<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_10_13_0657248</id>
	<title><em>Command &amp; Conquer</em> MMO a Possibility?</title>
	<author>Soulskill</author>
	<datestamp>1255430760000</datestamp>
	<htmltext>TheProphet92 sends along a speculative piece about the future of EA's popular RTS franchise, writing:
 <i>"EA's real-time strategy games don't have the luxury of extensive funding the way some other franchises do. EA has been milking their game engines for all they're worth and then some. They have been using various versions of the <a href="http://en.wikipedia.org/wiki/SAGE\_engine">'Sage' engine</a> for the past half-dozen or so RTS games, and they need money to make a new one. <a href="http://www.gamereplays.org/commandandconquer4/portals.php?show=page&amp;name=command-and-conquer-tiberium-mmorpg">Perhaps an MMO is the way to go for EA</a>, using none other than their famous <em>Command &amp; Conquer</em> franchise."</i></htmltext>
<tokenext>TheProphet92 sends along a speculative piece about the future of EA 's popular RTS franchise , writing : " EA 's real-time strategy games do n't have the luxury of extensive funding the way some other franchises do .
EA has been milking their game engines for all they 're worth and then some .
They have been using various versions of the 'Sage ' engine for the past half-dozen or so RTS games , and they need money to make a new one .
Perhaps an MMO is the way to go for EA , using none other than their famous Command &amp; Conquer franchise .
"</tokentext>
<sentencetext>TheProphet92 sends along a speculative piece about the future of EA's popular RTS franchise, writing:
 "EA's real-time strategy games don't have the luxury of extensive funding the way some other franchises do.
EA has been milking their game engines for all they're worth and then some.
They have been using various versions of the 'Sage' engine for the past half-dozen or so RTS games, and they need money to make a new one.
Perhaps an MMO is the way to go for EA, using none other than their famous Command &amp; Conquer franchise.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730111</id>
	<title>Re:What about Sims?</title>
	<author>Bieeanda</author>
	<datestamp>1255435860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They made a Sims MMO, actually. It tanked hard, mainly because instead of sending your Sim to work off-screen, you had to perform insipid mini-games for money. Entire neighborhoods were set up as virtual sweatshops, with people manning four-player pizza making machines (the most effective device for making money) for hours to pay for their dream houses.</htmltext>
<tokenext>They made a Sims MMO , actually .
It tanked hard , mainly because instead of sending your Sim to work off-screen , you had to perform insipid mini-games for money .
Entire neighborhoods were set up as virtual sweatshops , with people manning four-player pizza making machines ( the most effective device for making money ) for hours to pay for their dream houses .</tokentext>
<sentencetext>They made a Sims MMO, actually.
It tanked hard, mainly because instead of sending your Sim to work off-screen, you had to perform insipid mini-games for money.
Entire neighborhoods were set up as virtual sweatshops, with people manning four-player pizza making machines (the most effective device for making money) for hours to pay for their dream houses.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730027</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731309</id>
	<title>Re:Good point</title>
	<author>bbhorrigan</author>
	<datestamp>1255446180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I think a Chrono Trigger MMO has plenty of potential as well.</htmltext>
<tokenext>I think a Chrono Trigger MMO has plenty of potential as well .</tokentext>
<sentencetext>I think a Chrono Trigger MMO has plenty of potential as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29737337</id>
	<title>The Chinese have already...</title>
	<author>Ruger</author>
	<datestamp>1255429020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...harvested all the Tiberium on my server<nobr> <wbr></nobr>:-(</p></htmltext>
<tokenext>...harvested all the Tiberium on my server : - (</tokentext>
<sentencetext>...harvested all the Tiberium on my server :-(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730357</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731455</id>
	<title>Re:Good point</title>
	<author>Moraelin</author>
	<datestamp>1255446900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>You'd have to have some balls to actually make it though.</p></div></blockquote><p>They said the same about pinball<nobr> <wbr></nobr>;)</p></div>
	</htmltext>
<tokenext>You 'd have to have some balls to actually make it though.They said the same about pinball ; )</tokentext>
<sentencetext>You'd have to have some balls to actually make it though.They said the same about pinball ;)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730821</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29735083</id>
	<title>Re:Why not as an iPhone app</title>
	<author>Anonymous</author>
	<datestamp>1255463340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Crowds go wild. The cheering doesn't stop. Can you hear the NOISE!</p></htmltext>
<tokenext>Crowds go wild .
The cheering does n't stop .
Can you hear the NOISE !</tokentext>
<sentencetext>Crowds go wild.
The cheering doesn't stop.
Can you hear the NOISE!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730449</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730205</id>
	<title>Why do I still see the Games section?</title>
	<author>mapkinase</author>
	<datestamp>1255436880000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I had "no Games" in my preferences for ages and I was happily oblivious to what is going on with "games" on<nobr> <wbr></nobr>/. until recently they start creeping into my index again.</p></htmltext>
<tokenext>I had " no Games " in my preferences for ages and I was happily oblivious to what is going on with " games " on / .
until recently they start creeping into my index again .</tokentext>
<sentencetext>I had "no Games" in my preferences for ages and I was happily oblivious to what is going on with "games" on /.
until recently they start creeping into my index again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29735105</id>
	<title>Needs a better source</title>
	<author>Hellswaters</author>
	<datestamp>1255463460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I used to be on that forums and site a lot, and that's not a legit source. Its one guys opinion (and the guy is a idiot, to be honest.) If you even say EA, and bad game in the same sentence, he comes after you. Huge EA fan boy. However, I wouldn't be all that surprised if EA did make a C&amp;C MMO, but like most of there recent games, it would be a epic failure.</htmltext>
<tokenext>I used to be on that forums and site a lot , and that 's not a legit source .
Its one guys opinion ( and the guy is a idiot , to be honest .
) If you even say EA , and bad game in the same sentence , he comes after you .
Huge EA fan boy .
However , I would n't be all that surprised if EA did make a C&amp;C MMO , but like most of there recent games , it would be a epic failure .</tokentext>
<sentencetext>I used to be on that forums and site a lot, and that's not a legit source.
Its one guys opinion (and the guy is a idiot, to be honest.
) If you even say EA, and bad game in the same sentence, he comes after you.
Huge EA fan boy.
However, I wouldn't be all that surprised if EA did make a C&amp;C MMO, but like most of there recent games, it would be a epic failure.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730449</id>
	<title>Re:Why not as an iPhone app</title>
	<author>alen</author>
	<datestamp>1255439880000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>there is an iphone version of C&amp;C in development</p></htmltext>
<tokenext>there is an iphone version of C&amp;C in development</tokentext>
<sentencetext>there is an iphone version of C&amp;C in development</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29741463</id>
	<title>Re:What about Sims?</title>
	<author>Martian\_Kyo</author>
	<datestamp>1255460100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The problem with sims is that if you make it too real, too good of a simulation it's going to be as boring as your life. Which is what,i believe, happened in that MMO.</p><p>Did one update make unions possible?<br>Could you organize strikes?</p><p>Imagine, The Great Depression MMO. You could rise from being ordinary worker to being union leader, or you could be a cop just going to strikes and beating up people.</p></htmltext>
<tokenext>The problem with sims is that if you make it too real , too good of a simulation it 's going to be as boring as your life .
Which is what,i believe , happened in that MMO.Did one update make unions possible ? Could you organize strikes ? Imagine , The Great Depression MMO .
You could rise from being ordinary worker to being union leader , or you could be a cop just going to strikes and beating up people .</tokentext>
<sentencetext>The problem with sims is that if you make it too real, too good of a simulation it's going to be as boring as your life.
Which is what,i believe, happened in that MMO.Did one update make unions possible?Could you organize strikes?Imagine, The Great Depression MMO.
You could rise from being ordinary worker to being union leader, or you could be a cop just going to strikes and beating up people.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730111</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29732175</id>
	<title>Sole Survivor</title>
	<author>Anonymous</author>
	<datestamp>1255450020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>nt</p></htmltext>
<tokenext>nt</tokentext>
<sentencetext>nt</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29736271</id>
	<title>Um, Warhammer Online?</title>
	<author>Anonymous</author>
	<datestamp>1255425060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If EA makes another MMO, let's hope it's not an "epic fail" like Warhammer Online.</p><p>~mmogamer</p></htmltext>
<tokenext>If EA makes another MMO , let 's hope it 's not an " epic fail " like Warhammer Online. ~ mmogamer</tokentext>
<sentencetext>If EA makes another MMO, let's hope it's not an "epic fail" like Warhammer Online.~mmogamer</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29734195</id>
	<title>Re:The problem is EA</title>
	<author>apoc.famine</author>
	<datestamp>1255459200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yep. For a long time now, if it says "EA" on the cover, I won't buy it. I don't care the genera. EA has burned me more than almost all the rest of the publishers combined.</p></htmltext>
<tokenext>Yep .
For a long time now , if it says " EA " on the cover , I wo n't buy it .
I do n't care the genera .
EA has burned me more than almost all the rest of the publishers combined .</tokentext>
<sentencetext>Yep.
For a long time now, if it says "EA" on the cover, I won't buy it.
I don't care the genera.
EA has burned me more than almost all the rest of the publishers combined.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730327</id>
	<title>Re:Better Option</title>
	<author>benjamindees</author>
	<datestamp>1255438560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I would mod you up but I'm just going to agree strongly instead.  I used to enjoy playing C&amp;C games, and spent several hundred dollars on them.  I always thought the licensing and pricing were fair, considering the amount of gameplay and expansion packs available.</p><p>But Red Alert 2 was the last I've played.  Nowadays I want games that will at least theoretically work in Wine and I have no interest in 3D for a strategy/resource game or dealing with absurd system requirements or goofy FPS tie-ins.</p></htmltext>
<tokenext>I would mod you up but I 'm just going to agree strongly instead .
I used to enjoy playing C&amp;C games , and spent several hundred dollars on them .
I always thought the licensing and pricing were fair , considering the amount of gameplay and expansion packs available.But Red Alert 2 was the last I 've played .
Nowadays I want games that will at least theoretically work in Wine and I have no interest in 3D for a strategy/resource game or dealing with absurd system requirements or goofy FPS tie-ins .</tokentext>
<sentencetext>I would mod you up but I'm just going to agree strongly instead.
I used to enjoy playing C&amp;C games, and spent several hundred dollars on them.
I always thought the licensing and pricing were fair, considering the amount of gameplay and expansion packs available.But Red Alert 2 was the last I've played.
Nowadays I want games that will at least theoretically work in Wine and I have no interest in 3D for a strategy/resource game or dealing with absurd system requirements or goofy FPS tie-ins.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730153</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731807</id>
	<title>Re:Eh?</title>
	<author>Xphile101361</author>
	<datestamp>1255448640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Started with C&amp;C and RA1 and loved the series (minus Tiberium Sun) up to Generals.  RA2 was fun but had some quirks.  I was really hyped up about RA3 until I saw that they had to hire porn stars to sell the game.  Get your marketing department out of my games and let gameplay be what makes it good.</htmltext>
<tokenext>Started with C&amp;C and RA1 and loved the series ( minus Tiberium Sun ) up to Generals .
RA2 was fun but had some quirks .
I was really hyped up about RA3 until I saw that they had to hire porn stars to sell the game .
Get your marketing department out of my games and let gameplay be what makes it good .</tokentext>
<sentencetext>Started with C&amp;C and RA1 and loved the series (minus Tiberium Sun) up to Generals.
RA2 was fun but had some quirks.
I was really hyped up about RA3 until I saw that they had to hire porn stars to sell the game.
Get your marketing department out of my games and let gameplay be what makes it good.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730349</id>
	<title>The problem is EA</title>
	<author>Aceticon</author>
	<datestamp>1255438740000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>If EA came up with an MMO, could you really trust them not to make it Pay-to-Play and:</p><ul><li>At a latter date add some for of micro-transactions selling the kind on in-game kit that massively unbalances the end-of-game in favor of those that actually buy that kit?</li><li>Add in-game advertising after release?</li><li>Prioritize frequent development of new expansions over fixing known bugs?</li></ul><p>If my previous experience with Online PvP gaming using EA products (Battlefield series on the PC) is any indication of their behavior, I expect them to release the game buggy (yet strangely with great reviews from certain well-known gaming websites), have a 6 month period with a couple of bug-fixes while they "hook as many players as they can into the game" and then proceed to do all the "returns enhancing" ideas listed above.</p></htmltext>
<tokenext>If EA came up with an MMO , could you really trust them not to make it Pay-to-Play and : At a latter date add some for of micro-transactions selling the kind on in-game kit that massively unbalances the end-of-game in favor of those that actually buy that kit ? Add in-game advertising after release ? Prioritize frequent development of new expansions over fixing known bugs ? If my previous experience with Online PvP gaming using EA products ( Battlefield series on the PC ) is any indication of their behavior , I expect them to release the game buggy ( yet strangely with great reviews from certain well-known gaming websites ) , have a 6 month period with a couple of bug-fixes while they " hook as many players as they can into the game " and then proceed to do all the " returns enhancing " ideas listed above .</tokentext>
<sentencetext>If EA came up with an MMO, could you really trust them not to make it Pay-to-Play and:At a latter date add some for of micro-transactions selling the kind on in-game kit that massively unbalances the end-of-game in favor of those that actually buy that kit?Add in-game advertising after release?Prioritize frequent development of new expansions over fixing known bugs?If my previous experience with Online PvP gaming using EA products (Battlefield series on the PC) is any indication of their behavior, I expect them to release the game buggy (yet strangely with great reviews from certain well-known gaming websites), have a 6 month period with a couple of bug-fixes while they "hook as many players as they can into the game" and then proceed to do all the "returns enhancing" ideas listed above.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29733085</id>
	<title>killing a good idea</title>
	<author>phorm</author>
	<datestamp>1255454460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It seems that a lot of games get murdered in the name of making things "better"</p><p>Previously I had played a lot of "Supreme Commander" (which, if you're a C&amp;C fan and like to LAN, is very fun and the queuing system is awesome).<br>As finding internet competition became less easy, I bought the expansion (Forged Alliance). The gameplay mechanics got completely screwed up. Instead of a game with 3-4 tech levels and decent-length, semi-intelligent volleys back and forth, the while became "build massive army of basic units, grab resources, overrun enemy). In other words, it's all one big rush, which used to be the plague of C&amp;C.</p><p>Seriously, is it too much to hope for that companies won't screw the mechanics of a game to make it a lame noob rushfest? They're called Realtime STRATEGY for a reason.</p></htmltext>
<tokenext>It seems that a lot of games get murdered in the name of making things " better " Previously I had played a lot of " Supreme Commander " ( which , if you 're a C&amp;C fan and like to LAN , is very fun and the queuing system is awesome ) .As finding internet competition became less easy , I bought the expansion ( Forged Alliance ) .
The gameplay mechanics got completely screwed up .
Instead of a game with 3-4 tech levels and decent-length , semi-intelligent volleys back and forth , the while became " build massive army of basic units , grab resources , overrun enemy ) .
In other words , it 's all one big rush , which used to be the plague of C&amp;C.Seriously , is it too much to hope for that companies wo n't screw the mechanics of a game to make it a lame noob rushfest ?
They 're called Realtime STRATEGY for a reason .</tokentext>
<sentencetext>It seems that a lot of games get murdered in the name of making things "better"Previously I had played a lot of "Supreme Commander" (which, if you're a C&amp;C fan and like to LAN, is very fun and the queuing system is awesome).As finding internet competition became less easy, I bought the expansion (Forged Alliance).
The gameplay mechanics got completely screwed up.
Instead of a game with 3-4 tech levels and decent-length, semi-intelligent volleys back and forth, the while became "build massive army of basic units, grab resources, overrun enemy).
In other words, it's all one big rush, which used to be the plague of C&amp;C.Seriously, is it too much to hope for that companies won't screw the mechanics of a game to make it a lame noob rushfest?
They're called Realtime STRATEGY for a reason.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731019</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730833</id>
	<title>Re:The problem is EA</title>
	<author>Anonymous</author>
	<datestamp>1255443060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's worse than that.  EA actually has a long history with MMOs.  You may not realize it, because none of except the original Ultima Online survived.  Ultima Online 2 (and UO X).  The Sims Online.  BattleTech 3025.  Earth &amp; Beyond.  Motor City Online.  And others.</p></htmltext>
<tokenext>It 's worse than that .
EA actually has a long history with MMOs .
You may not realize it , because none of except the original Ultima Online survived .
Ultima Online 2 ( and UO X ) .
The Sims Online .
BattleTech 3025 .
Earth &amp; Beyond .
Motor City Online .
And others .</tokentext>
<sentencetext>It's worse than that.
EA actually has a long history with MMOs.
You may not realize it, because none of except the original Ultima Online survived.
Ultima Online 2 (and UO X).
The Sims Online.
BattleTech 3025.
Earth &amp; Beyond.
Motor City Online.
And others.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29733427</id>
	<title>Re:What about Sims?</title>
	<author>lot3k</author>
	<datestamp>1255455960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They tried that <a href="http://en.wikipedia.org/wiki/The\_Sims\_Online" title="wikipedia.org" rel="nofollow">once</a> [wikipedia.org], the results were less than stellar.</htmltext>
<tokenext>They tried that once [ wikipedia.org ] , the results were less than stellar .</tokentext>
<sentencetext>They tried that once [wikipedia.org], the results were less than stellar.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730027</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730545</id>
	<title>I object</title>
	<author>Groggnrath</author>
	<datestamp>1255440660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...and my entire objection is based off two letters, E and A.<br> <br>I've been burned to many times.</htmltext>
<tokenext>...and my entire objection is based off two letters , E and A. I 've been burned to many times .</tokentext>
<sentencetext>...and my entire objection is based off two letters, E and A. I've been burned to many times.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29732685</id>
	<title>Re:Choice of /. imagery</title>
	<author>antdude</author>
	<datestamp>1255452480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Heh. I was and still am always a C&amp;C fan instead of Blizzard's RTS games (e.g., WC). However, newer C&amp;C games after C&amp;C3 are sucky now. C&amp;C4 doesn't look that good. RA3 was crap.</p></htmltext>
<tokenext>Heh .
I was and still am always a C&amp;C fan instead of Blizzard 's RTS games ( e.g. , WC ) .
However , newer C&amp;C games after C&amp;C3 are sucky now .
C&amp;C4 does n't look that good .
RA3 was crap .</tokentext>
<sentencetext>Heh.
I was and still am always a C&amp;C fan instead of Blizzard's RTS games (e.g., WC).
However, newer C&amp;C games after C&amp;C3 are sucky now.
C&amp;C4 doesn't look that good.
RA3 was crap.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730529</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731185</id>
	<title>Re:Choice of /. imagery</title>
	<author>HazMat 79</author>
	<datestamp>1255445340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What no nod towards the Age of Empires series?</htmltext>
<tokenext>What no nod towards the Age of Empires series ?</tokentext>
<sentencetext>What no nod towards the Age of Empires series?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730529</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731727</id>
	<title>Re:Eh?</title>
	<author>Maltheus</author>
	<datestamp>1255448280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, RA was the last one for me too. Age of Empires III killed the "age of" series. Rise of Legends killed the Rise of Nations series in it's infancy. I love RTS', but they keep trying to reinvent themselves instead of building on what they did right.</p><p>The RTS gold standard right now has to be Supreme Commander. If it wasn't for the sucky AI, I wouldn't need any other. But it got a few things right that should now be incorporated into every RTS out their. First is the stragtegic zoom. Don't give me some tight little view where I can only see a dozen units battle it out at the time, SupCom let's you zoom out to see the whole map. This is now indespensible for me. Any RTS without it is a relic.</p><p>Second, is the ability to queue up as many actions as you want, so long as you hold down the shift key. Most RTS' deal with micromanagement issues by limiting resource types or other options, dumbing down the games and making them less fun. But the ability to queue things up save so much time without taking anything away from the game.</p><p>Third, are the base defenses that are actually capable of defending your base. I barely even bother with base defenses in most RTS' because they're so easily overwhelmed. In supcom, you have to work to take them down.</p><p>And fourth, there's no limit to how many of my units I can add to one group. I never understood this limitation in older RTS' and I can't go back to anything less now that they finally got it right.</p><p>The only modern feature it (inexplicably) lacks is the ability to set your new unit waypoints to auto-join a group. I'd also like the formations to be more useful. Naval formations tend to spread out over half the map. But other than that, EVERY RTS should build off of these features and then focus more on AI than graphics. Sins of a Solar Empire is the only RTS I've seen since then, that gets this all (mostly) right. When the Age Of and C&amp;C series starts catching on, I may revisit them. Oh did I mention that SupCom and Sins play just fine under wine? That's the icing on the cake.</p></htmltext>
<tokenext>Yeah , RA was the last one for me too .
Age of Empires III killed the " age of " series .
Rise of Legends killed the Rise of Nations series in it 's infancy .
I love RTS ' , but they keep trying to reinvent themselves instead of building on what they did right.The RTS gold standard right now has to be Supreme Commander .
If it was n't for the sucky AI , I would n't need any other .
But it got a few things right that should now be incorporated into every RTS out their .
First is the stragtegic zoom .
Do n't give me some tight little view where I can only see a dozen units battle it out at the time , SupCom let 's you zoom out to see the whole map .
This is now indespensible for me .
Any RTS without it is a relic.Second , is the ability to queue up as many actions as you want , so long as you hold down the shift key .
Most RTS ' deal with micromanagement issues by limiting resource types or other options , dumbing down the games and making them less fun .
But the ability to queue things up save so much time without taking anything away from the game.Third , are the base defenses that are actually capable of defending your base .
I barely even bother with base defenses in most RTS ' because they 're so easily overwhelmed .
In supcom , you have to work to take them down.And fourth , there 's no limit to how many of my units I can add to one group .
I never understood this limitation in older RTS ' and I ca n't go back to anything less now that they finally got it right.The only modern feature it ( inexplicably ) lacks is the ability to set your new unit waypoints to auto-join a group .
I 'd also like the formations to be more useful .
Naval formations tend to spread out over half the map .
But other than that , EVERY RTS should build off of these features and then focus more on AI than graphics .
Sins of a Solar Empire is the only RTS I 've seen since then , that gets this all ( mostly ) right .
When the Age Of and C&amp;C series starts catching on , I may revisit them .
Oh did I mention that SupCom and Sins play just fine under wine ?
That 's the icing on the cake .</tokentext>
<sentencetext>Yeah, RA was the last one for me too.
Age of Empires III killed the "age of" series.
Rise of Legends killed the Rise of Nations series in it's infancy.
I love RTS', but they keep trying to reinvent themselves instead of building on what they did right.The RTS gold standard right now has to be Supreme Commander.
If it wasn't for the sucky AI, I wouldn't need any other.
But it got a few things right that should now be incorporated into every RTS out their.
First is the stragtegic zoom.
Don't give me some tight little view where I can only see a dozen units battle it out at the time, SupCom let's you zoom out to see the whole map.
This is now indespensible for me.
Any RTS without it is a relic.Second, is the ability to queue up as many actions as you want, so long as you hold down the shift key.
Most RTS' deal with micromanagement issues by limiting resource types or other options, dumbing down the games and making them less fun.
But the ability to queue things up save so much time without taking anything away from the game.Third, are the base defenses that are actually capable of defending your base.
I barely even bother with base defenses in most RTS' because they're so easily overwhelmed.
In supcom, you have to work to take them down.And fourth, there's no limit to how many of my units I can add to one group.
I never understood this limitation in older RTS' and I can't go back to anything less now that they finally got it right.The only modern feature it (inexplicably) lacks is the ability to set your new unit waypoints to auto-join a group.
I'd also like the formations to be more useful.
Naval formations tend to spread out over half the map.
But other than that, EVERY RTS should build off of these features and then focus more on AI than graphics.
Sins of a Solar Empire is the only RTS I've seen since then, that gets this all (mostly) right.
When the Age Of and C&amp;C series starts catching on, I may revisit them.
Oh did I mention that SupCom and Sins play just fine under wine?
That's the icing on the cake.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29756229</id>
	<title>C&amp;C MMO Could work well</title>
	<author>Stregano</author>
	<datestamp>1255616820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Let's face it, WoW started as WarCraft, which is a RTS.</p><p>I do not play WoW anymore, but what I noticed from WoW was that it was very close to a MMORTS.  I say this because with the all the groups "raiding" (or as we should call it, zerging) and also using huge groups where certain people in each group with specific abilities are required to fight other groups or bosses.  Honestly, if you could zoom out enough and not be centered on your character while a group was zerging or fighting a boss, you would see this as well.</p><p>Now for C&amp;C, this would work very similar to WoW.  The difference would be that there would not be as much magic, dragons, basically fantasty elements.</p><p>Now if they did this correct, it would not be a persistent world version of Battlefield, which is also a game distributed by EA.  If they made this more point and click and not as much FPS, there is great potential.</p><p>WoW has proven that you can take a concept from a game that is based as a RTS and make it, obviously, incredibly successful.</p></htmltext>
<tokenext>Let 's face it , WoW started as WarCraft , which is a RTS.I do not play WoW anymore , but what I noticed from WoW was that it was very close to a MMORTS .
I say this because with the all the groups " raiding " ( or as we should call it , zerging ) and also using huge groups where certain people in each group with specific abilities are required to fight other groups or bosses .
Honestly , if you could zoom out enough and not be centered on your character while a group was zerging or fighting a boss , you would see this as well.Now for C&amp;C , this would work very similar to WoW .
The difference would be that there would not be as much magic , dragons , basically fantasty elements.Now if they did this correct , it would not be a persistent world version of Battlefield , which is also a game distributed by EA .
If they made this more point and click and not as much FPS , there is great potential.WoW has proven that you can take a concept from a game that is based as a RTS and make it , obviously , incredibly successful .</tokentext>
<sentencetext>Let's face it, WoW started as WarCraft, which is a RTS.I do not play WoW anymore, but what I noticed from WoW was that it was very close to a MMORTS.
I say this because with the all the groups "raiding" (or as we should call it, zerging) and also using huge groups where certain people in each group with specific abilities are required to fight other groups or bosses.
Honestly, if you could zoom out enough and not be centered on your character while a group was zerging or fighting a boss, you would see this as well.Now for C&amp;C, this would work very similar to WoW.
The difference would be that there would not be as much magic, dragons, basically fantasty elements.Now if they did this correct, it would not be a persistent world version of Battlefield, which is also a game distributed by EA.
If they made this more point and click and not as much FPS, there is great potential.WoW has proven that you can take a concept from a game that is based as a RTS and make it, obviously, incredibly successful.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29739267</id>
	<title>Re:Why not as an iPhone app</title>
	<author>Samah</author>
	<datestamp>1255438740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Use the FIFA 10 engine - [Foot|Soccer]balls become grenades and you add some more scenery.</p></div><p>I think you mean:<br>
[Foot|Soccer|Your|Chuck Norris's]balls...<br>
The latter is more likely.</p></div>
	</htmltext>
<tokenext>Use the FIFA 10 engine - [ Foot | Soccer ] balls become grenades and you add some more scenery.I think you mean : [ Foot | Soccer | Your | Chuck Norris 's ] balls.. . The latter is more likely .</tokentext>
<sentencetext>Use the FIFA 10 engine - [Foot|Soccer]balls become grenades and you add some more scenery.I think you mean:
[Foot|Soccer|Your|Chuck Norris's]balls...
The latter is more likely.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29733019</id>
	<title>MMO</title>
	<author>AP31R0N</author>
	<datestamp>1255454040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The second M and the O are redundant.</p><p>Let's just call them MRPG, MFPS and MRTS.</p></htmltext>
<tokenext>The second M and the O are redundant.Let 's just call them MRPG , MFPS and MRTS .</tokentext>
<sentencetext>The second M and the O are redundant.Let's just call them MRPG, MFPS and MRTS.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730077</id>
	<title>Great idea but EA?!</title>
	<author>Anonymous</author>
	<datestamp>1255435320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I'd love to see a RTS like MMO, not quite sure how they'd pull it off after f**king up Renegade. A top-down view would be a very cool approach to an MMO series (sorry I dont play MMOs generally, there may be something similar already?).

My only concern is EA would rape it for all it's worth</htmltext>
<tokenext>I 'd love to see a RTS like MMO , not quite sure how they 'd pull it off after f * * king up Renegade .
A top-down view would be a very cool approach to an MMO series ( sorry I dont play MMOs generally , there may be something similar already ? ) .
My only concern is EA would rape it for all it 's worth</tokentext>
<sentencetext>I'd love to see a RTS like MMO, not quite sure how they'd pull it off after f**king up Renegade.
A top-down view would be a very cool approach to an MMO series (sorry I dont play MMOs generally, there may be something similar already?).
My only concern is EA would rape it for all it's worth</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731879</id>
	<title>heh where will the players come from?</title>
	<author>KiF1rE</author>
	<datestamp>1255448880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The current cnc games only have like 100 players online at any given time.... where are these online players going to come from? lol</htmltext>
<tokenext>The current cnc games only have like 100 players online at any given time.... where are these online players going to come from ?
lol</tokentext>
<sentencetext>The current cnc games only have like 100 players online at any given time.... where are these online players going to come from?
lol</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730515</id>
	<title>So in this new MMO...</title>
	<author>Anonymous</author>
	<datestamp>1255440480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>... would you have only "one mission, one purpose"?</htmltext>
<tokenext>... would you have only " one mission , one purpose " ?</tokentext>
<sentencetext>... would you have only "one mission, one purpose"?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730777</id>
	<title>Re:Good point</title>
	<author>sajuuk</author>
	<datestamp>1255442640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If they made a decent and non-monthly charging Harvest Moon I would totally consider rejoining the MMO playing market.  Harvest Moon would be a great choice for a MMO that focused on something other than slaughtering epic monsters.  Think of the possibilities of trading goods with other farms to get seeds for your farm.

And if the Vatican could jump in on the MMO market with The New Testament - Bible Wars or something like that, it would be epically hilarious.</htmltext>
<tokenext>If they made a decent and non-monthly charging Harvest Moon I would totally consider rejoining the MMO playing market .
Harvest Moon would be a great choice for a MMO that focused on something other than slaughtering epic monsters .
Think of the possibilities of trading goods with other farms to get seeds for your farm .
And if the Vatican could jump in on the MMO market with The New Testament - Bible Wars or something like that , it would be epically hilarious .</tokentext>
<sentencetext>If they made a decent and non-monthly charging Harvest Moon I would totally consider rejoining the MMO playing market.
Harvest Moon would be a great choice for a MMO that focused on something other than slaughtering epic monsters.
Think of the possibilities of trading goods with other farms to get seeds for your farm.
And if the Vatican could jump in on the MMO market with The New Testament - Bible Wars or something like that, it would be epically hilarious.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731563</id>
	<title>Re:Good point</title>
	<author>Ihmhi</author>
	<datestamp>1255447500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>5. Harvest Moon. All the fun of watering crops and brushing your pony, except in a massively multi-player setting. And if you get a 40 man group you can brush an epic pony.</p></div><p>I would absolutely play this. I love farming games.</p><p>"Hey guys, I just got [Fire-Seared Plow of the Hellforge] offa this sweet turnip mob!"</p><p>But seriously, a Harvest Moon Online game has been rumored for years. It's a beautiful form of self-expression, akin to a digital zen garden, which is probably why the Facebook apps FarmVille and FarmTown are so popular.</p></div>
	</htmltext>
<tokenext>5 .
Harvest Moon .
All the fun of watering crops and brushing your pony , except in a massively multi-player setting .
And if you get a 40 man group you can brush an epic pony.I would absolutely play this .
I love farming games .
" Hey guys , I just got [ Fire-Seared Plow of the Hellforge ] offa this sweet turnip mob !
" But seriously , a Harvest Moon Online game has been rumored for years .
It 's a beautiful form of self-expression , akin to a digital zen garden , which is probably why the Facebook apps FarmVille and FarmTown are so popular .</tokentext>
<sentencetext>5.
Harvest Moon.
All the fun of watering crops and brushing your pony, except in a massively multi-player setting.
And if you get a 40 man group you can brush an epic pony.I would absolutely play this.
I love farming games.
"Hey guys, I just got [Fire-Seared Plow of the Hellforge] offa this sweet turnip mob!
"But seriously, a Harvest Moon Online game has been rumored for years.
It's a beautiful form of self-expression, akin to a digital zen garden, which is probably why the Facebook apps FarmVille and FarmTown are so popular.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730567</id>
	<title>Uggg</title>
	<author>Urza9814</author>
	<datestamp>1255440840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>If this was being done by the guys of the old Westwood, then I'd say go for it. Because you know if those guys did it, it would be awesome. But EA has done nothing but destroy the C&amp;C franchise, so I don't really want to see them try this.</p><p>On the other hand, it would be extremely interesting to see how they would pull off something like that. If done well it could be very good. But it's EA, they don't do anything well.</p></htmltext>
<tokenext>If this was being done by the guys of the old Westwood , then I 'd say go for it .
Because you know if those guys did it , it would be awesome .
But EA has done nothing but destroy the C&amp;C franchise , so I do n't really want to see them try this.On the other hand , it would be extremely interesting to see how they would pull off something like that .
If done well it could be very good .
But it 's EA , they do n't do anything well .</tokentext>
<sentencetext>If this was being done by the guys of the old Westwood, then I'd say go for it.
Because you know if those guys did it, it would be awesome.
But EA has done nothing but destroy the C&amp;C franchise, so I don't really want to see them try this.On the other hand, it would be extremely interesting to see how they would pull off something like that.
If done well it could be very good.
But it's EA, they don't do anything well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730445</id>
	<title>Re:Good point</title>
	<author>Anonymous</author>
	<datestamp>1255439820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>For #7, you'd find some people who would love that idea.  But, I'd imagine by and large that would catch the ire of parents and church leaders.  I doubt many companies would risk that kind of PR disaster.</p></htmltext>
<tokenext>For # 7 , you 'd find some people who would love that idea .
But , I 'd imagine by and large that would catch the ire of parents and church leaders .
I doubt many companies would risk that kind of PR disaster .</tokentext>
<sentencetext>For #7, you'd find some people who would love that idea.
But, I'd imagine by and large that would catch the ire of parents and church leaders.
I doubt many companies would risk that kind of PR disaster.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731757</id>
	<title>Re:This is silly.</title>
	<author>hydromike2</author>
	<datestamp>1255448400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>and your point is what exactly? not sure what you do but caffeine is as essential to us engineers as oxygen is to the rest of society, so I for one welcome our caffeine bearing overlords!</p></htmltext>
<tokenext>and your point is what exactly ?
not sure what you do but caffeine is as essential to us engineers as oxygen is to the rest of society , so I for one welcome our caffeine bearing overlords !</tokentext>
<sentencetext>and your point is what exactly?
not sure what you do but caffeine is as essential to us engineers as oxygen is to the rest of society, so I for one welcome our caffeine bearing overlords!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730137</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29732843</id>
	<title>PlanetSide anyone?</title>
	<author>TheReij</author>
	<datestamp>1255453200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Rumor has it that PS2 is in development now. Granted, there wasn't much of a "build base" component to PS, but I'd imagine PS would have to influence an MMO such as the one proposed here.

I'd just be afraid that it would be Renegade all over again.</htmltext>
<tokenext>Rumor has it that PS2 is in development now .
Granted , there was n't much of a " build base " component to PS , but I 'd imagine PS would have to influence an MMO such as the one proposed here .
I 'd just be afraid that it would be Renegade all over again .</tokentext>
<sentencetext>Rumor has it that PS2 is in development now.
Granted, there wasn't much of a "build base" component to PS, but I'd imagine PS would have to influence an MMO such as the one proposed here.
I'd just be afraid that it would be Renegade all over again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29740713</id>
	<title>Re:Better Option</title>
	<author>mjwx</author>
	<datestamp>1255450740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I didn't buy the last C&amp;C game because it was crap. They turned it into a consolised clickfest where your only option is to tank rush. Tanks built too quickly to do anything else and if you managed to survive the tank rush monotony to build a super weapon they were overpowered. The super weapons in C&amp;C and C&amp;C RA were just powerful enough to give you an edge not wipe out entire bases. I could have built the interface in Tiberium wars to use two buttons to achieve the same effect, "build tank" and "send all tanks to enemy" as that what I spent 30 odd levels doing.<br> <br>

How crap would Starcraft II be if the only way to counter a Zergling rush was with another Zergling rush.</htmltext>
<tokenext>I did n't buy the last C&amp;C game because it was crap .
They turned it into a consolised clickfest where your only option is to tank rush .
Tanks built too quickly to do anything else and if you managed to survive the tank rush monotony to build a super weapon they were overpowered .
The super weapons in C&amp;C and C&amp;C RA were just powerful enough to give you an edge not wipe out entire bases .
I could have built the interface in Tiberium wars to use two buttons to achieve the same effect , " build tank " and " send all tanks to enemy " as that what I spent 30 odd levels doing .
How crap would Starcraft II be if the only way to counter a Zergling rush was with another Zergling rush .</tokentext>
<sentencetext>I didn't buy the last C&amp;C game because it was crap.
They turned it into a consolised clickfest where your only option is to tank rush.
Tanks built too quickly to do anything else and if you managed to survive the tank rush monotony to build a super weapon they were overpowered.
The super weapons in C&amp;C and C&amp;C RA were just powerful enough to give you an edge not wipe out entire bases.
I could have built the interface in Tiberium wars to use two buttons to achieve the same effect, "build tank" and "send all tanks to enemy" as that what I spent 30 odd levels doing.
How crap would Starcraft II be if the only way to counter a Zergling rush was with another Zergling rush.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730153</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730821</id>
	<title>Re:Good point</title>
	<author>Anonymous</author>
	<datestamp>1255443000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>2. Tom and Jerry. This could be huge. Just think of the millions of children who have grown up on seeing the cat and mouse (and occasionally dog) hit each other over the head with frying pans, lead pipes, and just about everything except the kitchen sink. Actually, wait, I think they used the kitchen sink too. It could make the perfect PvP MMO. (And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard, but AION launched literally with one race per side and the zones aren't much bigger either.)</p><p>I for one can hardly wait to grind for the Epic Frying Pan Of Power, and whack a cat over the head with it. What? You're saying it's just me?</p><p>7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.</p><p>E.g., the siege and genocide of Midian (not kidding, read Numbers) would make a great battleground. E.g., imagine the fun of an escort quest to get Lot out of Sodom. For that matter, of trying to get to Lot's house with your sphincter intact<nobr> <wbr></nobr>;) E.g., for a FedEx quest, recreate Jeremiah's treck to the Euphrates to bury his loincloth because the Lord told him to. (Again, I'm not kidding.) Etc.</p></div><p>I would play these. I'd never thought about the bible as source material for an MMO, but there is a lot of source material there. You'd have to have some balls to actually make it though.</p></div>
	</htmltext>
<tokenext>2 .
Tom and Jerry .
This could be huge .
Just think of the millions of children who have grown up on seeing the cat and mouse ( and occasionally dog ) hit each other over the head with frying pans , lead pipes , and just about everything except the kitchen sink .
Actually , wait , I think they used the kitchen sink too .
It could make the perfect PvP MMO .
( And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard , but AION launched literally with one race per side and the zones are n't much bigger either .
) I for one can hardly wait to grind for the Epic Frying Pan Of Power , and whack a cat over the head with it .
What ? You 're saying it 's just me ? 7 .
The Bible .
Yes , you 've heard that right .
It sold more copies than all 6 Star Wars episodes and all SW books combined .
And if you do n't think it has MMO potential , you have n't read it.E.g. , the siege and genocide of Midian ( not kidding , read Numbers ) would make a great battleground .
E.g. , imagine the fun of an escort quest to get Lot out of Sodom .
For that matter , of trying to get to Lot 's house with your sphincter intact ; ) E.g. , for a FedEx quest , recreate Jeremiah 's treck to the Euphrates to bury his loincloth because the Lord told him to .
( Again , I 'm not kidding .
) Etc.I would play these .
I 'd never thought about the bible as source material for an MMO , but there is a lot of source material there .
You 'd have to have some balls to actually make it though .</tokentext>
<sentencetext>2.
Tom and Jerry.
This could be huge.
Just think of the millions of children who have grown up on seeing the cat and mouse (and occasionally dog) hit each other over the head with frying pans, lead pipes, and just about everything except the kitchen sink.
Actually, wait, I think they used the kitchen sink too.
It could make the perfect PvP MMO.
(And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard, but AION launched literally with one race per side and the zones aren't much bigger either.
)I for one can hardly wait to grind for the Epic Frying Pan Of Power, and whack a cat over the head with it.
What? You're saying it's just me?7.
The Bible.
Yes, you've heard that right.
It sold more copies than all 6 Star Wars episodes and all SW books combined.
And if you don't think it has MMO potential, you haven't read it.E.g., the siege and genocide of Midian (not kidding, read Numbers) would make a great battleground.
E.g., imagine the fun of an escort quest to get Lot out of Sodom.
For that matter, of trying to get to Lot's house with your sphincter intact ;) E.g., for a FedEx quest, recreate Jeremiah's treck to the Euphrates to bury his loincloth because the Lord told him to.
(Again, I'm not kidding.
) Etc.I would play these.
I'd never thought about the bible as source material for an MMO, but there is a lot of source material there.
You'd have to have some balls to actually make it though.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29735881</id>
	<title>Re:What about Sims?</title>
	<author>mqduck</author>
	<datestamp>1255466760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They already made a Sims MMO, called The Sims Online. I playtested it as part of a focus group, in fact. I told them that, while fun, I just couldn't see myself paying a monthly fee for it. I never played it again, but apparently the rest of the public agreed with me.</p></htmltext>
<tokenext>They already made a Sims MMO , called The Sims Online .
I playtested it as part of a focus group , in fact .
I told them that , while fun , I just could n't see myself paying a monthly fee for it .
I never played it again , but apparently the rest of the public agreed with me .</tokentext>
<sentencetext>They already made a Sims MMO, called The Sims Online.
I playtested it as part of a focus group, in fact.
I told them that, while fun, I just couldn't see myself paying a monthly fee for it.
I never played it again, but apparently the rest of the public agreed with me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730027</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29736557</id>
	<title>No luxury of extensive funding???</title>
	<author>Anonymous</author>
	<datestamp>1255426320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>EA doesn't have the luxury of extensive funding?  Are you kidding me?  EA practically has a monopoly over the gaming industry.</p><p>C&amp;C Renegade was essentially supposed to be this, but on a smaller-scale.  All of the soldiers were real players, running around protecting a GDI or Nod base.</p></htmltext>
<tokenext>EA does n't have the luxury of extensive funding ?
Are you kidding me ?
EA practically has a monopoly over the gaming industry.C&amp;C Renegade was essentially supposed to be this , but on a smaller-scale .
All of the soldiers were real players , running around protecting a GDI or Nod base .</tokentext>
<sentencetext>EA doesn't have the luxury of extensive funding?
Are you kidding me?
EA practically has a monopoly over the gaming industry.C&amp;C Renegade was essentially supposed to be this, but on a smaller-scale.
All of the soldiers were real players, running around protecting a GDI or Nod base.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29732931</id>
	<title>Re:Uggg</title>
	<author>tunapez</author>
	<datestamp>1255453560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you supplement Westwood w/ Blizzard and C&amp;C franchise w/ Diablo (or Starcraft) you will see why I didn't give a chit when they announced their sequels and am NOT chomping at the bit a year+ later anticipating more lackluster sequels devoid of the original intellectual talent.</p><p>I guess I'm getting old... you! kids! get off my tiberium field!</p></htmltext>
<tokenext>If you supplement Westwood w/ Blizzard and C&amp;C franchise w/ Diablo ( or Starcraft ) you will see why I did n't give a chit when they announced their sequels and am NOT chomping at the bit a year + later anticipating more lackluster sequels devoid of the original intellectual talent.I guess I 'm getting old... you ! kids !
get off my tiberium field !</tokentext>
<sentencetext>If you supplement Westwood w/ Blizzard and C&amp;C franchise w/ Diablo (or Starcraft) you will see why I didn't give a chit when they announced their sequels and am NOT chomping at the bit a year+ later anticipating more lackluster sequels devoid of the original intellectual talent.I guess I'm getting old... you! kids!
get off my tiberium field!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730567</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731367</id>
	<title>Re:This is silly.</title>
	<author>canajin56</author>
	<datestamp>1255446540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>The more silly part is that EA said nothing about this shit.  This is just some dude at a gaming website saying "Hey know what would be SWEEEEEEEEEET???????"</htmltext>
<tokenext>The more silly part is that EA said nothing about this shit .
This is just some dude at a gaming website saying " Hey know what would be SWEEEEEEEEEET ? ? ? ? ? ? ?
"</tokentext>
<sentencetext>The more silly part is that EA said nothing about this shit.
This is just some dude at a gaming website saying "Hey know what would be SWEEEEEEEEEET???????
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730137</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730029</id>
	<title>donotwant</title>
	<author>aliquis</author>
	<datestamp>1255434540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Never has that tag been as fitting as now. C&amp;C MMO? Uhm, no thanks.</p><p>What would it be? General war zone? From which one of the games? How?</p><p>Not to mention how useless MMOs are to begin with.</p></htmltext>
<tokenext>Never has that tag been as fitting as now .
C&amp;C MMO ?
Uhm , no thanks.What would it be ?
General war zone ?
From which one of the games ?
How ? Not to mention how useless MMOs are to begin with .</tokentext>
<sentencetext>Never has that tag been as fitting as now.
C&amp;C MMO?
Uhm, no thanks.What would it be?
General war zone?
From which one of the games?
How?Not to mention how useless MMOs are to begin with.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29740669</id>
	<title>Re:Good point</title>
	<author>mjwx</author>
	<datestamp>1255450320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.</p></div></blockquote><p>

Yes but if you make games out of the interesting parts of the bible all the fundies and the entire US Midwest will crucify you. Christian games have to conform to Christian values* not Christian history.<br> <br>

* any semblance between values preached and values displayed is entirely coincidental.</p></div>
	</htmltext>
<tokenext>7 .
The Bible .
Yes , you 've heard that right .
It sold more copies than all 6 Star Wars episodes and all SW books combined .
And if you do n't think it has MMO potential , you have n't read it .
Yes but if you make games out of the interesting parts of the bible all the fundies and the entire US Midwest will crucify you .
Christian games have to conform to Christian values * not Christian history .
* any semblance between values preached and values displayed is entirely coincidental .</tokentext>
<sentencetext>7.
The Bible.
Yes, you've heard that right.
It sold more copies than all 6 Star Wars episodes and all SW books combined.
And if you don't think it has MMO potential, you haven't read it.
Yes but if you make games out of the interesting parts of the bible all the fundies and the entire US Midwest will crucify you.
Christian games have to conform to Christian values* not Christian history.
* any semblance between values preached and values displayed is entirely coincidental.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731043</id>
	<title>LAN</title>
	<author>Anonymous</author>
	<datestamp>1255444500000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>of course it's possible, just a big LAN network to solve the WAN time lag problem, then you can have 2000 people playing war game</p><p>but I have a better idea, created a MMO wii game is much more better than MMO RTS</p></htmltext>
<tokenext>of course it 's possible , just a big LAN network to solve the WAN time lag problem , then you can have 2000 people playing war gamebut I have a better idea , created a MMO wii game is much more better than MMO RTS</tokentext>
<sentencetext>of course it's possible, just a big LAN network to solve the WAN time lag problem, then you can have 2000 people playing war gamebut I have a better idea, created a MMO wii game is much more better than MMO RTS</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730499</id>
	<title>Nice.</title>
	<author>Overunderrated</author>
	<datestamp>1255440360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I call Tanya.</htmltext>
<tokenext>I call Tanya .</tokentext>
<sentencetext>I call Tanya.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730381</id>
	<title>Re:What about Sims?</title>
	<author>war4peace</author>
	<datestamp>1255439100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Epic chairs, epic beds and heroic toilet bowls to name a few...</htmltext>
<tokenext>Epic chairs , epic beds and heroic toilet bowls to name a few.. .</tokentext>
<sentencetext>Epic chairs, epic beds and heroic toilet bowls to name a few...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730027</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29737381</id>
	<title>AGREED!!!  All downhill since Westwood sold it.</title>
	<author>Ruger</author>
	<datestamp>1255429200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The original C&amp;C by Westwood had an AWESOME story line...with Michael Biehn, James Earl Jones &amp; Kari Wuhrer in some of the title roles.</p></htmltext>
<tokenext>The original C&amp;C by Westwood had an AWESOME story line...with Michael Biehn , James Earl Jones &amp; Kari Wuhrer in some of the title roles .</tokentext>
<sentencetext>The original C&amp;C by Westwood had an AWESOME story line...with Michael Biehn, James Earl Jones &amp; Kari Wuhrer in some of the title roles.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730567</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730589</id>
	<title>Re:Eh?</title>
	<author>sajuuk</author>
	<datestamp>1255441020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I agree, but I would bump the timing of their fall to after RA2.  As cheesy as it was at times, it was still good.  But everything else that EA has done with the C&amp;C franchise has just been a disgrace (Generals aside, but that didn't exactly make the company look that good to the rest of the world).  C&amp;C3/Kane's Wrath was a bloated piece of crap and the console port of it was horrendous.  RA3 jacked the Cheese factor up past 11 and did it horrendously.

And I'm sick and tired of this whole "Lets make an MMO" solution that companies seem to be adopting lately.  Not everyone has time (or the desire) to sit around grinding for levels like some basement-dwelling WoW addict.  Some of us have (gasp) JOBS that we need to go to to pay for our gaming habits.  I for one got out of the MMO scene after high school and have successfully kept myself out of it (except for 3 months on a free WoW server because I was THAT bored over the summer at college), and have no intention of going back to that world filled with asinine griefers, lazy beggers, and annoying noobs.

The gaming industry is turning into a reflection of the American film and movie industry.  Nothing but endless spinoffs, sequels, and remakes of the same limited collection of things.  What happened to all that creativity we used to have?</htmltext>
<tokenext>I agree , but I would bump the timing of their fall to after RA2 .
As cheesy as it was at times , it was still good .
But everything else that EA has done with the C&amp;C franchise has just been a disgrace ( Generals aside , but that did n't exactly make the company look that good to the rest of the world ) .
C&amp;C3/Kane 's Wrath was a bloated piece of crap and the console port of it was horrendous .
RA3 jacked the Cheese factor up past 11 and did it horrendously .
And I 'm sick and tired of this whole " Lets make an MMO " solution that companies seem to be adopting lately .
Not everyone has time ( or the desire ) to sit around grinding for levels like some basement-dwelling WoW addict .
Some of us have ( gasp ) JOBS that we need to go to to pay for our gaming habits .
I for one got out of the MMO scene after high school and have successfully kept myself out of it ( except for 3 months on a free WoW server because I was THAT bored over the summer at college ) , and have no intention of going back to that world filled with asinine griefers , lazy beggers , and annoying noobs .
The gaming industry is turning into a reflection of the American film and movie industry .
Nothing but endless spinoffs , sequels , and remakes of the same limited collection of things .
What happened to all that creativity we used to have ?</tokentext>
<sentencetext>I agree, but I would bump the timing of their fall to after RA2.
As cheesy as it was at times, it was still good.
But everything else that EA has done with the C&amp;C franchise has just been a disgrace (Generals aside, but that didn't exactly make the company look that good to the rest of the world).
C&amp;C3/Kane's Wrath was a bloated piece of crap and the console port of it was horrendous.
RA3 jacked the Cheese factor up past 11 and did it horrendously.
And I'm sick and tired of this whole "Lets make an MMO" solution that companies seem to be adopting lately.
Not everyone has time (or the desire) to sit around grinding for levels like some basement-dwelling WoW addict.
Some of us have (gasp) JOBS that we need to go to to pay for our gaming habits.
I for one got out of the MMO scene after high school and have successfully kept myself out of it (except for 3 months on a free WoW server because I was THAT bored over the summer at college), and have no intention of going back to that world filled with asinine griefers, lazy beggers, and annoying noobs.
The gaming industry is turning into a reflection of the American film and movie industry.
Nothing but endless spinoffs, sequels, and remakes of the same limited collection of things.
What happened to all that creativity we used to have?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731665</id>
	<title>Can't afford a new game engine? Honestly?</title>
	<author>Flowstone</author>
	<datestamp>1255448040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well then maybe EA shouldn't have killed off some of the other MMO franchises its aquired over decade.

R.I.P Earth and Beyond, EA never deserved the fanbase anyway.

And economically speaking, I'm sure the upfront cost of walking into a market filled with juggernauts clashing for market share can't honestly look more appealing than making a good RTS for once.</htmltext>
<tokenext>Well then maybe EA should n't have killed off some of the other MMO franchises its aquired over decade .
R.I.P Earth and Beyond , EA never deserved the fanbase anyway .
And economically speaking , I 'm sure the upfront cost of walking into a market filled with juggernauts clashing for market share ca n't honestly look more appealing than making a good RTS for once .</tokentext>
<sentencetext>Well then maybe EA shouldn't have killed off some of the other MMO franchises its aquired over decade.
R.I.P Earth and Beyond, EA never deserved the fanbase anyway.
And economically speaking, I'm sure the upfront cost of walking into a market filled with juggernauts clashing for market share can't honestly look more appealing than making a good RTS for once.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730153</id>
	<title>Better Option</title>
	<author>sanosuke001</author>
	<datestamp>1255436280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>How about they get rid of their DRM, stop treating their customers like theives, and then they might sell some units? I love C&amp;C but I didn't buy the last one because of the DRM (SecuROM I think?)</htmltext>
<tokenext>How about they get rid of their DRM , stop treating their customers like theives , and then they might sell some units ?
I love C&amp;C but I did n't buy the last one because of the DRM ( SecuROM I think ?
)</tokentext>
<sentencetext>How about they get rid of their DRM, stop treating their customers like theives, and then they might sell some units?
I love C&amp;C but I didn't buy the last one because of the DRM (SecuROM I think?
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29734163</id>
	<title>Re:Good point</title>
	<author>Anonymous</author>
	<datestamp>1255459080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There is no such thing as bad publicity.</p></htmltext>
<tokenext>There is no such thing as bad publicity .</tokentext>
<sentencetext>There is no such thing as bad publicity.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730445</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731483</id>
	<title>New RTS Games?</title>
	<author>Herkum01</author>
	<datestamp>1255447020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I have not purchased a new game in years, why?  Because they are the same old shit, the mechanics and basic rules of the games are all the same, which makes all the units basically the same regardless of whether you call it an Archer, a Musketeer, or a Rifleman.</p><p>Not only that but the twitch reflex keeps showing up in this games as well the standard build.  In other words, having to time your production clicking while issuing orders like a madman to your combat units.  Hell, at what point am I actually enjoying the game?  One game I sort of like was Company of Heroes, however, the only thing I could really enjoy much of was the replay, so I could see the battles play out.  I cannot enjoy the battles while playing the game because I am so busy doing other things.  It is too much like work.</p></htmltext>
<tokenext>I have not purchased a new game in years , why ?
Because they are the same old shit , the mechanics and basic rules of the games are all the same , which makes all the units basically the same regardless of whether you call it an Archer , a Musketeer , or a Rifleman.Not only that but the twitch reflex keeps showing up in this games as well the standard build .
In other words , having to time your production clicking while issuing orders like a madman to your combat units .
Hell , at what point am I actually enjoying the game ?
One game I sort of like was Company of Heroes , however , the only thing I could really enjoy much of was the replay , so I could see the battles play out .
I can not enjoy the battles while playing the game because I am so busy doing other things .
It is too much like work .</tokentext>
<sentencetext>I have not purchased a new game in years, why?
Because they are the same old shit, the mechanics and basic rules of the games are all the same, which makes all the units basically the same regardless of whether you call it an Archer, a Musketeer, or a Rifleman.Not only that but the twitch reflex keeps showing up in this games as well the standard build.
In other words, having to time your production clicking while issuing orders like a madman to your combat units.
Hell, at what point am I actually enjoying the game?
One game I sort of like was Company of Heroes, however, the only thing I could really enjoy much of was the replay, so I could see the battles play out.
I cannot enjoy the battles while playing the game because I am so busy doing other things.
It is too much like work.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29733535</id>
	<title>I tend to agree</title>
	<author>roguegramma</author>
	<datestamp>1255456440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think games should come with an upgrade after 4 years to work without CD, and should simply use the registration number for online play identification to weed out keys being shared.</p><p>I understand the shops fear piracy, but I'm kind of tired of playing discjockey when I switch games, and tired to fear scratching my cds or buying a drive that is incompatible with copy protection. I think Stardock does that one right.</p></htmltext>
<tokenext>I think games should come with an upgrade after 4 years to work without CD , and should simply use the registration number for online play identification to weed out keys being shared.I understand the shops fear piracy , but I 'm kind of tired of playing discjockey when I switch games , and tired to fear scratching my cds or buying a drive that is incompatible with copy protection .
I think Stardock does that one right .</tokentext>
<sentencetext>I think games should come with an upgrade after 4 years to work without CD, and should simply use the registration number for online play identification to weed out keys being shared.I understand the shops fear piracy, but I'm kind of tired of playing discjockey when I switch games, and tired to fear scratching my cds or buying a drive that is incompatible with copy protection.
I think Stardock does that one right.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730153</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29741759</id>
	<title>No way</title>
	<author>Anonymous</author>
	<datestamp>1255551180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>They fucked up Renegade; it was laggy as fuck with just a max of 32 players. The graphics were shit, the gameplay was not well thought out at all. There is no way they could successfully scale that up. Sony would have a better chance.</htmltext>
<tokenext>They fucked up Renegade ; it was laggy as fuck with just a max of 32 players .
The graphics were shit , the gameplay was not well thought out at all .
There is no way they could successfully scale that up .
Sony would have a better chance .</tokentext>
<sentencetext>They fucked up Renegade; it was laggy as fuck with just a max of 32 players.
The graphics were shit, the gameplay was not well thought out at all.
There is no way they could successfully scale that up.
Sony would have a better chance.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29733833</id>
	<title>Fat Princess</title>
	<author>dmomo</author>
	<datestamp>1255457760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The game is tongue in cheek, but I think they've made a pretty neat step towards a style of MMO and RTS.  s/massive/many/<br>It should be possible to make a more serious (and perhaps less chaotic game) in that style that is also a persistent world.</p></htmltext>
<tokenext>The game is tongue in cheek , but I think they 've made a pretty neat step towards a style of MMO and RTS .
s/massive/many/It should be possible to make a more serious ( and perhaps less chaotic game ) in that style that is also a persistent world .</tokentext>
<sentencetext>The game is tongue in cheek, but I think they've made a pretty neat step towards a style of MMO and RTS.
s/massive/many/It should be possible to make a more serious (and perhaps less chaotic game) in that style that is also a persistent world.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730027</id>
	<title>What about Sims?</title>
	<author>Thanshin</author>
	<datestamp>1255434540000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>I for one would pay to see fifty sims battling a gargantuan chromatic dragon, with epic furniture.</p></htmltext>
<tokenext>I for one would pay to see fifty sims battling a gargantuan chromatic dragon , with epic furniture .</tokentext>
<sentencetext>I for one would pay to see fifty sims battling a gargantuan chromatic dragon, with epic furniture.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730185</id>
	<title>Good point</title>
	<author>Moraelin</author>
	<datestamp>1255436700000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Good point. And in the spirit of lending a helping hand to the publishers, here is my own list of franchises which have been sadly overlooked when it came to making an MMO.</p><p>1. Zorro. Just think about it. For a start, you don't even need to pay the artists for more than one outfit for the players. You just need to figure out a way to need 25 Zorros for the final boss, and you're all set.</p><p>2. Tom and Jerry. This could be huge. Just think of the millions of children who have grown up on seeing the cat and mouse (and occasionally dog) hit each other over the head with frying pans, lead pipes, and just about everything except the kitchen sink. Actually, wait, I think they used the kitchen sink too. It could make the perfect PvP MMO. (And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard, but AION launched literally with one race per side and the zones aren't much bigger either.)</p><p>I for one can hardly wait to grind for the Epic Frying Pan Of Power, and whack a cat over the head with it. What? You're saying it's just me?</p><p>3. Barbie. Well, Mattel already proved that you can make money with Barbie games for little girls. (Mostly because the one buying the game is the father, whose idea of what game would a little girl want is a little fuzzy.) Now imagine the many possibilities in a MMO. Not only you can dress up your Barbie and pretend she's a fashion model, you can sit her together with other people's Barbies and have a tea party. Won't that be fun? Little girls love having tea parties with their dolls. (At this point if you're a father, you're supposed to nod and reach for your wallet.)</p><p>4. Debbie Does Dallas. Perfect for the few horny 14 year olds trying to cybersex every female character in sight... and for the many 40 year olds pretending to be a horny 14 year old. 'Nuff said.</p><p>5. Harvest Moon. All the fun of watering crops and brushing your pony, except in a massively multi-player setting. And if you get a 40 man group you can brush an epic pony.</p><p>6. Dallas. I believe more housewives worldwide have watched that soap opera than nerds have watched Star Trek. If they can make an MMO out of the latter, I don't see why they can't make one out of Dallas.</p><p>7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.</p><p>E.g., the siege and genocide of Midian (not kidding, read Numbers) would make a great battleground. E.g., imagine the fun of an escort quest to get Lot out of Sodom. For that matter, of trying to get to Lot's house with your sphincter intact<nobr> <wbr></nobr>;) E.g., for a FedEx quest, recreate Jeremiah's treck to the Euphrates to bury his loincloth because the Lord told him to. (Again, I'm not kidding.) Etc.</p></htmltext>
<tokenext>Good point .
And in the spirit of lending a helping hand to the publishers , here is my own list of franchises which have been sadly overlooked when it came to making an MMO.1 .
Zorro. Just think about it .
For a start , you do n't even need to pay the artists for more than one outfit for the players .
You just need to figure out a way to need 25 Zorros for the final boss , and you 're all set.2 .
Tom and Jerry .
This could be huge .
Just think of the millions of children who have grown up on seeing the cat and mouse ( and occasionally dog ) hit each other over the head with frying pans , lead pipes , and just about everything except the kitchen sink .
Actually , wait , I think they used the kitchen sink too .
It could make the perfect PvP MMO .
( And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard , but AION launched literally with one race per side and the zones are n't much bigger either .
) I for one can hardly wait to grind for the Epic Frying Pan Of Power , and whack a cat over the head with it .
What ? You 're saying it 's just me ? 3 .
Barbie. Well , Mattel already proved that you can make money with Barbie games for little girls .
( Mostly because the one buying the game is the father , whose idea of what game would a little girl want is a little fuzzy .
) Now imagine the many possibilities in a MMO .
Not only you can dress up your Barbie and pretend she 's a fashion model , you can sit her together with other people 's Barbies and have a tea party .
Wo n't that be fun ?
Little girls love having tea parties with their dolls .
( At this point if you 're a father , you 're supposed to nod and reach for your wallet. ) 4 .
Debbie Does Dallas .
Perfect for the few horny 14 year olds trying to cybersex every female character in sight... and for the many 40 year olds pretending to be a horny 14 year old .
'Nuff said.5 .
Harvest Moon .
All the fun of watering crops and brushing your pony , except in a massively multi-player setting .
And if you get a 40 man group you can brush an epic pony.6 .
Dallas. I believe more housewives worldwide have watched that soap opera than nerds have watched Star Trek .
If they can make an MMO out of the latter , I do n't see why they ca n't make one out of Dallas.7 .
The Bible .
Yes , you 've heard that right .
It sold more copies than all 6 Star Wars episodes and all SW books combined .
And if you do n't think it has MMO potential , you have n't read it.E.g. , the siege and genocide of Midian ( not kidding , read Numbers ) would make a great battleground .
E.g. , imagine the fun of an escort quest to get Lot out of Sodom .
For that matter , of trying to get to Lot 's house with your sphincter intact ; ) E.g. , for a FedEx quest , recreate Jeremiah 's treck to the Euphrates to bury his loincloth because the Lord told him to .
( Again , I 'm not kidding .
) Etc .</tokentext>
<sentencetext>Good point.
And in the spirit of lending a helping hand to the publishers, here is my own list of franchises which have been sadly overlooked when it came to making an MMO.1.
Zorro. Just think about it.
For a start, you don't even need to pay the artists for more than one outfit for the players.
You just need to figure out a way to need 25 Zorros for the final boss, and you're all set.2.
Tom and Jerry.
This could be huge.
Just think of the millions of children who have grown up on seeing the cat and mouse (and occasionally dog) hit each other over the head with frying pans, lead pipes, and just about everything except the kitchen sink.
Actually, wait, I think they used the kitchen sink too.
It could make the perfect PvP MMO.
(And you may think that it would be limited to have just two races in an MMO and have it all happen in one house and its yard, but AION launched literally with one race per side and the zones aren't much bigger either.
)I for one can hardly wait to grind for the Epic Frying Pan Of Power, and whack a cat over the head with it.
What? You're saying it's just me?3.
Barbie. Well, Mattel already proved that you can make money with Barbie games for little girls.
(Mostly because the one buying the game is the father, whose idea of what game would a little girl want is a little fuzzy.
) Now imagine the many possibilities in a MMO.
Not only you can dress up your Barbie and pretend she's a fashion model, you can sit her together with other people's Barbies and have a tea party.
Won't that be fun?
Little girls love having tea parties with their dolls.
(At this point if you're a father, you're supposed to nod and reach for your wallet.)4.
Debbie Does Dallas.
Perfect for the few horny 14 year olds trying to cybersex every female character in sight... and for the many 40 year olds pretending to be a horny 14 year old.
'Nuff said.5.
Harvest Moon.
All the fun of watering crops and brushing your pony, except in a massively multi-player setting.
And if you get a 40 man group you can brush an epic pony.6.
Dallas. I believe more housewives worldwide have watched that soap opera than nerds have watched Star Trek.
If they can make an MMO out of the latter, I don't see why they can't make one out of Dallas.7.
The Bible.
Yes, you've heard that right.
It sold more copies than all 6 Star Wars episodes and all SW books combined.
And if you don't think it has MMO potential, you haven't read it.E.g., the siege and genocide of Midian (not kidding, read Numbers) would make a great battleground.
E.g., imagine the fun of an escort quest to get Lot out of Sodom.
For that matter, of trying to get to Lot's house with your sphincter intact ;) E.g., for a FedEx quest, recreate Jeremiah's treck to the Euphrates to bury his loincloth because the Lord told him to.
(Again, I'm not kidding.
) Etc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730027</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29734441</id>
	<title>Inside vehicle MMO</title>
	<author>T.E.D.</author>
	<datestamp>1255460220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>MMO's where the players spend nearly the entire game inside vehicles don't tend to do so hot. Witness AutoAssault and Pirates of the Burning Sea.</htmltext>
<tokenext>MMO 's where the players spend nearly the entire game inside vehicles do n't tend to do so hot .
Witness AutoAssault and Pirates of the Burning Sea .</tokentext>
<sentencetext>MMO's where the players spend nearly the entire game inside vehicles don't tend to do so hot.
Witness AutoAssault and Pirates of the Burning Sea.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730529</id>
	<title>Choice of /. imagery</title>
	<author>otter42</author>
	<datestamp>1255440600000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>How fitting that the<nobr> <wbr></nobr>/. icon for this article should be a warcraft picture. God, I miss the time when there were two types of gamers in this world: C&amp;C and Warcraft II.</p></htmltext>
<tokenext>How fitting that the / .
icon for this article should be a warcraft picture .
God , I miss the time when there were two types of gamers in this world : C&amp;C and Warcraft II .</tokentext>
<sentencetext>How fitting that the /.
icon for this article should be a warcraft picture.
God, I miss the time when there were two types of gamers in this world: C&amp;C and Warcraft II.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29734635</id>
	<title>Idea</title>
	<author>Anonymous</author>
	<datestamp>1255461000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you really wanted to make an MMO out of C&amp;C an interesting idea would be to use the Renegade style of game play combined with an RTS. Make it like a real military where you start at the bottom as a general infantry or driver for a vehicle and as you get more skills (through either grinding or quests) you get access to upgrades for your soldier or vehicle or better access to better weapons/armor/vehicles/etc. At a certain point you can start training command skills where the game shifts to the RTS style of gameplay (for people who like politics and government aspect of games) where you build/upgrade the bases and issue commands through the chain of command to the lower level troops. To set things up you would have the server start with 3 pre-built bases (GDI/NOD/Scrin) or in the case of Generals/Red alert universe (USA/CHINA/GLA, Soviets/Allies/Yuri). You pick what side you want to fight on and get deployed after a short tutorial on how to play. So not only do you get the RTS experience if you so choose you get the RPG/first person experience as well. Think about it this way. You can choose to work your way up and command troops in "missions" that you set up or you can drive a kirov blimp over the Allied base or even if you want harvest tiberium all day long.</p><p>When it came to the server mechanics you could easily use the EVE cluster server design to have everyone in one giant world (1 server for each universe Red alert, Generals, Original C&amp;C). Or use the WoW style of having multiple servers of the 3 different universes. Either way would work well. However this would need to be done well. Some EA has proven it can't do. If done right a C&amp;C MMORPG would be great. Something I would actually subscribe to. However it could also spell the end for the C&amp;C series.</p></htmltext>
<tokenext>If you really wanted to make an MMO out of C&amp;C an interesting idea would be to use the Renegade style of game play combined with an RTS .
Make it like a real military where you start at the bottom as a general infantry or driver for a vehicle and as you get more skills ( through either grinding or quests ) you get access to upgrades for your soldier or vehicle or better access to better weapons/armor/vehicles/etc .
At a certain point you can start training command skills where the game shifts to the RTS style of gameplay ( for people who like politics and government aspect of games ) where you build/upgrade the bases and issue commands through the chain of command to the lower level troops .
To set things up you would have the server start with 3 pre-built bases ( GDI/NOD/Scrin ) or in the case of Generals/Red alert universe ( USA/CHINA/GLA , Soviets/Allies/Yuri ) .
You pick what side you want to fight on and get deployed after a short tutorial on how to play .
So not only do you get the RTS experience if you so choose you get the RPG/first person experience as well .
Think about it this way .
You can choose to work your way up and command troops in " missions " that you set up or you can drive a kirov blimp over the Allied base or even if you want harvest tiberium all day long.When it came to the server mechanics you could easily use the EVE cluster server design to have everyone in one giant world ( 1 server for each universe Red alert , Generals , Original C&amp;C ) .
Or use the WoW style of having multiple servers of the 3 different universes .
Either way would work well .
However this would need to be done well .
Some EA has proven it ca n't do .
If done right a C&amp;C MMORPG would be great .
Something I would actually subscribe to .
However it could also spell the end for the C&amp;C series .</tokentext>
<sentencetext>If you really wanted to make an MMO out of C&amp;C an interesting idea would be to use the Renegade style of game play combined with an RTS.
Make it like a real military where you start at the bottom as a general infantry or driver for a vehicle and as you get more skills (through either grinding or quests) you get access to upgrades for your soldier or vehicle or better access to better weapons/armor/vehicles/etc.
At a certain point you can start training command skills where the game shifts to the RTS style of gameplay (for people who like politics and government aspect of games) where you build/upgrade the bases and issue commands through the chain of command to the lower level troops.
To set things up you would have the server start with 3 pre-built bases (GDI/NOD/Scrin) or in the case of Generals/Red alert universe (USA/CHINA/GLA, Soviets/Allies/Yuri).
You pick what side you want to fight on and get deployed after a short tutorial on how to play.
So not only do you get the RTS experience if you so choose you get the RPG/first person experience as well.
Think about it this way.
You can choose to work your way up and command troops in "missions" that you set up or you can drive a kirov blimp over the Allied base or even if you want harvest tiberium all day long.When it came to the server mechanics you could easily use the EVE cluster server design to have everyone in one giant world (1 server for each universe Red alert, Generals, Original C&amp;C).
Or use the WoW style of having multiple servers of the 3 different universes.
Either way would work well.
However this would need to be done well.
Some EA has proven it can't do.
If done right a C&amp;C MMORPG would be great.
Something I would actually subscribe to.
However it could also spell the end for the C&amp;C series.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730357</id>
	<title>Tiberium Farming</title>
	<author>Culture20</author>
	<datestamp>1255438860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Tired of the WoW grind?  Hop into a Harvester and start gathering Tiberium for a living!</htmltext>
<tokenext>Tired of the WoW grind ?
Hop into a Harvester and start gathering Tiberium for a living !</tokentext>
<sentencetext>Tired of the WoW grind?
Hop into a Harvester and start gathering Tiberium for a living!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730333</id>
	<title>EA sucks</title>
	<author>Anonymous</author>
	<datestamp>1255438620000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>donkey baals.</p></htmltext>
<tokenext>donkey baals .</tokentext>
<sentencetext>donkey baals.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29735239</id>
	<title>Re:The problem is EA</title>
	<author>Anonymous</author>
	<datestamp>1255464060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What is sad is the # of EA MMO's on this list. This link is rather intersting if a bit dated.</p><p>http://forums.f13.net/index.php?topic=15095.0</p><p>AW Planet- Need more info,<br>Air Warriors: The first multiplayer air combat simulation and one of the first MMO games ever. Ran in one form or another on various platforms from 1986 to 2001* Thanks UnSub<br>Asherons Call 2 (AC2)- Cancelled on December 30, 2005. A very pretty game with a lot of good ideas seemingly challenged in a number of ways due to relationships, extreme technical issues and never having achieved a critical mass in community.</p><p>Auto Assault (AA)- Tested but decided not to buy. Game closing in September 2007.<br>Earth and Beyond (EnB)- Closed in September 2004. MMO space sim-esque game by EA.<br>Faces of Mankind- Released March 2006 closed November 2007. Sequel was cancelled in June 2008. Thanks Wasted</p><p>Fury- Lasted ten months until it closed in August 2008. Thanks Wasted</p><p>Legends of Kesmai- Launched in 1984 or 1985 as a followup to the ASCII-based Islands of Kesmai on Compuserve (which was developed by the same group that launched Air Warrior). Shut down in 2001. Thanks Damijin</p><p>Irth Online- Closed at some point. Site still up but game cannot be played. Last update was in Feb 2008 when some server moves weren't going well. Guess they went real bad. Thanks Wasted</p><p>Middle Earth Online- Apparently nixed in 1999. License of the Tolkien source material eventually landed with Turbine who launced Lord of the Rings Online: Shadows of Angmar.</p><p>Mimensis Online- Release Jan 2002 closed March 2005. Post-apocalyptic mmo from Tannhauser Gate. Thanks Wasted</p><p>Motor City Online (MCO)- Closed in August 2003. MMO driving game from EA.<br>Seed- Cancelled on September 28, 2006<br>Shadow of Yserbius from Sierra.  Shut down in '96. Thanks Draegen.</p><p>Shadowbane- From Wolfpack. Shut down on May 1st, 2009. Thanks Waylander.</p><p>Space cowboys: Fee Mmporg. Was shut down but due to some shinanigans. It has been largly relaunched in a near identical form by another company under the name Air Rivals. Thanks Sir T</p><p>Tabula Rasa- Announced shutdown on 11/21/08. Intended to close February 28, 2009.</p><p>The Sims Online: Mar 2007 game changed to EA Land. Shut down in Aug 2008. Thanks LC</p><p>Underlight- Closed in 2007. Thanks Numtini</p><p>(the first) Warhammer Online- A joint venture with Games Workshop, begun in 2001, cancelled on June 21, 2004. Thanks Modern Angel</p></htmltext>
<tokenext>What is sad is the # of EA MMO 's on this list .
This link is rather intersting if a bit dated.http : //forums.f13.net/index.php ? topic = 15095.0AW Planet- Need more info,Air Warriors : The first multiplayer air combat simulation and one of the first MMO games ever .
Ran in one form or another on various platforms from 1986 to 2001 * Thanks UnSubAsherons Call 2 ( AC2 ) - Cancelled on December 30 , 2005 .
A very pretty game with a lot of good ideas seemingly challenged in a number of ways due to relationships , extreme technical issues and never having achieved a critical mass in community.Auto Assault ( AA ) - Tested but decided not to buy .
Game closing in September 2007.Earth and Beyond ( EnB ) - Closed in September 2004 .
MMO space sim-esque game by EA.Faces of Mankind- Released March 2006 closed November 2007 .
Sequel was cancelled in June 2008 .
Thanks WastedFury- Lasted ten months until it closed in August 2008 .
Thanks WastedLegends of Kesmai- Launched in 1984 or 1985 as a followup to the ASCII-based Islands of Kesmai on Compuserve ( which was developed by the same group that launched Air Warrior ) .
Shut down in 2001 .
Thanks DamijinIrth Online- Closed at some point .
Site still up but game can not be played .
Last update was in Feb 2008 when some server moves were n't going well .
Guess they went real bad .
Thanks WastedMiddle Earth Online- Apparently nixed in 1999 .
License of the Tolkien source material eventually landed with Turbine who launced Lord of the Rings Online : Shadows of Angmar.Mimensis Online- Release Jan 2002 closed March 2005 .
Post-apocalyptic mmo from Tannhauser Gate .
Thanks WastedMotor City Online ( MCO ) - Closed in August 2003 .
MMO driving game from EA.Seed- Cancelled on September 28 , 2006Shadow of Yserbius from Sierra .
Shut down in '96 .
Thanks Draegen.Shadowbane- From Wolfpack .
Shut down on May 1st , 2009 .
Thanks Waylander.Space cowboys : Fee Mmporg .
Was shut down but due to some shinanigans .
It has been largly relaunched in a near identical form by another company under the name Air Rivals .
Thanks Sir TTabula Rasa- Announced shutdown on 11/21/08 .
Intended to close February 28 , 2009.The Sims Online : Mar 2007 game changed to EA Land .
Shut down in Aug 2008 .
Thanks LCUnderlight- Closed in 2007 .
Thanks Numtini ( the first ) Warhammer Online- A joint venture with Games Workshop , begun in 2001 , cancelled on June 21 , 2004 .
Thanks Modern Angel</tokentext>
<sentencetext>What is sad is the # of EA MMO's on this list.
This link is rather intersting if a bit dated.http://forums.f13.net/index.php?topic=15095.0AW Planet- Need more info,Air Warriors: The first multiplayer air combat simulation and one of the first MMO games ever.
Ran in one form or another on various platforms from 1986 to 2001* Thanks UnSubAsherons Call 2 (AC2)- Cancelled on December 30, 2005.
A very pretty game with a lot of good ideas seemingly challenged in a number of ways due to relationships, extreme technical issues and never having achieved a critical mass in community.Auto Assault (AA)- Tested but decided not to buy.
Game closing in September 2007.Earth and Beyond (EnB)- Closed in September 2004.
MMO space sim-esque game by EA.Faces of Mankind- Released March 2006 closed November 2007.
Sequel was cancelled in June 2008.
Thanks WastedFury- Lasted ten months until it closed in August 2008.
Thanks WastedLegends of Kesmai- Launched in 1984 or 1985 as a followup to the ASCII-based Islands of Kesmai on Compuserve (which was developed by the same group that launched Air Warrior).
Shut down in 2001.
Thanks DamijinIrth Online- Closed at some point.
Site still up but game cannot be played.
Last update was in Feb 2008 when some server moves weren't going well.
Guess they went real bad.
Thanks WastedMiddle Earth Online- Apparently nixed in 1999.
License of the Tolkien source material eventually landed with Turbine who launced Lord of the Rings Online: Shadows of Angmar.Mimensis Online- Release Jan 2002 closed March 2005.
Post-apocalyptic mmo from Tannhauser Gate.
Thanks WastedMotor City Online (MCO)- Closed in August 2003.
MMO driving game from EA.Seed- Cancelled on September 28, 2006Shadow of Yserbius from Sierra.
Shut down in '96.
Thanks Draegen.Shadowbane- From Wolfpack.
Shut down on May 1st, 2009.
Thanks Waylander.Space cowboys: Fee Mmporg.
Was shut down but due to some shinanigans.
It has been largly relaunched in a near identical form by another company under the name Air Rivals.
Thanks Sir TTabula Rasa- Announced shutdown on 11/21/08.
Intended to close February 28, 2009.The Sims Online: Mar 2007 game changed to EA Land.
Shut down in Aug 2008.
Thanks LCUnderlight- Closed in 2007.
Thanks Numtini(the first) Warhammer Online- A joint venture with Games Workshop, begun in 2001, cancelled on June 21, 2004.
Thanks Modern Angel</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730833</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730151</id>
	<title>Hmm</title>
	<author>Anonymous</author>
	<datestamp>1255436280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That brought back some memories.</p><p>For a moment, I had to stop and think. "Westwood's Command and Conquer, that's what the summary meant to say". From the wiki:</p><p>"The company was acquired and closed by Electronic Arts, which continues to develop games based on Westwood's Command &amp; Conquer franchise."</p><p>Note that EA acquired Westwood in 1998. Coincidentally, CNC:RA is what I consider to be the perfect title in the series, which EA did not have their hands on.</p><p>I don't consider anything after CNC:RA or even CNC2 to be a real red alert game. EA kind of has that effect.</p></htmltext>
<tokenext>That brought back some memories.For a moment , I had to stop and think .
" Westwood 's Command and Conquer , that 's what the summary meant to say " .
From the wiki : " The company was acquired and closed by Electronic Arts , which continues to develop games based on Westwood 's Command &amp; Conquer franchise .
" Note that EA acquired Westwood in 1998 .
Coincidentally , CNC : RA is what I consider to be the perfect title in the series , which EA did not have their hands on.I do n't consider anything after CNC : RA or even CNC2 to be a real red alert game .
EA kind of has that effect .</tokentext>
<sentencetext>That brought back some memories.For a moment, I had to stop and think.
"Westwood's Command and Conquer, that's what the summary meant to say".
From the wiki:"The company was acquired and closed by Electronic Arts, which continues to develop games based on Westwood's Command &amp; Conquer franchise.
"Note that EA acquired Westwood in 1998.
Coincidentally, CNC:RA is what I consider to be the perfect title in the series, which EA did not have their hands on.I don't consider anything after CNC:RA or even CNC2 to be a real red alert game.
EA kind of has that effect.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730091</id>
	<title>I want to drive the harvesters</title>
	<author>Anonymous</author>
	<datestamp>1255435440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Then they are not that dumb any more</p></htmltext>
<tokenext>Then they are not that dumb any more</tokentext>
<sentencetext>Then they are not that dumb any more</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29732271</id>
	<title>Stop Buying EA Games!</title>
	<author>Anonymous</author>
	<datestamp>1255450620000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>EA is the opposite of King Midas, where everything they touch turns to shit. Mythic was destroyed by EA (Warhammer is a joke of an MMO, but DAoC was one of the best ever) and Maxis has turned into the MTV of video games (cookie-cutter reality shows only, sorry). I think EA is mainly fueled by the horde of jock-gamers, buying their copy-and-paste sports titles year after year, never realizing that its the same game as last year...</p></htmltext>
<tokenext>EA is the opposite of King Midas , where everything they touch turns to shit .
Mythic was destroyed by EA ( Warhammer is a joke of an MMO , but DAoC was one of the best ever ) and Maxis has turned into the MTV of video games ( cookie-cutter reality shows only , sorry ) .
I think EA is mainly fueled by the horde of jock-gamers , buying their copy-and-paste sports titles year after year , never realizing that its the same game as last year.. .</tokentext>
<sentencetext>EA is the opposite of King Midas, where everything they touch turns to shit.
Mythic was destroyed by EA (Warhammer is a joke of an MMO, but DAoC was one of the best ever) and Maxis has turned into the MTV of video games (cookie-cutter reality shows only, sorry).
I think EA is mainly fueled by the horde of jock-gamers, buying their copy-and-paste sports titles year after year, never realizing that its the same game as last year...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730137</id>
	<title>This is silly.</title>
	<author>Bieeanda</author>
	<datestamp>1255436040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Seriously. Developing an MMO to pay for a new RTS engine is like building a city so you can get your Starbucks fix.</htmltext>
<tokenext>Seriously .
Developing an MMO to pay for a new RTS engine is like building a city so you can get your Starbucks fix .</tokentext>
<sentencetext>Seriously.
Developing an MMO to pay for a new RTS engine is like building a city so you can get your Starbucks fix.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29733391</id>
	<title>Re:Good point</title>
	<author>Anonymous</author>
	<datestamp>1255455780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Except if you add the new testament to a MMO everyone will just end up hanging around.</p></htmltext>
<tokenext>Except if you add the new testament to a MMO everyone will just end up hanging around .</tokentext>
<sentencetext>Except if you add the new testament to a MMO everyone will just end up hanging around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730821</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731261</id>
	<title>Re:Great idea but EA?!</title>
	<author>tibman</author>
	<datestamp>1255445760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For DUST 514 the commander plays an RTS version of the FPS game.</p></htmltext>
<tokenext>For DUST 514 the commander plays an RTS version of the FPS game .</tokentext>
<sentencetext>For DUST 514 the commander plays an RTS version of the FPS game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730553</id>
	<title>Sounds atractive in TFA</title>
	<author>muttoj</author>
	<datestamp>1255440720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...just imagine sweeping vistas of Tiberium-ravaged landscapes or towns and villages inside yellow zones.</htmltext>
<tokenext>...just imagine sweeping vistas of Tiberium-ravaged landscapes or towns and villages inside yellow zones .</tokentext>
<sentencetext>...just imagine sweeping vistas of Tiberium-ravaged landscapes or towns and villages inside yellow zones.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731019</id>
	<title>EA fails at DRM and Quality Control with C&amp;C</title>
	<author>Anonymous</author>
	<datestamp>1255444320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Same thing for me here.<br>I'm a a pretty big nut of C&amp;C games, but the DRM on C&amp;C3 (fantastic game) gave me a ton of greif. I actually had to go and download no-cd images and use damen tools + YASU (yet another secure-rom utility) just to RUN my own game.<br>My dvd drive struggled to read and pass the dvd check at boot because their dvd was non-standard.</p><p>Nothing like having to crack your own game, just so you could play it, then worry that your online account will be banned as a result.</p><p>Lets not forget how badly EA made C&amp;C3's online lobby system. For a game that aimed to please the mutliplayer base, their online interface was terrible.<br>You were cramped into rooms labled lobby1, lobby2, etc, so joining a room that matched your timezone/region was impossible.<br>The networking code for making and establishing connections was the worst i've ever seen. Requiring the following ports be opened:<br>TCP Ports<br>80,6667,28910,29900,29920<br>UDP Ports<br>432,127,900</p><p>What a headake to setup your router with, and have fun if you have 2 machines behind the router you wanted to be able to play online with.</p><p>Then came the expantion, which was fantastic in terms of gameplay and story, but online got destroyed. There was a sync bug which caused a lot of players to desync. And any game that desynced would be aborted. 2v2 and 1 player desyncs, game aborts for everyone.</p><p>EA told us that a patch would be coming in 2 weeks to fix it. But it took them 4 months to release a patch. 4 months where the mutliplayer desync rate was 30\%+ screwed up. (In addition to the lobby being as bad as ever)</p><p>I lost all respect in EA as a company over that.</p><p>Then they decided with their next release of RA3, they would increase the DRM even more. That you'd only be able to install RA3 5 times. After that you'd be screwed.<br>It was the first C&amp;C game i never purchased, and i can honestly say i'm thankful for that after watching it at a friends place.<br>The gameplay was annoying. Every unit had to have a special ability, if only for the sake of it. That C&amp;C feel i'd loved since tha days of starcraft were lost.<br>You could no longer amass tanks... TANKS (solid bricks that you throw at your opponent), but now units which had to be microed on each unit to work. Building on land or water didn't matter, navies could pack up and become an airforce... Nothing made sence, nothing flowed, and everything was micromanagement intensive. (The plot was also very forgetable and childish)</p><p>And this is the company that wants to make an MMORPG?<br>Failed at understanding how to foster a good mutliplayer experance? Check<br>Failed at timely patching when critrical game bugs are encountered? Check (just wait for when exploits are found)<br>Failed at developing a fun gameplay experance? Check.<br>Failed at development of solid networking code? Check.</p><p>I will add this since noone else has mentioned it.<br>C&amp;C might be lacking a lot of lore to start a MMORPG game, but keep in mind they have a FPS shooter tiberium coming out soonish. If they make it like mass effect they would be able to add a ton of lore into the game and give the most basic foundations to starting an MMO with.<br>But at the same time, if its a popular game, theres a good chance they could get a new following that would be interested in futher exploiting the world of C&amp;C.<br>If its another renegade where although its a good game, its not popular. Then i'd say the best they could hope for is is to futher milk the C&amp;C franchise.</p></htmltext>
<tokenext>Same thing for me here.I 'm a a pretty big nut of C&amp;C games , but the DRM on C&amp;C3 ( fantastic game ) gave me a ton of greif .
I actually had to go and download no-cd images and use damen tools + YASU ( yet another secure-rom utility ) just to RUN my own game.My dvd drive struggled to read and pass the dvd check at boot because their dvd was non-standard.Nothing like having to crack your own game , just so you could play it , then worry that your online account will be banned as a result.Lets not forget how badly EA made C&amp;C3 's online lobby system .
For a game that aimed to please the mutliplayer base , their online interface was terrible.You were cramped into rooms labled lobby1 , lobby2 , etc , so joining a room that matched your timezone/region was impossible.The networking code for making and establishing connections was the worst i 've ever seen .
Requiring the following ports be opened : TCP Ports80,6667,28910,29900,29920UDP Ports432,127,900What a headake to setup your router with , and have fun if you have 2 machines behind the router you wanted to be able to play online with.Then came the expantion , which was fantastic in terms of gameplay and story , but online got destroyed .
There was a sync bug which caused a lot of players to desync .
And any game that desynced would be aborted .
2v2 and 1 player desyncs , game aborts for everyone.EA told us that a patch would be coming in 2 weeks to fix it .
But it took them 4 months to release a patch .
4 months where the mutliplayer desync rate was 30 \ % + screwed up .
( In addition to the lobby being as bad as ever ) I lost all respect in EA as a company over that.Then they decided with their next release of RA3 , they would increase the DRM even more .
That you 'd only be able to install RA3 5 times .
After that you 'd be screwed.It was the first C&amp;C game i never purchased , and i can honestly say i 'm thankful for that after watching it at a friends place.The gameplay was annoying .
Every unit had to have a special ability , if only for the sake of it .
That C&amp;C feel i 'd loved since tha days of starcraft were lost.You could no longer amass tanks... TANKS ( solid bricks that you throw at your opponent ) , but now units which had to be microed on each unit to work .
Building on land or water did n't matter , navies could pack up and become an airforce... Nothing made sence , nothing flowed , and everything was micromanagement intensive .
( The plot was also very forgetable and childish ) And this is the company that wants to make an MMORPG ? Failed at understanding how to foster a good mutliplayer experance ?
CheckFailed at timely patching when critrical game bugs are encountered ?
Check ( just wait for when exploits are found ) Failed at developing a fun gameplay experance ?
Check.Failed at development of solid networking code ?
Check.I will add this since noone else has mentioned it.C&amp;C might be lacking a lot of lore to start a MMORPG game , but keep in mind they have a FPS shooter tiberium coming out soonish .
If they make it like mass effect they would be able to add a ton of lore into the game and give the most basic foundations to starting an MMO with.But at the same time , if its a popular game , theres a good chance they could get a new following that would be interested in futher exploiting the world of C&amp;C.If its another renegade where although its a good game , its not popular .
Then i 'd say the best they could hope for is is to futher milk the C&amp;C franchise .</tokentext>
<sentencetext>Same thing for me here.I'm a a pretty big nut of C&amp;C games, but the DRM on C&amp;C3 (fantastic game) gave me a ton of greif.
I actually had to go and download no-cd images and use damen tools + YASU (yet another secure-rom utility) just to RUN my own game.My dvd drive struggled to read and pass the dvd check at boot because their dvd was non-standard.Nothing like having to crack your own game, just so you could play it, then worry that your online account will be banned as a result.Lets not forget how badly EA made C&amp;C3's online lobby system.
For a game that aimed to please the mutliplayer base, their online interface was terrible.You were cramped into rooms labled lobby1, lobby2, etc, so joining a room that matched your timezone/region was impossible.The networking code for making and establishing connections was the worst i've ever seen.
Requiring the following ports be opened:TCP Ports80,6667,28910,29900,29920UDP Ports432,127,900What a headake to setup your router with, and have fun if you have 2 machines behind the router you wanted to be able to play online with.Then came the expantion, which was fantastic in terms of gameplay and story, but online got destroyed.
There was a sync bug which caused a lot of players to desync.
And any game that desynced would be aborted.
2v2 and 1 player desyncs, game aborts for everyone.EA told us that a patch would be coming in 2 weeks to fix it.
But it took them 4 months to release a patch.
4 months where the mutliplayer desync rate was 30\%+ screwed up.
(In addition to the lobby being as bad as ever)I lost all respect in EA as a company over that.Then they decided with their next release of RA3, they would increase the DRM even more.
That you'd only be able to install RA3 5 times.
After that you'd be screwed.It was the first C&amp;C game i never purchased, and i can honestly say i'm thankful for that after watching it at a friends place.The gameplay was annoying.
Every unit had to have a special ability, if only for the sake of it.
That C&amp;C feel i'd loved since tha days of starcraft were lost.You could no longer amass tanks... TANKS (solid bricks that you throw at your opponent), but now units which had to be microed on each unit to work.
Building on land or water didn't matter, navies could pack up and become an airforce... Nothing made sence, nothing flowed, and everything was micromanagement intensive.
(The plot was also very forgetable and childish)And this is the company that wants to make an MMORPG?Failed at understanding how to foster a good mutliplayer experance?
CheckFailed at timely patching when critrical game bugs are encountered?
Check (just wait for when exploits are found)Failed at developing a fun gameplay experance?
Check.Failed at development of solid networking code?
Check.I will add this since noone else has mentioned it.C&amp;C might be lacking a lot of lore to start a MMORPG game, but keep in mind they have a FPS shooter tiberium coming out soonish.
If they make it like mass effect they would be able to add a ton of lore into the game and give the most basic foundations to starting an MMO with.But at the same time, if its a popular game, theres a good chance they could get a new following that would be interested in futher exploiting the world of C&amp;C.If its another renegade where although its a good game, its not popular.
Then i'd say the best they could hope for is is to futher milk the C&amp;C franchise.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730153</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731349</id>
	<title>Ob: Idiocracy</title>
	<author>ciderVisor</author>
	<datestamp>1255446420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>get your Starbucks fix.</p></div><p>Yeah, well I really don't think we have time for a hand job, Joe.</p></div>
	</htmltext>
<tokenext>get your Starbucks fix.Yeah , well I really do n't think we have time for a hand job , Joe .</tokentext>
<sentencetext>get your Starbucks fix.Yeah, well I really don't think we have time for a hand job, Joe.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730137</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730197</id>
	<title>Why not as an iPhone app</title>
	<author>MosesJones</author>
	<datestamp>1255436820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Okay so in the wild speculation list its not that far out to say 'MMO' but its not crazy enough.  I mean you could actually see some marketing exec think it was a good idea.  The other ideas on the list were</p><p>* iPhone app - sod a new platform just port the old one and sell another million copies<br>* Use the FIFA 10 engine - [Foot|Soccer]balls become grenades and you add some more scenery.  Tanks are just "heavy" player right?<br>* Use the Sims engine "you can be any genocidal maniac or army general you want"</p><p>The end result however was to just keep tweaking the current engine as unlike FPS or other games people aren't as interested in the graphics but in the game play.</p></htmltext>
<tokenext>Okay so in the wild speculation list its not that far out to say 'MMO ' but its not crazy enough .
I mean you could actually see some marketing exec think it was a good idea .
The other ideas on the list were * iPhone app - sod a new platform just port the old one and sell another million copies * Use the FIFA 10 engine - [ Foot | Soccer ] balls become grenades and you add some more scenery .
Tanks are just " heavy " player right ?
* Use the Sims engine " you can be any genocidal maniac or army general you want " The end result however was to just keep tweaking the current engine as unlike FPS or other games people are n't as interested in the graphics but in the game play .</tokentext>
<sentencetext>Okay so in the wild speculation list its not that far out to say 'MMO' but its not crazy enough.
I mean you could actually see some marketing exec think it was a good idea.
The other ideas on the list were* iPhone app - sod a new platform just port the old one and sell another million copies* Use the FIFA 10 engine - [Foot|Soccer]balls become grenades and you add some more scenery.
Tanks are just "heavy" player right?
* Use the Sims engine "you can be any genocidal maniac or army general you want"The end result however was to just keep tweaking the current engine as unlike FPS or other games people aren't as interested in the graphics but in the game play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731143</id>
	<title>Sole Survivor?</title>
	<author>Anonymous</author>
	<datestamp>1255445100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Er, they already tried that with Sole Survivor.  *flop*</p></htmltext>
<tokenext>Er , they already tried that with Sole Survivor .
* flop *</tokentext>
<sentencetext>Er, they already tried that with Sole Survivor.
*flop*</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29731107</id>
	<title>Evil in an MMO</title>
	<author>riT-k0MA</author>
	<datestamp>1255444860000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Dungeon Keeper MMO.
<br>
The only problem is the arguments over who geets to be the Horned Reaper and who gets to be the Keeper...</htmltext>
<tokenext>Dungeon Keeper MMO .
The only problem is the arguments over who geets to be the Horned Reaper and who gets to be the Keeper.. .</tokentext>
<sentencetext>Dungeon Keeper MMO.
The only problem is the arguments over who geets to be the Horned Reaper and who gets to be the Keeper...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730145</id>
	<title>Re:donotwant</title>
	<author>HNS-I</author>
	<datestamp>1255436160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I would love to see that happen. Imagine you can pick any class and evolve in it. There must be a mechanism that gives you an incentive to keep playing the same class. You get rewarded with specialised weapons, e.g. an improved tank or mechinfantry. Not only do you get rewarded for frags but also for following orders and pre-battlefield instructions. Over time you can become higher in rank which actually gives you authority over other players.</p><p>Basically this would be the perfect balance between the excitement of arcade and the lawfulness and realism of simulation. This would take out a lot of annoying game elements that are solely produced by game-developers creating instant gratification to children, whoring for frags.</p><p>Admittedly we need a lot more work done on communication and control. But I'm seeing this become reality.</p></htmltext>
<tokenext>I would love to see that happen .
Imagine you can pick any class and evolve in it .
There must be a mechanism that gives you an incentive to keep playing the same class .
You get rewarded with specialised weapons , e.g .
an improved tank or mechinfantry .
Not only do you get rewarded for frags but also for following orders and pre-battlefield instructions .
Over time you can become higher in rank which actually gives you authority over other players.Basically this would be the perfect balance between the excitement of arcade and the lawfulness and realism of simulation .
This would take out a lot of annoying game elements that are solely produced by game-developers creating instant gratification to children , whoring for frags.Admittedly we need a lot more work done on communication and control .
But I 'm seeing this become reality .</tokentext>
<sentencetext>I would love to see that happen.
Imagine you can pick any class and evolve in it.
There must be a mechanism that gives you an incentive to keep playing the same class.
You get rewarded with specialised weapons, e.g.
an improved tank or mechinfantry.
Not only do you get rewarded for frags but also for following orders and pre-battlefield instructions.
Over time you can become higher in rank which actually gives you authority over other players.Basically this would be the perfect balance between the excitement of arcade and the lawfulness and realism of simulation.
This would take out a lot of annoying game elements that are solely produced by game-developers creating instant gratification to children, whoring for frags.Admittedly we need a lot more work done on communication and control.
But I'm seeing this become reality.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730209</id>
	<title>Eh?</title>
	<author>Anonymous</author>
	<datestamp>1255436880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>The article makes no sense at all.  Using one game-type to fund another is okay but hell, an MMO is a company in itself, not just a product.  It's also complete speculation.</p><p>And, the C&amp;C series went downhill after Red Alert (and, as others have pointed out, EA's purchase of Westwood).  I can hardly bring myself to play anything after that at all.  I wanted to have a look at Red Alert 3 but wasn't going to buy without a demo.  By the time a demo came out that I could actually find and download, it was 1.8Gb and I had lost interest.  And the min specs looked scary for something quite benign in terms of gameplay.</p><p>The best way for EA to make money on that franchise would be to stick the entire C&amp;C / RA back-catalogue on Steam, with a new system for multiplayer lobbies... I know I'd buy it and compared to even the demo of Red Alert, it'd be small to download.  I know RA itself is "freeware" now but just the hassle of keeping the CD images around and the multiplayer, plus the various expansion packs, has got to be worth a little bit.  A lot of people times a little bit is quite a chunk.</p></htmltext>
<tokenext>The article makes no sense at all .
Using one game-type to fund another is okay but hell , an MMO is a company in itself , not just a product .
It 's also complete speculation.And , the C&amp;C series went downhill after Red Alert ( and , as others have pointed out , EA 's purchase of Westwood ) .
I can hardly bring myself to play anything after that at all .
I wanted to have a look at Red Alert 3 but was n't going to buy without a demo .
By the time a demo came out that I could actually find and download , it was 1.8Gb and I had lost interest .
And the min specs looked scary for something quite benign in terms of gameplay.The best way for EA to make money on that franchise would be to stick the entire C&amp;C / RA back-catalogue on Steam , with a new system for multiplayer lobbies... I know I 'd buy it and compared to even the demo of Red Alert , it 'd be small to download .
I know RA itself is " freeware " now but just the hassle of keeping the CD images around and the multiplayer , plus the various expansion packs , has got to be worth a little bit .
A lot of people times a little bit is quite a chunk .</tokentext>
<sentencetext>The article makes no sense at all.
Using one game-type to fund another is okay but hell, an MMO is a company in itself, not just a product.
It's also complete speculation.And, the C&amp;C series went downhill after Red Alert (and, as others have pointed out, EA's purchase of Westwood).
I can hardly bring myself to play anything after that at all.
I wanted to have a look at Red Alert 3 but wasn't going to buy without a demo.
By the time a demo came out that I could actually find and download, it was 1.8Gb and I had lost interest.
And the min specs looked scary for something quite benign in terms of gameplay.The best way for EA to make money on that franchise would be to stick the entire C&amp;C / RA back-catalogue on Steam, with a new system for multiplayer lobbies... I know I'd buy it and compared to even the demo of Red Alert, it'd be small to download.
I know RA itself is "freeware" now but just the hassle of keeping the CD images around and the multiplayer, plus the various expansion packs, has got to be worth a little bit.
A lot of people times a little bit is quite a chunk.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29733279</id>
	<title>Re:Good point</title>
	<author>Publikwerks</author>
	<datestamp>1255455300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. And if you don't think it has MMO potential, you haven't read it.</p></div><p>Sodom and Gomorrah could be the central town.</p></div>
	</htmltext>
<tokenext>7 .
The Bible .
Yes , you 've heard that right .
It sold more copies than all 6 Star Wars episodes and all SW books combined .
And if you do n't think it has MMO potential , you have n't read it.Sodom and Gomorrah could be the central town .</tokentext>
<sentencetext>7.
The Bible.
Yes, you've heard that right.
It sold more copies than all 6 Star Wars episodes and all SW books combined.
And if you don't think it has MMO potential, you haven't read it.Sodom and Gomorrah could be the central town.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730331</id>
	<title>Re:Eh?</title>
	<author>hab136</author>
	<datestamp>1255438560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I started C&amp;C with C&amp;C:Generals (which I really enjoyed, along with Zero Hour and now C&amp;C3:Tiberium Wars).  I later found Red Alert, and really did not enjoy it, especially since I didn't start with it.</p><p>To each his own.</p><p>I'd say the best money is to just keep pumping out expansion packs.  I'd buy em.</p></htmltext>
<tokenext>I started C&amp;C with C&amp;C : Generals ( which I really enjoyed , along with Zero Hour and now C&amp;C3 : Tiberium Wars ) .
I later found Red Alert , and really did not enjoy it , especially since I did n't start with it.To each his own.I 'd say the best money is to just keep pumping out expansion packs .
I 'd buy em .</tokentext>
<sentencetext>I started C&amp;C with C&amp;C:Generals (which I really enjoyed, along with Zero Hour and now C&amp;C3:Tiberium Wars).
I later found Red Alert, and really did not enjoy it, especially since I didn't start with it.To each his own.I'd say the best money is to just keep pumping out expansion packs.
I'd buy em.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29736235</id>
	<title>Re:Uggg</title>
	<author>Anonymous</author>
	<datestamp>1255424940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>they are! petroglyph is essentially "the old westwood", they spun off when EA was giving them shit.<br>http://www.gamasutra.com/php-bin/news\_index.php?story=23369 [gamasutra.com]</p></htmltext>
<tokenext>they are !
petroglyph is essentially " the old westwood " , they spun off when EA was giving them shit.http : //www.gamasutra.com/php-bin/news \ _index.php ? story = 23369 [ gamasutra.com ]</tokentext>
<sentencetext>they are!
petroglyph is essentially "the old westwood", they spun off when EA was giving them shit.http://www.gamasutra.com/php-bin/news\_index.php?story=23369 [gamasutra.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730567</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730807</id>
	<title>Am I supposed to fucking cry, or what?</title>
	<author>Eunuchswear</author>
	<datestamp>1255442940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>EA has been milking their game engines for all they're worth and then some. They have been using various versions of the 'Sage' engine for the past half-dozen or so RTS games, and they need money to make a new one.</p></div></blockquote><p>Translation - they've made a shitload of money with minimal investment and have spent it all on [censored] so have none left to make a new engine.</p><p>EA, the <a href="http://en.wikipedia.org/wiki/CA,\_Inc." title="wikipedia.org">CA</a> [wikipedia.org] of gaming.</p></div>
	</htmltext>
<tokenext>EA has been milking their game engines for all they 're worth and then some .
They have been using various versions of the 'Sage ' engine for the past half-dozen or so RTS games , and they need money to make a new one.Translation - they 've made a shitload of money with minimal investment and have spent it all on [ censored ] so have none left to make a new engine.EA , the CA [ wikipedia.org ] of gaming .</tokentext>
<sentencetext>EA has been milking their game engines for all they're worth and then some.
They have been using various versions of the 'Sage' engine for the past half-dozen or so RTS games, and they need money to make a new one.Translation - they've made a shitload of money with minimal investment and have spent it all on [censored] so have none left to make a new engine.EA, the CA [wikipedia.org] of gaming.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730135</id>
	<title>C&amp;C, meh SC</title>
	<author>NCamero</author>
	<datestamp>1255436040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Supreme Commander (http://en.wikipedia.org/wiki/Supreme\_Commander) is a great game for MMO.  Already large scale, and scalable.</p></htmltext>
<tokenext>Supreme Commander ( http : //en.wikipedia.org/wiki/Supreme \ _Commander ) is a great game for MMO .
Already large scale , and scalable .</tokentext>
<sentencetext>Supreme Commander (http://en.wikipedia.org/wiki/Supreme\_Commander) is a great game for MMO.
Already large scale, and scalable.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730461</id>
	<title>Re:Good point</title>
	<author>GNious</author>
	<datestamp>1255440000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>7. The Bible. Yes, you've heard that right. It sold more copies than all 6 Star Wars episodes and all SW books combined. </p></div><p>In that case, I suggest the Ikea Catalog MMO<nobr> <wbr></nobr>... Only game where Epic Failure can net you a sale.</p></div>
	</htmltext>
<tokenext>7 .
The Bible .
Yes , you 've heard that right .
It sold more copies than all 6 Star Wars episodes and all SW books combined .
In that case , I suggest the Ikea Catalog MMO ... Only game where Epic Failure can net you a sale .</tokentext>
<sentencetext>7.
The Bible.
Yes, you've heard that right.
It sold more copies than all 6 Star Wars episodes and all SW books combined.
In that case, I suggest the Ikea Catalog MMO ... Only game where Epic Failure can net you a sale.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_10_13_0657248.29730185</parent>
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