<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_11_02_1530221</id>
	<title>Free 3G Wireless For Nintendo's Next Handheld?</title>
	<author>Soulskill</author>
	<datestamp>1257177840000</datestamp>
	<htmltext>itwbennett writes <i>"'Nintendo is feeling the sting of competition from the iPhone,' writes Peter Smith in a recent post. 'At least, that's the feeling one gets when reading <a href="http://www.itworld.com/personal-tech/83157/free-3g-wireless-nintendos-next-handheld">Nintendo president Satoru Iwata's thoughts</a> on the future of Nintendo handhelds. According to a Financial Times piece, Iwata suggests the next Nintendo handheld (and to be clear, he isn't talking about the <a href="https://games.slashdot.org/story/09/10/29/2026217/Nintendo-Announces-DSi-XL">big screen DS</a> launching in Japan next month) <a href="http://www.ft.com/cms/s/0/04f7ebd8-c571-11de-8193-00144feab49a.html?nclick\_check=1">might include free 3G wireless</a>, much like the Amazon Kindle does. The challenge is to offer the immediacy of downloading an inexpensive new game, anywhere, anytime, without forcing the user into some kind of monthly data plan.' From the FT piece: 'Only people who can pay thousands of yen a month [in mobile phone subscriptions] can be iPhone customers. That doesn't fit Nintendo customers because we make amusement products,' Mr Iwata said."</i></htmltext>
<tokenext>itwbennett writes " 'Nintendo is feeling the sting of competition from the iPhone, ' writes Peter Smith in a recent post .
'At least , that 's the feeling one gets when reading Nintendo president Satoru Iwata 's thoughts on the future of Nintendo handhelds .
According to a Financial Times piece , Iwata suggests the next Nintendo handheld ( and to be clear , he is n't talking about the big screen DS launching in Japan next month ) might include free 3G wireless , much like the Amazon Kindle does .
The challenge is to offer the immediacy of downloading an inexpensive new game , anywhere , anytime , without forcing the user into some kind of monthly data plan .
' From the FT piece : 'Only people who can pay thousands of yen a month [ in mobile phone subscriptions ] can be iPhone customers .
That does n't fit Nintendo customers because we make amusement products, ' Mr Iwata said .
"</tokentext>
<sentencetext>itwbennett writes "'Nintendo is feeling the sting of competition from the iPhone,' writes Peter Smith in a recent post.
'At least, that's the feeling one gets when reading Nintendo president Satoru Iwata's thoughts on the future of Nintendo handhelds.
According to a Financial Times piece, Iwata suggests the next Nintendo handheld (and to be clear, he isn't talking about the big screen DS launching in Japan next month) might include free 3G wireless, much like the Amazon Kindle does.
The challenge is to offer the immediacy of downloading an inexpensive new game, anywhere, anytime, without forcing the user into some kind of monthly data plan.
' From the FT piece: 'Only people who can pay thousands of yen a month [in mobile phone subscriptions] can be iPhone customers.
That doesn't fit Nintendo customers because we make amusement products,' Mr Iwata said.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29953602</id>
	<title>Yay for more people crowding...</title>
	<author>Anonymous</author>
	<datestamp>1257193500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yay for more people crowding the network that I have to pay for.  I don't care how much it's routed and packet shaped, they're getting bandwidth free that I have to pay for in LARGE sums per month and still get crappy quality of service.</p></htmltext>
<tokenext>Yay for more people crowding the network that I have to pay for .
I do n't care how much it 's routed and packet shaped , they 're getting bandwidth free that I have to pay for in LARGE sums per month and still get crappy quality of service .</tokentext>
<sentencetext>Yay for more people crowding the network that I have to pay for.
I don't care how much it's routed and packet shaped, they're getting bandwidth free that I have to pay for in LARGE sums per month and still get crappy quality of service.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29964734</id>
	<title>Re:Price Points</title>
	<author>ookaze</author>
	<datestamp>1257269520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>There won't be a monthly plan, because it was be bundled into the price upfront. I also wouldn't be surprised if the median owner rarely used their 3G connection, and were subsidizing the small minority who uses it. There's a problem when Nintendo's handheld is more expensive than their full console. Especially when a large part of the success for the Wii is attributed to it's low price point.</p></div><p>Where is the problem exactly with Nintendo's handheld being more expensive than their home console (it's not)?<br>I rather see a problem when someone:<br>- is calling Nintendo's home console a "full" console, meaning handhelds are not "full" console,<br>- says their handheld as more expensive than their home console when it's not,<br>- have a problem with a handheld being more expensive than a home console,<br>- is saying without any basis that a large part of the success of the Wii is attributed to its low price (it's not, for example the XBox 360 is cheaper since a long time and never managed to sell as well, and the huge queues to play it when the Wii was revealed were not because it was cheap),<br>- says things I've seen lots of astroturfers repeat all over the Internet.</p></div>
	</htmltext>
<tokenext>There wo n't be a monthly plan , because it was be bundled into the price upfront .
I also would n't be surprised if the median owner rarely used their 3G connection , and were subsidizing the small minority who uses it .
There 's a problem when Nintendo 's handheld is more expensive than their full console .
Especially when a large part of the success for the Wii is attributed to it 's low price point.Where is the problem exactly with Nintendo 's handheld being more expensive than their home console ( it 's not ) ? I rather see a problem when someone : - is calling Nintendo 's home console a " full " console , meaning handhelds are not " full " console,- says their handheld as more expensive than their home console when it 's not,- have a problem with a handheld being more expensive than a home console,- is saying without any basis that a large part of the success of the Wii is attributed to its low price ( it 's not , for example the XBox 360 is cheaper since a long time and never managed to sell as well , and the huge queues to play it when the Wii was revealed were not because it was cheap ) ,- says things I 've seen lots of astroturfers repeat all over the Internet .</tokentext>
<sentencetext>There won't be a monthly plan, because it was be bundled into the price upfront.
I also wouldn't be surprised if the median owner rarely used their 3G connection, and were subsidizing the small minority who uses it.
There's a problem when Nintendo's handheld is more expensive than their full console.
Especially when a large part of the success for the Wii is attributed to it's low price point.Where is the problem exactly with Nintendo's handheld being more expensive than their home console (it's not)?I rather see a problem when someone:- is calling Nintendo's home console a "full" console, meaning handhelds are not "full" console,- says their handheld as more expensive than their home console when it's not,- have a problem with a handheld being more expensive than a home console,- is saying without any basis that a large part of the success of the Wii is attributed to its low price (it's not, for example the XBox 360 is cheaper since a long time and never managed to sell as well, and the huge queues to play it when the Wii was revealed were not because it was cheap),- says things I've seen lots of astroturfers repeat all over the Internet.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951330</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951612</id>
	<title>Sabotage their own market?</title>
	<author>grapeape</author>
	<datestamp>1257184080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nintendo is famous for not buying into the "all-in-one" device and has always focused on games only.  Adding 3g sounds interesting but its reality is really limiting.  This would likely be only for access to DSi type mini game downloads since actually supporting online gaming with "free" g3 is financially impossible unless the handheld is prohibitively expensive.  There is also the added cost of supporting different architectures since there is no real global standard for cellular technology.</p></htmltext>
<tokenext>Nintendo is famous for not buying into the " all-in-one " device and has always focused on games only .
Adding 3g sounds interesting but its reality is really limiting .
This would likely be only for access to DSi type mini game downloads since actually supporting online gaming with " free " g3 is financially impossible unless the handheld is prohibitively expensive .
There is also the added cost of supporting different architectures since there is no real global standard for cellular technology .</tokentext>
<sentencetext>Nintendo is famous for not buying into the "all-in-one" device and has always focused on games only.
Adding 3g sounds interesting but its reality is really limiting.
This would likely be only for access to DSi type mini game downloads since actually supporting online gaming with "free" g3 is financially impossible unless the handheld is prohibitively expensive.
There is also the added cost of supporting different architectures since there is no real global standard for cellular technology.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29952524</id>
	<title>Thousands of yen per month?</title>
	<author>ircmaxell</author>
	<datestamp>1257188460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>From the FT piece: 'Only people who can pay thousands of yen a month [in mobile phone subscriptions] can be iPhone customers.'</p></div></blockquote><p>
Ummm, 1000 Yen ~= $10 USD.  So paying thousands == between $10 and $100 per month (I think most people here fall into the higher end of that range).  I fail to see how that's an astonishing figure worth pointing out...</p></div>
	</htmltext>
<tokenext>From the FT piece : 'Only people who can pay thousands of yen a month [ in mobile phone subscriptions ] can be iPhone customers .
' Ummm , 1000 Yen ~ = $ 10 USD .
So paying thousands = = between $ 10 and $ 100 per month ( I think most people here fall into the higher end of that range ) .
I fail to see how that 's an astonishing figure worth pointing out.. .</tokentext>
<sentencetext>From the FT piece: 'Only people who can pay thousands of yen a month [in mobile phone subscriptions] can be iPhone customers.
'
Ummm, 1000 Yen ~= $10 USD.
So paying thousands == between $10 and $100 per month (I think most people here fall into the higher end of that range).
I fail to see how that's an astonishing figure worth pointing out...
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29953188</id>
	<title>As long as there's still a physical media option..</title>
	<author>Anonymous</author>
	<datestamp>1257191760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>...I'll buy it. If it's downloaded games-only, I won't.</p><p>As hard as it is to believe, there are some of us out there who still prefer games in a tangible format with a box and a manual and aren't going to cease wanting physical copies of games in the next generation of consoles and handhelds (and every generation after).</p></htmltext>
<tokenext>...I 'll buy it .
If it 's downloaded games-only , I wo n't.As hard as it is to believe , there are some of us out there who still prefer games in a tangible format with a box and a manual and are n't going to cease wanting physical copies of games in the next generation of consoles and handhelds ( and every generation after ) .</tokentext>
<sentencetext>...I'll buy it.
If it's downloaded games-only, I won't.As hard as it is to believe, there are some of us out there who still prefer games in a tangible format with a box and a manual and aren't going to cease wanting physical copies of games in the next generation of consoles and handhelds (and every generation after).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951112</id>
	<title>Yet another revolution</title>
	<author>Wayne247</author>
	<datestamp>1257181920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Agfain nintendo is finding a truly innovative idea in order to stay dominant.</p><p>They found a niche with the Wii for the casual gamers, now they'll find another niche with people on the move (but with limited budgets) for casual on the go gaming purchases.</p><p>Go nintendo!</p><p>Also, First.</p></htmltext>
<tokenext>Agfain nintendo is finding a truly innovative idea in order to stay dominant.They found a niche with the Wii for the casual gamers , now they 'll find another niche with people on the move ( but with limited budgets ) for casual on the go gaming purchases.Go nintendo ! Also , First .</tokentext>
<sentencetext>Agfain nintendo is finding a truly innovative idea in order to stay dominant.They found a niche with the Wii for the casual gamers, now they'll find another niche with people on the move (but with limited budgets) for casual on the go gaming purchases.Go nintendo!Also, First.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951248</id>
	<title>Re:Yet another revolution</title>
	<author>blankinthefill</author>
	<datestamp>1257182460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>While it might not be revolutionary (the Kindle DID do it first<nobr> <wbr></nobr>:P), it is certainly something I would be interested in.  I would never buy/use an iPhone (ridiculously overpriced, and the way Apple handles apps pisses me off), and I'm not a big one for ebooks (I like to have something with pages, that smells like paper and glue<nobr> <wbr></nobr>:) ).  However, I do like having a portable gaming system for long drives/flights, or just waiting around.  One of the biggest problems I've had with the Nintendo systems is that you either have to carry around a ton of cartridges in order to play, or you have to be happy with one/two, and if you finish them or grow bored, you're SoL.  The ability to DL a new game on the fly would make the purchase of this system a no-brainer for me... even if I only used it once every few months, I feel like I would be getting worthwhile value out of it.</htmltext>
<tokenext>While it might not be revolutionary ( the Kindle DID do it first : P ) , it is certainly something I would be interested in .
I would never buy/use an iPhone ( ridiculously overpriced , and the way Apple handles apps pisses me off ) , and I 'm not a big one for ebooks ( I like to have something with pages , that smells like paper and glue : ) ) .
However , I do like having a portable gaming system for long drives/flights , or just waiting around .
One of the biggest problems I 've had with the Nintendo systems is that you either have to carry around a ton of cartridges in order to play , or you have to be happy with one/two , and if you finish them or grow bored , you 're SoL .
The ability to DL a new game on the fly would make the purchase of this system a no-brainer for me... even if I only used it once every few months , I feel like I would be getting worthwhile value out of it .</tokentext>
<sentencetext>While it might not be revolutionary (the Kindle DID do it first :P), it is certainly something I would be interested in.
I would never buy/use an iPhone (ridiculously overpriced, and the way Apple handles apps pisses me off), and I'm not a big one for ebooks (I like to have something with pages, that smells like paper and glue :) ).
However, I do like having a portable gaming system for long drives/flights, or just waiting around.
One of the biggest problems I've had with the Nintendo systems is that you either have to carry around a ton of cartridges in order to play, or you have to be happy with one/two, and if you finish them or grow bored, you're SoL.
The ability to DL a new game on the fly would make the purchase of this system a no-brainer for me... even if I only used it once every few months, I feel like I would be getting worthwhile value out of it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951112</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951968</id>
	<title>Re:Is 3G really the problem?</title>
	<author>electrosoccertux</author>
	<datestamp>1257185640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Yawn, getting tired of this excuse. You don't \_really\_ want a dev kit to make games on it, you want a dev kit so you can pirate games.<br>There are other open portable gaming devices you could use for your supposed home-brew-game-programming desires.</p><p>If there were more than the 250 people other than you that actually cared about a dev kit, they would do something about it.<br>Quit deluding yourself into thinking your desires are an important market segment worth catering to.</p></htmltext>
<tokenext>Yawn , getting tired of this excuse .
You do n't \ _really \ _ want a dev kit to make games on it , you want a dev kit so you can pirate games.There are other open portable gaming devices you could use for your supposed home-brew-game-programming desires.If there were more than the 250 people other than you that actually cared about a dev kit , they would do something about it.Quit deluding yourself into thinking your desires are an important market segment worth catering to .</tokentext>
<sentencetext>Yawn, getting tired of this excuse.
You don't \_really\_ want a dev kit to make games on it, you want a dev kit so you can pirate games.There are other open portable gaming devices you could use for your supposed home-brew-game-programming desires.If there were more than the 250 people other than you that actually cared about a dev kit, they would do something about it.Quit deluding yourself into thinking your desires are an important market segment worth catering to.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951208</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951892</id>
	<title>Re:I'll stick with the iPhone</title>
	<author>roachdabug</author>
	<datestamp>1257185280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The iPhone definitely expands the (Things I can do):(Things in my pockets) ratio by an order of magnitude or two, but I don't think it will ever deliver the same kind of gaming experience as a DS or PSP. Maybe it's my dislike for EA or my refusal to pay +$10 for a game when there are so many thousands of options in the $0-$1.99 range, but it seems like games approaching the sort of quality we take for granted on a DS are few and far between.</p><p>I'll never carry a DS because, as you said, the iPhone is good enough to kill some time on the bus or standing in line. But after a long day of texting, facebook, internet browsing, phone calls, etc., etc., if you fire up a 3D game like minigore or dungeon hunter you can almost hear the battery scream. While the accelerometer and multi-touch screen allow quite a bit of flexibility, sometimes you just can't beat a D-pad and a couple of real buttons.</p><p>In spite of the convenience of the one-device-to-rule-them-all, I think there will always be a market for some sort of game-centric portable device.</p></htmltext>
<tokenext>The iPhone definitely expands the ( Things I can do ) : ( Things in my pockets ) ratio by an order of magnitude or two , but I do n't think it will ever deliver the same kind of gaming experience as a DS or PSP .
Maybe it 's my dislike for EA or my refusal to pay + $ 10 for a game when there are so many thousands of options in the $ 0- $ 1.99 range , but it seems like games approaching the sort of quality we take for granted on a DS are few and far between.I 'll never carry a DS because , as you said , the iPhone is good enough to kill some time on the bus or standing in line .
But after a long day of texting , facebook , internet browsing , phone calls , etc. , etc. , if you fire up a 3D game like minigore or dungeon hunter you can almost hear the battery scream .
While the accelerometer and multi-touch screen allow quite a bit of flexibility , sometimes you just ca n't beat a D-pad and a couple of real buttons.In spite of the convenience of the one-device-to-rule-them-all , I think there will always be a market for some sort of game-centric portable device .</tokentext>
<sentencetext>The iPhone definitely expands the (Things I can do):(Things in my pockets) ratio by an order of magnitude or two, but I don't think it will ever deliver the same kind of gaming experience as a DS or PSP.
Maybe it's my dislike for EA or my refusal to pay +$10 for a game when there are so many thousands of options in the $0-$1.99 range, but it seems like games approaching the sort of quality we take for granted on a DS are few and far between.I'll never carry a DS because, as you said, the iPhone is good enough to kill some time on the bus or standing in line.
But after a long day of texting, facebook, internet browsing, phone calls, etc., etc., if you fire up a 3D game like minigore or dungeon hunter you can almost hear the battery scream.
While the accelerometer and multi-touch screen allow quite a bit of flexibility, sometimes you just can't beat a D-pad and a couple of real buttons.In spite of the convenience of the one-device-to-rule-them-all, I think there will always be a market for some sort of game-centric portable device.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951760</id>
	<title>Re:Is 3G really the problem?</title>
	<author>Ephemeriis</author>
	<datestamp>1257184680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>It seems to me that it's more the large number of developers, and the diversity of games/apps, that could be a bigger issue.  Sure, immediacy is nice, but...if Nintendo keeps up the policy of charging multi-thousands of dollars for a dev kit, with a requirement that it \_must\_ be a business location (no home offices), I don't see 3G as being much help...</p></div><p>I disagree.</p><p>Nintendo has always produced entertainment devices.  Sure, there have been a few productivity apps shoehorned into the GameBoy in the past...  But the vast majority of their software is games.  I don't see Nintendo selling a device that is primarily a PDA or GPS or phone anytime soon.</p><p>The iPhone is competing in the smartphone arena.  Folks with smartphones are used to being able to buy random apps on-line and install them.  Folks with smartphones are used to being able to buy small little utilities for a couple dollars, or download free programs.</p><p>Nintendo does not compete in that market.  Nintendo is competing in the console/handheld market.  Yes, there are homebrew games and mod communities...  But, for the most part, the console/handheld market is all about fairly large publishers, development kits, DRM, and licensing.</p><p>I think what we're seeing here is kind of a convergence of forces...</p><p>Nintendo is seeing devices like the Kindle, and thinking <i>we could do that</i>.  The GameBoy has enough processing power to run an ebook reader for sure...  And the hardware is getting cheap enough that there's no reason you couldn't stick a 3G modem in there.  Maybe it wouldn't be the primary use of the GameBoy, but they could maybe steal some sales.</p><p>Nintendo is seeing devices like the iPhone, which is not primarily a gaming device, but is being used for gaming.  Folks will be sitting at the DMV or whatever, bored, and grab some random $2 game for the iPhone just to kill some time.  Nintendo would like to get in on this market.  Maybe most of their sales would still be cartridges sold at a store...but they could probably get some impulse sales.</p><p>But, I think, the biggest factor is that people are getting used to having always-on access to the Internet in some capacity.</p><p>Pretty much every cell phone these days is capable of Internet access.  You don't even need to buy a smartphone anymore.  And most cell phones can run some sort of games.  People are used to being able to just push a couple buttons on their phone and get a ringtone or a game or some wallpaper.</p><p>Smartphones are offering application marketplaces on-line.  No need to go to a store and buy a physical product.  Just push a couple buttons and you've got your software delivered right to your phone, no matter where you are.</p><p>Folks are using DVRs to watch TV when and how they want it.  Or they're watching TV on Hulu or something similar.  Again, on-demand and pretty much wherever you are.</p><p>The idea that you have to go to a store and buy a physical item, even for a simple pile of minigames like Brain Age, is a bit outdated.  Maybe it wouldn't make sense to download 5+ GB of data wirelessly...  But we're not talking about a PS3 here - this is a GameBoy.  I'd be surprised if the games are much bigger than 1 GB.</p><p>So, Nintendo is looking at this instant-gratification marketplace...  Where people want to be able to get a new game just by pushing a couple buttons, wherever they are.  They're seeing the iPhone steal some of their thunder not because it is a spectacular gaming platform, but just because it's got that instant-gratification marketplace.  They're looking at the Kindle and thinking <i>we could steal some of their thunder</i>.  And they're looking at the actual costs of putting that hardware into their next device and thinking <i>why the hell not?</i></p><p>Sure, a more open marketplace would be nice...  It'd be great if you could publish games for free on the GameBoy...  It'd be nice if they didn't require so much just to get developer access...  But I really don't think that's going to be as much of a hindrance as you seem to.</p><p>Most of the folks buying games for a handheld/console are looking for a fairly finished and polished product.  They're used to paying a good chunk of change for their games.</p><p>However, to be truly honest, I think a 3G wireless connection makes the most sense for impulse purchases.  Little $1-5 games that download almost instantly.  And Nintendo's current developer strategies will not work for such impulse buys.</p><p>I think that if Nintendo does roll out some kind of universal/free 3G on their next device, you'll also see changes in their development model.</p></div>
	</htmltext>
<tokenext>It seems to me that it 's more the large number of developers , and the diversity of games/apps , that could be a bigger issue .
Sure , immediacy is nice , but...if Nintendo keeps up the policy of charging multi-thousands of dollars for a dev kit , with a requirement that it \ _must \ _ be a business location ( no home offices ) , I do n't see 3G as being much help...I disagree.Nintendo has always produced entertainment devices .
Sure , there have been a few productivity apps shoehorned into the GameBoy in the past... But the vast majority of their software is games .
I do n't see Nintendo selling a device that is primarily a PDA or GPS or phone anytime soon.The iPhone is competing in the smartphone arena .
Folks with smartphones are used to being able to buy random apps on-line and install them .
Folks with smartphones are used to being able to buy small little utilities for a couple dollars , or download free programs.Nintendo does not compete in that market .
Nintendo is competing in the console/handheld market .
Yes , there are homebrew games and mod communities... But , for the most part , the console/handheld market is all about fairly large publishers , development kits , DRM , and licensing.I think what we 're seeing here is kind of a convergence of forces...Nintendo is seeing devices like the Kindle , and thinking we could do that .
The GameBoy has enough processing power to run an ebook reader for sure... And the hardware is getting cheap enough that there 's no reason you could n't stick a 3G modem in there .
Maybe it would n't be the primary use of the GameBoy , but they could maybe steal some sales.Nintendo is seeing devices like the iPhone , which is not primarily a gaming device , but is being used for gaming .
Folks will be sitting at the DMV or whatever , bored , and grab some random $ 2 game for the iPhone just to kill some time .
Nintendo would like to get in on this market .
Maybe most of their sales would still be cartridges sold at a store...but they could probably get some impulse sales.But , I think , the biggest factor is that people are getting used to having always-on access to the Internet in some capacity.Pretty much every cell phone these days is capable of Internet access .
You do n't even need to buy a smartphone anymore .
And most cell phones can run some sort of games .
People are used to being able to just push a couple buttons on their phone and get a ringtone or a game or some wallpaper.Smartphones are offering application marketplaces on-line .
No need to go to a store and buy a physical product .
Just push a couple buttons and you 've got your software delivered right to your phone , no matter where you are.Folks are using DVRs to watch TV when and how they want it .
Or they 're watching TV on Hulu or something similar .
Again , on-demand and pretty much wherever you are.The idea that you have to go to a store and buy a physical item , even for a simple pile of minigames like Brain Age , is a bit outdated .
Maybe it would n't make sense to download 5 + GB of data wirelessly... But we 're not talking about a PS3 here - this is a GameBoy .
I 'd be surprised if the games are much bigger than 1 GB.So , Nintendo is looking at this instant-gratification marketplace... Where people want to be able to get a new game just by pushing a couple buttons , wherever they are .
They 're seeing the iPhone steal some of their thunder not because it is a spectacular gaming platform , but just because it 's got that instant-gratification marketplace .
They 're looking at the Kindle and thinking we could steal some of their thunder .
And they 're looking at the actual costs of putting that hardware into their next device and thinking why the hell not ? Sure , a more open marketplace would be nice... It 'd be great if you could publish games for free on the GameBoy... It 'd be nice if they did n't require so much just to get developer access... But I really do n't think that 's going to be as much of a hindrance as you seem to.Most of the folks buying games for a handheld/console are looking for a fairly finished and polished product .
They 're used to paying a good chunk of change for their games.However , to be truly honest , I think a 3G wireless connection makes the most sense for impulse purchases .
Little $ 1-5 games that download almost instantly .
And Nintendo 's current developer strategies will not work for such impulse buys.I think that if Nintendo does roll out some kind of universal/free 3G on their next device , you 'll also see changes in their development model .</tokentext>
<sentencetext>It seems to me that it's more the large number of developers, and the diversity of games/apps, that could be a bigger issue.
Sure, immediacy is nice, but...if Nintendo keeps up the policy of charging multi-thousands of dollars for a dev kit, with a requirement that it \_must\_ be a business location (no home offices), I don't see 3G as being much help...I disagree.Nintendo has always produced entertainment devices.
Sure, there have been a few productivity apps shoehorned into the GameBoy in the past...  But the vast majority of their software is games.
I don't see Nintendo selling a device that is primarily a PDA or GPS or phone anytime soon.The iPhone is competing in the smartphone arena.
Folks with smartphones are used to being able to buy random apps on-line and install them.
Folks with smartphones are used to being able to buy small little utilities for a couple dollars, or download free programs.Nintendo does not compete in that market.
Nintendo is competing in the console/handheld market.
Yes, there are homebrew games and mod communities...  But, for the most part, the console/handheld market is all about fairly large publishers, development kits, DRM, and licensing.I think what we're seeing here is kind of a convergence of forces...Nintendo is seeing devices like the Kindle, and thinking we could do that.
The GameBoy has enough processing power to run an ebook reader for sure...  And the hardware is getting cheap enough that there's no reason you couldn't stick a 3G modem in there.
Maybe it wouldn't be the primary use of the GameBoy, but they could maybe steal some sales.Nintendo is seeing devices like the iPhone, which is not primarily a gaming device, but is being used for gaming.
Folks will be sitting at the DMV or whatever, bored, and grab some random $2 game for the iPhone just to kill some time.
Nintendo would like to get in on this market.
Maybe most of their sales would still be cartridges sold at a store...but they could probably get some impulse sales.But, I think, the biggest factor is that people are getting used to having always-on access to the Internet in some capacity.Pretty much every cell phone these days is capable of Internet access.
You don't even need to buy a smartphone anymore.
And most cell phones can run some sort of games.
People are used to being able to just push a couple buttons on their phone and get a ringtone or a game or some wallpaper.Smartphones are offering application marketplaces on-line.
No need to go to a store and buy a physical product.
Just push a couple buttons and you've got your software delivered right to your phone, no matter where you are.Folks are using DVRs to watch TV when and how they want it.
Or they're watching TV on Hulu or something similar.
Again, on-demand and pretty much wherever you are.The idea that you have to go to a store and buy a physical item, even for a simple pile of minigames like Brain Age, is a bit outdated.
Maybe it wouldn't make sense to download 5+ GB of data wirelessly...  But we're not talking about a PS3 here - this is a GameBoy.
I'd be surprised if the games are much bigger than 1 GB.So, Nintendo is looking at this instant-gratification marketplace...  Where people want to be able to get a new game just by pushing a couple buttons, wherever they are.
They're seeing the iPhone steal some of their thunder not because it is a spectacular gaming platform, but just because it's got that instant-gratification marketplace.
They're looking at the Kindle and thinking we could steal some of their thunder.
And they're looking at the actual costs of putting that hardware into their next device and thinking why the hell not?Sure, a more open marketplace would be nice...  It'd be great if you could publish games for free on the GameBoy...  It'd be nice if they didn't require so much just to get developer access...  But I really don't think that's going to be as much of a hindrance as you seem to.Most of the folks buying games for a handheld/console are looking for a fairly finished and polished product.
They're used to paying a good chunk of change for their games.However, to be truly honest, I think a 3G wireless connection makes the most sense for impulse purchases.
Little $1-5 games that download almost instantly.
And Nintendo's current developer strategies will not work for such impulse buys.I think that if Nintendo does roll out some kind of universal/free 3G on their next device, you'll also see changes in their development model.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951208</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29952522</id>
	<title>Re:I'll stick with the iPhone</title>
	<author>noidentity</author>
	<datestamp>1257188400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>What I don't see is a major benefit of the ds hardware over the iphone. Yes I can pull out the game cart quickly get going with another game, but I've lost several carts and that's $40+ down the drain.</p></div>
</blockquote><p>Except when their DRM server or whatever thing the device phones home to is discontinued, or your device's memory gets corrupt, or you want to play those games on another device without paying for them all again, or you want to sell a game to someone else. A physical cartridge doesn't have any of the above problems, but like you said, you have to keep from losing them.</p></div>
	</htmltext>
<tokenext>What I do n't see is a major benefit of the ds hardware over the iphone .
Yes I can pull out the game cart quickly get going with another game , but I 've lost several carts and that 's $ 40 + down the drain .
Except when their DRM server or whatever thing the device phones home to is discontinued , or your device 's memory gets corrupt , or you want to play those games on another device without paying for them all again , or you want to sell a game to someone else .
A physical cartridge does n't have any of the above problems , but like you said , you have to keep from losing them .</tokentext>
<sentencetext>What I don't see is a major benefit of the ds hardware over the iphone.
Yes I can pull out the game cart quickly get going with another game, but I've lost several carts and that's $40+ down the drain.
Except when their DRM server or whatever thing the device phones home to is discontinued, or your device's memory gets corrupt, or you want to play those games on another device without paying for them all again, or you want to sell a game to someone else.
A physical cartridge doesn't have any of the above problems, but like you said, you have to keep from losing them.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29952264</id>
	<title>Re:Skeptical</title>
	<author>Itchyeyes</author>
	<datestamp>1257187140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't really have much to say about your argument other than I think your personal experience is somewhat subjective.  As evidence I'd just point out that the iPhone games market is something that is clearly on the minds of people at Sony and Nintendo.  Since the iPhone has launched both Sony and Nintendo have introduces low priced, downloable tiers to their platforms (DSiWare and "snackable" games on the PSN) to compete directly with the game market on the iPhone.  And in this very article, Iwata directly compares this possible download system to that of the iPhone.</p><p>As for the issue of how much functionality the iPhone replicates... I think it varies from title to title, but the iPhone most certainly <i>does</i> replicate some of the functionality of the DS.  For example, the iPhone version of Civ Rev is nearly identical to the DS version.</p></htmltext>
<tokenext>I do n't really have much to say about your argument other than I think your personal experience is somewhat subjective .
As evidence I 'd just point out that the iPhone games market is something that is clearly on the minds of people at Sony and Nintendo .
Since the iPhone has launched both Sony and Nintendo have introduces low priced , downloable tiers to their platforms ( DSiWare and " snackable " games on the PSN ) to compete directly with the game market on the iPhone .
And in this very article , Iwata directly compares this possible download system to that of the iPhone.As for the issue of how much functionality the iPhone replicates... I think it varies from title to title , but the iPhone most certainly does replicate some of the functionality of the DS .
For example , the iPhone version of Civ Rev is nearly identical to the DS version .</tokentext>
<sentencetext>I don't really have much to say about your argument other than I think your personal experience is somewhat subjective.
As evidence I'd just point out that the iPhone games market is something that is clearly on the minds of people at Sony and Nintendo.
Since the iPhone has launched both Sony and Nintendo have introduces low priced, downloable tiers to their platforms (DSiWare and "snackable" games on the PSN) to compete directly with the game market on the iPhone.
And in this very article, Iwata directly compares this possible download system to that of the iPhone.As for the issue of how much functionality the iPhone replicates... I think it varies from title to title, but the iPhone most certainly does replicate some of the functionality of the DS.
For example, the iPhone version of Civ Rev is nearly identical to the DS version.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951854</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29992000</id>
	<title>Re:Is 3G really the problem?</title>
	<author>Anonymous</author>
	<datestamp>1257454200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Is my R4DS a dev kit? Cool</p></htmltext>
<tokenext>Is my R4DS a dev kit ?
Cool</tokentext>
<sentencetext>Is my R4DS a dev kit?
Cool</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951968</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951410</id>
	<title>Holy hell</title>
	<author>slimjim8094</author>
	<datestamp>1257183120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>that'll be expensive...</p><p>Good luck Nintendo. They better be building this cost into online game sales...</p></htmltext>
<tokenext>that 'll be expensive...Good luck Nintendo .
They better be building this cost into online game sales.. .</tokentext>
<sentencetext>that'll be expensive...Good luck Nintendo.
They better be building this cost into online game sales...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951550</id>
	<title>Re:Yet another revolution</title>
	<author>macshit</author>
	<datestamp>1257183840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>One of the biggest problems I've had with the Nintendo systems is that you either have to carry around a ton of cartridges in order to play, or you have to be happy with one/two, and if you finish them or grow bored, you're SoL.</p></div><p>On pre-DS systems I used to have the same complaint, but really, the cartridges for the DS are so small that I can carry 5-6 of them without even noticing (though I usually never end up playing more than 1 or 2).
</p><p>The idea of free 3G is kinda cool though....</p></div>
	</htmltext>
<tokenext>One of the biggest problems I 've had with the Nintendo systems is that you either have to carry around a ton of cartridges in order to play , or you have to be happy with one/two , and if you finish them or grow bored , you 're SoL.On pre-DS systems I used to have the same complaint , but really , the cartridges for the DS are so small that I can carry 5-6 of them without even noticing ( though I usually never end up playing more than 1 or 2 ) .
The idea of free 3G is kinda cool though... .</tokentext>
<sentencetext>One of the biggest problems I've had with the Nintendo systems is that you either have to carry around a ton of cartridges in order to play, or you have to be happy with one/two, and if you finish them or grow bored, you're SoL.On pre-DS systems I used to have the same complaint, but really, the cartridges for the DS are so small that I can carry 5-6 of them without even noticing (though I usually never end up playing more than 1 or 2).
The idea of free 3G is kinda cool though....
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951330</id>
	<title>Price Points</title>
	<author>Reason58</author>
	<datestamp>1257182760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>The challenge is to offer the immediacy of downloading an inexpensive new game, anywhere, anytime, without forcing the user into some kind of monthly data plan.</p></div><p>There won't be a monthly plan, because it was be bundled into the price upfront. I also wouldn't be surprised if the median owner rarely used their 3G connection, and were subsidizing the small minority who uses it. There's a problem when Nintendo's handheld is more expensive than their full console. Especially when a large part of the success for the Wii is attributed to it's low price point.</p></div>
	</htmltext>
<tokenext>The challenge is to offer the immediacy of downloading an inexpensive new game , anywhere , anytime , without forcing the user into some kind of monthly data plan.There wo n't be a monthly plan , because it was be bundled into the price upfront .
I also would n't be surprised if the median owner rarely used their 3G connection , and were subsidizing the small minority who uses it .
There 's a problem when Nintendo 's handheld is more expensive than their full console .
Especially when a large part of the success for the Wii is attributed to it 's low price point .</tokentext>
<sentencetext>The challenge is to offer the immediacy of downloading an inexpensive new game, anywhere, anytime, without forcing the user into some kind of monthly data plan.There won't be a monthly plan, because it was be bundled into the price upfront.
I also wouldn't be surprised if the median owner rarely used their 3G connection, and were subsidizing the small minority who uses it.
There's a problem when Nintendo's handheld is more expensive than their full console.
Especially when a large part of the success for the Wii is attributed to it's low price point.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951176</id>
	<title>How does that work?</title>
	<author>Yvan256</author>
	<datestamp>1257182220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Does he mean "in Japan" or "everywhere in the world"?</p><p>This sure won't work in Canada, where the cellphone providers have a stronghold on almost anything wireless.</p></htmltext>
<tokenext>Does he mean " in Japan " or " everywhere in the world " ? This sure wo n't work in Canada , where the cellphone providers have a stronghold on almost anything wireless .</tokentext>
<sentencetext>Does he mean "in Japan" or "everywhere in the world"?This sure won't work in Canada, where the cellphone providers have a stronghold on almost anything wireless.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951456</id>
	<title>Re:Hack Frenzy</title>
	<author>Urza9814</author>
	<datestamp>1257183420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Just like there was such a flurry of hacks to get cheap access thorough the Peek? Granted, I don't think it's 3G and it \_is\_ still $15 a month, but it's also incredibly cheap (both initially and per month). And like that frenzy of hacks for the Amazon Kindle? I mean that thing has free 3G....</p><p>Besides, all they'll have to do is put in some kind of bandwidth limit...or simply limit the connection to specific sites. I mean it's being used to download games, there's no reason not to lock it in to only be allowed data to the nintendo store.</p></htmltext>
<tokenext>Just like there was such a flurry of hacks to get cheap access thorough the Peek ?
Granted , I do n't think it 's 3G and it \ _is \ _ still $ 15 a month , but it 's also incredibly cheap ( both initially and per month ) .
And like that frenzy of hacks for the Amazon Kindle ?
I mean that thing has free 3G....Besides , all they 'll have to do is put in some kind of bandwidth limit...or simply limit the connection to specific sites .
I mean it 's being used to download games , there 's no reason not to lock it in to only be allowed data to the nintendo store .</tokentext>
<sentencetext>Just like there was such a flurry of hacks to get cheap access thorough the Peek?
Granted, I don't think it's 3G and it \_is\_ still $15 a month, but it's also incredibly cheap (both initially and per month).
And like that frenzy of hacks for the Amazon Kindle?
I mean that thing has free 3G....Besides, all they'll have to do is put in some kind of bandwidth limit...or simply limit the connection to specific sites.
I mean it's being used to download games, there's no reason not to lock it in to only be allowed data to the nintendo store.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951152</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29952622</id>
	<title>OMFG LuLZz also FIAL</title>
	<author>Anonymous</author>
	<datestamp>1257189060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>YOU FiaL IT11!1 lulz</htmltext>
<tokenext>YOU FiaL IT11 ! 1 lulz</tokentext>
<sentencetext>YOU FiaL IT11!1 lulz</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951112</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29959426</id>
	<title>Who gave this troll mod points?</title>
	<author>Anonymous</author>
	<datestamp>1257179880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>What I don't see is a major benefit of the ds hardware over the iphone.</p></div></blockquote><p>When the iPhone battery starts giving you 15 to 20 hours of gaming time, you can start comparing it to the DS.  Until then, the iPhone remains a phone that turns into a paperweight after six hours of playing games.</p></div>
	</htmltext>
<tokenext>What I do n't see is a major benefit of the ds hardware over the iphone.When the iPhone battery starts giving you 15 to 20 hours of gaming time , you can start comparing it to the DS .
Until then , the iPhone remains a phone that turns into a paperweight after six hours of playing games .</tokentext>
<sentencetext>What I don't see is a major benefit of the ds hardware over the iphone.When the iPhone battery starts giving you 15 to 20 hours of gaming time, you can start comparing it to the DS.
Until then, the iPhone remains a phone that turns into a paperweight after six hours of playing games.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951490</id>
	<title>Re:How does that work?</title>
	<author>chonglibloodsport</author>
	<datestamp>1257183540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Are you kidding? Bell, Rogers and Telus will be at each other's throats to offer the hottest new Nintendo product. They really don't care whether you pay for your data plan or if Nintendo does. Nintendo's habit of locking their devices down is also likely to appeal to these companies, since their goal is to collect monthly revenue without users doing anything on the network.</p></htmltext>
<tokenext>Are you kidding ?
Bell , Rogers and Telus will be at each other 's throats to offer the hottest new Nintendo product .
They really do n't care whether you pay for your data plan or if Nintendo does .
Nintendo 's habit of locking their devices down is also likely to appeal to these companies , since their goal is to collect monthly revenue without users doing anything on the network .</tokentext>
<sentencetext>Are you kidding?
Bell, Rogers and Telus will be at each other's throats to offer the hottest new Nintendo product.
They really don't care whether you pay for your data plan or if Nintendo does.
Nintendo's habit of locking their devices down is also likely to appeal to these companies, since their goal is to collect monthly revenue without users doing anything on the network.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29954056</id>
	<title>Re:Thousands of yen per month?</title>
	<author>Toonol</author>
	<datestamp>1257195420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's worth pointing out, because if their next gaming device cost $90, $50, or $20 a month to use its features, it would fail miserably.  I don't think Nintendo is competing with the iPhone at all; but if it is, it's by owning the audience from 8 to 18 years old, and then holding on to them as they age.<br> <br>

Nintendo is a smart and conservative company, and they're looking at the long haul.  Apple's model is far more unstable; it'll collapse again as soon as the fashion tides change.</htmltext>
<tokenext>It 's worth pointing out , because if their next gaming device cost $ 90 , $ 50 , or $ 20 a month to use its features , it would fail miserably .
I do n't think Nintendo is competing with the iPhone at all ; but if it is , it 's by owning the audience from 8 to 18 years old , and then holding on to them as they age .
Nintendo is a smart and conservative company , and they 're looking at the long haul .
Apple 's model is far more unstable ; it 'll collapse again as soon as the fashion tides change .</tokentext>
<sentencetext>It's worth pointing out, because if their next gaming device cost $90, $50, or $20 a month to use its features, it would fail miserably.
I don't think Nintendo is competing with the iPhone at all; but if it is, it's by owning the audience from 8 to 18 years old, and then holding on to them as they age.
Nintendo is a smart and conservative company, and they're looking at the long haul.
Apple's model is far more unstable; it'll collapse again as soon as the fashion tides change.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29952524</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951866</id>
	<title>UNBundle the connection, then sell separately</title>
	<author>hellfire</author>
	<datestamp>1257185160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Okay, we need to get moving faster on wireless networking oversight.  It's getting worse than the cable/dsl nightmare of crappy service and quality they provide.  How about we unbundle these wireless connections from their devices and simply allow us to select the right one and drop in the appropriate chip?  Someone put some pressure on the US market to standardize on something.  then have them compete on price, speed, service, and support.  Right now they compete with lock in and fancy stupid commercials.</p><p>And it's not "free".  At the very least, it's included with the price of the device.  And how does one exactly subsidize that on a single device?  It's $30 a month for the iPhone data plan, that's $360 a year in fees.  Are they going to tack on $360 to the price of the device?  And how do they expect to do this in multiple countries?  And in the US will anyone accept the hit their network is going to take?  They saw the iPhone, they should be wary of the nintendo with 3G wireless.</p><p>There are too many questions here, and so many fail points.  The best way to serve consumers is to UNBundle the wireless component so we can all make choices.  I'd love to be able to do that on all the networks, and I'd sacrifice visual voicemail to do it.</p></htmltext>
<tokenext>Okay , we need to get moving faster on wireless networking oversight .
It 's getting worse than the cable/dsl nightmare of crappy service and quality they provide .
How about we unbundle these wireless connections from their devices and simply allow us to select the right one and drop in the appropriate chip ?
Someone put some pressure on the US market to standardize on something .
then have them compete on price , speed , service , and support .
Right now they compete with lock in and fancy stupid commercials.And it 's not " free " .
At the very least , it 's included with the price of the device .
And how does one exactly subsidize that on a single device ?
It 's $ 30 a month for the iPhone data plan , that 's $ 360 a year in fees .
Are they going to tack on $ 360 to the price of the device ?
And how do they expect to do this in multiple countries ?
And in the US will anyone accept the hit their network is going to take ?
They saw the iPhone , they should be wary of the nintendo with 3G wireless.There are too many questions here , and so many fail points .
The best way to serve consumers is to UNBundle the wireless component so we can all make choices .
I 'd love to be able to do that on all the networks , and I 'd sacrifice visual voicemail to do it .</tokentext>
<sentencetext>Okay, we need to get moving faster on wireless networking oversight.
It's getting worse than the cable/dsl nightmare of crappy service and quality they provide.
How about we unbundle these wireless connections from their devices and simply allow us to select the right one and drop in the appropriate chip?
Someone put some pressure on the US market to standardize on something.
then have them compete on price, speed, service, and support.
Right now they compete with lock in and fancy stupid commercials.And it's not "free".
At the very least, it's included with the price of the device.
And how does one exactly subsidize that on a single device?
It's $30 a month for the iPhone data plan, that's $360 a year in fees.
Are they going to tack on $360 to the price of the device?
And how do they expect to do this in multiple countries?
And in the US will anyone accept the hit their network is going to take?
They saw the iPhone, they should be wary of the nintendo with 3G wireless.There are too many questions here, and so many fail points.
The best way to serve consumers is to UNBundle the wireless component so we can all make choices.
I'd love to be able to do that on all the networks, and I'd sacrifice visual voicemail to do it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951174</id>
	<title>Please NO!</title>
	<author>Anonymous</author>
	<datestamp>1257182220000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>Just what my 9 and 4 year old brothers need.  Another way to avoid normal conversation.

When I was little, we played games together in the car, like finding license plates from every state, or all the letters of the alphabet on road signs.  I know what every inch of the highway from Washington DC to New York looks like.  My brothers are glued to their little screens and throw tantrums if I suggest they look out the window.</htmltext>
<tokenext>Just what my 9 and 4 year old brothers need .
Another way to avoid normal conversation .
When I was little , we played games together in the car , like finding license plates from every state , or all the letters of the alphabet on road signs .
I know what every inch of the highway from Washington DC to New York looks like .
My brothers are glued to their little screens and throw tantrums if I suggest they look out the window .</tokentext>
<sentencetext>Just what my 9 and 4 year old brothers need.
Another way to avoid normal conversation.
When I was little, we played games together in the car, like finding license plates from every state, or all the letters of the alphabet on road signs.
I know what every inch of the highway from Washington DC to New York looks like.
My brothers are glued to their little screens and throw tantrums if I suggest they look out the window.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951516</id>
	<title>Re:Please NO!</title>
	<author>Anonymous</author>
	<datestamp>1257183660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Leave it up to their (your) parents.  Nintendo isn't grafting them every child's hands, yet.</htmltext>
<tokenext>Leave it up to their ( your ) parents .
Nintendo is n't grafting them every child 's hands , yet .</tokentext>
<sentencetext>Leave it up to their (your) parents.
Nintendo isn't grafting them every child's hands, yet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951174</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29960790</id>
	<title>Re:I'll stick with the iPhone</title>
	<author>Anonymous</author>
	<datestamp>1257278940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No professional developer in their right mind would trust Apple as the gatekeeper to the iPhone. It's just not worth justifying the time, money and effort - if Apple can turn around and say "well.. we're not going to approve this app... just because."</p><p>The exceptions here are probably the large companies like EA and Sega. Mostly because they're the ones up on stage at the Apple conference dancing like a monkey for Steve Jobs - and they have access to resources at Apple that nobody else does.</p><p>The Sony PSP is where it *should* be. The hardware is decent - fast processor, okay graphics, good controls beside the analog stick, WiFi - and they've got a growing online store. What they don't have is a semi-open platform (ie: I can't just go and download the SDK) - and they don't have the hardware sales of the iPhone.</p></htmltext>
<tokenext>No professional developer in their right mind would trust Apple as the gatekeeper to the iPhone .
It 's just not worth justifying the time , money and effort - if Apple can turn around and say " well.. we 're not going to approve this app... just because .
" The exceptions here are probably the large companies like EA and Sega .
Mostly because they 're the ones up on stage at the Apple conference dancing like a monkey for Steve Jobs - and they have access to resources at Apple that nobody else does.The Sony PSP is where it * should * be .
The hardware is decent - fast processor , okay graphics , good controls beside the analog stick , WiFi - and they 've got a growing online store .
What they do n't have is a semi-open platform ( ie : I ca n't just go and download the SDK ) - and they do n't have the hardware sales of the iPhone .</tokentext>
<sentencetext>No professional developer in their right mind would trust Apple as the gatekeeper to the iPhone.
It's just not worth justifying the time, money and effort - if Apple can turn around and say "well.. we're not going to approve this app... just because.
"The exceptions here are probably the large companies like EA and Sega.
Mostly because they're the ones up on stage at the Apple conference dancing like a monkey for Steve Jobs - and they have access to resources at Apple that nobody else does.The Sony PSP is where it *should* be.
The hardware is decent - fast processor, okay graphics, good controls beside the analog stick, WiFi - and they've got a growing online store.
What they don't have is a semi-open platform (ie: I can't just go and download the SDK) - and they don't have the hardware sales of the iPhone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951208</id>
	<title>Is 3G really the problem?</title>
	<author>emag</author>
	<datestamp>1257182340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>It seems to me that it's more the large number of developers, and the diversity of games/apps, that could be a bigger issue.  Sure, immediacy is nice, but...if Nintendo keeps up the policy of charging multi-thousands of dollars for a dev kit, with a requirement that it \_must\_ be a business location (no home offices), I don't see 3G as being much help...</p></htmltext>
<tokenext>It seems to me that it 's more the large number of developers , and the diversity of games/apps , that could be a bigger issue .
Sure , immediacy is nice , but...if Nintendo keeps up the policy of charging multi-thousands of dollars for a dev kit , with a requirement that it \ _must \ _ be a business location ( no home offices ) , I do n't see 3G as being much help.. .</tokentext>
<sentencetext>It seems to me that it's more the large number of developers, and the diversity of games/apps, that could be a bigger issue.
Sure, immediacy is nice, but...if Nintendo keeps up the policy of charging multi-thousands of dollars for a dev kit, with a requirement that it \_must\_ be a business location (no home offices), I don't see 3G as being much help...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951486</id>
	<title>Awesome</title>
	<author>dandart</author>
	<datestamp>1257183540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Free, speedy Internet. Who'd have thought?</htmltext>
<tokenext>Free , speedy Internet .
Who 'd have thought ?</tokentext>
<sentencetext>Free, speedy Internet.
Who'd have thought?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951328</id>
	<title>I'll stick with the iPhone</title>
	<author>Anonymous</author>
	<datestamp>1257182760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I loved my dslite, and played it a lot, and there are lots of games (lots and lots) of games that I had a lot of fun with (Mario Kart especially). I don't think I'll get another one only because the games I have on the iPhone, while not Mario Kart or Nintendo-quality, are good enough for what I want to do, which is kill some time on the bus or in a line. Plus, as it's my phone, I'm going to always have it with me.</p><p>Comparing the games I've played on the ds and the iphone, the only difference is that a majority of the games on the iphone seem to be trial balloons from established companies (EA, Sega), and home-brew games that are of varying degrees of quality. What I don't see is a major benefit of the ds hardware over the iphone. Yes I can pull out the game cart quickly get going with another game, but I've lost several carts and that's $40+ down the drain. With the phone, the app is actually installed and I don't see any excessive start lag that wouldn't be there in a cart game too (setting up the db, loading graphics, initializing the engine, etc.). From a graphics, sound, networking, etc., standpoint, I don't see anything the ds can do that the iphone can't (okay, yes, there are two screens, but that's not a "killer features" as far as I'm concerned; if anything, I've never been very good at keeping focus on the "right" screen at the right time).</p><p>I can appreciate we won't see Mario Kart on the iPhone soon, if ever, but I'd think that there are plenty of other companies developing for the ds who, if they wrote an iphone version, would be opening up a whole new market for themselves. I know there's been articles about iphone app piracy that you don't have as much with a cart, so I guess that's a legitimate concern. That said, I know lots of iphone users, none of them even know what jailbreaking is; are there really more iphone users "in the know" about how to pirate an app than users who just buy their apps and go about their business?</p><p>I appreciate this sounds very fanboy-ish, but as someone who had an ipod, a phone, and a dslite...I was carrying around a lot of stuff. The iphone, for me, consolidates everything into one package and there's no reason I'd want to go back.</p></htmltext>
<tokenext>I loved my dslite , and played it a lot , and there are lots of games ( lots and lots ) of games that I had a lot of fun with ( Mario Kart especially ) .
I do n't think I 'll get another one only because the games I have on the iPhone , while not Mario Kart or Nintendo-quality , are good enough for what I want to do , which is kill some time on the bus or in a line .
Plus , as it 's my phone , I 'm going to always have it with me.Comparing the games I 've played on the ds and the iphone , the only difference is that a majority of the games on the iphone seem to be trial balloons from established companies ( EA , Sega ) , and home-brew games that are of varying degrees of quality .
What I do n't see is a major benefit of the ds hardware over the iphone .
Yes I can pull out the game cart quickly get going with another game , but I 've lost several carts and that 's $ 40 + down the drain .
With the phone , the app is actually installed and I do n't see any excessive start lag that would n't be there in a cart game too ( setting up the db , loading graphics , initializing the engine , etc. ) .
From a graphics , sound , networking , etc. , standpoint , I do n't see anything the ds can do that the iphone ca n't ( okay , yes , there are two screens , but that 's not a " killer features " as far as I 'm concerned ; if anything , I 've never been very good at keeping focus on the " right " screen at the right time ) .I can appreciate we wo n't see Mario Kart on the iPhone soon , if ever , but I 'd think that there are plenty of other companies developing for the ds who , if they wrote an iphone version , would be opening up a whole new market for themselves .
I know there 's been articles about iphone app piracy that you do n't have as much with a cart , so I guess that 's a legitimate concern .
That said , I know lots of iphone users , none of them even know what jailbreaking is ; are there really more iphone users " in the know " about how to pirate an app than users who just buy their apps and go about their business ? I appreciate this sounds very fanboy-ish , but as someone who had an ipod , a phone , and a dslite...I was carrying around a lot of stuff .
The iphone , for me , consolidates everything into one package and there 's no reason I 'd want to go back .</tokentext>
<sentencetext>I loved my dslite, and played it a lot, and there are lots of games (lots and lots) of games that I had a lot of fun with (Mario Kart especially).
I don't think I'll get another one only because the games I have on the iPhone, while not Mario Kart or Nintendo-quality, are good enough for what I want to do, which is kill some time on the bus or in a line.
Plus, as it's my phone, I'm going to always have it with me.Comparing the games I've played on the ds and the iphone, the only difference is that a majority of the games on the iphone seem to be trial balloons from established companies (EA, Sega), and home-brew games that are of varying degrees of quality.
What I don't see is a major benefit of the ds hardware over the iphone.
Yes I can pull out the game cart quickly get going with another game, but I've lost several carts and that's $40+ down the drain.
With the phone, the app is actually installed and I don't see any excessive start lag that wouldn't be there in a cart game too (setting up the db, loading graphics, initializing the engine, etc.).
From a graphics, sound, networking, etc., standpoint, I don't see anything the ds can do that the iphone can't (okay, yes, there are two screens, but that's not a "killer features" as far as I'm concerned; if anything, I've never been very good at keeping focus on the "right" screen at the right time).I can appreciate we won't see Mario Kart on the iPhone soon, if ever, but I'd think that there are plenty of other companies developing for the ds who, if they wrote an iphone version, would be opening up a whole new market for themselves.
I know there's been articles about iphone app piracy that you don't have as much with a cart, so I guess that's a legitimate concern.
That said, I know lots of iphone users, none of them even know what jailbreaking is; are there really more iphone users "in the know" about how to pirate an app than users who just buy their apps and go about their business?I appreciate this sounds very fanboy-ish, but as someone who had an ipod, a phone, and a dslite...I was carrying around a lot of stuff.
The iphone, for me, consolidates everything into one package and there's no reason I'd want to go back.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951990</id>
	<title>Re:I'll stick with the iPhone</title>
	<author>jittles</author>
	<datestamp>1257185820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I know there's been articles about iphone app piracy that you don't have as much with a cart, so I guess that's a legitimate concern. </p></div><p>
Are you serious? Pirating DS games is trivial.  If I owned a DS I'd buy one of these <a href="http://www.r4isdhc.net/" title="r4isdhc.net" rel="nofollow">cards</a> [r4isdhc.net].  Not to pirate games, but just so that I wouldn't have to carry around all my cartridges on an airplane.</p></div>
	</htmltext>
<tokenext>I know there 's been articles about iphone app piracy that you do n't have as much with a cart , so I guess that 's a legitimate concern .
Are you serious ?
Pirating DS games is trivial .
If I owned a DS I 'd buy one of these cards [ r4isdhc.net ] .
Not to pirate games , but just so that I would n't have to carry around all my cartridges on an airplane .</tokentext>
<sentencetext>I know there's been articles about iphone app piracy that you don't have as much with a cart, so I guess that's a legitimate concern.
Are you serious?
Pirating DS games is trivial.
If I owned a DS I'd buy one of these cards [r4isdhc.net].
Not to pirate games, but just so that I wouldn't have to carry around all my cartridges on an airplane.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951328</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951854</id>
	<title>Re:Skeptical</title>
	<author>Anonymous</author>
	<datestamp>1257185160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Perhaps I'm biased, since I love my DS, but I really don't see how the iPhone is hurting the DS in any way. My girlfriend owns both a DS and an iPhone and beyond the initial "Oh look at this cool game!" reaction, I've never seen her play a single game on the iPhone.<br>Are there really games on the iPhone that people would be willing to invest time on? Even with all the hype and articles about the issue, I really don't get the sense at all that the iPhone is in any way taking customers from Nintendo or Sony. Saying iPhone games are convenient is like saying regular cell phone brick games or tetris games are convenient - it doesn't change the fact that it'll drain your battery in an hour and fifteen minutes and isn't particularly engaging anyway.</p><p>There's no way an iPhone replicates "70-80\%" of the functionality of a DS or PSP, they're two different things.</p><p>The way I see it, Nintendo isn't looking to gain back market share or anything - its sales definitely are not weak or faltering in any way, 115 million units compared to the PSP's 56 (or the iPhone's 21). Instead, they're probably just looking to expand their market more and more, and they may feel that downloading little or full-size games whenever the user wants may be the way to do it.</p></htmltext>
<tokenext>Perhaps I 'm biased , since I love my DS , but I really do n't see how the iPhone is hurting the DS in any way .
My girlfriend owns both a DS and an iPhone and beyond the initial " Oh look at this cool game !
" reaction , I 've never seen her play a single game on the iPhone.Are there really games on the iPhone that people would be willing to invest time on ?
Even with all the hype and articles about the issue , I really do n't get the sense at all that the iPhone is in any way taking customers from Nintendo or Sony .
Saying iPhone games are convenient is like saying regular cell phone brick games or tetris games are convenient - it does n't change the fact that it 'll drain your battery in an hour and fifteen minutes and is n't particularly engaging anyway.There 's no way an iPhone replicates " 70-80 \ % " of the functionality of a DS or PSP , they 're two different things.The way I see it , Nintendo is n't looking to gain back market share or anything - its sales definitely are not weak or faltering in any way , 115 million units compared to the PSP 's 56 ( or the iPhone 's 21 ) .
Instead , they 're probably just looking to expand their market more and more , and they may feel that downloading little or full-size games whenever the user wants may be the way to do it .</tokentext>
<sentencetext>Perhaps I'm biased, since I love my DS, but I really don't see how the iPhone is hurting the DS in any way.
My girlfriend owns both a DS and an iPhone and beyond the initial "Oh look at this cool game!
" reaction, I've never seen her play a single game on the iPhone.Are there really games on the iPhone that people would be willing to invest time on?
Even with all the hype and articles about the issue, I really don't get the sense at all that the iPhone is in any way taking customers from Nintendo or Sony.
Saying iPhone games are convenient is like saying regular cell phone brick games or tetris games are convenient - it doesn't change the fact that it'll drain your battery in an hour and fifteen minutes and isn't particularly engaging anyway.There's no way an iPhone replicates "70-80\%" of the functionality of a DS or PSP, they're two different things.The way I see it, Nintendo isn't looking to gain back market share or anything - its sales definitely are not weak or faltering in any way, 115 million units compared to the PSP's 56 (or the iPhone's 21).
Instead, they're probably just looking to expand their market more and more, and they may feel that downloading little or full-size games whenever the user wants may be the way to do it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951556</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951152</id>
	<title>Hack Frenzy</title>
	<author>BiggoronSword</author>
	<datestamp>1257182160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Without a doubt, as soon as a product that comes with "Free 3G," there will be hackers on it to enable tethering.</p></htmltext>
<tokenext>Without a doubt , as soon as a product that comes with " Free 3G , " there will be hackers on it to enable tethering .</tokentext>
<sentencetext>Without a doubt, as soon as a product that comes with "Free 3G," there will be hackers on it to enable tethering.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951106</id>
	<title>nice</title>
	<author>GeorgeMonroy</author>
	<datestamp>1257181860000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>that would be great</p></htmltext>
<tokenext>that would be great</tokentext>
<sentencetext>that would be great</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29952746</id>
	<title>Re:Yet another revolution</title>
	<author>Anonymous</author>
	<datestamp>1257189660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The homebrew cart has you insert a microsd card, up to 16 gb. backup the carts you own as roms, as well as any ebooks you own, and you have the perfect plane/waiting room companion in the ds lite.</p></htmltext>
<tokenext>The homebrew cart has you insert a microsd card , up to 16 gb .
backup the carts you own as roms , as well as any ebooks you own , and you have the perfect plane/waiting room companion in the ds lite .</tokentext>
<sentencetext>The homebrew cart has you insert a microsd card, up to 16 gb.
backup the carts you own as roms, as well as any ebooks you own, and you have the perfect plane/waiting room companion in the ds lite.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951248</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951556</id>
	<title>Skeptical</title>
	<author>Itchyeyes</author>
	<datestamp>1257183900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm skeptical of how successful this can be.  For one thing, their analogy is flawed.  It's easy to build the price wireless of service for ebooks into the purchase price because ebooks are, on average, less than 1MB in size.  Contrast that with modern portable games, which can regularly exceed 1GB in file size.  If Nintendo plans to build that cost into the price of games, they could be looking at a substantial markup.  Also, acquiring the game is not the only consideration for portable game buyers.  They'll also want online functionality within many games.  Does Nintendo plan to offer this without subscription charges as well?  How will they fund it?</p><p>The other problem with this is that it doesn't really address the main reason why so many people are opting for games on platforms like the iPhone, convenience.  Despite Sony's and Nintendo's (best?) efforts, the DS and PSP are still pretty much only gaming devices in a world where mobile phones are becoming an increasingly convergent platform.  Sony and Nintendo still provide a better gaming experience, but for a lot of people who are just looking to pass a few minutes of free time while they're on the go, mobile phones are increasingly "good enough".  Why shell out another $100-$200 for a portable device, plus $30-$40 for games (not to mention deal with the logistics of charging and carrying a second device), when you've already got something in your pocket that replicates, say 70-80\% of the functionality of a dedicated device?  For some, the answer to that question is obviously "because the games are better".  But as mobile phones get more and more powerful, that group will get smaller and smaller.</p></htmltext>
<tokenext>I 'm skeptical of how successful this can be .
For one thing , their analogy is flawed .
It 's easy to build the price wireless of service for ebooks into the purchase price because ebooks are , on average , less than 1MB in size .
Contrast that with modern portable games , which can regularly exceed 1GB in file size .
If Nintendo plans to build that cost into the price of games , they could be looking at a substantial markup .
Also , acquiring the game is not the only consideration for portable game buyers .
They 'll also want online functionality within many games .
Does Nintendo plan to offer this without subscription charges as well ?
How will they fund it ? The other problem with this is that it does n't really address the main reason why so many people are opting for games on platforms like the iPhone , convenience .
Despite Sony 's and Nintendo 's ( best ?
) efforts , the DS and PSP are still pretty much only gaming devices in a world where mobile phones are becoming an increasingly convergent platform .
Sony and Nintendo still provide a better gaming experience , but for a lot of people who are just looking to pass a few minutes of free time while they 're on the go , mobile phones are increasingly " good enough " .
Why shell out another $ 100- $ 200 for a portable device , plus $ 30- $ 40 for games ( not to mention deal with the logistics of charging and carrying a second device ) , when you 've already got something in your pocket that replicates , say 70-80 \ % of the functionality of a dedicated device ?
For some , the answer to that question is obviously " because the games are better " .
But as mobile phones get more and more powerful , that group will get smaller and smaller .</tokentext>
<sentencetext>I'm skeptical of how successful this can be.
For one thing, their analogy is flawed.
It's easy to build the price wireless of service for ebooks into the purchase price because ebooks are, on average, less than 1MB in size.
Contrast that with modern portable games, which can regularly exceed 1GB in file size.
If Nintendo plans to build that cost into the price of games, they could be looking at a substantial markup.
Also, acquiring the game is not the only consideration for portable game buyers.
They'll also want online functionality within many games.
Does Nintendo plan to offer this without subscription charges as well?
How will they fund it?The other problem with this is that it doesn't really address the main reason why so many people are opting for games on platforms like the iPhone, convenience.
Despite Sony's and Nintendo's (best?
) efforts, the DS and PSP are still pretty much only gaming devices in a world where mobile phones are becoming an increasingly convergent platform.
Sony and Nintendo still provide a better gaming experience, but for a lot of people who are just looking to pass a few minutes of free time while they're on the go, mobile phones are increasingly "good enough".
Why shell out another $100-$200 for a portable device, plus $30-$40 for games (not to mention deal with the logistics of charging and carrying a second device), when you've already got something in your pocket that replicates, say 70-80\% of the functionality of a dedicated device?
For some, the answer to that question is obviously "because the games are better".
But as mobile phones get more and more powerful, that group will get smaller and smaller.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951600</id>
	<title>Next Up!!!</title>
	<author>adeydas</author>
	<datestamp>1257184020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Next up... 3G on Casio calculators...</htmltext>
<tokenext>Next up... 3G on Casio calculators.. .</tokentext>
<sentencetext>Next up... 3G on Casio calculators...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29952444</id>
	<title>Re:I don't see this working</title>
	<author>Ogive17</author>
	<datestamp>1257188040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Cost per download is probably less than cost per catridge, packaging and distribution.</htmltext>
<tokenext>Cost per download is probably less than cost per catridge , packaging and distribution .</tokentext>
<sentencetext>Cost per download is probably less than cost per catridge, packaging and distribution.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951226</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951934</id>
	<title>Until...</title>
	<author>cigawoot</author>
	<datestamp>1257185460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>it gets hacked and people tether it to get free 3G data access.  Its happened in the past, and it can happen again, especially with Nintendo's stellar record of console security.</htmltext>
<tokenext>it gets hacked and people tether it to get free 3G data access .
Its happened in the past , and it can happen again , especially with Nintendo 's stellar record of console security .</tokentext>
<sentencetext>it gets hacked and people tether it to get free 3G data access.
Its happened in the past, and it can happen again, especially with Nintendo's stellar record of console security.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951648</id>
	<title>Re:How does that work?</title>
	<author>Anonymous</author>
	<datestamp>1257184200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That was actually the question that occurred to me as well...</p></htmltext>
<tokenext>That was actually the question that occurred to me as well.. .</tokentext>
<sentencetext>That was actually the question that occurred to me as well...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951384</id>
	<title>Not gonna happen</title>
	<author>abigsmurf</author>
	<datestamp>1257183000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A 3G chip adds manufacturing cost, won't play well in all countries (look at how the kindle has had functionality removed outside the US), can be incredibly slow depending on the network and location, will be incredibly expensive for the 500mb+ downloads that will probably make up DS2 games...</htmltext>
<tokenext>A 3G chip adds manufacturing cost , wo n't play well in all countries ( look at how the kindle has had functionality removed outside the US ) , can be incredibly slow depending on the network and location , will be incredibly expensive for the 500mb + downloads that will probably make up DS2 games.. .</tokentext>
<sentencetext>A 3G chip adds manufacturing cost, won't play well in all countries (look at how the kindle has had functionality removed outside the US), can be incredibly slow depending on the network and location, will be incredibly expensive for the 500mb+ downloads that will probably make up DS2 games...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29961654</id>
	<title>dean miller</title>
	<author>Anonymous</author>
	<datestamp>1257248760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>thanks for the nice topic and review.<br>is it really true? if true than itz a kool news.<br>i like nintendo.. though i dont have one yet...<br>http://www.buyergen.com</p></htmltext>
<tokenext>thanks for the nice topic and review.is it really true ?
if true than itz a kool news.i like nintendo.. though i dont have one yet...http : //www.buyergen.com</tokentext>
<sentencetext>thanks for the nice topic and review.is it really true?
if true than itz a kool news.i like nintendo.. though i dont have one yet...http://www.buyergen.com</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951286</id>
	<title>Translation flavor</title>
	<author>oldhack</author>
	<datestamp>1257182580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>
"That doesn't fit Nintendo customers because we make <b>amusement</b> products,' Mr Iwata said."
</p><p>
This guy sounds sane, unlike the crazies in the US industry where the sleazebags ramble on about "life style" and what not.</p></htmltext>
<tokenext>" That does n't fit Nintendo customers because we make amusement products, ' Mr Iwata said .
" This guy sounds sane , unlike the crazies in the US industry where the sleazebags ramble on about " life style " and what not .</tokentext>
<sentencetext>
"That doesn't fit Nintendo customers because we make amusement products,' Mr Iwata said.
"

This guy sounds sane, unlike the crazies in the US industry where the sleazebags ramble on about "life style" and what not.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951226</id>
	<title>I don't see this working</title>
	<author>PhrostyMcByte</author>
	<datestamp>1257182340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>The ebook readers can get away with this cheaply because ebooks don't take up much space.  Games on the other hand can be quite large, and I imagine the next-gen games meant to compete with the iPhone 3GS (which has more powerful hardware than both the current DSi and and PSP Go) will be even larger.  Can Nintendo really front the costs to provide access to this service without increasing game price?</htmltext>
<tokenext>The ebook readers can get away with this cheaply because ebooks do n't take up much space .
Games on the other hand can be quite large , and I imagine the next-gen games meant to compete with the iPhone 3GS ( which has more powerful hardware than both the current DSi and and PSP Go ) will be even larger .
Can Nintendo really front the costs to provide access to this service without increasing game price ?</tokentext>
<sentencetext>The ebook readers can get away with this cheaply because ebooks don't take up much space.
Games on the other hand can be quite large, and I imagine the next-gen games meant to compete with the iPhone 3GS (which has more powerful hardware than both the current DSi and and PSP Go) will be even larger.
Can Nintendo really front the costs to provide access to this service without increasing game price?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951472</id>
	<title>Re:How does that work?</title>
	<author>Ephemeriis</author>
	<datestamp>1257183480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Does he mean "in Japan" or "everywhere in the world"?</p><p>This sure won't work in Canada, where the cellphone providers have a stronghold on almost anything wireless.</p></div><p>It'll probably work much like the Kindle does...</p><p>Amazon has partnered with various wireless providers for the Kindle.  The wireless isn't exactly free...  You're paying for the Kindle, and you're using your wireless to download content purchases - part of that money goes to pay for the wireless access.  So the wireless providers are getting paid for your usage.  And it is in Amazon's (or Nintendo's) best interest to get as many wireless providers on-board as possible.</p><p>But to you, the user, it appears to be free because you aren't paying a monthly fee for a wireless plan.</p></div>
	</htmltext>
<tokenext>Does he mean " in Japan " or " everywhere in the world " ? This sure wo n't work in Canada , where the cellphone providers have a stronghold on almost anything wireless.It 'll probably work much like the Kindle does...Amazon has partnered with various wireless providers for the Kindle .
The wireless is n't exactly free... You 're paying for the Kindle , and you 're using your wireless to download content purchases - part of that money goes to pay for the wireless access .
So the wireless providers are getting paid for your usage .
And it is in Amazon 's ( or Nintendo 's ) best interest to get as many wireless providers on-board as possible.But to you , the user , it appears to be free because you are n't paying a monthly fee for a wireless plan .</tokentext>
<sentencetext>Does he mean "in Japan" or "everywhere in the world"?This sure won't work in Canada, where the cellphone providers have a stronghold on almost anything wireless.It'll probably work much like the Kindle does...Amazon has partnered with various wireless providers for the Kindle.
The wireless isn't exactly free...  You're paying for the Kindle, and you're using your wireless to download content purchases - part of that money goes to pay for the wireless access.
So the wireless providers are getting paid for your usage.
And it is in Amazon's (or Nintendo's) best interest to get as many wireless providers on-board as possible.But to you, the user, it appears to be free because you aren't paying a monthly fee for a wireless plan.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951176</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_11_02_1530221.29951636</id>
	<title>No New Nintendo Handheld in Canada, then...</title>
	<author>swchurchill</author>
	<datestamp>1257184140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Given that Canada is STILL one of the countries you can't get the Kindle in - our wireless companies have things monopolized and locked down to the point that there's no money in it for them to bring it here - guess that means any new Nintendo HH with built-in 3G would suffer the same fate.</htmltext>
<tokenext>Given that Canada is STILL one of the countries you ca n't get the Kindle in - our wireless companies have things monopolized and locked down to the point that there 's no money in it for them to bring it here - guess that means any new Nintendo HH with built-in 3G would suffer the same fate .</tokentext>
<sentencetext>Given that Canada is STILL one of the countries you can't get the Kindle in - our wireless companies have things monopolized and locked down to the point that there's no money in it for them to bring it here - guess that means any new Nintendo HH with built-in 3G would suffer the same fate.</sentencetext>
</comment>
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