<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_10_25_1425248</id>
	<title>Game Retailers Facing Digital Distribution Transition</title>
	<author>Soulskill</author>
	<datestamp>1256486280000</datestamp>
	<htmltext>This editorial at Eurogamer examines how the games industry is <a href="http://www.eurogamer.net/articles/digital-survival-article">dealing with the growth of digital distribution</a> &mdash; a transition they're handling better than other entertainment industries, but not without a few stumbling blocks of their own.
<i>"The examples from other industries undergoing this transition are not promising, since they tend largely to focus on metaphors involving creeks and a distinct lack of paddles. Bricks-and-mortar retailers of music and movies have largely sat back and grumbled while their businesses were hijacked, first by online retailers of physical product and then by digital distribution services. ... Specialist games retailers who follow that model face little more than a decline into insolvency in their medium-term futures. Worse again, they face competing with far bigger companies to retain their slice of an already shrinking pie &mdash; as boxed game retail sales fall off in favor of digital distribution, supermarket chains are increasingly seeing high profile games as a worthwhile loss-leaders."</i></htmltext>
<tokenext>This editorial at Eurogamer examines how the games industry is dealing with the growth of digital distribution    a transition they 're handling better than other entertainment industries , but not without a few stumbling blocks of their own .
" The examples from other industries undergoing this transition are not promising , since they tend largely to focus on metaphors involving creeks and a distinct lack of paddles .
Bricks-and-mortar retailers of music and movies have largely sat back and grumbled while their businesses were hijacked , first by online retailers of physical product and then by digital distribution services .
... Specialist games retailers who follow that model face little more than a decline into insolvency in their medium-term futures .
Worse again , they face competing with far bigger companies to retain their slice of an already shrinking pie    as boxed game retail sales fall off in favor of digital distribution , supermarket chains are increasingly seeing high profile games as a worthwhile loss-leaders .
"</tokentext>
<sentencetext>This editorial at Eurogamer examines how the games industry is dealing with the growth of digital distribution — a transition they're handling better than other entertainment industries, but not without a few stumbling blocks of their own.
"The examples from other industries undergoing this transition are not promising, since they tend largely to focus on metaphors involving creeks and a distinct lack of paddles.
Bricks-and-mortar retailers of music and movies have largely sat back and grumbled while their businesses were hijacked, first by online retailers of physical product and then by digital distribution services.
... Specialist games retailers who follow that model face little more than a decline into insolvency in their medium-term futures.
Worse again, they face competing with far bigger companies to retain their slice of an already shrinking pie — as boxed game retail sales fall off in favor of digital distribution, supermarket chains are increasingly seeing high profile games as a worthwhile loss-leaders.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29876063</id>
	<title>Re:And the hardware?</title>
	<author>Zero\_DgZ</author>
	<datestamp>1256589180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nail, hammer, head.</p><p>There's always going to be gaming hardware to buy. Not just consoles, but controllers, cables, adapters, cases, accessories, and repair parts.</p><p>Also, download distribution faces the Christmas Conundrum. It's a lot more impactful for a parent to give their kid a boxed copy of Game X instead of a point card they can use to download Game X from Download Service Y.</p><p>Plus, there are diehard collector dorks like me who like to have a shelf full of our games rather than a hard drive, memory card, or flash disk that doesn't look nearly as nice. (I guess it's the same reason people fill bookshelves with back issues of National Geographic that they'll never read again.)</p><p>I think there will always be a place for physical game media even if the only purpose of that media is to install on your device the same way a download would. Piracy will be a non-issue, really... Just look at how much piracy Steam is stamping out for Valve's games. (Hint: None. There are cracked installs, cracked updates, and hacked servers to play them on, all available for free at a Bittorrent hub near you.)</p></htmltext>
<tokenext>Nail , hammer , head.There 's always going to be gaming hardware to buy .
Not just consoles , but controllers , cables , adapters , cases , accessories , and repair parts.Also , download distribution faces the Christmas Conundrum .
It 's a lot more impactful for a parent to give their kid a boxed copy of Game X instead of a point card they can use to download Game X from Download Service Y.Plus , there are diehard collector dorks like me who like to have a shelf full of our games rather than a hard drive , memory card , or flash disk that does n't look nearly as nice .
( I guess it 's the same reason people fill bookshelves with back issues of National Geographic that they 'll never read again .
) I think there will always be a place for physical game media even if the only purpose of that media is to install on your device the same way a download would .
Piracy will be a non-issue , really... Just look at how much piracy Steam is stamping out for Valve 's games .
( Hint : None .
There are cracked installs , cracked updates , and hacked servers to play them on , all available for free at a Bittorrent hub near you .
)</tokentext>
<sentencetext>Nail, hammer, head.There's always going to be gaming hardware to buy.
Not just consoles, but controllers, cables, adapters, cases, accessories, and repair parts.Also, download distribution faces the Christmas Conundrum.
It's a lot more impactful for a parent to give their kid a boxed copy of Game X instead of a point card they can use to download Game X from Download Service Y.Plus, there are diehard collector dorks like me who like to have a shelf full of our games rather than a hard drive, memory card, or flash disk that doesn't look nearly as nice.
(I guess it's the same reason people fill bookshelves with back issues of National Geographic that they'll never read again.
)I think there will always be a place for physical game media even if the only purpose of that media is to install on your device the same way a download would.
Piracy will be a non-issue, really... Just look at how much piracy Steam is stamping out for Valve's games.
(Hint: None.
There are cracked installs, cracked updates, and hacked servers to play them on, all available for free at a Bittorrent hub near you.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865015</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865215</id>
	<title>NO!NO!NO!</title>
	<author>Anonymous</author>
	<datestamp>1256492280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Uggh.  I've had some HORRIBLE experiences with digital distribution for games (EA Download Manager, Steam).</p><p>Give me a hard copy over digital any day.</p></htmltext>
<tokenext>Uggh .
I 've had some HORRIBLE experiences with digital distribution for games ( EA Download Manager , Steam ) .Give me a hard copy over digital any day .</tokentext>
<sentencetext>Uggh.
I've had some HORRIBLE experiences with digital distribution for games (EA Download Manager, Steam).Give me a hard copy over digital any day.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29873197</id>
	<title>Re:One thing though</title>
	<author>Gothic\_Walrus</author>
	<datestamp>1256575740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Digital downloads need to be loads cheaper because of the following reasons.</p></div><p>Sadly, they won't be.  The PSPgo is a good indication of this - Sony's charging just as much for digital downloads as you'd pay for a physical copy, because they're afraid of undercutting retailers who they think they need to sell the device in the first place.  Another example is Microsoft's Games on Demand feature.  It may be slightly more convenient, but I'm not sure I want to pay $30 for a two year old title, or $20 for a game I can get used at GameStop for $5.</p><p>As long as the console companies are relying on retail outlets to move consoles, we won't see the prices of digital games fall.</p></div>
	</htmltext>
<tokenext>Digital downloads need to be loads cheaper because of the following reasons.Sadly , they wo n't be .
The PSPgo is a good indication of this - Sony 's charging just as much for digital downloads as you 'd pay for a physical copy , because they 're afraid of undercutting retailers who they think they need to sell the device in the first place .
Another example is Microsoft 's Games on Demand feature .
It may be slightly more convenient , but I 'm not sure I want to pay $ 30 for a two year old title , or $ 20 for a game I can get used at GameStop for $ 5.As long as the console companies are relying on retail outlets to move consoles , we wo n't see the prices of digital games fall .</tokentext>
<sentencetext>Digital downloads need to be loads cheaper because of the following reasons.Sadly, they won't be.
The PSPgo is a good indication of this - Sony's charging just as much for digital downloads as you'd pay for a physical copy, because they're afraid of undercutting retailers who they think they need to sell the device in the first place.
Another example is Microsoft's Games on Demand feature.
It may be slightly more convenient, but I'm not sure I want to pay $30 for a two year old title, or $20 for a game I can get used at GameStop for $5.As long as the console companies are relying on retail outlets to move consoles, we won't see the prices of digital games fall.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</id>
	<title>Why are there still game retailers?</title>
	<author>Animats</author>
	<datestamp>1256490480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>
Record stores are dead.  Video rental stores other than a few major chains are dead.  Why should game stores stick around?  The only one near me is a tiny one next to a Cartridge World (ink, not ammo).
</p><p>
The A titles may still justify some shelf space at WalMart, but I don't see any remaining need for standalone game stores.</p></htmltext>
<tokenext>Record stores are dead .
Video rental stores other than a few major chains are dead .
Why should game stores stick around ?
The only one near me is a tiny one next to a Cartridge World ( ink , not ammo ) .
The A titles may still justify some shelf space at WalMart , but I do n't see any remaining need for standalone game stores .</tokentext>
<sentencetext>
Record stores are dead.
Video rental stores other than a few major chains are dead.
Why should game stores stick around?
The only one near me is a tiny one next to a Cartridge World (ink, not ammo).
The A titles may still justify some shelf space at WalMart, but I don't see any remaining need for standalone game stores.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865209</id>
	<title>One thing though</title>
	<author>dagamer34</author>
	<datestamp>1256492280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Digital downloads need to be loads cheaper because of the following reasons. They can't be:

1) Borrowed
2) Rented
3) Returned

which means that if someone wants to buy a game, they have to get it straight from the publisher. Plus, our broadband infrastructure isn't really equipped to download GBs  of data as the primary way of purchasing games. And then you have to factor in the cost of bandwidth that we'll probably pay for in one way or another and you begin to see that the real benefits are only for the publisher and not for consumers.

I'll stick with discs, thank you very much!</htmltext>
<tokenext>Digital downloads need to be loads cheaper because of the following reasons .
They ca n't be : 1 ) Borrowed 2 ) Rented 3 ) Returned which means that if someone wants to buy a game , they have to get it straight from the publisher .
Plus , our broadband infrastructure is n't really equipped to download GBs of data as the primary way of purchasing games .
And then you have to factor in the cost of bandwidth that we 'll probably pay for in one way or another and you begin to see that the real benefits are only for the publisher and not for consumers .
I 'll stick with discs , thank you very much !</tokentext>
<sentencetext>Digital downloads need to be loads cheaper because of the following reasons.
They can't be:

1) Borrowed
2) Rented
3) Returned

which means that if someone wants to buy a game, they have to get it straight from the publisher.
Plus, our broadband infrastructure isn't really equipped to download GBs  of data as the primary way of purchasing games.
And then you have to factor in the cost of bandwidth that we'll probably pay for in one way or another and you begin to see that the real benefits are only for the publisher and not for consumers.
I'll stick with discs, thank you very much!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29866561</id>
	<title>Re:If I can't sell if used on Ebay...</title>
	<author>LordVader717</author>
	<datestamp>1256502840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Downloadable games are mostly very cheap. If my past self from five years ago were able to see the kind of selection and value you could get on Steam, Wiiware, Xbox live and PSN store, I'd be amazed.</p><p>If you boycott downloads, then you're already missing out on some of the most innovative and best games in recent years.</p></htmltext>
<tokenext>Downloadable games are mostly very cheap .
If my past self from five years ago were able to see the kind of selection and value you could get on Steam , Wiiware , Xbox live and PSN store , I 'd be amazed.If you boycott downloads , then you 're already missing out on some of the most innovative and best games in recent years .</tokentext>
<sentencetext>Downloadable games are mostly very cheap.
If my past self from five years ago were able to see the kind of selection and value you could get on Steam, Wiiware, Xbox live and PSN store, I'd be amazed.If you boycott downloads, then you're already missing out on some of the most innovative and best games in recent years.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865049</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29867859</id>
	<title>Re:Why are there still game retailers?</title>
	<author>BenoitRen</author>
	<datestamp>1256474520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Maybe in the US, but here in Europe, all those types of stores are still going strong.</p></htmltext>
<tokenext>Maybe in the US , but here in Europe , all those types of stores are still going strong .</tokentext>
<sentencetext>Maybe in the US, but here in Europe, all those types of stores are still going strong.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29873261</id>
	<title>Don't worry...</title>
	<author>Gothic\_Walrus</author>
	<datestamp>1256575980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>When there are still <a href="http://www.usatoday.com/tech/news/2009-06-07-rural-broadband-digital\_N.htm?csp=34?csp=23&amp;RM\_Exclude=aol" title="usatoday.com">regions of the country without affordable broadband</a> [usatoday.com], games as digital downloads are a <b>long</b> way off.  I don't think any of the console companies are ready to ignore significant chunks of the country because their residents can't afford to pay for expensive broadband plans solely to justify their shiny new console.</p></htmltext>
<tokenext>When there are still regions of the country without affordable broadband [ usatoday.com ] , games as digital downloads are a long way off .
I do n't think any of the console companies are ready to ignore significant chunks of the country because their residents ca n't afford to pay for expensive broadband plans solely to justify their shiny new console .</tokentext>
<sentencetext>When there are still regions of the country without affordable broadband [usatoday.com], games as digital downloads are a long way off.
I don't think any of the console companies are ready to ignore significant chunks of the country because their residents can't afford to pay for expensive broadband plans solely to justify their shiny new console.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865095</id>
	<title>Re:Why are there still game retailers?</title>
	<author>eric-x</author>
	<datestamp>1256491260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Because there are still people buying offline? And the remaining offline retailers get more and more customers as everyone else stops putting games on the shelf.</p></htmltext>
<tokenext>Because there are still people buying offline ?
And the remaining offline retailers get more and more customers as everyone else stops putting games on the shelf .</tokentext>
<sentencetext>Because there are still people buying offline?
And the remaining offline retailers get more and more customers as everyone else stops putting games on the shelf.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29869251</id>
	<title>Re:Steam As An Example...</title>
	<author>DiamondMX</author>
	<datestamp>1256495340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Fortunately, in spite of you having thrown out the game in question - you still own it and can still play it, follow the instructions from SScorpio, and you can have your game back.<br>Isn't Steam wonderful.</p></htmltext>
<tokenext>Fortunately , in spite of you having thrown out the game in question - you still own it and can still play it , follow the instructions from SScorpio , and you can have your game back.Is n't Steam wonderful .</tokentext>
<sentencetext>Fortunately, in spite of you having thrown out the game in question - you still own it and can still play it, follow the instructions from SScorpio, and you can have your game back.Isn't Steam wonderful.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29866801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29868505</id>
	<title>Re:Why are there still game retailers?</title>
	<author>Anonymous</author>
	<datestamp>1256483460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Why should game stores stick around?  The only one near me is a tiny one next to a Cartridge World (ink, not ammo).</p></div><p>I am sure I am not he only one who thinks of my old C64 when I hear about games and cartridges together</p></div>
	</htmltext>
<tokenext>Why should game stores stick around ?
The only one near me is a tiny one next to a Cartridge World ( ink , not ammo ) .I am sure I am not he only one who thinks of my old C64 when I hear about games and cartridges together</tokentext>
<sentencetext>Why should game stores stick around?
The only one near me is a tiny one next to a Cartridge World (ink, not ammo).I am sure I am not he only one who thinks of my old C64 when I hear about games and cartridges together
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865361</id>
	<title>Steam As An Example...</title>
	<author>Xin Jing</author>
	<datestamp>1256493960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'll use Steam as a good example of digital game distribution because they are very good at it, although have room for functional improvement.  Steam is a good thing, but I didn't start out feeling that way.  Even now, I have issues with not being able to grandfather (aka register and seamslessly update) in my old retail games that Steam currently offers the same downloadable version of.  They have a limited list of retail games you can do this for, but it's not nearly extensive enough.  I priced my retail game collection and to replace it all with Steam version of the same games, I would have to spend a couple hundred bucks.  There are a number of ways Steam or the original distributor that has a presence on Steam could handle this migration, but it's still disappointing to some degree.  An observation I have with Steam is the failure to provide a premium option (ie you pay extra for it) to have Valve burn and mail a physical copy of the game(s) you want, default-configured for off-line play, that is still part of your profile of games.</p><p>On the other hand, I give Steam a huge tip of the hat with regards to being one of the first to stake claim and set up shop on the new digital frontier.  It's obvious they are serious about providing a fair service for their downloadable content and return customers are their lifeblood.  As a bonus, there's some quality free stuff on their site, so you can download the client for free and play games for free, or load up on "bargin bin" games on the cheap.  Plus Valve and their partners are aware that with the new digital download sales model, there's room for hefty discounts and weekend promotions.</p><p>I think the old model of a distributor swallowing up developers to become "in-house talent" like EA or Vivendi or Zenimax is a fading concept.  Distributors want to purchase more developers so they have something to sell, because the costs of retail operations and marketing are expensive.  With digital distribution, the game distributor doesn't have to tie up it's money with talent acquisition, they just have to create lots of partnerships to promote and sell the games as inexpensively as possible and return maximum revenue to the developers so they can make more games so the cycle can continue - no development employees to lay off, no cost overruns due to protracted development cycles.</p><p>I keep coming back to Valve as a great example, since they offer so many services under one umbrella, but they also are very accomodating to game devs that just want to sell games and make some money while maintaining their independance.</p></htmltext>
<tokenext>I 'll use Steam as a good example of digital game distribution because they are very good at it , although have room for functional improvement .
Steam is a good thing , but I did n't start out feeling that way .
Even now , I have issues with not being able to grandfather ( aka register and seamslessly update ) in my old retail games that Steam currently offers the same downloadable version of .
They have a limited list of retail games you can do this for , but it 's not nearly extensive enough .
I priced my retail game collection and to replace it all with Steam version of the same games , I would have to spend a couple hundred bucks .
There are a number of ways Steam or the original distributor that has a presence on Steam could handle this migration , but it 's still disappointing to some degree .
An observation I have with Steam is the failure to provide a premium option ( ie you pay extra for it ) to have Valve burn and mail a physical copy of the game ( s ) you want , default-configured for off-line play , that is still part of your profile of games.On the other hand , I give Steam a huge tip of the hat with regards to being one of the first to stake claim and set up shop on the new digital frontier .
It 's obvious they are serious about providing a fair service for their downloadable content and return customers are their lifeblood .
As a bonus , there 's some quality free stuff on their site , so you can download the client for free and play games for free , or load up on " bargin bin " games on the cheap .
Plus Valve and their partners are aware that with the new digital download sales model , there 's room for hefty discounts and weekend promotions.I think the old model of a distributor swallowing up developers to become " in-house talent " like EA or Vivendi or Zenimax is a fading concept .
Distributors want to purchase more developers so they have something to sell , because the costs of retail operations and marketing are expensive .
With digital distribution , the game distributor does n't have to tie up it 's money with talent acquisition , they just have to create lots of partnerships to promote and sell the games as inexpensively as possible and return maximum revenue to the developers so they can make more games so the cycle can continue - no development employees to lay off , no cost overruns due to protracted development cycles.I keep coming back to Valve as a great example , since they offer so many services under one umbrella , but they also are very accomodating to game devs that just want to sell games and make some money while maintaining their independance .</tokentext>
<sentencetext>I'll use Steam as a good example of digital game distribution because they are very good at it, although have room for functional improvement.
Steam is a good thing, but I didn't start out feeling that way.
Even now, I have issues with not being able to grandfather (aka register and seamslessly update) in my old retail games that Steam currently offers the same downloadable version of.
They have a limited list of retail games you can do this for, but it's not nearly extensive enough.
I priced my retail game collection and to replace it all with Steam version of the same games, I would have to spend a couple hundred bucks.
There are a number of ways Steam or the original distributor that has a presence on Steam could handle this migration, but it's still disappointing to some degree.
An observation I have with Steam is the failure to provide a premium option (ie you pay extra for it) to have Valve burn and mail a physical copy of the game(s) you want, default-configured for off-line play, that is still part of your profile of games.On the other hand, I give Steam a huge tip of the hat with regards to being one of the first to stake claim and set up shop on the new digital frontier.
It's obvious they are serious about providing a fair service for their downloadable content and return customers are their lifeblood.
As a bonus, there's some quality free stuff on their site, so you can download the client for free and play games for free, or load up on "bargin bin" games on the cheap.
Plus Valve and their partners are aware that with the new digital download sales model, there's room for hefty discounts and weekend promotions.I think the old model of a distributor swallowing up developers to become "in-house talent" like EA or Vivendi or Zenimax is a fading concept.
Distributors want to purchase more developers so they have something to sell, because the costs of retail operations and marketing are expensive.
With digital distribution, the game distributor doesn't have to tie up it's money with talent acquisition, they just have to create lots of partnerships to promote and sell the games as inexpensively as possible and return maximum revenue to the developers so they can make more games so the cycle can continue - no development employees to lay off, no cost overruns due to protracted development cycles.I keep coming back to Valve as a great example, since they offer so many services under one umbrella, but they also are very accomodating to game devs that just want to sell games and make some money while maintaining their independance.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865445</id>
	<title>Re:If I can't sell if used on Ebay...</title>
	<author>Opportunist</author>
	<datestamp>1256494620000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I used to think that way too until I stopped a moment to consider:</p><p>I pay about 60 bucks for a game. I can sell it used after a week for about 30-40, after a month for less than 20. After that the price drops to about 10 bucks and stays there. In a nutshell, that would mean that I rent the game for 30 bucks for the first week and for another 10-20 for another 3 weeks. And a game that's worth renting it for 30 bucks for a week is worth keeping.</p></htmltext>
<tokenext>I used to think that way too until I stopped a moment to consider : I pay about 60 bucks for a game .
I can sell it used after a week for about 30-40 , after a month for less than 20 .
After that the price drops to about 10 bucks and stays there .
In a nutshell , that would mean that I rent the game for 30 bucks for the first week and for another 10-20 for another 3 weeks .
And a game that 's worth renting it for 30 bucks for a week is worth keeping .</tokentext>
<sentencetext>I used to think that way too until I stopped a moment to consider:I pay about 60 bucks for a game.
I can sell it used after a week for about 30-40, after a month for less than 20.
After that the price drops to about 10 bucks and stays there.
In a nutshell, that would mean that I rent the game for 30 bucks for the first week and for another 10-20 for another 3 weeks.
And a game that's worth renting it for 30 bucks for a week is worth keeping.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865049</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29868283</id>
	<title>Re:Got Steam?</title>
	<author>Mashiki</author>
	<datestamp>1256480640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No.  It means that people have yet to realize that physical copies = ownership.  Digital copies = you're SOL if they decide to ban your account for *insert reason here*.</p></htmltext>
<tokenext>No .
It means that people have yet to realize that physical copies = ownership .
Digital copies = you 're SOL if they decide to ban your account for * insert reason here * .</tokentext>
<sentencetext>No.
It means that people have yet to realize that physical copies = ownership.
Digital copies = you're SOL if they decide to ban your account for *insert reason here*.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865327</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865015</id>
	<title>And the hardware?</title>
	<author>houstonbofh</author>
	<datestamp>1256490420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Something tells me that it will be harder to download the game hardware itself.  And yes, you can buy it online, but there is a huge "I want it NOW!" market that online and shipping will never satisfy.  But the margins will have to come down on many things, and value (Expertise perhaps) will have to go up.</htmltext>
<tokenext>Something tells me that it will be harder to download the game hardware itself .
And yes , you can buy it online , but there is a huge " I want it NOW !
" market that online and shipping will never satisfy .
But the margins will have to come down on many things , and value ( Expertise perhaps ) will have to go up .</tokentext>
<sentencetext>Something tells me that it will be harder to download the game hardware itself.
And yes, you can buy it online, but there is a huge "I want it NOW!
" market that online and shipping will never satisfy.
But the margins will have to come down on many things, and value (Expertise perhaps) will have to go up.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865207</id>
	<title>Re:Why are there still game retailers?</title>
	<author>Anonymous</author>
	<datestamp>1256492220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Fair warning: I manage a Cartridge World.</p><p>That's the natural evolution of things. Cartridge world provides a physical consumable. Until Star Trek style replicators come into play, there will be need for companies who provide a physical product.</p><p>Now that we've got the capacity to transfer information across our ever widening pipes, the old school rental establishments are bound for extinction.</p></htmltext>
<tokenext>Fair warning : I manage a Cartridge World.That 's the natural evolution of things .
Cartridge world provides a physical consumable .
Until Star Trek style replicators come into play , there will be need for companies who provide a physical product.Now that we 've got the capacity to transfer information across our ever widening pipes , the old school rental establishments are bound for extinction .</tokentext>
<sentencetext>Fair warning: I manage a Cartridge World.That's the natural evolution of things.
Cartridge world provides a physical consumable.
Until Star Trek style replicators come into play, there will be need for companies who provide a physical product.Now that we've got the capacity to transfer information across our ever widening pipes, the old school rental establishments are bound for extinction.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29866801</id>
	<title>Re:Steam As An Example...</title>
	<author>TheRecklessWanderer</author>
	<datestamp>1256461680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I bought a valve game a while ago from a brick and mortar, and i had to sign up with steam to play the game.

Steam wanted all kinds of information.  When I reinstalled windows on my PC, I had a hell of a time getting the game to play.  Eventually I just gave up and threw the game out.

That was the last game I bought that steam is involved with in any shape or form, and I won't buy another one of the same ilk.

I just don't like the download business model, I like a DVD of some sort to show that I have actually paid for something.</htmltext>
<tokenext>I bought a valve game a while ago from a brick and mortar , and i had to sign up with steam to play the game .
Steam wanted all kinds of information .
When I reinstalled windows on my PC , I had a hell of a time getting the game to play .
Eventually I just gave up and threw the game out .
That was the last game I bought that steam is involved with in any shape or form , and I wo n't buy another one of the same ilk .
I just do n't like the download business model , I like a DVD of some sort to show that I have actually paid for something .</tokentext>
<sentencetext>I bought a valve game a while ago from a brick and mortar, and i had to sign up with steam to play the game.
Steam wanted all kinds of information.
When I reinstalled windows on my PC, I had a hell of a time getting the game to play.
Eventually I just gave up and threw the game out.
That was the last game I bought that steam is involved with in any shape or form, and I won't buy another one of the same ilk.
I just don't like the download business model, I like a DVD of some sort to show that I have actually paid for something.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865361</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865105</id>
	<title>Re:And the hardware?</title>
	<author>sopssa</author>
	<datestamp>1256491320000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Those will most likely stick around. Electronic stores with TV's, computers and all other.. well, electronics.</p><p>But it's true that it's a lot more convenient to just buy the game online and download it. Now a days I buy almost all of my PC games from Steam. On top of the convenient purchase, you get the Steam community aspects, in-game stuff (those in shift-tab), your friends list, can just download the game again if you delete it or go to your friends place and so on. You actually get more when buying the game online.</p></htmltext>
<tokenext>Those will most likely stick around .
Electronic stores with TV 's , computers and all other.. well , electronics.But it 's true that it 's a lot more convenient to just buy the game online and download it .
Now a days I buy almost all of my PC games from Steam .
On top of the convenient purchase , you get the Steam community aspects , in-game stuff ( those in shift-tab ) , your friends list , can just download the game again if you delete it or go to your friends place and so on .
You actually get more when buying the game online .</tokentext>
<sentencetext>Those will most likely stick around.
Electronic stores with TV's, computers and all other.. well, electronics.But it's true that it's a lot more convenient to just buy the game online and download it.
Now a days I buy almost all of my PC games from Steam.
On top of the convenient purchase, you get the Steam community aspects, in-game stuff (those in shift-tab), your friends list, can just download the game again if you delete it or go to your friends place and so on.
You actually get more when buying the game online.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865015</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29872149</id>
	<title>"Digital"?</title>
	<author>Anonymous</author>
	<datestamp>1256570700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>CDs and DVDs are <i>digital</i>, you fucking douchebags.</p></htmltext>
<tokenext>CDs and DVDs are digital , you fucking douchebags .</tokentext>
<sentencetext>CDs and DVDs are digital, you fucking douchebags.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865991</id>
	<title>Re:If I can't sell if used on Ebay...</title>
	<author>gbarules2999</author>
	<datestamp>1256498520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Why don't you just rent through Gamefly or something if you're going to sell it?</htmltext>
<tokenext>Why do n't you just rent through Gamefly or something if you 're going to sell it ?</tokentext>
<sentencetext>Why don't you just rent through Gamefly or something if you're going to sell it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865049</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865131</id>
	<title>Re:Why are there still game retailers?</title>
	<author>Anonymous</author>
	<datestamp>1256491500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Preorder bonuses. Every big game these days has an in-game bonus for preordering at a brick and mortar (usually Gamestop, but can also include Best Buy and others). I'm NOT a fan of this practice, and it's getting ridiculous. I mean, the new Army of Two is offering an exclusive multiplayer mode for preordering from Gamestop!</p><p>I don't understand why anyone puts up with this. Being forced to pony up the cash to a specific retailer before the game launches just to get full functionality is just asinine.</p></htmltext>
<tokenext>Preorder bonuses .
Every big game these days has an in-game bonus for preordering at a brick and mortar ( usually Gamestop , but can also include Best Buy and others ) .
I 'm NOT a fan of this practice , and it 's getting ridiculous .
I mean , the new Army of Two is offering an exclusive multiplayer mode for preordering from Gamestop ! I do n't understand why anyone puts up with this .
Being forced to pony up the cash to a specific retailer before the game launches just to get full functionality is just asinine .</tokentext>
<sentencetext>Preorder bonuses.
Every big game these days has an in-game bonus for preordering at a brick and mortar (usually Gamestop, but can also include Best Buy and others).
I'm NOT a fan of this practice, and it's getting ridiculous.
I mean, the new Army of Two is offering an exclusive multiplayer mode for preordering from Gamestop!I don't understand why anyone puts up with this.
Being forced to pony up the cash to a specific retailer before the game launches just to get full functionality is just asinine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29867407</id>
	<title>Re:One thing though</title>
	<author>kramerd</author>
	<datestamp>1256468640000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>An afternoon or less?</p><p>Wow, how convenient, compared to going to a store and buying it, which takes as much as 30 minutes round trip.</p></htmltext>
<tokenext>An afternoon or less ? Wow , how convenient , compared to going to a store and buying it , which takes as much as 30 minutes round trip .</tokentext>
<sentencetext>An afternoon or less?Wow, how convenient, compared to going to a store and buying it, which takes as much as 30 minutes round trip.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865347</id>
	<title>Re:One thing though</title>
	<author>Overzeetop</author>
	<datestamp>1256493780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The resale angle is significant, and reduces the actual value of the item quite a bit. Returning is not as big a deal for CC users, as you can always tell them to give you your money back, or you'll have the CC company do it for you. It's a pain, but how many have you actually returned for legitimate reasons?</p><p>I think the bandwidth is there. Of course, that's based on my own experience and is totally anecdotal. Unless you need it immediately, a couple of gigs is easily downloaded in a afternoon or less using a lowly 3Mb DSL connection (which is what I have).  Yes, there are still people out there on 768 and (gasp) dialup. The former is an overnight download, the latter is why physical CD/DVD versions are still sold on Amazon. I live in a college town, and one would expect to see some pretty big slow downs on the net during high traffic periods, but I seem to be able to max my connection pretty much any time of the day from places with big pipes (easynews, for example).</p><p>Besides, if you listen to the content creators, the pirates are already downloading 2-3 titles for every one sold. Going to an all digital distribution is a drop in the bucket.<nobr> <wbr></nobr>:-)</p></htmltext>
<tokenext>The resale angle is significant , and reduces the actual value of the item quite a bit .
Returning is not as big a deal for CC users , as you can always tell them to give you your money back , or you 'll have the CC company do it for you .
It 's a pain , but how many have you actually returned for legitimate reasons ? I think the bandwidth is there .
Of course , that 's based on my own experience and is totally anecdotal .
Unless you need it immediately , a couple of gigs is easily downloaded in a afternoon or less using a lowly 3Mb DSL connection ( which is what I have ) .
Yes , there are still people out there on 768 and ( gasp ) dialup .
The former is an overnight download , the latter is why physical CD/DVD versions are still sold on Amazon .
I live in a college town , and one would expect to see some pretty big slow downs on the net during high traffic periods , but I seem to be able to max my connection pretty much any time of the day from places with big pipes ( easynews , for example ) .Besides , if you listen to the content creators , the pirates are already downloading 2-3 titles for every one sold .
Going to an all digital distribution is a drop in the bucket .
: - )</tokentext>
<sentencetext>The resale angle is significant, and reduces the actual value of the item quite a bit.
Returning is not as big a deal for CC users, as you can always tell them to give you your money back, or you'll have the CC company do it for you.
It's a pain, but how many have you actually returned for legitimate reasons?I think the bandwidth is there.
Of course, that's based on my own experience and is totally anecdotal.
Unless you need it immediately, a couple of gigs is easily downloaded in a afternoon or less using a lowly 3Mb DSL connection (which is what I have).
Yes, there are still people out there on 768 and (gasp) dialup.
The former is an overnight download, the latter is why physical CD/DVD versions are still sold on Amazon.
I live in a college town, and one would expect to see some pretty big slow downs on the net during high traffic periods, but I seem to be able to max my connection pretty much any time of the day from places with big pipes (easynews, for example).Besides, if you listen to the content creators, the pirates are already downloading 2-3 titles for every one sold.
Going to an all digital distribution is a drop in the bucket.
:-)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29868527</id>
	<title>Good riddance</title>
	<author>ashelton</author>
	<datestamp>1256483640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The brick and mortar stores helped grow steam, at least for PC users. Their extremely poor selection of PC titles as they chased the console market, their focus on second hand sales and their lack of interest in competition forced people to depend on services like steam. The actual change-over though will happen when companies focus on on-line distribution and don't limit how competitive steam can be for fear of angering the retailers. You can already see this with a lot of smaller titles (which would probably not get any retailer presence anyway) who are free to offer great prices and special deals on steam games. In turn this experimentation and possibility of smaller titles making some cash is widening the number of games available. In comparison there's things like Call of Duty where steam was forced to near double the price to preserve the ability of retailers to rip off Australian customers. That sort of thing leaves a pretty sour taste in the mouth.</p><p>Then look at something like Killing floor. Somewhere between a mod and a full game. Chance of getting it into EB without it already being huge (eg. counterstrike) near zero. However list it on steam, do things like this weekends free trial (easy to do on-line, impossible via retail) and maybe they'll make some money out of it.</p><p>Oh, and all my downloads cost me no quota. My ISP (iinet) mirrors steam's files and allows fast (1Mb/sec) and free downloads.</p><p>tl;dr. The sooner the game retailers die the better for gamers. Can buy the huge titles at regular stores and for anything specialised better it's on steam.</p></htmltext>
<tokenext>The brick and mortar stores helped grow steam , at least for PC users .
Their extremely poor selection of PC titles as they chased the console market , their focus on second hand sales and their lack of interest in competition forced people to depend on services like steam .
The actual change-over though will happen when companies focus on on-line distribution and do n't limit how competitive steam can be for fear of angering the retailers .
You can already see this with a lot of smaller titles ( which would probably not get any retailer presence anyway ) who are free to offer great prices and special deals on steam games .
In turn this experimentation and possibility of smaller titles making some cash is widening the number of games available .
In comparison there 's things like Call of Duty where steam was forced to near double the price to preserve the ability of retailers to rip off Australian customers .
That sort of thing leaves a pretty sour taste in the mouth.Then look at something like Killing floor .
Somewhere between a mod and a full game .
Chance of getting it into EB without it already being huge ( eg .
counterstrike ) near zero .
However list it on steam , do things like this weekends free trial ( easy to do on-line , impossible via retail ) and maybe they 'll make some money out of it.Oh , and all my downloads cost me no quota .
My ISP ( iinet ) mirrors steam 's files and allows fast ( 1Mb/sec ) and free downloads.tl ; dr. The sooner the game retailers die the better for gamers .
Can buy the huge titles at regular stores and for anything specialised better it 's on steam .</tokentext>
<sentencetext>The brick and mortar stores helped grow steam, at least for PC users.
Their extremely poor selection of PC titles as they chased the console market, their focus on second hand sales and their lack of interest in competition forced people to depend on services like steam.
The actual change-over though will happen when companies focus on on-line distribution and don't limit how competitive steam can be for fear of angering the retailers.
You can already see this with a lot of smaller titles (which would probably not get any retailer presence anyway) who are free to offer great prices and special deals on steam games.
In turn this experimentation and possibility of smaller titles making some cash is widening the number of games available.
In comparison there's things like Call of Duty where steam was forced to near double the price to preserve the ability of retailers to rip off Australian customers.
That sort of thing leaves a pretty sour taste in the mouth.Then look at something like Killing floor.
Somewhere between a mod and a full game.
Chance of getting it into EB without it already being huge (eg.
counterstrike) near zero.
However list it on steam, do things like this weekends free trial (easy to do on-line, impossible via retail) and maybe they'll make some money out of it.Oh, and all my downloads cost me no quota.
My ISP (iinet) mirrors steam's files and allows fast (1Mb/sec) and free downloads.tl;dr. The sooner the game retailers die the better for gamers.
Can buy the huge titles at regular stores and for anything specialised better it's on steam.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29867551</id>
	<title>Re:One thing though</title>
	<author>BikeHelmet</author>
	<datestamp>1256470800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Plus, our broadband infrastructure isn't really equipped to download GBs of data as the primary way of purchasing games.</p></div><p>My ISP is. 200GB/mo for $30!</p><p>I've started buying everything online.</p></div>
	</htmltext>
<tokenext>Plus , our broadband infrastructure is n't really equipped to download GBs of data as the primary way of purchasing games.My ISP is .
200GB/mo for $ 30 ! I 've started buying everything online .</tokentext>
<sentencetext>Plus, our broadband infrastructure isn't really equipped to download GBs of data as the primary way of purchasing games.My ISP is.
200GB/mo for $30!I've started buying everything online.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865261</id>
	<title>Re:Why are there still game retailers?</title>
	<author>bigstrat2003</author>
	<datestamp>1256492940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Because some of us (me included) will give up our game boxes only when you pry them from our cold, dead fingers. For me, buying the shiny new package, opening it up, and looking through the manual is part of the experience, and digital downloads can never replace it. Digital downloads are OK, but they'll always be inferior to a physical product for many of us.</htmltext>
<tokenext>Because some of us ( me included ) will give up our game boxes only when you pry them from our cold , dead fingers .
For me , buying the shiny new package , opening it up , and looking through the manual is part of the experience , and digital downloads can never replace it .
Digital downloads are OK , but they 'll always be inferior to a physical product for many of us .</tokentext>
<sentencetext>Because some of us (me included) will give up our game boxes only when you pry them from our cold, dead fingers.
For me, buying the shiny new package, opening it up, and looking through the manual is part of the experience, and digital downloads can never replace it.
Digital downloads are OK, but they'll always be inferior to a physical product for many of us.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865127</id>
	<title>Re:If I can't sell if used on Ebay...</title>
	<author>Xamindar</author>
	<datestamp>1256491500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Exactly, I find it really really hard to buy anything off the PSN as I know I will never be able to resell it when I don't want it any more. If they start offering "$60" games on there for anything more than $20 then forget it.</htmltext>
<tokenext>Exactly , I find it really really hard to buy anything off the PSN as I know I will never be able to resell it when I do n't want it any more .
If they start offering " $ 60 " games on there for anything more than $ 20 then forget it .</tokentext>
<sentencetext>Exactly, I find it really really hard to buy anything off the PSN as I know I will never be able to resell it when I don't want it any more.
If they start offering "$60" games on there for anything more than $20 then forget it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865049</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865327</id>
	<title>Got Steam?</title>
	<author>Anonymous</author>
	<datestamp>1256493540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>All this means is that the business model put forth by Steam on March 22, 2002 won.</p><p>I use it and it works great, with nearly a thousand games, sale prices on older games, and the option to either play it off-line in case Steam ever dies(just turn off updates and "keep this game up to date" for every game, then kick it into offline mode) or on, and also whether you want it kept patched or not(one game I have I've modded to a silly degree and so I've got that off).</p><p>It just works and I can get a game in an hour or two most of the time.  The only physical games I buy any more are for my son's PS3 because Sony hasn't fully implemented this yet.</p></htmltext>
<tokenext>All this means is that the business model put forth by Steam on March 22 , 2002 won.I use it and it works great , with nearly a thousand games , sale prices on older games , and the option to either play it off-line in case Steam ever dies ( just turn off updates and " keep this game up to date " for every game , then kick it into offline mode ) or on , and also whether you want it kept patched or not ( one game I have I 've modded to a silly degree and so I 've got that off ) .It just works and I can get a game in an hour or two most of the time .
The only physical games I buy any more are for my son 's PS3 because Sony has n't fully implemented this yet .</tokentext>
<sentencetext>All this means is that the business model put forth by Steam on March 22, 2002 won.I use it and it works great, with nearly a thousand games, sale prices on older games, and the option to either play it off-line in case Steam ever dies(just turn off updates and "keep this game up to date" for every game, then kick it into offline mode) or on, and also whether you want it kept patched or not(one game I have I've modded to a silly degree and so I've got that off).It just works and I can get a game in an hour or two most of the time.
The only physical games I buy any more are for my son's PS3 because Sony hasn't fully implemented this yet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29870175</id>
	<title>Re:Steam unpowered</title>
	<author>ashelton</author>
	<datestamp>1256550840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Steam is just a distribution service though. And it is unlikely they care about market segmentation (eg. gouging). However the content providers, the game companies, almost certainly pushed them into it with the thread of with-holding their games. The same for retail boxes costing less than on-line distribution.</p><p>If you're getting taken for a ride (and as an Australian gamer that's nearly always the case) the answer is to not the buy the game. In which case it doesn't really matter where you are not buying it from. As per my post it was COD that did this in Australia, initially good value in US$ then suddenly terrible value in AU$. And as a result I just wrote the game off and moved on.</p></htmltext>
<tokenext>Steam is just a distribution service though .
And it is unlikely they care about market segmentation ( eg .
gouging ) . However the content providers , the game companies , almost certainly pushed them into it with the thread of with-holding their games .
The same for retail boxes costing less than on-line distribution.If you 're getting taken for a ride ( and as an Australian gamer that 's nearly always the case ) the answer is to not the buy the game .
In which case it does n't really matter where you are not buying it from .
As per my post it was COD that did this in Australia , initially good value in US $ then suddenly terrible value in AU $ .
And as a result I just wrote the game off and moved on .</tokentext>
<sentencetext>Steam is just a distribution service though.
And it is unlikely they care about market segmentation (eg.
gouging). However the content providers, the game companies, almost certainly pushed them into it with the thread of with-holding their games.
The same for retail boxes costing less than on-line distribution.If you're getting taken for a ride (and as an Australian gamer that's nearly always the case) the answer is to not the buy the game.
In which case it doesn't really matter where you are not buying it from.
As per my post it was COD that did this in Australia, initially good value in US$ then suddenly terrible value in AU$.
And as a result I just wrote the game off and moved on.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29869061</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865301</id>
	<title>Re:Why are there still game retailers?</title>
	<author>Anonymous</author>
	<datestamp>1256493240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>&gt;Why should game stores stick around?</p><p>Well with the European Parliament being bought off by the large music and movie cartels, such that somone who is caught downloading a few dodgy torrents is kicked off the internet, and can no longer spend ANY money online, I'd say all those bricks &amp; mortar distribution points may well see a resurgence in use!</p><p>Nice to see those large monopolistic bastards and their political bitches doing something for the little people, no?</p></htmltext>
<tokenext>&gt; Why should game stores stick around ? Well with the European Parliament being bought off by the large music and movie cartels , such that somone who is caught downloading a few dodgy torrents is kicked off the internet , and can no longer spend ANY money online , I 'd say all those bricks &amp; mortar distribution points may well see a resurgence in use ! Nice to see those large monopolistic bastards and their political bitches doing something for the little people , no ?</tokentext>
<sentencetext>&gt;Why should game stores stick around?Well with the European Parliament being bought off by the large music and movie cartels, such that somone who is caught downloading a few dodgy torrents is kicked off the internet, and can no longer spend ANY money online, I'd say all those bricks &amp; mortar distribution points may well see a resurgence in use!Nice to see those large monopolistic bastards and their political bitches doing something for the little people, no?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865467</id>
	<title>Re:If I can't sell if used on Ebay...</title>
	<author>Anonymous</author>
	<datestamp>1256494740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And you may find yourself not playing many games in future.  In fact your model is almost exactly the sort of thing that is going to drive a much faster shift to digital distribution.  On a full price retail game (60 +10 for console tax) a developer+publisher combo gets maybe 30 bucks.  Digital dstro it's closer to 50.  Used games.  They get nothing.</p><p>If you want new games to be made, the people making them need money.  And they see, rightly or wrongly, used and bargain bin sales as bad for their bottom line.  They're going to start doing everything they can to bind your game to your e-mail address.  No resale, no piracy, less people playing but hopefully more revenue.</p><p>If you want to buy games the way you describe, they're aren't inclined to keep selling to you.</p></htmltext>
<tokenext>And you may find yourself not playing many games in future .
In fact your model is almost exactly the sort of thing that is going to drive a much faster shift to digital distribution .
On a full price retail game ( 60 + 10 for console tax ) a developer + publisher combo gets maybe 30 bucks .
Digital dstro it 's closer to 50 .
Used games .
They get nothing.If you want new games to be made , the people making them need money .
And they see , rightly or wrongly , used and bargain bin sales as bad for their bottom line .
They 're going to start doing everything they can to bind your game to your e-mail address .
No resale , no piracy , less people playing but hopefully more revenue.If you want to buy games the way you describe , they 're are n't inclined to keep selling to you .</tokentext>
<sentencetext>And you may find yourself not playing many games in future.
In fact your model is almost exactly the sort of thing that is going to drive a much faster shift to digital distribution.
On a full price retail game (60 +10 for console tax) a developer+publisher combo gets maybe 30 bucks.
Digital dstro it's closer to 50.
Used games.
They get nothing.If you want new games to be made, the people making them need money.
And they see, rightly or wrongly, used and bargain bin sales as bad for their bottom line.
They're going to start doing everything they can to bind your game to your e-mail address.
No resale, no piracy, less people playing but hopefully more revenue.If you want to buy games the way you describe, they're aren't inclined to keep selling to you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865049</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29870017</id>
	<title>Not there yet</title>
	<author>greggman</author>
	<datestamp>1256548560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Steam might be great (though count me as one who's had very bad experiences with it)</p><p>But, on consoles, as cool as XBLA, PSN and Wii Shopping Channel are, they are not doing well. There are a few games that have done okay but they aren't even at 1/20th of retail levels for any comparable game.</p><p>Of course eventually it will happen that e-distro will take over retail but except for iPhone it's far from there yet.</p></htmltext>
<tokenext>Steam might be great ( though count me as one who 's had very bad experiences with it ) But , on consoles , as cool as XBLA , PSN and Wii Shopping Channel are , they are not doing well .
There are a few games that have done okay but they are n't even at 1/20th of retail levels for any comparable game.Of course eventually it will happen that e-distro will take over retail but except for iPhone it 's far from there yet .</tokentext>
<sentencetext>Steam might be great (though count me as one who's had very bad experiences with it)But, on consoles, as cool as XBLA, PSN and Wii Shopping Channel are, they are not doing well.
There are a few games that have done okay but they aren't even at 1/20th of retail levels for any comparable game.Of course eventually it will happen that e-distro will take over retail but except for iPhone it's far from there yet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29868703</id>
	<title>Re:Why are there still game retailers?</title>
	<author>Ifandbut</author>
	<datestamp>1256485800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even the 20 pages + credits manual that came with WotLK expansion has alot of lore for its size.</p><p>The story so far covering the Burning Crusade expansion and patches.</p><p>A prologue telling the Lich King's origins.</p><p>Death Knight lore and class information.</p><p>I cant find my vanilla WoW manual atm (in a box somewhere) but I remembering that thing being easy 50+ pages with history from at least WC3 and race/class history.</p></htmltext>
<tokenext>Even the 20 pages + credits manual that came with WotLK expansion has alot of lore for its size.The story so far covering the Burning Crusade expansion and patches.A prologue telling the Lich King 's origins.Death Knight lore and class information.I cant find my vanilla WoW manual atm ( in a box somewhere ) but I remembering that thing being easy 50 + pages with history from at least WC3 and race/class history .</tokentext>
<sentencetext>Even the 20 pages + credits manual that came with WotLK expansion has alot of lore for its size.The story so far covering the Burning Crusade expansion and patches.A prologue telling the Lich King's origins.Death Knight lore and class information.I cant find my vanilla WoW manual atm (in a box somewhere) but I remembering that thing being easy 50+ pages with history from at least WC3 and race/class history.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865891</id>
	<title>Re:And the hardware?</title>
	<author>N0Man74</author>
	<datestamp>1256497740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The hardware doesn't matter.  The profit margin on the actual consoles is slim.  Games (and sometimes accessories) is where the actual profit is.  The big name game retailers now make most of their profit off used sales (which does include hardware as well, but is mostly software).  They have to adapt or die, really.</p><p>Most consumers don't seem to value First Sale Doctrine... yet.</p></htmltext>
<tokenext>The hardware does n't matter .
The profit margin on the actual consoles is slim .
Games ( and sometimes accessories ) is where the actual profit is .
The big name game retailers now make most of their profit off used sales ( which does include hardware as well , but is mostly software ) .
They have to adapt or die , really.Most consumers do n't seem to value First Sale Doctrine... yet .</tokentext>
<sentencetext>The hardware doesn't matter.
The profit margin on the actual consoles is slim.
Games (and sometimes accessories) is where the actual profit is.
The big name game retailers now make most of their profit off used sales (which does include hardware as well, but is mostly software).
They have to adapt or die, really.Most consumers don't seem to value First Sale Doctrine... yet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865015</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29864997</id>
	<title>slashdot ditches twitter account</title>
	<author>Anonymous</author>
	<datestamp>1256490120000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>hypcroties , their favorite greek philosopher, said once 'dont do what i say, do what i dont do, and stop brining it up. '</p><p>also 'when i was young and dumb i drank sheep urine, now i am old and chop yo dollar'</p></htmltext>
<tokenext>hypcroties , their favorite greek philosopher , said once 'dont do what i say , do what i dont do , and stop brining it up .
'also 'when i was young and dumb i drank sheep urine , now i am old and chop yo dollar'</tokentext>
<sentencetext>hypcroties , their favorite greek philosopher, said once 'dont do what i say, do what i dont do, and stop brining it up.
'also 'when i was young and dumb i drank sheep urine, now i am old and chop yo dollar'</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29872249</id>
	<title>Re:If I can't sell if used on Ebay...</title>
	<author>commodore64\_love</author>
	<datestamp>1256571060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt;&gt;&gt;And you may find yourself not playing many games in future.</p><p>No great loss.  With the vast collection of games I have acquired since 1977 to the present (Atari SNES Commodore PS1/2 and the Wii), I don't need to buy any future games.  I have enough to last me the rest of my life.</p></htmltext>
<tokenext>&gt; &gt; &gt; And you may find yourself not playing many games in future.No great loss .
With the vast collection of games I have acquired since 1977 to the present ( Atari SNES Commodore PS1/2 and the Wii ) , I do n't need to buy any future games .
I have enough to last me the rest of my life .</tokentext>
<sentencetext>&gt;&gt;&gt;And you may find yourself not playing many games in future.No great loss.
With the vast collection of games I have acquired since 1977 to the present (Atari SNES Commodore PS1/2 and the Wii), I don't need to buy any future games.
I have enough to last me the rest of my life.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29868951</id>
	<title>Re:Why are there still game retailers?</title>
	<author>dazaris</author>
	<datestamp>1256489760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's nice to have a tangible product to go with your purchase, but it seems that most games are tending to go towards the console standard of a single disc and paper thin manual in a tiny DVD case. When that's the case there's very little incentive to pay the extra amount of money as well as take time out of your day to drive to the store (When you don't live in a city center).</p><p>I don't see digital distribution replacing the corner store in the near future though. Consoles will ensure that (until they get a widely used and reliable form of digital distribution for big name titles), as will the games you can't purchase off steam or similar services.</p></htmltext>
<tokenext>It 's nice to have a tangible product to go with your purchase , but it seems that most games are tending to go towards the console standard of a single disc and paper thin manual in a tiny DVD case .
When that 's the case there 's very little incentive to pay the extra amount of money as well as take time out of your day to drive to the store ( When you do n't live in a city center ) .I do n't see digital distribution replacing the corner store in the near future though .
Consoles will ensure that ( until they get a widely used and reliable form of digital distribution for big name titles ) , as will the games you ca n't purchase off steam or similar services .</tokentext>
<sentencetext>It's nice to have a tangible product to go with your purchase, but it seems that most games are tending to go towards the console standard of a single disc and paper thin manual in a tiny DVD case.
When that's the case there's very little incentive to pay the extra amount of money as well as take time out of your day to drive to the store (When you don't live in a city center).I don't see digital distribution replacing the corner store in the near future though.
Consoles will ensure that (until they get a widely used and reliable form of digital distribution for big name titles), as will the games you can't purchase off steam or similar services.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865159</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865591</id>
	<title>Re:Why are there still game retailers?</title>
	<author>Dogtanian</author>
	<datestamp>1256495400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Preorder bonuses. Every big game these days has an in-game bonus for preordering at a brick and mortar (usually Gamestop, but can also include Best Buy and others).</p></div><p>That's a contrivance though. There's nothing that inherently ties such bonuses to bricks and mortar retailers, and it could easily be switched to another distribution channel. I suspect it's being done as a sop to keep such retailers on side, because it's in the publishers interests to do so- <b>at present</b>.<br> <br>
But I'm pretty sure that this will only be done as long such retailers are still necessary to the publishers, while people are migrating to online downloads. After a certain point, they won't be as important, and since online distribution is ultimately more favourable to publishers, they'll either discontinue such bonuses or switch them to attract the remaining few buyers to online distribution.</p></div>
	</htmltext>
<tokenext>Preorder bonuses .
Every big game these days has an in-game bonus for preordering at a brick and mortar ( usually Gamestop , but can also include Best Buy and others ) .That 's a contrivance though .
There 's nothing that inherently ties such bonuses to bricks and mortar retailers , and it could easily be switched to another distribution channel .
I suspect it 's being done as a sop to keep such retailers on side , because it 's in the publishers interests to do so- at present .
But I 'm pretty sure that this will only be done as long such retailers are still necessary to the publishers , while people are migrating to online downloads .
After a certain point , they wo n't be as important , and since online distribution is ultimately more favourable to publishers , they 'll either discontinue such bonuses or switch them to attract the remaining few buyers to online distribution .</tokentext>
<sentencetext>Preorder bonuses.
Every big game these days has an in-game bonus for preordering at a brick and mortar (usually Gamestop, but can also include Best Buy and others).That's a contrivance though.
There's nothing that inherently ties such bonuses to bricks and mortar retailers, and it could easily be switched to another distribution channel.
I suspect it's being done as a sop to keep such retailers on side, because it's in the publishers interests to do so- at present.
But I'm pretty sure that this will only be done as long such retailers are still necessary to the publishers, while people are migrating to online downloads.
After a certain point, they won't be as important, and since online distribution is ultimately more favourable to publishers, they'll either discontinue such bonuses or switch them to attract the remaining few buyers to online distribution.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865131</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865441</id>
	<title>Re:Why are there still game retailers?</title>
	<author>WhatAmIDoingHere</author>
	<datestamp>1256494620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"even WoW for the lore"<br> <br>Unless you got the CE, WoW's book was pretty much "Check the website for information."</htmltext>
<tokenext>" even WoW for the lore " Unless you got the CE , WoW 's book was pretty much " Check the website for information .
"</tokentext>
<sentencetext>"even WoW for the lore" Unless you got the CE, WoW's book was pretty much "Check the website for information.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865159</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865349</id>
	<title>Re:And the hardware?</title>
	<author>Narpak</author>
	<datestamp>1256493780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Seems to me that what people seem to forget is that when it comes down to it Video Games are consumer goods. Sure you might want to play through a game several times, or pick it up and go through it again a few years down the line, but for many, and for most games, you play it until you have finished it or is bored with it; and then you move on to another newer brighter shinier game. That's not saying that some games don't stick around for years, particular those with strong multiplayer elements; but how many frequently play a single player game six-seven-eight years old? And how many of the games enjoyed now will still be worth looking at five years down the line? <br> <br>Ten years ago I still bought games through one of the local stores where I lived, and rarely read reviews beforehand, I had game boxes stacked to the roof; and most of their names or content I can not recall even on a good day.</htmltext>
<tokenext>Seems to me that what people seem to forget is that when it comes down to it Video Games are consumer goods .
Sure you might want to play through a game several times , or pick it up and go through it again a few years down the line , but for many , and for most games , you play it until you have finished it or is bored with it ; and then you move on to another newer brighter shinier game .
That 's not saying that some games do n't stick around for years , particular those with strong multiplayer elements ; but how many frequently play a single player game six-seven-eight years old ?
And how many of the games enjoyed now will still be worth looking at five years down the line ?
Ten years ago I still bought games through one of the local stores where I lived , and rarely read reviews beforehand , I had game boxes stacked to the roof ; and most of their names or content I can not recall even on a good day .</tokentext>
<sentencetext>Seems to me that what people seem to forget is that when it comes down to it Video Games are consumer goods.
Sure you might want to play through a game several times, or pick it up and go through it again a few years down the line, but for many, and for most games, you play it until you have finished it or is bored with it; and then you move on to another newer brighter shinier game.
That's not saying that some games don't stick around for years, particular those with strong multiplayer elements; but how many frequently play a single player game six-seven-eight years old?
And how many of the games enjoyed now will still be worth looking at five years down the line?
Ten years ago I still bought games through one of the local stores where I lived, and rarely read reviews beforehand, I had game boxes stacked to the roof; and most of their names or content I can not recall even on a good day.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865105</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865371</id>
	<title>Re:If I can't sell if used on Ebay...</title>
	<author>PhrstBrn</author>
	<datestamp>1256494080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Some people value their time more than others.</p><p>I usually look at the deals on Steam and Impulse, and buy something if it looks interesting.</p><p>Usually I can pickup a game for $5-20 (at 33\%-75\% off normal price) and I usually get my money's worth.  I'm not "losing" that $5-20 of value because I can't resell it, because</p><ul>
<li>I can play the game again, and you can't</li><li>It's not worth my time to try to sell it on E-bay.  In fact, I see that as a huge waste of my time for a measly $10.  I'd rather be doing something else.</li></ul><p>I rarely buy anything at full ($50) price.  It will be on sale (or drop to the $20 price range) eventually.</p></htmltext>
<tokenext>Some people value their time more than others.I usually look at the deals on Steam and Impulse , and buy something if it looks interesting.Usually I can pickup a game for $ 5-20 ( at 33 \ % -75 \ % off normal price ) and I usually get my money 's worth .
I 'm not " losing " that $ 5-20 of value because I ca n't resell it , because I can play the game again , and you can'tIt 's not worth my time to try to sell it on E-bay .
In fact , I see that as a huge waste of my time for a measly $ 10 .
I 'd rather be doing something else.I rarely buy anything at full ( $ 50 ) price .
It will be on sale ( or drop to the $ 20 price range ) eventually .</tokentext>
<sentencetext>Some people value their time more than others.I usually look at the deals on Steam and Impulse, and buy something if it looks interesting.Usually I can pickup a game for $5-20 (at 33\%-75\% off normal price) and I usually get my money's worth.
I'm not "losing" that $5-20 of value because I can't resell it, because
I can play the game again, and you can'tIt's not worth my time to try to sell it on E-bay.
In fact, I see that as a huge waste of my time for a measly $10.
I'd rather be doing something else.I rarely buy anything at full ($50) price.
It will be on sale (or drop to the $20 price range) eventually.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865049</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865049</id>
	<title>If I can't sell if used on Ebay...</title>
	<author>commodore64\_love</author>
	<datestamp>1256490840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>...I'm not buying.</p><p>The Digital download would have to really, really cheap (less than $10) to make it worthwhile for me to participate in this new economy.   Why 10?  Because oftentimes I buy a game on DVD for $20, play it, and then sell it used for $10-15, so my actual out-of-pocket cost for most games is less than $10 overall.</p></htmltext>
<tokenext>...I 'm not buying.The Digital download would have to really , really cheap ( less than $ 10 ) to make it worthwhile for me to participate in this new economy .
Why 10 ?
Because oftentimes I buy a game on DVD for $ 20 , play it , and then sell it used for $ 10-15 , so my actual out-of-pocket cost for most games is less than $ 10 overall .</tokentext>
<sentencetext>...I'm not buying.The Digital download would have to really, really cheap (less than $10) to make it worthwhile for me to participate in this new economy.
Why 10?
Because oftentimes I buy a game on DVD for $20, play it, and then sell it used for $10-15, so my actual out-of-pocket cost for most games is less than $10 overall.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29866683</id>
	<title>Re:Why are there still game retailers?</title>
	<author>shovas</author>
	<datestamp>1256503980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><nobr> <wbr></nobr></p><div class="quote"><p>..one next to a Cartridge World (ink, not ammo).</p></div><p>Aw come on, my first guess was a cartridge "games" stores.<nobr> <wbr></nobr>:D</p></div>
	</htmltext>
<tokenext>..one next to a Cartridge World ( ink , not ammo ) .Aw come on , my first guess was a cartridge " games " stores .
: D</tokentext>
<sentencetext> ..one next to a Cartridge World (ink, not ammo).Aw come on, my first guess was a cartridge "games" stores.
:D
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865147</id>
	<title>I'll pass on Digital Game Downloads</title>
	<author>Anonymous</author>
	<datestamp>1256491740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I prefer to use my bandwidth for Porn. I was taught not to waste sacred resources, 99\% of my bandwidth must be used for porn related activities and the rest for<nobr> <wbr></nobr>/.</p></htmltext>
<tokenext>I prefer to use my bandwidth for Porn .
I was taught not to waste sacred resources , 99 \ % of my bandwidth must be used for porn related activities and the rest for / .</tokentext>
<sentencetext>I prefer to use my bandwidth for Porn.
I was taught not to waste sacred resources, 99\% of my bandwidth must be used for porn related activities and the rest for /.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29866405</id>
	<title>Re:If I can't sell if used on Ebay...</title>
	<author>iiiears</author>
	<datestamp>1256501520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>
 The audience for games is growing and at the same time gamers expect more in a game. It's obvious that game companies are searching for ways to increase their revenue when gamers can be very selective.
I wonder how long it will be before more companies use the bittorrent protocol to distribute demos.
Titles that aren't already a franchise or missed unusually high expectations might get a second chance by offering a second release with modifiable content and no disk check and multiplayer not bound to a central server.
 Game companies are leaving a few dollars on the table by not repackaging their old titles a third time for digital sale on their own. This seems to me an excellent way to introduce new games. They would have control over what is presented and not rely on a third party. Like so much of the web visitors mean dollars if they can be sold "up" to the newest products.
 Finally, as someone previously mentioned a select few titles have battled the market and won proof being the high price commanded even a decade later. Many are orphaned by their original developers but rights to them would likely be inexpensive. In other words how much money is Valve making on a game like the original Half-Life and are there other games now abandoned that can realise sales?</htmltext>
<tokenext>The audience for games is growing and at the same time gamers expect more in a game .
It 's obvious that game companies are searching for ways to increase their revenue when gamers can be very selective .
I wonder how long it will be before more companies use the bittorrent protocol to distribute demos .
Titles that are n't already a franchise or missed unusually high expectations might get a second chance by offering a second release with modifiable content and no disk check and multiplayer not bound to a central server .
Game companies are leaving a few dollars on the table by not repackaging their old titles a third time for digital sale on their own .
This seems to me an excellent way to introduce new games .
They would have control over what is presented and not rely on a third party .
Like so much of the web visitors mean dollars if they can be sold " up " to the newest products .
Finally , as someone previously mentioned a select few titles have battled the market and won proof being the high price commanded even a decade later .
Many are orphaned by their original developers but rights to them would likely be inexpensive .
In other words how much money is Valve making on a game like the original Half-Life and are there other games now abandoned that can realise sales ?</tokentext>
<sentencetext>
 The audience for games is growing and at the same time gamers expect more in a game.
It's obvious that game companies are searching for ways to increase their revenue when gamers can be very selective.
I wonder how long it will be before more companies use the bittorrent protocol to distribute demos.
Titles that aren't already a franchise or missed unusually high expectations might get a second chance by offering a second release with modifiable content and no disk check and multiplayer not bound to a central server.
Game companies are leaving a few dollars on the table by not repackaging their old titles a third time for digital sale on their own.
This seems to me an excellent way to introduce new games.
They would have control over what is presented and not rely on a third party.
Like so much of the web visitors mean dollars if they can be sold "up" to the newest products.
Finally, as someone previously mentioned a select few titles have battled the market and won proof being the high price commanded even a decade later.
Many are orphaned by their original developers but rights to them would likely be inexpensive.
In other words how much money is Valve making on a game like the original Half-Life and are there other games now abandoned that can realise sales?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865255</id>
	<title>Re:Why are there still game retailers?</title>
	<author>Narpak</author>
	<datestamp>1256492940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Personally I believe that digital distribution will continue to grown. I have a 12mb internet line that is very affordable and have no qualms about buying games through steam or other such services (though predominantly I use steam). The games I have bought is in a nice list that makes me able to reinstall at a whim. Nothing being able to resell my games isn't really an issue for me since I didn't use to do that before anyway; however I can see how those that do that regularly could see this change in distribution method as a bad thing. Though I believe that for good or bad it is a change that is inevitable, if nothing else it will reduce resource consumption to a certain degree by eliminating a part of the packaging and shipping associated with traditional distribution. <br> <br>
These events have lead to many shops relying on the sale of entertainment distribution in various forms to close their doors, and will probably continue to do so. While this is no doubt a tragedy for those either making a living in that sector, or enjoy frequenting such establishments, it is inevitable fallout from our technological advance. It is not the first, nor the last I assume, time such a thing has happened.</htmltext>
<tokenext>Personally I believe that digital distribution will continue to grown .
I have a 12mb internet line that is very affordable and have no qualms about buying games through steam or other such services ( though predominantly I use steam ) .
The games I have bought is in a nice list that makes me able to reinstall at a whim .
Nothing being able to resell my games is n't really an issue for me since I did n't use to do that before anyway ; however I can see how those that do that regularly could see this change in distribution method as a bad thing .
Though I believe that for good or bad it is a change that is inevitable , if nothing else it will reduce resource consumption to a certain degree by eliminating a part of the packaging and shipping associated with traditional distribution .
These events have lead to many shops relying on the sale of entertainment distribution in various forms to close their doors , and will probably continue to do so .
While this is no doubt a tragedy for those either making a living in that sector , or enjoy frequenting such establishments , it is inevitable fallout from our technological advance .
It is not the first , nor the last I assume , time such a thing has happened .</tokentext>
<sentencetext>Personally I believe that digital distribution will continue to grown.
I have a 12mb internet line that is very affordable and have no qualms about buying games through steam or other such services (though predominantly I use steam).
The games I have bought is in a nice list that makes me able to reinstall at a whim.
Nothing being able to resell my games isn't really an issue for me since I didn't use to do that before anyway; however I can see how those that do that regularly could see this change in distribution method as a bad thing.
Though I believe that for good or bad it is a change that is inevitable, if nothing else it will reduce resource consumption to a certain degree by eliminating a part of the packaging and shipping associated with traditional distribution.
These events have lead to many shops relying on the sale of entertainment distribution in various forms to close their doors, and will probably continue to do so.
While this is no doubt a tragedy for those either making a living in that sector, or enjoy frequenting such establishments, it is inevitable fallout from our technological advance.
It is not the first, nor the last I assume, time such a thing has happened.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29869061</id>
	<title>Steam unpowered</title>
	<author>astat</author>
	<datestamp>1256491860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Much like Google watch, there's already a watchdog group for the big player Steam. You can find a comprehensive list of alternative online distributors on their site: <a href="http://steamunpowered.eu/steam-alternatives/" title="steamunpowered.eu" rel="nofollow">http://steamunpowered.eu/steam-alternatives/</a> [steamunpowered.eu] <p>
Personally, I got very angry about Steam when they decided to change their online shop pricing to local currencies for some European countries - of course not without some juicy price increases. Basically, one Dollar then was transformed into one Euro now. (One Euro currently equals to 1,5 Dollar) </p><p>
Of course, this created a HUGE uproar among the community, with a notorious thread residing on page 1 of their general forum for several months now, currently at 449 pages despite heavy censorship: <a href="http://forums.steampowered.com/forums/showthread.php?t=770231" title="steampowered.com" rel="nofollow">http://forums.steampowered.com/forums/showthread.php?t=770231</a> [steampowered.com] </p><p>
The wave of complaints meanwhile caused many Steam sellers to demand price adjustments, since they were affected as well by all this negative publicity among European customers. Nowadays, the price situation varies from game to game for continental European customers who are forced to pay in their local currency - may be a fair deal, may be a rip-off when compared to US prices. And surprisingly, UK Pound prices are often even cheaper than US Dollars.</p><p>
Okay, one last topic for my rant posting: The price issue in general. I mean what the hell?! As an Austrian citizen, it is far cheaper for me (like 30\% cheaper!) to order a boxed game at <a href="http://play.com/" title="play.com" rel="nofollow">http://play.com/</a> [play.com] and have it shipped to me from the island of Jersey than purchasing a mere digital download on Steam. Yet Steam is very successful - they must be swimming in money. What infuriates me is that our economy/politicians/whatever created this bizarre situation, and are doing nothing to change it. It is an ecological nightmare! Producing DVDs and shipping them all over Europe by land and sea is less expensive than sending a few GB of data through some glass fibre? I want to see the person who's responsible for this. No, actually I just want to punch them in the face.</p><p>
Hey this might actually become my first 5-star posting *hopes for the best*</p></htmltext>
<tokenext>Much like Google watch , there 's already a watchdog group for the big player Steam .
You can find a comprehensive list of alternative online distributors on their site : http : //steamunpowered.eu/steam-alternatives/ [ steamunpowered.eu ] Personally , I got very angry about Steam when they decided to change their online shop pricing to local currencies for some European countries - of course not without some juicy price increases .
Basically , one Dollar then was transformed into one Euro now .
( One Euro currently equals to 1,5 Dollar ) Of course , this created a HUGE uproar among the community , with a notorious thread residing on page 1 of their general forum for several months now , currently at 449 pages despite heavy censorship : http : //forums.steampowered.com/forums/showthread.php ? t = 770231 [ steampowered.com ] The wave of complaints meanwhile caused many Steam sellers to demand price adjustments , since they were affected as well by all this negative publicity among European customers .
Nowadays , the price situation varies from game to game for continental European customers who are forced to pay in their local currency - may be a fair deal , may be a rip-off when compared to US prices .
And surprisingly , UK Pound prices are often even cheaper than US Dollars .
Okay , one last topic for my rant posting : The price issue in general .
I mean what the hell ? !
As an Austrian citizen , it is far cheaper for me ( like 30 \ % cheaper !
) to order a boxed game at http : //play.com/ [ play.com ] and have it shipped to me from the island of Jersey than purchasing a mere digital download on Steam .
Yet Steam is very successful - they must be swimming in money .
What infuriates me is that our economy/politicians/whatever created this bizarre situation , and are doing nothing to change it .
It is an ecological nightmare !
Producing DVDs and shipping them all over Europe by land and sea is less expensive than sending a few GB of data through some glass fibre ?
I want to see the person who 's responsible for this .
No , actually I just want to punch them in the face .
Hey this might actually become my first 5-star posting * hopes for the best *</tokentext>
<sentencetext>Much like Google watch, there's already a watchdog group for the big player Steam.
You can find a comprehensive list of alternative online distributors on their site: http://steamunpowered.eu/steam-alternatives/ [steamunpowered.eu] 
Personally, I got very angry about Steam when they decided to change their online shop pricing to local currencies for some European countries - of course not without some juicy price increases.
Basically, one Dollar then was transformed into one Euro now.
(One Euro currently equals to 1,5 Dollar) 
Of course, this created a HUGE uproar among the community, with a notorious thread residing on page 1 of their general forum for several months now, currently at 449 pages despite heavy censorship: http://forums.steampowered.com/forums/showthread.php?t=770231 [steampowered.com] 
The wave of complaints meanwhile caused many Steam sellers to demand price adjustments, since they were affected as well by all this negative publicity among European customers.
Nowadays, the price situation varies from game to game for continental European customers who are forced to pay in their local currency - may be a fair deal, may be a rip-off when compared to US prices.
And surprisingly, UK Pound prices are often even cheaper than US Dollars.
Okay, one last topic for my rant posting: The price issue in general.
I mean what the hell?!
As an Austrian citizen, it is far cheaper for me (like 30\% cheaper!
) to order a boxed game at http://play.com/ [play.com] and have it shipped to me from the island of Jersey than purchasing a mere digital download on Steam.
Yet Steam is very successful - they must be swimming in money.
What infuriates me is that our economy/politicians/whatever created this bizarre situation, and are doing nothing to change it.
It is an ecological nightmare!
Producing DVDs and shipping them all over Europe by land and sea is less expensive than sending a few GB of data through some glass fibre?
I want to see the person who's responsible for this.
No, actually I just want to punch them in the face.
Hey this might actually become my first 5-star posting *hopes for the best*</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29869173</id>
	<title>Re:Why are there still game retailers?</title>
	<author>DocHoncho</author>
	<datestamp>1256493960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>that's ok old man, you just keep your manuals, shiny boxes and shrinkwrap and don't go getting all excited.  the rest of us will enjoy our digital downloads and leave you alone in your nostalgic stupor.  shhhh, easy now.  you know what the doctor said about getting all riled up.</p></htmltext>
<tokenext>that 's ok old man , you just keep your manuals , shiny boxes and shrinkwrap and do n't go getting all excited .
the rest of us will enjoy our digital downloads and leave you alone in your nostalgic stupor .
shhhh , easy now .
you know what the doctor said about getting all riled up .</tokentext>
<sentencetext>that's ok old man, you just keep your manuals, shiny boxes and shrinkwrap and don't go getting all excited.
the rest of us will enjoy our digital downloads and leave you alone in your nostalgic stupor.
shhhh, easy now.
you know what the doctor said about getting all riled up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865261</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865343</id>
	<title>zero profit!</title>
	<author>Anonymous</author>
	<datestamp>1256493720000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I love it how people miss basic economic reasoning when it comes to games, movies, and records. Yes, we all want it as cheap as possible; that's a no-brainer. But what happens when the margins get so thin that it's no longer worth it to even make a good game? Or a good movie or album for that matter? Why do you think there are so many crap remakes and comic book movies out rather than anything original? Because when you spend millions of dollars to make something, you want to KNOW people will buy it!<br>And call me old-fashioned, but if we really want it NOW, what's so hard about getting in a car, bus, or train and going to the store to get it? Have we really become that $\%#&amp;ing lazy!!! Sure, it's great to spend less in getting rid of packaging and the overhead of a brick and mortar store, but I still think it's nice to have something tangible when you spend your hard-earned money.<br>Don't get me wrong; I buy online content, but I still like going to the store, too. IMO, digital distribution should compliment traditional forms of retailing, not overtake them.</p></htmltext>
<tokenext>I love it how people miss basic economic reasoning when it comes to games , movies , and records .
Yes , we all want it as cheap as possible ; that 's a no-brainer .
But what happens when the margins get so thin that it 's no longer worth it to even make a good game ?
Or a good movie or album for that matter ?
Why do you think there are so many crap remakes and comic book movies out rather than anything original ?
Because when you spend millions of dollars to make something , you want to KNOW people will buy it ! And call me old-fashioned , but if we really want it NOW , what 's so hard about getting in a car , bus , or train and going to the store to get it ?
Have we really become that $ \ % # &amp;ing lazy ! ! !
Sure , it 's great to spend less in getting rid of packaging and the overhead of a brick and mortar store , but I still think it 's nice to have something tangible when you spend your hard-earned money.Do n't get me wrong ; I buy online content , but I still like going to the store , too .
IMO , digital distribution should compliment traditional forms of retailing , not overtake them .</tokentext>
<sentencetext>I love it how people miss basic economic reasoning when it comes to games, movies, and records.
Yes, we all want it as cheap as possible; that's a no-brainer.
But what happens when the margins get so thin that it's no longer worth it to even make a good game?
Or a good movie or album for that matter?
Why do you think there are so many crap remakes and comic book movies out rather than anything original?
Because when you spend millions of dollars to make something, you want to KNOW people will buy it!And call me old-fashioned, but if we really want it NOW, what's so hard about getting in a car, bus, or train and going to the store to get it?
Have we really become that $\%#&amp;ing lazy!!!
Sure, it's great to spend less in getting rid of packaging and the overhead of a brick and mortar store, but I still think it's nice to have something tangible when you spend your hard-earned money.Don't get me wrong; I buy online content, but I still like going to the store, too.
IMO, digital distribution should compliment traditional forms of retailing, not overtake them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29870145</id>
	<title>Re:And the hardware?</title>
	<author>KDR\_11k</author>
	<datestamp>1256550240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I find store purchases more convenient most of the time, they're faster and retailers tend to discount stock or simply have better deals (I've seen plenty of Steam specials for games that could be had for a tenner off the <a href="http://www.software-pyramide.de/" title="software-pyramide.de">Pyramid</a> [software-pyramide.de], the Steam discounted version actually cost more in many cases). Reinstalling from a DVD is orders of magnitude faster than redownloading a 9GB game you deleted. You can get the Steam overlay in any game just by linking the executable in your Steam game list BTW.</p></htmltext>
<tokenext>I find store purchases more convenient most of the time , they 're faster and retailers tend to discount stock or simply have better deals ( I 've seen plenty of Steam specials for games that could be had for a tenner off the Pyramid [ software-pyramide.de ] , the Steam discounted version actually cost more in many cases ) .
Reinstalling from a DVD is orders of magnitude faster than redownloading a 9GB game you deleted .
You can get the Steam overlay in any game just by linking the executable in your Steam game list BTW .</tokentext>
<sentencetext>I find store purchases more convenient most of the time, they're faster and retailers tend to discount stock or simply have better deals (I've seen plenty of Steam specials for games that could be had for a tenner off the Pyramid [software-pyramide.de], the Steam discounted version actually cost more in many cases).
Reinstalling from a DVD is orders of magnitude faster than redownloading a 9GB game you deleted.
You can get the Steam overlay in any game just by linking the executable in your Steam game list BTW.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865105</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865407</id>
	<title>Re:And the hardware?</title>
	<author>Anonymous</author>
	<datestamp>1256494380000</datestamp>
	<modclass>Troll</modclass>
	<modscore>1</modscore>
	<htmltext><p>I can get next-day shipping from several big online shops here. They have plenty of stock, too.</p><p>Whenever i go to a brick and mortar store, they usually sell outdated stuff (e.G. i needed a new graphics card, and was looking for a GT210 or something like that. the brick and mortar star only sold 8xxx Nvidia cards). I ordered it online, even though i actually was in three stores - none of them had any GT210.</p></htmltext>
<tokenext>I can get next-day shipping from several big online shops here .
They have plenty of stock , too.Whenever i go to a brick and mortar store , they usually sell outdated stuff ( e.G .
i needed a new graphics card , and was looking for a GT210 or something like that .
the brick and mortar star only sold 8xxx Nvidia cards ) .
I ordered it online , even though i actually was in three stores - none of them had any GT210 .</tokentext>
<sentencetext>I can get next-day shipping from several big online shops here.
They have plenty of stock, too.Whenever i go to a brick and mortar store, they usually sell outdated stuff (e.G.
i needed a new graphics card, and was looking for a GT210 or something like that.
the brick and mortar star only sold 8xxx Nvidia cards).
I ordered it online, even though i actually was in three stores - none of them had any GT210.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865015</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865927</id>
	<title>Re:Why are there still game retailers?</title>
	<author>GHynson</author>
	<datestamp>1256498040000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>When the ISP's start charging people for bandwidth usage and download caps, your question will become null.
Your $49 game download just incurred an extra $20 from your ISP since you exceeded your 12GB per month limit.<nobr> <wbr></nobr>...In the end, corporate America will bleed you.</htmltext>
<tokenext>When the ISP 's start charging people for bandwidth usage and download caps , your question will become null .
Your $ 49 game download just incurred an extra $ 20 from your ISP since you exceeded your 12GB per month limit .
...In the end , corporate America will bleed you .</tokentext>
<sentencetext>When the ISP's start charging people for bandwidth usage and download caps, your question will become null.
Your $49 game download just incurred an extra $20 from your ISP since you exceeded your 12GB per month limit.
...In the end, corporate America will bleed you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29874023</id>
	<title>Anonymous Ramblings</title>
	<author>Anonymous</author>
	<datestamp>1256579760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Posting as anonymous coward, I don't want karma, only people who read.</p><p>Like it, love it or hate it, Digital Distribution Format (DDF) is the future.  Fewer costs associated with manufacturing, distributing and controlling loss.  With faster internet connections, this is where the industry is headed.</p><p>The game companies are businesses, they want to maximize profit.  The costs of stamping a DVD for the game, boxing it up and shipping it vs. the cost of servers to distribute the game will eventually land everything towards digital distribution.</p><p>Myself, I like a hard copy, but honestly the last game I bought was Super Mario Galaxy, so I could play it with my kids.  My kids love digital distribution and prefer it to going to the store, they like having a game in a matter of minutes without having to drive to a store and *hope* the copies aren't sold out.  Remember that problem with popular games (and the pre-order BS), a thing of the past with Digital Distribution.</p><p>Most people here can complain, but you're only remembering the past with rose-tinted glasses.  When a game had problems, patches were hard to get (Masters of Magic?) if at all possible.  Now you get patches immediately online.</p><p>Reselling games?  How much do you really get for those old games?  A pittance of what you paid for them.  And the only old games people really want to buy are the old popular titles for the PC (X-com, Diablo, Warcraft II, etc.) or cartridges or discontinued systems (NES).</p><p>As for brick and mortar stores.  Most will go away.  The good small ones, the really good ones (that have knowledgeable staff, and a good selection) will stick around.  You will have stores carrying old games for old systems (the NES, SNES, Genesis, Atari 5200, etc).  Just like there are good record stores that carry Vinyl albums still.  They just won't be on every street corner.</p><p>Now, I'm done with my ramblings.  You can ignore as you see fit, but I'm going to play some X-Com UFO defense.  I have the original disks, but I use the newer, less buggy version I downloaded off of the underdogs.</p></htmltext>
<tokenext>Posting as anonymous coward , I do n't want karma , only people who read.Like it , love it or hate it , Digital Distribution Format ( DDF ) is the future .
Fewer costs associated with manufacturing , distributing and controlling loss .
With faster internet connections , this is where the industry is headed.The game companies are businesses , they want to maximize profit .
The costs of stamping a DVD for the game , boxing it up and shipping it vs. the cost of servers to distribute the game will eventually land everything towards digital distribution.Myself , I like a hard copy , but honestly the last game I bought was Super Mario Galaxy , so I could play it with my kids .
My kids love digital distribution and prefer it to going to the store , they like having a game in a matter of minutes without having to drive to a store and * hope * the copies are n't sold out .
Remember that problem with popular games ( and the pre-order BS ) , a thing of the past with Digital Distribution.Most people here can complain , but you 're only remembering the past with rose-tinted glasses .
When a game had problems , patches were hard to get ( Masters of Magic ?
) if at all possible .
Now you get patches immediately online.Reselling games ?
How much do you really get for those old games ?
A pittance of what you paid for them .
And the only old games people really want to buy are the old popular titles for the PC ( X-com , Diablo , Warcraft II , etc .
) or cartridges or discontinued systems ( NES ) .As for brick and mortar stores .
Most will go away .
The good small ones , the really good ones ( that have knowledgeable staff , and a good selection ) will stick around .
You will have stores carrying old games for old systems ( the NES , SNES , Genesis , Atari 5200 , etc ) .
Just like there are good record stores that carry Vinyl albums still .
They just wo n't be on every street corner.Now , I 'm done with my ramblings .
You can ignore as you see fit , but I 'm going to play some X-Com UFO defense .
I have the original disks , but I use the newer , less buggy version I downloaded off of the underdogs .</tokentext>
<sentencetext>Posting as anonymous coward, I don't want karma, only people who read.Like it, love it or hate it, Digital Distribution Format (DDF) is the future.
Fewer costs associated with manufacturing, distributing and controlling loss.
With faster internet connections, this is where the industry is headed.The game companies are businesses, they want to maximize profit.
The costs of stamping a DVD for the game, boxing it up and shipping it vs. the cost of servers to distribute the game will eventually land everything towards digital distribution.Myself, I like a hard copy, but honestly the last game I bought was Super Mario Galaxy, so I could play it with my kids.
My kids love digital distribution and prefer it to going to the store, they like having a game in a matter of minutes without having to drive to a store and *hope* the copies aren't sold out.
Remember that problem with popular games (and the pre-order BS), a thing of the past with Digital Distribution.Most people here can complain, but you're only remembering the past with rose-tinted glasses.
When a game had problems, patches were hard to get (Masters of Magic?
) if at all possible.
Now you get patches immediately online.Reselling games?
How much do you really get for those old games?
A pittance of what you paid for them.
And the only old games people really want to buy are the old popular titles for the PC (X-com, Diablo, Warcraft II, etc.
) or cartridges or discontinued systems (NES).As for brick and mortar stores.
Most will go away.
The good small ones, the really good ones (that have knowledgeable staff, and a good selection) will stick around.
You will have stores carrying old games for old systems (the NES, SNES, Genesis, Atari 5200, etc).
Just like there are good record stores that carry Vinyl albums still.
They just won't be on every street corner.Now, I'm done with my ramblings.
You can ignore as you see fit, but I'm going to play some X-Com UFO defense.
I have the original disks, but I use the newer, less buggy version I downloaded off of the underdogs.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865159</id>
	<title>Re:Why are there still game retailers?</title>
	<author>Ifandbut</author>
	<datestamp>1256491800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>1) If I lose internet one day and I want to play a random game I have it is alot easier to install it with an actual disk (however some DRM is making this moot).</p><p>2) If I move and have to go back to 1.5Mb internet connection then it will be faster to install from a disk then patch online instead of downloading the whole game.</p><p>3) For some games the manual is extremely valuable (NWN, KOTOR, even WoW for the lore) and it is easier for me to thumb through a hard copy instead of a PDF.</p><p>4) This may make me appear old fashion but I still like a physical version of the product.</p></htmltext>
<tokenext>1 ) If I lose internet one day and I want to play a random game I have it is alot easier to install it with an actual disk ( however some DRM is making this moot ) .2 ) If I move and have to go back to 1.5Mb internet connection then it will be faster to install from a disk then patch online instead of downloading the whole game.3 ) For some games the manual is extremely valuable ( NWN , KOTOR , even WoW for the lore ) and it is easier for me to thumb through a hard copy instead of a PDF.4 ) This may make me appear old fashion but I still like a physical version of the product .</tokentext>
<sentencetext>1) If I lose internet one day and I want to play a random game I have it is alot easier to install it with an actual disk (however some DRM is making this moot).2) If I move and have to go back to 1.5Mb internet connection then it will be faster to install from a disk then patch online instead of downloading the whole game.3) For some games the manual is extremely valuable (NWN, KOTOR, even WoW for the lore) and it is easier for me to thumb through a hard copy instead of a PDF.4) This may make me appear old fashion but I still like a physical version of the product.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865555</id>
	<title>all htis fidling</title>
	<author>CHRONOSS2008</author>
	<datestamp>1256495160000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>well until htey get back to making decent games everyone can play rather then some 7GB monster that requires a 9billion dollar gf card i see no reason to even consider buying any games<br>in fact im now so far in the past to be getting "retro games" off bit torrent because my 3ghz cant play any of the last years decent games.<br>to tell you the last game i bought was diablo II , with lord of destruction expansion<br>tried via bit torrent then wanted to try online play so shelled out 80$ and for the years a fun ill say thats worth it but most games are like never worth what they want you to pay.</p><p>star fleet command 2 was a blooming patch nightmare so i didnt buy into 3<br>now i got smart and make my own stuff and get games and play ones i can mod and make my own maps and such and multiplayer UNHINDERED  on a lan ( that comment is aimed at the diablo 3 thats going to DRM your multiplayer even if you buy it and require a net connection to them to verify- with user based billing and caps in Canada dont look here for much sales of that game then.)</p></htmltext>
<tokenext>well until htey get back to making decent games everyone can play rather then some 7GB monster that requires a 9billion dollar gf card i see no reason to even consider buying any gamesin fact im now so far in the past to be getting " retro games " off bit torrent because my 3ghz cant play any of the last years decent games.to tell you the last game i bought was diablo II , with lord of destruction expansiontried via bit torrent then wanted to try online play so shelled out 80 $ and for the years a fun ill say thats worth it but most games are like never worth what they want you to pay.star fleet command 2 was a blooming patch nightmare so i didnt buy into 3now i got smart and make my own stuff and get games and play ones i can mod and make my own maps and such and multiplayer UNHINDERED on a lan ( that comment is aimed at the diablo 3 thats going to DRM your multiplayer even if you buy it and require a net connection to them to verify- with user based billing and caps in Canada dont look here for much sales of that game then .
)</tokentext>
<sentencetext>well until htey get back to making decent games everyone can play rather then some 7GB monster that requires a 9billion dollar gf card i see no reason to even consider buying any gamesin fact im now so far in the past to be getting "retro games" off bit torrent because my 3ghz cant play any of the last years decent games.to tell you the last game i bought was diablo II , with lord of destruction expansiontried via bit torrent then wanted to try online play so shelled out 80$ and for the years a fun ill say thats worth it but most games are like never worth what they want you to pay.star fleet command 2 was a blooming patch nightmare so i didnt buy into 3now i got smart and make my own stuff and get games and play ones i can mod and make my own maps and such and multiplayer UNHINDERED  on a lan ( that comment is aimed at the diablo 3 thats going to DRM your multiplayer even if you buy it and require a net connection to them to verify- with user based billing and caps in Canada dont look here for much sales of that game then.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29866029</id>
	<title>Re:Why are there still game retailers?</title>
	<author>Anonymous</author>
	<datestamp>1256498760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Because some of LIKE owning the media on a physical form of distribution. Some people like a shelf of books, others like a shelf of game boxes. I like both, therefore I will continue to buy both.</p></htmltext>
<tokenext>Because some of LIKE owning the media on a physical form of distribution .
Some people like a shelf of books , others like a shelf of game boxes .
I like both , therefore I will continue to buy both .</tokentext>
<sentencetext>Because some of LIKE owning the media on a physical form of distribution.
Some people like a shelf of books, others like a shelf of game boxes.
I like both, therefore I will continue to buy both.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865017</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_25_1425248.29865415</id>
	<title>Re:If I can't sell if used on Ebay...</title>
	<author>vivaelamor</author>
	<datestamp>1256494440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Because oftentimes I buy a game on DVD for $20, play it, and then sell it used for $10-15, so my actual out-of-pocket cost for most games is less than $10 overall.</p></div><p>Allow me to be the first to say.... THIEF!!!!!!!</p></div>
	</htmltext>
<tokenext>Because oftentimes I buy a game on DVD for $ 20 , play it , and then sell it used for $ 10-15 , so my actual out-of-pocket cost for most games is less than $ 10 overall.Allow me to be the first to say... .
THIEF ! ! ! ! ! ! !</tokentext>
<sentencetext>Because oftentimes I buy a game on DVD for $20, play it, and then sell it used for $10-15, so my actual out-of-pocket cost for most games is less than $10 overall.Allow me to be the first to say....
THIEF!!!!!!!
	</sentencetext>
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