<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_11_20_0440236</id>
	<title>EA Shuts Down Pandemic Studios, Cuts 200 Jobs</title>
	<author>Soulskill</author>
	<datestamp>1258736460000</datestamp>
	<htmltext>lbalbalba writes <i>"Electronic Arts is <a href="http://www.latimes.com/business/la-fi-ct-pandemic18-2009nov18,0,7295227.story">shutting down its Westwood-based game developer Pandemic Studios</a> just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16\% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to <a href="http://www.neoseeker.com/news/12357-ex-pandemic-developer-divulges-on-closure/">poor decisions from the management</a>."</i></htmltext>
<tokenext>lbalbalba writes " Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it , putting nearly 200 people out of work .
'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs , or 16 \ % of its global workforce .
Pandemic has about 220 employees , but an EA spokesman said that a core team , estimated by two people close to the studio to be about 25 , will be integrated into the publisher 's other Los Angeles studio , in Playa Vista .
' An ex-developer for Pandemic attributed the studio 's struggles to poor decisions from the management .
"</tokentext>
<sentencetext>lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work.
'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16\% of its global workforce.
Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.
' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30173284</id>
	<title>Hugo's Revenge!</title>
	<author>braindrainbahrain</author>
	<datestamp>1258741260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I still remember the small controversy over <a href="http://en.wikipedia.org/wiki/Mercenaries\_2:\_World\_in\_Flames" title="wikipedia.org" rel="nofollow">Mercenaries 2: World in Flames</a> [wikipedia.org].</p><p>The government of Venezuala <a href="http://news.bbc.co.uk/2/hi/business/5016514.stm" title="bbc.co.uk" rel="nofollow">was not amused</a> [bbc.co.uk].</p></htmltext>
<tokenext>I still remember the small controversy over Mercenaries 2 : World in Flames [ wikipedia.org ] .The government of Venezuala was not amused [ bbc.co.uk ] .</tokentext>
<sentencetext>I still remember the small controversy over Mercenaries 2: World in Flames [wikipedia.org].The government of Venezuala was not amused [bbc.co.uk].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30174140</id>
	<title>Re:From an ex-Pandemite</title>
	<author>fm6</author>
	<datestamp>1258744380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Your story is very familiar. Almost every day, a big company buys a little company thinking that a successful small business can become a blockbuster big business with a little infusion of capital and other resources. Some companies know how to pull this off, but it usually seems to fail, both because of the scaling issues you describe and because of the clash of management cultures between the two entities.</p><p>I used to work at Sun, and that company made one disastrous acquisition after another. The last one was particularly ironic: MySQL. It took Sun almost no time at all to drive away the key MySQL people (something that should have been predicted given their profound difference in corporate cultures) rendering the acquisition almost worthless. Now, Sun wants to be acquired itself by one of the few companies that knows how to make an acquisition pay &mdash; only to see the deal prevented or fatally delayed by EU antitrust enforcers who don't want two leading RDBMSs under one roof.</p></htmltext>
<tokenext>Your story is very familiar .
Almost every day , a big company buys a little company thinking that a successful small business can become a blockbuster big business with a little infusion of capital and other resources .
Some companies know how to pull this off , but it usually seems to fail , both because of the scaling issues you describe and because of the clash of management cultures between the two entities.I used to work at Sun , and that company made one disastrous acquisition after another .
The last one was particularly ironic : MySQL .
It took Sun almost no time at all to drive away the key MySQL people ( something that should have been predicted given their profound difference in corporate cultures ) rendering the acquisition almost worthless .
Now , Sun wants to be acquired itself by one of the few companies that knows how to make an acquisition pay    only to see the deal prevented or fatally delayed by EU antitrust enforcers who do n't want two leading RDBMSs under one roof .</tokentext>
<sentencetext>Your story is very familiar.
Almost every day, a big company buys a little company thinking that a successful small business can become a blockbuster big business with a little infusion of capital and other resources.
Some companies know how to pull this off, but it usually seems to fail, both because of the scaling issues you describe and because of the clash of management cultures between the two entities.I used to work at Sun, and that company made one disastrous acquisition after another.
The last one was particularly ironic: MySQL.
It took Sun almost no time at all to drive away the key MySQL people (something that should have been predicted given their profound difference in corporate cultures) rendering the acquisition almost worthless.
Now, Sun wants to be acquired itself by one of the few companies that knows how to make an acquisition pay — only to see the deal prevented or fatally delayed by EU antitrust enforcers who don't want two leading RDBMSs under one roof.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168984</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168420</id>
	<title>Re:EA</title>
	<author>CRC'99</author>
	<datestamp>1258655520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree. The C&amp;C series are what made me love RTS type games. C&amp;C, Red Alert etc and the classics of a game studio who just do it right. Sadly, that was killed by EA and nobody has really stepped up to fill the gap<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>I agree .
The C&amp;C series are what made me love RTS type games .
C&amp;C , Red Alert etc and the classics of a game studio who just do it right .
Sadly , that was killed by EA and nobody has really stepped up to fill the gap : (</tokentext>
<sentencetext>I agree.
The C&amp;C series are what made me love RTS type games.
C&amp;C, Red Alert etc and the classics of a game studio who just do it right.
Sadly, that was killed by EA and nobody has really stepped up to fill the gap :(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168620</id>
	<title>Move along nothing to see</title>
	<author>LBt1st</author>
	<datestamp>1258657740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've lost count of how many studios EA has chewed up and spit out.<br>This isn't news, it's just more of the same.</p></htmltext>
<tokenext>I 've lost count of how many studios EA has chewed up and spit out.This is n't news , it 's just more of the same .</tokentext>
<sentencetext>I've lost count of how many studios EA has chewed up and spit out.This isn't news, it's just more of the same.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168738</id>
	<title>Re:Good</title>
	<author>Anonymous</author>
	<datestamp>1258659660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The ONLY thing Pandemic ever made that was good was Battlezone II : Combat Commander. Everything else was fluff.</p></htmltext>
<tokenext>The ONLY thing Pandemic ever made that was good was Battlezone II : Combat Commander .
Everything else was fluff .</tokentext>
<sentencetext>The ONLY thing Pandemic ever made that was good was Battlezone II : Combat Commander.
Everything else was fluff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30171290</id>
	<title>Re:EA</title>
	<author>Acapulco</author>
	<datestamp>1258733640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ahhh...Bullfrog! I had forgotten about those guys. I loved the Syndicate series...which by the way, I've never seen a game similar to it. And how about Theme Hospital? Childish...but so much fun for casual gaming.....the good ol' days..</htmltext>
<tokenext>Ahhh...Bullfrog !
I had forgotten about those guys .
I loved the Syndicate series...which by the way , I 've never seen a game similar to it .
And how about Theme Hospital ?
Childish...but so much fun for casual gaming.....the good ol ' days. .</tokentext>
<sentencetext>Ahhh...Bullfrog!
I had forgotten about those guys.
I loved the Syndicate series...which by the way, I've never seen a game similar to it.
And how about Theme Hospital?
Childish...but so much fun for casual gaming.....the good ol' days..</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170288</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30171090</id>
	<title>Re:EA</title>
	<author>uxbn\_kuribo</author>
	<datestamp>1258732620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Don't you mean Roster Updates for Madden at the cost of a full game?</htmltext>
<tokenext>Do n't you mean Roster Updates for Madden at the cost of a full game ?</tokentext>
<sentencetext>Don't you mean Roster Updates for Madden at the cost of a full game?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168298</id>
	<title>Hmmmm.</title>
	<author>WindBourne</author>
	<datestamp>1258654260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hopefully, the 25 will re-consider this idea and grab a number of the others to be laid off and approach another VC to start a new company. Heck, if smart, try to create 2 new companies out of it.</htmltext>
<tokenext>Hopefully , the 25 will re-consider this idea and grab a number of the others to be laid off and approach another VC to start a new company .
Heck , if smart , try to create 2 new companies out of it .</tokentext>
<sentencetext>Hopefully, the 25 will re-consider this idea and grab a number of the others to be laid off and approach another VC to start a new company.
Heck, if smart, try to create 2 new companies out of it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168686</id>
	<title>Re:Damn it, EA...</title>
	<author>Grimbleton</author>
	<datestamp>1258658700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Huh. I was expecting an Ultima whine.</p></htmltext>
<tokenext>Huh .
I was expecting an Ultima whine .</tokentext>
<sentencetext>Huh.
I was expecting an Ultima whine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170848</id>
	<title>Re:Good</title>
	<author>Anonymous</author>
	<datestamp>1258731420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm not sure the fact that they had a great game 10 years ago (which I've only vaguely heard of) merits keeping them open.</p><p>-- gid</p></htmltext>
<tokenext>I 'm not sure the fact that they had a great game 10 years ago ( which I 've only vaguely heard of ) merits keeping them open.-- gid</tokentext>
<sentencetext>I'm not sure the fact that they had a great game 10 years ago (which I've only vaguely heard of) merits keeping them open.-- gid</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169842</id>
	<title>Re:Good</title>
	<author>Anonymous</author>
	<datestamp>1258721940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Star Wars: Battlefront 1 &amp; 2 says you are wrong.</p></htmltext>
<tokenext>Star Wars : Battlefront 1 &amp; 2 says you are wrong .</tokentext>
<sentencetext>Star Wars: Battlefront 1 &amp; 2 says you are wrong.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169170</id>
	<title>Re:Conflict of interest?</title>
	<author>Anonymous</author>
	<datestamp>1258712100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Bioware also was in his assets, and he sold it off to EA while pocketing the money...<br>Not sure if this is not insider trading.</p></htmltext>
<tokenext>Bioware also was in his assets , and he sold it off to EA while pocketing the money...Not sure if this is not insider trading .</tokentext>
<sentencetext>Bioware also was in his assets, and he sold it off to EA while pocketing the money...Not sure if this is not insider trading.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168880</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169736</id>
	<title>Re:Good</title>
	<author>NovaHorizon</author>
	<datestamp>1258720320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>command and conquer. Though I'd say a better comparison would be how many people are willing to buy the game today, vs how much effort the community has put into the game.</p></htmltext>
<tokenext>command and conquer .
Though I 'd say a better comparison would be how many people are willing to buy the game today , vs how much effort the community has put into the game .</tokentext>
<sentencetext>command and conquer.
Though I'd say a better comparison would be how many people are willing to buy the game today, vs how much effort the community has put into the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30176434</id>
	<title>Re:EA</title>
	<author>Anonymous</author>
	<datestamp>1258708860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Some more words:</p><p>Origin Systems Inc.</p></htmltext>
<tokenext>Some more words : Origin Systems Inc .</tokentext>
<sentencetext>Some more words:Origin Systems Inc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170266</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169062</id>
	<title>Re:Good</title>
	<author>Pouvoir</author>
	<datestamp>1258710900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Full Spectrum Warrior was quite innovative and in my opinion, one of the best games last generation. I also crack out Battlezone 2 once in a while, and few games have me coming back after such a long time. Unfortunately, it does seem they missed the boat a bit for this gen, but the Saboteur looks quite promising.

You may not like the games they have produced, but celebrating the loss of hundreds of jobs is unwarranted. It must be great to celebrate years of work and dedication with a pink slip as your product is about to hit the market, especially with the holidays coming up.</htmltext>
<tokenext>Full Spectrum Warrior was quite innovative and in my opinion , one of the best games last generation .
I also crack out Battlezone 2 once in a while , and few games have me coming back after such a long time .
Unfortunately , it does seem they missed the boat a bit for this gen , but the Saboteur looks quite promising .
You may not like the games they have produced , but celebrating the loss of hundreds of jobs is unwarranted .
It must be great to celebrate years of work and dedication with a pink slip as your product is about to hit the market , especially with the holidays coming up .</tokentext>
<sentencetext>Full Spectrum Warrior was quite innovative and in my opinion, one of the best games last generation.
I also crack out Battlezone 2 once in a while, and few games have me coming back after such a long time.
Unfortunately, it does seem they missed the boat a bit for this gen, but the Saboteur looks quite promising.
You may not like the games they have produced, but celebrating the loss of hundreds of jobs is unwarranted.
It must be great to celebrate years of work and dedication with a pink slip as your product is about to hit the market, especially with the holidays coming up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168470</id>
	<title>Re:EA</title>
	<author>Vyse of Arcadia</author>
	<datestamp>1258656000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And I can't tell you how hard I'm hoping Bioware is the exception to this trend.<br>
<br>
Besides, the TFA (second link) clearly points the finger at Pandemic's internal management, rather than EA.</htmltext>
<tokenext>And I ca n't tell you how hard I 'm hoping Bioware is the exception to this trend .
Besides , the TFA ( second link ) clearly points the finger at Pandemic 's internal management , rather than EA .</tokentext>
<sentencetext>And I can't tell you how hard I'm hoping Bioware is the exception to this trend.
Besides, the TFA (second link) clearly points the finger at Pandemic's internal management, rather than EA.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30172770</id>
	<title>Re:Good</title>
	<author>IgnoramusMaximus</author>
	<datestamp>1258739400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Me and a group of my buddies who were big fans of the Battlezone were actually quite disappointed with the Battlezone 2. The game mechanics and the general feel of the game (not to mention very awkward controls - specially on tracked vehicles) resulted with the game flopping with most of the players of the Activisions' original re-make.
</p><p>And as to the following, many games have hard-core addicts who try to keep them alive long past the "best before" date. Even the original Battlezone still has servers running maintained by some truly die-hard types.</p></htmltext>
<tokenext>Me and a group of my buddies who were big fans of the Battlezone were actually quite disappointed with the Battlezone 2 .
The game mechanics and the general feel of the game ( not to mention very awkward controls - specially on tracked vehicles ) resulted with the game flopping with most of the players of the Activisions ' original re-make .
And as to the following , many games have hard-core addicts who try to keep them alive long past the " best before " date .
Even the original Battlezone still has servers running maintained by some truly die-hard types .</tokentext>
<sentencetext>Me and a group of my buddies who were big fans of the Battlezone were actually quite disappointed with the Battlezone 2.
The game mechanics and the general feel of the game (not to mention very awkward controls - specially on tracked vehicles) resulted with the game flopping with most of the players of the Activisions' original re-make.
And as to the following, many games have hard-core addicts who try to keep them alive long past the "best before" date.
Even the original Battlezone still has servers running maintained by some truly die-hard types.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168812</id>
	<title>Re:They are NOT hurting for funding</title>
	<author>Anonymous</author>
	<datestamp>1258747380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I don't disagree with your stance on EA, but I don't think that EA spending this money on the storefronts in the article is really a big waste.</p><p>It's a marketing test bed, basically.  Some junior executive somewhere "synergized" the apple store concept and made a couple stores to test out EA Active on their target market, namely moms whose kids have Wiis (I have no doubt these stores were in malls), and to get some feedback on the product.  The market for that is gigantic and right now there's only Wii Fit and a handful of others to tap into it.</p><p>I don't think a 6 months worth of rent and cheap labor at two locations is more expensive than a large focus study to improve your product or a massive blanket ad campaign that your market won't identify with, each costing millions.  Plus their results will be more real and targeted.</p><p>And I think 6 months is a good estimate; they won't be around long, I'm sure.  Note the decor from the pic in the Kotaku article. Note the lack of permanent fixtures.  Stylishly minimalist, yes.  Moves out easily, too.</p><p>EA has to keep trying things like this.  It is a giant lumbering beast, borne of an economic boom and grown under those times of plenty.  It consumed its kin and grew more massive still, and now it is a large, unwieldy thing and times are getting slim.  It must feed on new cash crops, or limbs begin to wither and fall away.  So you'll likely see more gimmick attempts to make a signature brand or one-up breakout successes, any attempt to sustain the creature.  I don't think they'll succeed.  EA doesn't make games anymore, they just buy people who do.</p></htmltext>
<tokenext>I do n't disagree with your stance on EA , but I do n't think that EA spending this money on the storefronts in the article is really a big waste.It 's a marketing test bed , basically .
Some junior executive somewhere " synergized " the apple store concept and made a couple stores to test out EA Active on their target market , namely moms whose kids have Wiis ( I have no doubt these stores were in malls ) , and to get some feedback on the product .
The market for that is gigantic and right now there 's only Wii Fit and a handful of others to tap into it.I do n't think a 6 months worth of rent and cheap labor at two locations is more expensive than a large focus study to improve your product or a massive blanket ad campaign that your market wo n't identify with , each costing millions .
Plus their results will be more real and targeted.And I think 6 months is a good estimate ; they wo n't be around long , I 'm sure .
Note the decor from the pic in the Kotaku article .
Note the lack of permanent fixtures .
Stylishly minimalist , yes .
Moves out easily , too.EA has to keep trying things like this .
It is a giant lumbering beast , borne of an economic boom and grown under those times of plenty .
It consumed its kin and grew more massive still , and now it is a large , unwieldy thing and times are getting slim .
It must feed on new cash crops , or limbs begin to wither and fall away .
So you 'll likely see more gimmick attempts to make a signature brand or one-up breakout successes , any attempt to sustain the creature .
I do n't think they 'll succeed .
EA does n't make games anymore , they just buy people who do .</tokentext>
<sentencetext>I don't disagree with your stance on EA, but I don't think that EA spending this money on the storefronts in the article is really a big waste.It's a marketing test bed, basically.
Some junior executive somewhere "synergized" the apple store concept and made a couple stores to test out EA Active on their target market, namely moms whose kids have Wiis (I have no doubt these stores were in malls), and to get some feedback on the product.
The market for that is gigantic and right now there's only Wii Fit and a handful of others to tap into it.I don't think a 6 months worth of rent and cheap labor at two locations is more expensive than a large focus study to improve your product or a massive blanket ad campaign that your market won't identify with, each costing millions.
Plus their results will be more real and targeted.And I think 6 months is a good estimate; they won't be around long, I'm sure.
Note the decor from the pic in the Kotaku article.
Note the lack of permanent fixtures.
Stylishly minimalist, yes.
Moves out easily, too.EA has to keep trying things like this.
It is a giant lumbering beast, borne of an economic boom and grown under those times of plenty.
It consumed its kin and grew more massive still, and now it is a large, unwieldy thing and times are getting slim.
It must feed on new cash crops, or limbs begin to wither and fall away.
So you'll likely see more gimmick attempts to make a signature brand or one-up breakout successes, any attempt to sustain the creature.
I don't think they'll succeed.
EA doesn't make games anymore, they just buy people who do.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</id>
	<title>EA</title>
	<author>Anonymous</author>
	<datestamp>1258654320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>EA destroys and corrupts whatever it touches. A developer being bought by EA is the kiss of death for all their franchises, IMO. The classic example is Westwood Studios and a series that was very dear to me, Command &amp; Conquer.</p><p>At least we'll always have new versions of Madden!</p></htmltext>
<tokenext>EA destroys and corrupts whatever it touches .
A developer being bought by EA is the kiss of death for all their franchises , IMO .
The classic example is Westwood Studios and a series that was very dear to me , Command &amp; Conquer.At least we 'll always have new versions of Madden !</tokentext>
<sentencetext>EA destroys and corrupts whatever it touches.
A developer being bought by EA is the kiss of death for all their franchises, IMO.
The classic example is Westwood Studios and a series that was very dear to me, Command &amp; Conquer.At least we'll always have new versions of Madden!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168492</id>
	<title>Re:EA</title>
	<author>Urza9814</author>
	<datestamp>1258656240000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>Yup...I miss the old Westwood so much. Command &amp; Conquer was such a great series before EA got their hands on it. I was actually recently playing over the original again after downloading it from an abandonware site*, and it's still far better than most of the recent ones. Generals isn't bad, though the whole 'generals abilities' thing and unlimited cashflow buildings take a lot out of the game. But C&amp;C3 and RA3 are both complete garbage. Such a huge loss...</p><p>I still remember playing on...what the hell was it called? Westwood chat? Whatever the hell it was, I remember playing those games online over dial-up back when I was only 8 years old. Ahh, the good old days<nobr> <wbr></nobr>:)</p><p>And nurple maps...and how incredibly easy it was to mod those games - hell, even at 8 years old I could figure out how to create new units just by editing the rules.ini file. I did always prefer Red Alert though, mostly for the skirmish play.</p><p>*I downloaded it only because it was more convenient. I do actually own the game - 3 copies of it in fact. Two of them are the original DOS version, the third is C&amp;C Gold.</p></htmltext>
<tokenext>Yup...I miss the old Westwood so much .
Command &amp; Conquer was such a great series before EA got their hands on it .
I was actually recently playing over the original again after downloading it from an abandonware site * , and it 's still far better than most of the recent ones .
Generals is n't bad , though the whole 'generals abilities ' thing and unlimited cashflow buildings take a lot out of the game .
But C&amp;C3 and RA3 are both complete garbage .
Such a huge loss...I still remember playing on...what the hell was it called ?
Westwood chat ?
Whatever the hell it was , I remember playing those games online over dial-up back when I was only 8 years old .
Ahh , the good old days : ) And nurple maps...and how incredibly easy it was to mod those games - hell , even at 8 years old I could figure out how to create new units just by editing the rules.ini file .
I did always prefer Red Alert though , mostly for the skirmish play .
* I downloaded it only because it was more convenient .
I do actually own the game - 3 copies of it in fact .
Two of them are the original DOS version , the third is C&amp;C Gold .</tokentext>
<sentencetext>Yup...I miss the old Westwood so much.
Command &amp; Conquer was such a great series before EA got their hands on it.
I was actually recently playing over the original again after downloading it from an abandonware site*, and it's still far better than most of the recent ones.
Generals isn't bad, though the whole 'generals abilities' thing and unlimited cashflow buildings take a lot out of the game.
But C&amp;C3 and RA3 are both complete garbage.
Such a huge loss...I still remember playing on...what the hell was it called?
Westwood chat?
Whatever the hell it was, I remember playing those games online over dial-up back when I was only 8 years old.
Ahh, the good old days :)And nurple maps...and how incredibly easy it was to mod those games - hell, even at 8 years old I could figure out how to create new units just by editing the rules.ini file.
I did always prefer Red Alert though, mostly for the skirmish play.
*I downloaded it only because it was more convenient.
I do actually own the game - 3 copies of it in fact.
Two of them are the original DOS version, the third is C&amp;C Gold.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168370</id>
	<title>The 25 employees who remain ...</title>
	<author>Haxamanish</author>
	<datestamp>1258654920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>... are <a href="http://en.wikipedia.org/wiki/Pandemic\_Studios" title="wikipedia.org" rel="nofollow">"a core intellectual property team".</a> [wikipedia.org]</htmltext>
<tokenext>... are " a core intellectual property team " .
[ wikipedia.org ]</tokentext>
<sentencetext>... are "a core intellectual property team".
[wikipedia.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168460</id>
	<title>Re:Good</title>
	<author>almechist</author>
	<datestamp>1258655940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>Pandemic studios never made anything worth having</p></div><p>I beg to differ. Battlezone 2 was and still is one of the best games ever made, easily one of the most immersive games around, one that never gets stale, which is maybe why it still has a loyal following. What other game from 10 years ago still has new mods coming out, to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time?</p></div>
	</htmltext>
<tokenext>Pandemic studios never made anything worth havingI beg to differ .
Battlezone 2 was and still is one of the best games ever made , easily one of the most immersive games around , one that never gets stale , which is maybe why it still has a loyal following .
What other game from 10 years ago still has new mods coming out , to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time ?</tokentext>
<sentencetext>Pandemic studios never made anything worth havingI beg to differ.
Battlezone 2 was and still is one of the best games ever made, easily one of the most immersive games around, one that never gets stale, which is maybe why it still has a loyal following.
What other game from 10 years ago still has new mods coming out, to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169828</id>
	<title>Typical EA model, just sped up by the recession</title>
	<author>pacergh</author>
	<datestamp>1258721880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is what EA does best -- buying intellectual property by purchasing a studio, letting said studio run for a few years, and then gutting it and turning out unimaginative sequels on said intellectual property.  See example Origins (Wing Commander &amp; Ultima), Westwood Studio (Command &amp; Conquer), and Kesmai (Air Warrior, MultiPlayer Battletech).  The only difference is that the economy has sped up the process, because it usually takes EA 5 years to gut everything.</htmltext>
<tokenext>This is what EA does best -- buying intellectual property by purchasing a studio , letting said studio run for a few years , and then gutting it and turning out unimaginative sequels on said intellectual property .
See example Origins ( Wing Commander &amp; Ultima ) , Westwood Studio ( Command &amp; Conquer ) , and Kesmai ( Air Warrior , MultiPlayer Battletech ) .
The only difference is that the economy has sped up the process , because it usually takes EA 5 years to gut everything .</tokentext>
<sentencetext>This is what EA does best -- buying intellectual property by purchasing a studio, letting said studio run for a few years, and then gutting it and turning out unimaginative sequels on said intellectual property.
See example Origins (Wing Commander &amp; Ultima), Westwood Studio (Command &amp; Conquer), and Kesmai (Air Warrior, MultiPlayer Battletech).
The only difference is that the economy has sped up the process, because it usually takes EA 5 years to gut everything.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30224166</id>
	<title>Use xfire to record in-game trading tip</title>
	<author>Anonymous</author>
	<datestamp>1257159420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Trading WoW items and accounts online is an enjoyable experience yet a risky venture. Gamers who trade game items or accounts in-game with buyers/sellers without using the Xfire video recording finds difficulty in solving cases of disputes over item delivery. At Ingamex trading and auction site, it encourages online game item traders to use Xfire  during processing of filled orders whenever item is ready for in-game delivery.

Download and install Xfire when you trade game items and game accounts at Ingamex trading and auction site for a more secured trading.</htmltext>
<tokenext>Trading WoW items and accounts online is an enjoyable experience yet a risky venture .
Gamers who trade game items or accounts in-game with buyers/sellers without using the Xfire video recording finds difficulty in solving cases of disputes over item delivery .
At Ingamex trading and auction site , it encourages online game item traders to use Xfire during processing of filled orders whenever item is ready for in-game delivery .
Download and install Xfire when you trade game items and game accounts at Ingamex trading and auction site for a more secured trading .</tokentext>
<sentencetext>Trading WoW items and accounts online is an enjoyable experience yet a risky venture.
Gamers who trade game items or accounts in-game with buyers/sellers without using the Xfire video recording finds difficulty in solving cases of disputes over item delivery.
At Ingamex trading and auction site, it encourages online game item traders to use Xfire  during processing of filled orders whenever item is ready for in-game delivery.
Download and install Xfire when you trade game items and game accounts at Ingamex trading and auction site for a more secured trading.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169618</id>
	<title>Re:EA</title>
	<author>Anonymous</author>
	<datestamp>1258718340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>What's interesting is that Bioware merged with Pandemic before being bought by EA.  Seemed odd that an RPG developer would get together with an FPS developer like that.  Also seems strange that if Pandemic was so poorly managed as indicated in other comments that an amazingly well-run company like Bioware would merge with it.  Another oddity here is that Riticello, the current CEO of EA, was one of the people who orchestrated with Bioware/Pandemic merger before EA acquired them and he became CEO.</p><p>Given all these facts the closure of Pandemic could be a deep betrayal or someone getting their freedom after a big payout.  Ah, the world of game business.</p><p>At any rate, I keep reminding people that Bioware is now owned by EA.  Other studios manage to put out a few good games before they're killed off by EA, too.  So, keep hoping the streak lasts.</p></htmltext>
<tokenext>What 's interesting is that Bioware merged with Pandemic before being bought by EA .
Seemed odd that an RPG developer would get together with an FPS developer like that .
Also seems strange that if Pandemic was so poorly managed as indicated in other comments that an amazingly well-run company like Bioware would merge with it .
Another oddity here is that Riticello , the current CEO of EA , was one of the people who orchestrated with Bioware/Pandemic merger before EA acquired them and he became CEO.Given all these facts the closure of Pandemic could be a deep betrayal or someone getting their freedom after a big payout .
Ah , the world of game business.At any rate , I keep reminding people that Bioware is now owned by EA .
Other studios manage to put out a few good games before they 're killed off by EA , too .
So , keep hoping the streak lasts .</tokentext>
<sentencetext>What's interesting is that Bioware merged with Pandemic before being bought by EA.
Seemed odd that an RPG developer would get together with an FPS developer like that.
Also seems strange that if Pandemic was so poorly managed as indicated in other comments that an amazingly well-run company like Bioware would merge with it.
Another oddity here is that Riticello, the current CEO of EA, was one of the people who orchestrated with Bioware/Pandemic merger before EA acquired them and he became CEO.Given all these facts the closure of Pandemic could be a deep betrayal or someone getting their freedom after a big payout.
Ah, the world of game business.At any rate, I keep reminding people that Bioware is now owned by EA.
Other studios manage to put out a few good games before they're killed off by EA, too.
So, keep hoping the streak lasts.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168470</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168540</id>
	<title>Re:Good</title>
	<author>Anonymous</author>
	<datestamp>1258656660000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext>The Star Wars Battlefront PC games were pretty good. The console ports were decent too.</htmltext>
<tokenext>The Star Wars Battlefront PC games were pretty good .
The console ports were decent too .</tokentext>
<sentencetext>The Star Wars Battlefront PC games were pretty good.
The console ports were decent too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30175318</id>
	<title>Re:EA</title>
	<author>Threni</author>
	<datestamp>1258748160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do Bullfrog still release variants on Populous or Theme Park Simulator every year or so?</p></htmltext>
<tokenext>Do Bullfrog still release variants on Populous or Theme Park Simulator every year or so ?</tokentext>
<sentencetext>Do Bullfrog still release variants on Populous or Theme Park Simulator every year or so?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170266</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170916</id>
	<title>EA reminds me of something</title>
	<author>dosilegecko</author>
	<datestamp>1258731720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>In one of the G4 TV series code monkeys episodes, one of the game developers, BolecoVision, has its managers using whips and axes to flay and behead its workers who aren't up to par/can't take the stress anymore. This reminds me of EA for some strange reason.</htmltext>
<tokenext>In one of the G4 TV series code monkeys episodes , one of the game developers , BolecoVision , has its managers using whips and axes to flay and behead its workers who are n't up to par/ca n't take the stress anymore .
This reminds me of EA for some strange reason .</tokentext>
<sentencetext>In one of the G4 TV series code monkeys episodes, one of the game developers, BolecoVision, has its managers using whips and axes to flay and behead its workers who aren't up to par/can't take the stress anymore.
This reminds me of EA for some strange reason.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168744</id>
	<title>EA shareholders, sucks to be you</title>
	<author>mambodog</author>
	<datestamp>1258659960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Interesting as EA CEO John Riccitiello made a <a href="http://www.escapistmagazine.com/news/view/96237-Analyst-Chews-Out-EA-CEO-Over-Pandemic-Closure" title="escapistmagazine.com" rel="nofollow">lot of money</a> [escapistmagazine.com]from EA buying them in the first place, while EA shareholders are the losers.</htmltext>
<tokenext>Interesting as EA CEO John Riccitiello made a lot of money [ escapistmagazine.com ] from EA buying them in the first place , while EA shareholders are the losers .</tokentext>
<sentencetext>Interesting as EA CEO John Riccitiello made a lot of money [escapistmagazine.com]from EA buying them in the first place, while EA shareholders are the losers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30174344</id>
	<title>Re:From an ex-Pandemite</title>
	<author>Anonymous</author>
	<datestamp>1258744980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm a former employee too, but from way back and well before the EA days. I and many others left during a project that was poorly managed. It really bothered me to see our director doing a terrible job on our game--IMHO--while the other team in the building was really kicking ass.</p><p>And it wasn't just our director. I think the guys at the very top were also making some bad decisions. There were a lot of complaints about inequities in the pay scale for one, and a couple of people got fired for what seemed to us to be BS reasons. It got to be pretty toxic there.</p><p>I was sad to leave because I knew the company had a lot of talent. They were destined to do some fine things, if they survived. But I would have had to endure a death march on my team first and I just didn't have the heart for it.</p><p>I remember the day a couple of us quit we sat around a guy's house with drinks and leis on. The sense of relief was overwhelming.</p><p>I'll have to get BZ2 and see what mods have come out.</p><p>My best wishes to the employees... Most of them anyway.<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>I 'm a former employee too , but from way back and well before the EA days .
I and many others left during a project that was poorly managed .
It really bothered me to see our director doing a terrible job on our game--IMHO--while the other team in the building was really kicking ass.And it was n't just our director .
I think the guys at the very top were also making some bad decisions .
There were a lot of complaints about inequities in the pay scale for one , and a couple of people got fired for what seemed to us to be BS reasons .
It got to be pretty toxic there.I was sad to leave because I knew the company had a lot of talent .
They were destined to do some fine things , if they survived .
But I would have had to endure a death march on my team first and I just did n't have the heart for it.I remember the day a couple of us quit we sat around a guy 's house with drinks and leis on .
The sense of relief was overwhelming.I 'll have to get BZ2 and see what mods have come out.My best wishes to the employees... Most of them anyway .
; )</tokentext>
<sentencetext>I'm a former employee too, but from way back and well before the EA days.
I and many others left during a project that was poorly managed.
It really bothered me to see our director doing a terrible job on our game--IMHO--while the other team in the building was really kicking ass.And it wasn't just our director.
I think the guys at the very top were also making some bad decisions.
There were a lot of complaints about inequities in the pay scale for one, and a couple of people got fired for what seemed to us to be BS reasons.
It got to be pretty toxic there.I was sad to leave because I knew the company had a lot of talent.
They were destined to do some fine things, if they survived.
But I would have had to endure a death march on my team first and I just didn't have the heart for it.I remember the day a couple of us quit we sat around a guy's house with drinks and leis on.
The sense of relief was overwhelming.I'll have to get BZ2 and see what mods have come out.My best wishes to the employees... Most of them anyway.
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168984</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168856</id>
	<title>Re:They are NOT hurting for funding</title>
	<author>sqwishy</author>
	<datestamp>1258749840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>This makes sense. EA is strapped for cash.</p></div></blockquote><p>
Also, <a href="http://kotaku.com/5372523/ea-finds-a-home-for-spore-movie-project" title="kotaku.com" rel="nofollow">a Spore movie</a> [kotaku.com]. And I think they're making one for Dead Space and maybe The Sims.
</p></div>
	</htmltext>
<tokenext>This makes sense .
EA is strapped for cash .
Also , a Spore movie [ kotaku.com ] .
And I think they 're making one for Dead Space and maybe The Sims .</tokentext>
<sentencetext>This makes sense.
EA is strapped for cash.
Also, a Spore movie [kotaku.com].
And I think they're making one for Dead Space and maybe The Sims.

	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169014</id>
	<title>mo5d Up</title>
	<author>Anonymous</author>
	<datestamp>1258710000000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>as Wi33Open,</htmltext>
<tokenext>as Wi33Open,</tokentext>
<sentencetext>as Wi33Open,</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168294</id>
	<title>Good</title>
	<author>i kan reed</author>
	<datestamp>1258654260000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>Pandemic studios never made anything worth having, and all their crap seemed to be loaded with what might be called EA problems.

I won't miss EA Game Originally Produced by Another Divsion III: the dead horse chronicles.</htmltext>
<tokenext>Pandemic studios never made anything worth having , and all their crap seemed to be loaded with what might be called EA problems .
I wo n't miss EA Game Originally Produced by Another Divsion III : the dead horse chronicles .</tokentext>
<sentencetext>Pandemic studios never made anything worth having, and all their crap seemed to be loaded with what might be called EA problems.
I won't miss EA Game Originally Produced by Another Divsion III: the dead horse chronicles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30173466</id>
	<title>Re:EA</title>
	<author>Hurricane78</author>
	<datestamp>1258741860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Another good example is Bullfrog. After being &ldquo;aquired&rdquo;, <em>every single one</em> quit its job, and they founded a new company. Then when that company got bought by EA too, again 60\% quit <em>on the spot</em>.<br>That says something about how much EA is &lsquo;loved&rsquo;.</p><p>I know two ex-EA developers. They both are basically alcoholics now, because of it.</p><p>If you are there, you are basically a slave code monkey. Their whole process of game development is from its innermost core designed to kill off all creative life. Every design descision in governed by money. Not a single one by creative leadership. Things that could be &ldquo;unusual&rdquo; and thereby not likable by some potential clients, are a total taboo.</p><p>Something controversal or refreshing could never come out of there. Not for the life of it!</p><p>Then add the extreme number of hours per week. Hell the wives of the developers sued EA, because their husbands did not come home anymore, because the rule was: If you can go, you don&rsquo;t need to ever come back.</p><p>Imagine trying to be creative in that environment!</p><p>EA, just as the **AAs, is the prime example of everything that is wrong with treating art like a business.<br>As soon as you guide your design descisions on user surveys or financial descisions, it becomes impossible to become good art by its very definition. No matter if it&rsquo;s games, music, movies, books, toys or theme parks.<br>(The reason is basically the same thing that lets people make themselves servants instead of leaders, and lets guys fall into the &ldquo;friend zone&rdquo; with girls that they want to have a relationship with. If you put yourself in the reactive position, others automatically default to leading you. If you beg to be loved, you will not be loved for that very reason. Who wants a needy loser as a partner? Who wants someone who puts himself in the supplicant position to lead him? Someone who needs something from *you*, and tries to suck it out of you, is not going lead you or be loved by you. And EA, **AA and needy losers are exactly that: Trying to suck value of of their &ldquo;customers&rdquo;/&ldquo;potential partners&rdquo;.<br>The proper way to do it, would be to offer something that lets them come by themselves, and then not giving it away for free, but expect a fair deal. (Because you are&rsquo;n exploitable.) Of course most guys think they are worth less than shit, and she is a godess. And that mindset has to go, to ever get a &ldquo;deal&rdquo; out that feels good.)</p></htmltext>
<tokenext>Another good example is Bullfrog .
After being    aquired    , every single one quit its job , and they founded a new company .
Then when that company got bought by EA too , again 60 \ % quit on the spot.That says something about how much EA is    loved    .I know two ex-EA developers .
They both are basically alcoholics now , because of it.If you are there , you are basically a slave code monkey .
Their whole process of game development is from its innermost core designed to kill off all creative life .
Every design descision in governed by money .
Not a single one by creative leadership .
Things that could be    unusual    and thereby not likable by some potential clients , are a total taboo.Something controversal or refreshing could never come out of there .
Not for the life of it ! Then add the extreme number of hours per week .
Hell the wives of the developers sued EA , because their husbands did not come home anymore , because the rule was : If you can go , you don    t need to ever come back.Imagine trying to be creative in that environment ! EA , just as the * * AAs , is the prime example of everything that is wrong with treating art like a business.As soon as you guide your design descisions on user surveys or financial descisions , it becomes impossible to become good art by its very definition .
No matter if it    s games , music , movies , books , toys or theme parks .
( The reason is basically the same thing that lets people make themselves servants instead of leaders , and lets guys fall into the    friend zone    with girls that they want to have a relationship with .
If you put yourself in the reactive position , others automatically default to leading you .
If you beg to be loved , you will not be loved for that very reason .
Who wants a needy loser as a partner ?
Who wants someone who puts himself in the supplicant position to lead him ?
Someone who needs something from * you * , and tries to suck it out of you , is not going lead you or be loved by you .
And EA , * * AA and needy losers are exactly that : Trying to suck value of of their    customers    /    potential partners    .The proper way to do it , would be to offer something that lets them come by themselves , and then not giving it away for free , but expect a fair deal .
( Because you are    n exploitable .
) Of course most guys think they are worth less than shit , and she is a godess .
And that mindset has to go , to ever get a    deal    out that feels good .
)</tokentext>
<sentencetext>Another good example is Bullfrog.
After being “aquired”, every single one quit its job, and they founded a new company.
Then when that company got bought by EA too, again 60\% quit on the spot.That says something about how much EA is ‘loved’.I know two ex-EA developers.
They both are basically alcoholics now, because of it.If you are there, you are basically a slave code monkey.
Their whole process of game development is from its innermost core designed to kill off all creative life.
Every design descision in governed by money.
Not a single one by creative leadership.
Things that could be “unusual” and thereby not likable by some potential clients, are a total taboo.Something controversal or refreshing could never come out of there.
Not for the life of it!Then add the extreme number of hours per week.
Hell the wives of the developers sued EA, because their husbands did not come home anymore, because the rule was: If you can go, you don’t need to ever come back.Imagine trying to be creative in that environment!EA, just as the **AAs, is the prime example of everything that is wrong with treating art like a business.As soon as you guide your design descisions on user surveys or financial descisions, it becomes impossible to become good art by its very definition.
No matter if it’s games, music, movies, books, toys or theme parks.
(The reason is basically the same thing that lets people make themselves servants instead of leaders, and lets guys fall into the “friend zone” with girls that they want to have a relationship with.
If you put yourself in the reactive position, others automatically default to leading you.
If you beg to be loved, you will not be loved for that very reason.
Who wants a needy loser as a partner?
Who wants someone who puts himself in the supplicant position to lead him?
Someone who needs something from *you*, and tries to suck it out of you, is not going lead you or be loved by you.
And EA, **AA and needy losers are exactly that: Trying to suck value of of their “customers”/“potential partners”.The proper way to do it, would be to offer something that lets them come by themselves, and then not giving it away for free, but expect a fair deal.
(Because you are’n exploitable.
) Of course most guys think they are worth less than shit, and she is a godess.
And that mindset has to go, to ever get a “deal” out that feels good.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168576</id>
	<title>Re:They are NOT hurting for funding</title>
	<author>Anonymous</author>
	<datestamp>1258657020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>  No company ever thinks to improve their bottom line by steadily generating quality product anymore.  The money that goes into solid development is always the dregs of money first given to analysts and marketers.</p><p>I'm normally not a foaming-at-the-mouth anti-establishment labor-theory humanist, but things like this (especially with the oft-cited 'global economy') really and truly make me sick.</p></div><p>Blizzard... but they are the major exception to the rule (the Pixar of games?)</p><p>Other than that I agree completely about the 'global economy' bs. Not every job is 'cog' job despite management's wet dream fantasies to make it so....</p></div>
	</htmltext>
<tokenext>No company ever thinks to improve their bottom line by steadily generating quality product anymore .
The money that goes into solid development is always the dregs of money first given to analysts and marketers.I 'm normally not a foaming-at-the-mouth anti-establishment labor-theory humanist , but things like this ( especially with the oft-cited 'global economy ' ) really and truly make me sick.Blizzard... but they are the major exception to the rule ( the Pixar of games ?
) Other than that I agree completely about the 'global economy ' bs .
Not every job is 'cog ' job despite management 's wet dream fantasies to make it so... .</tokentext>
<sentencetext>  No company ever thinks to improve their bottom line by steadily generating quality product anymore.
The money that goes into solid development is always the dregs of money first given to analysts and marketers.I'm normally not a foaming-at-the-mouth anti-establishment labor-theory humanist, but things like this (especially with the oft-cited 'global economy') really and truly make me sick.Blizzard... but they are the major exception to the rule (the Pixar of games?
)Other than that I agree completely about the 'global economy' bs.
Not every job is 'cog' job despite management's wet dream fantasies to make it so....
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168388</id>
	<title>The 25 employees who remain...</title>
	<author>Haxamanish</author>
	<datestamp>1258655100000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>... are a <a href="http://en.wikipedia.org/wiki/Pandemic\_Studios" title="wikipedia.org" rel="nofollow">"core intellectual property team".</a> [wikipedia.org]</htmltext>
<tokenext>... are a " core intellectual property team " .
[ wikipedia.org ]</tokentext>
<sentencetext>... are a "core intellectual property team".
[wikipedia.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30171578</id>
	<title>Re:EA</title>
	<author>hrimhari</author>
	<datestamp>1258734960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My dearests were EOB I and II, and Lands of Lore: Throne of Chaos. RIP Westwood.</p><p>It does seem that EA has a thing for buy'n'close strategies, wouldn't you say?</p></htmltext>
<tokenext>My dearests were EOB I and II , and Lands of Lore : Throne of Chaos .
RIP Westwood.It does seem that EA has a thing for buy'n'close strategies , would n't you say ?</tokentext>
<sentencetext>My dearests were EOB I and II, and Lands of Lore: Throne of Chaos.
RIP Westwood.It does seem that EA has a thing for buy'n'close strategies, wouldn't you say?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168492</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169228</id>
	<title>Re:They are NOT hurting for funding</title>
	<author>Anonymous</author>
	<datestamp>1258712700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They and Bioware only have their freedom as long as every game sells well, as soon as they produce even one stinker, they are screwed.<br>Happened in the past as well, in case of Origin it was even worse, EA started to talk itself into the decisions even before the first game under their umbrella was released, they did not stand a chance in the first place.<br>Blizzard is in the same position at Activision as Bioware is in EA, as long as they meet the expectations they have a more or less free reign (although I still think the latest DLC stunt they did in Dragon Age was due to EAs influence) but as soon as one of their games does not even lose money but only sells mediocre then watch the middle management of EA moving in slicing the company with stupid decisions to death.</p></htmltext>
<tokenext>They and Bioware only have their freedom as long as every game sells well , as soon as they produce even one stinker , they are screwed.Happened in the past as well , in case of Origin it was even worse , EA started to talk itself into the decisions even before the first game under their umbrella was released , they did not stand a chance in the first place.Blizzard is in the same position at Activision as Bioware is in EA , as long as they meet the expectations they have a more or less free reign ( although I still think the latest DLC stunt they did in Dragon Age was due to EAs influence ) but as soon as one of their games does not even lose money but only sells mediocre then watch the middle management of EA moving in slicing the company with stupid decisions to death .</tokentext>
<sentencetext>They and Bioware only have their freedom as long as every game sells well, as soon as they produce even one stinker, they are screwed.Happened in the past as well, in case of Origin it was even worse, EA started to talk itself into the decisions even before the first game under their umbrella was released, they did not stand a chance in the first place.Blizzard is in the same position at Activision as Bioware is in EA, as long as they meet the expectations they have a more or less free reign (although I still think the latest DLC stunt they did in Dragon Age was due to EAs influence) but as soon as one of their games does not even lose money but only sells mediocre then watch the middle management of EA moving in slicing the company with stupid decisions to death.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168576</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168832</id>
	<title>Gamasutra job listings</title>
	<author>tylersoze</author>
	<datestamp>1258749300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I assume one of the bad management decisions was seemingly spending all their money on Gamasutra job postings? When I was looking around for a new job a couple of years ago it seemed like every other posting was for a position at Pandemic.</p></htmltext>
<tokenext>I assume one of the bad management decisions was seemingly spending all their money on Gamasutra job postings ?
When I was looking around for a new job a couple of years ago it seemed like every other posting was for a position at Pandemic .</tokentext>
<sentencetext>I assume one of the bad management decisions was seemingly spending all their money on Gamasutra job postings?
When I was looking around for a new job a couple of years ago it seemed like every other posting was for a position at Pandemic.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169036</id>
	<title>Re:EA</title>
	<author>Xest</author>
	<datestamp>1258710360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yep. In recent times also Mercenairies 2 was one of the best coop games I've ever played, if not the best, the free world with so many vehicles and toys to play with just opened so many doors to play around- just doing fun stuff like sticking the cruise missile target beacon onto the side of your friends helicopter and watch him fly around with a cruise missile chasing him was pretty funny. Attacking the enemy base by stealing a large enemy helicopter then slowly dismantling their base by airlifting all their tanks off the edge of a cliff one by one rather than going in guns blazing was pretty funny too.</p><p>I'm concerned what'll happen now- will EA do away with the EA authentication servers which you have to connect to to be able to play coop even on the XBox where being connected to live should do? I'm guessing this likely means no Mercenairies 3 either which is sad.</p><p>Pandemic produced quite a few good games, it's sad that it's yet another company EA has raped, because well, rape really is the most relevant term to describe what EA does to companies it takes over.</p></htmltext>
<tokenext>Yep .
In recent times also Mercenairies 2 was one of the best coop games I 've ever played , if not the best , the free world with so many vehicles and toys to play with just opened so many doors to play around- just doing fun stuff like sticking the cruise missile target beacon onto the side of your friends helicopter and watch him fly around with a cruise missile chasing him was pretty funny .
Attacking the enemy base by stealing a large enemy helicopter then slowly dismantling their base by airlifting all their tanks off the edge of a cliff one by one rather than going in guns blazing was pretty funny too.I 'm concerned what 'll happen now- will EA do away with the EA authentication servers which you have to connect to to be able to play coop even on the XBox where being connected to live should do ?
I 'm guessing this likely means no Mercenairies 3 either which is sad.Pandemic produced quite a few good games , it 's sad that it 's yet another company EA has raped , because well , rape really is the most relevant term to describe what EA does to companies it takes over .</tokentext>
<sentencetext>Yep.
In recent times also Mercenairies 2 was one of the best coop games I've ever played, if not the best, the free world with so many vehicles and toys to play with just opened so many doors to play around- just doing fun stuff like sticking the cruise missile target beacon onto the side of your friends helicopter and watch him fly around with a cruise missile chasing him was pretty funny.
Attacking the enemy base by stealing a large enemy helicopter then slowly dismantling their base by airlifting all their tanks off the edge of a cliff one by one rather than going in guns blazing was pretty funny too.I'm concerned what'll happen now- will EA do away with the EA authentication servers which you have to connect to to be able to play coop even on the XBox where being connected to live should do?
I'm guessing this likely means no Mercenairies 3 either which is sad.Pandemic produced quite a few good games, it's sad that it's yet another company EA has raped, because well, rape really is the most relevant term to describe what EA does to companies it takes over.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168532</id>
	<title>Damn it, EA...</title>
	<author>nuclearpenguins</author>
	<datestamp>1258656660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sell me the Origin Systems IPs. I'll pay top dollar for them so you can keep your current employees employed.
<br>
<br>
I'll then bankroll a proper Wing Commander game since you people don't seem interested in doing it.</htmltext>
<tokenext>Sell me the Origin Systems IPs .
I 'll pay top dollar for them so you can keep your current employees employed .
I 'll then bankroll a proper Wing Commander game since you people do n't seem interested in doing it .</tokentext>
<sentencetext>Sell me the Origin Systems IPs.
I'll pay top dollar for them so you can keep your current employees employed.
I'll then bankroll a proper Wing Commander game since you people don't seem interested in doing it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168868</id>
	<title>EA's management decisions are idiotic!</title>
	<author>Anonymous</author>
	<datestamp>1258749960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>EA's management is the demise of that company. They pull all their developers from games once they are done and leave noone to fix bugs. They very rarely release patches for anything. There are many online games that have had game impacting issues for years that just drive people away. If they were smart they would get on the model of releasing paid items into some of their games to pull in extra revenue. Or releasing more MAP packs for some of their better games that they just mothball. I hope the whole company folds and makes way for some other game companies that actually care about the user experience.</p></htmltext>
<tokenext>EA 's management is the demise of that company .
They pull all their developers from games once they are done and leave noone to fix bugs .
They very rarely release patches for anything .
There are many online games that have had game impacting issues for years that just drive people away .
If they were smart they would get on the model of releasing paid items into some of their games to pull in extra revenue .
Or releasing more MAP packs for some of their better games that they just mothball .
I hope the whole company folds and makes way for some other game companies that actually care about the user experience .</tokentext>
<sentencetext>EA's management is the demise of that company.
They pull all their developers from games once they are done and leave noone to fix bugs.
They very rarely release patches for anything.
There are many online games that have had game impacting issues for years that just drive people away.
If they were smart they would get on the model of releasing paid items into some of their games to pull in extra revenue.
Or releasing more MAP packs for some of their better games that they just mothball.
I hope the whole company folds and makes way for some other game companies that actually care about the user experience.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168448</id>
	<title>Re:Good</title>
	<author>captjc</author>
	<datestamp>1258655760000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>The Star Wars Battlefront PC games were pretty good. The console ports were also decent IMO.</p></htmltext>
<tokenext>The Star Wars Battlefront PC games were pretty good .
The console ports were also decent IMO .</tokentext>
<sentencetext>The Star Wars Battlefront PC games were pretty good.
The console ports were also decent IMO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168880</id>
	<title>Conflict of interest?</title>
	<author>Anonymous</author>
	<datestamp>1258750200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>The interesting part of this is that the CEO had EA purchase his old company for a high amount of $$$ and only two years later shut it down while he personally pocketed several million.</p><p><a href="http://www.escapistmagazine.com/news/view/96237-Analyst-Chews-Out-EA-CEO-Over-Pandemic-Closure" title="escapistmagazine.com">http://www.escapistmagazine.com/news/view/96237-Analyst-Chews-Out-EA-CEO-Over-Pandemic-Closure</a> [escapistmagazine.com]</p></htmltext>
<tokenext>The interesting part of this is that the CEO had EA purchase his old company for a high amount of $ $ $ and only two years later shut it down while he personally pocketed several million.http : //www.escapistmagazine.com/news/view/96237-Analyst-Chews-Out-EA-CEO-Over-Pandemic-Closure [ escapistmagazine.com ]</tokentext>
<sentencetext>The interesting part of this is that the CEO had EA purchase his old company for a high amount of $$$ and only two years later shut it down while he personally pocketed several million.http://www.escapistmagazine.com/news/view/96237-Analyst-Chews-Out-EA-CEO-Over-Pandemic-Closure [escapistmagazine.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168984</id>
	<title>From an ex-Pandemite</title>
	<author>Anonymous</author>
	<datestamp>1258709400000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>I'm an ex-Pandemite.<br>For me, the turning point was around 2006, with the new hardware generation. There were lots of really passionate people here, but the development and design methodologies that worked well in the previous gen simply did not scale up with the larger projects, and things got confusing and out of hand. This was compounded by each internal team having their own unique technology and tools. The amount of redundancy, knowledge lost and effort wasted between projects was quite substantial, not to mention a somewhat lack of ownership or accountability. I was hoping that Sab would be the turning point, but it looks like it is not to be (good news is that last I heard, all SKUs are golden). I hope that many will be able to enjoy it.<br>What really irks me is that this was a really passionate and talented bunch with so much potential. Definitely the best group I've had the honor to be with, and possibly ever will be.<br>Cheers to the 16, 18, and 19.</p></htmltext>
<tokenext>I 'm an ex-Pandemite.For me , the turning point was around 2006 , with the new hardware generation .
There were lots of really passionate people here , but the development and design methodologies that worked well in the previous gen simply did not scale up with the larger projects , and things got confusing and out of hand .
This was compounded by each internal team having their own unique technology and tools .
The amount of redundancy , knowledge lost and effort wasted between projects was quite substantial , not to mention a somewhat lack of ownership or accountability .
I was hoping that Sab would be the turning point , but it looks like it is not to be ( good news is that last I heard , all SKUs are golden ) .
I hope that many will be able to enjoy it.What really irks me is that this was a really passionate and talented bunch with so much potential .
Definitely the best group I 've had the honor to be with , and possibly ever will be.Cheers to the 16 , 18 , and 19 .</tokentext>
<sentencetext>I'm an ex-Pandemite.For me, the turning point was around 2006, with the new hardware generation.
There were lots of really passionate people here, but the development and design methodologies that worked well in the previous gen simply did not scale up with the larger projects, and things got confusing and out of hand.
This was compounded by each internal team having their own unique technology and tools.
The amount of redundancy, knowledge lost and effort wasted between projects was quite substantial, not to mention a somewhat lack of ownership or accountability.
I was hoping that Sab would be the turning point, but it looks like it is not to be (good news is that last I heard, all SKUs are golden).
I hope that many will be able to enjoy it.What really irks me is that this was a really passionate and talented bunch with so much potential.
Definitely the best group I've had the honor to be with, and possibly ever will be.Cheers to the 16, 18, and 19.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169750</id>
	<title>Every time they do this...</title>
	<author>UbuntuniX</author>
	<datestamp>1258720620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...the games get considerably worse.</htmltext>
<tokenext>...the games get considerably worse .</tokentext>
<sentencetext>...the games get considerably worse.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168706</id>
	<title>Re:EA</title>
	<author>Anonymous</author>
	<datestamp>1258659060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Westwood and Origin both hung themselves with the rope that EA gave them.  Pandemic did the same, as the second link in this story makes clear.  All this shows is that when you give people a bigger budget, the problems don't go away, they get bigger too.  It has nothing to do with EA buying the studio; having EA around to bankroll the studio just makes the death spiral that much more spectacular.</p></htmltext>
<tokenext>Westwood and Origin both hung themselves with the rope that EA gave them .
Pandemic did the same , as the second link in this story makes clear .
All this shows is that when you give people a bigger budget , the problems do n't go away , they get bigger too .
It has nothing to do with EA buying the studio ; having EA around to bankroll the studio just makes the death spiral that much more spectacular .</tokentext>
<sentencetext>Westwood and Origin both hung themselves with the rope that EA gave them.
Pandemic did the same, as the second link in this story makes clear.
All this shows is that when you give people a bigger budget, the problems don't go away, they get bigger too.
It has nothing to do with EA buying the studio; having EA around to bankroll the studio just makes the death spiral that much more spectacular.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170046</id>
	<title>Re:Good</title>
	<author>drinkypoo</author>
	<datestamp>1258725540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Star Wars Battlefront I has shit play control and crap camera behavior (not to mention generally shitty graphics.) Star Wars Battlefront II eliminated everything good about the first game (huge maps, more vehicles) but gave great play control and much better camera behavior. It's hard to say either of them is really a fantastic game; if you put the two of them together, you'd have one fantastic title. I have both, can no longer bring myself to play SWBF I as I always feel like it's cheaped me to death, but play SWBF II occasionally when I just want to get in some killin'. It has perhaps the best play control of any console FPS (at least that I've played so far) but the scope is a bit pathetic, especially since the second game is ostensibly based on the same engine, so there is NO excuse for not including all original maps. The original had far MORE maps, also; it's not just that it had a lot of good ones that there's no good counterpart for in the sequel.</p><p>So yes, although SWBF II has good play control, I would say both it and the original are mediocre at best.</p></htmltext>
<tokenext>Star Wars Battlefront I has shit play control and crap camera behavior ( not to mention generally shitty graphics .
) Star Wars Battlefront II eliminated everything good about the first game ( huge maps , more vehicles ) but gave great play control and much better camera behavior .
It 's hard to say either of them is really a fantastic game ; if you put the two of them together , you 'd have one fantastic title .
I have both , can no longer bring myself to play SWBF I as I always feel like it 's cheaped me to death , but play SWBF II occasionally when I just want to get in some killin' .
It has perhaps the best play control of any console FPS ( at least that I 've played so far ) but the scope is a bit pathetic , especially since the second game is ostensibly based on the same engine , so there is NO excuse for not including all original maps .
The original had far MORE maps , also ; it 's not just that it had a lot of good ones that there 's no good counterpart for in the sequel.So yes , although SWBF II has good play control , I would say both it and the original are mediocre at best .</tokentext>
<sentencetext>Star Wars Battlefront I has shit play control and crap camera behavior (not to mention generally shitty graphics.
) Star Wars Battlefront II eliminated everything good about the first game (huge maps, more vehicles) but gave great play control and much better camera behavior.
It's hard to say either of them is really a fantastic game; if you put the two of them together, you'd have one fantastic title.
I have both, can no longer bring myself to play SWBF I as I always feel like it's cheaped me to death, but play SWBF II occasionally when I just want to get in some killin'.
It has perhaps the best play control of any console FPS (at least that I've played so far) but the scope is a bit pathetic, especially since the second game is ostensibly based on the same engine, so there is NO excuse for not including all original maps.
The original had far MORE maps, also; it's not just that it had a lot of good ones that there's no good counterpart for in the sequel.So yes, although SWBF II has good play control, I would say both it and the original are mediocre at best.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169842</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169446</id>
	<title>Re:EA</title>
	<author>Anonymous</author>
	<datestamp>1258716060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Also Wing Commander.</p></htmltext>
<tokenext>Also Wing Commander .</tokentext>
<sentencetext>Also Wing Commander.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30171482</id>
	<title>Re:Good</title>
	<author>arethuza</author>
	<datestamp>1258734480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The noise ewoks made when you shot them was very satisfying.</htmltext>
<tokenext>The noise ewoks made when you shot them was very satisfying .</tokentext>
<sentencetext>The noise ewoks made when you shot them was very satisfying.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170046</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170266</id>
	<title>Re:EA</title>
	<author>Anonymous</author>
	<datestamp>1258727820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>One word:</p><p>BULLFROG.</p></htmltext>
<tokenext>One word : BULLFROG .</tokentext>
<sentencetext>One word:BULLFROG.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168420</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168466</id>
	<title>So EA wanted to drop the hammer on a pandemic</title>
	<author>Anonymous</author>
	<datestamp>1258655940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>perhaps they thought they were doing public service.</htmltext>
<tokenext>perhaps they thought they were doing public service .</tokentext>
<sentencetext>perhaps they thought they were doing public service.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169520</id>
	<title>The Economic Slowdown Excuse</title>
	<author>Anonymous</author>
	<datestamp>1258717140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Has anyone noticed that everything get's blamed on the economy ? This seems to be another form of asset stripping where the investors are king, profit is king. Of course these are companies, but they are also services producing for society. I get the feeling some EA management are quite cynical and uncaring about video games and are really corporate employees moving between different manufacturing posts ? It's sad when this kind of corporate lifestyle hurts creativity. Why did Pandemic allow themselves to be bought by EA in the first place ? They shouldn't have done it. They might have made a bit less money, but it would have been more interesting, they would have made more games and this industry would still have an interesting developer.</p></htmltext>
<tokenext>Has anyone noticed that everything get 's blamed on the economy ?
This seems to be another form of asset stripping where the investors are king , profit is king .
Of course these are companies , but they are also services producing for society .
I get the feeling some EA management are quite cynical and uncaring about video games and are really corporate employees moving between different manufacturing posts ?
It 's sad when this kind of corporate lifestyle hurts creativity .
Why did Pandemic allow themselves to be bought by EA in the first place ?
They should n't have done it .
They might have made a bit less money , but it would have been more interesting , they would have made more games and this industry would still have an interesting developer .</tokentext>
<sentencetext>Has anyone noticed that everything get's blamed on the economy ?
This seems to be another form of asset stripping where the investors are king, profit is king.
Of course these are companies, but they are also services producing for society.
I get the feeling some EA management are quite cynical and uncaring about video games and are really corporate employees moving between different manufacturing posts ?
It's sad when this kind of corporate lifestyle hurts creativity.
Why did Pandemic allow themselves to be bought by EA in the first place ?
They shouldn't have done it.
They might have made a bit less money, but it would have been more interesting, they would have made more games and this industry would still have an interesting developer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168442</id>
	<title>Re:EA</title>
	<author>Geekner</author>
	<datestamp>1258655700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>This shouldn't come as a suprise, look at Pandemic's <a href="http://en.wikipedia.org/wiki/Pandemic\_Studios" title="wikipedia.org" rel="nofollow">release history</a> [wikipedia.org]. While there are a few good games here, most of them are quite average to mediocre. They seem to release little other than sequels and middle-of-the-genre titles. I doubt their sales records were spectacular. Thus, when EA started to hurt, they went to cut the least profitable studio.
<br> <br>
I wonder what will happen to their next game, The Saboteur, which is due out in 3 weeks. It is worth noting that they have no other projects announced recently, perhaps this was long on the horizon.</htmltext>
<tokenext>This should n't come as a suprise , look at Pandemic 's release history [ wikipedia.org ] .
While there are a few good games here , most of them are quite average to mediocre .
They seem to release little other than sequels and middle-of-the-genre titles .
I doubt their sales records were spectacular .
Thus , when EA started to hurt , they went to cut the least profitable studio .
I wonder what will happen to their next game , The Saboteur , which is due out in 3 weeks .
It is worth noting that they have no other projects announced recently , perhaps this was long on the horizon .</tokentext>
<sentencetext>This shouldn't come as a suprise, look at Pandemic's release history [wikipedia.org].
While there are a few good games here, most of them are quite average to mediocre.
They seem to release little other than sequels and middle-of-the-genre titles.
I doubt their sales records were spectacular.
Thus, when EA started to hurt, they went to cut the least profitable studio.
I wonder what will happen to their next game, The Saboteur, which is due out in 3 weeks.
It is worth noting that they have no other projects announced recently, perhaps this was long on the horizon.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30180434</id>
	<title>Re:EA</title>
	<author>mrmeval</author>
	<datestamp>1258725240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If the people selling it had given a damn they'd have had a poison pill provision to protect their people. Since EA is a known evil the sellouts are wholly to blame.</p></htmltext>
<tokenext>If the people selling it had given a damn they 'd have had a poison pill provision to protect their people .
Since EA is a known evil the sellouts are wholly to blame .</tokentext>
<sentencetext>If the people selling it had given a damn they'd have had a poison pill provision to protect their people.
Since EA is a known evil the sellouts are wholly to blame.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170464</id>
	<title>Re:Good</title>
	<author>vegiVamp</author>
	<datestamp>1258729200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Planescape: Torment ?</htmltext>
<tokenext>Planescape : Torment ?</tokentext>
<sentencetext>Planescape: Torment ?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30171284</id>
	<title>Re:Good</title>
	<author>Anonymous</author>
	<datestamp>1258733580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><a href="http://en.wikipedia.org/wiki/Thief\_II:\_The\_Metal\_Age" title="wikipedia.org" rel="nofollow">Thief</a> [wikipedia.org]</p></htmltext>
<tokenext>Thief [ wikipedia.org ]</tokentext>
<sentencetext>Thief [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169138</id>
	<title>Re:EA</title>
	<author>MemoryDragon</author>
	<datestamp>1258711800000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>I think the worst example is Origin, instantly after EA bought Origin things went down the gutters, I will never forgive EA for killing Ultima the game series which is the grandfather of all western rpgs.<br>Without Ultima 7 there neither would be any Gothic or anything from Bethestha.</p></htmltext>
<tokenext>I think the worst example is Origin , instantly after EA bought Origin things went down the gutters , I will never forgive EA for killing Ultima the game series which is the grandfather of all western rpgs.Without Ultima 7 there neither would be any Gothic or anything from Bethestha .</tokentext>
<sentencetext>I think the worst example is Origin, instantly after EA bought Origin things went down the gutters, I will never forgive EA for killing Ultima the game series which is the grandfather of all western rpgs.Without Ultima 7 there neither would be any Gothic or anything from Bethestha.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168842</id>
	<title>Sustainability?</title>
	<author>RyuuzakiTetsuya</author>
	<datestamp>1258749540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Is this model sustainable?  With the number of expansions, absorbed companies and conquest, it looks like EA is turning into the GM of gaming.  they may be healthy now but what about in a year?  5 years?  10 years?  It's like cutting off your pinky to lose weight.  It's gone, and never coming back.</p></htmltext>
<tokenext>Is this model sustainable ?
With the number of expansions , absorbed companies and conquest , it looks like EA is turning into the GM of gaming .
they may be healthy now but what about in a year ?
5 years ?
10 years ?
It 's like cutting off your pinky to lose weight .
It 's gone , and never coming back .</tokentext>
<sentencetext>Is this model sustainable?
With the number of expansions, absorbed companies and conquest, it looks like EA is turning into the GM of gaming.
they may be healthy now but what about in a year?
5 years?
10 years?
It's like cutting off your pinky to lose weight.
It's gone, and never coming back.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168422</id>
	<title>Obligitory</title>
	<author>Osmosis\_Garett</author>
	<datestamp>1258655520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I guess EA found its own way to take care of the current pandemic, without having to wait in line for</htmltext>
<tokenext>I guess EA found its own way to take care of the current pandemic , without having to wait in line for</tokentext>
<sentencetext>I guess EA found its own way to take care of the current pandemic, without having to wait in line for</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30171644</id>
	<title>Re:EA</title>
	<author>Anonymous</author>
	<datestamp>1258735200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>EA killed Bullfrog too, genius.</p></htmltext>
<tokenext>EA killed Bullfrog too , genius .</tokentext>
<sentencetext>EA killed Bullfrog too, genius.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170266</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30181972</id>
	<title>Re:EA</title>
	<author>Anonymous</author>
	<datestamp>1258738920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>EA destroys and corrupts whatever it touches. A developer being bought by EA is the kiss of death for all their franchises, IMO. The classic example is Westwood Studios and a series that was very dear to me, Command &amp; Conquer.</p><p>At least we'll always have new versions of Madden!</p></div><p>Who the heck wants to play Madden? That game is as fail as football.</p></div>
	</htmltext>
<tokenext>EA destroys and corrupts whatever it touches .
A developer being bought by EA is the kiss of death for all their franchises , IMO .
The classic example is Westwood Studios and a series that was very dear to me , Command &amp; Conquer.At least we 'll always have new versions of Madden ! Who the heck wants to play Madden ?
That game is as fail as football .</tokentext>
<sentencetext>EA destroys and corrupts whatever it touches.
A developer being bought by EA is the kiss of death for all their franchises, IMO.
The classic example is Westwood Studios and a series that was very dear to me, Command &amp; Conquer.At least we'll always have new versions of Madden!Who the heck wants to play Madden?
That game is as fail as football.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169776</id>
	<title>Re:EA</title>
	<author>herojig</author>
	<datestamp>1258720980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>At least we'll always have new versions of Madden!</p></div><p>Go Madden! The Broncos won this year on the iPhone...it could only happen @ EA...</p></div>
	</htmltext>
<tokenext>At least we 'll always have new versions of Madden ! Go Madden !
The Broncos won this year on the iPhone...it could only happen @ EA.. .</tokentext>
<sentencetext>At least we'll always have new versions of Madden!Go Madden!
The Broncos won this year on the iPhone...it could only happen @ EA...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168302</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170858</id>
	<title>I know it's the popular thing, but...</title>
	<author>Njoyda Sauce</author>
	<datestamp>1258731480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>EA bashing is only really appropriate for recent history.  Heck, early on they recognized all their development talent. They had special signed packaging for a lot of games and went out of their way to give developers freedom.  I remember several great titles that helped get them to be the HUGE horrible software tyrants they are today:</p><p>Bard's Tale<br>Archon<br>Mail order monsters<br>Populus<br>Battle Chess<br>Marble Madness<br>Alternate Reality<br>Demon Stalkers<br>Wasteland</p><p>Those are some of my favorites anyhow.</p></htmltext>
<tokenext>EA bashing is only really appropriate for recent history .
Heck , early on they recognized all their development talent .
They had special signed packaging for a lot of games and went out of their way to give developers freedom .
I remember several great titles that helped get them to be the HUGE horrible software tyrants they are today : Bard 's TaleArchonMail order monstersPopulusBattle ChessMarble MadnessAlternate RealityDemon StalkersWastelandThose are some of my favorites anyhow .</tokentext>
<sentencetext>EA bashing is only really appropriate for recent history.
Heck, early on they recognized all their development talent.
They had special signed packaging for a lot of games and went out of their way to give developers freedom.
I remember several great titles that helped get them to be the HUGE horrible software tyrants they are today:Bard's TaleArchonMail order monstersPopulusBattle ChessMarble MadnessAlternate RealityDemon StalkersWastelandThose are some of my favorites anyhow.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30173846</id>
	<title>Re:They are NOT hurting for funding</title>
	<author>fm6</author>
	<datestamp>1258743420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Game publishers spend huge amounts on marketing. Opening a couple of storefronts for a couple of months doesn't  even make a dent in their budget. The total cost of this stunt would have covered the salary of one or two programmers for a year, tops.</p><p>Which is not to say that this was a good marketing ploy. Indeed, it strikes me as pretty dumb. But it's hardly proof that EA is rolling in cash.</p></htmltext>
<tokenext>Game publishers spend huge amounts on marketing .
Opening a couple of storefronts for a couple of months does n't even make a dent in their budget .
The total cost of this stunt would have covered the salary of one or two programmers for a year , tops.Which is not to say that this was a good marketing ploy .
Indeed , it strikes me as pretty dumb .
But it 's hardly proof that EA is rolling in cash .</tokentext>
<sentencetext>Game publishers spend huge amounts on marketing.
Opening a couple of storefronts for a couple of months doesn't  even make a dent in their budget.
The total cost of this stunt would have covered the salary of one or two programmers for a year, tops.Which is not to say that this was a good marketing ploy.
Indeed, it strikes me as pretty dumb.
But it's hardly proof that EA is rolling in cash.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170288</id>
	<title>Re:EA</title>
	<author>Nossie</author>
	<datestamp>1258728000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Westwood<br>Mythic<br>Bullfrog<br>Origin<nobr> <wbr></nobr>...</p><p>anymore?</p></htmltext>
<tokenext>WestwoodMythicBullfrogOrigin ...anymore ?</tokentext>
<sentencetext>WestwoodMythicBullfrogOrigin ...anymore?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169138</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30169248</id>
	<title>Re:Good</title>
	<author>Anonymous</author>
	<datestamp>1258712880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> What other game from 10 years ago still has new mods coming out, to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time?</p></div><p>Are you serious??</p><p>Freespace 2: http://scp.indiegames.us/<br>Baldur's Gate &amp; Baldur's Gate II: http://pocketplane.net/mambo/  http://gibberlings3.net/<br>There also was a very large unofficial patch for Arcanum, including a high resolution mod which saw recent development.</p><p>And those are only the games I recently played...</p></div>
	</htmltext>
<tokenext>What other game from 10 years ago still has new mods coming out , to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time ? Are you serious ?
? Freespace 2 : http : //scp.indiegames.us/Baldur 's Gate &amp; Baldur 's Gate II : http : //pocketplane.net/mambo/ http : //gibberlings3.net/There also was a very large unofficial patch for Arcanum , including a high resolution mod which saw recent development.And those are only the games I recently played.. .</tokentext>
<sentencetext> What other game from 10 years ago still has new mods coming out, to say nothing of substantial revisions to the original game done by some of the original programmers working on their own time?Are you serious?
?Freespace 2: http://scp.indiegames.us/Baldur's Gate &amp; Baldur's Gate II: http://pocketplane.net/mambo/  http://gibberlings3.net/There also was a very large unofficial patch for Arcanum, including a high resolution mod which saw recent development.And those are only the games I recently played...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168460</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168776</id>
	<title>Re:They are NOT hurting for funding</title>
	<author>Anonymous</author>
	<datestamp>1258660260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>To support your point:  http://www.networkworld.com/community/node/38350</p><p>I just don't think you've gone deep enough in your criticism.</p></htmltext>
<tokenext>To support your point : http : //www.networkworld.com/community/node/38350I just do n't think you 've gone deep enough in your criticism .</tokentext>
<sentencetext>To support your point:  http://www.networkworld.com/community/node/38350I just don't think you've gone deep enough in your criticism.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168468</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168874</id>
	<title>Re:Good</title>
	<author>Anonymous</author>
	<datestamp>1258750080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p> You...are...so...wrong</p><p>
&nbsp; Destroy All Humans 1 &amp; 2 is damn good game series.</p><p>Mercenaries 1 &amp; 2 is also a good games.</p></htmltext>
<tokenext>You...are...so...wrong   Destroy All Humans 1 &amp; 2 is damn good game series.Mercenaries 1 &amp; 2 is also a good games .</tokentext>
<sentencetext> You...are...so...wrong
  Destroy All Humans 1 &amp; 2 is damn good game series.Mercenaries 1 &amp; 2 is also a good games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168294</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30170092</id>
	<title>The Plan</title>
	<author>Anonymous</author>
	<datestamp>1258726020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I do not know about this merger (or acquisition) but I have worked in companies in the past where a stronger competitor wanted two things: 1) our technology and 2) us to not compete with them.  So the competitor came in and bought our company and about 90\% of us lost our jobs.  This could've been the plan all along in this transaction<nobr> <wbr></nobr>... to knock our company out of their way and to gain a technology advantage at the same time (all while keeping our brightest and most talented employees).  This is a common trick in the business world (to look like it's all sad and everything but they really got what they wanted to begin with 2 years ago).</p></htmltext>
<tokenext>I do not know about this merger ( or acquisition ) but I have worked in companies in the past where a stronger competitor wanted two things : 1 ) our technology and 2 ) us to not compete with them .
So the competitor came in and bought our company and about 90 \ % of us lost our jobs .
This could 've been the plan all along in this transaction ... to knock our company out of their way and to gain a technology advantage at the same time ( all while keeping our brightest and most talented employees ) .
This is a common trick in the business world ( to look like it 's all sad and everything but they really got what they wanted to begin with 2 years ago ) .</tokentext>
<sentencetext>I do not know about this merger (or acquisition) but I have worked in companies in the past where a stronger competitor wanted two things: 1) our technology and 2) us to not compete with them.
So the competitor came in and bought our company and about 90\% of us lost our jobs.
This could've been the plan all along in this transaction ... to knock our company out of their way and to gain a technology advantage at the same time (all while keeping our brightest and most talented employees).
This is a common trick in the business world (to look like it's all sad and everything but they really got what they wanted to begin with 2 years ago).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168850</id>
	<title>Damn it, money...</title>
	<author>Anonymous</author>
	<datestamp>1258749780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Will you make torrents available?</p></htmltext>
<tokenext>Will you make torrents available ?</tokentext>
<sentencetext>Will you make torrents available?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168532</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_20_0440236.30168468</id>
	<title>They are NOT hurting for funding</title>
	<author>PaladinAlpha</author>
	<datestamp>1258656000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>This makes sense.  EA is strapped for cash.  It's not like they just <a href="http://kotaku.com/5407151/a-game-store-that-only-sells-one-game" title="kotaku.com" rel="nofollow">designed, developed, leased, furnished, and staffed a couple of storefronts on prime real estate to advertise one game to a limited audience</a> [kotaku.com].</p><p>Companies don't know how to manage money anymore.  Long term gains (like a productive group with experience working together) are traded for short term gains (advertising gimmicks) so often that nowadays it's just the expected mode of operation.</p><p>I don't know too much about Pandemic Studios in particular, but I've been hearing about a LOT of layoffs at EA, and at the same time it's almost like they are throwing money away on brand placement.  No company ever thinks to improve their bottom line by steadily generating quality product anymore.  The money that goes into solid development is always the dregs of money first given to analysts and marketers.</p><p>I'm normally not a foaming-at-the-mouth anti-establishment labor-theory humanist, but things like this (especially with the oft-cited 'global economy') really and truly make me sick.</p></htmltext>
<tokenext>This makes sense .
EA is strapped for cash .
It 's not like they just designed , developed , leased , furnished , and staffed a couple of storefronts on prime real estate to advertise one game to a limited audience [ kotaku.com ] .Companies do n't know how to manage money anymore .
Long term gains ( like a productive group with experience working together ) are traded for short term gains ( advertising gimmicks ) so often that nowadays it 's just the expected mode of operation.I do n't know too much about Pandemic Studios in particular , but I 've been hearing about a LOT of layoffs at EA , and at the same time it 's almost like they are throwing money away on brand placement .
No company ever thinks to improve their bottom line by steadily generating quality product anymore .
The money that goes into solid development is always the dregs of money first given to analysts and marketers.I 'm normally not a foaming-at-the-mouth anti-establishment labor-theory humanist , but things like this ( especially with the oft-cited 'global economy ' ) really and truly make me sick .</tokentext>
<sentencetext>This makes sense.
EA is strapped for cash.
It's not like they just designed, developed, leased, furnished, and staffed a couple of storefronts on prime real estate to advertise one game to a limited audience [kotaku.com].Companies don't know how to manage money anymore.
Long term gains (like a productive group with experience working together) are traded for short term gains (advertising gimmicks) so often that nowadays it's just the expected mode of operation.I don't know too much about Pandemic Studios in particular, but I've been hearing about a LOT of layoffs at EA, and at the same time it's almost like they are throwing money away on brand placement.
No company ever thinks to improve their bottom line by steadily generating quality product anymore.
The money that goes into solid development is always the dregs of money first given to analysts and marketers.I'm normally not a foaming-at-the-mouth anti-establishment labor-theory humanist, but things like this (especially with the oft-cited 'global economy') really and truly make me sick.</sentencetext>
</comment>
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