<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_04_1516204</id>
	<title><em>Gran Turismo</em> Gamer Becomes Pro Race Driver</title>
	<author>samzenpus</author>
	<datestamp>1259950380000</datestamp>
	<htmltext>An anonymous reader writes <i>"Back in 2008, Lucas Ordonez lived what seemed like an ordinary existence. The 22-year-old Spanish student was an avid motorsports fan, but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing. Besides, he was already knee-deep in trying to complete a Master of Business Administration (MBA). But it was Ordonez' passion for virtual racing, particularly his love of <em>Gran Turismo</em>, that made him stand out from his peers &mdash; both off the track and eventually on it. In just a few months, Ordonez' life was <a href="http://www.pcauthority.com.au/News/162101,gamer-completes-fairytale-from-playstation-to-real-life-pro-track-racing.aspx">transformed from console dreamer to racing the real thing</a> at a real race track in Europe. And Ordonez managed to do the unthinkable: go from the couch car to the race car, and win."</i></htmltext>
<tokenext>An anonymous reader writes " Back in 2008 , Lucas Ordonez lived what seemed like an ordinary existence .
The 22-year-old Spanish student was an avid motorsports fan , but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing .
Besides , he was already knee-deep in trying to complete a Master of Business Administration ( MBA ) .
But it was Ordonez ' passion for virtual racing , particularly his love of Gran Turismo , that made him stand out from his peers    both off the track and eventually on it .
In just a few months , Ordonez ' life was transformed from console dreamer to racing the real thing at a real race track in Europe .
And Ordonez managed to do the unthinkable : go from the couch car to the race car , and win .
"</tokentext>
<sentencetext>An anonymous reader writes "Back in 2008, Lucas Ordonez lived what seemed like an ordinary existence.
The 22-year-old Spanish student was an avid motorsports fan, but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing.
Besides, he was already knee-deep in trying to complete a Master of Business Administration (MBA).
But it was Ordonez' passion for virtual racing, particularly his love of Gran Turismo, that made him stand out from his peers — both off the track and eventually on it.
In just a few months, Ordonez' life was transformed from console dreamer to racing the real thing at a real race track in Europe.
And Ordonez managed to do the unthinkable: go from the couch car to the race car, and win.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328110</id>
	<title>Re:this means nothing</title>
	<author>adamchou</author>
	<datestamp>1259917980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> Video games have high scores. Simulators are there to provide an environment for evaluation (usually by a very experienced human, not a computer.)</p></div><p>How can you evaluate someone if you don't have a base set of marks to compare them to? Translating how well someone does on certain exercises into numbers is a score and it would definitely be required if the Army wants to separate the men from the boys. Its even more important for training programs if they want to see how their recruits are improving or not.</p></div>
	</htmltext>
<tokenext>Video games have high scores .
Simulators are there to provide an environment for evaluation ( usually by a very experienced human , not a computer .
) How can you evaluate someone if you do n't have a base set of marks to compare them to ?
Translating how well someone does on certain exercises into numbers is a score and it would definitely be required if the Army wants to separate the men from the boys .
Its even more important for training programs if they want to see how their recruits are improving or not .</tokentext>
<sentencetext> Video games have high scores.
Simulators are there to provide an environment for evaluation (usually by a very experienced human, not a computer.
)How can you evaluate someone if you don't have a base set of marks to compare them to?
Translating how well someone does on certain exercises into numbers is a score and it would definitely be required if the Army wants to separate the men from the boys.
Its even more important for training programs if they want to see how their recruits are improving or not.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327578</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326580</id>
	<title>Re:Oh God</title>
	<author>megamerican</author>
	<datestamp>1259954580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Just what we need - more people thinking that since they can play games they can do it in real life. Hide all the Guitar Hero/Rock Band addicts.</p></div><p>Bill Belichick got his job with the Patriots after showing off his skills at bribing the ref in Mutant League Football.</p><p>Now if only it was legal to kill the quarterback and farting was a 5 yard penalty, then I might watch a game again.</p></div>
	</htmltext>
<tokenext>Just what we need - more people thinking that since they can play games they can do it in real life .
Hide all the Guitar Hero/Rock Band addicts.Bill Belichick got his job with the Patriots after showing off his skills at bribing the ref in Mutant League Football.Now if only it was legal to kill the quarterback and farting was a 5 yard penalty , then I might watch a game again .</tokentext>
<sentencetext>Just what we need - more people thinking that since they can play games they can do it in real life.
Hide all the Guitar Hero/Rock Band addicts.Bill Belichick got his job with the Patriots after showing off his skills at bribing the ref in Mutant League Football.Now if only it was legal to kill the quarterback and farting was a 5 yard penalty, then I might watch a game again.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30331522</id>
	<title>We won't buy this lie!!!</title>
	<author>Fuzuli</author>
	<datestamp>1259935560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, sure, play a driving game and you can become a pro race driver. A whole generation of geeks spent ages with leisure suit larry, and what did we get in real life???</p></htmltext>
<tokenext>Yeah , sure , play a driving game and you can become a pro race driver .
A whole generation of geeks spent ages with leisure suit larry , and what did we get in real life ? ?
?</tokentext>
<sentencetext>Yeah, sure, play a driving game and you can become a pro race driver.
A whole generation of geeks spent ages with leisure suit larry, and what did we get in real life??
?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327674</id>
	<title>Re:my son did this...</title>
	<author>elrous0</author>
	<datestamp>1259959140000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>That's very similar to the story of how I was chosen to become a futuristic super-soldier fighting off an alien invasion.</htmltext>
<tokenext>That 's very similar to the story of how I was chosen to become a futuristic super-soldier fighting off an alien invasion .</tokentext>
<sentencetext>That's very similar to the story of how I was chosen to become a futuristic super-soldier fighting off an alien invasion.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326548</id>
	<title>Re:Oh God</title>
	<author>Anonymous</author>
	<datestamp>1259954460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>Just wait 'till the CS fans get out of their parents' basements...</p></htmltext>
<tokenext>Just wait 'till the CS fans get out of their parents ' basements.. .</tokentext>
<sentencetext>Just wait 'till the CS fans get out of their parents' basements...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327664</id>
	<title>Hmm...</title>
	<author>Anonymous</author>
	<datestamp>1259959080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Given my addiction to RPG's, maybe I'll get to kill monsters when I grow up!</p></htmltext>
<tokenext>Given my addiction to RPG 's , maybe I 'll get to kill monsters when I grow up !</tokentext>
<sentencetext>Given my addiction to RPG's, maybe I'll get to kill monsters when I grow up!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327966</id>
	<title>Re:It's different</title>
	<author>GreatDrok</author>
	<datestamp>1259917200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that."</p><p>Indeed.  I'm too old and fat to fit into a real racing car but back when I got my PS2 I had the logitech wheel set up (playing with a joy pad doesn't really do it for me) and ran GT3 on my projection screen.  Got pretty good too.</p><p>A little later, my wife bought me a track day as a birthday present and they took us out in MG-Fs with an instructor to show us the lines.  I already knew how to read the road and so did just fine.  The best driver of the day was awarded on the basis of that session and I won largely because of the time spent in GT.</p><p>It isn't exactly like a real car as you don't have the G-forces but with a big enough screen and force feedback on the wheel it can be quite involving and educational.  I think student drivers should all be put through their paces in a sim before being let out on the road, especially here in New Zealand where kids start driving on the road at 15 (madness) and the standard of driving here is terrible (excessive speed and tailgating resulting in lots and lots of avoidable crashes).  Sessions in a simulator letting them learn to judge the road and conditions as well as throwing hazards at them would definitely help a lot.</p></htmltext>
<tokenext>" Racing is all about knowing the lines and racing techniques , and a video game can definitely teach you that. " Indeed .
I 'm too old and fat to fit into a real racing car but back when I got my PS2 I had the logitech wheel set up ( playing with a joy pad does n't really do it for me ) and ran GT3 on my projection screen .
Got pretty good too.A little later , my wife bought me a track day as a birthday present and they took us out in MG-Fs with an instructor to show us the lines .
I already knew how to read the road and so did just fine .
The best driver of the day was awarded on the basis of that session and I won largely because of the time spent in GT.It is n't exactly like a real car as you do n't have the G-forces but with a big enough screen and force feedback on the wheel it can be quite involving and educational .
I think student drivers should all be put through their paces in a sim before being let out on the road , especially here in New Zealand where kids start driving on the road at 15 ( madness ) and the standard of driving here is terrible ( excessive speed and tailgating resulting in lots and lots of avoidable crashes ) .
Sessions in a simulator letting them learn to judge the road and conditions as well as throwing hazards at them would definitely help a lot .</tokentext>
<sentencetext>"Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that."Indeed.
I'm too old and fat to fit into a real racing car but back when I got my PS2 I had the logitech wheel set up (playing with a joy pad doesn't really do it for me) and ran GT3 on my projection screen.
Got pretty good too.A little later, my wife bought me a track day as a birthday present and they took us out in MG-Fs with an instructor to show us the lines.
I already knew how to read the road and so did just fine.
The best driver of the day was awarded on the basis of that session and I won largely because of the time spent in GT.It isn't exactly like a real car as you don't have the G-forces but with a big enough screen and force feedback on the wheel it can be quite involving and educational.
I think student drivers should all be put through their paces in a sim before being let out on the road, especially here in New Zealand where kids start driving on the road at 15 (madness) and the standard of driving here is terrible (excessive speed and tailgating resulting in lots and lots of avoidable crashes).
Sessions in a simulator letting them learn to judge the road and conditions as well as throwing hazards at them would definitely help a lot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326612</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30332508</id>
	<title>Re:Nothing unique to Gran Turismo</title>
	<author>khchung</author>
	<datestamp>1259946660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>cars will be incapable of going airborne.</p> </div><p>I don't know which GT version you played, but I remember quite well that in GT4, there is a course (maybe Seattle or SF?) that has a downhill portion with step-like contour, and the car definitely went airborne between the steps.  I remember very well that once that happened, before the car hit the ground again, the steering wheel has completely no effect.</p><p>Can't say about the other aspects though.</p></div>
	</htmltext>
<tokenext>cars will be incapable of going airborne .
I do n't know which GT version you played , but I remember quite well that in GT4 , there is a course ( maybe Seattle or SF ?
) that has a downhill portion with step-like contour , and the car definitely went airborne between the steps .
I remember very well that once that happened , before the car hit the ground again , the steering wheel has completely no effect.Ca n't say about the other aspects though .</tokentext>
<sentencetext>cars will be incapable of going airborne.
I don't know which GT version you played, but I remember quite well that in GT4, there is a course (maybe Seattle or SF?
) that has a downhill portion with step-like contour, and the car definitely went airborne between the steps.
I remember very well that once that happened, before the car hit the ground again, the steering wheel has completely no effect.Can't say about the other aspects though.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326768</id>
	<title>Re:Oh God</title>
	<author>mister\_playboy</author>
	<datestamp>1259955180000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Why not?  They use flight simulators to train pilots.  This is the same basic idea.  There is no question learning course layouts via GT would be very helpful if you were placed on the physical track you've lapped many times virtually. I've tackled the virtual <a href="http://en.wikipedia.org/wiki/Nurburgring" title="wikipedia.org">N&#252;rburgring</a> [wikipedia.org] enough times that I would be able to put in decent hot laps on a first visit much quicker than someone who didn't have much experience on the track layout from a video game and had to tread more carefully.</p><p>The main thing is to build up the physical stamina you need for whatever level you race at.  Most people could never handle Formula 1, but they could probably handle a 2-liter touring car.</p></htmltext>
<tokenext>Why not ?
They use flight simulators to train pilots .
This is the same basic idea .
There is no question learning course layouts via GT would be very helpful if you were placed on the physical track you 've lapped many times virtually .
I 've tackled the virtual N   rburgring [ wikipedia.org ] enough times that I would be able to put in decent hot laps on a first visit much quicker than someone who did n't have much experience on the track layout from a video game and had to tread more carefully.The main thing is to build up the physical stamina you need for whatever level you race at .
Most people could never handle Formula 1 , but they could probably handle a 2-liter touring car .</tokentext>
<sentencetext>Why not?
They use flight simulators to train pilots.
This is the same basic idea.
There is no question learning course layouts via GT would be very helpful if you were placed on the physical track you've lapped many times virtually.
I've tackled the virtual Nürburgring [wikipedia.org] enough times that I would be able to put in decent hot laps on a first visit much quicker than someone who didn't have much experience on the track layout from a video game and had to tread more carefully.The main thing is to build up the physical stamina you need for whatever level you race at.
Most people could never handle Formula 1, but they could probably handle a 2-liter touring car.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30331546</id>
	<title>Re:Looks like a fit guy to me</title>
	<author>Fuzuli</author>
	<datestamp>1259935740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Best signature ever mate!! I'll even pretend that I did not read the MBA and intelligent thing...</p></htmltext>
<tokenext>Best signature ever mate ! !
I 'll even pretend that I did not read the MBA and intelligent thing.. .</tokentext>
<sentencetext>Best signature ever mate!!
I'll even pretend that I did not read the MBA and intelligent thing...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327814</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326552</id>
	<title>Re:Oh God</title>
	<author>EkriirkE</author>
	<datestamp>1259954460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><a href="http://dontworrysir.ytmnd.com/" title="ytmnd.com">Don't worry Sir,  I'm from the internet!</a> [ytmnd.com]</htmltext>
<tokenext>Do n't worry Sir , I 'm from the internet !
[ ytmnd.com ]</tokentext>
<sentencetext>Don't worry Sir,  I'm from the internet!
[ytmnd.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30332566</id>
	<title>I dont get it</title>
	<author>Anonymous</author>
	<datestamp>1259947500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why some are people actually dogging this story? I think that's good for him and more power to him for it. Hell, if some poeple get that inspired, then wouldn't anyone want that to happen to them as well - to follow their dreams to the point that they actually achieve it?</p></htmltext>
<tokenext>Why some are people actually dogging this story ?
I think that 's good for him and more power to him for it .
Hell , if some poeple get that inspired , then would n't anyone want that to happen to them as well - to follow their dreams to the point that they actually achieve it ?</tokentext>
<sentencetext>Why some are people actually dogging this story?
I think that's good for him and more power to him for it.
Hell, if some poeple get that inspired, then wouldn't anyone want that to happen to them as well - to follow their dreams to the point that they actually achieve it?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327190</id>
	<title>Re:It's different</title>
	<author>Anonymous</author>
	<datestamp>1259956920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>Gran Turismo is actually quite a good simulator. It might not be quite as accurate as the simulators Ferrari and McLaren use to keep their F1 drivers in form, but it really doesn't have to be. With the use of a force-feedback steering wheel, you can get very close to experiencing the real performance of a huge selection of cars in GT.

The biggest difference, to me, between GT and actual racing is the level of exertion required. I get physically tired on track before I get mentally exhausted, but in GT4 I don't have to strain against cornering, braking, and acceleration force.</htmltext>
<tokenext>Gran Turismo is actually quite a good simulator .
It might not be quite as accurate as the simulators Ferrari and McLaren use to keep their F1 drivers in form , but it really does n't have to be .
With the use of a force-feedback steering wheel , you can get very close to experiencing the real performance of a huge selection of cars in GT .
The biggest difference , to me , between GT and actual racing is the level of exertion required .
I get physically tired on track before I get mentally exhausted , but in GT4 I do n't have to strain against cornering , braking , and acceleration force .</tokentext>
<sentencetext>Gran Turismo is actually quite a good simulator.
It might not be quite as accurate as the simulators Ferrari and McLaren use to keep their F1 drivers in form, but it really doesn't have to be.
With the use of a force-feedback steering wheel, you can get very close to experiencing the real performance of a huge selection of cars in GT.
The biggest difference, to me, between GT and actual racing is the level of exertion required.
I get physically tired on track before I get mentally exhausted, but in GT4 I don't have to strain against cornering, braking, and acceleration force.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327814</id>
	<title>Looks like a fit guy to me</title>
	<author>devleopard</author>
	<datestamp>1259959800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Racing is very physically demanding.</p><p>So if you're 275 pounds and keep a bag of Doritos next to your PS3, probably *not* gonna go pro.</p><p>Also, he was pursuing an MBA. So he's pretty intelligent, and knows how to accomplish something. So if your PS3 is in a room in your parents' house, or if you go home and get your game on when your manager at McDonald's tells you it's okay to leave, you're probably not going pro either.</p></htmltext>
<tokenext>Racing is very physically demanding.So if you 're 275 pounds and keep a bag of Doritos next to your PS3 , probably * not * gon na go pro.Also , he was pursuing an MBA .
So he 's pretty intelligent , and knows how to accomplish something .
So if your PS3 is in a room in your parents ' house , or if you go home and get your game on when your manager at McDonald 's tells you it 's okay to leave , you 're probably not going pro either .</tokentext>
<sentencetext>Racing is very physically demanding.So if you're 275 pounds and keep a bag of Doritos next to your PS3, probably *not* gonna go pro.Also, he was pursuing an MBA.
So he's pretty intelligent, and knows how to accomplish something.
So if your PS3 is in a room in your parents' house, or if you go home and get your game on when your manager at McDonald's tells you it's okay to leave, you're probably not going pro either.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327344</id>
	<title>mod do2wn</title>
	<author>Anonymous</author>
	<datestamp>1259957700000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>bought the farm.... knows fOr sure what wa5 at the same</htmltext>
<tokenext>bought the farm.... knows fOr sure what wa5 at the same</tokentext>
<sentencetext>bought the farm.... knows fOr sure what wa5 at the same</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327804</id>
	<title>Re:Oh God</title>
	<author>turbidostato</author>
	<datestamp>1259959740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"GT 4/5 with a good screen and good wheel/pedals is not a game. It is a simulator as high or higher quality than what is available for military training."</p><p>Uh! that must explain why militars expend quite a lot of money on simulators instead of just grabbing a copy of GT... oh, wait!</p><p>"Many/most of the skills in GT are directly transferable to the race track."</p><p>Idiomatick can attest that since all his race track skills come from playing GT... and all we know how many times his hard earned abilities allowed him to rise to the podium... oh, wait (again)!</p></htmltext>
<tokenext>" GT 4/5 with a good screen and good wheel/pedals is not a game .
It is a simulator as high or higher quality than what is available for military training. " Uh !
that must explain why militars expend quite a lot of money on simulators instead of just grabbing a copy of GT... oh , wait !
" Many/most of the skills in GT are directly transferable to the race track .
" Idiomatick can attest that since all his race track skills come from playing GT... and all we know how many times his hard earned abilities allowed him to rise to the podium... oh , wait ( again ) !</tokentext>
<sentencetext>"GT 4/5 with a good screen and good wheel/pedals is not a game.
It is a simulator as high or higher quality than what is available for military training."Uh!
that must explain why militars expend quite a lot of money on simulators instead of just grabbing a copy of GT... oh, wait!
"Many/most of the skills in GT are directly transferable to the race track.
"Idiomatick can attest that since all his race track skills come from playing GT... and all we know how many times his hard earned abilities allowed him to rise to the podium... oh, wait (again)!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326878</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327616</id>
	<title>Some skills can transfer</title>
	<author>Temujin\_12</author>
	<datestamp>1259958900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It is important to note that the skills (ie: muscle memory) involved in gaming are different from real life. Getting good at Guitar hero just means you have the skill for strumming/timing along with pressing 4 buttons. The muscle memory and training to go from 4 buttons to a real guitar is very different.</p><p>That said, some skills can transfer (especially conceptual skills). For instance, last winter I was trying to get up an icy hill that curves. Halfway up the car in front of me stalled and veered off to the side. Meanwhile another car started coming down the hill in the other lane. I turned away to avoid the car that stalled in front of me but that swung the rear of my car towards him. Without thinking, I immediately turned the other direction to control the back end of my car so that it avoided the stalled car while also avoided the car coming the other direction. I managed to control it enough to miss both of them while still making it up the hill.</p><p>This was the first time I ever had to control a skid like this and the only other related experience I've had with this is controlling skids in racing games.</p><p>Now, I don't think that this skill means I can now power slide through corners, but some portion of that skill has transferred.</p></htmltext>
<tokenext>It is important to note that the skills ( ie : muscle memory ) involved in gaming are different from real life .
Getting good at Guitar hero just means you have the skill for strumming/timing along with pressing 4 buttons .
The muscle memory and training to go from 4 buttons to a real guitar is very different.That said , some skills can transfer ( especially conceptual skills ) .
For instance , last winter I was trying to get up an icy hill that curves .
Halfway up the car in front of me stalled and veered off to the side .
Meanwhile another car started coming down the hill in the other lane .
I turned away to avoid the car that stalled in front of me but that swung the rear of my car towards him .
Without thinking , I immediately turned the other direction to control the back end of my car so that it avoided the stalled car while also avoided the car coming the other direction .
I managed to control it enough to miss both of them while still making it up the hill.This was the first time I ever had to control a skid like this and the only other related experience I 've had with this is controlling skids in racing games.Now , I do n't think that this skill means I can now power slide through corners , but some portion of that skill has transferred .</tokentext>
<sentencetext>It is important to note that the skills (ie: muscle memory) involved in gaming are different from real life.
Getting good at Guitar hero just means you have the skill for strumming/timing along with pressing 4 buttons.
The muscle memory and training to go from 4 buttons to a real guitar is very different.That said, some skills can transfer (especially conceptual skills).
For instance, last winter I was trying to get up an icy hill that curves.
Halfway up the car in front of me stalled and veered off to the side.
Meanwhile another car started coming down the hill in the other lane.
I turned away to avoid the car that stalled in front of me but that swung the rear of my car towards him.
Without thinking, I immediately turned the other direction to control the back end of my car so that it avoided the stalled car while also avoided the car coming the other direction.
I managed to control it enough to miss both of them while still making it up the hill.This was the first time I ever had to control a skid like this and the only other related experience I've had with this is controlling skids in racing games.Now, I don't think that this skill means I can now power slide through corners, but some portion of that skill has transferred.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327206</id>
	<title>Re:It's different</title>
	<author>parcel</author>
	<datestamp>1259957040000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Driving a car in a videogame and driving a car in real life are very different, but the actual *racing* part is pretty similar. Controlling the car is important, but it's not what wins races. Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.</p></div><p>I think, at least to an extent, it helps with actual driving too.  I've sunk at least a hundred hours into every GT game since GT1 (before I even had a learner's permit).  On three occasions I've had to make emergency reactions while driving in real life where - I don't know quite how to put it into words - everything just felt smooth and practiced.</p><p>Two things especially, scaling reaction to speed of travel and turning into a fishtail, are things that I think feel natural from all the time in GT.  I just fortunately haven't had many "practice" opportunities in real life, so I figure I must have learned from the games.</p><p>I use a wheel &amp; pedals instead of a controller, too, which maybe helps the simulation value.</p></div>
	</htmltext>
<tokenext>Driving a car in a videogame and driving a car in real life are very different , but the actual * racing * part is pretty similar .
Controlling the car is important , but it 's not what wins races .
Racing is all about knowing the lines and racing techniques , and a video game can definitely teach you that.I think , at least to an extent , it helps with actual driving too .
I 've sunk at least a hundred hours into every GT game since GT1 ( before I even had a learner 's permit ) .
On three occasions I 've had to make emergency reactions while driving in real life where - I do n't know quite how to put it into words - everything just felt smooth and practiced.Two things especially , scaling reaction to speed of travel and turning into a fishtail , are things that I think feel natural from all the time in GT .
I just fortunately have n't had many " practice " opportunities in real life , so I figure I must have learned from the games.I use a wheel &amp; pedals instead of a controller , too , which maybe helps the simulation value .</tokentext>
<sentencetext>Driving a car in a videogame and driving a car in real life are very different, but the actual *racing* part is pretty similar.
Controlling the car is important, but it's not what wins races.
Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.I think, at least to an extent, it helps with actual driving too.
I've sunk at least a hundred hours into every GT game since GT1 (before I even had a learner's permit).
On three occasions I've had to make emergency reactions while driving in real life where - I don't know quite how to put it into words - everything just felt smooth and practiced.Two things especially, scaling reaction to speed of travel and turning into a fishtail, are things that I think feel natural from all the time in GT.
I just fortunately haven't had many "practice" opportunities in real life, so I figure I must have learned from the games.I use a wheel &amp; pedals instead of a controller, too, which maybe helps the simulation value.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326612</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30330596</id>
	<title>Re:Hmmm</title>
	<author>^\_^x</author>
	<datestamp>1259929200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>He could not do it himself, as he's not a pro racer. I believe he later got someone who was, and found the same thing that most such comparisons do - that the GT time was a little bit faster than the real one because push it as you may, you don't want to die in a real car.</p><p>He actually once wrote a glowing review for the Sunday Times. They've taken it down, but this forum post mirrors it:<br><a href="http://tsikot.yehey.com/forums/showthread.php?s=f010e07b0f76cff17028b036c7e7d519&amp;t=21445" title="yehey.com" rel="nofollow">http://tsikot.yehey.com/forums/showthread.php?s=f010e07b0f76cff17028b036c7e7d519&amp;t=21445</a> [yehey.com]</p></htmltext>
<tokenext>He could not do it himself , as he 's not a pro racer .
I believe he later got someone who was , and found the same thing that most such comparisons do - that the GT time was a little bit faster than the real one because push it as you may , you do n't want to die in a real car.He actually once wrote a glowing review for the Sunday Times .
They 've taken it down , but this forum post mirrors it : http : //tsikot.yehey.com/forums/showthread.php ? s = f010e07b0f76cff17028b036c7e7d519&amp;t = 21445 [ yehey.com ]</tokentext>
<sentencetext>He could not do it himself, as he's not a pro racer.
I believe he later got someone who was, and found the same thing that most such comparisons do - that the GT time was a little bit faster than the real one because push it as you may, you don't want to die in a real car.He actually once wrote a glowing review for the Sunday Times.
They've taken it down, but this forum post mirrors it:http://tsikot.yehey.com/forums/showthread.php?s=f010e07b0f76cff17028b036c7e7d519&amp;t=21445 [yehey.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327666</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30329508</id>
	<title>Re:Some skills can transfer</title>
	<author>Nicolay77</author>
	<datestamp>1259924040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do you play with a gamepad or with a steering wheel with pedals and stick?</p></htmltext>
<tokenext>Do you play with a gamepad or with a steering wheel with pedals and stick ?</tokentext>
<sentencetext>Do you play with a gamepad or with a steering wheel with pedals and stick?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327616</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327574</id>
	<title>Re:my son did this...</title>
	<author>Anonymous</author>
	<datestamp>1259958720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>As he tells it, he was in there a long time -- much longer than the recruits ahead of him had been. When he came out, the room was full of people, including officers, who were all staring at him.<br>He asked, "What's everybody looking at?<br>Someone replied, "The Buggers, son... you just wiped out the Buggers."</p></div></div>
	</htmltext>
<tokenext>As he tells it , he was in there a long time -- much longer than the recruits ahead of him had been .
When he came out , the room was full of people , including officers , who were all staring at him.He asked , " What 's everybody looking at ? Someone replied , " The Buggers , son... you just wiped out the Buggers .
"</tokentext>
<sentencetext>As he tells it, he was in there a long time -- much longer than the recruits ahead of him had been.
When he came out, the room was full of people, including officers, who were all staring at him.He asked, "What's everybody looking at?Someone replied, "The Buggers, son... you just wiped out the Buggers.
"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30330378</id>
	<title>Re:Nothing unique to Gran Turismo</title>
	<author>^\_^x</author>
	<datestamp>1259927880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have Forza 3 and GT5P at home. I can't take Forza's physics seriously as long as grass bogs you down like wet clay, slowing you faster than your own brakes could - and orange paint seems to have a similar, maybe even more pronounced effect. Grass stopped being a mystery substance in GT4.</p><p>I also have to wonder why I can take a car like an Exige or an R32 and just nail the handbrake once the guideline turns red, then drift all the way around a corner when I'm using a controller to drive. Any other sim would kick my ass without mercy if I tried that, and I make no claims to having that level of skill. I have all assists but ABS off, and damage modelling all the way up.</p><p>I found suspension tuning in GT to be pretty good, if a bit too technical for non-mechanics. In F3 I've yet to actually notice a difference from suspension upgrades and stiffening, but since it's affordable, I still do it.</p><p>The aerodynamics I've seen in Forza so far seem to boil down to a direct traction increase at all speeds - I won a tuned Viper with a huge spoiler, but the way the tires stick to the road, even from a standstill, you'd think it was pushing 100hp/ft-lbs. In Gran Turismo you can actually face the dilemma of braking and losing downforce vs keeping speed and downforce up as you round a corner. It'll even model the wind sound and doppler effect from a spectator's perspective.</p><p>I have screenshots I took from playing GT4 where my cars are a good 5-10 feet in the air, so they will go airborne - they just won't be doing barrel rolls. They don't fly several feet above the track as they sometimes do in F3. You can still run into the situation where you're hard on the throttle, fly over a ripple in the road, and spin the wheels so they burn out when you land and skew you to one side.</p><p>The damage model GT demonstrated looks about as good as the one that shipped with Forza 3 - which is basically the same as TOCA 3 - big chunks of the body, and a few key components have overall hit points, and look gradually more damaged as they lose HP. If you gently grind your front bumper on someone's rear for a minute, your whole hood will look scuffed up and crunched in as if you'd tried to take a shortcut under a semi trailer. In GT5's damage amounts to a few big cosmetic zones, and a few key components, then it will be on par with Forza 3 (and admittedly, 1, as long as sneezing doesn't trash your alignment.)</p><p>I also wonder about F3's AI as it seems really rubber banded. In many races I'll blow by every one in the first lap, and then run another 5 laps with them 20m behind me, even if I do better or worse than the first lap. I do however MUCH prefer it to GT's now slightly enhanced slotcar AI that will take its line whether you're in the way or not. You can leave them way behind and lap them, but they have the self-preservation instinct of a bowling ball.</p><p>When it's all said and done, I think Forza 3 is much more fun. It has much more to offer as a game, where as you said, GT is an encyclopedia; GTPSP is so sterile it doesn't even feel like a game. F3 is also far better at giving you a grey area between being in and out of control. For realism, I'd say it's fighting with Need for Speed: Shift, not Gran Turismo 5, and NFS seems to be winning as far as I've played.</p></htmltext>
<tokenext>I have Forza 3 and GT5P at home .
I ca n't take Forza 's physics seriously as long as grass bogs you down like wet clay , slowing you faster than your own brakes could - and orange paint seems to have a similar , maybe even more pronounced effect .
Grass stopped being a mystery substance in GT4.I also have to wonder why I can take a car like an Exige or an R32 and just nail the handbrake once the guideline turns red , then drift all the way around a corner when I 'm using a controller to drive .
Any other sim would kick my ass without mercy if I tried that , and I make no claims to having that level of skill .
I have all assists but ABS off , and damage modelling all the way up.I found suspension tuning in GT to be pretty good , if a bit too technical for non-mechanics .
In F3 I 've yet to actually notice a difference from suspension upgrades and stiffening , but since it 's affordable , I still do it.The aerodynamics I 've seen in Forza so far seem to boil down to a direct traction increase at all speeds - I won a tuned Viper with a huge spoiler , but the way the tires stick to the road , even from a standstill , you 'd think it was pushing 100hp/ft-lbs .
In Gran Turismo you can actually face the dilemma of braking and losing downforce vs keeping speed and downforce up as you round a corner .
It 'll even model the wind sound and doppler effect from a spectator 's perspective.I have screenshots I took from playing GT4 where my cars are a good 5-10 feet in the air , so they will go airborne - they just wo n't be doing barrel rolls .
They do n't fly several feet above the track as they sometimes do in F3 .
You can still run into the situation where you 're hard on the throttle , fly over a ripple in the road , and spin the wheels so they burn out when you land and skew you to one side.The damage model GT demonstrated looks about as good as the one that shipped with Forza 3 - which is basically the same as TOCA 3 - big chunks of the body , and a few key components have overall hit points , and look gradually more damaged as they lose HP .
If you gently grind your front bumper on someone 's rear for a minute , your whole hood will look scuffed up and crunched in as if you 'd tried to take a shortcut under a semi trailer .
In GT5 's damage amounts to a few big cosmetic zones , and a few key components , then it will be on par with Forza 3 ( and admittedly , 1 , as long as sneezing does n't trash your alignment .
) I also wonder about F3 's AI as it seems really rubber banded .
In many races I 'll blow by every one in the first lap , and then run another 5 laps with them 20m behind me , even if I do better or worse than the first lap .
I do however MUCH prefer it to GT 's now slightly enhanced slotcar AI that will take its line whether you 're in the way or not .
You can leave them way behind and lap them , but they have the self-preservation instinct of a bowling ball.When it 's all said and done , I think Forza 3 is much more fun .
It has much more to offer as a game , where as you said , GT is an encyclopedia ; GTPSP is so sterile it does n't even feel like a game .
F3 is also far better at giving you a grey area between being in and out of control .
For realism , I 'd say it 's fighting with Need for Speed : Shift , not Gran Turismo 5 , and NFS seems to be winning as far as I 've played .</tokentext>
<sentencetext>I have Forza 3 and GT5P at home.
I can't take Forza's physics seriously as long as grass bogs you down like wet clay, slowing you faster than your own brakes could - and orange paint seems to have a similar, maybe even more pronounced effect.
Grass stopped being a mystery substance in GT4.I also have to wonder why I can take a car like an Exige or an R32 and just nail the handbrake once the guideline turns red, then drift all the way around a corner when I'm using a controller to drive.
Any other sim would kick my ass without mercy if I tried that, and I make no claims to having that level of skill.
I have all assists but ABS off, and damage modelling all the way up.I found suspension tuning in GT to be pretty good, if a bit too technical for non-mechanics.
In F3 I've yet to actually notice a difference from suspension upgrades and stiffening, but since it's affordable, I still do it.The aerodynamics I've seen in Forza so far seem to boil down to a direct traction increase at all speeds - I won a tuned Viper with a huge spoiler, but the way the tires stick to the road, even from a standstill, you'd think it was pushing 100hp/ft-lbs.
In Gran Turismo you can actually face the dilemma of braking and losing downforce vs keeping speed and downforce up as you round a corner.
It'll even model the wind sound and doppler effect from a spectator's perspective.I have screenshots I took from playing GT4 where my cars are a good 5-10 feet in the air, so they will go airborne - they just won't be doing barrel rolls.
They don't fly several feet above the track as they sometimes do in F3.
You can still run into the situation where you're hard on the throttle, fly over a ripple in the road, and spin the wheels so they burn out when you land and skew you to one side.The damage model GT demonstrated looks about as good as the one that shipped with Forza 3 - which is basically the same as TOCA 3 - big chunks of the body, and a few key components have overall hit points, and look gradually more damaged as they lose HP.
If you gently grind your front bumper on someone's rear for a minute, your whole hood will look scuffed up and crunched in as if you'd tried to take a shortcut under a semi trailer.
In GT5's damage amounts to a few big cosmetic zones, and a few key components, then it will be on par with Forza 3 (and admittedly, 1, as long as sneezing doesn't trash your alignment.
)I also wonder about F3's AI as it seems really rubber banded.
In many races I'll blow by every one in the first lap, and then run another 5 laps with them 20m behind me, even if I do better or worse than the first lap.
I do however MUCH prefer it to GT's now slightly enhanced slotcar AI that will take its line whether you're in the way or not.
You can leave them way behind and lap them, but they have the self-preservation instinct of a bowling ball.When it's all said and done, I think Forza 3 is much more fun.
It has much more to offer as a game, where as you said, GT is an encyclopedia; GTPSP is so sterile it doesn't even feel like a game.
F3 is also far better at giving you a grey area between being in and out of control.
For realism, I'd say it's fighting with Need for Speed: Shift, not Gran Turismo 5, and NFS seems to be winning as far as I've played.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30332874</id>
	<title>Great story. Fake news.</title>
	<author>v(*\_*)vvvv</author>
	<datestamp>1259951100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seriously people.</p><p><b>How many young aspiring racing drivers haven't played Grand Turismo?</b></p><p>Great story, but this isn't <i>news</i>.</p></htmltext>
<tokenext>Seriously people.How many young aspiring racing drivers have n't played Grand Turismo ? Great story , but this is n't news .</tokentext>
<sentencetext>Seriously people.How many young aspiring racing drivers haven't played Grand Turismo?Great story, but this isn't news.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326892</id>
	<title>Re:Oh God</title>
	<author>MattGWU</author>
	<datestamp>1259955840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Second Life architects!</p><p>"The winning design was eventually built in Chicago.  The 200x400 meter building was 32 meters tall, had three levels, no windows (a bold choice!), no visible internal load-bearing structure, and no stairs because winning architect HeyBaby4U Lauterbrunnen decided 'they take up too many prims, and really, you just fly up anyway, so who cares?'  A rotating 10x10x10 cube, which glows day and night while hovering over the building announced to the world that 'VIP Strip Club and Mall and Escort Service' is open for business!  Space is available to rent for sixteen cents a day."</p><p>Guess racing is easier to pick up from a game, especially one with good physics (and, one would hope, good damage modeling!)  I've designed a nice looking building or two for SL, and mine even had plausible-looking (looking!) load-bearing structure for the big open parts everybody seems so fond of (camera angles and the fact that the average avatar is about seven and a half feet tall have interesting effects on pragmatic architecture in SL), but never a self-congratulatory 'you know? I could do this for REAL!' moment!</p><p>Works the other way, though: I know real architects and jewelery designers who create products in the game.</p><p>Oh, also made a 430-some prim replica of an Audi R10 three years ago (before sculpted prims, I hasten to add), but never scripted it to drive, so no Le Mans for me, sadly<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>Second Life architects !
" The winning design was eventually built in Chicago .
The 200x400 meter building was 32 meters tall , had three levels , no windows ( a bold choice !
) , no visible internal load-bearing structure , and no stairs because winning architect HeyBaby4U Lauterbrunnen decided 'they take up too many prims , and really , you just fly up anyway , so who cares ?
' A rotating 10x10x10 cube , which glows day and night while hovering over the building announced to the world that 'VIP Strip Club and Mall and Escort Service ' is open for business !
Space is available to rent for sixteen cents a day .
" Guess racing is easier to pick up from a game , especially one with good physics ( and , one would hope , good damage modeling !
) I 've designed a nice looking building or two for SL , and mine even had plausible-looking ( looking !
) load-bearing structure for the big open parts everybody seems so fond of ( camera angles and the fact that the average avatar is about seven and a half feet tall have interesting effects on pragmatic architecture in SL ) , but never a self-congratulatory 'you know ?
I could do this for REAL !
' moment ! Works the other way , though : I know real architects and jewelery designers who create products in the game.Oh , also made a 430-some prim replica of an Audi R10 three years ago ( before sculpted prims , I hasten to add ) , but never scripted it to drive , so no Le Mans for me , sadly : (</tokentext>
<sentencetext>Second Life architects!
"The winning design was eventually built in Chicago.
The 200x400 meter building was 32 meters tall, had three levels, no windows (a bold choice!
), no visible internal load-bearing structure, and no stairs because winning architect HeyBaby4U Lauterbrunnen decided 'they take up too many prims, and really, you just fly up anyway, so who cares?
'  A rotating 10x10x10 cube, which glows day and night while hovering over the building announced to the world that 'VIP Strip Club and Mall and Escort Service' is open for business!
Space is available to rent for sixteen cents a day.
"Guess racing is easier to pick up from a game, especially one with good physics (and, one would hope, good damage modeling!
)  I've designed a nice looking building or two for SL, and mine even had plausible-looking (looking!
) load-bearing structure for the big open parts everybody seems so fond of (camera angles and the fact that the average avatar is about seven and a half feet tall have interesting effects on pragmatic architecture in SL), but never a self-congratulatory 'you know?
I could do this for REAL!
' moment!Works the other way, though: I know real architects and jewelery designers who create products in the game.Oh, also made a 430-some prim replica of an Audi R10 three years ago (before sculpted prims, I hasten to add), but never scripted it to drive, so no Le Mans for me, sadly :(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30330108</id>
	<title>Re:my son did this...</title>
	<author>DerekLyons</author>
	<datestamp>1259926560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Beating the high score isn't all that impressive really - it's a testing for aptitude, not for ability.  As such, the simulator scores average pretty abysmal.<br>
&nbsp; <br>Heck, my average grades in my Navy training were around 99.90...  Then I got to the Fleet and found out how little high scores in school had to do with the real world of operations.</p></htmltext>
<tokenext>Beating the high score is n't all that impressive really - it 's a testing for aptitude , not for ability .
As such , the simulator scores average pretty abysmal .
  Heck , my average grades in my Navy training were around 99.90... Then I got to the Fleet and found out how little high scores in school had to do with the real world of operations .</tokentext>
<sentencetext>Beating the high score isn't all that impressive really - it's a testing for aptitude, not for ability.
As such, the simulator scores average pretty abysmal.
  Heck, my average grades in my Navy training were around 99.90...  Then I got to the Fleet and found out how little high scores in school had to do with the real world of operations.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328062</id>
	<title>Nothing unique to Gran Turismo</title>
	<author>MaWeiTao</author>
	<datestamp>1259917740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I realize Sony loves gushing over Gran Turismo's purported realism, especially considering how long it's taking to get the game to market. But pretty much any good racing game will produce the same results. I recall reading a few years back about how Formula 1 drivers would sometimes play some F1 game, I forget which one, to better familiarize themselves with the courses.</p><p>And for a game trumpeted as the "real" driving simulator it's quite a number of quirks in it's physics engine. Well, judging from GT5 Prologue which fundamentally feels like the previous games in the series. And based on gameplay videos GT5 doesn't look like it will be all that different. This means collisions will still be poorly handled, cars will be incapable of going airborne. Suspension and handling never felt all that convincing either. In professional mode, with all the assists turned off it's always felt like the cars are all driving around on winter tires. And then to compensate for the quirks they have to do things like add these obnoxious time penalties.</p><p>I had the opportunity to play Forza 3 recently and found that game to provide a far more fulfilling and convincing driving experience. But the game I've played in recent years that I've found to be most true to life is Live for Speed. Those guys have even managed to account for tire flex, which is really cool. The things that hurt that game are the lack of real, compelling cars and the somewhat outdated graphics. Nevertheless, if I were going to recommend a game that would provide the most authentic driving experience, that would be the one.</p><p>GT5 certainly does have the nicest graphics, and the largest lineup of cars. Although there are some very glaring omissions like Porsche. It's inexcusable that other developers can manage to get Porsches in their game but a developer with the weight of Sony behind them is incapable of doing the same.</p><p>I have no patience whatsoever for arcade racers so GT5 still appeals to me from that standpoint. Unfortunately, I suspect the bulk of the time was spent rendering the several dozen Daihatsu's in painstaking detail as opposed to making real improvements to the physics engine. Even vehicle damage seems to consist of nothing more than bumpers falling off and doors unrealistically flying open. But unfortunately I don't think the payoff is going to justify the excessive amount of time spent developing the game. It would probably make more sense to tout the game as an automotive encyclopedia.</p><p>Ultimately, I don't doubt at all that any good, realistic game provides some level of benefit in the real world. I would definitely exclude most of EA's racing games from that list. And this isn't a guarantee at all. There's a lot that requires experience in a real car. And there are plenty of kids out there for whom driving games have been no help at all.</p></htmltext>
<tokenext>I realize Sony loves gushing over Gran Turismo 's purported realism , especially considering how long it 's taking to get the game to market .
But pretty much any good racing game will produce the same results .
I recall reading a few years back about how Formula 1 drivers would sometimes play some F1 game , I forget which one , to better familiarize themselves with the courses.And for a game trumpeted as the " real " driving simulator it 's quite a number of quirks in it 's physics engine .
Well , judging from GT5 Prologue which fundamentally feels like the previous games in the series .
And based on gameplay videos GT5 does n't look like it will be all that different .
This means collisions will still be poorly handled , cars will be incapable of going airborne .
Suspension and handling never felt all that convincing either .
In professional mode , with all the assists turned off it 's always felt like the cars are all driving around on winter tires .
And then to compensate for the quirks they have to do things like add these obnoxious time penalties.I had the opportunity to play Forza 3 recently and found that game to provide a far more fulfilling and convincing driving experience .
But the game I 've played in recent years that I 've found to be most true to life is Live for Speed .
Those guys have even managed to account for tire flex , which is really cool .
The things that hurt that game are the lack of real , compelling cars and the somewhat outdated graphics .
Nevertheless , if I were going to recommend a game that would provide the most authentic driving experience , that would be the one.GT5 certainly does have the nicest graphics , and the largest lineup of cars .
Although there are some very glaring omissions like Porsche .
It 's inexcusable that other developers can manage to get Porsches in their game but a developer with the weight of Sony behind them is incapable of doing the same.I have no patience whatsoever for arcade racers so GT5 still appeals to me from that standpoint .
Unfortunately , I suspect the bulk of the time was spent rendering the several dozen Daihatsu 's in painstaking detail as opposed to making real improvements to the physics engine .
Even vehicle damage seems to consist of nothing more than bumpers falling off and doors unrealistically flying open .
But unfortunately I do n't think the payoff is going to justify the excessive amount of time spent developing the game .
It would probably make more sense to tout the game as an automotive encyclopedia.Ultimately , I do n't doubt at all that any good , realistic game provides some level of benefit in the real world .
I would definitely exclude most of EA 's racing games from that list .
And this is n't a guarantee at all .
There 's a lot that requires experience in a real car .
And there are plenty of kids out there for whom driving games have been no help at all .</tokentext>
<sentencetext>I realize Sony loves gushing over Gran Turismo's purported realism, especially considering how long it's taking to get the game to market.
But pretty much any good racing game will produce the same results.
I recall reading a few years back about how Formula 1 drivers would sometimes play some F1 game, I forget which one, to better familiarize themselves with the courses.And for a game trumpeted as the "real" driving simulator it's quite a number of quirks in it's physics engine.
Well, judging from GT5 Prologue which fundamentally feels like the previous games in the series.
And based on gameplay videos GT5 doesn't look like it will be all that different.
This means collisions will still be poorly handled, cars will be incapable of going airborne.
Suspension and handling never felt all that convincing either.
In professional mode, with all the assists turned off it's always felt like the cars are all driving around on winter tires.
And then to compensate for the quirks they have to do things like add these obnoxious time penalties.I had the opportunity to play Forza 3 recently and found that game to provide a far more fulfilling and convincing driving experience.
But the game I've played in recent years that I've found to be most true to life is Live for Speed.
Those guys have even managed to account for tire flex, which is really cool.
The things that hurt that game are the lack of real, compelling cars and the somewhat outdated graphics.
Nevertheless, if I were going to recommend a game that would provide the most authentic driving experience, that would be the one.GT5 certainly does have the nicest graphics, and the largest lineup of cars.
Although there are some very glaring omissions like Porsche.
It's inexcusable that other developers can manage to get Porsches in their game but a developer with the weight of Sony behind them is incapable of doing the same.I have no patience whatsoever for arcade racers so GT5 still appeals to me from that standpoint.
Unfortunately, I suspect the bulk of the time was spent rendering the several dozen Daihatsu's in painstaking detail as opposed to making real improvements to the physics engine.
Even vehicle damage seems to consist of nothing more than bumpers falling off and doors unrealistically flying open.
But unfortunately I don't think the payoff is going to justify the excessive amount of time spent developing the game.
It would probably make more sense to tout the game as an automotive encyclopedia.Ultimately, I don't doubt at all that any good, realistic game provides some level of benefit in the real world.
I would definitely exclude most of EA's racing games from that list.
And this isn't a guarantee at all.
There's a lot that requires experience in a real car.
And there are plenty of kids out there for whom driving games have been no help at all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30329814</id>
	<title>Re:It's different</title>
	<author>Tibia1</author>
	<datestamp>1259925540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Although you must strain yourself while on the track, it may be worth the escape of factors such as mom aggro while competing virtually.</htmltext>
<tokenext>Although you must strain yourself while on the track , it may be worth the escape of factors such as mom aggro while competing virtually .</tokentext>
<sentencetext>Although you must strain yourself while on the track, it may be worth the escape of factors such as mom aggro while competing virtually.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327296</id>
	<title>Re:my son did this...</title>
	<author>forgot\_my\_username</author>
	<datestamp>1259957400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>
<strong>WOW !!!</strong> <br>
I hear Baghdad has lots of cool babes, and beaches.<br>
<br>
what... oh<nobr> <wbr></nobr>.... never mind.<br>
<br>
I hope your son is all right.<br>
Honestly, that sucks.<br>
<br>
See.,.. playing video games, can be hazardous!<p><div class="quote"><p>Someone replied, "A tanker, son... you just beat the highest score on that thing."

For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...</p></div></div>
	</htmltext>
<tokenext>WOW ! ! !
I hear Baghdad has lots of cool babes , and beaches .
what... oh .... never mind .
I hope your son is all right .
Honestly , that sucks .
See.,.. playing video games , can be hazardous ! Someone replied , " A tanker , son... you just beat the highest score on that thing .
" For his expertise , he was rewarded with an all-expense-paid trip to Baghdad in 2003.. .</tokentext>
<sentencetext>
WOW !!!
I hear Baghdad has lots of cool babes, and beaches.
what... oh .... never mind.
I hope your son is all right.
Honestly, that sucks.
See.,.. playing video games, can be hazardous!Someone replied, "A tanker, son... you just beat the highest score on that thing.
"

For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30330790</id>
	<title>Re:It's different</title>
	<author>AbRASiON</author>
	<datestamp>1259930400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Really, GT trained you with an emergency situation so you didn't crash / get hurt?  Even without a damage or penalty simulation?<nobr> <wbr></nobr>:)<br>Sure you're not talking about Forza?</p></htmltext>
<tokenext>Really , GT trained you with an emergency situation so you did n't crash / get hurt ?
Even without a damage or penalty simulation ?
: ) Sure you 're not talking about Forza ?</tokentext>
<sentencetext>Really, GT trained you with an emergency situation so you didn't crash / get hurt?
Even without a damage or penalty simulation?
:)Sure you're not talking about Forza?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30333028</id>
	<title>Re:Nothing unique to Gran Turismo</title>
	<author>AbRASiON</author>
	<datestamp>1259953500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What a refreshing post and bravo.<br>I've tried saying the same thing several times across the web and the GT fanboys are relentless people, it's total idiocy.<br>Since the last full GT game, Turn 10 have released ALL THREE Forza games and the third one is bloody, bloody good.</p><p>Furthermore, yes the stupid physics (And the noises, tire squeel especially) seem recycled from GT4 into GT5 Prologue.  They are adding WRC, F1, Nascar, rumoured motorcycles to GT5 yet ultimately they are just diluting the pot. Can they really get decent physics across such a spectrum? I doubt it personally.</p><p>That team have been consistently arrogant, refusing to even LOOK at the competition (admitted in an interview) because they simply are 'the leaders' in their mind. Meanwhile Forza has improved on GT in almost every conceivable way now.<br>Just to put the full weight of my post here, I am a HUGE PS3 fan, I mostly dislike the 360, I dislike paying for live and I found the PS3 a pleasant surprise. I still bought a 360, JUST for Forza 3. and to be honest, it's worth it.</p></htmltext>
<tokenext>What a refreshing post and bravo.I 've tried saying the same thing several times across the web and the GT fanboys are relentless people , it 's total idiocy.Since the last full GT game , Turn 10 have released ALL THREE Forza games and the third one is bloody , bloody good.Furthermore , yes the stupid physics ( And the noises , tire squeel especially ) seem recycled from GT4 into GT5 Prologue .
They are adding WRC , F1 , Nascar , rumoured motorcycles to GT5 yet ultimately they are just diluting the pot .
Can they really get decent physics across such a spectrum ?
I doubt it personally.That team have been consistently arrogant , refusing to even LOOK at the competition ( admitted in an interview ) because they simply are 'the leaders ' in their mind .
Meanwhile Forza has improved on GT in almost every conceivable way now.Just to put the full weight of my post here , I am a HUGE PS3 fan , I mostly dislike the 360 , I dislike paying for live and I found the PS3 a pleasant surprise .
I still bought a 360 , JUST for Forza 3. and to be honest , it 's worth it .</tokentext>
<sentencetext>What a refreshing post and bravo.I've tried saying the same thing several times across the web and the GT fanboys are relentless people, it's total idiocy.Since the last full GT game, Turn 10 have released ALL THREE Forza games and the third one is bloody, bloody good.Furthermore, yes the stupid physics (And the noises, tire squeel especially) seem recycled from GT4 into GT5 Prologue.
They are adding WRC, F1, Nascar, rumoured motorcycles to GT5 yet ultimately they are just diluting the pot.
Can they really get decent physics across such a spectrum?
I doubt it personally.That team have been consistently arrogant, refusing to even LOOK at the competition (admitted in an interview) because they simply are 'the leaders' in their mind.
Meanwhile Forza has improved on GT in almost every conceivable way now.Just to put the full weight of my post here, I am a HUGE PS3 fan, I mostly dislike the 360, I dislike paying for live and I found the PS3 a pleasant surprise.
I still bought a 360, JUST for Forza 3. and to be honest, it's worth it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327596</id>
	<title>Damage model</title>
	<author>Anonymous</author>
	<datestamp>1259958780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Fortunately, he didn't go into racing with the misconception that you just bounce off of walls when you crash into them. Seriously though, I still can't believe that after all these years, Polyphony Digital has not implemented a damage model in one of the GT games. It's been in the Need for Speed series for years - dating back to Need for Speed: High Stakes.</p></htmltext>
<tokenext>Fortunately , he did n't go into racing with the misconception that you just bounce off of walls when you crash into them .
Seriously though , I still ca n't believe that after all these years , Polyphony Digital has not implemented a damage model in one of the GT games .
It 's been in the Need for Speed series for years - dating back to Need for Speed : High Stakes .</tokentext>
<sentencetext>Fortunately, he didn't go into racing with the misconception that you just bounce off of walls when you crash into them.
Seriously though, I still can't believe that after all these years, Polyphony Digital has not implemented a damage model in one of the GT games.
It's been in the Need for Speed series for years - dating back to Need for Speed: High Stakes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327704</id>
	<title>Re:my son did this...</title>
	<author>rally2xs</author>
	<datestamp>1259959320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>&gt;For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...</p><p>And in his tank, it goes something like this:</p><p>"Yea tho I walk through the valley of the shadow of death, I shall fear no evil...<br>for I am the biggest, badest, mother******er in the valley..."</p></htmltext>
<tokenext>&gt; For his expertise , he was rewarded with an all-expense-paid trip to Baghdad in 2003...And in his tank , it goes something like this : " Yea tho I walk through the valley of the shadow of death , I shall fear no evil...for I am the biggest , badest , mother * * * * * * er in the valley... "</tokentext>
<sentencetext>&gt;For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...And in his tank, it goes something like this:"Yea tho I walk through the valley of the shadow of death, I shall fear no evil...for I am the biggest, badest, mother******er in the valley..."</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328812</id>
	<title>Re:Oh God</title>
	<author>AnotherUsername</author>
	<datestamp>1259920860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Not only have I played Phoenix Wright, but also SimCity and Civilization.  I'm pretty sure that qualifies me for President in 2012.  I'm also fairly certain I know the cheatcode to fix the economy.</p></div><p>Just don't just <b>cass</b> too many times when trying to fix the budget...</p></div>
	</htmltext>
<tokenext>Not only have I played Phoenix Wright , but also SimCity and Civilization .
I 'm pretty sure that qualifies me for President in 2012 .
I 'm also fairly certain I know the cheatcode to fix the economy.Just do n't just cass too many times when trying to fix the budget.. .</tokentext>
<sentencetext>Not only have I played Phoenix Wright, but also SimCity and Civilization.
I'm pretty sure that qualifies me for President in 2012.
I'm also fairly certain I know the cheatcode to fix the economy.Just don't just cass too many times when trying to fix the budget...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326932</id>
	<title>Re:Oh God</title>
	<author>stewbacca</author>
	<datestamp>1259955960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even worse, he wasn't even investing his time in a serious racing sim. There are plenty of sims out there that can prepare you with a solid understanding of racing physics that transfer to the real world. None of them, however, run on consoles.</p></htmltext>
<tokenext>Even worse , he was n't even investing his time in a serious racing sim .
There are plenty of sims out there that can prepare you with a solid understanding of racing physics that transfer to the real world .
None of them , however , run on consoles .</tokentext>
<sentencetext>Even worse, he wasn't even investing his time in a serious racing sim.
There are plenty of sims out there that can prepare you with a solid understanding of racing physics that transfer to the real world.
None of them, however, run on consoles.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327262</id>
	<title>Re:It's different</title>
	<author>hardburn</author>
	<datestamp>1259957220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>In many ways, the parts lacking in realism make the game <i>harder</i> then real life. Standard gamepad controllers don't have nearly the range of motion of an actual wheel, and smoothly applying acceleration through a corner is almost impossible. While that much can be fixed by buying a good racing wheel and pedal setup, there are more fundamental limitations, too. It important to be able to feel how the car responds via g-forces, and until somebody invents artificial gravity, it's simply impossible to simulate this except through very crude methods. The effect becomes more dramatic as the car's performance goes up. Shutting off one of your senses is bound to have an affect.</p><p>On the plus side for games (that is, things that increase your times over the real world), the simulation will remove any fear you might have from smashing into a wall. This is probably the main reason why game times tend to be higher than real world times around the same track.</p><p>The best way to think about Gran Turismo compared to real racing is to consider a similar but different type of racing, much like difference between a track day car and a go kart. Go karts need many of the same skills, but they're not exactly alike. That hasn't stopped F1 teams from recruiting promising young go kart drivers before they're even old enough to have a license. The differences can be smoothed out later with training.</p></htmltext>
<tokenext>In many ways , the parts lacking in realism make the game harder then real life .
Standard gamepad controllers do n't have nearly the range of motion of an actual wheel , and smoothly applying acceleration through a corner is almost impossible .
While that much can be fixed by buying a good racing wheel and pedal setup , there are more fundamental limitations , too .
It important to be able to feel how the car responds via g-forces , and until somebody invents artificial gravity , it 's simply impossible to simulate this except through very crude methods .
The effect becomes more dramatic as the car 's performance goes up .
Shutting off one of your senses is bound to have an affect.On the plus side for games ( that is , things that increase your times over the real world ) , the simulation will remove any fear you might have from smashing into a wall .
This is probably the main reason why game times tend to be higher than real world times around the same track.The best way to think about Gran Turismo compared to real racing is to consider a similar but different type of racing , much like difference between a track day car and a go kart .
Go karts need many of the same skills , but they 're not exactly alike .
That has n't stopped F1 teams from recruiting promising young go kart drivers before they 're even old enough to have a license .
The differences can be smoothed out later with training .</tokentext>
<sentencetext>In many ways, the parts lacking in realism make the game harder then real life.
Standard gamepad controllers don't have nearly the range of motion of an actual wheel, and smoothly applying acceleration through a corner is almost impossible.
While that much can be fixed by buying a good racing wheel and pedal setup, there are more fundamental limitations, too.
It important to be able to feel how the car responds via g-forces, and until somebody invents artificial gravity, it's simply impossible to simulate this except through very crude methods.
The effect becomes more dramatic as the car's performance goes up.
Shutting off one of your senses is bound to have an affect.On the plus side for games (that is, things that increase your times over the real world), the simulation will remove any fear you might have from smashing into a wall.
This is probably the main reason why game times tend to be higher than real world times around the same track.The best way to think about Gran Turismo compared to real racing is to consider a similar but different type of racing, much like difference between a track day car and a go kart.
Go karts need many of the same skills, but they're not exactly alike.
That hasn't stopped F1 teams from recruiting promising young go kart drivers before they're even old enough to have a license.
The differences can be smoothed out later with training.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327562</id>
	<title>Me too!!</title>
	<author>meta-monkey</author>
	<datestamp>1259958660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>This totally reminds me of the time I was recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada!</htmltext>
<tokenext>This totally reminds me of the time I was recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada !</tokentext>
<sentencetext>This totally reminds me of the time I was recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328592</id>
	<title>Re:Oh God</title>
	<author>Bender Unit 22</author>
	<datestamp>1259919840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Some games have better versions than others. The best I have found so far has been Forza 2 (and 3). I tried some of the Need for speed games and a lot of corners was straightened and inclines and declines were not as steep. Forza did however had one or two places where the jumps almost made me fly and in the real world it was just one of those places where you shouldnt try to break or turn.<br>Driving a virtual version of  cars in Forza that I have tried in real life was pretty close when it came to speed/engine power. The standard tire setup were a bit off though(less grip). Its not that I am a expert though, I think I have only taken about 30-40 laps on the real ring.</p><p>I have tried to train in Forza to remember the turns better but I had a problem relating many of the places to real life. I see the more famous places and remember the cell phone tower and other places. I took like 30 laps in Forza without being able to remember enough , 20 laps in real life seemed to help much better.</p></htmltext>
<tokenext>Some games have better versions than others .
The best I have found so far has been Forza 2 ( and 3 ) .
I tried some of the Need for speed games and a lot of corners was straightened and inclines and declines were not as steep .
Forza did however had one or two places where the jumps almost made me fly and in the real world it was just one of those places where you shouldnt try to break or turn.Driving a virtual version of cars in Forza that I have tried in real life was pretty close when it came to speed/engine power .
The standard tire setup were a bit off though ( less grip ) .
Its not that I am a expert though , I think I have only taken about 30-40 laps on the real ring.I have tried to train in Forza to remember the turns better but I had a problem relating many of the places to real life .
I see the more famous places and remember the cell phone tower and other places .
I took like 30 laps in Forza without being able to remember enough , 20 laps in real life seemed to help much better .</tokentext>
<sentencetext>Some games have better versions than others.
The best I have found so far has been Forza 2 (and 3).
I tried some of the Need for speed games and a lot of corners was straightened and inclines and declines were not as steep.
Forza did however had one or two places where the jumps almost made me fly and in the real world it was just one of those places where you shouldnt try to break or turn.Driving a virtual version of  cars in Forza that I have tried in real life was pretty close when it came to speed/engine power.
The standard tire setup were a bit off though(less grip).
Its not that I am a expert though, I think I have only taken about 30-40 laps on the real ring.I have tried to train in Forza to remember the turns better but I had a problem relating many of the places to real life.
I see the more famous places and remember the cell phone tower and other places.
I took like 30 laps in Forza without being able to remember enough , 20 laps in real life seemed to help much better.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326768</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30338906</id>
	<title>Re:It's different</title>
	<author>Anonymous</author>
	<datestamp>1260012840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The graphics in the simulator brought me memories of Microprose Grand Prix back in 1992; of course this simulator it's not about eye candy, just sayin'...</p></htmltext>
<tokenext>The graphics in the simulator brought me memories of Microprose Grand Prix back in 1992 ; of course this simulator it 's not about eye candy , just sayin'.. .</tokentext>
<sentencetext>The graphics in the simulator brought me memories of Microprose Grand Prix back in 1992; of course this simulator it's not about eye candy, just sayin'...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326914</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30370630</id>
	<title>Re:It's different</title>
	<author>ryusen</author>
	<datestamp>1260268380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I had a similar experience, when my car started to over steer, just a small counter steer and i was fine.  guess it's a good thing i like using the same car i own in the game as well?</htmltext>
<tokenext>I had a similar experience , when my car started to over steer , just a small counter steer and i was fine .
guess it 's a good thing i like using the same car i own in the game as well ?</tokentext>
<sentencetext>I had a similar experience, when my car started to over steer, just a small counter steer and i was fine.
guess it's a good thing i like using the same car i own in the game as well?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327206</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30330778</id>
	<title>Re:It's different</title>
	<author>xxuserxx</author>
	<datestamp>1259930340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You should read up on simulator tech.  For years the PC world has had motion simulators. look up Frex.</htmltext>
<tokenext>You should read up on simulator tech .
For years the PC world has had motion simulators .
look up Frex .</tokentext>
<sentencetext>You should read up on simulator tech.
For years the PC world has had motion simulators.
look up Frex.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327262</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327042</id>
	<title>my son did this...</title>
	<author>Anonymous</author>
	<datestamp>1259956320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>...with an M1A1 Abrahms tank.

He was a hard-core FPS gamer, and he joined the Army at 18. They tested him to see what his skills were, which included a turn in the Army's tank simulator.<br>
As he tells it, he was in there a long time -- much longer than the recruits ahead of him had been. When he came out, the room was full of people, including officers, who were all staring at him.<br>He asked, "What's everybody looking at?<br>Someone replied, "A tanker, son... you just beat the highest score on that thing."<br> <br>For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...</htmltext>
<tokenext>...with an M1A1 Abrahms tank .
He was a hard-core FPS gamer , and he joined the Army at 18 .
They tested him to see what his skills were , which included a turn in the Army 's tank simulator .
As he tells it , he was in there a long time -- much longer than the recruits ahead of him had been .
When he came out , the room was full of people , including officers , who were all staring at him.He asked , " What 's everybody looking at ? Someone replied , " A tanker , son... you just beat the highest score on that thing .
" For his expertise , he was rewarded with an all-expense-paid trip to Baghdad in 2003.. .</tokentext>
<sentencetext>...with an M1A1 Abrahms tank.
He was a hard-core FPS gamer, and he joined the Army at 18.
They tested him to see what his skills were, which included a turn in the Army's tank simulator.
As he tells it, he was in there a long time -- much longer than the recruits ahead of him had been.
When he came out, the room was full of people, including officers, who were all staring at him.He asked, "What's everybody looking at?Someone replied, "A tanker, son... you just beat the highest score on that thing.
" For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30370318</id>
	<title>Re:It's different</title>
	<author>ryusen</author>
	<datestamp>1260266880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Jeremy Clarkson experienced the difference once.  He drove the exact same car on the exact same track and concluded that the only thing keeping him from getting close to the same laptime was fear.</htmltext>
<tokenext>Jeremy Clarkson experienced the difference once .
He drove the exact same car on the exact same track and concluded that the only thing keeping him from getting close to the same laptime was fear .</tokentext>
<sentencetext>Jeremy Clarkson experienced the difference once.
He drove the exact same car on the exact same track and concluded that the only thing keeping him from getting close to the same laptime was fear.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327262</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328074</id>
	<title>Just in time for Christmas</title>
	<author>bickle</author>
	<datestamp>1259917800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What a heartwarming story....just in time for the Christmas shopping season.<nobr> <wbr></nobr>:P</p><p>Although this advertisment would me much more effective if GT was actually available.</p></htmltext>
<tokenext>What a heartwarming story....just in time for the Christmas shopping season .
: PAlthough this advertisment would me much more effective if GT was actually available .</tokentext>
<sentencetext>What a heartwarming story....just in time for the Christmas shopping season.
:PAlthough this advertisment would me much more effective if GT was actually available.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30329194</id>
	<title>Re:It's different</title>
	<author>rwa2</author>
	<datestamp>1259922540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I bought the Logitech G25 wheel for GT4 a while back and really enjoyed it (even though it doesn't support the H-shift).  The realism is pretty good as long as you stay on the pavement.</p><p>The only PC sim I've found that was comparable to Gran Turismo is Live 4 Speed 2.  I've tried a few other titles such as GRID, Dirt, and one of the recent Need for Speed things, but all of those felt pretty much like arcade racers...  the cars would kinda slush back and forth on the road, but don't really feel connected to the steering wheel.   Admittedly it took a bit of tuning in GT and L4S2 to get the handling to feel right, but it's not like I didn't try to tune the other games.</p><p>The arcade Ferrari F355 on "Simulation" mode was also pretty good, I played one at Dave &amp; Buster's just before I decided to shell out for the G25.  It actually feels quite a bit better than the G25 wheel and stick, plus I felt that it was much easier to feel and control drifts in the F355 than any of the cars I've played in GT4.</p><p>Anyway, I'm somewhat eagerly awaiting GT5 to be released and maybe the price of the PS3 to come down again.</p><p>Anyone have any luck with steering wheels on more "open environment" games, like GTA4 or Midnight Club?  I really hate being confined to the linear "racing tube" in most serious racing sims.  The physics of those games are a bit over the top hollywood / cartoony, but those are the tradeoffs you need to make sometimes, I suppose.  The only "arcade racer" I've taken a liking to has been the Burnout series, just because it's the only one that has made all of the wacky crashes and explosions fun.  Sometimes I feel nostalgic for Test Drive 3 or Stunt Driver, back in the day...</p><p>I'd also like to recommend EuroTruck Simulator as a decent driving sim that I've tested with the Logitech G25.  It was a bit shallow, but one of the very few recent games I've seen that has somewhat serious "real world" driving scenarios with lots of traffic and traffic laws you need to follow and interesting physics, and stuff.</p></htmltext>
<tokenext>I bought the Logitech G25 wheel for GT4 a while back and really enjoyed it ( even though it does n't support the H-shift ) .
The realism is pretty good as long as you stay on the pavement.The only PC sim I 've found that was comparable to Gran Turismo is Live 4 Speed 2 .
I 've tried a few other titles such as GRID , Dirt , and one of the recent Need for Speed things , but all of those felt pretty much like arcade racers... the cars would kinda slush back and forth on the road , but do n't really feel connected to the steering wheel .
Admittedly it took a bit of tuning in GT and L4S2 to get the handling to feel right , but it 's not like I did n't try to tune the other games.The arcade Ferrari F355 on " Simulation " mode was also pretty good , I played one at Dave &amp; Buster 's just before I decided to shell out for the G25 .
It actually feels quite a bit better than the G25 wheel and stick , plus I felt that it was much easier to feel and control drifts in the F355 than any of the cars I 've played in GT4.Anyway , I 'm somewhat eagerly awaiting GT5 to be released and maybe the price of the PS3 to come down again.Anyone have any luck with steering wheels on more " open environment " games , like GTA4 or Midnight Club ?
I really hate being confined to the linear " racing tube " in most serious racing sims .
The physics of those games are a bit over the top hollywood / cartoony , but those are the tradeoffs you need to make sometimes , I suppose .
The only " arcade racer " I 've taken a liking to has been the Burnout series , just because it 's the only one that has made all of the wacky crashes and explosions fun .
Sometimes I feel nostalgic for Test Drive 3 or Stunt Driver , back in the day...I 'd also like to recommend EuroTruck Simulator as a decent driving sim that I 've tested with the Logitech G25 .
It was a bit shallow , but one of the very few recent games I 've seen that has somewhat serious " real world " driving scenarios with lots of traffic and traffic laws you need to follow and interesting physics , and stuff .</tokentext>
<sentencetext>I bought the Logitech G25 wheel for GT4 a while back and really enjoyed it (even though it doesn't support the H-shift).
The realism is pretty good as long as you stay on the pavement.The only PC sim I've found that was comparable to Gran Turismo is Live 4 Speed 2.
I've tried a few other titles such as GRID, Dirt, and one of the recent Need for Speed things, but all of those felt pretty much like arcade racers...  the cars would kinda slush back and forth on the road, but don't really feel connected to the steering wheel.
Admittedly it took a bit of tuning in GT and L4S2 to get the handling to feel right, but it's not like I didn't try to tune the other games.The arcade Ferrari F355 on "Simulation" mode was also pretty good, I played one at Dave &amp; Buster's just before I decided to shell out for the G25.
It actually feels quite a bit better than the G25 wheel and stick, plus I felt that it was much easier to feel and control drifts in the F355 than any of the cars I've played in GT4.Anyway, I'm somewhat eagerly awaiting GT5 to be released and maybe the price of the PS3 to come down again.Anyone have any luck with steering wheels on more "open environment" games, like GTA4 or Midnight Club?
I really hate being confined to the linear "racing tube" in most serious racing sims.
The physics of those games are a bit over the top hollywood / cartoony, but those are the tradeoffs you need to make sometimes, I suppose.
The only "arcade racer" I've taken a liking to has been the Burnout series, just because it's the only one that has made all of the wacky crashes and explosions fun.
Sometimes I feel nostalgic for Test Drive 3 or Stunt Driver, back in the day...I'd also like to recommend EuroTruck Simulator as a decent driving sim that I've tested with the Logitech G25.
It was a bit shallow, but one of the very few recent games I've seen that has somewhat serious "real world" driving scenarios with lots of traffic and traffic laws you need to follow and interesting physics, and stuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327340</id>
	<title>Re:my son did this...</title>
	<author>Carbaholic</author>
	<datestamp>1259957700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...</p></div><p>I'd rather be a tanker than regular infantry any day of the week!</p></div>
	</htmltext>
<tokenext>For his expertise , he was rewarded with an all-expense-paid trip to Baghdad in 2003...I 'd rather be a tanker than regular infantry any day of the week !</tokentext>
<sentencetext>For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...I'd rather be a tanker than regular infantry any day of the week!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328050</id>
	<title>Re:Oh God</title>
	<author>Wiarumas</author>
	<datestamp>1259917680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not only have I played Phoenix Wright, but also SimCity and Civilization.  I'm pretty sure that qualifies me for President in 2012.  I'm also fairly certain I know the cheatcode to fix the economy.</htmltext>
<tokenext>Not only have I played Phoenix Wright , but also SimCity and Civilization .
I 'm pretty sure that qualifies me for President in 2012 .
I 'm also fairly certain I know the cheatcode to fix the economy .</tokentext>
<sentencetext>Not only have I played Phoenix Wright, but also SimCity and Civilization.
I'm pretty sure that qualifies me for President in 2012.
I'm also fairly certain I know the cheatcode to fix the economy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328394</id>
	<title>Re:this means nothing</title>
	<author>Chris Mattern</author>
	<datestamp>1259919060000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>In more than one case, the US forces playing the "enemy" side, if they defeated the "friendly" side, had their capabilities reduced and the game re-run until the friendly side won.</p></div></blockquote><p>Absolutely false.  Read up on the "Red Flag" exercises.  The "enemy" is an elite unit whose *only* duty is to perform as the enemy in these exercises.  They almost always win, since this is all they do.  This is expected, and desired, as it's expected that the training unit will learn much more from having the crap beat out of it.</p></div>
	</htmltext>
<tokenext>In more than one case , the US forces playing the " enemy " side , if they defeated the " friendly " side , had their capabilities reduced and the game re-run until the friendly side won.Absolutely false .
Read up on the " Red Flag " exercises .
The " enemy " is an elite unit whose * only * duty is to perform as the enemy in these exercises .
They almost always win , since this is all they do .
This is expected , and desired , as it 's expected that the training unit will learn much more from having the crap beat out of it .</tokentext>
<sentencetext>In more than one case, the US forces playing the "enemy" side, if they defeated the "friendly" side, had their capabilities reduced and the game re-run until the friendly side won.Absolutely false.
Read up on the "Red Flag" exercises.
The "enemy" is an elite unit whose *only* duty is to perform as the enemy in these exercises.
They almost always win, since this is all they do.
This is expected, and desired, as it's expected that the training unit will learn much more from having the crap beat out of it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327578</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327622</id>
	<title>Not surprising</title>
	<author>genner</author>
	<datestamp>1259958900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Half the racers in the BMW CCCA own a PS3 loaded with Grand Turismo.</htmltext>
<tokenext>Half the racers in the BMW CCCA own a PS3 loaded with Grand Turismo .</tokentext>
<sentencetext>Half the racers in the BMW CCCA own a PS3 loaded with Grand Turismo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30336208</id>
	<title>Re:Oh God</title>
	<author>The Archon V2.0</author>
	<datestamp>1260037560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Not only have I played Phoenix Wright, but also SimCity and Civilization.  I'm pretty sure that qualifies me for President in 2012.  I'm also fairly certain I know the cheatcode to fix the economy.</p></div><p>I'm not qualified at all, but I'm the only candidate not afraid to save scum until I get it right.</p></div>
	</htmltext>
<tokenext>Not only have I played Phoenix Wright , but also SimCity and Civilization .
I 'm pretty sure that qualifies me for President in 2012 .
I 'm also fairly certain I know the cheatcode to fix the economy.I 'm not qualified at all , but I 'm the only candidate not afraid to save scum until I get it right .</tokentext>
<sentencetext>Not only have I played Phoenix Wright, but also SimCity and Civilization.
I'm pretty sure that qualifies me for President in 2012.
I'm also fairly certain I know the cheatcode to fix the economy.I'm not qualified at all, but I'm the only candidate not afraid to save scum until I get it right.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327924</id>
	<title>Isn't this kinda like saying</title>
	<author>Cornwallis</author>
	<datestamp>1259960280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I played Milton Bradley's "Operation" as a kid and now I'm a surgeon??? BFD.</p></htmltext>
<tokenext>I played Milton Bradley 's " Operation " as a kid and now I 'm a surgeon ? ? ?
BFD .</tokentext>
<sentencetext>I played Milton Bradley's "Operation" as a kid and now I'm a surgeon???
BFD.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30329054</id>
	<title>Re:It's different</title>
	<author>Nicolay77</author>
	<datestamp>1259921940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, but iRacing is an adequate sim for learning it.</p><p>You just need a Logitech G27 racing wheel.</p></htmltext>
<tokenext>No , but iRacing is an adequate sim for learning it.You just need a Logitech G27 racing wheel .</tokentext>
<sentencetext>No, but iRacing is an adequate sim for learning it.You just need a Logitech G27 racing wheel.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30329058</id>
	<title>Re:It's different</title>
	<author>j00r0m4nc3r</author>
	<datestamp>1259921940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>More importantly, racing is about car control. A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this.</i> <br> <br>
Uhh, doesn't TFA prove otherwise...?</htmltext>
<tokenext>More importantly , racing is about car control .
A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this .
Uhh , does n't TFA prove otherwise... ?</tokentext>
<sentencetext>More importantly, racing is about car control.
A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this.
Uhh, doesn't TFA prove otherwise...?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327004</id>
	<title>Re:It's different</title>
	<author>stewbacca</author>
	<datestamp>1259956260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>More importantly, racing is about car control. A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this.</p></htmltext>
<tokenext>More importantly , racing is about car control .
A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this .</tokentext>
<sentencetext>More importantly, racing is about car control.
A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326612</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328296</id>
	<title>Re:It's different</title>
	<author>MikeBabcock</author>
	<datestamp>1259918700000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>You haven't actually done your research obviously.  Several drivers have in fact used the Gran Turismo for car control.  There's an interesting interview with one driver who said he's used Gran Turismo to practice certain tricky corners before getting to a track because wrecking the car in the game is a lot more forgiving than doing it in real life.</p><p>Gran Turismo has the graphics mapped down to the location of the markings on the asphalt and the positions of the trees from the real tracks.  The tracks aren't flat either, they have bumps and unevenness from the mapping of the real asphalt.  While the game doesn't map a few interesting bits like tire wear over time or vehicle weight changes from fuel usage, it is in fact very very accurate.</p><p>In fact, most people I know who enjoy Gran Turismo, including myself, have a hard time explaining why to our gamer friends who insist "its not fun" because its too realistic.</p></htmltext>
<tokenext>You have n't actually done your research obviously .
Several drivers have in fact used the Gran Turismo for car control .
There 's an interesting interview with one driver who said he 's used Gran Turismo to practice certain tricky corners before getting to a track because wrecking the car in the game is a lot more forgiving than doing it in real life.Gran Turismo has the graphics mapped down to the location of the markings on the asphalt and the positions of the trees from the real tracks .
The tracks are n't flat either , they have bumps and unevenness from the mapping of the real asphalt .
While the game does n't map a few interesting bits like tire wear over time or vehicle weight changes from fuel usage , it is in fact very very accurate.In fact , most people I know who enjoy Gran Turismo , including myself , have a hard time explaining why to our gamer friends who insist " its not fun " because its too realistic .</tokentext>
<sentencetext>You haven't actually done your research obviously.
Several drivers have in fact used the Gran Turismo for car control.
There's an interesting interview with one driver who said he's used Gran Turismo to practice certain tricky corners before getting to a track because wrecking the car in the game is a lot more forgiving than doing it in real life.Gran Turismo has the graphics mapped down to the location of the markings on the asphalt and the positions of the trees from the real tracks.
The tracks aren't flat either, they have bumps and unevenness from the mapping of the real asphalt.
While the game doesn't map a few interesting bits like tire wear over time or vehicle weight changes from fuel usage, it is in fact very very accurate.In fact, most people I know who enjoy Gran Turismo, including myself, have a hard time explaining why to our gamer friends who insist "its not fun" because its too realistic.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327176</id>
	<title>Re:It's different</title>
	<author>Anonymous</author>
	<datestamp>1259956860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ben Spies is the current World Superbike Champion<nobr> <wbr></nobr>... and was a rookie this(last?) year.  He would play Playstation games that included the tracks he'd never been to before to learn the layout and said that it helped a lot.</p><p>Heck I think that I would be better prepared for a track day at Laguna Seca or Road Atlanta given the fact I've been around those tracks virtually hundreds of times in Forza and Gran Turismo!</p></htmltext>
<tokenext>Ben Spies is the current World Superbike Champion ... and was a rookie this ( last ?
) year .
He would play Playstation games that included the tracks he 'd never been to before to learn the layout and said that it helped a lot.Heck I think that I would be better prepared for a track day at Laguna Seca or Road Atlanta given the fact I 've been around those tracks virtually hundreds of times in Forza and Gran Turismo !</tokentext>
<sentencetext>Ben Spies is the current World Superbike Champion ... and was a rookie this(last?
) year.
He would play Playstation games that included the tracks he'd never been to before to learn the layout and said that it helped a lot.Heck I think that I would be better prepared for a track day at Laguna Seca or Road Atlanta given the fact I've been around those tracks virtually hundreds of times in Forza and Gran Turismo!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326612</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30331132</id>
	<title>Re:Oh God</title>
	<author>ausmusj</author>
	<datestamp>1259932740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>IANALBIPOOTDS -

You need to sue someone...</htmltext>
<tokenext>IANALBIPOOTDS - You need to sue someone.. .</tokentext>
<sentencetext>IANALBIPOOTDS -

You need to sue someone...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30330864</id>
	<title>Re:It's different</title>
	<author>joocemann</author>
	<datestamp>1259930820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Probably true, and GT5:P is pretty legit.</p><p>But what they don't know is that since there is no vehicle damage, you just go into the non-grassed corners at full speed and ride the wall!! SCORE!@!!!!</p><p>Do THAT in real life!</p></htmltext>
<tokenext>Probably true , and GT5 : P is pretty legit.But what they do n't know is that since there is no vehicle damage , you just go into the non-grassed corners at full speed and ride the wall ! !
SCORE ! @ ! ! ! ! Do THAT in real life !</tokentext>
<sentencetext>Probably true, and GT5:P is pretty legit.But what they don't know is that since there is no vehicle damage, you just go into the non-grassed corners at full speed and ride the wall!!
SCORE!@!!!!Do THAT in real life!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326914</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328270</id>
	<title>The army and navy proved this already</title>
	<author>hesaigo999ca</author>
	<datestamp>1259918640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>The army and navy proved this fact already, they use video games as teaching tools, for helping in the development of their soldiers.<br>Too much money would be spent on tactical environments that duplicate the battle field, never mind also the fact their can always be accidents in training exercises, so they prefer to stimulate the nervous system to these types of situations through virtual means.</p><p>The next step to this military style tactic, is to include visors and command gloves that are able to actually help the user with the scenario. If he is about to whip out a hand grenade and say throw it improperly, which in a game is always done by the machine representing the gamer...then glove would capture slight hand movements that could falter the throw, hence make the grenade land a little too close and blow everybody up..."sort of thing"</p><p>I am glad he was given a chance to drive even though he had no real background or experience, it shows there are a few people out there that are capable of seeing talent through other means then on the job training.</p></htmltext>
<tokenext>The army and navy proved this fact already , they use video games as teaching tools , for helping in the development of their soldiers.Too much money would be spent on tactical environments that duplicate the battle field , never mind also the fact their can always be accidents in training exercises , so they prefer to stimulate the nervous system to these types of situations through virtual means.The next step to this military style tactic , is to include visors and command gloves that are able to actually help the user with the scenario .
If he is about to whip out a hand grenade and say throw it improperly , which in a game is always done by the machine representing the gamer...then glove would capture slight hand movements that could falter the throw , hence make the grenade land a little too close and blow everybody up... " sort of thing " I am glad he was given a chance to drive even though he had no real background or experience , it shows there are a few people out there that are capable of seeing talent through other means then on the job training .</tokentext>
<sentencetext>The army and navy proved this fact already, they use video games as teaching tools, for helping in the development of their soldiers.Too much money would be spent on tactical environments that duplicate the battle field, never mind also the fact their can always be accidents in training exercises, so they prefer to stimulate the nervous system to these types of situations through virtual means.The next step to this military style tactic, is to include visors and command gloves that are able to actually help the user with the scenario.
If he is about to whip out a hand grenade and say throw it improperly, which in a game is always done by the machine representing the gamer...then glove would capture slight hand movements that could falter the throw, hence make the grenade land a little too close and blow everybody up..."sort of thing"I am glad he was given a chance to drive even though he had no real background or experience, it shows there are a few people out there that are capable of seeing talent through other means then on the job training.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30331572</id>
	<title>Re:It's different</title>
	<author>im\_thatoneguy</author>
	<datestamp>1259935980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>More importantly it doesn't have to be a perfect simulator for every car.   It's pretty similar to moving from one car to another or even how Michael Jordan can be a half decent baseball player.   The application might not be perfect but the learning process is similar and the skillset is identical.</p><p>Or a good video game metaphor is that while Starcraft and Warcraft aren't really identical the skillets one develops in one game apply to another.</p><p>I used to play MS Flight simulator 3.0 every minute of every waking day.  The first time I flew a plane I was able to take off fly a pattern and land without assistance except for tower communication.   The simulator was nowhere near accurate enough to perfectly replicate real flight but I certainly knew where I needed to be on approach etc.</p><p>Driving is similar.  The car physics might not be terribly accurate but most importantly you know where you need to be in the turn and the human brain is very good at accommodating the 'strange physics' of the real world.</p></htmltext>
<tokenext>More importantly it does n't have to be a perfect simulator for every car .
It 's pretty similar to moving from one car to another or even how Michael Jordan can be a half decent baseball player .
The application might not be perfect but the learning process is similar and the skillset is identical.Or a good video game metaphor is that while Starcraft and Warcraft are n't really identical the skillets one develops in one game apply to another.I used to play MS Flight simulator 3.0 every minute of every waking day .
The first time I flew a plane I was able to take off fly a pattern and land without assistance except for tower communication .
The simulator was nowhere near accurate enough to perfectly replicate real flight but I certainly knew where I needed to be on approach etc.Driving is similar .
The car physics might not be terribly accurate but most importantly you know where you need to be in the turn and the human brain is very good at accommodating the 'strange physics ' of the real world .</tokentext>
<sentencetext>More importantly it doesn't have to be a perfect simulator for every car.
It's pretty similar to moving from one car to another or even how Michael Jordan can be a half decent baseball player.
The application might not be perfect but the learning process is similar and the skillset is identical.Or a good video game metaphor is that while Starcraft and Warcraft aren't really identical the skillets one develops in one game apply to another.I used to play MS Flight simulator 3.0 every minute of every waking day.
The first time I flew a plane I was able to take off fly a pattern and land without assistance except for tower communication.
The simulator was nowhere near accurate enough to perfectly replicate real flight but I certainly knew where I needed to be on approach etc.Driving is similar.
The car physics might not be terribly accurate but most importantly you know where you need to be in the turn and the human brain is very good at accommodating the 'strange physics' of the real world.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327190</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327946</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1259960340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>I do believe alot of you are just wanting to rant and not actually thinking about the article before you post. Yes yes I know you want to sound all suavely sarcastically intelligent and like a world experinced person in your comments but your not.</p><p>The article nor does the guy say "I became a professional race driver by only play gran turismo, it taught me how to race like a pro and until I played the game Ive never even seen a car before".</p><p>All the article is saying is he loved professional racing so much and because he loved it he played gran turismo because as well know, a terrifc racing simulator game. Was just saying he loved racing so much that he not only wanted to do it but played games about it and had a passion for it and nothing else.</p><p>So pull your heads out of your collective asses because it doesnt say his racing skill was all thanks for gran turismo.</p></htmltext>
<tokenext>I do believe alot of you are just wanting to rant and not actually thinking about the article before you post .
Yes yes I know you want to sound all suavely sarcastically intelligent and like a world experinced person in your comments but your not.The article nor does the guy say " I became a professional race driver by only play gran turismo , it taught me how to race like a pro and until I played the game Ive never even seen a car before " .All the article is saying is he loved professional racing so much and because he loved it he played gran turismo because as well know , a terrifc racing simulator game .
Was just saying he loved racing so much that he not only wanted to do it but played games about it and had a passion for it and nothing else.So pull your heads out of your collective asses because it doesnt say his racing skill was all thanks for gran turismo .</tokentext>
<sentencetext>I do believe alot of you are just wanting to rant and not actually thinking about the article before you post.
Yes yes I know you want to sound all suavely sarcastically intelligent and like a world experinced person in your comments but your not.The article nor does the guy say "I became a professional race driver by only play gran turismo, it taught me how to race like a pro and until I played the game Ive never even seen a car before".All the article is saying is he loved professional racing so much and because he loved it he played gran turismo because as well know, a terrifc racing simulator game.
Was just saying he loved racing so much that he not only wanted to do it but played games about it and had a passion for it and nothing else.So pull your heads out of your collective asses because it doesnt say his racing skill was all thanks for gran turismo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326612</id>
	<title>It's different</title>
	<author>Anonymous</author>
	<datestamp>1259954640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Driving a car in a videogame and driving a car in real life are very different, but the actual *racing* part is pretty similar. Controlling the car is important, but it's not what wins races. Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.</p></htmltext>
<tokenext>Driving a car in a videogame and driving a car in real life are very different , but the actual * racing * part is pretty similar .
Controlling the car is important , but it 's not what wins races .
Racing is all about knowing the lines and racing techniques , and a video game can definitely teach you that .</tokentext>
<sentencetext>Driving a car in a videogame and driving a car in real life are very different, but the actual *racing* part is pretty similar.
Controlling the car is important, but it's not what wins races.
Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326556</id>
	<title>Re:Oh God</title>
	<author>Anonymous</author>
	<datestamp>1259954460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Just what we need - more people thinking that since they can play games they can do it in real life. Hide all the Guitar Hero/Rock Band addicts.</p></div><p>And keep all the "Phoenix Wright" players off of slashdot.</p><p>"I am not a lawyer, but I've played one on the DS!"</p></div>
	</htmltext>
<tokenext>Just what we need - more people thinking that since they can play games they can do it in real life .
Hide all the Guitar Hero/Rock Band addicts.And keep all the " Phoenix Wright " players off of slashdot .
" I am not a lawyer , but I 've played one on the DS !
"</tokentext>
<sentencetext>Just what we need - more people thinking that since they can play games they can do it in real life.
Hide all the Guitar Hero/Rock Band addicts.And keep all the "Phoenix Wright" players off of slashdot.
"I am not a lawyer, but I've played one on the DS!
"
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328544</id>
	<title>Re:this means nothing</title>
	<author>Anonymous</author>
	<datestamp>1259919660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>http://www.mobygames.com/game/tank-the-m1a1-abrams-battle-tank-simulation</p><p>Perhaps he was referring to this.</p></htmltext>
<tokenext>http : //www.mobygames.com/game/tank-the-m1a1-abrams-battle-tank-simulationPerhaps he was referring to this .</tokentext>
<sentencetext>http://www.mobygames.com/game/tank-the-m1a1-abrams-battle-tank-simulationPerhaps he was referring to this.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327578</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30329034</id>
	<title>Re:It's different</title>
	<author>Nicolay77</author>
	<datestamp>1259921880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It is actually a very expensive version of rFactor.</p><p>You can buy rFactor from here: <a href="http://www.rfactor.net/" title="rfactor.net">http://www.rfactor.net/</a> [rfactor.net]</p><p>IndyCar and Nascar drivers use <a href="http://www.iracing.com/" title="iracing.com">http://www.iracing.com/</a> [iracing.com]</p><p>You can play both in your PC, not in a playstation.</p></htmltext>
<tokenext>It is actually a very expensive version of rFactor.You can buy rFactor from here : http : //www.rfactor.net/ [ rfactor.net ] IndyCar and Nascar drivers use http : //www.iracing.com/ [ iracing.com ] You can play both in your PC , not in a playstation .</tokentext>
<sentencetext>It is actually a very expensive version of rFactor.You can buy rFactor from here: http://www.rfactor.net/ [rfactor.net]IndyCar and Nascar drivers use http://www.iracing.com/ [iracing.com]You can play both in your PC, not in a playstation.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326914</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327908</id>
	<title>Hold on...</title>
	<author>cf18</author>
	<datestamp>1259960160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Would this also give some ammo to folks who link criminals to violence games?</htmltext>
<tokenext>Would this also give some ammo to folks who link criminals to violence games ?</tokentext>
<sentencetext>Would this also give some ammo to folks who link criminals to violence games?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30356682</id>
	<title>Re:Some skills can transfer</title>
	<author>Reapy</author>
	<datestamp>1260218220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agree here, I had a similar experience when younger. I had played driving games a ton, but didn't have much real driving experience. I was going down a straight road with a road on my right. It had cars waiting on my road to make a left into that turn, and cars waiting to come out. Well this woman in a mini van on the right street, stops, looks, then apparently looks through my car coming, and pulls out about 30ish feet in front of me while I'm going 40. I slammed on brakes, realized I was still going to hit her, turned to go around her, which put me on a head on with the guy waiting to make a left, turned back into my lane to avoid him, and THEN the car started fishtailing madly as i brought it down to the side of the road.</p><p>Would like to thank ABS and mad video game playing for no one dieing that day as I either was going to drive side impact that woman or slam head on to the other guy if anything went bad.</p></htmltext>
<tokenext>Agree here , I had a similar experience when younger .
I had played driving games a ton , but did n't have much real driving experience .
I was going down a straight road with a road on my right .
It had cars waiting on my road to make a left into that turn , and cars waiting to come out .
Well this woman in a mini van on the right street , stops , looks , then apparently looks through my car coming , and pulls out about 30ish feet in front of me while I 'm going 40 .
I slammed on brakes , realized I was still going to hit her , turned to go around her , which put me on a head on with the guy waiting to make a left , turned back into my lane to avoid him , and THEN the car started fishtailing madly as i brought it down to the side of the road.Would like to thank ABS and mad video game playing for no one dieing that day as I either was going to drive side impact that woman or slam head on to the other guy if anything went bad .</tokentext>
<sentencetext>Agree here, I had a similar experience when younger.
I had played driving games a ton, but didn't have much real driving experience.
I was going down a straight road with a road on my right.
It had cars waiting on my road to make a left into that turn, and cars waiting to come out.
Well this woman in a mini van on the right street, stops, looks, then apparently looks through my car coming, and pulls out about 30ish feet in front of me while I'm going 40.
I slammed on brakes, realized I was still going to hit her, turned to go around her, which put me on a head on with the guy waiting to make a left, turned back into my lane to avoid him, and THEN the car started fishtailing madly as i brought it down to the side of the road.Would like to thank ABS and mad video game playing for no one dieing that day as I either was going to drive side impact that woman or slam head on to the other guy if anything went bad.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327616</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327116</id>
	<title>In related news...</title>
	<author>Anonymous</author>
	<datestamp>1259956620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Tecmo Bowl gamer becomes pro NFL player.</p><p>MS Flight Sim player becomes airline pilot.</p><p>CoD: Modern Warfare player joins Marines.</p><p>Super Mario player becomes mushroom farmer.</p><p>Who cares?</p></htmltext>
<tokenext>Tecmo Bowl gamer becomes pro NFL player.MS Flight Sim player becomes airline pilot.CoD : Modern Warfare player joins Marines.Super Mario player becomes mushroom farmer.Who cares ?</tokentext>
<sentencetext>Tecmo Bowl gamer becomes pro NFL player.MS Flight Sim player becomes airline pilot.CoD: Modern Warfare player joins Marines.Super Mario player becomes mushroom farmer.Who cares?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326878</id>
	<title>Re:Oh God</title>
	<author>Idiomatick</author>
	<datestamp>1259955780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>GT 4/5 with a good screen and good wheel/pedals is not a game. It is a simulator as high or higher quality than what is available for military training. Many/most of the skills in GT are directly transferable to the race track.<br> <br>Guitar hero is not remotely like playing a guitar. I imagine however that the drum skills are transferable to a decent degree.<br> <br>If guitar hero was what I wanted it to be after the early music games came out we would see transferable skills. Plug in an electric guitar and play to the music. The console works as an amp, and marks your playing based on accuracy. While I imagine you could still get perfect and not sound good (accuracy issues), people would naturally make that correction themselves if they actually were hearing themselves play.</htmltext>
<tokenext>GT 4/5 with a good screen and good wheel/pedals is not a game .
It is a simulator as high or higher quality than what is available for military training .
Many/most of the skills in GT are directly transferable to the race track .
Guitar hero is not remotely like playing a guitar .
I imagine however that the drum skills are transferable to a decent degree .
If guitar hero was what I wanted it to be after the early music games came out we would see transferable skills .
Plug in an electric guitar and play to the music .
The console works as an amp , and marks your playing based on accuracy .
While I imagine you could still get perfect and not sound good ( accuracy issues ) , people would naturally make that correction themselves if they actually were hearing themselves play .</tokentext>
<sentencetext>GT 4/5 with a good screen and good wheel/pedals is not a game.
It is a simulator as high or higher quality than what is available for military training.
Many/most of the skills in GT are directly transferable to the race track.
Guitar hero is not remotely like playing a guitar.
I imagine however that the drum skills are transferable to a decent degree.
If guitar hero was what I wanted it to be after the early music games came out we would see transferable skills.
Plug in an electric guitar and play to the music.
The console works as an amp, and marks your playing based on accuracy.
While I imagine you could still get perfect and not sound good (accuracy issues), people would naturally make that correction themselves if they actually were hearing themselves play.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30349746</id>
	<title>cool</title>
	<author>Entropy997</author>
	<datestamp>1260126360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think it's awesome that a gamer has actually gone from racing games to the real thing.

I truly believe that playing games has honed his skills in what to expect from some basic driving physics.

At the same time, however, that doesn't mean that a potential expert marksman will be ready to fire an automatic weapon immediately.

For those who don't play games, a game can teach the concept of recoil, the idea of burst fire vs. full auto, bullet drop, bullet delay/realistic target leading (Frontlines' delays may be strikingly realistic), sweeping corners like the SWAT team, etc.

But they will never teach you how to actually deal with recoil or the adrenaline rush of active combat (I wonder if basic training even truly prepares you for that).

This may sound funny, but the spread patterns in Counterstrike are actually very likely wider than in real life.

With the exception of a real AK-47 that actually limits you to a 2 round burst followed up by single shots.</htmltext>
<tokenext>I think it 's awesome that a gamer has actually gone from racing games to the real thing .
I truly believe that playing games has honed his skills in what to expect from some basic driving physics .
At the same time , however , that does n't mean that a potential expert marksman will be ready to fire an automatic weapon immediately .
For those who do n't play games , a game can teach the concept of recoil , the idea of burst fire vs. full auto , bullet drop , bullet delay/realistic target leading ( Frontlines ' delays may be strikingly realistic ) , sweeping corners like the SWAT team , etc .
But they will never teach you how to actually deal with recoil or the adrenaline rush of active combat ( I wonder if basic training even truly prepares you for that ) .
This may sound funny , but the spread patterns in Counterstrike are actually very likely wider than in real life .
With the exception of a real AK-47 that actually limits you to a 2 round burst followed up by single shots .</tokentext>
<sentencetext>I think it's awesome that a gamer has actually gone from racing games to the real thing.
I truly believe that playing games has honed his skills in what to expect from some basic driving physics.
At the same time, however, that doesn't mean that a potential expert marksman will be ready to fire an automatic weapon immediately.
For those who don't play games, a game can teach the concept of recoil, the idea of burst fire vs. full auto, bullet drop, bullet delay/realistic target leading (Frontlines' delays may be strikingly realistic), sweeping corners like the SWAT team, etc.
But they will never teach you how to actually deal with recoil or the adrenaline rush of active combat (I wonder if basic training even truly prepares you for that).
This may sound funny, but the spread patterns in Counterstrike are actually very likely wider than in real life.
With the exception of a real AK-47 that actually limits you to a 2 round burst followed up by single shots.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327160</id>
	<title>Re:It's different</title>
	<author>Anonymous</author>
	<datestamp>1259956800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>More importantly, racing is about car control. A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this.</p></div><p>I think you underestimate the realism of the GT series.  While the abstract some of the car characteristics, they do depict the handling of the cars pretty well.<br> <br>

While not a proof, one of the parts shops hosted a GT tournament for the local autox people.  The racers were able to apply what they learned while pushing their cars to the limit back to the video game.  I had thought I was good, and then I saw what the others could do.</p></div>
	</htmltext>
<tokenext>More importantly , racing is about car control .
A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this.I think you underestimate the realism of the GT series .
While the abstract some of the car characteristics , they do depict the handling of the cars pretty well .
While not a proof , one of the parts shops hosted a GT tournament for the local autox people .
The racers were able to apply what they learned while pushing their cars to the limit back to the video game .
I had thought I was good , and then I saw what the others could do .</tokentext>
<sentencetext>More importantly, racing is about car control.
A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this.I think you underestimate the realism of the GT series.
While the abstract some of the car characteristics, they do depict the handling of the cars pretty well.
While not a proof, one of the parts shops hosted a GT tournament for the local autox people.
The racers were able to apply what they learned while pushing their cars to the limit back to the video game.
I had thought I was good, and then I saw what the others could do.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327004</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327844</id>
	<title>Amusing headline . . .</title>
	<author>ThiagoHP</author>
	<datestamp>1259959920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The first thing I thought: "Gran Turismo" gamer becomes "<a href="http://en.wikipedia.org/wiki/Pro\_Race\_Driver" title="wikipedia.org">Pro Race Driver</a> [wikipedia.org]". TOCA Race Driver (formerly known as Pro Race Driver in US) is a series of games that is a direct competitor of the Gran Turismo.</htmltext>
<tokenext>The first thing I thought : " Gran Turismo " gamer becomes " Pro Race Driver [ wikipedia.org ] " .
TOCA Race Driver ( formerly known as Pro Race Driver in US ) is a series of games that is a direct competitor of the Gran Turismo .</tokentext>
<sentencetext>The first thing I thought: "Gran Turismo" gamer becomes "Pro Race Driver [wikipedia.org]".
TOCA Race Driver (formerly known as Pro Race Driver in US) is a series of games that is a direct competitor of the Gran Turismo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30329136</id>
	<title>Aviation has done it too!</title>
	<author>Anonymous</author>
	<datestamp>1259922240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Think back of all those flight simulators.</p><p>Somebody even came up with statistics proving that people who had used flight simulators at home would pass the license test faster.</p></htmltext>
<tokenext>Think back of all those flight simulators.Somebody even came up with statistics proving that people who had used flight simulators at home would pass the license test faster .</tokentext>
<sentencetext>Think back of all those flight simulators.Somebody even came up with statistics proving that people who had used flight simulators at home would pass the license test faster.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30330288</id>
	<title>Re:Oh God</title>
	<author>dangitman</author>
	<datestamp>1259927340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Would you mind doing the rest of humanity a favor, and remove yourself from the gene pool? Thanks.</htmltext>
<tokenext>Would you mind doing the rest of humanity a favor , and remove yourself from the gene pool ?
Thanks .</tokentext>
<sentencetext>Would you mind doing the rest of humanity a favor, and remove yourself from the gene pool?
Thanks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326892</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327666</id>
	<title>Hmmm</title>
	<author>edxwelch</author>
	<datestamp>1259959140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I remeber seeing a Top Gear episode where they tried to see if driving on the real track was as easy on the Playstation and the result was: no. Jeramy drove the same car on the same track and could not get a time that was even close to the Playstation time.</p></htmltext>
<tokenext>I remeber seeing a Top Gear episode where they tried to see if driving on the real track was as easy on the Playstation and the result was : no .
Jeramy drove the same car on the same track and could not get a time that was even close to the Playstation time .</tokentext>
<sentencetext>I remeber seeing a Top Gear episode where they tried to see if driving on the real track was as easy on the Playstation and the result was: no.
Jeramy drove the same car on the same track and could not get a time that was even close to the Playstation time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327150</id>
	<title>Re:It's different</title>
	<author>Arthur Grumbine</author>
	<datestamp>1259956740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Driving a car in a videogame and driving a car in real life are very different, but the actual *racing* part is pretty similar. Controlling the car is important, but it's not what wins races. Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.</p></div><p>You have vastly overcomplicated what it takes to be a winning race car driver. <a href="http://www.theonion.com/content/video/nascar\_coach\_reveals\_winning" title="theonion.com">Source.</a> [theonion.com]</p></div>
	</htmltext>
<tokenext>Driving a car in a videogame and driving a car in real life are very different , but the actual * racing * part is pretty similar .
Controlling the car is important , but it 's not what wins races .
Racing is all about knowing the lines and racing techniques , and a video game can definitely teach you that.You have vastly overcomplicated what it takes to be a winning race car driver .
Source. [ theonion.com ]</tokentext>
<sentencetext>Driving a car in a videogame and driving a car in real life are very different, but the actual *racing* part is pretty similar.
Controlling the car is important, but it's not what wins races.
Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.You have vastly overcomplicated what it takes to be a winning race car driver.
Source. [theonion.com]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326612</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328972</id>
	<title>&#209;</title>
	<author>homunq</author>
	<datestamp>1259921640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ordo&#241;ez, with an &#241;.</p></htmltext>
<tokenext>Ordo   ez , with an   .</tokentext>
<sentencetext>Ordoñez, with an ñ.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327578</id>
	<title>this means nothing</title>
	<author>SuperBanana</author>
	<datestamp>1259958720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>The US Armed forces have a history of loving "war games" and they're largely dog and pony shows.  In more than one case, the US forces playing the "enemy" side, if they defeated the "friendly" side, had their capabilities reduced and the game re-run until the friendly side won.  In one case, they finally had to strip the enemy commander of his radio communications.  So he used runners- civil war technology.  He still won.

</p><p>The fact that the "simulator" actually had a high score leads me to strongly believe that it wasn't a real simulator.  Video games have high scores.  Simulators are there to provide an environment for evaluation (usually by a very experienced human, not a computer.)  I suspect the game is merely designed to expose recruits to all the fun stuff (shooting the baddies) but none of the bad stuff (does the simulator include diesel smoke, deafening noise, etc?) and see how interested/driven they are.  The more driven you seem to be, the less they have to grease the wheels to get you to sign up.</p></htmltext>
<tokenext>The US Armed forces have a history of loving " war games " and they 're largely dog and pony shows .
In more than one case , the US forces playing the " enemy " side , if they defeated the " friendly " side , had their capabilities reduced and the game re-run until the friendly side won .
In one case , they finally had to strip the enemy commander of his radio communications .
So he used runners- civil war technology .
He still won .
The fact that the " simulator " actually had a high score leads me to strongly believe that it was n't a real simulator .
Video games have high scores .
Simulators are there to provide an environment for evaluation ( usually by a very experienced human , not a computer .
) I suspect the game is merely designed to expose recruits to all the fun stuff ( shooting the baddies ) but none of the bad stuff ( does the simulator include diesel smoke , deafening noise , etc ?
) and see how interested/driven they are .
The more driven you seem to be , the less they have to grease the wheels to get you to sign up .</tokentext>
<sentencetext>The US Armed forces have a history of loving "war games" and they're largely dog and pony shows.
In more than one case, the US forces playing the "enemy" side, if they defeated the "friendly" side, had their capabilities reduced and the game re-run until the friendly side won.
In one case, they finally had to strip the enemy commander of his radio communications.
So he used runners- civil war technology.
He still won.
The fact that the "simulator" actually had a high score leads me to strongly believe that it wasn't a real simulator.
Video games have high scores.
Simulators are there to provide an environment for evaluation (usually by a very experienced human, not a computer.
)  I suspect the game is merely designed to expose recruits to all the fun stuff (shooting the baddies) but none of the bad stuff (does the simulator include diesel smoke, deafening noise, etc?
) and see how interested/driven they are.
The more driven you seem to be, the less they have to grease the wheels to get you to sign up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30327042</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328986</id>
	<title>Re:Nothing unique to Gran Turismo</title>
	<author>MattSausage</author>
	<datestamp>1259921700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>FYI, Forza 3 also accounts for tire flex. Forza 2 did as well. Hell, if this kid had played a real simulator like Forza instead of somebody's 7 year old copy of GT he might have.. you know... done even better... than first...<nobr> <wbr></nobr>.. so there.</htmltext>
<tokenext>FYI , Forza 3 also accounts for tire flex .
Forza 2 did as well .
Hell , if this kid had played a real simulator like Forza instead of somebody 's 7 year old copy of GT he might have.. you know... done even better... than first... .. so there .</tokentext>
<sentencetext>FYI, Forza 3 also accounts for tire flex.
Forza 2 did as well.
Hell, if this kid had played a real simulator like Forza instead of somebody's 7 year old copy of GT he might have.. you know... done even better... than first... .. so there.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30328062</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326442</id>
	<title>Oh God</title>
	<author>Anonymous</author>
	<datestamp>1259954160000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Just what we need - more people thinking that since they can play games they can do it in real life. Hide all the Guitar Hero/Rock Band addicts.</htmltext>
<tokenext>Just what we need - more people thinking that since they can play games they can do it in real life .
Hide all the Guitar Hero/Rock Band addicts .</tokentext>
<sentencetext>Just what we need - more people thinking that since they can play games they can do it in real life.
Hide all the Guitar Hero/Rock Band addicts.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326914</id>
	<title>Re:It's different</title>
	<author>Thelasko</author>
	<datestamp>1259955900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.</p></div><p>Actual F1 teams train their drivers using <a href="http://www.youtube.com/watch?v=C3KUfd4v0Gg" title="youtube.com">simulators.</a> [youtube.com]  Basically a very expensive version of Gran Turismo.</p></div>
	</htmltext>
<tokenext>Racing is all about knowing the lines and racing techniques , and a video game can definitely teach you that.Actual F1 teams train their drivers using simulators .
[ youtube.com ] Basically a very expensive version of Gran Turismo .</tokentext>
<sentencetext>Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.Actual F1 teams train their drivers using simulators.
[youtube.com]  Basically a very expensive version of Gran Turismo.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_1516204.30326612</parent>
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