<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_10_16_0349238</id>
	<title>Dev Discusses Upcoming Spy-MMO, <em>The Agency</em></title>
	<author>Soulskill</author>
	<datestamp>1255684680000</datestamp>
	<htmltext>Kheldon writes <i>"The MMO Gamer recently sat down with Lorien Gremore, lead producer on SOE's <a href="http://www.mmogamer.com/10/15/2009/lorien-gremore-the-agency">upcoming spy-shooter MMO, <em>The Agency</em>.</a> They discussed various aspects of its development, such as  the 'stickiness' of session-based games, striking a balance between FPS and MMO players, and whether or not <em>The Agency</em> even falls under the definition of a traditional MMO at all. 'You might be in Prague, and experiencing play with a lot of different other players; you might have come in at your field office and gone out into the city, encountering many other players doing missions that you are also doing,' Gremore said. She added that the game's areas are large enough to have 'lots of different people in them, collecting intel, engaging in public combat, all of those types of things. These areas are big enough that there&rsquo;s shops, there&rsquo;s secret spaces, photos to be taken of suspicious objects, things like that. They&rsquo;re all out there in the world. We&rsquo;re really trying to create a balance, where you&rsquo;re encountering a lot of social situations, chances to get into groups with other people, just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places.'"</i></htmltext>
<tokenext>Kheldon writes " The MMO Gamer recently sat down with Lorien Gremore , lead producer on SOE 's upcoming spy-shooter MMO , The Agency .
They discussed various aspects of its development , such as the 'stickiness ' of session-based games , striking a balance between FPS and MMO players , and whether or not The Agency even falls under the definition of a traditional MMO at all .
'You might be in Prague , and experiencing play with a lot of different other players ; you might have come in at your field office and gone out into the city , encountering many other players doing missions that you are also doing, ' Gremore said .
She added that the game 's areas are large enough to have 'lots of different people in them , collecting intel , engaging in public combat , all of those types of things .
These areas are big enough that there    s shops , there    s secret spaces , photos to be taken of suspicious objects , things like that .
They    re all out there in the world .
We    re really trying to create a balance , where you    re encountering a lot of social situations , chances to get into groups with other people , just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places .
' "</tokentext>
<sentencetext>Kheldon writes "The MMO Gamer recently sat down with Lorien Gremore, lead producer on SOE's upcoming spy-shooter MMO, The Agency.
They discussed various aspects of its development, such as  the 'stickiness' of session-based games, striking a balance between FPS and MMO players, and whether or not The Agency even falls under the definition of a traditional MMO at all.
'You might be in Prague, and experiencing play with a lot of different other players; you might have come in at your field office and gone out into the city, encountering many other players doing missions that you are also doing,' Gremore said.
She added that the game's areas are large enough to have 'lots of different people in them, collecting intel, engaging in public combat, all of those types of things.
These areas are big enough that there’s shops, there’s secret spaces, photos to be taken of suspicious objects, things like that.
They’re all out there in the world.
We’re really trying to create a balance, where you’re encountering a lot of social situations, chances to get into groups with other people, just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29773715</id>
	<title>Re:First in-game screenshot...</title>
	<author>antdude</author>
	<datestamp>1255692300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That game series rocked. I remember the island one too.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>That game series rocked .
I remember the island one too .
: )</tokentext>
<sentencetext>That game series rocked.
I remember the island one too.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767395</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29769371</id>
	<title>oooh car chases</title>
	<author>JustNiz</author>
	<datestamp>1255711680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I hope they have car chases. Dibs on the Aston.</p></htmltext>
<tokenext>I hope they have car chases .
Dibs on the Aston .</tokentext>
<sentencetext>I hope they have car chases.
Dibs on the Aston.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766915</id>
	<title>Too early to say</title>
	<author>Necroloth</author>
	<datestamp>1255691640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I'm not gonna knock the game yet... it has an interesting twist to the normal beat-em-up mmo's so will wait and see how they implement it. As it's an mmo, you will always have the grind factor etc so will just have to weigh up the good points.Some ideas that come to mind are:</p><p>(*) it would be cool to be travelling the world disguised as normal npc so other players may not be able to tell you're a player unless they have higher skill and so you never know how many people may be after the same target.</p><p>(*) You could be in rival spy-assassin companies and build company/player reputation.</p><p>(*) Being able to use sniper weapons, cameras etc like an FPS</p><p>(*) Ability for espionage, infiltrating rival companies or sabotaging their objective etc</p></htmltext>
<tokenext>I 'm not gon na knock the game yet... it has an interesting twist to the normal beat-em-up mmo 's so will wait and see how they implement it .
As it 's an mmo , you will always have the grind factor etc so will just have to weigh up the good points.Some ideas that come to mind are : ( * ) it would be cool to be travelling the world disguised as normal npc so other players may not be able to tell you 're a player unless they have higher skill and so you never know how many people may be after the same target .
( * ) You could be in rival spy-assassin companies and build company/player reputation .
( * ) Being able to use sniper weapons , cameras etc like an FPS ( * ) Ability for espionage , infiltrating rival companies or sabotaging their objective etc</tokentext>
<sentencetext>I'm not gonna knock the game yet... it has an interesting twist to the normal beat-em-up mmo's so will wait and see how they implement it.
As it's an mmo, you will always have the grind factor etc so will just have to weigh up the good points.Some ideas that come to mind are:(*) it would be cool to be travelling the world disguised as normal npc so other players may not be able to tell you're a player unless they have higher skill and so you never know how many people may be after the same target.
(*) You could be in rival spy-assassin companies and build company/player reputation.
(*) Being able to use sniper weapons, cameras etc like an FPS(*) Ability for espionage, infiltrating rival companies or sabotaging their objective etc</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29768863</id>
	<title>SOE is a sinking ship</title>
	<author>Anonymous</author>
	<datestamp>1255708980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Can anyone name the last good decision made by SOE in any of their franchises?  Every one of their successful games has been patched and altered to the degree that the original fans of the game have largely abandoned them and the games they've released more recently have been widely panned.  EverQuest live is basically a solo game with bots, PlanetSide has been a pile of shit for years, Star Wars: Galaxies' sins are too numerous to get into, EverQuest II and Vanguard were both stillborn at release and are still as boring as a "game" can be.</p><p>SOE, please just die and stop releasing terrible games.</p></htmltext>
<tokenext>Can anyone name the last good decision made by SOE in any of their franchises ?
Every one of their successful games has been patched and altered to the degree that the original fans of the game have largely abandoned them and the games they 've released more recently have been widely panned .
EverQuest live is basically a solo game with bots , PlanetSide has been a pile of shit for years , Star Wars : Galaxies ' sins are too numerous to get into , EverQuest II and Vanguard were both stillborn at release and are still as boring as a " game " can be.SOE , please just die and stop releasing terrible games .</tokentext>
<sentencetext>Can anyone name the last good decision made by SOE in any of their franchises?
Every one of their successful games has been patched and altered to the degree that the original fans of the game have largely abandoned them and the games they've released more recently have been widely panned.
EverQuest live is basically a solo game with bots, PlanetSide has been a pile of shit for years, Star Wars: Galaxies' sins are too numerous to get into, EverQuest II and Vanguard were both stillborn at release and are still as boring as a "game" can be.SOE, please just die and stop releasing terrible games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29768081</id>
	<title>Re:Oh, the boring grind awaits..</title>
	<author>thePowerOfGrayskull</author>
	<datestamp>1255705080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Beyond that... I can't see how much fun it will be when you know that every single player you encounter is guaranteed to be a spy...</htmltext>
<tokenext>Beyond that... I ca n't see how much fun it will be when you know that every single player you encounter is guaranteed to be a spy.. .</tokentext>
<sentencetext>Beyond that... I can't see how much fun it will be when you know that every single player you encounter is guaranteed to be a spy...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766741</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766741</id>
	<title>Oh, the boring grind awaits..</title>
	<author>BarMonger</author>
	<datestamp>1255688580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>For your next mission, I want you to collect 12 pictures of supermarkets, 14 mysterious hats and a lost 'spys briefcase'..</p><p>Intel gathering MMO? Really?</p></htmltext>
<tokenext>For your next mission , I want you to collect 12 pictures of supermarkets , 14 mysterious hats and a lost 'spys briefcase'..Intel gathering MMO ?
Really ?</tokentext>
<sentencetext>For your next mission, I want you to collect 12 pictures of supermarkets, 14 mysterious hats and a lost 'spys briefcase'..Intel gathering MMO?
Really?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766787</id>
	<title>Ingame news</title>
	<author>Thanshin</author>
	<datestamp>1255689240000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>"John Ubuli, Fictiana's prime minister, was assassinated tonight. Apparently 12502 assassins entered the embassy simultaneously screaming 'LEEEEROY JEEenkins!'"</p></htmltext>
<tokenext>" John Ubuli , Fictiana 's prime minister , was assassinated tonight .
Apparently 12502 assassins entered the embassy simultaneously screaming 'LEEEEROY JEEenkins !
' "</tokentext>
<sentencetext>"John Ubuli, Fictiana's prime minister, was assassinated tonight.
Apparently 12502 assassins entered the embassy simultaneously screaming 'LEEEEROY JEEenkins!
'"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766763</id>
	<title>billions more for felonious 'bankers'</title>
	<author>Anonymous</author>
	<datestamp>1255688820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>for the seniors who did the work; steam soup with salt.</p><p>not much.... nothing has changed/improved. just a little less fictitious fawning/eulogizing over what might have/would have been good.</p><p>back to the unwinnable wars eye gas.</p></htmltext>
<tokenext>for the seniors who did the work ; steam soup with salt.not much.... nothing has changed/improved .
just a little less fictitious fawning/eulogizing over what might have/would have been good.back to the unwinnable wars eye gas .</tokentext>
<sentencetext>for the seniors who did the work; steam soup with salt.not much.... nothing has changed/improved.
just a little less fictitious fawning/eulogizing over what might have/would have been good.back to the unwinnable wars eye gas.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29770269</id>
	<title>This needs PvP</title>
	<author>Anonymous</author>
	<datestamp>1255715940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Your agency can set up cameras in hidden spots (which can then be removed, jammed, etc by the enemy agency) and when one of your targets walks in front, you get a message:</p><p>"Target is online at intersection of 5th and Mason, westbound."</p><p>You gather your team, perhaps call in a traffic chopper to follow the person discreetly.  You move into position around the area, jam traffic signals so vehicular escape is difficult.  Get snipers in the windows and a flanking team in the alley.</p><p>You step around a corner and look your target dead in the eye.  "Pwnd."</p><p>And then you get hit by bullets from your own team for 32000 points of damage and you hear the kiddies squealing, "That was AWSUM!  Our leader sux!  WASTD!  Okay...let's corpse camp!"</p></htmltext>
<tokenext>Your agency can set up cameras in hidden spots ( which can then be removed , jammed , etc by the enemy agency ) and when one of your targets walks in front , you get a message : " Target is online at intersection of 5th and Mason , westbound .
" You gather your team , perhaps call in a traffic chopper to follow the person discreetly .
You move into position around the area , jam traffic signals so vehicular escape is difficult .
Get snipers in the windows and a flanking team in the alley.You step around a corner and look your target dead in the eye .
" Pwnd. " And then you get hit by bullets from your own team for 32000 points of damage and you hear the kiddies squealing , " That was AWSUM !
Our leader sux !
WASTD ! Okay...let 's corpse camp !
"</tokentext>
<sentencetext>Your agency can set up cameras in hidden spots (which can then be removed, jammed, etc by the enemy agency) and when one of your targets walks in front, you get a message:"Target is online at intersection of 5th and Mason, westbound.
"You gather your team, perhaps call in a traffic chopper to follow the person discreetly.
You move into position around the area, jam traffic signals so vehicular escape is difficult.
Get snipers in the windows and a flanking team in the alley.You step around a corner and look your target dead in the eye.
"Pwnd."And then you get hit by bullets from your own team for 32000 points of damage and you hear the kiddies squealing, "That was AWSUM!
Our leader sux!
WASTD!  Okay...let's corpse camp!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29772005</id>
	<title>Re:Spy MMO?</title>
	<author>physburn</author>
	<datestamp>1255725060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>White hat spy bashes Black hat spy with a large stick, repeat.
Please have at least half the gadgets (and humor) from spy vs spy. I
<p>
The Spy Genru is a very good idea for a MMO genru, more of us (probably) have grown up
with spy movies than dungeon and dragons genru. Still D&amp;D has
been evolved for game player for many decades (from board to
computer), while spy games haven't really. I hope they've done a good
job creating a game environment. Looking at the trailer though, it look very
much, like a point and shoot FFS shooting, just a like Quake, Wolfenstein and
so many other, but without the speed or smoothness (things don't stay
smooth, in lagging MM Games). More of an unreal tournament than a
WoW, guess we'll see.
</p><p>
---
</p><p>
<a href="http://www.feeddistiller.com/blogs/MUD\%20Games/feed.html" title="feeddistiller.com">MUD Games</a> [feeddistiller.com] Feed @ <a href="http://www.feeddistiller.com/" title="feeddistiller.com">Feed Distiller</a> [feeddistiller.com]</p></htmltext>
<tokenext>White hat spy bashes Black hat spy with a large stick , repeat .
Please have at least half the gadgets ( and humor ) from spy vs spy .
I The Spy Genru is a very good idea for a MMO genru , more of us ( probably ) have grown up with spy movies than dungeon and dragons genru .
Still D&amp;D has been evolved for game player for many decades ( from board to computer ) , while spy games have n't really .
I hope they 've done a good job creating a game environment .
Looking at the trailer though , it look very much , like a point and shoot FFS shooting , just a like Quake , Wolfenstein and so many other , but without the speed or smoothness ( things do n't stay smooth , in lagging MM Games ) .
More of an unreal tournament than a WoW , guess we 'll see .
--- MUD Games [ feeddistiller.com ] Feed @ Feed Distiller [ feeddistiller.com ]</tokentext>
<sentencetext>White hat spy bashes Black hat spy with a large stick, repeat.
Please have at least half the gadgets (and humor) from spy vs spy.
I

The Spy Genru is a very good idea for a MMO genru, more of us (probably) have grown up
with spy movies than dungeon and dragons genru.
Still D&amp;D has
been evolved for game player for many decades (from board to
computer), while spy games haven't really.
I hope they've done a good
job creating a game environment.
Looking at the trailer though, it look very
much, like a point and shoot FFS shooting, just a like Quake, Wolfenstein and
so many other, but without the speed or smoothness (things don't stay
smooth, in lagging MM Games).
More of an unreal tournament than a
WoW, guess we'll see.
---

MUD Games [feeddistiller.com] Feed @ Feed Distiller [feeddistiller.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767001</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767747</id>
	<title>Re:Oh, the boring grind awaits..</title>
	<author>L4t3r4lu5</author>
	<datestamp>1255702800000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>To add to realism, if you're spotted taking pictures of a bus or a policeman by accident, you're arrested, lose all of your kit, and have a very intimate dialogue with a 23st trucker named Jim.</htmltext>
<tokenext>To add to realism , if you 're spotted taking pictures of a bus or a policeman by accident , you 're arrested , lose all of your kit , and have a very intimate dialogue with a 23st trucker named Jim .</tokentext>
<sentencetext>To add to realism, if you're spotted taking pictures of a bus or a policeman by accident, you're arrested, lose all of your kit, and have a very intimate dialogue with a 23st trucker named Jim.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766741</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766903</id>
	<title>Re:Looks full of fail</title>
	<author>Anonymous</author>
	<datestamp>1255691340000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>Can we become a double-spy and leak intel to the bad guys? That would really create a storm in a tea cup!</htmltext>
<tokenext>Can we become a double-spy and leak intel to the bad guys ?
That would really create a storm in a tea cup !</tokentext>
<sentencetext>Can we become a double-spy and leak intel to the bad guys?
That would really create a storm in a tea cup!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29768701</id>
	<title>thecakeisaspy</title>
	<author>Anonymous</author>
	<datestamp>1255708320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sadly, that tag was the best part of this article for me.</p></htmltext>
<tokenext>Sadly , that tag was the best part of this article for me .</tokentext>
<sentencetext>Sadly, that tag was the best part of this article for me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767133</id>
	<title>Re:Ingame news</title>
	<author>1337W422102</author>
	<datestamp>1255695900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A spy-based MMO?  I think what's more likely to happen is players will go around calling everyone and everything "Gentlemen."</htmltext>
<tokenext>A spy-based MMO ?
I think what 's more likely to happen is players will go around calling everyone and everything " Gentlemen .
"</tokentext>
<sentencetext>A spy-based MMO?
I think what's more likely to happen is players will go around calling everyone and everything "Gentlemen.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766787</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767259</id>
	<title>What's the point of being a spy?</title>
	<author>Anonymous</author>
	<datestamp>1255697760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Why should we care about being a spy in a game where everyone is a spy? Part of the fun in the idea of being a spy is that you do neat stuff while masquerading as a normal person... among normal people. If everyone's a spy, it's kind of boring, sort of like playing a Hitman game where everyone is the Hitman...</htmltext>
<tokenext>Why should we care about being a spy in a game where everyone is a spy ?
Part of the fun in the idea of being a spy is that you do neat stuff while masquerading as a normal person... among normal people .
If everyone 's a spy , it 's kind of boring , sort of like playing a Hitman game where everyone is the Hitman.. .</tokentext>
<sentencetext>Why should we care about being a spy in a game where everyone is a spy?
Part of the fun in the idea of being a spy is that you do neat stuff while masquerading as a normal person... among normal people.
If everyone's a spy, it's kind of boring, sort of like playing a Hitman game where everyone is the Hitman...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767991</id>
	<title>Re:Ingame news</title>
	<author>elrous0</author>
	<datestamp>1255704540000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>A world filled entirely with James Bonds will be very elegant. But the world's casual clothing manufacturers will suffer greatly.</htmltext>
<tokenext>A world filled entirely with James Bonds will be very elegant .
But the world 's casual clothing manufacturers will suffer greatly .</tokentext>
<sentencetext>A world filled entirely with James Bonds will be very elegant.
But the world's casual clothing manufacturers will suffer greatly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767133</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29770527</id>
	<title>It's a good deal like PlanetSide, :)</title>
	<author>AP31R0N</author>
	<datestamp>1255717380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Which isn't a coincidence.  It also makes me want this game.</p><p>i like the "you are what you wear" classlessness.  It's one of my favorite features of PlanetSide(PS).  i despise classes in other MxxGs.</p><p>Normally i'd say the 4 player teams is lame, but in this case it fits with the setting.  It does erode their claim that it is a massive. Only the public spaces are massive.  Sounds a bit like Global Agenda (which i didn't care for after being in the beta).</p><p>Switching to third person is clever, as long as there is no auto aim BS.  The over the should shit is fine for an MRPG, but not for something calling itself a shooter.</p><p>Missions SHOULD be PvP, one agency defends, the other attacks.</p><p>The lack of persistence is disappointing.  What my team does in Prague has no effect on what your team does in Prague.  It's counter strike with a loose plot tied on to it.  PS has one and only one instance and everything is persistent and interconnected.  My team capturing Hossin gives your team on Ishundar a benefit.  Hossin stays captured until someone takes it back.  In tA, the map resets.</p><p>PvP appears to be tacked on like it is in much of GA, WoW and other massives, rather than a part of the whole game.</p><p>i hope they find a way to make console and pc players integrate.  Without auto aim the PC players will wipe the console players with little effort.  Or maybe... consoles should *GASP* allow keyboard and mouse as input!</p></htmltext>
<tokenext>Which is n't a coincidence .
It also makes me want this game.i like the " you are what you wear " classlessness .
It 's one of my favorite features of PlanetSide ( PS ) .
i despise classes in other MxxGs.Normally i 'd say the 4 player teams is lame , but in this case it fits with the setting .
It does erode their claim that it is a massive .
Only the public spaces are massive .
Sounds a bit like Global Agenda ( which i did n't care for after being in the beta ) .Switching to third person is clever , as long as there is no auto aim BS .
The over the should shit is fine for an MRPG , but not for something calling itself a shooter.Missions SHOULD be PvP , one agency defends , the other attacks.The lack of persistence is disappointing .
What my team does in Prague has no effect on what your team does in Prague .
It 's counter strike with a loose plot tied on to it .
PS has one and only one instance and everything is persistent and interconnected .
My team capturing Hossin gives your team on Ishundar a benefit .
Hossin stays captured until someone takes it back .
In tA , the map resets.PvP appears to be tacked on like it is in much of GA , WoW and other massives , rather than a part of the whole game.i hope they find a way to make console and pc players integrate .
Without auto aim the PC players will wipe the console players with little effort .
Or maybe... consoles should * GASP * allow keyboard and mouse as input !</tokentext>
<sentencetext>Which isn't a coincidence.
It also makes me want this game.i like the "you are what you wear" classlessness.
It's one of my favorite features of PlanetSide(PS).
i despise classes in other MxxGs.Normally i'd say the 4 player teams is lame, but in this case it fits with the setting.
It does erode their claim that it is a massive.
Only the public spaces are massive.
Sounds a bit like Global Agenda (which i didn't care for after being in the beta).Switching to third person is clever, as long as there is no auto aim BS.
The over the should shit is fine for an MRPG, but not for something calling itself a shooter.Missions SHOULD be PvP, one agency defends, the other attacks.The lack of persistence is disappointing.
What my team does in Prague has no effect on what your team does in Prague.
It's counter strike with a loose plot tied on to it.
PS has one and only one instance and everything is persistent and interconnected.
My team capturing Hossin gives your team on Ishundar a benefit.
Hossin stays captured until someone takes it back.
In tA, the map resets.PvP appears to be tacked on like it is in much of GA, WoW and other massives, rather than a part of the whole game.i hope they find a way to make console and pc players integrate.
Without auto aim the PC players will wipe the console players with little effort.
Or maybe... consoles should *GASP* allow keyboard and mouse as input!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29771653</id>
	<title>Re:What's the point of being a spy?</title>
	<author>khallow</author>
	<datestamp>1255723080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Who wants to be a normal person (ie, the dupe) in a spy game? -1 doesntgetit.</htmltext>
<tokenext>Who wants to be a normal person ( ie , the dupe ) in a spy game ?
-1 doesntgetit .</tokentext>
<sentencetext>Who wants to be a normal person (ie, the dupe) in a spy game?
-1 doesntgetit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767259</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767833</id>
	<title>Re:Looks full of fail</title>
	<author>Anonymous</author>
	<datestamp>1255703340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'll really looking forward to meet Mr. J&#225;m&#232;sB&#244;nd, Mr. B&#248;nd&#216;O7 and Mrs. m&#214;nn&yen;p&#233;nn&yen;</p></htmltext>
<tokenext>I 'll really looking forward to meet Mr. J   m   sB   nd , Mr. B   nd   O7 and Mrs. m   nn   p   nn  </tokentext>
<sentencetext>I'll really looking forward to meet Mr. JámèsBônd, Mr. BøndØO7 and Mrs. mÖnn¥pénn¥</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767001</id>
	<title>Spy MMO?</title>
	<author>L4t3r4lu5</author>
	<datestamp>1255693200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Spy's engage in combat?<br> <br>This sounds like a mix between WoW and Splinter Cell. That'll be just ACE.</htmltext>
<tokenext>Spy 's engage in combat ?
This sounds like a mix between WoW and Splinter Cell .
That 'll be just ACE .</tokentext>
<sentencetext>Spy's engage in combat?
This sounds like a mix between WoW and Splinter Cell.
That'll be just ACE.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29769107</id>
	<title>Re:What's the point of being a spy?</title>
	<author>Tarsir</author>
	<datestamp>1255710240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think the obvious solution to that problem is to populate the world with NPCs going their daily business, and then have it so there are no obvious differences between PCs and NPCs. Then your task is to blend in with all the real NPCs while doing your quest. Not that that would remain fun for very long, but I'm sure the devs have thought up other game mechanics.</htmltext>
<tokenext>I think the obvious solution to that problem is to populate the world with NPCs going their daily business , and then have it so there are no obvious differences between PCs and NPCs .
Then your task is to blend in with all the real NPCs while doing your quest .
Not that that would remain fun for very long , but I 'm sure the devs have thought up other game mechanics .</tokentext>
<sentencetext>I think the obvious solution to that problem is to populate the world with NPCs going their daily business, and then have it so there are no obvious differences between PCs and NPCs.
Then your task is to blend in with all the real NPCs while doing your quest.
Not that that would remain fun for very long, but I'm sure the devs have thought up other game mechanics.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767259</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29772221</id>
	<title>James Bond</title>
	<author>DrWho520</author>
	<datestamp>1255726260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The sex.  Because you cannot have a good spy story without the sex.  Apparently, everyone in this game has sex with everyone else.  And all the female characters are named "Pussy Galore."</htmltext>
<tokenext>The sex .
Because you can not have a good spy story without the sex .
Apparently , everyone in this game has sex with everyone else .
And all the female characters are named " Pussy Galore .
"</tokentext>
<sentencetext>The sex.
Because you cannot have a good spy story without the sex.
Apparently, everyone in this game has sex with everyone else.
And all the female characters are named "Pussy Galore.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767259</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29768275</id>
	<title>*yawn*</title>
	<author>crossmr</author>
	<datestamp>1255706040000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Apparently this company has developed time travel. They should be able to get some capital for that. On paper this doesn't sound like anything above and beyond the first MMO out there. How many years ago was that? Why, this far in, are we still doing this garbage? There are dozens of clones of this time of game with varying themes all over the world and they're all the same and people get excited and bored twice as fast each time a new one comes out.</p></htmltext>
<tokenext>Apparently this company has developed time travel .
They should be able to get some capital for that .
On paper this does n't sound like anything above and beyond the first MMO out there .
How many years ago was that ?
Why , this far in , are we still doing this garbage ?
There are dozens of clones of this time of game with varying themes all over the world and they 're all the same and people get excited and bored twice as fast each time a new one comes out .</tokentext>
<sentencetext>Apparently this company has developed time travel.
They should be able to get some capital for that.
On paper this doesn't sound like anything above and beyond the first MMO out there.
How many years ago was that?
Why, this far in, are we still doing this garbage?
There are dozens of clones of this time of game with varying themes all over the world and they're all the same and people get excited and bored twice as fast each time a new one comes out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766733</id>
	<title>Wow, still isn't out</title>
	<author>JazzXP</author>
	<datestamp>1255688520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>I remember seeing a trailer for this a couple of years ago. I assumed it had already come out without any hype around it.  I guess like most games, they've released a trailer way too early.  I think it hurts sales doing this too.  Build up hype, people get excited assuming it's coming out soon, then something else comes out in the mean time and then you're over the hype.  Seems to doubly apply to MMO's.  At least to me anyway.  Was super pumped for Jumpgate, now I'm not sure if I'll get it or not.</htmltext>
<tokenext>I remember seeing a trailer for this a couple of years ago .
I assumed it had already come out without any hype around it .
I guess like most games , they 've released a trailer way too early .
I think it hurts sales doing this too .
Build up hype , people get excited assuming it 's coming out soon , then something else comes out in the mean time and then you 're over the hype .
Seems to doubly apply to MMO 's .
At least to me anyway .
Was super pumped for Jumpgate , now I 'm not sure if I 'll get it or not .</tokentext>
<sentencetext>I remember seeing a trailer for this a couple of years ago.
I assumed it had already come out without any hype around it.
I guess like most games, they've released a trailer way too early.
I think it hurts sales doing this too.
Build up hype, people get excited assuming it's coming out soon, then something else comes out in the mean time and then you're over the hype.
Seems to doubly apply to MMO's.
At least to me anyway.
Was super pumped for Jumpgate, now I'm not sure if I'll get it or not.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767305</id>
	<title>cant work</title>
	<author>Anonymous</author>
	<datestamp>1255698480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If everyone is a spy, where is the fun?</p><p>you know that the other guy on the street is a spy because it,s a SPY game, there is no point.</p><p>If you had a class in any other MMO then that class would be great because spies would not be so blatantly obvious, you could take up the special class with any other class with some restriction to make it a little bit harder to get the spies perk.</p><p>But a MMO full of it, everyone trying to hide, everybody a hidden agenda 10 000 people trying to conceal their suitcase in a airport or trying to get in contact with the same NPC,,,hahahha imagine the line-up.</p><p>sucks, wont work</p></htmltext>
<tokenext>If everyone is a spy , where is the fun ? you know that the other guy on the street is a spy because it,s a SPY game , there is no point.If you had a class in any other MMO then that class would be great because spies would not be so blatantly obvious , you could take up the special class with any other class with some restriction to make it a little bit harder to get the spies perk.But a MMO full of it , everyone trying to hide , everybody a hidden agenda 10 000 people trying to conceal their suitcase in a airport or trying to get in contact with the same NPC,,,hahahha imagine the line-up.sucks , wont work</tokentext>
<sentencetext>If everyone is a spy, where is the fun?you know that the other guy on the street is a spy because it,s a SPY game, there is no point.If you had a class in any other MMO then that class would be great because spies would not be so blatantly obvious, you could take up the special class with any other class with some restriction to make it a little bit harder to get the spies perk.But a MMO full of it, everyone trying to hide, everybody a hidden agenda 10 000 people trying to conceal their suitcase in a airport or trying to get in contact with the same NPC,,,hahahha imagine the line-up.sucks, wont work</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766755</id>
	<title>Looks full of fail</title>
	<author>QuantumG</author>
	<datestamp>1255688700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>We've got this idea for a game see, and it's about spies, but rather than come up with any truly compelling gameplay we're just going have a really big world and put it online.</p></htmltext>
<tokenext>We 've got this idea for a game see , and it 's about spies , but rather than come up with any truly compelling gameplay we 're just going have a really big world and put it online .</tokentext>
<sentencetext>We've got this idea for a game see, and it's about spies, but rather than come up with any truly compelling gameplay we're just going have a really big world and put it online.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29794785</id>
	<title>Re:Oh, the boring grind awaits..</title>
	<author>camazotz</author>
	<datestamp>1255969920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>For your next mission, collect 12 KGB spleens for my MI-6 Goulash....only 20\% of KGB agents actually drop spleens after you waste them, however.</htmltext>
<tokenext>For your next mission , collect 12 KGB spleens for my MI-6 Goulash....only 20 \ % of KGB agents actually drop spleens after you waste them , however .</tokentext>
<sentencetext>For your next mission, collect 12 KGB spleens for my MI-6 Goulash....only 20\% of KGB agents actually drop spleens after you waste them, however.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766741</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29772091</id>
	<title>NM It just a console game</title>
	<author>Phrogman</author>
	<datestamp>1255725480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have tried several different consoles and always ended up selling them (XBox,PS3,Wii) because the gameplay is completely underwhelming overall. This is just another console title, and as such leaves me completely uninterested.</p><p>PC Gaming is inherently superior, the games tend to be more challenging and complex (because the interface for them makes that possible) and the idea of MMO gaming on an console is just full of suck IMHO.</p><p>Call me a dinosaur or whatever, I really don't understand the attraction to consoles at all. I have played them and the most enjoyable game I can think of (the one that had me playing it the most) was downhill skiing on the Wii. Halo I finished with a friend in 18 hrs of straight gameplay, but having finished it had no desire to ever touch it again. Assassin's Creed I don't think I got past the tutorial. Consoles, meh. I would rather get my teeth cleaned that touch another one.</p></htmltext>
<tokenext>I have tried several different consoles and always ended up selling them ( XBox,PS3,Wii ) because the gameplay is completely underwhelming overall .
This is just another console title , and as such leaves me completely uninterested.PC Gaming is inherently superior , the games tend to be more challenging and complex ( because the interface for them makes that possible ) and the idea of MMO gaming on an console is just full of suck IMHO.Call me a dinosaur or whatever , I really do n't understand the attraction to consoles at all .
I have played them and the most enjoyable game I can think of ( the one that had me playing it the most ) was downhill skiing on the Wii .
Halo I finished with a friend in 18 hrs of straight gameplay , but having finished it had no desire to ever touch it again .
Assassin 's Creed I do n't think I got past the tutorial .
Consoles , meh .
I would rather get my teeth cleaned that touch another one .</tokentext>
<sentencetext>I have tried several different consoles and always ended up selling them (XBox,PS3,Wii) because the gameplay is completely underwhelming overall.
This is just another console title, and as such leaves me completely uninterested.PC Gaming is inherently superior, the games tend to be more challenging and complex (because the interface for them makes that possible) and the idea of MMO gaming on an console is just full of suck IMHO.Call me a dinosaur or whatever, I really don't understand the attraction to consoles at all.
I have played them and the most enjoyable game I can think of (the one that had me playing it the most) was downhill skiing on the Wii.
Halo I finished with a friend in 18 hrs of straight gameplay, but having finished it had no desire to ever touch it again.
Assassin's Creed I don't think I got past the tutorial.
Consoles, meh.
I would rather get my teeth cleaned that touch another one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29770731</id>
	<title>Once you sign up, you cannot leave</title>
	<author>CityZen</author>
	<datestamp>1255718340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you try to leave, you'll find yourself on an island, subject to the whims of Number Two.</p></htmltext>
<tokenext>If you try to leave , you 'll find yourself on an island , subject to the whims of Number Two .</tokentext>
<sentencetext>If you try to leave, you'll find yourself on an island, subject to the whims of Number Two.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767395</id>
	<title>First in-game screenshot...</title>
	<author>MRe\_nl</author>
	<datestamp>1255699620000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p><a href="http://upload.wikimedia.org/wikipedia/en/9/96/Spy\_vs\_spy.gif" title="wikimedia.org">http://upload.wikimedia.org/wikipedia/en/9/96/Spy\_vs\_spy.gif</a> [wikimedia.org]</p></htmltext>
<tokenext>http : //upload.wikimedia.org/wikipedia/en/9/96/Spy \ _vs \ _spy.gif [ wikimedia.org ]</tokentext>
<sentencetext>http://upload.wikimedia.org/wikipedia/en/9/96/Spy\_vs\_spy.gif [wikimedia.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29769265</id>
	<title>I wonder when...</title>
	<author>doug141</author>
	<datestamp>1255711140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>... the first MMO will use public surveillance cameras for input when populating their environment with NPCs.</p></htmltext>
<tokenext>... the first MMO will use public surveillance cameras for input when populating their environment with NPCs .</tokentext>
<sentencetext>... the first MMO will use public surveillance cameras for input when populating their environment with NPCs.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29769323</id>
	<title>How about an overthrow of a 3rd world country?</title>
	<author>Anonymous</author>
	<datestamp>1255711440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'd like to see an MMO where you start out as a farmer or peasant and join forces with other farmers/peasants - kill a soldier to gain a rifle - look for other soliders/rifles - and get strong enough to battle the army / take over the government - and to do this safely from my  couch - over traveling to central / south america...</p><p>The desire to join a group is stronger when your odds are better to succeed - true leaders will stand out and poor ones suffer in the prison system somewhere (get a big group to rescue them?)<nobr> <wbr></nobr>...</p><p>And of course if you succeed in overthrowing the govt.  you become the next target...</p></htmltext>
<tokenext>I 'd like to see an MMO where you start out as a farmer or peasant and join forces with other farmers/peasants - kill a soldier to gain a rifle - look for other soliders/rifles - and get strong enough to battle the army / take over the government - and to do this safely from my couch - over traveling to central / south america...The desire to join a group is stronger when your odds are better to succeed - true leaders will stand out and poor ones suffer in the prison system somewhere ( get a big group to rescue them ?
) ...And of course if you succeed in overthrowing the govt .
you become the next target.. .</tokentext>
<sentencetext>I'd like to see an MMO where you start out as a farmer or peasant and join forces with other farmers/peasants - kill a soldier to gain a rifle - look for other soliders/rifles - and get strong enough to battle the army / take over the government - and to do this safely from my  couch - over traveling to central / south america...The desire to join a group is stronger when your odds are better to succeed - true leaders will stand out and poor ones suffer in the prison system somewhere (get a big group to rescue them?
) ...And of course if you succeed in overthrowing the govt.
you become the next target...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767021</id>
	<title>Seems like a structural issue waiting to happen...</title>
	<author>fuzzyfuzzyfungus</author>
	<datestamp>1255693500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>MMOs, historically, haven't really been able to do anything about the problem that, in game, everyone wants to be the protagonist; but every protagonist needs extras.<br> <br>

Something involving spies seems much more problematic than usual in that regard. Meet another PC? Oh, now what are the odds that he is a spy, no matter how clever his cover?</htmltext>
<tokenext>MMOs , historically , have n't really been able to do anything about the problem that , in game , everyone wants to be the protagonist ; but every protagonist needs extras .
Something involving spies seems much more problematic than usual in that regard .
Meet another PC ?
Oh , now what are the odds that he is a spy , no matter how clever his cover ?</tokentext>
<sentencetext>MMOs, historically, haven't really been able to do anything about the problem that, in game, everyone wants to be the protagonist; but every protagonist needs extras.
Something involving spies seems much more problematic than usual in that regard.
Meet another PC?
Oh, now what are the odds that he is a spy, no matter how clever his cover?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29772713</id>
	<title>Re:Seems like a structural issue waiting to happen</title>
	<author>brkello</author>
	<datestamp>1255685820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I agree with your point on knowing that every other PC is a spy.  I thought the same thing earlier.  But I disagree that you can't still fell like the protagonist.  FFXI gave you cut scenes (that your character was in) that made you feel like you were more the center of attention (like a single player RPG).  WoW now is capable of having people on different phases of an area.  For example, in one area there is a fort under attack...you do quests to help the fort and actually push back the enemies changing the landscape and action in the area.  If I were designing and MMO I would look at these.  Some people hate cut scenes though...so the phasing idea might be better...the only negative is people who are in different phases can not interact with each other in that area.</htmltext>
<tokenext>I agree with your point on knowing that every other PC is a spy .
I thought the same thing earlier .
But I disagree that you ca n't still fell like the protagonist .
FFXI gave you cut scenes ( that your character was in ) that made you feel like you were more the center of attention ( like a single player RPG ) .
WoW now is capable of having people on different phases of an area .
For example , in one area there is a fort under attack...you do quests to help the fort and actually push back the enemies changing the landscape and action in the area .
If I were designing and MMO I would look at these .
Some people hate cut scenes though...so the phasing idea might be better...the only negative is people who are in different phases can not interact with each other in that area .</tokentext>
<sentencetext>I agree with your point on knowing that every other PC is a spy.
I thought the same thing earlier.
But I disagree that you can't still fell like the protagonist.
FFXI gave you cut scenes (that your character was in) that made you feel like you were more the center of attention (like a single player RPG).
WoW now is capable of having people on different phases of an area.
For example, in one area there is a fort under attack...you do quests to help the fort and actually push back the enemies changing the landscape and action in the area.
If I were designing and MMO I would look at these.
Some people hate cut scenes though...so the phasing idea might be better...the only negative is people who are in different phases can not interact with each other in that area.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767021</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29771131</id>
	<title>Re:Looks full of fail</title>
	<author>DrVomact</author>
	<datestamp>1255720320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I think I know how to fix it. We don't need no steenkin' computers! Instead, if you sign up for the game, you get phone calls in the middle of the night from someone who plays the "handler" role, and who asks you to do strange errands, like locate a certain package hidden behind some bushes in an industrial area, then drive across town and deliver the package to someone's mailbox. Next morning, you note a surprising coincidence&mdash;the TV news says some guy who works for the Ukrainian embassy as "trade liaison" was tragically killed this morning by a mail bomb...coincidentally in the same neighborhood where you delivered the package.</p><p>
The best part of the game is that you don't pay to play; instead <em>you</em> get paid&mdash;achievements are rewarded with actual cash (unmarked $20s) that arrive in a "drop box" known only to you. Downside: the death penalty is severe.</p><p>
I have to confess I ripped this idea off from a SF writer...um...Charles Stross? The scary thing is, I'm not sure that it wouldn't work.</p></htmltext>
<tokenext>I think I know how to fix it .
We do n't need no steenkin ' computers !
Instead , if you sign up for the game , you get phone calls in the middle of the night from someone who plays the " handler " role , and who asks you to do strange errands , like locate a certain package hidden behind some bushes in an industrial area , then drive across town and deliver the package to someone 's mailbox .
Next morning , you note a surprising coincidence    the TV news says some guy who works for the Ukrainian embassy as " trade liaison " was tragically killed this morning by a mail bomb...coincidentally in the same neighborhood where you delivered the package .
The best part of the game is that you do n't pay to play ; instead you get paid    achievements are rewarded with actual cash ( unmarked $ 20s ) that arrive in a " drop box " known only to you .
Downside : the death penalty is severe .
I have to confess I ripped this idea off from a SF writer...um...Charles Stross ?
The scary thing is , I 'm not sure that it would n't work .</tokentext>
<sentencetext>I think I know how to fix it.
We don't need no steenkin' computers!
Instead, if you sign up for the game, you get phone calls in the middle of the night from someone who plays the "handler" role, and who asks you to do strange errands, like locate a certain package hidden behind some bushes in an industrial area, then drive across town and deliver the package to someone's mailbox.
Next morning, you note a surprising coincidence—the TV news says some guy who works for the Ukrainian embassy as "trade liaison" was tragically killed this morning by a mail bomb...coincidentally in the same neighborhood where you delivered the package.
The best part of the game is that you don't pay to play; instead you get paid—achievements are rewarded with actual cash (unmarked $20s) that arrive in a "drop box" known only to you.
Downside: the death penalty is severe.
I have to confess I ripped this idea off from a SF writer...um...Charles Stross?
The scary thing is, I'm not sure that it wouldn't work.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766755</parent>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29769395</id>
	<title>Re:Oh, the boring grind awaits..</title>
	<author>Follier</author>
	<datestamp>1255711740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><em>Intel gathering MMO</em>:
<br>
"It seems that I lost my [microfilm] down the sewer, and I fear the [a giant rat]s may have eaten them.  Go slay them and bring back my [10] [microfilm]s."
<br> <br>... can't wait.</htmltext>
<tokenext>Intel gathering MMO : " It seems that I lost my [ microfilm ] down the sewer , and I fear the [ a giant rat ] s may have eaten them .
Go slay them and bring back my [ 10 ] [ microfilm ] s. " ... ca n't wait .</tokentext>
<sentencetext>Intel gathering MMO:

"It seems that I lost my [microfilm] down the sewer, and I fear the [a giant rat]s may have eaten them.
Go slay them and bring back my [10] [microfilm]s."
 ... can't wait.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766741</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29769317</id>
	<title>Re:What's the point of being a spy?</title>
	<author>mjensen</author>
	<datestamp>1255711440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>1. My character takes a picture of an non-descript window, while looking conspicious (acting like a cadet spy).<br>2. Your character notes this, goes to a secret area (like a pro spy), contacts your agency saying I'm a spy.<br>3. You get 2 points, I get -2 points.</p></htmltext>
<tokenext>1 .
My character takes a picture of an non-descript window , while looking conspicious ( acting like a cadet spy ) .2 .
Your character notes this , goes to a secret area ( like a pro spy ) , contacts your agency saying I 'm a spy.3 .
You get 2 points , I get -2 points .</tokentext>
<sentencetext>1.
My character takes a picture of an non-descript window, while looking conspicious (acting like a cadet spy).2.
Your character notes this, goes to a secret area (like a pro spy), contacts your agency saying I'm a spy.3.
You get 2 points, I get -2 points.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29767259</parent>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29768295</id>
	<title>Re:Ingame news</title>
	<author>Anonymous</author>
	<datestamp>1255706220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Reading this thread made me lol harder than I have in a long time.</p><p>This does bring up a point though... it worries me. I actually had hopes for this game being not exactly anything above average, but being one of those games that opens up new concepts, leading to the release of a different and more bitchin' game. This new game would have all the good, liked, new developments from The Agency, and have the bad parts either filtered out or watered down by a plethora of other concepts, ideas, and methods.</p><p>Sort of like how when Crysis came out, people said it was "meh-so-so, but the graphics and gameplay are unbelievable." Soon afterwards, though, the graphics and gameplay concepts from Crysis were demonstrated in successes like COD4; and then when people lost interest in COD4 because of it's linear, "Counter Strike" -esc multiplayer experience, games like Farcry 2 came out.</p><p>When it reads, "encountering many other players doing missions that you are also doing," I become concerned that they are failing miserably to satisfy what Farcry 2 fans desired in multiplayer- more options to play in servers that resemble the single player campaign, rather than just deathmatch, man hunt, etc. modes. The fans of Farcry 2 wanted free roam capabilities, not necessarily *extensive* missions. Having other players doing the same mission as you seems like a failtastic way to make this one of those games that everyone buys with hopes abound, and are instantly disappointed by.</p><p>BTW- posting as anon because I'm at work and can't log in.</p></htmltext>
<tokenext>Reading this thread made me lol harder than I have in a long time.This does bring up a point though... it worries me .
I actually had hopes for this game being not exactly anything above average , but being one of those games that opens up new concepts , leading to the release of a different and more bitchin ' game .
This new game would have all the good , liked , new developments from The Agency , and have the bad parts either filtered out or watered down by a plethora of other concepts , ideas , and methods.Sort of like how when Crysis came out , people said it was " meh-so-so , but the graphics and gameplay are unbelievable .
" Soon afterwards , though , the graphics and gameplay concepts from Crysis were demonstrated in successes like COD4 ; and then when people lost interest in COD4 because of it 's linear , " Counter Strike " -esc multiplayer experience , games like Farcry 2 came out.When it reads , " encountering many other players doing missions that you are also doing , " I become concerned that they are failing miserably to satisfy what Farcry 2 fans desired in multiplayer- more options to play in servers that resemble the single player campaign , rather than just deathmatch , man hunt , etc .
modes. The fans of Farcry 2 wanted free roam capabilities , not necessarily * extensive * missions .
Having other players doing the same mission as you seems like a failtastic way to make this one of those games that everyone buys with hopes abound , and are instantly disappointed by.BTW- posting as anon because I 'm at work and ca n't log in .</tokentext>
<sentencetext>Reading this thread made me lol harder than I have in a long time.This does bring up a point though... it worries me.
I actually had hopes for this game being not exactly anything above average, but being one of those games that opens up new concepts, leading to the release of a different and more bitchin' game.
This new game would have all the good, liked, new developments from The Agency, and have the bad parts either filtered out or watered down by a plethora of other concepts, ideas, and methods.Sort of like how when Crysis came out, people said it was "meh-so-so, but the graphics and gameplay are unbelievable.
" Soon afterwards, though, the graphics and gameplay concepts from Crysis were demonstrated in successes like COD4; and then when people lost interest in COD4 because of it's linear, "Counter Strike" -esc multiplayer experience, games like Farcry 2 came out.When it reads, "encountering many other players doing missions that you are also doing," I become concerned that they are failing miserably to satisfy what Farcry 2 fans desired in multiplayer- more options to play in servers that resemble the single player campaign, rather than just deathmatch, man hunt, etc.
modes. The fans of Farcry 2 wanted free roam capabilities, not necessarily *extensive* missions.
Having other players doing the same mission as you seems like a failtastic way to make this one of those games that everyone buys with hopes abound, and are instantly disappointed by.BTW- posting as anon because I'm at work and can't log in.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_16_0349238.29766787</parent>
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