<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_15_170217</id>
	<title><em>0 A.D.</em> Goes Open Source</title>
	<author>Soulskill</author>
	<datestamp>1247679600000</datestamp>
	<htmltext>DoubleRing writes <i>"Wildfire Games has announced that it will be <a href="http://os.wildfiregames.com/">moving its previously closed development process for <em>0 A.D.</em> to open source</a>.  All code will be released under the GPL and all art under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA</a>.  <em>0 A.D.</em> is a historically-based RTS, and while it's not yet complete, <a href="http://www.youtube.com/watch?v=hJG8SHH39W4">this trailer is purportedly actual gameplay footage</a>. With a codebase of over 150k lines of C++ code plus 25k lines in development tools, this is looking like a fairly promising entrant into the open source RTS field.  The <a href="http://wildfiregames.com/0ad/album\_cat.php?cat\_id=49">screenshots</a> are definitely pretty, to say the least."</i></htmltext>
<tokenext>DoubleRing writes " Wildfire Games has announced that it will be moving its previously closed development process for 0 A.D. to open source .
All code will be released under the GPL and all art under CC-BY-SA .
0 A.D. is a historically-based RTS , and while it 's not yet complete , this trailer is purportedly actual gameplay footage .
With a codebase of over 150k lines of C + + code plus 25k lines in development tools , this is looking like a fairly promising entrant into the open source RTS field .
The screenshots are definitely pretty , to say the least .
"</tokentext>
<sentencetext>DoubleRing writes "Wildfire Games has announced that it will be moving its previously closed development process for 0 A.D. to open source.
All code will be released under the GPL and all art under CC-BY-SA.
0 A.D. is a historically-based RTS, and while it's not yet complete, this trailer is purportedly actual gameplay footage.
With a codebase of over 150k lines of C++ code plus 25k lines in development tools, this is looking like a fairly promising entrant into the open source RTS field.
The screenshots are definitely pretty, to say the least.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707041</id>
	<title>Re:What the devil?</title>
	<author>Anonymous</author>
	<datestamp>1247689440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>There never was a 0 AD... it went from 1 BC to 1 AD... Did I wake up in an alternate universe?  Am I in Star Trek?</p></div><p>You're absolutely right that there wasn't a 0 AD.  It went straight from 753 AUC to 754 AUC.</p></div>
	</htmltext>
<tokenext>There never was a 0 AD... it went from 1 BC to 1 AD... Did I wake up in an alternate universe ?
Am I in Star Trek ? You 're absolutely right that there was n't a 0 AD .
It went straight from 753 AUC to 754 AUC .</tokentext>
<sentencetext>There never was a 0 AD... it went from 1 BC to 1 AD... Did I wake up in an alternate universe?
Am I in Star Trek?You're absolutely right that there wasn't a 0 AD.
It went straight from 753 AUC to 754 AUC.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705843</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706869</id>
	<title>Re:Oh dear.... (/me wipes drool)</title>
	<author>Anonymous</author>
	<datestamp>1247688600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I can't believe how much digging I needed to do. The donation page is on their main developer page: <a href="http://www.wildfiregames.com/0ad/page.php?p=6438" title="wildfiregames.com" rel="nofollow">wildfire games</a> [wildfiregames.com]</htmltext>
<tokenext>I ca n't believe how much digging I needed to do .
The donation page is on their main developer page : wildfire games [ wildfiregames.com ]</tokentext>
<sentencetext>I can't believe how much digging I needed to do.
The donation page is on their main developer page: wildfire games [wildfiregames.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706643</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28710269</id>
	<title>Re:Lines of code....</title>
	<author>sgt scrub</author>
	<datestamp>1247661840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree.  The best code I ever worked on reduced in size exponentially from its inception because the participants were good enough to turn multiple functions into single functions that did what was needed.  Give me a programmer that looks at my code, and doesn't laugh until they barf, then churns out 14 lines that does what sending a variable through 2 of my functions once did.</p></htmltext>
<tokenext>I agree .
The best code I ever worked on reduced in size exponentially from its inception because the participants were good enough to turn multiple functions into single functions that did what was needed .
Give me a programmer that looks at my code , and does n't laugh until they barf , then churns out 14 lines that does what sending a variable through 2 of my functions once did .</tokentext>
<sentencetext>I agree.
The best code I ever worked on reduced in size exponentially from its inception because the participants were good enough to turn multiple functions into single functions that did what was needed.
Give me a programmer that looks at my code, and doesn't laugh until they barf, then churns out 14 lines that does what sending a variable through 2 of my functions once did.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706047</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28708043</id>
	<title>Re:Business model?</title>
	<author>f0dder</author>
	<datestamp>1247650980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hopefully they're gonna use the Ubuntu business model.</htmltext>
<tokenext>Hopefully they 're gon na use the Ubuntu business model .</tokentext>
<sentencetext>Hopefully they're gonna use the Ubuntu business model.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707487</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707955</id>
	<title>Only 150KLOC?  Is that a typo?</title>
	<author>rhyre417</author>
	<datestamp>1247650500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nice.
<br>
If it's 150kLoc, then you could base an operating system on it.</htmltext>
<tokenext>Nice .
If it 's 150kLoc , then you could base an operating system on it .</tokentext>
<sentencetext>Nice.
If it's 150kLoc, then you could base an operating system on it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705775</id>
	<title>Wow, quite impressive looking game</title>
	<author>Zakabog</author>
	<datestamp>1247683560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>I'm very impressed by the graphics of a game that was never meant to be commercial. I haven't spent much time looking for open source games lately but from the screenshots this looks a lot better than free civ.</htmltext>
<tokenext>I 'm very impressed by the graphics of a game that was never meant to be commercial .
I have n't spent much time looking for open source games lately but from the screenshots this looks a lot better than free civ .</tokentext>
<sentencetext>I'm very impressed by the graphics of a game that was never meant to be commercial.
I haven't spent much time looking for open source games lately but from the screenshots this looks a lot better than free civ.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706599</id>
	<title>Re:only 150k lines of code?</title>
	<author>EvanED</author>
	<datestamp>1247687520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's possible that the 150K are lines they wrote or something like that, and they used an existing engine?</p><p>(I'm just talking out of my ass here)</p></htmltext>
<tokenext>It 's possible that the 150K are lines they wrote or something like that , and they used an existing engine ?
( I 'm just talking out of my ass here )</tokentext>
<sentencetext>It's possible that the 150K are lines they wrote or something like that, and they used an existing engine?
(I'm just talking out of my ass here)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706121</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28712171</id>
	<title>That's a lot of code</title>
	<author>sharp3</author>
	<datestamp>1247675580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>175,000+ lines of codes.

Conservatively, there is 10 bugs per 1000 lines of code.<a href="http://amartester.blogspot.com/2007/04/bugs-per-lines-of-code.html" title="blogspot.com" rel="nofollow">[ref]</a> [blogspot.com]
Thus, there are at least 175 bugs in the game.</htmltext>
<tokenext>175,000 + lines of codes .
Conservatively , there is 10 bugs per 1000 lines of code .
[ ref ] [ blogspot.com ] Thus , there are at least 175 bugs in the game .</tokentext>
<sentencetext>175,000+ lines of codes.
Conservatively, there is 10 bugs per 1000 lines of code.
[ref] [blogspot.com]
Thus, there are at least 175 bugs in the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706177</id>
	<title>Re:What a great thing for Open Source!</title>
	<author>Anonymous</author>
	<datestamp>1247685480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hahaha, excellent</p></htmltext>
<tokenext>Hahaha , excellent</tokentext>
<sentencetext>Hahaha, excellent</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705733</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28708629</id>
	<title>Re:Lines of code....</title>
	<author>Eudial</author>
	<datestamp>1247653980000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>It's a metric used to give you a fair idea of how big something is. Like libraries of congress, or Olympic swimming pools. Naturally, just how much actual useful code there is per line varies.</p><ul><li>If you set a physicist to write a program, he will give you 15,000 lines of Fortran code that (probably) runs reasonably fast, but is completely useless for any other task, and contains copypasta from previous programs in which what little comments there are make no sense what so ever in this new context, and 80\% of the code has nothing to do with the current problem at all.</li><li>A professional programmer does the same in 150 lines of C++ code. It runs reasonably fast, and it's easy to use it to solve similar problems.</li><li>A computer scientist writes a koan-like one-liner in Haskell. It runs 100 times faster than any of the above solutions, but unfortunately, since nobody knows what the hell the code is doing, it's not re-usable.</li></ul></htmltext>
<tokenext>It 's a metric used to give you a fair idea of how big something is .
Like libraries of congress , or Olympic swimming pools .
Naturally , just how much actual useful code there is per line varies.If you set a physicist to write a program , he will give you 15,000 lines of Fortran code that ( probably ) runs reasonably fast , but is completely useless for any other task , and contains copypasta from previous programs in which what little comments there are make no sense what so ever in this new context , and 80 \ % of the code has nothing to do with the current problem at all.A professional programmer does the same in 150 lines of C + + code .
It runs reasonably fast , and it 's easy to use it to solve similar problems.A computer scientist writes a koan-like one-liner in Haskell .
It runs 100 times faster than any of the above solutions , but unfortunately , since nobody knows what the hell the code is doing , it 's not re-usable .</tokentext>
<sentencetext>It's a metric used to give you a fair idea of how big something is.
Like libraries of congress, or Olympic swimming pools.
Naturally, just how much actual useful code there is per line varies.If you set a physicist to write a program, he will give you 15,000 lines of Fortran code that (probably) runs reasonably fast, but is completely useless for any other task, and contains copypasta from previous programs in which what little comments there are make no sense what so ever in this new context, and 80\% of the code has nothing to do with the current problem at all.A professional programmer does the same in 150 lines of C++ code.
It runs reasonably fast, and it's easy to use it to solve similar problems.A computer scientist writes a koan-like one-liner in Haskell.
It runs 100 times faster than any of the above solutions, but unfortunately, since nobody knows what the hell the code is doing, it's not re-usable.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706047</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28711061</id>
	<title>Re:Business model?</title>
	<author>RiotingPacifist</author>
	<datestamp>1247667060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>They don't really address that, I can see it as:<br>1) Great advertising for the companies other games!<br>2) Get OSS development kickstarted on their engine, once they have a kickass engine they can release 100 A.D with proprietary game-data.<br>3) Package and see this in shops, the uninformed masses will probably buy it anyway, many of the informed will anyway just to support the company.</p><p>The don't really lose much either, so even if the gains are marginal the loss is just the cost of some bandwidth.</p></htmltext>
<tokenext>They do n't really address that , I can see it as : 1 ) Great advertising for the companies other games ! 2 ) Get OSS development kickstarted on their engine , once they have a kickass engine they can release 100 A.D with proprietary game-data.3 ) Package and see this in shops , the uninformed masses will probably buy it anyway , many of the informed will anyway just to support the company.The do n't really lose much either , so even if the gains are marginal the loss is just the cost of some bandwidth .</tokentext>
<sentencetext>They don't really address that, I can see it as:1) Great advertising for the companies other games!2) Get OSS development kickstarted on their engine, once they have a kickass engine they can release 100 A.D with proprietary game-data.3) Package and see this in shops, the uninformed masses will probably buy it anyway, many of the informed will anyway just to support the company.The don't really lose much either, so even if the gains are marginal the loss is just the cost of some bandwidth.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707487</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707953</id>
	<title>Re:Business model?</title>
	<author>Anonymous</author>
	<datestamp>1247650500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>mod parent up.</p><p>I'm very intrigued about this as well.</p></htmltext>
<tokenext>mod parent up.I 'm very intrigued about this as well .</tokentext>
<sentencetext>mod parent up.I'm very intrigued about this as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707487</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706381</id>
	<title>Re:Oh dear.... (/me wipes drool)</title>
	<author>Anonymous</author>
	<datestamp>1247686560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>that's what you get for buying it on a console. You think console "gamers" have the attention span to play real Civ?</p></htmltext>
<tokenext>that 's what you get for buying it on a console .
You think console " gamers " have the attention span to play real Civ ?</tokentext>
<sentencetext>that's what you get for buying it on a console.
You think console "gamers" have the attention span to play real Civ?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706143</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706063</id>
	<title>Finally...</title>
	<author>rtilghman</author>
	<datestamp>1247684880000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Access to the often overlooked and underappreciated "Make Dude" command.  And on the lord created The Dude, and it was good.</p><p><a href="http://www.wildfiregames.com/0ad/album\_image.php?pic\_id=10984" title="wildfiregames.com">http://www.wildfiregames.com/0ad/album\_image.php?pic\_id=10984</a> [wildfiregames.com]</p><p>-rt</p></htmltext>
<tokenext>Access to the often overlooked and underappreciated " Make Dude " command .
And on the lord created The Dude , and it was good.http : //www.wildfiregames.com/0ad/album \ _image.php ? pic \ _id = 10984 [ wildfiregames.com ] -rt</tokentext>
<sentencetext>Access to the often overlooked and underappreciated "Make Dude" command.
And on the lord created The Dude, and it was good.http://www.wildfiregames.com/0ad/album\_image.php?pic\_id=10984 [wildfiregames.com]-rt</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706493</id>
	<title>Re:Oh dear.... (/me wipes drool)</title>
	<author>Abreu</author>
	<datestamp>1247687040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I have Civ for the PS3, but it's not quite the same: too video-gamey</p></div><p>I had seen people complain about tabletop roleplaying games becoming "too videogamy"<nobr> <wbr></nobr>...but complaining about a <em>videogame</em> being "too videogamy"? This just went meta</p></div>
	</htmltext>
<tokenext>I have Civ for the PS3 , but it 's not quite the same : too video-gameyI had seen people complain about tabletop roleplaying games becoming " too videogamy " ...but complaining about a videogame being " too videogamy " ?
This just went meta</tokentext>
<sentencetext>I have Civ for the PS3, but it's not quite the same: too video-gameyI had seen people complain about tabletop roleplaying games becoming "too videogamy" ...but complaining about a videogame being "too videogamy"?
This just went meta
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706143</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707247</id>
	<title>Re:What the devil?</title>
	<author>The\_mad\_linguist</author>
	<datestamp>1247690520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Astronomers use a year zero.  It's one of those little irregularities that doesn't make any practical difference, since they're dealing with error margins orders of magnitude larger.</p></htmltext>
<tokenext>Astronomers use a year zero .
It 's one of those little irregularities that does n't make any practical difference , since they 're dealing with error margins orders of magnitude larger .</tokentext>
<sentencetext>Astronomers use a year zero.
It's one of those little irregularities that doesn't make any practical difference, since they're dealing with error margins orders of magnitude larger.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705843</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705763</id>
	<title>wow</title>
	<author>spikeb</author>
	<datestamp>1247683560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>pretty fucking sweet<nobr> <wbr></nobr>:) thanks Wildfire!</htmltext>
<tokenext>pretty fucking sweet : ) thanks Wildfire !</tokentext>
<sentencetext>pretty fucking sweet :) thanks Wildfire!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28708437</id>
	<title>A history-based game in A.D. 0, huh?</title>
	<author>Millennium</author>
	<datestamp>1247653080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Is that like a game based on historical ancient Japan involving battles with a giant enemy crab?</p></htmltext>
<tokenext>Is that like a game based on historical ancient Japan involving battles with a giant enemy crab ?</tokentext>
<sentencetext>Is that like a game based on historical ancient Japan involving battles with a giant enemy crab?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28710301</id>
	<title>Actual game?</title>
	<author>Taulin</author>
	<datestamp>1247661960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>How close is it to being an actual game? Just having an engine that runs simulation code (fighting, harvesting, etc) is actually just one of the many pieces.  There still needs to be all the setup menus and tools for networking, map designs, and everything in between.</htmltext>
<tokenext>How close is it to being an actual game ?
Just having an engine that runs simulation code ( fighting , harvesting , etc ) is actually just one of the many pieces .
There still needs to be all the setup menus and tools for networking , map designs , and everything in between .</tokentext>
<sentencetext>How close is it to being an actual game?
Just having an engine that runs simulation code (fighting, harvesting, etc) is actually just one of the many pieces.
There still needs to be all the setup menus and tools for networking, map designs, and everything in between.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705843</id>
	<title>What the devil?</title>
	<author>CorporateSuit</author>
	<datestamp>1247683860000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>There never was a 0 AD... it went from 1 BC to 1 AD... Did I wake up in an alternate universe?  Am I in Star Trek?</htmltext>
<tokenext>There never was a 0 AD... it went from 1 BC to 1 AD... Did I wake up in an alternate universe ?
Am I in Star Trek ?</tokentext>
<sentencetext>There never was a 0 AD... it went from 1 BC to 1 AD... Did I wake up in an alternate universe?
Am I in Star Trek?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706401</id>
	<title>Re:What the devil?</title>
	<author>denttford</author>
	<datestamp>1247686680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Actually, if we are in nitpicking mode, it *goes* from 1BC/BCE to 1 AD/CE: no one at the time was having epoch rollover parties.<br>
The calendar is a scale that remains in use, present tense is called for.*<br>
<br>
*To avoid the next nitpick, it would be fine to say that the date went from 4 Oct 1582 to 15 Oct 1582 in Catholic Europe, because
that was an event that happened.</htmltext>
<tokenext>Actually , if we are in nitpicking mode , it * goes * from 1BC/BCE to 1 AD/CE : no one at the time was having epoch rollover parties .
The calendar is a scale that remains in use , present tense is called for .
* * To avoid the next nitpick , it would be fine to say that the date went from 4 Oct 1582 to 15 Oct 1582 in Catholic Europe , because that was an event that happened .</tokentext>
<sentencetext>Actually, if we are in nitpicking mode, it *goes* from 1BC/BCE to 1 AD/CE: no one at the time was having epoch rollover parties.
The calendar is a scale that remains in use, present tense is called for.
*

*To avoid the next nitpick, it would be fine to say that the date went from 4 Oct 1582 to 15 Oct 1582 in Catholic Europe, because
that was an event that happened.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705843</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28708441</id>
	<title>Re:only 150k lines of code?</title>
	<author>TrancePhreak</author>
	<datestamp>1247653080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>150K lines of code for that is too much. There's probably all kinds of stuff that could be simplified.</htmltext>
<tokenext>150K lines of code for that is too much .
There 's probably all kinds of stuff that could be simplified .</tokentext>
<sentencetext>150K lines of code for that is too much.
There's probably all kinds of stuff that could be simplified.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706121</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705697</id>
	<title>This is the problem!</title>
	<author>Anonymous</author>
	<datestamp>1247683320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Waiting over 2000 years for the port is not a sign of success.</p></htmltext>
<tokenext>Waiting over 2000 years for the port is not a sign of success .</tokentext>
<sentencetext>Waiting over 2000 years for the port is not a sign of success.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706643</id>
	<title>Re:Oh dear.... (/me wipes drool)</title>
	<author>impaledsunset</author>
	<datestamp>1247687700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The question is: Where is the donate button?</p></htmltext>
<tokenext>The question is : Where is the donate button ?</tokentext>
<sentencetext>The question is: Where is the donate button?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706143</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707047</id>
	<title>Re:Wow, quite impressive looking game</title>
	<author>crhylove</author>
	<datestamp>1247689440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If they make the gameplay identical to Civ 2 it will be better than ANY civ!</p></htmltext>
<tokenext>If they make the gameplay identical to Civ 2 it will be better than ANY civ !</tokentext>
<sentencetext>If they make the gameplay identical to Civ 2 it will be better than ANY civ!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705775</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28717257</id>
	<title>missing in the trailer: anything resembling sense</title>
	<author>whitroth</author>
	<datestamp>1247760960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Lessee, a laundry list:<br>
&nbsp; &nbsp; &nbsp; 1) nobody cuts down perfectly nice trees on the edge of their village<br>
&nbsp; &nbsp; &nbsp; 2) the stone towers are completely at odds with the village<br>
&nbsp; &nbsp; &nbsp; 3) THERE WOULDN'T BE A SINGLE ABLE-BODIED PERSON IN THE VILLAGE DOING *ANYTHING*<br>
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; other than either fighting, or running away from the battle.</p><p>
&nbsp; &nbsp; mark "nice graphics, though"</p></htmltext>
<tokenext>Lessee , a laundry list :       1 ) nobody cuts down perfectly nice trees on the edge of their village       2 ) the stone towers are completely at odds with the village       3 ) THERE WOULD N'T BE A SINGLE ABLE-BODIED PERSON IN THE VILLAGE DOING * ANYTHING *                 other than either fighting , or running away from the battle .
    mark " nice graphics , though "</tokentext>
<sentencetext>Lessee, a laundry list:
      1) nobody cuts down perfectly nice trees on the edge of their village
      2) the stone towers are completely at odds with the village
      3) THERE WOULDN'T BE A SINGLE ABLE-BODIED PERSON IN THE VILLAGE DOING *ANYTHING*
                other than either fighting, or running away from the battle.
    mark "nice graphics, though"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705733</id>
	<title>What a great thing for Open Source!</title>
	<author>isolovelinux</author>
	<datestamp>1247683500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>With this game Open Sourced, it's just one more great the the Community has at its disposal. Perhaps some algorithm in the code will enlighten someone's kernel performance decisions, or maybe just give Linus a break between patch audits<nobr> <wbr></nobr>:):)

Go Open Source!</htmltext>
<tokenext>With this game Open Sourced , it 's just one more great the the Community has at its disposal .
Perhaps some algorithm in the code will enlighten someone 's kernel performance decisions , or maybe just give Linus a break between patch audits : ) : ) Go Open Source !</tokentext>
<sentencetext>With this game Open Sourced, it's just one more great the the Community has at its disposal.
Perhaps some algorithm in the code will enlighten someone's kernel performance decisions, or maybe just give Linus a break between patch audits :):)

Go Open Source!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707487</id>
	<title>Business model?</title>
	<author>Anonymous</author>
	<datestamp>1247691540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Don't get me wrong, I love that this is happening.</p><p>But how, exactly, are they planning to make money?</p></htmltext>
<tokenext>Do n't get me wrong , I love that this is happening.But how , exactly , are they planning to make money ?</tokentext>
<sentencetext>Don't get me wrong, I love that this is happening.But how, exactly, are they planning to make money?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706121</id>
	<title>only 150k lines of code?</title>
	<author>SethJohnson</author>
	<datestamp>1247685120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The video is impressive, but I'm wondering if that's a typo. 150k lines of code would handle just the graphics engine- barely. Then there's the AI, the character objects, etc. Pretty dense coding..<br> <br>Seth</htmltext>
<tokenext>The video is impressive , but I 'm wondering if that 's a typo .
150k lines of code would handle just the graphics engine- barely .
Then there 's the AI , the character objects , etc .
Pretty dense coding.. Seth</tokentext>
<sentencetext>The video is impressive, but I'm wondering if that's a typo.
150k lines of code would handle just the graphics engine- barely.
Then there's the AI, the character objects, etc.
Pretty dense coding.. Seth</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28779837</id>
	<title>Re:only 150k lines of code?</title>
	<author>Andor666</author>
	<datestamp>1248264960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Probably that 150k lines are... very long<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>Probably that 150k lines are... very long : P</tokentext>
<sentencetext>Probably that 150k lines are... very long :P</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706121</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28710071</id>
	<title>Re:What the devil?</title>
	<author>sgt scrub</author>
	<datestamp>1247660640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>See if Scotty will beam you up.  If he doesn't answer your still screwed.</p></htmltext>
<tokenext>See if Scotty will beam you up .
If he does n't answer your still screwed .</tokentext>
<sentencetext>See if Scotty will beam you up.
If he doesn't answer your still screwed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705843</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707145</id>
	<title>Usefull link</title>
	<author>coolsnowmen</author>
	<datestamp>1247689920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><a href="http://trac.wildfiregames.com/wiki/GettingStarted" title="wildfiregames.com">http://trac.wildfiregames.com/wiki/GettingStarted</a> [wildfiregames.com] </p><p><nobr> <wbr></nobr></p><div class="quote"><p>...<br>Playing 0 A.D. - details on how to run the game.<nobr> <wbr></nobr>...<br>How to build 0 A.D.<nobr> <wbr></nobr>...</p></div></div>
	</htmltext>
<tokenext>http : //trac.wildfiregames.com/wiki/GettingStarted [ wildfiregames.com ] ...Playing 0 A.D. - details on how to run the game .
...How to build 0 A.D. .. .</tokentext>
<sentencetext>http://trac.wildfiregames.com/wiki/GettingStarted [wildfiregames.com]  ...Playing 0 A.D. - details on how to run the game.
...How to build 0 A.D. ...
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707157</id>
	<title>Looks spectacular for an OSS game...</title>
	<author>Anonymous</author>
	<datestamp>1247689980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>It looks like there's a fairly large amount of artwork involved in this game -- and it looks good; this isn't just programmer art!  My only suggestion (if any of the authors read Slashdot) would be that in general the contrast and saturation of the various graphics could be increased.  It'd make the graphics "pop" out a little more, and go a long way.</p></htmltext>
<tokenext>It looks like there 's a fairly large amount of artwork involved in this game -- and it looks good ; this is n't just programmer art !
My only suggestion ( if any of the authors read Slashdot ) would be that in general the contrast and saturation of the various graphics could be increased .
It 'd make the graphics " pop " out a little more , and go a long way .</tokentext>
<sentencetext>It looks like there's a fairly large amount of artwork involved in this game -- and it looks good; this isn't just programmer art!
My only suggestion (if any of the authors read Slashdot) would be that in general the contrast and saturation of the various graphics could be increased.
It'd make the graphics "pop" out a little more, and go a long way.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28713939</id>
	<title>Re:What the devil?</title>
	<author>Anonymous</author>
	<datestamp>1247737440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://en.wikipedia.org/wiki/ISO\_8601#Years" title="wikipedia.org">ISO 8601:2004</a> [wikipedia.org] defines the year prior to 1 to be year 0.</p></htmltext>
<tokenext>ISO 8601 : 2004 [ wikipedia.org ] defines the year prior to 1 to be year 0 .</tokentext>
<sentencetext>ISO 8601:2004 [wikipedia.org] defines the year prior to 1 to be year 0.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705843</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28710783</id>
	<title>Re:What the devil?</title>
	<author>Anonymous</author>
	<datestamp>1247664840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You're saying that "2009 in the year of our Lord" doesn't make sense, but "in the year of our Lord 2009" does? Who is your Lord 2009 and why does he own the year?</p></htmltext>
<tokenext>You 're saying that " 2009 in the year of our Lord " does n't make sense , but " in the year of our Lord 2009 " does ?
Who is your Lord 2009 and why does he own the year ?</tokentext>
<sentencetext>You're saying that "2009 in the year of our Lord" doesn't make sense, but "in the year of our Lord 2009" does?
Who is your Lord 2009 and why does he own the year?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706069</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28711857</id>
	<title>Re:Wow, quite impressive looking game</title>
	<author>Anonymous</author>
	<datestamp>1247672820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It looks a lot like Rome: Total War to me (not that that's a bad thing).  I wonder if they borrowed some textures or something.</p></htmltext>
<tokenext>It looks a lot like Rome : Total War to me ( not that that 's a bad thing ) .
I wonder if they borrowed some textures or something .</tokentext>
<sentencetext>It looks a lot like Rome: Total War to me (not that that's a bad thing).
I wonder if they borrowed some textures or something.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705775</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705975</id>
	<title>Re:What the devil?</title>
	<author>Anonymous</author>
	<datestamp>1247684400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>If you would <a href="http://www.wildfiregames.com/0ad/page.php?p=1696#Are\%20you\%20aware\%20that\%20the\%20year\%200\%20A.D.\%20did\%20not\%20technically\%20exist?" title="wildfiregames.com">read the FAQ</a> [wildfiregames.com]:<p><div class="quote"><p> <b>Are you aware that the year 0 A.D. did not technically exist?</b> <br>Indeed. Think of 0 A.D. as a hypothetical time period that never existed. It is a snapshot in time where major players of the classical ages were placed in an observatory. This is your chance to see them 'duke it out'. Your job as the player is to create the hypothetical and recreate the historical.</p></div><p>It's called suspension of disbelief, and there are times when it's a good thing. Situations may include books, movies, video games, and other works of fiction.</p></div>
	</htmltext>
<tokenext>If you would read the FAQ [ wildfiregames.com ] : Are you aware that the year 0 A.D. did not technically exist ?
Indeed. Think of 0 A.D. as a hypothetical time period that never existed .
It is a snapshot in time where major players of the classical ages were placed in an observatory .
This is your chance to see them 'duke it out' .
Your job as the player is to create the hypothetical and recreate the historical.It 's called suspension of disbelief , and there are times when it 's a good thing .
Situations may include books , movies , video games , and other works of fiction .</tokentext>
<sentencetext>If you would read the FAQ [wildfiregames.com]: Are you aware that the year 0 A.D. did not technically exist?
Indeed. Think of 0 A.D. as a hypothetical time period that never existed.
It is a snapshot in time where major players of the classical ages were placed in an observatory.
This is your chance to see them 'duke it out'.
Your job as the player is to create the hypothetical and recreate the historical.It's called suspension of disbelief, and there are times when it's a good thing.
Situations may include books, movies, video games, and other works of fiction.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705843</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706143</id>
	<title>Oh dear.... (/me wipes drool)</title>
	<author>wowbagger</author>
	<datestamp>1247685240000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>RTS like this are my addiction - I've gotten more fun out of Civilization:Call to Power (under Linux) than just about any other game I have, and was saddened when no more Civ games came out for Linux. I have Civ for the PS3, but it's not quite the same: too video-gamey, not enough strategy.</p><p>This looks very interesting, and I plan on sending some money these guy's way when I get home tonight.</p></htmltext>
<tokenext>RTS like this are my addiction - I 've gotten more fun out of Civilization : Call to Power ( under Linux ) than just about any other game I have , and was saddened when no more Civ games came out for Linux .
I have Civ for the PS3 , but it 's not quite the same : too video-gamey , not enough strategy.This looks very interesting , and I plan on sending some money these guy 's way when I get home tonight .</tokentext>
<sentencetext>RTS like this are my addiction - I've gotten more fun out of Civilization:Call to Power (under Linux) than just about any other game I have, and was saddened when no more Civ games came out for Linux.
I have Civ for the PS3, but it's not quite the same: too video-gamey, not enough strategy.This looks very interesting, and I plan on sending some money these guy's way when I get home tonight.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707729</id>
	<title>Re:What the devil?</title>
	<author>Anonymous</author>
	<datestamp>1247649600000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It's called suspension of disbelief, and there are times when it's a good thing. Situations may include books, movies, video games, and other works of fiction.</p></div><p>You forgot elections.</p></div>
	</htmltext>
<tokenext>It 's called suspension of disbelief , and there are times when it 's a good thing .
Situations may include books , movies , video games , and other works of fiction.You forgot elections .</tokentext>
<sentencetext>It's called suspension of disbelief, and there are times when it's a good thing.
Situations may include books, movies, video games, and other works of fiction.You forgot elections.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705975</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707365</id>
	<title>Game looks TERRIBLE</title>
	<author>Anonymous</author>
	<datestamp>1247690940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Better off investing in Civ 4, and, if necessary, a COMPUTER THAN CAN RUN IT.</p><p>Any leftover money can be spent on snacks, beer, drugs, and expansion packs.</p><p>TITCR</p></htmltext>
<tokenext>Better off investing in Civ 4 , and , if necessary , a COMPUTER THAN CAN RUN IT.Any leftover money can be spent on snacks , beer , drugs , and expansion packs.TITCR</tokentext>
<sentencetext>Better off investing in Civ 4, and, if necessary, a COMPUTER THAN CAN RUN IT.Any leftover money can be spent on snacks, beer, drugs, and expansion packs.TITCR</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706047</id>
	<title>Lines of code....</title>
	<author>RisingROI</author>
	<datestamp>1247684760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Any project that has progress measured in lines of code scares me a bit.</htmltext>
<tokenext>Any project that has progress measured in lines of code scares me a bit .</tokentext>
<sentencetext>Any project that has progress measured in lines of code scares me a bit.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28708931</id>
	<title>Could it be Glest?</title>
	<author>WheelDweller</author>
	<datestamp>1247655360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Glest is OpenSource, too...and if you change the textures on the people and the 'world' a little, you'd have a pretty nice start at a different game.  Just another thing to love about OpenSource.</p></htmltext>
<tokenext>Glest is OpenSource , too...and if you change the textures on the people and the 'world ' a little , you 'd have a pretty nice start at a different game .
Just another thing to love about OpenSource .</tokentext>
<sentencetext>Glest is OpenSource, too...and if you change the textures on the people and the 'world' a little, you'd have a pretty nice start at a different game.
Just another thing to love about OpenSource.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705775</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28706069</id>
	<title>Re:What the devil?</title>
	<author>Anonymous</author>
	<datestamp>1247684940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Technically, there never was a "1 A.D." either. A.D. is Latin for Anno Domini, "in the year of our Lord;" as such, it appears before the year like so: A.D. 2009 (in the year of our Lord 2009). Though, admittedly, incorrect usage for long enough has probably rendered "2009 A.D." acceptable by now, even though it doesn't make sense (literally, "2009 in the year of our Lord").</p></htmltext>
<tokenext>Technically , there never was a " 1 A.D. " either .
A.D. is Latin for Anno Domini , " in the year of our Lord ; " as such , it appears before the year like so : A.D. 2009 ( in the year of our Lord 2009 ) .
Though , admittedly , incorrect usage for long enough has probably rendered " 2009 A.D. " acceptable by now , even though it does n't make sense ( literally , " 2009 in the year of our Lord " ) .</tokentext>
<sentencetext>Technically, there never was a "1 A.D." either.
A.D. is Latin for Anno Domini, "in the year of our Lord;" as such, it appears before the year like so: A.D. 2009 (in the year of our Lord 2009).
Though, admittedly, incorrect usage for long enough has probably rendered "2009 A.D." acceptable by now, even though it doesn't make sense (literally, "2009 in the year of our Lord").</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705843</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28710101</id>
	<title>Re:What the devil?</title>
	<author>sgt scrub</author>
	<datestamp>1247660760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>you forgot marriage.</p></htmltext>
<tokenext>you forgot marriage .</tokentext>
<sentencetext>you forgot marriage.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705975</parent>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_170217_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28708043
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707487
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_170217_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28713939
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28705843
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_170217_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28711061
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_170217.28707487
</commentlist>
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