<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_10_17_1511203</id>
	<title>The Changing Face of the Console Wars</title>
	<author>Soulskill</author>
	<datestamp>1255796700000</datestamp>
	<htmltext>An article at Gamasutra explores the decisions by Microsoft and Sony to launch significant hardware additions &mdash; their respective, upcoming motion-control schemes &mdash; in the middle of a console cycle, rather than waiting until the next generations of their systems are ready. It's indicative of <a href="http://www.gamasutra.com/php-bin/news\_index.php?story=25051">a change to the established pattern of console wars</a>; nowadays, it's more about adding features and gadgets to improve existing products than developing entirely new ones. Quoting:
<i>"... for Sony and Microsoft, motion controllers are their next-gen consoles. And it's a damn sight easier than launching Xbox 720 or PS4. They can debut these peripherals without needing to engineer completely new boxes for consumers, potentially bundle them over time, and they have a much better chance at getting exclusive games, thanks to the specificity of the hardware (something that's happened a lot for the Wii). Thus, both hardware manufacturers and publishers like EA see these controllers sparking new interest in Xbox 360 and PS3, which will delay the next dreaded console transition for another few years."</i></htmltext>
<tokenext>An article at Gamasutra explores the decisions by Microsoft and Sony to launch significant hardware additions    their respective , upcoming motion-control schemes    in the middle of a console cycle , rather than waiting until the next generations of their systems are ready .
It 's indicative of a change to the established pattern of console wars ; nowadays , it 's more about adding features and gadgets to improve existing products than developing entirely new ones .
Quoting : " ... for Sony and Microsoft , motion controllers are their next-gen consoles .
And it 's a damn sight easier than launching Xbox 720 or PS4 .
They can debut these peripherals without needing to engineer completely new boxes for consumers , potentially bundle them over time , and they have a much better chance at getting exclusive games , thanks to the specificity of the hardware ( something that 's happened a lot for the Wii ) .
Thus , both hardware manufacturers and publishers like EA see these controllers sparking new interest in Xbox 360 and PS3 , which will delay the next dreaded console transition for another few years .
"</tokentext>
<sentencetext>An article at Gamasutra explores the decisions by Microsoft and Sony to launch significant hardware additions — their respective, upcoming motion-control schemes — in the middle of a console cycle, rather than waiting until the next generations of their systems are ready.
It's indicative of a change to the established pattern of console wars; nowadays, it's more about adding features and gadgets to improve existing products than developing entirely new ones.
Quoting:
"... for Sony and Microsoft, motion controllers are their next-gen consoles.
And it's a damn sight easier than launching Xbox 720 or PS4.
They can debut these peripherals without needing to engineer completely new boxes for consumers, potentially bundle them over time, and they have a much better chance at getting exclusive games, thanks to the specificity of the hardware (something that's happened a lot for the Wii).
Thus, both hardware manufacturers and publishers like EA see these controllers sparking new interest in Xbox 360 and PS3, which will delay the next dreaded console transition for another few years.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778189</id>
	<title>New?</title>
	<author>Anonymous</author>
	<datestamp>1255800780000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Nonsense, consoles have been doing this for years.</p><p>The various attempts of light guns such as the super scope, sega mega 32x cd add on, eyetoy for the ps2, added memory pack for the N64 etc.</p></htmltext>
<tokenext>Nonsense , consoles have been doing this for years.The various attempts of light guns such as the super scope , sega mega 32x cd add on , eyetoy for the ps2 , added memory pack for the N64 etc .</tokentext>
<sentencetext>Nonsense, consoles have been doing this for years.The various attempts of light guns such as the super scope, sega mega 32x cd add on, eyetoy for the ps2, added memory pack for the N64 etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778719</id>
	<title>Bleh</title>
	<author>Anonymous</author>
	<datestamp>1255805520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Just another way to wrench money out of the consumer imo. Glad I'm not a console gamer, and if I was, I'd buy a Wii.</p></htmltext>
<tokenext>Just another way to wrench money out of the consumer imo .
Glad I 'm not a console gamer , and if I was , I 'd buy a Wii .</tokentext>
<sentencetext>Just another way to wrench money out of the consumer imo.
Glad I'm not a console gamer, and if I was, I'd buy a Wii.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779651</id>
	<title>Re:Graphics no longer; gameplay it is.</title>
	<author>Anonymous</author>
	<datestamp>1255771500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The emphasis on storytelling? Really?? Please tell me you're kidding. Have you played any Call of Duty or GTA game lately? Basically they're more like interactive movies more than games. Really.</p></htmltext>
<tokenext>The emphasis on storytelling ?
Really ? ? Please tell me you 're kidding .
Have you played any Call of Duty or GTA game lately ?
Basically they 're more like interactive movies more than games .
Really .</tokentext>
<sentencetext>The emphasis on storytelling?
Really?? Please tell me you're kidding.
Have you played any Call of Duty or GTA game lately?
Basically they're more like interactive movies more than games.
Really.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779093</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779619</id>
	<title>Re:What? No.</title>
	<author>Dahamma</author>
	<datestamp>1255771080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Exactly! This is what happens when a "20-something" tries to write about the history of console gaming.</p><p>I remember getting the Intellivision voice synthesizer add-on in about 1982.  "Watch for flak!"</p></htmltext>
<tokenext>Exactly !
This is what happens when a " 20-something " tries to write about the history of console gaming.I remember getting the Intellivision voice synthesizer add-on in about 1982 .
" Watch for flak !
"</tokentext>
<sentencetext>Exactly!
This is what happens when a "20-something" tries to write about the history of console gaming.I remember getting the Intellivision voice synthesizer add-on in about 1982.
"Watch for flak!
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778217</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778219</id>
	<title>How is this new?</title>
	<author>Darkness404</author>
	<datestamp>1255800960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>How is this a new tactic? Nintendo released a successful Famicom Disk System for the Famicom (NES in Japan) that expanded the Famicom by using cheaper media and cheaper games that could easily save without extra expense of a battery backup. Sega released like a million things to expand the Genesis (Mega Drive) including a CD add on, and the 32x. Nintendo used games with new CPUs and other chips to extend the life of the SNES beyond the 16 bit generation.</htmltext>
<tokenext>How is this a new tactic ?
Nintendo released a successful Famicom Disk System for the Famicom ( NES in Japan ) that expanded the Famicom by using cheaper media and cheaper games that could easily save without extra expense of a battery backup .
Sega released like a million things to expand the Genesis ( Mega Drive ) including a CD add on , and the 32x .
Nintendo used games with new CPUs and other chips to extend the life of the SNES beyond the 16 bit generation .</tokentext>
<sentencetext>How is this a new tactic?
Nintendo released a successful Famicom Disk System for the Famicom (NES in Japan) that expanded the Famicom by using cheaper media and cheaper games that could easily save without extra expense of a battery backup.
Sega released like a million things to expand the Genesis (Mega Drive) including a CD add on, and the 32x.
Nintendo used games with new CPUs and other chips to extend the life of the SNES beyond the 16 bit generation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778263</id>
	<title>I don't think so</title>
	<author>Anonymous</author>
	<datestamp>1255801380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Although it is not unheard of for manufacturers to release gadgets, this specific instance is purely because of Nintendo.  Nintendo have created a whole generation of devices that have non-traditional controls (Wii motion stuff, NDS touchscreen, etc) and it has proven to be a very popular.</p><p>This is just an attempt to incorporate those good ideas into products that previously didn't have them.</p></htmltext>
<tokenext>Although it is not unheard of for manufacturers to release gadgets , this specific instance is purely because of Nintendo .
Nintendo have created a whole generation of devices that have non-traditional controls ( Wii motion stuff , NDS touchscreen , etc ) and it has proven to be a very popular.This is just an attempt to incorporate those good ideas into products that previously did n't have them .</tokentext>
<sentencetext>Although it is not unheard of for manufacturers to release gadgets, this specific instance is purely because of Nintendo.
Nintendo have created a whole generation of devices that have non-traditional controls (Wii motion stuff, NDS touchscreen, etc) and it has proven to be a very popular.This is just an attempt to incorporate those good ideas into products that previously didn't have them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29780353</id>
	<title>"Console" in the 1970s sense</title>
	<author>jabberw0k</author>
	<datestamp>1255777980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>My favorite console, for look and feel and touch, was always the <a href="http://en.wikipedia.org/wiki/VT05" title="wikipedia.org">VT05</a> [wikipedia.org].</htmltext>
<tokenext>My favorite console , for look and feel and touch , was always the VT05 [ wikipedia.org ] .</tokentext>
<sentencetext>My favorite console, for look and feel and touch, was always the VT05 [wikipedia.org].</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29786299</id>
	<title>What is changing?</title>
	<author>v(*\_*)vvvv</author>
	<datestamp>1255899000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The very first Nintendo/Famicom had a glove. I present to you exhibit A:<br><a href="http://hybridsnick.files.wordpress.com/2008/08/powerglovead.jpg" title="wordpress.com">http://hybridsnick.files.wordpress.com/2008/08/powerglovead.jpg</a> [wordpress.com]</p><p>From the power glove to the nintendo Wii balancing board to wheels for racing games, a peripheral has never changed the face of anything. They are business as usual.</p><p>And anyone with a clue knows that game makers are extremely cautious when making titles which require specific peripherals. Those who have them are always a fraction of the entire target console market, and those who do not need enough incentive to buy the peripheral with the game. And the more sophisticated the peripheral, the higher the cost.</p><p>Since I don't know the writer of the original article better, I'm going to say he is an idiot.</p></htmltext>
<tokenext>The very first Nintendo/Famicom had a glove .
I present to you exhibit A : http : //hybridsnick.files.wordpress.com/2008/08/powerglovead.jpg [ wordpress.com ] From the power glove to the nintendo Wii balancing board to wheels for racing games , a peripheral has never changed the face of anything .
They are business as usual.And anyone with a clue knows that game makers are extremely cautious when making titles which require specific peripherals .
Those who have them are always a fraction of the entire target console market , and those who do not need enough incentive to buy the peripheral with the game .
And the more sophisticated the peripheral , the higher the cost.Since I do n't know the writer of the original article better , I 'm going to say he is an idiot .</tokentext>
<sentencetext>The very first Nintendo/Famicom had a glove.
I present to you exhibit A:http://hybridsnick.files.wordpress.com/2008/08/powerglovead.jpg [wordpress.com]From the power glove to the nintendo Wii balancing board to wheels for racing games, a peripheral has never changed the face of anything.
They are business as usual.And anyone with a clue knows that game makers are extremely cautious when making titles which require specific peripherals.
Those who have them are always a fraction of the entire target console market, and those who do not need enough incentive to buy the peripheral with the game.
And the more sophisticated the peripheral, the higher the cost.Since I don't know the writer of the original article better, I'm going to say he is an idiot.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29783371</id>
	<title>SELL Jordan Mid kid Shoes From HTTP://www.tntsho</title>
	<author>Anonymous</author>
	<datestamp>1255871580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>
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&nbsp; &nbsp; We offer kinds of Newest Style Handbag,Brand Handbag,Fashion Handbags,<br>Ladies' Leather Handbag,Replica Handbag--AmmonOnline<br>We ship to worldwide by EMS,TNT,DHL,UPS.<br>We supply you with smooth and fast services, and do dorp shipping.<br>Welcome to visit our factory.<br>Please visit our Website:Http://www.tntshoes.com    or products Album,</p><p>Contact us now, We can send you more details.</p><p>
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<tokenext>  www.tntshoes.com     We offer kinds of Newest Style Handbag,Brand Handbag,Fashion Handbags,Ladies ' Leather Handbag,Replica Handbag--AmmonOnlineWe ship to worldwide by EMS,TNT,DHL,UPS.We supply you with smooth and fast services , and do dorp shipping.Welcome to visit our factory.Please visit our Website : Http : //www.tntshoes.com or products Album,Contact us now , We can send you more details .
      OUR WEBSITE :                                                               YAHOO : shoppertrade @ yahoo.com.cn                                                                 MSN : shoppertrade @ hotmail.com                                                                           HTTP : //www.tntshoes.com</tokentext>
<sentencetext>
  www.tntshoes.com
    We offer kinds of Newest Style Handbag,Brand Handbag,Fashion Handbags,Ladies' Leather Handbag,Replica Handbag--AmmonOnlineWe ship to worldwide by EMS,TNT,DHL,UPS.We supply you with smooth and fast services, and do dorp shipping.Welcome to visit our factory.Please visit our Website:Http://www.tntshoes.com    or products Album,Contact us now, We can send you more details.
      OUR WEBSITE:
                                                              YAHOO:shoppertrade@yahoo.com.cn
                                                                MSN:shoppertrade@hotmail.com
                                                                          HTTP://www.tntshoes.com</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29780401</id>
	<title>Blu-Ray?  Live Arcade?</title>
	<author>twoallbeefpatties</author>
	<datestamp>1255778460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There's a couple of other points to be noted in here, I think.  For one thing, we're seeing the real takeoff of XBox Live Arcade.  If these cheap downloadable games for $15 are getting so much good credit, then what's the use to upgrade the system for them, especially if new hardware could force a change in the XBLA standard when people still aren't fully integrated with the standard they have?  Not to mention that they're still waiting to see if anything materializes out of the small indie games area.</p><p>On Sony's end, people are finally buying Blu-Ray discs.  That drop in price for the PS3 has had a bunch of people (my coworkers, at least) talking about picking up the system as a hi-def movie player.  To update to a new system with a premium price again, they might end up losing the customers that were just about ready to hop in for the new movie player.</p></htmltext>
<tokenext>There 's a couple of other points to be noted in here , I think .
For one thing , we 're seeing the real takeoff of XBox Live Arcade .
If these cheap downloadable games for $ 15 are getting so much good credit , then what 's the use to upgrade the system for them , especially if new hardware could force a change in the XBLA standard when people still are n't fully integrated with the standard they have ?
Not to mention that they 're still waiting to see if anything materializes out of the small indie games area.On Sony 's end , people are finally buying Blu-Ray discs .
That drop in price for the PS3 has had a bunch of people ( my coworkers , at least ) talking about picking up the system as a hi-def movie player .
To update to a new system with a premium price again , they might end up losing the customers that were just about ready to hop in for the new movie player .</tokentext>
<sentencetext>There's a couple of other points to be noted in here, I think.
For one thing, we're seeing the real takeoff of XBox Live Arcade.
If these cheap downloadable games for $15 are getting so much good credit, then what's the use to upgrade the system for them, especially if new hardware could force a change in the XBLA standard when people still aren't fully integrated with the standard they have?
Not to mention that they're still waiting to see if anything materializes out of the small indie games area.On Sony's end, people are finally buying Blu-Ray discs.
That drop in price for the PS3 has had a bunch of people (my coworkers, at least) talking about picking up the system as a hi-def movie player.
To update to a new system with a premium price again, they might end up losing the customers that were just about ready to hop in for the new movie player.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29780447</id>
	<title>The industry needs new consoles</title>
	<author>dschmit1</author>
	<datestamp>1255778940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I, for one, chose to largely skip this generation of consoles.  So, if the industry wants my dollars they better get that new generation in production.</htmltext>
<tokenext>I , for one , chose to largely skip this generation of consoles .
So , if the industry wants my dollars they better get that new generation in production .</tokentext>
<sentencetext>I, for one, chose to largely skip this generation of consoles.
So, if the industry wants my dollars they better get that new generation in production.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778913</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>aliquis</author>
	<datestamp>1255807440000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>Guess that's why we never see the year of Linux on the desktop.</p><p><div class="quote"><p>I know the solution! Let's make it function like Windows!</p></div><p>- Gnome and KDE teams.</p><p>(Yeah, lack of games, a reason, the extent Windows is used at schools, friends, works and such affects things to, and I know that. But the point isn't really "this is what they are doing wrong", the point is about copying an old concept.)</p><p>And no, I'm not trolling. Back in the days of KDE 2 and such I hated how it tried so hard to be Windows. I didn't wanted Windows. I came from the world of Amiga and would so much prefer something new and innovative there someone thinks up something better rather than try to copy whatever crap is the most succesful at the time. Never understood that concept, never will.</p><p>Same goes for AROS and to less extent Haiku. Sure AmigaOS and BeOS was nice, but what good do you get from copying the same (more so in the case of AmigaOS.)<br>AmigaOS \_WAS\_ good, it don't cut it today. It's useless to copy it \_NOW\_. What I would see a purpose in and actually like would be something revolutionary new. Sure it may be harder to get users and apps to something such but it's what would be needed to actually get on top of everything else.</p><p>What if Apple iPods had been copies of 80ies walkmans? Would they had beaten Sony at their own game? No.</p></div>
	</htmltext>
<tokenext>Guess that 's why we never see the year of Linux on the desktop.I know the solution !
Let 's make it function like Windows ! - Gnome and KDE teams .
( Yeah , lack of games , a reason , the extent Windows is used at schools , friends , works and such affects things to , and I know that .
But the point is n't really " this is what they are doing wrong " , the point is about copying an old concept .
) And no , I 'm not trolling .
Back in the days of KDE 2 and such I hated how it tried so hard to be Windows .
I did n't wanted Windows .
I came from the world of Amiga and would so much prefer something new and innovative there someone thinks up something better rather than try to copy whatever crap is the most succesful at the time .
Never understood that concept , never will.Same goes for AROS and to less extent Haiku .
Sure AmigaOS and BeOS was nice , but what good do you get from copying the same ( more so in the case of AmigaOS .
) AmigaOS \ _WAS \ _ good , it do n't cut it today .
It 's useless to copy it \ _NOW \ _ .
What I would see a purpose in and actually like would be something revolutionary new .
Sure it may be harder to get users and apps to something such but it 's what would be needed to actually get on top of everything else.What if Apple iPods had been copies of 80ies walkmans ?
Would they had beaten Sony at their own game ?
No .</tokentext>
<sentencetext>Guess that's why we never see the year of Linux on the desktop.I know the solution!
Let's make it function like Windows!- Gnome and KDE teams.
(Yeah, lack of games, a reason, the extent Windows is used at schools, friends, works and such affects things to, and I know that.
But the point isn't really "this is what they are doing wrong", the point is about copying an old concept.
)And no, I'm not trolling.
Back in the days of KDE 2 and such I hated how it tried so hard to be Windows.
I didn't wanted Windows.
I came from the world of Amiga and would so much prefer something new and innovative there someone thinks up something better rather than try to copy whatever crap is the most succesful at the time.
Never understood that concept, never will.Same goes for AROS and to less extent Haiku.
Sure AmigaOS and BeOS was nice, but what good do you get from copying the same (more so in the case of AmigaOS.
)AmigaOS \_WAS\_ good, it don't cut it today.
It's useless to copy it \_NOW\_.
What I would see a purpose in and actually like would be something revolutionary new.
Sure it may be harder to get users and apps to something such but it's what would be needed to actually get on top of everything else.What if Apple iPods had been copies of 80ies walkmans?
Would they had beaten Sony at their own game?
No.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29790427</id>
	<title>Re:New?</title>
	<author>GWBasic</author>
	<datestamp>1255890480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>An universally, every single one of these attempts failed; miserably.</p></div><p>Agreed, with one caveat:  Accessories are a good way to test market technology to include in the next-gen version of a console.  Even if these versions aren't a success as far as profitability goes; the developers get to become familiar with the technology, the bugs get worked out, and the marketers learn what kind of games people like.  These lessons can then be applied to the PS4 and Xbox 720.</p></div>
	</htmltext>
<tokenext>An universally , every single one of these attempts failed ; miserably.Agreed , with one caveat : Accessories are a good way to test market technology to include in the next-gen version of a console .
Even if these versions are n't a success as far as profitability goes ; the developers get to become familiar with the technology , the bugs get worked out , and the marketers learn what kind of games people like .
These lessons can then be applied to the PS4 and Xbox 720 .</tokentext>
<sentencetext>An universally, every single one of these attempts failed; miserably.Agreed, with one caveat:  Accessories are a good way to test market technology to include in the next-gen version of a console.
Even if these versions aren't a success as far as profitability goes; the developers get to become familiar with the technology, the bugs get worked out, and the marketers learn what kind of games people like.
These lessons can then be applied to the PS4 and Xbox 720.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778649</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779327</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>aliquis</author>
	<datestamp>1255811340000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Good post but you lost me at grandma swallows.</p></htmltext>
<tokenext>Good post but you lost me at grandma swallows .</tokentext>
<sentencetext>Good post but you lost me at grandma swallows.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778629</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778717</id>
	<title>Re:You're ingeniuos among men, Nintendo</title>
	<author>scorpivs</author>
	<datestamp>1255805520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p><div class="quote"><p>Microsoft haters forget that there are two sides to Microsoft: The one that sucks and
</p></div><p>If I understand correctly, Nintendo plans for Sony and Microft to mass-produce sets of both right-and-left Powergloves, but at the same time, like in a package deal? Why didn't they think of that the first time?</p></div></div>
	</htmltext>
<tokenext>Microsoft haters forget that there are two sides to Microsoft : The one that sucks and If I understand correctly , Nintendo plans for Sony and Microft to mass-produce sets of both right-and-left Powergloves , but at the same time , like in a package deal ?
Why did n't they think of that the first time ?</tokentext>
<sentencetext>Microsoft haters forget that there are two sides to Microsoft: The one that sucks and
If I understand correctly, Nintendo plans for Sony and Microft to mass-produce sets of both right-and-left Powergloves, but at the same time, like in a package deal?
Why didn't they think of that the first time?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29782235</id>
	<title>What about natural law engines?</title>
	<author>Anonymous</author>
	<datestamp>1255806660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>We are reaching an era in computing where devices can push audio and video beyond human perception levels. For example, if display resolution were increased, a person would not be able to tell the difference visually from typical viewing distance.  Or if color depth were increased to 64 bit over 32 bit could that even be perceived? I'm not saying we're there yet, but we are quickly approaching that point.</p><p>Once that happens then what will be the next generation anything? It will be a matter of small refinements, novelties and exclusiveness of titles.</p></div><p>Sure, video resolution (and in particular audio resolution) is getting close to maxing out. That does emphatically NOT mean that there is no room for improvement in hardware. Realism in real-time rendering is still woefully lackluster compared to "what would be possible if we had the CPUs to do it". OK, we have physics engines, which make things a lot more realistic since the particles on the screen act according to the laws of mechanics. You could envision extended physics engines where each virtual "molecule" is imbued with elemental physical and chemical properties, such that water in a game would be freezable, boilable, reactive to other substances and displaying the correct viscosity, reflectiveness and so on. Programming "liquid dynamics" into an engine could be as obsolete as programming Super Mario to drop down when an edge is detected on the NES.</p><p>And what about biology engines? Human and animal game characters could be constructed with realistic internal anatomy and workings, organs, blood flow and so on. 1) making them more realistic in terms of speed, strength, abilities and so on and 2) would make for some seriously awesome shooter games<nobr> <wbr></nobr>:-P</p><p>Plenty of scope for improvements...</p></div>
	</htmltext>
<tokenext>We are reaching an era in computing where devices can push audio and video beyond human perception levels .
For example , if display resolution were increased , a person would not be able to tell the difference visually from typical viewing distance .
Or if color depth were increased to 64 bit over 32 bit could that even be perceived ?
I 'm not saying we 're there yet , but we are quickly approaching that point.Once that happens then what will be the next generation anything ?
It will be a matter of small refinements , novelties and exclusiveness of titles.Sure , video resolution ( and in particular audio resolution ) is getting close to maxing out .
That does emphatically NOT mean that there is no room for improvement in hardware .
Realism in real-time rendering is still woefully lackluster compared to " what would be possible if we had the CPUs to do it " .
OK , we have physics engines , which make things a lot more realistic since the particles on the screen act according to the laws of mechanics .
You could envision extended physics engines where each virtual " molecule " is imbued with elemental physical and chemical properties , such that water in a game would be freezable , boilable , reactive to other substances and displaying the correct viscosity , reflectiveness and so on .
Programming " liquid dynamics " into an engine could be as obsolete as programming Super Mario to drop down when an edge is detected on the NES.And what about biology engines ?
Human and animal game characters could be constructed with realistic internal anatomy and workings , organs , blood flow and so on .
1 ) making them more realistic in terms of speed , strength , abilities and so on and 2 ) would make for some seriously awesome shooter games : -PPlenty of scope for improvements.. .</tokentext>
<sentencetext>We are reaching an era in computing where devices can push audio and video beyond human perception levels.
For example, if display resolution were increased, a person would not be able to tell the difference visually from typical viewing distance.
Or if color depth were increased to 64 bit over 32 bit could that even be perceived?
I'm not saying we're there yet, but we are quickly approaching that point.Once that happens then what will be the next generation anything?
It will be a matter of small refinements, novelties and exclusiveness of titles.Sure, video resolution (and in particular audio resolution) is getting close to maxing out.
That does emphatically NOT mean that there is no room for improvement in hardware.
Realism in real-time rendering is still woefully lackluster compared to "what would be possible if we had the CPUs to do it".
OK, we have physics engines, which make things a lot more realistic since the particles on the screen act according to the laws of mechanics.
You could envision extended physics engines where each virtual "molecule" is imbued with elemental physical and chemical properties, such that water in a game would be freezable, boilable, reactive to other substances and displaying the correct viscosity, reflectiveness and so on.
Programming "liquid dynamics" into an engine could be as obsolete as programming Super Mario to drop down when an edge is detected on the NES.And what about biology engines?
Human and animal game characters could be constructed with realistic internal anatomy and workings, organs, blood flow and so on.
1) making them more realistic in terms of speed, strength, abilities and so on and 2) would make for some seriously awesome shooter games :-PPlenty of scope for improvements...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778257</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778577</id>
	<title>What? Game consoles?</title>
	<author>Anonymous</author>
	<datestamp>1255804260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>OMG I'm a computer nerd. I thought this article was about terminal emulators!</p></htmltext>
<tokenext>OMG I 'm a computer nerd .
I thought this article was about terminal emulators !</tokentext>
<sentencetext>OMG I'm a computer nerd.
I thought this article was about terminal emulators!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778739</id>
	<title>Re:New?</title>
	<author>Anonymous</author>
	<datestamp>1255805640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It might be seen as "new" since it seems aimed at casual gamers. However, the new controllers are going to fail miserably. I don't see any gains for game developers.</p><p>Having a "much better chance at getting exclusive games" is only good from the console manufacturers view. I understand Sony making exlusives, Microsoft making exclusives and Nintendo making exclusives. Everyone else doing it are plain retarded. And as a consumer, i hate exclusives.</p><p>Seeing the amount of work which is NOT platform specific (content creation such as models, animation, cutscenes, music, level design) it astounds me that there's actually still anyone making games specific for a single platform. The cost of developing for multi platform is a lot lower than creating the content. Sure, you might not be able to squeeze those extra 25\% out of the console, but you can still make damned good games none the less.</p><p>Also looking at Swedish figures, (from dataspelsbranschen.se, a swedish games market organization), the turnover for game sales is as follows:</p><p>PC - 210381938 sek<br>PS3 - 187357453 sek<br>XB360 - 178960880 sek<br>Wii - 155687047</p><p>The fabulous Wii (the biggest of the bunch and which everyone is trying to copy) has the lowest turnover by far. Also nice seeing the PC doing relatively well in spite of rampant piracy.</p><p>On a sidenote, as a PS3 owner, I personally HATE the motion controller. And I don't mean the technology (even though flawed), I mean how it is used. The ONLY game using the sixaxis feature where it didn't completely detract from the gameplay I've encountered so far is 'Flower'. In all other games, it's just been a crappy substitute for using the stick. (And 'Flower' would proably have been better if you could control it with the stick).</p><p>Seriously, game developers, stop bloody forcing me to shake the controller.</p></htmltext>
<tokenext>It might be seen as " new " since it seems aimed at casual gamers .
However , the new controllers are going to fail miserably .
I do n't see any gains for game developers.Having a " much better chance at getting exclusive games " is only good from the console manufacturers view .
I understand Sony making exlusives , Microsoft making exclusives and Nintendo making exclusives .
Everyone else doing it are plain retarded .
And as a consumer , i hate exclusives.Seeing the amount of work which is NOT platform specific ( content creation such as models , animation , cutscenes , music , level design ) it astounds me that there 's actually still anyone making games specific for a single platform .
The cost of developing for multi platform is a lot lower than creating the content .
Sure , you might not be able to squeeze those extra 25 \ % out of the console , but you can still make damned good games none the less.Also looking at Swedish figures , ( from dataspelsbranschen.se , a swedish games market organization ) , the turnover for game sales is as follows : PC - 210381938 sekPS3 - 187357453 sekXB360 - 178960880 sekWii - 155687047The fabulous Wii ( the biggest of the bunch and which everyone is trying to copy ) has the lowest turnover by far .
Also nice seeing the PC doing relatively well in spite of rampant piracy.On a sidenote , as a PS3 owner , I personally HATE the motion controller .
And I do n't mean the technology ( even though flawed ) , I mean how it is used .
The ONLY game using the sixaxis feature where it did n't completely detract from the gameplay I 've encountered so far is 'Flower' .
In all other games , it 's just been a crappy substitute for using the stick .
( And 'Flower ' would proably have been better if you could control it with the stick ) .Seriously , game developers , stop bloody forcing me to shake the controller .</tokentext>
<sentencetext>It might be seen as "new" since it seems aimed at casual gamers.
However, the new controllers are going to fail miserably.
I don't see any gains for game developers.Having a "much better chance at getting exclusive games" is only good from the console manufacturers view.
I understand Sony making exlusives, Microsoft making exclusives and Nintendo making exclusives.
Everyone else doing it are plain retarded.
And as a consumer, i hate exclusives.Seeing the amount of work which is NOT platform specific (content creation such as models, animation, cutscenes, music, level design) it astounds me that there's actually still anyone making games specific for a single platform.
The cost of developing for multi platform is a lot lower than creating the content.
Sure, you might not be able to squeeze those extra 25\% out of the console, but you can still make damned good games none the less.Also looking at Swedish figures, (from dataspelsbranschen.se, a swedish games market organization), the turnover for game sales is as follows:PC - 210381938 sekPS3 - 187357453 sekXB360 - 178960880 sekWii - 155687047The fabulous Wii (the biggest of the bunch and which everyone is trying to copy) has the lowest turnover by far.
Also nice seeing the PC doing relatively well in spite of rampant piracy.On a sidenote, as a PS3 owner, I personally HATE the motion controller.
And I don't mean the technology (even though flawed), I mean how it is used.
The ONLY game using the sixaxis feature where it didn't completely detract from the gameplay I've encountered so far is 'Flower'.
In all other games, it's just been a crappy substitute for using the stick.
(And 'Flower' would proably have been better if you could control it with the stick).Seriously, game developers, stop bloody forcing me to shake the controller.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778189</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779407</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>Blakey Rat</author>
	<datestamp>1255812060000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Considering all the Xbox Live copying that's been going on at Sony and Nintendo, you can't blame Microsoft. In fact, Sony's entire PS3 business plan seems to be to copy successful ideas from other companies, then add Blu-Ray... have they done a single innovative thing yet with it?</p></htmltext>
<tokenext>Considering all the Xbox Live copying that 's been going on at Sony and Nintendo , you ca n't blame Microsoft .
In fact , Sony 's entire PS3 business plan seems to be to copy successful ideas from other companies , then add Blu-Ray... have they done a single innovative thing yet with it ?</tokentext>
<sentencetext>Considering all the Xbox Live copying that's been going on at Sony and Nintendo, you can't blame Microsoft.
In fact, Sony's entire PS3 business plan seems to be to copy successful ideas from other companies, then add Blu-Ray... have they done a single innovative thing yet with it?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778217</id>
	<title>What?  No.</title>
	<author>Anonymous</author>
	<datestamp>1255800960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>The extension of consoles is the defacto behavior for consoles, and always has been.  In modern times it's been things like Wii Fit, the Eye Toy and so on, but nobody here has forgotten the Power Glove or the Power Mat, the Sega CD and the Sega 32x, and indeed that pattern goes back into the 70s, with the Intellivision overlay system and the Commodore 64 Extender.</p><p>Indeed, it's only the last generation or two which have skipped it.  Anyone who believes this is new has only been gaming through one generation of consoles, and that should be their first red flag that they're not ready to talk about the history of gaming.</p><p>Could not be less correct.</p></htmltext>
<tokenext>The extension of consoles is the defacto behavior for consoles , and always has been .
In modern times it 's been things like Wii Fit , the Eye Toy and so on , but nobody here has forgotten the Power Glove or the Power Mat , the Sega CD and the Sega 32x , and indeed that pattern goes back into the 70s , with the Intellivision overlay system and the Commodore 64 Extender.Indeed , it 's only the last generation or two which have skipped it .
Anyone who believes this is new has only been gaming through one generation of consoles , and that should be their first red flag that they 're not ready to talk about the history of gaming.Could not be less correct .</tokentext>
<sentencetext>The extension of consoles is the defacto behavior for consoles, and always has been.
In modern times it's been things like Wii Fit, the Eye Toy and so on, but nobody here has forgotten the Power Glove or the Power Mat, the Sega CD and the Sega 32x, and indeed that pattern goes back into the 70s, with the Intellivision overlay system and the Commodore 64 Extender.Indeed, it's only the last generation or two which have skipped it.
Anyone who believes this is new has only been gaming through one generation of consoles, and that should be their first red flag that they're not ready to talk about the history of gaming.Could not be less correct.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778567</id>
	<title>Re:What? No.</title>
	<author>noidentity</author>
	<datestamp>1255804200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Successful mid-cycle add-ons I can remember (and have purchased and used) in recent history:

<p>N64: memory expansion<br>
Playstation: analog controller, dual shock<br>
Playstation 2: network/hard drive</p><p>And of course the earlier cartridge-based systems had lots of successful add-ons, only they were in each cartridge, so you weren't as aware of them. Examples include battery backup, memory mappers to allow larger games, and custom processors (e.g. SuperFX on SNES).</p></htmltext>
<tokenext>Successful mid-cycle add-ons I can remember ( and have purchased and used ) in recent history : N64 : memory expansion Playstation : analog controller , dual shock Playstation 2 : network/hard driveAnd of course the earlier cartridge-based systems had lots of successful add-ons , only they were in each cartridge , so you were n't as aware of them .
Examples include battery backup , memory mappers to allow larger games , and custom processors ( e.g .
SuperFX on SNES ) .</tokentext>
<sentencetext>Successful mid-cycle add-ons I can remember (and have purchased and used) in recent history:

N64: memory expansion
Playstation: analog controller, dual shock
Playstation 2: network/hard driveAnd of course the earlier cartridge-based systems had lots of successful add-ons, only they were in each cartridge, so you weren't as aware of them.
Examples include battery backup, memory mappers to allow larger games, and custom processors (e.g.
SuperFX on SNES).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778217</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778261</id>
	<title>Thank You Apple</title>
	<author>Anonymous</author>
	<datestamp>1255801320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Thanks for creating a fun, engaging product that plays games with "good enough" quality.  The next console doesn't have to be faster and have sexier graphics, it needs to be more fun, or more real.</p></htmltext>
<tokenext>Thanks for creating a fun , engaging product that plays games with " good enough " quality .
The next console does n't have to be faster and have sexier graphics , it needs to be more fun , or more real .</tokentext>
<sentencetext>Thanks for creating a fun, engaging product that plays games with "good enough" quality.
The next console doesn't have to be faster and have sexier graphics, it needs to be more fun, or more real.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778515</id>
	<title>What does this mean for game design?</title>
	<author>damn\_registrars</author>
	<datestamp>1255803720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Currently, button-mashing is pretty similar between the Sony and MS consoles.  This makes it pretty easy to conceptually port a game from one of the two consoles to the other (which is probably part of why we so so many simultaneous releases for the two), even if the programming APIs are distinct.  On the other hand, the Wii controller has very few buttons and is controlled more so by gestures and movements.<br> <br>
If Sony and MS start pushing for motion-driven controllers, instead of button-mashing, and they each design their own new controllers for that, what is the likelihood that the inputs will actually be similar?  If a useful motion - say a forward stabbing motion - is interpreted dramatically different between the Sony and MS systems, this could potentially make cross-platform release more time and resource intensive for the game companies.<br> <br>
Which, one could conjecture, could potentially drive the game companies to release more games on just one platform, instead of both Sony and MS.</htmltext>
<tokenext>Currently , button-mashing is pretty similar between the Sony and MS consoles .
This makes it pretty easy to conceptually port a game from one of the two consoles to the other ( which is probably part of why we so so many simultaneous releases for the two ) , even if the programming APIs are distinct .
On the other hand , the Wii controller has very few buttons and is controlled more so by gestures and movements .
If Sony and MS start pushing for motion-driven controllers , instead of button-mashing , and they each design their own new controllers for that , what is the likelihood that the inputs will actually be similar ?
If a useful motion - say a forward stabbing motion - is interpreted dramatically different between the Sony and MS systems , this could potentially make cross-platform release more time and resource intensive for the game companies .
Which , one could conjecture , could potentially drive the game companies to release more games on just one platform , instead of both Sony and MS .</tokentext>
<sentencetext>Currently, button-mashing is pretty similar between the Sony and MS consoles.
This makes it pretty easy to conceptually port a game from one of the two consoles to the other (which is probably part of why we so so many simultaneous releases for the two), even if the programming APIs are distinct.
On the other hand, the Wii controller has very few buttons and is controlled more so by gestures and movements.
If Sony and MS start pushing for motion-driven controllers, instead of button-mashing, and they each design their own new controllers for that, what is the likelihood that the inputs will actually be similar?
If a useful motion - say a forward stabbing motion - is interpreted dramatically different between the Sony and MS systems, this could potentially make cross-platform release more time and resource intensive for the game companies.
Which, one could conjecture, could potentially drive the game companies to release more games on just one platform, instead of both Sony and MS.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778275</id>
	<title>Could it be a sign of delay in the "next gen?"</title>
	<author>erroneus</author>
	<datestamp>1255801500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Perhaps it's merely my own lack of vision and creativity, but I can't imagine much further growth in the capabilities of consoles.  Display technologies have been maxed out.  Memory and processing systems are well balanced between power and cost even if the consoles are still a bit too costly in my opinion.  Until the next great other technology comes out, I can't imagine getting much better than it already is... a little better perhaps, as the costs of more impressive technologies decrease, but nothing significant.  In fact, I would go so far as to say the advancement between XBox and XBox360 is barely noticeable.  PS2 and PS3 is largely the same thing.</p><p>What they will do, in the next gen, however, is figure out new ways to kill the second hand and other post-first-sale business activities.  If the PSP Go is any indication of what is to come, we are going to see a decrease in the popularity of new consoles.</p></htmltext>
<tokenext>Perhaps it 's merely my own lack of vision and creativity , but I ca n't imagine much further growth in the capabilities of consoles .
Display technologies have been maxed out .
Memory and processing systems are well balanced between power and cost even if the consoles are still a bit too costly in my opinion .
Until the next great other technology comes out , I ca n't imagine getting much better than it already is... a little better perhaps , as the costs of more impressive technologies decrease , but nothing significant .
In fact , I would go so far as to say the advancement between XBox and XBox360 is barely noticeable .
PS2 and PS3 is largely the same thing.What they will do , in the next gen , however , is figure out new ways to kill the second hand and other post-first-sale business activities .
If the PSP Go is any indication of what is to come , we are going to see a decrease in the popularity of new consoles .</tokentext>
<sentencetext>Perhaps it's merely my own lack of vision and creativity, but I can't imagine much further growth in the capabilities of consoles.
Display technologies have been maxed out.
Memory and processing systems are well balanced between power and cost even if the consoles are still a bit too costly in my opinion.
Until the next great other technology comes out, I can't imagine getting much better than it already is... a little better perhaps, as the costs of more impressive technologies decrease, but nothing significant.
In fact, I would go so far as to say the advancement between XBox and XBox360 is barely noticeable.
PS2 and PS3 is largely the same thing.What they will do, in the next gen, however, is figure out new ways to kill the second hand and other post-first-sale business activities.
If the PSP Go is any indication of what is to come, we are going to see a decrease in the popularity of new consoles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29780973</id>
	<title>Re:Naturally</title>
	<author>JRR006</author>
	<datestamp>1255784880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>On the other hand, I've been playing a few of my favorite titles from the PS and PS2 era and all of the loading makes me crazy.  Silent Hill is load screens up and down every hallway. Ico: moving through every door, window, and hole entails a loading screen.  FFXII: a product very late in the PS2 dev cycle, and walking through the first city is a chore. Persona games entail plenty of loading.

Mass Effect and its infamous elevators might be partly down to clumsy design, but it's also a limit of storage space and processing power.  We've got open world sandbox games like Crackdown or GTA, but picture something with the polish and intensity of Mass Effect running on the next platform with an 'open-galaxy' world.  I agree that I don't care how high def individual textures are, but the opportunity for increased breadth and granularity is very enticing.</htmltext>
<tokenext>On the other hand , I 've been playing a few of my favorite titles from the PS and PS2 era and all of the loading makes me crazy .
Silent Hill is load screens up and down every hallway .
Ico : moving through every door , window , and hole entails a loading screen .
FFXII : a product very late in the PS2 dev cycle , and walking through the first city is a chore .
Persona games entail plenty of loading .
Mass Effect and its infamous elevators might be partly down to clumsy design , but it 's also a limit of storage space and processing power .
We 've got open world sandbox games like Crackdown or GTA , but picture something with the polish and intensity of Mass Effect running on the next platform with an 'open-galaxy ' world .
I agree that I do n't care how high def individual textures are , but the opportunity for increased breadth and granularity is very enticing .</tokentext>
<sentencetext>On the other hand, I've been playing a few of my favorite titles from the PS and PS2 era and all of the loading makes me crazy.
Silent Hill is load screens up and down every hallway.
Ico: moving through every door, window, and hole entails a loading screen.
FFXII: a product very late in the PS2 dev cycle, and walking through the first city is a chore.
Persona games entail plenty of loading.
Mass Effect and its infamous elevators might be partly down to clumsy design, but it's also a limit of storage space and processing power.
We've got open world sandbox games like Crackdown or GTA, but picture something with the polish and intensity of Mass Effect running on the next platform with an 'open-galaxy' world.
I agree that I don't care how high def individual textures are, but the opportunity for increased breadth and granularity is very enticing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779303</id>
	<title>Re:Naturally</title>
	<author>Nf1nk</author>
	<datestamp>1255811100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There are still memory considerations.  Consider GTA IV (now pretend that it isn't boring) at any given time there may be a couple of dozen cars on the road that you can see.  It would be a major improvement if they could have a traffic jam with hundreds of cars and dense crowds on the sidewalks (it is unclear whether this would make it more fun, but it would be more real).  This doesn't change the resolution of the screen, but it takes much more computing power than we have in the current generation of consoles.</p><p>Maybe I picked a poor game for an example, but imagine bustling market places and tropical reefs with thousands of fish.</p></htmltext>
<tokenext>There are still memory considerations .
Consider GTA IV ( now pretend that it is n't boring ) at any given time there may be a couple of dozen cars on the road that you can see .
It would be a major improvement if they could have a traffic jam with hundreds of cars and dense crowds on the sidewalks ( it is unclear whether this would make it more fun , but it would be more real ) .
This does n't change the resolution of the screen , but it takes much more computing power than we have in the current generation of consoles.Maybe I picked a poor game for an example , but imagine bustling market places and tropical reefs with thousands of fish .</tokentext>
<sentencetext>There are still memory considerations.
Consider GTA IV (now pretend that it isn't boring) at any given time there may be a couple of dozen cars on the road that you can see.
It would be a major improvement if they could have a traffic jam with hundreds of cars and dense crowds on the sidewalks (it is unclear whether this would make it more fun, but it would be more real).
This doesn't change the resolution of the screen, but it takes much more computing power than we have in the current generation of consoles.Maybe I picked a poor game for an example, but imagine bustling market places and tropical reefs with thousands of fish.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778257</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779221</id>
	<title>Re:Naturally</title>
	<author>Anonymous</author>
	<datestamp>1255810380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Finally, the fanboi will be driven out of existence. The future is, indeed, going to be great.</p><p>I'd even bet producers could see the benefits of releasing a decent (vs. shiny) game, someday.</p></htmltext>
<tokenext>Finally , the fanboi will be driven out of existence .
The future is , indeed , going to be great.I 'd even bet producers could see the benefits of releasing a decent ( vs. shiny ) game , someday .</tokentext>
<sentencetext>Finally, the fanboi will be driven out of existence.
The future is, indeed, going to be great.I'd even bet producers could see the benefits of releasing a decent (vs. shiny) game, someday.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778257</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29780093</id>
	<title>Re:What does this mean for game design?</title>
	<author>Hailth</author>
	<datestamp>1255775760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Good point, this is why a lot of titles don't make it to the Wii right now, and also why a lot of Wii titles don't make it to other consoles.</p><p>But, unlike the Wii which only has the OPTION of using Gamecube controllers for normal games, the PS3 and 360 will have the STANDARD of using controllers for games after their evolved control releases. This is different from the Wii because not every Wii owner, and Nintendo intended it to be this way, owned a Gamecube previously, so not every Wii owner has alternatives to the Wiimote. 100\% of PS3 and 360 owners will have alternatives, and while that \% may slowly drop, most new-comers will still be picking up bundled consoles which will include a normal controller and thus still have alternative control schemes which developers will tap into when continuing to release cross-platform titles.</p><p>So while we're obviously going to see a drop in cross-platform titles, it will be small and probably not enough of a thorn in anyone's side to have a PS3 owner buy a 360 or a 360 owner buy a PS3 unless they already intended to. And even if somebody doesn't like the direction Sony and MS are going now with these new controller designs which will open up new worlds of gaming for many people, they've got to appreciate the fact that this won't totally change game design.</p></htmltext>
<tokenext>Good point , this is why a lot of titles do n't make it to the Wii right now , and also why a lot of Wii titles do n't make it to other consoles.But , unlike the Wii which only has the OPTION of using Gamecube controllers for normal games , the PS3 and 360 will have the STANDARD of using controllers for games after their evolved control releases .
This is different from the Wii because not every Wii owner , and Nintendo intended it to be this way , owned a Gamecube previously , so not every Wii owner has alternatives to the Wiimote .
100 \ % of PS3 and 360 owners will have alternatives , and while that \ % may slowly drop , most new-comers will still be picking up bundled consoles which will include a normal controller and thus still have alternative control schemes which developers will tap into when continuing to release cross-platform titles.So while we 're obviously going to see a drop in cross-platform titles , it will be small and probably not enough of a thorn in anyone 's side to have a PS3 owner buy a 360 or a 360 owner buy a PS3 unless they already intended to .
And even if somebody does n't like the direction Sony and MS are going now with these new controller designs which will open up new worlds of gaming for many people , they 've got to appreciate the fact that this wo n't totally change game design .</tokentext>
<sentencetext>Good point, this is why a lot of titles don't make it to the Wii right now, and also why a lot of Wii titles don't make it to other consoles.But, unlike the Wii which only has the OPTION of using Gamecube controllers for normal games, the PS3 and 360 will have the STANDARD of using controllers for games after their evolved control releases.
This is different from the Wii because not every Wii owner, and Nintendo intended it to be this way, owned a Gamecube previously, so not every Wii owner has alternatives to the Wiimote.
100\% of PS3 and 360 owners will have alternatives, and while that \% may slowly drop, most new-comers will still be picking up bundled consoles which will include a normal controller and thus still have alternative control schemes which developers will tap into when continuing to release cross-platform titles.So while we're obviously going to see a drop in cross-platform titles, it will be small and probably not enough of a thorn in anyone's side to have a PS3 owner buy a 360 or a 360 owner buy a PS3 unless they already intended to.
And even if somebody doesn't like the direction Sony and MS are going now with these new controller designs which will open up new worlds of gaming for many people, they've got to appreciate the fact that this won't totally change game design.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778515</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</id>
	<title>You're geniouses among men Sony, MS</title>
	<author>Anonymous</author>
	<datestamp>1255800420000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>I know the solution! We'll copy Nintendo!</p><p>We'll be rich! Muahahaha</p></div><p>- Sony and MS boardrooms</p></div>
	</htmltext>
<tokenext>I know the solution !
We 'll copy Nintendo ! We 'll be rich !
Muahahaha- Sony and MS boardrooms</tokentext>
<sentencetext>I know the solution!
We'll copy Nintendo!We'll be rich!
Muahahaha- Sony and MS boardrooms
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778599</id>
	<title>Re:New?</title>
	<author>timeOday</author>
	<datestamp>1255804440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What's new is pushing the add-ons as the "next gen", as a fig leaf for the lack of new consoles / longer product cycle.  The "new thing" is less new stuff.</htmltext>
<tokenext>What 's new is pushing the add-ons as the " next gen " , as a fig leaf for the lack of new consoles / longer product cycle .
The " new thing " is less new stuff .</tokentext>
<sentencetext>What's new is pushing the add-ons as the "next gen", as a fig leaf for the lack of new consoles / longer product cycle.
The "new thing" is less new stuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778189</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29788773</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>Anonymous</author>
	<datestamp>1255877280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And of course it doesn't.<br>Nobody has ever suggested that.<br>A game has to make use of the extra data from the wii motion+ accessory.</p></htmltext>
<tokenext>And of course it does n't.Nobody has ever suggested that.A game has to make use of the extra data from the wii motion + accessory .</tokentext>
<sentencetext>And of course it doesn't.Nobody has ever suggested that.A game has to make use of the extra data from the wii motion+ accessory.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778697</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29781283</id>
	<title>Re:What does this mean for game design?</title>
	<author>brkello</author>
	<datestamp>1255789440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Not going to happen.  The Wii, while great, does not have the processing power of the other two consoles.  Not only would they have to port the controls, but they would have to port the graphics and AI down to the Wii level.  So people with multiple consoles would not buy the Wii version because it would be limited too much.  On the other hand, what you suggest would make it easier for them to port Wii games to the other two consoles as the 360 and PS3 could handle anything that the Wii plays.<br> <br>Ultimately it means that the PS3 and 360 would get the party games of the Wii...while game companies that want to make games for the PS3/360 would just stick with that platform.  I think Nintendo will probably have to come out with a new console here before MS and Sony so it can catch up on capabilities and then you might see ports in the Nintendo direction as well.</htmltext>
<tokenext>Not going to happen .
The Wii , while great , does not have the processing power of the other two consoles .
Not only would they have to port the controls , but they would have to port the graphics and AI down to the Wii level .
So people with multiple consoles would not buy the Wii version because it would be limited too much .
On the other hand , what you suggest would make it easier for them to port Wii games to the other two consoles as the 360 and PS3 could handle anything that the Wii plays .
Ultimately it means that the PS3 and 360 would get the party games of the Wii...while game companies that want to make games for the PS3/360 would just stick with that platform .
I think Nintendo will probably have to come out with a new console here before MS and Sony so it can catch up on capabilities and then you might see ports in the Nintendo direction as well .</tokentext>
<sentencetext>Not going to happen.
The Wii, while great, does not have the processing power of the other two consoles.
Not only would they have to port the controls, but they would have to port the graphics and AI down to the Wii level.
So people with multiple consoles would not buy the Wii version because it would be limited too much.
On the other hand, what you suggest would make it easier for them to port Wii games to the other two consoles as the 360 and PS3 could handle anything that the Wii plays.
Ultimately it means that the PS3 and 360 would get the party games of the Wii...while game companies that want to make games for the PS3/360 would just stick with that platform.
I think Nintendo will probably have to come out with a new console here before MS and Sony so it can catch up on capabilities and then you might see ports in the Nintendo direction as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778515</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779315</id>
	<title>The sooner the better</title>
	<author>nlawalker</author>
	<datestamp>1255811220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The sooner that everyone has implemented and is using motion controls, the better. We need developers to get shitty, gimmicky uses of it out of their systems, and we need better hardware and software for reduced lag and more precise control.</p><p>Am I really personally that interested in games that are 100\% built around motion control? As the Wii taught me, no, I'm not. I think a lot of game enthusiasts feel the same way. What I *am* excited about, and what I think game enthusiasts should be excited about, is when developers come up with more subtle uses that really add control and flexibility. One thing I really want is the ability to change the direction of the first-person camera in racing games by tilting my head, so I don't need to take my hands off of the controls (note - I'm not talking about "head tracking" where position data is used to provide a realistic viewport, I'm just talking about mapping head tilt to an analog camera control). My understanding is that GT5 + PS Eye will provide this feature. Leaning in first person shooters is another good example. Is it a "realistic" 1 to 1 mapping of a real world motion to a game action? No, but it adds to a player's ability to control the game seamlessly. It only adds to the experience - it doesn't take anything away and you don't have to use it, and the game is still perfectly playable even if you don't have the right hardware.</p><p>We need to get to the point where developers are no longer asking "how can we establish a good player experience by using motion control" and instead focus on gameplay and implementation with standard controllers, later asking "where could motion control help this experience we've established?"</p></htmltext>
<tokenext>The sooner that everyone has implemented and is using motion controls , the better .
We need developers to get shitty , gimmicky uses of it out of their systems , and we need better hardware and software for reduced lag and more precise control.Am I really personally that interested in games that are 100 \ % built around motion control ?
As the Wii taught me , no , I 'm not .
I think a lot of game enthusiasts feel the same way .
What I * am * excited about , and what I think game enthusiasts should be excited about , is when developers come up with more subtle uses that really add control and flexibility .
One thing I really want is the ability to change the direction of the first-person camera in racing games by tilting my head , so I do n't need to take my hands off of the controls ( note - I 'm not talking about " head tracking " where position data is used to provide a realistic viewport , I 'm just talking about mapping head tilt to an analog camera control ) .
My understanding is that GT5 + PS Eye will provide this feature .
Leaning in first person shooters is another good example .
Is it a " realistic " 1 to 1 mapping of a real world motion to a game action ?
No , but it adds to a player 's ability to control the game seamlessly .
It only adds to the experience - it does n't take anything away and you do n't have to use it , and the game is still perfectly playable even if you do n't have the right hardware.We need to get to the point where developers are no longer asking " how can we establish a good player experience by using motion control " and instead focus on gameplay and implementation with standard controllers , later asking " where could motion control help this experience we 've established ?
"</tokentext>
<sentencetext>The sooner that everyone has implemented and is using motion controls, the better.
We need developers to get shitty, gimmicky uses of it out of their systems, and we need better hardware and software for reduced lag and more precise control.Am I really personally that interested in games that are 100\% built around motion control?
As the Wii taught me, no, I'm not.
I think a lot of game enthusiasts feel the same way.
What I *am* excited about, and what I think game enthusiasts should be excited about, is when developers come up with more subtle uses that really add control and flexibility.
One thing I really want is the ability to change the direction of the first-person camera in racing games by tilting my head, so I don't need to take my hands off of the controls (note - I'm not talking about "head tracking" where position data is used to provide a realistic viewport, I'm just talking about mapping head tilt to an analog camera control).
My understanding is that GT5 + PS Eye will provide this feature.
Leaning in first person shooters is another good example.
Is it a "realistic" 1 to 1 mapping of a real world motion to a game action?
No, but it adds to a player's ability to control the game seamlessly.
It only adds to the experience - it doesn't take anything away and you don't have to use it, and the game is still perfectly playable even if you don't have the right hardware.We need to get to the point where developers are no longer asking "how can we establish a good player experience by using motion control" and instead focus on gameplay and implementation with standard controllers, later asking "where could motion control help this experience we've established?
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29794315</id>
	<title>are you kidding me?</title>
	<author>Anonymous</author>
	<datestamp>1255967820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>are you kidding me? this is no different than the 1980s or 1990s.. its a trend that is status quo for every generation of consoles.  nintendo and sega genesis had guns and robots and pc gaming took off and we started seeing flight simulator joysticks and steering wheels.. which made their way onto the ps/ps2/xbox generation.  wireless controllers and arcade style joysticks.. there was a mouse for super nintendo and a bazooka.. DDR pads, guitar hero guitars and drums.. there was an exercise pad for the original nintendo.. not to mention the power glove!</p><p>ok I jumped around a bit but i think I make my point.. sure we are getting a big more creative in the ways that we implement new technology into video game gadgets.. but accessories and new controllers and new ways to play the game have been on every game system from the beginning and I have to rant a little bit that some 12 year old thinks that it is a "hot new thing" because they dont want to believe that they are living in a time without innovation</p></htmltext>
<tokenext>are you kidding me ?
this is no different than the 1980s or 1990s.. its a trend that is status quo for every generation of consoles .
nintendo and sega genesis had guns and robots and pc gaming took off and we started seeing flight simulator joysticks and steering wheels.. which made their way onto the ps/ps2/xbox generation .
wireless controllers and arcade style joysticks.. there was a mouse for super nintendo and a bazooka.. DDR pads , guitar hero guitars and drums.. there was an exercise pad for the original nintendo.. not to mention the power glove ! ok I jumped around a bit but i think I make my point.. sure we are getting a big more creative in the ways that we implement new technology into video game gadgets.. but accessories and new controllers and new ways to play the game have been on every game system from the beginning and I have to rant a little bit that some 12 year old thinks that it is a " hot new thing " because they dont want to believe that they are living in a time without innovation</tokentext>
<sentencetext>are you kidding me?
this is no different than the 1980s or 1990s.. its a trend that is status quo for every generation of consoles.
nintendo and sega genesis had guns and robots and pc gaming took off and we started seeing flight simulator joysticks and steering wheels.. which made their way onto the ps/ps2/xbox generation.
wireless controllers and arcade style joysticks.. there was a mouse for super nintendo and a bazooka.. DDR pads, guitar hero guitars and drums.. there was an exercise pad for the original nintendo.. not to mention the power glove!ok I jumped around a bit but i think I make my point.. sure we are getting a big more creative in the ways that we implement new technology into video game gadgets.. but accessories and new controllers and new ways to play the game have been on every game system from the beginning and I have to rant a little bit that some 12 year old thinks that it is a "hot new thing" because they dont want to believe that they are living in a time without innovation</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778513</id>
	<title>Re:Could it be a sign of delay in the "next gen?"</title>
	<author>WarlockD</author>
	<datestamp>1255803720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Its doubtfull the next gen systesm are going to go non-media based.   The go is nice but it still takes hours to download anything just think how much data will be needed for even blue-ray type games?  10 million people downloading 30 gigs at a time is going to hurt any server:P<br> <br>
I agree though, I think they are not going to be upgrading the hardware significantly.  They are going to play this like the PS1 did with the introduction of the duel shock controller.  Even then, there was a clear need for an analog controller. I don't know, however, if a motion controller will change attitudes in either system.<br> <br>
I do believe that both Sony and Microsoft are not going to enjoy the next console upgrades.  There is always a big lul, lots of money lost on reintroduction, people WANT backward compatibility, etc.  Lets also be fair too, most of the games right now are fairly mature so it be a hard sell to another $600 dollar console with 10 crappy games at launch.  Also look at their architecture.  Sony has a full cell chip (minus one SPE for cost) and Microsoft uses 3 cores with two SPE's each.  There is no way you could emulate that kind of power without also including that chip and thats going to add to the cost.  Also what are you going to upgrade it too?  The cell chips are supercomputer class, what, PS3 is going to go duel/quad core and Microsoft is going to add a second processor?  I doubt they are going to even change the chips out at this point.  Even going to an Intel chip can't be done.  Not with the significant differences between the two.  Besides, it looks like ALL the consoles use PowerPC style processors so there must be a reason for it.<br> <br>
I think I saw the future with the N64 and didn't know it.  That little memory expansion bay?  I think the next box is going to have the same basic architecture but with upgradeable video graphics hardware.  Most games I play now a days doesn't require more than my older PentiumD, but god damn it requires a GTX280.</htmltext>
<tokenext>Its doubtfull the next gen systesm are going to go non-media based .
The go is nice but it still takes hours to download anything just think how much data will be needed for even blue-ray type games ?
10 million people downloading 30 gigs at a time is going to hurt any server : P I agree though , I think they are not going to be upgrading the hardware significantly .
They are going to play this like the PS1 did with the introduction of the duel shock controller .
Even then , there was a clear need for an analog controller .
I do n't know , however , if a motion controller will change attitudes in either system .
I do believe that both Sony and Microsoft are not going to enjoy the next console upgrades .
There is always a big lul , lots of money lost on reintroduction , people WANT backward compatibility , etc .
Lets also be fair too , most of the games right now are fairly mature so it be a hard sell to another $ 600 dollar console with 10 crappy games at launch .
Also look at their architecture .
Sony has a full cell chip ( minus one SPE for cost ) and Microsoft uses 3 cores with two SPE 's each .
There is no way you could emulate that kind of power without also including that chip and thats going to add to the cost .
Also what are you going to upgrade it too ?
The cell chips are supercomputer class , what , PS3 is going to go duel/quad core and Microsoft is going to add a second processor ?
I doubt they are going to even change the chips out at this point .
Even going to an Intel chip ca n't be done .
Not with the significant differences between the two .
Besides , it looks like ALL the consoles use PowerPC style processors so there must be a reason for it .
I think I saw the future with the N64 and did n't know it .
That little memory expansion bay ?
I think the next box is going to have the same basic architecture but with upgradeable video graphics hardware .
Most games I play now a days does n't require more than my older PentiumD , but god damn it requires a GTX280 .</tokentext>
<sentencetext>Its doubtfull the next gen systesm are going to go non-media based.
The go is nice but it still takes hours to download anything just think how much data will be needed for even blue-ray type games?
10 million people downloading 30 gigs at a time is going to hurt any server:P 
I agree though, I think they are not going to be upgrading the hardware significantly.
They are going to play this like the PS1 did with the introduction of the duel shock controller.
Even then, there was a clear need for an analog controller.
I don't know, however, if a motion controller will change attitudes in either system.
I do believe that both Sony and Microsoft are not going to enjoy the next console upgrades.
There is always a big lul, lots of money lost on reintroduction, people WANT backward compatibility, etc.
Lets also be fair too, most of the games right now are fairly mature so it be a hard sell to another $600 dollar console with 10 crappy games at launch.
Also look at their architecture.
Sony has a full cell chip (minus one SPE for cost) and Microsoft uses 3 cores with two SPE's each.
There is no way you could emulate that kind of power without also including that chip and thats going to add to the cost.
Also what are you going to upgrade it too?
The cell chips are supercomputer class, what, PS3 is going to go duel/quad core and Microsoft is going to add a second processor?
I doubt they are going to even change the chips out at this point.
Even going to an Intel chip can't be done.
Not with the significant differences between the two.
Besides, it looks like ALL the consoles use PowerPC style processors so there must be a reason for it.
I think I saw the future with the N64 and didn't know it.
That little memory expansion bay?
I think the next box is going to have the same basic architecture but with upgradeable video graphics hardware.
Most games I play now a days doesn't require more than my older PentiumD, but god damn it requires a GTX280.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778871</id>
	<title>Re:New?</title>
	<author>stuboogie</author>
	<datestamp>1255806960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"If a console does not have functionality on day one, or by default, then you cannot tack on additional requirements, especially when it comes to games. Developers already worried about how small your console demographic really is cannot risk further decimating their audience by requiring people to buy some new fangled, overpriced gadget in order to play your game. People are not going to be willing to fork out double the cost on an accessory and a game, when they could just buy two regular game, usually of higher wuality, for the same price."
<br> <br>
"It's not possible to get all owners to upgrade their consoles at once so that developers aren't looking at a decimated pool of players."
<br> <br>
I would have to disagree with this assessment. Look at Guitar Hero and Rock Band. Both required spending a considerable amount of money on "new fangled, overpriced gadget(s)" to play the games and that is exactly what people did. I think the underlying issue is that MS and Sony need a flagship game (i.e. Halo) to launch these new accessories and therefore create the market for future development that uses the accessories.
<br> <br>
Personally, I was hoping for a next gen console from MS or at least for them to roll out a hardware revision that would resolve the issues that have plagued the 360.</htmltext>
<tokenext>" If a console does not have functionality on day one , or by default , then you can not tack on additional requirements , especially when it comes to games .
Developers already worried about how small your console demographic really is can not risk further decimating their audience by requiring people to buy some new fangled , overpriced gadget in order to play your game .
People are not going to be willing to fork out double the cost on an accessory and a game , when they could just buy two regular game , usually of higher wuality , for the same price .
" " It 's not possible to get all owners to upgrade their consoles at once so that developers are n't looking at a decimated pool of players .
" I would have to disagree with this assessment .
Look at Guitar Hero and Rock Band .
Both required spending a considerable amount of money on " new fangled , overpriced gadget ( s ) " to play the games and that is exactly what people did .
I think the underlying issue is that MS and Sony need a flagship game ( i.e .
Halo ) to launch these new accessories and therefore create the market for future development that uses the accessories .
Personally , I was hoping for a next gen console from MS or at least for them to roll out a hardware revision that would resolve the issues that have plagued the 360 .</tokentext>
<sentencetext>"If a console does not have functionality on day one, or by default, then you cannot tack on additional requirements, especially when it comes to games.
Developers already worried about how small your console demographic really is cannot risk further decimating their audience by requiring people to buy some new fangled, overpriced gadget in order to play your game.
People are not going to be willing to fork out double the cost on an accessory and a game, when they could just buy two regular game, usually of higher wuality, for the same price.
"
 
"It's not possible to get all owners to upgrade their consoles at once so that developers aren't looking at a decimated pool of players.
"
 
I would have to disagree with this assessment.
Look at Guitar Hero and Rock Band.
Both required spending a considerable amount of money on "new fangled, overpriced gadget(s)" to play the games and that is exactly what people did.
I think the underlying issue is that MS and Sony need a flagship game (i.e.
Halo) to launch these new accessories and therefore create the market for future development that uses the accessories.
Personally, I was hoping for a next gen console from MS or at least for them to roll out a hardware revision that would resolve the issues that have plagued the 360.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778649</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29781175</id>
	<title>Re:Naturally</title>
	<author>brkello</author>
	<datestamp>1255787940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There is always something that can improved upon.  If not graphics, then number of enemies that can be show on a screen.  More processing power allows for more complex AI.  There is always a disruptive technology that we don't expect that drives something in another direction.  Maybe it will be holographic games.  Maybe it will be a console that links directly to your brain.  Possibilities are endless.</htmltext>
<tokenext>There is always something that can improved upon .
If not graphics , then number of enemies that can be show on a screen .
More processing power allows for more complex AI .
There is always a disruptive technology that we do n't expect that drives something in another direction .
Maybe it will be holographic games .
Maybe it will be a console that links directly to your brain .
Possibilities are endless .</tokentext>
<sentencetext>There is always something that can improved upon.
If not graphics, then number of enemies that can be show on a screen.
More processing power allows for more complex AI.
There is always a disruptive technology that we don't expect that drives something in another direction.
Maybe it will be holographic games.
Maybe it will be a console that links directly to your brain.
Possibilities are endless.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778257</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778377</id>
	<title>All about the money...</title>
	<author>biscuitlover</author>
	<datestamp>1255802340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Could this be because of the losses that Sony and MS are making on each unit sold? I couldn't say whether past consoles always turned a profit, but I suspect that after investing so much money in their respective hardware, neither company wants to move on to the next gen before they can claw back as much cash as possible on games and add-ons...</p></htmltext>
<tokenext>Could this be because of the losses that Sony and MS are making on each unit sold ?
I could n't say whether past consoles always turned a profit , but I suspect that after investing so much money in their respective hardware , neither company wants to move on to the next gen before they can claw back as much cash as possible on games and add-ons.. .</tokentext>
<sentencetext>Could this be because of the losses that Sony and MS are making on each unit sold?
I couldn't say whether past consoles always turned a profit, but I suspect that after investing so much money in their respective hardware, neither company wants to move on to the next gen before they can claw back as much cash as possible on games and add-ons...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778467</id>
	<title>Re:Naturally</title>
	<author>wamerocity</author>
	<datestamp>1255803300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Thank you!  I was coming here to say pretty much the same thing.  Why bother pushing for a new system at this point? So a next system has more processing power and ram, so what?  Are games today more fun than they were 4 years ago because the graphics are better?   Would the next call of duty REALLY be that much better if it was rendered in 1080p instead of 720p?  Innovation and quality design makes good games.</htmltext>
<tokenext>Thank you !
I was coming here to say pretty much the same thing .
Why bother pushing for a new system at this point ?
So a next system has more processing power and ram , so what ?
Are games today more fun than they were 4 years ago because the graphics are better ?
Would the next call of duty REALLY be that much better if it was rendered in 1080p instead of 720p ?
Innovation and quality design makes good games .</tokentext>
<sentencetext>Thank you!
I was coming here to say pretty much the same thing.
Why bother pushing for a new system at this point?
So a next system has more processing power and ram, so what?
Are games today more fun than they were 4 years ago because the graphics are better?
Would the next call of duty REALLY be that much better if it was rendered in 1080p instead of 720p?
Innovation and quality design makes good games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778257</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778629</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>Zero\_DgZ</author>
	<datestamp>1255804680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>It's certainly been done before.</p><p>Remember that after the '84 video game crash, Nintendo came along and pretty much defined modern video gaming as we know it with the NES. Controllers with D-pads, managed third party licensing, holiday timed releases, literature, and mascots: Nintendo pretty much just made it all up and the rest of the fledgling industry followed suit.</p><p>Here's some food for thought: It's becoming pretty clear that gaming as a whole is moving towards a bit of a different demographic. This is partly because those of us who were the kids buying the first Nintendos and Segas have grown up into (presumably) responsible adultlike beings who are now buying Wiis and Xboxes. Coupled with this is the move to 'casual gaming' led mostly by the Wii (and also the DS) which is bringing in people from older generations who up until now have been unfamiliar with video gaming entirely.</p><p>One caveat about this: The "bug your parents" business model doesn't apply as well anymore. Older and wiser people who are making frankly massive investments into consoles and games for them are expecting to get a decent run time out of their investments. The huge new market of first-time gamers, grandmothers, and all the other people we like to pick on (who are all buying the Wii) are a tenuous market at best, and it's likely that the console makers are concluding that forcing everyone to jump ship and move to a new platform will probably alienate this whole market. Lots of grandmothers will say, "screw you, I'm not buying a new games machine" and suddenly not only are they not making money on new console sales but they're not making money on their legacy machine anymore, either.</p><p>The cash cow then becomes not selling new machines, but selling new upgrades for the existing machines. Grandma (or whoever) will swallow "buy this thing that plugs into your Wii (or Xbox, or PS3)" easier than she'll swallow "spend $500 on this new console that's different from your old one."</p><p>The Wii already has this curious casual gamer market. Sony and Microsoft sure want to capitalize on that success, and it's clear that the best (read: cheapest) way to do this is by upgrading rather than replacing. And while all the rest of us are cracking wise about people ripping off Nintendo, at least this method of Nintendo-rippage will be cheaper (and hopefully better) than replacing existing consoles outright. Which will piss off a lot fewer people.</p></htmltext>
<tokenext>It 's certainly been done before.Remember that after the '84 video game crash , Nintendo came along and pretty much defined modern video gaming as we know it with the NES .
Controllers with D-pads , managed third party licensing , holiday timed releases , literature , and mascots : Nintendo pretty much just made it all up and the rest of the fledgling industry followed suit.Here 's some food for thought : It 's becoming pretty clear that gaming as a whole is moving towards a bit of a different demographic .
This is partly because those of us who were the kids buying the first Nintendos and Segas have grown up into ( presumably ) responsible adultlike beings who are now buying Wiis and Xboxes .
Coupled with this is the move to 'casual gaming ' led mostly by the Wii ( and also the DS ) which is bringing in people from older generations who up until now have been unfamiliar with video gaming entirely.One caveat about this : The " bug your parents " business model does n't apply as well anymore .
Older and wiser people who are making frankly massive investments into consoles and games for them are expecting to get a decent run time out of their investments .
The huge new market of first-time gamers , grandmothers , and all the other people we like to pick on ( who are all buying the Wii ) are a tenuous market at best , and it 's likely that the console makers are concluding that forcing everyone to jump ship and move to a new platform will probably alienate this whole market .
Lots of grandmothers will say , " screw you , I 'm not buying a new games machine " and suddenly not only are they not making money on new console sales but they 're not making money on their legacy machine anymore , either.The cash cow then becomes not selling new machines , but selling new upgrades for the existing machines .
Grandma ( or whoever ) will swallow " buy this thing that plugs into your Wii ( or Xbox , or PS3 ) " easier than she 'll swallow " spend $ 500 on this new console that 's different from your old one .
" The Wii already has this curious casual gamer market .
Sony and Microsoft sure want to capitalize on that success , and it 's clear that the best ( read : cheapest ) way to do this is by upgrading rather than replacing .
And while all the rest of us are cracking wise about people ripping off Nintendo , at least this method of Nintendo-rippage will be cheaper ( and hopefully better ) than replacing existing consoles outright .
Which will piss off a lot fewer people .</tokentext>
<sentencetext>It's certainly been done before.Remember that after the '84 video game crash, Nintendo came along and pretty much defined modern video gaming as we know it with the NES.
Controllers with D-pads, managed third party licensing, holiday timed releases, literature, and mascots: Nintendo pretty much just made it all up and the rest of the fledgling industry followed suit.Here's some food for thought: It's becoming pretty clear that gaming as a whole is moving towards a bit of a different demographic.
This is partly because those of us who were the kids buying the first Nintendos and Segas have grown up into (presumably) responsible adultlike beings who are now buying Wiis and Xboxes.
Coupled with this is the move to 'casual gaming' led mostly by the Wii (and also the DS) which is bringing in people from older generations who up until now have been unfamiliar with video gaming entirely.One caveat about this: The "bug your parents" business model doesn't apply as well anymore.
Older and wiser people who are making frankly massive investments into consoles and games for them are expecting to get a decent run time out of their investments.
The huge new market of first-time gamers, grandmothers, and all the other people we like to pick on (who are all buying the Wii) are a tenuous market at best, and it's likely that the console makers are concluding that forcing everyone to jump ship and move to a new platform will probably alienate this whole market.
Lots of grandmothers will say, "screw you, I'm not buying a new games machine" and suddenly not only are they not making money on new console sales but they're not making money on their legacy machine anymore, either.The cash cow then becomes not selling new machines, but selling new upgrades for the existing machines.
Grandma (or whoever) will swallow "buy this thing that plugs into your Wii (or Xbox, or PS3)" easier than she'll swallow "spend $500 on this new console that's different from your old one.
"The Wii already has this curious casual gamer market.
Sony and Microsoft sure want to capitalize on that success, and it's clear that the best (read: cheapest) way to do this is by upgrading rather than replacing.
And while all the rest of us are cracking wise about people ripping off Nintendo, at least this method of Nintendo-rippage will be cheaper (and hopefully better) than replacing existing consoles outright.
Which will piss off a lot fewer people.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779093</id>
	<title>Graphics no longer; gameplay it is.</title>
	<author>Anonymous</author>
	<datestamp>1255809120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Thank the heavens. The gimmick will no longer be about graphics, but gameplay.
Now, how long before the emphasis is on storytelling?</htmltext>
<tokenext>Thank the heavens .
The gimmick will no longer be about graphics , but gameplay .
Now , how long before the emphasis is on storytelling ?</tokentext>
<sentencetext>Thank the heavens.
The gimmick will no longer be about graphics, but gameplay.
Now, how long before the emphasis is on storytelling?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778147</id>
	<title>Old school.</title>
	<author>Luke727</author>
	<datestamp>1255800420000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>Sometimes I let the neighborhood kids play with my joystick.</p></htmltext>
<tokenext>Sometimes I let the neighborhood kids play with my joystick .</tokentext>
<sentencetext>Sometimes I let the neighborhood kids play with my joystick.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778923</id>
	<title>Re:Sucks for PC users</title>
	<author>Quiet\_Desperation</author>
	<datestamp>1255807500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Game graphics advances will be stunted</p></div><p>And some of us gamers cry "Thank effing baby Jebus" for that. Have you missed all the complaints about how gaming is too dominated by graphic card wank fests over who has the best lighting effects or water reflections? Or how the hardware has advanced too much along the polygon count side, actually making it difficult to do anything else other than service shiny graphics, enemy AI or any other intellectual concerns be damned?</p><p><div class="quote"><p>I guess the bright side is I won't be blowing $300 every 2 years on graphics cards.</p></div><p>Yeah, bingo. People are getting tired of that. A friend showed me a newer PC FPS a couple weeks ago. Pretty as all hell, but just another goddamned shooter with dumbass enemies and puzzles for the short bus crowd. Whee!</p></div>
	</htmltext>
<tokenext>Game graphics advances will be stuntedAnd some of us gamers cry " Thank effing baby Jebus " for that .
Have you missed all the complaints about how gaming is too dominated by graphic card wank fests over who has the best lighting effects or water reflections ?
Or how the hardware has advanced too much along the polygon count side , actually making it difficult to do anything else other than service shiny graphics , enemy AI or any other intellectual concerns be damned ? I guess the bright side is I wo n't be blowing $ 300 every 2 years on graphics cards.Yeah , bingo .
People are getting tired of that .
A friend showed me a newer PC FPS a couple weeks ago .
Pretty as all hell , but just another goddamned shooter with dumbass enemies and puzzles for the short bus crowd .
Whee !</tokentext>
<sentencetext>Game graphics advances will be stuntedAnd some of us gamers cry "Thank effing baby Jebus" for that.
Have you missed all the complaints about how gaming is too dominated by graphic card wank fests over who has the best lighting effects or water reflections?
Or how the hardware has advanced too much along the polygon count side, actually making it difficult to do anything else other than service shiny graphics, enemy AI or any other intellectual concerns be damned?I guess the bright side is I won't be blowing $300 every 2 years on graphics cards.Yeah, bingo.
People are getting tired of that.
A friend showed me a newer PC FPS a couple weeks ago.
Pretty as all hell, but just another goddamned shooter with dumbass enemies and puzzles for the short bus crowd.
Whee!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778295</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29780523</id>
	<title>bullshit...</title>
	<author>Anonymous</author>
	<datestamp>1255779720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Seems like everyone is preaching this except the actual developers.  Why? Because there will be a new console out by either Sony or MS by 2011.  Launch title developers are already starting to scope out their new engines for the next generation.  Sony and Nintendo have always bettered their hardware (unlike MS so far).  MS needed to come out with something so they weren't left out of the motion sensing game.  If they waited till 2011 it would be way to late in the game.  Sony and Nintendo both already shipped with it.  Still the same game.</p></htmltext>
<tokenext>Seems like everyone is preaching this except the actual developers .
Why ? Because there will be a new console out by either Sony or MS by 2011 .
Launch title developers are already starting to scope out their new engines for the next generation .
Sony and Nintendo have always bettered their hardware ( unlike MS so far ) .
MS needed to come out with something so they were n't left out of the motion sensing game .
If they waited till 2011 it would be way to late in the game .
Sony and Nintendo both already shipped with it .
Still the same game .</tokentext>
<sentencetext>Seems like everyone is preaching this except the actual developers.
Why? Because there will be a new console out by either Sony or MS by 2011.
Launch title developers are already starting to scope out their new engines for the next generation.
Sony and Nintendo have always bettered their hardware (unlike MS so far).
MS needed to come out with something so they weren't left out of the motion sensing game.
If they waited till 2011 it would be way to late in the game.
Sony and Nintendo both already shipped with it.
Still the same game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779623</id>
	<title>Re:Could it be a sign of delay in the "next gen?"</title>
	<author>Blakey Rat</author>
	<datestamp>1255771140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>In fact, I would go so far as to say the advancement between XBox and XBox360 is barely noticeable.</i></p><p>You must have the shittiest TV in history.</p><p>Compare a late Xbox title, like the Prince of Persia: The Two Thrones, and compare it to a launch Xbox 360 title, like Oblivion or Kameo. You're seriously telling me you can't tell the difference between those? It's night-and-day.</p><p><i>PS2 and PS3 is largely the same thing.</i></p><p>Ok, now I KNOW you're smoking crack. The PS2 looks like shit even compared to the original Xbox, and the PS3 is (marginally) more powerful than the 360.</p><p><i>If the PSP Go is any indication of what is to come,</i></p><p>It's not. It's a horrible failure in the marketplace, and just one more example of "what the FUCK is Sony THINKING?!" Sony making a dumb-ass product doesn't indicate anything, other than Sony makes a lot of dumb-ass products.</p></htmltext>
<tokenext>In fact , I would go so far as to say the advancement between XBox and XBox360 is barely noticeable.You must have the shittiest TV in history.Compare a late Xbox title , like the Prince of Persia : The Two Thrones , and compare it to a launch Xbox 360 title , like Oblivion or Kameo .
You 're seriously telling me you ca n't tell the difference between those ?
It 's night-and-day.PS2 and PS3 is largely the same thing.Ok , now I KNOW you 're smoking crack .
The PS2 looks like shit even compared to the original Xbox , and the PS3 is ( marginally ) more powerful than the 360.If the PSP Go is any indication of what is to come,It 's not .
It 's a horrible failure in the marketplace , and just one more example of " what the FUCK is Sony THINKING ? !
" Sony making a dumb-ass product does n't indicate anything , other than Sony makes a lot of dumb-ass products .</tokentext>
<sentencetext>In fact, I would go so far as to say the advancement between XBox and XBox360 is barely noticeable.You must have the shittiest TV in history.Compare a late Xbox title, like the Prince of Persia: The Two Thrones, and compare it to a launch Xbox 360 title, like Oblivion or Kameo.
You're seriously telling me you can't tell the difference between those?
It's night-and-day.PS2 and PS3 is largely the same thing.Ok, now I KNOW you're smoking crack.
The PS2 looks like shit even compared to the original Xbox, and the PS3 is (marginally) more powerful than the 360.If the PSP Go is any indication of what is to come,It's not.
It's a horrible failure in the marketplace, and just one more example of "what the FUCK is Sony THINKING?!
" Sony making a dumb-ass product doesn't indicate anything, other than Sony makes a lot of dumb-ass products.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29781511</id>
	<title>Re:Naturally</title>
	<author>Anonymous</author>
	<datestamp>1255792860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Because big changes don't happen overnight, although it seems like it. The constant small changes are needed to push the technology forward. After awhile, these small changes will enable a noticeable innovation to emerge. Imagine if decades ago, the console makers thought 2D is good enough and stopped putting faster chip in their hardware. We will never have all these fancy 3D effects that we've grown accustomed to. Remember that faster mass-market (read: cheap) computers are always a good thing! Your holodeck will never see the light of the day otherwise.</p></htmltext>
<tokenext>Because big changes do n't happen overnight , although it seems like it .
The constant small changes are needed to push the technology forward .
After awhile , these small changes will enable a noticeable innovation to emerge .
Imagine if decades ago , the console makers thought 2D is good enough and stopped putting faster chip in their hardware .
We will never have all these fancy 3D effects that we 've grown accustomed to .
Remember that faster mass-market ( read : cheap ) computers are always a good thing !
Your holodeck will never see the light of the day otherwise .</tokentext>
<sentencetext>Because big changes don't happen overnight, although it seems like it.
The constant small changes are needed to push the technology forward.
After awhile, these small changes will enable a noticeable innovation to emerge.
Imagine if decades ago, the console makers thought 2D is good enough and stopped putting faster chip in their hardware.
We will never have all these fancy 3D effects that we've grown accustomed to.
Remember that faster mass-market (read: cheap) computers are always a good thing!
Your holodeck will never see the light of the day otherwise.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778735</id>
	<title>Re:What? No.</title>
	<author>Zero\_DgZ</author>
	<datestamp>1255805640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I would question your notion of "skipped it." There was, of course, the network adapter and hard drive combo for the PS2 as well as the Eye Toy. The Gamecube had its broadband adapter... thingy, as well as the Gameboy player and the phenominally useless GBA linkup (except for Crystal Chronicles). And no console escaped the ubiquitous presence of the DDR dance mat.</p><p>And who can forget the E-Reader and the wireless link dongle for the Gameboy Advance? Oh, that's right. A lot of people can, and did. Both were supposed to revolutionize portable gaming, and both... didn't.</p></htmltext>
<tokenext>I would question your notion of " skipped it .
" There was , of course , the network adapter and hard drive combo for the PS2 as well as the Eye Toy .
The Gamecube had its broadband adapter... thingy , as well as the Gameboy player and the phenominally useless GBA linkup ( except for Crystal Chronicles ) .
And no console escaped the ubiquitous presence of the DDR dance mat.And who can forget the E-Reader and the wireless link dongle for the Gameboy Advance ?
Oh , that 's right .
A lot of people can , and did .
Both were supposed to revolutionize portable gaming , and both... did n't .</tokentext>
<sentencetext>I would question your notion of "skipped it.
" There was, of course, the network adapter and hard drive combo for the PS2 as well as the Eye Toy.
The Gamecube had its broadband adapter... thingy, as well as the Gameboy player and the phenominally useless GBA linkup (except for Crystal Chronicles).
And no console escaped the ubiquitous presence of the DDR dance mat.And who can forget the E-Reader and the wireless link dongle for the Gameboy Advance?
Oh, that's right.
A lot of people can, and did.
Both were supposed to revolutionize portable gaming, and both... didn't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778217</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779239</id>
	<title>Not Sure I Buy It</title>
	<author>EpsCylonB</author>
	<datestamp>1255810500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not sure if I buy it, yeah this generation may last longer than the standard five years, it basically already has for Microsoft.</p><p>It says more about the power of the consoles and the way games use them than it does about anything else.  I have kind of noticed the same thing with PC gaming.  My 8800GT still lets me play the latest games reasonably well.  But how long will this last ?, I give it a couple of years max before either Sony or Microsoft start gearing up to release the first next gen console.</p></htmltext>
<tokenext>Not sure if I buy it , yeah this generation may last longer than the standard five years , it basically already has for Microsoft.It says more about the power of the consoles and the way games use them than it does about anything else .
I have kind of noticed the same thing with PC gaming .
My 8800GT still lets me play the latest games reasonably well .
But how long will this last ? , I give it a couple of years max before either Sony or Microsoft start gearing up to release the first next gen console .</tokentext>
<sentencetext>Not sure if I buy it, yeah this generation may last longer than the standard five years, it basically already has for Microsoft.It says more about the power of the consoles and the way games use them than it does about anything else.
I have kind of noticed the same thing with PC gaming.
My 8800GT still lets me play the latest games reasonably well.
But how long will this last ?, I give it a couple of years max before either Sony or Microsoft start gearing up to release the first next gen console.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29781049</id>
	<title>Re:Naturally</title>
	<author>Suicyco</author>
	<datestamp>1255786080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>We are still very limited in what can be done. The amount of models on screen at any one time, the field of view, interactivity of the environment, etc. More processor speed, better GPU's and more ram will all lead to more realistic and fine grained physics, larger interactive environments, 3d displays, faster load times, you name it.</p><p>People said the same exact thing with the ps2, the pentium, all that outdated tech.</p><p>We have a long way to go yet, these primitive consoles are just the tip of the ice berg. Its not just how many "p" the resolution is. Its about the complexity that can be achieved, the depth of the experience. PC's are far better at this than the current consoles, and thats with current technology.</p><p>The next Call of Duty would REALLY be that much better if it didn't slow down with so much on screen at any one time, with fuller more interactive environments, very fast load times, hyper realistic physics, far more advanced input devices, 3d immersion, voice commands to AI squad mates, the list goes on and on.</p></htmltext>
<tokenext>We are still very limited in what can be done .
The amount of models on screen at any one time , the field of view , interactivity of the environment , etc .
More processor speed , better GPU 's and more ram will all lead to more realistic and fine grained physics , larger interactive environments , 3d displays , faster load times , you name it.People said the same exact thing with the ps2 , the pentium , all that outdated tech.We have a long way to go yet , these primitive consoles are just the tip of the ice berg .
Its not just how many " p " the resolution is .
Its about the complexity that can be achieved , the depth of the experience .
PC 's are far better at this than the current consoles , and thats with current technology.The next Call of Duty would REALLY be that much better if it did n't slow down with so much on screen at any one time , with fuller more interactive environments , very fast load times , hyper realistic physics , far more advanced input devices , 3d immersion , voice commands to AI squad mates , the list goes on and on .</tokentext>
<sentencetext>We are still very limited in what can be done.
The amount of models on screen at any one time, the field of view, interactivity of the environment, etc.
More processor speed, better GPU's and more ram will all lead to more realistic and fine grained physics, larger interactive environments, 3d displays, faster load times, you name it.People said the same exact thing with the ps2, the pentium, all that outdated tech.We have a long way to go yet, these primitive consoles are just the tip of the ice berg.
Its not just how many "p" the resolution is.
Its about the complexity that can be achieved, the depth of the experience.
PC's are far better at this than the current consoles, and thats with current technology.The next Call of Duty would REALLY be that much better if it didn't slow down with so much on screen at any one time, with fuller more interactive environments, very fast load times, hyper realistic physics, far more advanced input devices, 3d immersion, voice commands to AI squad mates, the list goes on and on.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778295</id>
	<title>Sucks for PC users</title>
	<author>Anonymous</author>
	<datestamp>1255801680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Game graphics advances will be stunted due to these dinosaur consoles being the dominant force in the industry. I guess the bright side is I won't be blowing $300 every 2 years on graphics cards.</p></htmltext>
<tokenext>Game graphics advances will be stunted due to these dinosaur consoles being the dominant force in the industry .
I guess the bright side is I wo n't be blowing $ 300 every 2 years on graphics cards .</tokentext>
<sentencetext>Game graphics advances will be stunted due to these dinosaur consoles being the dominant force in the industry.
I guess the bright side is I won't be blowing $300 every 2 years on graphics cards.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778549</id>
	<title>Accessories and gimmicks</title>
	<author>wampus</author>
	<datestamp>1255804020000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>You can sell more $99 gizmos and gimmick games than you can new consoles, pure and simple.</p></htmltext>
<tokenext>You can sell more $ 99 gizmos and gimmick games than you can new consoles , pure and simple .</tokentext>
<sentencetext>You can sell more $99 gizmos and gimmick games than you can new consoles, pure and simple.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778441</id>
	<title>Re:Sucks for PC users</title>
	<author>Anonymous</author>
	<datestamp>1255803000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't know; I think graphics have advanced far enough that we are starting to see diminishing returns.  Aside from bumping up the resolution to something PC gamers are used to, I don't really think there is much room for improvement.  People like to point to Crysis, but I honestly was not particularly impressed with it.  I used to be a console hater, but I just got tired of all the bullshit involved with PC gaming.  Consoles have their own bullshit to deal with, but PC gaming is worse.  I think it's analogous to the whole Linux on the desktop thing.  Maybe Linux offers all this shit, but at the end of the day many people just don't feel it's worth the effort and go with Windows.  That's exactly how I feel about console gaming.</p></htmltext>
<tokenext>I do n't know ; I think graphics have advanced far enough that we are starting to see diminishing returns .
Aside from bumping up the resolution to something PC gamers are used to , I do n't really think there is much room for improvement .
People like to point to Crysis , but I honestly was not particularly impressed with it .
I used to be a console hater , but I just got tired of all the bullshit involved with PC gaming .
Consoles have their own bullshit to deal with , but PC gaming is worse .
I think it 's analogous to the whole Linux on the desktop thing .
Maybe Linux offers all this shit , but at the end of the day many people just do n't feel it 's worth the effort and go with Windows .
That 's exactly how I feel about console gaming .</tokentext>
<sentencetext>I don't know; I think graphics have advanced far enough that we are starting to see diminishing returns.
Aside from bumping up the resolution to something PC gamers are used to, I don't really think there is much room for improvement.
People like to point to Crysis, but I honestly was not particularly impressed with it.
I used to be a console hater, but I just got tired of all the bullshit involved with PC gaming.
Consoles have their own bullshit to deal with, but PC gaming is worse.
I think it's analogous to the whole Linux on the desktop thing.
Maybe Linux offers all this shit, but at the end of the day many people just don't feel it's worth the effort and go with Windows.
That's exactly how I feel about console gaming.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778295</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778969</id>
	<title>Re:Long lived generation</title>
	<author>Spatial</author>
	<datestamp>1255808100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What was quick about it?  It was seven years, 1998 to 2005.</htmltext>
<tokenext>What was quick about it ?
It was seven years , 1998 to 2005 .</tokentext>
<sentencetext>What was quick about it?
It was seven years, 1998 to 2005.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778267</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778909</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>Anonymous</author>
	<datestamp>1255807380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The more motion controllers get invested in by hardware manufacturers the more developers will use them the more integrated they get the better they'll be the more fun we'll have!</p><p>They copied Nintendo, so what? If they can put out a better product are you saying you won't use it simply because they didn't come up with the idea first? Copying and improving is pretty much how competition works. MS and Sony shouldn't declare themselves the greatest innovators ever, which they probably will, but as a gamer I don't care. Just give me a better gaming experience. I don't care who came up with it first just who does it best.</p></htmltext>
<tokenext>The more motion controllers get invested in by hardware manufacturers the more developers will use them the more integrated they get the better they 'll be the more fun we 'll have ! They copied Nintendo , so what ?
If they can put out a better product are you saying you wo n't use it simply because they did n't come up with the idea first ?
Copying and improving is pretty much how competition works .
MS and Sony should n't declare themselves the greatest innovators ever , which they probably will , but as a gamer I do n't care .
Just give me a better gaming experience .
I do n't care who came up with it first just who does it best .</tokentext>
<sentencetext>The more motion controllers get invested in by hardware manufacturers the more developers will use them the more integrated they get the better they'll be the more fun we'll have!They copied Nintendo, so what?
If they can put out a better product are you saying you won't use it simply because they didn't come up with the idea first?
Copying and improving is pretty much how competition works.
MS and Sony shouldn't declare themselves the greatest innovators ever, which they probably will, but as a gamer I don't care.
Just give me a better gaming experience.
I don't care who came up with it first just who does it best.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29782893</id>
	<title>Re:Graphics no longer; gameplay it is.</title>
	<author>wild\_berry</author>
	<datestamp>1255862100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The important thing about play is the engagement of your imagination.  That's why I look back at terrible 8-bit graphics and sound and remember them being so much more than what's on screen.  Visuals and sounds that are too good -- or however immersive the motion control interface -- can't make up for not engaging my imagination.</p></htmltext>
<tokenext>The important thing about play is the engagement of your imagination .
That 's why I look back at terrible 8-bit graphics and sound and remember them being so much more than what 's on screen .
Visuals and sounds that are too good -- or however immersive the motion control interface -- ca n't make up for not engaging my imagination .</tokentext>
<sentencetext>The important thing about play is the engagement of your imagination.
That's why I look back at terrible 8-bit graphics and sound and remember them being so much more than what's on screen.
Visuals and sounds that are too good -- or however immersive the motion control interface -- can't make up for not engaging my imagination.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779093</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29780021</id>
	<title>Swallow?</title>
	<author>Anonymous</author>
	<datestamp>1255775160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Grandma (or whoever) will swallow "buy this thing that plugs into your Wii (or Xbox, or PS3)" easier than she'll swallow "spend $500 on this new console that's different from your old one."</p></div><p>Must... resist... swallow... joke</p></div>
	</htmltext>
<tokenext>Grandma ( or whoever ) will swallow " buy this thing that plugs into your Wii ( or Xbox , or PS3 ) " easier than she 'll swallow " spend $ 500 on this new console that 's different from your old one. " Must.. .
resist... swallow... joke</tokentext>
<sentencetext>Grandma (or whoever) will swallow "buy this thing that plugs into your Wii (or Xbox, or PS3)" easier than she'll swallow "spend $500 on this new console that's different from your old one."Must...
resist... swallow... joke
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778629</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29783075</id>
	<title>Re:Naturally</title>
	<author>Inverted Intellect</author>
	<datestamp>1255865460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While yes, we can push the amount of information displayed to high enough levels (e.g. resolution and bit depth) that fidelity shouldn't matter anymore, there are still colors that we can perceive which are yet not in the standard RGB color gamut, and similar issues regarding sound reproduction, e.g. the unnaturally consistent and repetitive reproduction of in game sounds.</p><p>Besides which rendering methods, A.I. programming and physics simulation are all far from having attained the fidelity required in order to be similarly complex to our senses as the real world is, even as reproduced on a monitor and sound system.</p><p>But yes, it is true that small refinements and occasional novelties will be the driving force behind game sales. That's not really a change.</p></htmltext>
<tokenext>While yes , we can push the amount of information displayed to high enough levels ( e.g .
resolution and bit depth ) that fidelity should n't matter anymore , there are still colors that we can perceive which are yet not in the standard RGB color gamut , and similar issues regarding sound reproduction , e.g .
the unnaturally consistent and repetitive reproduction of in game sounds.Besides which rendering methods , A.I .
programming and physics simulation are all far from having attained the fidelity required in order to be similarly complex to our senses as the real world is , even as reproduced on a monitor and sound system.But yes , it is true that small refinements and occasional novelties will be the driving force behind game sales .
That 's not really a change .</tokentext>
<sentencetext>While yes, we can push the amount of information displayed to high enough levels (e.g.
resolution and bit depth) that fidelity shouldn't matter anymore, there are still colors that we can perceive which are yet not in the standard RGB color gamut, and similar issues regarding sound reproduction, e.g.
the unnaturally consistent and repetitive reproduction of in game sounds.Besides which rendering methods, A.I.
programming and physics simulation are all far from having attained the fidelity required in order to be similarly complex to our senses as the real world is, even as reproduced on a monitor and sound system.But yes, it is true that small refinements and occasional novelties will be the driving force behind game sales.
That's not really a change.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778257</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778267</id>
	<title>Long lived generation</title>
	<author>spire3661</author>
	<datestamp>1255801440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>THe reason the last generation of consoles went by so quickly is because the level of online interactivity on the previous consoles left alot to be desired and were jsut out of reach. Now that all the consoles have successful online digital money presses, the motivation for new hardware is less and less. I figure we wont see next gen prototypes for at LEAST 2 more years, maybe more.</htmltext>
<tokenext>THe reason the last generation of consoles went by so quickly is because the level of online interactivity on the previous consoles left alot to be desired and were jsut out of reach .
Now that all the consoles have successful online digital money presses , the motivation for new hardware is less and less .
I figure we wont see next gen prototypes for at LEAST 2 more years , maybe more .</tokentext>
<sentencetext>THe reason the last generation of consoles went by so quickly is because the level of online interactivity on the previous consoles left alot to be desired and were jsut out of reach.
Now that all the consoles have successful online digital money presses, the motivation for new hardware is less and less.
I figure we wont see next gen prototypes for at LEAST 2 more years, maybe more.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779943</id>
	<title>Re:New?</title>
	<author>A12m0v</author>
	<datestamp>1255774440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Gimicks are gimicks. They are not the future of video games. In modern games, I need to control movement of a character in 3D environment, while maintaining camera control and awareness, and while maintaining quick acess to broad array of functionality and abilities, all while making room for meta and system controls. <b>How do I do this by waving my arms or shaking the controller? How would you perform all the functions needed in say, Super Mario World with a motion control system, while retaining the same level of responsiveness and control. You can't.</b> The standard controller is a proven method of such control and this has not happened by accident but rather by design, and it would be the height of folly to disregard that</p></div><p>I guess someone here didn't play Super Mario Galaxy</p></div>
	</htmltext>
<tokenext>Gimicks are gimicks .
They are not the future of video games .
In modern games , I need to control movement of a character in 3D environment , while maintaining camera control and awareness , and while maintaining quick acess to broad array of functionality and abilities , all while making room for meta and system controls .
How do I do this by waving my arms or shaking the controller ?
How would you perform all the functions needed in say , Super Mario World with a motion control system , while retaining the same level of responsiveness and control .
You ca n't .
The standard controller is a proven method of such control and this has not happened by accident but rather by design , and it would be the height of folly to disregard thatI guess someone here did n't play Super Mario Galaxy</tokentext>
<sentencetext>Gimicks are gimicks.
They are not the future of video games.
In modern games, I need to control movement of a character in 3D environment, while maintaining camera control and awareness, and while maintaining quick acess to broad array of functionality and abilities, all while making room for meta and system controls.
How do I do this by waving my arms or shaking the controller?
How would you perform all the functions needed in say, Super Mario World with a motion control system, while retaining the same level of responsiveness and control.
You can't.
The standard controller is a proven method of such control and this has not happened by accident but rather by design, and it would be the height of folly to disregard thatI guess someone here didn't play Super Mario Galaxy
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778649</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29783931</id>
	<title>sigh</title>
	<author>smash</author>
	<datestamp>1255878240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Why is it so amazing that they've added motion sensing to controllers?  It wasn't revolutionary when nintendo did it, and its not a big thing for sony and microsoft now.  Its a fuckign glorified USB device - you can put whatever sensors in it you like.  If you wanted to put a fucking flatulence sensor in the thing, and control say, jin in tekken 8 with the volume and aroma of your farts, you could.
<p>
They've done it in the middle of the life cycle because people seem to want it (for whatever reason) and its easily done.
</p><p>
I'm not big on motion control at all, but i'm happy sony/ms have done it to show nintendo up for the BS marketing campaign of the wii about how its an amazing new controller that no one else could possibly implement on ps3 or 360 because the hardware came out without it.</p></htmltext>
<tokenext>Why is it so amazing that they 've added motion sensing to controllers ?
It was n't revolutionary when nintendo did it , and its not a big thing for sony and microsoft now .
Its a fuckign glorified USB device - you can put whatever sensors in it you like .
If you wanted to put a fucking flatulence sensor in the thing , and control say , jin in tekken 8 with the volume and aroma of your farts , you could .
They 've done it in the middle of the life cycle because people seem to want it ( for whatever reason ) and its easily done .
I 'm not big on motion control at all , but i 'm happy sony/ms have done it to show nintendo up for the BS marketing campaign of the wii about how its an amazing new controller that no one else could possibly implement on ps3 or 360 because the hardware came out without it .</tokentext>
<sentencetext>Why is it so amazing that they've added motion sensing to controllers?
It wasn't revolutionary when nintendo did it, and its not a big thing for sony and microsoft now.
Its a fuckign glorified USB device - you can put whatever sensors in it you like.
If you wanted to put a fucking flatulence sensor in the thing, and control say, jin in tekken 8 with the volume and aroma of your farts, you could.
They've done it in the middle of the life cycle because people seem to want it (for whatever reason) and its easily done.
I'm not big on motion control at all, but i'm happy sony/ms have done it to show nintendo up for the BS marketing campaign of the wii about how its an amazing new controller that no one else could possibly implement on ps3 or 360 because the hardware came out without it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778585</id>
	<title>Re:What? No.</title>
	<author>Trixter</author>
	<datestamp>1255804320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>with the Intellivision overlay system and the Commodore 64 Extender.</i></p><p>Don't you mean the <a href="http://www.intellivisiongames.com/bluesky/hardware/changer\_tech.html" title="intellivisiongames.com">System Changer</a> [intellivisiongames.com]?  That played Atari VCS games, not C64.</p></htmltext>
<tokenext>with the Intellivision overlay system and the Commodore 64 Extender.Do n't you mean the System Changer [ intellivisiongames.com ] ?
That played Atari VCS games , not C64 .</tokentext>
<sentencetext>with the Intellivision overlay system and the Commodore 64 Extender.Don't you mean the System Changer [intellivisiongames.com]?
That played Atari VCS games, not C64.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778217</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778697</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>Lord Bitman</author>
	<datestamp>1255805340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>"Nintendo has completely dominated a market we didn't even no existed by adding basically nothing more than instructions telling people to move while playing video-games. If we make something which not only does that, but which also <em>actually captures motion</em>, perhaps we can claim the market they found for ourselves!"</p><p>Haven't tried WiiMotion+ because, for fuck's sake, should I need to spend &pound;80 to try out something which the system claimed to already come with? I've got no evidence that it's actually any better, and I haven't heard if using WiiMotion+ improves the recognition on older titles, but my instinct is "of course it doesn't"</p></htmltext>
<tokenext>" Nintendo has completely dominated a market we did n't even no existed by adding basically nothing more than instructions telling people to move while playing video-games .
If we make something which not only does that , but which also actually captures motion , perhaps we can claim the market they found for ourselves !
" Have n't tried WiiMotion + because , for fuck 's sake , should I need to spend   80 to try out something which the system claimed to already come with ?
I 've got no evidence that it 's actually any better , and I have n't heard if using WiiMotion + improves the recognition on older titles , but my instinct is " of course it does n't "</tokentext>
<sentencetext>"Nintendo has completely dominated a market we didn't even no existed by adding basically nothing more than instructions telling people to move while playing video-games.
If we make something which not only does that, but which also actually captures motion, perhaps we can claim the market they found for ourselves!
"Haven't tried WiiMotion+ because, for fuck's sake, should I need to spend £80 to try out something which the system claimed to already come with?
I've got no evidence that it's actually any better, and I haven't heard if using WiiMotion+ improves the recognition on older titles, but my instinct is "of course it doesn't"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778257</id>
	<title>Naturally</title>
	<author>Dan East</author>
	<datestamp>1255801320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>We are reaching an era in computing where devices can push audio and video beyond human perception levels. For example, if display resolution were increased, a person would not be able to tell the difference visually from typical viewing distance.  Or if color depth were increased to 64 bit over 32 bit could that even be perceived? I'm not saying we're there yet, but we are quickly approaching that point.</p><p>Once that happens then what will be the next generation anything? It will be a matter of small refinements, novelties and exclusiveness of titles.</p></htmltext>
<tokenext>We are reaching an era in computing where devices can push audio and video beyond human perception levels .
For example , if display resolution were increased , a person would not be able to tell the difference visually from typical viewing distance .
Or if color depth were increased to 64 bit over 32 bit could that even be perceived ?
I 'm not saying we 're there yet , but we are quickly approaching that point.Once that happens then what will be the next generation anything ?
It will be a matter of small refinements , novelties and exclusiveness of titles .</tokentext>
<sentencetext>We are reaching an era in computing where devices can push audio and video beyond human perception levels.
For example, if display resolution were increased, a person would not be able to tell the difference visually from typical viewing distance.
Or if color depth were increased to 64 bit over 32 bit could that even be perceived?
I'm not saying we're there yet, but we are quickly approaching that point.Once that happens then what will be the next generation anything?
It will be a matter of small refinements, novelties and exclusiveness of titles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29783411</id>
	<title>Re:Naturally</title>
	<author>Anonymous</author>
	<datestamp>1255872000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Actually, yes, graphics DO matter. There are many things that cannot have the same impact or immersion without the graphics to back it up. While good graphics cannot make a bad game good, they can make a good game great.</p><p>People who recite the tired mantra that graphics don't matter are lying to themselves. You KNOW deep down that they do matter. Everybody knows it. That is why we have fancy graphics cards and powerful consoles. If graphics really didn't matter then we would all still be playing Atari 2600.</p></htmltext>
<tokenext>Actually , yes , graphics DO matter .
There are many things that can not have the same impact or immersion without the graphics to back it up .
While good graphics can not make a bad game good , they can make a good game great.People who recite the tired mantra that graphics do n't matter are lying to themselves .
You KNOW deep down that they do matter .
Everybody knows it .
That is why we have fancy graphics cards and powerful consoles .
If graphics really did n't matter then we would all still be playing Atari 2600 .</tokentext>
<sentencetext>Actually, yes, graphics DO matter.
There are many things that cannot have the same impact or immersion without the graphics to back it up.
While good graphics cannot make a bad game good, they can make a good game great.People who recite the tired mantra that graphics don't matter are lying to themselves.
You KNOW deep down that they do matter.
Everybody knows it.
That is why we have fancy graphics cards and powerful consoles.
If graphics really didn't matter then we would all still be playing Atari 2600.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778467</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778649</id>
	<title>Re:New?</title>
	<author>Anonymous</author>
	<datestamp>1255804980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>An universally, every single one of these attempts failed; miserably.</p><p>If a console does not have functionality on day one, or by default, then you cannot tack on additional requirements, especially when it comes to games. Developers already worried about how small your console demographic really is cannot risk further decimating their audience by requiring people to buy some new fangled, overpriced gadget in order to play your game. People are not going to be willing to fork out double the cost on an accessory and a game, when they could just buy two regular game, usually of higher wuality, for the same price. Light gun game makers have known this for years, and often package the game with the accessory to try and make the package more digestable.</p><p>The Wii broke through the gadget impasse by making the gadget an integral part of the console from day one. Sony and Microsoft have done this to a lesser degree by making wireless controllers and in Sony's case "motion sensors" available from launch. But they cannot catch up to Nintendo on the gadget front until the next cycle. It's not possible to get all owners to upgrade their consoles at once so that developers aren't looking at a decimated pool of players. Baring an exceptional few, developers will make games for the console they know everyone definitely has, and they are right to do so.</p><p>We are not witnessing a change in the old regime of video games, at least, not from Sony and Microsoft. What we are seeing is envy from these two companies. They want the player numbers and console sales that Nintendo has. What they don't realise, or want to admit, is such numbers will <b>neccessary</b> mean a precipitous drop in the overall quality of game titles and consistent marketing of gadgets, widgets and dongles which may catch casual buyers but which will not attract and hold the longer term game players that the console needs to truly survive. The Wii has become a tired, cliched dead end, or real interest to no-one who actually choose video games over other pastimes. It can and will be replaced by an even blander and cheaper new console or console-like platform at the first opportunity.  Nintendo has lost its loyal fan base and is now reliant on an extremely fickle and detached user base with no attachment to the brand.</p><p>Gimicks are gimicks. They are not the future of video games. In modern games, I need to control movement of a character in 3D environment, while maintaining camera control and awareness, and while maintaining quick acess to broad array of functionality and abilities, all while making room for meta and system controls. How do I do this by waving my arms or shaking the controller? How would you perform all the functions needed in say, Super Mario World with a motion control system, while retaining the same level of responsiveness and control. You can't. The standard controller is a proven method of such control and this has not happened by accident but rather by design, and it would be the height of folly to disregard that.</p><p>Sony and Microsoft complain that modern games are "too hard" for potential new players to understand or control, so we need new control methods. This is like arguments that maths is too difficult, so we shouldn't bother having people learn it. Yes, it's hard to learn how to control video games. But for decades now people have done just that, despite the difficulty. Why? Because they truly love to play video games and have put in the effort to become good at doing so. Just like people who actually like so called "difficult" things like maths will put in the effort to become better. People who cannot control video games are people who were never interested enough to bother learning how, yet now you want to disregard the former group for this latter, albeit larger one?</p><p>For the long term sake of your business, which of these groups should you be trying to hold onto? By focusing on these peripherals instead of on core games, what kind of foundation are building for your business over the next ten years?</p></htmltext>
<tokenext>An universally , every single one of these attempts failed ; miserably.If a console does not have functionality on day one , or by default , then you can not tack on additional requirements , especially when it comes to games .
Developers already worried about how small your console demographic really is can not risk further decimating their audience by requiring people to buy some new fangled , overpriced gadget in order to play your game .
People are not going to be willing to fork out double the cost on an accessory and a game , when they could just buy two regular game , usually of higher wuality , for the same price .
Light gun game makers have known this for years , and often package the game with the accessory to try and make the package more digestable.The Wii broke through the gadget impasse by making the gadget an integral part of the console from day one .
Sony and Microsoft have done this to a lesser degree by making wireless controllers and in Sony 's case " motion sensors " available from launch .
But they can not catch up to Nintendo on the gadget front until the next cycle .
It 's not possible to get all owners to upgrade their consoles at once so that developers are n't looking at a decimated pool of players .
Baring an exceptional few , developers will make games for the console they know everyone definitely has , and they are right to do so.We are not witnessing a change in the old regime of video games , at least , not from Sony and Microsoft .
What we are seeing is envy from these two companies .
They want the player numbers and console sales that Nintendo has .
What they do n't realise , or want to admit , is such numbers will neccessary mean a precipitous drop in the overall quality of game titles and consistent marketing of gadgets , widgets and dongles which may catch casual buyers but which will not attract and hold the longer term game players that the console needs to truly survive .
The Wii has become a tired , cliched dead end , or real interest to no-one who actually choose video games over other pastimes .
It can and will be replaced by an even blander and cheaper new console or console-like platform at the first opportunity .
Nintendo has lost its loyal fan base and is now reliant on an extremely fickle and detached user base with no attachment to the brand.Gimicks are gimicks .
They are not the future of video games .
In modern games , I need to control movement of a character in 3D environment , while maintaining camera control and awareness , and while maintaining quick acess to broad array of functionality and abilities , all while making room for meta and system controls .
How do I do this by waving my arms or shaking the controller ?
How would you perform all the functions needed in say , Super Mario World with a motion control system , while retaining the same level of responsiveness and control .
You ca n't .
The standard controller is a proven method of such control and this has not happened by accident but rather by design , and it would be the height of folly to disregard that.Sony and Microsoft complain that modern games are " too hard " for potential new players to understand or control , so we need new control methods .
This is like arguments that maths is too difficult , so we should n't bother having people learn it .
Yes , it 's hard to learn how to control video games .
But for decades now people have done just that , despite the difficulty .
Why ? Because they truly love to play video games and have put in the effort to become good at doing so .
Just like people who actually like so called " difficult " things like maths will put in the effort to become better .
People who can not control video games are people who were never interested enough to bother learning how , yet now you want to disregard the former group for this latter , albeit larger one ? For the long term sake of your business , which of these groups should you be trying to hold onto ?
By focusing on these peripherals instead of on core games , what kind of foundation are building for your business over the next ten years ?</tokentext>
<sentencetext>An universally, every single one of these attempts failed; miserably.If a console does not have functionality on day one, or by default, then you cannot tack on additional requirements, especially when it comes to games.
Developers already worried about how small your console demographic really is cannot risk further decimating their audience by requiring people to buy some new fangled, overpriced gadget in order to play your game.
People are not going to be willing to fork out double the cost on an accessory and a game, when they could just buy two regular game, usually of higher wuality, for the same price.
Light gun game makers have known this for years, and often package the game with the accessory to try and make the package more digestable.The Wii broke through the gadget impasse by making the gadget an integral part of the console from day one.
Sony and Microsoft have done this to a lesser degree by making wireless controllers and in Sony's case "motion sensors" available from launch.
But they cannot catch up to Nintendo on the gadget front until the next cycle.
It's not possible to get all owners to upgrade their consoles at once so that developers aren't looking at a decimated pool of players.
Baring an exceptional few, developers will make games for the console they know everyone definitely has, and they are right to do so.We are not witnessing a change in the old regime of video games, at least, not from Sony and Microsoft.
What we are seeing is envy from these two companies.
They want the player numbers and console sales that Nintendo has.
What they don't realise, or want to admit, is such numbers will neccessary mean a precipitous drop in the overall quality of game titles and consistent marketing of gadgets, widgets and dongles which may catch casual buyers but which will not attract and hold the longer term game players that the console needs to truly survive.
The Wii has become a tired, cliched dead end, or real interest to no-one who actually choose video games over other pastimes.
It can and will be replaced by an even blander and cheaper new console or console-like platform at the first opportunity.
Nintendo has lost its loyal fan base and is now reliant on an extremely fickle and detached user base with no attachment to the brand.Gimicks are gimicks.
They are not the future of video games.
In modern games, I need to control movement of a character in 3D environment, while maintaining camera control and awareness, and while maintaining quick acess to broad array of functionality and abilities, all while making room for meta and system controls.
How do I do this by waving my arms or shaking the controller?
How would you perform all the functions needed in say, Super Mario World with a motion control system, while retaining the same level of responsiveness and control.
You can't.
The standard controller is a proven method of such control and this has not happened by accident but rather by design, and it would be the height of folly to disregard that.Sony and Microsoft complain that modern games are "too hard" for potential new players to understand or control, so we need new control methods.
This is like arguments that maths is too difficult, so we shouldn't bother having people learn it.
Yes, it's hard to learn how to control video games.
But for decades now people have done just that, despite the difficulty.
Why? Because they truly love to play video games and have put in the effort to become good at doing so.
Just like people who actually like so called "difficult" things like maths will put in the effort to become better.
People who cannot control video games are people who were never interested enough to bother learning how, yet now you want to disregard the former group for this latter, albeit larger one?For the long term sake of your business, which of these groups should you be trying to hold onto?
By focusing on these peripherals instead of on core games, what kind of foundation are building for your business over the next ten years?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778189</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778751</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>Hurricane78</author>
	<datestamp>1255805760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, it worked for MS. Or what do you think Windows (all versions) or Office (all versions) is?</p></htmltext>
<tokenext>Well , it worked for MS. Or what do you think Windows ( all versions ) or Office ( all versions ) is ?</tokentext>
<sentencetext>Well, it worked for MS. Or what do you think Windows (all versions) or Office (all versions) is?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29780207</id>
	<title>Oh what a load of bull</title>
	<author>SmallFurryCreature</author>
	<datestamp>1255776660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Only an idiot would think that resolution has got anything to do with immersion. A low-rez photo is 100\% realistic, but a canvas the sized of a cathredal ceiling is still clearly a painting.
</p><p>The current graphics are getting better but there is still a lot of detail missing and we humans are very good at seeing it. Games like GTA4 seem to be very realistic until you realize that... what is missing. Where are the cats and dogs. The pigeons (that fly up). Why are most of the windows just textures and not windows.
</p><p>You can hide some of the missing elements with speed but it soons becomes very clear that the world is far from complete, far from realistic. Why does my car only leave tire tracks on the road but doesn't it draw a track in the sand? Because the current computers are nowhere near powerful enough to handle even such a simple thing.
</p><p>And it matters, and the company that will give us the next advance will be the company with the next big hit because while there might be a market for games that look like games, there is also a market for games set in worlds that look and act more realistic.
</p><p>One of the earlier racing titles I had was a LCD game where you had a round track and you raced by chosing the inner or outer line with some parts being unpassable so you had to choose wisely or be stuck behind an "AI" driver. Games have improved, you can now drive at will across the road. As graphics and physics have increased the games have become more "realistic". From attempting to have some idea of physiucs to simulating each wheel on its own and onward. Someday someone will make a racing sim that can handle a changing road and we will have dirt racing games that are even more like the real thing because of it and it will be good.
</p><p>Not all games have to be real, there is a room for Mario kart but Mario kart itself is no longer the game it once was thanks to ever increasing CPU power.
</p><p>So, your entire story is as idiotic as those people who claim "HD, who needs it, I can't see the difference anyway". It shows you should get some glasses, or in your case, play a old game that was once considered state of the art and then a modern game.
</p><p>You will see that better graphics are not just a novelty.</p></htmltext>
<tokenext>Only an idiot would think that resolution has got anything to do with immersion .
A low-rez photo is 100 \ % realistic , but a canvas the sized of a cathredal ceiling is still clearly a painting .
The current graphics are getting better but there is still a lot of detail missing and we humans are very good at seeing it .
Games like GTA4 seem to be very realistic until you realize that... what is missing .
Where are the cats and dogs .
The pigeons ( that fly up ) .
Why are most of the windows just textures and not windows .
You can hide some of the missing elements with speed but it soons becomes very clear that the world is far from complete , far from realistic .
Why does my car only leave tire tracks on the road but does n't it draw a track in the sand ?
Because the current computers are nowhere near powerful enough to handle even such a simple thing .
And it matters , and the company that will give us the next advance will be the company with the next big hit because while there might be a market for games that look like games , there is also a market for games set in worlds that look and act more realistic .
One of the earlier racing titles I had was a LCD game where you had a round track and you raced by chosing the inner or outer line with some parts being unpassable so you had to choose wisely or be stuck behind an " AI " driver .
Games have improved , you can now drive at will across the road .
As graphics and physics have increased the games have become more " realistic " .
From attempting to have some idea of physiucs to simulating each wheel on its own and onward .
Someday someone will make a racing sim that can handle a changing road and we will have dirt racing games that are even more like the real thing because of it and it will be good .
Not all games have to be real , there is a room for Mario kart but Mario kart itself is no longer the game it once was thanks to ever increasing CPU power .
So , your entire story is as idiotic as those people who claim " HD , who needs it , I ca n't see the difference anyway " .
It shows you should get some glasses , or in your case , play a old game that was once considered state of the art and then a modern game .
You will see that better graphics are not just a novelty .</tokentext>
<sentencetext>Only an idiot would think that resolution has got anything to do with immersion.
A low-rez photo is 100\% realistic, but a canvas the sized of a cathredal ceiling is still clearly a painting.
The current graphics are getting better but there is still a lot of detail missing and we humans are very good at seeing it.
Games like GTA4 seem to be very realistic until you realize that... what is missing.
Where are the cats and dogs.
The pigeons (that fly up).
Why are most of the windows just textures and not windows.
You can hide some of the missing elements with speed but it soons becomes very clear that the world is far from complete, far from realistic.
Why does my car only leave tire tracks on the road but doesn't it draw a track in the sand?
Because the current computers are nowhere near powerful enough to handle even such a simple thing.
And it matters, and the company that will give us the next advance will be the company with the next big hit because while there might be a market for games that look like games, there is also a market for games set in worlds that look and act more realistic.
One of the earlier racing titles I had was a LCD game where you had a round track and you raced by chosing the inner or outer line with some parts being unpassable so you had to choose wisely or be stuck behind an "AI" driver.
Games have improved, you can now drive at will across the road.
As graphics and physics have increased the games have become more "realistic".
From attempting to have some idea of physiucs to simulating each wheel on its own and onward.
Someday someone will make a racing sim that can handle a changing road and we will have dirt racing games that are even more like the real thing because of it and it will be good.
Not all games have to be real, there is a room for Mario kart but Mario kart itself is no longer the game it once was thanks to ever increasing CPU power.
So, your entire story is as idiotic as those people who claim "HD, who needs it, I can't see the difference anyway".
It shows you should get some glasses, or in your case, play a old game that was once considered state of the art and then a modern game.
You will see that better graphics are not just a novelty.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778257</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29788623</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>Anonymous</author>
	<datestamp>1255875480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>the problem is not consoles. I have no doubt about the level of gaming performance expected from the next generation of consoles.<br>- physics hardware and software solution built in, ray tracing hardware enhancement capabilities built in, advanced ai software built in, other middleware like sky shaders for weather, inverse kinematics, foliage systems, and cinematic systems.</p><p>Actually, the game industry is becoming a bit too much like the movie industry. Half Life 2 and Portal are recent games that are fully interactive. HL2 actually did a good job with story and atmosphere. Doom 3 and other games are more hollywood-esque  - immersion, and simulating physical reality are more they're forte.</p><p>If there's one useful thing the Japanese invented / brought to the world, it's actually music and melody.<br>The themes of Mario, Zelda, and Street Fighter actually genuinely have some melodies from talented artists, of an eastern flavor.</p></htmltext>
<tokenext>the problem is not consoles .
I have no doubt about the level of gaming performance expected from the next generation of consoles.- physics hardware and software solution built in , ray tracing hardware enhancement capabilities built in , advanced ai software built in , other middleware like sky shaders for weather , inverse kinematics , foliage systems , and cinematic systems.Actually , the game industry is becoming a bit too much like the movie industry .
Half Life 2 and Portal are recent games that are fully interactive .
HL2 actually did a good job with story and atmosphere .
Doom 3 and other games are more hollywood-esque - immersion , and simulating physical reality are more they 're forte.If there 's one useful thing the Japanese invented / brought to the world , it 's actually music and melody.The themes of Mario , Zelda , and Street Fighter actually genuinely have some melodies from talented artists , of an eastern flavor .</tokentext>
<sentencetext>the problem is not consoles.
I have no doubt about the level of gaming performance expected from the next generation of consoles.- physics hardware and software solution built in, ray tracing hardware enhancement capabilities built in, advanced ai software built in, other middleware like sky shaders for weather, inverse kinematics, foliage systems, and cinematic systems.Actually, the game industry is becoming a bit too much like the movie industry.
Half Life 2 and Portal are recent games that are fully interactive.
HL2 actually did a good job with story and atmosphere.
Doom 3 and other games are more hollywood-esque  - immersion, and simulating physical reality are more they're forte.If there's one useful thing the Japanese invented / brought to the world, it's actually music and melody.The themes of Mario, Zelda, and Street Fighter actually genuinely have some melodies from talented artists, of an eastern flavor.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29781531</id>
	<title>Wii is an OC'd GameCube</title>
	<author>tepples</author>
	<datestamp>1255793100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think I saw the future with the N64 and didn't know it. That little memory expansion bay? I think the next box is going to have the same basic architecture but with upgradeable video graphics hardware.</p></div><p>Or better yet: The Wii is literally a GameCube with a 50\% faster clock speed, double the RAM, a 512 MB SSD, and a USB controller with Bluetooth and Wi-Fi sticks plugged into it.</p></div>
	</htmltext>
<tokenext>I think I saw the future with the N64 and did n't know it .
That little memory expansion bay ?
I think the next box is going to have the same basic architecture but with upgradeable video graphics hardware.Or better yet : The Wii is literally a GameCube with a 50 \ % faster clock speed , double the RAM , a 512 MB SSD , and a USB controller with Bluetooth and Wi-Fi sticks plugged into it .</tokentext>
<sentencetext>I think I saw the future with the N64 and didn't know it.
That little memory expansion bay?
I think the next box is going to have the same basic architecture but with upgradeable video graphics hardware.Or better yet: The Wii is literally a GameCube with a 50\% faster clock speed, double the RAM, a 512 MB SSD, and a USB controller with Bluetooth and Wi-Fi sticks plugged into it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778513</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778265</id>
	<title>Merely a response to Wii</title>
	<author>Anonymous</author>
	<datestamp>1255801440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>They see an inferior tech selling nicely and figure motion control will make new customers consider their superior tech.</p><p>The Wii proved that it isn't all about the graphics, but I don't think there is anything earth shattering  about the input tech that others can't copy.</p><p>I'd like to have to fun of motion control without having to limit myself in the graphics dept like Wii.</p></htmltext>
<tokenext>They see an inferior tech selling nicely and figure motion control will make new customers consider their superior tech.The Wii proved that it is n't all about the graphics , but I do n't think there is anything earth shattering about the input tech that others ca n't copy.I 'd like to have to fun of motion control without having to limit myself in the graphics dept like Wii .</tokentext>
<sentencetext>They see an inferior tech selling nicely and figure motion control will make new customers consider their superior tech.The Wii proved that it isn't all about the graphics, but I don't think there is anything earth shattering  about the input tech that others can't copy.I'd like to have to fun of motion control without having to limit myself in the graphics dept like Wii.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779527</id>
	<title>Re:Naturally</title>
	<author>4D6963</author>
	<datestamp>1255770180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well you're correct in that we're reaching the limits for certain things such as resolution (where the apparent angle of a pixel on the screen is smaller than your best eye resolving power (28 seconds of arc) at a typical viewing distance, or where bit depth is about as good as needed (although I think we may be able to see RGB 888 from anything superior in low contrast gradients without any dithering. Which IMHO is why Photoshop always dithers its gradients (or just about anything it does), but then there are always other limits to push.

</p><p>For example, screens with a higher contrast (i.e. darker darks) can make a big difference, or if we're gonna talk about colour, the gamut can be increased, or yet we could have more range than 0-255 (i.e. extra range for brighter lights for higher dynamic ranges, for example, a screen that would almost blind you when you look at the in-game sun to represent light intensities correctly. Although I'm not sure this is in any way desirable... Well time will tell). And of course, it's not like we see video games stereoscopically (except for a few ones but it's marginal), or we also have a very limited FOV (our screens probably occupy less than 30 of or FOV while representing sometimes over 90), and so on...

</p><p>And on top of that of course we can still see individual polygons, individual pixels in textures, lackluster real-time shadowing, unnatural motion and transitions, etc... We push old limits and are left with new (or not so new) ones.</p></htmltext>
<tokenext>Well you 're correct in that we 're reaching the limits for certain things such as resolution ( where the apparent angle of a pixel on the screen is smaller than your best eye resolving power ( 28 seconds of arc ) at a typical viewing distance , or where bit depth is about as good as needed ( although I think we may be able to see RGB 888 from anything superior in low contrast gradients without any dithering .
Which IMHO is why Photoshop always dithers its gradients ( or just about anything it does ) , but then there are always other limits to push .
For example , screens with a higher contrast ( i.e .
darker darks ) can make a big difference , or if we 're gon na talk about colour , the gamut can be increased , or yet we could have more range than 0-255 ( i.e .
extra range for brighter lights for higher dynamic ranges , for example , a screen that would almost blind you when you look at the in-game sun to represent light intensities correctly .
Although I 'm not sure this is in any way desirable... Well time will tell ) .
And of course , it 's not like we see video games stereoscopically ( except for a few ones but it 's marginal ) , or we also have a very limited FOV ( our screens probably occupy less than 30 of or FOV while representing sometimes over 90 ) , and so on.. . And on top of that of course we can still see individual polygons , individual pixels in textures , lackluster real-time shadowing , unnatural motion and transitions , etc... We push old limits and are left with new ( or not so new ) ones .</tokentext>
<sentencetext>Well you're correct in that we're reaching the limits for certain things such as resolution (where the apparent angle of a pixel on the screen is smaller than your best eye resolving power (28 seconds of arc) at a typical viewing distance, or where bit depth is about as good as needed (although I think we may be able to see RGB 888 from anything superior in low contrast gradients without any dithering.
Which IMHO is why Photoshop always dithers its gradients (or just about anything it does), but then there are always other limits to push.
For example, screens with a higher contrast (i.e.
darker darks) can make a big difference, or if we're gonna talk about colour, the gamut can be increased, or yet we could have more range than 0-255 (i.e.
extra range for brighter lights for higher dynamic ranges, for example, a screen that would almost blind you when you look at the in-game sun to represent light intensities correctly.
Although I'm not sure this is in any way desirable... Well time will tell).
And of course, it's not like we see video games stereoscopically (except for a few ones but it's marginal), or we also have a very limited FOV (our screens probably occupy less than 30 of or FOV while representing sometimes over 90), and so on...

And on top of that of course we can still see individual polygons, individual pixels in textures, lackluster real-time shadowing, unnatural motion and transitions, etc... We push old limits and are left with new (or not so new) ones.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778257</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29779211</id>
	<title>Re:Merely a response to Wii</title>
	<author>Anonymous</author>
	<datestamp>1255810200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes the Wii proved that but it isn't selling games aside from Wii Sports and it is an overpriced piece of shit for the price they sell it. Most people who bought the Wii made the purchase because they were sold by the marketing of the product. I know,I was one of them. I bought one for my kid but he lost interest a couple of weeks after he received his gift. Now he asks me again to go outside to play.I do not think that the motion controller &#224; la Wii is the future of gaming. For young kids maybe but I just can't picture a fat fuck jumping around, mimicking sword fights for hours on end. I find Project Natal more interesting than the Wii or PS3 motion wand.</p><p>Personnaly, I want gaming to be relaxing when I decide to play for an hour or two, sitting in my sofa. If I want physical interaction, I do some real sports, tennis, biking, soccer, swimming.</p></htmltext>
<tokenext>Yes the Wii proved that but it is n't selling games aside from Wii Sports and it is an overpriced piece of shit for the price they sell it .
Most people who bought the Wii made the purchase because they were sold by the marketing of the product .
I know,I was one of them .
I bought one for my kid but he lost interest a couple of weeks after he received his gift .
Now he asks me again to go outside to play.I do not think that the motion controller   la Wii is the future of gaming .
For young kids maybe but I just ca n't picture a fat fuck jumping around , mimicking sword fights for hours on end .
I find Project Natal more interesting than the Wii or PS3 motion wand.Personnaly , I want gaming to be relaxing when I decide to play for an hour or two , sitting in my sofa .
If I want physical interaction , I do some real sports , tennis , biking , soccer , swimming .</tokentext>
<sentencetext>Yes the Wii proved that but it isn't selling games aside from Wii Sports and it is an overpriced piece of shit for the price they sell it.
Most people who bought the Wii made the purchase because they were sold by the marketing of the product.
I know,I was one of them.
I bought one for my kid but he lost interest a couple of weeks after he received his gift.
Now he asks me again to go outside to play.I do not think that the motion controller à la Wii is the future of gaming.
For young kids maybe but I just can't picture a fat fuck jumping around, mimicking sword fights for hours on end.
I find Project Natal more interesting than the Wii or PS3 motion wand.Personnaly, I want gaming to be relaxing when I decide to play for an hour or two, sitting in my sofa.
If I want physical interaction, I do some real sports, tennis, biking, soccer, swimming.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778265</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29780899</id>
	<title>I'd be interested in their 360 addons...</title>
	<author>Anonymous</author>
	<datestamp>1255784040000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>... but my FOURTH xbox is starting to flake out, and will probably be dead soon.</p><p>I appreciate that they sent me 3 new ones under warranty, but god DAMMIT, a console should last more than a year.  I would have thought that by the 3rd one they would have figured out how to manufacture them correctly.</p></htmltext>
<tokenext>... but my FOURTH xbox is starting to flake out , and will probably be dead soon.I appreciate that they sent me 3 new ones under warranty , but god DAMMIT , a console should last more than a year .
I would have thought that by the 3rd one they would have figured out how to manufacture them correctly .</tokentext>
<sentencetext>... but my FOURTH xbox is starting to flake out, and will probably be dead soon.I appreciate that they sent me 3 new ones under warranty, but god DAMMIT, a console should last more than a year.
I would have thought that by the 3rd one they would have figured out how to manufacture them correctly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29782601</id>
	<title>Re:You're geniouses among men Sony, MS</title>
	<author>Atiniir</author>
	<datestamp>1255899060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Good job with the spelling there, "genious".</htmltext>
<tokenext>Good job with the spelling there , " genious " .</tokentext>
<sentencetext>Good job with the spelling there, "genious".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778149</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778363</id>
	<title>Re:Could it be a sign of delay in the "next gen?"</title>
	<author>TheKidWho</author>
	<datestamp>1255802220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>P.S. If you want to see where the next generation of consoles are headed, simply look at Crysis on a maxed out Rig.</p><p>Current Generation PCs can still barely run the game at 1600p with 30fps, personally I predict the next generation consoles to have equivalent power to this.</p><p>Here is a screenshot.</p><p><a href="http://img185.imageshack.us/img185/4228/crysis64200806291401238to6.jpg" title="imageshack.us">http://img185.imageshack.us/img185/4228/crysis64200806291401238to6.jpg</a> [imageshack.us]<br><a href="http://media.photobucket.com/image/Crysis\%20max/LiquidReactor/Crysis/Crysis2009-05-2608-40-24-45.jpg" title="photobucket.com">http://media.photobucket.com/image/Crysis\%20max/LiquidReactor/Crysis/Crysis2009-05-2608-40-24-45.jpg</a> [photobucket.com]</p></htmltext>
<tokenext>P.S .
If you want to see where the next generation of consoles are headed , simply look at Crysis on a maxed out Rig.Current Generation PCs can still barely run the game at 1600p with 30fps , personally I predict the next generation consoles to have equivalent power to this.Here is a screenshot.http : //img185.imageshack.us/img185/4228/crysis64200806291401238to6.jpg [ imageshack.us ] http : //media.photobucket.com/image/Crysis \ % 20max/LiquidReactor/Crysis/Crysis2009-05-2608-40-24-45.jpg [ photobucket.com ]</tokentext>
<sentencetext>P.S.
If you want to see where the next generation of consoles are headed, simply look at Crysis on a maxed out Rig.Current Generation PCs can still barely run the game at 1600p with 30fps, personally I predict the next generation consoles to have equivalent power to this.Here is a screenshot.http://img185.imageshack.us/img185/4228/crysis64200806291401238to6.jpg [imageshack.us]http://media.photobucket.com/image/Crysis\%20max/LiquidReactor/Crysis/Crysis2009-05-2608-40-24-45.jpg [photobucket.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778633</id>
	<title>Re:What? No.</title>
	<author>Cl1mh4224rd</author>
	<datestamp>1255804740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Could not be less correct.</p></div><p>It looks like it's just the summary (surprise, surprise) that is wildly incorrect. The article itself seems to only talk about the current generation of consoles.</p></div>
	</htmltext>
<tokenext>Could not be less correct.It looks like it 's just the summary ( surprise , surprise ) that is wildly incorrect .
The article itself seems to only talk about the current generation of consoles .</tokentext>
<sentencetext>Could not be less correct.It looks like it's just the summary (surprise, surprise) that is wildly incorrect.
The article itself seems to only talk about the current generation of consoles.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_1511203.29778217</parent>
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