Wii emulator's capabilities comes from a YouTube video, which <a href="http://kingofgng.com/eng/2009/12/04/dolphin-emulates-new-super-mario-bros-wii-at-1080p/">shows off recently-added video clips of <em>New Super Mario Bros. Wii</em> in full HD</a>. It demonstrates the growing compatibility of Dolphin with the latest games published for the Nintendo console."</i></htmltext>
<tokenext>KingofGnG writes " An impressive confirmation of the Dolphin Wii emulator 's capabilities comes from a YouTube video , which shows off recently-added video clips of New Super Mario Bros. Wii in full HD .
It demonstrates the growing compatibility of Dolphin with the latest games published for the Nintendo console .
"</tokentext>
<sentencetext>KingofGnG writes "An impressive confirmation of the Dolphin Wii emulator's capabilities comes from a YouTube video, which shows off recently-added video clips of New Super Mario Bros. Wii in full HD.
It demonstrates the growing compatibility of Dolphin with the latest games published for the Nintendo console.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333140</id>
	<title>Good start</title>
	<author>Gadget\_Guy</author>
	<datestamp>1259955420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>This is a great start. The advantage of the Wii to the emulator community is that it is greatly underpowered compared to 360 and PS3. I don't mean underpowered in that it can't play games, but that the requirements to emulate it are much lower. Since people have already hacked the <a href="http://timbermheay.wordpress.com/2007/10/31/how-to-use-wii-controller-wiimote-as-mouse-in-windows/" title="wordpress.com">Wiimote to work as a mouse</a> [wordpress.com] then there is no reason why the emulator community would not be able to incorporate this to use the real controllers.</p><p>The benefit to Nintendo is that they would still be able to sell their hardware add-ons to the emulator world. The downside is that this will act as a modded Wii and so people will probably just download the Wii games, which will still mean that Nintendo will try to shut them down eventually.</p><p>Perhaps by the time this emulator works with enough games to make it viable, they will have already come up with the Wii2 and then they won't care so much about people emulating the old system.</p><p>I think that Nintedo should have preempted this. The best solution for them would have been to release their own PC version of the Wii which can run the legit games and use the official peripherals. The pressure for other people to write an emulator would have reduced.</p><p>I stopped buying games for my PC when copy protection got intrusive and sometimes destructive. These days, I don't trust any games that insists on running as administrator and I always research the copy protection system. If Nintendo created a software Wii that sandboxed itself from the rest of the computer, I would happily play the games knowing that my system would be (mostly) safe.</p></htmltext>
<tokenext>This is a great start .
The advantage of the Wii to the emulator community is that it is greatly underpowered compared to 360 and PS3 .
I do n't mean underpowered in that it ca n't play games , but that the requirements to emulate it are much lower .
Since people have already hacked the Wiimote to work as a mouse [ wordpress.com ] then there is no reason why the emulator community would not be able to incorporate this to use the real controllers.The benefit to Nintendo is that they would still be able to sell their hardware add-ons to the emulator world .
The downside is that this will act as a modded Wii and so people will probably just download the Wii games , which will still mean that Nintendo will try to shut them down eventually.Perhaps by the time this emulator works with enough games to make it viable , they will have already come up with the Wii2 and then they wo n't care so much about people emulating the old system.I think that Nintedo should have preempted this .
The best solution for them would have been to release their own PC version of the Wii which can run the legit games and use the official peripherals .
The pressure for other people to write an emulator would have reduced.I stopped buying games for my PC when copy protection got intrusive and sometimes destructive .
These days , I do n't trust any games that insists on running as administrator and I always research the copy protection system .
If Nintendo created a software Wii that sandboxed itself from the rest of the computer , I would happily play the games knowing that my system would be ( mostly ) safe .</tokentext>
<sentencetext>This is a great start.
The advantage of the Wii to the emulator community is that it is greatly underpowered compared to 360 and PS3.
I don't mean underpowered in that it can't play games, but that the requirements to emulate it are much lower.
Since people have already hacked the Wiimote to work as a mouse [wordpress.com] then there is no reason why the emulator community would not be able to incorporate this to use the real controllers.The benefit to Nintendo is that they would still be able to sell their hardware add-ons to the emulator world.
The downside is that this will act as a modded Wii and so people will probably just download the Wii games, which will still mean that Nintendo will try to shut them down eventually.Perhaps by the time this emulator works with enough games to make it viable, they will have already come up with the Wii2 and then they won't care so much about people emulating the old system.I think that Nintedo should have preempted this.
The best solution for them would have been to release their own PC version of the Wii which can run the legit games and use the official peripherals.
The pressure for other people to write an emulator would have reduced.I stopped buying games for my PC when copy protection got intrusive and sometimes destructive.
These days, I don't trust any games that insists on running as administrator and I always research the copy protection system.
If Nintendo created a software Wii that sandboxed itself from the rest of the computer, I would happily play the games knowing that my system would be (mostly) safe.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333328</id>
	<title>Re:Good start</title>
	<author>Anonymous</author>
	<datestamp>1260045420000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>What video game caused damage to your system and what copy protection system was in act? I bet with a simple Google search I could probably find an answer to your problem or maybe that you were the one who caused it, not the game.</p><p>Vague references and fear mongering about DRM seem to go hand in hand around here, but the reality is they do not affect the system and nobody around here ever wants to seem to link to a benchmark showing that it is affecting their system or point to a specific file as the enemy.</p><p>They did the whole bullshit around here that Vista was affected by DRM and it was slowing it down, without one reference to an article or benchmarks. Supposedly all the Win7 articles around here following up to the release of it indicated that Win7 DRM system was supposed to be the ultimate and it would lock down your system.</p><p>My guess is that you do all your researching through Slashdot and not through a forum where some teenage tech literate kid could have told you a much more technical answer.</p><p>Let me guess, you are worried about security yet you probably still use XP. You want a sandboxed environment, get Vista/Win7/MacOS</p></htmltext>
<tokenext>What video game caused damage to your system and what copy protection system was in act ?
I bet with a simple Google search I could probably find an answer to your problem or maybe that you were the one who caused it , not the game.Vague references and fear mongering about DRM seem to go hand in hand around here , but the reality is they do not affect the system and nobody around here ever wants to seem to link to a benchmark showing that it is affecting their system or point to a specific file as the enemy.They did the whole bullshit around here that Vista was affected by DRM and it was slowing it down , without one reference to an article or benchmarks .
Supposedly all the Win7 articles around here following up to the release of it indicated that Win7 DRM system was supposed to be the ultimate and it would lock down your system.My guess is that you do all your researching through Slashdot and not through a forum where some teenage tech literate kid could have told you a much more technical answer.Let me guess , you are worried about security yet you probably still use XP .
You want a sandboxed environment , get Vista/Win7/MacOS</tokentext>
<sentencetext>What video game caused damage to your system and what copy protection system was in act?
I bet with a simple Google search I could probably find an answer to your problem or maybe that you were the one who caused it, not the game.Vague references and fear mongering about DRM seem to go hand in hand around here, but the reality is they do not affect the system and nobody around here ever wants to seem to link to a benchmark showing that it is affecting their system or point to a specific file as the enemy.They did the whole bullshit around here that Vista was affected by DRM and it was slowing it down, without one reference to an article or benchmarks.
Supposedly all the Win7 articles around here following up to the release of it indicated that Win7 DRM system was supposed to be the ultimate and it would lock down your system.My guess is that you do all your researching through Slashdot and not through a forum where some teenage tech literate kid could have told you a much more technical answer.Let me guess, you are worried about security yet you probably still use XP.
You want a sandboxed environment, get Vista/Win7/MacOS</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30337876</id>
	<title>Re:Dolphin has come a long way.</title>
	<author>It's its</author>
	<datestamp>1260004740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><i>and even though the rate of increase has designed slightly recently</i> <br> <br>Proof of intelligent emulation!!</htmltext>
<tokenext>and even though the rate of increase has designed slightly recently Proof of intelligent emulation !
!</tokentext>
<sentencetext>and even though the rate of increase has designed slightly recently  Proof of intelligent emulation!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333542</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334578</id>
	<title>not news</title>
	<author>mehemiah</author>
	<datestamp>1260025260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>however interesting this is, there was another slashdot story of a video of SSBB played in 1080p. That was news. (this story is more salt in a cut that is the powerPC let go. <b> do you know how much faster this would go if it was virtualized instead of emulated!</b> the wii has a PPC in it</htmltext>
<tokenext>however interesting this is , there was another slashdot story of a video of SSBB played in 1080p .
That was news .
( this story is more salt in a cut that is the powerPC let go .
do you know how much faster this would go if it was virtualized instead of emulated !
the wii has a PPC in it</tokentext>
<sentencetext>however interesting this is, there was another slashdot story of a video of SSBB played in 1080p.
That was news.
(this story is more salt in a cut that is the powerPC let go.
do you know how much faster this would go if it was virtualized instead of emulated!
the wii has a PPC in it</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334396</id>
	<title>TV-in card</title>
	<author>tepples</author>
	<datestamp>1260022080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Perhaps by the time this emulator works with enough games to make it viable, they will have already come up with the Wii2 and then they won't care so much about people emulating the old system.</p></div><p>Nintendo has already come up with the Super NES, N64, GameCube, and Wii, yet it still cares about use of its copyrighted games in Free emulators because it competes unfairly[1] with Virtual Console.</p><p><div class="quote"><p>The best solution for them would have been to release their own PC version of the Wii which can run the legit games and use the official peripherals.</p></div><p>They did: it's called a Wii console connected to a TV-in card.</p><p><div class="quote"><p>I stopped buying games for my PC when copy protection got intrusive and sometimes destructive.</p></div><p>
Do you still buy indie games, whose copy protection is far less intrusive? Nintendo is proudly unfriendly to small-time developers.
</p><p>
[1] "Unfairly" as decided by legislators elected by voters throughout the developed world.
</p></div>
	</htmltext>
<tokenext>Perhaps by the time this emulator works with enough games to make it viable , they will have already come up with the Wii2 and then they wo n't care so much about people emulating the old system.Nintendo has already come up with the Super NES , N64 , GameCube , and Wii , yet it still cares about use of its copyrighted games in Free emulators because it competes unfairly [ 1 ] with Virtual Console.The best solution for them would have been to release their own PC version of the Wii which can run the legit games and use the official peripherals.They did : it 's called a Wii console connected to a TV-in card.I stopped buying games for my PC when copy protection got intrusive and sometimes destructive .
Do you still buy indie games , whose copy protection is far less intrusive ?
Nintendo is proudly unfriendly to small-time developers .
[ 1 ] " Unfairly " as decided by legislators elected by voters throughout the developed world .</tokentext>
<sentencetext>Perhaps by the time this emulator works with enough games to make it viable, they will have already come up with the Wii2 and then they won't care so much about people emulating the old system.Nintendo has already come up with the Super NES, N64, GameCube, and Wii, yet it still cares about use of its copyrighted games in Free emulators because it competes unfairly[1] with Virtual Console.The best solution for them would have been to release their own PC version of the Wii which can run the legit games and use the official peripherals.They did: it's called a Wii console connected to a TV-in card.I stopped buying games for my PC when copy protection got intrusive and sometimes destructive.
Do you still buy indie games, whose copy protection is far less intrusive?
Nintendo is proudly unfriendly to small-time developers.
[1] "Unfairly" as decided by legislators elected by voters throughout the developed world.

	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30385614</id>
	<title>Re:TV-in card</title>
	<author>rtechie</author>
	<datestamp>1260476640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>competes unfairly[1] with Virtual Console.</p><p>[1] "Unfairly" as decided by legislators elected by voters throughout the developed world.</p> </div><p>Um, the logic here is flawed. The copyright laws (such as the DMCA) and enforcement actions against emulators long predate the existence of the wii and it's Virtual Console, so it's not possible that legislators intended to protect the Virtual Console in creating those laws.</p></div>
	</htmltext>
<tokenext>competes unfairly [ 1 ] with Virtual Console .
[ 1 ] " Unfairly " as decided by legislators elected by voters throughout the developed world .
Um , the logic here is flawed .
The copyright laws ( such as the DMCA ) and enforcement actions against emulators long predate the existence of the wii and it 's Virtual Console , so it 's not possible that legislators intended to protect the Virtual Console in creating those laws .</tokentext>
<sentencetext>competes unfairly[1] with Virtual Console.
[1] "Unfairly" as decided by legislators elected by voters throughout the developed world.
Um, the logic here is flawed.
The copyright laws (such as the DMCA) and enforcement actions against emulators long predate the existence of the wii and it's Virtual Console, so it's not possible that legislators intended to protect the Virtual Console in creating those laws.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334396</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333186</id>
	<title>A Trend, Perhaps?</title>
	<author>dancingmad</author>
	<datestamp>1259956440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>A lot of these 2D games for these Wii seem to look great at 1080 (well, by a lot I mean this and Muramasa; The Demon Blade).  I wonder if this is proof that there may be in fact a Wii HD in the works.  I thought they were just the normal fanboy rumors but perhaps Nintendo is already planning on it?  Between the motion controls on the other two machines (especially the PS3's) it seems like the 3 major consoles are reaching for parity with each other.</p></htmltext>
<tokenext>A lot of these 2D games for these Wii seem to look great at 1080 ( well , by a lot I mean this and Muramasa ; The Demon Blade ) .
I wonder if this is proof that there may be in fact a Wii HD in the works .
I thought they were just the normal fanboy rumors but perhaps Nintendo is already planning on it ?
Between the motion controls on the other two machines ( especially the PS3 's ) it seems like the 3 major consoles are reaching for parity with each other .</tokentext>
<sentencetext>A lot of these 2D games for these Wii seem to look great at 1080 (well, by a lot I mean this and Muramasa; The Demon Blade).
I wonder if this is proof that there may be in fact a Wii HD in the works.
I thought they were just the normal fanboy rumors but perhaps Nintendo is already planning on it?
Between the motion controls on the other two machines (especially the PS3's) it seems like the 3 major consoles are reaching for parity with each other.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333190</id>
	<title>Awesome...  Props to nintendo.</title>
	<author>RyuuzakiTetsuya</author>
	<datestamp>1259956440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nice to see that all the game's resources aren't suffering from being upscaled.  The model and texture data are meant for 480p but look just lovely at 1080p.</p></htmltext>
<tokenext>Nice to see that all the game 's resources are n't suffering from being upscaled .
The model and texture data are meant for 480p but look just lovely at 1080p .</tokentext>
<sentencetext>Nice to see that all the game's resources aren't suffering from being upscaled.
The model and texture data are meant for 480p but look just lovely at 1080p.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333410</id>
	<title>e4;.</title>
	<author>Anonymous</author>
	<datestamp>1260003720000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">Of aal legitimate don't ffel that</a> [goat.cx]</htmltext>
<tokenext>Of aal legitimate do n't ffel that [ goat.cx ]</tokentext>
<sentencetext>Of aal legitimate don't ffel that [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30336218</id>
	<title>Re:A Trend, Perhaps?</title>
	<author>rabtech</author>
	<datestamp>1260037620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The super mario game in question is rendered in full 3D, it just has a locked point of view to simulate the 2D side scroller/platformer. This is actually a fairly common tactic these days; even "true" 2D games themselves are rendered in 3D space as ordered sprites, which is why you see some of them using shaders or other effects. In fact the Mac OS X and Windows 7 desktops are also rendered as a texture over a 3D polygon. If you could change the "camera" on the desktop you'd see a two triangles forming a rectangle floating in space with the desktop rendered as a texture on top of it.</p><p>Anyway the reason Mario looks good scaled up is that a lot of the fill in is it is done with simple shaders, cartoony textures, or gradients that either scale along with the geometry or don't look too bad when blown up, but if you look really closely at the footage you can certainly tell in a few spots that the artists didn't design the game for that resolution.</p><p>Still, the reason I haven't bought any Wii games in 1.5+ years is the lack of HD; The games just look terrible on my HDTV and I end up playing my Xbox 360. I swore not to buy any PS3 games after the first one I bought said 1080i on the back but didn't actually support that resolution. That's when I found out Sony saved $1.00 by not including a hardware scaler like the Xbox 360, so if the game can't render to 1080i I'm forced to drop back to 480i/p. Since the boxes lie about what resolutions they support, I simply won't buy PS3 games.</p><p>I'm not an Xbox fanboy (I've got a real job and don't have time to argue about which console is better), I just know that the Xbox always renders in high-def to my TV and it is the only console to do so. If Nintendo would release a Wii HD that was also backwards-compatible with the Wii (which can obviously be done as dolphin shows), I would grab one without question.</p></htmltext>
<tokenext>The super mario game in question is rendered in full 3D , it just has a locked point of view to simulate the 2D side scroller/platformer .
This is actually a fairly common tactic these days ; even " true " 2D games themselves are rendered in 3D space as ordered sprites , which is why you see some of them using shaders or other effects .
In fact the Mac OS X and Windows 7 desktops are also rendered as a texture over a 3D polygon .
If you could change the " camera " on the desktop you 'd see a two triangles forming a rectangle floating in space with the desktop rendered as a texture on top of it.Anyway the reason Mario looks good scaled up is that a lot of the fill in is it is done with simple shaders , cartoony textures , or gradients that either scale along with the geometry or do n't look too bad when blown up , but if you look really closely at the footage you can certainly tell in a few spots that the artists did n't design the game for that resolution.Still , the reason I have n't bought any Wii games in 1.5 + years is the lack of HD ; The games just look terrible on my HDTV and I end up playing my Xbox 360 .
I swore not to buy any PS3 games after the first one I bought said 1080i on the back but did n't actually support that resolution .
That 's when I found out Sony saved $ 1.00 by not including a hardware scaler like the Xbox 360 , so if the game ca n't render to 1080i I 'm forced to drop back to 480i/p .
Since the boxes lie about what resolutions they support , I simply wo n't buy PS3 games.I 'm not an Xbox fanboy ( I 've got a real job and do n't have time to argue about which console is better ) , I just know that the Xbox always renders in high-def to my TV and it is the only console to do so .
If Nintendo would release a Wii HD that was also backwards-compatible with the Wii ( which can obviously be done as dolphin shows ) , I would grab one without question .</tokentext>
<sentencetext>The super mario game in question is rendered in full 3D, it just has a locked point of view to simulate the 2D side scroller/platformer.
This is actually a fairly common tactic these days; even "true" 2D games themselves are rendered in 3D space as ordered sprites, which is why you see some of them using shaders or other effects.
In fact the Mac OS X and Windows 7 desktops are also rendered as a texture over a 3D polygon.
If you could change the "camera" on the desktop you'd see a two triangles forming a rectangle floating in space with the desktop rendered as a texture on top of it.Anyway the reason Mario looks good scaled up is that a lot of the fill in is it is done with simple shaders, cartoony textures, or gradients that either scale along with the geometry or don't look too bad when blown up, but if you look really closely at the footage you can certainly tell in a few spots that the artists didn't design the game for that resolution.Still, the reason I haven't bought any Wii games in 1.5+ years is the lack of HD; The games just look terrible on my HDTV and I end up playing my Xbox 360.
I swore not to buy any PS3 games after the first one I bought said 1080i on the back but didn't actually support that resolution.
That's when I found out Sony saved $1.00 by not including a hardware scaler like the Xbox 360, so if the game can't render to 1080i I'm forced to drop back to 480i/p.
Since the boxes lie about what resolutions they support, I simply won't buy PS3 games.I'm not an Xbox fanboy (I've got a real job and don't have time to argue about which console is better), I just know that the Xbox always renders in high-def to my TV and it is the only console to do so.
If Nintendo would release a Wii HD that was also backwards-compatible with the Wii (which can obviously be done as dolphin shows), I would grab one without question.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333186</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334464</id>
	<title>Program Files and copy authentication</title>
	<author>tepples</author>
	<datestamp>1260023460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>But, last time I can think of, not many games out there require Administrator rights to run.</p></div><p>Unlike retail Wii games, most retail PC games don't run directly from the disc, even though a lot of newer PCs have enough RAM to hold a DVD game's "minimal install". The installer needs administrative privileges; otherwise, it can't even write to Program Files. It's like on Linux: ordinary users can't write to<nobr> <wbr></nobr>/usr/bin, but root can (and thus so can anyone who can sudo). Where should a user without administrative privileges install the game?</p><p><div class="quote"><p>Maybe you have Windows Vista?</p></div><p>I'm not sure what you mean by this. Are you implying that Windows 7, Mac OS X 10.6, and Ubuntu Karmic are any better than Windows Vista at this?</p><p><div class="quote"><p>Games, more than most any other software on your computer, should have no issues running in userspace</p></div><p>
Sure, they run in user space like any other executable. But a few major-label retail PC games need the use of some privileges traditionally assigned to the "Administrators" group. Major-label retail PC games that don't require Internet activation tend to hack deep into the system to determine whether the copy of the game is authentic. One system involves precisely correlating the timing of reads to determine the skew from one part of a disc to next, which differs between original and CD-R copies. And some of this copy authentication needs a kernel module to make the timing more accurate.
</p><p>
Consoles are perceived not to have as much of a problem with copy authentication because the console maker chooses one method and sticks with it, and the system menu (not the app) performs this check. For the GameCube and Wii, this involves a slightly different physical sector format (analogous to the difference between CD-ROM <a href="http://en.wikipedia.org/wiki/ISO\_9660#Specifications" title="wikipedia.org">Mode 1 and Mode 2 form 1</a> [wikipedia.org]) as well as burning six evenly spaced pinholes into the disc's lead-in and recording the exact locations of these pinholes in the Burst Cutting Area.
</p></div>
	</htmltext>
<tokenext>But , last time I can think of , not many games out there require Administrator rights to run.Unlike retail Wii games , most retail PC games do n't run directly from the disc , even though a lot of newer PCs have enough RAM to hold a DVD game 's " minimal install " .
The installer needs administrative privileges ; otherwise , it ca n't even write to Program Files .
It 's like on Linux : ordinary users ca n't write to /usr/bin , but root can ( and thus so can anyone who can sudo ) .
Where should a user without administrative privileges install the game ? Maybe you have Windows Vista ? I 'm not sure what you mean by this .
Are you implying that Windows 7 , Mac OS X 10.6 , and Ubuntu Karmic are any better than Windows Vista at this ? Games , more than most any other software on your computer , should have no issues running in userspace Sure , they run in user space like any other executable .
But a few major-label retail PC games need the use of some privileges traditionally assigned to the " Administrators " group .
Major-label retail PC games that do n't require Internet activation tend to hack deep into the system to determine whether the copy of the game is authentic .
One system involves precisely correlating the timing of reads to determine the skew from one part of a disc to next , which differs between original and CD-R copies .
And some of this copy authentication needs a kernel module to make the timing more accurate .
Consoles are perceived not to have as much of a problem with copy authentication because the console maker chooses one method and sticks with it , and the system menu ( not the app ) performs this check .
For the GameCube and Wii , this involves a slightly different physical sector format ( analogous to the difference between CD-ROM Mode 1 and Mode 2 form 1 [ wikipedia.org ] ) as well as burning six evenly spaced pinholes into the disc 's lead-in and recording the exact locations of these pinholes in the Burst Cutting Area .</tokentext>
<sentencetext>But, last time I can think of, not many games out there require Administrator rights to run.Unlike retail Wii games, most retail PC games don't run directly from the disc, even though a lot of newer PCs have enough RAM to hold a DVD game's "minimal install".
The installer needs administrative privileges; otherwise, it can't even write to Program Files.
It's like on Linux: ordinary users can't write to /usr/bin, but root can (and thus so can anyone who can sudo).
Where should a user without administrative privileges install the game?Maybe you have Windows Vista?I'm not sure what you mean by this.
Are you implying that Windows 7, Mac OS X 10.6, and Ubuntu Karmic are any better than Windows Vista at this?Games, more than most any other software on your computer, should have no issues running in userspace
Sure, they run in user space like any other executable.
But a few major-label retail PC games need the use of some privileges traditionally assigned to the "Administrators" group.
Major-label retail PC games that don't require Internet activation tend to hack deep into the system to determine whether the copy of the game is authentic.
One system involves precisely correlating the timing of reads to determine the skew from one part of a disc to next, which differs between original and CD-R copies.
And some of this copy authentication needs a kernel module to make the timing more accurate.
Consoles are perceived not to have as much of a problem with copy authentication because the console maker chooses one method and sticks with it, and the system menu (not the app) performs this check.
For the GameCube and Wii, this involves a slightly different physical sector format (analogous to the difference between CD-ROM Mode 1 and Mode 2 form 1 [wikipedia.org]) as well as burning six evenly spaced pinholes into the disc's lead-in and recording the exact locations of these pinholes in the Burst Cutting Area.

	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333608</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30336988</id>
	<title>Re:Why should I use this and not by a Wii instead?</title>
	<author>Anonymous</author>
	<datestamp>1260042180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Free emulators are made because certain types of people love to make them.</p></htmltext>
<tokenext>Free emulators are made because certain types of people love to make them .</tokentext>
<sentencetext>Free emulators are made because certain types of people love to make them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334730</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333312</id>
	<title>Re:Good start</title>
	<author>Anonymous</author>
	<datestamp>1260045120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Dolphin already supports using wiimotes, and given a fast enough system, it runs quite a few games perfectly at full speed.</p></htmltext>
<tokenext>Dolphin already supports using wiimotes , and given a fast enough system , it runs quite a few games perfectly at full speed .</tokentext>
<sentencetext>Dolphin already supports using wiimotes, and given a fast enough system, it runs quite a few games perfectly at full speed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333578</id>
	<title>Link to Dolphin</title>
	<author>Anonymous</author>
	<datestamp>1260007140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Since the OP apparently didn't think a link to Dolphin's site would be nice, here it is: http://www.dolphin-emu.com/news.php</p></htmltext>
<tokenext>Since the OP apparently did n't think a link to Dolphin 's site would be nice , here it is : http : //www.dolphin-emu.com/news.php</tokentext>
<sentencetext>Since the OP apparently didn't think a link to Dolphin's site would be nice, here it is: http://www.dolphin-emu.com/news.php</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30365306</id>
	<title>Re:Demonstrates jack!</title>
	<author>djnforce9</author>
	<datestamp>1260288120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As said in some posts above, the game is actually rendered in 3D but at a fixed angle to make it appear to be a 2D platformer. Therefore, it does show off the emulator prowess very much although not the best example. You should see Wind Waker when it's upscaled and that's just a gamecube game:</p><p><a href="http://www.dolphin-emu.com/images/photoalbum/album\_1/win.jpg" title="dolphin-emu.com" rel="nofollow">http://www.dolphin-emu.com/images/photoalbum/album\_1/win.jpg</a> [dolphin-emu.com]<br><a href="http://img145.imageshack.us/img145/7384/windwaker1280x9608xqcsawx8.jpg" title="imageshack.us" rel="nofollow">http://img145.imageshack.us/img145/7384/windwaker1280x9608xqcsawx8.jpg</a> [imageshack.us]</p><p>Personally I think the similarities between the Gamecube and Wii is what made it so easy to emulate compared to other systems where it was a completely different architecture than the previous generation. This is clearly why the gamecube and Wii emulation are being developed alongside eachother and compatibility appears to be similar for both systems.</p></htmltext>
<tokenext>As said in some posts above , the game is actually rendered in 3D but at a fixed angle to make it appear to be a 2D platformer .
Therefore , it does show off the emulator prowess very much although not the best example .
You should see Wind Waker when it 's upscaled and that 's just a gamecube game : http : //www.dolphin-emu.com/images/photoalbum/album \ _1/win.jpg [ dolphin-emu.com ] http : //img145.imageshack.us/img145/7384/windwaker1280x9608xqcsawx8.jpg [ imageshack.us ] Personally I think the similarities between the Gamecube and Wii is what made it so easy to emulate compared to other systems where it was a completely different architecture than the previous generation .
This is clearly why the gamecube and Wii emulation are being developed alongside eachother and compatibility appears to be similar for both systems .</tokentext>
<sentencetext>As said in some posts above, the game is actually rendered in 3D but at a fixed angle to make it appear to be a 2D platformer.
Therefore, it does show off the emulator prowess very much although not the best example.
You should see Wind Waker when it's upscaled and that's just a gamecube game:http://www.dolphin-emu.com/images/photoalbum/album\_1/win.jpg [dolphin-emu.com]http://img145.imageshack.us/img145/7384/windwaker1280x9608xqcsawx8.jpg [imageshack.us]Personally I think the similarities between the Gamecube and Wii is what made it so easy to emulate compared to other systems where it was a completely different architecture than the previous generation.
This is clearly why the gamecube and Wii emulation are being developed alongside eachother and compatibility appears to be similar for both systems.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333274</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333254</id>
	<title>WTF?</title>
	<author>Anonymous</author>
	<datestamp>1260043980000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Hooray for piracy!  What a ri-goddamn-diculous story.</p></htmltext>
<tokenext>Hooray for piracy !
What a ri-goddamn-diculous story .</tokentext>
<sentencetext>Hooray for piracy!
What a ri-goddamn-diculous story.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334618</id>
	<title>Re:Good start</title>
	<author>Anonymous</author>
	<datestamp>1260025860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nintendo has always been incredibly hostile to the emulator community. But now that they are coding emulators themselves and selling roms, basically, in their own online store, I think that Dolphin would have a decent chance at getting bought by "the big N".</p><p>Dolphin could be used to create an embedded legacy console based on cheap x86 hardware that could be sold through OEMs - for instance through TV companies that want to ship their TV with built-in gaming. The Nintendo online store and any other x86-compatible software could built-in as well, of course.</p></htmltext>
<tokenext>Nintendo has always been incredibly hostile to the emulator community .
But now that they are coding emulators themselves and selling roms , basically , in their own online store , I think that Dolphin would have a decent chance at getting bought by " the big N " .Dolphin could be used to create an embedded legacy console based on cheap x86 hardware that could be sold through OEMs - for instance through TV companies that want to ship their TV with built-in gaming .
The Nintendo online store and any other x86-compatible software could built-in as well , of course .</tokentext>
<sentencetext>Nintendo has always been incredibly hostile to the emulator community.
But now that they are coding emulators themselves and selling roms, basically, in their own online store, I think that Dolphin would have a decent chance at getting bought by "the big N".Dolphin could be used to create an embedded legacy console based on cheap x86 hardware that could be sold through OEMs - for instance through TV companies that want to ship their TV with built-in gaming.
The Nintendo online store and any other x86-compatible software could built-in as well, of course.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30338140</id>
	<title>Re:Demonstrates jack!</title>
	<author>Anonymous</author>
	<datestamp>1260006600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The game is 3d, it's just camera locked into 2d.</p></htmltext>
<tokenext>The game is 3d , it 's just camera locked into 2d .</tokentext>
<sentencetext>The game is 3d, it's just camera locked into 2d.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333274</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334696</id>
	<title>Missing question</title>
	<author>gmuslera</author>
	<datestamp>1260026880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Does it runs in linux? <a href="http://code.google.com/p/dolphin-emu/wiki/Linux\_dependencies" title="google.com">yes, it does</a> [google.com]</htmltext>
<tokenext>Does it runs in linux ?
yes , it does [ google.com ]</tokentext>
<sentencetext>Does it runs in linux?
yes, it does [google.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333864</id>
	<title>Re:A Trend, Perhaps?</title>
	<author>DrXym</author>
	<datestamp>1260012240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Most emulators can upscale, even if that just means rescaling the buffer to fill the current window / screen resolution. The more sophisticated ones can also translate vector / 3D draw instructions. For example if the emulated device thinks its drawing a triangle into a 640x480 buffer, the emulator could draw the corresponding rescaled triangle into a 1280x960 buffer. And the same for other primitives such as lines, triangle fans etc., and any texturing. It means smoother edges on polys although there might be issues with seams.
<p>
I believe that any Wii HD could pull off a similar trick if it wished, and probably should. Depends on what the "Wii HD" is of course. If its a Wii with an HDMI port, I expect it will just upscale the entire buffer which would be a pretty shitty trick to pull on consumers. If its a genuine hardware bump with proper BC, then it could do what emulators do.</p></htmltext>
<tokenext>Most emulators can upscale , even if that just means rescaling the buffer to fill the current window / screen resolution .
The more sophisticated ones can also translate vector / 3D draw instructions .
For example if the emulated device thinks its drawing a triangle into a 640x480 buffer , the emulator could draw the corresponding rescaled triangle into a 1280x960 buffer .
And the same for other primitives such as lines , triangle fans etc. , and any texturing .
It means smoother edges on polys although there might be issues with seams .
I believe that any Wii HD could pull off a similar trick if it wished , and probably should .
Depends on what the " Wii HD " is of course .
If its a Wii with an HDMI port , I expect it will just upscale the entire buffer which would be a pretty shitty trick to pull on consumers .
If its a genuine hardware bump with proper BC , then it could do what emulators do .</tokentext>
<sentencetext>Most emulators can upscale, even if that just means rescaling the buffer to fill the current window / screen resolution.
The more sophisticated ones can also translate vector / 3D draw instructions.
For example if the emulated device thinks its drawing a triangle into a 640x480 buffer, the emulator could draw the corresponding rescaled triangle into a 1280x960 buffer.
And the same for other primitives such as lines, triangle fans etc., and any texturing.
It means smoother edges on polys although there might be issues with seams.
I believe that any Wii HD could pull off a similar trick if it wished, and probably should.
Depends on what the "Wii HD" is of course.
If its a Wii with an HDMI port, I expect it will just upscale the entire buffer which would be a pretty shitty trick to pull on consumers.
If its a genuine hardware bump with proper BC, then it could do what emulators do.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333186</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30336246</id>
	<title>Re:Good start</title>
	<author>Anonymous</author>
	<datestamp>1260037800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nintendo could release an emulator only for the mac if they want to hurt their enemy in console land, allowing them to give the thing a name even sillier... iWii. They could even go iiWii, or release a Linux version with some bizarre dependency with KDE and call it kiWii, that surely will have a market in New Zealand.</p></htmltext>
<tokenext>Nintendo could release an emulator only for the mac if they want to hurt their enemy in console land , allowing them to give the thing a name even sillier... iWii. They could even go iiWii , or release a Linux version with some bizarre dependency with KDE and call it kiWii , that surely will have a market in New Zealand .</tokentext>
<sentencetext>Nintendo could release an emulator only for the mac if they want to hurt their enemy in console land, allowing them to give the thing a name even sillier... iWii. They could even go iiWii, or release a Linux version with some bizarre dependency with KDE and call it kiWii, that surely will have a market in New Zealand.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333608</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333608</id>
	<title>Re:Good start</title>
	<author>denmarkw00t</author>
	<datestamp>1260007800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>I think that Nintedo should have preempted this. The best solution for them would have been to release their own PC version of the Wii which can run the legit games and use the official peripherals. The pressure for other people to write an emulator would have reduced.</p></div></blockquote><p>Wait what? Let us start at "Nintendo should have preempted this." Nevermind. "PC version of the Wii" - I gather what you mean is "Software for computers capable of running Wii games." While not at all a bad idea, and one I've wanted for a long time to be official from Nintendo for things such as NES, SNES and 64 games, its not going to happen...probably. Considering that one of the Wii's competitors is owned by the company most known for having a stranglehold on the OS market, I don't know that Nintendo would like this. Suddenly, they lose profit on hardware in exchange for adding to their competitor's gaming market share? Nah, though MS would probably welcome the idea with open arms. You can sell a Wii for a lot more than you can software that emulates (and not always predictably accurate) said software, whats the point? You don't want to invest in a console rollout so that you can bleed out of every chopped off limb by running your software on PCs.</p><p>"The pressure for other people to write an emulator would have reduced." - Kind of backwards - its much easier to pirate something that already runs on your target system. Granted, piracy isn't emulation per se, you stand to lose way more by allowing your games to be run natively on systems you don't own, service, upgrade and control. Demand for emulation would obviously drop, but demand for piracy of games and software to run them would skyrocket.</p><blockquote><div><p>I stopped buying games for my PC when copy protection got intrusive and sometimes destructive. These days, I don't trust any games that insists on running as administrator.</p></div></blockquote><p>I'll be honest, I haven't gamed on a computer in a while - at least not on a PC and mostly OSS games. But, last time I can think of, not many games out there require Administrator rights to run. Maybe you have Windows Vista? And you're thinking of the installation process? And even then I don't know if I believe you. Games, more than most any other software on your computer, should have no issues running in userspace, and companies like MS probably see it in their interests to give average users access to DirectX-related hardware.</p></div>
	</htmltext>
<tokenext>I think that Nintedo should have preempted this .
The best solution for them would have been to release their own PC version of the Wii which can run the legit games and use the official peripherals .
The pressure for other people to write an emulator would have reduced.Wait what ?
Let us start at " Nintendo should have preempted this .
" Nevermind .
" PC version of the Wii " - I gather what you mean is " Software for computers capable of running Wii games .
" While not at all a bad idea , and one I 've wanted for a long time to be official from Nintendo for things such as NES , SNES and 64 games , its not going to happen...probably .
Considering that one of the Wii 's competitors is owned by the company most known for having a stranglehold on the OS market , I do n't know that Nintendo would like this .
Suddenly , they lose profit on hardware in exchange for adding to their competitor 's gaming market share ?
Nah , though MS would probably welcome the idea with open arms .
You can sell a Wii for a lot more than you can software that emulates ( and not always predictably accurate ) said software , whats the point ?
You do n't want to invest in a console rollout so that you can bleed out of every chopped off limb by running your software on PCs .
" The pressure for other people to write an emulator would have reduced .
" - Kind of backwards - its much easier to pirate something that already runs on your target system .
Granted , piracy is n't emulation per se , you stand to lose way more by allowing your games to be run natively on systems you do n't own , service , upgrade and control .
Demand for emulation would obviously drop , but demand for piracy of games and software to run them would skyrocket.I stopped buying games for my PC when copy protection got intrusive and sometimes destructive .
These days , I do n't trust any games that insists on running as administrator.I 'll be honest , I have n't gamed on a computer in a while - at least not on a PC and mostly OSS games .
But , last time I can think of , not many games out there require Administrator rights to run .
Maybe you have Windows Vista ?
And you 're thinking of the installation process ?
And even then I do n't know if I believe you .
Games , more than most any other software on your computer , should have no issues running in userspace , and companies like MS probably see it in their interests to give average users access to DirectX-related hardware .</tokentext>
<sentencetext>I think that Nintedo should have preempted this.
The best solution for them would have been to release their own PC version of the Wii which can run the legit games and use the official peripherals.
The pressure for other people to write an emulator would have reduced.Wait what?
Let us start at "Nintendo should have preempted this.
" Nevermind.
"PC version of the Wii" - I gather what you mean is "Software for computers capable of running Wii games.
" While not at all a bad idea, and one I've wanted for a long time to be official from Nintendo for things such as NES, SNES and 64 games, its not going to happen...probably.
Considering that one of the Wii's competitors is owned by the company most known for having a stranglehold on the OS market, I don't know that Nintendo would like this.
Suddenly, they lose profit on hardware in exchange for adding to their competitor's gaming market share?
Nah, though MS would probably welcome the idea with open arms.
You can sell a Wii for a lot more than you can software that emulates (and not always predictably accurate) said software, whats the point?
You don't want to invest in a console rollout so that you can bleed out of every chopped off limb by running your software on PCs.
"The pressure for other people to write an emulator would have reduced.
" - Kind of backwards - its much easier to pirate something that already runs on your target system.
Granted, piracy isn't emulation per se, you stand to lose way more by allowing your games to be run natively on systems you don't own, service, upgrade and control.
Demand for emulation would obviously drop, but demand for piracy of games and software to run them would skyrocket.I stopped buying games for my PC when copy protection got intrusive and sometimes destructive.
These days, I don't trust any games that insists on running as administrator.I'll be honest, I haven't gamed on a computer in a while - at least not on a PC and mostly OSS games.
But, last time I can think of, not many games out there require Administrator rights to run.
Maybe you have Windows Vista?
And you're thinking of the installation process?
And even then I don't know if I believe you.
Games, more than most any other software on your computer, should have no issues running in userspace, and companies like MS probably see it in their interests to give average users access to DirectX-related hardware.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333140</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333542</id>
	<title>Dolphin has come a long way.</title>
	<author>Anonymous</author>
	<datestamp>1260006720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>About a  year or two ago, before Dolphin was open sourced, it was a buggy, slow emulator that couldn't run games very well. After it was open sourced, improvements were made extremely rapidly, and even though the rate of increase has designed slightly recently, it's still progressing at a very fast rate. I've been following the project since it was open sourced, and I have to say props to the Dolphin team</htmltext>
<tokenext>About a year or two ago , before Dolphin was open sourced , it was a buggy , slow emulator that could n't run games very well .
After it was open sourced , improvements were made extremely rapidly , and even though the rate of increase has designed slightly recently , it 's still progressing at a very fast rate .
I 've been following the project since it was open sourced , and I have to say props to the Dolphin team</tokentext>
<sentencetext>About a  year or two ago, before Dolphin was open sourced, it was a buggy, slow emulator that couldn't run games very well.
After it was open sourced, improvements were made extremely rapidly, and even though the rate of increase has designed slightly recently, it's still progressing at a very fast rate.
I've been following the project since it was open sourced, and I have to say props to the Dolphin team</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334484</id>
	<title>THIS VIDEO WILL BE FLAGGED</title>
	<author>tepples</author>
	<datestamp>1260023760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This video will be flagged because <a href="http://games.slashdot.org/story/09/12/01/0635222/Nintendo-Upset-Over-Nokia-Game-Emulation-Video?art\_pos=3" title="slashdot.org">Nintendo doesn't like emulation videos</a> [slashdot.org].</htmltext>
<tokenext>This video will be flagged because Nintendo does n't like emulation videos [ slashdot.org ] .</tokentext>
<sentencetext>This video will be flagged because Nintendo doesn't like emulation videos [slashdot.org].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30335954</id>
	<title>Re:Why should I use this and not by a Wii instead?</title>
	<author>FiloEleven</author>
	<datestamp>1260035940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Watch the video.  Everyone knows that Mario games move too fast to be fun.  Here you can relish every glorious, floaty leap as Mario carves a slow, graceful arc through the air.  Those pesky Goombas are easier to visually track now that they're moving at about 3 pixels per hour--just remember that Mario is slower too!</p><p>Maybe this emulator will be worth looking at in the future, but the video I saw showed a game that is quick and snappy on the Wii running slow and with buggy sound.  But it's 1080p!  Yawn.</p></htmltext>
<tokenext>Watch the video .
Everyone knows that Mario games move too fast to be fun .
Here you can relish every glorious , floaty leap as Mario carves a slow , graceful arc through the air .
Those pesky Goombas are easier to visually track now that they 're moving at about 3 pixels per hour--just remember that Mario is slower too ! Maybe this emulator will be worth looking at in the future , but the video I saw showed a game that is quick and snappy on the Wii running slow and with buggy sound .
But it 's 1080p !
Yawn .</tokentext>
<sentencetext>Watch the video.
Everyone knows that Mario games move too fast to be fun.
Here you can relish every glorious, floaty leap as Mario carves a slow, graceful arc through the air.
Those pesky Goombas are easier to visually track now that they're moving at about 3 pixels per hour--just remember that Mario is slower too!Maybe this emulator will be worth looking at in the future, but the video I saw showed a game that is quick and snappy on the Wii running slow and with buggy sound.
But it's 1080p!
Yawn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334730</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334730</id>
	<title>Why should I use this and not by a Wii instead?</title>
	<author>master\_p</author>
	<datestamp>1260027180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>The Nintendo console is quite cheap anyway.</p></htmltext>
<tokenext>The Nintendo console is quite cheap anyway .</tokentext>
<sentencetext>The Nintendo console is quite cheap anyway.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30335288</id>
	<title>Re:Why should I use this and not by a Wii instead?</title>
	<author>Ant P.</author>
	<datestamp>1260031560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This gives you the same advantages as pretty much any other emulator: higher resolution + upscaling, use of more input devices, the ability to save at any point, and having your games on a hard disk instead of needing to go through an entire shelf of physical media boxes to find what you're looking for. Oh and using it as a development environment for homebrew, I guess.</p><p>Of course most people are dicks and just use it for the free warez.</p></htmltext>
<tokenext>This gives you the same advantages as pretty much any other emulator : higher resolution + upscaling , use of more input devices , the ability to save at any point , and having your games on a hard disk instead of needing to go through an entire shelf of physical media boxes to find what you 're looking for .
Oh and using it as a development environment for homebrew , I guess.Of course most people are dicks and just use it for the free warez .</tokentext>
<sentencetext>This gives you the same advantages as pretty much any other emulator: higher resolution + upscaling, use of more input devices, the ability to save at any point, and having your games on a hard disk instead of needing to go through an entire shelf of physical media boxes to find what you're looking for.
Oh and using it as a development environment for homebrew, I guess.Of course most people are dicks and just use it for the free warez.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334730</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333274</id>
	<title>Demonstrates jack!</title>
	<author>Anonymous</author>
	<datestamp>1260044520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have an issue with the last sentence. A mostly 2d game, that requires very few resources demonstrates the emulators prowess?</p></htmltext>
<tokenext>I have an issue with the last sentence .
A mostly 2d game , that requires very few resources demonstrates the emulators prowess ?</tokentext>
<sentencetext>I have an issue with the last sentence.
A mostly 2d game, that requires very few resources demonstrates the emulators prowess?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30365438</id>
	<title>Re:Why should I use this and not by a Wii instead?</title>
	<author>djnforce9</author>
	<datestamp>1260288660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>@FiloEleven: Whoever made this video was probably using the OpenGL plugin in Dolphin which is more "technically" complete but extremely slow compared to the Direct3D9 one. Use that and the game runs at full speed. The only problem is that the blue coins that appear when you hit a P-switch are invisible. Fixing that (which can be done in the settings) will slow the game down even more so it's hardly worth it (does not matter though since this game feeds you enough 1-ups already and thus those extra coins aren't that essential and you can still kind of guess where they appear).</p><p>This game is also awesome when played on an Xbox 360 controller. I love how you can set up the analog triggers to control those platforms that can be tilted left and right (or the cannons). Also, that whole "shaking" nonsense to spin is simplified to a single button. In a way the controls are better emulated than the real hardware for this particular game and in fact make it feel like I am using SNES style controls.</p></htmltext>
<tokenext>@ FiloEleven : Whoever made this video was probably using the OpenGL plugin in Dolphin which is more " technically " complete but extremely slow compared to the Direct3D9 one .
Use that and the game runs at full speed .
The only problem is that the blue coins that appear when you hit a P-switch are invisible .
Fixing that ( which can be done in the settings ) will slow the game down even more so it 's hardly worth it ( does not matter though since this game feeds you enough 1-ups already and thus those extra coins are n't that essential and you can still kind of guess where they appear ) .This game is also awesome when played on an Xbox 360 controller .
I love how you can set up the analog triggers to control those platforms that can be tilted left and right ( or the cannons ) .
Also , that whole " shaking " nonsense to spin is simplified to a single button .
In a way the controls are better emulated than the real hardware for this particular game and in fact make it feel like I am using SNES style controls .</tokentext>
<sentencetext>@FiloEleven: Whoever made this video was probably using the OpenGL plugin in Dolphin which is more "technically" complete but extremely slow compared to the Direct3D9 one.
Use that and the game runs at full speed.
The only problem is that the blue coins that appear when you hit a P-switch are invisible.
Fixing that (which can be done in the settings) will slow the game down even more so it's hardly worth it (does not matter though since this game feeds you enough 1-ups already and thus those extra coins aren't that essential and you can still kind of guess where they appear).This game is also awesome when played on an Xbox 360 controller.
I love how you can set up the analog triggers to control those platforms that can be tilted left and right (or the cannons).
Also, that whole "shaking" nonsense to spin is simplified to a single button.
In a way the controls are better emulated than the real hardware for this particular game and in fact make it feel like I am using SNES style controls.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30335954</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30341660</id>
	<title>Re:Why should I use this and not by a Wii instead?</title>
	<author>Eil</author>
	<datestamp>1260130320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You obviously wouldn't.</p><p>However, there are people out there who make it their goal to understand the inner workings of all sorts of interesting technology, including mainstream video game consoles. The best way to understand a system is to re-implement it, even if only in software. For example, there's really no good reason one would one to implement an <a href="http://cegt201.bradley.edu/projgrad/proj2006/fpganes/" title="bradley.edu">NES on a FPGA</a> [bradley.edu], but someone has done it anyhow. It's simply the hacker mentality at work.</p></htmltext>
<tokenext>You obviously would n't.However , there are people out there who make it their goal to understand the inner workings of all sorts of interesting technology , including mainstream video game consoles .
The best way to understand a system is to re-implement it , even if only in software .
For example , there 's really no good reason one would one to implement an NES on a FPGA [ bradley.edu ] , but someone has done it anyhow .
It 's simply the hacker mentality at work .</tokentext>
<sentencetext>You obviously wouldn't.However, there are people out there who make it their goal to understand the inner workings of all sorts of interesting technology, including mainstream video game consoles.
The best way to understand a system is to re-implement it, even if only in software.
For example, there's really no good reason one would one to implement an NES on a FPGA [bradley.edu], but someone has done it anyhow.
It's simply the hacker mentality at work.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30334730</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30336820</id>
	<title>Need to compile latest build.</title>
	<author>Rowan\_u</author>
	<datestamp>1260041100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Someone might want to mention that New Super Mario Bros. doesn't work with the precompiled Dolphin, you've gotta compile the latest build for this game to make it past the title screen.  So there, I mentioned it.</htmltext>
<tokenext>Someone might want to mention that New Super Mario Bros. does n't work with the precompiled Dolphin , you 've got ta compile the latest build for this game to make it past the title screen .
So there , I mentioned it .</tokentext>
<sentencetext>Someone might want to mention that New Super Mario Bros. doesn't work with the precompiled Dolphin, you've gotta compile the latest build for this game to make it past the title screen.
So there, I mentioned it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333132</id>
	<title>1080</title>
	<author>Anonymous</author>
	<datestamp>1259955360000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>woot?</p></htmltext>
<tokenext>woot ?</tokentext>
<sentencetext>woot?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30335854</id>
	<title>Actually you can do that with the N64 games also</title>
	<author>MemoryDragon</author>
	<datestamp>1260035520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I recently fired up super Mario 64 on the PC in an emulator on 1920x1200 which is higher than full hd, and the game looked gorgeous, it simply looked amazing like a new version. Why Nintendo does not even use upscaling on the Wii in any of the emulated games is beyound me.<br>Especially the N64 games with their blurry textures scale up really well given the fact that they rely more on shading than textures.<br>Now back to the Wii, Nintendos emulators on the wii are desastrous, they try to emulate the original modes as correct as possible which means they shoot out many owners of LCDs trying to play the older games via component cables. Now even worse instead of just installing an emu, every game has the emu integrated. While they patched a handful of games so that it runs in a different mode, they did not for most other games. Now if your wii is hacked and you play the roms on emulators, not only the games look better thanks to scaling, but also all of them run as expected.</p><p>This is so typical Nintendo, they simply do not recognize the potential of every technology they have in their hands until 5 years after it is too late.</p></htmltext>
<tokenext>I recently fired up super Mario 64 on the PC in an emulator on 1920x1200 which is higher than full hd , and the game looked gorgeous , it simply looked amazing like a new version .
Why Nintendo does not even use upscaling on the Wii in any of the emulated games is beyound me.Especially the N64 games with their blurry textures scale up really well given the fact that they rely more on shading than textures.Now back to the Wii , Nintendos emulators on the wii are desastrous , they try to emulate the original modes as correct as possible which means they shoot out many owners of LCDs trying to play the older games via component cables .
Now even worse instead of just installing an emu , every game has the emu integrated .
While they patched a handful of games so that it runs in a different mode , they did not for most other games .
Now if your wii is hacked and you play the roms on emulators , not only the games look better thanks to scaling , but also all of them run as expected.This is so typical Nintendo , they simply do not recognize the potential of every technology they have in their hands until 5 years after it is too late .</tokentext>
<sentencetext>I recently fired up super Mario 64 on the PC in an emulator on 1920x1200 which is higher than full hd, and the game looked gorgeous, it simply looked amazing like a new version.
Why Nintendo does not even use upscaling on the Wii in any of the emulated games is beyound me.Especially the N64 games with their blurry textures scale up really well given the fact that they rely more on shading than textures.Now back to the Wii, Nintendos emulators on the wii are desastrous, they try to emulate the original modes as correct as possible which means they shoot out many owners of LCDs trying to play the older games via component cables.
Now even worse instead of just installing an emu, every game has the emu integrated.
While they patched a handful of games so that it runs in a different mode, they did not for most other games.
Now if your wii is hacked and you play the roms on emulators, not only the games look better thanks to scaling, but also all of them run as expected.This is so typical Nintendo, they simply do not recognize the potential of every technology they have in their hands until 5 years after it is too late.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30335772</id>
	<title>Re:Good start</title>
	<author>Gwala</author>
	<datestamp>1260035040000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>&gt; What video game caused damage to your system and what copy protection system was in act? I bet with a simple Google search I could probably find an answer to your problem or maybe that you were the one who caused it, not the game.</p><p>Starforce. It sent commands to the DVD drives in question directly; in a manner which was not supposed to be done (to read some sectors outside the normal range). Some DVD drives apparently ended up with a mechanical failure as a result.</p></htmltext>
<tokenext>&gt; What video game caused damage to your system and what copy protection system was in act ?
I bet with a simple Google search I could probably find an answer to your problem or maybe that you were the one who caused it , not the game.Starforce .
It sent commands to the DVD drives in question directly ; in a manner which was not supposed to be done ( to read some sectors outside the normal range ) .
Some DVD drives apparently ended up with a mechanical failure as a result .</tokentext>
<sentencetext>&gt; What video game caused damage to your system and what copy protection system was in act?
I bet with a simple Google search I could probably find an answer to your problem or maybe that you were the one who caused it, not the game.Starforce.
It sent commands to the DVD drives in question directly; in a manner which was not supposed to be done (to read some sectors outside the normal range).
Some DVD drives apparently ended up with a mechanical failure as a result.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_05_0548259.30333328</parent>
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