<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_12_01_0649248</id>
	<title>Infinity Ward Fights Against <em>Modern Warfare 2</em> Cheaters</title>
	<author>Soulskill</author>
	<datestamp>1259668560000</datestamp>
	<htmltext>Faithbleed writes <i>"IW's Robert Bowling reports on his <a href="http://twitter.com/fourzerotwo/statuses/6115913241">twitter account</a> that <a href="http://news.spong.com/article/19874/2-500-Modern-Warfare-2-PC-Players-Ban-Hammered">Infinity Ward is giving 2,500 <em>Modern Warfare 2</em> cheaters the boot</a>. The news comes as the war between IW and <em>MW2's</em> fans rages over the decision to go with IWnet hosting <a href="http://games.slashdot.org/story/09/10/20/0745221/No-Dedicated-Servers-For-emCoD-Modern-Warfare-2em?from=rss">instead of dedicated servers</a>. Unhappy players were quick to come up with hacks that would <a href="http://www.destructoid.com/modern-warfare-2-gets-dedicated-servers-via-hack-155250.phtml">allow their own servers</a> and <a href="http://multiplayerblog.mtv.com/2009/11/11/call-of-duty-modern-warfare-2-already-hacked/">various other changes</a>."</i>
Despite the dedicated-server complaints, <a href="http://www.edge-online.com/news/modern-warfare-2-breaks-more-records"> <em>Modern Warfare 2</em> has sold ridiculously well</a>.</htmltext>
<tokenext>Faithbleed writes " IW 's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot .
The news comes as the war between IW and MW2 's fans rages over the decision to go with IWnet hosting instead of dedicated servers .
Unhappy players were quick to come up with hacks that would allow their own servers and various other changes .
" Despite the dedicated-server complaints , Modern Warfare 2 has sold ridiculously well .</tokentext>
<sentencetext>Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot.
The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers.
Unhappy players were quick to come up with hacks that would allow their own servers and various other changes.
"
Despite the dedicated-server complaints,  Modern Warfare 2 has sold ridiculously well.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282418</id>
	<title>Re:How about non USA/Europe players?</title>
	<author>Ash-Fox</author>
	<datestamp>1259678940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan.</p></div></blockquote><p>I don't think they really care about a nation that pirates the majority of software products regardless. Pirates tend to justify piracy any way they can just to feel better about it.</p></div>
	</htmltext>
<tokenext>Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan.I do n't think they really care about a nation that pirates the majority of software products regardless .
Pirates tend to justify piracy any way they can just to feel better about it .</tokentext>
<sentencetext>Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan.I don't think they really care about a nation that pirates the majority of software products regardless.
Pirates tend to justify piracy any way they can just to feel better about it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282300</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282540</id>
	<title>Re:VAC</title>
	<author>halcyon1234</author>
	<datestamp>1259679480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>PunkBuster is just as vulnerable to being bypassed and disabled as VAC is, so saying they should have used PunkBuster is a cop out.</p></div></blockquote><p>You're right.  They should have used Cop Out instead. Every other company uses it, and it has predictable and consistent results</p></div>
	</htmltext>
<tokenext>PunkBuster is just as vulnerable to being bypassed and disabled as VAC is , so saying they should have used PunkBuster is a cop out.You 're right .
They should have used Cop Out instead .
Every other company uses it , and it has predictable and consistent results</tokentext>
<sentencetext>PunkBuster is just as vulnerable to being bypassed and disabled as VAC is, so saying they should have used PunkBuster is a cop out.You're right.
They should have used Cop Out instead.
Every other company uses it, and it has predictable and consistent results
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281722</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30288672</id>
	<title>Re:It didn't exactly sell ridiculously well...</title>
	<author>secretcurse</author>
	<datestamp>1259661120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I completely agree with you, and I hate the strategy.  I also wonder how many sales it has cost.  I personally picked it up for 360 on release day, but I would've happily paid for a 360 version and the PC version (like I did with COD4) if the PC version wasn't a complete piece of afterthought shit.  Sometimes I like to just grab my controller and sit on the couch playing with a handful of people and sometimes I like playing 64 player maps on my PC.  Since the PC version is just a crappier port that will be easier to hack than the console versions, they only got one sale from me.

Sure, I'm not boycotting the game completely, but I would've spent $120 instead of $60.  I know at least a dozen of the guys that I regularly game with would've as well.  I wish there was a way to independantly and reliably figure out how many sales they lost by not making a decent PC game that someone could rub a suit's nose in.  Just like folks above have pointed out, the sad fact is that now the suits will just say that the PC isn't worth developing for at all...</htmltext>
<tokenext>I completely agree with you , and I hate the strategy .
I also wonder how many sales it has cost .
I personally picked it up for 360 on release day , but I would 've happily paid for a 360 version and the PC version ( like I did with COD4 ) if the PC version was n't a complete piece of afterthought shit .
Sometimes I like to just grab my controller and sit on the couch playing with a handful of people and sometimes I like playing 64 player maps on my PC .
Since the PC version is just a crappier port that will be easier to hack than the console versions , they only got one sale from me .
Sure , I 'm not boycotting the game completely , but I would 've spent $ 120 instead of $ 60 .
I know at least a dozen of the guys that I regularly game with would 've as well .
I wish there was a way to independantly and reliably figure out how many sales they lost by not making a decent PC game that someone could rub a suit 's nose in .
Just like folks above have pointed out , the sad fact is that now the suits will just say that the PC is n't worth developing for at all.. .</tokentext>
<sentencetext>I completely agree with you, and I hate the strategy.
I also wonder how many sales it has cost.
I personally picked it up for 360 on release day, but I would've happily paid for a 360 version and the PC version (like I did with COD4) if the PC version wasn't a complete piece of afterthought shit.
Sometimes I like to just grab my controller and sit on the couch playing with a handful of people and sometimes I like playing 64 player maps on my PC.
Since the PC version is just a crappier port that will be easier to hack than the console versions, they only got one sale from me.
Sure, I'm not boycotting the game completely, but I would've spent $120 instead of $60.
I know at least a dozen of the guys that I regularly game with would've as well.
I wish there was a way to independantly and reliably figure out how many sales they lost by not making a decent PC game that someone could rub a suit's nose in.
Just like folks above have pointed out, the sad fact is that now the suits will just say that the PC isn't worth developing for at all...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282784</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30287450</id>
	<title>Re:It didn't exactly sell ridiculously well...</title>
	<author>StikyPad</author>
	<datestamp>1259699640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, there's really no excuse for not having keyboard/mouse support in console games.  Any of the modern consoles have USB ports AND wireless capabilities (unadulterated BT in some cases), and two of them have integrated web browsers!  I can only assume that they feel the need to preserve the marketing BS that their unique, revolutionary, miraculous cancer-curing, baby-kissing, joy-giving controllers are so spectacular that there's no need for any alternative; a message that would be utterly obliterated if mouse/keyboard users were permitted to compete head-to-head in FPSes with controller-wielding kool-aid swillers.</p></htmltext>
<tokenext>Yeah , there 's really no excuse for not having keyboard/mouse support in console games .
Any of the modern consoles have USB ports AND wireless capabilities ( unadulterated BT in some cases ) , and two of them have integrated web browsers !
I can only assume that they feel the need to preserve the marketing BS that their unique , revolutionary , miraculous cancer-curing , baby-kissing , joy-giving controllers are so spectacular that there 's no need for any alternative ; a message that would be utterly obliterated if mouse/keyboard users were permitted to compete head-to-head in FPSes with controller-wielding kool-aid swillers .</tokentext>
<sentencetext>Yeah, there's really no excuse for not having keyboard/mouse support in console games.
Any of the modern consoles have USB ports AND wireless capabilities (unadulterated BT in some cases), and two of them have integrated web browsers!
I can only assume that they feel the need to preserve the marketing BS that their unique, revolutionary, miraculous cancer-curing, baby-kissing, joy-giving controllers are so spectacular that there's no need for any alternative; a message that would be utterly obliterated if mouse/keyboard users were permitted to compete head-to-head in FPSes with controller-wielding kool-aid swillers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282784</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282534</id>
	<title>Re:VAC</title>
	<author>Anonymous</author>
	<datestamp>1259679480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't let anything running Punkbuster anywhere near my system</p></htmltext>
<tokenext>I do n't let anything running Punkbuster anywhere near my system</tokentext>
<sentencetext>I don't let anything running Punkbuster anywhere near my system</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282144</id>
	<title>The most annoying part of MW2</title>
	<author>bleh-of-the-huns</author>
	<datestamp>1259677140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Is that I have to open a bunch of ports and do port forwarding to my ps3 just to play online... their support forums say to turn on pnp on the wireless router, which is absolute crap, they do not really list the ports being used other then a wide range.. and anyone thats using linux/openbsd/similar firewalls and routers, have to play trial and error on which ports to open without removing all rules and forwarding all ports to the ps3....</p><p>I frequently get punted during host migration in the middle of a game.... since my natting is strict (according to their display, even though I opened up some of the ports and relagated the ps3 to an untrusted portion of my network)</p></htmltext>
<tokenext>Is that I have to open a bunch of ports and do port forwarding to my ps3 just to play online... their support forums say to turn on pnp on the wireless router , which is absolute crap , they do not really list the ports being used other then a wide range.. and anyone thats using linux/openbsd/similar firewalls and routers , have to play trial and error on which ports to open without removing all rules and forwarding all ports to the ps3....I frequently get punted during host migration in the middle of a game.... since my natting is strict ( according to their display , even though I opened up some of the ports and relagated the ps3 to an untrusted portion of my network )</tokentext>
<sentencetext>Is that I have to open a bunch of ports and do port forwarding to my ps3 just to play online... their support forums say to turn on pnp on the wireless router, which is absolute crap, they do not really list the ports being used other then a wide range.. and anyone thats using linux/openbsd/similar firewalls and routers, have to play trial and error on which ports to open without removing all rules and forwarding all ports to the ps3....I frequently get punted during host migration in the middle of a game.... since my natting is strict (according to their display, even though I opened up some of the ports and relagated the ps3 to an untrusted portion of my network)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30293270</id>
	<title>Re:Stats</title>
	<author>mjwx</author>
	<datestamp>1259686620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Are there any correlation statistics between pirates and cheaters? Are pirates more likely to cheat?</p></div></blockquote><p>

Correlation != Causation,<br> <br>

I'll give you this, there are more cheats on pirate servers but this does not mean pirates are cheaters, it could be the reverse in that most cheaters need to pirate.<br> <br>

If your an honest (non cheater) multi-player then you shouldn't* need to use pirate servers.<br> <br>

* Shouldn't implies you live somewhere you can get a dedicated server and the developers actually made dedicated servers rather then consolizing the game and limiting matches to 16 players.</p></div>
	</htmltext>
<tokenext>Are there any correlation statistics between pirates and cheaters ?
Are pirates more likely to cheat ?
Correlation ! = Causation , I 'll give you this , there are more cheats on pirate servers but this does not mean pirates are cheaters , it could be the reverse in that most cheaters need to pirate .
If your an honest ( non cheater ) multi-player then you should n't * need to use pirate servers .
* Should n't implies you live somewhere you can get a dedicated server and the developers actually made dedicated servers rather then consolizing the game and limiting matches to 16 players .</tokentext>
<sentencetext>Are there any correlation statistics between pirates and cheaters?
Are pirates more likely to cheat?
Correlation != Causation, 

I'll give you this, there are more cheats on pirate servers but this does not mean pirates are cheaters, it could be the reverse in that most cheaters need to pirate.
If your an honest (non cheater) multi-player then you shouldn't* need to use pirate servers.
* Shouldn't implies you live somewhere you can get a dedicated server and the developers actually made dedicated servers rather then consolizing the game and limiting matches to 16 players.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282252</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30284232</id>
	<title>Re:VAC</title>
	<author>Anonymous</author>
	<datestamp>1259687460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>They decided to use VAC instead of Punkbuster on the PC. Like many of their decisions, this one wasn't well thought out.</p></div><p>Actually I think it was a brilliant idea.</p><p>Ever submitted a support request to evenbalance? (the makers of PB) I have and they are terrible, they reply 3 or 4 days later saying they will not help you or saying some stock answer that doesn't really answer your question. Steam's support department on the other hand are actually helpful.</p><p>The problem seems to stem from the fact that if I as a customer submit a problem to PB, and PB tell me to take a running jump there us nothing I can do about it. I am not able to influence a games developers decision to use PB, and the company will probably never even hear about my issue unless I complain to them afterwards. With Steam on the other hand they are also the people who sold me the title. This causes a slight change in the support teams helpfulness since they actually know they are customer facing. Evenbalance support on the hand is not customer facing, it is end-user facing instead and this makes the world of difference to their underlying attitude.</p><p>My other issue with PB is how the seem to value security through obscurity above all else. I have never like this approach from PB, especially when I have to run their software as an Administrator level process on my PC. To my knowledge, Steam does not prompt me for the same user privilege level when starting although I MW2is the first VAC enabled game I have bought.</p><p>Maybe I am just hoping that the VAC will be better then EvenBalance because I know they cannot be much worse.</p></div>
	</htmltext>
<tokenext>They decided to use VAC instead of Punkbuster on the PC .
Like many of their decisions , this one was n't well thought out.Actually I think it was a brilliant idea.Ever submitted a support request to evenbalance ?
( the makers of PB ) I have and they are terrible , they reply 3 or 4 days later saying they will not help you or saying some stock answer that does n't really answer your question .
Steam 's support department on the other hand are actually helpful.The problem seems to stem from the fact that if I as a customer submit a problem to PB , and PB tell me to take a running jump there us nothing I can do about it .
I am not able to influence a games developers decision to use PB , and the company will probably never even hear about my issue unless I complain to them afterwards .
With Steam on the other hand they are also the people who sold me the title .
This causes a slight change in the support teams helpfulness since they actually know they are customer facing .
Evenbalance support on the hand is not customer facing , it is end-user facing instead and this makes the world of difference to their underlying attitude.My other issue with PB is how the seem to value security through obscurity above all else .
I have never like this approach from PB , especially when I have to run their software as an Administrator level process on my PC .
To my knowledge , Steam does not prompt me for the same user privilege level when starting although I MW2is the first VAC enabled game I have bought.Maybe I am just hoping that the VAC will be better then EvenBalance because I know they can not be much worse .</tokentext>
<sentencetext>They decided to use VAC instead of Punkbuster on the PC.
Like many of their decisions, this one wasn't well thought out.Actually I think it was a brilliant idea.Ever submitted a support request to evenbalance?
(the makers of PB) I have and they are terrible, they reply 3 or 4 days later saying they will not help you or saying some stock answer that doesn't really answer your question.
Steam's support department on the other hand are actually helpful.The problem seems to stem from the fact that if I as a customer submit a problem to PB, and PB tell me to take a running jump there us nothing I can do about it.
I am not able to influence a games developers decision to use PB, and the company will probably never even hear about my issue unless I complain to them afterwards.
With Steam on the other hand they are also the people who sold me the title.
This causes a slight change in the support teams helpfulness since they actually know they are customer facing.
Evenbalance support on the hand is not customer facing, it is end-user facing instead and this makes the world of difference to their underlying attitude.My other issue with PB is how the seem to value security through obscurity above all else.
I have never like this approach from PB, especially when I have to run their software as an Administrator level process on my PC.
To my knowledge, Steam does not prompt me for the same user privilege level when starting although I MW2is the first VAC enabled game I have bought.Maybe I am just hoping that the VAC will be better then EvenBalance because I know they cannot be much worse.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30297566</id>
	<title>Re:Barely a start</title>
	<author>MattSausage</author>
	<datestamp>1259598000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I would respond but AC there has said it all. The VAST majority of "Aim-Botting" in FPSs is just you getting your ass handed to you.
<br>In my earlier days I was often accused of using one, never did though. Sadly that doesn't happen much if at all anymore. Even watching the killcams at the end of matches shows how bullets bizarrely curve or shoot at odd angles. Often the match ending shots don't even match what was really happening on the screen.Lag accounts for a lot of that, often I'll fire four or five shots at a guy before I'm killed.. watch the kill cam and you don't see me fire once.
<br> <br>
And I do have the game, i just play it on consoles.. I hate aimbotting bastards.</htmltext>
<tokenext>I would respond but AC there has said it all .
The VAST majority of " Aim-Botting " in FPSs is just you getting your ass handed to you .
In my earlier days I was often accused of using one , never did though .
Sadly that does n't happen much if at all anymore .
Even watching the killcams at the end of matches shows how bullets bizarrely curve or shoot at odd angles .
Often the match ending shots do n't even match what was really happening on the screen.Lag accounts for a lot of that , often I 'll fire four or five shots at a guy before I 'm killed.. watch the kill cam and you do n't see me fire once .
And I do have the game , i just play it on consoles.. I hate aimbotting bastards .</tokentext>
<sentencetext>I would respond but AC there has said it all.
The VAST majority of "Aim-Botting" in FPSs is just you getting your ass handed to you.
In my earlier days I was often accused of using one, never did though.
Sadly that doesn't happen much if at all anymore.
Even watching the killcams at the end of matches shows how bullets bizarrely curve or shoot at odd angles.
Often the match ending shots don't even match what was really happening on the screen.Lag accounts for a lot of that, often I'll fire four or five shots at a guy before I'm killed.. watch the kill cam and you don't see me fire once.
And I do have the game, i just play it on consoles.. I hate aimbotting bastards.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30284604</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30284090</id>
	<title>Re:Barely a start</title>
	<author>Anonymous</author>
	<datestamp>1259686860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Don't you know that's how it works? They kill you, they're a hacker. You kill them, they're a fucking <b>n00b</b>.</p><p>Get with the times, man.</p></htmltext>
<tokenext>Do n't you know that 's how it works ?
They kill you , they 're a hacker .
You kill them , they 're a fucking n00b.Get with the times , man .</tokentext>
<sentencetext>Don't you know that's how it works?
They kill you, they're a hacker.
You kill them, they're a fucking n00b.Get with the times, man.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282236</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281822</id>
	<title>Oh, AGAIN?</title>
	<author>Rogerborg</author>
	<datestamp>1259673600000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>For those not in the know, this is how the conversation goes.

</p><ul>
<li> <b>Developer</b>: We need to <em>design-in</em> anti-cheat methods from the get-go, or honest players will get raped.</li>
<li> <b>Producer</b>: And that'll delay my demo, right?  Where's my demo?  Show me a demo.  Demo-demo-demo.</li>
<li> <b>Developer</b>: But it'll save us time in the long run, and we won't have to play whack-a-hacker catch up after release, with all the costs and bad press...</li>
<li> <b>Producer</b>: Yeah... but I'm only producing it <em>up to </em> release. And are <em>you</em> going to be relegated to the support crew, or am I going to take you with me to my next exciting project?</li>
<li> <b>Developer</b>: Uh... I'll get on with the demo.</li>
</ul><p>That's the best case scenario.  A depressing number of devs don't even consider trying to design-out hacks, and think that whack-a-hack is a winning long term strategy, despite the decades of evidence that say it ain't so.  I'm looking at <em>you</em> Blizzard.</p></htmltext>
<tokenext>For those not in the know , this is how the conversation goes .
Developer : We need to design-in anti-cheat methods from the get-go , or honest players will get raped .
Producer : And that 'll delay my demo , right ?
Where 's my demo ?
Show me a demo .
Demo-demo-demo . Developer : But it 'll save us time in the long run , and we wo n't have to play whack-a-hacker catch up after release , with all the costs and bad press.. . Producer : Yeah... but I 'm only producing it up to release .
And are you going to be relegated to the support crew , or am I going to take you with me to my next exciting project ?
Developer : Uh... I 'll get on with the demo .
That 's the best case scenario .
A depressing number of devs do n't even consider trying to design-out hacks , and think that whack-a-hack is a winning long term strategy , despite the decades of evidence that say it ai n't so .
I 'm looking at you Blizzard .</tokentext>
<sentencetext>For those not in the know, this is how the conversation goes.
Developer: We need to design-in anti-cheat methods from the get-go, or honest players will get raped.
Producer: And that'll delay my demo, right?
Where's my demo?
Show me a demo.
Demo-demo-demo.
 Developer: But it'll save us time in the long run, and we won't have to play whack-a-hacker catch up after release, with all the costs and bad press...
 Producer: Yeah... but I'm only producing it up to  release.
And are you going to be relegated to the support crew, or am I going to take you with me to my next exciting project?
Developer: Uh... I'll get on with the demo.
That's the best case scenario.
A depressing number of devs don't even consider trying to design-out hacks, and think that whack-a-hack is a winning long term strategy, despite the decades of evidence that say it ain't so.
I'm looking at you Blizzard.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282930</id>
	<title>Re:Barely a start</title>
	<author>Anonymous</author>
	<datestamp>1259681880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Unfortunately, "That guy" is at least one third of the gaming populace, with a large overlap with the "Rage quitters" group.</p><p>I agree totally though. I semi-regularly get accused of hacking for some of the stuff I manage to pull off, and I don't even feel that it's really that special. But, it's the internet. And, no-one could POSSIBLY be better than THAT GUY at<nobr> <wbr></nobr>... so if they beat him, they MUST be hacking, right?</p></htmltext>
<tokenext>Unfortunately , " That guy " is at least one third of the gaming populace , with a large overlap with the " Rage quitters " group.I agree totally though .
I semi-regularly get accused of hacking for some of the stuff I manage to pull off , and I do n't even feel that it 's really that special .
But , it 's the internet .
And , no-one could POSSIBLY be better than THAT GUY at ... so if they beat him , they MUST be hacking , right ?</tokentext>
<sentencetext>Unfortunately, "That guy" is at least one third of the gaming populace, with a large overlap with the "Rage quitters" group.I agree totally though.
I semi-regularly get accused of hacking for some of the stuff I manage to pull off, and I don't even feel that it's really that special.
But, it's the internet.
And, no-one could POSSIBLY be better than THAT GUY at ... so if they beat him, they MUST be hacking, right?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282236</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30284604</id>
	<title>Re:Barely a start</title>
	<author>Anonymous</author>
	<datestamp>1259689140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I would seriously doubt your stats on "aim-bot users".</p></div> </blockquote><p>
Do you even have the game?  If so do you play "Ground War" for more than a couple matches in a session?  Don't try to bring your pre-biased views on the actual state of things if you don't have anything other than your preconceptions backing it.  If you've actually been in Ground War for a few nights then I'm actually interested in why you think it's not really that bad.</p></div>
	</htmltext>
<tokenext>I would seriously doubt your stats on " aim-bot users " .
Do you even have the game ?
If so do you play " Ground War " for more than a couple matches in a session ?
Do n't try to bring your pre-biased views on the actual state of things if you do n't have anything other than your preconceptions backing it .
If you 've actually been in Ground War for a few nights then I 'm actually interested in why you think it 's not really that bad .</tokentext>
<sentencetext>I would seriously doubt your stats on "aim-bot users".
Do you even have the game?
If so do you play "Ground War" for more than a couple matches in a session?
Don't try to bring your pre-biased views on the actual state of things if you don't have anything other than your preconceptions backing it.
If you've actually been in Ground War for a few nights then I'm actually interested in why you think it's not really that bad.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282500</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30290542</id>
	<title>Re:Not this time</title>
	<author>Anonymous</author>
	<datestamp>1259669460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Borderlands online play is just as bad.<br>No dedicated servers. I bought it to play with 3 of my friends and the 4 of us can't be in the same game together because we're all stuck on 1.5mbit ADSL1.</p></htmltext>
<tokenext>Borderlands online play is just as bad.No dedicated servers .
I bought it to play with 3 of my friends and the 4 of us ca n't be in the same game together because we 're all stuck on 1.5mbit ADSL1 .</tokentext>
<sentencetext>Borderlands online play is just as bad.No dedicated servers.
I bought it to play with 3 of my friends and the 4 of us can't be in the same game together because we're all stuck on 1.5mbit ADSL1.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282196</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30287052</id>
	<title>Dead</title>
	<author>Hellswaters</author>
	<datestamp>1259698320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well this game is dead already. Thats the problem with no dedicated servers and mod support. People get bored of the same couple maps and toss the game into a box to collect dust.</htmltext>
<tokenext>Well this game is dead already .
Thats the problem with no dedicated servers and mod support .
People get bored of the same couple maps and toss the game into a box to collect dust .</tokentext>
<sentencetext>Well this game is dead already.
Thats the problem with no dedicated servers and mod support.
People get bored of the same couple maps and toss the game into a box to collect dust.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30286668</id>
	<title>Re:It didn't exactly sell ridiculously well...</title>
	<author>FlopEJoe</author>
	<datestamp>1259697060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Count me as one of the folks who was going to buy it on the release date. Without dedicated servers, I consider it mostly a single player game so I'll wait till the bargain bin.</htmltext>
<tokenext>Count me as one of the folks who was going to buy it on the release date .
Without dedicated servers , I consider it mostly a single player game so I 'll wait till the bargain bin .</tokentext>
<sentencetext>Count me as one of the folks who was going to buy it on the release date.
Without dedicated servers, I consider it mostly a single player game so I'll wait till the bargain bin.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282784</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282500</id>
	<title>Re:Barely a start</title>
	<author>MattSausage</author>
	<datestamp>1259679300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I would seriously doubt your stats on "aim-bot users".
<br> <br>
First off, people pull off ridiculously insane and difficult shots regularly in the console versions of the game. I would submit that a vast majority of aim-bot users are simply 13 year olds with twitch reflexes that make you and I and our much more aged and rusty 20-30 year old reflexes pale in comparison.</htmltext>
<tokenext>I would seriously doubt your stats on " aim-bot users " .
First off , people pull off ridiculously insane and difficult shots regularly in the console versions of the game .
I would submit that a vast majority of aim-bot users are simply 13 year olds with twitch reflexes that make you and I and our much more aged and rusty 20-30 year old reflexes pale in comparison .</tokentext>
<sentencetext>I would seriously doubt your stats on "aim-bot users".
First off, people pull off ridiculously insane and difficult shots regularly in the console versions of the game.
I would submit that a vast majority of aim-bot users are simply 13 year olds with twitch reflexes that make you and I and our much more aged and rusty 20-30 year old reflexes pale in comparison.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281950</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30283180</id>
	<title>Re:Barely a start</title>
	<author>Anonymous</author>
	<datestamp>1259682840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>One in three? Yeah right. You're just not as good as the teenagers who live that game.</p></htmltext>
<tokenext>One in three ?
Yeah right .
You 're just not as good as the teenagers who live that game .</tokentext>
<sentencetext>One in three?
Yeah right.
You're just not as good as the teenagers who live that game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281950</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282196</id>
	<title>Not this time</title>
	<author>Anonymous</author>
	<datestamp>1259677620000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Maybe the sales figures in the press releases are true, but there's no way to know how big the sales could have been if there had not been such bad word of mouth before release.</p><p>I know this much: The sales charts on the Steam home page showed that unlike Borderlands and Dragon Age: Origins, the pre-sale of MW2 didn't even make the top ten until just before release, where as the pre-sale of the other two went right to the top very early on.</p><p>The only way to deal with a company that ignores consumer wishes is to not give them money.  Personally, I decided to spend my time and money with Borderlands and DA:O instead.</p><p>We'll see if the sales figures continue to grow now that the scene "demo" of MW2 has been released. I bet <i>that</i> one will allow for dedicated servers.</p></htmltext>
<tokenext>Maybe the sales figures in the press releases are true , but there 's no way to know how big the sales could have been if there had not been such bad word of mouth before release.I know this much : The sales charts on the Steam home page showed that unlike Borderlands and Dragon Age : Origins , the pre-sale of MW2 did n't even make the top ten until just before release , where as the pre-sale of the other two went right to the top very early on.The only way to deal with a company that ignores consumer wishes is to not give them money .
Personally , I decided to spend my time and money with Borderlands and DA : O instead.We 'll see if the sales figures continue to grow now that the scene " demo " of MW2 has been released .
I bet that one will allow for dedicated servers .</tokentext>
<sentencetext>Maybe the sales figures in the press releases are true, but there's no way to know how big the sales could have been if there had not been such bad word of mouth before release.I know this much: The sales charts on the Steam home page showed that unlike Borderlands and Dragon Age: Origins, the pre-sale of MW2 didn't even make the top ten until just before release, where as the pre-sale of the other two went right to the top very early on.The only way to deal with a company that ignores consumer wishes is to not give them money.
Personally, I decided to spend my time and money with Borderlands and DA:O instead.We'll see if the sales figures continue to grow now that the scene "demo" of MW2 has been released.
I bet that one will allow for dedicated servers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30284174</id>
	<title>Re:It didn't exactly sell ridiculously well...</title>
	<author>Anonymous</author>
	<datestamp>1259687220000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>or they are the developers, sick and tired of seeing leeching scum take their work for free, and have had enough.</p></htmltext>
<tokenext>or they are the developers , sick and tired of seeing leeching scum take their work for free , and have had enough .</tokentext>
<sentencetext>or they are the developers, sick and tired of seeing leeching scum take their work for free, and have had enough.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282970</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281676</id>
	<title>VAC</title>
	<author>Anonymous</author>
	<datestamp>1259672160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>They decided to use VAC instead of Punkbuster on the PC.  Like many of their decisions, this one wasn't well thought out.</p></htmltext>
<tokenext>They decided to use VAC instead of Punkbuster on the PC .
Like many of their decisions , this one was n't well thought out .</tokentext>
<sentencetext>They decided to use VAC instead of Punkbuster on the PC.
Like many of their decisions, this one wasn't well thought out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30290240</id>
	<title>I posted this story.</title>
	<author>Faithbleed</author>
	<datestamp>1259667900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I play MW2 and it's a great game. I've also signed the "Dedicated Servers Petition."

However, I do see where IW is coming from, they want more control over cheaters, which is good. But they're doing that by using IWnet, which isn't nearly as enjoyable a system to use as dedicated servers would be.

If it came down to dedicated servers with more cheaters versus IWnet and less cheaters then I'm rooting for the IWnet option.</htmltext>
<tokenext>I play MW2 and it 's a great game .
I 've also signed the " Dedicated Servers Petition .
" However , I do see where IW is coming from , they want more control over cheaters , which is good .
But they 're doing that by using IWnet , which is n't nearly as enjoyable a system to use as dedicated servers would be .
If it came down to dedicated servers with more cheaters versus IWnet and less cheaters then I 'm rooting for the IWnet option .</tokentext>
<sentencetext>I play MW2 and it's a great game.
I've also signed the "Dedicated Servers Petition.
"

However, I do see where IW is coming from, they want more control over cheaters, which is good.
But they're doing that by using IWnet, which isn't nearly as enjoyable a system to use as dedicated servers would be.
If it came down to dedicated servers with more cheaters versus IWnet and less cheaters then I'm rooting for the IWnet option.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30287666</id>
	<title>Re:VAC</title>
	<author>dave562</author>
	<datestamp>1259700480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Exactly.  I bought the PS3 version of MW2 because after a decade plus of playing online games with hackers, I'm finally over it.  There hasn't been a single anti-cheat method introduced that hasn't been cracked.  The only way to get a clean game online is to have a server with dedicated admins who kick the cheaters.</p><p>Although for all of that, I'm sure it's only a matter of time before someone hacks the PS3 boot loader and figures out how to have hacks on the console.</p></htmltext>
<tokenext>Exactly .
I bought the PS3 version of MW2 because after a decade plus of playing online games with hackers , I 'm finally over it .
There has n't been a single anti-cheat method introduced that has n't been cracked .
The only way to get a clean game online is to have a server with dedicated admins who kick the cheaters.Although for all of that , I 'm sure it 's only a matter of time before someone hacks the PS3 boot loader and figures out how to have hacks on the console .</tokentext>
<sentencetext>Exactly.
I bought the PS3 version of MW2 because after a decade plus of playing online games with hackers, I'm finally over it.
There hasn't been a single anti-cheat method introduced that hasn't been cracked.
The only way to get a clean game online is to have a server with dedicated admins who kick the cheaters.Although for all of that, I'm sure it's only a matter of time before someone hacks the PS3 boot loader and figures out how to have hacks on the console.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281722</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30292784</id>
	<title>Re:How about non USA/Europe players?</title>
	<author>Draek</author>
	<datestamp>1259682300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Worry not, we'll remember this, when we laugh our ass off playing in a hacked server with a pirated copy of your game.</p></div><p>As a fellow South American, I'd suggest you go play something else instead. You avoid benefiting them through Network Effect, you avoid making your country look like a haven for copyright infringement, and most importantly, you also avoid making a moron out of yourself.</p><p>I'd suggest Red Orchestra, personally.</p></div>
	</htmltext>
<tokenext>Worry not , we 'll remember this , when we laugh our ass off playing in a hacked server with a pirated copy of your game.As a fellow South American , I 'd suggest you go play something else instead .
You avoid benefiting them through Network Effect , you avoid making your country look like a haven for copyright infringement , and most importantly , you also avoid making a moron out of yourself.I 'd suggest Red Orchestra , personally .</tokentext>
<sentencetext>Worry not, we'll remember this, when we laugh our ass off playing in a hacked server with a pirated copy of your game.As a fellow South American, I'd suggest you go play something else instead.
You avoid benefiting them through Network Effect, you avoid making your country look like a haven for copyright infringement, and most importantly, you also avoid making a moron out of yourself.I'd suggest Red Orchestra, personally.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282300</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282006</id>
	<title>Re:Um, no</title>
	<author>Xest</author>
	<datestamp>1259675580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's because the PC is an open platform and just as DRM can't work, anti-cheating software like this can't work. The client is untrusted, anything on it can be worked around.</p></htmltext>
<tokenext>That 's because the PC is an open platform and just as DRM ca n't work , anti-cheating software like this ca n't work .
The client is untrusted , anything on it can be worked around .</tokentext>
<sentencetext>That's because the PC is an open platform and just as DRM can't work, anti-cheating software like this can't work.
The client is untrusted, anything on it can be worked around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281700</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281760</id>
	<title>The destructoid article is wrong: no dedicated</title>
	<author>Tei</author>
	<datestamp>1259673000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>the destructoid article shows the use of a patch that enable the console, to change game defaults configs to something insane (insane fun? the video looks like fun). It can be a step to dedicated server, but is NOT a dedicated server. Is still a machine hosted by a player logued and playing the game, it needs a GPU, etc, etc..</p><p>NOT DEDICATED.</p></htmltext>
<tokenext>the destructoid article shows the use of a patch that enable the console , to change game defaults configs to something insane ( insane fun ?
the video looks like fun ) .
It can be a step to dedicated server , but is NOT a dedicated server .
Is still a machine hosted by a player logued and playing the game , it needs a GPU , etc , etc..NOT DEDICATED .</tokentext>
<sentencetext>the destructoid article shows the use of a patch that enable the console, to change game defaults configs to something insane (insane fun?
the video looks like fun).
It can be a step to dedicated server, but is NOT a dedicated server.
Is still a machine hosted by a player logued and playing the game, it needs a GPU, etc, etc..NOT DEDICATED.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30283660</id>
	<title>Re:Barely a start</title>
	<author>Ascagnel</author>
	<datestamp>1259685060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The aim bots could be MW2's excessively iffy lag code.  I've seen quite a few reviews that mention unbelievable kills, and one that explicitly mentions banana bullets <a href="http://www.gameplanet.co.nz/pc/games/158267.Call-of-Duty-Modern-Warfare-2/reviews/134131.Call-of-Duty-Modern-Warfare-2/" title="gameplanet.co.nz" rel="nofollow">like this</a> [gameplanet.co.nz].</htmltext>
<tokenext>The aim bots could be MW2 's excessively iffy lag code .
I 've seen quite a few reviews that mention unbelievable kills , and one that explicitly mentions banana bullets like this [ gameplanet.co.nz ] .</tokentext>
<sentencetext>The aim bots could be MW2's excessively iffy lag code.
I've seen quite a few reviews that mention unbelievable kills, and one that explicitly mentions banana bullets like this [gameplanet.co.nz].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282500</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281950</id>
	<title>Barely a start</title>
	<author>ifrag</author>
	<datestamp>1259674980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>ONLY 2500 accounts?  That's not even a drop in the bucket, the slightest slap on the wrist of the anti-competitive players in MW2.  Based on personal experience of having an aim-bot user in roughly 1 out of every 3 matches I'd say 2500 isn't even a start.  Maybe it's a lot worse in some game modes, especially the 16 player "big game" matches where it's more likely simply due to having more people in game (or more targets?  I suppose the bots like having more victims).  I don't even like having them on my team, even though it's usually a win because the bot ends up stealing almost all the kills, or they just settle for a 25 kill tactical nuke and end it.  Maybe if they get up to 2500 accounts per day it'll make a difference.</htmltext>
<tokenext>ONLY 2500 accounts ?
That 's not even a drop in the bucket , the slightest slap on the wrist of the anti-competitive players in MW2 .
Based on personal experience of having an aim-bot user in roughly 1 out of every 3 matches I 'd say 2500 is n't even a start .
Maybe it 's a lot worse in some game modes , especially the 16 player " big game " matches where it 's more likely simply due to having more people in game ( or more targets ?
I suppose the bots like having more victims ) .
I do n't even like having them on my team , even though it 's usually a win because the bot ends up stealing almost all the kills , or they just settle for a 25 kill tactical nuke and end it .
Maybe if they get up to 2500 accounts per day it 'll make a difference .</tokentext>
<sentencetext>ONLY 2500 accounts?
That's not even a drop in the bucket, the slightest slap on the wrist of the anti-competitive players in MW2.
Based on personal experience of having an aim-bot user in roughly 1 out of every 3 matches I'd say 2500 isn't even a start.
Maybe it's a lot worse in some game modes, especially the 16 player "big game" matches where it's more likely simply due to having more people in game (or more targets?
I suppose the bots like having more victims).
I don't even like having them on my team, even though it's usually a win because the bot ends up stealing almost all the kills, or they just settle for a 25 kill tactical nuke and end it.
Maybe if they get up to 2500 accounts per day it'll make a difference.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30286592</id>
	<title>Re:It didn't exactly sell ridiculously well...</title>
	<author>BobMcD</author>
	<datestamp>1259696880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I wouldn't really even give a damn if not for the fact that controllers are absolutely worthless to me as far as first-person shooters go.</p></div><p>Do those things still have USB ports on them?  Bluetooth, perhaps?</p></div>
	</htmltext>
<tokenext>I would n't really even give a damn if not for the fact that controllers are absolutely worthless to me as far as first-person shooters go.Do those things still have USB ports on them ?
Bluetooth , perhaps ?</tokentext>
<sentencetext>I wouldn't really even give a damn if not for the fact that controllers are absolutely worthless to me as far as first-person shooters go.Do those things still have USB ports on them?
Bluetooth, perhaps?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282784</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282300</id>
	<title>How about non USA/Europe players?</title>
	<author>Anonymous</author>
	<datestamp>1259678220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>If you're not going to allow people to host their own servers, then you screw up Brazilians who don't get less than 250 ping. Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan. Besides, we love being treated like a 3rd world country. Worry not, we'll remember this, when we laugh our ass off playing in a hacked server with a pirated copy of your game.</p></htmltext>
<tokenext>If you 're not going to allow people to host their own servers , then you screw up Brazilians who do n't get less than 250 ping .
Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan .
Besides , we love being treated like a 3rd world country .
Worry not , we 'll remember this , when we laugh our ass off playing in a hacked server with a pirated copy of your game .</tokentext>
<sentencetext>If you're not going to allow people to host their own servers, then you screw up Brazilians who don't get less than 250 ping.
Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan.
Besides, we love being treated like a 3rd world country.
Worry not, we'll remember this, when we laugh our ass off playing in a hacked server with a pirated copy of your game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30368264</id>
	<title>Re:It didn't exactly sell ridiculously well...</title>
	<author>Anonymous</author>
	<datestamp>1260300720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>have you spent any time trying to play a FPS on the xbox?  I used to think the same thing, until I actually sat down and played it for a bit and learned the controls.  Now I won't play FPS any other way.  the xbox controller really works quite well IMO</p></htmltext>
<tokenext>have you spent any time trying to play a FPS on the xbox ?
I used to think the same thing , until I actually sat down and played it for a bit and learned the controls .
Now I wo n't play FPS any other way .
the xbox controller really works quite well IMO</tokentext>
<sentencetext>have you spent any time trying to play a FPS on the xbox?
I used to think the same thing, until I actually sat down and played it for a bit and learned the controls.
Now I won't play FPS any other way.
the xbox controller really works quite well IMO</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282784</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30285392</id>
	<title>Re:VAC</title>
	<author>Anonymous</author>
	<datestamp>1259692500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>&gt;&gt; They decided to use VAC instead of Punkbuster on the PC. Like many of their decisions, this one wasn't well thought out.<br><br>Punkbuster it's a piece of crap, have you played quake live recently? absurd stuff like rails with 180 damage, almost everyone use wallhacks, so much people that they don't even care to try to hide it from the other players. and Id^g^g^gBethesda does not give a crap!<br><br>They just say: record and send a demo blablabla join the cue blablabla we will don't do shit because offending player is our buddy blablabla stop whining n00b blablabla.<br><br>Does anyone knows a good multiplayer FPS that IS NOT OWNED BY CHEATERS??</htmltext>
<tokenext>&gt; &gt; They decided to use VAC instead of Punkbuster on the PC .
Like many of their decisions , this one was n't well thought out.Punkbuster it 's a piece of crap , have you played quake live recently ?
absurd stuff like rails with 180 damage , almost everyone use wallhacks , so much people that they do n't even care to try to hide it from the other players .
and Id ^ g ^ g ^ gBethesda does not give a crap ! They just say : record and send a demo blablabla join the cue blablabla we will do n't do shit because offending player is our buddy blablabla stop whining n00b blablabla.Does anyone knows a good multiplayer FPS that IS NOT OWNED BY CHEATERS ?
?</tokentext>
<sentencetext>&gt;&gt; They decided to use VAC instead of Punkbuster on the PC.
Like many of their decisions, this one wasn't well thought out.Punkbuster it's a piece of crap, have you played quake live recently?
absurd stuff like rails with 180 damage, almost everyone use wallhacks, so much people that they don't even care to try to hide it from the other players.
and Id^g^g^gBethesda does not give a crap!They just say: record and send a demo blablabla join the cue blablabla we will don't do shit because offending player is our buddy blablabla stop whining n00b blablabla.Does anyone knows a good multiplayer FPS that IS NOT OWNED BY CHEATERS?
?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282236</id>
	<title>Re:Barely a start</title>
	<author>Anonymous</author>
	<datestamp>1259677860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Oohhhh... I see... you're <i>that</i> guy -- you know, the one who always yells OMFG HAXXXX every time they get killed. Aim bots are notoriously difficult to spot as there are a lot of people out there who are just ridiculously good -- I have a feeling most of the "hackers" you have seen are just people who are way better than you and consistently snipe you in the face from across the map. Is this annoying? Sure. Is it something that they should be banned for? No.</htmltext>
<tokenext>Oohhhh... I see... you 're that guy -- you know , the one who always yells OMFG HAXXXX every time they get killed .
Aim bots are notoriously difficult to spot as there are a lot of people out there who are just ridiculously good -- I have a feeling most of the " hackers " you have seen are just people who are way better than you and consistently snipe you in the face from across the map .
Is this annoying ?
Sure. Is it something that they should be banned for ?
No .</tokentext>
<sentencetext>Oohhhh... I see... you're that guy -- you know, the one who always yells OMFG HAXXXX every time they get killed.
Aim bots are notoriously difficult to spot as there are a lot of people out there who are just ridiculously good -- I have a feeling most of the "hackers" you have seen are just people who are way better than you and consistently snipe you in the face from across the map.
Is this annoying?
Sure. Is it something that they should be banned for?
No.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281950</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282012</id>
	<title>Re:VAC</title>
	<author>Narpak</author>
	<datestamp>1259675640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>They decided to use VAC instead of Punkbuster on the PC. Like many of their decisions, this one wasn't well thought out.</p></div><p>I personally feel that the only system I have seen so far with a reasonable rate of success is dedicated servers with some sort of permaban of accounts caught cheating. While by no means a perfect system; my personal experience (with TF2 as that is the only FPS game besides MW2 I have played over the last few years) was that I found a gaming site that ran servers for a variety of games. An extended group of people frequented those servers, creating a community of sorts, and I personally never had much problems with cheaters (that I can recall). Either they were banned/kicked swiftly and effectively, or they never logged on that particular set of servers; or possible a combination of the two. Though it should be mentioned that over the last two weeks, or so, of playing Modern Warfare 2 I haven't really seen a lot of players that I could confidently claim were cheating; though I have seen a few that were ridiculously good. Perhaps that is just me not really paying attention.<br> <br>
Cheating or no cheating, sales or no sales, I personally feel that despite Modern Warfare 2 being a really great game at its core, I won't be playing much more than I have; as it really feels impersonal when all the other players are random. And there is no forum for me to hang around talking some trash between matches and evenings. This of course isn't helped by the fact that Iwnet seem to have about a 30\% (number I pulled out of my behind but it is how I have experienced it so far) failrate; disconnects, game closings, kicked from a lobby before you have connected to it, random ping, and people leaving games because a map comes up that they don't want to play (Highrise and Estate seem to see half the "group" leave when they come into rotation) leading to lobby's closing most of the time.</p></div>
	</htmltext>
<tokenext>They decided to use VAC instead of Punkbuster on the PC .
Like many of their decisions , this one was n't well thought out.I personally feel that the only system I have seen so far with a reasonable rate of success is dedicated servers with some sort of permaban of accounts caught cheating .
While by no means a perfect system ; my personal experience ( with TF2 as that is the only FPS game besides MW2 I have played over the last few years ) was that I found a gaming site that ran servers for a variety of games .
An extended group of people frequented those servers , creating a community of sorts , and I personally never had much problems with cheaters ( that I can recall ) .
Either they were banned/kicked swiftly and effectively , or they never logged on that particular set of servers ; or possible a combination of the two .
Though it should be mentioned that over the last two weeks , or so , of playing Modern Warfare 2 I have n't really seen a lot of players that I could confidently claim were cheating ; though I have seen a few that were ridiculously good .
Perhaps that is just me not really paying attention .
Cheating or no cheating , sales or no sales , I personally feel that despite Modern Warfare 2 being a really great game at its core , I wo n't be playing much more than I have ; as it really feels impersonal when all the other players are random .
And there is no forum for me to hang around talking some trash between matches and evenings .
This of course is n't helped by the fact that Iwnet seem to have about a 30 \ % ( number I pulled out of my behind but it is how I have experienced it so far ) failrate ; disconnects , game closings , kicked from a lobby before you have connected to it , random ping , and people leaving games because a map comes up that they do n't want to play ( Highrise and Estate seem to see half the " group " leave when they come into rotation ) leading to lobby 's closing most of the time .</tokentext>
<sentencetext>They decided to use VAC instead of Punkbuster on the PC.
Like many of their decisions, this one wasn't well thought out.I personally feel that the only system I have seen so far with a reasonable rate of success is dedicated servers with some sort of permaban of accounts caught cheating.
While by no means a perfect system; my personal experience (with TF2 as that is the only FPS game besides MW2 I have played over the last few years) was that I found a gaming site that ran servers for a variety of games.
An extended group of people frequented those servers, creating a community of sorts, and I personally never had much problems with cheaters (that I can recall).
Either they were banned/kicked swiftly and effectively, or they never logged on that particular set of servers; or possible a combination of the two.
Though it should be mentioned that over the last two weeks, or so, of playing Modern Warfare 2 I haven't really seen a lot of players that I could confidently claim were cheating; though I have seen a few that were ridiculously good.
Perhaps that is just me not really paying attention.
Cheating or no cheating, sales or no sales, I personally feel that despite Modern Warfare 2 being a really great game at its core, I won't be playing much more than I have; as it really feels impersonal when all the other players are random.
And there is no forum for me to hang around talking some trash between matches and evenings.
This of course isn't helped by the fact that Iwnet seem to have about a 30\% (number I pulled out of my behind but it is how I have experienced it so far) failrate; disconnects, game closings, kicked from a lobby before you have connected to it, random ping, and people leaving games because a map comes up that they don't want to play (Highrise and Estate seem to see half the "group" leave when they come into rotation) leading to lobby's closing most of the time.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282970</id>
	<title>Re:It didn't exactly sell ridiculously well...</title>
	<author>MetalPhalanx</author>
	<datestamp>1259682000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Unfortunately, the people making the decisions have probably never held a controller, let alone attempted to play an FPS with one.</p></htmltext>
<tokenext>Unfortunately , the people making the decisions have probably never held a controller , let alone attempted to play an FPS with one .</tokentext>
<sentencetext>Unfortunately, the people making the decisions have probably never held a controller, let alone attempted to play an FPS with one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282784</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282058</id>
	<title>Re:Oh, AGAIN?</title>
	<author>Xest</author>
	<datestamp>1259676120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's because, on the PC, you can't, without shifting everything server side.</p><p>Even then by the time we have the resources to shift everything server side we'll probably also have the resources client side on the PC to do in game pattern matching and have cheats that just match images sent to the client and respond to automatically aim at them or similar.</p><p>The idea of cheat free gaming on the PC is a fantasy, it can't happen, it's not a suitable platform for such endeavours.</p><p>Similarly though, I'd never want to see rid of the PC because it's openness is important in other areas. The issue here is that the PC's biggest advantage is also it's biggest disadvantage for things like online gaming.</p><p>I'm sure developers understand this, that if you want to deal with cheating then cat and mouse is the only way, at best you can just play whack-a-mole with the worst hacks. Perhaps the biggest improvement for the likes of Blizzard is that people need accounts to play their game, and if they do play whack-a-mole they can at least ban accounts and convince players not to cheat based on them possibly losing hundreds of hours of investment in the game.</p></htmltext>
<tokenext>It 's because , on the PC , you ca n't , without shifting everything server side.Even then by the time we have the resources to shift everything server side we 'll probably also have the resources client side on the PC to do in game pattern matching and have cheats that just match images sent to the client and respond to automatically aim at them or similar.The idea of cheat free gaming on the PC is a fantasy , it ca n't happen , it 's not a suitable platform for such endeavours.Similarly though , I 'd never want to see rid of the PC because it 's openness is important in other areas .
The issue here is that the PC 's biggest advantage is also it 's biggest disadvantage for things like online gaming.I 'm sure developers understand this , that if you want to deal with cheating then cat and mouse is the only way , at best you can just play whack-a-mole with the worst hacks .
Perhaps the biggest improvement for the likes of Blizzard is that people need accounts to play their game , and if they do play whack-a-mole they can at least ban accounts and convince players not to cheat based on them possibly losing hundreds of hours of investment in the game .</tokentext>
<sentencetext>It's because, on the PC, you can't, without shifting everything server side.Even then by the time we have the resources to shift everything server side we'll probably also have the resources client side on the PC to do in game pattern matching and have cheats that just match images sent to the client and respond to automatically aim at them or similar.The idea of cheat free gaming on the PC is a fantasy, it can't happen, it's not a suitable platform for such endeavours.Similarly though, I'd never want to see rid of the PC because it's openness is important in other areas.
The issue here is that the PC's biggest advantage is also it's biggest disadvantage for things like online gaming.I'm sure developers understand this, that if you want to deal with cheating then cat and mouse is the only way, at best you can just play whack-a-mole with the worst hacks.
Perhaps the biggest improvement for the likes of Blizzard is that people need accounts to play their game, and if they do play whack-a-mole they can at least ban accounts and convince players not to cheat based on them possibly losing hundreds of hours of investment in the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281822</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282660</id>
	<title>Re:Barely a start</title>
	<author>AstrumPreliator</author>
	<datestamp>1259680200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Indeed. A lot of communities require proof before they'll ban a hacker, generally a demo. Shame communities can do neither of these things.</htmltext>
<tokenext>Indeed .
A lot of communities require proof before they 'll ban a hacker , generally a demo .
Shame communities can do neither of these things .</tokentext>
<sentencetext>Indeed.
A lot of communities require proof before they'll ban a hacker, generally a demo.
Shame communities can do neither of these things.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282236</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30287520</id>
	<title>Re:It didn't exactly sell ridiculously well...</title>
	<author>Hadlock</author>
	<datestamp>1259699940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>On the contrary, I would assume most of the junior management played Halo 1 in their frat houses all the time. Probably plenty of middle managers played Halo 1 in their off time while working on their MBAs. It wouldn't surprise me if most of them played a good bit of Halo 2 as well. Which would explain a lot regarding the recent turn towards console-based FPSes.</p></htmltext>
<tokenext>On the contrary , I would assume most of the junior management played Halo 1 in their frat houses all the time .
Probably plenty of middle managers played Halo 1 in their off time while working on their MBAs .
It would n't surprise me if most of them played a good bit of Halo 2 as well .
Which would explain a lot regarding the recent turn towards console-based FPSes .</tokentext>
<sentencetext>On the contrary, I would assume most of the junior management played Halo 1 in their frat houses all the time.
Probably plenty of middle managers played Halo 1 in their off time while working on their MBAs.
It wouldn't surprise me if most of them played a good bit of Halo 2 as well.
Which would explain a lot regarding the recent turn towards console-based FPSes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282970</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30283628</id>
	<title>Re:How about non USA/Europe players?</title>
	<author>electricbern</author>
	<datestamp>1259684880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well, although all my games are original, either bought or rentals, I have come to terms with the fact that I can't play online FPSs. It is kind of a chicken and egg situation since due to piracy it is unlikely for publishers to invest in server infrastructure in Brazil but due to poor online performance the motivation to officially buy the games is reduced. In any case, I find myself avoiding games with a big online part (or any online/multiplayer functionality). It feels so 2004.</htmltext>
<tokenext>Well , although all my games are original , either bought or rentals , I have come to terms with the fact that I ca n't play online FPSs .
It is kind of a chicken and egg situation since due to piracy it is unlikely for publishers to invest in server infrastructure in Brazil but due to poor online performance the motivation to officially buy the games is reduced .
In any case , I find myself avoiding games with a big online part ( or any online/multiplayer functionality ) .
It feels so 2004 .</tokentext>
<sentencetext>Well, although all my games are original, either bought or rentals, I have come to terms with the fact that I can't play online FPSs.
It is kind of a chicken and egg situation since due to piracy it is unlikely for publishers to invest in server infrastructure in Brazil but due to poor online performance the motivation to officially buy the games is reduced.
In any case, I find myself avoiding games with a big online part (or any online/multiplayer functionality).
It feels so 2004.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282300</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281782</id>
	<title>5th Thread</title>
	<author>Anonymous</author>
	<datestamp>1259673300000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>5th Thread! YEA!</p></htmltext>
<tokenext>5th Thread !
YEA !</tokentext>
<sentencetext>5th Thread!
YEA!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281700</id>
	<title>Um, no</title>
	<author>Anonymous</author>
	<datestamp>1259672400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p><i>Specifically, Steam's VAC anti-cheat system is in place for abusers of the PC version, and this news is either proof that the setup is proving more efficient for catching cheaters, or proof that even with this arrangement Infinity Ward still can't get rid of the cheating problem.</i></p><p>Um, no. VAC2 is easily bypassed or disabled by most competent hack writers. They like to pretend that VAC is the holy grail of anti-cheats but it's just as vulnerable as PunkBuster or any of the league anti-cheats.</p></htmltext>
<tokenext>Specifically , Steam 's VAC anti-cheat system is in place for abusers of the PC version , and this news is either proof that the setup is proving more efficient for catching cheaters , or proof that even with this arrangement Infinity Ward still ca n't get rid of the cheating problem.Um , no .
VAC2 is easily bypassed or disabled by most competent hack writers .
They like to pretend that VAC is the holy grail of anti-cheats but it 's just as vulnerable as PunkBuster or any of the league anti-cheats .</tokentext>
<sentencetext>Specifically, Steam's VAC anti-cheat system is in place for abusers of the PC version, and this news is either proof that the setup is proving more efficient for catching cheaters, or proof that even with this arrangement Infinity Ward still can't get rid of the cheating problem.Um, no.
VAC2 is easily bypassed or disabled by most competent hack writers.
They like to pretend that VAC is the holy grail of anti-cheats but it's just as vulnerable as PunkBuster or any of the league anti-cheats.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30298104</id>
	<title>Re:Barely a start</title>
	<author>Anonymous</author>
	<datestamp>1259600580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hello Ifrag. Why is it that you seem to be one of the very few that understands cheating, vac and PB? I find is really annoying that on<nobr> <wbr></nobr>/. so many people commenting here have no clue even on the basics of how cheats work and how the counter measures work. I was under the impression the majority on<nobr> <wbr></nobr>/. were technical people or claim to be. Yet on this subject even the basic principles in hiding and finding cheats seems to fly high over their heads. The uneducated comments like those of gameboy are astounding.</p><p>I also agree that VAC as compared to PB is far inferior. PB is far more effective in managing the problem and also has a wel organized commuity of admins in comparison. I agree whole heatedly that 2500 busts is ridiculously low in comparison to  what is out there being used in MW2 and I do have rough numbers from my data to back that up. I suspect Bowling wasn't really quoting cheaters as we think of them, but more likely the pirates that they likely shut down. That would seem to be more inline with both the numbers and the motives that IW seems to have. Bowling sadly considering his position with IW knows very little about the mechanics of cheating, but not unexpected considering he is primarily a console player and has a low attention span if judged by the number of games he owns.  I often read IW staff rolling cheating and pirating together as if they are the same thing. It seems the only difference to IW and Act., is that pirating they consider to be one thing that costs them money. Cheating they really don't care about other than to give a  certain amount of lip service to as a PR move. Simply because it costs money to fight cheating without a perceived direct profit back to IW, if they us PB. They don't believe a high amount of cheating affects game sales. I'm not the only one that believes game sales are affected but I'm also in a position, with the data, to support that position. That without good AC counter measures in place, it will affect the bottom line in overall sales.</p></htmltext>
<tokenext>Hello Ifrag .
Why is it that you seem to be one of the very few that understands cheating , vac and PB ?
I find is really annoying that on / .
so many people commenting here have no clue even on the basics of how cheats work and how the counter measures work .
I was under the impression the majority on / .
were technical people or claim to be .
Yet on this subject even the basic principles in hiding and finding cheats seems to fly high over their heads .
The uneducated comments like those of gameboy are astounding.I also agree that VAC as compared to PB is far inferior .
PB is far more effective in managing the problem and also has a wel organized commuity of admins in comparison .
I agree whole heatedly that 2500 busts is ridiculously low in comparison to what is out there being used in MW2 and I do have rough numbers from my data to back that up .
I suspect Bowling was n't really quoting cheaters as we think of them , but more likely the pirates that they likely shut down .
That would seem to be more inline with both the numbers and the motives that IW seems to have .
Bowling sadly considering his position with IW knows very little about the mechanics of cheating , but not unexpected considering he is primarily a console player and has a low attention span if judged by the number of games he owns .
I often read IW staff rolling cheating and pirating together as if they are the same thing .
It seems the only difference to IW and Act. , is that pirating they consider to be one thing that costs them money .
Cheating they really do n't care about other than to give a certain amount of lip service to as a PR move .
Simply because it costs money to fight cheating without a perceived direct profit back to IW , if they us PB .
They do n't believe a high amount of cheating affects game sales .
I 'm not the only one that believes game sales are affected but I 'm also in a position , with the data , to support that position .
That without good AC counter measures in place , it will affect the bottom line in overall sales .</tokentext>
<sentencetext>Hello Ifrag.
Why is it that you seem to be one of the very few that understands cheating, vac and PB?
I find is really annoying that on /.
so many people commenting here have no clue even on the basics of how cheats work and how the counter measures work.
I was under the impression the majority on /.
were technical people or claim to be.
Yet on this subject even the basic principles in hiding and finding cheats seems to fly high over their heads.
The uneducated comments like those of gameboy are astounding.I also agree that VAC as compared to PB is far inferior.
PB is far more effective in managing the problem and also has a wel organized commuity of admins in comparison.
I agree whole heatedly that 2500 busts is ridiculously low in comparison to  what is out there being used in MW2 and I do have rough numbers from my data to back that up.
I suspect Bowling wasn't really quoting cheaters as we think of them, but more likely the pirates that they likely shut down.
That would seem to be more inline with both the numbers and the motives that IW seems to have.
Bowling sadly considering his position with IW knows very little about the mechanics of cheating, but not unexpected considering he is primarily a console player and has a low attention span if judged by the number of games he owns.
I often read IW staff rolling cheating and pirating together as if they are the same thing.
It seems the only difference to IW and Act., is that pirating they consider to be one thing that costs them money.
Cheating they really don't care about other than to give a  certain amount of lip service to as a PR move.
Simply because it costs money to fight cheating without a perceived direct profit back to IW, if they us PB.
They don't believe a high amount of cheating affects game sales.
I'm not the only one that believes game sales are affected but I'm also in a position, with the data, to support that position.
That without good AC counter measures in place, it will affect the bottom line in overall sales.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281950</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30287346</id>
	<title>I bought the PS3 version</title>
	<author>dave562</author>
	<datestamp>1259699280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>After years of playing FPS games online on PCs (since the original Quake if you count LAN play), I finally gave up on playing against hackers.  They just ruin the game.  Even though getting adjusted to the PS3 controller after years of mouse and keyboard input took about a couple of weeks, it has been worth it.  The game play is smooth and the graphics are great.</p><p>The only real downside is the match making.  It seems that it is hosting the game on other people's hardware?  Like other posters have mentioned, finding a match is a PITA.  Occasionally the match will crash right in the middle of the game.  I've only seen a host migration work twice, most of the time it fails.  Other times the game will try to start a match, then it fails to find a host and bombs out.  Often times once a match is over, enough of the players leave that there aren't enough left to play the next match.  At that point odds are the lobby is going to close and you're going to have to go through the whole process again.</p><p>One of the reasons that I bought a PS3 is because the online play is free.  From where I sit, I'm getting what I paid for.  If I had an Xbox and was dealing with the same issues, I'd be right pissed.</p></htmltext>
<tokenext>After years of playing FPS games online on PCs ( since the original Quake if you count LAN play ) , I finally gave up on playing against hackers .
They just ruin the game .
Even though getting adjusted to the PS3 controller after years of mouse and keyboard input took about a couple of weeks , it has been worth it .
The game play is smooth and the graphics are great.The only real downside is the match making .
It seems that it is hosting the game on other people 's hardware ?
Like other posters have mentioned , finding a match is a PITA .
Occasionally the match will crash right in the middle of the game .
I 've only seen a host migration work twice , most of the time it fails .
Other times the game will try to start a match , then it fails to find a host and bombs out .
Often times once a match is over , enough of the players leave that there are n't enough left to play the next match .
At that point odds are the lobby is going to close and you 're going to have to go through the whole process again.One of the reasons that I bought a PS3 is because the online play is free .
From where I sit , I 'm getting what I paid for .
If I had an Xbox and was dealing with the same issues , I 'd be right pissed .</tokentext>
<sentencetext>After years of playing FPS games online on PCs (since the original Quake if you count LAN play), I finally gave up on playing against hackers.
They just ruin the game.
Even though getting adjusted to the PS3 controller after years of mouse and keyboard input took about a couple of weeks, it has been worth it.
The game play is smooth and the graphics are great.The only real downside is the match making.
It seems that it is hosting the game on other people's hardware?
Like other posters have mentioned, finding a match is a PITA.
Occasionally the match will crash right in the middle of the game.
I've only seen a host migration work twice, most of the time it fails.
Other times the game will try to start a match, then it fails to find a host and bombs out.
Often times once a match is over, enough of the players leave that there aren't enough left to play the next match.
At that point odds are the lobby is going to close and you're going to have to go through the whole process again.One of the reasons that I bought a PS3 is because the online play is free.
From where I sit, I'm getting what I paid for.
If I had an Xbox and was dealing with the same issues, I'd be right pissed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282710</id>
	<title>Re:How about non USA/Europe players?</title>
	<author>DamienNightbane</author>
	<datestamp>1259680500000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext>To be fair, nobody wants Brazilians on the internet on the first place, let alone on our game servers.<br> <br>By the way, Brazil <b>is</b> a third world country.</htmltext>
<tokenext>To be fair , nobody wants Brazilians on the internet on the first place , let alone on our game servers .
By the way , Brazil is a third world country .</tokentext>
<sentencetext>To be fair, nobody wants Brazilians on the internet on the first place, let alone on our game servers.
By the way, Brazil is a third world country.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282300</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282566</id>
	<title>Re:How about non USA/Europe players?</title>
	<author>Yamata no Orochi</author>
	<datestamp>1259679660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>If you're not going to allow people to host their own servers, then you screw up Brazilians who don't get less than 250 ping. Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan. Besides, we love being treated like a 3rd world country. Worry not, we'll remember this, when we laugh our ass off playing in a hacked server with a pirated copy of your game.</p></div><p>I'm reminded of a comic that makes it difficult to take this post seriously.</p></div>
	</htmltext>
<tokenext>If you 're not going to allow people to host their own servers , then you screw up Brazilians who do n't get less than 250 ping .
Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan .
Besides , we love being treated like a 3rd world country .
Worry not , we 'll remember this , when we laugh our ass off playing in a hacked server with a pirated copy of your game.I 'm reminded of a comic that makes it difficult to take this post seriously .</tokentext>
<sentencetext>If you're not going to allow people to host their own servers, then you screw up Brazilians who don't get less than 250 ping.
Ignoring a country with 150 million people and a project to bring internet connectivity to every home in a couple of years is a really good plan.
Besides, we love being treated like a 3rd world country.
Worry not, we'll remember this, when we laugh our ass off playing in a hacked server with a pirated copy of your game.I'm reminded of a comic that makes it difficult to take this post seriously.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282300</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282498</id>
	<title>Re:The most annoying part of MW2</title>
	<author>Anonymous</author>
	<datestamp>1259679300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Just curious. What happens when you enable UPNP on your router? Does everything suddenly work like it should? I realize that's far from the optimal solution for a number of reasons, but if it's the solution that works properly, then it's the one that works properly. And it doesn't require all their users to have networking certifications to set up.</htmltext>
<tokenext>Just curious .
What happens when you enable UPNP on your router ?
Does everything suddenly work like it should ?
I realize that 's far from the optimal solution for a number of reasons , but if it 's the solution that works properly , then it 's the one that works properly .
And it does n't require all their users to have networking certifications to set up .</tokentext>
<sentencetext>Just curious.
What happens when you enable UPNP on your router?
Does everything suddenly work like it should?
I realize that's far from the optimal solution for a number of reasons, but if it's the solution that works properly, then it's the one that works properly.
And it doesn't require all their users to have networking certifications to set up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282144</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30284632</id>
	<title>Re:VAC</title>
	<author>mrdoogee</author>
	<datestamp>1259689260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What are the technical advantages of using Punkbuster? I've never (knowingly) played a game that used it, although I have played VAC secured games and have no complaints.</p></htmltext>
<tokenext>What are the technical advantages of using Punkbuster ?
I 've never ( knowingly ) played a game that used it , although I have played VAC secured games and have no complaints .</tokentext>
<sentencetext>What are the technical advantages of using Punkbuster?
I've never (knowingly) played a game that used it, although I have played VAC secured games and have no complaints.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30286226</id>
	<title>Re:VAC</title>
	<author>Anonymous</author>
	<datestamp>1259695560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I like VAC... not because it's better at catching cheaters, but because it doesn't interfere with my game, or my computer when the game is off. Punkbuster runs all this shit in the background on startup, and you can't connect to servers unless that shit is running. In America's Army and CoD4, people were constantly kicked from servers for "Losing Key Packets"... whatever that means. Basically, PunkBuster takes anti-cheat TOO seriously, and I haven't played a game that uses PB in over a year because of it.</p></htmltext>
<tokenext>I like VAC... not because it 's better at catching cheaters , but because it does n't interfere with my game , or my computer when the game is off .
Punkbuster runs all this shit in the background on startup , and you ca n't connect to servers unless that shit is running .
In America 's Army and CoD4 , people were constantly kicked from servers for " Losing Key Packets " ... whatever that means .
Basically , PunkBuster takes anti-cheat TOO seriously , and I have n't played a game that uses PB in over a year because of it .</tokentext>
<sentencetext>I like VAC... not because it's better at catching cheaters, but because it doesn't interfere with my game, or my computer when the game is off.
Punkbuster runs all this shit in the background on startup, and you can't connect to servers unless that shit is running.
In America's Army and CoD4, people were constantly kicked from servers for "Losing Key Packets"... whatever that means.
Basically, PunkBuster takes anti-cheat TOO seriously, and I haven't played a game that uses PB in over a year because of it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30284304</id>
	<title>there was no demo for MW2</title>
	<author>YesIAmAScript</author>
	<datestamp>1259687820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Because they didn't need one, they knew it would sell anyway. And they were right.</p></htmltext>
<tokenext>Because they did n't need one , they knew it would sell anyway .
And they were right .</tokentext>
<sentencetext>Because they didn't need one, they knew it would sell anyway.
And they were right.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281822</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282672</id>
	<title>Re:Barely a start</title>
	<author>DamienNightbane</author>
	<datestamp>1259680260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can attest to this. I've been called a cheater in CoD4 a fair number of times simply because I use terrain and cover well and snipe people, especially snipers, from clear across the map using an M60 with iron sights as a semi-automatic rifle.</htmltext>
<tokenext>I can attest to this .
I 've been called a cheater in CoD4 a fair number of times simply because I use terrain and cover well and snipe people , especially snipers , from clear across the map using an M60 with iron sights as a semi-automatic rifle .</tokentext>
<sentencetext>I can attest to this.
I've been called a cheater in CoD4 a fair number of times simply because I use terrain and cover well and snipe people, especially snipers, from clear across the map using an M60 with iron sights as a semi-automatic rifle.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282236</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30284524</id>
	<title>Re:Barely a start</title>
	<author>ifrag</author>
	<datestamp>1259688720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's pretty obvious when you watch it on the kill cam actually, the difference between human skill and what these programs can achieve has too large a gap.  If the programs were made a bit more subtle then I will admit I would have a harder time telling the difference.  Subtlety however, does not seem to have been the aim in designing these programs, so the distinction is clear, especially when you watch the replays.</p><p>Also, to clear up your misunderstanding, I've never even bothered accusing any of these players in game personally.  A lot of people I'm playing with will try to call them on it, but I don't.  Sorry to disappoint, but I'm not that guy.  I do however know several people who <b>are</b> <i>that</i> guy.</p></htmltext>
<tokenext>It 's pretty obvious when you watch it on the kill cam actually , the difference between human skill and what these programs can achieve has too large a gap .
If the programs were made a bit more subtle then I will admit I would have a harder time telling the difference .
Subtlety however , does not seem to have been the aim in designing these programs , so the distinction is clear , especially when you watch the replays.Also , to clear up your misunderstanding , I 've never even bothered accusing any of these players in game personally .
A lot of people I 'm playing with will try to call them on it , but I do n't .
Sorry to disappoint , but I 'm not that guy .
I do however know several people who are that guy .</tokentext>
<sentencetext>It's pretty obvious when you watch it on the kill cam actually, the difference between human skill and what these programs can achieve has too large a gap.
If the programs were made a bit more subtle then I will admit I would have a harder time telling the difference.
Subtlety however, does not seem to have been the aim in designing these programs, so the distinction is clear, especially when you watch the replays.Also, to clear up your misunderstanding, I've never even bothered accusing any of these players in game personally.
A lot of people I'm playing with will try to call them on it, but I don't.
Sorry to disappoint, but I'm not that guy.
I do however know several people who are that guy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282236</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281722</id>
	<title>Re:VAC</title>
	<author>Anonymous</author>
	<datestamp>1259672520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>PunkBuster is just as vulnerable to being bypassed and disabled as VAC is, so saying they should have used PunkBuster is a cop out.</p></htmltext>
<tokenext>PunkBuster is just as vulnerable to being bypassed and disabled as VAC is , so saying they should have used PunkBuster is a cop out .</tokentext>
<sentencetext>PunkBuster is just as vulnerable to being bypassed and disabled as VAC is, so saying they should have used PunkBuster is a cop out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281676</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282784</id>
	<title>It didn't exactly sell ridiculously well...</title>
	<author>Runefox</author>
	<datestamp>1259680920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>While it outsold MW1, MW2's PC port sold a paltry 3\% of total MW2 sales - I believe that says quite a lot about it.</p><p>Frankly, I'm fairly sure that's what they're going for - Cripple the experience on the platform that's easiest to pirate for, and encourage people to move to the locked-down platforms (360, PS3). At least, that's what it looks like to me. There's more money in the console versions, and the numbers pretty much scream as much. I can hear it now - "Why bother with the PC this time around? It only sold 3\% last time and look at the piracy! Just focus on the 360/PS3". I wouldn't really even give a damn if not for the fact that controllers are absolutely worthless to me as far as first-person shooters go.</p></htmltext>
<tokenext>While it outsold MW1 , MW2 's PC port sold a paltry 3 \ % of total MW2 sales - I believe that says quite a lot about it.Frankly , I 'm fairly sure that 's what they 're going for - Cripple the experience on the platform that 's easiest to pirate for , and encourage people to move to the locked-down platforms ( 360 , PS3 ) .
At least , that 's what it looks like to me .
There 's more money in the console versions , and the numbers pretty much scream as much .
I can hear it now - " Why bother with the PC this time around ?
It only sold 3 \ % last time and look at the piracy !
Just focus on the 360/PS3 " .
I would n't really even give a damn if not for the fact that controllers are absolutely worthless to me as far as first-person shooters go .</tokentext>
<sentencetext>While it outsold MW1, MW2's PC port sold a paltry 3\% of total MW2 sales - I believe that says quite a lot about it.Frankly, I'm fairly sure that's what they're going for - Cripple the experience on the platform that's easiest to pirate for, and encourage people to move to the locked-down platforms (360, PS3).
At least, that's what it looks like to me.
There's more money in the console versions, and the numbers pretty much scream as much.
I can hear it now - "Why bother with the PC this time around?
It only sold 3\% last time and look at the piracy!
Just focus on the 360/PS3".
I wouldn't really even give a damn if not for the fact that controllers are absolutely worthless to me as far as first-person shooters go.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30283470</id>
	<title>Re:VAC</title>
	<author>Bengie</author>
	<datestamp>1259683920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I wonder if something like this would work.</p><p>Add someone to a personal ignore list. The match making would have a negative weight for people in your ignore list and try to put you in a game with fewer of those people. If someone tries to join a game and 50\% or more of those people have that person in their ignore lists, the match making won't put them in that game.</p><p>Make this list server side and reset after 2 months. Enough time for VAC to kick in. If someone gets voted a second  time after the reset by the same person, they would get perm added to that person's list.</p><p>This would make it so<br>#1. you'd be less likely to join games with cheaters or people you thought were cheaters.<br>#2. if enough people thought that person was a cheater, the cheater could not join their games</p><p>Any thoughts?</p></htmltext>
<tokenext>I wonder if something like this would work.Add someone to a personal ignore list .
The match making would have a negative weight for people in your ignore list and try to put you in a game with fewer of those people .
If someone tries to join a game and 50 \ % or more of those people have that person in their ignore lists , the match making wo n't put them in that game.Make this list server side and reset after 2 months .
Enough time for VAC to kick in .
If someone gets voted a second time after the reset by the same person , they would get perm added to that person 's list.This would make it so # 1 .
you 'd be less likely to join games with cheaters or people you thought were cheaters. # 2 .
if enough people thought that person was a cheater , the cheater could not join their gamesAny thoughts ?</tokentext>
<sentencetext>I wonder if something like this would work.Add someone to a personal ignore list.
The match making would have a negative weight for people in your ignore list and try to put you in a game with fewer of those people.
If someone tries to join a game and 50\% or more of those people have that person in their ignore lists, the match making won't put them in that game.Make this list server side and reset after 2 months.
Enough time for VAC to kick in.
If someone gets voted a second  time after the reset by the same person, they would get perm added to that person's list.This would make it so#1.
you'd be less likely to join games with cheaters or people you thought were cheaters.#2.
if enough people thought that person was a cheater, the cheater could not join their gamesAny thoughts?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281722</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30283800</id>
	<title>Re:Barely a start</title>
	<author>roachdabug</author>
	<datestamp>1259685600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hah! There are days where I'm dialed in and tear things up, and then there are days where I'm tired or not quite with it and might as well run around the map backwards unloading entire magazines into the sky. Strangely enough, put a beer or two in me and it seems to boost my skills a bit.</p></htmltext>
<tokenext>Hah !
There are days where I 'm dialed in and tear things up , and then there are days where I 'm tired or not quite with it and might as well run around the map backwards unloading entire magazines into the sky .
Strangely enough , put a beer or two in me and it seems to boost my skills a bit .</tokentext>
<sentencetext>Hah!
There are days where I'm dialed in and tear things up, and then there are days where I'm tired or not quite with it and might as well run around the map backwards unloading entire magazines into the sky.
Strangely enough, put a beer or two in me and it seems to boost my skills a bit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282500</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30292760</id>
	<title>Re:Not this time</title>
	<author>Draek</author>
	<datestamp>1259682120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, Dragon Age: Origins at least provided a plethora of pre-order bonuses, and I believe Borderlands didn't but it did had a price discount at least.</p><p>CoD:MW2? neither. Buying it an hour before release vs buying it an hour after it only meant you'd theoretically play two hours sooner (in practice, servers were swarmed so you couldn't play 'til next day or so anyways), in exchange for foregoing reading early adopters' impressions and problems beforehand.</p></htmltext>
<tokenext>Well , Dragon Age : Origins at least provided a plethora of pre-order bonuses , and I believe Borderlands did n't but it did had a price discount at least.CoD : MW2 ?
neither. Buying it an hour before release vs buying it an hour after it only meant you 'd theoretically play two hours sooner ( in practice , servers were swarmed so you could n't play 'til next day or so anyways ) , in exchange for foregoing reading early adopters ' impressions and problems beforehand .</tokentext>
<sentencetext>Well, Dragon Age: Origins at least provided a plethora of pre-order bonuses, and I believe Borderlands didn't but it did had a price discount at least.CoD:MW2?
neither. Buying it an hour before release vs buying it an hour after it only meant you'd theoretically play two hours sooner (in practice, servers were swarmed so you couldn't play 'til next day or so anyways), in exchange for foregoing reading early adopters' impressions and problems beforehand.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282196</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282252</id>
	<title>Stats</title>
	<author>s1lverl0rd</author>
	<datestamp>1259677920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Are there any correlation statistics between pirates and cheaters? Are pirates more likely to cheat?</p></htmltext>
<tokenext>Are there any correlation statistics between pirates and cheaters ?
Are pirates more likely to cheat ?</tokentext>
<sentencetext>Are there any correlation statistics between pirates and cheaters?
Are pirates more likely to cheat?</sentencetext>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_12_01_0649248_30</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282710
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282300
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_12_01_0649248_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30284090
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30282236
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_12_01_0649248.30281950
</commentlist>
</thread>
<thread>
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