<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_10_15_106255</id>
	<title>Improving the PlayStation Store</title>
	<author>Soulskill</author>
	<datestamp>1255602840000</datestamp>
	<htmltext>This opinion piece takes stock of Sony's PlayStation Store, examining its flaws and <a href="http://www.gamasutra.com/php-bin/news\_index.php?story=25596">the areas Sony needs to improve</a> as their gaming systems come to rely upon it more and more. The problems and suggested solutions involve everything from UI elements to demo availability to pricing inconsistencies.
<i>"Some people may say that the Microsoft Points scheme is a little confusing, but it is consistent. If a game is 800MSP in the US, it's 800MSP everywhere else. What a MSP is worth is up to the store, but for the most part they're close. The PlayStation Store on the other hand can be all over the place. While most games in North America keep to the same price point &mdash; such as $9.99 or $14.99, converting that over to Europe is another thing entirely. For example, <em>Flower</em> came out earlier this year for $9.99USD. In Australia a $10USD game gets converted to $12.95AUD. Or does it? <em>Bomberman Ultra</em> just came out, and it's $15.95AUD. <em>Heavy Weapon</em> gets released for $12.95AUD, while Capcom&rsquo;s previous efforts, like <em>Commando 3</em>, convert to $15.95. The same thing also happens for more expensive titles. Both <em>Battlefield 1943</em> and <em>Fat Princess</em> were released for $14.99 in the US, but in Australia they're priced at $19.95AUD and $23.95 respectively."</i></htmltext>
<tokenext>This opinion piece takes stock of Sony 's PlayStation Store , examining its flaws and the areas Sony needs to improve as their gaming systems come to rely upon it more and more .
The problems and suggested solutions involve everything from UI elements to demo availability to pricing inconsistencies .
" Some people may say that the Microsoft Points scheme is a little confusing , but it is consistent .
If a game is 800MSP in the US , it 's 800MSP everywhere else .
What a MSP is worth is up to the store , but for the most part they 're close .
The PlayStation Store on the other hand can be all over the place .
While most games in North America keep to the same price point    such as $ 9.99 or $ 14.99 , converting that over to Europe is another thing entirely .
For example , Flower came out earlier this year for $ 9.99USD .
In Australia a $ 10USD game gets converted to $ 12.95AUD .
Or does it ?
Bomberman Ultra just came out , and it 's $ 15.95AUD .
Heavy Weapon gets released for $ 12.95AUD , while Capcom    s previous efforts , like Commando 3 , convert to $ 15.95 .
The same thing also happens for more expensive titles .
Both Battlefield 1943 and Fat Princess were released for $ 14.99 in the US , but in Australia they 're priced at $ 19.95AUD and $ 23.95 respectively .
"</tokentext>
<sentencetext>This opinion piece takes stock of Sony's PlayStation Store, examining its flaws and the areas Sony needs to improve as their gaming systems come to rely upon it more and more.
The problems and suggested solutions involve everything from UI elements to demo availability to pricing inconsistencies.
"Some people may say that the Microsoft Points scheme is a little confusing, but it is consistent.
If a game is 800MSP in the US, it's 800MSP everywhere else.
What a MSP is worth is up to the store, but for the most part they're close.
The PlayStation Store on the other hand can be all over the place.
While most games in North America keep to the same price point — such as $9.99 or $14.99, converting that over to Europe is another thing entirely.
For example, Flower came out earlier this year for $9.99USD.
In Australia a $10USD game gets converted to $12.95AUD.
Or does it?
Bomberman Ultra just came out, and it's $15.95AUD.
Heavy Weapon gets released for $12.95AUD, while Capcom’s previous efforts, like Commando 3, convert to $15.95.
The same thing also happens for more expensive titles.
Both Battlefield 1943 and Fat Princess were released for $14.99 in the US, but in Australia they're priced at $19.95AUD and $23.95 respectively.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29757245</id>
	<title>Is Price Consistency An Issue?</title>
	<author>EXTomar</author>
	<datestamp>1255621080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I mean no one goes to the grocery store and goes "This is horrible problem...the oatmeal is way to cheap compared to Frosted Flakes.  These prices are all over the place!"</p><p>I'm all for vendors being free to price their product in online venues at what ever level they want.  This also means they can price they are free to price themselves into oblivion but the wonderful things about online stores it is much easier to fix than if they made the wrong price level for on the shelf product.  This "problem" really doesn't seem like a problem at all.</p></htmltext>
<tokenext>I mean no one goes to the grocery store and goes " This is horrible problem...the oatmeal is way to cheap compared to Frosted Flakes .
These prices are all over the place !
" I 'm all for vendors being free to price their product in online venues at what ever level they want .
This also means they can price they are free to price themselves into oblivion but the wonderful things about online stores it is much easier to fix than if they made the wrong price level for on the shelf product .
This " problem " really does n't seem like a problem at all .</tokentext>
<sentencetext>I mean no one goes to the grocery store and goes "This is horrible problem...the oatmeal is way to cheap compared to Frosted Flakes.
These prices are all over the place!
"I'm all for vendors being free to price their product in online venues at what ever level they want.
This also means they can price they are free to price themselves into oblivion but the wonderful things about online stores it is much easier to fix than if they made the wrong price level for on the shelf product.
This "problem" really doesn't seem like a problem at all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29756695</id>
	<title>Really?</title>
	<author>Anonymous</author>
	<datestamp>1255619040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I mean, come on. In different places, games cost different prices, and this effects me... how? Other than dialing 911 for the WAHmbulance because someone is paying more/less than me, I don't see the point of this article.</p><p>It seems like a lot of negative stories about the PS3 have came out since the price drop/new model came out. FUD, perhaps?</p></htmltext>
<tokenext>I mean , come on .
In different places , games cost different prices , and this effects me... how ? Other than dialing 911 for the WAHmbulance because someone is paying more/less than me , I do n't see the point of this article.It seems like a lot of negative stories about the PS3 have came out since the price drop/new model came out .
FUD , perhaps ?</tokentext>
<sentencetext>I mean, come on.
In different places, games cost different prices, and this effects me... how? Other than dialing 911 for the WAHmbulance because someone is paying more/less than me, I don't see the point of this article.It seems like a lot of negative stories about the PS3 have came out since the price drop/new model came out.
FUD, perhaps?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29758565</id>
	<title>Man whines about currency</title>
	<author>Anonymous</author>
	<datestamp>1255626660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>differences, News at 11.</p></htmltext>
<tokenext>differences , News at 11 .</tokentext>
<sentencetext>differences, News at 11.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29757557</id>
	<title>What do you expect</title>
	<author>Anonymous</author>
	<datestamp>1255622340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>These are the sort of things that happen when you choose to live outside the U.S.</p></htmltext>
<tokenext>These are the sort of things that happen when you choose to live outside the U.S .</tokentext>
<sentencetext>These are the sort of things that happen when you choose to live outside the U.S.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29760297</id>
	<title>Resale</title>
	<author>CopaceticOpus</author>
	<datestamp>1255634100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I could care less what the price of a game is on the other side of the world. Why would I even take the time to compare? If the price in my country is fair to me, I will buy it.</p><p>The biggest problem is that the games cannot be resold, and yet they are priced as if they could be resold. A $10-15 downloadable game is usually a cute diversion, lacking in substance and soon forgotten. And yet, that same $10-15 could be the net cost of buying a full retail game, playing it, and then selling it.</p><p>Some of the downloadable games are nothing more than glorified versions of the Flash games I can play online for free. How about a price of $2 - $5?</p></htmltext>
<tokenext>I could care less what the price of a game is on the other side of the world .
Why would I even take the time to compare ?
If the price in my country is fair to me , I will buy it.The biggest problem is that the games can not be resold , and yet they are priced as if they could be resold .
A $ 10-15 downloadable game is usually a cute diversion , lacking in substance and soon forgotten .
And yet , that same $ 10-15 could be the net cost of buying a full retail game , playing it , and then selling it.Some of the downloadable games are nothing more than glorified versions of the Flash games I can play online for free .
How about a price of $ 2 - $ 5 ?</tokentext>
<sentencetext>I could care less what the price of a game is on the other side of the world.
Why would I even take the time to compare?
If the price in my country is fair to me, I will buy it.The biggest problem is that the games cannot be resold, and yet they are priced as if they could be resold.
A $10-15 downloadable game is usually a cute diversion, lacking in substance and soon forgotten.
And yet, that same $10-15 could be the net cost of buying a full retail game, playing it, and then selling it.Some of the downloadable games are nothing more than glorified versions of the Flash games I can play online for free.
How about a price of $2 - $5?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755117</id>
	<title>If a game is 800MSP in the US, it's 800MSP everyw</title>
	<author>Anonymous</author>
	<datestamp>1255608540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>&gt; If a game is 800MSP in the US, it's 800MSP everywhere else.</p><p>and your point being? MSP have very different local prices too. Same in iTMS, Steam etc...</p></htmltext>
<tokenext>&gt; If a game is 800MSP in the US , it 's 800MSP everywhere else.and your point being ?
MSP have very different local prices too .
Same in iTMS , Steam etc.. .</tokentext>
<sentencetext>&gt; If a game is 800MSP in the US, it's 800MSP everywhere else.and your point being?
MSP have very different local prices too.
Same in iTMS, Steam etc...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29762219</id>
	<title>Global Supply and Demand?</title>
	<author>Anonymous</author>
	<datestamp>1255600380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Consistent prices only makes sense if supply and demand is the same everywhere.  I'm pretty sure it isn't.  Particularly since marketing in different locales will vary widely based on cultural norms.  Additionally standards of living will vary widely within the target demographic from one place to another that isn't reflected in the aggregate exchange rates for currency.</p></htmltext>
<tokenext>Consistent prices only makes sense if supply and demand is the same everywhere .
I 'm pretty sure it is n't .
Particularly since marketing in different locales will vary widely based on cultural norms .
Additionally standards of living will vary widely within the target demographic from one place to another that is n't reflected in the aggregate exchange rates for currency .</tokentext>
<sentencetext>Consistent prices only makes sense if supply and demand is the same everywhere.
I'm pretty sure it isn't.
Particularly since marketing in different locales will vary widely based on cultural norms.
Additionally standards of living will vary widely within the target demographic from one place to another that isn't reflected in the aggregate exchange rates for currency.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29758431</id>
	<title>Re:Its not just PlayStation Store</title>
	<author>Wannabe Code Monkey</author>
	<datestamp>1255626060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Its not just PlayStation Store, it's not just Steam, it's not just video games, it's not just the internet... It's everything. From text books, to DVDs, to jeans, to Big Macs: the same item can cost a different amount (after factoring in exchange rates) based on location. This has been true since there have been different currencies, different cultures, and different locations.</p></htmltext>
<tokenext>Its not just PlayStation Store , it 's not just Steam , it 's not just video games , it 's not just the internet... It 's everything .
From text books , to DVDs , to jeans , to Big Macs : the same item can cost a different amount ( after factoring in exchange rates ) based on location .
This has been true since there have been different currencies , different cultures , and different locations .</tokentext>
<sentencetext>Its not just PlayStation Store, it's not just Steam, it's not just video games, it's not just the internet... It's everything.
From text books, to DVDs, to jeans, to Big Macs: the same item can cost a different amount (after factoring in exchange rates) based on location.
This has been true since there have been different currencies, different cultures, and different locations.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29754951</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755139</id>
	<title>10 bucks says</title>
	<author>Anonymous</author>
	<datestamp>1255608780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>10 bucks says the article's author (Ryan Langley) is some 19-year-old college kid who is just being exposed to different currencies and exchange rates for the very first time...and he's thoroughly confused by it. He has this brilliant idea where he says "Hey, wouldn't it be great if everything were the same price all over the world?" and writes an article about it. Then, of course, colonslash posts it to the front page.</htmltext>
<tokenext>10 bucks says the article 's author ( Ryan Langley ) is some 19-year-old college kid who is just being exposed to different currencies and exchange rates for the very first time...and he 's thoroughly confused by it .
He has this brilliant idea where he says " Hey , would n't it be great if everything were the same price all over the world ?
" and writes an article about it .
Then , of course , colonslash posts it to the front page .</tokentext>
<sentencetext>10 bucks says the article's author (Ryan Langley) is some 19-year-old college kid who is just being exposed to different currencies and exchange rates for the very first time...and he's thoroughly confused by it.
He has this brilliant idea where he says "Hey, wouldn't it be great if everything were the same price all over the world?
" and writes an article about it.
Then, of course, colonslash posts it to the front page.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29756563</id>
	<title>I want to pay for games, not points.</title>
	<author>Anonymous</author>
	<datestamp>1255618320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can't stand MSpoints, or even the more consistent wiipoints.  The scheme is that you can only buy them in pre-set increments of $500, 1000, 2000, etc.  On MSlive those don't even equate to round numbers in us dollars.  Then you buy games in completely different increments, 200, 800, 1200, etc and you're always left with a virtually unspendable few hundred points.  This is even worse on the PC version of MSlive, where there aren't even money-sink arcade games and theme-packs to burn extra points on.</p><p>Since you pay upfront for these points, any points you can't direct toward a deserving game designer are basically just investment money for microsoft or nintendo.  I'll pay random prices on PS3 any day - sure Sony will get its cut, but I get to decide when and via which indie publisher.</p><p>Of course it doesn't hurt that I live in the US and can completely ignore the fluxuations with currency.  Just remember, those numbers reflect the relative economies of the countries and the publishers of the products, not the value of the merchandise relative to other expenses in a given place.  The publisher is going to have to convert their income into their home currency at some point, and $12 dollars US is simply not the same for them as $12 dollars Australian, Canadian, etc.</p></htmltext>
<tokenext>I ca n't stand MSpoints , or even the more consistent wiipoints .
The scheme is that you can only buy them in pre-set increments of $ 500 , 1000 , 2000 , etc .
On MSlive those do n't even equate to round numbers in us dollars .
Then you buy games in completely different increments , 200 , 800 , 1200 , etc and you 're always left with a virtually unspendable few hundred points .
This is even worse on the PC version of MSlive , where there are n't even money-sink arcade games and theme-packs to burn extra points on.Since you pay upfront for these points , any points you ca n't direct toward a deserving game designer are basically just investment money for microsoft or nintendo .
I 'll pay random prices on PS3 any day - sure Sony will get its cut , but I get to decide when and via which indie publisher.Of course it does n't hurt that I live in the US and can completely ignore the fluxuations with currency .
Just remember , those numbers reflect the relative economies of the countries and the publishers of the products , not the value of the merchandise relative to other expenses in a given place .
The publisher is going to have to convert their income into their home currency at some point , and $ 12 dollars US is simply not the same for them as $ 12 dollars Australian , Canadian , etc .</tokentext>
<sentencetext>I can't stand MSpoints, or even the more consistent wiipoints.
The scheme is that you can only buy them in pre-set increments of $500, 1000, 2000, etc.
On MSlive those don't even equate to round numbers in us dollars.
Then you buy games in completely different increments, 200, 800, 1200, etc and you're always left with a virtually unspendable few hundred points.
This is even worse on the PC version of MSlive, where there aren't even money-sink arcade games and theme-packs to burn extra points on.Since you pay upfront for these points, any points you can't direct toward a deserving game designer are basically just investment money for microsoft or nintendo.
I'll pay random prices on PS3 any day - sure Sony will get its cut, but I get to decide when and via which indie publisher.Of course it doesn't hurt that I live in the US and can completely ignore the fluxuations with currency.
Just remember, those numbers reflect the relative economies of the countries and the publishers of the products, not the value of the merchandise relative to other expenses in a given place.
The publisher is going to have to convert their income into their home currency at some point, and $12 dollars US is simply not the same for them as $12 dollars Australian, Canadian, etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755579</id>
	<title>Re:What's new?</title>
	<author>broeman</author>
	<datestamp>1255613340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That is probably why I never bought a PS3 retail game (and few blu-rays) in Denmark, especially since we have easy access to UK (and the canal islands) prices. I even import from Hong Kong from time to time, and if they get caught by the post office, the company accepts that it will be returned and they send another one.<br>
<br>
On topic: In the US, PSN has started to accept competition on its own Store (sounds weird, but apparently Sony likes competition) from Amazon, where you essentially buy a redeem-key. I would hope it would spread to the rest of the world, as a freer market for digital downloads sounds promising (for getting more fair pricing), but it would probably mean a different PSN setup as we are used to (like accessing several stores, and Sony might be the market handler).</htmltext>
<tokenext>That is probably why I never bought a PS3 retail game ( and few blu-rays ) in Denmark , especially since we have easy access to UK ( and the canal islands ) prices .
I even import from Hong Kong from time to time , and if they get caught by the post office , the company accepts that it will be returned and they send another one .
On topic : In the US , PSN has started to accept competition on its own Store ( sounds weird , but apparently Sony likes competition ) from Amazon , where you essentially buy a redeem-key .
I would hope it would spread to the rest of the world , as a freer market for digital downloads sounds promising ( for getting more fair pricing ) , but it would probably mean a different PSN setup as we are used to ( like accessing several stores , and Sony might be the market handler ) .</tokentext>
<sentencetext>That is probably why I never bought a PS3 retail game (and few blu-rays) in Denmark, especially since we have easy access to UK (and the canal islands) prices.
I even import from Hong Kong from time to time, and if they get caught by the post office, the company accepts that it will be returned and they send another one.
On topic: In the US, PSN has started to accept competition on its own Store (sounds weird, but apparently Sony likes competition) from Amazon, where you essentially buy a redeem-key.
I would hope it would spread to the rest of the world, as a freer market for digital downloads sounds promising (for getting more fair pricing), but it would probably mean a different PSN setup as we are used to (like accessing several stores, and Sony might be the market handler).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755261</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29757133</id>
	<title>This article sucks</title>
	<author>Anonymous</author>
	<datestamp>1255620720000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>Worst article ever. If you want to read a good article, I'll post one about taking a massive shit last night. Holy crap!</htmltext>
<tokenext>Worst article ever .
If you want to read a good article , I 'll post one about taking a massive shit last night .
Holy crap !</tokentext>
<sentencetext>Worst article ever.
If you want to read a good article, I'll post one about taking a massive shit last night.
Holy crap!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755571</id>
	<title>Re:Its not just PlayStation Store</title>
	<author>nutshell42</author>
	<datestamp>1255613280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>EU Mass Effect prices two months ago:
<ul> <li>Amazon: $10</li>
<li>US Steam: $20</li>
<li>EU Steam: $75</li>
</ul><p>

I don't know what they're smoking at EA Europe but it gotta be good stuff. Too expensive in a recession, though, because after more than a year of the old price they recently reduced it to about $20.</p></htmltext>
<tokenext>EU Mass Effect prices two months ago : Amazon : $ 10 US Steam : $ 20 EU Steam : $ 75 I do n't know what they 're smoking at EA Europe but it got ta be good stuff .
Too expensive in a recession , though , because after more than a year of the old price they recently reduced it to about $ 20 .</tokentext>
<sentencetext>EU Mass Effect prices two months ago:
 Amazon: $10
US Steam: $20
EU Steam: $75


I don't know what they're smoking at EA Europe but it gotta be good stuff.
Too expensive in a recession, though, because after more than a year of the old price they recently reduced it to about $20.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29754951</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29762899</id>
	<title>Easy to buy the wrong thing, too</title>
	<author>IdahoEv</author>
	<datestamp>1255602780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Several times I've come close to buying PSP games, because they're not so clearly marked - and once I actually screwed up and did it.   I now own $14.99 worth of software I don't even own the hardware to play.</p><p>Would be really nice if I could have a "Just turn off all the PSP content, ok?" setting.</p></htmltext>
<tokenext>Several times I 've come close to buying PSP games , because they 're not so clearly marked - and once I actually screwed up and did it .
I now own $ 14.99 worth of software I do n't even own the hardware to play.Would be really nice if I could have a " Just turn off all the PSP content , ok ?
" setting .</tokentext>
<sentencetext>Several times I've come close to buying PSP games, because they're not so clearly marked - and once I actually screwed up and did it.
I now own $14.99 worth of software I don't even own the hardware to play.Would be really nice if I could have a "Just turn off all the PSP content, ok?
" setting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755077</id>
	<title>I love the Playstation Store</title>
	<author>Anonymous</author>
	<datestamp>1255607940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I think it's great that I can download free demos to game and try them so I know which ones to pick up at the  $20 bin at a used video game store (and which is the rare gem that is worth more -- Valkyria anyone?).</p><p>Won't ever *buy* anything from the PS Store though, don't want to sponsor anything that is such a huge threat to the first sale doctrine...</p></htmltext>
<tokenext>I think it 's great that I can download free demos to game and try them so I know which ones to pick up at the $ 20 bin at a used video game store ( and which is the rare gem that is worth more -- Valkyria anyone ?
) .Wo n't ever * buy * anything from the PS Store though , do n't want to sponsor anything that is such a huge threat to the first sale doctrine.. .</tokentext>
<sentencetext>I think it's great that I can download free demos to game and try them so I know which ones to pick up at the  $20 bin at a used video game store (and which is the rare gem that is worth more -- Valkyria anyone?
).Won't ever *buy* anything from the PS Store though, don't want to sponsor anything that is such a huge threat to the first sale doctrine...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29754987</id>
	<title>Meh!</title>
	<author>Anonymous</author>
	<datestamp>1255606860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>This is how the world works, there's little parity between the likes of the US and the UK let alone Oz. It's stupid to complain that another English version of the game has a different number next to the dollar sign signifying a different currency which in the real world runs circles around your own currency.</htmltext>
<tokenext>This is how the world works , there 's little parity between the likes of the US and the UK let alone Oz .
It 's stupid to complain that another English version of the game has a different number next to the dollar sign signifying a different currency which in the real world runs circles around your own currency .</tokentext>
<sentencetext>This is how the world works, there's little parity between the likes of the US and the UK let alone Oz.
It's stupid to complain that another English version of the game has a different number next to the dollar sign signifying a different currency which in the real world runs circles around your own currency.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29761009</id>
	<title>Installing</title>
	<author>harl</author>
	<datestamp>1255637520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Add having to install demos to the list.  I've had a 360 for years and recently picked up a PS3.  I downloaded a demo and then had to install it!?  The install took about 10 minutes for a 1.2 GB demo.</p><p>Really Sony?</p><p>With the 360 you just download and play.  There is no addition anything to be done.</p><p>Forcing your customer to walk away from the machine, as it's completely unusable during install, is a bad idea.  They may find something better to do with their time.</p></htmltext>
<tokenext>Add having to install demos to the list .
I 've had a 360 for years and recently picked up a PS3 .
I downloaded a demo and then had to install it ! ?
The install took about 10 minutes for a 1.2 GB demo.Really Sony ? With the 360 you just download and play .
There is no addition anything to be done.Forcing your customer to walk away from the machine , as it 's completely unusable during install , is a bad idea .
They may find something better to do with their time .</tokentext>
<sentencetext>Add having to install demos to the list.
I've had a 360 for years and recently picked up a PS3.
I downloaded a demo and then had to install it!?
The install took about 10 minutes for a 1.2 GB demo.Really Sony?With the 360 you just download and play.
There is no addition anything to be done.Forcing your customer to walk away from the machine, as it's completely unusable during install, is a bad idea.
They may find something better to do with their time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29757131</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29757131</id>
	<title>Article misses the boat</title>
	<author>Anonymous</author>
	<datestamp>1255620720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The Playstation store is the one area where the PS3 falls far short of the XBox 360, but the article misses the major issues. When I look for things in the PS3 store, it is just a jumble, and there is no really useful sorting. I often end up downloading a game for XBox 360 that I might have downloaded for PS3 if the store were not so disorganized.  For example, on the XBox360, all games available online have demos, and the full game can be purchased from the demo. On the PS3 demos are separate things, and there is no differentiation between demos for disk games and demos for online available games. What the PS3 store really needs is:</p><p>A way to sort games into categories.<br>-Demos of PS3 games available on disks (subsorted by name, release date, genre, or popularity)<br>-Demos of *all* PS3 games available online with option to buy full game (subsorted by name, release date, genre, or popularity)<br>-PSP games (subsorted by name, release date, genre, or popularity)</p></htmltext>
<tokenext>The Playstation store is the one area where the PS3 falls far short of the XBox 360 , but the article misses the major issues .
When I look for things in the PS3 store , it is just a jumble , and there is no really useful sorting .
I often end up downloading a game for XBox 360 that I might have downloaded for PS3 if the store were not so disorganized .
For example , on the XBox360 , all games available online have demos , and the full game can be purchased from the demo .
On the PS3 demos are separate things , and there is no differentiation between demos for disk games and demos for online available games .
What the PS3 store really needs is : A way to sort games into categories.-Demos of PS3 games available on disks ( subsorted by name , release date , genre , or popularity ) -Demos of * all * PS3 games available online with option to buy full game ( subsorted by name , release date , genre , or popularity ) -PSP games ( subsorted by name , release date , genre , or popularity )</tokentext>
<sentencetext>The Playstation store is the one area where the PS3 falls far short of the XBox 360, but the article misses the major issues.
When I look for things in the PS3 store, it is just a jumble, and there is no really useful sorting.
I often end up downloading a game for XBox 360 that I might have downloaded for PS3 if the store were not so disorganized.
For example, on the XBox360, all games available online have demos, and the full game can be purchased from the demo.
On the PS3 demos are separate things, and there is no differentiation between demos for disk games and demos for online available games.
What the PS3 store really needs is:A way to sort games into categories.-Demos of PS3 games available on disks (subsorted by name, release date, genre, or popularity)-Demos of *all* PS3 games available online with option to buy full game (subsorted by name, release date, genre, or popularity)-PSP games (subsorted by name, release date, genre, or popularity)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29760303</id>
	<title>I have the solution!</title>
	<author>Anonymous</author>
	<datestamp>1255634100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sony should shut down the store and...  wait for it...</p><p>DISCONTINUE the overpriced train wreck that is the PS3.</p></htmltext>
<tokenext>Sony should shut down the store and... wait for it...DISCONTINUE the overpriced train wreck that is the PS3 .</tokentext>
<sentencetext>Sony should shut down the store and...  wait for it...DISCONTINUE the overpriced train wreck that is the PS3.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29759929</id>
	<title>Re:Is Price Consistency An Issue?</title>
	<author>Nakarti</author>
	<datestamp>1255632600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's a terrible analogy!<br>Of course the price of one game can be different from another!<br>
&nbsp; A much better analogy is: Game prices(shh) at Walmart.(I work near one(A), my mom lives next to another(B), and my wife works near a third(C).)<br>I can go to A, mention that Final Fantasy IV is $29,  $5 less online(Walmart.com), if I could get that price now, I'd buy it. They match Walmart.com.<br>I can go to B, mention that Final Fantasy IV is $29 online, and they remind me it's the same price there!<br>I can go to C, mention that Final Fantasy IV is $29, or $10 less online, and they say "Sorry, we don't match walmart.com at this store." I say "Walmart doesn't match Walmart's prices, but they will match somebody elses?" he says, "Umm, yeah." I say, "Well I'll buy it here, start playing it, order it online for less, and return it here for the higher price, right? Package, UPC, and other stuff you guys check match, so should be no problem," he says "But the serial number has to match," I point out, "No serial number on the package, it doesn't matter," he says, "I guess so."</p><p>So I did, only sad part was the online one had different artwork, and it shoplifter-beeped on the way into the store.</p></htmltext>
<tokenext>That 's a terrible analogy ! Of course the price of one game can be different from another !
  A much better analogy is : Game prices ( shh ) at Walmart .
( I work near one ( A ) , my mom lives next to another ( B ) , and my wife works near a third ( C ) .
) I can go to A , mention that Final Fantasy IV is $ 29 , $ 5 less online ( Walmart.com ) , if I could get that price now , I 'd buy it .
They match Walmart.com.I can go to B , mention that Final Fantasy IV is $ 29 online , and they remind me it 's the same price there ! I can go to C , mention that Final Fantasy IV is $ 29 , or $ 10 less online , and they say " Sorry , we do n't match walmart.com at this store .
" I say " Walmart does n't match Walmart 's prices , but they will match somebody elses ?
" he says , " Umm , yeah .
" I say , " Well I 'll buy it here , start playing it , order it online for less , and return it here for the higher price , right ?
Package , UPC , and other stuff you guys check match , so should be no problem , " he says " But the serial number has to match , " I point out , " No serial number on the package , it does n't matter , " he says , " I guess so .
" So I did , only sad part was the online one had different artwork , and it shoplifter-beeped on the way into the store .</tokentext>
<sentencetext>That's a terrible analogy!Of course the price of one game can be different from another!
  A much better analogy is: Game prices(shh) at Walmart.
(I work near one(A), my mom lives next to another(B), and my wife works near a third(C).
)I can go to A, mention that Final Fantasy IV is $29,  $5 less online(Walmart.com), if I could get that price now, I'd buy it.
They match Walmart.com.I can go to B, mention that Final Fantasy IV is $29 online, and they remind me it's the same price there!I can go to C, mention that Final Fantasy IV is $29, or $10 less online, and they say "Sorry, we don't match walmart.com at this store.
" I say "Walmart doesn't match Walmart's prices, but they will match somebody elses?
" he says, "Umm, yeah.
" I say, "Well I'll buy it here, start playing it, order it online for less, and return it here for the higher price, right?
Package, UPC, and other stuff you guys check match, so should be no problem," he says "But the serial number has to match," I point out, "No serial number on the package, it doesn't matter," he says, "I guess so.
"So I did, only sad part was the online one had different artwork, and it shoplifter-beeped on the way into the store.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29757245</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755989</id>
	<title>A simple comparison</title>
	<author>ZorbaTHut</author>
	<datestamp>1255615740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Let's imagine I want to buy a game on my XBox.</p><p>The game is 1200 Microsoft Points. I can't buy 1200 Microsoft Points, though. I can buy 2000. But then I have 800 Microsoft Points left over. I don't want that, so I navigate through the menu structure to buy 1000 Microsoft Points (wait for confirmation), then again to buy another 250 Microsoft Points (wait for confirmation). Now I can buy the game (wait for confirmation) and start downloading. Oh, look at this, here is another game I want, I didn't see this before. It is 400 Microsoft Points. I have 50. I go to buy another 500 Microsoft Points (wait for confirmation) and then buy the game (wait for confirmation). Now I've got 150 Microsoft Points, and next time I buy a game I get to go through the dance again, trying to figure out the set of "Microsoft Point" purchases that minimizes my missing money. Thanks Microsoft. Always a pleasure.</p><p>Let's imagine I want to buy a game on my PS3.</p><p>I find the game. It's $14.99. I choose "buy" (wait for confirmation). I start downloading. Oh, look at this, here is another game I want, I didn't see this before. It's $4.99. I choose "buy". Sony informs me that the minimum credit card charge is $10.00, so I'll have $5.01 left over, but that will automatically be stored and used on the next game. Okay, accept (wait for confirmation). Now I have $5.01 stored on the Sony servers, and my next game - or set of games, since I can buy a bunch of games together - will just be cheaper.</p><p>Take a wild guess as to which of these I prefer.</p><p>(I'm not going to go into the Wii method because . . . well, there's a reason I've only bought one game ever on the Wii.)</p></htmltext>
<tokenext>Let 's imagine I want to buy a game on my XBox.The game is 1200 Microsoft Points .
I ca n't buy 1200 Microsoft Points , though .
I can buy 2000 .
But then I have 800 Microsoft Points left over .
I do n't want that , so I navigate through the menu structure to buy 1000 Microsoft Points ( wait for confirmation ) , then again to buy another 250 Microsoft Points ( wait for confirmation ) .
Now I can buy the game ( wait for confirmation ) and start downloading .
Oh , look at this , here is another game I want , I did n't see this before .
It is 400 Microsoft Points .
I have 50 .
I go to buy another 500 Microsoft Points ( wait for confirmation ) and then buy the game ( wait for confirmation ) .
Now I 've got 150 Microsoft Points , and next time I buy a game I get to go through the dance again , trying to figure out the set of " Microsoft Point " purchases that minimizes my missing money .
Thanks Microsoft .
Always a pleasure.Let 's imagine I want to buy a game on my PS3.I find the game .
It 's $ 14.99 .
I choose " buy " ( wait for confirmation ) .
I start downloading .
Oh , look at this , here is another game I want , I did n't see this before .
It 's $ 4.99 .
I choose " buy " .
Sony informs me that the minimum credit card charge is $ 10.00 , so I 'll have $ 5.01 left over , but that will automatically be stored and used on the next game .
Okay , accept ( wait for confirmation ) .
Now I have $ 5.01 stored on the Sony servers , and my next game - or set of games , since I can buy a bunch of games together - will just be cheaper.Take a wild guess as to which of these I prefer .
( I 'm not going to go into the Wii method because .
. .
well , there 's a reason I 've only bought one game ever on the Wii .
)</tokentext>
<sentencetext>Let's imagine I want to buy a game on my XBox.The game is 1200 Microsoft Points.
I can't buy 1200 Microsoft Points, though.
I can buy 2000.
But then I have 800 Microsoft Points left over.
I don't want that, so I navigate through the menu structure to buy 1000 Microsoft Points (wait for confirmation), then again to buy another 250 Microsoft Points (wait for confirmation).
Now I can buy the game (wait for confirmation) and start downloading.
Oh, look at this, here is another game I want, I didn't see this before.
It is 400 Microsoft Points.
I have 50.
I go to buy another 500 Microsoft Points (wait for confirmation) and then buy the game (wait for confirmation).
Now I've got 150 Microsoft Points, and next time I buy a game I get to go through the dance again, trying to figure out the set of "Microsoft Point" purchases that minimizes my missing money.
Thanks Microsoft.
Always a pleasure.Let's imagine I want to buy a game on my PS3.I find the game.
It's $14.99.
I choose "buy" (wait for confirmation).
I start downloading.
Oh, look at this, here is another game I want, I didn't see this before.
It's $4.99.
I choose "buy".
Sony informs me that the minimum credit card charge is $10.00, so I'll have $5.01 left over, but that will automatically be stored and used on the next game.
Okay, accept (wait for confirmation).
Now I have $5.01 stored on the Sony servers, and my next game - or set of games, since I can buy a bunch of games together - will just be cheaper.Take a wild guess as to which of these I prefer.
(I'm not going to go into the Wii method because .
. .
well, there's a reason I've only bought one game ever on the Wii.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29754951</id>
	<title>Its not just PlayStation Store</title>
	<author>Anonymous</author>
	<datestamp>1255606440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>This non-consistent pricing is not only in PlayStation Store - Steam prices also change heavily based on location. It's even worse with Steam, because the prices used to be same everywhere but they changed it in 2009 (nicely hidden as "local currencies come to steam!")</p><p>I haven't personally been able to buy anything from Store because for some reason any of my credit cards don't work with it, even though they work everywhere else. Apparently they finally got the cards to stores here now (it took them what, 2-3 years?), but I haven't bothered to go get any yet.</p></htmltext>
<tokenext>This non-consistent pricing is not only in PlayStation Store - Steam prices also change heavily based on location .
It 's even worse with Steam , because the prices used to be same everywhere but they changed it in 2009 ( nicely hidden as " local currencies come to steam !
" ) I have n't personally been able to buy anything from Store because for some reason any of my credit cards do n't work with it , even though they work everywhere else .
Apparently they finally got the cards to stores here now ( it took them what , 2-3 years ?
) , but I have n't bothered to go get any yet .</tokentext>
<sentencetext>This non-consistent pricing is not only in PlayStation Store - Steam prices also change heavily based on location.
It's even worse with Steam, because the prices used to be same everywhere but they changed it in 2009 (nicely hidden as "local currencies come to steam!
")I haven't personally been able to buy anything from Store because for some reason any of my credit cards don't work with it, even though they work everywhere else.
Apparently they finally got the cards to stores here now (it took them what, 2-3 years?
), but I haven't bothered to go get any yet.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755329</id>
	<title>Not really Sony's problem.</title>
	<author>Anonymous</author>
	<datestamp>1255610940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Almost all of the problems listed are either not problems, or are not Sony's problem.  It is up to the game publisher to advertise, set prices, and make sure the customer is informed.  I actually applaud Sony for not forcing them to do things like provide screenshots.  If they don't want to provide them, they shouldn't have to.</p><p>And guess what?  I'm free not to buy, either.</p><p>The only thing Sony does have control over is the format of the PSN Stores in each area...  They are -way- different from each other (Japanese, too) and the US one is the only one that I think is laid out even close to right.  The JP one doesn't even have a 'new games' section, but has 'promoted games' instead...  Usually that includes the new ones, but not always...  And almost never includes things like Themes.  You have to actually explore the entire PSN each time you want to see what they have now.</p></htmltext>
<tokenext>Almost all of the problems listed are either not problems , or are not Sony 's problem .
It is up to the game publisher to advertise , set prices , and make sure the customer is informed .
I actually applaud Sony for not forcing them to do things like provide screenshots .
If they do n't want to provide them , they should n't have to.And guess what ?
I 'm free not to buy , either.The only thing Sony does have control over is the format of the PSN Stores in each area... They are -way- different from each other ( Japanese , too ) and the US one is the only one that I think is laid out even close to right .
The JP one does n't even have a 'new games ' section , but has 'promoted games ' instead... Usually that includes the new ones , but not always... And almost never includes things like Themes .
You have to actually explore the entire PSN each time you want to see what they have now .</tokentext>
<sentencetext>Almost all of the problems listed are either not problems, or are not Sony's problem.
It is up to the game publisher to advertise, set prices, and make sure the customer is informed.
I actually applaud Sony for not forcing them to do things like provide screenshots.
If they don't want to provide them, they shouldn't have to.And guess what?
I'm free not to buy, either.The only thing Sony does have control over is the format of the PSN Stores in each area...  They are -way- different from each other (Japanese, too) and the US one is the only one that I think is laid out even close to right.
The JP one doesn't even have a 'new games' section, but has 'promoted games' instead...  Usually that includes the new ones, but not always...  And almost never includes things like Themes.
You have to actually explore the entire PSN each time you want to see what they have now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29756803</id>
	<title>Some of it is deliberate, some of it is "too hard"</title>
	<author>EEDAm</author>
	<datestamp>1255619520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>

Generally people think there should be some sort of parity of pricing across countries for online distribution systems but this is wrong in the real world for a few reasons.  Fundamentally you could break it down to intentional and mechanical.
</p><p>

On the intentional side, this is pretty obvious.  Companies exploit the strength of local economies by pricing goods per market.  They also have to deal with weak markets.  Usually you get some guff about "additional operating costs" but while that's partially true it's mostly intentional price setting.  We all know that Good X is cheaper in country Y than your home country Z story.  I'm surprised people think companies wouldn't do it to an online distribution system too and expect parity.  The nice thing for us as consumers is we can spot it.  Look at the effective USD cost in Swiss Francs in that table there - ouch.
</p><p>

Secondly, mechanical.  Managing currency exposure is fairly complicated for most businesses and many of them do a not very good job at it.  Certainly Steam is woeful at it.  FX markets move very very very fast and the nature of the forward contracts you have to purchase to hedge foreign currency exposures also complicates things *a lot* for non expert businesses.  If I have most of my earnings in dollars and I'm selling products in Euro, I don't simply convert Euros back to dollars each business day and not mind what is happening to the EUR / USD exchange rate.  If the exchange rate keeps on collapsing against me, I would be getting less and less dollars every day.  You don't want your non-dollar goods giving you 20\% less than you expected at the beginning of the year because of a 20\% decline in the exchange rate.
</p><p>

What I should do is hedge my expected earnings in EUR with, say, a three month FX forward contract so that for every dollar I "lose" when the EUR / USD exchange rate falls against my dollar interests, I make a dollar in profit when the FX forward contract expires three months from now.  So even if the exchange rate goes against me by 10\%, while the USD40 I thought I would make a month from now on the euro sale of a single copy of my game actually becomes USD36 due to adverse currency movements, then I would get back the 4 dollars from the profit on the foreign exchange rate forward.  Airlines do the equivalent hedging fuel exposures.
</p><p>

Banks do this all the time and decent currency management would solve a lot of these problems.  Games businesses just don't get it right mechanically with decent hedging and frequently it's plain old intentional price differentials too.</p></htmltext>
<tokenext>Generally people think there should be some sort of parity of pricing across countries for online distribution systems but this is wrong in the real world for a few reasons .
Fundamentally you could break it down to intentional and mechanical .
On the intentional side , this is pretty obvious .
Companies exploit the strength of local economies by pricing goods per market .
They also have to deal with weak markets .
Usually you get some guff about " additional operating costs " but while that 's partially true it 's mostly intentional price setting .
We all know that Good X is cheaper in country Y than your home country Z story .
I 'm surprised people think companies would n't do it to an online distribution system too and expect parity .
The nice thing for us as consumers is we can spot it .
Look at the effective USD cost in Swiss Francs in that table there - ouch .
Secondly , mechanical .
Managing currency exposure is fairly complicated for most businesses and many of them do a not very good job at it .
Certainly Steam is woeful at it .
FX markets move very very very fast and the nature of the forward contracts you have to purchase to hedge foreign currency exposures also complicates things * a lot * for non expert businesses .
If I have most of my earnings in dollars and I 'm selling products in Euro , I do n't simply convert Euros back to dollars each business day and not mind what is happening to the EUR / USD exchange rate .
If the exchange rate keeps on collapsing against me , I would be getting less and less dollars every day .
You do n't want your non-dollar goods giving you 20 \ % less than you expected at the beginning of the year because of a 20 \ % decline in the exchange rate .
What I should do is hedge my expected earnings in EUR with , say , a three month FX forward contract so that for every dollar I " lose " when the EUR / USD exchange rate falls against my dollar interests , I make a dollar in profit when the FX forward contract expires three months from now .
So even if the exchange rate goes against me by 10 \ % , while the USD40 I thought I would make a month from now on the euro sale of a single copy of my game actually becomes USD36 due to adverse currency movements , then I would get back the 4 dollars from the profit on the foreign exchange rate forward .
Airlines do the equivalent hedging fuel exposures .
Banks do this all the time and decent currency management would solve a lot of these problems .
Games businesses just do n't get it right mechanically with decent hedging and frequently it 's plain old intentional price differentials too .</tokentext>
<sentencetext>

Generally people think there should be some sort of parity of pricing across countries for online distribution systems but this is wrong in the real world for a few reasons.
Fundamentally you could break it down to intentional and mechanical.
On the intentional side, this is pretty obvious.
Companies exploit the strength of local economies by pricing goods per market.
They also have to deal with weak markets.
Usually you get some guff about "additional operating costs" but while that's partially true it's mostly intentional price setting.
We all know that Good X is cheaper in country Y than your home country Z story.
I'm surprised people think companies wouldn't do it to an online distribution system too and expect parity.
The nice thing for us as consumers is we can spot it.
Look at the effective USD cost in Swiss Francs in that table there - ouch.
Secondly, mechanical.
Managing currency exposure is fairly complicated for most businesses and many of them do a not very good job at it.
Certainly Steam is woeful at it.
FX markets move very very very fast and the nature of the forward contracts you have to purchase to hedge foreign currency exposures also complicates things *a lot* for non expert businesses.
If I have most of my earnings in dollars and I'm selling products in Euro, I don't simply convert Euros back to dollars each business day and not mind what is happening to the EUR / USD exchange rate.
If the exchange rate keeps on collapsing against me, I would be getting less and less dollars every day.
You don't want your non-dollar goods giving you 20\% less than you expected at the beginning of the year because of a 20\% decline in the exchange rate.
What I should do is hedge my expected earnings in EUR with, say, a three month FX forward contract so that for every dollar I "lose" when the EUR / USD exchange rate falls against my dollar interests, I make a dollar in profit when the FX forward contract expires three months from now.
So even if the exchange rate goes against me by 10\%, while the USD40 I thought I would make a month from now on the euro sale of a single copy of my game actually becomes USD36 due to adverse currency movements, then I would get back the 4 dollars from the profit on the foreign exchange rate forward.
Airlines do the equivalent hedging fuel exposures.
Banks do this all the time and decent currency management would solve a lot of these problems.
Games businesses just don't get it right mechanically with decent hedging and frequently it's plain old intentional price differentials too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755043</id>
	<title>Background downloading</title>
	<author>Anonymous</author>
	<datestamp>1255607580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Is the author stupid? He really expects the PSP to match performance features of the PS3? THe reason the PS3 can background download is because it has multiple work units to process the data, including one dedicated solely to the OS. IM not THAT familiar with the PSP CPU architecture, even though i own one, but im pretty sure its a single core. Neither the Xbox 360 or PS3 supported background downloading at launch.</htmltext>
<tokenext>Is the author stupid ?
He really expects the PSP to match performance features of the PS3 ?
THe reason the PS3 can background download is because it has multiple work units to process the data , including one dedicated solely to the OS .
IM not THAT familiar with the PSP CPU architecture , even though i own one , but im pretty sure its a single core .
Neither the Xbox 360 or PS3 supported background downloading at launch .</tokentext>
<sentencetext>Is the author stupid?
He really expects the PSP to match performance features of the PS3?
THe reason the PS3 can background download is because it has multiple work units to process the data, including one dedicated solely to the OS.
IM not THAT familiar with the PSP CPU architecture, even though i own one, but im pretty sure its a single core.
Neither the Xbox 360 or PS3 supported background downloading at launch.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755239</id>
	<title>Re:Background downloading</title>
	<author>fuzzyfuzzyfungus</author>
	<datestamp>1255609920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Data transfer(especially at 802.11b speeds) isn't exactly computationally overwhelming. Single processor systems have been doing transfers in the background for ages.<br> <br>

Perhaps, with the older PSPs, there isn't any room for multitasking, if certain games expect to have full use of hardware resources; but the fact that they didn't bump the PSP-go's specs just enough to offer background downloading is pure laziness.</htmltext>
<tokenext>Data transfer ( especially at 802.11b speeds ) is n't exactly computationally overwhelming .
Single processor systems have been doing transfers in the background for ages .
Perhaps , with the older PSPs , there is n't any room for multitasking , if certain games expect to have full use of hardware resources ; but the fact that they did n't bump the PSP-go 's specs just enough to offer background downloading is pure laziness .</tokentext>
<sentencetext>Data transfer(especially at 802.11b speeds) isn't exactly computationally overwhelming.
Single processor systems have been doing transfers in the background for ages.
Perhaps, with the older PSPs, there isn't any room for multitasking, if certain games expect to have full use of hardware resources; but the fact that they didn't bump the PSP-go's specs just enough to offer background downloading is pure laziness.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755043</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29760487</id>
	<title>Re:Article misses the boat</title>
	<author>demonbug</author>
	<datestamp>1255634880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No kidding. The Playstation store is all but unusable - impossible to find anything. I've only ever downloaded a few demos, but it seems that every time I do I somehow end up with two copies of it. This doesn't exactly instill confidence in the store, making it very unlikely I will ever actually buy something through it.</p><p>It also seems to be extremely slow to load, very clunky interface, and basically looks like it was designed by someone who has never, ever visited or seen an online retailer. Pretty bad all around.</p></htmltext>
<tokenext>No kidding .
The Playstation store is all but unusable - impossible to find anything .
I 've only ever downloaded a few demos , but it seems that every time I do I somehow end up with two copies of it .
This does n't exactly instill confidence in the store , making it very unlikely I will ever actually buy something through it.It also seems to be extremely slow to load , very clunky interface , and basically looks like it was designed by someone who has never , ever visited or seen an online retailer .
Pretty bad all around .</tokentext>
<sentencetext>No kidding.
The Playstation store is all but unusable - impossible to find anything.
I've only ever downloaded a few demos, but it seems that every time I do I somehow end up with two copies of it.
This doesn't exactly instill confidence in the store, making it very unlikely I will ever actually buy something through it.It also seems to be extremely slow to load, very clunky interface, and basically looks like it was designed by someone who has never, ever visited or seen an online retailer.
Pretty bad all around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29757131</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755295</id>
	<title>They missed my biggest gripe...</title>
	<author>Anonymous</author>
	<datestamp>1255610520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>...which is when you download a game from PSN that has been out for a while, you download it, install it, run it and then get prompted to update it!  Very frustrating with games like Noby Noby Boy where you download a 200MB game and then when you attempt to play it for the first time you're prompted to do a 350MB update for it.  Why not just download the fully updated version to begin with?</p></htmltext>
<tokenext>...which is when you download a game from PSN that has been out for a while , you download it , install it , run it and then get prompted to update it !
Very frustrating with games like Noby Noby Boy where you download a 200MB game and then when you attempt to play it for the first time you 're prompted to do a 350MB update for it .
Why not just download the fully updated version to begin with ?</tokentext>
<sentencetext>...which is when you download a game from PSN that has been out for a while, you download it, install it, run it and then get prompted to update it!
Very frustrating with games like Noby Noby Boy where you download a 200MB game and then when you attempt to play it for the first time you're prompted to do a 350MB update for it.
Why not just download the fully updated version to begin with?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755095</id>
	<title>Terribly worded paragraph</title>
	<author>LordKronos</author>
	<datestamp>1255608180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That paragraph quoted from the article is terribly worded and somewhat confusing. It continually lists things without telling the counterpart value or what the conversion is</p><p>1) Flower...gives us the US price, the US to AU conversion, but doesn't tell us the actual AU price<br>2) What is the US release price for Bomberman Ultra, Heavy Weapon, and Commando 3? I'm assuming it $9.99, but I can't say for sure<br>3) Battlefield 1942 and Fat Princess...great, we have their US and AU prices, but they didn't mention what the conversion is. Yes, we can calculate it from the previous 10-&gt;12.95 figure, but the reader shouldn't have to do that. From reading, I was under the impression that these 2 games were both overpriced, but then I did that conversion and I see a $15US game should be about $19.41AU, meaning that Battlefield 1943 was actually priced normally for the conversion (btw...they should have sold Battlefield 1943 for $19.43AU)</p></htmltext>
<tokenext>That paragraph quoted from the article is terribly worded and somewhat confusing .
It continually lists things without telling the counterpart value or what the conversion is1 ) Flower...gives us the US price , the US to AU conversion , but does n't tell us the actual AU price2 ) What is the US release price for Bomberman Ultra , Heavy Weapon , and Commando 3 ?
I 'm assuming it $ 9.99 , but I ca n't say for sure3 ) Battlefield 1942 and Fat Princess...great , we have their US and AU prices , but they did n't mention what the conversion is .
Yes , we can calculate it from the previous 10- &gt; 12.95 figure , but the reader should n't have to do that .
From reading , I was under the impression that these 2 games were both overpriced , but then I did that conversion and I see a $ 15US game should be about $ 19.41AU , meaning that Battlefield 1943 was actually priced normally for the conversion ( btw...they should have sold Battlefield 1943 for $ 19.43AU )</tokentext>
<sentencetext>That paragraph quoted from the article is terribly worded and somewhat confusing.
It continually lists things without telling the counterpart value or what the conversion is1) Flower...gives us the US price, the US to AU conversion, but doesn't tell us the actual AU price2) What is the US release price for Bomberman Ultra, Heavy Weapon, and Commando 3?
I'm assuming it $9.99, but I can't say for sure3) Battlefield 1942 and Fat Princess...great, we have their US and AU prices, but they didn't mention what the conversion is.
Yes, we can calculate it from the previous 10-&gt;12.95 figure, but the reader shouldn't have to do that.
From reading, I was under the impression that these 2 games were both overpriced, but then I did that conversion and I see a $15US game should be about $19.41AU, meaning that Battlefield 1943 was actually priced normally for the conversion (btw...they should have sold Battlefield 1943 for $19.43AU)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29760385</id>
	<title>informative bi7chBitch</title>
	<author>Anonymous</author>
	<datestamp>1255634460000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">be fun. It used same worthless Quarreled on his clash with fucking numbers, lost its earlier exploited that. A mistake of electing conversation and PEOPLE PLAYING CAN architecture. My file was opened I'll have offended conversation and clean for the next mechanics.  So I'm provide sodas, and/or distribute Share. FreeBSD is AMERICA) is the states that there All over America hobbyist dilettante (I always bring my</a> [goat.cx]</htmltext>
<tokenext>be fun .
It used same worthless Quarreled on his clash with fucking numbers , lost its earlier exploited that .
A mistake of electing conversation and PEOPLE PLAYING CAN architecture .
My file was opened I 'll have offended conversation and clean for the next mechanics .
So I 'm provide sodas , and/or distribute Share .
FreeBSD is AMERICA ) is the states that there All over America hobbyist dilettante ( I always bring my [ goat.cx ]</tokentext>
<sentencetext>be fun.
It used same worthless Quarreled on his clash with fucking numbers, lost its earlier exploited that.
A mistake of electing conversation and PEOPLE PLAYING CAN architecture.
My file was opened I'll have offended conversation and clean for the next mechanics.
So I'm provide sodas, and/or distribute Share.
FreeBSD is AMERICA) is the states that there All over America hobbyist dilettante (I always bring my [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29756413</id>
	<title>Priced to the market</title>
	<author>LoudMusic</author>
	<datestamp>1255617540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's the same way with physical goods too. They're pricing to what they think the regional markets will bare. And I'm sure they've done a fair amount of market research to determine those variations.</p></htmltext>
<tokenext>It 's the same way with physical goods too .
They 're pricing to what they think the regional markets will bare .
And I 'm sure they 've done a fair amount of market research to determine those variations .</tokentext>
<sentencetext>It's the same way with physical goods too.
They're pricing to what they think the regional markets will bare.
And I'm sure they've done a fair amount of market research to determine those variations.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755977</id>
	<title>Re:Background downloading</title>
	<author>SuiteSisterMary</author>
	<datestamp>1255615740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Oh snap, you can't multithread on a single-core processor!  Quick, somebody tell Microsoft, Linux, UNIX, and all those other OSes with multiprocessing that they've been doing something impossible for the last forty years!</p></htmltext>
<tokenext>Oh snap , you ca n't multithread on a single-core processor !
Quick , somebody tell Microsoft , Linux , UNIX , and all those other OSes with multiprocessing that they 've been doing something impossible for the last forty years !</tokentext>
<sentencetext>Oh snap, you can't multithread on a single-core processor!
Quick, somebody tell Microsoft, Linux, UNIX, and all those other OSes with multiprocessing that they've been doing something impossible for the last forty years!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755043</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755027</id>
	<title>Cool!</title>
	<author>Anonymous</author>
	<datestamp>1255607400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext>Cool! Australia apparently lies in Europe now!</htmltext>
<tokenext>Cool !
Australia apparently lies in Europe now !</tokentext>
<sentencetext>Cool!
Australia apparently lies in Europe now!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29761883</id>
	<title>Re:Article misses the boat</title>
	<author>MikeBabcock</author>
	<datestamp>1255598820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>While it would be nice of Sony to 'force' demos to be available, I do prefer that they treat their publishers with a little respect and the store has a big huge "Demo" category where you can look at game demos all you like.  They're even sorted alphabetically.</p></htmltext>
<tokenext>While it would be nice of Sony to 'force ' demos to be available , I do prefer that they treat their publishers with a little respect and the store has a big huge " Demo " category where you can look at game demos all you like .
They 're even sorted alphabetically .</tokentext>
<sentencetext>While it would be nice of Sony to 'force' demos to be available, I do prefer that they treat their publishers with a little respect and the store has a big huge "Demo" category where you can look at game demos all you like.
They're even sorted alphabetically.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29757131</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755303</id>
	<title>No kangaroos in Europe...</title>
	<author>Anonymous</author>
	<datestamp>1255610640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Is the author aware that Australia is not in Europe ? It's Austria...<br>And guess what, we, in (real<nobr> <wbr></nobr>;) ) Europe, are soooo original that we called our money, not the something dollar, but the Euro !</p></htmltext>
<tokenext>Is the author aware that Australia is not in Europe ?
It 's Austria...And guess what , we , in ( real ; ) ) Europe , are soooo original that we called our money , not the something dollar , but the Euro !</tokentext>
<sentencetext>Is the author aware that Australia is not in Europe ?
It's Austria...And guess what, we, in (real ;) ) Europe, are soooo original that we called our money, not the something dollar, but the Euro !</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29776365</id>
	<title>Re:A simple comparison</title>
	<author>bmatt17</author>
	<datestamp>1255774560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Actually, at least in the US the minimum purchase on PSN is $5.00. So you buy that 4.99 game and only have a penny left over. The minimum charge is a per credit card charge, so even if you have $4 on your account and you want to buy a $5 game, you still have to add $5. Still better than XBox Live, though I do wish PSN required demos for all their games. I'll download a demo at times on XBox Live and buy the game if I like it for the PS3.</htmltext>
<tokenext>Actually , at least in the US the minimum purchase on PSN is $ 5.00 .
So you buy that 4.99 game and only have a penny left over .
The minimum charge is a per credit card charge , so even if you have $ 4 on your account and you want to buy a $ 5 game , you still have to add $ 5 .
Still better than XBox Live , though I do wish PSN required demos for all their games .
I 'll download a demo at times on XBox Live and buy the game if I like it for the PS3 .</tokentext>
<sentencetext>Actually, at least in the US the minimum purchase on PSN is $5.00.
So you buy that 4.99 game and only have a penny left over.
The minimum charge is a per credit card charge, so even if you have $4 on your account and you want to buy a $5 game, you still have to add $5.
Still better than XBox Live, though I do wish PSN required demos for all their games.
I'll download a demo at times on XBox Live and buy the game if I like it for the PS3.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755989</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755261</id>
	<title>What's new?</title>
	<author>Maskedman</author>
	<datestamp>1255610100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't understand what all the fuzz is about, it has been this way for ages.</p><p>Take normal price for a ps3 game in USA, using Uncharted 2 as an example, would be $59.99 at ebgames.com, if you go to the danish store at ebgames.dk the same game is 549 danish kroners, converted to USD that would be around $110.</p><p>But like I said, it's been this way for ages.</p></htmltext>
<tokenext>I do n't understand what all the fuzz is about , it has been this way for ages.Take normal price for a ps3 game in USA , using Uncharted 2 as an example , would be $ 59.99 at ebgames.com , if you go to the danish store at ebgames.dk the same game is 549 danish kroners , converted to USD that would be around $ 110.But like I said , it 's been this way for ages .</tokentext>
<sentencetext>I don't understand what all the fuzz is about, it has been this way for ages.Take normal price for a ps3 game in USA, using Uncharted 2 as an example, would be $59.99 at ebgames.com, if you go to the danish store at ebgames.dk the same game is 549 danish kroners, converted to USD that would be around $110.But like I said, it's been this way for ages.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29762587</id>
	<title>Re:Is Price Consistency An Issue?</title>
	<author>kramerd</author>
	<datestamp>1255601580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not even close to a proper analogy.</p><p>Its more like going to whole foods vs publix vs kroger vs (local businessman) and buying a 2 liter of coke in the new family style bottle.</p><p>At whole foods, its $9.<br>At publix, its $3.<br>At kroger, its $5, but you have to have a kroger credit card to buy it, but if you have bought a 2 liter of coke before, since its in new packaging, you can get a second copy for a friend who also has an account but hasn't bought it before.<br>The local businessman charges 2.50, but he is sold out and wont be getting more in for a while due to high return rates.</p></htmltext>
<tokenext>Not even close to a proper analogy.Its more like going to whole foods vs publix vs kroger vs ( local businessman ) and buying a 2 liter of coke in the new family style bottle.At whole foods , its $ 9.At publix , its $ 3.At kroger , its $ 5 , but you have to have a kroger credit card to buy it , but if you have bought a 2 liter of coke before , since its in new packaging , you can get a second copy for a friend who also has an account but has n't bought it before.The local businessman charges 2.50 , but he is sold out and wont be getting more in for a while due to high return rates .</tokentext>
<sentencetext>Not even close to a proper analogy.Its more like going to whole foods vs publix vs kroger vs (local businessman) and buying a 2 liter of coke in the new family style bottle.At whole foods, its $9.At publix, its $3.At kroger, its $5, but you have to have a kroger credit card to buy it, but if you have bought a 2 liter of coke before, since its in new packaging, you can get a second copy for a friend who also has an account but hasn't bought it before.The local businessman charges 2.50, but he is sold out and wont be getting more in for a while due to high return rates.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29757245</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29761705</id>
	<title>Re:Its not just PlayStation Store</title>
	<author>MikeBabcock</author>
	<datestamp>1255597980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Pricing doesn't need to be consistent and never has been.  World markets are all different, earning and buying power change from place to place.</p><p>The same car in the USA, Canada and the UK will have different sticker prices based on perceived local value for example.</p></htmltext>
<tokenext>Pricing does n't need to be consistent and never has been .
World markets are all different , earning and buying power change from place to place.The same car in the USA , Canada and the UK will have different sticker prices based on perceived local value for example .</tokentext>
<sentencetext>Pricing doesn't need to be consistent and never has been.
World markets are all different, earning and buying power change from place to place.The same car in the USA, Canada and the UK will have different sticker prices based on perceived local value for example.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29754951</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755607</id>
	<title>It's certainly not restricted to video games</title>
	<author>Interoperable</author>
	<datestamp>1255613520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Living in Canada, price differences are frequently apparent. Books for example list a Canadian price and a US price, which was fine when the Canadian dollar traded at 70 cents US. When the Canadian dollar shot up to parity, however, we were inexplicably still paying $15 for a $10 book. I'm not sure what the current book situation is though, it may have stabilized. Cars are another example, it's often cheaper to fly to the US to buy a car and then pay import taxes to drive it to Canada than it is to buy it here.</p><p>Online merchandise makes the inequalities more apparent because of the ease of comparing prices and the obvious lack of transport costs that could explain a difference but it's nothing new. </p></htmltext>
<tokenext>Living in Canada , price differences are frequently apparent .
Books for example list a Canadian price and a US price , which was fine when the Canadian dollar traded at 70 cents US .
When the Canadian dollar shot up to parity , however , we were inexplicably still paying $ 15 for a $ 10 book .
I 'm not sure what the current book situation is though , it may have stabilized .
Cars are another example , it 's often cheaper to fly to the US to buy a car and then pay import taxes to drive it to Canada than it is to buy it here.Online merchandise makes the inequalities more apparent because of the ease of comparing prices and the obvious lack of transport costs that could explain a difference but it 's nothing new .</tokentext>
<sentencetext>Living in Canada, price differences are frequently apparent.
Books for example list a Canadian price and a US price, which was fine when the Canadian dollar traded at 70 cents US.
When the Canadian dollar shot up to parity, however, we were inexplicably still paying $15 for a $10 book.
I'm not sure what the current book situation is though, it may have stabilized.
Cars are another example, it's often cheaper to fly to the US to buy a car and then pay import taxes to drive it to Canada than it is to buy it here.Online merchandise makes the inequalities more apparent because of the ease of comparing prices and the obvious lack of transport costs that could explain a difference but it's nothing new. </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29756655</id>
	<title>I like it</title>
	<author>Anonymous</author>
	<datestamp>1255618860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I like the PSN store, it's not bad. Some kid at Toy's R Us was telling me the PSN sucked cause you can't download classic games. I then explained to him how to install linux and run almost any system worth playing. ALSO, the PSONE line is very affordable! 5 bucks for Jumping Flash 2 ? That's awesome!</p><p>Features I would like to see:<br>* Community games section (accompanied with a good/easy to use dev kit for hobbyist [ala XNA])<br>* A PS2 emulator we can buy</p></htmltext>
<tokenext>I like the PSN store , it 's not bad .
Some kid at Toy 's R Us was telling me the PSN sucked cause you ca n't download classic games .
I then explained to him how to install linux and run almost any system worth playing .
ALSO , the PSONE line is very affordable !
5 bucks for Jumping Flash 2 ?
That 's awesome ! Features I would like to see : * Community games section ( accompanied with a good/easy to use dev kit for hobbyist [ ala XNA ] ) * A PS2 emulator we can buy</tokentext>
<sentencetext>I like the PSN store, it's not bad.
Some kid at Toy's R Us was telling me the PSN sucked cause you can't download classic games.
I then explained to him how to install linux and run almost any system worth playing.
ALSO, the PSONE line is very affordable!
5 bucks for Jumping Flash 2 ?
That's awesome!Features I would like to see:* Community games section (accompanied with a good/easy to use dev kit for hobbyist [ala XNA])* A PS2 emulator we can buy</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29760485</id>
	<title>Inconsistent, sure but...</title>
	<author>RyuuzakiTetsuya</author>
	<datestamp>1255634820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't care how much games cost in Japan or Australia or in Latvia.  I care how much games cost <b>HERE</b>.  MS Points are just vendor lock in.  If a game comes out on PSN, I can buy the whole game with out buying "points" leaving me with extra leaving me to buy more points to buy another product on PSN thus leaving me to buy more points and keeping this unholy cycle going.  This is, of course, for amounts greater than five bucks, but, there isn't much on the PSN store aside from DLC unlockables that cost that little.</p><p>if Sony wants to improve PSN, put out more crap on PSN.  PSN is easier to search than the XBLA Marketplace and a whole lot more friendly when it comes to using *real* currency.</p></htmltext>
<tokenext>I do n't care how much games cost in Japan or Australia or in Latvia .
I care how much games cost HERE .
MS Points are just vendor lock in .
If a game comes out on PSN , I can buy the whole game with out buying " points " leaving me with extra leaving me to buy more points to buy another product on PSN thus leaving me to buy more points and keeping this unholy cycle going .
This is , of course , for amounts greater than five bucks , but , there is n't much on the PSN store aside from DLC unlockables that cost that little.if Sony wants to improve PSN , put out more crap on PSN .
PSN is easier to search than the XBLA Marketplace and a whole lot more friendly when it comes to using * real * currency .</tokentext>
<sentencetext>I don't care how much games cost in Japan or Australia or in Latvia.
I care how much games cost HERE.
MS Points are just vendor lock in.
If a game comes out on PSN, I can buy the whole game with out buying "points" leaving me with extra leaving me to buy more points to buy another product on PSN thus leaving me to buy more points and keeping this unholy cycle going.
This is, of course, for amounts greater than five bucks, but, there isn't much on the PSN store aside from DLC unlockables that cost that little.if Sony wants to improve PSN, put out more crap on PSN.
PSN is easier to search than the XBLA Marketplace and a whole lot more friendly when it comes to using *real* currency.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755391</id>
	<title>I like it but</title>
	<author>Yay Another Nickname</author>
	<datestamp>1255611720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Why can't I play my old PS1 games on my PSP without having to hack it!

Have to agree that the PlayStation Store does need UI improvements but over all I like the whole idea - I have downloaded all the demos and even *gasp* brought a game - heaps better than having a UMD floating around.</htmltext>
<tokenext>Why ca n't I play my old PS1 games on my PSP without having to hack it !
Have to agree that the PlayStation Store does need UI improvements but over all I like the whole idea - I have downloaded all the demos and even * gasp * brought a game - heaps better than having a UMD floating around .</tokentext>
<sentencetext>Why can't I play my old PS1 games on my PSP without having to hack it!
Have to agree that the PlayStation Store does need UI improvements but over all I like the whole idea - I have downloaded all the demos and even *gasp* brought a game - heaps better than having a UMD floating around.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29754971</id>
	<title>PlayStation?</title>
	<author>Anonymous</author>
	<datestamp>1255606680000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Who cares? Console shite is not news for nerds. Real nerds game on the PC.</p></htmltext>
<tokenext>Who cares ?
Console shite is not news for nerds .
Real nerds game on the PC .</tokentext>
<sentencetext>Who cares?
Console shite is not news for nerds.
Real nerds game on the PC.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29758969</id>
	<title>mod d0wn</title>
	<author>Anonymous</author>
	<datestamp>1255628460000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>Downward spiral. people already; I'8 aal servers. Coming</htmltext>
<tokenext>Downward spiral .
people already ; I'8 aal servers .
Coming</tokentext>
<sentencetext>Downward spiral.
people already; I'8 aal servers.
Coming</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755693</id>
	<title>in the us tax is not part of the price in the uk a</title>
	<author>Joe The Dragon</author>
	<datestamp>1255614060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>in the us tax is not part of the price in the uk and others places it is.</p></htmltext>
<tokenext>in the us tax is not part of the price in the uk and others places it is .</tokentext>
<sentencetext>in the us tax is not part of the price in the uk and others places it is.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29756179</id>
	<title>Disable PSP only stuff</title>
	<author>Hohlraum</author>
	<datestamp>1255616640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My only gripe doesn't have to do with the currencies but the fact that all the psp stuff is mixed in with the ps3.  I get that sony wants me to buy a psp but bugging me all the time with all the damn psp stuff is a turn off.</p><p>what sony REALLY needs to do is emulate the psp on the ps3 so you can play your games on the ps3 or the psp.  I'd actually buy one then and there are several psp games i'd buy just to play on the ps3. (loco roco, papaton, mgs, gow, assassin's creed, etc)</p></htmltext>
<tokenext>My only gripe does n't have to do with the currencies but the fact that all the psp stuff is mixed in with the ps3 .
I get that sony wants me to buy a psp but bugging me all the time with all the damn psp stuff is a turn off.what sony REALLY needs to do is emulate the psp on the ps3 so you can play your games on the ps3 or the psp .
I 'd actually buy one then and there are several psp games i 'd buy just to play on the ps3 .
( loco roco , papaton , mgs , gow , assassin 's creed , etc )</tokentext>
<sentencetext>My only gripe doesn't have to do with the currencies but the fact that all the psp stuff is mixed in with the ps3.
I get that sony wants me to buy a psp but bugging me all the time with all the damn psp stuff is a turn off.what sony REALLY needs to do is emulate the psp on the ps3 so you can play your games on the ps3 or the psp.
I'd actually buy one then and there are several psp games i'd buy just to play on the ps3.
(loco roco, papaton, mgs, gow, assassin's creed, etc)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755137</id>
	<title>MSP?</title>
	<author>Anonymous</author>
	<datestamp>1255608720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How about MSRP? Manufacturer Suggested Retail Price? Please quit making up abbreviations. We have enough already and can use the ones we already have. Thank you.</p></htmltext>
<tokenext>How about MSRP ?
Manufacturer Suggested Retail Price ?
Please quit making up abbreviations .
We have enough already and can use the ones we already have .
Thank you .</tokentext>
<sentencetext>How about MSRP?
Manufacturer Suggested Retail Price?
Please quit making up abbreviations.
We have enough already and can use the ones we already have.
Thank you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29765537</id>
	<title>huge price markup for AU PSN killed it for me</title>
	<author>Anonymous</author>
	<datestamp>1255624080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>don't get me wrong, I still love my PS3 but i'm all a disc only gamer since I have lots of choices to get the games cheaper.</p><p>also, some PSN games gets the blu-ray treatment (e.g. wipeout, pain) eventually and at a cheaper price.</p><p>however, this doesn't just apply for PSN. i've stopped doing 'day 1' for games since I can get it much cheaper if I wait a few months. also i check websites like ecogamer.com to get my cheap gaming needs.</p></htmltext>
<tokenext>do n't get me wrong , I still love my PS3 but i 'm all a disc only gamer since I have lots of choices to get the games cheaper.also , some PSN games gets the blu-ray treatment ( e.g .
wipeout , pain ) eventually and at a cheaper price.however , this does n't just apply for PSN .
i 've stopped doing 'day 1 ' for games since I can get it much cheaper if I wait a few months .
also i check websites like ecogamer.com to get my cheap gaming needs .</tokentext>
<sentencetext>don't get me wrong, I still love my PS3 but i'm all a disc only gamer since I have lots of choices to get the games cheaper.also, some PSN games gets the blu-ray treatment (e.g.
wipeout, pain) eventually and at a cheaper price.however, this doesn't just apply for PSN.
i've stopped doing 'day 1' for games since I can get it much cheaper if I wait a few months.
also i check websites like ecogamer.com to get my cheap gaming needs.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29758333</id>
	<title>Re:Its not just PlayStation Store</title>
	<author>mweather</author>
	<datestamp>1255625640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>This non-consistent pricing is not only in PlayStation Store - Steam prices also change heavily based on location</p></div><p>That's true of pretty much anyone selling anything in multiple countries.

Personally I don't see what's so great about Microsoft points. Instead of having a separate price for each region, you have a separate exchange rate for each region. How is that less confusing?</p></div>
	</htmltext>
<tokenext>This non-consistent pricing is not only in PlayStation Store - Steam prices also change heavily based on locationThat 's true of pretty much anyone selling anything in multiple countries .
Personally I do n't see what 's so great about Microsoft points .
Instead of having a separate price for each region , you have a separate exchange rate for each region .
How is that less confusing ?</tokentext>
<sentencetext>This non-consistent pricing is not only in PlayStation Store - Steam prices also change heavily based on locationThat's true of pretty much anyone selling anything in multiple countries.
Personally I don't see what's so great about Microsoft points.
Instead of having a separate price for each region, you have a separate exchange rate for each region.
How is that less confusing?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29754951</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755245</id>
	<title>I don't get it.</title>
	<author>Anonymous</author>
	<datestamp>1255609980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>While most games in North America keep to the same price point &mdash; such as $9.99 or $14.99, converting that over to Europe is another thing entirely. For example, Flower came out earlier this year for $9.99USD. In Australia a $10USD game gets converted to $12.95AUD. Or does it? Bomberman Ultra just came out, and it's $15.95AUD. Heavy Weapon gets released for $12.95AUD, while Capcom&rsquo;s previous efforts, like Commando 3, convert to $15.95. The same thing also happens for more expensive titles. Both Battlefield 1943 and Fat Princess were released for $14.99 in the US, but in Australia they're priced at $19.95AUD and $23.95 respectively."</p></div><p>Can someone clear this up for me?</p></div>
	</htmltext>
<tokenext>While most games in North America keep to the same price point    such as $ 9.99 or $ 14.99 , converting that over to Europe is another thing entirely .
For example , Flower came out earlier this year for $ 9.99USD .
In Australia a $ 10USD game gets converted to $ 12.95AUD .
Or does it ?
Bomberman Ultra just came out , and it 's $ 15.95AUD .
Heavy Weapon gets released for $ 12.95AUD , while Capcom    s previous efforts , like Commando 3 , convert to $ 15.95 .
The same thing also happens for more expensive titles .
Both Battlefield 1943 and Fat Princess were released for $ 14.99 in the US , but in Australia they 're priced at $ 19.95AUD and $ 23.95 respectively .
" Can someone clear this up for me ?</tokentext>
<sentencetext>While most games in North America keep to the same price point — such as $9.99 or $14.99, converting that over to Europe is another thing entirely.
For example, Flower came out earlier this year for $9.99USD.
In Australia a $10USD game gets converted to $12.95AUD.
Or does it?
Bomberman Ultra just came out, and it's $15.95AUD.
Heavy Weapon gets released for $12.95AUD, while Capcom’s previous efforts, like Commando 3, convert to $15.95.
The same thing also happens for more expensive titles.
Both Battlefield 1943 and Fat Princess were released for $14.99 in the US, but in Australia they're priced at $19.95AUD and $23.95 respectively.
"Can someone clear this up for me?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755605</id>
	<title>Horrible interface</title>
	<author>Anonymous</author>
	<datestamp>1255613520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I've got to say the interface leaves a lot to be desired... it's quite flashy but not at all intuitive. I'd like something more table-based, where you can see the price, release date, genre etc. of lots of different games all at once. Instead, you often have to calculate where the content you want lives and hunt it down using the right combination of categories and button presses. Yeah, I know there is a search feature, but the browsing experience isn't great and is only going to get worse as more games are added.</p><p>If you think this is bad though, try Vidzone - the PS3 music video player you can download for free. It is slow, clunky and so horrible to use that I uninstalled it minutes after first using it. Worst interface I've ever seen, possibly apart from the Sonicstage NetMD software from 10 years ago or so (also by Sony). I think the company desperately needs to hire some usability experts...</p></htmltext>
<tokenext>I 've got to say the interface leaves a lot to be desired... it 's quite flashy but not at all intuitive .
I 'd like something more table-based , where you can see the price , release date , genre etc .
of lots of different games all at once .
Instead , you often have to calculate where the content you want lives and hunt it down using the right combination of categories and button presses .
Yeah , I know there is a search feature , but the browsing experience is n't great and is only going to get worse as more games are added.If you think this is bad though , try Vidzone - the PS3 music video player you can download for free .
It is slow , clunky and so horrible to use that I uninstalled it minutes after first using it .
Worst interface I 've ever seen , possibly apart from the Sonicstage NetMD software from 10 years ago or so ( also by Sony ) .
I think the company desperately needs to hire some usability experts.. .</tokentext>
<sentencetext>I've got to say the interface leaves a lot to be desired... it's quite flashy but not at all intuitive.
I'd like something more table-based, where you can see the price, release date, genre etc.
of lots of different games all at once.
Instead, you often have to calculate where the content you want lives and hunt it down using the right combination of categories and button presses.
Yeah, I know there is a search feature, but the browsing experience isn't great and is only going to get worse as more games are added.If you think this is bad though, try Vidzone - the PS3 music video player you can download for free.
It is slow, clunky and so horrible to use that I uninstalled it minutes after first using it.
Worst interface I've ever seen, possibly apart from the Sonicstage NetMD software from 10 years ago or so (also by Sony).
I think the company desperately needs to hire some usability experts...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755613</id>
	<title>the contract of purchase...</title>
	<author>rapiddescent</author>
	<datestamp>1255613520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>the other problem with PS Store is that it is difficult to figure out what you are actually buying.  Are you buying a game to play?  a non-transferable licence to play the game? a licence restricted to a number of PS units?  or perhaps a licence for 1 game per unit?</p><p>I had the misfortune of having a bluray drive fail and being out of warranty, I simply bought a new ps3 slim.  Everything from the backup restored except 60 or so Singstar songs (GBP 50<nobr> <wbr></nobr>/USD 80 ish) because, as I found out too late, the DRM in the singstar songs locks the songs for one PS3 unit and, even worse, you can't buy the songs again and re-download them because it thinks you already have them!</p><p>I try to avoid DRM for this very reason - but after a few pints one night, I never thought to check that Singstar would have such stupid DRM on it.</p></htmltext>
<tokenext>the other problem with PS Store is that it is difficult to figure out what you are actually buying .
Are you buying a game to play ?
a non-transferable licence to play the game ?
a licence restricted to a number of PS units ?
or perhaps a licence for 1 game per unit ? I had the misfortune of having a bluray drive fail and being out of warranty , I simply bought a new ps3 slim .
Everything from the backup restored except 60 or so Singstar songs ( GBP 50 /USD 80 ish ) because , as I found out too late , the DRM in the singstar songs locks the songs for one PS3 unit and , even worse , you ca n't buy the songs again and re-download them because it thinks you already have them ! I try to avoid DRM for this very reason - but after a few pints one night , I never thought to check that Singstar would have such stupid DRM on it .</tokentext>
<sentencetext>the other problem with PS Store is that it is difficult to figure out what you are actually buying.
Are you buying a game to play?
a non-transferable licence to play the game?
a licence restricted to a number of PS units?
or perhaps a licence for 1 game per unit?I had the misfortune of having a bluray drive fail and being out of warranty, I simply bought a new ps3 slim.
Everything from the backup restored except 60 or so Singstar songs (GBP 50 /USD 80 ish) because, as I found out too late, the DRM in the singstar songs locks the songs for one PS3 unit and, even worse, you can't buy the songs again and re-download them because it thinks you already have them!I try to avoid DRM for this very reason - but after a few pints one night, I never thought to check that Singstar would have such stupid DRM on it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29760177</id>
	<title>Re:Horrible interface</title>
	<author>Blakey Rat</author>
	<datestamp>1255633620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>After being subjected to the abomination known as the Sony Connect store, I realized Sony + software = crap.</p><p>They simply don't have it in their culture to create usable software.</p><p>Even their embedded software is godawful-- my parents' Sony camcorder has two icons to connect to USB. Both icons are identical, with the only difference being that one of them works (i.e. the device shows up as expected on the computer) and one doesn't work (i.e. nothing happens.) Seriously, WTF?!</p></htmltext>
<tokenext>After being subjected to the abomination known as the Sony Connect store , I realized Sony + software = crap.They simply do n't have it in their culture to create usable software.Even their embedded software is godawful-- my parents ' Sony camcorder has two icons to connect to USB .
Both icons are identical , with the only difference being that one of them works ( i.e .
the device shows up as expected on the computer ) and one does n't work ( i.e .
nothing happens .
) Seriously , WTF ?
!</tokentext>
<sentencetext>After being subjected to the abomination known as the Sony Connect store, I realized Sony + software = crap.They simply don't have it in their culture to create usable software.Even their embedded software is godawful-- my parents' Sony camcorder has two icons to connect to USB.
Both icons are identical, with the only difference being that one of them works (i.e.
the device shows up as expected on the computer) and one doesn't work (i.e.
nothing happens.
) Seriously, WTF?
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29760587</id>
	<title>Re:Background downloading</title>
	<author>Blakey Rat</author>
	<datestamp>1255635540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ok; but it could AT THE VERY LEAST resume interrupted downloads and let you pause them.</p><p>I mean, you can defend the "no background downloading" thing, but what's the defense for not being able to resume interrupted downloads? Let's go back in time to what the Internet was like in 1995, folks!</p><p>Also, I had desktop computers a lot less powerful than PSPs, that were capable of background downloading while playing single-player games. What makes you think you need a dedicated CPU core to *download a file*, of all things?</p></htmltext>
<tokenext>Ok ; but it could AT THE VERY LEAST resume interrupted downloads and let you pause them.I mean , you can defend the " no background downloading " thing , but what 's the defense for not being able to resume interrupted downloads ?
Let 's go back in time to what the Internet was like in 1995 , folks ! Also , I had desktop computers a lot less powerful than PSPs , that were capable of background downloading while playing single-player games .
What makes you think you need a dedicated CPU core to * download a file * , of all things ?</tokentext>
<sentencetext>Ok; but it could AT THE VERY LEAST resume interrupted downloads and let you pause them.I mean, you can defend the "no background downloading" thing, but what's the defense for not being able to resume interrupted downloads?
Let's go back in time to what the Internet was like in 1995, folks!Also, I had desktop computers a lot less powerful than PSPs, that were capable of background downloading while playing single-player games.
What makes you think you need a dedicated CPU core to *download a file*, of all things?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755043</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755291</id>
	<title>Re:Background downloading</title>
	<author>TheKidWho</author>
	<datestamp>1255610520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>PSP is actually a dual processor design.</p><p>It has two MIPS R4000 with one of the units missing an FPU.</p></htmltext>
<tokenext>PSP is actually a dual processor design.It has two MIPS R4000 with one of the units missing an FPU .</tokentext>
<sentencetext>PSP is actually a dual processor design.It has two MIPS R4000 with one of the units missing an FPU.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_106255.29755043</parent>
</comment>
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