<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_10_15_0725250</id>
	<title>Free-To-Play Switch Going Well For <em>D&amp;D Online</em></title>
	<author>Soulskill</author>
	<datestamp>1255635420000</datestamp>
	<htmltext>babboo65 writes <i>"<em>Dungeons and Dragons Online</em> is <a href="http://arstechnica.com/gaming/news/2009/10/ddo-free-to-play.ars">enjoying a second life in terms of player count and buzz</a>, all thanks to its new business strategy: <a href="//games.slashdot.org/article.pl?sid=09/06/10/0510213&amp;tid=421">giving the game away</a>. Turbine is making their MMO as accessible as possible, and that includes making players who don't pay anything as happy as possible. Subscriptions are up 40 percent. Ars explores how free can be very profitable."</i></htmltext>
<tokenext>babboo65 writes " Dungeons and Dragons Online is enjoying a second life in terms of player count and buzz , all thanks to its new business strategy : giving the game away .
Turbine is making their MMO as accessible as possible , and that includes making players who do n't pay anything as happy as possible .
Subscriptions are up 40 percent .
Ars explores how free can be very profitable .
"</tokentext>
<sentencetext>babboo65 writes "Dungeons and Dragons Online is enjoying a second life in terms of player count and buzz, all thanks to its new business strategy: giving the game away.
Turbine is making their MMO as accessible as possible, and that includes making players who don't pay anything as happy as possible.
Subscriptions are up 40 percent.
Ars explores how free can be very profitable.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29762397</id>
	<title>Re:Runes of Magic</title>
	<author>geekoid</author>
	<datestamp>1255600980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"vowing to never pay for MMO games again. "</p><p>some friend. What's he do in his spare time, take light beer to AA meetings~</p></htmltext>
<tokenext>" vowing to never pay for MMO games again .
" some friend .
What 's he do in his spare time , take light beer to AA meetings ~</tokentext>
<sentencetext>"vowing to never pay for MMO games again.
"some friend.
What's he do in his spare time, take light beer to AA meetings~</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754583</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29759449</id>
	<title>To the naysayers..</title>
	<author>msimm</author>
	<datestamp>1255630560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I hate to promote an EA game, but a few months ago after deciding it was time for a new game I could play casually I stumbled across Battlefield Heroes which is a free, micro-transaction/ad-driven, browser-based (the launcher) shooter.
<br> <br>
The advertising originally consisted of mock ads based on in-game art and themes (humorous) but more recently began to use real ads in a pretty non-disruptive way (launch screen/load screen). The micro-transactions can give players a indirect advantage by allowing them to gain XP faster (2X) or something they call VP faster (currency you use to buy health and other basics). So far the balance makes playing without XP or VP accelerators not feel like a disadvantage and the most noticeable difference between free and paying players would be custom clothing and other cosmetic extras (some of these items can be paid for using VP too, so free players are able to do some customizing too).
<br> <br>
Players who don't have the extra income or aren't interested in paying for these non-essential extras really aren't at much of a disadvantage. Highly skilled players from either set (paying or non-paying) can compete evenly with other players of the same level.

The idea seems to work and judging from the amount of blinged out players people don't seem to mind paying for a little vanity (or humor/or fun) to enjoy a past-time.

I for one look forward to seeing more examples of balanced micro-transaction/in-game advertising based gaming overlords.</htmltext>
<tokenext>I hate to promote an EA game , but a few months ago after deciding it was time for a new game I could play casually I stumbled across Battlefield Heroes which is a free , micro-transaction/ad-driven , browser-based ( the launcher ) shooter .
The advertising originally consisted of mock ads based on in-game art and themes ( humorous ) but more recently began to use real ads in a pretty non-disruptive way ( launch screen/load screen ) .
The micro-transactions can give players a indirect advantage by allowing them to gain XP faster ( 2X ) or something they call VP faster ( currency you use to buy health and other basics ) .
So far the balance makes playing without XP or VP accelerators not feel like a disadvantage and the most noticeable difference between free and paying players would be custom clothing and other cosmetic extras ( some of these items can be paid for using VP too , so free players are able to do some customizing too ) .
Players who do n't have the extra income or are n't interested in paying for these non-essential extras really are n't at much of a disadvantage .
Highly skilled players from either set ( paying or non-paying ) can compete evenly with other players of the same level .
The idea seems to work and judging from the amount of blinged out players people do n't seem to mind paying for a little vanity ( or humor/or fun ) to enjoy a past-time .
I for one look forward to seeing more examples of balanced micro-transaction/in-game advertising based gaming overlords .</tokentext>
<sentencetext>I hate to promote an EA game, but a few months ago after deciding it was time for a new game I could play casually I stumbled across Battlefield Heroes which is a free, micro-transaction/ad-driven, browser-based (the launcher) shooter.
The advertising originally consisted of mock ads based on in-game art and themes (humorous) but more recently began to use real ads in a pretty non-disruptive way (launch screen/load screen).
The micro-transactions can give players a indirect advantage by allowing them to gain XP faster (2X) or something they call VP faster (currency you use to buy health and other basics).
So far the balance makes playing without XP or VP accelerators not feel like a disadvantage and the most noticeable difference between free and paying players would be custom clothing and other cosmetic extras (some of these items can be paid for using VP too, so free players are able to do some customizing too).
Players who don't have the extra income or aren't interested in paying for these non-essential extras really aren't at much of a disadvantage.
Highly skilled players from either set (paying or non-paying) can compete evenly with other players of the same level.
The idea seems to work and judging from the amount of blinged out players people don't seem to mind paying for a little vanity (or humor/or fun) to enjoy a past-time.
I for one look forward to seeing more examples of balanced micro-transaction/in-game advertising based gaming overlords.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754865</id>
	<title>Decent</title>
	<author>meglon</author>
	<datestamp>1255605300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I'm trying out DDO, again.
<br> <br>
For a simple critique... the game has many small issues, which most other games have already dealt with.
<br> <br>
Their auction house is a disaster.  The quests are fine, except it becomes a simple grindfest way to early.  It's an instanced world, similar to Guild Wars, not an open world like Eve, or even EQ or WoW.  It's very linear.  That can be fine, but don't expect to simply go out and explore and achieve anything.
<br> <br>
The graphics are good, and run pretty smooth.  The skill acquisition and character development (feats and enhancements) is very nicely done, and allows for a several different ways to play any of the classes.  While you do define your class and race from the start, there are a number of ways you can customize your toon to your vision of it.
<br> <br>
One big drawback for free players is there are limitations to things which Turbine doesn't quantify, such as: there's a limit to gold you can have per level, but nothing ever tells you how much.. until you sell something in the auction house and can't get your gold from the mailbox because you've gone over a non-disclosed limit.  Pure frustration there.
<br> <br>
While overall it's a game I'd recommend, I'd have to say it has one other significant downside, that being the seriously myopic players.  Not all of them obviously, but the few truly hostile ones to anyone new, and anyone who has anything good to say about any other game puts this crew into the "worst" category of people I've dealt with in online games, ranging all the way back to the original Diablo.
<br> <br>
But try the game, it's enjoyable enough, if you can ignore some of the "D&amp;D started everything, bow down to us" crowd.  My caveat is, i started playing D&amp;D in 1977, no need to be rude or arrogant about it.. it is after all, just a game.</htmltext>
<tokenext>I 'm trying out DDO , again .
For a simple critique... the game has many small issues , which most other games have already dealt with .
Their auction house is a disaster .
The quests are fine , except it becomes a simple grindfest way to early .
It 's an instanced world , similar to Guild Wars , not an open world like Eve , or even EQ or WoW .
It 's very linear .
That can be fine , but do n't expect to simply go out and explore and achieve anything .
The graphics are good , and run pretty smooth .
The skill acquisition and character development ( feats and enhancements ) is very nicely done , and allows for a several different ways to play any of the classes .
While you do define your class and race from the start , there are a number of ways you can customize your toon to your vision of it .
One big drawback for free players is there are limitations to things which Turbine does n't quantify , such as : there 's a limit to gold you can have per level , but nothing ever tells you how much.. until you sell something in the auction house and ca n't get your gold from the mailbox because you 've gone over a non-disclosed limit .
Pure frustration there .
While overall it 's a game I 'd recommend , I 'd have to say it has one other significant downside , that being the seriously myopic players .
Not all of them obviously , but the few truly hostile ones to anyone new , and anyone who has anything good to say about any other game puts this crew into the " worst " category of people I 've dealt with in online games , ranging all the way back to the original Diablo .
But try the game , it 's enjoyable enough , if you can ignore some of the " D&amp;D started everything , bow down to us " crowd .
My caveat is , i started playing D&amp;D in 1977 , no need to be rude or arrogant about it.. it is after all , just a game .</tokentext>
<sentencetext>I'm trying out DDO, again.
For a simple critique... the game has many small issues, which most other games have already dealt with.
Their auction house is a disaster.
The quests are fine, except it becomes a simple grindfest way to early.
It's an instanced world, similar to Guild Wars, not an open world like Eve, or even EQ or WoW.
It's very linear.
That can be fine, but don't expect to simply go out and explore and achieve anything.
The graphics are good, and run pretty smooth.
The skill acquisition and character development (feats and enhancements) is very nicely done, and allows for a several different ways to play any of the classes.
While you do define your class and race from the start, there are a number of ways you can customize your toon to your vision of it.
One big drawback for free players is there are limitations to things which Turbine doesn't quantify, such as: there's a limit to gold you can have per level, but nothing ever tells you how much.. until you sell something in the auction house and can't get your gold from the mailbox because you've gone over a non-disclosed limit.
Pure frustration there.
While overall it's a game I'd recommend, I'd have to say it has one other significant downside, that being the seriously myopic players.
Not all of them obviously, but the few truly hostile ones to anyone new, and anyone who has anything good to say about any other game puts this crew into the "worst" category of people I've dealt with in online games, ranging all the way back to the original Diablo.
But try the game, it's enjoyable enough, if you can ignore some of the "D&amp;D started everything, bow down to us" crowd.
My caveat is, i started playing D&amp;D in 1977, no need to be rude or arrogant about it.. it is after all, just a game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754347</id>
	<title>iPhone developers</title>
	<author>ElectricSteve</author>
	<datestamp>1255597440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>This is the model to explore for iPhone game developers who are complaining about market resistance to price points above $2, and piracy.

I also wonder if we'll see developers for the Xbox 360 (Xbox Live Arcade) and PS3/PSP (PlayStation Network) give it a crack. I constantly end up with unusably small amounts left in my "wallet" on these services, and I wouldn't think twice about getting rid of it for small gains or more content. I guess you could say the cut price Rock Band Unplugged on the PSN is a start, but there's still an entry fee.</htmltext>
<tokenext>This is the model to explore for iPhone game developers who are complaining about market resistance to price points above $ 2 , and piracy .
I also wonder if we 'll see developers for the Xbox 360 ( Xbox Live Arcade ) and PS3/PSP ( PlayStation Network ) give it a crack .
I constantly end up with unusably small amounts left in my " wallet " on these services , and I would n't think twice about getting rid of it for small gains or more content .
I guess you could say the cut price Rock Band Unplugged on the PSN is a start , but there 's still an entry fee .</tokentext>
<sentencetext>This is the model to explore for iPhone game developers who are complaining about market resistance to price points above $2, and piracy.
I also wonder if we'll see developers for the Xbox 360 (Xbox Live Arcade) and PS3/PSP (PlayStation Network) give it a crack.
I constantly end up with unusably small amounts left in my "wallet" on these services, and I wouldn't think twice about getting rid of it for small gains or more content.
I guess you could say the cut price Rock Band Unplugged on the PSN is a start, but there's still an entry fee.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754927</id>
	<title>Good for them, they seem to have got it..</title>
	<author>Seth Kriticos</author>
	<datestamp>1255606200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I played and occasionally still play one or the other MMO that relies on similar models: you can play free and have a great game and you can upgrade and get some more benefits anytime you want.</p><p>Much easier to get folks hooked with some quality game time than with a shiny box, and once they are, they quite happily play some premium.</p><p>Now this is not new, there are a lot of folks doing this, mostly small indy developers with smaller mmo's and browser games and they seem to be doing very well.</p></htmltext>
<tokenext>I played and occasionally still play one or the other MMO that relies on similar models : you can play free and have a great game and you can upgrade and get some more benefits anytime you want.Much easier to get folks hooked with some quality game time than with a shiny box , and once they are , they quite happily play some premium.Now this is not new , there are a lot of folks doing this , mostly small indy developers with smaller mmo 's and browser games and they seem to be doing very well .</tokentext>
<sentencetext>I played and occasionally still play one or the other MMO that relies on similar models: you can play free and have a great game and you can upgrade and get some more benefits anytime you want.Much easier to get folks hooked with some quality game time than with a shiny box, and once they are, they quite happily play some premium.Now this is not new, there are a lot of folks doing this, mostly small indy developers with smaller mmo's and browser games and they seem to be doing very well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29760885</id>
	<title>Re:Dark Dungeons</title>
	<author>KnownIssues</author>
	<datestamp>1255637040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That comic strip is totally true! Ever since my coven leader taught me mind bondage, I've saved <i>tons</i> of money on D&amp;D manuals.</htmltext>
<tokenext>That comic strip is totally true !
Ever since my coven leader taught me mind bondage , I 've saved tons of money on D&amp;D manuals .</tokentext>
<sentencetext>That comic strip is totally true!
Ever since my coven leader taught me mind bondage, I've saved tons of money on D&amp;D manuals.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755825</id>
	<title>Re:Dark Dungeons</title>
	<author>jank1887</author>
	<datestamp>1255614780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>thank you for the humor. I haven't been reminded of this travesty (travesty because some people take that comic seriously) in some time. Because I'm afraid you might be one of those people, I'll "feed the troll" with some counter humor:</p><p>MST3K analysis of Dark Dungeons:<br><a href="http://www.humpin.org/mst3kdd/" title="humpin.org">http://www.humpin.org/mst3kdd/</a> [humpin.org]</p><p>A less humorous, but wonderfully sarcastic "Dark Dungeons" point-by-point response:<br><a href="http://www.theescapist.com/darkdungeons.htm" title="theescapist.com">http://www.theescapist.com/darkdungeons.htm</a> [theescapist.com]</p></htmltext>
<tokenext>thank you for the humor .
I have n't been reminded of this travesty ( travesty because some people take that comic seriously ) in some time .
Because I 'm afraid you might be one of those people , I 'll " feed the troll " with some counter humor : MST3K analysis of Dark Dungeons : http : //www.humpin.org/mst3kdd/ [ humpin.org ] A less humorous , but wonderfully sarcastic " Dark Dungeons " point-by-point response : http : //www.theescapist.com/darkdungeons.htm [ theescapist.com ]</tokentext>
<sentencetext>thank you for the humor.
I haven't been reminded of this travesty (travesty because some people take that comic seriously) in some time.
Because I'm afraid you might be one of those people, I'll "feed the troll" with some counter humor:MST3K analysis of Dark Dungeons:http://www.humpin.org/mst3kdd/ [humpin.org]A less humorous, but wonderfully sarcastic "Dark Dungeons" point-by-point response:http://www.theescapist.com/darkdungeons.htm [theescapist.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755801</id>
	<title>Re:No offense Turbine, but make MAC versions</title>
	<author>larryj</author>
	<datestamp>1255614660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've just started playing.  So far, I've been using bootcamp.  I posted a link to a Linux/OS X launcher in a previous reply.  That (https://launchpad.net/pylotro) plus Crossover appears to be working for some.  Instructions at <a href="http://forums.ddo.com/showthread.php?t=200985" title="ddo.com">http://forums.ddo.com/showthread.php?t=200985</a> [ddo.com].</p></htmltext>
<tokenext>I 've just started playing .
So far , I 've been using bootcamp .
I posted a link to a Linux/OS X launcher in a previous reply .
That ( https : //launchpad.net/pylotro ) plus Crossover appears to be working for some .
Instructions at http : //forums.ddo.com/showthread.php ? t = 200985 [ ddo.com ] .</tokentext>
<sentencetext>I've just started playing.
So far, I've been using bootcamp.
I posted a link to a Linux/OS X launcher in a previous reply.
That (https://launchpad.net/pylotro) plus Crossover appears to be working for some.
Instructions at http://forums.ddo.com/showthread.php?t=200985 [ddo.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754989</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29756813</id>
	<title>Re:Dark Dungeons</title>
	<author>Anonymous</author>
	<datestamp>1255619580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Holy fuck!!!!  I get REAL mind control powers from playing D&amp;D.  And to think, all this time I thought it was some children's game and I blew it off.  No more Scientology for me.  I will be playing D&amp;D tonight!</p></htmltext>
<tokenext>Holy fuck ! ! ! !
I get REAL mind control powers from playing D&amp;D .
And to think , all this time I thought it was some children 's game and I blew it off .
No more Scientology for me .
I will be playing D&amp;D tonight !</tokentext>
<sentencetext>Holy fuck!!!!
I get REAL mind control powers from playing D&amp;D.
And to think, all this time I thought it was some children's game and I blew it off.
No more Scientology for me.
I will be playing D&amp;D tonight!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29758377</id>
	<title>Has DDO improved overall?</title>
	<author>antdude</author>
	<datestamp>1255625820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I played the final stress test/beta or whatever it was before the game shipped. It was decent, but not good as WoW. Has the game improved a lot?</p></htmltext>
<tokenext>I played the final stress test/beta or whatever it was before the game shipped .
It was decent , but not good as WoW .
Has the game improved a lot ?</tokentext>
<sentencetext>I played the final stress test/beta or whatever it was before the game shipped.
It was decent, but not good as WoW.
Has the game improved a lot?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29767769</id>
	<title>Re:Dark Dungeons</title>
	<author>Anonymous</author>
	<datestamp>1255702920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Once I while playing Ascheron's Call I had a window pop-up that said "Satan wants to be your friend?  Yes/No".  Scared the crap out of me, if I say yes then I am instantly in some cheesy b horror movie where evil lives in my computer, if I say no there will always be a shadowy figure just outside my peripheral vision stalking me...</p></htmltext>
<tokenext>Once I while playing Ascheron 's Call I had a window pop-up that said " Satan wants to be your friend ?
Yes/No " . Scared the crap out of me , if I say yes then I am instantly in some cheesy b horror movie where evil lives in my computer , if I say no there will always be a shadowy figure just outside my peripheral vision stalking me.. .</tokentext>
<sentencetext>Once I while playing Ascheron's Call I had a window pop-up that said "Satan wants to be your friend?
Yes/No".  Scared the crap out of me, if I say yes then I am instantly in some cheesy b horror movie where evil lives in my computer, if I say no there will always be a shadowy figure just outside my peripheral vision stalking me...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29761255</id>
	<title>Re:Dark Dungeons</title>
	<author>tecnico.hitos</author>
	<datestamp>1255638960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> <a href="http://www.chick.com/reading/tracts/0046/0046\_01.asp" title="chick.com">Some required reading</a> [chick.com] </p></div><p>When I started reading I thought it was a joke. Now I'm not sure.</p><p>I <em>hope</em> it is a joke, because either it is a joke or there are people spreading very stupid notions out there, if they aren't stupid themselves. And if they aren't stupid or joking they are being deceitful with their absurd brainwashing, which is even worse.</p><p>I can't get it. As a christian I can say I don't get it at all. What is the point of all the veneration if the people ignore the teachings. Where is the understanding, altruism and good sense? Why the feel the need to spread so much FUD?</p><p>Jesus walked <em>amongst</em> the sinners, treating them as <em>equals</em> and teaching the <em>willing</em>. Doesn't that give them a clue?</p><p>So many of them don't even care enough to help those who need or even to stop harassing others. Want to be rich and healthy without effort and think they will just because they can cite biblic passages passages out of context.</p><p>Ugh, it's hard to be even slightly religious when there is so much harmful ignorance and ill intentions standing behind the same flag. Official religions usually go bad, if people want to be religious they should be at least capable of making their own interpretations.</p><p>...I think I got worked up.</p></div>
	</htmltext>
<tokenext>Some required reading [ chick.com ] When I started reading I thought it was a joke .
Now I 'm not sure.I hope it is a joke , because either it is a joke or there are people spreading very stupid notions out there , if they are n't stupid themselves .
And if they are n't stupid or joking they are being deceitful with their absurd brainwashing , which is even worse.I ca n't get it .
As a christian I can say I do n't get it at all .
What is the point of all the veneration if the people ignore the teachings .
Where is the understanding , altruism and good sense ?
Why the feel the need to spread so much FUD ? Jesus walked amongst the sinners , treating them as equals and teaching the willing .
Does n't that give them a clue ? So many of them do n't even care enough to help those who need or even to stop harassing others .
Want to be rich and healthy without effort and think they will just because they can cite biblic passages passages out of context.Ugh , it 's hard to be even slightly religious when there is so much harmful ignorance and ill intentions standing behind the same flag .
Official religions usually go bad , if people want to be religious they should be at least capable of making their own interpretations....I think I got worked up .</tokentext>
<sentencetext> Some required reading [chick.com] When I started reading I thought it was a joke.
Now I'm not sure.I hope it is a joke, because either it is a joke or there are people spreading very stupid notions out there, if they aren't stupid themselves.
And if they aren't stupid or joking they are being deceitful with their absurd brainwashing, which is even worse.I can't get it.
As a christian I can say I don't get it at all.
What is the point of all the veneration if the people ignore the teachings.
Where is the understanding, altruism and good sense?
Why the feel the need to spread so much FUD?Jesus walked amongst the sinners, treating them as equals and teaching the willing.
Doesn't that give them a clue?So many of them don't even care enough to help those who need or even to stop harassing others.
Want to be rich and healthy without effort and think they will just because they can cite biblic passages passages out of context.Ugh, it's hard to be even slightly religious when there is so much harmful ignorance and ill intentions standing behind the same flag.
Official religions usually go bad, if people want to be religious they should be at least capable of making their own interpretations....I think I got worked up.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29759585</id>
	<title>Re:No offense Turbine, but make MAC versions</title>
	<author>wwphx</author>
	<datestamp>1255631220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Exactly!  I went Mac over two years ago with little regret.  I do run virtual environments for the rare occasion that I need Windows, but I'm not going to play games in such a setup, and I'm not interested in doing Bootcamp as I don't have much disk space.

BTW, City of Heroes is available in Mac now, no idea if they're going to do or did Champions Online that way.</htmltext>
<tokenext>Exactly !
I went Mac over two years ago with little regret .
I do run virtual environments for the rare occasion that I need Windows , but I 'm not going to play games in such a setup , and I 'm not interested in doing Bootcamp as I do n't have much disk space .
BTW , City of Heroes is available in Mac now , no idea if they 're going to do or did Champions Online that way .</tokentext>
<sentencetext>Exactly!
I went Mac over two years ago with little regret.
I do run virtual environments for the rare occasion that I need Windows, but I'm not going to play games in such a setup, and I'm not interested in doing Bootcamp as I don't have much disk space.
BTW, City of Heroes is available in Mac now, no idea if they're going to do or did Champions Online that way.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754989</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754797</id>
	<title>Not my cup o' tea</title>
	<author>Anonymous</author>
	<datestamp>1255604220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>As much as it might make sense financially, I have never particularly liked the concept of microtransactions in most games. With games that charge a monthly fee (or are somehow entirely free), your "status" in game as relative to other players is based on time and skill. With microtransactions it's time, skill and how much money you can scam off your parents credit cards. I'm sure there are a lot of people out there who are willing to pay a small sum whenever they feel like it to avoid being tied to a game through a monthly payment, but it throws any notion of the game being a level playing field out the window.<br>I remember back when I used to play WoW (before they ruined it with those godawful expansion packs (not that I'm bitter or anything)), I would look at a level 60 character with a full Tier 3 armor set and think "That guy must really be playing a lot/be really good at this game". Had the game supported microtransactions my most likely thought would have been, "So that guy has a decent gaming budget/generous parents, big deal.".</p><p>My apologies for the somewhat rambling nature of this post, I am in a hurry.</p></htmltext>
<tokenext>As much as it might make sense financially , I have never particularly liked the concept of microtransactions in most games .
With games that charge a monthly fee ( or are somehow entirely free ) , your " status " in game as relative to other players is based on time and skill .
With microtransactions it 's time , skill and how much money you can scam off your parents credit cards .
I 'm sure there are a lot of people out there who are willing to pay a small sum whenever they feel like it to avoid being tied to a game through a monthly payment , but it throws any notion of the game being a level playing field out the window.I remember back when I used to play WoW ( before they ruined it with those godawful expansion packs ( not that I 'm bitter or anything ) ) , I would look at a level 60 character with a full Tier 3 armor set and think " That guy must really be playing a lot/be really good at this game " .
Had the game supported microtransactions my most likely thought would have been , " So that guy has a decent gaming budget/generous parents , big deal .
" .My apologies for the somewhat rambling nature of this post , I am in a hurry .</tokentext>
<sentencetext>As much as it might make sense financially, I have never particularly liked the concept of microtransactions in most games.
With games that charge a monthly fee (or are somehow entirely free), your "status" in game as relative to other players is based on time and skill.
With microtransactions it's time, skill and how much money you can scam off your parents credit cards.
I'm sure there are a lot of people out there who are willing to pay a small sum whenever they feel like it to avoid being tied to a game through a monthly payment, but it throws any notion of the game being a level playing field out the window.I remember back when I used to play WoW (before they ruined it with those godawful expansion packs (not that I'm bitter or anything)), I would look at a level 60 character with a full Tier 3 armor set and think "That guy must really be playing a lot/be really good at this game".
Had the game supported microtransactions my most likely thought would have been, "So that guy has a decent gaming budget/generous parents, big deal.
".My apologies for the somewhat rambling nature of this post, I am in a hurry.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29759063</id>
	<title>Worth Checking Out</title>
	<author>Conchobair</author>
	<datestamp>1255628880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's a pretty fun game, definatley worth checking out for free.  I played a trial account over a year ago and came back to that same account when it went free with all my characters in tact.


If you are a melee class, you pretty much hold the left mouse button and run at things and hit them.  It's not compicated.  The spell casters are a little more involved and if you are playing as a useful rogue, you just hide or throw things until there are traps to deal with.  It's still fun and encourages diverse grouping.


They made a nice little noob island named Korthos.  It gets you into the basics of game play and has some fun quests leading up to a large dungeon up on a mountain, and of course there is a dragon involved.


It's a fun game and lures me away from WoW when they are no raids to do.  I cannot justify paying for 2 MMOs, and WoW still really is tops, but as long as it's free I'll probably keep playing this game for the time being.</htmltext>
<tokenext>It 's a pretty fun game , definatley worth checking out for free .
I played a trial account over a year ago and came back to that same account when it went free with all my characters in tact .
If you are a melee class , you pretty much hold the left mouse button and run at things and hit them .
It 's not compicated .
The spell casters are a little more involved and if you are playing as a useful rogue , you just hide or throw things until there are traps to deal with .
It 's still fun and encourages diverse grouping .
They made a nice little noob island named Korthos .
It gets you into the basics of game play and has some fun quests leading up to a large dungeon up on a mountain , and of course there is a dragon involved .
It 's a fun game and lures me away from WoW when they are no raids to do .
I can not justify paying for 2 MMOs , and WoW still really is tops , but as long as it 's free I 'll probably keep playing this game for the time being .</tokentext>
<sentencetext>It's a pretty fun game, definatley worth checking out for free.
I played a trial account over a year ago and came back to that same account when it went free with all my characters in tact.
If you are a melee class, you pretty much hold the left mouse button and run at things and hit them.
It's not compicated.
The spell casters are a little more involved and if you are playing as a useful rogue, you just hide or throw things until there are traps to deal with.
It's still fun and encourages diverse grouping.
They made a nice little noob island named Korthos.
It gets you into the basics of game play and has some fun quests leading up to a large dungeon up on a mountain, and of course there is a dragon involved.
It's a fun game and lures me away from WoW when they are no raids to do.
I cannot justify paying for 2 MMOs, and WoW still really is tops, but as long as it's free I'll probably keep playing this game for the time being.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755787</id>
	<title>Re:The game</title>
	<author>Anonymous</author>
	<datestamp>1255614600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Small tip for those intrested in playing this for a decent amount of time, pay for 1 month of it, you get a bunch of free points, i think 500 and you get 2 free character slots.pay for gives you X slots not sure howmany Free play gives you 2 slots, but once you pay for and then stop paying your now a premium member which gives you 4 slots.</p></htmltext>
<tokenext>Small tip for those intrested in playing this for a decent amount of time , pay for 1 month of it , you get a bunch of free points , i think 500 and you get 2 free character slots.pay for gives you X slots not sure howmany Free play gives you 2 slots , but once you pay for and then stop paying your now a premium member which gives you 4 slots .</tokentext>
<sentencetext>Small tip for those intrested in playing this for a decent amount of time, pay for 1 month of it, you get a bunch of free points, i think 500 and you get 2 free character slots.pay for gives you X slots not sure howmany Free play gives you 2 slots, but once you pay for and then stop paying your now a premium member which gives you 4 slots.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754231</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29761133</id>
	<title>Re:No offense Turbine, but make MAC versions</title>
	<author>Anonymous</author>
	<datestamp>1255638180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>i play with wine just fine<nobr> <wbr></nobr>;) i here codeweavers works mac</p></htmltext>
<tokenext>i play with wine just fine ; ) i here codeweavers works mac</tokentext>
<sentencetext>i play with wine just fine ;) i here codeweavers works mac</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754989</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754463</id>
	<title>YPou Fail It</title>
	<author>Anonymous</author>
	<datestamp>1255598760000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">go? find something are a pathetic according tothis if you move a table Usenet posts. very distracting to</a> [goat.cx]</htmltext>
<tokenext>go ?
find something are a pathetic according tothis if you move a table Usenet posts .
very distracting to [ goat.cx ]</tokentext>
<sentencetext>go?
find something are a pathetic according tothis if you move a table Usenet posts.
very distracting to [goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29759549</id>
	<title>Finally a big base MMO with no box cost</title>
	<author>Anonymous</author>
	<datestamp>1255631100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Seriously, this is what peeves me off about all these MMOs (I've played Lineage 2, WOW, and Warhammer Online - haven't played any MMO for months though), I have to pay for a box.  If I'm pitching out 180 bucks a year for the game maybe, just maybe, they could not make me buy the client as if it was a standalone game that was worth anything the minute I decide to unsubscribe.</p><p>Sure, gold farmers could make new accounts more easily, BUT THEY ALREADY DO!  Blizzard doesn't even charge for the client in parts of the world (China for example) but here you have to pay 40-50 bucks every 18 months or get left behind, that's on top of the sub.</p><p>So, this is a good move, not just because of the sub, but because I'm far more likely to even try it.  I haven't tried AION and won't due to the box costs.</p><p>My one question about DDO is is there any anti-cheat spy programs?  I don't necessarily object to all of these depending on what they do, but some of them are horrid (like the AION one they dumped for the North American release)?</p></htmltext>
<tokenext>Seriously , this is what peeves me off about all these MMOs ( I 've played Lineage 2 , WOW , and Warhammer Online - have n't played any MMO for months though ) , I have to pay for a box .
If I 'm pitching out 180 bucks a year for the game maybe , just maybe , they could not make me buy the client as if it was a standalone game that was worth anything the minute I decide to unsubscribe.Sure , gold farmers could make new accounts more easily , BUT THEY ALREADY DO !
Blizzard does n't even charge for the client in parts of the world ( China for example ) but here you have to pay 40-50 bucks every 18 months or get left behind , that 's on top of the sub.So , this is a good move , not just because of the sub , but because I 'm far more likely to even try it .
I have n't tried AION and wo n't due to the box costs.My one question about DDO is is there any anti-cheat spy programs ?
I do n't necessarily object to all of these depending on what they do , but some of them are horrid ( like the AION one they dumped for the North American release ) ?</tokentext>
<sentencetext>Seriously, this is what peeves me off about all these MMOs (I've played Lineage 2, WOW, and Warhammer Online - haven't played any MMO for months though), I have to pay for a box.
If I'm pitching out 180 bucks a year for the game maybe, just maybe, they could not make me buy the client as if it was a standalone game that was worth anything the minute I decide to unsubscribe.Sure, gold farmers could make new accounts more easily, BUT THEY ALREADY DO!
Blizzard doesn't even charge for the client in parts of the world (China for example) but here you have to pay 40-50 bucks every 18 months or get left behind, that's on top of the sub.So, this is a good move, not just because of the sub, but because I'm far more likely to even try it.
I haven't tried AION and won't due to the box costs.My one question about DDO is is there any anti-cheat spy programs?
I don't necessarily object to all of these depending on what they do, but some of them are horrid (like the AION one they dumped for the North American release)?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754947</id>
	<title>Plays on Linux</title>
	<author>Anonymous</author>
	<datestamp>1255606380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Too fucking bad you can't install it within linux! One would think a desperate corporation would have all bases covered, but no. Let them release an update that will let me install it and they'll have my addicted ass.</p></htmltext>
<tokenext>Too fucking bad you ca n't install it within linux !
One would think a desperate corporation would have all bases covered , but no .
Let them release an update that will let me install it and they 'll have my addicted ass .</tokentext>
<sentencetext>Too fucking bad you can't install it within linux!
One would think a desperate corporation would have all bases covered, but no.
Let them release an update that will let me install it and they'll have my addicted ass.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754275</id>
	<title>Looks like a brilliant move</title>
	<author>Fred\_A</author>
	<datestamp>1255639740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I know I'd probably never subscribe to a MMO. But this business model wouldn't make me feel "stuck" with a game I might, or not, like.</p><p>If it proves to be a success, it will likely be copied by numerous other actors in that field.</p></htmltext>
<tokenext>I know I 'd probably never subscribe to a MMO .
But this business model would n't make me feel " stuck " with a game I might , or not , like.If it proves to be a success , it will likely be copied by numerous other actors in that field .</tokentext>
<sentencetext>I know I'd probably never subscribe to a MMO.
But this business model wouldn't make me feel "stuck" with a game I might, or not, like.If it proves to be a success, it will likely be copied by numerous other actors in that field.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754923</id>
	<title>Re:Looks like a brilliant move</title>
	<author>Saint Fnordius</author>
	<datestamp>1255606140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In some ways it also seems like a modification of the payment model behind <i>Kingdom of Loathing</i>. Offer the game for free, but make some content available only to those who pay. It's also possible to get some of the premiums without paying, but that requires either grinding or a sugar daddy. The key to this model is making the players feel like you're not out to milk them, giving them the sense that they are respected.</p><p>So if KOL, a game that admittedly is pretty limited, can stay afloat all these years with this business model, I suspect D&amp;D Online can pull it off as well. In the end, it's the content that makes people toss their money into the tip jar. To further the bad analogy, it's the difference between charging admission to enter the bar and hear the band, or passing the hat and letting the audience tip the band.</p></htmltext>
<tokenext>In some ways it also seems like a modification of the payment model behind Kingdom of Loathing .
Offer the game for free , but make some content available only to those who pay .
It 's also possible to get some of the premiums without paying , but that requires either grinding or a sugar daddy .
The key to this model is making the players feel like you 're not out to milk them , giving them the sense that they are respected.So if KOL , a game that admittedly is pretty limited , can stay afloat all these years with this business model , I suspect D&amp;D Online can pull it off as well .
In the end , it 's the content that makes people toss their money into the tip jar .
To further the bad analogy , it 's the difference between charging admission to enter the bar and hear the band , or passing the hat and letting the audience tip the band .</tokentext>
<sentencetext>In some ways it also seems like a modification of the payment model behind Kingdom of Loathing.
Offer the game for free, but make some content available only to those who pay.
It's also possible to get some of the premiums without paying, but that requires either grinding or a sugar daddy.
The key to this model is making the players feel like you're not out to milk them, giving them the sense that they are respected.So if KOL, a game that admittedly is pretty limited, can stay afloat all these years with this business model, I suspect D&amp;D Online can pull it off as well.
In the end, it's the content that makes people toss their money into the tip jar.
To further the bad analogy, it's the difference between charging admission to enter the bar and hear the band, or passing the hat and letting the audience tip the band.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755411</id>
	<title>Silkroad Online (International version)</title>
	<author>skiman1979</author>
	<datestamp>1255611780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Silkroad Online is free-to-play and relies on microtransactions so players can pay real cash to buy items in their item mall if they choose.  The international version of the game is overloaded with gold-farming bots and player-leveling bots.  The 35+ servers are almost always filled to capacity, and it can take hours to log in.  When you finally do log in, you can often find herds of gold-farming bots running around an area, often times in sync with each other, grinding on mobs.  A lot of players even run multi-client software so they can have 10-30 gold bots online at the same time while their main character grinds via bot software to level up.  It becomes a real problem for players who actually want to <b>play</b> the game.</p><p>Let's hope the DDO setup they have works better than this.</p></htmltext>
<tokenext>Silkroad Online is free-to-play and relies on microtransactions so players can pay real cash to buy items in their item mall if they choose .
The international version of the game is overloaded with gold-farming bots and player-leveling bots .
The 35 + servers are almost always filled to capacity , and it can take hours to log in .
When you finally do log in , you can often find herds of gold-farming bots running around an area , often times in sync with each other , grinding on mobs .
A lot of players even run multi-client software so they can have 10-30 gold bots online at the same time while their main character grinds via bot software to level up .
It becomes a real problem for players who actually want to play the game.Let 's hope the DDO setup they have works better than this .</tokentext>
<sentencetext>Silkroad Online is free-to-play and relies on microtransactions so players can pay real cash to buy items in their item mall if they choose.
The international version of the game is overloaded with gold-farming bots and player-leveling bots.
The 35+ servers are almost always filled to capacity, and it can take hours to log in.
When you finally do log in, you can often find herds of gold-farming bots running around an area, often times in sync with each other, grinding on mobs.
A lot of players even run multi-client software so they can have 10-30 gold bots online at the same time while their main character grinds via bot software to level up.
It becomes a real problem for players who actually want to play the game.Let's hope the DDO setup they have works better than this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755949</id>
	<title>Re:No offense Turbine, but make MAC versions</title>
	<author>Anonymous</author>
	<datestamp>1255615560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Maybe supporting the Mac is why it is taking so darn long for Starcraft 2.  <br>
&nbsp; <br>The tease is endless...<br>
&nbsp;</p></htmltext>
<tokenext>Maybe supporting the Mac is why it is taking so darn long for Starcraft 2 .
  The tease is endless.. .  </tokentext>
<sentencetext>Maybe supporting the Mac is why it is taking so darn long for Starcraft 2.
  The tease is endless...
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754989</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29759241</id>
	<title>Cell Phone Analogy</title>
	<author>Aragorn DeLunar</author>
	<datestamp>1255629600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For casual players, I see this as a nice pay-as-you-go alternative to a monthly subscription.  If I'm not going to consume $15 of content in a month, I may as well only pay for what I'm going to use, when I'm going to use it.  I also wouldn't feel obligated to play just because I'm paying monthly fees.</p></htmltext>
<tokenext>For casual players , I see this as a nice pay-as-you-go alternative to a monthly subscription .
If I 'm not going to consume $ 15 of content in a month , I may as well only pay for what I 'm going to use , when I 'm going to use it .
I also would n't feel obligated to play just because I 'm paying monthly fees .</tokentext>
<sentencetext>For casual players, I see this as a nice pay-as-you-go alternative to a monthly subscription.
If I'm not going to consume $15 of content in a month, I may as well only pay for what I'm going to use, when I'm going to use it.
I also wouldn't feel obligated to play just because I'm paying monthly fees.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29757509</id>
	<title>Re:Dark Dungeons</title>
	<author>Attila Dimedici</author>
	<datestamp>1255622160000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>This cartoon certainly is real, chick publications is a somewhat whacky, apocalyptic organization that believes that the Roman Catholic Church is anti-Christian. <br>
On the other hand, I have played with people who argued with the DM that a spell shouldn't work the way the rules specified because "that's not the way it really works". So, there are some people who play D&amp;D and believe that the magic in the game is a representation of something that exists in the real world, just like the physics in the game is.</htmltext>
<tokenext>This cartoon certainly is real , chick publications is a somewhat whacky , apocalyptic organization that believes that the Roman Catholic Church is anti-Christian .
On the other hand , I have played with people who argued with the DM that a spell should n't work the way the rules specified because " that 's not the way it really works " .
So , there are some people who play D&amp;D and believe that the magic in the game is a representation of something that exists in the real world , just like the physics in the game is .</tokentext>
<sentencetext>This cartoon certainly is real, chick publications is a somewhat whacky, apocalyptic organization that believes that the Roman Catholic Church is anti-Christian.
On the other hand, I have played with people who argued with the DM that a spell shouldn't work the way the rules specified because "that's not the way it really works".
So, there are some people who play D&amp;D and believe that the magic in the game is a representation of something that exists in the real world, just like the physics in the game is.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</id>
	<title>Dark Dungeons</title>
	<author>Anonymous</author>
	<datestamp>1255639980000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Matthew 7:13-14<br><i>Enter by the narrow gate; for wide is the gate and broad is the way that leads to destruction, and there are many who go in by it. Because narrow is the gate and difficult is the way which leads to life, and there are few who find it.</i></p><p>How much easier could Satan be making it than providing the game for free online?</p><p><a href="http://www.chick.com/reading/tracts/0046/0046\_01.asp" title="chick.com" rel="nofollow">Some required reading</a> [chick.com]</p></htmltext>
<tokenext>Matthew 7 : 13-14Enter by the narrow gate ; for wide is the gate and broad is the way that leads to destruction , and there are many who go in by it .
Because narrow is the gate and difficult is the way which leads to life , and there are few who find it.How much easier could Satan be making it than providing the game for free online ? Some required reading [ chick.com ]</tokentext>
<sentencetext>Matthew 7:13-14Enter by the narrow gate; for wide is the gate and broad is the way that leads to destruction, and there are many who go in by it.
Because narrow is the gate and difficult is the way which leads to life, and there are few who find it.How much easier could Satan be making it than providing the game for free online?Some required reading [chick.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754945</id>
	<title>Subscribe - unsubscribe</title>
	<author>ldierk</author>
	<datestamp>1255606380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What I don't get: Suppose you have been a subscriber for 3 months. While you are subscribed you have access to all adventure packs etc. Now when you unsubscribe do you lose access to all the content even though you spent 45$ on the game? In contrast when you buy the adventure packs via micro-transactions, do you gain access for ever?</htmltext>
<tokenext>What I do n't get : Suppose you have been a subscriber for 3 months .
While you are subscribed you have access to all adventure packs etc .
Now when you unsubscribe do you lose access to all the content even though you spent 45 $ on the game ?
In contrast when you buy the adventure packs via micro-transactions , do you gain access for ever ?</tokentext>
<sentencetext>What I don't get: Suppose you have been a subscriber for 3 months.
While you are subscribed you have access to all adventure packs etc.
Now when you unsubscribe do you lose access to all the content even though you spent 45$ on the game?
In contrast when you buy the adventure packs via micro-transactions, do you gain access for ever?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754231</id>
	<title>The game</title>
	<author>Sinryc</author>
	<datestamp>1255639140000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>The game is a whole lot of fun. I really hope this serves as an example for future online games. Micro Transactions really aren't all bad, especially the way that Turbine is doing them.</htmltext>
<tokenext>The game is a whole lot of fun .
I really hope this serves as an example for future online games .
Micro Transactions really are n't all bad , especially the way that Turbine is doing them .</tokentext>
<sentencetext>The game is a whole lot of fun.
I really hope this serves as an example for future online games.
Micro Transactions really aren't all bad, especially the way that Turbine is doing them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754653</id>
	<title>tricky to balance</title>
	<author>Necroloth</author>
	<datestamp>1255601580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>I think free-to-play games with microtransactions must strike a careful balance in rewarding those who put money in but at the same time not putting the free players at a disadvantage. For instance, I play on Jade Dynasty and shop items tend to be items that makes things easier such as getting mounts and cosmetic items but nothing that would put them at a clear advantage over non-payers. Besides usually people sell shop items in the market for in-game money and it's not actually that difficult to earn money if you're willing to put some time grinding.</htmltext>
<tokenext>I think free-to-play games with microtransactions must strike a careful balance in rewarding those who put money in but at the same time not putting the free players at a disadvantage .
For instance , I play on Jade Dynasty and shop items tend to be items that makes things easier such as getting mounts and cosmetic items but nothing that would put them at a clear advantage over non-payers .
Besides usually people sell shop items in the market for in-game money and it 's not actually that difficult to earn money if you 're willing to put some time grinding .</tokentext>
<sentencetext>I think free-to-play games with microtransactions must strike a careful balance in rewarding those who put money in but at the same time not putting the free players at a disadvantage.
For instance, I play on Jade Dynasty and shop items tend to be items that makes things easier such as getting mounts and cosmetic items but nothing that would put them at a clear advantage over non-payers.
Besides usually people sell shop items in the market for in-game money and it's not actually that difficult to earn money if you're willing to put some time grinding.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755423</id>
	<title>No offense Shivetya but...</title>
	<author>CountBrass</author>
	<datestamp>1255611960000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>It's "Mac" or "Macintosh" not MAC (unless your seriously suggesting something along the lines of porting DDO to run on a network card...)</htmltext>
<tokenext>It 's " Mac " or " Macintosh " not MAC ( unless your seriously suggesting something along the lines of porting DDO to run on a network card... )</tokentext>
<sentencetext>It's "Mac" or "Macintosh" not MAC (unless your seriously suggesting something along the lines of porting DDO to run on a network card...)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754989</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755059</id>
	<title>Glad to hear this.</title>
	<author>Anonymous</author>
	<datestamp>1255607760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't work at Turbine anymore, but I actually wrote the code for new player tutorial they're using now, and it's kinda cool seeing so many people use it. And I wish Turbine well, they treat their employees better than most gaming companies.</p></htmltext>
<tokenext>I do n't work at Turbine anymore , but I actually wrote the code for new player tutorial they 're using now , and it 's kinda cool seeing so many people use it .
And I wish Turbine well , they treat their employees better than most gaming companies .</tokentext>
<sentencetext>I don't work at Turbine anymore, but I actually wrote the code for new player tutorial they're using now, and it's kinda cool seeing so many people use it.
And I wish Turbine well, they treat their employees better than most gaming companies.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755503</id>
	<title>I just wish...</title>
	<author>Anonymous</author>
	<datestamp>1255612620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>...Turbine had done this to Asheron's Call 2 instead of killing it and screwing their players over. They released an expansion pack for it, Legions, and shortly after announced the end of that MMO. Talk about shady business practices.</p><p>Asheron's Call 2 was an excellent game, unlike DDO.</p></htmltext>
<tokenext>...Turbine had done this to Asheron 's Call 2 instead of killing it and screwing their players over .
They released an expansion pack for it , Legions , and shortly after announced the end of that MMO .
Talk about shady business practices.Asheron 's Call 2 was an excellent game , unlike DDO .</tokentext>
<sentencetext>...Turbine had done this to Asheron's Call 2 instead of killing it and screwing their players over.
They released an expansion pack for it, Legions, and shortly after announced the end of that MMO.
Talk about shady business practices.Asheron's Call 2 was an excellent game, unlike DDO.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755599</id>
	<title>Re:Decent</title>
	<author>Anonymous</author>
	<datestamp>1255613460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I was a long time WOW player who enjoyed the solo questing.  Unfortunately it after you get to the top level you more or less have to start raiding or do as I did and just start new toons to experience new areas previously missed.  After getting 8 toons leveled to 80 I just got bored with the same quests over and over again.  I just started playing DDO last week and so far I love the fact that I can do the instances with out grouping or if I need the assistance I can "hire" a NPC.  Of course I'm only a level 4 so far so I guess I will have to see how it gets at the higher levels.</p></htmltext>
<tokenext>I was a long time WOW player who enjoyed the solo questing .
Unfortunately it after you get to the top level you more or less have to start raiding or do as I did and just start new toons to experience new areas previously missed .
After getting 8 toons leveled to 80 I just got bored with the same quests over and over again .
I just started playing DDO last week and so far I love the fact that I can do the instances with out grouping or if I need the assistance I can " hire " a NPC .
Of course I 'm only a level 4 so far so I guess I will have to see how it gets at the higher levels .</tokentext>
<sentencetext>I was a long time WOW player who enjoyed the solo questing.
Unfortunately it after you get to the top level you more or less have to start raiding or do as I did and just start new toons to experience new areas previously missed.
After getting 8 toons leveled to 80 I just got bored with the same quests over and over again.
I just started playing DDO last week and so far I love the fact that I can do the instances with out grouping or if I need the assistance I can "hire" a NPC.
Of course I'm only a level 4 so far so I guess I will have to see how it gets at the higher levels.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754865</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29759131</id>
	<title>Re:The game</title>
	<author>ILuvRamen</author>
	<datestamp>1255629180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You know what else is doing great are south korean and Japanese games like Maplestory and Silkroad Online.  SRO is totally cheap though, they sell an item in their paid store that gives you double exp on everything at all times.  It's like $14 a month.  They also sell completely for show items like special wearables and pet monkeys and stuff.  The "pay money and outlevel everyone at twice the speed" system is soooo mean and unfair if you ask most people but don't get me wrong, IT WORKS!!  Definitely a functional business model.  Maplestory, last I checked, survives on almost entirely for-show items that don't actually do anything and somehow they're making millions too.</htmltext>
<tokenext>You know what else is doing great are south korean and Japanese games like Maplestory and Silkroad Online .
SRO is totally cheap though , they sell an item in their paid store that gives you double exp on everything at all times .
It 's like $ 14 a month .
They also sell completely for show items like special wearables and pet monkeys and stuff .
The " pay money and outlevel everyone at twice the speed " system is soooo mean and unfair if you ask most people but do n't get me wrong , IT WORKS ! !
Definitely a functional business model .
Maplestory , last I checked , survives on almost entirely for-show items that do n't actually do anything and somehow they 're making millions too .</tokentext>
<sentencetext>You know what else is doing great are south korean and Japanese games like Maplestory and Silkroad Online.
SRO is totally cheap though, they sell an item in their paid store that gives you double exp on everything at all times.
It's like $14 a month.
They also sell completely for show items like special wearables and pet monkeys and stuff.
The "pay money and outlevel everyone at twice the speed" system is soooo mean and unfair if you ask most people but don't get me wrong, IT WORKS!!
Definitely a functional business model.
Maplestory, last I checked, survives on almost entirely for-show items that don't actually do anything and somehow they're making millions too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754231</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755251</id>
	<title>Re:There are two ways to do it</title>
	<author>sapphire wyvern</author>
	<datestamp>1255609980000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>The real question is, what are the "neutral", "chaotic" and "lawful" ways of going about it?</p><p>After all, we're discussing D&amp;D Online...</p></htmltext>
<tokenext>The real question is , what are the " neutral " , " chaotic " and " lawful " ways of going about it ? After all , we 're discussing D&amp;D Online.. .</tokentext>
<sentencetext>The real question is, what are the "neutral", "chaotic" and "lawful" ways of going about it?After all, we're discussing D&amp;D Online...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755081</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29759623</id>
	<title>Re:Micro-transactions and Capitalism</title>
	<author>kalirion</author>
	<datestamp>1255631400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>One standard monthly fee for everyone regardless of customer needs and wants is socialism at best or communism at worst.</i></p><p>Yeah, I hate those red commie bastards at the local bakery who won't let me pay for only the muffin tops!</p></htmltext>
<tokenext>One standard monthly fee for everyone regardless of customer needs and wants is socialism at best or communism at worst.Yeah , I hate those red commie bastards at the local bakery who wo n't let me pay for only the muffin tops !</tokentext>
<sentencetext>One standard monthly fee for everyone regardless of customer needs and wants is socialism at best or communism at worst.Yeah, I hate those red commie bastards at the local bakery who won't let me pay for only the muffin tops!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29758263</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754449</id>
	<title>Re:Looks like a brilliant move</title>
	<author>Canazza</author>
	<datestamp>1255598640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>There are hundreds of Free-to-play 'MMOs' out there (most of them browser-based affairs and/or Korean) that use a similar model to DDO. Free Realms being one of the biggest (and newest).<br>The idea of Free To Play and Microtransactions is one that's proven itself to be profitable.<br>I can also see Blizzards new MMO using that model to prevent it clashing directly with WoW</p></htmltext>
<tokenext>There are hundreds of Free-to-play 'MMOs ' out there ( most of them browser-based affairs and/or Korean ) that use a similar model to DDO .
Free Realms being one of the biggest ( and newest ) .The idea of Free To Play and Microtransactions is one that 's proven itself to be profitable.I can also see Blizzards new MMO using that model to prevent it clashing directly with WoW</tokentext>
<sentencetext>There are hundreds of Free-to-play 'MMOs' out there (most of them browser-based affairs and/or Korean) that use a similar model to DDO.
Free Realms being one of the biggest (and newest).The idea of Free To Play and Microtransactions is one that's proven itself to be profitable.I can also see Blizzards new MMO using that model to prevent it clashing directly with WoW</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754327</id>
	<title>Second Life</title>
	<author>Anonymous</author>
	<datestamp>1255640340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Second Life has been doing this for years and years, relying soley on microtransactions.</p><p>From all accounts, they're still doing very well.</p></htmltext>
<tokenext>Second Life has been doing this for years and years , relying soley on microtransactions.From all accounts , they 're still doing very well .</tokentext>
<sentencetext>Second Life has been doing this for years and years, relying soley on microtransactions.From all accounts, they're still doing very well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755541</id>
	<title>Europe?</title>
	<author>RabidBob</author>
	<datestamp>1255612980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And in Europe?</p><p>Oh.</p></htmltext>
<tokenext>And in Europe ? Oh .</tokentext>
<sentencetext>And in Europe?Oh.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755363</id>
	<title>Just like crack</title>
	<author>Anonymous</author>
	<datestamp>1255611360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"Give the first hit for free" is a business model that has always worked well for drug dealers, so if this MMO is as addictive as they hope it should work well for them.</htmltext>
<tokenext>" Give the first hit for free " is a business model that has always worked well for drug dealers , so if this MMO is as addictive as they hope it should work well for them .</tokentext>
<sentencetext>"Give the first hit for free" is a business model that has always worked well for drug dealers, so if this MMO is as addictive as they hope it should work well for them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29757923</id>
	<title>Re:Dark Dungeons</title>
	<author>hoggoth</author>
	<datestamp>1255623960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>HAHAHA That was hilarious!<br>"Gather up your occult paraphernalia like rock music"</p><p>Oh noes! The rock music is warping my brain... I feel like having money for nothing and chicks for free!<br>Better switch to Debbie Boone quickly before I turn evil!</p></htmltext>
<tokenext>HAHAHA That was hilarious !
" Gather up your occult paraphernalia like rock music " Oh noes !
The rock music is warping my brain... I feel like having money for nothing and chicks for free ! Better switch to Debbie Boone quickly before I turn evil !</tokentext>
<sentencetext>HAHAHA That was hilarious!
"Gather up your occult paraphernalia like rock music"Oh noes!
The rock music is warping my brain... I feel like having money for nothing and chicks for free!Better switch to Debbie Boone quickly before I turn evil!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755409</id>
	<title>DDO Free to Play</title>
	<author>graveborn</author>
	<datestamp>1255611780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I just recently started playing DDO only because they offered a free to play option. sure I am limited in content (short two races, limited character slots, not all content available) but I just wanted something different to try out without making a purchase and commitment. I am enjoying the occassional session with DDO without spending a dime. I still pay for my subscriptions to WoW and CoH (which I haven't played in months!) but I feel no pressure to spend any money in DDO. if I ever decided I liked it enough to want to expand the content, then I don't have a problem paying the subscription fee for a while. I think they are doing a pretty good job so far. I just wished they had mentioned the lack of access to two races with the Free to play option. they seemed to actually use those two races as a lure, to want you to play, then when you get all set and downloaded and logged in, nope you can't play them! that was my only complaint so far about the game. It felt like bait and switch.</htmltext>
<tokenext>I just recently started playing DDO only because they offered a free to play option .
sure I am limited in content ( short two races , limited character slots , not all content available ) but I just wanted something different to try out without making a purchase and commitment .
I am enjoying the occassional session with DDO without spending a dime .
I still pay for my subscriptions to WoW and CoH ( which I have n't played in months !
) but I feel no pressure to spend any money in DDO .
if I ever decided I liked it enough to want to expand the content , then I do n't have a problem paying the subscription fee for a while .
I think they are doing a pretty good job so far .
I just wished they had mentioned the lack of access to two races with the Free to play option .
they seemed to actually use those two races as a lure , to want you to play , then when you get all set and downloaded and logged in , nope you ca n't play them !
that was my only complaint so far about the game .
It felt like bait and switch .</tokentext>
<sentencetext>I just recently started playing DDO only because they offered a free to play option.
sure I am limited in content (short two races, limited character slots, not all content available) but I just wanted something different to try out without making a purchase and commitment.
I am enjoying the occassional session with DDO without spending a dime.
I still pay for my subscriptions to WoW and CoH (which I haven't played in months!
) but I feel no pressure to spend any money in DDO.
if I ever decided I liked it enough to want to expand the content, then I don't have a problem paying the subscription fee for a while.
I think they are doing a pretty good job so far.
I just wished they had mentioned the lack of access to two races with the Free to play option.
they seemed to actually use those two races as a lure, to want you to play, then when you get all set and downloaded and logged in, nope you can't play them!
that was my only complaint so far about the game.
It felt like bait and switch.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29769801</id>
	<title>Minimum specs?</title>
	<author>Tybalt\_Capulet</author>
	<datestamp>1255713780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've been looking on the website and no where can I find the minimum hardware specs. I can how ever find the minimum specs for quests my home computer might not be able to take.</p></htmltext>
<tokenext>I 've been looking on the website and no where can I find the minimum hardware specs .
I can how ever find the minimum specs for quests my home computer might not be able to take .</tokentext>
<sentencetext>I've been looking on the website and no where can I find the minimum hardware specs.
I can how ever find the minimum specs for quests my home computer might not be able to take.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755081</id>
	<title>There are two ways to do it</title>
	<author>Opportunist</author>
	<datestamp>1255608000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>One is "good", one is "evil". At least in my opinion.</p><p>The "good" way is to trade money for play time. You can either invest time to hack, slash, grind and harvest whatever you need. You need resources, you need some equipment, you need access rights to some area, so you play and grind it, you spend time, then you may access it. Or you spend RL money and access it now. The way I see it it offers people the option to either spend time or money to get what they want. I have money but little time, so I'd probably opt to spend some cash to play the few hours I have every week to do what I want, I would buy the potions, items and whatever else to just access the "juicy" content. Others may have time but no money, so they will invest a few more hours to harvest what they need.</p><p>The "evil" way is to get you hooked with the "free" content, but to access the better, more interesting, end-game content, you have to cough up the dough. Where you can only succeed in certain areas when you have the stuff that's only available for hard cash.</p><p>I don't mind the first way, since it allows everyone an interesting experience, whether they pay or not. Paying customers get a fastpass, but that's about it. The latter method is a completely different matter, where it's often not told until you notice, after month of playing, that they keep you from experiencing the game whole when you are not willing to pay for it. It's like getting a trial account without being told that this is all you get (because usually you're sucked in by the promise of a free game). Yes, TANSTAAFL, but since free games exist, i.e. games of the first kind, it's not so clean cut.</p><p>One last thing: If you are against paying for fastpass, be aware that with most MMOs you get both: You pay, AND you grind.</p></htmltext>
<tokenext>One is " good " , one is " evil " .
At least in my opinion.The " good " way is to trade money for play time .
You can either invest time to hack , slash , grind and harvest whatever you need .
You need resources , you need some equipment , you need access rights to some area , so you play and grind it , you spend time , then you may access it .
Or you spend RL money and access it now .
The way I see it it offers people the option to either spend time or money to get what they want .
I have money but little time , so I 'd probably opt to spend some cash to play the few hours I have every week to do what I want , I would buy the potions , items and whatever else to just access the " juicy " content .
Others may have time but no money , so they will invest a few more hours to harvest what they need.The " evil " way is to get you hooked with the " free " content , but to access the better , more interesting , end-game content , you have to cough up the dough .
Where you can only succeed in certain areas when you have the stuff that 's only available for hard cash.I do n't mind the first way , since it allows everyone an interesting experience , whether they pay or not .
Paying customers get a fastpass , but that 's about it .
The latter method is a completely different matter , where it 's often not told until you notice , after month of playing , that they keep you from experiencing the game whole when you are not willing to pay for it .
It 's like getting a trial account without being told that this is all you get ( because usually you 're sucked in by the promise of a free game ) .
Yes , TANSTAAFL , but since free games exist , i.e .
games of the first kind , it 's not so clean cut.One last thing : If you are against paying for fastpass , be aware that with most MMOs you get both : You pay , AND you grind .</tokentext>
<sentencetext>One is "good", one is "evil".
At least in my opinion.The "good" way is to trade money for play time.
You can either invest time to hack, slash, grind and harvest whatever you need.
You need resources, you need some equipment, you need access rights to some area, so you play and grind it, you spend time, then you may access it.
Or you spend RL money and access it now.
The way I see it it offers people the option to either spend time or money to get what they want.
I have money but little time, so I'd probably opt to spend some cash to play the few hours I have every week to do what I want, I would buy the potions, items and whatever else to just access the "juicy" content.
Others may have time but no money, so they will invest a few more hours to harvest what they need.The "evil" way is to get you hooked with the "free" content, but to access the better, more interesting, end-game content, you have to cough up the dough.
Where you can only succeed in certain areas when you have the stuff that's only available for hard cash.I don't mind the first way, since it allows everyone an interesting experience, whether they pay or not.
Paying customers get a fastpass, but that's about it.
The latter method is a completely different matter, where it's often not told until you notice, after month of playing, that they keep you from experiencing the game whole when you are not willing to pay for it.
It's like getting a trial account without being told that this is all you get (because usually you're sucked in by the promise of a free game).
Yes, TANSTAAFL, but since free games exist, i.e.
games of the first kind, it's not so clean cut.One last thing: If you are against paying for fastpass, be aware that with most MMOs you get both: You pay, AND you grind.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29756253</id>
	<title>Puzzle Pirates</title>
	<author>ZorbaTHut</author>
	<datestamp>1255616940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>I'm surprised nobody's mentioned the Doubloon Oceans on Puzzle Pirates yet.</p><p>A while back Puzzle Pirates set up a bunch of new servers with no subscription fee. Instead, they had a second currency. Besides Pieces of Eight, the standard currency, there was a new one called Doubloons.</p><p>On normal oceans, you could play for free with some restrictions, or you could subscribe and have all the restrictions lifted. On Doubloon oceans, you buy off those restrictions with Doubloons - some on a monthly basis, some on a 30-day-played basis (my 2-year-old character is about three weeks through his first "30-day-played" badge. I don't play often.) You can buy off only the restrictions you care about, or you can buy off everything, or you can even buy "super-badges" that give you more capabilities than you'd have normally on a subscriber ocean.</p><p>The trick is that you can convert PoE into Doubloons. And not at a fixed game rate, either - it's player-driven.</p><p>So let's say I play Puzzle Pirates for the fun of it, and don't care about all the subscriber features. I go out pirating, I make money, I buy doubloons off the market, I can get my badges.</p><p>Or, alternatively, let's say my time is valuable to me and I don't feel like grinding. I go blow $20 on doubloons, then trade them for a huge number of Pieces of Eight. Now I'm rich, and I can go buy the pretty clothes and furniture that I want.</p><p>Everyone wins! Including the publisher! Because, remember, <i>at no point in this system can you actually create PoE with doubloons or vice-versa</i>. It's always a trade. If a group of players want to spend $10 in doubloons on a bunch of high-level features, <i>someone, somewhere has paid that $10</i>.</p><p>Eve Online does something similar. Now, Eve <i>is</i> a subscription-based service, but you can also convert timecards into items called PLEXes. Pilot License Extensions. Each PLEX is a 30-day subscription, and PLEXes can be traded, at will, on the open market. So, again, if you don't want to pay any money for the game, you don't have to - make the money ingame, buy a PLEX, use the plex, repeat. As long as you can buy one PLEX every month, you're set! (You may have to subscribe for a few months to gear up your PLEX-making.)</p><p>Alternatively, if you want a small fleet of battleships, go buy some timecodes, turn into PLEXes, and sell. Lots of money, lots of battleships!</p><p>Everyone wins!</p></htmltext>
<tokenext>I 'm surprised nobody 's mentioned the Doubloon Oceans on Puzzle Pirates yet.A while back Puzzle Pirates set up a bunch of new servers with no subscription fee .
Instead , they had a second currency .
Besides Pieces of Eight , the standard currency , there was a new one called Doubloons.On normal oceans , you could play for free with some restrictions , or you could subscribe and have all the restrictions lifted .
On Doubloon oceans , you buy off those restrictions with Doubloons - some on a monthly basis , some on a 30-day-played basis ( my 2-year-old character is about three weeks through his first " 30-day-played " badge .
I do n't play often .
) You can buy off only the restrictions you care about , or you can buy off everything , or you can even buy " super-badges " that give you more capabilities than you 'd have normally on a subscriber ocean.The trick is that you can convert PoE into Doubloons .
And not at a fixed game rate , either - it 's player-driven.So let 's say I play Puzzle Pirates for the fun of it , and do n't care about all the subscriber features .
I go out pirating , I make money , I buy doubloons off the market , I can get my badges.Or , alternatively , let 's say my time is valuable to me and I do n't feel like grinding .
I go blow $ 20 on doubloons , then trade them for a huge number of Pieces of Eight .
Now I 'm rich , and I can go buy the pretty clothes and furniture that I want.Everyone wins !
Including the publisher !
Because , remember , at no point in this system can you actually create PoE with doubloons or vice-versa .
It 's always a trade .
If a group of players want to spend $ 10 in doubloons on a bunch of high-level features , someone , somewhere has paid that $ 10.Eve Online does something similar .
Now , Eve is a subscription-based service , but you can also convert timecards into items called PLEXes .
Pilot License Extensions .
Each PLEX is a 30-day subscription , and PLEXes can be traded , at will , on the open market .
So , again , if you do n't want to pay any money for the game , you do n't have to - make the money ingame , buy a PLEX , use the plex , repeat .
As long as you can buy one PLEX every month , you 're set !
( You may have to subscribe for a few months to gear up your PLEX-making .
) Alternatively , if you want a small fleet of battleships , go buy some timecodes , turn into PLEXes , and sell .
Lots of money , lots of battleships ! Everyone wins !</tokentext>
<sentencetext>I'm surprised nobody's mentioned the Doubloon Oceans on Puzzle Pirates yet.A while back Puzzle Pirates set up a bunch of new servers with no subscription fee.
Instead, they had a second currency.
Besides Pieces of Eight, the standard currency, there was a new one called Doubloons.On normal oceans, you could play for free with some restrictions, or you could subscribe and have all the restrictions lifted.
On Doubloon oceans, you buy off those restrictions with Doubloons - some on a monthly basis, some on a 30-day-played basis (my 2-year-old character is about three weeks through his first "30-day-played" badge.
I don't play often.
) You can buy off only the restrictions you care about, or you can buy off everything, or you can even buy "super-badges" that give you more capabilities than you'd have normally on a subscriber ocean.The trick is that you can convert PoE into Doubloons.
And not at a fixed game rate, either - it's player-driven.So let's say I play Puzzle Pirates for the fun of it, and don't care about all the subscriber features.
I go out pirating, I make money, I buy doubloons off the market, I can get my badges.Or, alternatively, let's say my time is valuable to me and I don't feel like grinding.
I go blow $20 on doubloons, then trade them for a huge number of Pieces of Eight.
Now I'm rich, and I can go buy the pretty clothes and furniture that I want.Everyone wins!
Including the publisher!
Because, remember, at no point in this system can you actually create PoE with doubloons or vice-versa.
It's always a trade.
If a group of players want to spend $10 in doubloons on a bunch of high-level features, someone, somewhere has paid that $10.Eve Online does something similar.
Now, Eve is a subscription-based service, but you can also convert timecards into items called PLEXes.
Pilot License Extensions.
Each PLEX is a 30-day subscription, and PLEXes can be traded, at will, on the open market.
So, again, if you don't want to pay any money for the game, you don't have to - make the money ingame, buy a PLEX, use the plex, repeat.
As long as you can buy one PLEX every month, you're set!
(You may have to subscribe for a few months to gear up your PLEX-making.
)Alternatively, if you want a small fleet of battleships, go buy some timecodes, turn into PLEXes, and sell.
Lots of money, lots of battleships!Everyone wins!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754569</id>
	<title>Re:Unlimited trial</title>
	<author>dword</author>
	<datestamp>1255600320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've also played <a href="http://hero.netgame.com/" title="netgame.com">Hero Online</a> [netgame.com] like that for years. After about a year of free play, I got bored because advancing got very slow and difficult, so I put up some cash. I've paid them a lot, but I got plenty of entertainment in return. This is a good strategy and it seems very fair - if you like the game you pay, if you don't you just go somewhere else and stop loading the servers. There are also those that never pay and just rely on free stuff, but that makes the games more entertaining for those who pay, because there are more players to interact with.</p><p>This is not really newsworthy, because there are hundreds of games that have adopted this strategy (<a href="http://play-free-online-games.com/" title="play-free-...-games.com">here are a few</a> [play-free-...-games.com]). Of course, this being Slashdot, the "D&amp;D" is always newsworthy<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I 've also played Hero Online [ netgame.com ] like that for years .
After about a year of free play , I got bored because advancing got very slow and difficult , so I put up some cash .
I 've paid them a lot , but I got plenty of entertainment in return .
This is a good strategy and it seems very fair - if you like the game you pay , if you do n't you just go somewhere else and stop loading the servers .
There are also those that never pay and just rely on free stuff , but that makes the games more entertaining for those who pay , because there are more players to interact with.This is not really newsworthy , because there are hundreds of games that have adopted this strategy ( here are a few [ play-free-...-games.com ] ) .
Of course , this being Slashdot , the " D&amp;D " is always newsworthy : )</tokentext>
<sentencetext>I've also played Hero Online [netgame.com] like that for years.
After about a year of free play, I got bored because advancing got very slow and difficult, so I put up some cash.
I've paid them a lot, but I got plenty of entertainment in return.
This is a good strategy and it seems very fair - if you like the game you pay, if you don't you just go somewhere else and stop loading the servers.
There are also those that never pay and just rely on free stuff, but that makes the games more entertaining for those who pay, because there are more players to interact with.This is not really newsworthy, because there are hundreds of games that have adopted this strategy (here are a few [play-free-...-games.com]).
Of course, this being Slashdot, the "D&amp;D" is always newsworthy :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754293</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755157</id>
	<title>Re:Unlimited trial</title>
	<author>Anonymous</author>
	<datestamp>1255609020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I wonder who else will follow suit (Warhammer?).</p></div><p>It's unlikely that Warhammer would implement this - there's no easy lines to draw between free-to-play and subscriber content in that game.</p><p>As an aside, with the 1.3.2 patch 2/3rds of the Tier one (read: starter) content will be closed off or made more difficult to get access to - the RvR areas in High Elves vs Dark Elves and Dwarf vs Greenskin areas will be unflagged for RvR, all players will start in Empire vs Chaos area and the RvR area there will be the only one active.</p><p>It's the first time I've heard of a MMO closing off content instead of adding new content. All in the name of a "better new user experience". I guess numbers of new players are so low it doesn't make sense having them spread around three zones...</p></div>
	</htmltext>
<tokenext>I wonder who else will follow suit ( Warhammer ?
) .It 's unlikely that Warhammer would implement this - there 's no easy lines to draw between free-to-play and subscriber content in that game.As an aside , with the 1.3.2 patch 2/3rds of the Tier one ( read : starter ) content will be closed off or made more difficult to get access to - the RvR areas in High Elves vs Dark Elves and Dwarf vs Greenskin areas will be unflagged for RvR , all players will start in Empire vs Chaos area and the RvR area there will be the only one active.It 's the first time I 've heard of a MMO closing off content instead of adding new content .
All in the name of a " better new user experience " .
I guess numbers of new players are so low it does n't make sense having them spread around three zones.. .</tokentext>
<sentencetext>I wonder who else will follow suit (Warhammer?
).It's unlikely that Warhammer would implement this - there's no easy lines to draw between free-to-play and subscriber content in that game.As an aside, with the 1.3.2 patch 2/3rds of the Tier one (read: starter) content will be closed off or made more difficult to get access to - the RvR areas in High Elves vs Dark Elves and Dwarf vs Greenskin areas will be unflagged for RvR, all players will start in Empire vs Chaos area and the RvR area there will be the only one active.It's the first time I've heard of a MMO closing off content instead of adding new content.
All in the name of a "better new user experience".
I guess numbers of new players are so low it doesn't make sense having them spread around three zones...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754293</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754535</id>
	<title>Re:Dark Dungeons</title>
	<author>MadKeithV</author>
	<datestamp>1255599840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Troll?  Did the Slashdot Dry Sarcastic Humor detector break again?</htmltext>
<tokenext>Troll ?
Did the Slashdot Dry Sarcastic Humor detector break again ?</tokentext>
<sentencetext>Troll?
Did the Slashdot Dry Sarcastic Humor detector break again?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755701</id>
	<title>Re:Dark Dungeons</title>
	<author>St.Creed</author>
	<datestamp>1255614180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Lol, that must have been one of the most confused comics I've read in ages<nobr> <wbr></nobr>:)</p><p>Great parody!</p></htmltext>
<tokenext>Lol , that must have been one of the most confused comics I 've read in ages : ) Great parody !</tokentext>
<sentencetext>Lol, that must have been one of the most confused comics I've read in ages :)Great parody!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754989</id>
	<title>No offense Turbine, but make MAC versions</title>
	<author>Shivetya</author>
	<datestamp>1255606920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>because I am not loading a windows partition just to play games.</p><p>One reason I like Blizzard is that they have kept us in the loop for a long time, even before it was simple</p></htmltext>
<tokenext>because I am not loading a windows partition just to play games.One reason I like Blizzard is that they have kept us in the loop for a long time , even before it was simple</tokentext>
<sentencetext>because I am not loading a windows partition just to play games.One reason I like Blizzard is that they have kept us in the loop for a long time, even before it was simple</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29761199</id>
	<title>Re:The game</title>
	<author>Darinbob</author>
	<datestamp>1255638540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I never really understood this business model.  Say you have 10,000 players all paying $15 a month.  Now you make it free, and you've got 20,000 players, but only about 10,000 pay any money and of those only 5,000 have a second or third transaction.  It doesn't seem to add up.  Granted, DDO wasn't going anywhere and was in the doldrums and this keeps it alive.  There are significant support costs involved, it's not like it's just a web site that pays its hosting fees through a little bit of ad revenue.<br><br>Similarly, Guild Wars is the same.  Free to play (though you have to buy the game).  Very popular still, lots of activity.  I know some players do pay for extra character slots, or pay to buy up their skills to max.  But there aren't that many things you can really buy if you look into it, I can't imagine they get even $5/month per player.  But they probably also have lower server costs because of the way the game works (mostly instanced).<br><br>That said, the free-to-play model is nice.  I'm not big on the DDO play style, so I can't see myself playing for a full month.  But I could see doing it for a week every couple of months or so.  Also a lot of players like me can't see themselves paying two or more full time subscriptions (some people do<nobr> <wbr></nobr>:-), so it's nice to have a side game like DDO or Guild Wars at times.  Wish Champions Online had this sort of model, that's the sort of game where you can log in for an hour a week and still have fun.</htmltext>
<tokenext>I never really understood this business model .
Say you have 10,000 players all paying $ 15 a month .
Now you make it free , and you 've got 20,000 players , but only about 10,000 pay any money and of those only 5,000 have a second or third transaction .
It does n't seem to add up .
Granted , DDO was n't going anywhere and was in the doldrums and this keeps it alive .
There are significant support costs involved , it 's not like it 's just a web site that pays its hosting fees through a little bit of ad revenue.Similarly , Guild Wars is the same .
Free to play ( though you have to buy the game ) .
Very popular still , lots of activity .
I know some players do pay for extra character slots , or pay to buy up their skills to max .
But there are n't that many things you can really buy if you look into it , I ca n't imagine they get even $ 5/month per player .
But they probably also have lower server costs because of the way the game works ( mostly instanced ) .That said , the free-to-play model is nice .
I 'm not big on the DDO play style , so I ca n't see myself playing for a full month .
But I could see doing it for a week every couple of months or so .
Also a lot of players like me ca n't see themselves paying two or more full time subscriptions ( some people do : - ) , so it 's nice to have a side game like DDO or Guild Wars at times .
Wish Champions Online had this sort of model , that 's the sort of game where you can log in for an hour a week and still have fun .</tokentext>
<sentencetext>I never really understood this business model.
Say you have 10,000 players all paying $15 a month.
Now you make it free, and you've got 20,000 players, but only about 10,000 pay any money and of those only 5,000 have a second or third transaction.
It doesn't seem to add up.
Granted, DDO wasn't going anywhere and was in the doldrums and this keeps it alive.
There are significant support costs involved, it's not like it's just a web site that pays its hosting fees through a little bit of ad revenue.Similarly, Guild Wars is the same.
Free to play (though you have to buy the game).
Very popular still, lots of activity.
I know some players do pay for extra character slots, or pay to buy up their skills to max.
But there aren't that many things you can really buy if you look into it, I can't imagine they get even $5/month per player.
But they probably also have lower server costs because of the way the game works (mostly instanced).That said, the free-to-play model is nice.
I'm not big on the DDO play style, so I can't see myself playing for a full month.
But I could see doing it for a week every couple of months or so.
Also a lot of players like me can't see themselves paying two or more full time subscriptions (some people do :-), so it's nice to have a side game like DDO or Guild Wars at times.
Wish Champions Online had this sort of model, that's the sort of game where you can log in for an hour a week and still have fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754231</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754549</id>
	<title>Re:Dark Dungeons</title>
	<author>craagz</author>
	<datestamp>1255600080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You seem pretty excited about what Satan can do with free gaming. Maybe nobody informed you about the free porn all over the net. Just like Quagmire from a recent Family Guy episode.</htmltext>
<tokenext>You seem pretty excited about what Satan can do with free gaming .
Maybe nobody informed you about the free porn all over the net .
Just like Quagmire from a recent Family Guy episode .</tokentext>
<sentencetext>You seem pretty excited about what Satan can do with free gaming.
Maybe nobody informed you about the free porn all over the net.
Just like Quagmire from a recent Family Guy episode.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29758263</id>
	<title>Micro-transactions and Capitalism</title>
	<author>Anonymous</author>
	<datestamp>1255625340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>One standard monthly fee for everyone regardless of customer needs and wants is socialism at best or communism at worst.  Micro-transactions provide more value to the consumer through choice via "pay for what you want" instead of paying a flat fee and subsidizing everyone else via a flat fee.  Ergo, micro-transactions are much more capitalistic in nature, and thus "better."</p></htmltext>
<tokenext>One standard monthly fee for everyone regardless of customer needs and wants is socialism at best or communism at worst .
Micro-transactions provide more value to the consumer through choice via " pay for what you want " instead of paying a flat fee and subsidizing everyone else via a flat fee .
Ergo , micro-transactions are much more capitalistic in nature , and thus " better .
"</tokentext>
<sentencetext>One standard monthly fee for everyone regardless of customer needs and wants is socialism at best or communism at worst.
Micro-transactions provide more value to the consumer through choice via "pay for what you want" instead of paying a flat fee and subsidizing everyone else via a flat fee.
Ergo, micro-transactions are much more capitalistic in nature, and thus "better.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754647</id>
	<title>As a cheap bastard</title>
	<author>Miner Willy</author>
	<datestamp>1255601580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>I wholeheartedly support this courageous move.</htmltext>
<tokenext>I wholeheartedly support this courageous move .</tokentext>
<sentencetext>I wholeheartedly support this courageous move.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29760009</id>
	<title>WINE</title>
	<author>metamatic</author>
	<datestamp>1255632960000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>1</modscore>
	<htmltext><p>So does this work on WINE on Linux or Mac, or is this Windoze only?</p></htmltext>
<tokenext>So does this work on WINE on Linux or Mac , or is this Windoze only ?</tokentext>
<sentencetext>So does this work on WINE on Linux or Mac, or is this Windoze only?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754293</id>
	<title>Unlimited trial</title>
	<author>kjart</author>
	<datestamp>1255639920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What they are giving you, essentially, is an unlimited free trial period to play the game. You can download and play the game for free and, chances are, if you really like the game and decide to keep playing it, you will eventually give them some money. It's a fairly clever strategy - I wonder who else will follow suit (Warhammer?).</htmltext>
<tokenext>What they are giving you , essentially , is an unlimited free trial period to play the game .
You can download and play the game for free and , chances are , if you really like the game and decide to keep playing it , you will eventually give them some money .
It 's a fairly clever strategy - I wonder who else will follow suit ( Warhammer ?
) .</tokentext>
<sentencetext>What they are giving you, essentially, is an unlimited free trial period to play the game.
You can download and play the game for free and, chances are, if you really like the game and decide to keep playing it, you will eventually give them some money.
It's a fairly clever strategy - I wonder who else will follow suit (Warhammer?
).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29755687</id>
	<title>Re:Dark Dungeons - and dieties</title>
	<author>icepick72</author>
	<datestamp>1255614060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The moral of the required reading is we should accept Christianity through a cartoon instead of Satan through a board game. I guess Satan must be in the DDO marketing dept and God at Marvel in illustration otherwise this epic battle on the entertainment media couldn't be taking place. It's just too bad God dabbled with magic in the Narnia series because that really confuses the church's current message about sorcery being evil. Oh well we all make mistakes.</htmltext>
<tokenext>The moral of the required reading is we should accept Christianity through a cartoon instead of Satan through a board game .
I guess Satan must be in the DDO marketing dept and God at Marvel in illustration otherwise this epic battle on the entertainment media could n't be taking place .
It 's just too bad God dabbled with magic in the Narnia series because that really confuses the church 's current message about sorcery being evil .
Oh well we all make mistakes .</tokentext>
<sentencetext>The moral of the required reading is we should accept Christianity through a cartoon instead of Satan through a board game.
I guess Satan must be in the DDO marketing dept and God at Marvel in illustration otherwise this epic battle on the entertainment media couldn't be taking place.
It's just too bad God dabbled with magic in the Narnia series because that really confuses the church's current message about sorcery being evil.
Oh well we all make mistakes.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754583</id>
	<title>Runes of Magic</title>
	<author>hotrodent</author>
	<datestamp>1255600440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>A friend put me onto Runes of Magic (which uses Micro Transactions) as I was an ex-WoW player, vowing to never pay for MMO games again. So I played for free for a couple of months and enjoyed not having the "pressure" to get value for money that a monthly fee seems to induce. The decision to buy a mount using real $$'s came easily. A few more purchases later, I'd spend about $50 and felt I had got my moneys worth. I spend when <b>*I*</b> want, not when a certain date passes. I can take a break for a few weeks and nothing is lost (although a few purchases do have a time limit)
<br>
<br>
The model works very well!!</htmltext>
<tokenext>A friend put me onto Runes of Magic ( which uses Micro Transactions ) as I was an ex-WoW player , vowing to never pay for MMO games again .
So I played for free for a couple of months and enjoyed not having the " pressure " to get value for money that a monthly fee seems to induce .
The decision to buy a mount using real $ $ 's came easily .
A few more purchases later , I 'd spend about $ 50 and felt I had got my moneys worth .
I spend when * I * want , not when a certain date passes .
I can take a break for a few weeks and nothing is lost ( although a few purchases do have a time limit ) The model works very well !
!</tokentext>
<sentencetext>A friend put me onto Runes of Magic (which uses Micro Transactions) as I was an ex-WoW player, vowing to never pay for MMO games again.
So I played for free for a couple of months and enjoyed not having the "pressure" to get value for money that a monthly fee seems to induce.
The decision to buy a mount using real $$'s came easily.
A few more purchases later, I'd spend about $50 and felt I had got my moneys worth.
I spend when *I* want, not when a certain date passes.
I can take a break for a few weeks and nothing is lost (although a few purchases do have a time limit)


The model works very well!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29757671</id>
	<title>Re:Dark Dungeons</title>
	<author>Creepy</author>
	<datestamp>1255622940000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>ugh, not him again.</p><p>Jack T Chick is to D&amp;D what Jack Thompson is to computer gaming.  I remember finding pamphlets by his loonie followers in bathroom stalls in college (seriously!).  Chick at least has an excuse - he's Baptist and they tend to be a bit...zealous..., but Thompson is a friggin Presbyterian, so he's uh, zealous by choice (zealous = loonie).  And why the f*ck do they all go by Jack?...</p></htmltext>
<tokenext>ugh , not him again.Jack T Chick is to D&amp;D what Jack Thompson is to computer gaming .
I remember finding pamphlets by his loonie followers in bathroom stalls in college ( seriously ! ) .
Chick at least has an excuse - he 's Baptist and they tend to be a bit...zealous... , but Thompson is a friggin Presbyterian , so he 's uh , zealous by choice ( zealous = loonie ) .
And why the f * ck do they all go by Jack ? .. .</tokentext>
<sentencetext>ugh, not him again.Jack T Chick is to D&amp;D what Jack Thompson is to computer gaming.
I remember finding pamphlets by his loonie followers in bathroom stalls in college (seriously!).
Chick at least has an excuse - he's Baptist and they tend to be a bit...zealous..., but Thompson is a friggin Presbyterian, so he's uh, zealous by choice (zealous = loonie).
And why the f*ck do they all go by Jack?...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_15_0725250.29754297</parent>
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