<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_10_17_0416201</id>
	<title><em>New Super Mario Bros. Wii</em> Attempts To Bridge Casual/Hardcore Divide</title>
	<author>Soulskill</author>
	<datestamp>1255802700000</datestamp>
	<htmltext>When Nintendo returns to its roots next month by releasing a new, 2-D, side-scrolling <em>Super Mario Bros.</em> game for the Wii, it's trying to do more than simply hop on the retro bandwagon many publishers have ridden in recent months. Speaking at a roundtable discussion in New York this week, Nintendo game designer Shigeru Miyamoto talked about how they're trying to <a href="http://www.wired.com/gamelife/2009/10/shigeru-miyamoto/">satisfy fans of the series who want challenging gameplay</a> in addition to attracting new or casual players just looking for an entertaining platformer. Quoting:
<i>"... you can play the story mode single-player all the way through from beginning to end, and at any point along the way, you can add players from the world map and have up to four players cooperate to complete the levels. And beyond that, there are two dedicated multiplayer modes, one of which is free-for-all, which lets you select the stages from story mode ... so you can easily find the stage you like. And then there&rsquo;s also a coin battle mode which is a competitive multiplayer mode, in which you&rsquo;re actually competing for points and you&rsquo;re getting ranked based on how many points you&rsquo;ve collected. The free-for-all mode has kind of a similar feel to something like <em>Mario Kart</em> where you just happen to have four people over and you want to sit down and play a quick match in your favorite level."</i></htmltext>
<tokenext>When Nintendo returns to its roots next month by releasing a new , 2-D , side-scrolling Super Mario Bros. game for the Wii , it 's trying to do more than simply hop on the retro bandwagon many publishers have ridden in recent months .
Speaking at a roundtable discussion in New York this week , Nintendo game designer Shigeru Miyamoto talked about how they 're trying to satisfy fans of the series who want challenging gameplay in addition to attracting new or casual players just looking for an entertaining platformer .
Quoting : " ... you can play the story mode single-player all the way through from beginning to end , and at any point along the way , you can add players from the world map and have up to four players cooperate to complete the levels .
And beyond that , there are two dedicated multiplayer modes , one of which is free-for-all , which lets you select the stages from story mode ... so you can easily find the stage you like .
And then there    s also a coin battle mode which is a competitive multiplayer mode , in which you    re actually competing for points and you    re getting ranked based on how many points you    ve collected .
The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level .
"</tokentext>
<sentencetext>When Nintendo returns to its roots next month by releasing a new, 2-D, side-scrolling Super Mario Bros. game for the Wii, it's trying to do more than simply hop on the retro bandwagon many publishers have ridden in recent months.
Speaking at a roundtable discussion in New York this week, Nintendo game designer Shigeru Miyamoto talked about how they're trying to satisfy fans of the series who want challenging gameplay in addition to attracting new or casual players just looking for an entertaining platformer.
Quoting:
"... you can play the story mode single-player all the way through from beginning to end, and at any point along the way, you can add players from the world map and have up to four players cooperate to complete the levels.
And beyond that, there are two dedicated multiplayer modes, one of which is free-for-all, which lets you select the stages from story mode ... so you can easily find the stage you like.
And then there’s also a coin battle mode which is a competitive multiplayer mode, in which you’re actually competing for points and you’re getting ranked based on how many points you’ve collected.
The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775935</id>
	<title>First Post</title>
	<author>Anonymous</author>
	<datestamp>1255720680000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>First Post<br>(No, I don't care I'm not logged on)</p></htmltext>
<tokenext>First Post ( No , I do n't care I 'm not logged on )</tokentext>
<sentencetext>First Post(No, I don't care I'm not logged on)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776407</id>
	<title>Re:The "Hardcore/Casual" divide is bullshit anyway</title>
	<author>imikedaman</author>
	<datestamp>1255776180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The problem here is that you're assuming the term "casual gamer" refers to people who play games casually when it actually refers to people who play casual games. The difference between the two is how interested someone is in learning how to operate two analog sticks, four shoulder buttons, and 4 or more face buttons just to be barely functional in a game.<br> <br>

A few years ago my dad told me that the NES he bought for my brother when we were kids was actually purchased for himself, and that he used to be really into video games back in the days of Pac-Man and Galaga, but he ended up giving the NES to my brother because he couldn't stand the idea of having to learn how to operate a D-pad and multiple buttons with two hands *at the same time*. When I was growing up he would occasionally balk at how games and the controllers are getting more and more complex for seemingly little benefit. These days I think he's addicted to a handful of online puzzle games and turn-based strategy games that only use the mouse. He is a casual gamer.<br> <br>

Casual gamers will generally see hardcore games as needlessly complicated. Hardcore gamers will generally see casual games as overly simple and thus boring. And thus, a divide was born.</htmltext>
<tokenext>The problem here is that you 're assuming the term " casual gamer " refers to people who play games casually when it actually refers to people who play casual games .
The difference between the two is how interested someone is in learning how to operate two analog sticks , four shoulder buttons , and 4 or more face buttons just to be barely functional in a game .
A few years ago my dad told me that the NES he bought for my brother when we were kids was actually purchased for himself , and that he used to be really into video games back in the days of Pac-Man and Galaga , but he ended up giving the NES to my brother because he could n't stand the idea of having to learn how to operate a D-pad and multiple buttons with two hands * at the same time * .
When I was growing up he would occasionally balk at how games and the controllers are getting more and more complex for seemingly little benefit .
These days I think he 's addicted to a handful of online puzzle games and turn-based strategy games that only use the mouse .
He is a casual gamer .
Casual gamers will generally see hardcore games as needlessly complicated .
Hardcore gamers will generally see casual games as overly simple and thus boring .
And thus , a divide was born .</tokentext>
<sentencetext>The problem here is that you're assuming the term "casual gamer" refers to people who play games casually when it actually refers to people who play casual games.
The difference between the two is how interested someone is in learning how to operate two analog sticks, four shoulder buttons, and 4 or more face buttons just to be barely functional in a game.
A few years ago my dad told me that the NES he bought for my brother when we were kids was actually purchased for himself, and that he used to be really into video games back in the days of Pac-Man and Galaga, but he ended up giving the NES to my brother because he couldn't stand the idea of having to learn how to operate a D-pad and multiple buttons with two hands *at the same time*.
When I was growing up he would occasionally balk at how games and the controllers are getting more and more complex for seemingly little benefit.
These days I think he's addicted to a handful of online puzzle games and turn-based strategy games that only use the mouse.
He is a casual gamer.
Casual gamers will generally see hardcore games as needlessly complicated.
Hardcore gamers will generally see casual games as overly simple and thus boring.
And thus, a divide was born.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776027</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</id>
	<title>If I just happen to have 4 people over?</title>
	<author>interkin3tic</author>
	<datestamp>1255722120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level.</p></div><p>Honest question: how often does this happen for other people that you have three other people over and you say "Hey, let's play mario kart" and they say "sure?"  One of the 3 people for me is invariably my wife who has made it clear she doesn't enjoy playing videogames even "casual" games in a group.  (Before anyone starts suggesting "a game she's sure to like," realize I've probably made attempts to get her interested in games already).  Even when she's not, I don't see that happening, most people who I have over don't come over to play videogames.  Same with my friends who have wiis, when I'm at their house with other people, I don't find myself playing mario kart or smash bros or guitar hero.</p><p>Who are these groups of people that nintendo is still making games for?  And next console generation, can we establish before hand which consoles are going to have libraries that are mostly group games and which consoles have more games that you can play online or by yourself?  I got a wii early.  I think Muramasa, demon blade is the only game I've played on it this year.</p></div>
	</htmltext>
<tokenext>The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level.Honest question : how often does this happen for other people that you have three other people over and you say " Hey , let 's play mario kart " and they say " sure ?
" One of the 3 people for me is invariably my wife who has made it clear she does n't enjoy playing videogames even " casual " games in a group .
( Before anyone starts suggesting " a game she 's sure to like , " realize I 've probably made attempts to get her interested in games already ) .
Even when she 's not , I do n't see that happening , most people who I have over do n't come over to play videogames .
Same with my friends who have wiis , when I 'm at their house with other people , I do n't find myself playing mario kart or smash bros or guitar hero.Who are these groups of people that nintendo is still making games for ?
And next console generation , can we establish before hand which consoles are going to have libraries that are mostly group games and which consoles have more games that you can play online or by yourself ?
I got a wii early .
I think Muramasa , demon blade is the only game I 've played on it this year .</tokentext>
<sentencetext>The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level.Honest question: how often does this happen for other people that you have three other people over and you say "Hey, let's play mario kart" and they say "sure?
"  One of the 3 people for me is invariably my wife who has made it clear she doesn't enjoy playing videogames even "casual" games in a group.
(Before anyone starts suggesting "a game she's sure to like," realize I've probably made attempts to get her interested in games already).
Even when she's not, I don't see that happening, most people who I have over don't come over to play videogames.
Same with my friends who have wiis, when I'm at their house with other people, I don't find myself playing mario kart or smash bros or guitar hero.Who are these groups of people that nintendo is still making games for?
And next console generation, can we establish before hand which consoles are going to have libraries that are mostly group games and which consoles have more games that you can play online or by yourself?
I got a wii early.
I think Muramasa, demon blade is the only game I've played on it this year.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031</id>
	<title>wii is fail</title>
	<author>Anonymous</author>
	<datestamp>1255722300000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>firstly there is the name. secondly there is the lack of titles that are anything more then gimmics, and lastly there is the poxy low poly low res graphics.<p>
please go back to playing animal crossing, i don't like to be flamed by 12yo girls.</p></htmltext>
<tokenext>firstly there is the name .
secondly there is the lack of titles that are anything more then gimmics , and lastly there is the poxy low poly low res graphics .
please go back to playing animal crossing , i do n't like to be flamed by 12yo girls .</tokentext>
<sentencetext>firstly there is the name.
secondly there is the lack of titles that are anything more then gimmics, and lastly there is the poxy low poly low res graphics.
please go back to playing animal crossing, i don't like to be flamed by 12yo girls.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776077</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Anonymous</author>
	<datestamp>1255723020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>We always have 4 people who live here (myself, my hubby, and 2 sons). What's your point?</p></htmltext>
<tokenext>We always have 4 people who live here ( myself , my hubby , and 2 sons ) .
What 's your point ?</tokentext>
<sentencetext>We always have 4 people who live here (myself, my hubby, and 2 sons).
What's your point?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776241</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>plague911</author>
	<datestamp>1255770540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>To be honest its your own damn fault if you figured the Wii was going to be anything else. It was very clearly marketed towards non individual non traditional games. Which is exactly why i never considered getting one.</htmltext>
<tokenext>To be honest its your own damn fault if you figured the Wii was going to be anything else .
It was very clearly marketed towards non individual non traditional games .
Which is exactly why i never considered getting one .</tokentext>
<sentencetext>To be honest its your own damn fault if you figured the Wii was going to be anything else.
It was very clearly marketed towards non individual non traditional games.
Which is exactly why i never considered getting one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776441</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>defireman</author>
	<datestamp>1255777560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Girl gamers? <br>
From my experience, they are pretty spontaneous when it comes to getting together and playing party games. While my sister's friends are staying over for a week, they literally played Mario Party non-stop for hours at a time. <br> <br>

Perhaps the wii is not as attractive to us teenage guys, but they do have a market in party games and casual gamers.</htmltext>
<tokenext>Girl gamers ?
From my experience , they are pretty spontaneous when it comes to getting together and playing party games .
While my sister 's friends are staying over for a week , they literally played Mario Party non-stop for hours at a time .
Perhaps the wii is not as attractive to us teenage guys , but they do have a market in party games and casual gamers .</tokentext>
<sentencetext>Girl gamers?
From my experience, they are pretty spontaneous when it comes to getting together and playing party games.
While my sister's friends are staying over for a week, they literally played Mario Party non-stop for hours at a time.
Perhaps the wii is not as attractive to us teenage guys, but they do have a market in party games and casual gamers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29780603</id>
	<title>Re:The "Hardcore/Casual" divide is bullshit anyway</title>
	<author>InfiniteLoopCounter</author>
	<datestamp>1255780500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Casual gamers will generally see hardcore games as needlessly complicated. Hardcore gamers will generally see casual games as overly simple and thus boring. And thus, a divide was born.</p></div><p>Let me give a possible alternative explanation for these terms and the divide from a I-have-no-idea-what-type-of-gamer-I-am sort of a guy.</p><p>I think marketing types are to blame for all the overuse of stereotypes and general innovation killing in gaming-land of today.</p><p>It's possible that some time ago the people for whose job it is to increase profits probably decided that they were only selling their company's games to boys. Hence they could more than double their profits if they sold equally to girls, and then some more to older folks.</p><p>How to sell games though to this new audience with little previous exposure - pretty the games up, make them simpler, and have a "hold-your-hand" button.</p><p>The games were made much simpler, at the same time cheap RAM began to be made use of, by adding more and more save features+extra lives - ostensibly so that one didn't have to repeat things ad nauseam. This simplification removed a lot of the sense of satisfaction about beating a new challenge in a game. It also removed a feeling of fine control over the character, as it wasn't really necessary to acquire this over time to complete anything (for both developers and players).</p><p>So the games became simpler, more shallow, and less time was spent actually controlling the (now nicely rendered) character/object.</p><p>This I think is where the casual gamer/hard core gamer labelling comes in. Some people still wanted games with difficult to obtain objectives and gameplay. So, based on stereotypes of the day, the marketing types decided large amounts of button pressing (where it had to be the right buttons you mashed in order to progress) and enemies with huge health points would satisfy this. I am of course talking about first person shooters of the "hard-core" type. The rest of the games with lower difficulty were to also be sold to girls/older folk, and became "casual" games.</p><p>This divide between casual/hard-core seems to have happened over time though. It's as if all the good game developers jumped one-by-one into a big hole at different times, and are slowly trying to climb back towards the light.</p><p>I'll at least be happy if this game and others like it bring back that fine sense of control, innovative and varied game design, whilst keeping the possibility to die and have to redo things to get that bigger sense of achievement when completing something. Who cares what it is labelled by the media if the enjoyment you can get out of it is longer-lived, so much that it is really worth your while to play. I want to see more games that aren't about cheap, never ending victories, and actually challenging gameplay made fun.</p><p>Sorry if that all reads like a rant. I'm not usually up this early in the morning.</p></div>
	</htmltext>
<tokenext>Casual gamers will generally see hardcore games as needlessly complicated .
Hardcore gamers will generally see casual games as overly simple and thus boring .
And thus , a divide was born.Let me give a possible alternative explanation for these terms and the divide from a I-have-no-idea-what-type-of-gamer-I-am sort of a guy.I think marketing types are to blame for all the overuse of stereotypes and general innovation killing in gaming-land of today.It 's possible that some time ago the people for whose job it is to increase profits probably decided that they were only selling their company 's games to boys .
Hence they could more than double their profits if they sold equally to girls , and then some more to older folks.How to sell games though to this new audience with little previous exposure - pretty the games up , make them simpler , and have a " hold-your-hand " button.The games were made much simpler , at the same time cheap RAM began to be made use of , by adding more and more save features + extra lives - ostensibly so that one did n't have to repeat things ad nauseam .
This simplification removed a lot of the sense of satisfaction about beating a new challenge in a game .
It also removed a feeling of fine control over the character , as it was n't really necessary to acquire this over time to complete anything ( for both developers and players ) .So the games became simpler , more shallow , and less time was spent actually controlling the ( now nicely rendered ) character/object.This I think is where the casual gamer/hard core gamer labelling comes in .
Some people still wanted games with difficult to obtain objectives and gameplay .
So , based on stereotypes of the day , the marketing types decided large amounts of button pressing ( where it had to be the right buttons you mashed in order to progress ) and enemies with huge health points would satisfy this .
I am of course talking about first person shooters of the " hard-core " type .
The rest of the games with lower difficulty were to also be sold to girls/older folk , and became " casual " games.This divide between casual/hard-core seems to have happened over time though .
It 's as if all the good game developers jumped one-by-one into a big hole at different times , and are slowly trying to climb back towards the light.I 'll at least be happy if this game and others like it bring back that fine sense of control , innovative and varied game design , whilst keeping the possibility to die and have to redo things to get that bigger sense of achievement when completing something .
Who cares what it is labelled by the media if the enjoyment you can get out of it is longer-lived , so much that it is really worth your while to play .
I want to see more games that are n't about cheap , never ending victories , and actually challenging gameplay made fun.Sorry if that all reads like a rant .
I 'm not usually up this early in the morning .</tokentext>
<sentencetext>Casual gamers will generally see hardcore games as needlessly complicated.
Hardcore gamers will generally see casual games as overly simple and thus boring.
And thus, a divide was born.Let me give a possible alternative explanation for these terms and the divide from a I-have-no-idea-what-type-of-gamer-I-am sort of a guy.I think marketing types are to blame for all the overuse of stereotypes and general innovation killing in gaming-land of today.It's possible that some time ago the people for whose job it is to increase profits probably decided that they were only selling their company's games to boys.
Hence they could more than double their profits if they sold equally to girls, and then some more to older folks.How to sell games though to this new audience with little previous exposure - pretty the games up, make them simpler, and have a "hold-your-hand" button.The games were made much simpler, at the same time cheap RAM began to be made use of, by adding more and more save features+extra lives - ostensibly so that one didn't have to repeat things ad nauseam.
This simplification removed a lot of the sense of satisfaction about beating a new challenge in a game.
It also removed a feeling of fine control over the character, as it wasn't really necessary to acquire this over time to complete anything (for both developers and players).So the games became simpler, more shallow, and less time was spent actually controlling the (now nicely rendered) character/object.This I think is where the casual gamer/hard core gamer labelling comes in.
Some people still wanted games with difficult to obtain objectives and gameplay.
So, based on stereotypes of the day, the marketing types decided large amounts of button pressing (where it had to be the right buttons you mashed in order to progress) and enemies with huge health points would satisfy this.
I am of course talking about first person shooters of the "hard-core" type.
The rest of the games with lower difficulty were to also be sold to girls/older folk, and became "casual" games.This divide between casual/hard-core seems to have happened over time though.
It's as if all the good game developers jumped one-by-one into a big hole at different times, and are slowly trying to climb back towards the light.I'll at least be happy if this game and others like it bring back that fine sense of control, innovative and varied game design, whilst keeping the possibility to die and have to redo things to get that bigger sense of achievement when completing something.
Who cares what it is labelled by the media if the enjoyment you can get out of it is longer-lived, so much that it is really worth your while to play.
I want to see more games that aren't about cheap, never ending victories, and actually challenging gameplay made fun.Sorry if that all reads like a rant.
I'm not usually up this early in the morning.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776407</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29780209</id>
	<title>Re:The "Hardcore/Casual" divide is bullshit anyway</title>
	<author>Anonymous</author>
	<datestamp>1255776660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Two people have nailed it (for me, anyway).  I skipped MS consoles and the PS2 but have had all the rest.</p><p>I'm sick of "combat simulators".  If I want combat, I'll go join a real army.  And the turn-based fantasy junk is was over 2 decades ago.</p><p>If I want to watch CGI "cinematics" I'll watch a movie.</p><p>If I want to invest all my time and effort into something, it'll be something that pays me a lot of MONEY.</p><p>There seems to be a shortage of good games.  I know, it's a classic "mature market" problem.  Still...</p></htmltext>
<tokenext>Two people have nailed it ( for me , anyway ) .
I skipped MS consoles and the PS2 but have had all the rest.I 'm sick of " combat simulators " .
If I want combat , I 'll go join a real army .
And the turn-based fantasy junk is was over 2 decades ago.If I want to watch CGI " cinematics " I 'll watch a movie.If I want to invest all my time and effort into something , it 'll be something that pays me a lot of MONEY.There seems to be a shortage of good games .
I know , it 's a classic " mature market " problem .
Still.. .</tokentext>
<sentencetext>Two people have nailed it (for me, anyway).
I skipped MS consoles and the PS2 but have had all the rest.I'm sick of "combat simulators".
If I want combat, I'll go join a real army.
And the turn-based fantasy junk is was over 2 decades ago.If I want to watch CGI "cinematics" I'll watch a movie.If I want to invest all my time and effort into something, it'll be something that pays me a lot of MONEY.There seems to be a shortage of good games.
I know, it's a classic "mature market" problem.
Still...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777221</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776513</id>
	<title>The answer: East Asia</title>
	<author>Anonymous</author>
	<datestamp>1255779300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>&gt; Who are these groups of people that Nintendo is still making games for?

<br> <br>The Chinese and Japanese are two obvious groups, at the very least.<br> <br>

I recently spent three months traveling through East Asia, mostly in China (Beijing &amp; southwards) and Japan (Tokyo &amp; southwards). There is a huge amount of casual gaming compared to Europe and the US. People commute a lot using advanced public transit (even Beijing's subway looks like Sci-fi compared to NYC MTA, and of course Japan is a different planet altogether). So, all these people not busy steering (and gearing, if in Europe), have PSPs at hand for zoning out to and fro work. And it's not just young boys; also thirty-something women frequently whip out gaming gear rather than makeup kits.<br> <br>

Of course it's not only a subway phenomenon. In Japan for instance, apart from all the gaming at home, there are also at least three distinct types of public game venues: <br>1 - Tekken-style penny arcades, similar to those in the West, mostly crowded by young men. <br>2 - Incredibly packed places with Vegas-style machines, but with small silver balls that rush though mazes. These places are unbelievably noisy from all the balls, sounds like a small airport. People of all sorts hang out here, from young men in fancy suits to middle-aged women who apparently just drop in when shopping. <br>3 - Cafe-style manga libraries where there are also booths for reading, gaming and surfing - or just sleeping. The Japanese seem to be sleeping everywhere, even in the lobbies in the hotels where they stay for the night. I really don't know why they prefer the lobby to their own room..?</htmltext>
<tokenext>&gt; Who are these groups of people that Nintendo is still making games for ?
The Chinese and Japanese are two obvious groups , at the very least .
I recently spent three months traveling through East Asia , mostly in China ( Beijing &amp; southwards ) and Japan ( Tokyo &amp; southwards ) .
There is a huge amount of casual gaming compared to Europe and the US .
People commute a lot using advanced public transit ( even Beijing 's subway looks like Sci-fi compared to NYC MTA , and of course Japan is a different planet altogether ) .
So , all these people not busy steering ( and gearing , if in Europe ) , have PSPs at hand for zoning out to and fro work .
And it 's not just young boys ; also thirty-something women frequently whip out gaming gear rather than makeup kits .
Of course it 's not only a subway phenomenon .
In Japan for instance , apart from all the gaming at home , there are also at least three distinct types of public game venues : 1 - Tekken-style penny arcades , similar to those in the West , mostly crowded by young men .
2 - Incredibly packed places with Vegas-style machines , but with small silver balls that rush though mazes .
These places are unbelievably noisy from all the balls , sounds like a small airport .
People of all sorts hang out here , from young men in fancy suits to middle-aged women who apparently just drop in when shopping .
3 - Cafe-style manga libraries where there are also booths for reading , gaming and surfing - or just sleeping .
The Japanese seem to be sleeping everywhere , even in the lobbies in the hotels where they stay for the night .
I really do n't know why they prefer the lobby to their own room.. ?</tokentext>
<sentencetext>&gt; Who are these groups of people that Nintendo is still making games for?
The Chinese and Japanese are two obvious groups, at the very least.
I recently spent three months traveling through East Asia, mostly in China (Beijing &amp; southwards) and Japan (Tokyo &amp; southwards).
There is a huge amount of casual gaming compared to Europe and the US.
People commute a lot using advanced public transit (even Beijing's subway looks like Sci-fi compared to NYC MTA, and of course Japan is a different planet altogether).
So, all these people not busy steering (and gearing, if in Europe), have PSPs at hand for zoning out to and fro work.
And it's not just young boys; also thirty-something women frequently whip out gaming gear rather than makeup kits.
Of course it's not only a subway phenomenon.
In Japan for instance, apart from all the gaming at home, there are also at least three distinct types of public game venues: 1 - Tekken-style penny arcades, similar to those in the West, mostly crowded by young men.
2 - Incredibly packed places with Vegas-style machines, but with small silver balls that rush though mazes.
These places are unbelievably noisy from all the balls, sounds like a small airport.
People of all sorts hang out here, from young men in fancy suits to middle-aged women who apparently just drop in when shopping.
3 - Cafe-style manga libraries where there are also booths for reading, gaming and surfing - or just sleeping.
The Japanese seem to be sleeping everywhere, even in the lobbies in the hotels where they stay for the night.
I really don't know why they prefer the lobby to their own room..?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776961</id>
	<title>Re:The "Hardcore/Casual" divide is bullshit anyway</title>
	<author>pizzach</author>
	<datestamp>1255789320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What you said reminds me of Contra Hard Corps for the Sega Genesis with it's unskippable mini-cinemas.  I might consider it better than the SNES Contra 3 if it didn't have them (or at least they were skippable.)</htmltext>
<tokenext>What you said reminds me of Contra Hard Corps for the Sega Genesis with it 's unskippable mini-cinemas .
I might consider it better than the SNES Contra 3 if it did n't have them ( or at least they were skippable .
)</tokentext>
<sentencetext>What you said reminds me of Contra Hard Corps for the Sega Genesis with it's unskippable mini-cinemas.
I might consider it better than the SNES Contra 3 if it didn't have them (or at least they were skippable.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776027</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777889</id>
	<title>Re:Marge Simpson</title>
	<author>JHromadka</author>
	<datestamp>1255797780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Two words: Peter North.</htmltext>
<tokenext>Two words : Peter North .</tokentext>
<sentencetext>Two words: Peter North.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29783247</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Anonymous</author>
	<datestamp>1255869540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>ummm me and my friends? many times there's more than 4 people around so someone has to sit out... that's cool though cuz you can hand off the controller and go to the bathroom, grab another beer and smoke another bowl or whatever.</p></htmltext>
<tokenext>ummm me and my friends ?
many times there 's more than 4 people around so someone has to sit out... that 's cool though cuz you can hand off the controller and go to the bathroom , grab another beer and smoke another bowl or whatever .</tokentext>
<sentencetext>ummm me and my friends?
many times there's more than 4 people around so someone has to sit out... that's cool though cuz you can hand off the controller and go to the bathroom, grab another beer and smoke another bowl or whatever.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775945</id>
	<title>The good old days</title>
	<author>Cprossu</author>
	<datestamp>1255721040000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I remember once leaving my NES on for a week straight trying to get to the end of the original super mario bros when I was a kid without using any warps, good times.<br>I'm glad however that the wii one is getting a multiplayer, and I look forward to the level designs, I may actually have to buy a wii now instead of just fixing them for friends!</p></htmltext>
<tokenext>I remember once leaving my NES on for a week straight trying to get to the end of the original super mario bros when I was a kid without using any warps , good times.I 'm glad however that the wii one is getting a multiplayer , and I look forward to the level designs , I may actually have to buy a wii now instead of just fixing them for friends !</tokentext>
<sentencetext>I remember once leaving my NES on for a week straight trying to get to the end of the original super mario bros when I was a kid without using any warps, good times.I'm glad however that the wii one is getting a multiplayer, and I look forward to the level designs, I may actually have to buy a wii now instead of just fixing them for friends!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29781329</id>
	<title>Re:Marge Simpson</title>
	<author>GetTragic</author>
	<datestamp>1255789980000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><p>as long as he does hardcore on YOUR wii, and not mine</p></htmltext>
<tokenext>as long as he does hardcore on YOUR wii , and not mine</tokentext>
<sentencetext>as long as he does hardcore on YOUR wii, and not mine</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776115</id>
	<title>Not always a good idea.</title>
	<author>Capsy</author>
	<datestamp>1255810740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>As all attempts to make a game suitable for all types of gamers have failed, this is generally a bad idea.  For instance, in the competitive gameplay, the one where you attain ranks, this may provoke people that play casually to start playing hardcore, or turn casual players away from the gametype all together, since they will never attain as high of a rank as a person who spends all night on the game.  While this is a novel concept, it's generally doomed to fail as it has the potential to either pull many people into the hardcore style, or push a lot of them away.</p></htmltext>
<tokenext>As all attempts to make a game suitable for all types of gamers have failed , this is generally a bad idea .
For instance , in the competitive gameplay , the one where you attain ranks , this may provoke people that play casually to start playing hardcore , or turn casual players away from the gametype all together , since they will never attain as high of a rank as a person who spends all night on the game .
While this is a novel concept , it 's generally doomed to fail as it has the potential to either pull many people into the hardcore style , or push a lot of them away .</tokentext>
<sentencetext>As all attempts to make a game suitable for all types of gamers have failed, this is generally a bad idea.
For instance, in the competitive gameplay, the one where you attain ranks, this may provoke people that play casually to start playing hardcore, or turn casual players away from the gametype all together, since they will never attain as high of a rank as a person who spends all night on the game.
While this is a novel concept, it's generally doomed to fail as it has the potential to either pull many people into the hardcore style, or push a lot of them away.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776151</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>oGMo</author>
	<datestamp>1255811460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Who are these groups of people that nintendo is still making games for?</p></div>
</blockquote><p>Nintendo is still making games?  I haven't heard of anything since<nobr> <wbr></nobr>.. uh, SSBB, which I'm not interested in.  The last game I cared to play was Super Mario Galaxy<nobr> <wbr></nobr>.. and that was out at the end of <i>2007</i>!  It's been <i> <b>nearly two years</b> </i>.  I lent my Wii console out to a friend a few months after Mario, and haven't had any reason to get it back since.</p></div>
	</htmltext>
<tokenext>Who are these groups of people that nintendo is still making games for ?
Nintendo is still making games ?
I have n't heard of anything since .. uh , SSBB , which I 'm not interested in .
The last game I cared to play was Super Mario Galaxy .. and that was out at the end of 2007 !
It 's been nearly two years .
I lent my Wii console out to a friend a few months after Mario , and have n't had any reason to get it back since .</tokentext>
<sentencetext>Who are these groups of people that nintendo is still making games for?
Nintendo is still making games?
I haven't heard of anything since .. uh, SSBB, which I'm not interested in.
The last game I cared to play was Super Mario Galaxy .. and that was out at the end of 2007!
It's been  nearly two years .
I lent my Wii console out to a friend a few months after Mario, and haven't had any reason to get it back since.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776881</id>
	<title>Re:Just One Problem</title>
	<author>tepples</author>
	<datestamp>1255787760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I prefer an input system that is a bit more precise and accurate than the Wii</p></div><p>What input system might that be, while still allowing two to four players to share one living room monitor?</p></div>
	</htmltext>
<tokenext>I prefer an input system that is a bit more precise and accurate than the WiiWhat input system might that be , while still allowing two to four players to share one living room monitor ?</tokentext>
<sentencetext>I prefer an input system that is a bit more precise and accurate than the WiiWhat input system might that be, while still allowing two to four players to share one living room monitor?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776619</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777909</id>
	<title>Re:Marge Simpson</title>
	<author>Anonymous</author>
	<datestamp>1255797960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I'm afraid he has: <a href="http://plumberplace.files.wordpress.com/2007/01/image\_70.jpg" title="wordpress.com" rel="nofollow">http://plumberplace.files.wordpress.com/2007/01/image\_70.jpg</a> [wordpress.com]</htmltext>
<tokenext>I 'm afraid he has : http : //plumberplace.files.wordpress.com/2007/01/image \ _70.jpg [ wordpress.com ]</tokentext>
<sentencetext>I'm afraid he has: http://plumberplace.files.wordpress.com/2007/01/image\_70.jpg [wordpress.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775995</id>
	<title>What makes a casual player casual?</title>
	<author>kashalotas</author>
	<datestamp>1255721700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Being semi-"hardcore" all my gaming career never actually gave too much thought about casual gamers point of view. Wonder where people draw that line.</htmltext>
<tokenext>Being semi- " hardcore " all my gaming career never actually gave too much thought about casual gamers point of view .
Wonder where people draw that line .</tokentext>
<sentencetext>Being semi-"hardcore" all my gaming career never actually gave too much thought about casual gamers point of view.
Wonder where people draw that line.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29779437</id>
	<title>Re:The answer: East Asia</title>
	<author>justthinkit</author>
	<datestamp>1255812420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>2 - Incredibly packed places with Vegas-style machines, but with small silver balls that rush though mazes.</i>
<br>
<br>
They are <a href="http://en.wikipedia.org/wiki/Pachinko" title="wikipedia.org">Pachinko</a> [wikipedia.org] parlors.  Think of the earliest pinball machines, before bumpers and flippers, tilted vertical.  No skill involved (like our slots).</htmltext>
<tokenext>2 - Incredibly packed places with Vegas-style machines , but with small silver balls that rush though mazes .
They are Pachinko [ wikipedia.org ] parlors .
Think of the earliest pinball machines , before bumpers and flippers , tilted vertical .
No skill involved ( like our slots ) .</tokentext>
<sentencetext>2 - Incredibly packed places with Vegas-style machines, but with small silver balls that rush though mazes.
They are Pachinko [wikipedia.org] parlors.
Think of the earliest pinball machines, before bumpers and flippers, tilted vertical.
No skill involved (like our slots).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776513</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393</id>
	<title>Marge Simpson</title>
	<author>Anne Thwacks</author>
	<datestamp>1255775880000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>If Marge Simpson can be on the cover of Playboy, why can't Mario do hardcore?<p>
Some people seem to have lost their sense of reality!</p></htmltext>
<tokenext>If Marge Simpson can be on the cover of Playboy , why ca n't Mario do hardcore ?
Some people seem to have lost their sense of reality !</tokentext>
<sentencetext>If Marge Simpson can be on the cover of Playboy, why can't Mario do hardcore?
Some people seem to have lost their sense of reality!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776877</id>
	<title>5 controllers</title>
	<author>mhelander</author>
	<datestamp>1255787760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level"</p><p>Four people over plus I also want to play...that means five controllers, right? Thought Nintendo only supported four...</p><p>Perhaps they meant "have three people over".</p></htmltext>
<tokenext>" The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level " Four people over plus I also want to play...that means five controllers , right ?
Thought Nintendo only supported four...Perhaps they meant " have three people over " .</tokentext>
<sentencetext>"The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level"Four people over plus I also want to play...that means five controllers, right?
Thought Nintendo only supported four...Perhaps they meant "have three people over".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776239</id>
	<title>Re:wii is fail</title>
	<author>Anonymous</author>
	<datestamp>1255770420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Marked as flamebait but also 90\% true. Ironically even Animal Crossing felt like a shitty gamecube port. And the best games for the Wii didn't or rarely used motions controls, which shows you how much of a gimmick the Wii became. Maybe if they waited until they got the controls right (even the motion plus is lacking) and put at least an xbox-level graphics chip in it. Graphics are not the most important thing in games, but when your games don't even look decent compared to last generation games the joke is on us.</htmltext>
<tokenext>Marked as flamebait but also 90 \ % true .
Ironically even Animal Crossing felt like a shitty gamecube port .
And the best games for the Wii did n't or rarely used motions controls , which shows you how much of a gimmick the Wii became .
Maybe if they waited until they got the controls right ( even the motion plus is lacking ) and put at least an xbox-level graphics chip in it .
Graphics are not the most important thing in games , but when your games do n't even look decent compared to last generation games the joke is on us .</tokentext>
<sentencetext>Marked as flamebait but also 90\% true.
Ironically even Animal Crossing felt like a shitty gamecube port.
And the best games for the Wii didn't or rarely used motions controls, which shows you how much of a gimmick the Wii became.
Maybe if they waited until they got the controls right (even the motion plus is lacking) and put at least an xbox-level graphics chip in it.
Graphics are not the most important thing in games, but when your games don't even look decent compared to last generation games the joke is on us.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29780313</id>
	<title>Re:Define casual</title>
	<author>Anonymous</author>
	<datestamp>1255777680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's easy enough.</p><p>A hardcore gamer is somebody who thinks of himself as a hardcore gamer.</p><p>A casual gamer is somebody who doesn't.</p><p>Obviously these definitions only exists for hardcore gamers. A "casual" gamer will not refer to himself as such, since to him (and the rest of the world), the distinction doesn't exist.</p></htmltext>
<tokenext>It 's easy enough.A hardcore gamer is somebody who thinks of himself as a hardcore gamer.A casual gamer is somebody who does n't.Obviously these definitions only exists for hardcore gamers .
A " casual " gamer will not refer to himself as such , since to him ( and the rest of the world ) , the distinction does n't exist .</tokentext>
<sentencetext>It's easy enough.A hardcore gamer is somebody who thinks of himself as a hardcore gamer.A casual gamer is somebody who doesn't.Obviously these definitions only exists for hardcore gamers.
A "casual" gamer will not refer to himself as such, since to him (and the rest of the world), the distinction doesn't exist.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776267</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29781535</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>billcopc</author>
	<datestamp>1255793160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If your wife is a party pooper, tell her to fuck off eh ?  Replace her with a game-positive friend.  You have the rest of your life to be annoyed by her, a few hours apart won't kill you.</p><p>And if your Wii isn't getting enough love, I'll say this: booze.  4-5 geeks half-tanked can have a riot with any party game, good or bad.  Did you think all those pubs hosting Guitar Hero nights were completely insane ?  There's a method to the madness.</p></htmltext>
<tokenext>If your wife is a party pooper , tell her to fuck off eh ?
Replace her with a game-positive friend .
You have the rest of your life to be annoyed by her , a few hours apart wo n't kill you.And if your Wii is n't getting enough love , I 'll say this : booze .
4-5 geeks half-tanked can have a riot with any party game , good or bad .
Did you think all those pubs hosting Guitar Hero nights were completely insane ?
There 's a method to the madness .</tokentext>
<sentencetext>If your wife is a party pooper, tell her to fuck off eh ?
Replace her with a game-positive friend.
You have the rest of your life to be annoyed by her, a few hours apart won't kill you.And if your Wii isn't getting enough love, I'll say this: booze.
4-5 geeks half-tanked can have a riot with any party game, good or bad.
Did you think all those pubs hosting Guitar Hero nights were completely insane ?
There's a method to the madness.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776249</id>
	<title>Re:wii is fail</title>
	<author>Anonymous</author>
	<datestamp>1255770840000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>You're a faggot.</p></htmltext>
<tokenext>You 're a faggot .</tokentext>
<sentencetext>You're a faggot.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776097</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Anonymous</author>
	<datestamp>1255810020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Two words:

College dorms.</htmltext>
<tokenext>Two words : College dorms .</tokentext>
<sentencetext>Two words:

College dorms.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29841171</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Chuk</author>
	<datestamp>1256212260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Rock Band, anyone? I've had non-gamers (some of them musicians) pick that up.</p></htmltext>
<tokenext>Rock Band , anyone ?
I 've had non-gamers ( some of them musicians ) pick that up .</tokentext>
<sentencetext>Rock Band, anyone?
I've had non-gamers (some of them musicians) pick that up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29783595</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Anonymous</author>
	<datestamp>1255874520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>alot of people play video games when they go to other people's houses. you and your wife are just weirdos.</p></htmltext>
<tokenext>alot of people play video games when they go to other people 's houses .
you and your wife are just weirdos .</tokentext>
<sentencetext>alot of people play video games when they go to other people's houses.
you and your wife are just weirdos.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776063</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>MrMista\_B</author>
	<datestamp>1255722780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You need better friends.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>You need better friends .
: )</tokentext>
<sentencetext>You need better friends.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778067</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Odin's Raven</author>
	<datestamp>1255799460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p> <i>
Honest question: how often does this happen for other people that you have three other people over and you say "Hey, let's play mario kart" and they say "sure?"
</i></p></div> </blockquote><p>
For me, it's every time I go visit my family.  Mario Kart's actually more second-tier though - Ravin Rabbids, Wii Play, and Wii Sports are the faves for group play.  Super Monkey Ball and Chicken Shoot also see moderate use.  Oddly enough, the one game I picked up specifically for group/family play - Mario Party 8 - was a total flop.  Too long between turns, people kept getting distracted and losing focus/interest.  Meh, you win some, you lose some.

</p><p>
Generally, games where people can basically just pick up the controller and get going with minimal training seem to be more popular - at family get-togethers we're only going to play for an hour or two max, so spending 15 minutes per person training them on complex moves just isn't a viable option.  Simultaneous co-op play also seems to be a big plus - if someone sucks at first they can still have fun since the experienced people can pick up the slack and keep the game moving forwards.</p><blockquote><div><p> <i>
Same with my friends who have wiis, when I'm at their house with other people, I don't find myself playing mario kart or smash bros or guitar hero.
</i></p></div> </blockquote><p>
So do you play group games on another system?  That'd be fair enough - XBox and Playstation both have multi-player titles that aren't on the Wii.  (Or do you not play group games on any system, in which case I don't get your point - maybe that the Wii failed to capture your group's attention when nothing else did either?)</p><blockquote><div><p> <i>
Who are these groups of people that nintendo is still making games for?
</i></p></div> </blockquote><p>
None of my friends happens to own an XBox - most have PS3s, only a couple others have a Wii, and there's a random assortment of older systems.  But I know that the XBox 360 outsells the PS3, and I thought that in the U.S. it's actually not all that far behind the Wii (despite lagging by a wide margin in worldwide sales).  So rather than pondering who Microsoft is making games for, I just shrug and accept that there's clearly a demographic that's buying XBox 360 consoles and games...just happens that me and my circle of friends aren't part of that demographic.  Apparently my group is rather atypical - if I went with my own direct experience, I'd think that the PS3 was tops, the Wii second-place, and the 360 a total loser, and I'd be wrong in all cases.</p></div>
	</htmltext>
<tokenext>Honest question : how often does this happen for other people that you have three other people over and you say " Hey , let 's play mario kart " and they say " sure ?
" For me , it 's every time I go visit my family .
Mario Kart 's actually more second-tier though - Ravin Rabbids , Wii Play , and Wii Sports are the faves for group play .
Super Monkey Ball and Chicken Shoot also see moderate use .
Oddly enough , the one game I picked up specifically for group/family play - Mario Party 8 - was a total flop .
Too long between turns , people kept getting distracted and losing focus/interest .
Meh , you win some , you lose some .
Generally , games where people can basically just pick up the controller and get going with minimal training seem to be more popular - at family get-togethers we 're only going to play for an hour or two max , so spending 15 minutes per person training them on complex moves just is n't a viable option .
Simultaneous co-op play also seems to be a big plus - if someone sucks at first they can still have fun since the experienced people can pick up the slack and keep the game moving forwards .
Same with my friends who have wiis , when I 'm at their house with other people , I do n't find myself playing mario kart or smash bros or guitar hero .
So do you play group games on another system ?
That 'd be fair enough - XBox and Playstation both have multi-player titles that are n't on the Wii .
( Or do you not play group games on any system , in which case I do n't get your point - maybe that the Wii failed to capture your group 's attention when nothing else did either ?
) Who are these groups of people that nintendo is still making games for ?
None of my friends happens to own an XBox - most have PS3s , only a couple others have a Wii , and there 's a random assortment of older systems .
But I know that the XBox 360 outsells the PS3 , and I thought that in the U.S. it 's actually not all that far behind the Wii ( despite lagging by a wide margin in worldwide sales ) .
So rather than pondering who Microsoft is making games for , I just shrug and accept that there 's clearly a demographic that 's buying XBox 360 consoles and games...just happens that me and my circle of friends are n't part of that demographic .
Apparently my group is rather atypical - if I went with my own direct experience , I 'd think that the PS3 was tops , the Wii second-place , and the 360 a total loser , and I 'd be wrong in all cases .</tokentext>
<sentencetext> 
Honest question: how often does this happen for other people that you have three other people over and you say "Hey, let's play mario kart" and they say "sure?
"
 
For me, it's every time I go visit my family.
Mario Kart's actually more second-tier though - Ravin Rabbids, Wii Play, and Wii Sports are the faves for group play.
Super Monkey Ball and Chicken Shoot also see moderate use.
Oddly enough, the one game I picked up specifically for group/family play - Mario Party 8 - was a total flop.
Too long between turns, people kept getting distracted and losing focus/interest.
Meh, you win some, you lose some.
Generally, games where people can basically just pick up the controller and get going with minimal training seem to be more popular - at family get-togethers we're only going to play for an hour or two max, so spending 15 minutes per person training them on complex moves just isn't a viable option.
Simultaneous co-op play also seems to be a big plus - if someone sucks at first they can still have fun since the experienced people can pick up the slack and keep the game moving forwards.
Same with my friends who have wiis, when I'm at their house with other people, I don't find myself playing mario kart or smash bros or guitar hero.
So do you play group games on another system?
That'd be fair enough - XBox and Playstation both have multi-player titles that aren't on the Wii.
(Or do you not play group games on any system, in which case I don't get your point - maybe that the Wii failed to capture your group's attention when nothing else did either?
) 
Who are these groups of people that nintendo is still making games for?
None of my friends happens to own an XBox - most have PS3s, only a couple others have a Wii, and there's a random assortment of older systems.
But I know that the XBox 360 outsells the PS3, and I thought that in the U.S. it's actually not all that far behind the Wii (despite lagging by a wide margin in worldwide sales).
So rather than pondering who Microsoft is making games for, I just shrug and accept that there's clearly a demographic that's buying XBox 360 consoles and games...just happens that me and my circle of friends aren't part of that demographic.
Apparently my group is rather atypical - if I went with my own direct experience, I'd think that the PS3 was tops, the Wii second-place, and the 360 a total loser, and I'd be wrong in all cases.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29781119</id>
	<title>Re:The answer: East Asia</title>
	<author>bertoelcon</author>
	<datestamp>1255787100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The answer: East Asia</p></div><p>Who have we always been at war with?</p></div>
	</htmltext>
<tokenext>The answer : East AsiaWho have we always been at war with ?</tokentext>
<sentencetext>The answer: East AsiaWho have we always been at war with?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776513</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29787315</id>
	<title>Me = Casual Gamer</title>
	<author>cyclomedia</author>
	<datestamp>1255863000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm a kind of cross Dedicated + Casual gamer in that i'm happy to play a longish game through but might spend years doing so. currently about 3 years into Tomb Raider II and Suikoden on the PS1, for example and only just recently acquired a Dreamcast. On the other hand i recently played HL2 almost straight through in one sitting - which for me means taking less than 3 months to do it
<br> <br>
I have a full time job and a family and do not have more than a handful of hours a week to spend in front of the goggle box so whilst i do not want to play a game that requires oodles of time and or skill i do want to be able to progress without feeling like i'm restricted because i'm not hardcore enough. Some examples i can think of are golf - where i have to be super hole in one on some challenges to unlock certain courses, or skateboarding/snowboarding where i'm stuck with 3/4 out of a dozen areas to play on because i cant remember the correct multifinger button combos to pull off the raddest moves to get a high enough score to unlock them.
<br> <br>
At the same time though, whilst wii bowling or mario kart is fun and something even the wife is up for it's only good for a bit of mucking about while drinking beer, not really rewarding or immersive enough.
<br> <br>
basically i want games to cater to the hardcore gamer but please let the casual gamer get to those unlocked levels without dumbing down the mechanics to get me there. I was able to ENJOY half life 2 (and halo 1 and 2) because i was able to play - and feel suitably challenged - on Normal skill, but i had the choice to play Hard skill, other game genres might do well to adapt to that, find other things and rewards to unlock to give the hardcore gamers something to earn (like gold plated shit, i dunno) without withholding 80\% of the actual game THAT I PAID FOR from me.</htmltext>
<tokenext>I 'm a kind of cross Dedicated + Casual gamer in that i 'm happy to play a longish game through but might spend years doing so .
currently about 3 years into Tomb Raider II and Suikoden on the PS1 , for example and only just recently acquired a Dreamcast .
On the other hand i recently played HL2 almost straight through in one sitting - which for me means taking less than 3 months to do it I have a full time job and a family and do not have more than a handful of hours a week to spend in front of the goggle box so whilst i do not want to play a game that requires oodles of time and or skill i do want to be able to progress without feeling like i 'm restricted because i 'm not hardcore enough .
Some examples i can think of are golf - where i have to be super hole in one on some challenges to unlock certain courses , or skateboarding/snowboarding where i 'm stuck with 3/4 out of a dozen areas to play on because i cant remember the correct multifinger button combos to pull off the raddest moves to get a high enough score to unlock them .
At the same time though , whilst wii bowling or mario kart is fun and something even the wife is up for it 's only good for a bit of mucking about while drinking beer , not really rewarding or immersive enough .
basically i want games to cater to the hardcore gamer but please let the casual gamer get to those unlocked levels without dumbing down the mechanics to get me there .
I was able to ENJOY half life 2 ( and halo 1 and 2 ) because i was able to play - and feel suitably challenged - on Normal skill , but i had the choice to play Hard skill , other game genres might do well to adapt to that , find other things and rewards to unlock to give the hardcore gamers something to earn ( like gold plated shit , i dunno ) without withholding 80 \ % of the actual game THAT I PAID FOR from me .</tokentext>
<sentencetext>I'm a kind of cross Dedicated + Casual gamer in that i'm happy to play a longish game through but might spend years doing so.
currently about 3 years into Tomb Raider II and Suikoden on the PS1, for example and only just recently acquired a Dreamcast.
On the other hand i recently played HL2 almost straight through in one sitting - which for me means taking less than 3 months to do it
 
I have a full time job and a family and do not have more than a handful of hours a week to spend in front of the goggle box so whilst i do not want to play a game that requires oodles of time and or skill i do want to be able to progress without feeling like i'm restricted because i'm not hardcore enough.
Some examples i can think of are golf - where i have to be super hole in one on some challenges to unlock certain courses, or skateboarding/snowboarding where i'm stuck with 3/4 out of a dozen areas to play on because i cant remember the correct multifinger button combos to pull off the raddest moves to get a high enough score to unlock them.
At the same time though, whilst wii bowling or mario kart is fun and something even the wife is up for it's only good for a bit of mucking about while drinking beer, not really rewarding or immersive enough.
basically i want games to cater to the hardcore gamer but please let the casual gamer get to those unlocked levels without dumbing down the mechanics to get me there.
I was able to ENJOY half life 2 (and halo 1 and 2) because i was able to play - and feel suitably challenged - on Normal skill, but i had the choice to play Hard skill, other game genres might do well to adapt to that, find other things and rewards to unlock to give the hardcore gamers something to earn (like gold plated shit, i dunno) without withholding 80\% of the actual game THAT I PAID FOR from me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776447</id>
	<title>Re:wii is fail</title>
	<author>Too Many Secrets</author>
	<datestamp>1255777680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>You're the reason it's still embarassing to say things like "I enjoy playing video games".</htmltext>
<tokenext>You 're the reason it 's still embarassing to say things like " I enjoy playing video games " .</tokentext>
<sentencetext>You're the reason it's still embarassing to say things like "I enjoy playing video games".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777221</id>
	<title>Re:The "Hardcore/Casual" divide is bullshit anyway</title>
	<author>jacksonj04</author>
	<datestamp>1255791300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes! Someone else who understands that you can be a hardcore casual gamer (24/7 Wii) and a casual hardcore gamer (the occasional level on the 360)!</p><p>I'm a bit weird in this regard. I love the Wii for the 'pick up and go' simplicity and fun with friends, and I also love PC gaming because there are hundreds of buttons to do exactly what I want, but I can't stand most 'hardcore' console games - especially wrestling ones - because I don't see why the combination for "kick this guy in the head" has to be up, down, X, L, L, R, down, up, shake the controller, unplug the TV and sacrifice a virgin on the second full moon of the year.</p></htmltext>
<tokenext>Yes !
Someone else who understands that you can be a hardcore casual gamer ( 24/7 Wii ) and a casual hardcore gamer ( the occasional level on the 360 ) ! I 'm a bit weird in this regard .
I love the Wii for the 'pick up and go ' simplicity and fun with friends , and I also love PC gaming because there are hundreds of buttons to do exactly what I want , but I ca n't stand most 'hardcore ' console games - especially wrestling ones - because I do n't see why the combination for " kick this guy in the head " has to be up , down , X , L , L , R , down , up , shake the controller , unplug the TV and sacrifice a virgin on the second full moon of the year .</tokentext>
<sentencetext>Yes!
Someone else who understands that you can be a hardcore casual gamer (24/7 Wii) and a casual hardcore gamer (the occasional level on the 360)!I'm a bit weird in this regard.
I love the Wii for the 'pick up and go' simplicity and fun with friends, and I also love PC gaming because there are hundreds of buttons to do exactly what I want, but I can't stand most 'hardcore' console games - especially wrestling ones - because I don't see why the combination for "kick this guy in the head" has to be up, down, X, L, L, R, down, up, shake the controller, unplug the TV and sacrifice a virgin on the second full moon of the year.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776407</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778881</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Anonymous</author>
	<datestamp>1255807140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Are you a fucking moron?</p><p>
&nbsp; KIDS. You bleeding idiot.</p><p>Yeah sure, the Wii is hot around the Seniors homes and college dorms and what have you, but make no mistake - there are a metric fuckton of KIDS in this world. And they, you know, hang out with each other and play games.</p><p>And yes, teens are kids in my classification.</p><p>
&nbsp;</p></htmltext>
<tokenext>Are you a fucking moron ?
  KIDS .
You bleeding idiot.Yeah sure , the Wii is hot around the Seniors homes and college dorms and what have you , but make no mistake - there are a metric fuckton of KIDS in this world .
And they , you know , hang out with each other and play games.And yes , teens are kids in my classification .
 </tokentext>
<sentencetext>Are you a fucking moron?
  KIDS.
You bleeding idiot.Yeah sure, the Wii is hot around the Seniors homes and college dorms and what have you, but make no mistake - there are a metric fuckton of KIDS in this world.
And they, you know, hang out with each other and play games.And yes, teens are kids in my classification.
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776027</id>
	<title>The "Hardcore/Casual" divide is bullshit anyway</title>
	<author>Anonymous</author>
	<datestamp>1255722180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>If you've ever seen a so-called "casual" gamer get into a game you'll notice they really devote a LOT of attention to it and tend to deal even with the harshest challenges. What you need to make one of them play your game isn't low difficulty, it's a beginning that convinces them the game is worth their time and many "hardcore" games botch that badly with overly long intro cinematics followed by boring as hell tutorials which are necessitated by overly complex game design. Complex here doesn't mean deep, many games that use the whole controller are just "shoot anything that moves", it's that they have a crapload of minor functions thrown in there that you'll rarely need but still have to memorize and camera views geared for "immersion" rather than understanding WTF is going on.</p><p>You could probably implement a modern FPS with Contra's gameplay without really sacrificing the fun. Contra was something recently made gamers enjoyed on the NES. It didn't waste your time, it was about action and offered the joy of playing cooperatively. And if it's too hard, up up down down left right left right B A.</p></htmltext>
<tokenext>If you 've ever seen a so-called " casual " gamer get into a game you 'll notice they really devote a LOT of attention to it and tend to deal even with the harshest challenges .
What you need to make one of them play your game is n't low difficulty , it 's a beginning that convinces them the game is worth their time and many " hardcore " games botch that badly with overly long intro cinematics followed by boring as hell tutorials which are necessitated by overly complex game design .
Complex here does n't mean deep , many games that use the whole controller are just " shoot anything that moves " , it 's that they have a crapload of minor functions thrown in there that you 'll rarely need but still have to memorize and camera views geared for " immersion " rather than understanding WTF is going on.You could probably implement a modern FPS with Contra 's gameplay without really sacrificing the fun .
Contra was something recently made gamers enjoyed on the NES .
It did n't waste your time , it was about action and offered the joy of playing cooperatively .
And if it 's too hard , up up down down left right left right B A .</tokentext>
<sentencetext>If you've ever seen a so-called "casual" gamer get into a game you'll notice they really devote a LOT of attention to it and tend to deal even with the harshest challenges.
What you need to make one of them play your game isn't low difficulty, it's a beginning that convinces them the game is worth their time and many "hardcore" games botch that badly with overly long intro cinematics followed by boring as hell tutorials which are necessitated by overly complex game design.
Complex here doesn't mean deep, many games that use the whole controller are just "shoot anything that moves", it's that they have a crapload of minor functions thrown in there that you'll rarely need but still have to memorize and camera views geared for "immersion" rather than understanding WTF is going on.You could probably implement a modern FPS with Contra's gameplay without really sacrificing the fun.
Contra was something recently made gamers enjoyed on the NES.
It didn't waste your time, it was about action and offered the joy of playing cooperatively.
And if it's too hard, up up down down left right left right B A.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776619</id>
	<title>Just One Problem</title>
	<author>Talthybius</author>
	<datestamp>1255782120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I certainly applaud the effort to reconcile hardcore and casual gaming, but Super Mario Brothers Wii will not accomplish that because of one glaring problem: <i>it is on the Wii.</i> The Wii is not a hardcore gaming platform. It is the platform you use when you want to give your casual gaming friend a snowball's chance against you in a game that relies more the Wii interpreting in a fortuitous way your frustrated spastic Wiimote flailing than it does skill. Speaking for myself, I prefer an input system that is a bit more precise and accurate than the Wii, which is wont to take my motions more as suggestions than actual controls.</htmltext>
<tokenext>I certainly applaud the effort to reconcile hardcore and casual gaming , but Super Mario Brothers Wii will not accomplish that because of one glaring problem : it is on the Wii .
The Wii is not a hardcore gaming platform .
It is the platform you use when you want to give your casual gaming friend a snowball 's chance against you in a game that relies more the Wii interpreting in a fortuitous way your frustrated spastic Wiimote flailing than it does skill .
Speaking for myself , I prefer an input system that is a bit more precise and accurate than the Wii , which is wont to take my motions more as suggestions than actual controls .</tokentext>
<sentencetext>I certainly applaud the effort to reconcile hardcore and casual gaming, but Super Mario Brothers Wii will not accomplish that because of one glaring problem: it is on the Wii.
The Wii is not a hardcore gaming platform.
It is the platform you use when you want to give your casual gaming friend a snowball's chance against you in a game that relies more the Wii interpreting in a fortuitous way your frustrated spastic Wiimote flailing than it does skill.
Speaking for myself, I prefer an input system that is a bit more precise and accurate than the Wii, which is wont to take my motions more as suggestions than actual controls.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777169</id>
	<title>I think I found video of the coin battle mode</title>
	<author>doug141</author>
	<datestamp>1255790940000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>I think I found video of the coin battle mode<br><a href="http://www.hulu.com/watch/57938/saturday-night-live-wii-guys" title="hulu.com">http://www.hulu.com/watch/57938/saturday-night-live-wii-guys</a> [hulu.com]</p></htmltext>
<tokenext>I think I found video of the coin battle modehttp : //www.hulu.com/watch/57938/saturday-night-live-wii-guys [ hulu.com ]</tokentext>
<sentencetext>I think I found video of the coin battle modehttp://www.hulu.com/watch/57938/saturday-night-live-wii-guys [hulu.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776785</id>
	<title>Re:Marge Simpson</title>
	<author>BetterThanCaesar</author>
	<datestamp>1255786080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hasn't he already been doing that for the last 30 years under the pseudonym <i>Ron Jeremy</i>?</htmltext>
<tokenext>Has n't he already been doing that for the last 30 years under the pseudonym Ron Jeremy ?</tokentext>
<sentencetext>Hasn't he already been doing that for the last 30 years under the pseudonym Ron Jeremy?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778211</id>
	<title>Re:Marge Simpson</title>
	<author>CAIMLAS</author>
	<datestamp>1255800900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Some might argue <a href="http://www.imdb.com/name/nm0000465/" title="imdb.com">he already has</a> [imdb.com].</p></htmltext>
<tokenext>Some might argue he already has [ imdb.com ] .</tokentext>
<sentencetext>Some might argue he already has [imdb.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776157</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Anonymous</author>
	<datestamp>1255811520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Fairly often.  As often as I get a group of people together to watch a particular movie, for instance.</htmltext>
<tokenext>Fairly often .
As often as I get a group of people together to watch a particular movie , for instance .</tokentext>
<sentencetext>Fairly often.
As often as I get a group of people together to watch a particular movie, for instance.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776133</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>sleeponthemic</author>
	<datestamp>1255811220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I bought a Wii early.  I bought 4 controllers.  I have never experienced what you're talking about, either.  Atleast, never any game other than the wii sports range.  Even when I've managed to "scrounge" up three players, they've been non gamers and thus, no challenge - which for most of us would mean, no fun, either.<br> <br>

For me, what you're describing is a group of people akin to the dynamic potrayed in The Big Bang Theory.  I'm sure it exists, but it surely is not in the mainstream and owing to the existence of the penis, extremely unlikely to last for very long, if infact you can score such a scenario. <br> <br>(I mean, I almost went for a wank in the middle of this comment)</htmltext>
<tokenext>I bought a Wii early .
I bought 4 controllers .
I have never experienced what you 're talking about , either .
Atleast , never any game other than the wii sports range .
Even when I 've managed to " scrounge " up three players , they 've been non gamers and thus , no challenge - which for most of us would mean , no fun , either .
For me , what you 're describing is a group of people akin to the dynamic potrayed in The Big Bang Theory .
I 'm sure it exists , but it surely is not in the mainstream and owing to the existence of the penis , extremely unlikely to last for very long , if infact you can score such a scenario .
( I mean , I almost went for a wank in the middle of this comment )</tokentext>
<sentencetext>I bought a Wii early.
I bought 4 controllers.
I have never experienced what you're talking about, either.
Atleast, never any game other than the wii sports range.
Even when I've managed to "scrounge" up three players, they've been non gamers and thus, no challenge - which for most of us would mean, no fun, either.
For me, what you're describing is a group of people akin to the dynamic potrayed in The Big Bang Theory.
I'm sure it exists, but it surely is not in the mainstream and owing to the existence of the penis, extremely unlikely to last for very long, if infact you can score such a scenario.
(I mean, I almost went for a wank in the middle of this comment)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29784481</id>
	<title>Re:5 controllers</title>
	<author>Ant P.</author>
	<datestamp>1255883280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's all bluetooth, so technically you could have more than 4 wiimotes at once. They don't do that because most people wouldn't be able to figure out what controller they were using if you used the 4 LEDs on it to count in binary...</p></htmltext>
<tokenext>It 's all bluetooth , so technically you could have more than 4 wiimotes at once .
They do n't do that because most people would n't be able to figure out what controller they were using if you used the 4 LEDs on it to count in binary.. .</tokentext>
<sentencetext>It's all bluetooth, so technically you could have more than 4 wiimotes at once.
They don't do that because most people wouldn't be able to figure out what controller they were using if you used the 4 LEDs on it to count in binary...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776877</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778195</id>
	<title>Re:The "Hardcore/Casual" divide is bullshit anyway</title>
	<author>CAIMLAS</author>
	<datestamp>1255800780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Eh, I don't know about that.</p><p>I'm a casual gamer. I haven't owned a platform since the NES. My favorite games were Zelda, SMB3, Marble Madness, and Jackal (a top-down scroller, but with jeeps instead of planes and "mission objectives"). I didn't really get into most games.</p><p>The last game I bought was Fallout 3, but before that I think it was Max Payne II (which I regret spending money on), Max Payne, and Deus Ex before that. I split the cost of Warcraft 3 with my brother, as well as Half-Life 2. The list of games I've beaten is only slightly longer than the above list (Farcry makes that list, surprisingly). In the last 8-9 years, I remember playing (with some degree of interest) Black &amp; White, Eve Online (for the free trial), and very briefly, Enemy Territory and Counter-Strike 2 (but those were mainly for the multiplayer w/ friends).</p><p>Deus Ex and Mechwarrior 2 are my favorite PC games. I'd hardly consider those, or Fallout 3, un-complex: they've got a steep learning curve. They also all have a fairly lengthy collection of cinematics to explain the game world.</p><p>Maybe I'm not a casual gamer. Personally, I don't find any of the dime a dozen FPS games out there fun or interesting. It's just another implementation of the same thing. There's no story, and there's no reason for me to be invested. With no character (a unique one, either of the player's character or the game's purpose) and a tacked-on story to support the new 'special effect' of the game, there's not much of a point.</p></htmltext>
<tokenext>Eh , I do n't know about that.I 'm a casual gamer .
I have n't owned a platform since the NES .
My favorite games were Zelda , SMB3 , Marble Madness , and Jackal ( a top-down scroller , but with jeeps instead of planes and " mission objectives " ) .
I did n't really get into most games.The last game I bought was Fallout 3 , but before that I think it was Max Payne II ( which I regret spending money on ) , Max Payne , and Deus Ex before that .
I split the cost of Warcraft 3 with my brother , as well as Half-Life 2 .
The list of games I 've beaten is only slightly longer than the above list ( Farcry makes that list , surprisingly ) .
In the last 8-9 years , I remember playing ( with some degree of interest ) Black &amp; White , Eve Online ( for the free trial ) , and very briefly , Enemy Territory and Counter-Strike 2 ( but those were mainly for the multiplayer w/ friends ) .Deus Ex and Mechwarrior 2 are my favorite PC games .
I 'd hardly consider those , or Fallout 3 , un-complex : they 've got a steep learning curve .
They also all have a fairly lengthy collection of cinematics to explain the game world.Maybe I 'm not a casual gamer .
Personally , I do n't find any of the dime a dozen FPS games out there fun or interesting .
It 's just another implementation of the same thing .
There 's no story , and there 's no reason for me to be invested .
With no character ( a unique one , either of the player 's character or the game 's purpose ) and a tacked-on story to support the new 'special effect ' of the game , there 's not much of a point .</tokentext>
<sentencetext>Eh, I don't know about that.I'm a casual gamer.
I haven't owned a platform since the NES.
My favorite games were Zelda, SMB3, Marble Madness, and Jackal (a top-down scroller, but with jeeps instead of planes and "mission objectives").
I didn't really get into most games.The last game I bought was Fallout 3, but before that I think it was Max Payne II (which I regret spending money on), Max Payne, and Deus Ex before that.
I split the cost of Warcraft 3 with my brother, as well as Half-Life 2.
The list of games I've beaten is only slightly longer than the above list (Farcry makes that list, surprisingly).
In the last 8-9 years, I remember playing (with some degree of interest) Black &amp; White, Eve Online (for the free trial), and very briefly, Enemy Territory and Counter-Strike 2 (but those were mainly for the multiplayer w/ friends).Deus Ex and Mechwarrior 2 are my favorite PC games.
I'd hardly consider those, or Fallout 3, un-complex: they've got a steep learning curve.
They also all have a fairly lengthy collection of cinematics to explain the game world.Maybe I'm not a casual gamer.
Personally, I don't find any of the dime a dozen FPS games out there fun or interesting.
It's just another implementation of the same thing.
There's no story, and there's no reason for me to be invested.
With no character (a unique one, either of the player's character or the game's purpose) and a tacked-on story to support the new 'special effect' of the game, there's not much of a point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776027</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777407</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>surferx0</author>
	<datestamp>1255792920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Honest question: how often does this happen for other people that you have three other people over and you say "Hey, let's play mario kart" and they say "sure?"  One of the 3 people for me is invariably my wife who has made it clear she doesn't enjoy playing videogames even "casual" games in a group</p></div><p> It happens pretty often for those in which one of those 3 people is not a wife. You've either become really disconnected from your younger years or video games just wasn't part of what you and your friends used to do in your childhood if you seriously think this very common situation is so odd. </p><p><div class="quote"><p>
And next console generation, can we establish before hand which consoles are going to have libraries that are mostly group games and which consoles have more games that you can play online or by yourself?  I got a wii early.  I think Muramasa, demon blade is the only game I've played on it this year.</p></div><p>If there was any console in which it was blatantly obvious about what type of games were going to be on the system, it was the Wii. It was dubbed the party/casual game system from the get-go and if you even looked into any of the titles coming out for it around launch time that was quite clear. I mean the controller by itself should have made that clear enough, did you think you were going to be standing there by yourself swinging your arms around for 4+ hour long sessions of in-depth solitary gameplay? Not that the Wii doesn't have some good in-depth games you can sink your teeth into and spend long game sessions with, but seriously it was very clear that was going to be more the exception rather than the norm.</p></div>
	</htmltext>
<tokenext>Honest question : how often does this happen for other people that you have three other people over and you say " Hey , let 's play mario kart " and they say " sure ?
" One of the 3 people for me is invariably my wife who has made it clear she does n't enjoy playing videogames even " casual " games in a group It happens pretty often for those in which one of those 3 people is not a wife .
You 've either become really disconnected from your younger years or video games just was n't part of what you and your friends used to do in your childhood if you seriously think this very common situation is so odd .
And next console generation , can we establish before hand which consoles are going to have libraries that are mostly group games and which consoles have more games that you can play online or by yourself ?
I got a wii early .
I think Muramasa , demon blade is the only game I 've played on it this year.If there was any console in which it was blatantly obvious about what type of games were going to be on the system , it was the Wii .
It was dubbed the party/casual game system from the get-go and if you even looked into any of the titles coming out for it around launch time that was quite clear .
I mean the controller by itself should have made that clear enough , did you think you were going to be standing there by yourself swinging your arms around for 4 + hour long sessions of in-depth solitary gameplay ?
Not that the Wii does n't have some good in-depth games you can sink your teeth into and spend long game sessions with , but seriously it was very clear that was going to be more the exception rather than the norm .</tokentext>
<sentencetext>Honest question: how often does this happen for other people that you have three other people over and you say "Hey, let's play mario kart" and they say "sure?
"  One of the 3 people for me is invariably my wife who has made it clear she doesn't enjoy playing videogames even "casual" games in a group It happens pretty often for those in which one of those 3 people is not a wife.
You've either become really disconnected from your younger years or video games just wasn't part of what you and your friends used to do in your childhood if you seriously think this very common situation is so odd.
And next console generation, can we establish before hand which consoles are going to have libraries that are mostly group games and which consoles have more games that you can play online or by yourself?
I got a wii early.
I think Muramasa, demon blade is the only game I've played on it this year.If there was any console in which it was blatantly obvious about what type of games were going to be on the system, it was the Wii.
It was dubbed the party/casual game system from the get-go and if you even looked into any of the titles coming out for it around launch time that was quite clear.
I mean the controller by itself should have made that clear enough, did you think you were going to be standing there by yourself swinging your arms around for 4+ hour long sessions of in-depth solitary gameplay?
Not that the Wii doesn't have some good in-depth games you can sink your teeth into and spend long game sessions with, but seriously it was very clear that was going to be more the exception rather than the norm.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776445</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Anonymous</author>
	<datestamp>1255777620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You have what they call a life. Many people, whom do not have lives, will fake like they do by playing video games together in the same room. Perhaps Nintendo is targeting that group of people, and not you.</p><p>All joking aside, you could have researched the consoles and games that you bought to find out if they were group-oriented or not. Also, I don't know of a Wii game that doesn't have single player modes, so why is this even a problem? Yeah, the games are more fun with more people but so is drinking. Being alone hasn't stopped me!<nobr> <wbr></nobr>/swig</p></htmltext>
<tokenext>You have what they call a life .
Many people , whom do not have lives , will fake like they do by playing video games together in the same room .
Perhaps Nintendo is targeting that group of people , and not you.All joking aside , you could have researched the consoles and games that you bought to find out if they were group-oriented or not .
Also , I do n't know of a Wii game that does n't have single player modes , so why is this even a problem ?
Yeah , the games are more fun with more people but so is drinking .
Being alone has n't stopped me !
/swig</tokentext>
<sentencetext>You have what they call a life.
Many people, whom do not have lives, will fake like they do by playing video games together in the same room.
Perhaps Nintendo is targeting that group of people, and not you.All joking aside, you could have researched the consoles and games that you bought to find out if they were group-oriented or not.
Also, I don't know of a Wii game that doesn't have single player modes, so why is this even a problem?
Yeah, the games are more fun with more people but so is drinking.
Being alone hasn't stopped me!
/swig</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777313</id>
	<title>Re:If I just happen to have 4 people over?</title>
	<author>Anonymous</author>
	<datestamp>1255792140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I wouldn't be caught dead hanging out with anyone who doesn't enjoy Mario Kart.</p></htmltext>
<tokenext>I would n't be caught dead hanging out with anyone who does n't enjoy Mario Kart .</tokentext>
<sentencetext>I wouldn't be caught dead hanging out with anyone who doesn't enjoy Mario Kart.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29779489</id>
	<title>Re:Define casual</title>
	<author>justthinkit</author>
	<datestamp>1255812900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think "casual gamer" means someone who can take it or leave it.  I put myself in this category -- when I play it is because I happen to have a few hours up to a few tens of hours spread across a few days.  Then three months go by before I again casually game.
<br>
<br>
Hardcore gamer = borderline addict.  No need to explain this category to slashdotters.
<br>
<br>
Social gamer = not really a gamer, but finds that through games they can interact with people.  Would be easily pleased by a wide variety of games, I imagine.  Also with chatting in IM/chat rooms.</htmltext>
<tokenext>I think " casual gamer " means someone who can take it or leave it .
I put myself in this category -- when I play it is because I happen to have a few hours up to a few tens of hours spread across a few days .
Then three months go by before I again casually game .
Hardcore gamer = borderline addict .
No need to explain this category to slashdotters .
Social gamer = not really a gamer , but finds that through games they can interact with people .
Would be easily pleased by a wide variety of games , I imagine .
Also with chatting in IM/chat rooms .</tokentext>
<sentencetext>I think "casual gamer" means someone who can take it or leave it.
I put myself in this category -- when I play it is because I happen to have a few hours up to a few tens of hours spread across a few days.
Then three months go by before I again casually game.
Hardcore gamer = borderline addict.
No need to explain this category to slashdotters.
Social gamer = not really a gamer, but finds that through games they can interact with people.
Would be easily pleased by a wide variety of games, I imagine.
Also with chatting in IM/chat rooms.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776267</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776267</id>
	<title>Define casual</title>
	<author>Anonymous</author>
	<datestamp>1255771260000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm not sure what casual means. I think the different types of player are:<br>- Social, the ones who come not for the game per se, but for the community and companionship<br>- Recreational, the ones who come for a quick, easy, romp in fantasy-land<br>- Hard-core, the ones who want to beat the game or their fellow players, and who will invest time in understanding and mastering its mechanics.</p><p>I think the problem with casual, is that it tries to cover social and recreational, and ends up meaning... idiot... which alienates the hard-cores.</p><p>WoW is kinda covering all bases, with guilds, lots of solo and easy ("normal") content, and heroic raids + pvp rankings for the hardcores. I think their issue at the moment is that<br>- lowering the "maintenance" effort (grinding, farming) for the players to make the game more accessible to casuals is making the game boring for hard cores: there is not much to do outside of raiding, and raids are very easy and short these days. Achievements farming only does so much, especially since not much skill is required, just time.<br>- having hard-core content that is not very different from the casual one (you're no longer killing a very exclusive boss, only the same as everyone, but in hard mode) is kinda a let-down</p><p>On the other hand, I've tried EVE, and found the game not very accessible (I had trouble understanding how to complete a few very early quest), and quite overwhelming for the new player.</p></htmltext>
<tokenext>I 'm not sure what casual means .
I think the different types of player are : - Social , the ones who come not for the game per se , but for the community and companionship- Recreational , the ones who come for a quick , easy , romp in fantasy-land- Hard-core , the ones who want to beat the game or their fellow players , and who will invest time in understanding and mastering its mechanics.I think the problem with casual , is that it tries to cover social and recreational , and ends up meaning... idiot... which alienates the hard-cores.WoW is kinda covering all bases , with guilds , lots of solo and easy ( " normal " ) content , and heroic raids + pvp rankings for the hardcores .
I think their issue at the moment is that- lowering the " maintenance " effort ( grinding , farming ) for the players to make the game more accessible to casuals is making the game boring for hard cores : there is not much to do outside of raiding , and raids are very easy and short these days .
Achievements farming only does so much , especially since not much skill is required , just time.- having hard-core content that is not very different from the casual one ( you 're no longer killing a very exclusive boss , only the same as everyone , but in hard mode ) is kinda a let-downOn the other hand , I 've tried EVE , and found the game not very accessible ( I had trouble understanding how to complete a few very early quest ) , and quite overwhelming for the new player .</tokentext>
<sentencetext>I'm not sure what casual means.
I think the different types of player are:- Social, the ones who come not for the game per se, but for the community and companionship- Recreational, the ones who come for a quick, easy, romp in fantasy-land- Hard-core, the ones who want to beat the game or their fellow players, and who will invest time in understanding and mastering its mechanics.I think the problem with casual, is that it tries to cover social and recreational, and ends up meaning... idiot... which alienates the hard-cores.WoW is kinda covering all bases, with guilds, lots of solo and easy ("normal") content, and heroic raids + pvp rankings for the hardcores.
I think their issue at the moment is that- lowering the "maintenance" effort (grinding, farming) for the players to make the game more accessible to casuals is making the game boring for hard cores: there is not much to do outside of raiding, and raids are very easy and short these days.
Achievements farming only does so much, especially since not much skill is required, just time.- having hard-core content that is not very different from the casual one (you're no longer killing a very exclusive boss, only the same as everyone, but in hard mode) is kinda a let-downOn the other hand, I've tried EVE, and found the game not very accessible (I had trouble understanding how to complete a few very early quest), and quite overwhelming for the new player.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776069</id>
	<title>Re:wii is fail</title>
	<author>Anonymous</author>
	<datestamp>1255722960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, the first point is fair, and the third is somewhat accurate, but I don't think it's an issue.</p><p>On the second point, though, you're full of shit. There are enough games that don't rely on "motion sensor as a gimmick". Off the top of my head: Mario Galaxy, Zelda, Mario Kart, Smash Bros, Metroid Prime 3, Super Paper Mario. Yes, it's all Nintendo games, but honestly, I don't give a shit who makes the game. If other developers are making crappy games for the Wii, that's their fault, not the console's. You might also be dismissive of the games I've listed for other reasons, but even then, they aren't just motion-sensor-gimmick games, so your original assertion is false.</p></htmltext>
<tokenext>Well , the first point is fair , and the third is somewhat accurate , but I do n't think it 's an issue.On the second point , though , you 're full of shit .
There are enough games that do n't rely on " motion sensor as a gimmick " .
Off the top of my head : Mario Galaxy , Zelda , Mario Kart , Smash Bros , Metroid Prime 3 , Super Paper Mario .
Yes , it 's all Nintendo games , but honestly , I do n't give a shit who makes the game .
If other developers are making crappy games for the Wii , that 's their fault , not the console 's .
You might also be dismissive of the games I 've listed for other reasons , but even then , they are n't just motion-sensor-gimmick games , so your original assertion is false .</tokentext>
<sentencetext>Well, the first point is fair, and the third is somewhat accurate, but I don't think it's an issue.On the second point, though, you're full of shit.
There are enough games that don't rely on "motion sensor as a gimmick".
Off the top of my head: Mario Galaxy, Zelda, Mario Kart, Smash Bros, Metroid Prime 3, Super Paper Mario.
Yes, it's all Nintendo games, but honestly, I don't give a shit who makes the game.
If other developers are making crappy games for the Wii, that's their fault, not the console's.
You might also be dismissive of the games I've listed for other reasons, but even then, they aren't just motion-sensor-gimmick games, so your original assertion is false.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778109</id>
	<title>Re:The good old days</title>
	<author>CAIMLAS</author>
	<datestamp>1255800000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The first time my brother and I beat SMB (we usually played together) was actually, more or less, an accident. We inadvertently discovered the "unlimited lives" cheat/bug in the game (which is much, much easier to trigger in SMB3) in (IIRC) the level 8 castle on my last life, and were able to beat Koopa as a result.</p><p>We didn't learn about the 2nd warp until years later, actually, so we had to beat the harder levels every time. Man, what hours spent...</p><p>These days, I'm still playing SMB and SMB3 with my eldest son on the same NES I had as a kid. They don't make 'em like they used to. And I've still yet to actually beat SMB3, even though I had (and essentially memorized, and remember to this day) the Nintendo Power for the game.</p></htmltext>
<tokenext>The first time my brother and I beat SMB ( we usually played together ) was actually , more or less , an accident .
We inadvertently discovered the " unlimited lives " cheat/bug in the game ( which is much , much easier to trigger in SMB3 ) in ( IIRC ) the level 8 castle on my last life , and were able to beat Koopa as a result.We did n't learn about the 2nd warp until years later , actually , so we had to beat the harder levels every time .
Man , what hours spent...These days , I 'm still playing SMB and SMB3 with my eldest son on the same NES I had as a kid .
They do n't make 'em like they used to .
And I 've still yet to actually beat SMB3 , even though I had ( and essentially memorized , and remember to this day ) the Nintendo Power for the game .</tokentext>
<sentencetext>The first time my brother and I beat SMB (we usually played together) was actually, more or less, an accident.
We inadvertently discovered the "unlimited lives" cheat/bug in the game (which is much, much easier to trigger in SMB3) in (IIRC) the level 8 castle on my last life, and were able to beat Koopa as a result.We didn't learn about the 2nd warp until years later, actually, so we had to beat the harder levels every time.
Man, what hours spent...These days, I'm still playing SMB and SMB3 with my eldest son on the same NES I had as a kid.
They don't make 'em like they used to.
And I've still yet to actually beat SMB3, even though I had (and essentially memorized, and remember to this day) the Nintendo Power for the game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775945</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775933</id>
	<title>hmmm...</title>
	<author>Mendoksou</author>
	<datestamp>1255720680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'll hold off my judgment until I try it, but so far such attempts to "bridge the gap" have all failed. Although most of those attempts start with the hardcore side and water it down (Empire Earth 3 anyone?). IMO, it seems best just to let hardcore gamers have their hardcore games, and casual gamers have their casual games, and those who want a mix, can get some of each. But I hope they pleasantly surprise me.</htmltext>
<tokenext>I 'll hold off my judgment until I try it , but so far such attempts to " bridge the gap " have all failed .
Although most of those attempts start with the hardcore side and water it down ( Empire Earth 3 anyone ? ) .
IMO , it seems best just to let hardcore gamers have their hardcore games , and casual gamers have their casual games , and those who want a mix , can get some of each .
But I hope they pleasantly surprise me .</tokentext>
<sentencetext>I'll hold off my judgment until I try it, but so far such attempts to "bridge the gap" have all failed.
Although most of those attempts start with the hardcore side and water it down (Empire Earth 3 anyone?).
IMO, it seems best just to let hardcore gamers have their hardcore games, and casual gamers have their casual games, and those who want a mix, can get some of each.
But I hope they pleasantly surprise me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776177</id>
	<title>Re:wii is fail</title>
	<author>Toonol</author>
	<datestamp>1255811940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><i>firstly there is the name. secondly there is the lack of titles that are anything more then gimmics, and lastly there is the poxy low poly low res graphics.<br> <br>

please go back to playing animal crossing, i don't like to be flamed by 12yo girls</i> <br> <br>

I thought slashdot skewed old enough these sorts of opinions wouldn't show up.  This sounds more like 4chan talk.<br> <br>

The Wii name obviously hasn't hurt sales at all.  Are you saying you personally don't like the console because the sound of 'wii'?  That's childish.<br> <br>

There are gimmick titles.  There are also dozens of excellent games, some that make use of the controller, some that don't.  The 'wii has no games' mantra has been wrong for most of it's lifetime.  The Wiimote is no more a gimmick than, say, analog sticks were.  Just like them, it will become standard.<br> <br>

Lastly, the low poly count graphics.  Irrelevant.  For one thing, the Wii is more powerful than the PS2 and Gamecube from last gen, and there were GREAT and beautiful games on both consoles.  One of the best looking games of this whole gen, Muramasa, is on the Wii.  GPU power has become almost irrelevant to how nice a game looks, compared to the skill and quality of the development team.  There's a lot of PS2 games that look better than PS3 games.  Lower res, lower poly counts, but BETTER.<br> <br>

Lastly (since you talked more after saying 'lastly'), I'm a man, and I'm older than you.  I've played more games than you, too.</htmltext>
<tokenext>firstly there is the name .
secondly there is the lack of titles that are anything more then gimmics , and lastly there is the poxy low poly low res graphics .
please go back to playing animal crossing , i do n't like to be flamed by 12yo girls I thought slashdot skewed old enough these sorts of opinions would n't show up .
This sounds more like 4chan talk .
The Wii name obviously has n't hurt sales at all .
Are you saying you personally do n't like the console because the sound of 'wii ' ?
That 's childish .
There are gimmick titles .
There are also dozens of excellent games , some that make use of the controller , some that do n't .
The 'wii has no games ' mantra has been wrong for most of it 's lifetime .
The Wiimote is no more a gimmick than , say , analog sticks were .
Just like them , it will become standard .
Lastly , the low poly count graphics .
Irrelevant. For one thing , the Wii is more powerful than the PS2 and Gamecube from last gen , and there were GREAT and beautiful games on both consoles .
One of the best looking games of this whole gen , Muramasa , is on the Wii .
GPU power has become almost irrelevant to how nice a game looks , compared to the skill and quality of the development team .
There 's a lot of PS2 games that look better than PS3 games .
Lower res , lower poly counts , but BETTER .
Lastly ( since you talked more after saying 'lastly ' ) , I 'm a man , and I 'm older than you .
I 've played more games than you , too .</tokentext>
<sentencetext>firstly there is the name.
secondly there is the lack of titles that are anything more then gimmics, and lastly there is the poxy low poly low res graphics.
please go back to playing animal crossing, i don't like to be flamed by 12yo girls  

I thought slashdot skewed old enough these sorts of opinions wouldn't show up.
This sounds more like 4chan talk.
The Wii name obviously hasn't hurt sales at all.
Are you saying you personally don't like the console because the sound of 'wii'?
That's childish.
There are gimmick titles.
There are also dozens of excellent games, some that make use of the controller, some that don't.
The 'wii has no games' mantra has been wrong for most of it's lifetime.
The Wiimote is no more a gimmick than, say, analog sticks were.
Just like them, it will become standard.
Lastly, the low poly count graphics.
Irrelevant.  For one thing, the Wii is more powerful than the PS2 and Gamecube from last gen, and there were GREAT and beautiful games on both consoles.
One of the best looking games of this whole gen, Muramasa, is on the Wii.
GPU power has become almost irrelevant to how nice a game looks, compared to the skill and quality of the development team.
There's a lot of PS2 games that look better than PS3 games.
Lower res, lower poly counts, but BETTER.
Lastly (since you talked more after saying 'lastly'), I'm a man, and I'm older than you.
I've played more games than you, too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29784783</id>
	<title>Re:The "Hardcore/Casual" divide is bullshit anyway</title>
	<author>Anonymous</author>
	<datestamp>1255886220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Contra had no story. Jackal had no story. SMB3, Zelda, etc. didn't have stories anyone could care about.</p><p>When you say "dime a dozen FPS games", aren't you really saying their gameplay is all the same thing and not interesting? A good story is not a reason to play a game more than once. Good gameplay is what keeps you coming back again and again. We didn't keep returning to Contra because of its story, that's for damn sure. And the Wii isn't flying off shelves because people like the stories, that's also for damn sure.</p><p>That's what I can't stand about all this "OMG STORYLINE STORYLINE" people. Do they forget why people even PLAY "games"?</p></htmltext>
<tokenext>Contra had no story .
Jackal had no story .
SMB3 , Zelda , etc .
did n't have stories anyone could care about.When you say " dime a dozen FPS games " , are n't you really saying their gameplay is all the same thing and not interesting ?
A good story is not a reason to play a game more than once .
Good gameplay is what keeps you coming back again and again .
We did n't keep returning to Contra because of its story , that 's for damn sure .
And the Wii is n't flying off shelves because people like the stories , that 's also for damn sure.That 's what I ca n't stand about all this " OMG STORYLINE STORYLINE " people .
Do they forget why people even PLAY " games " ?</tokentext>
<sentencetext>Contra had no story.
Jackal had no story.
SMB3, Zelda, etc.
didn't have stories anyone could care about.When you say "dime a dozen FPS games", aren't you really saying their gameplay is all the same thing and not interesting?
A good story is not a reason to play a game more than once.
Good gameplay is what keeps you coming back again and again.
We didn't keep returning to Contra because of its story, that's for damn sure.
And the Wii isn't flying off shelves because people like the stories, that's also for damn sure.That's what I can't stand about all this "OMG STORYLINE STORYLINE" people.
Do they forget why people even PLAY "games"?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778195</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776153</id>
	<title>Re:hmmm...</title>
	<author>pecosdave</author>
	<datestamp>1255811460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Have you ever played "The New Super Mario Brothers" for the DS?  As far as I'm concerned that was gap bridging done right.  It had all the good things that made classic Super Mario Brothers right, simplistic game play, 2D side scroller, didn't over use the touch screen, but it had a lot of newer system touches with the graphics and some of the power ups.  It was very win-win.  Even my friends who stopped playing video games a decade ago, or will ONLY play classic games (yes, I have these types of friends) will play that particular game.  I almost have to break their fingers to get my DS back.</p></htmltext>
<tokenext>Have you ever played " The New Super Mario Brothers " for the DS ?
As far as I 'm concerned that was gap bridging done right .
It had all the good things that made classic Super Mario Brothers right , simplistic game play , 2D side scroller , did n't over use the touch screen , but it had a lot of newer system touches with the graphics and some of the power ups .
It was very win-win .
Even my friends who stopped playing video games a decade ago , or will ONLY play classic games ( yes , I have these types of friends ) will play that particular game .
I almost have to break their fingers to get my DS back .</tokentext>
<sentencetext>Have you ever played "The New Super Mario Brothers" for the DS?
As far as I'm concerned that was gap bridging done right.
It had all the good things that made classic Super Mario Brothers right, simplistic game play, 2D side scroller, didn't over use the touch screen, but it had a lot of newer system touches with the graphics and some of the power ups.
It was very win-win.
Even my friends who stopped playing video games a decade ago, or will ONLY play classic games (yes, I have these types of friends) will play that particular game.
I almost have to break their fingers to get my DS back.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775933</parent>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776785
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_24</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778067
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29781329
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29781119
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776513
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29781535
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776447
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29784783
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778195
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776027
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_34</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776063
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776881
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776619
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777313
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_27</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776151
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_33</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778109
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775945
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_28</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29783247
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776097
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29784481
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776877
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_32</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776177
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29783595
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_25</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29780313
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776267
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776441
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_38</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776077
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_31</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29779437
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776513
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778211
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776249
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776153
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775933
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776069
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_37</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778881
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_36</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29780209
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777221
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776407
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776027
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776133
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_29</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776445
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776961
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776027
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29841171
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29779489
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776267
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_35</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777889
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776157
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776241
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_26</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777407
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_30</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776239
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29780603
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776407
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776027
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_10_17_0416201_23</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777909
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775995
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776019
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776151
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776241
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776077
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777313
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29841171
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776133
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29781535
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29783595
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776097
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776445
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776063
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778067
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778881
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29783247
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776157
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777407
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776513
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29781119
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29779437
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776441
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776031
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776069
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776249
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776239
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776447
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776177
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776027
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776407
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777221
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29780209
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29780603
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778195
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29784783
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776961
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776393
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776785
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29781329
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777909
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778211
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29777889
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776267
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29779489
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29780313
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775945
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29778109
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775933
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776153
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776619
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776881
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29776877
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29784481
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_10_17_0416201.8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_17_0416201.29775935
</commentlist>
</conversation>
