<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_10_19_1242227</id>
	<title>Surfacescapes D&amp;D Demo</title>
	<author>CmdrTaco</author>
	<datestamp>1255958820000</datestamp>
	<htmltext>Jamie found a video showing an <a href="http://vimeo.com/7132858">unpolished idea</a> demonstrating the use of Microsoft

<a href="http://www.etc.cmu.edu/projects/surfacescapes/index.html">Surface for D&amp;D</a>.  Looks like they are using 4th ed as the basis for the system.

This comes from the Surfacescapes team at Carnegie Mellon, which strikes me as a very good place to be a nerd right about now... provided you make your saving throws.</htmltext>
<tokenext>Jamie found a video showing an unpolished idea demonstrating the use of Microsoft Surface for D&amp;D .
Looks like they are using 4th ed as the basis for the system .
This comes from the Surfacescapes team at Carnegie Mellon , which strikes me as a very good place to be a nerd right about now... provided you make your saving throws .</tokentext>
<sentencetext>Jamie found a video showing an unpolished idea demonstrating the use of Microsoft

Surface for D&amp;D.
Looks like they are using 4th ed as the basis for the system.
This comes from the Surfacescapes team at Carnegie Mellon, which strikes me as a very good place to be a nerd right about now... provided you make your saving throws.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793703</id>
	<title>Old idea with new hardware...</title>
	<author>\_Shad0w\_</author>
	<datestamp>1255965300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As ideas go it's really in the same tradition as various others than have been created over the years, including OHP, as someone else mentioned.</p><p>I think the only thing I really don't like about it is the clunky dice rolling.  I'd far rather it just showed the result of a dice roll, rather than doing a laborious animation of the rolling dice.  In fact I'd rather it just showed the damage over the monster.</p><p>I would also point out that Surface units cost something like &pound;8,500 ea. for a commercial unit.  Your other choice is the developer unit, which is &pound;10,000.  Something tells me this is very much a "play with and figure out stuff we can do with it" project.  It's not exactly going to be a practical solution for your average gaming group - maybe a gaming shop as a novelty.</p></htmltext>
<tokenext>As ideas go it 's really in the same tradition as various others than have been created over the years , including OHP , as someone else mentioned.I think the only thing I really do n't like about it is the clunky dice rolling .
I 'd far rather it just showed the result of a dice roll , rather than doing a laborious animation of the rolling dice .
In fact I 'd rather it just showed the damage over the monster.I would also point out that Surface units cost something like   8,500 ea .
for a commercial unit .
Your other choice is the developer unit , which is   10,000 .
Something tells me this is very much a " play with and figure out stuff we can do with it " project .
It 's not exactly going to be a practical solution for your average gaming group - maybe a gaming shop as a novelty .</tokentext>
<sentencetext>As ideas go it's really in the same tradition as various others than have been created over the years, including OHP, as someone else mentioned.I think the only thing I really don't like about it is the clunky dice rolling.
I'd far rather it just showed the result of a dice roll, rather than doing a laborious animation of the rolling dice.
In fact I'd rather it just showed the damage over the monster.I would also point out that Surface units cost something like £8,500 ea.
for a commercial unit.
Your other choice is the developer unit, which is £10,000.
Something tells me this is very much a "play with and figure out stuff we can do with it" project.
It's not exactly going to be a practical solution for your average gaming group - maybe a gaming shop as a novelty.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29797307</id>
	<title>Re:Stuff all of that... Microlite20</title>
	<author>bughunter</author>
	<datestamp>1255979820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You guys would <i>HATE</i> our Spacemaster campaign...  a 15-second firefight takes two hours to resolve.</p><p>But then, we insist on using grenades.</p><p>And we're usually drunk.</p></htmltext>
<tokenext>You guys would HATE our Spacemaster campaign... a 15-second firefight takes two hours to resolve.But then , we insist on using grenades.And we 're usually drunk .</tokentext>
<sentencetext>You guys would HATE our Spacemaster campaign...  a 15-second firefight takes two hours to resolve.But then, we insist on using grenades.And we're usually drunk.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794287</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29804565</id>
	<title>Re:Virtual D20</title>
	<author>ShakaUVM</author>
	<datestamp>1255980300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt;&gt;The computer can hide the dice rolls, in fact it can hide the whole "combat system" from you, and just allow you to roleplay.</p><p>Eh, sometimes you need to know that you missed the monster after rolling a 17 (i.e., that you're pretty badly outclassed in the combat), something a "MISS!" sign doesn't convey until too late.</p><p>I've toyed around with actually writing a program very close to this, with a direct implementation of the 4th edition rules and a shared gametable so my friends and I can all play remotely. The trouble is, 4e sucks, and 3e isn't easy to directly implement within a game engine (though D&amp;D Online does a reasonable enough job).</p></htmltext>
<tokenext>&gt; &gt; The computer can hide the dice rolls , in fact it can hide the whole " combat system " from you , and just allow you to roleplay.Eh , sometimes you need to know that you missed the monster after rolling a 17 ( i.e. , that you 're pretty badly outclassed in the combat ) , something a " MISS !
" sign does n't convey until too late.I 've toyed around with actually writing a program very close to this , with a direct implementation of the 4th edition rules and a shared gametable so my friends and I can all play remotely .
The trouble is , 4e sucks , and 3e is n't easy to directly implement within a game engine ( though D&amp;D Online does a reasonable enough job ) .</tokentext>
<sentencetext>&gt;&gt;The computer can hide the dice rolls, in fact it can hide the whole "combat system" from you, and just allow you to roleplay.Eh, sometimes you need to know that you missed the monster after rolling a 17 (i.e., that you're pretty badly outclassed in the combat), something a "MISS!
" sign doesn't convey until too late.I've toyed around with actually writing a program very close to this, with a direct implementation of the 4th edition rules and a shared gametable so my friends and I can all play remotely.
The trouble is, 4e sucks, and 3e isn't easy to directly implement within a game engine (though D&amp;D Online does a reasonable enough job).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29795315</id>
	<title>mod 04</title>
	<author>Anonymous</author>
	<datestamp>1255972200000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>Gone Ro]meo aNd</htmltext>
<tokenext>Gone Ro ] meo aNd</tokentext>
<sentencetext>Gone Ro]meo aNd</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794247</id>
	<title>Re:Cool tech, but...</title>
	<author>zx75</author>
	<datestamp>1255967520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I use a (homemade) grid mat, erasable markers, and little colored stone gems that I got at the dollar store that I wrote numbers and symbols on with a paint pen.</p><p>The only reason I started using this setup was that my players preferred it because it gave them a better ability to visualize a combat area and *gasp* speed up combat! They no longer had to ask me about positioning, if they could do one thing or another, they could see it and decide for themselves. Made combat quicker because everyone was now prepared when their turn came.</p><p>I would love to have the surface to facilitate the kind of game I already run, so that I don't have to:<br>- Remember my 'stone' miniatures<br>- Remember to bring paper-towel and a spray bottle<br>- Remember to bring markers<br>- Easily create creatures that are bigger than a single space (its a pain moving a 3x3 grid size monster across the board that uses 9 stones).</p></htmltext>
<tokenext>I use a ( homemade ) grid mat , erasable markers , and little colored stone gems that I got at the dollar store that I wrote numbers and symbols on with a paint pen.The only reason I started using this setup was that my players preferred it because it gave them a better ability to visualize a combat area and * gasp * speed up combat !
They no longer had to ask me about positioning , if they could do one thing or another , they could see it and decide for themselves .
Made combat quicker because everyone was now prepared when their turn came.I would love to have the surface to facilitate the kind of game I already run , so that I do n't have to : - Remember my 'stone ' miniatures- Remember to bring paper-towel and a spray bottle- Remember to bring markers- Easily create creatures that are bigger than a single space ( its a pain moving a 3x3 grid size monster across the board that uses 9 stones ) .</tokentext>
<sentencetext>I use a (homemade) grid mat, erasable markers, and little colored stone gems that I got at the dollar store that I wrote numbers and symbols on with a paint pen.The only reason I started using this setup was that my players preferred it because it gave them a better ability to visualize a combat area and *gasp* speed up combat!
They no longer had to ask me about positioning, if they could do one thing or another, they could see it and decide for themselves.
Made combat quicker because everyone was now prepared when their turn came.I would love to have the surface to facilitate the kind of game I already run, so that I don't have to:- Remember my 'stone' miniatures- Remember to bring paper-towel and a spray bottle- Remember to bring markers- Easily create creatures that are bigger than a single space (its a pain moving a 3x3 grid size monster across the board that uses 9 stones).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793489</id>
	<title>thanks reddit</title>
	<author>Anonymous</author>
	<datestamp>1255964400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>for giving slashdot a reason to seem relevant!</p></htmltext>
<tokenext>for giving slashdot a reason to seem relevant !</tokentext>
<sentencetext>for giving slashdot a reason to seem relevant!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793209</id>
	<title>D&amp;D??</title>
	<author>Anonymous</author>
	<datestamp>1255963080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Wrong wrong wrong.<br> <br>
If they want this technology to take off, they need to get the porn industry on board.
Seriously, the possibilities are endless.</htmltext>
<tokenext>Wrong wrong wrong .
If they want this technology to take off , they need to get the porn industry on board .
Seriously , the possibilities are endless .</tokentext>
<sentencetext>Wrong wrong wrong.
If they want this technology to take off, they need to get the porn industry on board.
Seriously, the possibilities are endless.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793155</id>
	<title>oh that was a stretch...</title>
	<author>Anonymous</author>
	<datestamp>1255962840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>My god! Amazing! Who would have thought multitouch/surface technologies couuld be used for something like this! What's next, chess?<br>( joking, for the sarcasm impaired )</p></htmltext>
<tokenext>My god !
Amazing ! Who would have thought multitouch/surface technologies couuld be used for something like this !
What 's next , chess ?
( joking , for the sarcasm impaired )</tokentext>
<sentencetext>My god!
Amazing! Who would have thought multitouch/surface technologies couuld be used for something like this!
What's next, chess?
( joking, for the sarcasm impaired )</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794075</id>
	<title>Solo RPG?</title>
	<author>Anonymous</author>
	<datestamp>1255966800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Now as a solo RPG this concept has potential.</p></htmltext>
<tokenext>Now as a solo RPG this concept has potential .</tokentext>
<sentencetext>Now as a solo RPG this concept has potential.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29796289</id>
	<title>well...</title>
	<author>(arg!)Styopa</author>
	<datestamp>1255976160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...I hope they code the Surface better than they code the website.  Wow, is that pokey and pointless.</p><p>That said, if I could get the faintest whiff of a donation of a Surface system and a grant to write D&amp;D software for it (including extensive real-world testing) I'd be pretty damn eager too.</p><p>D&amp;D 4.0, being more of a skirmish adventure game than a RPG, is really perfect for it.</p><p>I can see it work tho, you could have the maps dynamic, and fog-of-war'd.  You could have the surface character- and stat-aware so that it would give you movement options, and just tap the character figure and target, get a dropdown of attack options, and it resolves the mechanics with lots of sound effects.  Pools of blood could spread from badly injured/dead toons.  You could either use figures atop the displayed map, or have animated icons for the characters which would look cooler anyway (minifigs and dungeon tiles makers?  Your long painful struggle keeping your business afloat is about to end, anyway...).</p><p>Display animated spell effects OF COURSE, not to mention dynamic lighting and shadows, traps that happen when you move onto them (your character's animated response based on the internalized saving throw roll).  NWN/DDO meet somewhere on a combination touchscreen/projector, basically.</p><p>Yeah, I could see this being cool.</p><p>I think they should also test long-range networked implementation, so I'd be happy to help if someone could donate a Surface.</p></htmltext>
<tokenext>...I hope they code the Surface better than they code the website .
Wow , is that pokey and pointless.That said , if I could get the faintest whiff of a donation of a Surface system and a grant to write D&amp;D software for it ( including extensive real-world testing ) I 'd be pretty damn eager too.D&amp;D 4.0 , being more of a skirmish adventure game than a RPG , is really perfect for it.I can see it work tho , you could have the maps dynamic , and fog-of-war 'd .
You could have the surface character- and stat-aware so that it would give you movement options , and just tap the character figure and target , get a dropdown of attack options , and it resolves the mechanics with lots of sound effects .
Pools of blood could spread from badly injured/dead toons .
You could either use figures atop the displayed map , or have animated icons for the characters which would look cooler anyway ( minifigs and dungeon tiles makers ?
Your long painful struggle keeping your business afloat is about to end , anyway... ) .Display animated spell effects OF COURSE , not to mention dynamic lighting and shadows , traps that happen when you move onto them ( your character 's animated response based on the internalized saving throw roll ) .
NWN/DDO meet somewhere on a combination touchscreen/projector , basically.Yeah , I could see this being cool.I think they should also test long-range networked implementation , so I 'd be happy to help if someone could donate a Surface .</tokentext>
<sentencetext>...I hope they code the Surface better than they code the website.
Wow, is that pokey and pointless.That said, if I could get the faintest whiff of a donation of a Surface system and a grant to write D&amp;D software for it (including extensive real-world testing) I'd be pretty damn eager too.D&amp;D 4.0, being more of a skirmish adventure game than a RPG, is really perfect for it.I can see it work tho, you could have the maps dynamic, and fog-of-war'd.
You could have the surface character- and stat-aware so that it would give you movement options, and just tap the character figure and target, get a dropdown of attack options, and it resolves the mechanics with lots of sound effects.
Pools of blood could spread from badly injured/dead toons.
You could either use figures atop the displayed map, or have animated icons for the characters which would look cooler anyway (minifigs and dungeon tiles makers?
Your long painful struggle keeping your business afloat is about to end, anyway...).Display animated spell effects OF COURSE, not to mention dynamic lighting and shadows, traps that happen when you move onto them (your character's animated response based on the internalized saving throw roll).
NWN/DDO meet somewhere on a combination touchscreen/projector, basically.Yeah, I could see this being cool.I think they should also test long-range networked implementation, so I'd be happy to help if someone could donate a Surface.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793533</id>
	<title>Re:Suggestion: Integrate Physical Dice</title>
	<author>Fromage10x</author>
	<datestamp>1255964640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>My thought exactly.  Either that or get rid of the dice altogether.</htmltext>
<tokenext>My thought exactly .
Either that or get rid of the dice altogether .</tokentext>
<sentencetext>My thought exactly.
Either that or get rid of the dice altogether.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793233</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794601</id>
	<title>Senior Project</title>
	<author>jgtg32a</author>
	<datestamp>1255969080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I actually did something like this for my senior year project.  We tried to make a Warhammer 40k game.  We didn't use MS surface we used Reactivision, to do the tracking.  And Reactivision was actually much better than most of the other implementations because it could also track an objects orientation.  We never really got it to work that well but it was a fun project<br> <br>

<a href="http://reactivision.sourceforge.net/" title="sourceforge.net">http://reactivision.sourceforge.net/</a> [sourceforge.net]</htmltext>
<tokenext>I actually did something like this for my senior year project .
We tried to make a Warhammer 40k game .
We did n't use MS surface we used Reactivision , to do the tracking .
And Reactivision was actually much better than most of the other implementations because it could also track an objects orientation .
We never really got it to work that well but it was a fun project http : //reactivision.sourceforge.net/ [ sourceforge.net ]</tokentext>
<sentencetext>I actually did something like this for my senior year project.
We tried to make a Warhammer 40k game.
We didn't use MS surface we used Reactivision, to do the tracking.
And Reactivision was actually much better than most of the other implementations because it could also track an objects orientation.
We never really got it to work that well but it was a fun project 

http://reactivision.sourceforge.net/ [sourceforge.net]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794757</id>
	<title>Re:Suggestion: Integrate Physical Dice</title>
	<author>yttrstein</author>
	<datestamp>1255969860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wait... if you're rolling your own dice, why not use your eyeballs and temporal lobes to read the value?<br><br>The whole affair is just weird.  Why would anyone plunk down thousands (tens of thousands?) for a "Microsoft Surface" to play D&amp;D on, when they can get a used card table for ten bucks at a flea market?<br><br>Now, combine AD&amp;D combat rules with dice and a bona fide MMORPG, throw THAT on the table and I'm sold.</htmltext>
<tokenext>Wait... if you 're rolling your own dice , why not use your eyeballs and temporal lobes to read the value ? The whole affair is just weird .
Why would anyone plunk down thousands ( tens of thousands ?
) for a " Microsoft Surface " to play D&amp;D on , when they can get a used card table for ten bucks at a flea market ? Now , combine AD&amp;D combat rules with dice and a bona fide MMORPG , throw THAT on the table and I 'm sold .</tokentext>
<sentencetext>Wait... if you're rolling your own dice, why not use your eyeballs and temporal lobes to read the value?The whole affair is just weird.
Why would anyone plunk down thousands (tens of thousands?
) for a "Microsoft Surface" to play D&amp;D on, when they can get a used card table for ten bucks at a flea market?Now, combine AD&amp;D combat rules with dice and a bona fide MMORPG, throw THAT on the table and I'm sold.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793233</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793193</id>
	<title>Roll 1D20</title>
	<author>Anonymous</author>
	<datestamp>1255963020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>...for security vulnerabilities?</htmltext>
<tokenext>...for security vulnerabilities ?</tokentext>
<sentencetext>...for security vulnerabilities?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793669</id>
	<title>Re:Virtual D20</title>
	<author>KnownIssues</author>
	<datestamp>1255965180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
This was exactly my reaction. There's so much opportunity to have a computer replace the stuff that physical objects <i>aren't</i> good at. Why have it simulate (poorly) what real dice do so well? I've long wanted to try my hand at writing a program like this, but one that makes the un-fun parts of D&amp;D faster, not one that makes the fun parts lame.
</p><p>
How about tracking initiative? How about showing the area of effect for a blast or burst when cover or concealment is in effect? How about Wizards of the Coast finally releases that awesome game table application they promised three years ago. Just kidding, I'm not that divorced from reality.
</p></htmltext>
<tokenext>This was exactly my reaction .
There 's so much opportunity to have a computer replace the stuff that physical objects are n't good at .
Why have it simulate ( poorly ) what real dice do so well ?
I 've long wanted to try my hand at writing a program like this , but one that makes the un-fun parts of D&amp;D faster , not one that makes the fun parts lame .
How about tracking initiative ?
How about showing the area of effect for a blast or burst when cover or concealment is in effect ?
How about Wizards of the Coast finally releases that awesome game table application they promised three years ago .
Just kidding , I 'm not that divorced from reality .</tokentext>
<sentencetext>
This was exactly my reaction.
There's so much opportunity to have a computer replace the stuff that physical objects aren't good at.
Why have it simulate (poorly) what real dice do so well?
I've long wanted to try my hand at writing a program like this, but one that makes the un-fun parts of D&amp;D faster, not one that makes the fun parts lame.
How about tracking initiative?
How about showing the area of effect for a blast or burst when cover or concealment is in effect?
How about Wizards of the Coast finally releases that awesome game table application they promised three years ago.
Just kidding, I'm not that divorced from reality.
</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29804797</id>
	<title>Samantha</title>
	<author>Anonymous</author>
	<datestamp>1256069580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have played lot of games and made lot of small games which can run in every computer either it is p-3 or p-2. Now a days i am learning and making high graphix game called killer hero which i hope will finish by December. http://www.dvds-online-rental-review.com</p></htmltext>
<tokenext>I have played lot of games and made lot of small games which can run in every computer either it is p-3 or p-2 .
Now a days i am learning and making high graphix game called killer hero which i hope will finish by December .
http : //www.dvds-online-rental-review.com</tokentext>
<sentencetext>I have played lot of games and made lot of small games which can run in every computer either it is p-3 or p-2.
Now a days i am learning and making high graphix game called killer hero which i hope will finish by December.
http://www.dvds-online-rental-review.com</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793193</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793673</id>
	<title>Re:Cool tech, but...</title>
	<author>slim</author>
	<datestamp>1255965180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>However, there's a lot of scope for re-use of that setup. Not great for the creative DM who writes his own campaigns, but if you treat it as a way to ship commercially designed campaigns it could well work.</p><p>In that scenario (in a hypothetical world where something Surface-like is affordable for the home), you'd buy the scenario, click a couple of buttons, and everything would be set up and ready to go.</p><p>How about if all the players had e-ink character sheets, updated wirelessly, too?<nobr> <wbr></nobr>:D</p></htmltext>
<tokenext>However , there 's a lot of scope for re-use of that setup .
Not great for the creative DM who writes his own campaigns , but if you treat it as a way to ship commercially designed campaigns it could well work.In that scenario ( in a hypothetical world where something Surface-like is affordable for the home ) , you 'd buy the scenario , click a couple of buttons , and everything would be set up and ready to go.How about if all the players had e-ink character sheets , updated wirelessly , too ?
: D</tokentext>
<sentencetext>However, there's a lot of scope for re-use of that setup.
Not great for the creative DM who writes his own campaigns, but if you treat it as a way to ship commercially designed campaigns it could well work.In that scenario (in a hypothetical world where something Surface-like is affordable for the home), you'd buy the scenario, click a couple of buttons, and everything would be set up and ready to go.How about if all the players had e-ink character sheets, updated wirelessly, too?
:D</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793233</id>
	<title>Suggestion: Integrate Physical Dice</title>
	<author>Anonymous</author>
	<datestamp>1255963200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>If you can roll physical dice onto the Surface and have it read the values, that would be perfect! At least offer the choice. There is just something about rolling your own set of dice that makes D&amp;D special. -HEX-</p></htmltext>
<tokenext>If you can roll physical dice onto the Surface and have it read the values , that would be perfect !
At least offer the choice .
There is just something about rolling your own set of dice that makes D&amp;D special .
-HEX-</tokentext>
<sentencetext>If you can roll physical dice onto the Surface and have it read the values, that would be perfect!
At least offer the choice.
There is just something about rolling your own set of dice that makes D&amp;D special.
-HEX-</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793557</id>
	<title>Re:Suggestion: Integrate Physical Dice</title>
	<author>IBBoard</author>
	<datestamp>1255964760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It should be possible in theory, you just need special dice. The Surface can already read objects that are placed on it using special tags (I think they were a bit like 3D barcodes on some things - the demo I saw used brochures and poker chip sized counters). As long as your barcode shows the opposite side to the one it is on (e.g. the "1" side of a D6 shows the barcode for 6) then it might work<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>It should be possible in theory , you just need special dice .
The Surface can already read objects that are placed on it using special tags ( I think they were a bit like 3D barcodes on some things - the demo I saw used brochures and poker chip sized counters ) .
As long as your barcode shows the opposite side to the one it is on ( e.g .
the " 1 " side of a D6 shows the barcode for 6 ) then it might work : )</tokentext>
<sentencetext>It should be possible in theory, you just need special dice.
The Surface can already read objects that are placed on it using special tags (I think they were a bit like 3D barcodes on some things - the demo I saw used brochures and poker chip sized counters).
As long as your barcode shows the opposite side to the one it is on (e.g.
the "1" side of a D6 shows the barcode for 6) then it might work :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793233</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793453</id>
	<title>4e is crap</title>
	<author>Anonymous</author>
	<datestamp>1255964220000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>They might as well be playing WoW on Microsoft Surface if they are playing 4e.</htmltext>
<tokenext>They might as well be playing WoW on Microsoft Surface if they are playing 4e .</tokentext>
<sentencetext>They might as well be playing WoW on Microsoft Surface if they are playing 4e.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29796119</id>
	<title>Re:Virtual D20</title>
	<author>apoc.famine</author>
	<datestamp>1255975560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>it can hide the whole "combat system" from you, and just allow you to roleplay.</p></div><p>That would be awesomely terrifying! You'd have no idea if you were just unlucky, or if you couldn't actually hit something. If you succeed the first few times with no problem, it could be your skill, or it could be your luck. That would destroy the powergamers. <br>
&nbsp; <br>The more I think about it, the more awesome that sounds. Your ability levels would quickly transform into "awesome", "ok", "bad", and "sucks". You level up, and say, "I want to be a better fighter." Computer says, "Your fighting has improved". You say, "How much does that help me?" The computer replies, "You'll have to go find out..." Is it enough to take on the boss you've been circling, picking off his minions? Who knows. <br>
&nbsp; <br>That would make RPGs a ton more interesting, without the issues of a GM dictating everything.</p></div>
	</htmltext>
<tokenext>it can hide the whole " combat system " from you , and just allow you to roleplay.That would be awesomely terrifying !
You 'd have no idea if you were just unlucky , or if you could n't actually hit something .
If you succeed the first few times with no problem , it could be your skill , or it could be your luck .
That would destroy the powergamers .
  The more I think about it , the more awesome that sounds .
Your ability levels would quickly transform into " awesome " , " ok " , " bad " , and " sucks " .
You level up , and say , " I want to be a better fighter .
" Computer says , " Your fighting has improved " .
You say , " How much does that help me ?
" The computer replies , " You 'll have to go find out... " Is it enough to take on the boss you 've been circling , picking off his minions ?
Who knows .
  That would make RPGs a ton more interesting , without the issues of a GM dictating everything .</tokentext>
<sentencetext>it can hide the whole "combat system" from you, and just allow you to roleplay.That would be awesomely terrifying!
You'd have no idea if you were just unlucky, or if you couldn't actually hit something.
If you succeed the first few times with no problem, it could be your skill, or it could be your luck.
That would destroy the powergamers.
  The more I think about it, the more awesome that sounds.
Your ability levels would quickly transform into "awesome", "ok", "bad", and "sucks".
You level up, and say, "I want to be a better fighter.
" Computer says, "Your fighting has improved".
You say, "How much does that help me?
" The computer replies, "You'll have to go find out..." Is it enough to take on the boss you've been circling, picking off his minions?
Who knows.
  That would make RPGs a ton more interesting, without the issues of a GM dictating everything.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794095</id>
	<title>Awesome Potential</title>
	<author>AP31R0N</author>
	<datestamp>1255966860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>4E is built for this sort of application.  This might be better than what WotC had planned (at least for a meatspace game).  If WotC is smart, they will build this on their own and then build modules for it.  The potential is astounding.<nobr> <wbr></nobr>/4E is my favorite edition.<nobr> <wbr></nobr>//OWoD is my favorite RPG</p></htmltext>
<tokenext>4E is built for this sort of application .
This might be better than what WotC had planned ( at least for a meatspace game ) .
If WotC is smart , they will build this on their own and then build modules for it .
The potential is astounding .
/4E is my favorite edition .
//OWoD is my favorite RPG</tokentext>
<sentencetext>4E is built for this sort of application.
This might be better than what WotC had planned (at least for a meatspace game).
If WotC is smart, they will build this on their own and then build modules for it.
The potential is astounding.
/4E is my favorite edition.
//OWoD is my favorite RPG</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794287</id>
	<title>Stuff all of that... Microlite20</title>
	<author>evilandi</author>
	<datestamp>1255967700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Fed up with complexity and commerce? Want brevity and simplicity?</p><p><a href="http://microlite20.net/" title="microlite20.net">http://microlite20.net/</a> [microlite20.net]</p><p>Core rules fit on 8 sides of A6 paper.</p><p>Alternatively, dig around in the second hand bookshops for Fighting Fantasy Role Playing Game. The rule system from the "choose your own adventure" d6-based novels, but adapted for multiplayer RPGs.</p></htmltext>
<tokenext>Fed up with complexity and commerce ?
Want brevity and simplicity ? http : //microlite20.net/ [ microlite20.net ] Core rules fit on 8 sides of A6 paper.Alternatively , dig around in the second hand bookshops for Fighting Fantasy Role Playing Game .
The rule system from the " choose your own adventure " d6-based novels , but adapted for multiplayer RPGs .</tokentext>
<sentencetext>Fed up with complexity and commerce?
Want brevity and simplicity?http://microlite20.net/ [microlite20.net]Core rules fit on 8 sides of A6 paper.Alternatively, dig around in the second hand bookshops for Fighting Fantasy Role Playing Game.
The rule system from the "choose your own adventure" d6-based novels, but adapted for multiplayer RPGs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793265</id>
	<title>Re:D&amp;D??</title>
	<author>Anonymous</author>
	<datestamp>1255963320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>If they want this technology to take off, they need to get the porn industry on board.</p></div><p>Porn and a shared surface?  Ewwww.</p></div>
	</htmltext>
<tokenext>If they want this technology to take off , they need to get the porn industry on board.Porn and a shared surface ?
Ewwww .</tokentext>
<sentencetext>If they want this technology to take off, they need to get the porn industry on board.Porn and a shared surface?
Ewwww.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29803699</id>
	<title>MTG?</title>
	<author>elventear</author>
	<datestamp>1255968840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is not the future of D&amp;D. There are no Collectible Cards involved<nobr> <wbr></nobr>...</htmltext>
<tokenext>This is not the future of D&amp;D .
There are no Collectible Cards involved .. .</tokentext>
<sentencetext>This is not the future of D&amp;D.
There are no Collectible Cards involved ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793877</id>
	<title>Speaking as a DM...</title>
	<author>Anonymous</author>
	<datestamp>1255966020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>For D&amp;D I would like a Surface that can:<br>-bring up maps as needed, to be played on with Surface-aware miniatures that track positions<br>-display a combat state tracker, like a game scoreboard, with initative, hit points, state tracking (dazed, on fire, etc) in clear view for all players<br>-combat-aware board that determines flanking, cover and similar bonuses based on mini locations<br>-dice that auto-sense the roll and calculates your bonuses, displaying the results<br>-full web integration with the D&amp;D sites if you need to reference a quick rule (there are already Iphone apps that do this)</p><p>Actually that sounds like more trouble than its worth.  These days we use a clear piece of acrylic and dry-erase markers over a grid map.  Simple and effective.</p><p>Computers already have a place at our gaming table, for some it substitutes for a paper character sheet and its nice having a full rules library within reach.  It may have gone a bit far when the other week three players were screwing around on their Blackberries at the same time.  Turned out they were plotting something they didnt want the DM to listen in on.</p></htmltext>
<tokenext>For D&amp;D I would like a Surface that can : -bring up maps as needed , to be played on with Surface-aware miniatures that track positions-display a combat state tracker , like a game scoreboard , with initative , hit points , state tracking ( dazed , on fire , etc ) in clear view for all players-combat-aware board that determines flanking , cover and similar bonuses based on mini locations-dice that auto-sense the roll and calculates your bonuses , displaying the results-full web integration with the D&amp;D sites if you need to reference a quick rule ( there are already Iphone apps that do this ) Actually that sounds like more trouble than its worth .
These days we use a clear piece of acrylic and dry-erase markers over a grid map .
Simple and effective.Computers already have a place at our gaming table , for some it substitutes for a paper character sheet and its nice having a full rules library within reach .
It may have gone a bit far when the other week three players were screwing around on their Blackberries at the same time .
Turned out they were plotting something they didnt want the DM to listen in on .</tokentext>
<sentencetext>For D&amp;D I would like a Surface that can:-bring up maps as needed, to be played on with Surface-aware miniatures that track positions-display a combat state tracker, like a game scoreboard, with initative, hit points, state tracking (dazed, on fire, etc) in clear view for all players-combat-aware board that determines flanking, cover and similar bonuses based on mini locations-dice that auto-sense the roll and calculates your bonuses, displaying the results-full web integration with the D&amp;D sites if you need to reference a quick rule (there are already Iphone apps that do this)Actually that sounds like more trouble than its worth.
These days we use a clear piece of acrylic and dry-erase markers over a grid map.
Simple and effective.Computers already have a place at our gaming table, for some it substitutes for a paper character sheet and its nice having a full rules library within reach.
It may have gone a bit far when the other week three players were screwing around on their Blackberries at the same time.
Turned out they were plotting something they didnt want the DM to listen in on.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793521</id>
	<title>Re:Suggestion: Integrate Physical Dice</title>
	<author>BobMcD</author>
	<datestamp>1255964580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Based on what the surface does, I'm not sure how this would work. If all the sides are symmetrical, can the surface distinguish them?</p></htmltext>
<tokenext>Based on what the surface does , I 'm not sure how this would work .
If all the sides are symmetrical , can the surface distinguish them ?</tokentext>
<sentencetext>Based on what the surface does, I'm not sure how this would work.
If all the sides are symmetrical, can the surface distinguish them?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793233</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793395</id>
	<title>My own project is similar</title>
	<author>Anonymous</author>
	<datestamp>1255963980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>When I started, I didn't have much spare cash, and it was hard to justify investing in Microsoft Surface for a pet project.  (Not when I was already in process for a do-it-yourself kitchen, bathroom, and stone patio set of projects)</p><p>For my gaming group, I designed a do-it-yourself surface structure.  It's a simple design, but robust enough that you can easily customize it for your own needs.</p><p>Once I finish up and polish the plans, I'm going to publish them on my site, along with a components list of what I found worked (and didn't work), for putting together a pretty nice table that could seat about 6 comfortably.</p><p>The main goals I had in mind when developing the surface was (in no particular order or completeness:</p><p>1.  Portability  (We didn't always play at the same location)<br>2.  Universality (I didn't want it to matter if you played warhammer or dnd or battletech, etc)<br>3.  Unobtrusiveness  (Don't let the tool get in the way of the game)<br>4.  The surface had to improve the gameplay experience (sister requirement of number 3)</p><p>The part that I wish I had some assistance with was specialized coding for the modules.  I'd love for you to be able to select a game, and have the engine running the display account for differing needs of each game.  As of right now, it simply provides the basic components that someone would want in a surface system.</p><p>It was mostly a hobby of mine, I'm a systems engineer and enjoy my work, so I treated the whole thing like a full scale project to keep my skills sharp.  It needs cleaned up for public release, but given the interest there seems to be in the subject, I'll try to make it entertaining enough for a writeup here on Slashdot.</p></htmltext>
<tokenext>When I started , I did n't have much spare cash , and it was hard to justify investing in Microsoft Surface for a pet project .
( Not when I was already in process for a do-it-yourself kitchen , bathroom , and stone patio set of projects ) For my gaming group , I designed a do-it-yourself surface structure .
It 's a simple design , but robust enough that you can easily customize it for your own needs.Once I finish up and polish the plans , I 'm going to publish them on my site , along with a components list of what I found worked ( and did n't work ) , for putting together a pretty nice table that could seat about 6 comfortably.The main goals I had in mind when developing the surface was ( in no particular order or completeness : 1 .
Portability ( We did n't always play at the same location ) 2 .
Universality ( I did n't want it to matter if you played warhammer or dnd or battletech , etc ) 3 .
Unobtrusiveness ( Do n't let the tool get in the way of the game ) 4 .
The surface had to improve the gameplay experience ( sister requirement of number 3 ) The part that I wish I had some assistance with was specialized coding for the modules .
I 'd love for you to be able to select a game , and have the engine running the display account for differing needs of each game .
As of right now , it simply provides the basic components that someone would want in a surface system.It was mostly a hobby of mine , I 'm a systems engineer and enjoy my work , so I treated the whole thing like a full scale project to keep my skills sharp .
It needs cleaned up for public release , but given the interest there seems to be in the subject , I 'll try to make it entertaining enough for a writeup here on Slashdot .</tokentext>
<sentencetext>When I started, I didn't have much spare cash, and it was hard to justify investing in Microsoft Surface for a pet project.
(Not when I was already in process for a do-it-yourself kitchen, bathroom, and stone patio set of projects)For my gaming group, I designed a do-it-yourself surface structure.
It's a simple design, but robust enough that you can easily customize it for your own needs.Once I finish up and polish the plans, I'm going to publish them on my site, along with a components list of what I found worked (and didn't work), for putting together a pretty nice table that could seat about 6 comfortably.The main goals I had in mind when developing the surface was (in no particular order or completeness:1.
Portability  (We didn't always play at the same location)2.
Universality (I didn't want it to matter if you played warhammer or dnd or battletech, etc)3.
Unobtrusiveness  (Don't let the tool get in the way of the game)4.
The surface had to improve the gameplay experience (sister requirement of number 3)The part that I wish I had some assistance with was specialized coding for the modules.
I'd love for you to be able to select a game, and have the engine running the display account for differing needs of each game.
As of right now, it simply provides the basic components that someone would want in a surface system.It was mostly a hobby of mine, I'm a systems engineer and enjoy my work, so I treated the whole thing like a full scale project to keep my skills sharp.
It needs cleaned up for public release, but given the interest there seems to be in the subject, I'll try to make it entertaining enough for a writeup here on Slashdot.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29800925</id>
	<title>Sounds nice, too bad</title>
	<author>Archfeld</author>
	<datestamp>1255950480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>they are using a fundamentally flawed game system. I've played Pen-n-Paper rpg's since the mid 70's and the current D&amp;D system is really really REALLY Bad. Try GURPS for a far better game playing experience.</p></htmltext>
<tokenext>they are using a fundamentally flawed game system .
I 've played Pen-n-Paper rpg 's since the mid 70 's and the current D&amp;D system is really really REALLY Bad .
Try GURPS for a far better game playing experience .</tokentext>
<sentencetext>they are using a fundamentally flawed game system.
I've played Pen-n-Paper rpg's since the mid 70's and the current D&amp;D system is really really REALLY Bad.
Try GURPS for a far better game playing experience.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794707</id>
	<title>Re:Suggestion: Integrate Physical Dice</title>
	<author>im\_thatoneguy</author>
	<datestamp>1255969620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed.  I know it's possible because Microsoft always pitches that as a feature that it can recognize what's put on it.   Maybe it's not that accurate but an HD camera installed above could solve that problem. Or just let the user type in on an on screen keyboard the roll outcomes.</p><p>I've been saying D&amp;D, Warhammer and a host of other tabletop games should be investing in this ever since I saw surface.  It's a perfect fit.    Let the game handle all the rules just tell the player when to roll dice.   Put RFID inside all the units so the board knows what is what.  Create rich animated tabletop surfaces.  Animate ranged attacks and area effects.   It would be the perfect bridge to bring video gamers into the tabletop market.</p></htmltext>
<tokenext>Agreed .
I know it 's possible because Microsoft always pitches that as a feature that it can recognize what 's put on it .
Maybe it 's not that accurate but an HD camera installed above could solve that problem .
Or just let the user type in on an on screen keyboard the roll outcomes.I 've been saying D&amp;D , Warhammer and a host of other tabletop games should be investing in this ever since I saw surface .
It 's a perfect fit .
Let the game handle all the rules just tell the player when to roll dice .
Put RFID inside all the units so the board knows what is what .
Create rich animated tabletop surfaces .
Animate ranged attacks and area effects .
It would be the perfect bridge to bring video gamers into the tabletop market .</tokentext>
<sentencetext>Agreed.
I know it's possible because Microsoft always pitches that as a feature that it can recognize what's put on it.
Maybe it's not that accurate but an HD camera installed above could solve that problem.
Or just let the user type in on an on screen keyboard the roll outcomes.I've been saying D&amp;D, Warhammer and a host of other tabletop games should be investing in this ever since I saw surface.
It's a perfect fit.
Let the game handle all the rules just tell the player when to roll dice.
Put RFID inside all the units so the board knows what is what.
Create rich animated tabletop surfaces.
Animate ranged attacks and area effects.
It would be the perfect bridge to bring video gamers into the tabletop market.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793233</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29798745</id>
	<title>Oh man</title>
	<author>kayfouroh</author>
	<datestamp>1255984920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I wonder how much it'd cost to get a Microsoft Surface at home.

Imagine the possibilities</htmltext>
<tokenext>I wonder how much it 'd cost to get a Microsoft Surface at home .
Imagine the possibilities</tokentext>
<sentencetext>I wonder how much it'd cost to get a Microsoft Surface at home.
Imagine the possibilities</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793993</id>
	<title>OK, that's just mean.</title>
	<author>wonkavader</author>
	<datestamp>1255966500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nice wolfie walks right around them, and past them and is on his way into the forest, and they blow his ass off unprovoked.</p><p>Bad Magic User!  Bad Paladin!  Bad whatever the heck your character was.</p></htmltext>
<tokenext>Nice wolfie walks right around them , and past them and is on his way into the forest , and they blow his ass off unprovoked.Bad Magic User !
Bad Paladin !
Bad whatever the heck your character was .</tokentext>
<sentencetext>Nice wolfie walks right around them, and past them and is on his way into the forest, and they blow his ass off unprovoked.Bad Magic User!
Bad Paladin!
Bad whatever the heck your character was.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793773</id>
	<title>Re:Suggestion: Integrate Physical Dice</title>
	<author>Culture20</author>
	<datestamp>1255965600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As long as people don't read the dice, it should be able to.  All it needs is to detect the die shape, "d20 just rolled" and then roll a pseudo-random and announce the "roll".  Benefit: no weighted die-problems.  Detriment: some people have d10's that are shaped like d20's, and some others do all their rolls with one d20 and one d12.</htmltext>
<tokenext>As long as people do n't read the dice , it should be able to .
All it needs is to detect the die shape , " d20 just rolled " and then roll a pseudo-random and announce the " roll " .
Benefit : no weighted die-problems .
Detriment : some people have d10 's that are shaped like d20 's , and some others do all their rolls with one d20 and one d12 .</tokentext>
<sentencetext>As long as people don't read the dice, it should be able to.
All it needs is to detect the die shape, "d20 just rolled" and then roll a pseudo-random and announce the "roll".
Benefit: no weighted die-problems.
Detriment: some people have d10's that are shaped like d20's, and some others do all their rolls with one d20 and one d12.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793233</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793591</id>
	<title>Re:Cool tech, but...</title>
	<author>Anonymous</author>
	<datestamp>1255964880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If by "enormous amount of prep time" you mean "0.5 - 1.0 hrs," then yes using Maptools and a combat tracker such as inCombat 4e does require some DM prep time.</p></htmltext>
<tokenext>If by " enormous amount of prep time " you mean " 0.5 - 1.0 hrs , " then yes using Maptools and a combat tracker such as inCombat 4e does require some DM prep time .</tokentext>
<sentencetext>If by "enormous amount of prep time" you mean "0.5 - 1.0 hrs," then yes using Maptools and a combat tracker such as inCombat 4e does require some DM prep time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793415</id>
	<title>Bandwidth Stress Test - How To</title>
	<author>Knx</author>
	<datestamp>1255964100000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>1. Set up a <a href="http://www.etc.cmu.edu/projects/surfacescapes/index.html" title="cmu.edu" rel="nofollow">website</a> [cmu.edu] with a 5.45 MB background image<br>
2. Submit it on Slashdot<br>
3. You're done</htmltext>
<tokenext>1 .
Set up a website [ cmu.edu ] with a 5.45 MB background image 2 .
Submit it on Slashdot 3 .
You 're done</tokentext>
<sentencetext>1.
Set up a website [cmu.edu] with a 5.45 MB background image
2.
Submit it on Slashdot
3.
You're done</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794683</id>
	<title>Re:Cool tech, but...</title>
	<author>Anonymous</author>
	<datestamp>1255969560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I would wager your games are horrible to play.  The game was originally a tactical simulation of combat - which 4e has done more to move back to the tactical, from the horrible systems that had no tactics involved.</p><p>I highly doubt you know what you're talking about.</p></htmltext>
<tokenext>I would wager your games are horrible to play .
The game was originally a tactical simulation of combat - which 4e has done more to move back to the tactical , from the horrible systems that had no tactics involved.I highly doubt you know what you 're talking about .</tokentext>
<sentencetext>I would wager your games are horrible to play.
The game was originally a tactical simulation of combat - which 4e has done more to move back to the tactical, from the horrible systems that had no tactics involved.I highly doubt you know what you're talking about.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793787</id>
	<title>MapTool</title>
	<author>Lachryma</author>
	<datestamp>1255965660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I don't really want the whole damn game embedded.  I just want <a href="http://www.rptools.net/index.php?page=maptool" title="rptools.net" rel="nofollow">MapTool</a> [rptools.net] with multitouch.</htmltext>
<tokenext>I do n't really want the whole damn game embedded .
I just want MapTool [ rptools.net ] with multitouch .</tokentext>
<sentencetext>I don't really want the whole damn game embedded.
I just want MapTool [rptools.net] with multitouch.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794403</id>
	<title>Re:Virtual D20</title>
	<author>kalirion</author>
	<datestamp>1255968240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I love seeing the virtual dice rolls in Neverwinter Nights, because then I know just what an impact raising my AC by 1 point has, etc.</p></htmltext>
<tokenext>I love seeing the virtual dice rolls in Neverwinter Nights , because then I know just what an impact raising my AC by 1 point has , etc .</tokentext>
<sentencetext>I love seeing the virtual dice rolls in Neverwinter Nights, because then I know just what an impact raising my AC by 1 point has, etc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29797041</id>
	<title>Combat?  Really?</title>
	<author>Anonymous</author>
	<datestamp>1255978800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And here I thought it would be something useful for roleplaying.  Why not do Warhammer if it's just gonna be mini-combat.</p></htmltext>
<tokenext>And here I thought it would be something useful for roleplaying .
Why not do Warhammer if it 's just gon na be mini-combat .</tokentext>
<sentencetext>And here I thought it would be something useful for roleplaying.
Why not do Warhammer if it's just gonna be mini-combat.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29795179</id>
	<title>Why make the player "roll" the dice?</title>
	<author>nedlohs</author>
	<datestamp>1255971720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Since the computer is deciding what dice to provide, why slow it down by having a stupid gesture to make get them to roll?</p></htmltext>
<tokenext>Since the computer is deciding what dice to provide , why slow it down by having a stupid gesture to make get them to roll ?</tokentext>
<sentencetext>Since the computer is deciding what dice to provide, why slow it down by having a stupid gesture to make get them to roll?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29797531</id>
	<title>The maps are not the biggest gain</title>
	<author>grilled-cheese</author>
	<datestamp>1255980720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>While it is nice to be able to play with nice maps, the amount of extra effort to create/find/buy them is a deterrent.  Our group does just fine with a laminated piece of posterboard and dry erase markers.  It's extremely quick, reusable, and flexible in the amount of data it can hold.  So until I see something actually marketed with that same set of features+, and I'm rich enough to afford it, it makes no difference.  The only thing we can't do very well, and neither can a Surface interface is a 3 dimensional playing field. <br> <br>

The area where automation comes in the most handy is in the combat accounting.  A more beneficial piece of software would be a projectable or multiview system in which information such as damage, status effects, turn order, and turn progression was displayed to everyone.  It would mean no more having to ask who needs healing, or who's turn it is because somebody delayed their actions.  The players are still in control of their own characters and the specific character accounting such as what powers have been used, but basic information such as maximum hit points and initiative are all that is required.</htmltext>
<tokenext>While it is nice to be able to play with nice maps , the amount of extra effort to create/find/buy them is a deterrent .
Our group does just fine with a laminated piece of posterboard and dry erase markers .
It 's extremely quick , reusable , and flexible in the amount of data it can hold .
So until I see something actually marketed with that same set of features + , and I 'm rich enough to afford it , it makes no difference .
The only thing we ca n't do very well , and neither can a Surface interface is a 3 dimensional playing field .
The area where automation comes in the most handy is in the combat accounting .
A more beneficial piece of software would be a projectable or multiview system in which information such as damage , status effects , turn order , and turn progression was displayed to everyone .
It would mean no more having to ask who needs healing , or who 's turn it is because somebody delayed their actions .
The players are still in control of their own characters and the specific character accounting such as what powers have been used , but basic information such as maximum hit points and initiative are all that is required .</tokentext>
<sentencetext>While it is nice to be able to play with nice maps, the amount of extra effort to create/find/buy them is a deterrent.
Our group does just fine with a laminated piece of posterboard and dry erase markers.
It's extremely quick, reusable, and flexible in the amount of data it can hold.
So until I see something actually marketed with that same set of features+, and I'm rich enough to afford it, it makes no difference.
The only thing we can't do very well, and neither can a Surface interface is a 3 dimensional playing field.
The area where automation comes in the most handy is in the combat accounting.
A more beneficial piece of software would be a projectable or multiview system in which information such as damage, status effects, turn order, and turn progression was displayed to everyone.
It would mean no more having to ask who needs healing, or who's turn it is because somebody delayed their actions.
The players are still in control of their own characters and the specific character accounting such as what powers have been used, but basic information such as maximum hit points and initiative are all that is required.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793393</id>
	<title>I spent 15 seconds watching the background load</title>
	<author>L4t3r4lu5</author>
	<datestamp>1255963980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>then I just closed the window. I hope their D&amp;D table isn't as horridly optimised.</htmltext>
<tokenext>then I just closed the window .
I hope their D&amp;D table is n't as horridly optimised .</tokentext>
<sentencetext>then I just closed the window.
I hope their D&amp;D table isn't as horridly optimised.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29795845</id>
	<title>Re:Cool tech, but...</title>
	<author>Cabriel</author>
	<datestamp>1255974180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have to completely disagree. In the game I'm playing with my brothers and friends (five players +a DM), we each plan our turn during the other players' (or NPCs') turns. When it gets to us, we move our mini to our desired spot, announce our attack and roll dice. Overall, it adds about 5 to 10 seconds per person. This is in contrast with the GURPS game I'm playing where the GM abhores combat maps and grids and yet every player has to ask where the other enemies are in relation to them which adds a lot more confusion and a lot more time than just 10 seconds per person.</p><p>Long story short: when you're playing with tactical minds, the combat map and minis save a lot more time.</p></htmltext>
<tokenext>I have to completely disagree .
In the game I 'm playing with my brothers and friends ( five players + a DM ) , we each plan our turn during the other players ' ( or NPCs ' ) turns .
When it gets to us , we move our mini to our desired spot , announce our attack and roll dice .
Overall , it adds about 5 to 10 seconds per person .
This is in contrast with the GURPS game I 'm playing where the GM abhores combat maps and grids and yet every player has to ask where the other enemies are in relation to them which adds a lot more confusion and a lot more time than just 10 seconds per person.Long story short : when you 're playing with tactical minds , the combat map and minis save a lot more time .</tokentext>
<sentencetext>I have to completely disagree.
In the game I'm playing with my brothers and friends (five players +a DM), we each plan our turn during the other players' (or NPCs') turns.
When it gets to us, we move our mini to our desired spot, announce our attack and roll dice.
Overall, it adds about 5 to 10 seconds per person.
This is in contrast with the GURPS game I'm playing where the GM abhores combat maps and grids and yet every player has to ask where the other enemies are in relation to them which adds a lot more confusion and a lot more time than just 10 seconds per person.Long story short: when you're playing with tactical minds, the combat map and minis save a lot more time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794041</id>
	<title>Virtual Tabletop and other stuff</title>
	<author>robertsconley</author>
	<datestamp>1255966680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They should pay attention to how Virtual Tabletop software does things. A lot of the setup issues would be similar between the two. For example many Virtual Tabletop had to deal with the issue of animating virtual dice. What they showed in the video is a bit too sluggish.

Another concept of virtual tabletop is rulesets and modules. A ruleset configures a virtual tabletop for a specific game or RPG. While a module is a prepackaged bundle of maps, images, tokens, notes, monsters, etc. It should be easy to do both.

In the end surface computer and virtual tabletop are going to be two parallel lines of development that will impact the futures of RPGs. With e-books being used alongside both as well as normal tabletop play.</htmltext>
<tokenext>They should pay attention to how Virtual Tabletop software does things .
A lot of the setup issues would be similar between the two .
For example many Virtual Tabletop had to deal with the issue of animating virtual dice .
What they showed in the video is a bit too sluggish .
Another concept of virtual tabletop is rulesets and modules .
A ruleset configures a virtual tabletop for a specific game or RPG .
While a module is a prepackaged bundle of maps , images , tokens , notes , monsters , etc .
It should be easy to do both .
In the end surface computer and virtual tabletop are going to be two parallel lines of development that will impact the futures of RPGs .
With e-books being used alongside both as well as normal tabletop play .</tokentext>
<sentencetext>They should pay attention to how Virtual Tabletop software does things.
A lot of the setup issues would be similar between the two.
For example many Virtual Tabletop had to deal with the issue of animating virtual dice.
What they showed in the video is a bit too sluggish.
Another concept of virtual tabletop is rulesets and modules.
A ruleset configures a virtual tabletop for a specific game or RPG.
While a module is a prepackaged bundle of maps, images, tokens, notes, monsters, etc.
It should be easy to do both.
In the end surface computer and virtual tabletop are going to be two parallel lines of development that will impact the futures of RPGs.
With e-books being used alongside both as well as normal tabletop play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29800937</id>
	<title>Re:My own project is similar</title>
	<author>cyberbrian</author>
	<datestamp>1255950600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Your project sounds great.  I'm looking forward to your release.</p></htmltext>
<tokenext>Your project sounds great .
I 'm looking forward to your release .</tokentext>
<sentencetext>Your project sounds great.
I'm looking forward to your release.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793395</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794321</id>
	<title>Re:Suggestion: Integrate Physical Dice</title>
	<author>Abreu</author>
	<datestamp>1255967820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Well, as I posted above, I see nothing wrong with using the Surface (or a simpler overhead projection system on a blank table) to show the characters positions and keep the rest of the map obscured (maybe with a light radius focused on the character that carries the torch).</p><p>Use regular dice and the regular rules for the rest... After all, if we wanted to play a videogame instead of a Tabletop RPG, we would already be playing one, no?</p></htmltext>
<tokenext>Well , as I posted above , I see nothing wrong with using the Surface ( or a simpler overhead projection system on a blank table ) to show the characters positions and keep the rest of the map obscured ( maybe with a light radius focused on the character that carries the torch ) .Use regular dice and the regular rules for the rest... After all , if we wanted to play a videogame instead of a Tabletop RPG , we would already be playing one , no ?</tokentext>
<sentencetext>Well, as I posted above, I see nothing wrong with using the Surface (or a simpler overhead projection system on a blank table) to show the characters positions and keep the rest of the map obscured (maybe with a light radius focused on the character that carries the torch).Use regular dice and the regular rules for the rest... After all, if we wanted to play a videogame instead of a Tabletop RPG, we would already be playing one, no?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793233</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793771</id>
	<title>Surface Finally has a reason for existing</title>
	<author>cadeon</author>
	<datestamp>1255965600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is seriously the only reason I've ever seen to use a Surface. Cool technology, sure, but until today, entirely useless.</p><p>And I don't think that having a D&amp;D concept pushes Surface from 'entirely useless' to any form of relevance.</p></htmltext>
<tokenext>This is seriously the only reason I 've ever seen to use a Surface .
Cool technology , sure , but until today , entirely useless.And I do n't think that having a D&amp;D concept pushes Surface from 'entirely useless ' to any form of relevance .</tokentext>
<sentencetext>This is seriously the only reason I've ever seen to use a Surface.
Cool technology, sure, but until today, entirely useless.And I don't think that having a D&amp;D concept pushes Surface from 'entirely useless' to any form of relevance.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29795571</id>
	<title>best idea ever</title>
	<author>ILuvRamen</author>
	<datestamp>1255973160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They should integrate google maps too!  Well okay, it's Microsoft so they won't but I think they have their own satellite photo collection map thing.  Anyway, you could go through real, actual locations and real mountains and woods and stuff.  That'd be awesome!</htmltext>
<tokenext>They should integrate google maps too !
Well okay , it 's Microsoft so they wo n't but I think they have their own satellite photo collection map thing .
Anyway , you could go through real , actual locations and real mountains and woods and stuff .
That 'd be awesome !</tokentext>
<sentencetext>They should integrate google maps too!
Well okay, it's Microsoft so they won't but I think they have their own satellite photo collection map thing.
Anyway, you could go through real, actual locations and real mountains and woods and stuff.
That'd be awesome!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29803309</id>
	<title>Surface Computing = whole new mode of gaming...</title>
	<author>BlueF</author>
	<datestamp>1255965600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Cell phones may be bringing mobile gaming to a whole new level, but I envision surface computing will result in entirely new modes of social (face to face) gaming.
<br> <br>
Imagine your favorite board game -- Monopoly, Risk, Life, Scrabble, whatever -- enabled for surface computing;
<br> <br>
-No tiny plastic pieces to loose, to choke children/pets, gum up your fancy robot vacuum, or stab the unsuspecting bare foot;<br>
-No need for a banker (who never seems to have a cash flow problem);<br>
-No worries of spilling drinks (on your vintage, 1st edition Talisman board);<br>
-No worry of clumsy players/pet upsetting the board (right when you were poised to cement your bid for world domination);<br>
-No worry of loosing player position on the board;<br>
-Instructions will be available for all players at any time, even all players at the same time (especially useful for those contentious/strategic rules disagreements);<br>
-Games can be enjoyed for game-play and mechanic, rather than being an exercise in re-learning board setup, sorting/shuffling stacks cards and pieces (battlestar galactica anyone?);<br>
-Multimedia animations, themes/skins, and expansions will offer endless possibilities both as enhancements to the classic games we've been playing for years and for a myriad of yet-to-be-though-of modes of social gaming which surface computing will foster.
<br> <br>
Tabletop gaming demo was impressive.  Tons of potential.  I would absolutely love to see a surface computing setup for Magic the Gathering!</htmltext>
<tokenext>Cell phones may be bringing mobile gaming to a whole new level , but I envision surface computing will result in entirely new modes of social ( face to face ) gaming .
Imagine your favorite board game -- Monopoly , Risk , Life , Scrabble , whatever -- enabled for surface computing ; -No tiny plastic pieces to loose , to choke children/pets , gum up your fancy robot vacuum , or stab the unsuspecting bare foot ; -No need for a banker ( who never seems to have a cash flow problem ) ; -No worries of spilling drinks ( on your vintage , 1st edition Talisman board ) ; -No worry of clumsy players/pet upsetting the board ( right when you were poised to cement your bid for world domination ) ; -No worry of loosing player position on the board ; -Instructions will be available for all players at any time , even all players at the same time ( especially useful for those contentious/strategic rules disagreements ) ; -Games can be enjoyed for game-play and mechanic , rather than being an exercise in re-learning board setup , sorting/shuffling stacks cards and pieces ( battlestar galactica anyone ?
) ; -Multimedia animations , themes/skins , and expansions will offer endless possibilities both as enhancements to the classic games we 've been playing for years and for a myriad of yet-to-be-though-of modes of social gaming which surface computing will foster .
Tabletop gaming demo was impressive .
Tons of potential .
I would absolutely love to see a surface computing setup for Magic the Gathering !</tokentext>
<sentencetext>Cell phones may be bringing mobile gaming to a whole new level, but I envision surface computing will result in entirely new modes of social (face to face) gaming.
Imagine your favorite board game -- Monopoly, Risk, Life, Scrabble, whatever -- enabled for surface computing;
 
-No tiny plastic pieces to loose, to choke children/pets, gum up your fancy robot vacuum, or stab the unsuspecting bare foot;
-No need for a banker (who never seems to have a cash flow problem);
-No worries of spilling drinks (on your vintage, 1st edition Talisman board);
-No worry of clumsy players/pet upsetting the board (right when you were poised to cement your bid for world domination);
-No worry of loosing player position on the board;
-Instructions will be available for all players at any time, even all players at the same time (especially useful for those contentious/strategic rules disagreements);
-Games can be enjoyed for game-play and mechanic, rather than being an exercise in re-learning board setup, sorting/shuffling stacks cards and pieces (battlestar galactica anyone?
);
-Multimedia animations, themes/skins, and expansions will offer endless possibilities both as enhancements to the classic games we've been playing for years and for a myriad of yet-to-be-though-of modes of social gaming which surface computing will foster.
Tabletop gaming demo was impressive.
Tons of potential.
I would absolutely love to see a surface computing setup for Magic the Gathering!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793103</id>
	<title>Finally.</title>
	<author>Anonymous</author>
	<datestamp>1255962600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Some proper Nerd News.</p></htmltext>
<tokenext>Some proper Nerd News .</tokentext>
<sentencetext>Some proper Nerd News.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794091</id>
	<title>Re:Cool tech, but...</title>
	<author>fredjh</author>
	<datestamp>1255966860000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I agree with you 100\%.  I haven't played since before my college days (my HS friends and I all went to different colleges... and the college kids where I ended up were "too cool" to play... or, maybe I just could find the right ones).  Now we're talking almost 25 years.</p><p>So I started getting interested again, hoping that my son would become interested.  When 4E was released last year, I bought all the main books and some extras, the first level adventure, and then... and then it was like trying to run through molasses.  He's only ten, and he and his friend were completely bored, even doing the fun part of creating a character... which used to take maybe 30 minutes, at MOST, and was a lot of fun as you had your gold pieces and just equipped your guy.</p><p>I'm thinking we're going to just slug through it from now on with graph paper, like we used to... the great thing about graph paper and actually writing on it is that it gives the players perspective of where they are in relation to other things (like the exit), but I'm not so sure yet.  I do know I'd like to see a lot more automation in creating characters, and was thinking of just rolling my own... but who's got the time?</p></htmltext>
<tokenext>I agree with you 100 \ % .
I have n't played since before my college days ( my HS friends and I all went to different colleges... and the college kids where I ended up were " too cool " to play... or , maybe I just could find the right ones ) .
Now we 're talking almost 25 years.So I started getting interested again , hoping that my son would become interested .
When 4E was released last year , I bought all the main books and some extras , the first level adventure , and then... and then it was like trying to run through molasses .
He 's only ten , and he and his friend were completely bored , even doing the fun part of creating a character... which used to take maybe 30 minutes , at MOST , and was a lot of fun as you had your gold pieces and just equipped your guy.I 'm thinking we 're going to just slug through it from now on with graph paper , like we used to... the great thing about graph paper and actually writing on it is that it gives the players perspective of where they are in relation to other things ( like the exit ) , but I 'm not so sure yet .
I do know I 'd like to see a lot more automation in creating characters , and was thinking of just rolling my own... but who 's got the time ?</tokentext>
<sentencetext>I agree with you 100\%.
I haven't played since before my college days (my HS friends and I all went to different colleges... and the college kids where I ended up were "too cool" to play... or, maybe I just could find the right ones).
Now we're talking almost 25 years.So I started getting interested again, hoping that my son would become interested.
When 4E was released last year, I bought all the main books and some extras, the first level adventure, and then... and then it was like trying to run through molasses.
He's only ten, and he and his friend were completely bored, even doing the fun part of creating a character... which used to take maybe 30 minutes, at MOST, and was a lot of fun as you had your gold pieces and just equipped your guy.I'm thinking we're going to just slug through it from now on with graph paper, like we used to... the great thing about graph paper and actually writing on it is that it gives the players perspective of where they are in relation to other things (like the exit), but I'm not so sure yet.
I do know I'd like to see a lot more automation in creating characters, and was thinking of just rolling my own... but who's got the time?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29804821</id>
	<title>Taking the dungeon master out of the D&amp;D</title>
	<author>Anonymous</author>
	<datestamp>1256069940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't know if I'm the only one but the whole point of D&amp;D was to have a dungeon master do some old school Story Telling.</p><p>
&nbsp; Now, they're instead going to have to type in heaps of text so that users will spend 80\% of their time interacting with the UI of the game and then squinting and reading the text as everyone just waits there awkwardly. And anyone who's ever rolled a dice knows full well that a "virtual dice" can never be as satisfying.</p><p>
&nbsp; What next, virtual pool on an extra large microsoft virtual surface? Why?</p></htmltext>
<tokenext>I do n't know if I 'm the only one but the whole point of D&amp;D was to have a dungeon master do some old school Story Telling .
  Now , they 're instead going to have to type in heaps of text so that users will spend 80 \ % of their time interacting with the UI of the game and then squinting and reading the text as everyone just waits there awkwardly .
And anyone who 's ever rolled a dice knows full well that a " virtual dice " can never be as satisfying .
  What next , virtual pool on an extra large microsoft virtual surface ?
Why ?</tokentext>
<sentencetext>I don't know if I'm the only one but the whole point of D&amp;D was to have a dungeon master do some old school Story Telling.
  Now, they're instead going to have to type in heaps of text so that users will spend 80\% of their time interacting with the UI of the game and then squinting and reading the text as everyone just waits there awkwardly.
And anyone who's ever rolled a dice knows full well that a "virtual dice" can never be as satisfying.
  What next, virtual pool on an extra large microsoft virtual surface?
Why?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793679</id>
	<title>Re:Suggestion: Integrate Physical Dice</title>
	<author>Anonymous</author>
	<datestamp>1255965180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Strangely (having looked at the video and full-screened it) it looks like their character selection does actually use a dice, or at least a dice-like object, so it can interact with them to some degree. I can imagine that rolling the dice off the table would cause problems, but that's just an obvious case for a re-roll (or pick it up and put it down however it landed).</p></htmltext>
<tokenext>Strangely ( having looked at the video and full-screened it ) it looks like their character selection does actually use a dice , or at least a dice-like object , so it can interact with them to some degree .
I can imagine that rolling the dice off the table would cause problems , but that 's just an obvious case for a re-roll ( or pick it up and put it down however it landed ) .</tokentext>
<sentencetext>Strangely (having looked at the video and full-screened it) it looks like their character selection does actually use a dice, or at least a dice-like object, so it can interact with them to some degree.
I can imagine that rolling the dice off the table would cause problems, but that's just an obvious case for a re-roll (or pick it up and put it down however it landed).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793557</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793805</id>
	<title>It's called "tangible interface"</title>
	<author>S3D</author>
	<datestamp>1255965720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I *would* like to see augmented reality applied to board gaming. Something that combines the tactile experience of playing with wooden pieces</p></div>
</blockquote><p>
"Tangible interface" or "tangible space". I tried my hand in it with <a href="http://cellagames.com/arogue.html" title="cellagames.com">one of my AR demos</a> [cellagames.com]. Mostly users ignore it and go for the path of least resistance - play with phone and markers, not bothering with on-board objects. AR novelty by itself seems enough. Probably require a lot of design fine-tuning to entice users actually use non-trivial game interactions.</p></div>
	</htmltext>
<tokenext>I * would * like to see augmented reality applied to board gaming .
Something that combines the tactile experience of playing with wooden pieces " Tangible interface " or " tangible space " .
I tried my hand in it with one of my AR demos [ cellagames.com ] .
Mostly users ignore it and go for the path of least resistance - play with phone and markers , not bothering with on-board objects .
AR novelty by itself seems enough .
Probably require a lot of design fine-tuning to entice users actually use non-trivial game interactions .</tokentext>
<sentencetext>I *would* like to see augmented reality applied to board gaming.
Something that combines the tactile experience of playing with wooden pieces

"Tangible interface" or "tangible space".
I tried my hand in it with one of my AR demos [cellagames.com].
Mostly users ignore it and go for the path of least resistance - play with phone and markers, not bothering with on-board objects.
AR novelty by itself seems enough.
Probably require a lot of design fine-tuning to entice users actually use non-trivial game interactions.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</id>
	<title>Cool tech, but...</title>
	<author>Anonymous</author>
	<datestamp>1255963440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>It's a pretty cool proof of concept, but I absolutely shudder at the amount of additional setup time something like this would require for campaigns.</p><p>I've run a couple of 4E campaigns after finally letting go of my 1E rules, and not to put too fine a point on things... combat takes way the hell too long when you're forced to deal with miniatures and it just bogs everything down -- don't get me started on the amount of stickers and markers that are required for bookkeeping now.</p><p>A couple people at my table like the more strategic combat options that minis offer, but the majority prefer that the story advances more than a paragraph per play session. As the DM, I'm one of them. I'd rather roll initiative and talk through fast-paced combat.</p><p>WOTC wants to sell their absolutely hideous plastic minis, and lots of them, so it's in their best interest to make the game mini focused. There are so many rules that depend on movement and proximity that you've basically got to remove the entire combat system and house-rule over it if you forego the minis.</p><p>I've seen some folks that use an LCD projector and Photoshop in lieu of a battlemat, but that's still an enormous amount of prep time for a campaign.</p></htmltext>
<tokenext>It 's a pretty cool proof of concept , but I absolutely shudder at the amount of additional setup time something like this would require for campaigns.I 've run a couple of 4E campaigns after finally letting go of my 1E rules , and not to put too fine a point on things... combat takes way the hell too long when you 're forced to deal with miniatures and it just bogs everything down -- do n't get me started on the amount of stickers and markers that are required for bookkeeping now.A couple people at my table like the more strategic combat options that minis offer , but the majority prefer that the story advances more than a paragraph per play session .
As the DM , I 'm one of them .
I 'd rather roll initiative and talk through fast-paced combat.WOTC wants to sell their absolutely hideous plastic minis , and lots of them , so it 's in their best interest to make the game mini focused .
There are so many rules that depend on movement and proximity that you 've basically got to remove the entire combat system and house-rule over it if you forego the minis.I 've seen some folks that use an LCD projector and Photoshop in lieu of a battlemat , but that 's still an enormous amount of prep time for a campaign .</tokentext>
<sentencetext>It's a pretty cool proof of concept, but I absolutely shudder at the amount of additional setup time something like this would require for campaigns.I've run a couple of 4E campaigns after finally letting go of my 1E rules, and not to put too fine a point on things... combat takes way the hell too long when you're forced to deal with miniatures and it just bogs everything down -- don't get me started on the amount of stickers and markers that are required for bookkeeping now.A couple people at my table like the more strategic combat options that minis offer, but the majority prefer that the story advances more than a paragraph per play session.
As the DM, I'm one of them.
I'd rather roll initiative and talk through fast-paced combat.WOTC wants to sell their absolutely hideous plastic minis, and lots of them, so it's in their best interest to make the game mini focused.
There are so many rules that depend on movement and proximity that you've basically got to remove the entire combat system and house-rule over it if you forego the minis.I've seen some folks that use an LCD projector and Photoshop in lieu of a battlemat, but that's still an enormous amount of prep time for a campaign.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793509</id>
	<title>Re:Virtual D20</title>
	<author>BobMcD</author>
	<datestamp>1255964520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Based on what the surface does, I'm not sure how this would work.  If all the sides are symmetrical, can the surface distinguish them?</p></htmltext>
<tokenext>Based on what the surface does , I 'm not sure how this would work .
If all the sides are symmetrical , can the surface distinguish them ?</tokentext>
<sentencetext>Based on what the surface does, I'm not sure how this would work.
If all the sides are symmetrical, can the surface distinguish them?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793711</id>
	<title>Re:Virtual D20</title>
	<author>jggimi</author>
	<datestamp>1255965300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I play an RPI MUD that does this.  I -like- not knowing my character's stats, except in the most general terms, or even how the combat system makes its determinations, or, how it even works.  One can, out-of-character, roll virtual dice against a stat to determine the outcome of some event, and then roleplay it as desired, but but that's about it for stats/systems.</htmltext>
<tokenext>I play an RPI MUD that does this .
I -like- not knowing my character 's stats , except in the most general terms , or even how the combat system makes its determinations , or , how it even works .
One can , out-of-character , roll virtual dice against a stat to determine the outcome of some event , and then roleplay it as desired , but but that 's about it for stats/systems .</tokentext>
<sentencetext>I play an RPI MUD that does this.
I -like- not knowing my character's stats, except in the most general terms, or even how the combat system makes its determinations, or, how it even works.
One can, out-of-character, roll virtual dice against a stat to determine the outcome of some event, and then roleplay it as desired, but but that's about it for stats/systems.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794531</id>
	<title>Re:Cool tech, but...</title>
	<author>Kagato</author>
	<datestamp>1255968780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think you could use some of the game engine ideas from Never Winter Nights as a starting point.  It would show you the die rolls in a scrolling window as you proceeded through the game.  In combat it would determine dozens of rolls and saves almost instantly.  I think you could expand that metaphor to the surface to create fairly quick combat rounds.</p><p>As far as housekeeping, wouldn't the whole point of the surface be to automate all that crap?  I would think if anything the automation would allow people who like to be more strategic to play with people that want to roll-n-go.  I think the table also takes care of some of the distractions that are created by the "Rule Nazi" in a group.</p></htmltext>
<tokenext>I think you could use some of the game engine ideas from Never Winter Nights as a starting point .
It would show you the die rolls in a scrolling window as you proceeded through the game .
In combat it would determine dozens of rolls and saves almost instantly .
I think you could expand that metaphor to the surface to create fairly quick combat rounds.As far as housekeeping , would n't the whole point of the surface be to automate all that crap ?
I would think if anything the automation would allow people who like to be more strategic to play with people that want to roll-n-go .
I think the table also takes care of some of the distractions that are created by the " Rule Nazi " in a group .</tokentext>
<sentencetext>I think you could use some of the game engine ideas from Never Winter Nights as a starting point.
It would show you the die rolls in a scrolling window as you proceeded through the game.
In combat it would determine dozens of rolls and saves almost instantly.
I think you could expand that metaphor to the surface to create fairly quick combat rounds.As far as housekeeping, wouldn't the whole point of the surface be to automate all that crap?
I would think if anything the automation would allow people who like to be more strategic to play with people that want to roll-n-go.
I think the table also takes care of some of the distractions that are created by the "Rule Nazi" in a group.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793459</id>
	<title>All that went through my mind...</title>
	<author>Sabalon</author>
	<datestamp>1255964220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Let the wookie win.</p></htmltext>
<tokenext>Let the wookie win .</tokentext>
<sentencetext>Let the wookie win.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793381</id>
	<title>Gold, silver, electrum</title>
	<author>Anonymous</author>
	<datestamp>1255963920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>provided you make your saving throws</p></div></blockquote><p>You do have to throw your savings at them to afford to go.</p></div>
	</htmltext>
<tokenext>provided you make your saving throwsYou do have to throw your savings at them to afford to go .</tokentext>
<sentencetext>provided you make your saving throwsYou do have to throw your savings at them to afford to go.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793589</id>
	<title>Re:Virtual D20</title>
	<author>cjfs</author>
	<datestamp>1255964880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Now, I *would* like to see augmented reality applied to board gaming. Something that combines the tactile experience of playing with wooden pieces, with the convenience of computer gaming.</p></div><p>The <a href="http://www.gizmodo.com.au/2009/06/video-of-nvidia-tegra-powering-augented-reality-game-is-awesome/" title="gizmodo.com.au">Tegra demo</a> [gizmodo.com.au] from a while back comes to mind. Integrating that in with a miniatures game of some sort would be interesting.</p></div>
	</htmltext>
<tokenext>Now , I * would * like to see augmented reality applied to board gaming .
Something that combines the tactile experience of playing with wooden pieces , with the convenience of computer gaming.The Tegra demo [ gizmodo.com.au ] from a while back comes to mind .
Integrating that in with a miniatures game of some sort would be interesting .</tokentext>
<sentencetext>Now, I *would* like to see augmented reality applied to board gaming.
Something that combines the tactile experience of playing with wooden pieces, with the convenience of computer gaming.The Tegra demo [gizmodo.com.au] from a while back comes to mind.
Integrating that in with a miniatures game of some sort would be interesting.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793713</id>
	<title>Re:Virtual D20</title>
	<author>fredjh</author>
	<datestamp>1255965300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>No, no, no. This is *not* the way to apply computing to roleplaying.</i></p><p>Laughing... my first thought on looking at the demo was "all the boredom of the real thing."</p><p>Ok, on a serious note, I'm an old timer, and I really dislike the new D I think around the first AD&amp;D they hit a the mark between complexity (simulating reality) and playability... that's just my tastes, I know others like the newer systems, and I have no problem with that, but it seems to me that slim is right... a system like this should allow you to keep the complexity, but make it work a lot more smoothly.</p><p>If you like rolling dice so much, perhaps a computerized version of the game is pointless.</p></htmltext>
<tokenext>No , no , no .
This is * not * the way to apply computing to roleplaying.Laughing... my first thought on looking at the demo was " all the boredom of the real thing .
" Ok , on a serious note , I 'm an old timer , and I really dislike the new D I think around the first AD&amp;D they hit a the mark between complexity ( simulating reality ) and playability... that 's just my tastes , I know others like the newer systems , and I have no problem with that , but it seems to me that slim is right... a system like this should allow you to keep the complexity , but make it work a lot more smoothly.If you like rolling dice so much , perhaps a computerized version of the game is pointless .</tokentext>
<sentencetext>No, no, no.
This is *not* the way to apply computing to roleplaying.Laughing... my first thought on looking at the demo was "all the boredom of the real thing.
"Ok, on a serious note, I'm an old timer, and I really dislike the new D I think around the first AD&amp;D they hit a the mark between complexity (simulating reality) and playability... that's just my tastes, I know others like the newer systems, and I have no problem with that, but it seems to me that slim is right... a system like this should allow you to keep the complexity, but make it work a lot more smoothly.If you like rolling dice so much, perhaps a computerized version of the game is pointless.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29795495</id>
	<title>Re:Cool tech, but...</title>
	<author>Anonymous</author>
	<datestamp>1255972860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The character creation software is a free download.</p><p>Try it.</p></htmltext>
<tokenext>The character creation software is a free download.Try it .</tokentext>
<sentencetext>The character creation software is a free download.Try it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794091</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29800259</id>
	<title>Re:Bandwidth Stress Test - How To</title>
	<author>TheThiefMaster</author>
	<datestamp>1255947420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Have they changed it? My FF claims its size is "684.77 kB (701,202 bytes)", and that it is a gif image.<br>O.o</p></htmltext>
<tokenext>Have they changed it ?
My FF claims its size is " 684.77 kB ( 701,202 bytes ) " , and that it is a gif image.O.o</tokentext>
<sentencetext>Have they changed it?
My FF claims its size is "684.77 kB (701,202 bytes)", and that it is a gif image.O.o</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793415</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794871</id>
	<title>Re:Suggestion: Integrate Physical Dice</title>
	<author>sabernet</author>
	<datestamp>1255970400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Would be amusing to integrate a D4 with that logic<nobr> <wbr></nobr>:P</htmltext>
<tokenext>Would be amusing to integrate a D4 with that logic : P</tokentext>
<sentencetext>Would be amusing to integrate a D4 with that logic :P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793557</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794399</id>
	<title>Re:Cool tech, but...</title>
	<author>Abreu</author>
	<datestamp>1255968180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>You don't need to buy the "hideous plastic minis".</p><p>In fact, I use cheap colored glass beads and I find that it helps my players focus on the game itself and not on the minis.</p><p>In regards to the more complicated combat rules, I find it a lot more interesting to allow positional options, tactical movement and making use of terrain to gain advantages than the old "I hit it with my sword"</p><p>And if you feel that 4th edition requires too much prep time and is too slow, then I imagine you never played third edition...</p></htmltext>
<tokenext>You do n't need to buy the " hideous plastic minis " .In fact , I use cheap colored glass beads and I find that it helps my players focus on the game itself and not on the minis.In regards to the more complicated combat rules , I find it a lot more interesting to allow positional options , tactical movement and making use of terrain to gain advantages than the old " I hit it with my sword " And if you feel that 4th edition requires too much prep time and is too slow , then I imagine you never played third edition.. .</tokentext>
<sentencetext>You don't need to buy the "hideous plastic minis".In fact, I use cheap colored glass beads and I find that it helps my players focus on the game itself and not on the minis.In regards to the more complicated combat rules, I find it a lot more interesting to allow positional options, tactical movement and making use of terrain to gain advantages than the old "I hit it with my sword"And if you feel that 4th edition requires too much prep time and is too slow, then I imagine you never played third edition...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794553</id>
	<title>Posted to ENWorld</title>
	<author>Anonymous</author>
	<datestamp>1255968840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm interested in what the ENWorld community thinks.</p><p>http://www.enworld.org/forum/general-rpg-discussion/266714-microsoft-surface-used-d-d.html</p></htmltext>
<tokenext>I 'm interested in what the ENWorld community thinks.http : //www.enworld.org/forum/general-rpg-discussion/266714-microsoft-surface-used-d-d.html</tokentext>
<sentencetext>I'm interested in what the ENWorld community thinks.http://www.enworld.org/forum/general-rpg-discussion/266714-microsoft-surface-used-d-d.html</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29796455</id>
	<title>Re:Cool tech, but...</title>
	<author>apoc.famine</author>
	<datestamp>1255976820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd say you're doing it wrong. The best investment I ever made was when I liberated a disused 2'x4' dry-erase board from a previous employer. It's got a 1" grid on it, and is fantastic for simplifying what you're talking about. Draw in the terrain, even ahead of the time if you want to. Steal props from any nearby kids, and you can have castles and trees to slap on it. You can write statuses next to anything on the board, and as long as you can remember to move them with any mobile things, it's all good. <br>
&nbsp; <br>Initiative gets put down on one corner, spells with a duration get drawn in, we've had mini-maps in one corner, with a box showing what part was being shown in the main board. Combat is too slow? A 30 sec egg timer fixes that. Strategy is fantastic, as long as you don't spend all game talking about what you *could* do. Trust me - after a few "...with combat fierce and heavy around him, John stands petrified, unsure of what to do. As an arrow flies past his head, Felicia leaps to action." "Sorry John, you took to long. Felicia - it's your turn." your PCs will start getting through combat more quickly. <br>
&nbsp; <br>And really, if you can give up micromanaging, it's even better. I've taken to describing the setup in words, then handing markers to my PCs. Let their imagination shape the bolder strewn valley with the stream running through it. Sometimes they come up with that I'd visualized sometimes not. Either way, I run with it. <br>
&nbsp; <br>I like the strategy of 4th ed. And that's coming from two decades of RPGs, with no major MMO games under my belt. Like anything, it can be done poorly and it can be done well. We play about 50/50 RP and strategy combat in my games. Some nights it's just about all RP, some nights it's just about all combat, and some it's an even mix. I'd recommend giving 4E a few more runs. Specifically, the skill challenges are pretty damn well done, and allow you to mix skills and RP EXTREMELY well, and very efficiently. Basically, you go around the table, and the PCs tell you what they're doing to help overcome the obstacle. There are a couple of main skills, but if they're creative, they can roll for others should they be able to work them in. You set a number of X successes before Y failures, and see if they make it. I've found that group failure is far more epic than single-player, single-roll failure. It's one thing when your fighter tries to climb a cliff and falls down and splats. It's another thing entirely when the dwarf using dungeoneering to look for loose rocks, the fighter is climbing, the rogue is tying knots in the rope, the elf is using acrobatics to balance on a 1" ledge, and they ALL fail! Who do you blame then? "Us."</p></htmltext>
<tokenext>I 'd say you 're doing it wrong .
The best investment I ever made was when I liberated a disused 2'x4 ' dry-erase board from a previous employer .
It 's got a 1 " grid on it , and is fantastic for simplifying what you 're talking about .
Draw in the terrain , even ahead of the time if you want to .
Steal props from any nearby kids , and you can have castles and trees to slap on it .
You can write statuses next to anything on the board , and as long as you can remember to move them with any mobile things , it 's all good .
  Initiative gets put down on one corner , spells with a duration get drawn in , we 've had mini-maps in one corner , with a box showing what part was being shown in the main board .
Combat is too slow ?
A 30 sec egg timer fixes that .
Strategy is fantastic , as long as you do n't spend all game talking about what you * could * do .
Trust me - after a few " ...with combat fierce and heavy around him , John stands petrified , unsure of what to do .
As an arrow flies past his head , Felicia leaps to action .
" " Sorry John , you took to long .
Felicia - it 's your turn .
" your PCs will start getting through combat more quickly .
  And really , if you can give up micromanaging , it 's even better .
I 've taken to describing the setup in words , then handing markers to my PCs .
Let their imagination shape the bolder strewn valley with the stream running through it .
Sometimes they come up with that I 'd visualized sometimes not .
Either way , I run with it .
  I like the strategy of 4th ed .
And that 's coming from two decades of RPGs , with no major MMO games under my belt .
Like anything , it can be done poorly and it can be done well .
We play about 50/50 RP and strategy combat in my games .
Some nights it 's just about all RP , some nights it 's just about all combat , and some it 's an even mix .
I 'd recommend giving 4E a few more runs .
Specifically , the skill challenges are pretty damn well done , and allow you to mix skills and RP EXTREMELY well , and very efficiently .
Basically , you go around the table , and the PCs tell you what they 're doing to help overcome the obstacle .
There are a couple of main skills , but if they 're creative , they can roll for others should they be able to work them in .
You set a number of X successes before Y failures , and see if they make it .
I 've found that group failure is far more epic than single-player , single-roll failure .
It 's one thing when your fighter tries to climb a cliff and falls down and splats .
It 's another thing entirely when the dwarf using dungeoneering to look for loose rocks , the fighter is climbing , the rogue is tying knots in the rope , the elf is using acrobatics to balance on a 1 " ledge , and they ALL fail !
Who do you blame then ?
" Us. "</tokentext>
<sentencetext>I'd say you're doing it wrong.
The best investment I ever made was when I liberated a disused 2'x4' dry-erase board from a previous employer.
It's got a 1" grid on it, and is fantastic for simplifying what you're talking about.
Draw in the terrain, even ahead of the time if you want to.
Steal props from any nearby kids, and you can have castles and trees to slap on it.
You can write statuses next to anything on the board, and as long as you can remember to move them with any mobile things, it's all good.
  Initiative gets put down on one corner, spells with a duration get drawn in, we've had mini-maps in one corner, with a box showing what part was being shown in the main board.
Combat is too slow?
A 30 sec egg timer fixes that.
Strategy is fantastic, as long as you don't spend all game talking about what you *could* do.
Trust me - after a few "...with combat fierce and heavy around him, John stands petrified, unsure of what to do.
As an arrow flies past his head, Felicia leaps to action.
" "Sorry John, you took to long.
Felicia - it's your turn.
" your PCs will start getting through combat more quickly.
  And really, if you can give up micromanaging, it's even better.
I've taken to describing the setup in words, then handing markers to my PCs.
Let their imagination shape the bolder strewn valley with the stream running through it.
Sometimes they come up with that I'd visualized sometimes not.
Either way, I run with it.
  I like the strategy of 4th ed.
And that's coming from two decades of RPGs, with no major MMO games under my belt.
Like anything, it can be done poorly and it can be done well.
We play about 50/50 RP and strategy combat in my games.
Some nights it's just about all RP, some nights it's just about all combat, and some it's an even mix.
I'd recommend giving 4E a few more runs.
Specifically, the skill challenges are pretty damn well done, and allow you to mix skills and RP EXTREMELY well, and very efficiently.
Basically, you go around the table, and the PCs tell you what they're doing to help overcome the obstacle.
There are a couple of main skills, but if they're creative, they can roll for others should they be able to work them in.
You set a number of X successes before Y failures, and see if they make it.
I've found that group failure is far more epic than single-player, single-roll failure.
It's one thing when your fighter tries to climb a cliff and falls down and splats.
It's another thing entirely when the dwarf using dungeoneering to look for loose rocks, the fighter is climbing, the rogue is tying knots in the rope, the elf is using acrobatics to balance on a 1" ledge, and they ALL fail!
Who do you blame then?
"Us."</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29794319</id>
	<title>Re:Cool tech, but...</title>
	<author>kieran</author>
	<datestamp>1255967820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd have thought that the real promise of this Surfacescapes concept is that it could speed things up a lot and remove most of the minis into the bargain.</p><p>Lose the stupid virtual dice and either use an RNG or read in real dice rolls. Have the system handle all the status effects and crap for you automatically, and display them as little icons. The D&amp;M would just need to enter any custom creatures and create (or download and customise) the maps.</p><p>All in all, it should mean more time to focus on story and still keep the combat rich enough to satisfy those hungry for a little skirmish strategy.</p></htmltext>
<tokenext>I 'd have thought that the real promise of this Surfacescapes concept is that it could speed things up a lot and remove most of the minis into the bargain.Lose the stupid virtual dice and either use an RNG or read in real dice rolls .
Have the system handle all the status effects and crap for you automatically , and display them as little icons .
The D&amp;M would just need to enter any custom creatures and create ( or download and customise ) the maps.All in all , it should mean more time to focus on story and still keep the combat rich enough to satisfy those hungry for a little skirmish strategy .</tokentext>
<sentencetext>I'd have thought that the real promise of this Surfacescapes concept is that it could speed things up a lot and remove most of the minis into the bargain.Lose the stupid virtual dice and either use an RNG or read in real dice rolls.
Have the system handle all the status effects and crap for you automatically, and display them as little icons.
The D&amp;M would just need to enter any custom creatures and create (or download and customise) the maps.All in all, it should mean more time to focus on story and still keep the combat rich enough to satisfy those hungry for a little skirmish strategy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29795255</id>
	<title>5.5mb background image</title>
	<author>dameron</author>
	<datestamp>1255972020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Right about now, I'm sure their loving the guy who decided they needed a <a href="http://www.etc.cmu.edu/projects/surfacescapes/background.jpg" title="cmu.edu">5.5mb background jpeg</a> [cmu.edu] on their page.</p></htmltext>
<tokenext>Right about now , I 'm sure their loving the guy who decided they needed a 5.5mb background jpeg [ cmu.edu ] on their page .</tokentext>
<sentencetext>Right about now, I'm sure their loving the guy who decided they needed a 5.5mb background jpeg [cmu.edu] on their page.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793769</id>
	<title>Microsoft Surface + Cheetos and Pizza == Epic Fail</title>
	<author>Rogerborg</author>
	<datestamp>1255965600000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>On the other hand, it would let my D&amp;D group get together create a rich and vivid shared history without all that awkward <em>talking</em> that we currently have to endure.  Now if they could just find a way to remove the requirement to be physically present as well <a href="http://www.ddo.com/" title="ddo.com">we could be on to a winner</a> [ddo.com].</htmltext>
<tokenext>On the other hand , it would let my D&amp;D group get together create a rich and vivid shared history without all that awkward talking that we currently have to endure .
Now if they could just find a way to remove the requirement to be physically present as well we could be on to a winner [ ddo.com ] .</tokentext>
<sentencetext>On the other hand, it would let my D&amp;D group get together create a rich and vivid shared history without all that awkward talking that we currently have to endure.
Now if they could just find a way to remove the requirement to be physically present as well we could be on to a winner [ddo.com].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29793269</id>
	<title>Virtual D20</title>
	<author>slim</author>
	<datestamp>1255963380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>A "virtual 20 sided dice"? No, no, no. This is *not* the way to apply computing to roleplaying. The computer can hide the dice rolls, in fact it can hide the whole "combat system" from you, and just allow you to roleplay.</p><p>Now, I *would* like to see augmented reality applied to board gaming. Something that combines the tactile experience of playing with wooden pieces, with the convenience of computer gaming. For example, what if you could play Acquire, and see the current stock value hovering over the company tiles, rather than having to stop to count?</p></htmltext>
<tokenext>A " virtual 20 sided dice " ?
No , no , no .
This is * not * the way to apply computing to roleplaying .
The computer can hide the dice rolls , in fact it can hide the whole " combat system " from you , and just allow you to roleplay.Now , I * would * like to see augmented reality applied to board gaming .
Something that combines the tactile experience of playing with wooden pieces , with the convenience of computer gaming .
For example , what if you could play Acquire , and see the current stock value hovering over the company tiles , rather than having to stop to count ?</tokentext>
<sentencetext>A "virtual 20 sided dice"?
No, no, no.
This is *not* the way to apply computing to roleplaying.
The computer can hide the dice rolls, in fact it can hide the whole "combat system" from you, and just allow you to roleplay.Now, I *would* like to see augmented reality applied to board gaming.
Something that combines the tactile experience of playing with wooden pieces, with the convenience of computer gaming.
For example, what if you could play Acquire, and see the current stock value hovering over the company tiles, rather than having to stop to count?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_19_1242227.29795467</id>
	<title>Great to keep your Risk armies in place</title>
	<author>dspkable</author>
	<datestamp>1255972800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think it be great to have a platform to download board games and expand upon their functionality like this, but the price tag would be huge for such a tabletop.  At least you wouldn't have to clean up the pieces or worry about the cat knocking over your armies in a game like Risk<nobr> <wbr></nobr>:)</htmltext>
<tokenext>I think it be great to have a platform to download board games and expand upon their functionality like this , but the price tag would be huge for such a tabletop .
At least you would n't have to clean up the pieces or worry about the cat knocking over your armies in a game like Risk : )</tokentext>
<sentencetext>I think it be great to have a platform to download board games and expand upon their functionality like this, but the price tag would be huge for such a tabletop.
At least you wouldn't have to clean up the pieces or worry about the cat knocking over your armies in a game like Risk :)</sentencetext>
</comment>
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