<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_11_20_1323231</id>
	<title><em>Second Life</em> To Remove Free Content From Web Search</title>
	<author>kdawson</author>
	<datestamp>1258727460000</datestamp>
	<htmltext>Outland Traveller writes <i>"In a move that continues to shake the <em>Second Life</em> community of content creators, merchants, and consumers, Linden Labs has declared that free virtual content <a href="http://wiki.secondlife.com/wiki/Linden\_Lab\_Official:Managing\_Freebies\_on\_Xstreet\_SL\_Roadmap\_FAQ">will no longer be searchable without listing payments</a> on their website portal; and additional fees will be added with the intention of discouraging content listed for inexpensive selling prices. The move is particularly troubling because the online Web listing service is the de facto search engine for virtual content in <em>Second Life</em>, since the in-world search tools are unable to provide information about an object beyond name and location &mdash; basic textual descriptions, pictures, or descriptions of licensing, size, or content-category are not possible. While initially the change was explained as a response to community feedback, the residents involved in this feedback process were revealed to be fewer than 100 in number, primarily larger merchants among a community of millions. Within 24 hours of the announcement, the <a href="https://blogs.secondlife.com/message/38923#38923">feedback thread</a> has swelled to over 1,000 overwhelmingly negative responses. Additionally, in-world protests have erupted throughout the day, and over 20,000 objects have been voluntarily removed from the online store by angered merchants."</i> Read on for more details on the brouhaha.</htmltext>
<tokenext>Outland Traveller writes " In a move that continues to shake the Second Life community of content creators , merchants , and consumers , Linden Labs has declared that free virtual content will no longer be searchable without listing payments on their website portal ; and additional fees will be added with the intention of discouraging content listed for inexpensive selling prices .
The move is particularly troubling because the online Web listing service is the de facto search engine for virtual content in Second Life , since the in-world search tools are unable to provide information about an object beyond name and location    basic textual descriptions , pictures , or descriptions of licensing , size , or content-category are not possible .
While initially the change was explained as a response to community feedback , the residents involved in this feedback process were revealed to be fewer than 100 in number , primarily larger merchants among a community of millions .
Within 24 hours of the announcement , the feedback thread has swelled to over 1,000 overwhelmingly negative responses .
Additionally , in-world protests have erupted throughout the day , and over 20,000 objects have been voluntarily removed from the online store by angered merchants .
" Read on for more details on the brouhaha .</tokentext>
<sentencetext>Outland Traveller writes "In a move that continues to shake the Second Life community of content creators, merchants, and consumers, Linden Labs has declared that free virtual content will no longer be searchable without listing payments on their website portal; and additional fees will be added with the intention of discouraging content listed for inexpensive selling prices.
The move is particularly troubling because the online Web listing service is the de facto search engine for virtual content in Second Life, since the in-world search tools are unable to provide information about an object beyond name and location — basic textual descriptions, pictures, or descriptions of licensing, size, or content-category are not possible.
While initially the change was explained as a response to community feedback, the residents involved in this feedback process were revealed to be fewer than 100 in number, primarily larger merchants among a community of millions.
Within 24 hours of the announcement, the feedback thread has swelled to over 1,000 overwhelmingly negative responses.
Additionally, in-world protests have erupted throughout the day, and over 20,000 objects have been voluntarily removed from the online store by angered merchants.
" Read on for more details on the brouhaha.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172082</id>
	<title>Re:Where is second life big?</title>
	<author>Anonymous</author>
	<datestamp>1258737240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>
It's a big hit among the people who have the creativity to actually do something, rather than just consuming. It's a big fail with those who expect a game with a set goal, those who need to cling to someone/something telling them what to do.
</p><p>
I'm doing freeform roleplay, and it's great fun. There's plenty of roleplay communities in SL.
</p></htmltext>
<tokenext>It 's a big hit among the people who have the creativity to actually do something , rather than just consuming .
It 's a big fail with those who expect a game with a set goal , those who need to cling to someone/something telling them what to do .
I 'm doing freeform roleplay , and it 's great fun .
There 's plenty of roleplay communities in SL .</tokentext>
<sentencetext>
It's a big hit among the people who have the creativity to actually do something, rather than just consuming.
It's a big fail with those who expect a game with a set goal, those who need to cling to someone/something telling them what to do.
I'm doing freeform roleplay, and it's great fun.
There's plenty of roleplay communities in SL.
</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170998</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30177266</id>
	<title>Re:Good riddance, SL</title>
	<author>Anonymous</author>
	<datestamp>1258711680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"SL was neither the best nor the brightest of the various shells that tried to offer a 'new' way of browsing and providing web content."</p><p>That's like complaining that an erector set is not the best tool for reading the Encyclopedia Britannica.</p><p>The common aspect of all complaints made about Second Life is that the complainers say that it is a bad thing for satisfying purpose  while ignoring that it was intended to satisfy some other purpose entirely. SL is not a web browser; don't expect to do web-browser things with it.</p><p>One thing among many that SL does very well is to provide a place for roleplaying games. Remember when D&amp;D was three staple-bound books in a box? Your world-building tools were your imagination and pencil and paper. With SL the tools are your imagination and some pretty good 3D modeling tools.</p><p>Sure, it takes some effort to learn how to get around in SL and build things (Hint: click the Search button; look up Ivory Tower of Primitives), but that ends up leaving you with mostly very bright and intelligent people who have imaginations. (Okay, so a lot of them are furry. Don't let that be a boulder on your tail.)</p></htmltext>
<tokenext>" SL was neither the best nor the brightest of the various shells that tried to offer a 'new ' way of browsing and providing web content .
" That 's like complaining that an erector set is not the best tool for reading the Encyclopedia Britannica.The common aspect of all complaints made about Second Life is that the complainers say that it is a bad thing for satisfying purpose while ignoring that it was intended to satisfy some other purpose entirely .
SL is not a web browser ; do n't expect to do web-browser things with it.One thing among many that SL does very well is to provide a place for roleplaying games .
Remember when D&amp;D was three staple-bound books in a box ?
Your world-building tools were your imagination and pencil and paper .
With SL the tools are your imagination and some pretty good 3D modeling tools.Sure , it takes some effort to learn how to get around in SL and build things ( Hint : click the Search button ; look up Ivory Tower of Primitives ) , but that ends up leaving you with mostly very bright and intelligent people who have imaginations .
( Okay , so a lot of them are furry .
Do n't let that be a boulder on your tail .
)</tokentext>
<sentencetext>"SL was neither the best nor the brightest of the various shells that tried to offer a 'new' way of browsing and providing web content.
"That's like complaining that an erector set is not the best tool for reading the Encyclopedia Britannica.The common aspect of all complaints made about Second Life is that the complainers say that it is a bad thing for satisfying purpose  while ignoring that it was intended to satisfy some other purpose entirely.
SL is not a web browser; don't expect to do web-browser things with it.One thing among many that SL does very well is to provide a place for roleplaying games.
Remember when D&amp;D was three staple-bound books in a box?
Your world-building tools were your imagination and pencil and paper.
With SL the tools are your imagination and some pretty good 3D modeling tools.Sure, it takes some effort to learn how to get around in SL and build things (Hint: click the Search button; look up Ivory Tower of Primitives), but that ends up leaving you with mostly very bright and intelligent people who have imaginations.
(Okay, so a lot of them are furry.
Don't let that be a boulder on your tail.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172318</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173430</id>
	<title>Re:Who gives a rip?</title>
	<author>PitaBred</author>
	<datestamp>1258741740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Deviantart? I was thinking more Livejournal. Or have all the emo kids moved since I last checked?</htmltext>
<tokenext>Deviantart ?
I was thinking more Livejournal .
Or have all the emo kids moved since I last checked ?</tokentext>
<sentencetext>Deviantart?
I was thinking more Livejournal.
Or have all the emo kids moved since I last checked?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171576</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30181206</id>
	<title>Re:Bad business model</title>
	<author>mdwh2</author>
	<datestamp>1258730820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Says the person posting on Slashdot.</p></htmltext>
<tokenext>Says the person posting on Slashdot .</tokentext>
<sentencetext>Says the person posting on Slashdot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171680</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171576</id>
	<title>Re:Who gives a rip?</title>
	<author>Anonymous</author>
	<datestamp>1258734960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>SecondLife is basically a gigantic Internet Drama Engine.  Worse, because it creates so much drama, it tends to gain the attention of the mass media who seem to think it's the final realization of "cyberspace" that they were promised in the 80s.  In reality, it's Deviantart with a crappier interface.</htmltext>
<tokenext>SecondLife is basically a gigantic Internet Drama Engine .
Worse , because it creates so much drama , it tends to gain the attention of the mass media who seem to think it 's the final realization of " cyberspace " that they were promised in the 80s .
In reality , it 's Deviantart with a crappier interface .</tokentext>
<sentencetext>SecondLife is basically a gigantic Internet Drama Engine.
Worse, because it creates so much drama, it tends to gain the attention of the mass media who seem to think it's the final realization of "cyberspace" that they were promised in the 80s.
In reality, it's Deviantart with a crappier interface.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171512</id>
	<title>Re:Who gives a rip?</title>
	<author>clone53421</author>
	<datestamp>1258734660000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>I agree. This story certainly isn&rsquo;t about <em>my</em> rights online.</p></htmltext>
<tokenext>I agree .
This story certainly isn    t about my rights online .</tokentext>
<sentencetext>I agree.
This story certainly isn’t about my rights online.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171106</id>
	<title>Re:Where is second life big?</title>
	<author>makomk</author>
	<datestamp>1258732680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Second Life is about as popular as it's ever been - which is to say, still fairly niche. It's just the media have stopped hyping it and lost interest.</p></htmltext>
<tokenext>Second Life is about as popular as it 's ever been - which is to say , still fairly niche .
It 's just the media have stopped hyping it and lost interest .</tokentext>
<sentencetext>Second Life is about as popular as it's ever been - which is to say, still fairly niche.
It's just the media have stopped hyping it and lost interest.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171764</id>
	<title>Explanation</title>
	<author>vadim\_t</author>
	<datestamp>1258735800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's very simple: there are hundreds of thousands of things on the website, the vast majority of which are crap. Not just bad, but crap. And they stay there because even if nobody wants them, there's no incentive to get them removed either.</p><p>It got so bad it's nearly impossible to find the right thing unless you know the precise thing you're looking for.</p><p>So, this move is them trying to get people to remove all the crap that doesn't sell, to get a more cleaned up listing.</p></htmltext>
<tokenext>It 's very simple : there are hundreds of thousands of things on the website , the vast majority of which are crap .
Not just bad , but crap .
And they stay there because even if nobody wants them , there 's no incentive to get them removed either.It got so bad it 's nearly impossible to find the right thing unless you know the precise thing you 're looking for.So , this move is them trying to get people to remove all the crap that does n't sell , to get a more cleaned up listing .</tokentext>
<sentencetext>It's very simple: there are hundreds of thousands of things on the website, the vast majority of which are crap.
Not just bad, but crap.
And they stay there because even if nobody wants them, there's no incentive to get them removed either.It got so bad it's nearly impossible to find the right thing unless you know the precise thing you're looking for.So, this move is them trying to get people to remove all the crap that doesn't sell, to get a more cleaned up listing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</id>
	<title>Who gives a rip?</title>
	<author>Anonymous</author>
	<datestamp>1258731420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>Certainly nobody in my circles.  I've asked - nobody I know uses Second Life.  Are we missing the greatest thing since sliced bread?  I'd wager a big no.</htmltext>
<tokenext>Certainly nobody in my circles .
I 've asked - nobody I know uses Second Life .
Are we missing the greatest thing since sliced bread ?
I 'd wager a big no .</tokentext>
<sentencetext>Certainly nobody in my circles.
I've asked - nobody I know uses Second Life.
Are we missing the greatest thing since sliced bread?
I'd wager a big no.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30179168</id>
	<title>Re:They live?</title>
	<author>Anonymous</author>
	<datestamp>1258718700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>SecondLife community</p></div><p>I thought they were all wiped out in the Final Flying Phallus/Furry War of 2007.</p></div><p>Avatar?</p></div>
	</htmltext>
<tokenext>SecondLife communityI thought they were all wiped out in the Final Flying Phallus/Furry War of 2007.Avatar ?</tokentext>
<sentencetext>SecondLife communityI thought they were all wiped out in the Final Flying Phallus/Furry War of 2007.Avatar?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171058</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170904</id>
	<title>Obviously written by a freetard</title>
	<author>Anonymous</author>
	<datestamp>1258731660000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><b>Adding to the controversy are the officially stated justifications in the FAQ, such as 'They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.' </b>

This summary was clearly written by a Loonix-using freetard.  He must be constantly chafed that people would rather pay 200 dollars to buy a copy of the "bug-filled and security-hole ridden" Windows 7 rather than something that has been given away for free.  How does it feel freetards that after 19 years that Loonix only has 1\% desktop market share while Win7 has over 3\% in less than a year from the public beta and only 1 month in retail sales.  Oh and how that monstrous "failure" of Vista which holds 20 times the market share of Loonix on the desktop.  Loonix really is the Windows ME of the current OS market.</htmltext>
<tokenext>Adding to the controversy are the officially stated justifications in the FAQ , such as 'They [ free content listings ] hinder the shopping experience because a " sort by price " puts all freebies first, ' and the perplexing statement 'They [ free listings ] garner so much attention that Residents are driven toward the freebies instead of quality , fairly priced items .
' This summary was clearly written by a Loonix-using freetard .
He must be constantly chafed that people would rather pay 200 dollars to buy a copy of the " bug-filled and security-hole ridden " Windows 7 rather than something that has been given away for free .
How does it feel freetards that after 19 years that Loonix only has 1 \ % desktop market share while Win7 has over 3 \ % in less than a year from the public beta and only 1 month in retail sales .
Oh and how that monstrous " failure " of Vista which holds 20 times the market share of Loonix on the desktop .
Loonix really is the Windows ME of the current OS market .</tokentext>
<sentencetext>Adding to the controversy are the officially stated justifications in the FAQ, such as 'They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.
' 

This summary was clearly written by a Loonix-using freetard.
He must be constantly chafed that people would rather pay 200 dollars to buy a copy of the "bug-filled and security-hole ridden" Windows 7 rather than something that has been given away for free.
How does it feel freetards that after 19 years that Loonix only has 1\% desktop market share while Win7 has over 3\% in less than a year from the public beta and only 1 month in retail sales.
Oh and how that monstrous "failure" of Vista which holds 20 times the market share of Loonix on the desktop.
Loonix really is the Windows ME of the current OS market.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170862</id>
	<title>People still care?</title>
	<author>Vohar</author>
	<datestamp>1258731480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Oh no, now the world will...well, continue to not care about Second Life I guess.</p><p>It was a fairly neat concept, but I always felt like media outlets were pushing it a lot harder than it was really worth. It's basically the internet given form, so there may have been some gems of innovation in there but there were a whole lot of dirty, disgusting places as well.</p></htmltext>
<tokenext>Oh no , now the world will...well , continue to not care about Second Life I guess.It was a fairly neat concept , but I always felt like media outlets were pushing it a lot harder than it was really worth .
It 's basically the internet given form , so there may have been some gems of innovation in there but there were a whole lot of dirty , disgusting places as well .</tokentext>
<sentencetext>Oh no, now the world will...well, continue to not care about Second Life I guess.It was a fairly neat concept, but I always felt like media outlets were pushing it a lot harder than it was really worth.
It's basically the internet given form, so there may have been some gems of innovation in there but there were a whole lot of dirty, disgusting places as well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171356</id>
	<title>Thirty-Five Merchants Involved in Decision</title>
	<author>Tsu Dho Nimh</author>
	<datestamp>1258733880000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>I examined the logs of the three "office discussions", and a total of thirty-five merchant avatars showed up. It was 3 hour-long discussions, held on a single day, that didn't even discuss all of the supposedly discussed changes.

<p>There were no e-mails, although they claim to have twittered about the office hours.</p></htmltext>
<tokenext>I examined the logs of the three " office discussions " , and a total of thirty-five merchant avatars showed up .
It was 3 hour-long discussions , held on a single day , that did n't even discuss all of the supposedly discussed changes .
There were no e-mails , although they claim to have twittered about the office hours .</tokentext>
<sentencetext>I examined the logs of the three "office discussions", and a total of thirty-five merchant avatars showed up.
It was 3 hour-long discussions, held on a single day, that didn't even discuss all of the supposedly discussed changes.
There were no e-mails, although they claim to have twittered about the office hours.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30183184</id>
	<title>Re:People still care?</title>
	<author>the\_digitalmouse</author>
	<datestamp>1258803480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Oh no, now the world will...well, continue to not care about Second Life I guess.</p><p>It was a fairly neat concept,</p> </div><p>and still is.  I'm not a furry (although i prefer the furry avatars because the humans ones are just plain boring.  I mean, seriously, why would i want to play the same species in an environment where i could be anything i want?  Typically i'm a little mouse robot).  I do use SL often because it's scripting language is not half bad, and useful for teaching a certain level of object-oriented programming and game design, since you *can* (and there are several good examples) make decent games and immersive environments within SL and see immediate results as you develop.  oh and i'm not fat, nor live in my parent's basement.  i teach website development and game design at a local tech school in Denmark.</p><p>while it is easy to portray SL as some fat-persons paradise, the fact is that many people of all shapes and sizes use SL for good and bad, and from around the world.  just like real life.  it attempts to provide an environment where you can socialize, create/develop/share work, and (as mentioned earlier about famous architecture in SL) as a way of seeing places and interacting in various environments you might otherwise not be able to see due to lack of money or well-being.</p><p>regarding this nonsense about free content being removed.  there are always other ways of making that content appear.  someone will develop a new resource.  problem solved.  move along now, nothing more to see here.</p></div>
	</htmltext>
<tokenext>Oh no , now the world will...well , continue to not care about Second Life I guess.It was a fairly neat concept , and still is .
I 'm not a furry ( although i prefer the furry avatars because the humans ones are just plain boring .
I mean , seriously , why would i want to play the same species in an environment where i could be anything i want ?
Typically i 'm a little mouse robot ) .
I do use SL often because it 's scripting language is not half bad , and useful for teaching a certain level of object-oriented programming and game design , since you * can * ( and there are several good examples ) make decent games and immersive environments within SL and see immediate results as you develop .
oh and i 'm not fat , nor live in my parent 's basement .
i teach website development and game design at a local tech school in Denmark.while it is easy to portray SL as some fat-persons paradise , the fact is that many people of all shapes and sizes use SL for good and bad , and from around the world .
just like real life .
it attempts to provide an environment where you can socialize , create/develop/share work , and ( as mentioned earlier about famous architecture in SL ) as a way of seeing places and interacting in various environments you might otherwise not be able to see due to lack of money or well-being.regarding this nonsense about free content being removed .
there are always other ways of making that content appear .
someone will develop a new resource .
problem solved .
move along now , nothing more to see here .</tokentext>
<sentencetext>Oh no, now the world will...well, continue to not care about Second Life I guess.It was a fairly neat concept, and still is.
I'm not a furry (although i prefer the furry avatars because the humans ones are just plain boring.
I mean, seriously, why would i want to play the same species in an environment where i could be anything i want?
Typically i'm a little mouse robot).
I do use SL often because it's scripting language is not half bad, and useful for teaching a certain level of object-oriented programming and game design, since you *can* (and there are several good examples) make decent games and immersive environments within SL and see immediate results as you develop.
oh and i'm not fat, nor live in my parent's basement.
i teach website development and game design at a local tech school in Denmark.while it is easy to portray SL as some fat-persons paradise, the fact is that many people of all shapes and sizes use SL for good and bad, and from around the world.
just like real life.
it attempts to provide an environment where you can socialize, create/develop/share work, and (as mentioned earlier about famous architecture in SL) as a way of seeing places and interacting in various environments you might otherwise not be able to see due to lack of money or well-being.regarding this nonsense about free content being removed.
there are always other ways of making that content appear.
someone will develop a new resource.
problem solved.
move along now, nothing more to see here.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170862</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30174272</id>
	<title>Re:Where is second life big?</title>
	<author>Blakey Rat</author>
	<datestamp>1258744800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>And SL isn't really a game. It's more of a MUD with a GUI.</i></p><p>SL isn't anything like a MUD. MUSH, possibly.</p><p>The funny thing, though, is that the horrible usability of Second Life actually makes the horrible usability of most MUDs/MUSHes look pretty good by comparison.</p></htmltext>
<tokenext>And SL is n't really a game .
It 's more of a MUD with a GUI.SL is n't anything like a MUD .
MUSH , possibly.The funny thing , though , is that the horrible usability of Second Life actually makes the horrible usability of most MUDs/MUSHes look pretty good by comparison .</tokentext>
<sentencetext>And SL isn't really a game.
It's more of a MUD with a GUI.SL isn't anything like a MUD.
MUSH, possibly.The funny thing, though, is that the horrible usability of Second Life actually makes the horrible usability of most MUDs/MUSHes look pretty good by comparison.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30181182</id>
	<title>Re:Bad business model</title>
	<author>mdwh2</author>
	<datestamp>1258730700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I do love the irony of someone on Slashdot talking about other people not having a life. I can just imagine them, foaming at the mouth as they bash the keyboard - hypocritically complaining about other people complaining, and ridiculing people for spending time on an online environment - whilst sitting in their dimly lit mother's basement, spending all their hours online on Slashdot.</p></htmltext>
<tokenext>I do love the irony of someone on Slashdot talking about other people not having a life .
I can just imagine them , foaming at the mouth as they bash the keyboard - hypocritically complaining about other people complaining , and ridiculing people for spending time on an online environment - whilst sitting in their dimly lit mother 's basement , spending all their hours online on Slashdot .</tokentext>
<sentencetext>I do love the irony of someone on Slashdot talking about other people not having a life.
I can just imagine them, foaming at the mouth as they bash the keyboard - hypocritically complaining about other people complaining, and ridiculing people for spending time on an online environment - whilst sitting in their dimly lit mother's basement, spending all their hours online on Slashdot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173162</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30176514</id>
	<title>still thriving</title>
	<author>Anonymous</author>
	<datestamp>1258709220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm not sure where all the doomsayers came from, but SL is still relevant. There are more users logged in than ever, and they're spending real cash there. There are even people who make a living in there, and don't have to work in RL. I make enough money selling a pool table on SL that it pays for my AION habit. And, I have enough money in SL from sales to buy any clothing or gadgets I need/want. I sometimes go in SL and roleplay as a medieval fantasy character, its almost like tabletop gaming. Many of the people who hang out in SL are taking breaks from WoW and MW2 and other games. They go in there to dance at clubs, play mahjong, bowling, chat with friends, etc. The spatial voice chat in-game is really good and you can walk into a room and start having interesting convos with people from all around the world. If someone doesn't speak your language, there are automatic "babblers" that people wear that use sites like google translate/babelfish to automatically translate their typing to your language. You can view webpages or watch music videos/movies with friends on any 3D surface. There is a new gadget out now called a skywriter that lets you draw in the air around you, which is fun. A few popular HUD games exist like tiny empires, vampire games, spellcasting games, etc. A lot of people find love in SL, some people use it as a quick dating service when they're lonely. I personally know three people who actually live together irl now after they met on SL, two of them have gotten married. A lot of the things in SL are forward-thinking new concepts that don't exist anywhere else right now. I really feel like it is like Web3.0. And, ya, it is sometimes easier to go to a website, but SL makes the web more entertaining and 3D.</p></htmltext>
<tokenext>I 'm not sure where all the doomsayers came from , but SL is still relevant .
There are more users logged in than ever , and they 're spending real cash there .
There are even people who make a living in there , and do n't have to work in RL .
I make enough money selling a pool table on SL that it pays for my AION habit .
And , I have enough money in SL from sales to buy any clothing or gadgets I need/want .
I sometimes go in SL and roleplay as a medieval fantasy character , its almost like tabletop gaming .
Many of the people who hang out in SL are taking breaks from WoW and MW2 and other games .
They go in there to dance at clubs , play mahjong , bowling , chat with friends , etc .
The spatial voice chat in-game is really good and you can walk into a room and start having interesting convos with people from all around the world .
If someone does n't speak your language , there are automatic " babblers " that people wear that use sites like google translate/babelfish to automatically translate their typing to your language .
You can view webpages or watch music videos/movies with friends on any 3D surface .
There is a new gadget out now called a skywriter that lets you draw in the air around you , which is fun .
A few popular HUD games exist like tiny empires , vampire games , spellcasting games , etc .
A lot of people find love in SL , some people use it as a quick dating service when they 're lonely .
I personally know three people who actually live together irl now after they met on SL , two of them have gotten married .
A lot of the things in SL are forward-thinking new concepts that do n't exist anywhere else right now .
I really feel like it is like Web3.0 .
And , ya , it is sometimes easier to go to a website , but SL makes the web more entertaining and 3D .</tokentext>
<sentencetext>I'm not sure where all the doomsayers came from, but SL is still relevant.
There are more users logged in than ever, and they're spending real cash there.
There are even people who make a living in there, and don't have to work in RL.
I make enough money selling a pool table on SL that it pays for my AION habit.
And, I have enough money in SL from sales to buy any clothing or gadgets I need/want.
I sometimes go in SL and roleplay as a medieval fantasy character, its almost like tabletop gaming.
Many of the people who hang out in SL are taking breaks from WoW and MW2 and other games.
They go in there to dance at clubs, play mahjong, bowling, chat with friends, etc.
The spatial voice chat in-game is really good and you can walk into a room and start having interesting convos with people from all around the world.
If someone doesn't speak your language, there are automatic "babblers" that people wear that use sites like google translate/babelfish to automatically translate their typing to your language.
You can view webpages or watch music videos/movies with friends on any 3D surface.
There is a new gadget out now called a skywriter that lets you draw in the air around you, which is fun.
A few popular HUD games exist like tiny empires, vampire games, spellcasting games, etc.
A lot of people find love in SL, some people use it as a quick dating service when they're lonely.
I personally know three people who actually live together irl now after they met on SL, two of them have gotten married.
A lot of the things in SL are forward-thinking new concepts that don't exist anywhere else right now.
I really feel like it is like Web3.0.
And, ya, it is sometimes easier to go to a website, but SL makes the web more entertaining and 3D.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170980</id>
	<title>It's the damn Communists again!</title>
	<author>Anonymous</author>
	<datestamp>1258732020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p> 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'</p> </div><p>How dare people give away their fairly created goods instead of charging through them! How dare they be non-materialistic in this fictional world! That's just un-American!<br> <br>If you can't sell your product, you're pricing it too high. If someone can make it cheaper, expect to lose business. Welcome to reality.</p></div>
	</htmltext>
<tokenext>'They [ free listings ] garner so much attention that Residents are driven toward the freebies instead of quality , fairly priced items .
' How dare people give away their fairly created goods instead of charging through them !
How dare they be non-materialistic in this fictional world !
That 's just un-American !
If you ca n't sell your product , you 're pricing it too high .
If someone can make it cheaper , expect to lose business .
Welcome to reality .</tokentext>
<sentencetext> 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.
' How dare people give away their fairly created goods instead of charging through them!
How dare they be non-materialistic in this fictional world!
That's just un-American!
If you can't sell your product, you're pricing it too high.
If someone can make it cheaper, expect to lose business.
Welcome to reality.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171240</id>
	<title>Hanlon's Razor</title>
	<author>Moraelin</author>
	<datestamp>1258733340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Or we could just apply Hanlon's Razor: Never ascribe to mallice, that which is adequately explained by stupidity.</p><p>While some collusion \_is\_ possible there, it could also be that they just listened to the wrong crowd. That's also a "welcome to reality" kind of thing. A vocal minority can often seem like they're the majority, or at least representative enough for a majority of players. It's not just a Second Life or selling goods issue, it's that a tiny number of vocal people can generate more posts and whole circle-jerk treads, than the vast majority... who's too busy playing the game or coding flying penises for Second Life and doesn't bother much with posting.</p><p>Just look at almost any gaming board and you can see the same phenomenon: a minority of fanboys or malcontents can generate more posts than everyone else combined. And if left to their own devices, can actually gang up on anyone saying otherwise and try to drive them off. It can be about off-line single player games too (about half a dozen fanboys were enough to insult anyone who had a problem with Morrowind, back when that launched), online games (just read the Stalker boards in COV and you'd think that (A) 99\% of the players want only PvP, and (B) everyone agrees that Stalkers should be able to one-shot any other class, including tanks), etc.</p><p>And occasionally you see some game screwing up spectacularly, because they listened to the wrong crowd. Without any anti-communist ideology being involved at all. E.g., it seems Vanguard owes half its screw ups to listening too much to the gang that, basically, went, "I've played WoW for 2 years straight and raided every night, and then discovered that everything about it sucks and only an idiot kiddie would like it." If you figured out by now that whoever makes such a claim, just called himself an idiot kiddie, and that only an even bigger idiot would take design advice from a self-confessed idiot... well, then you'd be smarter and more perceptive than some designers<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>Or we could just apply Hanlon 's Razor : Never ascribe to mallice , that which is adequately explained by stupidity.While some collusion \ _is \ _ possible there , it could also be that they just listened to the wrong crowd .
That 's also a " welcome to reality " kind of thing .
A vocal minority can often seem like they 're the majority , or at least representative enough for a majority of players .
It 's not just a Second Life or selling goods issue , it 's that a tiny number of vocal people can generate more posts and whole circle-jerk treads , than the vast majority... who 's too busy playing the game or coding flying penises for Second Life and does n't bother much with posting.Just look at almost any gaming board and you can see the same phenomenon : a minority of fanboys or malcontents can generate more posts than everyone else combined .
And if left to their own devices , can actually gang up on anyone saying otherwise and try to drive them off .
It can be about off-line single player games too ( about half a dozen fanboys were enough to insult anyone who had a problem with Morrowind , back when that launched ) , online games ( just read the Stalker boards in COV and you 'd think that ( A ) 99 \ % of the players want only PvP , and ( B ) everyone agrees that Stalkers should be able to one-shot any other class , including tanks ) , etc.And occasionally you see some game screwing up spectacularly , because they listened to the wrong crowd .
Without any anti-communist ideology being involved at all .
E.g. , it seems Vanguard owes half its screw ups to listening too much to the gang that , basically , went , " I 've played WoW for 2 years straight and raided every night , and then discovered that everything about it sucks and only an idiot kiddie would like it .
" If you figured out by now that whoever makes such a claim , just called himself an idiot kiddie , and that only an even bigger idiot would take design advice from a self-confessed idiot... well , then you 'd be smarter and more perceptive than some designers ; )</tokentext>
<sentencetext>Or we could just apply Hanlon's Razor: Never ascribe to mallice, that which is adequately explained by stupidity.While some collusion \_is\_ possible there, it could also be that they just listened to the wrong crowd.
That's also a "welcome to reality" kind of thing.
A vocal minority can often seem like they're the majority, or at least representative enough for a majority of players.
It's not just a Second Life or selling goods issue, it's that a tiny number of vocal people can generate more posts and whole circle-jerk treads, than the vast majority... who's too busy playing the game or coding flying penises for Second Life and doesn't bother much with posting.Just look at almost any gaming board and you can see the same phenomenon: a minority of fanboys or malcontents can generate more posts than everyone else combined.
And if left to their own devices, can actually gang up on anyone saying otherwise and try to drive them off.
It can be about off-line single player games too (about half a dozen fanboys were enough to insult anyone who had a problem with Morrowind, back when that launched), online games (just read the Stalker boards in COV and you'd think that (A) 99\% of the players want only PvP, and (B) everyone agrees that Stalkers should be able to one-shot any other class, including tanks), etc.And occasionally you see some game screwing up spectacularly, because they listened to the wrong crowd.
Without any anti-communist ideology being involved at all.
E.g., it seems Vanguard owes half its screw ups to listening too much to the gang that, basically, went, "I've played WoW for 2 years straight and raided every night, and then discovered that everything about it sucks and only an idiot kiddie would like it.
" If you figured out by now that whoever makes such a claim, just called himself an idiot kiddie, and that only an even bigger idiot would take design advice from a self-confessed idiot... well, then you'd be smarter and more perceptive than some designers ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170980</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173774</id>
	<title>Re:Where is second life big?</title>
	<author>Anonymous</author>
	<datestamp>1258743180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Most of us that do "freeform roleplay" actually just call it LIVING LIFE and SOCIALIZING. You walk around a make believe world and do... nothing, but allow it to satisfy the socially starved part of the your life, and indulge your self loathing by being "someone else."</p><p>There are just as many people into SL as have always been into stupid things like mushes, its a bizarre outlet for really fucked up people you'd NEVER want to meet in real life. The reason I don't know anybody who uses SL is that I know relatively well adjusted human beings who are interesting to be around. I don't know shriveled lumps of crap snarling at the world and wishing they were a cat.</p><p>Some people call folks like you INSANE.</p></htmltext>
<tokenext>Most of us that do " freeform roleplay " actually just call it LIVING LIFE and SOCIALIZING .
You walk around a make believe world and do... nothing , but allow it to satisfy the socially starved part of the your life , and indulge your self loathing by being " someone else .
" There are just as many people into SL as have always been into stupid things like mushes , its a bizarre outlet for really fucked up people you 'd NEVER want to meet in real life .
The reason I do n't know anybody who uses SL is that I know relatively well adjusted human beings who are interesting to be around .
I do n't know shriveled lumps of crap snarling at the world and wishing they were a cat.Some people call folks like you INSANE .</tokentext>
<sentencetext>Most of us that do "freeform roleplay" actually just call it LIVING LIFE and SOCIALIZING.
You walk around a make believe world and do... nothing, but allow it to satisfy the socially starved part of the your life, and indulge your self loathing by being "someone else.
"There are just as many people into SL as have always been into stupid things like mushes, its a bizarre outlet for really fucked up people you'd NEVER want to meet in real life.
The reason I don't know anybody who uses SL is that I know relatively well adjusted human beings who are interesting to be around.
I don't know shriveled lumps of crap snarling at the world and wishing they were a cat.Some people call folks like you INSANE.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172082</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171690</id>
	<title>Benn there done that left it.</title>
	<author>Araneas</author>
	<datestamp>1258735440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Tried it - just a vacant boring wasteland with a crappy interface. Even the hookers were uninspiring. The text MUDs I used to play had more users, more interesting content and were easier to use.</htmltext>
<tokenext>Tried it - just a vacant boring wasteland with a crappy interface .
Even the hookers were uninspiring .
The text MUDs I used to play had more users , more interesting content and were easier to use .</tokentext>
<sentencetext>Tried it - just a vacant boring wasteland with a crappy interface.
Even the hookers were uninspiring.
The text MUDs I used to play had more users, more interesting content and were easier to use.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30180442</id>
	<title>Who cares?</title>
	<author>AlgorithMan</author>
	<datestamp>1258725240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Who cares? Noone is using Second Life anymore, except those marketing people who still think, they can advertise there...<br> <br>

and the last mention of it in mainstream media was 2-3 years ago (afaik)</htmltext>
<tokenext>Who cares ?
Noone is using Second Life anymore , except those marketing people who still think , they can advertise there.. . and the last mention of it in mainstream media was 2-3 years ago ( afaik )</tokentext>
<sentencetext>Who cares?
Noone is using Second Life anymore, except those marketing people who still think, they can advertise there... 

and the last mention of it in mainstream media was 2-3 years ago (afaik)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171976</id>
	<title>Re:People still care?</title>
	<author>DanielRavenNest</author>
	<datestamp>1258736760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Read up on the "Hype Cycle" (The Gartner Group came up with that description).  Most new technologies go through it.  Some survive.  The process is roughly, new idea comes out, someone implements it, the promoters and the media go crazy for a while hyping it.  Lots of people try it, many find it *isnt* the best thing since sliced bread and give it up.  Then it goes into hibernation for a while.  Some technologies die at this point, either lack of interest, or something else takes over that space.  The good technologies go on to version 2 and version 3, and sometimes people find good uses for it and build on that.  So the general curve is first over-hype, then under-hype, while the actual uses are a more steady growth curve.</p><p>Virtual worlds like Second Life are not the answer to everything.  If you want 3D without interaction, you have 3D video.  If you want just interaction but don't need 3D, there's instant messaging, VOIP, and webcams. If you want *both* 3D and interaction, that's where virtual worlds have a space.  Breaking that down further, if you don't want user-content, you end up with something like an MMO game - someone else makes the content, you enjoy it.  If you *do* want user content, you end up with something like Second Life.</p><p>Besides the entertainment uses, the serious uses revolve around "cheap simulation and training".  For example, the Red Cross is using Second Life to practice post-disaster setup.  You can use the same people as you would in a real disaster, and simulate your refugee camp setup, or whatever to get some practice and work out the bugs.  It's way cheaper to do that than bring out the real aid tents.  It's not 100\% replacement, any more than airplane flight simulators are 100\% replacement for getting in the real airplane and flying it.  But in the flight simulators you can practice losing an engine, which you don't *want* to do in real training.</p><p>Another good use is any time the users are widely dispersed and bringing them all to a training facility would be too expensive.  An example is car repairs, where a 3D walkthrough for a rare repair would be handy, and the repair guys are scattered all over the world.  Something like that would work better with 3D glasses and force-feedback gloves, but those are not commonly available yet, PCs with graphics cards are, so for now, use what you got.</p></htmltext>
<tokenext>Read up on the " Hype Cycle " ( The Gartner Group came up with that description ) .
Most new technologies go through it .
Some survive .
The process is roughly , new idea comes out , someone implements it , the promoters and the media go crazy for a while hyping it .
Lots of people try it , many find it * isnt * the best thing since sliced bread and give it up .
Then it goes into hibernation for a while .
Some technologies die at this point , either lack of interest , or something else takes over that space .
The good technologies go on to version 2 and version 3 , and sometimes people find good uses for it and build on that .
So the general curve is first over-hype , then under-hype , while the actual uses are a more steady growth curve.Virtual worlds like Second Life are not the answer to everything .
If you want 3D without interaction , you have 3D video .
If you want just interaction but do n't need 3D , there 's instant messaging , VOIP , and webcams .
If you want * both * 3D and interaction , that 's where virtual worlds have a space .
Breaking that down further , if you do n't want user-content , you end up with something like an MMO game - someone else makes the content , you enjoy it .
If you * do * want user content , you end up with something like Second Life.Besides the entertainment uses , the serious uses revolve around " cheap simulation and training " .
For example , the Red Cross is using Second Life to practice post-disaster setup .
You can use the same people as you would in a real disaster , and simulate your refugee camp setup , or whatever to get some practice and work out the bugs .
It 's way cheaper to do that than bring out the real aid tents .
It 's not 100 \ % replacement , any more than airplane flight simulators are 100 \ % replacement for getting in the real airplane and flying it .
But in the flight simulators you can practice losing an engine , which you do n't * want * to do in real training.Another good use is any time the users are widely dispersed and bringing them all to a training facility would be too expensive .
An example is car repairs , where a 3D walkthrough for a rare repair would be handy , and the repair guys are scattered all over the world .
Something like that would work better with 3D glasses and force-feedback gloves , but those are not commonly available yet , PCs with graphics cards are , so for now , use what you got .</tokentext>
<sentencetext>Read up on the "Hype Cycle" (The Gartner Group came up with that description).
Most new technologies go through it.
Some survive.
The process is roughly, new idea comes out, someone implements it, the promoters and the media go crazy for a while hyping it.
Lots of people try it, many find it *isnt* the best thing since sliced bread and give it up.
Then it goes into hibernation for a while.
Some technologies die at this point, either lack of interest, or something else takes over that space.
The good technologies go on to version 2 and version 3, and sometimes people find good uses for it and build on that.
So the general curve is first over-hype, then under-hype, while the actual uses are a more steady growth curve.Virtual worlds like Second Life are not the answer to everything.
If you want 3D without interaction, you have 3D video.
If you want just interaction but don't need 3D, there's instant messaging, VOIP, and webcams.
If you want *both* 3D and interaction, that's where virtual worlds have a space.
Breaking that down further, if you don't want user-content, you end up with something like an MMO game - someone else makes the content, you enjoy it.
If you *do* want user content, you end up with something like Second Life.Besides the entertainment uses, the serious uses revolve around "cheap simulation and training".
For example, the Red Cross is using Second Life to practice post-disaster setup.
You can use the same people as you would in a real disaster, and simulate your refugee camp setup, or whatever to get some practice and work out the bugs.
It's way cheaper to do that than bring out the real aid tents.
It's not 100\% replacement, any more than airplane flight simulators are 100\% replacement for getting in the real airplane and flying it.
But in the flight simulators you can practice losing an engine, which you don't *want* to do in real training.Another good use is any time the users are widely dispersed and bringing them all to a training facility would be too expensive.
An example is car repairs, where a 3D walkthrough for a rare repair would be handy, and the repair guys are scattered all over the world.
Something like that would work better with 3D glasses and force-feedback gloves, but those are not commonly available yet, PCs with graphics cards are, so for now, use what you got.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170862</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30183356</id>
	<title>Re:Where is second life big?</title>
	<author>Anonymous</author>
	<datestamp>1258806660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Someone that cares about SL, for a change, thankyou for posting.</p><p>I agree though that SL is almost full of shit, but there's some interesting stuff in there, such as Cari Lekebusch's store. ( http://www.discogs.com/artist/Cari+Lekebusch )</p><p>But no, what SL needs - and this is slowly gaining traction - is open server hosting.  No more fees to have a place of your own in SL, just run the server and teleport to your own patch of land.  The beta grid currently allows for this, but it's still early days as the OpenSim software is certainly not feature complete.</p></htmltext>
<tokenext>Someone that cares about SL , for a change , thankyou for posting.I agree though that SL is almost full of shit , but there 's some interesting stuff in there , such as Cari Lekebusch 's store .
( http : //www.discogs.com/artist/Cari + Lekebusch ) But no , what SL needs - and this is slowly gaining traction - is open server hosting .
No more fees to have a place of your own in SL , just run the server and teleport to your own patch of land .
The beta grid currently allows for this , but it 's still early days as the OpenSim software is certainly not feature complete .</tokentext>
<sentencetext>Someone that cares about SL, for a change, thankyou for posting.I agree though that SL is almost full of shit, but there's some interesting stuff in there, such as Cari Lekebusch's store.
( http://www.discogs.com/artist/Cari+Lekebusch )But no, what SL needs - and this is slowly gaining traction - is open server hosting.
No more fees to have a place of your own in SL, just run the server and teleport to your own patch of land.
The beta grid currently allows for this, but it's still early days as the OpenSim software is certainly not feature complete.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172082</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170838</id>
	<title>Bad business model</title>
	<author>Anonymous</author>
	<datestamp>1258731420000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>The customer reaction illustrates that the following is a bad business model: creating a service like Second Life for people who have time to waste on services like Second Life.</p></htmltext>
<tokenext>The customer reaction illustrates that the following is a bad business model : creating a service like Second Life for people who have time to waste on services like Second Life .</tokentext>
<sentencetext>The customer reaction illustrates that the following is a bad business model: creating a service like Second Life for people who have time to waste on services like Second Life.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172716</id>
	<title>Re:Bad business model</title>
	<author>Anonymous</author>
	<datestamp>1258739280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>will Second Life have a Second Chance???</p></htmltext>
<tokenext>will Second Life have a Second Chance ? ?
?</tokentext>
<sentencetext>will Second Life have a Second Chance??
?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170838</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171408</id>
	<title>Oh, the irony of it all.</title>
	<author>Tsu Dho Nimh</author>
	<datestamp>1258734180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>A company that runs its servers on Linux griping that free stuff will drive the big costly stuff out of business

<p>I like Second life<nobr> <wbr></nobr>... it's graphical chat with some wildly creative visual artists. (not all the furries are perverts, and you don't get issued a freenis when you join.)</p></htmltext>
<tokenext>A company that runs its servers on Linux griping that free stuff will drive the big costly stuff out of business I like Second life ... it 's graphical chat with some wildly creative visual artists .
( not all the furries are perverts , and you do n't get issued a freenis when you join .
)</tokentext>
<sentencetext>A company that runs its servers on Linux griping that free stuff will drive the big costly stuff out of business

I like Second life ... it's graphical chat with some wildly creative visual artists.
(not all the furries are perverts, and you don't get issued a freenis when you join.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171888</id>
	<title>Re:Where is second life big?</title>
	<author>Anonymous</author>
	<datestamp>1258736400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>SL is about as competently developed as it can be.</p><p>It doesn't get the benefit of an optimized and static world with well picked textures, because there's nobody to enforce such a thing. Before SL there was ActiveWorlds, which had exactly the same issues for the same reason.</p><p>And SL isn't really a game. It's more of a MUD with a GUI. You couldn't do the same things in say, WoW, and if you managed anyway they wouldn't be tolerated (Blizzard doesn't really like people messing with their system).</p></htmltext>
<tokenext>SL is about as competently developed as it can be.It does n't get the benefit of an optimized and static world with well picked textures , because there 's nobody to enforce such a thing .
Before SL there was ActiveWorlds , which had exactly the same issues for the same reason.And SL is n't really a game .
It 's more of a MUD with a GUI .
You could n't do the same things in say , WoW , and if you managed anyway they would n't be tolerated ( Blizzard does n't really like people messing with their system ) .</tokentext>
<sentencetext>SL is about as competently developed as it can be.It doesn't get the benefit of an optimized and static world with well picked textures, because there's nobody to enforce such a thing.
Before SL there was ActiveWorlds, which had exactly the same issues for the same reason.And SL isn't really a game.
It's more of a MUD with a GUI.
You couldn't do the same things in say, WoW, and if you managed anyway they wouldn't be tolerated (Blizzard doesn't really like people messing with their system).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170998</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170978</id>
	<title>Second life needs an internal network</title>
	<author>Anonymous</author>
	<datestamp>1258732020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Where community members can establish there own virtual webservers and virtual search engines. And they should use ipv6 because somebody has to.</p></htmltext>
<tokenext>Where community members can establish there own virtual webservers and virtual search engines .
And they should use ipv6 because somebody has to .</tokentext>
<sentencetext>Where community members can establish there own virtual webservers and virtual search engines.
And they should use ipv6 because somebody has to.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171680</id>
	<title>Re:Bad business model</title>
	<author>dziban303</author>
	<datestamp>1258735380000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>1</modscore>
	<htmltext>People still use Second Life? Wow.

Perhaps they should consider getting a First Life.</htmltext>
<tokenext>People still use Second Life ?
Wow . Perhaps they should consider getting a First Life .</tokentext>
<sentencetext>People still use Second Life?
Wow.

Perhaps they should consider getting a First Life.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170838</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173282</id>
	<title>Re:Who gives a rip?</title>
	<author>iamhassi</author>
	<datestamp>1258741260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>"Certainly nobody in my circles. I've asked - nobody I know uses Second Life. Are we missing the greatest thing since sliced bread? I'd wager a big no."</i>
<br> <br>
actually the people I know that play Second Life are <a href="http://www.theregister.co.uk/2007/01/09/good\_sex\_in\_second\_life/" title="theregister.co.uk">teenage girls that like the virtual sex.</a> [theregister.co.uk]  Guess it makes sense, they don't feel comfortable doing it in real life (or labeled as a slut by peers) so they turn to Second Life.
<br> <br>
And you might be thinking "sure but that's rare, the girls in SL are probably all guys in real life".  Maybe, but as a straight guy would you want to watch your female avatar having sex with a guy?</htmltext>
<tokenext>" Certainly nobody in my circles .
I 've asked - nobody I know uses Second Life .
Are we missing the greatest thing since sliced bread ?
I 'd wager a big no .
" actually the people I know that play Second Life are teenage girls that like the virtual sex .
[ theregister.co.uk ] Guess it makes sense , they do n't feel comfortable doing it in real life ( or labeled as a slut by peers ) so they turn to Second Life .
And you might be thinking " sure but that 's rare , the girls in SL are probably all guys in real life " .
Maybe , but as a straight guy would you want to watch your female avatar having sex with a guy ?</tokentext>
<sentencetext>"Certainly nobody in my circles.
I've asked - nobody I know uses Second Life.
Are we missing the greatest thing since sliced bread?
I'd wager a big no.
"
 
actually the people I know that play Second Life are teenage girls that like the virtual sex.
[theregister.co.uk]  Guess it makes sense, they don't feel comfortable doing it in real life (or labeled as a slut by peers) so they turn to Second Life.
And you might be thinking "sure but that's rare, the girls in SL are probably all guys in real life".
Maybe, but as a straight guy would you want to watch your female avatar having sex with a guy?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30176008</id>
	<title>Re:Who gives a rip?</title>
	<author>lena\_10326</author>
	<datestamp>1258750560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Maybe none of your friends are fat people with addictive personalities. Fat people are big Second Life fans. They can create a thin and sexy avatar for socializing as if they were thin and sexy while munching on burgers pecking away at their keyboard. <a href="http://www.youtube.com/watch?v=01OSKJwXuDM&amp;feature=related" title="youtube.com">http://www.youtube.com/watch?v=01OSKJwXuDM&amp;feature=related</a> [youtube.com]</htmltext>
<tokenext>Maybe none of your friends are fat people with addictive personalities .
Fat people are big Second Life fans .
They can create a thin and sexy avatar for socializing as if they were thin and sexy while munching on burgers pecking away at their keyboard .
http : //www.youtube.com/watch ? v = 01OSKJwXuDM&amp;feature = related [ youtube.com ]</tokentext>
<sentencetext>Maybe none of your friends are fat people with addictive personalities.
Fat people are big Second Life fans.
They can create a thin and sexy avatar for socializing as if they were thin and sexy while munching on burgers pecking away at their keyboard.
http://www.youtube.com/watch?v=01OSKJwXuDM&amp;feature=related [youtube.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173604</id>
	<title>A "merchant" weighs in</title>
	<author>ResidentPoet</author>
	<datestamp>1258742460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>A brief overview of the comments on this subject reveal three things immediately to me: 1: non-SL users have no clue what goes on in SL. No big surprise there. If you're not in there, you really haven't got any information on which to be basing your opinions. 2: People who have tried SL and left unimpressed have little clue what goes on there and are therefore little more qualified to make informed judgements of what goes on there. 3: People with little or no clue what goes on in SL can spread a lot of misinformation to the rest of the non-SL-using world by stating their uninformed opinons as "fact" in forums like this.
So, I thought I'd counter the misinformation before it gets too far out of hand. SL is debateable as a "game". Many people use it this way. Many others don't. "Having a lot of time on your hands" doesn't always mean one is an irresponsible deadbeat, probably unemployed, with time to "waste", as is often implied. Many people in SL have part- or full-time jobs in the real world, even those called "merchants" in this article. I am one who has a full-time job. I use SL. not as a place to "play" as if it were a "game", but as a place to advertise my real business, which I also have in addition to my full-time job. I create things other people buy and then I convert the inworld currency to real money in the real world, something often discouraged in "games", but something SL was designed to do. I personally know several people who make a full-time income (or two) in SL, and contrary to "having lots of time on their hands", their entire time is spent creating art, organizing business meetings and creating and maintaining connections to real-world networks. While I'm not certain I'll ever make a full-time income with my products in SL, it does pay for itself at this point, and I hope it will point people toward my real-world business, helping establish it as my full-time job before I am physically no longer able to do what I have done for the last 25 years. Which brings me to another reason why many people are "merchants" in SL: They are disabled, and in an economy where jobs are becoming more and more scarce and companies are cutting back and firing even their long-term most valuable employees, disabled people have an even tougher time finding full-time work than they usually do. If they are imaginative, creative and remotely skilled with a 3D program or coding, they can make enough real-world money in SL to pay the light bill at least, if not pay their rent as well.
Xstreet has long provided merchants in SL with a way to sell their products to massive numbers of people. Because most users of SL want a convenient and fast shopping method, most shoppers in SL use Xstreet at least as often as they use inworld methods, if not more. Freebies, which actually are not "always crap" as so many people seem to think, but are often good quality products offered free by creators as a way to incline potential customers to want more of their stuff, are a popular section of the site. Granted, about half of the stuff there is "crap". The other half is decidedly not. A discerning shopper knows the difference. Contrary to Linden Labs claims that the freebies come up first in searches for any items, its actually difficult to find the freebies unless you click the Free category link. In addition, there is an Advanced Search option that allows the user to completely fine-tune their search, including the order in which the search results are displayed. In other words, Linden Labs lied. A lot.
It is of note that until Linden Labs bought the site, Xstreet charged a commission for every sale. Period. This helped a lot of business owners to get their products out there and selling without a large outlay of real cash. Given that a number of business owners in SL are poor folks struggling to make it, and have turned to SL as a way to make real money from creating virtual content, (trust me, folks, this works a lot better than pay-to-click, stuffing envelopes and other lame options available to the disabled and otherwise disadvantaged in th</htmltext>
<tokenext>A brief overview of the comments on this subject reveal three things immediately to me : 1 : non-SL users have no clue what goes on in SL .
No big surprise there .
If you 're not in there , you really have n't got any information on which to be basing your opinions .
2 : People who have tried SL and left unimpressed have little clue what goes on there and are therefore little more qualified to make informed judgements of what goes on there .
3 : People with little or no clue what goes on in SL can spread a lot of misinformation to the rest of the non-SL-using world by stating their uninformed opinons as " fact " in forums like this .
So , I thought I 'd counter the misinformation before it gets too far out of hand .
SL is debateable as a " game " .
Many people use it this way .
Many others do n't .
" Having a lot of time on your hands " does n't always mean one is an irresponsible deadbeat , probably unemployed , with time to " waste " , as is often implied .
Many people in SL have part- or full-time jobs in the real world , even those called " merchants " in this article .
I am one who has a full-time job .
I use SL .
not as a place to " play " as if it were a " game " , but as a place to advertise my real business , which I also have in addition to my full-time job .
I create things other people buy and then I convert the inworld currency to real money in the real world , something often discouraged in " games " , but something SL was designed to do .
I personally know several people who make a full-time income ( or two ) in SL , and contrary to " having lots of time on their hands " , their entire time is spent creating art , organizing business meetings and creating and maintaining connections to real-world networks .
While I 'm not certain I 'll ever make a full-time income with my products in SL , it does pay for itself at this point , and I hope it will point people toward my real-world business , helping establish it as my full-time job before I am physically no longer able to do what I have done for the last 25 years .
Which brings me to another reason why many people are " merchants " in SL : They are disabled , and in an economy where jobs are becoming more and more scarce and companies are cutting back and firing even their long-term most valuable employees , disabled people have an even tougher time finding full-time work than they usually do .
If they are imaginative , creative and remotely skilled with a 3D program or coding , they can make enough real-world money in SL to pay the light bill at least , if not pay their rent as well .
Xstreet has long provided merchants in SL with a way to sell their products to massive numbers of people .
Because most users of SL want a convenient and fast shopping method , most shoppers in SL use Xstreet at least as often as they use inworld methods , if not more .
Freebies , which actually are not " always crap " as so many people seem to think , but are often good quality products offered free by creators as a way to incline potential customers to want more of their stuff , are a popular section of the site .
Granted , about half of the stuff there is " crap " .
The other half is decidedly not .
A discerning shopper knows the difference .
Contrary to Linden Labs claims that the freebies come up first in searches for any items , its actually difficult to find the freebies unless you click the Free category link .
In addition , there is an Advanced Search option that allows the user to completely fine-tune their search , including the order in which the search results are displayed .
In other words , Linden Labs lied .
A lot .
It is of note that until Linden Labs bought the site , Xstreet charged a commission for every sale .
Period. This helped a lot of business owners to get their products out there and selling without a large outlay of real cash .
Given that a number of business owners in SL are poor folks struggling to make it , and have turned to SL as a way to make real money from creating virtual content , ( trust me , folks , this works a lot better than pay-to-click , stuffing envelopes and other lame options available to the disabled and otherwise disadvantaged in th</tokentext>
<sentencetext>A brief overview of the comments on this subject reveal three things immediately to me: 1: non-SL users have no clue what goes on in SL.
No big surprise there.
If you're not in there, you really haven't got any information on which to be basing your opinions.
2: People who have tried SL and left unimpressed have little clue what goes on there and are therefore little more qualified to make informed judgements of what goes on there.
3: People with little or no clue what goes on in SL can spread a lot of misinformation to the rest of the non-SL-using world by stating their uninformed opinons as "fact" in forums like this.
So, I thought I'd counter the misinformation before it gets too far out of hand.
SL is debateable as a "game".
Many people use it this way.
Many others don't.
"Having a lot of time on your hands" doesn't always mean one is an irresponsible deadbeat, probably unemployed, with time to "waste", as is often implied.
Many people in SL have part- or full-time jobs in the real world, even those called "merchants" in this article.
I am one who has a full-time job.
I use SL.
not as a place to "play" as if it were a "game", but as a place to advertise my real business, which I also have in addition to my full-time job.
I create things other people buy and then I convert the inworld currency to real money in the real world, something often discouraged in "games", but something SL was designed to do.
I personally know several people who make a full-time income (or two) in SL, and contrary to "having lots of time on their hands", their entire time is spent creating art, organizing business meetings and creating and maintaining connections to real-world networks.
While I'm not certain I'll ever make a full-time income with my products in SL, it does pay for itself at this point, and I hope it will point people toward my real-world business, helping establish it as my full-time job before I am physically no longer able to do what I have done for the last 25 years.
Which brings me to another reason why many people are "merchants" in SL: They are disabled, and in an economy where jobs are becoming more and more scarce and companies are cutting back and firing even their long-term most valuable employees, disabled people have an even tougher time finding full-time work than they usually do.
If they are imaginative, creative and remotely skilled with a 3D program or coding, they can make enough real-world money in SL to pay the light bill at least, if not pay their rent as well.
Xstreet has long provided merchants in SL with a way to sell their products to massive numbers of people.
Because most users of SL want a convenient and fast shopping method, most shoppers in SL use Xstreet at least as often as they use inworld methods, if not more.
Freebies, which actually are not "always crap" as so many people seem to think, but are often good quality products offered free by creators as a way to incline potential customers to want more of their stuff, are a popular section of the site.
Granted, about half of the stuff there is "crap".
The other half is decidedly not.
A discerning shopper knows the difference.
Contrary to Linden Labs claims that the freebies come up first in searches for any items, its actually difficult to find the freebies unless you click the Free category link.
In addition, there is an Advanced Search option that allows the user to completely fine-tune their search, including the order in which the search results are displayed.
In other words, Linden Labs lied.
A lot.
It is of note that until Linden Labs bought the site, Xstreet charged a commission for every sale.
Period. This helped a lot of business owners to get their products out there and selling without a large outlay of real cash.
Given that a number of business owners in SL are poor folks struggling to make it, and have turned to SL as a way to make real money from creating virtual content, (trust me, folks, this works a lot better than pay-to-click, stuffing envelopes and other lame options available to the disabled and otherwise disadvantaged in th</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30175020</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1258747200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I think its a great move to get all all the people who have tons of time to spend making and selling cheap stuff to rethink how they do things.  They are destroying the virtual economy and because of them soon no one in SL will be able to afford land. Not them, nor those who used to be able to afford it but cant sell anymore of their quality items because everyone expects free.</p></htmltext>
<tokenext>I think its a great move to get all all the people who have tons of time to spend making and selling cheap stuff to rethink how they do things .
They are destroying the virtual economy and because of them soon no one in SL will be able to afford land .
Not them , nor those who used to be able to afford it but cant sell anymore of their quality items because everyone expects free .</tokentext>
<sentencetext>I think its a great move to get all all the people who have tons of time to spend making and selling cheap stuff to rethink how they do things.
They are destroying the virtual economy and because of them soon no one in SL will be able to afford land.
Not them, nor those who used to be able to afford it but cant sell anymore of their quality items because everyone expects free.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30175462</id>
	<title>Re:Thirty-Five Merchants Involved in Decision</title>
	<author>secretcurse</author>
	<datestamp>1258748640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I genuinely can't imagine anything more boring than a 3 hour virtual meeting to discuss possible changes to a game's search algorithm.  I mean, besides the obvious 4 hour virtual meeting...</htmltext>
<tokenext>I genuinely ca n't imagine anything more boring than a 3 hour virtual meeting to discuss possible changes to a game 's search algorithm .
I mean , besides the obvious 4 hour virtual meeting.. .</tokentext>
<sentencetext>I genuinely can't imagine anything more boring than a 3 hour virtual meeting to discuss possible changes to a game's search algorithm.
I mean, besides the obvious 4 hour virtual meeting...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171356</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30174614</id>
	<title>Re:Bad business model</title>
	<author>Anonymous</author>
	<datestamp>1258745940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Therefore, when a company that caters to people on the Internet who have lots of time on their hands decides to charge for stuff, the impotent rage reaches epic proportions.  Before you know it, disembodied penises start flying everywhere.</p></div><p>Well if the rage really is <i>impotent</i>, then the flying phalli will be flaccid!  Still not a sight I'd like to see, but probably a far less threatening display.</p></div>
	</htmltext>
<tokenext>Therefore , when a company that caters to people on the Internet who have lots of time on their hands decides to charge for stuff , the impotent rage reaches epic proportions .
Before you know it , disembodied penises start flying everywhere.Well if the rage really is impotent , then the flying phalli will be flaccid !
Still not a sight I 'd like to see , but probably a far less threatening display .</tokentext>
<sentencetext>Therefore, when a company that caters to people on the Internet who have lots of time on their hands decides to charge for stuff, the impotent rage reaches epic proportions.
Before you know it, disembodied penises start flying everywhere.Well if the rage really is impotent, then the flying phalli will be flaccid!
Still not a sight I'd like to see, but probably a far less threatening display.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30193556</id>
	<title>Re:A "merchant" weighs in</title>
	<author>Anonymous</author>
	<datestamp>1258906920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wall of text crits you for 928343289. You die.</p><p>(seriously, paragraphs are our friends)</p></htmltext>
<tokenext>Wall of text crits you for 928343289 .
You die .
( seriously , paragraphs are our friends )</tokentext>
<sentencetext>Wall of text crits you for 928343289.
You die.
(seriously, paragraphs are our friends)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173604</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30177108</id>
	<title>Re:Good riddance, SL</title>
	<author>CronoCloud</author>
	<datestamp>1258711140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While in early SL you could only teleport to "telehubs" and teleporting cost L$, SL has free direct teleporting anywhere for years now.  You can even TP directly to a search result.  SL search works better too than it used to, if you know how to use it.</p></htmltext>
<tokenext>While in early SL you could only teleport to " telehubs " and teleporting cost L $ , SL has free direct teleporting anywhere for years now .
You can even TP directly to a search result .
SL search works better too than it used to , if you know how to use it .</tokentext>
<sentencetext>While in early SL you could only teleport to "telehubs" and teleporting cost L$, SL has free direct teleporting anywhere for years now.
You can even TP directly to a search result.
SL search works better too than it used to, if you know how to use it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172318</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172126</id>
	<title>search results</title>
	<author>Anonymous</author>
	<datestamp>1258737360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>A funny thing, to me, is the fact that free items actually show up at the bottom of the search results.  Anyone with experience knows your higher priced items will be at the top.</p></htmltext>
<tokenext>A funny thing , to me , is the fact that free items actually show up at the bottom of the search results .
Anyone with experience knows your higher priced items will be at the top .</tokentext>
<sentencetext>A funny thing, to me, is the fact that free items actually show up at the bottom of the search results.
Anyone with experience knows your higher priced items will be at the top.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171184</id>
	<title>Re:Where is second life big?</title>
	<author>Blakey Rat</author>
	<datestamp>1258733100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Second Life has always been a mediocre-to-awful virtual reality primarily filled with furry perverts.</p><p>What happened is about 3 years ago, they hired the BEST PR TEAM EVER. They got companies and even some governments to set up shop in there, thinking it was the next big thing. They got stories in the news almost every day-- if you visited this site, you probably remember how often it came up here. It was remarkable, when you consider what product they were actually selling!</p><p>Either people actually tried Second Life and realized the marketing was all lies, or their awesome marketing team is gone. For whatever the reason, in the last year or so all the hype has virtually disappeared, and now Second Life is back to being a mediocre-to-awful virtual reality primarily filled with furry perverts again.</p></htmltext>
<tokenext>Second Life has always been a mediocre-to-awful virtual reality primarily filled with furry perverts.What happened is about 3 years ago , they hired the BEST PR TEAM EVER .
They got companies and even some governments to set up shop in there , thinking it was the next big thing .
They got stories in the news almost every day-- if you visited this site , you probably remember how often it came up here .
It was remarkable , when you consider what product they were actually selling ! Either people actually tried Second Life and realized the marketing was all lies , or their awesome marketing team is gone .
For whatever the reason , in the last year or so all the hype has virtually disappeared , and now Second Life is back to being a mediocre-to-awful virtual reality primarily filled with furry perverts again .</tokentext>
<sentencetext>Second Life has always been a mediocre-to-awful virtual reality primarily filled with furry perverts.What happened is about 3 years ago, they hired the BEST PR TEAM EVER.
They got companies and even some governments to set up shop in there, thinking it was the next big thing.
They got stories in the news almost every day-- if you visited this site, you probably remember how often it came up here.
It was remarkable, when you consider what product they were actually selling!Either people actually tried Second Life and realized the marketing was all lies, or their awesome marketing team is gone.
For whatever the reason, in the last year or so all the hype has virtually disappeared, and now Second Life is back to being a mediocre-to-awful virtual reality primarily filled with furry perverts again.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173206</id>
	<title>Re:Bad business model</title>
	<author>mypalmike</author>
	<datestamp>1258740960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd like to complain about your summary of the summary.  I am on the internet and I never complain.  You are unfairly stereotyping internet users like myself.  It's not right, and I'm going to start "tweeting" about it pretty soon if you don't apologize.</p></htmltext>
<tokenext>I 'd like to complain about your summary of the summary .
I am on the internet and I never complain .
You are unfairly stereotyping internet users like myself .
It 's not right , and I 'm going to start " tweeting " about it pretty soon if you do n't apologize .</tokentext>
<sentencetext>I'd like to complain about your summary of the summary.
I am on the internet and I never complain.
You are unfairly stereotyping internet users like myself.
It's not right, and I'm going to start "tweeting" about it pretty soon if you don't apologize.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30177436</id>
	<title>Linden Labs is losing control of SL</title>
	<author>Lord Bitman</author>
	<datestamp>1258712220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is yet another bad move on the part of Linden Labs, and it's driving people away.<br>Just wandering and looking when using Emerald reveals: Few people are using the Linden-supplied viewer. Reading the news shows that the OpenGrid is picking up more and more followers, in general people have decided they are sick of the Lindens and they can do better on their own.</p><p>XStreet was an example of this: Search in SL sucked, still sucks (though not as bad as it was), and so people independently created online methods of listing and searching for items. The linden response: buy the two most popular ones and shut down one of them. We expected integrated search, automatic listing, elimination of commission when linked to a paid account-<br>but instead we get nothing but another horrible decision to drive users away.</p><p>My prediction: this will kill XStreet, and everyone will just switch to some alternative. The most popular alternative will get integrated search and automatic listing added to Emerald (or similar community-made viewers). Commission will probably stay the same, though integrated search and automatic listing could make ads valuable enough for commission to be eliminated.</p></htmltext>
<tokenext>This is yet another bad move on the part of Linden Labs , and it 's driving people away.Just wandering and looking when using Emerald reveals : Few people are using the Linden-supplied viewer .
Reading the news shows that the OpenGrid is picking up more and more followers , in general people have decided they are sick of the Lindens and they can do better on their own.XStreet was an example of this : Search in SL sucked , still sucks ( though not as bad as it was ) , and so people independently created online methods of listing and searching for items .
The linden response : buy the two most popular ones and shut down one of them .
We expected integrated search , automatic listing , elimination of commission when linked to a paid account-but instead we get nothing but another horrible decision to drive users away.My prediction : this will kill XStreet , and everyone will just switch to some alternative .
The most popular alternative will get integrated search and automatic listing added to Emerald ( or similar community-made viewers ) .
Commission will probably stay the same , though integrated search and automatic listing could make ads valuable enough for commission to be eliminated .</tokentext>
<sentencetext>This is yet another bad move on the part of Linden Labs, and it's driving people away.Just wandering and looking when using Emerald reveals: Few people are using the Linden-supplied viewer.
Reading the news shows that the OpenGrid is picking up more and more followers, in general people have decided they are sick of the Lindens and they can do better on their own.XStreet was an example of this: Search in SL sucked, still sucks (though not as bad as it was), and so people independently created online methods of listing and searching for items.
The linden response: buy the two most popular ones and shut down one of them.
We expected integrated search, automatic listing, elimination of commission when linked to a paid account-but instead we get nothing but another horrible decision to drive users away.My prediction: this will kill XStreet, and everyone will just switch to some alternative.
The most popular alternative will get integrated search and automatic listing added to Emerald (or similar community-made viewers).
Commission will probably stay the same, though integrated search and automatic listing could make ads valuable enough for commission to be eliminated.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171238</id>
	<title>Re:Bad business model</title>
	<author>eln</author>
	<datestamp>1258733340000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Summary of the summary:  People who get stuff for free don't like it when they're asked to start paying for that stuff.  Further, people on the Internet (and especially places like Second Life) LOVE to complain about stuff, and have lots and lots of time to do it.  Therefore, when a company that caters to people on the Internet who have lots of time on their hands decides to charge for stuff, the impotent rage reaches epic proportions.  Before you know it, disembodied penises start flying everywhere.
<br> <br>
Summary of the summary of the summary: People on the Internet complain about everything.  Companies like to make money.  Result: Nerd (or in this case, Furry) Rage.</htmltext>
<tokenext>Summary of the summary : People who get stuff for free do n't like it when they 're asked to start paying for that stuff .
Further , people on the Internet ( and especially places like Second Life ) LOVE to complain about stuff , and have lots and lots of time to do it .
Therefore , when a company that caters to people on the Internet who have lots of time on their hands decides to charge for stuff , the impotent rage reaches epic proportions .
Before you know it , disembodied penises start flying everywhere .
Summary of the summary of the summary : People on the Internet complain about everything .
Companies like to make money .
Result : Nerd ( or in this case , Furry ) Rage .</tokentext>
<sentencetext>Summary of the summary:  People who get stuff for free don't like it when they're asked to start paying for that stuff.
Further, people on the Internet (and especially places like Second Life) LOVE to complain about stuff, and have lots and lots of time to do it.
Therefore, when a company that caters to people on the Internet who have lots of time on their hands decides to charge for stuff, the impotent rage reaches epic proportions.
Before you know it, disembodied penises start flying everywhere.
Summary of the summary of the summary: People on the Internet complain about everything.
Companies like to make money.
Result: Nerd (or in this case, Furry) Rage.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170838</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172318</id>
	<title>Good riddance, SL</title>
	<author>Anonymous</author>
	<datestamp>1258737960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>SL was neither the best nor the brightest of the various shells that tried to offer a 'new' way of browsing and providing web content.  I can think of at least 4 off the top of my head, and that was 6+ years ago.  It was essentially nothing more than a graphical shell for a MUD, an ancient concept in Internet years.  (TiA: I was a beta for ViOS: <a href="http://en.wikipedia.org/wiki/Vios" title="wikipedia.org">http://en.wikipedia.org/wiki/Vios</a> [wikipedia.org] in 1999, so SL in 2003 was utterly not impressive.)</p><p>In fact, it was one of the slowest, kludgiest ones I ever had the misfortune to try.  (In truth, that probably had a lot to do with the unprecedented amount of access the users had to customize their experience and manipulate the world in non-trivial ways.)</p><p>Probably inspired by books like Neuromancer and Snow Crash, it was an attractive concept<nobr> <wbr></nobr>... only until you analyzed it rigorously.  Let's see, I can type "Deutsche bank berlin customer services" in a browser, wait 0.246 seconds for the links to pop up, and click one to get to their site.  OR, in the 'internet as virtual world' paradigm, I could log in to my avatar, and go 'flying' at Mach 15 to wherever DB Berlin's virtual hq was (which I'd probably have to look up), "enter" it, and then navigate in some Euclidean way to the customer service 'office'.  Lot more fun, sure, not so efficient (not to mention orders of magnitude more hardware and bandwidth required).  I can turn on "NPR's Science Friday" or d/l from the web to listen at FM-radio quality....or I could go into SL (login), travel to the SL place, and then watch my screen flicker at 15 fps while the giant penis-avatar to my left keeps lagging into the zebra-chick hovering over the stage, all the while the audio stutters and drops all over the place.  Improvement?</p><p>It took all the efficiencies of the internet, and rendered them BACK into their real-world constraints of geography and linearity - being able to fly really fast doesn't really help that.  Putting the internet in a real-world context doesn't improve efficiency of use nor quality of results, so what good is it?  Who ever thought that was actually, a good idea?  As far as I can tell, only the promoters.</p><p>Second Life somehow managed to gather a tiny bit more focus and attention (probably because it was free for users), making it the "go-to" place for all the people WHO DIDN'T REALLY UNDERSTAND THE INTERNET IN THE FIRST PLACE.  Thus, some businesses followed out of simple cash-sniffing self-interest.  Some other sorts of organizations showed up - as the BBC article says, you could hardly open a newspaper Technology section or computer magazine without some reference to SL for a couple of years there.</p><p>Couple all this failure with the Linden Labs' arbitrariness and hypocrisy*, I was astonished then that people (and especially businesses) bought into it for so long.</p><p>* and I do mean hypocrisy; The only value I thought it MIGHT have was that I thought the whole thing MIGHT be an interesting social experiment of the concepts of the Commmons, broadened to numbers of people undreamed-of by late-90's standards.  The ability to customize the code, plus what was a strict hands-off policy by the Lindens, seemed like it might be a cauldron for a working-through of the Greater Internet Dickwad Theory (http://www.penny-arcade.com/comic/2004/03/19/).  Sadly, when actually confronted with a situation that turned somewhat internet-ugly, they folded to their interventionist sensibilities to make sure everyone 'played nice'. (http://nwn.blogs.com/nwn/2003/07/war\_of\_the\_jess.html)</p><p>People using Second Life to experience the internet always seemed to me like chimps futilely trying to use their termite sticks to dial a phone....it *might* work, clumsily, but conceptually you're light-years away from really 'getting it'.</p></htmltext>
<tokenext>SL was neither the best nor the brightest of the various shells that tried to offer a 'new ' way of browsing and providing web content .
I can think of at least 4 off the top of my head , and that was 6 + years ago .
It was essentially nothing more than a graphical shell for a MUD , an ancient concept in Internet years .
( TiA : I was a beta for ViOS : http : //en.wikipedia.org/wiki/Vios [ wikipedia.org ] in 1999 , so SL in 2003 was utterly not impressive .
) In fact , it was one of the slowest , kludgiest ones I ever had the misfortune to try .
( In truth , that probably had a lot to do with the unprecedented amount of access the users had to customize their experience and manipulate the world in non-trivial ways .
) Probably inspired by books like Neuromancer and Snow Crash , it was an attractive concept ... only until you analyzed it rigorously .
Let 's see , I can type " Deutsche bank berlin customer services " in a browser , wait 0.246 seconds for the links to pop up , and click one to get to their site .
OR , in the 'internet as virtual world ' paradigm , I could log in to my avatar , and go 'flying ' at Mach 15 to wherever DB Berlin 's virtual hq was ( which I 'd probably have to look up ) , " enter " it , and then navigate in some Euclidean way to the customer service 'office' .
Lot more fun , sure , not so efficient ( not to mention orders of magnitude more hardware and bandwidth required ) .
I can turn on " NPR 's Science Friday " or d/l from the web to listen at FM-radio quality....or I could go into SL ( login ) , travel to the SL place , and then watch my screen flicker at 15 fps while the giant penis-avatar to my left keeps lagging into the zebra-chick hovering over the stage , all the while the audio stutters and drops all over the place .
Improvement ? It took all the efficiencies of the internet , and rendered them BACK into their real-world constraints of geography and linearity - being able to fly really fast does n't really help that .
Putting the internet in a real-world context does n't improve efficiency of use nor quality of results , so what good is it ?
Who ever thought that was actually , a good idea ?
As far as I can tell , only the promoters.Second Life somehow managed to gather a tiny bit more focus and attention ( probably because it was free for users ) , making it the " go-to " place for all the people WHO DID N'T REALLY UNDERSTAND THE INTERNET IN THE FIRST PLACE .
Thus , some businesses followed out of simple cash-sniffing self-interest .
Some other sorts of organizations showed up - as the BBC article says , you could hardly open a newspaper Technology section or computer magazine without some reference to SL for a couple of years there.Couple all this failure with the Linden Labs ' arbitrariness and hypocrisy * , I was astonished then that people ( and especially businesses ) bought into it for so long .
* and I do mean hypocrisy ; The only value I thought it MIGHT have was that I thought the whole thing MIGHT be an interesting social experiment of the concepts of the Commmons , broadened to numbers of people undreamed-of by late-90 's standards .
The ability to customize the code , plus what was a strict hands-off policy by the Lindens , seemed like it might be a cauldron for a working-through of the Greater Internet Dickwad Theory ( http : //www.penny-arcade.com/comic/2004/03/19/ ) .
Sadly , when actually confronted with a situation that turned somewhat internet-ugly , they folded to their interventionist sensibilities to make sure everyone 'played nice' .
( http : //nwn.blogs.com/nwn/2003/07/war \ _of \ _the \ _jess.html ) People using Second Life to experience the internet always seemed to me like chimps futilely trying to use their termite sticks to dial a phone....it * might * work , clumsily , but conceptually you 're light-years away from really 'getting it' .</tokentext>
<sentencetext>SL was neither the best nor the brightest of the various shells that tried to offer a 'new' way of browsing and providing web content.
I can think of at least 4 off the top of my head, and that was 6+ years ago.
It was essentially nothing more than a graphical shell for a MUD, an ancient concept in Internet years.
(TiA: I was a beta for ViOS: http://en.wikipedia.org/wiki/Vios [wikipedia.org] in 1999, so SL in 2003 was utterly not impressive.
)In fact, it was one of the slowest, kludgiest ones I ever had the misfortune to try.
(In truth, that probably had a lot to do with the unprecedented amount of access the users had to customize their experience and manipulate the world in non-trivial ways.
)Probably inspired by books like Neuromancer and Snow Crash, it was an attractive concept ... only until you analyzed it rigorously.
Let's see, I can type "Deutsche bank berlin customer services" in a browser, wait 0.246 seconds for the links to pop up, and click one to get to their site.
OR, in the 'internet as virtual world' paradigm, I could log in to my avatar, and go 'flying' at Mach 15 to wherever DB Berlin's virtual hq was (which I'd probably have to look up), "enter" it, and then navigate in some Euclidean way to the customer service 'office'.
Lot more fun, sure, not so efficient (not to mention orders of magnitude more hardware and bandwidth required).
I can turn on "NPR's Science Friday" or d/l from the web to listen at FM-radio quality....or I could go into SL (login), travel to the SL place, and then watch my screen flicker at 15 fps while the giant penis-avatar to my left keeps lagging into the zebra-chick hovering over the stage, all the while the audio stutters and drops all over the place.
Improvement?It took all the efficiencies of the internet, and rendered them BACK into their real-world constraints of geography and linearity - being able to fly really fast doesn't really help that.
Putting the internet in a real-world context doesn't improve efficiency of use nor quality of results, so what good is it?
Who ever thought that was actually, a good idea?
As far as I can tell, only the promoters.Second Life somehow managed to gather a tiny bit more focus and attention (probably because it was free for users), making it the "go-to" place for all the people WHO DIDN'T REALLY UNDERSTAND THE INTERNET IN THE FIRST PLACE.
Thus, some businesses followed out of simple cash-sniffing self-interest.
Some other sorts of organizations showed up - as the BBC article says, you could hardly open a newspaper Technology section or computer magazine without some reference to SL for a couple of years there.Couple all this failure with the Linden Labs' arbitrariness and hypocrisy*, I was astonished then that people (and especially businesses) bought into it for so long.
* and I do mean hypocrisy; The only value I thought it MIGHT have was that I thought the whole thing MIGHT be an interesting social experiment of the concepts of the Commmons, broadened to numbers of people undreamed-of by late-90's standards.
The ability to customize the code, plus what was a strict hands-off policy by the Lindens, seemed like it might be a cauldron for a working-through of the Greater Internet Dickwad Theory (http://www.penny-arcade.com/comic/2004/03/19/).
Sadly, when actually confronted with a situation that turned somewhat internet-ugly, they folded to their interventionist sensibilities to make sure everyone 'played nice'.
(http://nwn.blogs.com/nwn/2003/07/war\_of\_the\_jess.html)People using Second Life to experience the internet always seemed to me like chimps futilely trying to use their termite sticks to dial a phone....it *might* work, clumsily, but conceptually you're light-years away from really 'getting it'.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171678</id>
	<title>Re:Bad business model</title>
	<author>HeavyDevelopment</author>
	<datestamp>1258735380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What's this Second Life I keep hearing about?</htmltext>
<tokenext>What 's this Second Life I keep hearing about ?</tokentext>
<sentencetext>What's this Second Life I keep hearing about?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170838</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173758</id>
	<title>Lindens and Slashdots missing the big issue</title>
	<author>davidannis</author>
	<datestamp>1258743120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Linden labs would love people to experience the net through their virtual world, much the way many experience most of it through a browser today. In many of the posts I've read Second Life is being criticized for being slow and buggy and not a great way to experience the net. As a result businesses try it and flee (There are other reasons too, lost inventory that can't be backed up is a big one).

LL keeps butting their head against the wall, trying to get this complex, bandwidth and processor intensive world to be a place for business but it is futile.

When viewed as a social venue, which allows creativity, building, live music, and more it's a fabulous place. I have made great friends in Second Life.  Looked at as a social game, its a wild success; if only the Lindens would realize that and stop trying to turn it into something it is not and never will be.</htmltext>
<tokenext>Linden labs would love people to experience the net through their virtual world , much the way many experience most of it through a browser today .
In many of the posts I 've read Second Life is being criticized for being slow and buggy and not a great way to experience the net .
As a result businesses try it and flee ( There are other reasons too , lost inventory that ca n't be backed up is a big one ) .
LL keeps butting their head against the wall , trying to get this complex , bandwidth and processor intensive world to be a place for business but it is futile .
When viewed as a social venue , which allows creativity , building , live music , and more it 's a fabulous place .
I have made great friends in Second Life .
Looked at as a social game , its a wild success ; if only the Lindens would realize that and stop trying to turn it into something it is not and never will be .</tokentext>
<sentencetext>Linden labs would love people to experience the net through their virtual world, much the way many experience most of it through a browser today.
In many of the posts I've read Second Life is being criticized for being slow and buggy and not a great way to experience the net.
As a result businesses try it and flee (There are other reasons too, lost inventory that can't be backed up is a big one).
LL keeps butting their head against the wall, trying to get this complex, bandwidth and processor intensive world to be a place for business but it is futile.
When viewed as a social venue, which allows creativity, building, live music, and more it's a fabulous place.
I have made great friends in Second Life.
Looked at as a social game, its a wild success; if only the Lindens would realize that and stop trying to turn it into something it is not and never will be.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172190</id>
	<title>Trying reading TFS next time</title>
	<author>Anonymous</author>
	<datestamp>1258737600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How very inappropriate, thank you.</p><p>People GIVING AWAY stuff are going to be charged for it. One might think they had a right to complain about such a change in policy. Sure, if people getting the free stuff were complaining then you might actually have a point.</p><p>To summarize: you're an idiot who has no idea what he is talking about and simply wants to jump on the 'me too" bandwagon.</p></htmltext>
<tokenext>How very inappropriate , thank you.People GIVING AWAY stuff are going to be charged for it .
One might think they had a right to complain about such a change in policy .
Sure , if people getting the free stuff were complaining then you might actually have a point.To summarize : you 're an idiot who has no idea what he is talking about and simply wants to jump on the 'me too " bandwagon .</tokentext>
<sentencetext>How very inappropriate, thank you.People GIVING AWAY stuff are going to be charged for it.
One might think they had a right to complain about such a change in policy.
Sure, if people getting the free stuff were complaining then you might actually have a point.To summarize: you're an idiot who has no idea what he is talking about and simply wants to jump on the 'me too" bandwagon.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171374</id>
	<title>This just in: Squeaky wheel gets grease.</title>
	<author>Bieeanda</author>
	<datestamp>1258734000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Linden Labs is a for-profit entity. Most of their income from Second Life comes from two sources: people renting virtual 'land' (who quite often use that area for storefronts), and people buying in-game currency so that they can buy in-game clothing and realistically vibrating penises.<p>People who hunt out the freebies, as opposed to shelling out a few real-world dollars for something that <i>might</i> be better, are a drain on both Linden Labs' resources and a frustration for the people who pay upwards of a hundred dollars a month for their shopping plaza islands, and who encourage more spending on in-game currency.</p><p>Freebies lose the company money. Charging extra to list them is simply recouping costs. Deleting posts that point to third-party catalogues is pissing into a forest fire.</p></htmltext>
<tokenext>Linden Labs is a for-profit entity .
Most of their income from Second Life comes from two sources : people renting virtual 'land ' ( who quite often use that area for storefronts ) , and people buying in-game currency so that they can buy in-game clothing and realistically vibrating penises.People who hunt out the freebies , as opposed to shelling out a few real-world dollars for something that might be better , are a drain on both Linden Labs ' resources and a frustration for the people who pay upwards of a hundred dollars a month for their shopping plaza islands , and who encourage more spending on in-game currency.Freebies lose the company money .
Charging extra to list them is simply recouping costs .
Deleting posts that point to third-party catalogues is pissing into a forest fire .</tokentext>
<sentencetext>Linden Labs is a for-profit entity.
Most of their income from Second Life comes from two sources: people renting virtual 'land' (who quite often use that area for storefronts), and people buying in-game currency so that they can buy in-game clothing and realistically vibrating penises.People who hunt out the freebies, as opposed to shelling out a few real-world dollars for something that might be better, are a drain on both Linden Labs' resources and a frustration for the people who pay upwards of a hundred dollars a month for their shopping plaza islands, and who encourage more spending on in-game currency.Freebies lose the company money.
Charging extra to list them is simply recouping costs.
Deleting posts that point to third-party catalogues is pissing into a forest fire.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30181230</id>
	<title>Re:Who gives a rip?</title>
	<author>mdwh2</author>
	<datestamp>1258731000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't use Second Life, but let's get a sense of perspective: how many people in general have heard of Slashdot?</p><p>It's depressing how insular this place can be sometimes, and how much contempt there is for people who simply use something different.</p></htmltext>
<tokenext>I do n't use Second Life , but let 's get a sense of perspective : how many people in general have heard of Slashdot ? It 's depressing how insular this place can be sometimes , and how much contempt there is for people who simply use something different .</tokentext>
<sentencetext>I don't use Second Life, but let's get a sense of perspective: how many people in general have heard of Slashdot?It's depressing how insular this place can be sometimes, and how much contempt there is for people who simply use something different.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30181176</id>
	<title>Re:Good riddance, SL</title>
	<author>Anonymous</author>
	<datestamp>1258730580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wow, way to have absolutely no fucking idea what SL is for. SL is not about getting customer service from a bank. It's IRC with a 3D interface. It's about FRIENDS, not getting customer service. The experiences you describe are solitary. I can guarantee I will never try to contact any RL company through SL. Hanging around with a bunch of crazy idiots that make me laugh and impress me with their creations? Yes. That is what SL is ALL about. It is a social space first. Single Letter Lindens want to present SL as a business platform, but that is not an uphill battle, it's a fucking CLIFF.</p></htmltext>
<tokenext>Wow , way to have absolutely no fucking idea what SL is for .
SL is not about getting customer service from a bank .
It 's IRC with a 3D interface .
It 's about FRIENDS , not getting customer service .
The experiences you describe are solitary .
I can guarantee I will never try to contact any RL company through SL .
Hanging around with a bunch of crazy idiots that make me laugh and impress me with their creations ?
Yes. That is what SL is ALL about .
It is a social space first .
Single Letter Lindens want to present SL as a business platform , but that is not an uphill battle , it 's a fucking CLIFF .</tokentext>
<sentencetext>Wow, way to have absolutely no fucking idea what SL is for.
SL is not about getting customer service from a bank.
It's IRC with a 3D interface.
It's about FRIENDS, not getting customer service.
The experiences you describe are solitary.
I can guarantee I will never try to contact any RL company through SL.
Hanging around with a bunch of crazy idiots that make me laugh and impress me with their creations?
Yes. That is what SL is ALL about.
It is a social space first.
Single Letter Lindens want to present SL as a business platform, but that is not an uphill battle, it's a fucking CLIFF.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172318</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172976</id>
	<title>Re:Who gives a rip?</title>
	<author>GigsVT</author>
	<datestamp>1258740060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>SecondLife is basically a gigantic Internet Drama Engine.  Worse, because it creates so much drama, it tends to gain the attention of the mass media who seem to think it's the final realization of "cyberspace" that they were promised in the 80s.  In reality, it's Deviantart with a crappier interface.</p></div><p>Make something better... Seriously.   None of the "competitiors" to Second Life really "gets it"... they all want to give people prepackaged experiences with professionally created content... completely missing the point.</p></div>
	</htmltext>
<tokenext>SecondLife is basically a gigantic Internet Drama Engine .
Worse , because it creates so much drama , it tends to gain the attention of the mass media who seem to think it 's the final realization of " cyberspace " that they were promised in the 80s .
In reality , it 's Deviantart with a crappier interface.Make something better... Seriously. None of the " competitiors " to Second Life really " gets it " ... they all want to give people prepackaged experiences with professionally created content... completely missing the point .</tokentext>
<sentencetext>SecondLife is basically a gigantic Internet Drama Engine.
Worse, because it creates so much drama, it tends to gain the attention of the mass media who seem to think it's the final realization of "cyberspace" that they were promised in the 80s.
In reality, it's Deviantart with a crappier interface.Make something better... Seriously.   None of the "competitiors" to Second Life really "gets it"... they all want to give people prepackaged experiences with professionally created content... completely missing the point.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171576</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171058</id>
	<title>They live?</title>
	<author>Anonymous</author>
	<datestamp>1258732440000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>SecondLife community</p></div><p>I thought they were all wiped out in the Final Flying Phallus/Furry War of 2007.</p></div>
	</htmltext>
<tokenext>SecondLife communityI thought they were all wiped out in the Final Flying Phallus/Furry War of 2007 .</tokentext>
<sentencetext>SecondLife communityI thought they were all wiped out in the Final Flying Phallus/Furry War of 2007.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30176150</id>
	<title>Re:Who gives a rip?</title>
	<author>TravisO</author>
	<datestamp>1258707900000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>I know it's easy to pick on Second Life but my wife use to play it obsessively so let me give you some real insight:

The game gives you a lot of power to import models, animations and textures, think of it as an in game "make your own Sims game", where you can set rules, scripts that execute on other people's models, etc.  The game is flooded with woman, usually stay at home wives, these aren't necessarily your traditional "fat goth chicks".

I'm a hardcore gamer myself, mostly just Xbox 360 lately, so I wouldn't touch Second Life with a 10 foot stick, it's not that it's a game as much as it is a social adventure that allows you to build more of the game.  Unless you want to just be a consumer and shop for things people have made (clothes, animations, items) and just play what others made.  My wife spent 99\% of her time creating and selling items, there's no money to be made in Second Life anymore, unless you outright scam people somehow.</htmltext>
<tokenext>I know it 's easy to pick on Second Life but my wife use to play it obsessively so let me give you some real insight : The game gives you a lot of power to import models , animations and textures , think of it as an in game " make your own Sims game " , where you can set rules , scripts that execute on other people 's models , etc .
The game is flooded with woman , usually stay at home wives , these are n't necessarily your traditional " fat goth chicks " .
I 'm a hardcore gamer myself , mostly just Xbox 360 lately , so I would n't touch Second Life with a 10 foot stick , it 's not that it 's a game as much as it is a social adventure that allows you to build more of the game .
Unless you want to just be a consumer and shop for things people have made ( clothes , animations , items ) and just play what others made .
My wife spent 99 \ % of her time creating and selling items , there 's no money to be made in Second Life anymore , unless you outright scam people somehow .</tokentext>
<sentencetext>I know it's easy to pick on Second Life but my wife use to play it obsessively so let me give you some real insight:

The game gives you a lot of power to import models, animations and textures, think of it as an in game "make your own Sims game", where you can set rules, scripts that execute on other people's models, etc.
The game is flooded with woman, usually stay at home wives, these aren't necessarily your traditional "fat goth chicks".
I'm a hardcore gamer myself, mostly just Xbox 360 lately, so I wouldn't touch Second Life with a 10 foot stick, it's not that it's a game as much as it is a social adventure that allows you to build more of the game.
Unless you want to just be a consumer and shop for things people have made (clothes, animations, items) and just play what others made.
My wife spent 99\% of her time creating and selling items, there's no money to be made in Second Life anymore, unless you outright scam people somehow.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30174582</id>
	<title>The Office</title>
	<author>ThatsNotPudding</author>
	<datestamp>1258745820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"Oh, there are loosers."</htmltext>
<tokenext>" Oh , there are loosers .
"</tokentext>
<sentencetext>"Oh, there are loosers.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173574</id>
	<title>Re:Who gives a rip?</title>
	<author>Knara</author>
	<datestamp>1258742340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>SL is a half-assed graphical implementation of MUSH/MUSE games from the early-mid 1990's.
</p><p>The interface is the main hurdle to using it.  If that engine was better, the system itself would be really intriguing.</p></htmltext>
<tokenext>SL is a half-assed graphical implementation of MUSH/MUSE games from the early-mid 1990 's .
The interface is the main hurdle to using it .
If that engine was better , the system itself would be really intriguing .</tokentext>
<sentencetext>SL is a half-assed graphical implementation of MUSH/MUSE games from the early-mid 1990's.
The interface is the main hurdle to using it.
If that engine was better, the system itself would be really intriguing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172514</id>
	<title>anyone?</title>
	<author>Anonymous</author>
	<datestamp>1258738740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm sure this is really going to piss off the 25 guys living in their parent's basement that are using second life</p></htmltext>
<tokenext>I 'm sure this is really going to piss off the 25 guys living in their parent 's basement that are using second life</tokentext>
<sentencetext>I'm sure this is really going to piss off the 25 guys living in their parent's basement that are using second life</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171666</id>
	<title>I read this article and</title>
	<author>Anonymous</author>
	<datestamp>1258735260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have no idea what this is about?</p></htmltext>
<tokenext>I have no idea what this is about ?</tokentext>
<sentencetext>I have no idea what this is about?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30173162</id>
	<title>Re:Bad business model</title>
	<author>Anonymous</author>
	<datestamp>1258740840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Most of the comments on this thread seem to be from people who don't seem to have experience with SL, but slam it for not being what they think it should be. It many ways it has a sharing community that does give away the results of their work - somewhat like open source, which is considered to be noble. There seems to be a cultural clash, tribal perhaps, where commentators here disparage what they seem ignorant of. And speaking of having time on their hands - what about all these comments?</p></htmltext>
<tokenext>Most of the comments on this thread seem to be from people who do n't seem to have experience with SL , but slam it for not being what they think it should be .
It many ways it has a sharing community that does give away the results of their work - somewhat like open source , which is considered to be noble .
There seems to be a cultural clash , tribal perhaps , where commentators here disparage what they seem ignorant of .
And speaking of having time on their hands - what about all these comments ?</tokentext>
<sentencetext>Most of the comments on this thread seem to be from people who don't seem to have experience with SL, but slam it for not being what they think it should be.
It many ways it has a sharing community that does give away the results of their work - somewhat like open source, which is considered to be noble.
There seems to be a cultural clash, tribal perhaps, where commentators here disparage what they seem ignorant of.
And speaking of having time on their hands - what about all these comments?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30182040</id>
	<title>Re:Bad business model</title>
	<author>Kagura</author>
	<datestamp>1258739820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I signed up for Second Life about a year ago. Back then, my life was so great that I literally wanted a second one.</htmltext>
<tokenext>I signed up for Second Life about a year ago .
Back then , my life was so great that I literally wanted a second one .</tokentext>
<sentencetext>I signed up for Second Life about a year ago.
Back then, my life was so great that I literally wanted a second one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171224</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30193294</id>
	<title>"Active accounts"</title>
	<author>ildon</author>
	<datestamp>1258905000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Active accounts" for slashdot is pretty meaningless when 90\% of the site's regular visitors likely do not have an account. SL has no equivalent to an unsigned-in consumer of content.</p><p>Having said that, 750k beats out the vast majority of MMO's, so it's got that going for it.</p></htmltext>
<tokenext>" Active accounts " for slashdot is pretty meaningless when 90 \ % of the site 's regular visitors likely do not have an account .
SL has no equivalent to an unsigned-in consumer of content.Having said that , 750k beats out the vast majority of MMO 's , so it 's got that going for it .</tokentext>
<sentencetext>"Active accounts" for slashdot is pretty meaningless when 90\% of the site's regular visitors likely do not have an account.
SL has no equivalent to an unsigned-in consumer of content.Having said that, 750k beats out the vast majority of MMO's, so it's got that going for it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171670</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170998</id>
	<title>Re:Where is second life big?</title>
	<author>drinkypoo</author>
	<datestamp>1258732140000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Second life is a big hit among people who have never played a competently developed computer game. Just navigating the world is intensely painful. The tools for content creation are even worse. The documentation reminds me of that for drupal... inadequate, and when you point this out you're referred to a fucking <em>video tutorial</em>. Second Life is a huge fail because it's almost as big a pain in the ass as FIRST life.</p></htmltext>
<tokenext>Second life is a big hit among people who have never played a competently developed computer game .
Just navigating the world is intensely painful .
The tools for content creation are even worse .
The documentation reminds me of that for drupal... inadequate , and when you point this out you 're referred to a fucking video tutorial .
Second Life is a huge fail because it 's almost as big a pain in the ass as FIRST life .</tokentext>
<sentencetext>Second life is a big hit among people who have never played a competently developed computer game.
Just navigating the world is intensely painful.
The tools for content creation are even worse.
The documentation reminds me of that for drupal... inadequate, and when you point this out you're referred to a fucking video tutorial.
Second Life is a huge fail because it's almost as big a pain in the ass as FIRST life.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172476</id>
	<title>I used to WORK in Second Life.</title>
	<author>myddrn</author>
	<datestamp>1258738560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And got paid *real money* too.  A universities ill conceived attempt at virtual classrooms, or something.  I never understood why the hell they were making a replica of the campus and need FIVE islands (which is like $600 something a month) to do it.

Anyway, Second Life is ridiculous.  Its probably used to be awesome or something when there were only 1000 people using it, but when the general public got a hold of it it became some kind of demonic three dimensional rendition of MySpace with the intelligence level of Youtube comments.

I imagine they started doing this for two reasosn.  One, dealing with spam.  If you can imagine, take all the spam you've ever gotten, mix it in a bowl, and then shove it into a search index.  Two, they need cash flow.

And Second Life "residents" are probably the most self-righteous people on the internet.  Their main functions consist of make spam and bitch about things they don't understand.</htmltext>
<tokenext>And got paid * real money * too .
A universities ill conceived attempt at virtual classrooms , or something .
I never understood why the hell they were making a replica of the campus and need FIVE islands ( which is like $ 600 something a month ) to do it .
Anyway , Second Life is ridiculous .
Its probably used to be awesome or something when there were only 1000 people using it , but when the general public got a hold of it it became some kind of demonic three dimensional rendition of MySpace with the intelligence level of Youtube comments .
I imagine they started doing this for two reasosn .
One , dealing with spam .
If you can imagine , take all the spam you 've ever gotten , mix it in a bowl , and then shove it into a search index .
Two , they need cash flow .
And Second Life " residents " are probably the most self-righteous people on the internet .
Their main functions consist of make spam and bitch about things they do n't understand .</tokentext>
<sentencetext>And got paid *real money* too.
A universities ill conceived attempt at virtual classrooms, or something.
I never understood why the hell they were making a replica of the campus and need FIVE islands (which is like $600 something a month) to do it.
Anyway, Second Life is ridiculous.
Its probably used to be awesome or something when there were only 1000 people using it, but when the general public got a hold of it it became some kind of demonic three dimensional rendition of MySpace with the intelligence level of Youtube comments.
I imagine they started doing this for two reasosn.
One, dealing with spam.
If you can imagine, take all the spam you've ever gotten, mix it in a bowl, and then shove it into a search index.
Two, they need cash flow.
And Second Life "residents" are probably the most self-righteous people on the internet.
Their main functions consist of make spam and bitch about things they don't understand.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171040</id>
	<title>Re:Where is second life big?</title>
	<author>Anonymous</author>
	<datestamp>1258732380000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><a href="http://www.coolforsale.com/" title="coolforsale.com" rel="nofollow">http://www.coolforsale.com/</a> [coolforsale.com]   Christmas is around the corner: And old customers can also enjoy the gifts sent by my company in a can also request to our company. Gifts lot,Buy more get the moreOnly this site have this treatmentOur goal is "Best quality, Best reputation , Best services". Your satisfaction is our main pursue. You can find the best products from us, meeting your different needs. Ladies and Gentlemen weicome to my coolforsale.com.Here,there are the most fashion products . Pass by but don't miss it.Select your favorite clothing! Welcome to come next time ! Thank you! <a href="http://www.coolforsale.com/productlist.asp?id=s76" title="coolforsale.com" rel="nofollow">http://www.coolforsale.com/productlist.asp?id=s76</a> [coolforsale.com] [coolforsale.com] [coolforsale.com] [coolforsale.com] (Tracksuit w) ugg boot,POLO hoody,Jacket, Air jordan(1-24)shoes $33 Nike shox(R4,NZ,OZ,TL1,TL2,TL3) $35 Handbags(Coach lv fendi d&amp;g) $35 Tshirts (Polo<nobr> <wbr></nobr>,ed hardy,lacoste) $16 free shipping competitive price any size available accept the paypal Thanks</htmltext>
<tokenext>http : //www.coolforsale.com/ [ coolforsale.com ] Christmas is around the corner : And old customers can also enjoy the gifts sent by my company in a can also request to our company .
Gifts lot,Buy more get the moreOnly this site have this treatmentOur goal is " Best quality , Best reputation , Best services " .
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You can find the best products from us , meeting your different needs .
Ladies and Gentlemen weicome to my coolforsale.com.Here,there are the most fashion products .
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<sentencetext>http://www.coolforsale.com/ [coolforsale.com]   Christmas is around the corner: And old customers can also enjoy the gifts sent by my company in a can also request to our company.
Gifts lot,Buy more get the moreOnly this site have this treatmentOur goal is "Best quality, Best reputation , Best services".
Your satisfaction is our main pursue.
You can find the best products from us, meeting your different needs.
Ladies and Gentlemen weicome to my coolforsale.com.Here,there are the most fashion products .
Pass by but don't miss it.Select your favorite clothing!
Welcome to come next time !
Thank you!
http://www.coolforsale.com/productlist.asp?id=s76 [coolforsale.com] [coolforsale.com] [coolforsale.com] [coolforsale.com] (Tracksuit w) ugg boot,POLO hoody,Jacket, Air jordan(1-24)shoes $33 Nike shox(R4,NZ,OZ,TL1,TL2,TL3) $35 Handbags(Coach lv fendi d&amp;g) $35 Tshirts (Polo ,ed hardy,lacoste) $16 free shipping competitive price any size available accept the paypal Thanks</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171176</id>
	<title>Re:Where is second life big?</title>
	<author>Anonymous</author>
	<datestamp>1258733100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You can not buy land in Second Life. You can only rent. The "community of millions" must refer to the silent minority of abandoned accounts...</p></htmltext>
<tokenext>You can not buy land in Second Life .
You can only rent .
The " community of millions " must refer to the silent minority of abandoned accounts.. .</tokentext>
<sentencetext>You can not buy land in Second Life.
You can only rent.
The "community of millions" must refer to the silent minority of abandoned accounts...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172244</id>
	<title>Re:Where is second life big?</title>
	<author>Anonymous</author>
	<datestamp>1258737780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I looked at Second Life, but it was unusable with my old, slow computer.</p><p>When I got a new computer, I tried it out again, and found that it was still...unusable. Clunky, laggy, slow, awkward, and ultimately not very interesting. A pity really, because it was a neat idea.</p><p>To answer your question, I don't think it's big \_anywhere\_ now. It had its heyday, and it's dying painfully.</p></htmltext>
<tokenext>I looked at Second Life , but it was unusable with my old , slow computer.When I got a new computer , I tried it out again , and found that it was still...unusable .
Clunky , laggy , slow , awkward , and ultimately not very interesting .
A pity really , because it was a neat idea.To answer your question , I do n't think it 's big \ _anywhere \ _ now .
It had its heyday , and it 's dying painfully .</tokentext>
<sentencetext>I looked at Second Life, but it was unusable with my old, slow computer.When I got a new computer, I tried it out again, and found that it was still...unusable.
Clunky, laggy, slow, awkward, and ultimately not very interesting.
A pity really, because it was a neat idea.To answer your question, I don't think it's big \_anywhere\_ now.
It had its heyday, and it's dying painfully.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172044</id>
	<title>Re:People still care?</title>
	<author>Anonymous</author>
	<datestamp>1258737060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Oh no, now the world will...well, continue to not care about Second Life I guess.</p><p>It was a fairly neat concept, but I always felt like media outlets were pushing it a lot harder than it was really worth. It's basically the internet given form, so there may have been some gems of innovation in there but there were a whole lot of dirty, disgusting places as well.</p></div><p>We here at slashdot would like to know more about those 'dirty, disgusting places!'</p><p>Please elaborate.</p></div>
	</htmltext>
<tokenext>Oh no , now the world will...well , continue to not care about Second Life I guess.It was a fairly neat concept , but I always felt like media outlets were pushing it a lot harder than it was really worth .
It 's basically the internet given form , so there may have been some gems of innovation in there but there were a whole lot of dirty , disgusting places as well.We here at slashdot would like to know more about those 'dirty , disgusting places !
'Please elaborate .</tokentext>
<sentencetext>Oh no, now the world will...well, continue to not care about Second Life I guess.It was a fairly neat concept, but I always felt like media outlets were pushing it a lot harder than it was really worth.
It's basically the internet given form, so there may have been some gems of innovation in there but there were a whole lot of dirty, disgusting places as well.We here at slashdot would like to know more about those 'dirty, disgusting places!
'Please elaborate.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170862</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30185122</id>
	<title>Re:Where is second life big?</title>
	<author>drinkypoo</author>
	<datestamp>1258824660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>SL is about as competently developed as it can be.</p></div><p>This is completely false. This isn't about content. This is about the game engine (that which is used to navigate the world) and about the content creation tools. Oh wait, they're the same thing, and they both suck. The performance of the game engine is pathetic at best, for example. The server is not at all good about sending you RELEVANT network traffic first/at the expense of unimportant stuff, so when you get into a highly congested area the game becomes utterly unresponsive. Need I go on? SL is incompetent at best and while I like to see people try I also like to see them succeed.</p></div>
	</htmltext>
<tokenext>SL is about as competently developed as it can be.This is completely false .
This is n't about content .
This is about the game engine ( that which is used to navigate the world ) and about the content creation tools .
Oh wait , they 're the same thing , and they both suck .
The performance of the game engine is pathetic at best , for example .
The server is not at all good about sending you RELEVANT network traffic first/at the expense of unimportant stuff , so when you get into a highly congested area the game becomes utterly unresponsive .
Need I go on ?
SL is incompetent at best and while I like to see people try I also like to see them succeed .</tokentext>
<sentencetext>SL is about as competently developed as it can be.This is completely false.
This isn't about content.
This is about the game engine (that which is used to navigate the world) and about the content creation tools.
Oh wait, they're the same thing, and they both suck.
The performance of the game engine is pathetic at best, for example.
The server is not at all good about sending you RELEVANT network traffic first/at the expense of unimportant stuff, so when you get into a highly congested area the game becomes utterly unresponsive.
Need I go on?
SL is incompetent at best and while I like to see people try I also like to see them succeed.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171152</id>
	<title>3rd Party</title>
	<author>Applekid</author>
	<datestamp>1258732860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So, the predicted doom and gloom of free virtual items given away by good, decent people assumes that no 3rd party directories will rise?</p><p>Doesn't seem very likely to me. If it's as popular as this news item suggests then I could see MANY 3rd party marketplaces popping up practically overnight. If no 3rd party marketplaces are created, then, as the saying goes, "nothing of value was lost."</p></htmltext>
<tokenext>So , the predicted doom and gloom of free virtual items given away by good , decent people assumes that no 3rd party directories will rise ? Does n't seem very likely to me .
If it 's as popular as this news item suggests then I could see MANY 3rd party marketplaces popping up practically overnight .
If no 3rd party marketplaces are created , then , as the saying goes , " nothing of value was lost .
"</tokentext>
<sentencetext>So, the predicted doom and gloom of free virtual items given away by good, decent people assumes that no 3rd party directories will rise?Doesn't seem very likely to me.
If it's as popular as this news item suggests then I could see MANY 3rd party marketplaces popping up practically overnight.
If no 3rd party marketplaces are created, then, as the saying goes, "nothing of value was lost.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171224</id>
	<title>Re:Bad business model</title>
	<author>houstonbofh</author>
	<datestamp>1258733280000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>Obviously, Second Life is trying to show how free stuff is of lower quality, and that they do not support free stuff.  Like Second life...
<br>Wait a minute! Uh...  Thats not what we meant...</htmltext>
<tokenext>Obviously , Second Life is trying to show how free stuff is of lower quality , and that they do not support free stuff .
Like Second life.. . Wait a minute !
Uh... Thats not what we meant.. .</tokentext>
<sentencetext>Obviously, Second Life is trying to show how free stuff is of lower quality, and that they do not support free stuff.
Like Second life...
Wait a minute!
Uh...  Thats not what we meant...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170838</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171246</id>
	<title>Re:Where is second life big?</title>
	<author>elrous0</author>
	<datestamp>1258733400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>I'm still there because I got grandfathered in to the old weekly allowance years ago and, with the Linden real dollar exchange being what it is, they actually pay *me* to be there. I haven't actually logged on in ages.</htmltext>
<tokenext>I 'm still there because I got grandfathered in to the old weekly allowance years ago and , with the Linden real dollar exchange being what it is , they actually pay * me * to be there .
I have n't actually logged on in ages .</tokentext>
<sentencetext>I'm still there because I got grandfathered in to the old weekly allowance years ago and, with the Linden real dollar exchange being what it is, they actually pay *me* to be there.
I haven't actually logged on in ages.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170888</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30183122</id>
	<title>Re:Who gives a rip?</title>
	<author>the\_digitalmouse</author>
	<datestamp>1258802280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Certainly nobody in my circles.  I've asked - nobody I know uses Second Life.  Are we missing the greatest thing since sliced bread?  I'd wager a big no.</p></div><p>then you really don't know *that* many people<nobr> <wbr></nobr>:P</p></div>
	</htmltext>
<tokenext>Certainly nobody in my circles .
I 've asked - nobody I know uses Second Life .
Are we missing the greatest thing since sliced bread ?
I 'd wager a big no.then you really do n't know * that * many people : P</tokentext>
<sentencetext>Certainly nobody in my circles.
I've asked - nobody I know uses Second Life.
Are we missing the greatest thing since sliced bread?
I'd wager a big no.then you really don't know *that* many people :P
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30174902</id>
	<title>Re:Where is second life big?</title>
	<author>Rakishi</author>
	<datestamp>1258746780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So in other words it a way for people who are incapable of living in the real world to play out their escape fantasies?</p></htmltext>
<tokenext>So in other words it a way for people who are incapable of living in the real world to play out their escape fantasies ?</tokentext>
<sentencetext>So in other words it a way for people who are incapable of living in the real world to play out their escape fantasies?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172082</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171180</id>
	<title>Hmmm</title>
	<author>davidwr</author>
	<datestamp>1258733100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I wonder if search engines will start treating paid listings as they do any other shopping site for indexing purposes.  Hmmm???</p></htmltext>
<tokenext>I wonder if search engines will start treating paid listings as they do any other shopping site for indexing purposes .
Hmmm ? ? ?</tokentext>
<sentencetext>I wonder if search engines will start treating paid listings as they do any other shopping site for indexing purposes.
Hmmm???</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171880</id>
	<title>-ebay</title>
	<author>BumpyCarrot</author>
	<datestamp>1258736340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can understand their justification to some point.  I have to append -ebay to all my searches on Froogle to turn up anything useful.  Nevertheless, they're already at the bottom of the pit, why have they started digging?</htmltext>
<tokenext>I can understand their justification to some point .
I have to append -ebay to all my searches on Froogle to turn up anything useful .
Nevertheless , they 're already at the bottom of the pit , why have they started digging ?</tokentext>
<sentencetext>I can understand their justification to some point.
I have to append -ebay to all my searches on Froogle to turn up anything useful.
Nevertheless, they're already at the bottom of the pit, why have they started digging?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172830</id>
	<title>from an actual sl user</title>
	<author>Anonymous</author>
	<datestamp>1258739580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I see a lot of people commenting who have never used or don't understand second life. It isn't a game, it is a social networking platform.  Linden Labs has taken many steps to clean up SL such as removing gambling, advertisements, and putting sexual content in restricted areas. Their product search was actually an independent product that was bought by Linden Labs. If this is such a big deal, someone else will make a new site and take their business. The graphics have improved dramatically, and users can now import models from Maya and other 3d packages. The client is open source, and the server has been reverse engineered to create the opensim project. http://opensimulator.org/wiki/Main\_Page . This could prove a compelling platform for virtual worlds, and if you don't like it: fix it. It's open source. The number of concurrent users 3 years ago was about 20,000. There was a pr blitz and it ballooned to about 60,000 where it remains today. I think there are over 20,000 second life servers, or 'sims', which cost about $250 a month in rent. This is where they make their money, and it appears to be working. The world is constantly growing. Hopefully this will clear up some of the misconceptions about second life.</p></htmltext>
<tokenext>I see a lot of people commenting who have never used or do n't understand second life .
It is n't a game , it is a social networking platform .
Linden Labs has taken many steps to clean up SL such as removing gambling , advertisements , and putting sexual content in restricted areas .
Their product search was actually an independent product that was bought by Linden Labs .
If this is such a big deal , someone else will make a new site and take their business .
The graphics have improved dramatically , and users can now import models from Maya and other 3d packages .
The client is open source , and the server has been reverse engineered to create the opensim project .
http : //opensimulator.org/wiki/Main \ _Page .
This could prove a compelling platform for virtual worlds , and if you do n't like it : fix it .
It 's open source .
The number of concurrent users 3 years ago was about 20,000 .
There was a pr blitz and it ballooned to about 60,000 where it remains today .
I think there are over 20,000 second life servers , or 'sims ' , which cost about $ 250 a month in rent .
This is where they make their money , and it appears to be working .
The world is constantly growing .
Hopefully this will clear up some of the misconceptions about second life .</tokentext>
<sentencetext>I see a lot of people commenting who have never used or don't understand second life.
It isn't a game, it is a social networking platform.
Linden Labs has taken many steps to clean up SL such as removing gambling, advertisements, and putting sexual content in restricted areas.
Their product search was actually an independent product that was bought by Linden Labs.
If this is such a big deal, someone else will make a new site and take their business.
The graphics have improved dramatically, and users can now import models from Maya and other 3d packages.
The client is open source, and the server has been reverse engineered to create the opensim project.
http://opensimulator.org/wiki/Main\_Page .
This could prove a compelling platform for virtual worlds, and if you don't like it: fix it.
It's open source.
The number of concurrent users 3 years ago was about 20,000.
There was a pr blitz and it ballooned to about 60,000 where it remains today.
I think there are over 20,000 second life servers, or 'sims', which cost about $250 a month in rent.
This is where they make their money, and it appears to be working.
The world is constantly growing.
Hopefully this will clear up some of the misconceptions about second life.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171702</id>
	<title>You can not compete with free</title>
	<author>Anonymous</author>
	<datestamp>1258735440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'</p></div></blockquote><p>So... Obviously there is a significant portion of 'freebies' of adequate quality to satisfy residents needs. What exactly is the problem here?<br>OMG PEOPLE ARE GETTING STUFF FOR FREE! THE ECONOMY WILL CRASH AND BURN! SAVE US LORD!!!</p><p>On a related note, I've seen many expensive items that sucked balls and many freebies that turned out to be gems of wonder, both in RL and in SL.</p></div>
	</htmltext>
<tokenext>They [ free content listings ] hinder the shopping experience because a " sort by price " puts all freebies first, ' and the perplexing statement 'They [ free listings ] garner so much attention that Residents are driven toward the freebies instead of quality , fairly priced items.'So.. .
Obviously there is a significant portion of 'freebies ' of adequate quality to satisfy residents needs .
What exactly is the problem here ? OMG PEOPLE ARE GETTING STUFF FOR FREE !
THE ECONOMY WILL CRASH AND BURN !
SAVE US LORD ! !
! On a related note , I 've seen many expensive items that sucked balls and many freebies that turned out to be gems of wonder , both in RL and in SL .</tokentext>
<sentencetext>They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'So...
Obviously there is a significant portion of 'freebies' of adequate quality to satisfy residents needs.
What exactly is the problem here?OMG PEOPLE ARE GETTING STUFF FOR FREE!
THE ECONOMY WILL CRASH AND BURN!
SAVE US LORD!!
!On a related note, I've seen many expensive items that sucked balls and many freebies that turned out to be gems of wonder, both in RL and in SL.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171608</id>
	<title>Re:Bad business model</title>
	<author>Anonymous</author>
	<datestamp>1258735080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Summary of the summary of the summary of the summary: Pants</p></htmltext>
<tokenext>Summary of the summary of the summary of the summary : Pants</tokentext>
<sentencetext>Summary of the summary of the summary of the summary: Pants</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171238</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170882</id>
	<title>They are</title>
	<author>Anonymous</author>
	<datestamp>1258731600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Greedy fuckers</p></htmltext>
<tokenext>Greedy fuckers</tokentext>
<sentencetext>Greedy fuckers</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30174136</id>
	<title>Re:Who gives a rip?</title>
	<author>Anonymous</author>
	<datestamp>1258744380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The interesting thing about SL is that every single thing you see was created by participants. Certainly that means there is a lot of stuff you want to ignore, but it also means that many of the worlds historic buildings have been recreated. For example, you can tour a very carefully and accurately crafted Mont St. Michel, or the Kabuki theater, many Frank Loyd Wright replicas and more. Most building tools are available for free or at nominal costs. Many residents spend their time creating buildings, landscapes, scripted vehicles, scripted swords,  etc.</p></htmltext>
<tokenext>The interesting thing about SL is that every single thing you see was created by participants .
Certainly that means there is a lot of stuff you want to ignore , but it also means that many of the worlds historic buildings have been recreated .
For example , you can tour a very carefully and accurately crafted Mont St. Michel , or the Kabuki theater , many Frank Loyd Wright replicas and more .
Most building tools are available for free or at nominal costs .
Many residents spend their time creating buildings , landscapes , scripted vehicles , scripted swords , etc .</tokentext>
<sentencetext>The interesting thing about SL is that every single thing you see was created by participants.
Certainly that means there is a lot of stuff you want to ignore, but it also means that many of the worlds historic buildings have been recreated.
For example, you can tour a very carefully and accurately crafted Mont St. Michel, or the Kabuki theater, many Frank Loyd Wright replicas and more.
Most building tools are available for free or at nominal costs.
Many residents spend their time creating buildings, landscapes, scripted vehicles, scripted swords,  etc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171796</id>
	<title>So counterproductive it's mind blowing!</title>
	<author>mark-t</author>
	<datestamp>1258735920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
So... they concluded that the listing of free content was harming the sales of for pay products.
</p><p>
Which may very well be the case, but without them, it's a certainty that there is a not insignicant customers who might have otherwise stayed and browsed for a while will not.  While it might be easier for people who are willing to pay for products to find what they are looking for, with fewer customers in the first place, it's not at all a far stretch that this move will result in *FEWER* sales, not more.
</p><p>
A much more sensible move would be to improve the searching capabilities of their service... to instead of removing free items altogether, at the very least, allow the consumer to decide whether or not he or she wants to see them.  It seems to me that such a move would satisfy all of their concerns about free items.
</p><p>
That this idea did not seem to even have occurred to them in their discussion suggests to me that they didn't spend nearly enough time actually thinking about solutions to the problem.</p></htmltext>
<tokenext>So... they concluded that the listing of free content was harming the sales of for pay products .
Which may very well be the case , but without them , it 's a certainty that there is a not insignicant customers who might have otherwise stayed and browsed for a while will not .
While it might be easier for people who are willing to pay for products to find what they are looking for , with fewer customers in the first place , it 's not at all a far stretch that this move will result in * FEWER * sales , not more .
A much more sensible move would be to improve the searching capabilities of their service... to instead of removing free items altogether , at the very least , allow the consumer to decide whether or not he or she wants to see them .
It seems to me that such a move would satisfy all of their concerns about free items .
That this idea did not seem to even have occurred to them in their discussion suggests to me that they did n't spend nearly enough time actually thinking about solutions to the problem .</tokentext>
<sentencetext>
So... they concluded that the listing of free content was harming the sales of for pay products.
Which may very well be the case, but without them, it's a certainty that there is a not insignicant customers who might have otherwise stayed and browsed for a while will not.
While it might be easier for people who are willing to pay for products to find what they are looking for, with fewer customers in the first place, it's not at all a far stretch that this move will result in *FEWER* sales, not more.
A much more sensible move would be to improve the searching capabilities of their service... to instead of removing free items altogether, at the very least, allow the consumer to decide whether or not he or she wants to see them.
It seems to me that such a move would satisfy all of their concerns about free items.
That this idea did not seem to even have occurred to them in their discussion suggests to me that they didn't spend nearly enough time actually thinking about solutions to the problem.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171278</id>
	<title>Spam</title>
	<author>\_KiTA\_</author>
	<datestamp>1258733520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I cannot imagine how much spam items these search results must get.</p><p>But having said that, an option "hide free items" would be nice, instead of just taking that option away from the users.</p></htmltext>
<tokenext>I can not imagine how much spam items these search results must get.But having said that , an option " hide free items " would be nice , instead of just taking that option away from the users .</tokentext>
<sentencetext>I cannot imagine how much spam items these search results must get.But having said that, an option "hide free items" would be nice, instead of just taking that option away from the users.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171514</id>
	<title>Re:Who gives a rip?</title>
	<author>ChowRiit</author>
	<datestamp>1258734660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have never met or even heard of anyone who uses Second Life, with the exception of journalists who seem to think it's the best example of an MMO to report on online gaming with.</p></htmltext>
<tokenext>I have never met or even heard of anyone who uses Second Life , with the exception of journalists who seem to think it 's the best example of an MMO to report on online gaming with .</tokentext>
<sentencetext>I have never met or even heard of anyone who uses Second Life, with the exception of journalists who seem to think it's the best example of an MMO to report on online gaming with.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170850</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30172008</id>
	<title>Why not just give people a choice?</title>
	<author>JoshuaZ</author>
	<datestamp>1258736880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If there's a real problem why not just give people searching a choice whether or not they see the free stuff? That can't be that hard to implement and wouldn't make life substantially more difficult. The lack of such a simple solution really does suggest that this is about the big merchants.</htmltext>
<tokenext>If there 's a real problem why not just give people searching a choice whether or not they see the free stuff ?
That ca n't be that hard to implement and would n't make life substantially more difficult .
The lack of such a simple solution really does suggest that this is about the big merchants .</tokentext>
<sentencetext>If there's a real problem why not just give people searching a choice whether or not they see the free stuff?
That can't be that hard to implement and wouldn't make life substantially more difficult.
The lack of such a simple solution really does suggest that this is about the big merchants.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170888</id>
	<title>Where is second life big?</title>
	<author>santax</author>
	<datestamp>1258731600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>For real, here in the Netherlands media hyped about 2nd life about 3, 4 years ago. Some banks even bought some land etc. But nowadays, I personally don't know anyone using it. So where is second life big? This is not meant as a flame or anything, I am just curious. 1000 protests doesn't seem like a lot. Check the protests on Forza 3 missing custom lobby or the Modern Warfare missing custom servers...

That's a bit more than 1000...</htmltext>
<tokenext>For real , here in the Netherlands media hyped about 2nd life about 3 , 4 years ago .
Some banks even bought some land etc .
But nowadays , I personally do n't know anyone using it .
So where is second life big ?
This is not meant as a flame or anything , I am just curious .
1000 protests does n't seem like a lot .
Check the protests on Forza 3 missing custom lobby or the Modern Warfare missing custom servers.. . That 's a bit more than 1000.. .</tokentext>
<sentencetext>For real, here in the Netherlands media hyped about 2nd life about 3, 4 years ago.
Some banks even bought some land etc.
But nowadays, I personally don't know anyone using it.
So where is second life big?
This is not meant as a flame or anything, I am just curious.
1000 protests doesn't seem like a lot.
Check the protests on Forza 3 missing custom lobby or the Modern Warfare missing custom servers...

That's a bit more than 1000...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30188312</id>
	<title>Re:Bad business model</title>
	<author>Anonymous</author>
	<datestamp>1258801260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Second Life? It's dead. It hasn't changed hardly at all in the last three years. It now support a few more 3d tricks in the viewer (still looks like ass compared to any 3d game), and the server is now based on Mono byte code. But as for the content? It's static... nothing really new or exciting in 3 years at least.</htmltext>
<tokenext>Second Life ?
It 's dead .
It has n't changed hardly at all in the last three years .
It now support a few more 3d tricks in the viewer ( still looks like ass compared to any 3d game ) , and the server is now based on Mono byte code .
But as for the content ?
It 's static... nothing really new or exciting in 3 years at least .</tokentext>
<sentencetext>Second Life?
It's dead.
It hasn't changed hardly at all in the last three years.
It now support a few more 3d tricks in the viewer (still looks like ass compared to any 3d game), and the server is now based on Mono byte code.
But as for the content?
It's static... nothing really new or exciting in 3 years at least.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30170838</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30177076</id>
	<title>Re: Most of the active accounts are "bots"!</title>
	<author>pearl298</author>
	<datestamp>1258711020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Just try to find a real person!</p></htmltext>
<tokenext>Just try to find a real person !</tokentext>
<sentencetext>Just try to find a real person!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171670</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_1323231.30171670</id>
	<title>Business motives from a business? outrageous</title>
	<author>DanielRavenNest</author>
	<datestamp>1258735320000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Just before the announcement of listing fees, there were 1.15 million items listed on <a href="http://www.xstreetsl.com/" title="xstreetsl.com">http://www.xstreetsl.com/</a> [xstreetsl.com] , their web commerce site.  Many of them were just color variations of the same item, or free items.  By not having a listing fee previously, people had no incentive to be efficient in what they put there, in fact they had incentive to spam the listings with as many items as possible to be seen (just like email spam occurs because sending emails is essentially free).</p><p>So this move will force people to be somewhat efficient in what they put there.  Note that the fee is L$10 per month, which equates to about a postage stamp for a year's worth of listing.  Big surprise that people whine about the changes in a social media space (not).  They were whining before the changes that it was cluttered with too many listings.</p><p>For those who say it's not popular, they have 750,000 active accounts (people who log in more than once a month), which is probably more than the active accounts here at Slashdot.  It does not appeal to everyone, but then *nothing* appeals to everyone.  It does, however fit with some of the tropes at Slashdot, the people who like to make their own stuff, and mess around with open source.  The viewer code for Second Life (the client software you run on your PC) has been open-sourced for a while now, and around 40\% of players are using alternate viewers (especially the one that has enabled "breast physics" *heh*).</p><p>Disclosure: I'm a top 20 currency trader in SL and derive a moderate monthly income from that and other in-game activities.  I'm also a developer for Blue Mars, a new virtual world that's in early beta (much better graphics, using the Cryengine2 graphics engine from the Crysis games), so I'm agnostic about virtual worlds if they are good ones.</p></htmltext>
<tokenext>Just before the announcement of listing fees , there were 1.15 million items listed on http : //www.xstreetsl.com/ [ xstreetsl.com ] , their web commerce site .
Many of them were just color variations of the same item , or free items .
By not having a listing fee previously , people had no incentive to be efficient in what they put there , in fact they had incentive to spam the listings with as many items as possible to be seen ( just like email spam occurs because sending emails is essentially free ) .So this move will force people to be somewhat efficient in what they put there .
Note that the fee is L $ 10 per month , which equates to about a postage stamp for a year 's worth of listing .
Big surprise that people whine about the changes in a social media space ( not ) .
They were whining before the changes that it was cluttered with too many listings.For those who say it 's not popular , they have 750,000 active accounts ( people who log in more than once a month ) , which is probably more than the active accounts here at Slashdot .
It does not appeal to everyone , but then * nothing * appeals to everyone .
It does , however fit with some of the tropes at Slashdot , the people who like to make their own stuff , and mess around with open source .
The viewer code for Second Life ( the client software you run on your PC ) has been open-sourced for a while now , and around 40 \ % of players are using alternate viewers ( especially the one that has enabled " breast physics " * heh * ) .Disclosure : I 'm a top 20 currency trader in SL and derive a moderate monthly income from that and other in-game activities .
I 'm also a developer for Blue Mars , a new virtual world that 's in early beta ( much better graphics , using the Cryengine2 graphics engine from the Crysis games ) , so I 'm agnostic about virtual worlds if they are good ones .</tokentext>
<sentencetext>Just before the announcement of listing fees, there were 1.15 million items listed on http://www.xstreetsl.com/ [xstreetsl.com] , their web commerce site.
Many of them were just color variations of the same item, or free items.
By not having a listing fee previously, people had no incentive to be efficient in what they put there, in fact they had incentive to spam the listings with as many items as possible to be seen (just like email spam occurs because sending emails is essentially free).So this move will force people to be somewhat efficient in what they put there.
Note that the fee is L$10 per month, which equates to about a postage stamp for a year's worth of listing.
Big surprise that people whine about the changes in a social media space (not).
They were whining before the changes that it was cluttered with too many listings.For those who say it's not popular, they have 750,000 active accounts (people who log in more than once a month), which is probably more than the active accounts here at Slashdot.
It does not appeal to everyone, but then *nothing* appeals to everyone.
It does, however fit with some of the tropes at Slashdot, the people who like to make their own stuff, and mess around with open source.
The viewer code for Second Life (the client software you run on your PC) has been open-sourced for a while now, and around 40\% of players are using alternate viewers (especially the one that has enabled "breast physics" *heh*).Disclosure: I'm a top 20 currency trader in SL and derive a moderate monthly income from that and other in-game activities.
I'm also a developer for Blue Mars, a new virtual world that's in early beta (much better graphics, using the Cryengine2 graphics engine from the Crysis games), so I'm agnostic about virtual worlds if they are good ones.</sentencetext>
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