<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_11_25_017236</id>
	<title>Inkscape 0.47 Released</title>
	<author>kdawson</author>
	<datestamp>1259176200000</datestamp>
	<htmltext>derrida writes <i>"After over a year of intensive development and refactoring, Inkscape 0.47 is out. This version of the SVG-based vector graphics editor brings improved performance and tons of new features, including: timed autosave, Spiro splines, auto-smooth nodes, Eraser tool, new modes in Tweak tool, snapping options toolbar &amp; greater snapping abilities, new live path effects (including Envelope), over 200 preset SVG filters, new Cairo-based PS and EPS export, spell checker, many new extensions, optimized SVG code options, and much more. Additionally, it would be wrong to not mention the hundreds of bug fixes. Check out the <a href="http://wiki.inkscape.org/wiki/index.php/ReleaseNotes047">full release notes</a> for more information about what has changed, enjoy the <a href="http://inkscape.org/screenshots/index.php?lang=en">screenshots</a>, or just jump right to <a href="http://inkscape.org/download/?lang=en">downloading</a> your package for Windows, Linux, or Mac OS X."</i> We've been following the progress of Inkscape for years (<a href="//slashdot.org/story/06/06/24/0320210/Inkscape-044---Faster-Bigger-Better">2006</a>, <a href="//tech.slashdot.org/story/05/07/27/0149246/Inkscape-042-The-Ultimate-Answer">2005</a>, <a href="//developers.slashdot.org/story/04/06/02/1813212/Introduction-To-Inkscape-And-Its-Future">2004</a>).</htmltext>
<tokenext>derrida writes " After over a year of intensive development and refactoring , Inkscape 0.47 is out .
This version of the SVG-based vector graphics editor brings improved performance and tons of new features , including : timed autosave , Spiro splines , auto-smooth nodes , Eraser tool , new modes in Tweak tool , snapping options toolbar &amp; greater snapping abilities , new live path effects ( including Envelope ) , over 200 preset SVG filters , new Cairo-based PS and EPS export , spell checker , many new extensions , optimized SVG code options , and much more .
Additionally , it would be wrong to not mention the hundreds of bug fixes .
Check out the full release notes for more information about what has changed , enjoy the screenshots , or just jump right to downloading your package for Windows , Linux , or Mac OS X .
" We 've been following the progress of Inkscape for years ( 2006 , 2005 , 2004 ) .</tokentext>
<sentencetext>derrida writes "After over a year of intensive development and refactoring, Inkscape 0.47 is out.
This version of the SVG-based vector graphics editor brings improved performance and tons of new features, including: timed autosave, Spiro splines, auto-smooth nodes, Eraser tool, new modes in Tweak tool, snapping options toolbar &amp; greater snapping abilities, new live path effects (including Envelope), over 200 preset SVG filters, new Cairo-based PS and EPS export, spell checker, many new extensions, optimized SVG code options, and much more.
Additionally, it would be wrong to not mention the hundreds of bug fixes.
Check out the full release notes for more information about what has changed, enjoy the screenshots, or just jump right to downloading your package for Windows, Linux, or Mac OS X.
" We've been following the progress of Inkscape for years (2006, 2005, 2004).</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224548</id>
	<title>Does it work better on Mac Os X now?</title>
	<author>Anonymous</author>
	<datestamp>1257163680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I loved Inkscape when in Windows, pity that the Mac version was very poor performing. I wonder if this latest version is way faster.</p></htmltext>
<tokenext>I loved Inkscape when in Windows , pity that the Mac version was very poor performing .
I wonder if this latest version is way faster .</tokentext>
<sentencetext>I loved Inkscape when in Windows, pity that the Mac version was very poor performing.
I wonder if this latest version is way faster.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224876</id>
	<title>Re:Some suggestions</title>
	<author>Anonymous</author>
	<datestamp>1257169020000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Check out Scribus too.</p></htmltext>
<tokenext>Check out Scribus too .</tokentext>
<sentencetext>Check out Scribus too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30231948</id>
	<title>For those that scrolled to the bottom</title>
	<author>horza</author>
	<datestamp>1257166560000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Let me summarise the thread:<br>* beelsebob quite rightly pointed out PDF should be under Export and not Save, since Inkscape can't load PDFs<br>* BitZstream wrote many rambling pieces about how it wasn't compliant with the full SVG standard, most other people found it a jolly useful piece of software and were quite happy using it<br>* people were generally unimpressed with bytesex's idea of merging Inkscape into GIMP<br>* a few lamented the demise of Artworks/Xara</p><p>Phillip.</p></htmltext>
<tokenext>Let me summarise the thread : * beelsebob quite rightly pointed out PDF should be under Export and not Save , since Inkscape ca n't load PDFs * BitZstream wrote many rambling pieces about how it was n't compliant with the full SVG standard , most other people found it a jolly useful piece of software and were quite happy using it * people were generally unimpressed with bytesex 's idea of merging Inkscape into GIMP * a few lamented the demise of Artworks/XaraPhillip .</tokentext>
<sentencetext>Let me summarise the thread:* beelsebob quite rightly pointed out PDF should be under Export and not Save, since Inkscape can't load PDFs* BitZstream wrote many rambling pieces about how it wasn't compliant with the full SVG standard, most other people found it a jolly useful piece of software and were quite happy using it* people were generally unimpressed with bytesex's idea of merging Inkscape into GIMP* a few lamented the demise of Artworks/XaraPhillip.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30226428</id>
	<title>Re:Does it actually make standard SVGs yet?</title>
	<author>Anonymous</author>
	<datestamp>1257179880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Everytime I've looked at Inkscape in the past its idea of 'standard' SVGs is about like Word's idea of 'standard' HTML, even when you switch to the standard svg format rather than its extended version.</p><p>I'm grabbing it now, but I see nothing in the release notes about this particular issue.  I see things about adding more extensions which is great and all, but I use SVG because its a documented standard that I can work with in my own software, I'd love to suggest Inkscape to others, but until its capable of producing version 1.2 SVGs with text flows that work with Apache Batik is useless.  The font improvements look promising, as long as it isn't retarded and storing all text as curves.</p><p>Heres to hoping<nobr> <wbr></nobr>...</p></div><p>If you are looking for vector graphics application which based on SVG and outputing clean svg without proprietary namespace (aka clean svg), then you might be interested in Sketsa SVG Editor at http://www.kiyut.com/products/sketsa/index.html</p><p>note: it is commercial though</p></div>
	</htmltext>
<tokenext>Everytime I 've looked at Inkscape in the past its idea of 'standard ' SVGs is about like Word 's idea of 'standard ' HTML , even when you switch to the standard svg format rather than its extended version.I 'm grabbing it now , but I see nothing in the release notes about this particular issue .
I see things about adding more extensions which is great and all , but I use SVG because its a documented standard that I can work with in my own software , I 'd love to suggest Inkscape to others , but until its capable of producing version 1.2 SVGs with text flows that work with Apache Batik is useless .
The font improvements look promising , as long as it is n't retarded and storing all text as curves.Heres to hoping ...If you are looking for vector graphics application which based on SVG and outputing clean svg without proprietary namespace ( aka clean svg ) , then you might be interested in Sketsa SVG Editor at http : //www.kiyut.com/products/sketsa/index.htmlnote : it is commercial though</tokentext>
<sentencetext>Everytime I've looked at Inkscape in the past its idea of 'standard' SVGs is about like Word's idea of 'standard' HTML, even when you switch to the standard svg format rather than its extended version.I'm grabbing it now, but I see nothing in the release notes about this particular issue.
I see things about adding more extensions which is great and all, but I use SVG because its a documented standard that I can work with in my own software, I'd love to suggest Inkscape to others, but until its capable of producing version 1.2 SVGs with text flows that work with Apache Batik is useless.
The font improvements look promising, as long as it isn't retarded and storing all text as curves.Heres to hoping ...If you are looking for vector graphics application which based on SVG and outputing clean svg without proprietary namespace (aka clean svg), then you might be interested in Sketsa SVG Editor at http://www.kiyut.com/products/sketsa/index.htmlnote: it is commercial though
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224300</id>
	<title>Re:Some suggestions</title>
	<author>BitZtream</author>
	<datestamp>1257160800000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>The capability to 'bubble in' text across multiple pages won't hurt anyone. Especially if that text can be aligned to fill the width of the box.</p></div></blockquote><p>Checkout Apache FOP.  The future you're looking for above is available in SVG files using flowed text.</p><p>Of course the problem is still a lack of editors with flow support.  They all want to flow it themselves and manually position the text for some retarded freaking reason.</p></div>
	</htmltext>
<tokenext>The capability to 'bubble in ' text across multiple pages wo n't hurt anyone .
Especially if that text can be aligned to fill the width of the box.Checkout Apache FOP .
The future you 're looking for above is available in SVG files using flowed text.Of course the problem is still a lack of editors with flow support .
They all want to flow it themselves and manually position the text for some retarded freaking reason .</tokentext>
<sentencetext>The capability to 'bubble in' text across multiple pages won't hurt anyone.
Especially if that text can be aligned to fill the width of the box.Checkout Apache FOP.
The future you're looking for above is available in SVG files using flowed text.Of course the problem is still a lack of editors with flow support.
They all want to flow it themselves and manually position the text for some retarded freaking reason.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224688</id>
	<title>calligraphic paths for cartoon-drawing</title>
	<author>StripedCow</author>
	<datestamp>1257166140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A feature which is missing, in my opinion, is a way to convert paths into strokes with a calligraphic pen.<br>Adobe Illustrator has this feature, and it is really helpful for creating cartoons or cartoon-like images.</p><p>What would be also nice, and this is something that Illustrator does not offer, is a way to convert these calligraphic paths<br>into outlines.</p><p>Even if you are not really drawing cartoons, I think such an option can give drawings a certain extra "edge", so to speak.</p></htmltext>
<tokenext>A feature which is missing , in my opinion , is a way to convert paths into strokes with a calligraphic pen.Adobe Illustrator has this feature , and it is really helpful for creating cartoons or cartoon-like images.What would be also nice , and this is something that Illustrator does not offer , is a way to convert these calligraphic pathsinto outlines.Even if you are not really drawing cartoons , I think such an option can give drawings a certain extra " edge " , so to speak .</tokentext>
<sentencetext>A feature which is missing, in my opinion, is a way to convert paths into strokes with a calligraphic pen.Adobe Illustrator has this feature, and it is really helpful for creating cartoons or cartoon-like images.What would be also nice, and this is something that Illustrator does not offer, is a way to convert these calligraphic pathsinto outlines.Even if you are not really drawing cartoons, I think such an option can give drawings a certain extra "edge", so to speak.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224988</id>
	<title>Re:Some suggestions</title>
	<author>plover</author>
	<datestamp>1257170460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Please don't say merge!</p><p>If they could add a plug-in interface to dynamically load Inkscape functionality into the GIMP, that'd be great for GIMP users.  But please don't change anything in Inkscape to do it.  To curse Inkscape with the GIMP interface would kill it dead.</p></htmltext>
<tokenext>Please do n't say merge ! If they could add a plug-in interface to dynamically load Inkscape functionality into the GIMP , that 'd be great for GIMP users .
But please do n't change anything in Inkscape to do it .
To curse Inkscape with the GIMP interface would kill it dead .</tokentext>
<sentencetext>Please don't say merge!If they could add a plug-in interface to dynamically load Inkscape functionality into the GIMP, that'd be great for GIMP users.
But please don't change anything in Inkscape to do it.
To curse Inkscape with the GIMP interface would kill it dead.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223476</id>
	<title>Err...</title>
	<author>Anonymous</author>
	<datestamp>1257193140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It can made FLA or SWF?</p></htmltext>
<tokenext>It can made FLA or SWF ?</tokentext>
<sentencetext>It can made FLA or SWF?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224074</id>
	<title>Re:Great</title>
	<author>AleBaba</author>
	<datestamp>1257158400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As someone who works with Linux-systems a lot I implicitly know that saving to pdf means you won't be able to edit it later. BUT, I call that process exporting.


If they really wanted to make a difference between "export to bitmap" and "export to some other format" they should call it "render to bitmap" because that's what it does (IMHO you can't "export" an svg to png).</htmltext>
<tokenext>As someone who works with Linux-systems a lot I implicitly know that saving to pdf means you wo n't be able to edit it later .
BUT , I call that process exporting .
If they really wanted to make a difference between " export to bitmap " and " export to some other format " they should call it " render to bitmap " because that 's what it does ( IMHO you ca n't " export " an svg to png ) .</tokentext>
<sentencetext>As someone who works with Linux-systems a lot I implicitly know that saving to pdf means you won't be able to edit it later.
BUT, I call that process exporting.
If they really wanted to make a difference between "export to bitmap" and "export to some other format" they should call it "render to bitmap" because that's what it does (IMHO you can't "export" an svg to png).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223786</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30225110</id>
	<title>Inkscape for cartography, XML editors</title>
	<author>ornel</author>
	<datestamp>1257171840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I use Inkscape extensively for making maps, and it does pretty much everything I need.  I export map layers as PDFs from <a href="http://www.gis.com/" title="gis.com" rel="nofollow">Qgis</a> [gis.com] and import them into Inkscape one by one, then save them as SVG for further processing.</p><p>Since Qgis' export to PDF and SVG sucks, it does require quite a bit of editing of the SVG file to reduce the size and get rid of invisible artifacts.  But then one of the best things of working with SVG is being able to edit your graphics file with a text editor and doing, say, find and replace on symbols (to replace those nasty Qgis bitmap symbols for SVG ones) or text.  Try that with Illustrator files!</p><p>Inkscape does not take advantage of multiple cores (yet), but opening a new instance creates a completely separate process so while one Inkscape window is busy thinking you can keep working on the other at full speed.</p><p>The sad part is that i haven't been able to find a free, fully-featured XML editor to do more advanced editing of the SVG file.  Eventually I had to settle for <a href="http://www.oxygenxml.com/" title="oxygenxml.com" rel="nofollow">oXygen</a> [oxygenxml.com], which is not free and kind of taints my workflow.</p></htmltext>
<tokenext>I use Inkscape extensively for making maps , and it does pretty much everything I need .
I export map layers as PDFs from Qgis [ gis.com ] and import them into Inkscape one by one , then save them as SVG for further processing.Since Qgis ' export to PDF and SVG sucks , it does require quite a bit of editing of the SVG file to reduce the size and get rid of invisible artifacts .
But then one of the best things of working with SVG is being able to edit your graphics file with a text editor and doing , say , find and replace on symbols ( to replace those nasty Qgis bitmap symbols for SVG ones ) or text .
Try that with Illustrator files ! Inkscape does not take advantage of multiple cores ( yet ) , but opening a new instance creates a completely separate process so while one Inkscape window is busy thinking you can keep working on the other at full speed.The sad part is that i have n't been able to find a free , fully-featured XML editor to do more advanced editing of the SVG file .
Eventually I had to settle for oXygen [ oxygenxml.com ] , which is not free and kind of taints my workflow .</tokentext>
<sentencetext>I use Inkscape extensively for making maps, and it does pretty much everything I need.
I export map layers as PDFs from Qgis [gis.com] and import them into Inkscape one by one, then save them as SVG for further processing.Since Qgis' export to PDF and SVG sucks, it does require quite a bit of editing of the SVG file to reduce the size and get rid of invisible artifacts.
But then one of the best things of working with SVG is being able to edit your graphics file with a text editor and doing, say, find and replace on symbols (to replace those nasty Qgis bitmap symbols for SVG ones) or text.
Try that with Illustrator files!Inkscape does not take advantage of multiple cores (yet), but opening a new instance creates a completely separate process so while one Inkscape window is busy thinking you can keep working on the other at full speed.The sad part is that i haven't been able to find a free, fully-featured XML editor to do more advanced editing of the SVG file.
Eventually I had to settle for oXygen [oxygenxml.com], which is not free and kind of taints my workflow.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30230034</id>
	<title>Re:Some suggestions</title>
	<author>Blakey Rat</author>
	<datestamp>1257153480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have a suggestion too:</p><p>- Stop being so dependent on printed page measures.</p><p>If I want to make an Inkscape document 40' wide by 15' tall to sketch out a design for the side of my garage, I should be able to do that even if Office Depot doesn't sell reams of paper in that size. I shouldn't have to do my own hacks to make the dimensions fit. ("Well, if I just imagine 1cm = 1meter, then I can make it fit right...") If I want to make an Inkscape document to compare the size of the Empire State Building with the size of the Tacoma Narrows Bridge, I should be able to do it-- and use the real-world measures for it!</p><p>Why should there be any maximum? Let me make a document the size of Seattle to lay out a bike route, why the fuck not?</p></htmltext>
<tokenext>I have a suggestion too : - Stop being so dependent on printed page measures.If I want to make an Inkscape document 40 ' wide by 15 ' tall to sketch out a design for the side of my garage , I should be able to do that even if Office Depot does n't sell reams of paper in that size .
I should n't have to do my own hacks to make the dimensions fit .
( " Well , if I just imagine 1cm = 1meter , then I can make it fit right... " ) If I want to make an Inkscape document to compare the size of the Empire State Building with the size of the Tacoma Narrows Bridge , I should be able to do it-- and use the real-world measures for it ! Why should there be any maximum ?
Let me make a document the size of Seattle to lay out a bike route , why the fuck not ?</tokentext>
<sentencetext>I have a suggestion too:- Stop being so dependent on printed page measures.If I want to make an Inkscape document 40' wide by 15' tall to sketch out a design for the side of my garage, I should be able to do that even if Office Depot doesn't sell reams of paper in that size.
I shouldn't have to do my own hacks to make the dimensions fit.
("Well, if I just imagine 1cm = 1meter, then I can make it fit right...") If I want to make an Inkscape document to compare the size of the Empire State Building with the size of the Tacoma Narrows Bridge, I should be able to do it-- and use the real-world measures for it!Why should there be any maximum?
Let me make a document the size of Seattle to lay out a bike route, why the fuck not?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224674</id>
	<title>Why is it such a big distribution?</title>
	<author>Anonymous</author>
	<datestamp>1257165840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>After reading this slashdot story about InkScape and SVG I downloaded and installed the Windows version. Till now I had only seen the odd Wikipedia graphic using SVG so I thought I'd start taking a look to see what all the fuss was about.

So now I've installed it, can someone please tell me why a simple graphics editor takes 190Mb disk space? That's almost as big as AutoCAD at 200Mb and over 20 times the footprint of Paint.NET at 9Mb.

Just what is so special about vector graphics stuff that makes for such a whopper of a distro?  It's just an editor isn't it? Has code bloat gone ballistic?</htmltext>
<tokenext>After reading this slashdot story about InkScape and SVG I downloaded and installed the Windows version .
Till now I had only seen the odd Wikipedia graphic using SVG so I thought I 'd start taking a look to see what all the fuss was about .
So now I 've installed it , can someone please tell me why a simple graphics editor takes 190Mb disk space ?
That 's almost as big as AutoCAD at 200Mb and over 20 times the footprint of Paint.NET at 9Mb .
Just what is so special about vector graphics stuff that makes for such a whopper of a distro ?
It 's just an editor is n't it ?
Has code bloat gone ballistic ?</tokentext>
<sentencetext>After reading this slashdot story about InkScape and SVG I downloaded and installed the Windows version.
Till now I had only seen the odd Wikipedia graphic using SVG so I thought I'd start taking a look to see what all the fuss was about.
So now I've installed it, can someone please tell me why a simple graphics editor takes 190Mb disk space?
That's almost as big as AutoCAD at 200Mb and over 20 times the footprint of Paint.NET at 9Mb.
Just what is so special about vector graphics stuff that makes for such a whopper of a distro?
It's just an editor isn't it?
Has code bloat gone ballistic?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223702</id>
	<title>Does it actually make standard SVGs yet?</title>
	<author>Anonymous</author>
	<datestamp>1257153840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Everytime I've looked at Inkscape in the past its idea of 'standard' SVGs is about like Word's idea of 'standard' HTML, even when you switch to the standard svg format rather than its extended version.</p><p>I'm grabbing it now, but I see nothing in the release notes about this particular issue.  I see things about adding more extensions which is great and all, but I use SVG because its a documented standard that I can work with in my own software, I'd love to suggest Inkscape to others, but until its capable of producing version 1.2 SVGs with text flows that work with Apache Batik is useless.  The font improvements look promising, as long as it isn't retarded and storing all text as curves.</p><p>Heres to hoping<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>Everytime I 've looked at Inkscape in the past its idea of 'standard ' SVGs is about like Word 's idea of 'standard ' HTML , even when you switch to the standard svg format rather than its extended version.I 'm grabbing it now , but I see nothing in the release notes about this particular issue .
I see things about adding more extensions which is great and all , but I use SVG because its a documented standard that I can work with in my own software , I 'd love to suggest Inkscape to others , but until its capable of producing version 1.2 SVGs with text flows that work with Apache Batik is useless .
The font improvements look promising , as long as it is n't retarded and storing all text as curves.Heres to hoping .. .</tokentext>
<sentencetext>Everytime I've looked at Inkscape in the past its idea of 'standard' SVGs is about like Word's idea of 'standard' HTML, even when you switch to the standard svg format rather than its extended version.I'm grabbing it now, but I see nothing in the release notes about this particular issue.
I see things about adding more extensions which is great and all, but I use SVG because its a documented standard that I can work with in my own software, I'd love to suggest Inkscape to others, but until its capable of producing version 1.2 SVGs with text flows that work with Apache Batik is useless.
The font improvements look promising, as long as it isn't retarded and storing all text as curves.Heres to hoping ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223694</id>
	<title>Snow Leopard, finally.</title>
	<author>Anonymous</author>
	<datestamp>1257153480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's about time -- Inkscape on Snow Leopard has been hideously broken for months now.</htmltext>
<tokenext>It 's about time -- Inkscape on Snow Leopard has been hideously broken for months now .</tokentext>
<sentencetext>It's about time -- Inkscape on Snow Leopard has been hideously broken for months now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30228408</id>
	<title>Re:how it is different from..</title>
	<author>Dr\_Barnowl</author>
	<datestamp>1257189300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They use CorelDRAW and Maya.</p></htmltext>
<tokenext>They use CorelDRAW and Maya .</tokentext>
<sentencetext>They use CorelDRAW and Maya.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30242838</id>
	<title>Bug - first thing I tried</title>
	<author>vanners</author>
	<datestamp>1259259900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I have a Tablet PC so I was really intrigued by the calligraphy.  First I have to configure my hardware to be pressure sensitive, except it doesn't recognise my tablet.<nobr> <wbr></nobr>:(

<p>
Saddest part: my tablet PC uses a Wacom tablet just like in their example!</p></htmltext>
<tokenext>I have a Tablet PC so I was really intrigued by the calligraphy .
First I have to configure my hardware to be pressure sensitive , except it does n't recognise my tablet .
: ( Saddest part : my tablet PC uses a Wacom tablet just like in their example !</tokentext>
<sentencetext>I have a Tablet PC so I was really intrigued by the calligraphy.
First I have to configure my hardware to be pressure sensitive, except it doesn't recognise my tablet.
:(


Saddest part: my tablet PC uses a Wacom tablet just like in their example!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224038</id>
	<title>Re:Great</title>
	<author>MountainMan101</author>
	<datestamp>1257157980000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Can you add to your signature that you're dumb to save me having to remember it.</p></htmltext>
<tokenext>Can you add to your signature that you 're dumb to save me having to remember it .</tokentext>
<sentencetext>Can you add to your signature that you're dumb to save me having to remember it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223786</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223856</id>
	<title>Re:how it is different from..</title>
	<author>dushkin</author>
	<datestamp>1257155820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Inkscape has great tools to handle vectors. It could work as a part of gimp, sure, but gimp doesn't currently have the tools to do it as good as inkscape.</p></htmltext>
<tokenext>Inkscape has great tools to handle vectors .
It could work as a part of gimp , sure , but gimp does n't currently have the tools to do it as good as inkscape .</tokentext>
<sentencetext>Inkscape has great tools to handle vectors.
It could work as a part of gimp, sure, but gimp doesn't currently have the tools to do it as good as inkscape.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223722</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30228506</id>
	<title>Re:Great</title>
	<author>EvilBudMan</author>
	<datestamp>1257189840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>--I lost a *lot* of time when I "saved" a load of files as pdfs, and then got told inkscape couldn't reopen them.--</p><p>I got to keep the vectors in the past, Even PhotoShop wouldn't let you do this. It just converts it all to bitmap. Now you may have to use the open PDF stuff instead of the newer 3d PDF's but I can get vectors no other way unless I want to buy Illustrator. Sometimes you can do neat stuff with Ghostscrirpt too, but I can't complain.</p><p>So I don't know about NOT loosing everything when I try to go from PDF to desktop cutting plotter R13 dxf's which is an odd way to name things but it works for me when I really need those vectors for a CAD program. So that's odd indeed. Might be a bug.</p></htmltext>
<tokenext>--I lost a * lot * of time when I " saved " a load of files as pdfs , and then got told inkscape could n't reopen them.--I got to keep the vectors in the past , Even PhotoShop would n't let you do this .
It just converts it all to bitmap .
Now you may have to use the open PDF stuff instead of the newer 3d PDF 's but I can get vectors no other way unless I want to buy Illustrator .
Sometimes you can do neat stuff with Ghostscrirpt too , but I ca n't complain.So I do n't know about NOT loosing everything when I try to go from PDF to desktop cutting plotter R13 dxf 's which is an odd way to name things but it works for me when I really need those vectors for a CAD program .
So that 's odd indeed .
Might be a bug .</tokentext>
<sentencetext>--I lost a *lot* of time when I "saved" a load of files as pdfs, and then got told inkscape couldn't reopen them.--I got to keep the vectors in the past, Even PhotoShop wouldn't let you do this.
It just converts it all to bitmap.
Now you may have to use the open PDF stuff instead of the newer 3d PDF's but I can get vectors no other way unless I want to buy Illustrator.
Sometimes you can do neat stuff with Ghostscrirpt too, but I can't complain.So I don't know about NOT loosing everything when I try to go from PDF to desktop cutting plotter R13 dxf's which is an odd way to name things but it works for me when I really need those vectors for a CAD program.
So that's odd indeed.
Might be a bug.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223786</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223786</id>
	<title>Re:Great</title>
	<author>beelsebob</author>
	<datestamp>1257155100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Dunno, but what they didn't fix was the incorrect naming of save/export.</p><p>They seem to think save is anything that outputs a vector format, and export is anything that outputs a bitmap, rather than the normal definition of save being anything you can re-open with zero loss of data, and export being things you might lose data (possibly all of it) if you try to re-import.</p><p>I lost a *lot* of time when I "saved" a load of files as pdfs, and then got told inkscape couldn't reopen them.</p></htmltext>
<tokenext>Dunno , but what they did n't fix was the incorrect naming of save/export.They seem to think save is anything that outputs a vector format , and export is anything that outputs a bitmap , rather than the normal definition of save being anything you can re-open with zero loss of data , and export being things you might lose data ( possibly all of it ) if you try to re-import.I lost a * lot * of time when I " saved " a load of files as pdfs , and then got told inkscape could n't reopen them .</tokentext>
<sentencetext>Dunno, but what they didn't fix was the incorrect naming of save/export.They seem to think save is anything that outputs a vector format, and export is anything that outputs a bitmap, rather than the normal definition of save being anything you can re-open with zero loss of data, and export being things you might lose data (possibly all of it) if you try to re-import.I lost a *lot* of time when I "saved" a load of files as pdfs, and then got told inkscape couldn't reopen them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223916</id>
	<title>Re:how it is different from..</title>
	<author>Anonymous</author>
	<datestamp>1257156420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Saving SVGs from GIMP is like saving PDFs from Photoshop.</p><p>Sure, it outputs a SVG file, but the editor is focused on editing bitmap images.  Most people will get a PNG or JPG embedded in an SVG when saving an SVG from GIMP.</p><p>In the past (Its been a while since I've used GIMP so this could be completely different now), saving an SVG from GIMP would first render most everything too a raster image format, then just embed a single or multiple raster images in the SVG, turning the SVG into basically a wrapper around the layers of rasterized images.</p><p>Inkscape is intended to work on shapes and not rasterized images.  Text doesn't get rasterized before saving, it gets written to the file as texts using a specific font or as curves.  A rectangle is stored as a rectangle object with which a border style, fill style, and maybe a filter.  Circles, and other polygons are the same.</p><p>Later when you want to resize an object stored as a shape rather than a rasterized image, you just scale the shape, there is 0 quality loss.  Resize a rasterized image in GIMP to something larger and you'll start seeing artifacts rather quickly.  Changing the border color on a rectangle in GIMP would require you to select the area around the rectangle with manually, with a magic wand tool, or maybe a script, then change the color of the individual pixels, overlaying the existing pixels.  With antialiasing turned on this can quickly turn into a mess as it blends in with the existing colors or the background.  Changing the border color in Inkscape will result in a final image without the mixing of colors associated with rasterized images as the file is really a set of instructions for drawing shapes.  Instead of changing the individual pixels directly, you change the command that creates those pixels in the first place.</p><p>Inkscape is to GIMP what Flash is to Photoshop or GIMP.</p><p>SVGs also allow for animation and scripting in the file itself.  Not scripting like you normally use with GIMP, but scripting like producing animation, allowing for interactivity kind of like a web page.  With SVGs you can create user interfaces and applications and use them in an SVG viewer with proper support.  At one point I was working on (just for fun) a clone of the Evony Flash game written in SVG and javascript.  You could open it with Apache Batik or Webkit and 'play' the game.  Clicking on various 'buttons' would call javascript functions to do the backend work, talk to the server, ect.</p><p>SVG is comparable to Flash in most ways except the lack of sound and video support, which are handled by other standards.  Flash uses ActionScript, SVG uses Javascript.</p><p>Theres a lot of other differences and a lot of commonality between the two from an outside perspective, but you'll find that if you're editing a photo, you want to do it in GIMP.  If you're drawing shapes, flowcharts, and the like, you'll want to do it with an SVG.</p><p>I read somewhere, although I can't verify it, that Southpark (The TV show, if you live under a rock) is done using SVG.  Even if it isn't, Southpark would be something SVG is perfectly suited to doing, where as doing it in GIMP would surely suck ass for the guys doing the drawing and animation.  It'd be relatively simple to do with SVG.</p></htmltext>
<tokenext>Saving SVGs from GIMP is like saving PDFs from Photoshop.Sure , it outputs a SVG file , but the editor is focused on editing bitmap images .
Most people will get a PNG or JPG embedded in an SVG when saving an SVG from GIMP.In the past ( Its been a while since I 've used GIMP so this could be completely different now ) , saving an SVG from GIMP would first render most everything too a raster image format , then just embed a single or multiple raster images in the SVG , turning the SVG into basically a wrapper around the layers of rasterized images.Inkscape is intended to work on shapes and not rasterized images .
Text does n't get rasterized before saving , it gets written to the file as texts using a specific font or as curves .
A rectangle is stored as a rectangle object with which a border style , fill style , and maybe a filter .
Circles , and other polygons are the same.Later when you want to resize an object stored as a shape rather than a rasterized image , you just scale the shape , there is 0 quality loss .
Resize a rasterized image in GIMP to something larger and you 'll start seeing artifacts rather quickly .
Changing the border color on a rectangle in GIMP would require you to select the area around the rectangle with manually , with a magic wand tool , or maybe a script , then change the color of the individual pixels , overlaying the existing pixels .
With antialiasing turned on this can quickly turn into a mess as it blends in with the existing colors or the background .
Changing the border color in Inkscape will result in a final image without the mixing of colors associated with rasterized images as the file is really a set of instructions for drawing shapes .
Instead of changing the individual pixels directly , you change the command that creates those pixels in the first place.Inkscape is to GIMP what Flash is to Photoshop or GIMP.SVGs also allow for animation and scripting in the file itself .
Not scripting like you normally use with GIMP , but scripting like producing animation , allowing for interactivity kind of like a web page .
With SVGs you can create user interfaces and applications and use them in an SVG viewer with proper support .
At one point I was working on ( just for fun ) a clone of the Evony Flash game written in SVG and javascript .
You could open it with Apache Batik or Webkit and 'play ' the game .
Clicking on various 'buttons ' would call javascript functions to do the backend work , talk to the server , ect.SVG is comparable to Flash in most ways except the lack of sound and video support , which are handled by other standards .
Flash uses ActionScript , SVG uses Javascript.Theres a lot of other differences and a lot of commonality between the two from an outside perspective , but you 'll find that if you 're editing a photo , you want to do it in GIMP .
If you 're drawing shapes , flowcharts , and the like , you 'll want to do it with an SVG.I read somewhere , although I ca n't verify it , that Southpark ( The TV show , if you live under a rock ) is done using SVG .
Even if it is n't , Southpark would be something SVG is perfectly suited to doing , where as doing it in GIMP would surely suck ass for the guys doing the drawing and animation .
It 'd be relatively simple to do with SVG .</tokentext>
<sentencetext>Saving SVGs from GIMP is like saving PDFs from Photoshop.Sure, it outputs a SVG file, but the editor is focused on editing bitmap images.
Most people will get a PNG or JPG embedded in an SVG when saving an SVG from GIMP.In the past (Its been a while since I've used GIMP so this could be completely different now), saving an SVG from GIMP would first render most everything too a raster image format, then just embed a single or multiple raster images in the SVG, turning the SVG into basically a wrapper around the layers of rasterized images.Inkscape is intended to work on shapes and not rasterized images.
Text doesn't get rasterized before saving, it gets written to the file as texts using a specific font or as curves.
A rectangle is stored as a rectangle object with which a border style, fill style, and maybe a filter.
Circles, and other polygons are the same.Later when you want to resize an object stored as a shape rather than a rasterized image, you just scale the shape, there is 0 quality loss.
Resize a rasterized image in GIMP to something larger and you'll start seeing artifacts rather quickly.
Changing the border color on a rectangle in GIMP would require you to select the area around the rectangle with manually, with a magic wand tool, or maybe a script, then change the color of the individual pixels, overlaying the existing pixels.
With antialiasing turned on this can quickly turn into a mess as it blends in with the existing colors or the background.
Changing the border color in Inkscape will result in a final image without the mixing of colors associated with rasterized images as the file is really a set of instructions for drawing shapes.
Instead of changing the individual pixels directly, you change the command that creates those pixels in the first place.Inkscape is to GIMP what Flash is to Photoshop or GIMP.SVGs also allow for animation and scripting in the file itself.
Not scripting like you normally use with GIMP, but scripting like producing animation, allowing for interactivity kind of like a web page.
With SVGs you can create user interfaces and applications and use them in an SVG viewer with proper support.
At one point I was working on (just for fun) a clone of the Evony Flash game written in SVG and javascript.
You could open it with Apache Batik or Webkit and 'play' the game.
Clicking on various 'buttons' would call javascript functions to do the backend work, talk to the server, ect.SVG is comparable to Flash in most ways except the lack of sound and video support, which are handled by other standards.
Flash uses ActionScript, SVG uses Javascript.Theres a lot of other differences and a lot of commonality between the two from an outside perspective, but you'll find that if you're editing a photo, you want to do it in GIMP.
If you're drawing shapes, flowcharts, and the like, you'll want to do it with an SVG.I read somewhere, although I can't verify it, that Southpark (The TV show, if you live under a rock) is done using SVG.
Even if it isn't, Southpark would be something SVG is perfectly suited to doing, where as doing it in GIMP would surely suck ass for the guys doing the drawing and animation.
It'd be relatively simple to do with SVG.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223722</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30226458</id>
	<title>Re:Some suggestions</title>
	<author>Abcd1234</author>
	<datestamp>1257180000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Or you could just use a DTP system like the rest of the book-writing world...</p></htmltext>
<tokenext>Or you could just use a DTP system like the rest of the book-writing world.. .</tokentext>
<sentencetext>Or you could just use a DTP system like the rest of the book-writing world...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224914</id>
	<title>Re:how it is different from..</title>
	<author>Anonymous</author>
	<datestamp>1257169500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>South Park use Maya. Complete overkill, but they have their reasons (they discussed in an interview).</p></htmltext>
<tokenext>South Park use Maya .
Complete overkill , but they have their reasons ( they discussed in an interview ) .</tokentext>
<sentencetext>South Park use Maya.
Complete overkill, but they have their reasons (they discussed in an interview).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30225374</id>
	<title>Re:Some suggestions</title>
	<author>drinkypoo</author>
	<datestamp>1257174000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>- Merge vector drawing into the gimp. Make it a layer like thing. Then add paging. Now you can produce a book.</p></div><p>Why would merging it with the gimp be beneficial?</p><p><div class="quote"><p>Barring that, please make all these vector-drawing tools (inkscape, skencil) multi-page and when you do: try not to hold the whole document in memory.</p></div><p>You are making books wrong. First, there is no benefit to having your entire all-graphical book in one document. Save each page or pair of pages as a separate document, and combine them into a single PDF for the printer. Second, if you need additional formatting, you use a desktop publishing package; you could use TeX, or you could use Scribus, but either way you want desktop publishing software if you want to publish from your desktop. Inkscape is meant to be equivalent to Illustrator, not InDesign.</p><p><div class="quote"><p>- The capability to 'bubble in' text across multiple pages won't hurt anyone. Especially if that text can be aligned to fill the width of the box.</p></div><p>Putting two pages in a document will allow you to do this. I'm not sure what your complaint is, but I'm pretty sure your solutions will only cause bigger problems.</p></div>
	</htmltext>
<tokenext>- Merge vector drawing into the gimp .
Make it a layer like thing .
Then add paging .
Now you can produce a book.Why would merging it with the gimp be beneficial ? Barring that , please make all these vector-drawing tools ( inkscape , skencil ) multi-page and when you do : try not to hold the whole document in memory.You are making books wrong .
First , there is no benefit to having your entire all-graphical book in one document .
Save each page or pair of pages as a separate document , and combine them into a single PDF for the printer .
Second , if you need additional formatting , you use a desktop publishing package ; you could use TeX , or you could use Scribus , but either way you want desktop publishing software if you want to publish from your desktop .
Inkscape is meant to be equivalent to Illustrator , not InDesign.- The capability to 'bubble in ' text across multiple pages wo n't hurt anyone .
Especially if that text can be aligned to fill the width of the box.Putting two pages in a document will allow you to do this .
I 'm not sure what your complaint is , but I 'm pretty sure your solutions will only cause bigger problems .</tokentext>
<sentencetext>- Merge vector drawing into the gimp.
Make it a layer like thing.
Then add paging.
Now you can produce a book.Why would merging it with the gimp be beneficial?Barring that, please make all these vector-drawing tools (inkscape, skencil) multi-page and when you do: try not to hold the whole document in memory.You are making books wrong.
First, there is no benefit to having your entire all-graphical book in one document.
Save each page or pair of pages as a separate document, and combine them into a single PDF for the printer.
Second, if you need additional formatting, you use a desktop publishing package; you could use TeX, or you could use Scribus, but either way you want desktop publishing software if you want to publish from your desktop.
Inkscape is meant to be equivalent to Illustrator, not InDesign.- The capability to 'bubble in' text across multiple pages won't hurt anyone.
Especially if that text can be aligned to fill the width of the box.Putting two pages in a document will allow you to do this.
I'm not sure what your complaint is, but I'm pretty sure your solutions will only cause bigger problems.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30225064</id>
	<title>As a old RiscOS users</title>
	<author>jabjoe</author>
	<datestamp>1257171540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Inkscape fills the hole left by !Draw when leaving RiscOS.<br>
It's kind of in the family.....<br>
!Draw -&gt; ArtWorks -&gt; Xara -&gt; Inkscape (interface heavily influenced by Xara)<br>
<br>
Pushing it I know, but nice to think of it like that, so I do!<nobr> <wbr></nobr>;-)</htmltext>
<tokenext>Inkscape fills the hole left by ! Draw when leaving RiscOS .
It 's kind of in the family.... . ! Draw - &gt; ArtWorks - &gt; Xara - &gt; Inkscape ( interface heavily influenced by Xara ) Pushing it I know , but nice to think of it like that , so I do !
; - )</tokentext>
<sentencetext>Inkscape fills the hole left by !Draw when leaving RiscOS.
It's kind of in the family.....
!Draw -&gt; ArtWorks -&gt; Xara -&gt; Inkscape (interface heavily influenced by Xara)

Pushing it I know, but nice to think of it like that, so I do!
;-)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30227332</id>
	<title>Re: I hope they solved...</title>
	<author>rnturn</author>
	<datestamp>1257184260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, the article did say there were "hundreds" of bug fixes.  Maybe you'll find yours was fixed.  What I hadn't noticed before, and was actually surprised to see, was that the version number was still so far away from a 1.0 release.  I used the program for the first time in a long time yesterday and it crashed on me after just a few minutes. I can't quite recall what I did to tick it off -- I seem to recall trying to use a View menu selection sometime just before things went South -- but it popped up a window telling me that it was having a problem and, after a few seconds, proceeded to off itself.  I'm doubtful that I'll be able to recreate the problem let alone recognize in the release notes whether the problem that caused it (whatever it was) was fixed.  I hope so as I'm finding xfig a little clunky.  I know it's been around for what seems like forever but I've been hearing that, when you want to create SVG images, Inkscape was <i>the</i> way to go. If that turns out to more hype than promise, well, I can get used to clunky but I'll never get used to crashing.</p></htmltext>
<tokenext>Well , the article did say there were " hundreds " of bug fixes .
Maybe you 'll find yours was fixed .
What I had n't noticed before , and was actually surprised to see , was that the version number was still so far away from a 1.0 release .
I used the program for the first time in a long time yesterday and it crashed on me after just a few minutes .
I ca n't quite recall what I did to tick it off -- I seem to recall trying to use a View menu selection sometime just before things went South -- but it popped up a window telling me that it was having a problem and , after a few seconds , proceeded to off itself .
I 'm doubtful that I 'll be able to recreate the problem let alone recognize in the release notes whether the problem that caused it ( whatever it was ) was fixed .
I hope so as I 'm finding xfig a little clunky .
I know it 's been around for what seems like forever but I 've been hearing that , when you want to create SVG images , Inkscape was the way to go .
If that turns out to more hype than promise , well , I can get used to clunky but I 'll never get used to crashing .</tokentext>
<sentencetext>Well, the article did say there were "hundreds" of bug fixes.
Maybe you'll find yours was fixed.
What I hadn't noticed before, and was actually surprised to see, was that the version number was still so far away from a 1.0 release.
I used the program for the first time in a long time yesterday and it crashed on me after just a few minutes.
I can't quite recall what I did to tick it off -- I seem to recall trying to use a View menu selection sometime just before things went South -- but it popped up a window telling me that it was having a problem and, after a few seconds, proceeded to off itself.
I'm doubtful that I'll be able to recreate the problem let alone recognize in the release notes whether the problem that caused it (whatever it was) was fixed.
I hope so as I'm finding xfig a little clunky.
I know it's been around for what seems like forever but I've been hearing that, when you want to create SVG images, Inkscape was the way to go.
If that turns out to more hype than promise, well, I can get used to clunky but I'll never get used to crashing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223756</id>
	<title>Re:Brilliant piece of software</title>
	<author>SpinyManiac</author>
	<datestamp>1257154620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I take the opposite view. I like Inkscape and I used it for a while, but I needed some features which, at the current rate of development, are a couple of years away.<br>
The one which stands out is this: You can add shapes to the ends of lines, arrowheads for example. What you can't do is change the colour so they match the line, they're always black.<br>
<br>
I switched to CorelDraw X4. There is a non-commercial version available which doesn't have the horrible activation/DRM system, and you get three licences for &pound;80. It doesn't seem to be cut down in any way, but the bugs annoyed me until Corel released a service pack.<br>
<br>
I'll be checking out the new version of Inkscape anyway.</htmltext>
<tokenext>I take the opposite view .
I like Inkscape and I used it for a while , but I needed some features which , at the current rate of development , are a couple of years away .
The one which stands out is this : You can add shapes to the ends of lines , arrowheads for example .
What you ca n't do is change the colour so they match the line , they 're always black .
I switched to CorelDraw X4 .
There is a non-commercial version available which does n't have the horrible activation/DRM system , and you get three licences for   80 .
It does n't seem to be cut down in any way , but the bugs annoyed me until Corel released a service pack .
I 'll be checking out the new version of Inkscape anyway .</tokentext>
<sentencetext>I take the opposite view.
I like Inkscape and I used it for a while, but I needed some features which, at the current rate of development, are a couple of years away.
The one which stands out is this: You can add shapes to the ends of lines, arrowheads for example.
What you can't do is change the colour so they match the line, they're always black.
I switched to CorelDraw X4.
There is a non-commercial version available which doesn't have the horrible activation/DRM system, and you get three licences for £80.
It doesn't seem to be cut down in any way, but the bugs annoyed me until Corel released a service pack.
I'll be checking out the new version of Inkscape anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223654</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30228634</id>
	<title>My indispensable feature</title>
	<author>Anonymous</author>
	<datestamp>1257190320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I've tried out Inkscape before and it's pretty good, but the feature I cannot do without is perspective skew.  Does anyone know if it's going to be implemented one of these days?</p></htmltext>
<tokenext>I 've tried out Inkscape before and it 's pretty good , but the feature I can not do without is perspective skew .
Does anyone know if it 's going to be implemented one of these days ?</tokentext>
<sentencetext>I've tried out Inkscape before and it's pretty good, but the feature I cannot do without is perspective skew.
Does anyone know if it's going to be implemented one of these days?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224366</id>
	<title>Text flows!</title>
	<author>BitZtream</author>
	<datestamp>1257161460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>YAY! flowRoot seems to be supported!</p><p>Now<nobr> <wbr></nobr>... if only it would let you use SVG fonts<nobr> <wbr></nobr>...</p><p>Maybe in another year.</p></htmltext>
<tokenext>YAY !
flowRoot seems to be supported ! Now ... if only it would let you use SVG fonts ...Maybe in another year .</tokentext>
<sentencetext>YAY!
flowRoot seems to be supported!Now ... if only it would let you use SVG fonts ...Maybe in another year.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223702</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223722</id>
	<title>how it is different from..</title>
	<author>Anonymous</author>
	<datestamp>1257154200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>allowing users to save images as svg format from gimp ?</htmltext>
<tokenext>allowing users to save images as svg format from gimp ?</tokentext>
<sentencetext>allowing users to save images as svg format from gimp ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223904</id>
	<title>Re:Err...</title>
	<author>X0563511</author>
	<datestamp>1257156300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, and unfortunately it cannot made you learn the difference in tense between "make" and "made"</p></htmltext>
<tokenext>No , and unfortunately it can not made you learn the difference in tense between " make " and " made "</tokentext>
<sentencetext>No, and unfortunately it cannot made you learn the difference in tense between "make" and "made"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223476</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223690</id>
	<title>Re:Great</title>
	<author>TangoMargarine</author>
	<datestamp>1257153480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Only at 1024x768?</htmltext>
<tokenext>Only at 1024x768 ?</tokentext>
<sentencetext>Only at 1024x768?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210</id>
	<title>Some suggestions</title>
	<author>bytesex</author>
	<datestamp>1257159960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As someone who works with these kinds of tools regularly, I'd like to blurt this out to the graphical tools people in the open source world:<br>- Merge vector drawing into the gimp.  Make it a layer like thing.  Then add paging.  Now you can produce a book.<br>- Barring that, please make all these vector-drawing tools (inkscape, skencil) multi-page and when you do: try not to hold the whole document in memory.  Please.  I make books that hold images in 300 dpi.  Anymore than twenty such pages and you're beginning to stutter; It just won't fit.  Use a dbm as a file format and read and write as you please.  There, that's better !<br>- The capability to 'bubble in' text across multiple pages won't hurt anyone.  Especially if that text can be aligned to fill the width of the box.</p></htmltext>
<tokenext>As someone who works with these kinds of tools regularly , I 'd like to blurt this out to the graphical tools people in the open source world : - Merge vector drawing into the gimp .
Make it a layer like thing .
Then add paging .
Now you can produce a book.- Barring that , please make all these vector-drawing tools ( inkscape , skencil ) multi-page and when you do : try not to hold the whole document in memory .
Please. I make books that hold images in 300 dpi .
Anymore than twenty such pages and you 're beginning to stutter ; It just wo n't fit .
Use a dbm as a file format and read and write as you please .
There , that 's better ! - The capability to 'bubble in ' text across multiple pages wo n't hurt anyone .
Especially if that text can be aligned to fill the width of the box .</tokentext>
<sentencetext>As someone who works with these kinds of tools regularly, I'd like to blurt this out to the graphical tools people in the open source world:- Merge vector drawing into the gimp.
Make it a layer like thing.
Then add paging.
Now you can produce a book.- Barring that, please make all these vector-drawing tools (inkscape, skencil) multi-page and when you do: try not to hold the whole document in memory.
Please.  I make books that hold images in 300 dpi.
Anymore than twenty such pages and you're beginning to stutter; It just won't fit.
Use a dbm as a file format and read and write as you please.
There, that's better !- The capability to 'bubble in' text across multiple pages won't hurt anyone.
Especially if that text can be aligned to fill the width of the box.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30227812</id>
	<title>Re:Some suggestions</title>
	<author>HiThere</author>
	<datestamp>1257186480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Rather than add vector graphics to The Gimp, I think it would be better to add bit-map frames to Inkscape.  They could even invoke The Gimp to edit them.</p><p>I agree totally, however, about the ability to handle multi-page files, and about the need to not have them all in RAM.  But I'd like the ability to lay them out on a grid rather then just sequentially.  And to display the current page, and it's eight neighbors, simultaneously.  (Yeah, that would need to be an option.  One page at a time is a better default.)  N.B.:  This does require managing automatic bleeding from one page onto it's neighbors.</p></htmltext>
<tokenext>Rather than add vector graphics to The Gimp , I think it would be better to add bit-map frames to Inkscape .
They could even invoke The Gimp to edit them.I agree totally , however , about the ability to handle multi-page files , and about the need to not have them all in RAM .
But I 'd like the ability to lay them out on a grid rather then just sequentially .
And to display the current page , and it 's eight neighbors , simultaneously .
( Yeah , that would need to be an option .
One page at a time is a better default .
) N.B .
: This does require managing automatic bleeding from one page onto it 's neighbors .</tokentext>
<sentencetext>Rather than add vector graphics to The Gimp, I think it would be better to add bit-map frames to Inkscape.
They could even invoke The Gimp to edit them.I agree totally, however, about the ability to handle multi-page files, and about the need to not have them all in RAM.
But I'd like the ability to lay them out on a grid rather then just sequentially.
And to display the current page, and it's eight neighbors, simultaneously.
(Yeah, that would need to be an option.
One page at a time is a better default.
)  N.B.
:  This does require managing automatic bleeding from one page onto it's neighbors.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224272</id>
	<title>But does it run on Mac OS</title>
	<author>Anonymous</author>
	<datestamp>1257160620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It seems to require a recent version of X11/XQuartz, which means it won't run on Mac OS 10.4?<br>
&nbsp;</p></htmltext>
<tokenext>It seems to require a recent version of X11/XQuartz , which means it wo n't run on Mac OS 10.4 ?
 </tokentext>
<sentencetext>It seems to require a recent version of X11/XQuartz, which means it won't run on Mac OS 10.4?
 </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223470</id>
	<title>Great</title>
	<author>AniVisual</author>
	<datestamp>1257192960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> I hope they solved the problem where it snapped to the panel and the edge of the screen alternately when you maximized it in Gnome with a resolution of 1024x768. </p></htmltext>
<tokenext>I hope they solved the problem where it snapped to the panel and the edge of the screen alternately when you maximized it in Gnome with a resolution of 1024x768 .</tokentext>
<sentencetext> I hope they solved the problem where it snapped to the panel and the edge of the screen alternately when you maximized it in Gnome with a resolution of 1024x768. </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30225934</id>
	<title>Re:Err...</title>
	<author>thePowerOfGrayskull</author>
	<datestamp>1257177420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>It can made FLA or SWF?</p></div><p>No, and unfortunately it cannot made you learn the difference in tense between "make" and "made"</p></div><p>
Alas, it has begun.  The lolcatters have arrived.
</p><p>
He can has cheeseburger.
</p><p>
I can made for the hills.</p></div>
	</htmltext>
<tokenext>It can made FLA or SWF ? No , and unfortunately it can not made you learn the difference in tense between " make " and " made " Alas , it has begun .
The lolcatters have arrived .
He can has cheeseburger .
I can made for the hills .</tokentext>
<sentencetext>It can made FLA or SWF?No, and unfortunately it cannot made you learn the difference in tense between "make" and "made"
Alas, it has begun.
The lolcatters have arrived.
He can has cheeseburger.
I can made for the hills.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223904</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30234290</id>
	<title>Spiro splines</title>
	<author>Anonymous</author>
	<datestamp>1257189060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>This version of the SVG-based vector graphics editor brings improved performance and tons of new features, including: [...] <strong>Spiro splines</strong>, [...]</p></div></blockquote><p>Is it just me or does anybody else also like <a href="http://www.levien.com/spiro/" title="levien.com" rel="nofollow">Spiros</a> [levien.com] more than Beziers?</p><p>There's an impressive video of Spiro splines being used in Inkscape <a href="http://www.youtube.com/watch?v=3OaLZuFZxdk" title="youtube.com" rel="nofollow">here</a> [youtube.com].</p></div>
	</htmltext>
<tokenext>This version of the SVG-based vector graphics editor brings improved performance and tons of new features , including : [ ... ] Spiro splines , [ ... ] Is it just me or does anybody else also like Spiros [ levien.com ] more than Beziers ? There 's an impressive video of Spiro splines being used in Inkscape here [ youtube.com ] .</tokentext>
<sentencetext>This version of the SVG-based vector graphics editor brings improved performance and tons of new features, including: [...] Spiro splines, [...]Is it just me or does anybody else also like Spiros [levien.com] more than Beziers?There's an impressive video of Spiro splines being used in Inkscape here [youtube.com].
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224726</id>
	<title>Re:how it is different from..</title>
	<author>srothroc</author>
	<datestamp>1257166560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Inkscape is to GIMP what Illustrator is to Photoshop.
<br> <br>
Adobe Flash is not only rudimentary vector graphics, but lots of scripting.</htmltext>
<tokenext>Inkscape is to GIMP what Illustrator is to Photoshop .
Adobe Flash is not only rudimentary vector graphics , but lots of scripting .</tokentext>
<sentencetext>Inkscape is to GIMP what Illustrator is to Photoshop.
Adobe Flash is not only rudimentary vector graphics, but lots of scripting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30226710</id>
	<title>Re:Brilliant piece of software</title>
	<author>Speare</author>
	<datestamp>1257181200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>
<p>Congrats to the Inkscape team.  I use it all the time for business and pleasure.  I did join up with the developers of Inkscape for a month or two, so I could fix some layer-related bugs and get to know the internals a bit better.  I drew this anime-fanart image, and made a script to make this video, while 0.47 was in the works.  <a href="http://www.youtube.com/watch?v=nshUvuOCHtw" title="youtube.com">http://www.youtube.com/watch?v=nshUvuOCHtw</a> [youtube.com]  - it doesn't show but a tiny fraction of what Inkscape can do, but I found it fun to produce anyway.</p></htmltext>
<tokenext>Congrats to the Inkscape team .
I use it all the time for business and pleasure .
I did join up with the developers of Inkscape for a month or two , so I could fix some layer-related bugs and get to know the internals a bit better .
I drew this anime-fanart image , and made a script to make this video , while 0.47 was in the works .
http : //www.youtube.com/watch ? v = nshUvuOCHtw [ youtube.com ] - it does n't show but a tiny fraction of what Inkscape can do , but I found it fun to produce anyway .</tokentext>
<sentencetext>
Congrats to the Inkscape team.
I use it all the time for business and pleasure.
I did join up with the developers of Inkscape for a month or two, so I could fix some layer-related bugs and get to know the internals a bit better.
I drew this anime-fanart image, and made a script to make this video, while 0.47 was in the works.
http://www.youtube.com/watch?v=nshUvuOCHtw [youtube.com]  - it doesn't show but a tiny fraction of what Inkscape can do, but I found it fun to produce anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223654</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30225854</id>
	<title>Re:how it is different from..</title>
	<author>Anonymous</author>
	<datestamp>1257177000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They do not use SVG; they use CorelDraw and Maya.</p><p>Source: http://en.wikipedia.org/wiki/South\_Park#Animation</p></htmltext>
<tokenext>They do not use SVG ; they use CorelDraw and Maya.Source : http : //en.wikipedia.org/wiki/South \ _Park # Animation</tokentext>
<sentencetext>They do not use SVG; they use CorelDraw and Maya.Source: http://en.wikipedia.org/wiki/South\_Park#Animation</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30225534</id>
	<title>Re:how it is different from..</title>
	<author>Anonymous</author>
	<datestamp>1257174960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I read somewhere, although I can't verify it, that Southpark (The TV show, if you live under a rock) is done using SVG.</p></div><p>The reason you can't find a reference is because they never used SVG to animate the show. They currently use 3D software in production, according to their own FAQ from 2001:</p><p>

<a href="http://www.southparkstudios.com/fans/faq/archives.php?month=5&amp;year=2001#faq\_732" title="southparkstudios.com">http://www.southparkstudios.com/fans/faq/archives.php?month=5&amp;year=2001#faq\_732</a> [southparkstudios.com]</p></div>
	</htmltext>
<tokenext>I read somewhere , although I ca n't verify it , that Southpark ( The TV show , if you live under a rock ) is done using SVG.The reason you ca n't find a reference is because they never used SVG to animate the show .
They currently use 3D software in production , according to their own FAQ from 2001 : http : //www.southparkstudios.com/fans/faq/archives.php ? month = 5&amp;year = 2001 # faq \ _732 [ southparkstudios.com ]</tokentext>
<sentencetext>I read somewhere, although I can't verify it, that Southpark (The TV show, if you live under a rock) is done using SVG.The reason you can't find a reference is because they never used SVG to animate the show.
They currently use 3D software in production, according to their own FAQ from 2001:

http://www.southparkstudios.com/fans/faq/archives.php?month=5&amp;year=2001#faq\_732 [southparkstudios.com]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223916</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224830</id>
	<title>Re:Brilliant piece of software</title>
	<author>jonbryce</author>
	<datestamp>1257168240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Most people who do graphics for a living use Adobe Illustrator, not Corel Draw, and they generally use it on a Mac.</p></htmltext>
<tokenext>Most people who do graphics for a living use Adobe Illustrator , not Corel Draw , and they generally use it on a Mac .</tokentext>
<sentencetext>Most people who do graphics for a living use Adobe Illustrator, not Corel Draw, and they generally use it on a Mac.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223654</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30225136</id>
	<title>Merge Inkscape and Gimp, are you mad?</title>
	<author>jabjoe</author>
	<datestamp>1257172200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Do one thing, do it well.<br>
Gimp can import svg files, that's enough.<br>
If you wish to mix vector graphics and bitmaps, best do it in a vector package where it makes sense, not the other way round where it doesn't.</htmltext>
<tokenext>Do one thing , do it well .
Gimp can import svg files , that 's enough .
If you wish to mix vector graphics and bitmaps , best do it in a vector package where it makes sense , not the other way round where it does n't .</tokentext>
<sentencetext>Do one thing, do it well.
Gimp can import svg files, that's enough.
If you wish to mix vector graphics and bitmaps, best do it in a vector package where it makes sense, not the other way round where it doesn't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223558</id>
	<title>Hurrah!</title>
	<author>Anonymous</author>
	<datestamp>1257194580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>But think how long it's going to take to get to 1.0...</p></htmltext>
<tokenext>But think how long it 's going to take to get to 1.0.. .</tokentext>
<sentencetext>But think how long it's going to take to get to 1.0...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223548</id>
	<title>kermit gets his pen wet!</title>
	<author>Anonymous</author>
	<datestamp>1257194220000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Kermit The Frog's bacon scented penis!</p></htmltext>
<tokenext>Kermit The Frog 's bacon scented penis !</tokentext>
<sentencetext>Kermit The Frog's bacon scented penis!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224932</id>
	<title>Re:Your official guide to the Jigaboo presidency</title>
	<author>Anonymous</author>
	<datestamp>1257169800000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Hey guys, tell me this:  why does barack obama want to rush through trillion dollar spending with no time for anyone to read the legislation, but takes months (or even years) to decide about a dog or increasing afghanistan troop levels?</htmltext>
<tokenext>Hey guys , tell me this : why does barack obama want to rush through trillion dollar spending with no time for anyone to read the legislation , but takes months ( or even years ) to decide about a dog or increasing afghanistan troop levels ?</tokentext>
<sentencetext>Hey guys, tell me this:  why does barack obama want to rush through trillion dollar spending with no time for anyone to read the legislation, but takes months (or even years) to decide about a dog or increasing afghanistan troop levels?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223464</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30225454</id>
	<title>I'm still bummed about XaraLX's abandonment.</title>
	<author>isolationism</author>
	<datestamp>1257174540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have been a big Xara user for over a decade, and I couldn't believe my good fortune when they started (finally) developing a Linux port. It was making amazing progress, then suddenly -- the entire project fell flat. It's very definitely dead; it hasn't so much as twitched in years. I suspect it's because Xara got themselves acquired/partnered (or whatevered) again by a company that didn't see any financial incentive in a Linux version and killed it, but I don't have the proof to back that claim up.</p><p>As for the inevitable suggestion "Its' open source, you go finish it" -- because this is Slashdot, after all -- I respond pre-emptively with the statement that while I am one of those users who are quite content to use illustration software for my work, I have very little interest in (and absolutely no time for) building one myself.</p><p>I've used Inkscape, but it's slow (maybe that's better now), the interface is really cumbersome, and really not well-suited to drawing accurate enough for bitmap export (which is really Xara's thing). And of course, its toolset is largely restricted to what SVG can do natively. SVG might have its day yet but it's still a long way from user-agent ubiquity; until then I am still stuck accessing Xara from a Windows virtual machine on a near-daily basis to get my work done as I use Linux on my desktop. I'll be checking out the latest Inkscape, but I doubt it's going to scratch the many itches I still have with it.</p><p>I applaud their continued efforts -- and all for free, at that -- all the same.</p></htmltext>
<tokenext>I have been a big Xara user for over a decade , and I could n't believe my good fortune when they started ( finally ) developing a Linux port .
It was making amazing progress , then suddenly -- the entire project fell flat .
It 's very definitely dead ; it has n't so much as twitched in years .
I suspect it 's because Xara got themselves acquired/partnered ( or whatevered ) again by a company that did n't see any financial incentive in a Linux version and killed it , but I do n't have the proof to back that claim up.As for the inevitable suggestion " Its ' open source , you go finish it " -- because this is Slashdot , after all -- I respond pre-emptively with the statement that while I am one of those users who are quite content to use illustration software for my work , I have very little interest in ( and absolutely no time for ) building one myself.I 've used Inkscape , but it 's slow ( maybe that 's better now ) , the interface is really cumbersome , and really not well-suited to drawing accurate enough for bitmap export ( which is really Xara 's thing ) .
And of course , its toolset is largely restricted to what SVG can do natively .
SVG might have its day yet but it 's still a long way from user-agent ubiquity ; until then I am still stuck accessing Xara from a Windows virtual machine on a near-daily basis to get my work done as I use Linux on my desktop .
I 'll be checking out the latest Inkscape , but I doubt it 's going to scratch the many itches I still have with it.I applaud their continued efforts -- and all for free , at that -- all the same .</tokentext>
<sentencetext>I have been a big Xara user for over a decade, and I couldn't believe my good fortune when they started (finally) developing a Linux port.
It was making amazing progress, then suddenly -- the entire project fell flat.
It's very definitely dead; it hasn't so much as twitched in years.
I suspect it's because Xara got themselves acquired/partnered (or whatevered) again by a company that didn't see any financial incentive in a Linux version and killed it, but I don't have the proof to back that claim up.As for the inevitable suggestion "Its' open source, you go finish it" -- because this is Slashdot, after all -- I respond pre-emptively with the statement that while I am one of those users who are quite content to use illustration software for my work, I have very little interest in (and absolutely no time for) building one myself.I've used Inkscape, but it's slow (maybe that's better now), the interface is really cumbersome, and really not well-suited to drawing accurate enough for bitmap export (which is really Xara's thing).
And of course, its toolset is largely restricted to what SVG can do natively.
SVG might have its day yet but it's still a long way from user-agent ubiquity; until then I am still stuck accessing Xara from a Windows virtual machine on a near-daily basis to get my work done as I use Linux on my desktop.
I'll be checking out the latest Inkscape, but I doubt it's going to scratch the many itches I still have with it.I applaud their continued efforts -- and all for free, at that -- all the same.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224302</id>
	<title>Xara Xtreme Pro 5 + Illustrator CS4 here</title>
	<author>Anonymous</author>
	<datestamp>1257160800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Last time I tried Inkscape it was no contest and Xara improved considerably since.</p></htmltext>
<tokenext>Last time I tried Inkscape it was no contest and Xara improved considerably since .</tokentext>
<sentencetext>Last time I tried Inkscape it was no contest and Xara improved considerably since.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223464</id>
	<title>Your official guide to the Jigaboo presidency</title>
	<author>Anonymous</author>
	<datestamp>1257192900000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Congratulations on your purchase of a brand new nigger! If handled properly, your apeman will give years of valuable, if reluctant, service.</p><p>INSTALLING YOUR NIGGER.<br>You should install your nigger differently according to whether you have purchased the field or house model. Field niggers work best in a serial configuration, i.e. chained together. Chain your nigger to another nigger immediately after unpacking it, and don't even think about taking that chain off, ever. Many niggers start singing as soon as you put a chain on them. This habit can usually be thrashed out of them if nipped in the bud. House niggers work best as standalone units, but should be hobbled or hamstrung to prevent attempts at escape. At this stage, your nigger can also be given a name. Most owners use the same names over and over, since niggers become confused by too much data. Rufus, Rastus, Remus, Toby, Carslisle, Carlton, Hey-You!-Yes-you!, Yeller, Blackstar, and Sambo are all effective names for your new buck nigger. If your nigger is a ho, it should be called Latrelle, L'Tanya, or Jemima. Some owners call their nigger hoes Latrine for a joke. Pearl, Blossom, and Ivory are also righteous names for nigger hoes. These names go straight over your nigger's head, by the way.</p><p>CONFIGURING YOUR NIGGER<br>Owing to a design error, your nigger comes equipped with a tongue and vocal chords. Most niggers can master only a few basic human phrases with this apparatus - "muh dick" being the most popular. However, others make barking, yelping, yapping noises and appear to be in some pain, so you should probably call a vet and have him remove your nigger's tongue. Once de-tongued your nigger will be a lot happier - at least, you won't hear it complaining anywhere near as much. Niggers have nothing interesting to say, anyway. Many owners also castrate their niggers for health reasons (yours, mine, and that of women, not the nigger's). This is strongly recommended, and frankly, it's a mystery why this is not done on the boat</p><p>HOUSING YOUR NIGGER.<br>Your nigger can be accommodated in cages with stout iron bars. Make sure, however, that the bars are wide enough to push pieces of nigger food through. The rule of thumb is, four niggers per square yard of cage. So a fifteen foot by thirty foot nigger cage can accommodate two hundred niggers. You can site a nigger cage anywhere, even on soft ground. Don't worry about your nigger fashioning makeshift shovels out of odd pieces of wood and digging an escape tunnel under the bars of the cage. Niggers never invented the shovel before and they're not about to now. In any case, your nigger is certainly too lazy to attempt escape. As long as the free food holds out, your nigger is living better than it did in Africa, so it will stay put. Buck niggers and hoe niggers can be safely accommodated in the same cage, as bucks never attempt sex with black hoes.</p><p>FEEDING YOUR NIGGER.<br>Your Nigger likes fried chicken, corn bread, and watermelon. You should therefore give it none of these things because its lazy ass almost certainly doesn't deserve it. Instead, feed it on porridge with salt, and creek water. Your nigger will supplement its diet with whatever it finds in the fields, other niggers, etc. Experienced nigger owners sometimes push watermelon slices through the bars of the nigger cage at the end of the day as a treat, but only if all niggers have worked well and nothing has been stolen that day. Mike of the Old Ranch Plantation reports that this last one is a killer, since all niggers steal something almost every single day of their lives. He reports he doesn't have to spend much on free watermelon for his niggers as a result. You should never allow your nigger meal breaks while at work, since if it stops work for more than ten minutes it will need to be retrained. You would be surprised how long it takes to teach a nigger to pick cotton. You really would. Coffee beans? Don't ask. You have no idea.</p><p>MAKING YOUR NIGGER WORK.<br>Niggers are very, very averse to work of any kind. The nigger's most</p></htmltext>
<tokenext>Congratulations on your purchase of a brand new nigger !
If handled properly , your apeman will give years of valuable , if reluctant , service.INSTALLING YOUR NIGGER.You should install your nigger differently according to whether you have purchased the field or house model .
Field niggers work best in a serial configuration , i.e .
chained together .
Chain your nigger to another nigger immediately after unpacking it , and do n't even think about taking that chain off , ever .
Many niggers start singing as soon as you put a chain on them .
This habit can usually be thrashed out of them if nipped in the bud .
House niggers work best as standalone units , but should be hobbled or hamstrung to prevent attempts at escape .
At this stage , your nigger can also be given a name .
Most owners use the same names over and over , since niggers become confused by too much data .
Rufus , Rastus , Remus , Toby , Carslisle , Carlton , Hey-You ! -Yes-you ! , Yeller , Blackstar , and Sambo are all effective names for your new buck nigger .
If your nigger is a ho , it should be called Latrelle , L'Tanya , or Jemima .
Some owners call their nigger hoes Latrine for a joke .
Pearl , Blossom , and Ivory are also righteous names for nigger hoes .
These names go straight over your nigger 's head , by the way.CONFIGURING YOUR NIGGEROwing to a design error , your nigger comes equipped with a tongue and vocal chords .
Most niggers can master only a few basic human phrases with this apparatus - " muh dick " being the most popular .
However , others make barking , yelping , yapping noises and appear to be in some pain , so you should probably call a vet and have him remove your nigger 's tongue .
Once de-tongued your nigger will be a lot happier - at least , you wo n't hear it complaining anywhere near as much .
Niggers have nothing interesting to say , anyway .
Many owners also castrate their niggers for health reasons ( yours , mine , and that of women , not the nigger 's ) .
This is strongly recommended , and frankly , it 's a mystery why this is not done on the boatHOUSING YOUR NIGGER.Your nigger can be accommodated in cages with stout iron bars .
Make sure , however , that the bars are wide enough to push pieces of nigger food through .
The rule of thumb is , four niggers per square yard of cage .
So a fifteen foot by thirty foot nigger cage can accommodate two hundred niggers .
You can site a nigger cage anywhere , even on soft ground .
Do n't worry about your nigger fashioning makeshift shovels out of odd pieces of wood and digging an escape tunnel under the bars of the cage .
Niggers never invented the shovel before and they 're not about to now .
In any case , your nigger is certainly too lazy to attempt escape .
As long as the free food holds out , your nigger is living better than it did in Africa , so it will stay put .
Buck niggers and hoe niggers can be safely accommodated in the same cage , as bucks never attempt sex with black hoes.FEEDING YOUR NIGGER.Your Nigger likes fried chicken , corn bread , and watermelon .
You should therefore give it none of these things because its lazy ass almost certainly does n't deserve it .
Instead , feed it on porridge with salt , and creek water .
Your nigger will supplement its diet with whatever it finds in the fields , other niggers , etc .
Experienced nigger owners sometimes push watermelon slices through the bars of the nigger cage at the end of the day as a treat , but only if all niggers have worked well and nothing has been stolen that day .
Mike of the Old Ranch Plantation reports that this last one is a killer , since all niggers steal something almost every single day of their lives .
He reports he does n't have to spend much on free watermelon for his niggers as a result .
You should never allow your nigger meal breaks while at work , since if it stops work for more than ten minutes it will need to be retrained .
You would be surprised how long it takes to teach a nigger to pick cotton .
You really would .
Coffee beans ?
Do n't ask .
You have no idea.MAKING YOUR NIGGER WORK.Niggers are very , very averse to work of any kind .
The nigger 's most</tokentext>
<sentencetext>Congratulations on your purchase of a brand new nigger!
If handled properly, your apeman will give years of valuable, if reluctant, service.INSTALLING YOUR NIGGER.You should install your nigger differently according to whether you have purchased the field or house model.
Field niggers work best in a serial configuration, i.e.
chained together.
Chain your nigger to another nigger immediately after unpacking it, and don't even think about taking that chain off, ever.
Many niggers start singing as soon as you put a chain on them.
This habit can usually be thrashed out of them if nipped in the bud.
House niggers work best as standalone units, but should be hobbled or hamstrung to prevent attempts at escape.
At this stage, your nigger can also be given a name.
Most owners use the same names over and over, since niggers become confused by too much data.
Rufus, Rastus, Remus, Toby, Carslisle, Carlton, Hey-You!-Yes-you!, Yeller, Blackstar, and Sambo are all effective names for your new buck nigger.
If your nigger is a ho, it should be called Latrelle, L'Tanya, or Jemima.
Some owners call their nigger hoes Latrine for a joke.
Pearl, Blossom, and Ivory are also righteous names for nigger hoes.
These names go straight over your nigger's head, by the way.CONFIGURING YOUR NIGGEROwing to a design error, your nigger comes equipped with a tongue and vocal chords.
Most niggers can master only a few basic human phrases with this apparatus - "muh dick" being the most popular.
However, others make barking, yelping, yapping noises and appear to be in some pain, so you should probably call a vet and have him remove your nigger's tongue.
Once de-tongued your nigger will be a lot happier - at least, you won't hear it complaining anywhere near as much.
Niggers have nothing interesting to say, anyway.
Many owners also castrate their niggers for health reasons (yours, mine, and that of women, not the nigger's).
This is strongly recommended, and frankly, it's a mystery why this is not done on the boatHOUSING YOUR NIGGER.Your nigger can be accommodated in cages with stout iron bars.
Make sure, however, that the bars are wide enough to push pieces of nigger food through.
The rule of thumb is, four niggers per square yard of cage.
So a fifteen foot by thirty foot nigger cage can accommodate two hundred niggers.
You can site a nigger cage anywhere, even on soft ground.
Don't worry about your nigger fashioning makeshift shovels out of odd pieces of wood and digging an escape tunnel under the bars of the cage.
Niggers never invented the shovel before and they're not about to now.
In any case, your nigger is certainly too lazy to attempt escape.
As long as the free food holds out, your nigger is living better than it did in Africa, so it will stay put.
Buck niggers and hoe niggers can be safely accommodated in the same cage, as bucks never attempt sex with black hoes.FEEDING YOUR NIGGER.Your Nigger likes fried chicken, corn bread, and watermelon.
You should therefore give it none of these things because its lazy ass almost certainly doesn't deserve it.
Instead, feed it on porridge with salt, and creek water.
Your nigger will supplement its diet with whatever it finds in the fields, other niggers, etc.
Experienced nigger owners sometimes push watermelon slices through the bars of the nigger cage at the end of the day as a treat, but only if all niggers have worked well and nothing has been stolen that day.
Mike of the Old Ranch Plantation reports that this last one is a killer, since all niggers steal something almost every single day of their lives.
He reports he doesn't have to spend much on free watermelon for his niggers as a result.
You should never allow your nigger meal breaks while at work, since if it stops work for more than ten minutes it will need to be retrained.
You would be surprised how long it takes to teach a nigger to pick cotton.
You really would.
Coffee beans?
Don't ask.
You have no idea.MAKING YOUR NIGGER WORK.Niggers are very, very averse to work of any kind.
The nigger's most</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224926</id>
	<title>Re:Great</title>
	<author>MountainMan101</author>
	<datestamp>1257169620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I just tried it. Inkscape imported the PDF I made in it. It contained text, vectors and bitmaps and it loaded them fine. Perhaps you should file a bug for your particular case. Or are you just a freeloader - using open source software without contributing any effort, even as far as bug reporting.</p></htmltext>
<tokenext>I just tried it .
Inkscape imported the PDF I made in it .
It contained text , vectors and bitmaps and it loaded them fine .
Perhaps you should file a bug for your particular case .
Or are you just a freeloader - using open source software without contributing any effort , even as far as bug reporting .</tokentext>
<sentencetext>I just tried it.
Inkscape imported the PDF I made in it.
It contained text, vectors and bitmaps and it loaded them fine.
Perhaps you should file a bug for your particular case.
Or are you just a freeloader - using open source software without contributing any effort, even as far as bug reporting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223786</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30234098</id>
	<title>Re:Brilliant piece of software</title>
	<author>tsa</author>
	<datestamp>1257186540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>On a very fast computer I still prefer Corel Draw over Inkscape, maily because it has some functions Inkscape lacks. But indeed, Corel is now so bloated and slow it's almost unusable. At work we changed from Corel 9 to Corel 13 (X3 as they call it), and I had to get a new computer just to have it run at an acceptable speed. Even on my 2.8 GHz iMac at home it's sluggish sometimes. I hope Inkscape 0.47 has the functions I use a lot in Corel Draw so I can say goodbye to Corel Draw.</p></htmltext>
<tokenext>On a very fast computer I still prefer Corel Draw over Inkscape , maily because it has some functions Inkscape lacks .
But indeed , Corel is now so bloated and slow it 's almost unusable .
At work we changed from Corel 9 to Corel 13 ( X3 as they call it ) , and I had to get a new computer just to have it run at an acceptable speed .
Even on my 2.8 GHz iMac at home it 's sluggish sometimes .
I hope Inkscape 0.47 has the functions I use a lot in Corel Draw so I can say goodbye to Corel Draw .</tokentext>
<sentencetext>On a very fast computer I still prefer Corel Draw over Inkscape, maily because it has some functions Inkscape lacks.
But indeed, Corel is now so bloated and slow it's almost unusable.
At work we changed from Corel 9 to Corel 13 (X3 as they call it), and I had to get a new computer just to have it run at an acceptable speed.
Even on my 2.8 GHz iMac at home it's sluggish sometimes.
I hope Inkscape 0.47 has the functions I use a lot in Corel Draw so I can say goodbye to Corel Draw.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223654</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223654</id>
	<title>Brilliant piece of software</title>
	<author>zhilla2</author>
	<datestamp>1257153060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>As a person who uses vector drawing programs from time to time, this program was a great find. Having pirated Corel Draw installed, mostly for rubbish reasons, was also bad - for bloat reasons, law reasons - and sanity reasons. I remember that Corel then (&gt;5 years ago) had so much bugs, slow and unresponsible, bad support for local fonts, unstable. For all my purposes Inkscape is by far better program - compact, standards compliant, fully functional, and frankly I enjoy using it much better than Corel Draw. Couple bugs yes, but brilliantly reliable compared to horrible nightmare that is (was?) Corel Draw.</p></htmltext>
<tokenext>As a person who uses vector drawing programs from time to time , this program was a great find .
Having pirated Corel Draw installed , mostly for rubbish reasons , was also bad - for bloat reasons , law reasons - and sanity reasons .
I remember that Corel then ( &gt; 5 years ago ) had so much bugs , slow and unresponsible , bad support for local fonts , unstable .
For all my purposes Inkscape is by far better program - compact , standards compliant , fully functional , and frankly I enjoy using it much better than Corel Draw .
Couple bugs yes , but brilliantly reliable compared to horrible nightmare that is ( was ?
) Corel Draw .</tokentext>
<sentencetext>As a person who uses vector drawing programs from time to time, this program was a great find.
Having pirated Corel Draw installed, mostly for rubbish reasons, was also bad - for bloat reasons, law reasons - and sanity reasons.
I remember that Corel then (&gt;5 years ago) had so much bugs, slow and unresponsible, bad support for local fonts, unstable.
For all my purposes Inkscape is by far better program - compact, standards compliant, fully functional, and frankly I enjoy using it much better than Corel Draw.
Couple bugs yes, but brilliantly reliable compared to horrible nightmare that is (was?
) Corel Draw.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224422</id>
	<title>Still broken... still waiting....</title>
	<author>TrancePhreak</author>
	<datestamp>1257162000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Interpolate is still broken. I even remember it being better in a previous version. I can't seem to get any of my objects to interpolate between each other. Squares work fine, crazy fire object does not.

Anybody know of any other free alternatives? I am tied to CorelDraw, but have been looking for a free solution for years.</htmltext>
<tokenext>Interpolate is still broken .
I even remember it being better in a previous version .
I ca n't seem to get any of my objects to interpolate between each other .
Squares work fine , crazy fire object does not .
Anybody know of any other free alternatives ?
I am tied to CorelDraw , but have been looking for a free solution for years .</tokentext>
<sentencetext>Interpolate is still broken.
I even remember it being better in a previous version.
I can't seem to get any of my objects to interpolate between each other.
Squares work fine, crazy fire object does not.
Anybody know of any other free alternatives?
I am tied to CorelDraw, but have been looking for a free solution for years.</sentencetext>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_11_25_017236_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224926
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223786
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223470
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_11_25_017236_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223856
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223722
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_11_25_017236_23</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30226710
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223654
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_11_25_017236_27</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30225136
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_11_25_017236_20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30227812
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_11_25_017236_24</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224876
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224210
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_11_25_017236_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30224038
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223786
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_25_017236.30223470
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