<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_04_0251236</id>
	<title>DS Flash Carts Deemed Legal By French Court</title>
	<author>timothy</author>
	<datestamp>1259939100000</datestamp>
	<htmltext>Hatta writes with a snippet from MaxConsole:  <i>"Nintendo has today lost a major court case against the Divineo group in the main court of Paris. Nintendo originally took the group to court over DS flash carts, however the <a href="http://www.maxconsole.net/?mode=news&amp;newsid=38047">judge today has ruled against Nintendo</a> and suggested that they are purposely locking out developers from their consoles and things should be more like Windows where ANYONE can develop any application if they wish to."</i></htmltext>
<tokenext>Hatta writes with a snippet from MaxConsole : " Nintendo has today lost a major court case against the Divineo group in the main court of Paris .
Nintendo originally took the group to court over DS flash carts , however the judge today has ruled against Nintendo and suggested that they are purposely locking out developers from their consoles and things should be more like Windows where ANYONE can develop any application if they wish to .
"</tokentext>
<sentencetext>Hatta writes with a snippet from MaxConsole:  "Nintendo has today lost a major court case against the Divineo group in the main court of Paris.
Nintendo originally took the group to court over DS flash carts, however the judge today has ruled against Nintendo and suggested that they are purposely locking out developers from their consoles and things should be more like Windows where ANYONE can develop any application if they wish to.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30322984</id>
	<title>Party games for PC?</title>
	<author>tepples</author>
	<datestamp>1259937540000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Anyone can develop, no fees required. Hasn't ruined PC gaming.</p></div><p>But the PC's inability to output video to a television without an obscure adapter between 1987 (when VGA came out) and 2007 (when TVs began to incorporate VGA and HDMI inputs) <em>has</em> ruined some genres of PC gaming. Where are the 4-player games in the board-game-and-minigame genre? Where are the 4-player fighting games? Where are the 4-player racing games? All on consoles, because the median console monitor is bigger than the median PC monitor.</p></div>
	</htmltext>
<tokenext>Anyone can develop , no fees required .
Has n't ruined PC gaming.But the PC 's inability to output video to a television without an obscure adapter between 1987 ( when VGA came out ) and 2007 ( when TVs began to incorporate VGA and HDMI inputs ) has ruined some genres of PC gaming .
Where are the 4-player games in the board-game-and-minigame genre ?
Where are the 4-player fighting games ?
Where are the 4-player racing games ?
All on consoles , because the median console monitor is bigger than the median PC monitor .</tokentext>
<sentencetext>Anyone can develop, no fees required.
Hasn't ruined PC gaming.But the PC's inability to output video to a television without an obscure adapter between 1987 (when VGA came out) and 2007 (when TVs began to incorporate VGA and HDMI inputs) has ruined some genres of PC gaming.
Where are the 4-player games in the board-game-and-minigame genre?
Where are the 4-player fighting games?
Where are the 4-player racing games?
All on consoles, because the median console monitor is bigger than the median PC monitor.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30325818</id>
	<title>Re:Excellent.</title>
	<author>Anonymous</author>
	<datestamp>1259951520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yet the PC still thrives as a game platform.</p></htmltext>
<tokenext>Yet the PC still thrives as a game platform .</tokentext>
<sentencetext>Yet the PC still thrives as a game platform.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323422</id>
	<title>Games for Windows, AKA MS Seal of Approval</title>
	<author>GameboyRMH</author>
	<datestamp>1259940480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><nobr> <wbr></nobr></p><div class="quote"><p>...if the major players ever thought they could get away with it on the PC as well.</p></div><p>Actually this is happening..."Games for Windows" is just Microsoft's version of the "Nintendo seal of approval." The Xbox 360 controller for the PC, the most popular PC control device since the Gravis Gamepad, is also basically just a physical lock-in device - games must support it to get the Games for Windows label, and it doesn't play nice with games that weren't specifically designed to support it (and I'm not even getting into the circular vs. square stick travel issue).</p></div>
	</htmltext>
<tokenext>...if the major players ever thought they could get away with it on the PC as well.Actually this is happening... " Games for Windows " is just Microsoft 's version of the " Nintendo seal of approval .
" The Xbox 360 controller for the PC , the most popular PC control device since the Gravis Gamepad , is also basically just a physical lock-in device - games must support it to get the Games for Windows label , and it does n't play nice with games that were n't specifically designed to support it ( and I 'm not even getting into the circular vs. square stick travel issue ) .</tokentext>
<sentencetext> ...if the major players ever thought they could get away with it on the PC as well.Actually this is happening..."Games for Windows" is just Microsoft's version of the "Nintendo seal of approval.
" The Xbox 360 controller for the PC, the most popular PC control device since the Gravis Gamepad, is also basically just a physical lock-in device - games must support it to get the Games for Windows label, and it doesn't play nice with games that weren't specifically designed to support it (and I'm not even getting into the circular vs. square stick travel issue).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320484</id>
	<title>Maybe not the best solution</title>
	<author>Anonymous</author>
	<datestamp>1259857620000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Having worked in the game industry, I can attest that this may not be the best solution.  The current measures are in place to hoard revenue for Nintendo, Microsoft, and Sony, but a side benefit of this is usually higher standards of quality in the games (not content, but code...trust me, you'd be surprised).  First party requirements for many of these new systems are very stringent and help, in many ways, to protect consumers and the products they buy.  As it stands all games published for an Xbox 360, a PlayStation&#174;3, or a Nintendo system must be tested and approved by the companies' own QA team.  Does this catch all bugs and potential issues in a game before it hits market, hell no.  It does, however, ensure that a lower number of games are released with game-crashing bugs, progression stoppers (bugs that leave a player unable to finish the game no matter what they do), and bugs that can damage the system's internal software.  If the format is opened to anyone who can make a flash cart, etc., you will, most likely, begin to see a higher number of games with these show-stopping bugs hitting the market in the rush to lower standards in order to maximize profit.</p><p>Does one automatically follow the other, not at all.  The chance, however, is a high one.  Potential backlash from this could see a return of the "Nintendo Seal" type of licensing for other game companies for games that were actually published through the first party, which would cost more to pass through QA process and in turn raise the price of the game.  Opening the field for other companies isn't a bad thing, but people will definitely have to be more careful as to what software they buy for their game consoles.  With fewer first party blocks in place I would expect to see a game on the market within six months that at least corrupted system software.  I've seen software like that in my job already, and the companies may not be willing to fix things like that on their own.</p></htmltext>
<tokenext>Having worked in the game industry , I can attest that this may not be the best solution .
The current measures are in place to hoard revenue for Nintendo , Microsoft , and Sony , but a side benefit of this is usually higher standards of quality in the games ( not content , but code...trust me , you 'd be surprised ) .
First party requirements for many of these new systems are very stringent and help , in many ways , to protect consumers and the products they buy .
As it stands all games published for an Xbox 360 , a PlayStation   3 , or a Nintendo system must be tested and approved by the companies ' own QA team .
Does this catch all bugs and potential issues in a game before it hits market , hell no .
It does , however , ensure that a lower number of games are released with game-crashing bugs , progression stoppers ( bugs that leave a player unable to finish the game no matter what they do ) , and bugs that can damage the system 's internal software .
If the format is opened to anyone who can make a flash cart , etc. , you will , most likely , begin to see a higher number of games with these show-stopping bugs hitting the market in the rush to lower standards in order to maximize profit.Does one automatically follow the other , not at all .
The chance , however , is a high one .
Potential backlash from this could see a return of the " Nintendo Seal " type of licensing for other game companies for games that were actually published through the first party , which would cost more to pass through QA process and in turn raise the price of the game .
Opening the field for other companies is n't a bad thing , but people will definitely have to be more careful as to what software they buy for their game consoles .
With fewer first party blocks in place I would expect to see a game on the market within six months that at least corrupted system software .
I 've seen software like that in my job already , and the companies may not be willing to fix things like that on their own .</tokentext>
<sentencetext>Having worked in the game industry, I can attest that this may not be the best solution.
The current measures are in place to hoard revenue for Nintendo, Microsoft, and Sony, but a side benefit of this is usually higher standards of quality in the games (not content, but code...trust me, you'd be surprised).
First party requirements for many of these new systems are very stringent and help, in many ways, to protect consumers and the products they buy.
As it stands all games published for an Xbox 360, a PlayStation®3, or a Nintendo system must be tested and approved by the companies' own QA team.
Does this catch all bugs and potential issues in a game before it hits market, hell no.
It does, however, ensure that a lower number of games are released with game-crashing bugs, progression stoppers (bugs that leave a player unable to finish the game no matter what they do), and bugs that can damage the system's internal software.
If the format is opened to anyone who can make a flash cart, etc., you will, most likely, begin to see a higher number of games with these show-stopping bugs hitting the market in the rush to lower standards in order to maximize profit.Does one automatically follow the other, not at all.
The chance, however, is a high one.
Potential backlash from this could see a return of the "Nintendo Seal" type of licensing for other game companies for games that were actually published through the first party, which would cost more to pass through QA process and in turn raise the price of the game.
Opening the field for other companies isn't a bad thing, but people will definitely have to be more careful as to what software they buy for their game consoles.
With fewer first party blocks in place I would expect to see a game on the market within six months that at least corrupted system software.
I've seen software like that in my job already, and the companies may not be willing to fix things like that on their own.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320910</id>
	<title>Re:Sad</title>
	<author>Nar Matteru</author>
	<datestamp>1259862180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><blockquote><div><p>win-win so far as I can see.</p></div></blockquote><p>If this is done <em>against</em> the wishes of the console-maker, than you can claim, that they are "winning" too. However unreasonable their wishes may be, they ought to be respected, period. They created the product, they licensed their use to others (of whom nobody was unduly coerced into agreeing) <em>on certain conditions</em>.

</p><p>You &mdash; or this judge &mdash; then coming around and saying, you know, we think, those conditions should be changed, and we are going to <em>force you</em> to change them, is just not how things ought to be done in a free society.</p></div><p>But its completely OK for a console maker to force me NOT to do things with something I outright purchased with my own hard earned money?

Since when should their wishes be law?</p></div>
	</htmltext>
<tokenext>win-win so far as I can see.If this is done against the wishes of the console-maker , than you can claim , that they are " winning " too .
However unreasonable their wishes may be , they ought to be respected , period .
They created the product , they licensed their use to others ( of whom nobody was unduly coerced into agreeing ) on certain conditions .
You    or this judge    then coming around and saying , you know , we think , those conditions should be changed , and we are going to force you to change them , is just not how things ought to be done in a free society.But its completely OK for a console maker to force me NOT to do things with something I outright purchased with my own hard earned money ?
Since when should their wishes be law ?</tokentext>
<sentencetext>win-win so far as I can see.If this is done against the wishes of the console-maker, than you can claim, that they are "winning" too.
However unreasonable their wishes may be, they ought to be respected, period.
They created the product, they licensed their use to others (of whom nobody was unduly coerced into agreeing) on certain conditions.
You — or this judge — then coming around and saying, you know, we think, those conditions should be changed, and we are going to force you to change them, is just not how things ought to be done in a free society.But its completely OK for a console maker to force me NOT to do things with something I outright purchased with my own hard earned money?
Since when should their wishes be law?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321170</id>
	<title>What's next</title>
	<author>microbee</author>
	<datestamp>1259865300000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>All systems should be like Linux and open source!</p></htmltext>
<tokenext>All systems should be like Linux and open source !</tokentext>
<sentencetext>All systems should be like Linux and open source!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</id>
	<title>Re:Excellent.</title>
	<author>Anonymous</author>
	<datestamp>1259859900000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Not true by a long shot.</p><p>The entire reason that Nintendo is so selective in which games it licenses is because of the flood of games that came out for all consoles in the 80s, and the video game crash shortly after.  Companies like Quaker Oats were actually trying to publish games.  The market became so over-saturated with games that the public became disgusted with them.</p><p>When nintendo finally released the Famicom in the US they had to market it as a home computer rather than a video game system due to the negative connotations that 'video game' still had. You'll notice that every legitimate game that came out for nintendo and super nintendo ( I stopped looking after that) came with the nintendo seal of approval.  That's because they started making certain that only reputable publishers were releasing games for their system, to keep their reputation intact.  There's a lot more about it if you search for the video game crash of 1983 http://en.wikipedia.org/wiki/North\_American\_video\_game\_crash\_of\_1983</p><p>Opening up the console to anyone who wants is definitely not guaranteed to increase the quality of games.  In fact, history tells us that the exact opposite will happen.  But hey, who knows!  History doesn't repeat itself all that often, right?</p></htmltext>
<tokenext>Not true by a long shot.The entire reason that Nintendo is so selective in which games it licenses is because of the flood of games that came out for all consoles in the 80s , and the video game crash shortly after .
Companies like Quaker Oats were actually trying to publish games .
The market became so over-saturated with games that the public became disgusted with them.When nintendo finally released the Famicom in the US they had to market it as a home computer rather than a video game system due to the negative connotations that 'video game ' still had .
You 'll notice that every legitimate game that came out for nintendo and super nintendo ( I stopped looking after that ) came with the nintendo seal of approval .
That 's because they started making certain that only reputable publishers were releasing games for their system , to keep their reputation intact .
There 's a lot more about it if you search for the video game crash of 1983 http : //en.wikipedia.org/wiki/North \ _American \ _video \ _game \ _crash \ _of \ _1983Opening up the console to anyone who wants is definitely not guaranteed to increase the quality of games .
In fact , history tells us that the exact opposite will happen .
But hey , who knows !
History does n't repeat itself all that often , right ?</tokentext>
<sentencetext>Not true by a long shot.The entire reason that Nintendo is so selective in which games it licenses is because of the flood of games that came out for all consoles in the 80s, and the video game crash shortly after.
Companies like Quaker Oats were actually trying to publish games.
The market became so over-saturated with games that the public became disgusted with them.When nintendo finally released the Famicom in the US they had to market it as a home computer rather than a video game system due to the negative connotations that 'video game' still had.
You'll notice that every legitimate game that came out for nintendo and super nintendo ( I stopped looking after that) came with the nintendo seal of approval.
That's because they started making certain that only reputable publishers were releasing games for their system, to keep their reputation intact.
There's a lot more about it if you search for the video game crash of 1983 http://en.wikipedia.org/wiki/North\_American\_video\_game\_crash\_of\_1983Opening up the console to anyone who wants is definitely not guaranteed to increase the quality of games.
In fact, history tells us that the exact opposite will happen.
But hey, who knows!
History doesn't repeat itself all that often, right?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320342</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323772</id>
	<title>Re:Excellent.</title>
	<author>Sloppy</author>
	<datestamp>1259942520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The market became so over-saturated with games that the public became disgusted with them.</p></div></blockquote><p>Wrong.  The public was delighted.  If a few people ended up buying games they didn't like, that just taught them to read reviews first.  And now the mainstream has the internet, so it's easier than ever.</p></div>
	</htmltext>
<tokenext>The market became so over-saturated with games that the public became disgusted with them.Wrong .
The public was delighted .
If a few people ended up buying games they did n't like , that just taught them to read reviews first .
And now the mainstream has the internet , so it 's easier than ever .</tokentext>
<sentencetext>The market became so over-saturated with games that the public became disgusted with them.Wrong.
The public was delighted.
If a few people ended up buying games they didn't like, that just taught them to read reviews first.
And now the mainstream has the internet, so it's easier than ever.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321154</id>
	<title>Re:Sad</title>
	<author>rayharris</author>
	<datestamp>1259865000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So let's see...</p><p>You didn't buy your car, you licensed it from Toyota. Therefore, you can only take it to Toyota for parts and service.</p><p>You didn't buy your coffee maker, you licensed it from Mr. Coffee. Therefore, you can only use Mr. Coffee brand coffee.</p><p>You didn't buy your printer, you licensed it from HP. Therefore... um, bad example. Moving on.</p><p>You didn't buy your monitor, you licensed it from Acer. Therefore, you can only connect it to an Acer desktop PC.</p><p>Do I need to go on?</p></htmltext>
<tokenext>So let 's see...You did n't buy your car , you licensed it from Toyota .
Therefore , you can only take it to Toyota for parts and service.You did n't buy your coffee maker , you licensed it from Mr. Coffee. Therefore , you can only use Mr. Coffee brand coffee.You did n't buy your printer , you licensed it from HP .
Therefore... um , bad example .
Moving on.You did n't buy your monitor , you licensed it from Acer .
Therefore , you can only connect it to an Acer desktop PC.Do I need to go on ?</tokentext>
<sentencetext>So let's see...You didn't buy your car, you licensed it from Toyota.
Therefore, you can only take it to Toyota for parts and service.You didn't buy your coffee maker, you licensed it from Mr. Coffee. Therefore, you can only use Mr. Coffee brand coffee.You didn't buy your printer, you licensed it from HP.
Therefore... um, bad example.
Moving on.You didn't buy your monitor, you licensed it from Acer.
Therefore, you can only connect it to an Acer desktop PC.Do I need to go on?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30328720</id>
	<title>Flash carts should be banned</title>
	<author>Anonymous</author>
	<datestamp>1259920500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>The fact is 99.99\% of the people using them are doing so for piracy. Just like anything else, people aren't interested in the little guy's efforts. They're interested in pirating the big name popular stuff. This is why, despite how easy it is to discover new and legal music, most people are downloading shit from Beyonce and Brittany Spears.
<br> <br>
Secondly, saying people should have free access to develop on the system, like a PC, ignore the fact that PC gaming is dying. Part of the reason for this is piracy and part of this is because anyone can do anything on it and we receive a glut of half baked titles that just plan suck or won't be any good until they're patched.
<br> <br>
I know the pre-Nintendo days of console gaming had some decent games but forgetting the rose tinted glasses, there was a glut of utter shit out there and that sank console gaming (just as it's killing real PC gaming).
<br> <br>
Bill Gates was so certain he could beat consoles with PCs but I think MS realised it was working against them to have a platform where any numbnuts can release something and the decided to give in and go down the console route.
<br> <br>
It would be nice to have freedom and in an ideal world the PC would be on top. It would have an excellent wide spread system to promote good games from people while allowing people, if they so choose, get onto Google and hunt down the rubbish as well. There were decent sites, even ages ago (like Happy Puppy) that helped find good games but I don't think, like the games, there were too many shit sites.
<br> <br>
France has good intentions but this decision was a cock-up.</htmltext>
<tokenext>The fact is 99.99 \ % of the people using them are doing so for piracy .
Just like anything else , people are n't interested in the little guy 's efforts .
They 're interested in pirating the big name popular stuff .
This is why , despite how easy it is to discover new and legal music , most people are downloading shit from Beyonce and Brittany Spears .
Secondly , saying people should have free access to develop on the system , like a PC , ignore the fact that PC gaming is dying .
Part of the reason for this is piracy and part of this is because anyone can do anything on it and we receive a glut of half baked titles that just plan suck or wo n't be any good until they 're patched .
I know the pre-Nintendo days of console gaming had some decent games but forgetting the rose tinted glasses , there was a glut of utter shit out there and that sank console gaming ( just as it 's killing real PC gaming ) .
Bill Gates was so certain he could beat consoles with PCs but I think MS realised it was working against them to have a platform where any numbnuts can release something and the decided to give in and go down the console route .
It would be nice to have freedom and in an ideal world the PC would be on top .
It would have an excellent wide spread system to promote good games from people while allowing people , if they so choose , get onto Google and hunt down the rubbish as well .
There were decent sites , even ages ago ( like Happy Puppy ) that helped find good games but I do n't think , like the games , there were too many shit sites .
France has good intentions but this decision was a cock-up .</tokentext>
<sentencetext>The fact is 99.99\% of the people using them are doing so for piracy.
Just like anything else, people aren't interested in the little guy's efforts.
They're interested in pirating the big name popular stuff.
This is why, despite how easy it is to discover new and legal music, most people are downloading shit from Beyonce and Brittany Spears.
Secondly, saying people should have free access to develop on the system, like a PC, ignore the fact that PC gaming is dying.
Part of the reason for this is piracy and part of this is because anyone can do anything on it and we receive a glut of half baked titles that just plan suck or won't be any good until they're patched.
I know the pre-Nintendo days of console gaming had some decent games but forgetting the rose tinted glasses, there was a glut of utter shit out there and that sank console gaming (just as it's killing real PC gaming).
Bill Gates was so certain he could beat consoles with PCs but I think MS realised it was working against them to have a platform where any numbnuts can release something and the decided to give in and go down the console route.
It would be nice to have freedom and in an ideal world the PC would be on top.
It would have an excellent wide spread system to promote good games from people while allowing people, if they so choose, get onto Google and hunt down the rubbish as well.
There were decent sites, even ages ago (like Happy Puppy) that helped find good games but I don't think, like the games, there were too many shit sites.
France has good intentions but this decision was a cock-up.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320430</id>
	<title>Any Application they want to?</title>
	<author>Anonymous</author>
	<datestamp>1259857200000</datestamp>
	<modclass>Funny</modclass>
	<modscore>0</modscore>
	<htmltext><p>It is not true that you can develop any application you want to for Windows.  People who develop WGA cracks get hounded like crazy. Linux is the platform that lets you do ANYTHING.<br>
&nbsp; <br>Speaking of which, does anybody have a link to a working WGA crack?</p></htmltext>
<tokenext>It is not true that you can develop any application you want to for Windows .
People who develop WGA cracks get hounded like crazy .
Linux is the platform that lets you do ANYTHING .
  Speaking of which , does anybody have a link to a working WGA crack ?</tokentext>
<sentencetext>It is not true that you can develop any application you want to for Windows.
People who develop WGA cracks get hounded like crazy.
Linux is the platform that lets you do ANYTHING.
  Speaking of which, does anybody have a link to a working WGA crack?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320342</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323678</id>
	<title>The death of console gaming</title>
	<author>grapeape</author>
	<datestamp>1259941980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>This is a rather dangerous precedent. A completely open system would eliminate any need for licensing which is the console manufacturers bread and butter.  Most consoles at least in the first couple years sell at a significantly subsidized loss.  The PS3 for instance was broken down by isupply shortly after release and was determined to cost around $800 to manufacture, its alot cheaper now as parts and components have come down in price but still supposedly sells at a small loss.  How many console manufacturers are going to want to sustain a product model with no clear way to make a profit?  If they changed the model to something more like the computer industry will consumers be able to accept at $1000 gaming device?</p><p>Homebrew is great, but for the vast majority its just an excuse for piracy.  If homebrew were the be all end all...the gp32 would be the top selling handheld in existence rather than a platform no one outside the geek community has heard of.  So far no attempts at a truly open console have been successful.  I havent seen people beating down the doors to own a Pandora or Evo yet, and if the past is any indication they will never amount to more than an interesting footnote in gaming history.</p><p>If anything the only thing that will happen if this holds up is consoles will move even further towards a physical media-less system.  Downloads only will eventually replace disks and cartridges eventually being replaced by streaming services like OnLive as manufacturers and developers try to maintain some semblance of control.  In the end the "everything should be open" crowd might win but the result would be that we all loose.</p></htmltext>
<tokenext>This is a rather dangerous precedent .
A completely open system would eliminate any need for licensing which is the console manufacturers bread and butter .
Most consoles at least in the first couple years sell at a significantly subsidized loss .
The PS3 for instance was broken down by isupply shortly after release and was determined to cost around $ 800 to manufacture , its alot cheaper now as parts and components have come down in price but still supposedly sells at a small loss .
How many console manufacturers are going to want to sustain a product model with no clear way to make a profit ?
If they changed the model to something more like the computer industry will consumers be able to accept at $ 1000 gaming device ? Homebrew is great , but for the vast majority its just an excuse for piracy .
If homebrew were the be all end all...the gp32 would be the top selling handheld in existence rather than a platform no one outside the geek community has heard of .
So far no attempts at a truly open console have been successful .
I havent seen people beating down the doors to own a Pandora or Evo yet , and if the past is any indication they will never amount to more than an interesting footnote in gaming history.If anything the only thing that will happen if this holds up is consoles will move even further towards a physical media-less system .
Downloads only will eventually replace disks and cartridges eventually being replaced by streaming services like OnLive as manufacturers and developers try to maintain some semblance of control .
In the end the " everything should be open " crowd might win but the result would be that we all loose .</tokentext>
<sentencetext>This is a rather dangerous precedent.
A completely open system would eliminate any need for licensing which is the console manufacturers bread and butter.
Most consoles at least in the first couple years sell at a significantly subsidized loss.
The PS3 for instance was broken down by isupply shortly after release and was determined to cost around $800 to manufacture, its alot cheaper now as parts and components have come down in price but still supposedly sells at a small loss.
How many console manufacturers are going to want to sustain a product model with no clear way to make a profit?
If they changed the model to something more like the computer industry will consumers be able to accept at $1000 gaming device?Homebrew is great, but for the vast majority its just an excuse for piracy.
If homebrew were the be all end all...the gp32 would be the top selling handheld in existence rather than a platform no one outside the geek community has heard of.
So far no attempts at a truly open console have been successful.
I havent seen people beating down the doors to own a Pandora or Evo yet, and if the past is any indication they will never amount to more than an interesting footnote in gaming history.If anything the only thing that will happen if this holds up is consoles will move even further towards a physical media-less system.
Downloads only will eventually replace disks and cartridges eventually being replaced by streaming services like OnLive as manufacturers and developers try to maintain some semblance of control.
In the end the "everything should be open" crowd might win but the result would be that we all loose.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321130</id>
	<title>Re:Maybe not the best solution</title>
	<author>Anonymous</author>
	<datestamp>1259864820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hasn't much harmed their success thus far.</p></htmltext>
<tokenext>Has n't much harmed their success thus far .</tokentext>
<sentencetext>Hasn't much harmed their success thus far.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30322460</id>
	<title>If it could be like GNU/Linux...</title>
	<author>GNUPublicLicense</author>
	<datestamp>1259930460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>... oh wait... hackers do install GNU/Linux on their DS!</htmltext>
<tokenext>... oh wait... hackers do install GNU/Linux on their DS !</tokentext>
<sentencetext>... oh wait... hackers do install GNU/Linux on their DS!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30347880</id>
	<title>Re:Sad</title>
	<author>angel'o'sphere</author>
	<datestamp>1260108180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You can not license the use of a certain hardwar you sell.<br>There is no country in the world (that I'm aware of) that allows to restrict the usag eof some hardware to the license of the developer.<br><i>No, you ma not use the hammer to nail in nails, it is only permitted/licensed to use it to break windows or to hammer in screws<nobr> <wbr></nobr>...</i> hu?</p><p>angel'o'sphere</p></htmltext>
<tokenext>You can not license the use of a certain hardwar you sell.There is no country in the world ( that I 'm aware of ) that allows to restrict the usag eof some hardware to the license of the developer.No , you ma not use the hammer to nail in nails , it is only permitted/licensed to use it to break windows or to hammer in screws ... hu ? angel'o'sphere</tokentext>
<sentencetext>You can not license the use of a certain hardwar you sell.There is no country in the world (that I'm aware of) that allows to restrict the usag eof some hardware to the license of the developer.No, you ma not use the hammer to nail in nails, it is only permitted/licensed to use it to break windows or to hammer in screws ... hu?angel'o'sphere</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321328</id>
	<title>Re:Any Application they want to?</title>
	<author>Anonymous</author>
	<datestamp>1259867520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Perhaps if Nintendo gave us hardware that was easier to back up, they wouldn't have these issues. I could go out, find the appropriate hardware to do so myself, but that's a lot more work than "Hey, here's a download of the ROM!" The problem of course being, where there's one ROM, there are bound to be more nearby. Then it becomes "well, one more game can't hurt..."</p></htmltext>
<tokenext>Perhaps if Nintendo gave us hardware that was easier to back up , they would n't have these issues .
I could go out , find the appropriate hardware to do so myself , but that 's a lot more work than " Hey , here 's a download of the ROM !
" The problem of course being , where there 's one ROM , there are bound to be more nearby .
Then it becomes " well , one more game ca n't hurt... "</tokentext>
<sentencetext>Perhaps if Nintendo gave us hardware that was easier to back up, they wouldn't have these issues.
I could go out, find the appropriate hardware to do so myself, but that's a lot more work than "Hey, here's a download of the ROM!
" The problem of course being, where there's one ROM, there are bound to be more nearby.
Then it becomes "well, one more game can't hurt..."</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320662</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320614</id>
	<title>Thanks to the purse-string holders</title>
	<author>macraig</author>
	<datestamp>1259858700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Somebody should thank the folks who write these judges' paychecks, thank them for having the ethics to not make them sing somebody else's tune in return for their supper.</p></htmltext>
<tokenext>Somebody should thank the folks who write these judges ' paychecks , thank them for having the ethics to not make them sing somebody else 's tune in return for their supper .</tokentext>
<sentencetext>Somebody should thank the folks who write these judges' paychecks, thank them for having the ethics to not make them sing somebody else's tune in return for their supper.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321462</id>
	<title>Re:Excellent.</title>
	<author>mwvdlee</author>
	<datestamp>1259869200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Have you ever played DS games?</p><p>Most are crap, from both a production value standpoint and a playability standpoint.</p><p>Nintendo's licensing program does nothing to prevent bad games being sold for it's platform.</p><p>Mostly it's just meant to keep applications from the market which could hurt Nintendo's bottom line, like, for instance, flash carts. Same way that Apple does with their iPhone.</p></htmltext>
<tokenext>Have you ever played DS games ? Most are crap , from both a production value standpoint and a playability standpoint.Nintendo 's licensing program does nothing to prevent bad games being sold for it 's platform.Mostly it 's just meant to keep applications from the market which could hurt Nintendo 's bottom line , like , for instance , flash carts .
Same way that Apple does with their iPhone .</tokentext>
<sentencetext>Have you ever played DS games?Most are crap, from both a production value standpoint and a playability standpoint.Nintendo's licensing program does nothing to prevent bad games being sold for it's platform.Mostly it's just meant to keep applications from the market which could hurt Nintendo's bottom line, like, for instance, flash carts.
Same way that Apple does with their iPhone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323070</id>
	<title>This will all be irrelevant soon</title>
	<author>bencollier</author>
	<datestamp>1259938260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Pretty much all future consoles will only be able to download content from the hardware manufacturer's website, making this a moot point.

We ought to be asking the EU to force Apple, Nintendo and MS to open up the market for downloadable apps. I guess someone is doing this at the mo?</htmltext>
<tokenext>Pretty much all future consoles will only be able to download content from the hardware manufacturer 's website , making this a moot point .
We ought to be asking the EU to force Apple , Nintendo and MS to open up the market for downloadable apps .
I guess someone is doing this at the mo ?</tokentext>
<sentencetext>Pretty much all future consoles will only be able to download content from the hardware manufacturer's website, making this a moot point.
We ought to be asking the EU to force Apple, Nintendo and MS to open up the market for downloadable apps.
I guess someone is doing this at the mo?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30327768</id>
	<title>Re:Stockholm Syndrome</title>
	<author>mi</author>
	<datestamp>1259959620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>And now on the console (but especially Nintendo fanbois) and with Mac the users have been abused so long they have fscking Stockholm Syndrome or something and not only accept it they LIKE getting hosed by their vendor now.</p></div></blockquote><p>I never owned a console (nor a Mac, for that matter), so your diagnosing me with a "Stockholm Syndrome" (and, no doubt, aiming to liberate me from it) is complete non-sense.

</p><p>I'm just viewing this from the rights perspective. It is wrong for you, the judge, or whoever, to try to twist the creator's arm into some "new and improved" uses of their creations. If they can be persuaded &mdash; fine. If not &mdash; so be it... Throw the console out in protest, if you must, and read a book...</p></div>
	</htmltext>
<tokenext>And now on the console ( but especially Nintendo fanbois ) and with Mac the users have been abused so long they have fscking Stockholm Syndrome or something and not only accept it they LIKE getting hosed by their vendor now.I never owned a console ( nor a Mac , for that matter ) , so your diagnosing me with a " Stockholm Syndrome " ( and , no doubt , aiming to liberate me from it ) is complete non-sense .
I 'm just viewing this from the rights perspective .
It is wrong for you , the judge , or whoever , to try to twist the creator 's arm into some " new and improved " uses of their creations .
If they can be persuaded    fine .
If not    so be it... Throw the console out in protest , if you must , and read a book.. .</tokentext>
<sentencetext>And now on the console (but especially Nintendo fanbois) and with Mac the users have been abused so long they have fscking Stockholm Syndrome or something and not only accept it they LIKE getting hosed by their vendor now.I never owned a console (nor a Mac, for that matter), so your diagnosing me with a "Stockholm Syndrome" (and, no doubt, aiming to liberate me from it) is complete non-sense.
I'm just viewing this from the rights perspective.
It is wrong for you, the judge, or whoever, to try to twist the creator's arm into some "new and improved" uses of their creations.
If they can be persuaded — fine.
If not — so be it... Throw the console out in protest, if you must, and read a book...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320852</id>
	<title>Interesting</title>
	<author>Anonymous</author>
	<datestamp>1259861520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>And not too long ago in Spain, a case against a flashcart seller was dismissed since it was rationalized the hardware had legitimate uses. <a href="http://nintendo.joystiq.com/2009/11/23/spanish-judge-throws-out-criminal-case-against-ds-flash-cart-sel/" title="joystiq.com" rel="nofollow">link</a> [joystiq.com]</htmltext>
<tokenext>And not too long ago in Spain , a case against a flashcart seller was dismissed since it was rationalized the hardware had legitimate uses .
link [ joystiq.com ]</tokentext>
<sentencetext>And not too long ago in Spain, a case against a flashcart seller was dismissed since it was rationalized the hardware had legitimate uses.
link [joystiq.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320452</id>
	<title>DEVELPERS DEVELPERS DEVELPERS</title>
	<author>Anonymous</author>
	<datestamp>1259857380000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>to much marketing from dancing monkey boy.</p></htmltext>
<tokenext>to much marketing from dancing monkey boy .</tokentext>
<sentencetext>to much marketing from dancing monkey boy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323248</id>
	<title>Re:Excellent.</title>
	<author>Anonymous</author>
	<datestamp>1259939460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Quality is subjective. I may like a game that a lot of people (specially the marketing types) think it's crap. I don't want Nintendo (or any other company) to decide what is a "good game" for me. They should let people vote with their wallets.</p></htmltext>
<tokenext>Quality is subjective .
I may like a game that a lot of people ( specially the marketing types ) think it 's crap .
I do n't want Nintendo ( or any other company ) to decide what is a " good game " for me .
They should let people vote with their wallets .</tokentext>
<sentencetext>Quality is subjective.
I may like a game that a lot of people (specially the marketing types) think it's crap.
I don't want Nintendo (or any other company) to decide what is a "good game" for me.
They should let people vote with their wallets.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321812</id>
	<title>Re:Any Application they want to?</title>
	<author>Anonymous</author>
	<datestamp>1259918400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>If people only developed these cracks for their own use then Microsoft would bother trying to stop them.</p></div><p>If they did bother, I suppose they could stop them. Although of course I could care less.</p><p>[hint: in English, "not" doing something is the opposite of doing it, it's a useful word]</p></div>
	</htmltext>
<tokenext>If people only developed these cracks for their own use then Microsoft would bother trying to stop them.If they did bother , I suppose they could stop them .
Although of course I could care less .
[ hint : in English , " not " doing something is the opposite of doing it , it 's a useful word ]</tokentext>
<sentencetext>If people only developed these cracks for their own use then Microsoft would bother trying to stop them.If they did bother, I suppose they could stop them.
Although of course I could care less.
[hint: in English, "not" doing something is the opposite of doing it, it's a useful word]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320662</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30322034</id>
	<title>Shameful masonic Christ-killing conspiracy</title>
	<author>Anonymous</author>
	<datestamp>1259921940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The problem is Nintendo will now be flooded with violent, homicidal, pervert and pornographic games. It used to be a family-friendly, kid-safe platform. Now the choice of religious christian parents to buy morally agreeable and wholesome consoles for their kids will be forcibly taken, badly infringing on their First Amendment rights.</p><p>Why this decision happened in France? Their 1789 revolution was actually a free-mason coup and the masonic rule of terror "laicised" the country afterwards, in their hatred against Jesus and the catholic church especially. Masons, a branch of kabbalistic-satanistic judaism heresy is hell-bent on destroying all morals and faith on Earth. They adore the Jahbulon totem effigy, a goat-head giant statue, which actually represents Baal and Osiris as the dark pair of omnipotent JHWH.</p><p>I hope Nintendo will pull out of Europe to protect the wholesome american game console from the french masonic conspiracy!</p></htmltext>
<tokenext>The problem is Nintendo will now be flooded with violent , homicidal , pervert and pornographic games .
It used to be a family-friendly , kid-safe platform .
Now the choice of religious christian parents to buy morally agreeable and wholesome consoles for their kids will be forcibly taken , badly infringing on their First Amendment rights.Why this decision happened in France ?
Their 1789 revolution was actually a free-mason coup and the masonic rule of terror " laicised " the country afterwards , in their hatred against Jesus and the catholic church especially .
Masons , a branch of kabbalistic-satanistic judaism heresy is hell-bent on destroying all morals and faith on Earth .
They adore the Jahbulon totem effigy , a goat-head giant statue , which actually represents Baal and Osiris as the dark pair of omnipotent JHWH.I hope Nintendo will pull out of Europe to protect the wholesome american game console from the french masonic conspiracy !</tokentext>
<sentencetext>The problem is Nintendo will now be flooded with violent, homicidal, pervert and pornographic games.
It used to be a family-friendly, kid-safe platform.
Now the choice of religious christian parents to buy morally agreeable and wholesome consoles for their kids will be forcibly taken, badly infringing on their First Amendment rights.Why this decision happened in France?
Their 1789 revolution was actually a free-mason coup and the masonic rule of terror "laicised" the country afterwards, in their hatred against Jesus and the catholic church especially.
Masons, a branch of kabbalistic-satanistic judaism heresy is hell-bent on destroying all morals and faith on Earth.
They adore the Jahbulon totem effigy, a goat-head giant statue, which actually represents Baal and Osiris as the dark pair of omnipotent JHWH.I hope Nintendo will pull out of Europe to protect the wholesome american game console from the french masonic conspiracy!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321502</id>
	<title>Re:Maybe not the best solution</title>
	<author>Fallen Kell</author>
	<datestamp>1259869800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The main problem to Nintendo is flashcarts make it ridiculously easy to pirate games. Almost too easy - it's far easier to lug around a tiny flashcart than 10 game cartridges.</p></div><p>There is a simple solution to this, sell people what they want, how they want it. Sell your own FlashCart and sell games over the internet with digital download to a flashcart (or a CD/DVD that can be used on a computer to download to a flash memory that is compatible with the flashcart). The market is basically saying that we want this, so they should start selling it that way...</p></div>
	</htmltext>
<tokenext>The main problem to Nintendo is flashcarts make it ridiculously easy to pirate games .
Almost too easy - it 's far easier to lug around a tiny flashcart than 10 game cartridges.There is a simple solution to this , sell people what they want , how they want it .
Sell your own FlashCart and sell games over the internet with digital download to a flashcart ( or a CD/DVD that can be used on a computer to download to a flash memory that is compatible with the flashcart ) .
The market is basically saying that we want this , so they should start selling it that way.. .</tokentext>
<sentencetext>The main problem to Nintendo is flashcarts make it ridiculously easy to pirate games.
Almost too easy - it's far easier to lug around a tiny flashcart than 10 game cartridges.There is a simple solution to this, sell people what they want, how they want it.
Sell your own FlashCart and sell games over the internet with digital download to a flashcart (or a CD/DVD that can be used on a computer to download to a flash memory that is compatible with the flashcart).
The market is basically saying that we want this, so they should start selling it that way...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30327384</id>
	<title>Re:Excellent.</title>
	<author>CodeBuster</author>
	<datestamp>1259957940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600, Intellivision, Atari 5200, Odyssey 3, *and* Colecovision that had ever existed since the dawn of the videogame era.</p></div><p>Not sure how that helps your argument that the "crash", as perceived by the adults, didn't matter. Is it possible that many of those games were exactly the crap that retailers wouldn't touch? How many times did you pick them up off the floor to replay them or were they put there after the first play precisely because they <i>were</i> crap?</p><p><div class="quote"><p>If videogames went away in 1983, someone forgot to tell us<nobr> <wbr></nobr>;-)</p></div><p>They didn't so much go away as go back to serving the niches they had always served. The nice thing about the C64, Amiga, IBM PC, and eventually the PCs we have today is that they allow for many niche games that, while potentially profitable, are not popular enough to justify the enormous fixed costs of console development. There have been more successful crossovers recently were a popular game appears on multiple consoles and the PC simultaneously, but I for one still prefer the PC gaming platform to consoles which I view as the McDonald's of gaming; good enough for the masses, but lacking in the sophistication and depth necessary to satisfy the more mature and demanding PC gamer audience.</p></div>
	</htmltext>
<tokenext>and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600 , Intellivision , Atari 5200 , Odyssey 3 , * and * Colecovision that had ever existed since the dawn of the videogame era.Not sure how that helps your argument that the " crash " , as perceived by the adults , did n't matter .
Is it possible that many of those games were exactly the crap that retailers would n't touch ?
How many times did you pick them up off the floor to replay them or were they put there after the first play precisely because they were crap ? If videogames went away in 1983 , someone forgot to tell us ; - ) They did n't so much go away as go back to serving the niches they had always served .
The nice thing about the C64 , Amiga , IBM PC , and eventually the PCs we have today is that they allow for many niche games that , while potentially profitable , are not popular enough to justify the enormous fixed costs of console development .
There have been more successful crossovers recently were a popular game appears on multiple consoles and the PC simultaneously , but I for one still prefer the PC gaming platform to consoles which I view as the McDonald 's of gaming ; good enough for the masses , but lacking in the sophistication and depth necessary to satisfy the more mature and demanding PC gamer audience .</tokentext>
<sentencetext>and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600, Intellivision, Atari 5200, Odyssey 3, *and* Colecovision that had ever existed since the dawn of the videogame era.Not sure how that helps your argument that the "crash", as perceived by the adults, didn't matter.
Is it possible that many of those games were exactly the crap that retailers wouldn't touch?
How many times did you pick them up off the floor to replay them or were they put there after the first play precisely because they were crap?If videogames went away in 1983, someone forgot to tell us ;-)They didn't so much go away as go back to serving the niches they had always served.
The nice thing about the C64, Amiga, IBM PC, and eventually the PCs we have today is that they allow for many niche games that, while potentially profitable, are not popular enough to justify the enormous fixed costs of console development.
There have been more successful crossovers recently were a popular game appears on multiple consoles and the PC simultaneously, but I for one still prefer the PC gaming platform to consoles which I view as the McDonald's of gaming; good enough for the masses, but lacking in the sophistication and depth necessary to satisfy the more mature and demanding PC gamer audience.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321100</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323092</id>
	<title>psystar should move there as well as the iphone ja</title>
	<author>Joe The Dragon</author>
	<datestamp>1259938440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>psystar should move there as well as the iphone jail beakers and unlockers.</p></htmltext>
<tokenext>psystar should move there as well as the iphone jail beakers and unlockers .</tokentext>
<sentencetext>psystar should move there as well as the iphone jail beakers and unlockers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30326734</id>
	<title>Re:Stockholm Syndrome</title>
	<author>Hatta</author>
	<datestamp>1259955060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As an owner of a CD burner, I have to say that the RIAA/BSA is pretty justified in trying to stop these things from selling legally.  Have you seen or used these cd burners?  I would guess that about 90-95\% of them are used to pirate software or music.</p></htmltext>
<tokenext>As an owner of a CD burner , I have to say that the RIAA/BSA is pretty justified in trying to stop these things from selling legally .
Have you seen or used these cd burners ?
I would guess that about 90-95 \ % of them are used to pirate software or music .</tokentext>
<sentencetext>As an owner of a CD burner, I have to say that the RIAA/BSA is pretty justified in trying to stop these things from selling legally.
Have you seen or used these cd burners?
I would guess that about 90-95\% of them are used to pirate software or music.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321780</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321184</id>
	<title>Re:Maybe not the best solution</title>
	<author>222</author>
	<datestamp>1259865480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Maybe they could update their software distribution model to match what consumers want? Hello, mp3 players, take 2. I gave it away, but I did have an R4 that I used for this very reason. I'm not going to lie about not pirating any titles, but I do have a *very* large legit library of DS games, and I was much happier playing them off of an 8 GB micro SD card instead of lugging around a bunch of carts.</htmltext>
<tokenext>Maybe they could update their software distribution model to match what consumers want ?
Hello , mp3 players , take 2 .
I gave it away , but I did have an R4 that I used for this very reason .
I 'm not going to lie about not pirating any titles , but I do have a * very * large legit library of DS games , and I was much happier playing them off of an 8 GB micro SD card instead of lugging around a bunch of carts .</tokentext>
<sentencetext>Maybe they could update their software distribution model to match what consumers want?
Hello, mp3 players, take 2.
I gave it away, but I did have an R4 that I used for this very reason.
I'm not going to lie about not pirating any titles, but I do have a *very* large legit library of DS games, and I was much happier playing them off of an 8 GB micro SD card instead of lugging around a bunch of carts.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30329896</id>
	<title>Re:The death of console gaming</title>
	<author>Abcd1234</author>
	<datestamp>1259925780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>This is a rather dangerous precedent. A completely open system would eliminate any need for licensing which is the console manufacturers bread and butter. Most consoles at least in the first couple years sell at a significantly subsidized loss.</i></p><p>Well, then they should stop doing that, shouldn't they?  Nintendo seems to have figured that out.  If Sony can't, tough shit.</p></htmltext>
<tokenext>This is a rather dangerous precedent .
A completely open system would eliminate any need for licensing which is the console manufacturers bread and butter .
Most consoles at least in the first couple years sell at a significantly subsidized loss.Well , then they should stop doing that , should n't they ?
Nintendo seems to have figured that out .
If Sony ca n't , tough shit .</tokentext>
<sentencetext>This is a rather dangerous precedent.
A completely open system would eliminate any need for licensing which is the console manufacturers bread and butter.
Most consoles at least in the first couple years sell at a significantly subsidized loss.Well, then they should stop doing that, shouldn't they?
Nintendo seems to have figured that out.
If Sony can't, tough shit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323678</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30327098</id>
	<title>Re:Stockholm Syndrome</title>
	<author>Deliveranc3</author>
	<datestamp>1259956560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Mod parent +1 Amen.</htmltext>
<tokenext>Mod parent + 1 Amen .</tokentext>
<sentencetext>Mod parent +1 Amen.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321942</id>
	<title>Re:Excellent.</title>
	<author>MemoryDragon</author>
	<datestamp>1259920500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Heck different times, the PC has been open since 1982, did it hurt the game quality, no.<br>Back then games were rather cheap to produce, all you needed was one person. Nowadays it is almost impossible for a single person to do a decent game. The people also are more educated about games, so the market has split into high profile/independend/ and hobbyist releases at least on the PC.</p><p>The consoles are picking up those developers slowly they have not covered yet with their markets and lower entry barriers, Nintendo was again the last to grasp this, probably they have not gotten it entirely despite wiiware.<br>The handhelds will be next to open themselves, no matter what, Nintendo wont have an easy run with their next gen handheld, like they had with this generation, this time the biggest competitor will be the mobile phones.<br>It will be for Nintendo either open up or give up!</p></htmltext>
<tokenext>Heck different times , the PC has been open since 1982 , did it hurt the game quality , no.Back then games were rather cheap to produce , all you needed was one person .
Nowadays it is almost impossible for a single person to do a decent game .
The people also are more educated about games , so the market has split into high profile/independend/ and hobbyist releases at least on the PC.The consoles are picking up those developers slowly they have not covered yet with their markets and lower entry barriers , Nintendo was again the last to grasp this , probably they have not gotten it entirely despite wiiware.The handhelds will be next to open themselves , no matter what , Nintendo wont have an easy run with their next gen handheld , like they had with this generation , this time the biggest competitor will be the mobile phones.It will be for Nintendo either open up or give up !</tokentext>
<sentencetext>Heck different times, the PC has been open since 1982, did it hurt the game quality, no.Back then games were rather cheap to produce, all you needed was one person.
Nowadays it is almost impossible for a single person to do a decent game.
The people also are more educated about games, so the market has split into high profile/independend/ and hobbyist releases at least on the PC.The consoles are picking up those developers slowly they have not covered yet with their markets and lower entry barriers, Nintendo was again the last to grasp this, probably they have not gotten it entirely despite wiiware.The handhelds will be next to open themselves, no matter what, Nintendo wont have an easy run with their next gen handheld, like they had with this generation, this time the biggest competitor will be the mobile phones.It will be for Nintendo either open up or give up!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320978</id>
	<title>Re:Excellent.</title>
	<author>Anonymous</author>
	<datestamp>1259862900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>The tale about a glut of games causing the crash fails the litmus test when you look at computer games. Anyone can develop, no fees required. Hasn't ruined PC gaming.</p></htmltext>
<tokenext>The tale about a glut of games causing the crash fails the litmus test when you look at computer games .
Anyone can develop , no fees required .
Has n't ruined PC gaming .</tokentext>
<sentencetext>The tale about a glut of games causing the crash fails the litmus test when you look at computer games.
Anyone can develop, no fees required.
Hasn't ruined PC gaming.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323306</id>
	<title>Re:Excellent.</title>
	<author>Anonymous</author>
	<datestamp>1259939820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Not true by a long shot.</p><p>The entire reason that Nintendo is so selective in which games it licenses is because of the flood of games that came out for all consoles in the 80s, and the video game crash shortly after.  Companies like Quaker Oats were actually trying to publish games.  The market became so over-saturated with games that the public became disgusted with them.</p><p>When nintendo finally released the Famicom in the US they had to market it as a home computer rather than a video game system due to the negative connotations that 'video game' still had. You'll notice that every legitimate game that came out for nintendo and super nintendo ( I stopped looking after that) came with the nintendo seal of approval.  That's because they started making certain that only reputable publishers were releasing games for their system, to keep their reputation intact.  There's a lot more about it if you search for the video game crash of 1983 <a href="http://en.wikipedia.org/wiki/North\_American\_video\_game\_crash\_of\_1983" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/North\_American\_video\_game\_crash\_of\_1983</a> [wikipedia.org] </p><p>Opening up the console to anyone who wants is definitely not guaranteed to increase the quality of games.  In fact, history tells us that the exact opposite will happen.  But hey, who knows!  History doesn't repeat itself all that often, right?</p></div><p>Not quite. Haven't you seen <a href="http://en.wikipedia.org/wiki/M\%26M's\_Kart\_Racing#M.26M.27s\_Kart\_Racing" title="wikipedia.org" rel="nofollow">M&amp;M's Kart Racing</a> [wikipedia.org]? Or what about the release of <a href="http://wii.ign.com/articles/103/1037871p1.html" title="ign.com" rel="nofollow">Toy Story Mania</a> [ign.com] for Wii? Not to mention virtually every game involving the word "We" (not Wii, We) or cute animals or exercise. <a href="http://ds.ign.com/articles/846/846586p1.html" title="ign.com" rel="nofollow">Deal or No Deal</a> [ign.com] for the DS isn't even random with its case selections, earning a 1 out of 10 for being a cheap cash-in. And lets not forget <a href="http://ds.ign.com/articles/675/675678p1.html" title="ign.com" rel="nofollow">Elf Bowling</a> [ign.com], <a href="http://ds.ign.com/articles/856/856497p1.html" title="ign.com" rel="nofollow">Homie Rollerz</a> [ign.com] (what the crap is that), <a href="http://wii.ign.com/articles/844/844327p1.html" title="ign.com" rel="nofollow">Ninjabread Man</a> [ign.com], and God forbid that I mention <a href="http://wii.ign.com/articles/839/839922p1.html" title="ign.com" rel="nofollow">all</a> [ign.com] <a href="http://wii.ign.com/articles/105/1051389p1.html" title="ign.com" rel="nofollow">of</a> [ign.com] <a href="http://wii.ign.com/articles/939/939778p1.html" title="ign.com" rel="nofollow">the</a> [ign.com] <a href="http://wii.ign.com/articles/930/930122p1.html" title="ign.com" rel="nofollow">terrible</a> [ign.com] <a href="http://wii.ign.com/articles/972/972304p1.html" title="ign.com" rel="nofollow">cash-in</a> [ign.com] <a href="http://ds.ign.com/articles/884/884364p1.html" title="ign.com" rel="nofollow">music</a> [ign.com] <a href="http://ds.ign.com/articles/843/843078p1.html" title="ign.com" rel="nofollow">games</a> [ign.com] (if you can even call some of them games). I'm not even showing you the worst of them all. And yes, some games that are cash-ins aren't too bad, but when they're covering up everything that's actually worth paying 30-60 bucks for, I can easily see why the crash might happen again.</p><p>Almost forgot the <a href="http://en.wikipedia.org/wiki/Nintendo\_Seal\_of\_Quality#Seal\_of\_Quality" title="wikipedia.org" rel="nofollow">Seal of Quality</a> [wikipedia.org] mentioned earlier. Earlier I can see how Nintendo cared about it, but now it just shows something is licensed. "Hey Nintendo, we want your seal on our product." "That'll be [so-and-so] dollars/yen please." As long as Nintendo's making money from it, they couldn't care less about the quality of their games (at least the 3rd-party ones. 1st-party games are still great).</p></div>
	</htmltext>
<tokenext>Not true by a long shot.The entire reason that Nintendo is so selective in which games it licenses is because of the flood of games that came out for all consoles in the 80s , and the video game crash shortly after .
Companies like Quaker Oats were actually trying to publish games .
The market became so over-saturated with games that the public became disgusted with them.When nintendo finally released the Famicom in the US they had to market it as a home computer rather than a video game system due to the negative connotations that 'video game ' still had .
You 'll notice that every legitimate game that came out for nintendo and super nintendo ( I stopped looking after that ) came with the nintendo seal of approval .
That 's because they started making certain that only reputable publishers were releasing games for their system , to keep their reputation intact .
There 's a lot more about it if you search for the video game crash of 1983 http : //en.wikipedia.org/wiki/North \ _American \ _video \ _game \ _crash \ _of \ _1983 [ wikipedia.org ] Opening up the console to anyone who wants is definitely not guaranteed to increase the quality of games .
In fact , history tells us that the exact opposite will happen .
But hey , who knows !
History does n't repeat itself all that often , right ? Not quite .
Have n't you seen M&amp;M 's Kart Racing [ wikipedia.org ] ?
Or what about the release of Toy Story Mania [ ign.com ] for Wii ?
Not to mention virtually every game involving the word " We " ( not Wii , We ) or cute animals or exercise .
Deal or No Deal [ ign.com ] for the DS is n't even random with its case selections , earning a 1 out of 10 for being a cheap cash-in .
And lets not forget Elf Bowling [ ign.com ] , Homie Rollerz [ ign.com ] ( what the crap is that ) , Ninjabread Man [ ign.com ] , and God forbid that I mention all [ ign.com ] of [ ign.com ] the [ ign.com ] terrible [ ign.com ] cash-in [ ign.com ] music [ ign.com ] games [ ign.com ] ( if you can even call some of them games ) .
I 'm not even showing you the worst of them all .
And yes , some games that are cash-ins are n't too bad , but when they 're covering up everything that 's actually worth paying 30-60 bucks for , I can easily see why the crash might happen again.Almost forgot the Seal of Quality [ wikipedia.org ] mentioned earlier .
Earlier I can see how Nintendo cared about it , but now it just shows something is licensed .
" Hey Nintendo , we want your seal on our product .
" " That 'll be [ so-and-so ] dollars/yen please .
" As long as Nintendo 's making money from it , they could n't care less about the quality of their games ( at least the 3rd-party ones .
1st-party games are still great ) .</tokentext>
<sentencetext>Not true by a long shot.The entire reason that Nintendo is so selective in which games it licenses is because of the flood of games that came out for all consoles in the 80s, and the video game crash shortly after.
Companies like Quaker Oats were actually trying to publish games.
The market became so over-saturated with games that the public became disgusted with them.When nintendo finally released the Famicom in the US they had to market it as a home computer rather than a video game system due to the negative connotations that 'video game' still had.
You'll notice that every legitimate game that came out for nintendo and super nintendo ( I stopped looking after that) came with the nintendo seal of approval.
That's because they started making certain that only reputable publishers were releasing games for their system, to keep their reputation intact.
There's a lot more about it if you search for the video game crash of 1983 http://en.wikipedia.org/wiki/North\_American\_video\_game\_crash\_of\_1983 [wikipedia.org] Opening up the console to anyone who wants is definitely not guaranteed to increase the quality of games.
In fact, history tells us that the exact opposite will happen.
But hey, who knows!
History doesn't repeat itself all that often, right?Not quite.
Haven't you seen M&amp;M's Kart Racing [wikipedia.org]?
Or what about the release of Toy Story Mania [ign.com] for Wii?
Not to mention virtually every game involving the word "We" (not Wii, We) or cute animals or exercise.
Deal or No Deal [ign.com] for the DS isn't even random with its case selections, earning a 1 out of 10 for being a cheap cash-in.
And lets not forget Elf Bowling [ign.com], Homie Rollerz [ign.com] (what the crap is that), Ninjabread Man [ign.com], and God forbid that I mention all [ign.com] of [ign.com] the [ign.com] terrible [ign.com] cash-in [ign.com] music [ign.com] games [ign.com] (if you can even call some of them games).
I'm not even showing you the worst of them all.
And yes, some games that are cash-ins aren't too bad, but when they're covering up everything that's actually worth paying 30-60 bucks for, I can easily see why the crash might happen again.Almost forgot the Seal of Quality [wikipedia.org] mentioned earlier.
Earlier I can see how Nintendo cared about it, but now it just shows something is licensed.
"Hey Nintendo, we want your seal on our product.
" "That'll be [so-and-so] dollars/yen please.
" As long as Nintendo's making money from it, they couldn't care less about the quality of their games (at least the 3rd-party ones.
1st-party games are still great).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30328852</id>
	<title>Re:What's stopping Nintendo from crippling hardwar</title>
	<author>thetoadwarrior</author>
	<datestamp>1259921040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Exactly and Nintendo will do it and I think we're never going to get a region-free Nintendo hand-held again. The Gameboy and DS were as open as you could get for a console as they were region free.
<br> <br>
All the jack asses downloading DS roms and shitty rulings like this are going to ruin it for those of us who do take a real interest in homebrew and importing legal games.
<br> <br>
Once again the mouth breathers ruin something for the rest of us.</htmltext>
<tokenext>Exactly and Nintendo will do it and I think we 're never going to get a region-free Nintendo hand-held again .
The Gameboy and DS were as open as you could get for a console as they were region free .
All the jack asses downloading DS roms and shitty rulings like this are going to ruin it for those of us who do take a real interest in homebrew and importing legal games .
Once again the mouth breathers ruin something for the rest of us .</tokentext>
<sentencetext>Exactly and Nintendo will do it and I think we're never going to get a region-free Nintendo hand-held again.
The Gameboy and DS were as open as you could get for a console as they were region free.
All the jack asses downloading DS roms and shitty rulings like this are going to ruin it for those of us who do take a real interest in homebrew and importing legal games.
Once again the mouth breathers ruin something for the rest of us.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320634</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320666</id>
	<title>Re:Maybe not the best solution</title>
	<author>Darkness404</author>
	<datestamp>1259859060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p> The current measures are in place to hoard revenue for Nintendo, Microsoft, and Sony, but a side benefit of this is usually higher standards of quality in the games (not content, but code...trust me, you'd be surprised)</p> </div><p>

You mean the fact that Star Ocean III managed to fail to work on some PS2s? (http://www.rpgamer.com/news/Q1-2003/030803a.html) the general bugginess of most games, etc. Yeah, they might have better code, but for $60+ I'd better hope it works with any software, from an iPhone app, to an OS, to a game. <br> <br>

I'd settle for a simi-buggy game for free compared to a $50 game with a few bugs.</p><p><div class="quote"><p> If the format is opened to anyone who can make a flash cart, etc., you will, most likely, begin to see a higher number of games with these show-stopping bugs hitting the market in the rush to lower standards in order to maximize profit.</p> </div><p>

Yes, but with flash carts come patches and cheaper games. Yeah, I'd like a bug free game, but paying less for a game and getting more (ability of patches, etc) may be a good tradeoff.</p><p><div class="quote"><p> Opening the field for other companies isn't a bad thing, but people will definitely have to be more careful as to what software they buy for their game consoles</p> </div><p>

Because they don't already? How many people are conned into buying the $50 video game from $MOVIE that is complete crap. Yeah, they are generally less buggy, but that doesn't mean that they are good games. A buggy game with a good plot, storyline, price, and enjoyability is much better than a bug-free crap game.</p><p><div class="quote"><p> With fewer first party blocks in place I would expect to see a game on the market within six months that at least corrupted system software.</p> </div><p>

And if you look at home console homebrew which is a whole lot more risky, you can see that its generally safe. Plus, with the opening up of the consoles, you can actually fix some of the software, and over time console makers will use failsafe firmware that is found in most newer devices.</p></div>
	</htmltext>
<tokenext>The current measures are in place to hoard revenue for Nintendo , Microsoft , and Sony , but a side benefit of this is usually higher standards of quality in the games ( not content , but code...trust me , you 'd be surprised ) You mean the fact that Star Ocean III managed to fail to work on some PS2s ?
( http : //www.rpgamer.com/news/Q1-2003/030803a.html ) the general bugginess of most games , etc .
Yeah , they might have better code , but for $ 60 + I 'd better hope it works with any software , from an iPhone app , to an OS , to a game .
I 'd settle for a simi-buggy game for free compared to a $ 50 game with a few bugs .
If the format is opened to anyone who can make a flash cart , etc. , you will , most likely , begin to see a higher number of games with these show-stopping bugs hitting the market in the rush to lower standards in order to maximize profit .
Yes , but with flash carts come patches and cheaper games .
Yeah , I 'd like a bug free game , but paying less for a game and getting more ( ability of patches , etc ) may be a good tradeoff .
Opening the field for other companies is n't a bad thing , but people will definitely have to be more careful as to what software they buy for their game consoles Because they do n't already ?
How many people are conned into buying the $ 50 video game from $ MOVIE that is complete crap .
Yeah , they are generally less buggy , but that does n't mean that they are good games .
A buggy game with a good plot , storyline , price , and enjoyability is much better than a bug-free crap game .
With fewer first party blocks in place I would expect to see a game on the market within six months that at least corrupted system software .
And if you look at home console homebrew which is a whole lot more risky , you can see that its generally safe .
Plus , with the opening up of the consoles , you can actually fix some of the software , and over time console makers will use failsafe firmware that is found in most newer devices .</tokentext>
<sentencetext> The current measures are in place to hoard revenue for Nintendo, Microsoft, and Sony, but a side benefit of this is usually higher standards of quality in the games (not content, but code...trust me, you'd be surprised) 

You mean the fact that Star Ocean III managed to fail to work on some PS2s?
(http://www.rpgamer.com/news/Q1-2003/030803a.html) the general bugginess of most games, etc.
Yeah, they might have better code, but for $60+ I'd better hope it works with any software, from an iPhone app, to an OS, to a game.
I'd settle for a simi-buggy game for free compared to a $50 game with a few bugs.
If the format is opened to anyone who can make a flash cart, etc., you will, most likely, begin to see a higher number of games with these show-stopping bugs hitting the market in the rush to lower standards in order to maximize profit.
Yes, but with flash carts come patches and cheaper games.
Yeah, I'd like a bug free game, but paying less for a game and getting more (ability of patches, etc) may be a good tradeoff.
Opening the field for other companies isn't a bad thing, but people will definitely have to be more careful as to what software they buy for their game consoles 

Because they don't already?
How many people are conned into buying the $50 video game from $MOVIE that is complete crap.
Yeah, they are generally less buggy, but that doesn't mean that they are good games.
A buggy game with a good plot, storyline, price, and enjoyability is much better than a bug-free crap game.
With fewer first party blocks in place I would expect to see a game on the market within six months that at least corrupted system software.
And if you look at home console homebrew which is a whole lot more risky, you can see that its generally safe.
Plus, with the opening up of the consoles, you can actually fix some of the software, and over time console makers will use failsafe firmware that is found in most newer devices.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320484</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321780</id>
	<title>Re:Stockholm Syndrome</title>
	<author>Anonymous</author>
	<datestamp>1259918100000</datestamp>
	<modclass>Troll</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hold on, as an OWNER of one of these flash carts, I have to say Nintendo is pretty justified in trying to stop these things from selling legally. Have you seen or used these flash carts? I would guess about 90-95\% of them are used to pirate DS games, while the other 5-10\% are used to emulate older games (NES, GBA, etc.) and play media.</p><p>There is a card out that purposely does not attempt to play commercial games called the iPlayer card. This flash cart reads music, video, pictures, and so on along with homebrew games. The most popular operating operating system/media player out there is called MoonShell, which does not play commercial games. Honestly, it's pretty trivial to not allow pirating of DS games on these flash carts, but almost all the companies making them are obviously promoting them to play "back-ups".</p></htmltext>
<tokenext>Hold on , as an OWNER of one of these flash carts , I have to say Nintendo is pretty justified in trying to stop these things from selling legally .
Have you seen or used these flash carts ?
I would guess about 90-95 \ % of them are used to pirate DS games , while the other 5-10 \ % are used to emulate older games ( NES , GBA , etc .
) and play media.There is a card out that purposely does not attempt to play commercial games called the iPlayer card .
This flash cart reads music , video , pictures , and so on along with homebrew games .
The most popular operating operating system/media player out there is called MoonShell , which does not play commercial games .
Honestly , it 's pretty trivial to not allow pirating of DS games on these flash carts , but almost all the companies making them are obviously promoting them to play " back-ups " .</tokentext>
<sentencetext>Hold on, as an OWNER of one of these flash carts, I have to say Nintendo is pretty justified in trying to stop these things from selling legally.
Have you seen or used these flash carts?
I would guess about 90-95\% of them are used to pirate DS games, while the other 5-10\% are used to emulate older games (NES, GBA, etc.
) and play media.There is a card out that purposely does not attempt to play commercial games called the iPlayer card.
This flash cart reads music, video, pictures, and so on along with homebrew games.
The most popular operating operating system/media player out there is called MoonShell, which does not play commercial games.
Honestly, it's pretty trivial to not allow pirating of DS games on these flash carts, but almost all the companies making them are obviously promoting them to play "back-ups".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321050</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321052</id>
	<title>Re:Maybe not the best solution</title>
	<author>Anonymous</author>
	<datestamp>1259863740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>My understanding of console games markets is that most consoles are sold as a loss-leader, and the profit is made by the manufacturers by what's known as an 'attach rate', the number of licensed accessories and games released for the platform. If Nintendo wanted to push out an open platform for unlicensed content (not under the Nintendo seal and guaranteed to work on the console), then the business analysts at Nintendo would be forced to put a bigger price sticker on the unit - which is already a stretch for what is seen as an underpowered console. From this point of view, I can understand exactly why controls like this are put into place.

That being said, if they made a readily available 'community' developers kit available that allowed you to mess with the platform but not commercially release anything - this could actually work in their favour. They could encourage indies and whatnot to get familiar with the platform and do the groundwork on their product before needing to buy a commercial license. This could lead to an INCREASE in titles for the device, increase attach rates and be win-win for everyone.

So it sounds to me like indies are having trouble getting what they want, and this should be the issue!</htmltext>
<tokenext>My understanding of console games markets is that most consoles are sold as a loss-leader , and the profit is made by the manufacturers by what 's known as an 'attach rate ' , the number of licensed accessories and games released for the platform .
If Nintendo wanted to push out an open platform for unlicensed content ( not under the Nintendo seal and guaranteed to work on the console ) , then the business analysts at Nintendo would be forced to put a bigger price sticker on the unit - which is already a stretch for what is seen as an underpowered console .
From this point of view , I can understand exactly why controls like this are put into place .
That being said , if they made a readily available 'community ' developers kit available that allowed you to mess with the platform but not commercially release anything - this could actually work in their favour .
They could encourage indies and whatnot to get familiar with the platform and do the groundwork on their product before needing to buy a commercial license .
This could lead to an INCREASE in titles for the device , increase attach rates and be win-win for everyone .
So it sounds to me like indies are having trouble getting what they want , and this should be the issue !</tokentext>
<sentencetext>My understanding of console games markets is that most consoles are sold as a loss-leader, and the profit is made by the manufacturers by what's known as an 'attach rate', the number of licensed accessories and games released for the platform.
If Nintendo wanted to push out an open platform for unlicensed content (not under the Nintendo seal and guaranteed to work on the console), then the business analysts at Nintendo would be forced to put a bigger price sticker on the unit - which is already a stretch for what is seen as an underpowered console.
From this point of view, I can understand exactly why controls like this are put into place.
That being said, if they made a readily available 'community' developers kit available that allowed you to mess with the platform but not commercially release anything - this could actually work in their favour.
They could encourage indies and whatnot to get familiar with the platform and do the groundwork on their product before needing to buy a commercial license.
This could lead to an INCREASE in titles for the device, increase attach rates and be win-win for everyone.
So it sounds to me like indies are having trouble getting what they want, and this should be the issue!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320484</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</id>
	<title>Sad</title>
	<author>Anonymous</author>
	<datestamp>1259860320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>win-win so far as I can see.</p></div></blockquote><p>If this is done <em>against</em> the wishes of the console-maker, than you can claim, that they are "winning" too. However unreasonable their wishes may be, they ought to be respected, period. They created the product, they licensed their use to others (of whom nobody was unduly coerced into agreeing) <em>on certain conditions</em>.

</p><p>You &mdash; or this judge &mdash; then coming around and saying, you know, we think, those conditions should be changed, and we are going to <em>force you</em> to change them, is just not how things ought to be done in a free society.</p></div>
	</htmltext>
<tokenext>win-win so far as I can see.If this is done against the wishes of the console-maker , than you can claim , that they are " winning " too .
However unreasonable their wishes may be , they ought to be respected , period .
They created the product , they licensed their use to others ( of whom nobody was unduly coerced into agreeing ) on certain conditions .
You    or this judge    then coming around and saying , you know , we think , those conditions should be changed , and we are going to force you to change them , is just not how things ought to be done in a free society .</tokentext>
<sentencetext>win-win so far as I can see.If this is done against the wishes of the console-maker, than you can claim, that they are "winning" too.
However unreasonable their wishes may be, they ought to be respected, period.
They created the product, they licensed their use to others (of whom nobody was unduly coerced into agreeing) on certain conditions.
You — or this judge — then coming around and saying, you know, we think, those conditions should be changed, and we are going to force you to change them, is just not how things ought to be done in a free society.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320342</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30326684</id>
	<title>Re:Sad</title>
	<author>Hatta</author>
	<datestamp>1259954880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>However unreasonable their wishes may be, they ought to be respected, period. They created the product</i></p><p>What?  I bought the product, it is mine, I should be able to do whatever I want with it. Period.  The wishes of the creator be damned.</p></htmltext>
<tokenext>However unreasonable their wishes may be , they ought to be respected , period .
They created the productWhat ?
I bought the product , it is mine , I should be able to do whatever I want with it .
Period. The wishes of the creator be damned .</tokentext>
<sentencetext>However unreasonable their wishes may be, they ought to be respected, period.
They created the productWhat?
I bought the product, it is mine, I should be able to do whatever I want with it.
Period.  The wishes of the creator be damned.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320634</id>
	<title>What's stopping Nintendo from crippling hardware?</title>
	<author>Anonymous</author>
	<datestamp>1259858880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>They're legal, as are modchips in some other countries, but it doesn't stop Nintendo or anyone else from deploying updates that cripple hardware that legally has modchips or whatever. This law isn't really a solution unless it compels Nintendo or any other console manufacturers from treating customers with modchips or whatever differently.</p></htmltext>
<tokenext>They 're legal , as are modchips in some other countries , but it does n't stop Nintendo or anyone else from deploying updates that cripple hardware that legally has modchips or whatever .
This law is n't really a solution unless it compels Nintendo or any other console manufacturers from treating customers with modchips or whatever differently .</tokentext>
<sentencetext>They're legal, as are modchips in some other countries, but it doesn't stop Nintendo or anyone else from deploying updates that cripple hardware that legally has modchips or whatever.
This law isn't really a solution unless it compels Nintendo or any other console manufacturers from treating customers with modchips or whatever differently.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30322556</id>
	<title>Hm, word "apple" comes to my mind...</title>
	<author>Kartu</author>
	<datestamp>1259932560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hm, word "apple" comes to my mind... I wonder, why...</htmltext>
<tokenext>Hm , word " apple " comes to my mind... I wonder , why.. .</tokentext>
<sentencetext>Hm, word "apple" comes to my mind... I wonder, why...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321100</id>
	<title>Re:Excellent.</title>
	<author>Miamicanes</author>
	<datestamp>1259864460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>&gt; The market became so over-saturated with games that the public became disgusted with them.</p><p>Not quite. At the lowest point after the crash, members of the public were no less enthused about them than they were a year or two earlier. It was MERCHANTS who wouldn't touch videogames with a dirty twenty-foot pole, let alone sell them.</p><p>I've noticed that the perception that videogames "died" after "the crash" is strongest among people who were already adults when it happened. For those of us who were in middle school, the "crash" was an irrelevant abstraction. We got C64s, then Amigas, and were largely oblivious to the perception that videogames had somehow "gone away". Most of us had more games than we knew what to *do* with, and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600, Intellivision, Atari 5200, Odyssey 3, *and* Colecovision that had ever existed since the dawn of the videogame era. If videogames went away in 1983, someone forgot to tell us<nobr> <wbr></nobr>;-)</p></htmltext>
<tokenext>&gt; The market became so over-saturated with games that the public became disgusted with them.Not quite .
At the lowest point after the crash , members of the public were no less enthused about them than they were a year or two earlier .
It was MERCHANTS who would n't touch videogames with a dirty twenty-foot pole , let alone sell them.I 've noticed that the perception that videogames " died " after " the crash " is strongest among people who were already adults when it happened .
For those of us who were in middle school , the " crash " was an irrelevant abstraction .
We got C64s , then Amigas , and were largely oblivious to the perception that videogames had somehow " gone away " .
Most of us had more games than we knew what to * do * with , and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600 , Intellivision , Atari 5200 , Odyssey 3 , * and * Colecovision that had ever existed since the dawn of the videogame era .
If videogames went away in 1983 , someone forgot to tell us ; - )</tokentext>
<sentencetext>&gt; The market became so over-saturated with games that the public became disgusted with them.Not quite.
At the lowest point after the crash, members of the public were no less enthused about them than they were a year or two earlier.
It was MERCHANTS who wouldn't touch videogames with a dirty twenty-foot pole, let alone sell them.I've noticed that the perception that videogames "died" after "the crash" is strongest among people who were already adults when it happened.
For those of us who were in middle school, the "crash" was an irrelevant abstraction.
We got C64s, then Amigas, and were largely oblivious to the perception that videogames had somehow "gone away".
Most of us had more games than we knew what to *do* with, and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600, Intellivision, Atari 5200, Odyssey 3, *and* Colecovision that had ever existed since the dawn of the videogame era.
If videogames went away in 1983, someone forgot to tell us ;-)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320700</id>
	<title>Re:Any Application they want to?</title>
	<author>Anonymous</author>
	<datestamp>1259859480000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>If WGA stands for "Wildly Greased Ass" then I think you will find many people willing to provide what you seek, you might want to state a gender preference to thin down the volume of responses a bit.</htmltext>
<tokenext>If WGA stands for " Wildly Greased Ass " then I think you will find many people willing to provide what you seek , you might want to state a gender preference to thin down the volume of responses a bit .</tokentext>
<sentencetext>If WGA stands for "Wildly Greased Ass" then I think you will find many people willing to provide what you seek, you might want to state a gender preference to thin down the volume of responses a bit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320430</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323712</id>
	<title>Re:Excellent.</title>
	<author>Sloppy</author>
	<datestamp>1259942160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>the ratio of crap vs gold..</p></div></blockquote><p>..is irrelevant.  Total units of gold is the only thing that matters.</p></div>
	</htmltext>
<tokenext>the ratio of crap vs gold....is irrelevant .
Total units of gold is the only thing that matters .</tokentext>
<sentencetext>the ratio of crap vs gold....is irrelevant.
Total units of gold is the only thing that matters.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320626</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30326050</id>
	<title>Re:Excellent.</title>
	<author>Anonymous</author>
	<datestamp>1259952540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>Most of us had more games than we knew what to *do* with, and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600, Intellivision, Atari 5200, Odyssey 3, *and* Colecovision that had ever existed since the dawn of the videogame era.</i> </p><p>I was 12 that year and certainly did not sleep on a pile of video games exceeding the availability of even one of those systems.  Maybe we had a couple dozen carts at most.  And I wasn't allowed to sleep in an orgy of carts.</p></htmltext>
<tokenext>Most of us had more games than we knew what to * do * with , and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600 , Intellivision , Atari 5200 , Odyssey 3 , * and * Colecovision that had ever existed since the dawn of the videogame era .
I was 12 that year and certainly did not sleep on a pile of video games exceeding the availability of even one of those systems .
Maybe we had a couple dozen carts at most .
And I was n't allowed to sleep in an orgy of carts .</tokentext>
<sentencetext>Most of us had more games than we knew what to *do* with, and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600, Intellivision, Atari 5200, Odyssey 3, *and* Colecovision that had ever existed since the dawn of the videogame era.
I was 12 that year and certainly did not sleep on a pile of video games exceeding the availability of even one of those systems.
Maybe we had a couple dozen carts at most.
And I wasn't allowed to sleep in an orgy of carts.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321100</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30322162</id>
	<title>Re:Sad</title>
	<author>icebraining</author>
	<datestamp>1259924640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>If this is done against the wishes of the console-maker, than you can claim, that they are "winning" too. However unreasonable their wishes may be, they ought to be respected, period. They created the product, they licensed their use to others (of whom nobody was unduly coerced into agreeing) on certain conditions.</p></div> </blockquote><p>Nice way to justify cartels, monopolies, etc. Fortunately, not everyone agrees.</p></div>
	</htmltext>
<tokenext>If this is done against the wishes of the console-maker , than you can claim , that they are " winning " too .
However unreasonable their wishes may be , they ought to be respected , period .
They created the product , they licensed their use to others ( of whom nobody was unduly coerced into agreeing ) on certain conditions .
Nice way to justify cartels , monopolies , etc .
Fortunately , not everyone agrees .</tokentext>
<sentencetext>If this is done against the wishes of the console-maker, than you can claim, that they are "winning" too.
However unreasonable their wishes may be, they ought to be respected, period.
They created the product, they licensed their use to others (of whom nobody was unduly coerced into agreeing) on certain conditions.
Nice way to justify cartels, monopolies, etc.
Fortunately, not everyone agrees.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320386</id>
	<title>Apple vs. Hackintosh</title>
	<author>Anonymous</author>
	<datestamp>1259856780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So my big question is, how is what Nintendo does anything different than Apple with OS X and "Apple Branded" hardware?</p><p>

I don't speak/read french, maybe someone who does can chime in. In France is it legal for Apple to lock OS X to Apple computers?</p></htmltext>
<tokenext>So my big question is , how is what Nintendo does anything different than Apple with OS X and " Apple Branded " hardware ?
I do n't speak/read french , maybe someone who does can chime in .
In France is it legal for Apple to lock OS X to Apple computers ?</tokentext>
<sentencetext>So my big question is, how is what Nintendo does anything different than Apple with OS X and "Apple Branded" hardware?
I don't speak/read french, maybe someone who does can chime in.
In France is it legal for Apple to lock OS X to Apple computers?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321136</id>
	<title>Re:Sad</title>
	<author>autophile</author>
	<datestamp>1259864880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>They created the product, they licensed their use to others (of whom nobody was unduly coerced into agreeing) on certain conditions.</p></div></blockquote><p>You may not drink from this fountain if you are black.

</p><p>Some things are just morally repugnant and should not be allowed in a free society. I think your definition of free is anarchy.</p></div>
	</htmltext>
<tokenext>They created the product , they licensed their use to others ( of whom nobody was unduly coerced into agreeing ) on certain conditions.You may not drink from this fountain if you are black .
Some things are just morally repugnant and should not be allowed in a free society .
I think your definition of free is anarchy .</tokentext>
<sentencetext>They created the product, they licensed their use to others (of whom nobody was unduly coerced into agreeing) on certain conditions.You may not drink from this fountain if you are black.
Some things are just morally repugnant and should not be allowed in a free society.
I think your definition of free is anarchy.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30326680</id>
	<title>Re:Excellent.</title>
	<author>zary</author>
	<datestamp>1259954820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm sorry if i'm wrong, but we're talking about France, and I don't think that France is in North America....</htmltext>
<tokenext>I 'm sorry if i 'm wrong , but we 're talking about France , and I do n't think that France is in North America... .</tokentext>
<sentencetext>I'm sorry if i'm wrong, but we're talking about France, and I don't think that France is in North America....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320742</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30324970</id>
	<title>Re:Excellent.</title>
	<author>DerekLyons</author>
	<datestamp>1259947980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>&gt; The market became so over-saturated with games that the public became disgusted with them.</p><p>Not quite. At the lowest point after the crash, members of the public were no less enthused about them than they were a year or two earlier. It was MERCHANTS who wouldn't touch videogames with a dirty twenty-foot pole, let alone sell them.</p></div></blockquote><p>Despite not being middle schooler anymore, you seem to have never stopped and thought that there just <i>might</i> be a reason why merchants wouldn't touch them after the crash.<br>
&nbsp; </p><blockquote><div><p>I've noticed that the perception that videogames "died" after "the crash" is strongest among people who were already adults when it happened.</p></div></blockquote><p>Which shouldn't come as a surprise as it adults (in general) who step up to the counter and fork over the cash.  Which, during and after the crash, is precisely what they didn't do - and in droves.  And when folks won't step up to the counter and fork over cash, merchants stop stocking whatever is they aren't buying in favor of something that they are.<br>
&nbsp; </p><blockquote><div><p>For those of us who were in middle school, the "crash" was an irrelevant abstraction.</p></div></blockquote><p>I assure you, that for the (tens of?) thousands of people who lost their jobs, it was not irrelevant abstraction.  Nor for the retailers stuck with unsold and unsaleable merchandise.</p></div>
	</htmltext>
<tokenext>&gt; The market became so over-saturated with games that the public became disgusted with them.Not quite .
At the lowest point after the crash , members of the public were no less enthused about them than they were a year or two earlier .
It was MERCHANTS who would n't touch videogames with a dirty twenty-foot pole , let alone sell them.Despite not being middle schooler anymore , you seem to have never stopped and thought that there just might be a reason why merchants would n't touch them after the crash .
  I 've noticed that the perception that videogames " died " after " the crash " is strongest among people who were already adults when it happened.Which should n't come as a surprise as it adults ( in general ) who step up to the counter and fork over the cash .
Which , during and after the crash , is precisely what they did n't do - and in droves .
And when folks wo n't step up to the counter and fork over cash , merchants stop stocking whatever is they are n't buying in favor of something that they are .
  For those of us who were in middle school , the " crash " was an irrelevant abstraction.I assure you , that for the ( tens of ?
) thousands of people who lost their jobs , it was not irrelevant abstraction .
Nor for the retailers stuck with unsold and unsaleable merchandise .</tokentext>
<sentencetext>&gt; The market became so over-saturated with games that the public became disgusted with them.Not quite.
At the lowest point after the crash, members of the public were no less enthused about them than they were a year or two earlier.
It was MERCHANTS who wouldn't touch videogames with a dirty twenty-foot pole, let alone sell them.Despite not being middle schooler anymore, you seem to have never stopped and thought that there just might be a reason why merchants wouldn't touch them after the crash.
  I've noticed that the perception that videogames "died" after "the crash" is strongest among people who were already adults when it happened.Which shouldn't come as a surprise as it adults (in general) who step up to the counter and fork over the cash.
Which, during and after the crash, is precisely what they didn't do - and in droves.
And when folks won't step up to the counter and fork over cash, merchants stop stocking whatever is they aren't buying in favor of something that they are.
  For those of us who were in middle school, the "crash" was an irrelevant abstraction.I assure you, that for the (tens of?
) thousands of people who lost their jobs, it was not irrelevant abstraction.
Nor for the retailers stuck with unsold and unsaleable merchandise.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321100</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320566</id>
	<title>Don't think it's done</title>
	<author>Sterops</author>
	<datestamp>1259858340000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>When the decision will be appealed, everything will change: French judges uses RNGs to decide which one is right (except if you attack the government; in that case, you're always wrong).</htmltext>
<tokenext>When the decision will be appealed , everything will change : French judges uses RNGs to decide which one is right ( except if you attack the government ; in that case , you 're always wrong ) .</tokentext>
<sentencetext>When the decision will be appealed, everything will change: French judges uses RNGs to decide which one is right (except if you attack the government; in that case, you're always wrong).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30322400</id>
	<title>Re:Excellent.</title>
	<author>Anonymous</author>
	<datestamp>1259929140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Nope, in the case of PC gaming it was enough with a few games to ruin it.</htmltext>
<tokenext>Nope , in the case of PC gaming it was enough with a few games to ruin it .</tokentext>
<sentencetext>Nope, in the case of PC gaming it was enough with a few games to ruin it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321050</id>
	<title>Stockholm Syndrome</title>
	<author>jmorris42</author>
	<datestamp>1259863680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>&gt; If this is done against the wishes of the console-maker, than you can claim...</p><p>What in the wide wide world of sports does the 'wishes' of the console maker matter?  I have never understood how this came to be.  I though we (here in the US at least) had already had this fight.  Atari v Activision supposedly settled this matter.  Atart couldn't decide who could or could not sell software for their system.  Case closed, the Supremes had SPOKEN.</p><p>Then the video bust came and a few years later Nintendo introduced the NES and it was like nothing had ever been decided, they blessed your title or you didn't ship, and f**k the Supreme Court if they don't like it.  And they got away with it and it has since been thus on the console market and now the handset market, the home video market and if the major players ever thought they could get away with it on the PC as well.</p><p>And now on the console (but especially Nintendo fanbois) and with Mac the users have been abused so long they have fscking Stockholm Syndrome or something and not only accept it they LIKE getting hosed by their vendor now.</p><p>Clue time.  When I BUY a computing device off the shelf I BOUGHT it, I didn't LICENSE it and I couldn't give a good god damn what the vendor of that product WANTS me to do with it.  If I want to hack it up and use the individual components in a project I'll do that.  If I wanna put NetBSD on it thats exactly what I'll do and screw em if they don't like it.</p></htmltext>
<tokenext>&gt; If this is done against the wishes of the console-maker , than you can claim...What in the wide wide world of sports does the 'wishes ' of the console maker matter ?
I have never understood how this came to be .
I though we ( here in the US at least ) had already had this fight .
Atari v Activision supposedly settled this matter .
Atart could n't decide who could or could not sell software for their system .
Case closed , the Supremes had SPOKEN.Then the video bust came and a few years later Nintendo introduced the NES and it was like nothing had ever been decided , they blessed your title or you did n't ship , and f * * k the Supreme Court if they do n't like it .
And they got away with it and it has since been thus on the console market and now the handset market , the home video market and if the major players ever thought they could get away with it on the PC as well.And now on the console ( but especially Nintendo fanbois ) and with Mac the users have been abused so long they have fscking Stockholm Syndrome or something and not only accept it they LIKE getting hosed by their vendor now.Clue time .
When I BUY a computing device off the shelf I BOUGHT it , I did n't LICENSE it and I could n't give a good god damn what the vendor of that product WANTS me to do with it .
If I want to hack it up and use the individual components in a project I 'll do that .
If I wan na put NetBSD on it thats exactly what I 'll do and screw em if they do n't like it .</tokentext>
<sentencetext>&gt; If this is done against the wishes of the console-maker, than you can claim...What in the wide wide world of sports does the 'wishes' of the console maker matter?
I have never understood how this came to be.
I though we (here in the US at least) had already had this fight.
Atari v Activision supposedly settled this matter.
Atart couldn't decide who could or could not sell software for their system.
Case closed, the Supremes had SPOKEN.Then the video bust came and a few years later Nintendo introduced the NES and it was like nothing had ever been decided, they blessed your title or you didn't ship, and f**k the Supreme Court if they don't like it.
And they got away with it and it has since been thus on the console market and now the handset market, the home video market and if the major players ever thought they could get away with it on the PC as well.And now on the console (but especially Nintendo fanbois) and with Mac the users have been abused so long they have fscking Stockholm Syndrome or something and not only accept it they LIKE getting hosed by their vendor now.Clue time.
When I BUY a computing device off the shelf I BOUGHT it, I didn't LICENSE it and I couldn't give a good god damn what the vendor of that product WANTS me to do with it.
If I want to hack it up and use the individual components in a project I'll do that.
If I wanna put NetBSD on it thats exactly what I'll do and screw em if they don't like it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320342</id>
	<title>Excellent.</title>
	<author>Anonymous</author>
	<datestamp>1259856420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>This is a precedent I approve of, and would like to see the trend continue in the consoles market - if we make access to the tools easier for game devs, we'll end up with better games... win-win so far as I can see.</htmltext>
<tokenext>This is a precedent I approve of , and would like to see the trend continue in the consoles market - if we make access to the tools easier for game devs , we 'll end up with better games... win-win so far as I can see .</tokentext>
<sentencetext>This is a precedent I approve of, and would like to see the trend continue in the consoles market - if we make access to the tools easier for game devs, we'll end up with better games... win-win so far as I can see.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321368</id>
	<title>Re:Any Application they want to?</title>
	<author>Anonymous</author>
	<datestamp>1259868180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sure!</p><p><a href="http://www.opensuse.org/" title="opensuse.org" rel="nofollow">http://www.opensuse.org/</a> [opensuse.org]<br><a href="http://www.ubuntu.org/" title="ubuntu.org" rel="nofollow">http://www.ubuntu.org/</a> [ubuntu.org]<br><a href="http://www.winehq.org/" title="winehq.org" rel="nofollow">http://www.winehq.org/</a> [winehq.org]<br><a href="http://www.codeweavers.com/products/cxlinux/" title="codeweavers.com" rel="nofollow">http://www.codeweavers.com/products/cxlinux/</a> [codeweavers.com]</p><p>Absolutely no WGA getting in your way!<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>Sure ! http : //www.opensuse.org/ [ opensuse.org ] http : //www.ubuntu.org/ [ ubuntu.org ] http : //www.winehq.org/ [ winehq.org ] http : //www.codeweavers.com/products/cxlinux/ [ codeweavers.com ] Absolutely no WGA getting in your way !
; )</tokentext>
<sentencetext>Sure!http://www.opensuse.org/ [opensuse.org]http://www.ubuntu.org/ [ubuntu.org]http://www.winehq.org/ [winehq.org]http://www.codeweavers.com/products/cxlinux/ [codeweavers.com]Absolutely no WGA getting in your way!
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320430</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321792</id>
	<title>Excellent!</title>
	<author>six809</author>
	<datestamp>1259918160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Let's hope we get a similar ruling in this country some time (seems unlikely under the yoke of Mandelson, but still).</p><p> <a href="http://www.devkitpro.org/category/devkitarm/" title="devkitpro.org">Get developing!</a> [devkitpro.org] </p></htmltext>
<tokenext>Let 's hope we get a similar ruling in this country some time ( seems unlikely under the yoke of Mandelson , but still ) .
Get developing !
[ devkitpro.org ]</tokentext>
<sentencetext>Let's hope we get a similar ruling in this country some time (seems unlikely under the yoke of Mandelson, but still).
Get developing!
[devkitpro.org] </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321890</id>
	<title>DS is chuckful of shovelware</title>
	<author>Pinky's Brain</author>
	<datestamp>1259919840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not as full as the iPhone perhaps, but really whether I have to look for a couple of games in a hill of shit or a mountain of shit really doesn't matter much. Without going on reviews (or reputation of the developer) the platform will not give you a very good experience, and if you go on those the amount of shit really doesn't matter.</p></htmltext>
<tokenext>Not as full as the iPhone perhaps , but really whether I have to look for a couple of games in a hill of shit or a mountain of shit really does n't matter much .
Without going on reviews ( or reputation of the developer ) the platform will not give you a very good experience , and if you go on those the amount of shit really does n't matter .</tokentext>
<sentencetext>Not as full as the iPhone perhaps, but really whether I have to look for a couple of games in a hill of shit or a mountain of shit really doesn't matter much.
Without going on reviews (or reputation of the developer) the platform will not give you a very good experience, and if you go on those the amount of shit really doesn't matter.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320484</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320444</id>
	<title>Nice to know</title>
	<author>Anonymous</author>
	<datestamp>1259857380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nice to know that you can run some of the very cool DS emulation software without running the risk of federal police busting down your door.  Well, at least in france</p></htmltext>
<tokenext>Nice to know that you can run some of the very cool DS emulation software without running the risk of federal police busting down your door .
Well , at least in france</tokentext>
<sentencetext>Nice to know that you can run some of the very cool DS emulation software without running the risk of federal police busting down your door.
Well, at least in france</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320998</id>
	<title>Arguments for</title>
	<author>Korbeau</author>
	<datestamp>1259863080000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>"You don't frighten us, Japanese pig-dog!"</p><p>(pffffpfpfpfpfpfffpfpfp) tap-tap-tap-tap-tap</p><p>"I fart in your general direction!"</p></htmltext>
<tokenext>" You do n't frighten us , Japanese pig-dog !
" ( pffffpfpfpfpfpfffpfpfp ) tap-tap-tap-tap-tap " I fart in your general direction !
"</tokentext>
<sentencetext>"You don't frighten us, Japanese pig-dog!
"(pffffpfpfpfpfpfffpfpfp) tap-tap-tap-tap-tap"I fart in your general direction!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321158</id>
	<title>Re:Maybe not the best solution</title>
	<author>Jarjarthejedi</author>
	<datestamp>1259865120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hasn't this argument been used before? Last I checked there was still no empirical evidence that pirating = less sales, and plenty of circumstantial evidence that it either correlates negatively with lowered sales (more pirating = more sales) or has no correlation at all.</p><p>Pirating does not automatically equate to less sales, no matter what the RIAA would have you believe.</p></htmltext>
<tokenext>Has n't this argument been used before ?
Last I checked there was still no empirical evidence that pirating = less sales , and plenty of circumstantial evidence that it either correlates negatively with lowered sales ( more pirating = more sales ) or has no correlation at all.Pirating does not automatically equate to less sales , no matter what the RIAA would have you believe .</tokentext>
<sentencetext>Hasn't this argument been used before?
Last I checked there was still no empirical evidence that pirating = less sales, and plenty of circumstantial evidence that it either correlates negatively with lowered sales (more pirating = more sales) or has no correlation at all.Pirating does not automatically equate to less sales, no matter what the RIAA would have you believe.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320744</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323054</id>
	<title>Sound like others lost too</title>
	<author>Anonymous</author>
	<datestamp>1259938140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Apple probably lost big on this ruling also.</p></htmltext>
<tokenext>Apple probably lost big on this ruling also .</tokentext>
<sentencetext>Apple probably lost big on this ruling also.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320482</id>
	<title>Re:Apple vs. Hackintosh</title>
	<author>Hazard X</author>
	<datestamp>1259857620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hackintosh seems to be more along the lines of hacked hardware to get apple software running.

This is the reverse, its hacking into nintendo's hardware (admittedly hacking is limited to custom add-on hardware) to get non-nintendo software to run.

Apple allows you to run whatever you want on their computers (handhelds is a different story).</htmltext>
<tokenext>Hackintosh seems to be more along the lines of hacked hardware to get apple software running .
This is the reverse , its hacking into nintendo 's hardware ( admittedly hacking is limited to custom add-on hardware ) to get non-nintendo software to run .
Apple allows you to run whatever you want on their computers ( handhelds is a different story ) .</tokentext>
<sentencetext>Hackintosh seems to be more along the lines of hacked hardware to get apple software running.
This is the reverse, its hacking into nintendo's hardware (admittedly hacking is limited to custom add-on hardware) to get non-nintendo software to run.
Apple allows you to run whatever you want on their computers (handhelds is a different story).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320386</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30334444</id>
	<title>Windows?</title>
	<author>DaVince21</author>
	<datestamp>1260023040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>"... things should be more like Windows where ANYONE can develop any application if they wish to."</p></div><p>So he meant more like <i>Linux</i>.</p><p>&lt;start flamewar&gt;</p></div>
	</htmltext>
<tokenext>" ... things should be more like Windows where ANYONE can develop any application if they wish to .
" So he meant more like Linux .</tokentext>
<sentencetext>"... things should be more like Windows where ANYONE can develop any application if they wish to.
"So he meant more like Linux.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323298</id>
	<title>Re:Any Application they want to?</title>
	<author>Anonymous</author>
	<datestamp>1259939760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I could go out, find the appropriate hardware to do so myself</p></div><p>If you have a DS and a wifi access point, then you already have the appropriate hardware to do so yourself.  Do a search for Rudolph's DS wifi backup tool.  I'd provide the specific link I used, but do not have it handy at the moment.  Though it is dog-slow in my experiences.<br>
<br>
And to backup GBA games, if you've got a DS or DS Lite and a slot 1 flash card, you can use Rudolph's GBA backup tool.<br>
<br>
Best part about both?  You don't have to start over from scratch, you can copy the save file as well.</p></div>
	</htmltext>
<tokenext>I could go out , find the appropriate hardware to do so myselfIf you have a DS and a wifi access point , then you already have the appropriate hardware to do so yourself .
Do a search for Rudolph 's DS wifi backup tool .
I 'd provide the specific link I used , but do not have it handy at the moment .
Though it is dog-slow in my experiences .
And to backup GBA games , if you 've got a DS or DS Lite and a slot 1 flash card , you can use Rudolph 's GBA backup tool .
Best part about both ?
You do n't have to start over from scratch , you can copy the save file as well .</tokentext>
<sentencetext>I could go out, find the appropriate hardware to do so myselfIf you have a DS and a wifi access point, then you already have the appropriate hardware to do so yourself.
Do a search for Rudolph's DS wifi backup tool.
I'd provide the specific link I used, but do not have it handy at the moment.
Though it is dog-slow in my experiences.
And to backup GBA games, if you've got a DS or DS Lite and a slot 1 flash card, you can use Rudolph's GBA backup tool.
Best part about both?
You don't have to start over from scratch, you can copy the save file as well.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30322016</id>
	<title>Re:Apple vs. Hackintosh</title>
	<author>KillShill</author>
	<datestamp>1259921640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"their" computers?</p><p>Hehe, you've already lost when you believe a device sitting in your home is "theirs".</p></htmltext>
<tokenext>" their " computers ? Hehe , you 've already lost when you believe a device sitting in your home is " theirs " .</tokentext>
<sentencetext>"their" computers?Hehe, you've already lost when you believe a device sitting in your home is "theirs".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320482</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30322594</id>
	<title>Re:Any Application they want to (Apple)?</title>
	<author>oldwarrior</author>
	<datestamp>1259933280000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Actually it's the IPOD, the platform for the rest of us... uh, er, sorry... that was last century.</p></htmltext>
<tokenext>Actually it 's the IPOD , the platform for the rest of us... uh , er , sorry... that was last century .</tokentext>
<sentencetext>Actually it's the IPOD, the platform for the rest of us... uh, er, sorry... that was last century.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320430</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320662</id>
	<title>Re:Any Application they want to?</title>
	<author>Gadget\_Guy</author>
	<datestamp>1259859000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>People who develop WGA cracks get hounded like crazy.</p></div><p>Actually, it is the distribution of the WGA cracks that will get you hounded. If people only developed these cracks for their own use then Microsoft would bother trying to stop them.</p><p>Similarly, Nintendo wouldn't care about the DS flash cartridges if people only backed up games to which they physically had access, because that kind of piracy doesn't have a great impact on sales. But when the ROMs are so easy to find on the net, it has got to make them pay attention.</p><p>Mind you, DS titles feature very well in the game charts, so they still make a hell of a lot of money. It's hard to feel too sorry for the publishers.</p></div>
	</htmltext>
<tokenext>People who develop WGA cracks get hounded like crazy.Actually , it is the distribution of the WGA cracks that will get you hounded .
If people only developed these cracks for their own use then Microsoft would bother trying to stop them.Similarly , Nintendo would n't care about the DS flash cartridges if people only backed up games to which they physically had access , because that kind of piracy does n't have a great impact on sales .
But when the ROMs are so easy to find on the net , it has got to make them pay attention.Mind you , DS titles feature very well in the game charts , so they still make a hell of a lot of money .
It 's hard to feel too sorry for the publishers .</tokentext>
<sentencetext>People who develop WGA cracks get hounded like crazy.Actually, it is the distribution of the WGA cracks that will get you hounded.
If people only developed these cracks for their own use then Microsoft would bother trying to stop them.Similarly, Nintendo wouldn't care about the DS flash cartridges if people only backed up games to which they physically had access, because that kind of piracy doesn't have a great impact on sales.
But when the ROMs are so easy to find on the net, it has got to make them pay attention.Mind you, DS titles feature very well in the game charts, so they still make a hell of a lot of money.
It's hard to feel too sorry for the publishers.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320430</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320340</id>
	<title>First Post FLAMENGO HEXA!</title>
	<author>Anonymous</author>
	<datestamp>1259856360000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>lol[2]</htmltext>
<tokenext>lol [ 2 ]</tokentext>
<sentencetext>lol[2]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321754</id>
	<title>Re:Excellent.</title>
	<author>hairyfeet</author>
	<datestamp>1259917380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While i agree with what you said (I had a VIC20 at the time. remember the ads with the Shat?) I would say that what caused the "crash" more than anything was the same shit that caused the Dotbomb-pure greed. I remember stores lining their shelves with every. single. 2600 cart they could get their little hands on, with visions of $$$ in their eyes. The stores were literally piled high with so many different games from so many different companies that there was simply no place to go but down.</p><p>And while it was bad for the retailers, that got stuck with all these carts from fly by night game developers that they couldn't return, for the video game players it was a bonanza. At one point I was getting NEW Coleco carts for 20 CENTS each, and Atari carts at 10 for a dollar on the ones that they couldn't send back. Sure most of the games weren't great (for the 2600, the Coleco games were pretty good) who couldn't get 10 cents worth of value out of an Atari cart? Hell if nothing else they made good door jams or skeet.</p><p>

 So I'd say it was investor stupidity, with every store that could get their hands on them loading up on carts, just like you could get crazy money in the late 90s just by having<nobr> <wbr></nobr>.com in your name.</p></htmltext>
<tokenext>While i agree with what you said ( I had a VIC20 at the time .
remember the ads with the Shat ?
) I would say that what caused the " crash " more than anything was the same shit that caused the Dotbomb-pure greed .
I remember stores lining their shelves with every .
single. 2600 cart they could get their little hands on , with visions of $ $ $ in their eyes .
The stores were literally piled high with so many different games from so many different companies that there was simply no place to go but down.And while it was bad for the retailers , that got stuck with all these carts from fly by night game developers that they could n't return , for the video game players it was a bonanza .
At one point I was getting NEW Coleco carts for 20 CENTS each , and Atari carts at 10 for a dollar on the ones that they could n't send back .
Sure most of the games were n't great ( for the 2600 , the Coleco games were pretty good ) who could n't get 10 cents worth of value out of an Atari cart ?
Hell if nothing else they made good door jams or skeet .
So I 'd say it was investor stupidity , with every store that could get their hands on them loading up on carts , just like you could get crazy money in the late 90s just by having .com in your name .</tokentext>
<sentencetext>While i agree with what you said (I had a VIC20 at the time.
remember the ads with the Shat?
) I would say that what caused the "crash" more than anything was the same shit that caused the Dotbomb-pure greed.
I remember stores lining their shelves with every.
single. 2600 cart they could get their little hands on, with visions of $$$ in their eyes.
The stores were literally piled high with so many different games from so many different companies that there was simply no place to go but down.And while it was bad for the retailers, that got stuck with all these carts from fly by night game developers that they couldn't return, for the video game players it was a bonanza.
At one point I was getting NEW Coleco carts for 20 CENTS each, and Atari carts at 10 for a dollar on the ones that they couldn't send back.
Sure most of the games weren't great (for the 2600, the Coleco games were pretty good) who couldn't get 10 cents worth of value out of an Atari cart?
Hell if nothing else they made good door jams or skeet.
So I'd say it was investor stupidity, with every store that could get their hands on them loading up on carts, just like you could get crazy money in the late 90s just by having .com in your name.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321100</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320744</id>
	<title>Re:Maybe not the best solution</title>
	<author>rm999</author>
	<datestamp>1259859960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Nintendo isn't necessarily worried about the quality of third party games on their system; they make a profit off hardware sales either way. With the iPhone, Apple has proved that people can perceive hardware as high quality despite an overabundance of shitty software.</p><p>The main problem to Nintendo is flashcarts make it ridiculously easy to pirate games. Almost too easy - it's far easier to lug around a tiny flashcart than 10 game cartridges. The loss in game sales affects their quality in the long run, and hence the system's chances of success.</p></htmltext>
<tokenext>Nintendo is n't necessarily worried about the quality of third party games on their system ; they make a profit off hardware sales either way .
With the iPhone , Apple has proved that people can perceive hardware as high quality despite an overabundance of shitty software.The main problem to Nintendo is flashcarts make it ridiculously easy to pirate games .
Almost too easy - it 's far easier to lug around a tiny flashcart than 10 game cartridges .
The loss in game sales affects their quality in the long run , and hence the system 's chances of success .</tokentext>
<sentencetext>Nintendo isn't necessarily worried about the quality of third party games on their system; they make a profit off hardware sales either way.
With the iPhone, Apple has proved that people can perceive hardware as high quality despite an overabundance of shitty software.The main problem to Nintendo is flashcarts make it ridiculously easy to pirate games.
Almost too easy - it's far easier to lug around a tiny flashcart than 10 game cartridges.
The loss in game sales affects their quality in the long run, and hence the system's chances of success.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320484</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321974</id>
	<title>Re:Sad</title>
	<author>KillShill</author>
	<datestamp>1259921160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>You sound like an App&pound;&euro; supporter (zealot).</p><p>Their (corporate) rights end at my front door.</p><p>Once the system is in my house, i own all of it, including but not limited to, the software, the hardware and the firmware (aka everything).</p><p>Copyright only protects unauthorized distribution, not granting companies immoral monopolies over things they sell you (the public).</p><p>I own the chips and i have the right to reprogram them to my needs.</p><p>I own the software (yes own, that particular copy, not the copyright) and i can, with the help of 3rd parties, change it to meet my needs.</p><p>I now advocate for less corporate rights and more personal/public/customer rights.</p><p>95+ years of copyright length, DMCA, DRM will/needs to die a horrible fiery death.</p></htmltext>
<tokenext>You sound like an App      supporter ( zealot ) .Their ( corporate ) rights end at my front door.Once the system is in my house , i own all of it , including but not limited to , the software , the hardware and the firmware ( aka everything ) .Copyright only protects unauthorized distribution , not granting companies immoral monopolies over things they sell you ( the public ) .I own the chips and i have the right to reprogram them to my needs.I own the software ( yes own , that particular copy , not the copyright ) and i can , with the help of 3rd parties , change it to meet my needs.I now advocate for less corporate rights and more personal/public/customer rights.95 + years of copyright length , DMCA , DRM will/needs to die a horrible fiery death .</tokentext>
<sentencetext>You sound like an App£€ supporter (zealot).Their (corporate) rights end at my front door.Once the system is in my house, i own all of it, including but not limited to, the software, the hardware and the firmware (aka everything).Copyright only protects unauthorized distribution, not granting companies immoral monopolies over things they sell you (the public).I own the chips and i have the right to reprogram them to my needs.I own the software (yes own, that particular copy, not the copyright) and i can, with the help of 3rd parties, change it to meet my needs.I now advocate for less corporate rights and more personal/public/customer rights.95+ years of copyright length, DMCA, DRM will/needs to die a horrible fiery death.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30324298</id>
	<title>Re:This will all be irrelevant soon</title>
	<author>HonIsCool</author>
	<datestamp>1259945100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Why should they be forced to do that? Their business plan is to sell the hardware cheaply, or at loss even, and make money on software sales by having third-party developers pay a license fee for titles they wish to have available. Why should the hardware manufacturers not be free to use this tactic? Because it's better for third-party developers if they don't have to pay license fees? Are consumers better off? The price of software might possibly be lower due to removal of license fees, but logically the cost of the hardware would go up, but if the consumers buy enough software, maybe they are better off in the end. But is even this enough justification for removing the hardware manufacturers' freedom to choose what software they make available on their website?</htmltext>
<tokenext>Why should they be forced to do that ?
Their business plan is to sell the hardware cheaply , or at loss even , and make money on software sales by having third-party developers pay a license fee for titles they wish to have available .
Why should the hardware manufacturers not be free to use this tactic ?
Because it 's better for third-party developers if they do n't have to pay license fees ?
Are consumers better off ?
The price of software might possibly be lower due to removal of license fees , but logically the cost of the hardware would go up , but if the consumers buy enough software , maybe they are better off in the end .
But is even this enough justification for removing the hardware manufacturers ' freedom to choose what software they make available on their website ?</tokentext>
<sentencetext>Why should they be forced to do that?
Their business plan is to sell the hardware cheaply, or at loss even, and make money on software sales by having third-party developers pay a license fee for titles they wish to have available.
Why should the hardware manufacturers not be free to use this tactic?
Because it's better for third-party developers if they don't have to pay license fees?
Are consumers better off?
The price of software might possibly be lower due to removal of license fees, but logically the cost of the hardware would go up, but if the consumers buy enough software, maybe they are better off in the end.
But is even this enough justification for removing the hardware manufacturers' freedom to choose what software they make available on their website?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323070</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30321072</id>
	<title>Re:Sad</title>
	<author>Sparr0</author>
	<datestamp>1259864160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I am relatively sure that Nintendo never licensed me to do anything.  I *purchased* a piece of hardware from them.  It is now mine to do with as I please, within the confines of the law.  That law being set by the legislature and later by judges, as this judge is doing.</p></htmltext>
<tokenext>I am relatively sure that Nintendo never licensed me to do anything .
I * purchased * a piece of hardware from them .
It is now mine to do with as I please , within the confines of the law .
That law being set by the legislature and later by judges , as this judge is doing .</tokentext>
<sentencetext>I am relatively sure that Nintendo never licensed me to do anything.
I *purchased* a piece of hardware from them.
It is now mine to do with as I please, within the confines of the law.
That law being set by the legislature and later by judges, as this judge is doing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320770</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323148</id>
	<title>Bad example</title>
	<author>GameboyRMH</author>
	<datestamp>1259938920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You mean the same PC gaming that gets about 8 "major titles" per year (mostly delayed console ports with some features stripped out), <a href="http://www.google.com/#q=is+pc+gaming+dead" title="google.com">has been occasionally declared dead over the last 8 years or so,</a> [google.com] requires a system that costs at least twice as much as a gaming console (and you may have to assemble and configure it yourself), and where split-screen multiplayer is a thing of the past?
<br> <br>
I'm a PC gamer but it's a niche market these days...that said, I think it has nothing to do with the number of games out there and more to do with Microsoft's failure to promote Windows as a gaming platform (Microsoft being the de-facto "gatekeepers" of PC gaming) ever since the Xbox came out, which is quite stupid since PC gaming is Windows' strongest (IMO, only) selling point to home users. Also, lock-in makes money, and the PC is still practically an open platform, while console users are totally locked in. It doesn't help that games are so damn expensive - those "major title" games can run $50+! Steam sales have proven that cheap games make more money than expensive games, period. The rest of the industry should take a hint.</htmltext>
<tokenext>You mean the same PC gaming that gets about 8 " major titles " per year ( mostly delayed console ports with some features stripped out ) , has been occasionally declared dead over the last 8 years or so , [ google.com ] requires a system that costs at least twice as much as a gaming console ( and you may have to assemble and configure it yourself ) , and where split-screen multiplayer is a thing of the past ?
I 'm a PC gamer but it 's a niche market these days...that said , I think it has nothing to do with the number of games out there and more to do with Microsoft 's failure to promote Windows as a gaming platform ( Microsoft being the de-facto " gatekeepers " of PC gaming ) ever since the Xbox came out , which is quite stupid since PC gaming is Windows ' strongest ( IMO , only ) selling point to home users .
Also , lock-in makes money , and the PC is still practically an open platform , while console users are totally locked in .
It does n't help that games are so damn expensive - those " major title " games can run $ 50 + !
Steam sales have proven that cheap games make more money than expensive games , period .
The rest of the industry should take a hint .</tokentext>
<sentencetext>You mean the same PC gaming that gets about 8 "major titles" per year (mostly delayed console ports with some features stripped out), has been occasionally declared dead over the last 8 years or so, [google.com] requires a system that costs at least twice as much as a gaming console (and you may have to assemble and configure it yourself), and where split-screen multiplayer is a thing of the past?
I'm a PC gamer but it's a niche market these days...that said, I think it has nothing to do with the number of games out there and more to do with Microsoft's failure to promote Windows as a gaming platform (Microsoft being the de-facto "gatekeepers" of PC gaming) ever since the Xbox came out, which is quite stupid since PC gaming is Windows' strongest (IMO, only) selling point to home users.
Also, lock-in makes money, and the PC is still practically an open platform, while console users are totally locked in.
It doesn't help that games are so damn expensive - those "major title" games can run $50+!
Steam sales have proven that cheap games make more money than expensive games, period.
The rest of the industry should take a hint.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320978</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30331190</id>
	<title>Re:The death of console gaming</title>
	<author>Anonymous</author>
	<datestamp>1259933100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Homebrew is great, but for the vast majority its just an excuse for piracy.</p></div><p>You speak the truth but unfortunately your post will probably eventually end up modded as 'troll'.<br>People love mentioning homebrew but I seriously doubt the majority of flash cards and mod chips and used for that purpose. It's just like how everyone was saying 'but I modded my console for homebrew!' during the recent mass Xbox Live banning.<br>If so many people were truly interested in homebrew, the gp32 would have been selling like crazy.</p></div>
	</htmltext>
<tokenext>Homebrew is great , but for the vast majority its just an excuse for piracy.You speak the truth but unfortunately your post will probably eventually end up modded as 'troll'.People love mentioning homebrew but I seriously doubt the majority of flash cards and mod chips and used for that purpose .
It 's just like how everyone was saying 'but I modded my console for homebrew !
' during the recent mass Xbox Live banning.If so many people were truly interested in homebrew , the gp32 would have been selling like crazy .</tokentext>
<sentencetext>Homebrew is great, but for the vast majority its just an excuse for piracy.You speak the truth but unfortunately your post will probably eventually end up modded as 'troll'.People love mentioning homebrew but I seriously doubt the majority of flash cards and mod chips and used for that purpose.
It's just like how everyone was saying 'but I modded my console for homebrew!
' during the recent mass Xbox Live banning.If so many people were truly interested in homebrew, the gp32 would have been selling like crazy.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30323678</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320626</id>
	<title>Re:Excellent.</title>
	<author>Anonymous</author>
	<datestamp>1259858760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Wider availability of development tools will allow more developers to develop, that doesn't mean that the games ecosystem will be automatically better.</p><p>There may be more games out there, but the ratio of crap vs gold will still be the same.</p></htmltext>
<tokenext>Wider availability of development tools will allow more developers to develop , that does n't mean that the games ecosystem will be automatically better.There may be more games out there , but the ratio of crap vs gold will still be the same .</tokentext>
<sentencetext>Wider availability of development tools will allow more developers to develop, that doesn't mean that the games ecosystem will be automatically better.There may be more games out there, but the ratio of crap vs gold will still be the same.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320342</parent>
</comment>
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	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320386
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30320482
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_04_0251236.30322016
</commentlist>
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