<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_15_1426259</id>
	<title>Staying Afloat In a Sea of iPhone Apps</title>
	<author>Soulskill</author>
	<datestamp>1247670540000</datestamp>
	<htmltext>Burnsy writes <i>"During all the hype of Apple celebrating its 1.5 billion iPhone App Store downloads, some good advice on how to be successful and stand out in the App Store came out. One story describes how <a href="http://online.wsj.com/article/SB124761263919341941.html">developers are increasingly coming up with various strategies</a> to make a splash, employing everything from temporary discounts to guerilla marketing tactics. On the other hand, some successful developers, such as the creator of the Flight Control app, which has been the number one selling app in 20 countries, talk about <a href="http://www.computerworld.com.au/article/311204/staying\_afloat\_sea\_iphone\_apps">the pitfalls of Apple's approval process</a> for the App Store. They say it can take a developer up to three months to get an application approved and distributed on the App Store and that maybe the iPhone bubble is soon to burst."</i>
A related story at Wired points out that the games category &mdash; already crowded with over 13,000 entries &mdash; is <a href="http://www.wired.com/epicenter/2009/07/big-game-publishers-muscle-in-on-iphone-upstarts/">getting even more competitive</a> as the major game publishers push into the market.</htmltext>
<tokenext>Burnsy writes " During all the hype of Apple celebrating its 1.5 billion iPhone App Store downloads , some good advice on how to be successful and stand out in the App Store came out .
One story describes how developers are increasingly coming up with various strategies to make a splash , employing everything from temporary discounts to guerilla marketing tactics .
On the other hand , some successful developers , such as the creator of the Flight Control app , which has been the number one selling app in 20 countries , talk about the pitfalls of Apple 's approval process for the App Store .
They say it can take a developer up to three months to get an application approved and distributed on the App Store and that maybe the iPhone bubble is soon to burst .
" A related story at Wired points out that the games category    already crowded with over 13,000 entries    is getting even more competitive as the major game publishers push into the market .</tokentext>
<sentencetext>Burnsy writes "During all the hype of Apple celebrating its 1.5 billion iPhone App Store downloads, some good advice on how to be successful and stand out in the App Store came out.
One story describes how developers are increasingly coming up with various strategies to make a splash, employing everything from temporary discounts to guerilla marketing tactics.
On the other hand, some successful developers, such as the creator of the Flight Control app, which has been the number one selling app in 20 countries, talk about the pitfalls of Apple's approval process for the App Store.
They say it can take a developer up to three months to get an application approved and distributed on the App Store and that maybe the iPhone bubble is soon to burst.
"
A related story at Wired points out that the games category — already crowded with over 13,000 entries — is getting even more competitive as the major game publishers push into the market.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28708669</id>
	<title>Do those stores work with iPhones?</title>
	<author>davidwr</author>
	<datestamp>1247654220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do they?</p><p>We aren't talking competition of the handset, we are talking competition of the store associated with a specific handset, in this case, Apple's.  It's much like the printer ink-monopoly some printer makers try to enforce through patents or proprietary chips:  Sure, anyone can make a printer, but if only 1 vendor get to choose whose inks get to be sold, that's anti-competitive.</p></htmltext>
<tokenext>Do they ? We are n't talking competition of the handset , we are talking competition of the store associated with a specific handset , in this case , Apple 's .
It 's much like the printer ink-monopoly some printer makers try to enforce through patents or proprietary chips : Sure , anyone can make a printer , but if only 1 vendor get to choose whose inks get to be sold , that 's anti-competitive .</tokentext>
<sentencetext>Do they?We aren't talking competition of the handset, we are talking competition of the store associated with a specific handset, in this case, Apple's.
It's much like the printer ink-monopoly some printer makers try to enforce through patents or proprietary chips:  Sure, anyone can make a printer, but if only 1 vendor get to choose whose inks get to be sold, that's anti-competitive.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704387</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704255</id>
	<title>Graphics Designer's point of view</title>
	<author>Anonymous</author>
	<datestamp>1247677080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>Shameless plug for any iPhone Devs before I start; if you need any graphics/icons doing go to my site, <a href="http://www.graphicsforge.co.uk/" title="graphicsforge.co.uk" rel="nofollow"> Graphics Forge </a> [graphicsforge.co.uk]

So I do icons and graphics for the iPhone quite a bit, and what I see is a lot of devs that wouldn't normally be "in business" trying their hand at iPhone work.  And sadly whilst there are some real geniuses, at least 75\% of the new guys are hopeless dreamers that have no clue what they want (either from the app or from me, their designer) and seemingly put little to no thought into their app or why it might sell, do no marketing at all apart from a tiny site and the AppStore, then wonder why it flops miserably and leaves them out of pocket once they've paid me, the music guy, and sometimes the web-guy as well.
It's  shame, but over time it is stabilising.  yes we still get new devs, but hey tend to be filtered out by the growing number of god developers that are coming in with experience of how it works and the knowledge to make it go.
Thankfully most of these devs are also small-time or single-man companies, so they still need my services.  If the AppStore became the sole domain of Sega, EA et al, i'd be stuffed.</htmltext>
<tokenext>Shameless plug for any iPhone Devs before I start ; if you need any graphics/icons doing go to my site , Graphics Forge [ graphicsforge.co.uk ] So I do icons and graphics for the iPhone quite a bit , and what I see is a lot of devs that would n't normally be " in business " trying their hand at iPhone work .
And sadly whilst there are some real geniuses , at least 75 \ % of the new guys are hopeless dreamers that have no clue what they want ( either from the app or from me , their designer ) and seemingly put little to no thought into their app or why it might sell , do no marketing at all apart from a tiny site and the AppStore , then wonder why it flops miserably and leaves them out of pocket once they 've paid me , the music guy , and sometimes the web-guy as well .
It 's shame , but over time it is stabilising .
yes we still get new devs , but hey tend to be filtered out by the growing number of god developers that are coming in with experience of how it works and the knowledge to make it go .
Thankfully most of these devs are also small-time or single-man companies , so they still need my services .
If the AppStore became the sole domain of Sega , EA et al , i 'd be stuffed .</tokentext>
<sentencetext>Shameless plug for any iPhone Devs before I start; if you need any graphics/icons doing go to my site,  Graphics Forge  [graphicsforge.co.uk]

So I do icons and graphics for the iPhone quite a bit, and what I see is a lot of devs that wouldn't normally be "in business" trying their hand at iPhone work.
And sadly whilst there are some real geniuses, at least 75\% of the new guys are hopeless dreamers that have no clue what they want (either from the app or from me, their designer) and seemingly put little to no thought into their app or why it might sell, do no marketing at all apart from a tiny site and the AppStore, then wonder why it flops miserably and leaves them out of pocket once they've paid me, the music guy, and sometimes the web-guy as well.
It's  shame, but over time it is stabilising.
yes we still get new devs, but hey tend to be filtered out by the growing number of god developers that are coming in with experience of how it works and the knowledge to make it go.
Thankfully most of these devs are also small-time or single-man companies, so they still need my services.
If the AppStore became the sole domain of Sega, EA et al, i'd be stuffed.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704503</id>
	<title>Re:So.... how many of them are worth using?</title>
	<author>Magnusite</author>
	<datestamp>1247678340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The same thing happened in the early days of home computing.  Sixty different word processors for the Apple II, which one is worth it?  Joe swears by Wordstar, but Jane likes Bank Street Writer.
What we had back then were magazines like Byte and Creative Computing to help inform us about features and caveats.  I think toucharcade does some of this for the iPhone, but I worry about how easy it is to shill on these sites.</htmltext>
<tokenext>The same thing happened in the early days of home computing .
Sixty different word processors for the Apple II , which one is worth it ?
Joe swears by Wordstar , but Jane likes Bank Street Writer .
What we had back then were magazines like Byte and Creative Computing to help inform us about features and caveats .
I think toucharcade does some of this for the iPhone , but I worry about how easy it is to shill on these sites .</tokentext>
<sentencetext>The same thing happened in the early days of home computing.
Sixty different word processors for the Apple II, which one is worth it?
Joe swears by Wordstar, but Jane likes Bank Street Writer.
What we had back then were magazines like Byte and Creative Computing to help inform us about features and caveats.
I think toucharcade does some of this for the iPhone, but I worry about how easy it is to shill on these sites.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703847</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704349</id>
	<title>Open source will make a difference</title>
	<author>garaged</author>
	<datestamp>1247677500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm pretty sure the FLOSS community will continue to develop what is worth, and for free</p><p>Game market will always be game market, but almost anything else that is worth a penny, will be developed open source for iphone too.</p></htmltext>
<tokenext>I 'm pretty sure the FLOSS community will continue to develop what is worth , and for freeGame market will always be game market , but almost anything else that is worth a penny , will be developed open source for iphone too .</tokentext>
<sentencetext>I'm pretty sure the FLOSS community will continue to develop what is worth, and for freeGame market will always be game market, but almost anything else that is worth a penny, will be developed open source for iphone too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28719627</id>
	<title>Re:iPhoneAppReviews.net</title>
	<author>Enderandrew</author>
	<datestamp>1247769600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Apparently plainly self-promoting is now considering trolling. Oh well.</p></htmltext>
<tokenext>Apparently plainly self-promoting is now considering trolling .
Oh well .</tokentext>
<sentencetext>Apparently plainly self-promoting is now considering trolling.
Oh well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28706747</id>
	<title>Re:No burst - phase change</title>
	<author>Elshar</author>
	<datestamp>1247688060000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>
&nbsp; </p><p>You know what's really annoying me about the app store is these companies that make the stupid mmo games, and to a lesser degree, the ebook peoples.</p><p>
&nbsp; </p><p>In the first example, the mmo games, one company will churn out say 10-20 (I'm not exaggerating) variants of it, and stick it into all sorts of categories other than RPG. So when you go to find an actual RPG, or a strategy game, or whatever, you end up having to dig through the whole mess of them. and since there's easily a 6-10 of these developers, it's just pages of garbage.</p><p>
&nbsp; </p><p>With the ebook peoples, some companies have a proper reader which you run and buy books that way. Others have a seperate release for every single book they've published. So if you search for, say, "ebook" or "reader", you end up with (again) pages and pages of garbage ($25 for an ebook fanfic about WoW? All I can say is... Wow.).</p><p>
&nbsp; </p><p>Anyhow, it seems that even though the process is taking longer, they're still going for quantity over quality. I wish they'd change their policies around, but I believe that's being optimistic.</p></htmltext>
<tokenext>  You know what 's really annoying me about the app store is these companies that make the stupid mmo games , and to a lesser degree , the ebook peoples .
  In the first example , the mmo games , one company will churn out say 10-20 ( I 'm not exaggerating ) variants of it , and stick it into all sorts of categories other than RPG .
So when you go to find an actual RPG , or a strategy game , or whatever , you end up having to dig through the whole mess of them .
and since there 's easily a 6-10 of these developers , it 's just pages of garbage .
  With the ebook peoples , some companies have a proper reader which you run and buy books that way .
Others have a seperate release for every single book they 've published .
So if you search for , say , " ebook " or " reader " , you end up with ( again ) pages and pages of garbage ( $ 25 for an ebook fanfic about WoW ?
All I can say is.. .
Wow. ) .   Anyhow , it seems that even though the process is taking longer , they 're still going for quantity over quality .
I wish they 'd change their policies around , but I believe that 's being optimistic .</tokentext>
<sentencetext>
  You know what's really annoying me about the app store is these companies that make the stupid mmo games, and to a lesser degree, the ebook peoples.
  In the first example, the mmo games, one company will churn out say 10-20 (I'm not exaggerating) variants of it, and stick it into all sorts of categories other than RPG.
So when you go to find an actual RPG, or a strategy game, or whatever, you end up having to dig through the whole mess of them.
and since there's easily a 6-10 of these developers, it's just pages of garbage.
  With the ebook peoples, some companies have a proper reader which you run and buy books that way.
Others have a seperate release for every single book they've published.
So if you search for, say, "ebook" or "reader", you end up with (again) pages and pages of garbage ($25 for an ebook fanfic about WoW?
All I can say is...
Wow.).
  Anyhow, it seems that even though the process is taking longer, they're still going for quantity over quality.
I wish they'd change their policies around, but I believe that's being optimistic.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28712937</id>
	<title>what a fantastic idea</title>
	<author>codepunk</author>
	<datestamp>1247683140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What a fantastic idea...</p><p>But is a Symbian, Blackberry or G1 fast enough to run my physics based 3d games at better than a 30 fps frame rate?  Yea I though so...</p><p>BTW, my games also require access to a accelerometer.</p><p>Let me get started right away porting my stuff over to java!</p></htmltext>
<tokenext>What a fantastic idea...But is a Symbian , Blackberry or G1 fast enough to run my physics based 3d games at better than a 30 fps frame rate ?
Yea I though so...BTW , my games also require access to a accelerometer.Let me get started right away porting my stuff over to java !</tokentext>
<sentencetext>What a fantastic idea...But is a Symbian, Blackberry or G1 fast enough to run my physics based 3d games at better than a 30 fps frame rate?
Yea I though so...BTW, my games also require access to a accelerometer.Let me get started right away porting my stuff over to java!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704843</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28707435</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>ConfusedVorlon</author>
	<datestamp>1247691300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>pretty much just upload and pray</p><p>after about a week (sometimes several months) you get a rejection email</p><p>that \_will\_ have a reason, but the reason may be factually incorrect.</p><p>I had an app rejected multiple times for 'having it's own javascript interpreter'<br>that just wasn't true</p><p>It took 7 months to get the app approved. Most of that was just waiting for apple to respond after a period of 'extended review'</p><p>Another app of mine has been sitting waiting to be approved/rejected for about two months.<br>Previously it was rejected multiple times for reasons which (again) were simply factually incorrect.</p><p>no appeal process, no begging, all you can do is re-submit and pray.</p></htmltext>
<tokenext>pretty much just upload and prayafter about a week ( sometimes several months ) you get a rejection emailthat \ _will \ _ have a reason , but the reason may be factually incorrect.I had an app rejected multiple times for 'having it 's own javascript interpreter'that just was n't trueIt took 7 months to get the app approved .
Most of that was just waiting for apple to respond after a period of 'extended review'Another app of mine has been sitting waiting to be approved/rejected for about two months.Previously it was rejected multiple times for reasons which ( again ) were simply factually incorrect.no appeal process , no begging , all you can do is re-submit and pray .</tokentext>
<sentencetext>pretty much just upload and prayafter about a week (sometimes several months) you get a rejection emailthat \_will\_ have a reason, but the reason may be factually incorrect.I had an app rejected multiple times for 'having it's own javascript interpreter'that just wasn't trueIt took 7 months to get the app approved.
Most of that was just waiting for apple to respond after a period of 'extended review'Another app of mine has been sitting waiting to be approved/rejected for about two months.Previously it was rejected multiple times for reasons which (again) were simply factually incorrect.no appeal process, no begging, all you can do is re-submit and pray.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704817</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705041</id>
	<title>App Store promotion isn't the solution</title>
	<author>Spittoon</author>
	<datestamp>1247680920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Increasingly the App Store will become more like Amazon, with it's billions of items for sale. It will contain references from one product to another, it will contain suggestions based on the user's preferences and purchase history, but overall the App Store will cease to be the only way people market their apps.</p><p>Remember all the other ways there are to make sure people are aware of your iphone app. The larger developers, and the larger clients (like Barnes and Noble and State Farm) already know this and market their apps through their traditional channels-- television ads, posters in stores. Everyone is going to have to do this, and the little guy is going to have to get on board.</p><p>I think you'll see consortiums of iPhone app developers forming, pooling their marketing muscle, joining together to make "labels" of like-minded people or tools of the same ilk.</p><p>But eventually, just getting your app into the Top 25 and having a 99-cent sale isn't going to cut it. There will simply be too many apps for that kind of ploy to work. And thank god for that-- I'm a consumer; I don't want the App Store to have a limited number of apps in it. For one thing, who's going to pick and choose what apps are good enough? Apple? They have a hard enough time just enforcing their current rules without making subjective quality judgements. Best to let the market decide, I think, even if that means the deepest marketing pockets will get the most attention. There will always be "underground" places where little-known apps are talked about, and there will be people who seek them out. This is how the jailbreaking communities survive-- both for iPhone and stuff like the Wii or Xbox.</p></htmltext>
<tokenext>Increasingly the App Store will become more like Amazon , with it 's billions of items for sale .
It will contain references from one product to another , it will contain suggestions based on the user 's preferences and purchase history , but overall the App Store will cease to be the only way people market their apps.Remember all the other ways there are to make sure people are aware of your iphone app .
The larger developers , and the larger clients ( like Barnes and Noble and State Farm ) already know this and market their apps through their traditional channels-- television ads , posters in stores .
Everyone is going to have to do this , and the little guy is going to have to get on board.I think you 'll see consortiums of iPhone app developers forming , pooling their marketing muscle , joining together to make " labels " of like-minded people or tools of the same ilk.But eventually , just getting your app into the Top 25 and having a 99-cent sale is n't going to cut it .
There will simply be too many apps for that kind of ploy to work .
And thank god for that-- I 'm a consumer ; I do n't want the App Store to have a limited number of apps in it .
For one thing , who 's going to pick and choose what apps are good enough ?
Apple ? They have a hard enough time just enforcing their current rules without making subjective quality judgements .
Best to let the market decide , I think , even if that means the deepest marketing pockets will get the most attention .
There will always be " underground " places where little-known apps are talked about , and there will be people who seek them out .
This is how the jailbreaking communities survive-- both for iPhone and stuff like the Wii or Xbox .</tokentext>
<sentencetext>Increasingly the App Store will become more like Amazon, with it's billions of items for sale.
It will contain references from one product to another, it will contain suggestions based on the user's preferences and purchase history, but overall the App Store will cease to be the only way people market their apps.Remember all the other ways there are to make sure people are aware of your iphone app.
The larger developers, and the larger clients (like Barnes and Noble and State Farm) already know this and market their apps through their traditional channels-- television ads, posters in stores.
Everyone is going to have to do this, and the little guy is going to have to get on board.I think you'll see consortiums of iPhone app developers forming, pooling their marketing muscle, joining together to make "labels" of like-minded people or tools of the same ilk.But eventually, just getting your app into the Top 25 and having a 99-cent sale isn't going to cut it.
There will simply be too many apps for that kind of ploy to work.
And thank god for that-- I'm a consumer; I don't want the App Store to have a limited number of apps in it.
For one thing, who's going to pick and choose what apps are good enough?
Apple? They have a hard enough time just enforcing their current rules without making subjective quality judgements.
Best to let the market decide, I think, even if that means the deepest marketing pockets will get the most attention.
There will always be "underground" places where little-known apps are talked about, and there will be people who seek them out.
This is how the jailbreaking communities survive-- both for iPhone and stuff like the Wii or Xbox.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28706339</id>
	<title>you're a dumbass</title>
	<author>Uberbah</author>
	<datestamp>1247686260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This <i>is</i> competition, not being anti-competitive.  <i>Every</i> company that sells trademarked or patented products has a product "monopoly".  Do you also bitch &amp; moan that you can't play Wii games on your XBox?</p><p>When, and only when, Apple obtains a <i>market</i> monopoly can you have some cheese to go with that whine.</p></htmltext>
<tokenext>This is competition , not being anti-competitive .
Every company that sells trademarked or patented products has a product " monopoly " .
Do you also bitch &amp; moan that you ca n't play Wii games on your XBox ? When , and only when , Apple obtains a market monopoly can you have some cheese to go with that whine .</tokentext>
<sentencetext>This is competition, not being anti-competitive.
Every company that sells trademarked or patented products has a product "monopoly".
Do you also bitch &amp; moan that you can't play Wii games on your XBox?When, and only when, Apple obtains a market monopoly can you have some cheese to go with that whine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704069</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705111</id>
	<title>Actual iPhone Developer Response only please</title>
	<author>EraserMouseMan</author>
	<datestamp>1247681100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What is involved in developing an application for the iPhone? Even just a simple Hello World app. What OS, programming language, IDE, emulator etc must you use to do the actual development?
<br> <br>
Also, any overall comments on unexpected difficulties and/or surprisingly nice aspects are welcome as well. Thanks!</htmltext>
<tokenext>What is involved in developing an application for the iPhone ?
Even just a simple Hello World app .
What OS , programming language , IDE , emulator etc must you use to do the actual development ?
Also , any overall comments on unexpected difficulties and/or surprisingly nice aspects are welcome as well .
Thanks !</tokentext>
<sentencetext>What is involved in developing an application for the iPhone?
Even just a simple Hello World app.
What OS, programming language, IDE, emulator etc must you use to do the actual development?
Also, any overall comments on unexpected difficulties and/or surprisingly nice aspects are welcome as well.
Thanks!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704817</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>Anonymous</author>
	<datestamp>1247679960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Can you watch progress or know who actually approves your app? I mean, what if some MS certified idiot who somehow got the job at Apple doesn`t approve your application for no reason rather than not understanding what the heck it is or misunderstand?</p><p>For example, is there an interface saying "APP-291 rejected, reason 10023" or you just upload it and pray?</p><p>Trust me, if I was a Developer, I would always keep a Nokia 5800 (touch based Symbian) release maintained just in case. I understand there is no reason to ship same thing for a keypad based or hybrid phone even if possible but Symbian S60 V5 shouldn`t be missed, especially for European user profile.</p></htmltext>
<tokenext>Can you watch progress or know who actually approves your app ?
I mean , what if some MS certified idiot who somehow got the job at Apple doesn ` t approve your application for no reason rather than not understanding what the heck it is or misunderstand ? For example , is there an interface saying " APP-291 rejected , reason 10023 " or you just upload it and pray ? Trust me , if I was a Developer , I would always keep a Nokia 5800 ( touch based Symbian ) release maintained just in case .
I understand there is no reason to ship same thing for a keypad based or hybrid phone even if possible but Symbian S60 V5 shouldn ` t be missed , especially for European user profile .</tokentext>
<sentencetext>Can you watch progress or know who actually approves your app?
I mean, what if some MS certified idiot who somehow got the job at Apple doesn`t approve your application for no reason rather than not understanding what the heck it is or misunderstand?For example, is there an interface saying "APP-291 rejected, reason 10023" or you just upload it and pray?Trust me, if I was a Developer, I would always keep a Nokia 5800 (touch based Symbian) release maintained just in case.
I understand there is no reason to ship same thing for a keypad based or hybrid phone even if possible but Symbian S60 V5 shouldn`t be missed, especially for European user profile.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704001</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704843</id>
	<title>Simplest solution: Market expansion!</title>
	<author>Hurricane78</author>
	<datestamp>1247680140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Make your app run on Symbian and possibly J2ME too, and gain up to 5000\% from the approx. 2\% global market share of the iPhone.<nobr> <wbr></nobr>:)</p><p>(No, iPhone fans, I am not playing this down. I respect the iPhone for what it is. It's just that its global market share is really tiny. I wish your hopes all the best. But with statements like "Java is dead", and being the <em>only</em> phone to not have it, Jobs is not making many friends. ^^)</p><p>Sure it may be outside of the box of what you expected as an answer. But it's not a bad idea isn't it?</p><p>I also strongly recommend an outside-of-Apple site of your own, where you can lead people to completely circumvent them passing by other products. Put it up high in Google etc. instead, and create some "word-of-mouth" in some target group forums. Where people really would be interested in it, and not even see it as advertisement, because it just fits with what they want to know about.<nobr> <wbr></nobr>:)</p><p>If you do all this, the whole iPhone store could collapse, and you would have a big chance of floating on the top.</p></htmltext>
<tokenext>Make your app run on Symbian and possibly J2ME too , and gain up to 5000 \ % from the approx .
2 \ % global market share of the iPhone .
: ) ( No , iPhone fans , I am not playing this down .
I respect the iPhone for what it is .
It 's just that its global market share is really tiny .
I wish your hopes all the best .
But with statements like " Java is dead " , and being the only phone to not have it , Jobs is not making many friends .
^ ^ ) Sure it may be outside of the box of what you expected as an answer .
But it 's not a bad idea is n't it ? I also strongly recommend an outside-of-Apple site of your own , where you can lead people to completely circumvent them passing by other products .
Put it up high in Google etc .
instead , and create some " word-of-mouth " in some target group forums .
Where people really would be interested in it , and not even see it as advertisement , because it just fits with what they want to know about .
: ) If you do all this , the whole iPhone store could collapse , and you would have a big chance of floating on the top .</tokentext>
<sentencetext>Make your app run on Symbian and possibly J2ME too, and gain up to 5000\% from the approx.
2\% global market share of the iPhone.
:)(No, iPhone fans, I am not playing this down.
I respect the iPhone for what it is.
It's just that its global market share is really tiny.
I wish your hopes all the best.
But with statements like "Java is dead", and being the only phone to not have it, Jobs is not making many friends.
^^)Sure it may be outside of the box of what you expected as an answer.
But it's not a bad idea isn't it?I also strongly recommend an outside-of-Apple site of your own, where you can lead people to completely circumvent them passing by other products.
Put it up high in Google etc.
instead, and create some "word-of-mouth" in some target group forums.
Where people really would be interested in it, and not even see it as advertisement, because it just fits with what they want to know about.
:)If you do all this, the whole iPhone store could collapse, and you would have a big chance of floating on the top.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704007</id>
	<title>Frustrating For Developers</title>
	<author>quangdog</author>
	<datestamp>1247675880000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>I've released a few apps on the app store, and have met with some success with them.  However, the single most frustrating thing is the approval process for getting an app released in the first place, and publishing updates on a continuing basis.
<br> <br>I recently updated one of my apps, and it took Apple 16 days to review the executable and publish it.  I then updated my other app, and it took 14 days.
<br> <br>Seriously?  2 weeks?  There is nothing more frustrating than to have users contacting me saying "when will feature xyz arrive?" and my response have to be along the lines of "I've submitted it to apple 2 weeks ago.  They'll approve it when they approve it.  There is nothing I can do to speed it up.
<br> <br>
[Shameless Plug]:
<br>For any who are interested, here are the apps I've written:
<br> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306596206&amp;mt=8" title="apple.com" rel="nofollow">Velocity</a> [apple.com]
<br> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=293171611&amp;mt=8" title="apple.com" rel="nofollow">Points</a> [apple.com]</htmltext>
<tokenext>I 've released a few apps on the app store , and have met with some success with them .
However , the single most frustrating thing is the approval process for getting an app released in the first place , and publishing updates on a continuing basis .
I recently updated one of my apps , and it took Apple 16 days to review the executable and publish it .
I then updated my other app , and it took 14 days .
Seriously ? 2 weeks ?
There is nothing more frustrating than to have users contacting me saying " when will feature xyz arrive ?
" and my response have to be along the lines of " I 've submitted it to apple 2 weeks ago .
They 'll approve it when they approve it .
There is nothing I can do to speed it up .
[ Shameless Plug ] : For any who are interested , here are the apps I 've written : Velocity [ apple.com ] Points [ apple.com ]</tokentext>
<sentencetext>I've released a few apps on the app store, and have met with some success with them.
However, the single most frustrating thing is the approval process for getting an app released in the first place, and publishing updates on a continuing basis.
I recently updated one of my apps, and it took Apple 16 days to review the executable and publish it.
I then updated my other app, and it took 14 days.
Seriously?  2 weeks?
There is nothing more frustrating than to have users contacting me saying "when will feature xyz arrive?
" and my response have to be along the lines of "I've submitted it to apple 2 weeks ago.
They'll approve it when they approve it.
There is nothing I can do to speed it up.
[Shameless Plug]:
For any who are interested, here are the apps I've written:
 Velocity [apple.com]
 Points [apple.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28713213</id>
	<title>Re:There's a fair number of useless apps</title>
	<author>westyvw</author>
	<datestamp>1247685780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yep, I have come to this conclusion as well. Apple has done too much to make it miserable to manage (looking at you ITunes) that the lack of what I expect as normal everyday features push it too far.</htmltext>
<tokenext>Yep , I have come to this conclusion as well .
Apple has done too much to make it miserable to manage ( looking at you ITunes ) that the lack of what I expect as normal everyday features push it too far .</tokentext>
<sentencetext>Yep, I have come to this conclusion as well.
Apple has done too much to make it miserable to manage (looking at you ITunes) that the lack of what I expect as normal everyday features push it too far.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704247</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704915</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>Ilgaz</author>
	<datestamp>1247680380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Are you telling there is no heuristics, code analytics, power analysis going on while application gets to the app store?</p><p>Apple also analyses the application in Sony way. Does it compete or would dare to compete with their iTMS? Would it take away people from iPhone services? Did Developer bitch about Apple or harmed Apple somehow in the past? iPhone developer scene publicly is just 5-10 heroic guys telling their mind and the rest are anonymous cowards for a good reason. Of course, those 5-10 guys are so advanced and gifted developers with huge piles of money that if Apple makes the mistake of rejecting their application, it will be Apple`s loss since all apps will appear on every single platform except Apple in matter of months.</p><p>People really think Flash and J2ME is not included because Apple thinks about them. It really makes me ROTFL. No, they aren`t included because you can code APPS with them and they are -by nature- decentralized.</p></htmltext>
<tokenext>Are you telling there is no heuristics , code analytics , power analysis going on while application gets to the app store ? Apple also analyses the application in Sony way .
Does it compete or would dare to compete with their iTMS ?
Would it take away people from iPhone services ?
Did Developer bitch about Apple or harmed Apple somehow in the past ?
iPhone developer scene publicly is just 5-10 heroic guys telling their mind and the rest are anonymous cowards for a good reason .
Of course , those 5-10 guys are so advanced and gifted developers with huge piles of money that if Apple makes the mistake of rejecting their application , it will be Apple ` s loss since all apps will appear on every single platform except Apple in matter of months.People really think Flash and J2ME is not included because Apple thinks about them .
It really makes me ROTFL .
No , they aren ` t included because you can code APPS with them and they are -by nature- decentralized .</tokentext>
<sentencetext>Are you telling there is no heuristics, code analytics, power analysis going on while application gets to the app store?Apple also analyses the application in Sony way.
Does it compete or would dare to compete with their iTMS?
Would it take away people from iPhone services?
Did Developer bitch about Apple or harmed Apple somehow in the past?
iPhone developer scene publicly is just 5-10 heroic guys telling their mind and the rest are anonymous cowards for a good reason.
Of course, those 5-10 guys are so advanced and gifted developers with huge piles of money that if Apple makes the mistake of rejecting their application, it will be Apple`s loss since all apps will appear on every single platform except Apple in matter of months.People really think Flash and J2ME is not included because Apple thinks about them.
It really makes me ROTFL.
No, they aren`t included because you can code APPS with them and they are -by nature- decentralized.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704137</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28709515</id>
	<title>Re:Frustrating For Developers</title>
	<author>mgblst</author>
	<datestamp>1247657820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah, unlike every other software out there, which takes months to be approved. Unless you are releasing it yourself. You are living in a dream world my friend, living in a dream world.</p></htmltext>
<tokenext>Yeah , unlike every other software out there , which takes months to be approved .
Unless you are releasing it yourself .
You are living in a dream world my friend , living in a dream world .</tokentext>
<sentencetext>Yeah, unlike every other software out there, which takes months to be approved.
Unless you are releasing it yourself.
You are living in a dream world my friend, living in a dream world.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705205</id>
	<title>Re:Anti-competitive</title>
	<author>exhilaration</author>
	<datestamp>1247681460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you jailbreak, you can access the <a href="http://cydia.saurik.com/" title="saurik.com">Cydia app store</a> [saurik.com], which is awesome, and has stuff that Apple would never approve.  You can install things like tethering apps directly from your iPhone, it's as functional as the official app store.</htmltext>
<tokenext>If you jailbreak , you can access the Cydia app store [ saurik.com ] , which is awesome , and has stuff that Apple would never approve .
You can install things like tethering apps directly from your iPhone , it 's as functional as the official app store .</tokentext>
<sentencetext>If you jailbreak, you can access the Cydia app store [saurik.com], which is awesome, and has stuff that Apple would never approve.
You can install things like tethering apps directly from your iPhone, it's as functional as the official app store.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704069</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703887</id>
	<title>Staying Afloat ?</title>
	<author>ciderVisor</author>
	<datestamp>1247675100000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>There's an app for that !</p></htmltext>
<tokenext>There 's an app for that !</tokentext>
<sentencetext>There's an app for that !</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28713183</id>
	<title>Re:Frustrating For Developers</title>
	<author>westyvw</author>
	<datestamp>1247685540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Peacefully. Everytime I use Itunes it pisses me off to no end. Such a piece of slow garbage. I have a better music manager anyways, and if it wants to manage my apps, then why cant it just know what I have downloaded? (See Steam for a decent example of this). Thanks for removing my custom ringtones when you feel like it, or taking away features, while screaming ads about what ever the F. I have no idea how anybody can stand it.</htmltext>
<tokenext>Peacefully .
Everytime I use Itunes it pisses me off to no end .
Such a piece of slow garbage .
I have a better music manager anyways , and if it wants to manage my apps , then why cant it just know what I have downloaded ?
( See Steam for a decent example of this ) .
Thanks for removing my custom ringtones when you feel like it , or taking away features , while screaming ads about what ever the F. I have no idea how anybody can stand it .</tokentext>
<sentencetext>Peacefully.
Everytime I use Itunes it pisses me off to no end.
Such a piece of slow garbage.
I have a better music manager anyways, and if it wants to manage my apps, then why cant it just know what I have downloaded?
(See Steam for a decent example of this).
Thanks for removing my custom ringtones when you feel like it, or taking away features, while screaming ads about what ever the F. I have no idea how anybody can stand it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705079</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704583</id>
	<title>You FAIL ijt!</title>
	<author>Anonymous</author>
	<datestamp>1247678820000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><A HREF="http://goat.cx/" title="goat.cx" rel="nofollow">proSpects are very used to.  SHIT ON BBen looking for!</a> [goat.cx]</htmltext>
<tokenext>proSpects are very used to .
SHIT ON BBen looking for !
[ goat.cx ]</tokentext>
<sentencetext>proSpects are very used to.
SHIT ON BBen looking for!
[goat.cx]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704137</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>Darkness404</author>
	<datestamp>1247676480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>How about Apple should really just do a simple scan for malware and be done with it. An "approval" process is needless, stupid and ends up filtering way too many good applications. For example, look at Nintendo during the NES/SNES eras. Apple should build an automatic scanner for malware and approve apps that are malware free in a matter of hours.</htmltext>
<tokenext>How about Apple should really just do a simple scan for malware and be done with it .
An " approval " process is needless , stupid and ends up filtering way too many good applications .
For example , look at Nintendo during the NES/SNES eras .
Apple should build an automatic scanner for malware and approve apps that are malware free in a matter of hours .</tokentext>
<sentencetext>How about Apple should really just do a simple scan for malware and be done with it.
An "approval" process is needless, stupid and ends up filtering way too many good applications.
For example, look at Nintendo during the NES/SNES eras.
Apple should build an automatic scanner for malware and approve apps that are malware free in a matter of hours.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704001</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28708631</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>The Qube</author>
	<datestamp>1247653980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes, I noticed the weather example - the developer was trying to spam the "New Releases" section of the App Store. But the approval process is somewhat random. For my app, <a href="http://virtualcricket.mobi/" title="virtualcricket.mobi">Virtual Cricket</a> [virtualcricket.mobi] (cricket scores), it sometimes takes just 3 days to get an approval for a new version and sometimes almost two weeks. It is extremely frustrating.</htmltext>
<tokenext>Yes , I noticed the weather example - the developer was trying to spam the " New Releases " section of the App Store .
But the approval process is somewhat random .
For my app , Virtual Cricket [ virtualcricket.mobi ] ( cricket scores ) , it sometimes takes just 3 days to get an approval for a new version and sometimes almost two weeks .
It is extremely frustrating .</tokentext>
<sentencetext>Yes, I noticed the weather example - the developer was trying to spam the "New Releases" section of the App Store.
But the approval process is somewhat random.
For my app, Virtual Cricket [virtualcricket.mobi] (cricket scores), it sometimes takes just 3 days to get an approval for a new version and sometimes almost two weeks.
It is extremely frustrating.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704001</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704425</id>
	<title>shitty platform has a shitty service</title>
	<author>Anonymous</author>
	<datestamp>1247677920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>and you people are surprised?</p></htmltext>
<tokenext>and you people are surprised ?</tokentext>
<sentencetext>and you people are surprised?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704375</id>
	<title>I just want to know</title>
	<author>sucati</author>
	<datestamp>1247677680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>why do I have to pay 99/year to tinker with the SDK and install apps on only my phone.  wtf apple!  what is the great threat of me installing an app that on my personal phone?</htmltext>
<tokenext>why do I have to pay 99/year to tinker with the SDK and install apps on only my phone .
wtf apple !
what is the great threat of me installing an app that on my personal phone ?</tokentext>
<sentencetext>why do I have to pay 99/year to tinker with the SDK and install apps on only my phone.
wtf apple!
what is the great threat of me installing an app that on my personal phone?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705321</id>
	<title>iPhoneAppReviews.net</title>
	<author>Enderandrew</author>
	<datestamp>1247681940000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>There is really a plethora of apps out there. <a href="http://www.iphoneappreviews.net/" title="iphoneappreviews.net">http://www.iphoneappreviews.net/</a> [iphoneappreviews.net] helps sort through the mess.</p></htmltext>
<tokenext>There is really a plethora of apps out there .
http : //www.iphoneappreviews.net/ [ iphoneappreviews.net ] helps sort through the mess .</tokentext>
<sentencetext>There is really a plethora of apps out there.
http://www.iphoneappreviews.net/ [iphoneappreviews.net] helps sort through the mess.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28715525</id>
	<title>Re:Frustrating For Developers</title>
	<author>mdwh2</author>
	<datestamp>1247753640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is no other platform (except perhaps consoles) where software has to be "approved" by another company. Comparing Apple's slow mandatory permission requirement, to a company's own internal approval process, is highly misleading. If any other hardware company did this, there'd be an uproar here on Slashdot, but because it's Apple, the RDF kicks into play.</p><p>When I publish an application for a phone such as my Motorola V980, I don't need to pay Motorola a penny, nor do I need a permission slip from them. It Just Works.</p></htmltext>
<tokenext>There is no other platform ( except perhaps consoles ) where software has to be " approved " by another company .
Comparing Apple 's slow mandatory permission requirement , to a company 's own internal approval process , is highly misleading .
If any other hardware company did this , there 'd be an uproar here on Slashdot , but because it 's Apple , the RDF kicks into play.When I publish an application for a phone such as my Motorola V980 , I do n't need to pay Motorola a penny , nor do I need a permission slip from them .
It Just Works .</tokentext>
<sentencetext>There is no other platform (except perhaps consoles) where software has to be "approved" by another company.
Comparing Apple's slow mandatory permission requirement, to a company's own internal approval process, is highly misleading.
If any other hardware company did this, there'd be an uproar here on Slashdot, but because it's Apple, the RDF kicks into play.When I publish an application for a phone such as my Motorola V980, I don't need to pay Motorola a penny, nor do I need a permission slip from them.
It Just Works.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28709515</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28706073</id>
	<title>Re:No burst - phase change</title>
	<author>Thaelon</author>
	<datestamp>1247684940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>this article hints at that as developers have discovered to sell a product they need, of all things, advertising!</p></div></blockquote><p>In a broader sense, yes, most of the time.  But not so much in this case.</p><p>The market for the apps is tiny, and very nearly 100\% of the market can find your app and acquire it in <em>seconds</em>.</p><p>With that kind of market, with that kind of convenience, all you really need is word of mouth. And not much of it.</p><p>The best way to make an app popular is not to advertise it, but to make it <em>so good that iPh?o(ne|d) users will recommend it to their iPh?o(ne|d) user friends</em>.</p><p>I have about 30 apps on my new iPhone.  The very first ones I added can be attributed directly to friends' recommendations.  So can about half or more of total installed apps.  And a quarter of the rest?  Apps recommended by other <em>good</em> apps, or tie-ins with apps that I personally like.  But the vast majority of the apps I installed were based on personal recommendations from personal friends.</p><p>If your app really stands out as being good, people will find it without spending a dime on advertising.  If you have to advertise it, I'm already skeptical about how good it is that you had to advertise to get me to hear about it.</p></div>
	</htmltext>
<tokenext>this article hints at that as developers have discovered to sell a product they need , of all things , advertising ! In a broader sense , yes , most of the time .
But not so much in this case.The market for the apps is tiny , and very nearly 100 \ % of the market can find your app and acquire it in seconds.With that kind of market , with that kind of convenience , all you really need is word of mouth .
And not much of it.The best way to make an app popular is not to advertise it , but to make it so good that iPh ? o ( ne | d ) users will recommend it to their iPh ? o ( ne | d ) user friends.I have about 30 apps on my new iPhone .
The very first ones I added can be attributed directly to friends ' recommendations .
So can about half or more of total installed apps .
And a quarter of the rest ?
Apps recommended by other good apps , or tie-ins with apps that I personally like .
But the vast majority of the apps I installed were based on personal recommendations from personal friends.If your app really stands out as being good , people will find it without spending a dime on advertising .
If you have to advertise it , I 'm already skeptical about how good it is that you had to advertise to get me to hear about it .</tokentext>
<sentencetext>this article hints at that as developers have discovered to sell a product they need, of all things, advertising!In a broader sense, yes, most of the time.
But not so much in this case.The market for the apps is tiny, and very nearly 100\% of the market can find your app and acquire it in seconds.With that kind of market, with that kind of convenience, all you really need is word of mouth.
And not much of it.The best way to make an app popular is not to advertise it, but to make it so good that iPh?o(ne|d) users will recommend it to their iPh?o(ne|d) user friends.I have about 30 apps on my new iPhone.
The very first ones I added can be attributed directly to friends' recommendations.
So can about half or more of total installed apps.
And a quarter of the rest?
Apps recommended by other good apps, or tie-ins with apps that I personally like.
But the vast majority of the apps I installed were based on personal recommendations from personal friends.If your app really stands out as being good, people will find it without spending a dime on advertising.
If you have to advertise it, I'm already skeptical about how good it is that you had to advertise to get me to hear about it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28708679</id>
	<title>Re:So.... how many of them are worth using?</title>
	<author>dbcad7</author>
	<datestamp>1247654220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What's a notepad application ?</p><p>Is it a note taking application ?<nobr> <wbr></nobr>.. a basic text editor ?<nobr> <wbr></nobr>..An editor with support for programming languages or html ?<nobr> <wbr></nobr>... or a rich text format editor ?.. Will it operate in a gui, or command line ?<nobr> <wbr></nobr>.. sure there is going to be some duplication of efforts, especially when there is a potential income to be had.. but the better ones will survive and the not so good will die out.</p></htmltext>
<tokenext>What 's a notepad application ? Is it a note taking application ?
.. a basic text editor ?
..An editor with support for programming languages or html ?
... or a rich text format editor ? . .
Will it operate in a gui , or command line ?
.. sure there is going to be some duplication of efforts , especially when there is a potential income to be had.. but the better ones will survive and the not so good will die out .</tokentext>
<sentencetext>What's a notepad application ?Is it a note taking application ?
.. a basic text editor ?
..An editor with support for programming languages or html ?
... or a rich text format editor ?..
Will it operate in a gui, or command line ?
.. sure there is going to be some duplication of efforts, especially when there is a potential income to be had.. but the better ones will survive and the not so good will die out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703847</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704369</id>
	<title>Re:Frustrating For Developers</title>
	<author>Yvan256</author>
	<datestamp>1247677680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You might want to put at least a short description of what those apps are and what they do. This is slashdot, where people don't even RTFA.</p></htmltext>
<tokenext>You might want to put at least a short description of what those apps are and what they do .
This is slashdot , where people do n't even RTFA .</tokentext>
<sentencetext>You might want to put at least a short description of what those apps are and what they do.
This is slashdot, where people don't even RTFA.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28707101</id>
	<title>Shit?</title>
	<author>Godkar</author>
	<datestamp>1247689680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Btw, shit floats...</htmltext>
<tokenext>Btw , shit floats.. .</tokentext>
<sentencetext>Btw, shit floats...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28708729</id>
	<title>Re:Actual iPhone Developer Response only please</title>
	<author>SuperKendall</author>
	<datestamp>1247654520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><i>What is involved in developing an application for the iPhone? Even just a simple Hello World app. What OS, programming language, IDE, emulator etc must you use to do the actual development? </i></p><p>I develop iPhone apps full time.</p><p>You need a Mac (any Intel mac will do, 2GB of memory), you use objective-C, the emulator and SDK are free to download when you sign up at <a href="http://developer.apple.com/iphone" title="apple.com">.</a> [apple.com]</p><p>For a Hello World app, you would literally create a project from a template and user Interface Builder (comes with XCode) to add a "Hello World" label.</p><p>Of course, real world programming gets more complex but anyone who has programmed for a bit can get used to Objective-C.</p><p><i>Also, any overall comments on unexpected difficulties and/or surprisingly nice aspects are welcome as well. Thanks!</i></p><p>When you want to actually build for a phone or touch, the main thing that can be confusing is the certificates - if you read the docs carefully though you'll be fine, they do a very good job explaining exactly what to do.</p><p>The nice aspect (for me) is that unlike any other GUI builder tool I've ever used in an IDE, I actually prefer to use the tool over just coding up the UI directly (though you can still do that too and sometimes that approach is useful).  Also the ease with which you can add informative animation to an app (as opposed to just animating something because you can) is pretty nice.</p><p>On iTunes U, there's a free iPhone development course from Stanford.  You could watch some of those classes to get a feel for what development is like.</p></htmltext>
<tokenext>What is involved in developing an application for the iPhone ?
Even just a simple Hello World app .
What OS , programming language , IDE , emulator etc must you use to do the actual development ?
I develop iPhone apps full time.You need a Mac ( any Intel mac will do , 2GB of memory ) , you use objective-C , the emulator and SDK are free to download when you sign up at .
[ apple.com ] For a Hello World app , you would literally create a project from a template and user Interface Builder ( comes with XCode ) to add a " Hello World " label.Of course , real world programming gets more complex but anyone who has programmed for a bit can get used to Objective-C.Also , any overall comments on unexpected difficulties and/or surprisingly nice aspects are welcome as well .
Thanks ! When you want to actually build for a phone or touch , the main thing that can be confusing is the certificates - if you read the docs carefully though you 'll be fine , they do a very good job explaining exactly what to do.The nice aspect ( for me ) is that unlike any other GUI builder tool I 've ever used in an IDE , I actually prefer to use the tool over just coding up the UI directly ( though you can still do that too and sometimes that approach is useful ) .
Also the ease with which you can add informative animation to an app ( as opposed to just animating something because you can ) is pretty nice.On iTunes U , there 's a free iPhone development course from Stanford .
You could watch some of those classes to get a feel for what development is like .</tokentext>
<sentencetext>What is involved in developing an application for the iPhone?
Even just a simple Hello World app.
What OS, programming language, IDE, emulator etc must you use to do the actual development?
I develop iPhone apps full time.You need a Mac (any Intel mac will do, 2GB of memory), you use objective-C, the emulator and SDK are free to download when you sign up at .
[apple.com]For a Hello World app, you would literally create a project from a template and user Interface Builder (comes with XCode) to add a "Hello World" label.Of course, real world programming gets more complex but anyone who has programmed for a bit can get used to Objective-C.Also, any overall comments on unexpected difficulties and/or surprisingly nice aspects are welcome as well.
Thanks!When you want to actually build for a phone or touch, the main thing that can be confusing is the certificates - if you read the docs carefully though you'll be fine, they do a very good job explaining exactly what to do.The nice aspect (for me) is that unlike any other GUI builder tool I've ever used in an IDE, I actually prefer to use the tool over just coding up the UI directly (though you can still do that too and sometimes that approach is useful).
Also the ease with which you can add informative animation to an app (as opposed to just animating something because you can) is pretty nice.On iTunes U, there's a free iPhone development course from Stanford.
You could watch some of those classes to get a feel for what development is like.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705111</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705001</id>
	<title>Re:Frustrating For Developers</title>
	<author>Ilgaz</author>
	<datestamp>1247680800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Are you comfortable with public posting like that? It is not like you spread FUD or Spam of course but if you think about it, you don`t see or know who that "Apple guy" doing the approval is. What if he reads slashdot and say "Oh are you bitching? You will see what approval process is." and make you wait 5 weeks instead of 2?</p><p>I always admired the patience of developers, especially open source/freeware ones but app store really carries to some amazing degree.</p></htmltext>
<tokenext>Are you comfortable with public posting like that ?
It is not like you spread FUD or Spam of course but if you think about it , you don ` t see or know who that " Apple guy " doing the approval is .
What if he reads slashdot and say " Oh are you bitching ?
You will see what approval process is .
" and make you wait 5 weeks instead of 2 ? I always admired the patience of developers , especially open source/freeware ones but app store really carries to some amazing degree .</tokentext>
<sentencetext>Are you comfortable with public posting like that?
It is not like you spread FUD or Spam of course but if you think about it, you don`t see or know who that "Apple guy" doing the approval is.
What if he reads slashdot and say "Oh are you bitching?
You will see what approval process is.
" and make you wait 5 weeks instead of 2?I always admired the patience of developers, especially open source/freeware ones but app store really carries to some amazing degree.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703847</id>
	<title>So.... how many of them are worth using?</title>
	<author>Anonymous</author>
	<datestamp>1247674920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>300 notepad applications, only a couple are going to be worth installing, never mind paying for. The same will be true  of any category.</p></htmltext>
<tokenext>300 notepad applications , only a couple are going to be worth installing , never mind paying for .
The same will be true of any category .</tokentext>
<sentencetext>300 notepad applications, only a couple are going to be worth installing, never mind paying for.
The same will be true  of any category.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28820009</id>
	<title>Re:No burst - phase change</title>
	<author>Jewbird</author>
	<datestamp>1248547320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Far from being an app bubble, we are simply seeing a transition into a more mature market with richer products. Because it's so easy and cheap to create apps I'm sure we'll always see a ton of simple apps, but the market will grow on from that base instead of contracting as the term "bubble" would imply.</p></div><p>Quoted for bullshit.  There is ZERO incentive to create better quality apps and it will never happen unless Apple changes its marketing strategy.<br> <br>

As things stand, 3.0 and 3GS are irrelevant bullshit because you don't need either one to run the #1 smash hit app, Moron Test.  <br> <br>

That's not a function of a free marketplace.  That's a function of Apple creating a ranking system that implicitly pressures devs to reduce their prices to nothing to get exposure.  Apple thinks they can just piss away the blood sweat and tears of the world's best and brightest to get more retards to pay $90 a month for the privilege of downloading 99 cent moron tests.  <br> <br>

The only problem is, smart devs will only consent to be taken advantage of for so long before they decide it's just not worth it and drop their support for the platform.  I'm sure as shit not going to give my best effort for 99 cents, except to your mom.
<br> <br>
If devs get pissed off, they'll abandon Apple, which will cause non-fanboi users to abandon the platform too.  It nearly killed the company before and I dare say it could happen again.  Contrary to popular belief, there were always thousands of apps for the Mac, but the problem was they were all shareware garbage.  Apple, if you're reading this: *HINT, HINT*  <br> <br>People will eventually realize that about that about the iPhone's most popular offerings once the hype dies down and may eventually wonder what in the hell they're supposedly getting for their $90/mo.
<br> <br>
Apps are the only edge the iPhone has over its competitors at present.  The company nearly died before because they failed to support their devs.  (best hardware in the world is useless without software)  In contrast, Microsoft is the #1 computer company in the world today because from the beginning, they went out of their way to create a robust development ecosystem where the devs who supported them were able to thereby support themselves.  But Apple still just doesn't get it.  If they fail again, they won't get another chance.</p></div>
	</htmltext>
<tokenext>Far from being an app bubble , we are simply seeing a transition into a more mature market with richer products .
Because it 's so easy and cheap to create apps I 'm sure we 'll always see a ton of simple apps , but the market will grow on from that base instead of contracting as the term " bubble " would imply.Quoted for bullshit .
There is ZERO incentive to create better quality apps and it will never happen unless Apple changes its marketing strategy .
As things stand , 3.0 and 3GS are irrelevant bullshit because you do n't need either one to run the # 1 smash hit app , Moron Test .
That 's not a function of a free marketplace .
That 's a function of Apple creating a ranking system that implicitly pressures devs to reduce their prices to nothing to get exposure .
Apple thinks they can just piss away the blood sweat and tears of the world 's best and brightest to get more retards to pay $ 90 a month for the privilege of downloading 99 cent moron tests .
The only problem is , smart devs will only consent to be taken advantage of for so long before they decide it 's just not worth it and drop their support for the platform .
I 'm sure as shit not going to give my best effort for 99 cents , except to your mom .
If devs get pissed off , they 'll abandon Apple , which will cause non-fanboi users to abandon the platform too .
It nearly killed the company before and I dare say it could happen again .
Contrary to popular belief , there were always thousands of apps for the Mac , but the problem was they were all shareware garbage .
Apple , if you 're reading this : * HINT , HINT * People will eventually realize that about that about the iPhone 's most popular offerings once the hype dies down and may eventually wonder what in the hell they 're supposedly getting for their $ 90/mo .
Apps are the only edge the iPhone has over its competitors at present .
The company nearly died before because they failed to support their devs .
( best hardware in the world is useless without software ) In contrast , Microsoft is the # 1 computer company in the world today because from the beginning , they went out of their way to create a robust development ecosystem where the devs who supported them were able to thereby support themselves .
But Apple still just does n't get it .
If they fail again , they wo n't get another chance .</tokentext>
<sentencetext>Far from being an app bubble, we are simply seeing a transition into a more mature market with richer products.
Because it's so easy and cheap to create apps I'm sure we'll always see a ton of simple apps, but the market will grow on from that base instead of contracting as the term "bubble" would imply.Quoted for bullshit.
There is ZERO incentive to create better quality apps and it will never happen unless Apple changes its marketing strategy.
As things stand, 3.0 and 3GS are irrelevant bullshit because you don't need either one to run the #1 smash hit app, Moron Test.
That's not a function of a free marketplace.
That's a function of Apple creating a ranking system that implicitly pressures devs to reduce their prices to nothing to get exposure.
Apple thinks they can just piss away the blood sweat and tears of the world's best and brightest to get more retards to pay $90 a month for the privilege of downloading 99 cent moron tests.
The only problem is, smart devs will only consent to be taken advantage of for so long before they decide it's just not worth it and drop their support for the platform.
I'm sure as shit not going to give my best effort for 99 cents, except to your mom.
If devs get pissed off, they'll abandon Apple, which will cause non-fanboi users to abandon the platform too.
It nearly killed the company before and I dare say it could happen again.
Contrary to popular belief, there were always thousands of apps for the Mac, but the problem was they were all shareware garbage.
Apple, if you're reading this: *HINT, HINT*   People will eventually realize that about that about the iPhone's most popular offerings once the hype dies down and may eventually wonder what in the hell they're supposedly getting for their $90/mo.
Apps are the only edge the iPhone has over its competitors at present.
The company nearly died before because they failed to support their devs.
(best hardware in the world is useless without software)  In contrast, Microsoft is the #1 computer company in the world today because from the beginning, they went out of their way to create a robust development ecosystem where the devs who supported them were able to thereby support themselves.
But Apple still just doesn't get it.
If they fail again, they won't get another chance.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28709473</id>
	<title>Re:So.... how many of them are worth using?</title>
	<author>mgblst</author>
	<datestamp>1247657640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is why there are so many apps in the app store:</p><p>link to app store: <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=298004712" title="apple.com">http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=298004712</a> [apple.com]</p><p>This guy, Kahlid Shaikh has 94 pages of apps, all of them complete rubbish. That is over 1488 absolute rubbish apps. He has a couple of people in Pakistan who push new ones out every day, they either display an rss feed, or a simple picture.</p></htmltext>
<tokenext>This is why there are so many apps in the app store : link to app store : http : //itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist ? id = 298004712 [ apple.com ] This guy , Kahlid Shaikh has 94 pages of apps , all of them complete rubbish .
That is over 1488 absolute rubbish apps .
He has a couple of people in Pakistan who push new ones out every day , they either display an rss feed , or a simple picture .</tokentext>
<sentencetext>This is why there are so many apps in the app store:link to app store: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=298004712 [apple.com]This guy, Kahlid Shaikh has 94 pages of apps, all of them complete rubbish.
That is over 1488 absolute rubbish apps.
He has a couple of people in Pakistan who push new ones out every day, they either display an rss feed, or a simple picture.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703847</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28706795</id>
	<title>Re:Frustrating For Developers</title>
	<author>LurkingAbout</author>
	<datestamp>1247688360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I can second this with some recent, hard info.</p><p>My partner and I spent the past 3 months developing an iPhone word game named Bon Mot! We are confident in it's quality and originality. Apple's review process took exactly two weeks, which meant that by the time Bon Mot! was accepted to the iTunes App Store (July 10th), it appeared on PAGE 6 of newly released word game apps (as viewed in iTunes on a computer, not on an iPhone). As best we can tell, Bon Mot! never appeared on any front page of the app store due to the volume of incoming apps (2 to 10 word games per day -- many of which were accepted more quickly than ours).</p><p>We're following all of the advice of the "get your app noticed" experts (i.e. creating <a href="http://www.youtube.com/user/CochranAudio" title="youtube.com" rel="nofollow">demo videos on YouTube</a> [youtube.com], submitting review requests to the various app review sites, and participating in every discussion we can find -- like this one). We'll see... but my sense is that the iPhone app marketplace is simply too saturated for a small-time entry to be noticed.</p><p>[Shameless Plug]:  <a href="http://theapporchard.com/" title="theapporchard.com" rel="nofollow">theapporchard.com</a> [theapporchard.com] </p></htmltext>
<tokenext>I can second this with some recent , hard info.My partner and I spent the past 3 months developing an iPhone word game named Bon Mot !
We are confident in it 's quality and originality .
Apple 's review process took exactly two weeks , which meant that by the time Bon Mot !
was accepted to the iTunes App Store ( July 10th ) , it appeared on PAGE 6 of newly released word game apps ( as viewed in iTunes on a computer , not on an iPhone ) .
As best we can tell , Bon Mot !
never appeared on any front page of the app store due to the volume of incoming apps ( 2 to 10 word games per day -- many of which were accepted more quickly than ours ) .We 're following all of the advice of the " get your app noticed " experts ( i.e .
creating demo videos on YouTube [ youtube.com ] , submitting review requests to the various app review sites , and participating in every discussion we can find -- like this one ) .
We 'll see... but my sense is that the iPhone app marketplace is simply too saturated for a small-time entry to be noticed .
[ Shameless Plug ] : theapporchard.com [ theapporchard.com ]</tokentext>
<sentencetext>I can second this with some recent, hard info.My partner and I spent the past 3 months developing an iPhone word game named Bon Mot!
We are confident in it's quality and originality.
Apple's review process took exactly two weeks, which meant that by the time Bon Mot!
was accepted to the iTunes App Store (July 10th), it appeared on PAGE 6 of newly released word game apps (as viewed in iTunes on a computer, not on an iPhone).
As best we can tell, Bon Mot!
never appeared on any front page of the app store due to the volume of incoming apps (2 to 10 word games per day -- many of which were accepted more quickly than ours).We're following all of the advice of the "get your app noticed" experts (i.e.
creating demo videos on YouTube [youtube.com], submitting review requests to the various app review sites, and participating in every discussion we can find -- like this one).
We'll see... but my sense is that the iPhone app marketplace is simply too saturated for a small-time entry to be noticed.
[Shameless Plug]:  theapporchard.com [theapporchard.com] </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705665</id>
	<title>Re:No burst - phase change</title>
	<author>rgviza</author>
	<datestamp>1247683200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>iFitness is a perfect example. That took a ton of work and research to build and provides good information, which is valuable and useful. 4.5 * apps are very rare and that's how it's done. There are roughly one bazillion apps that simply repackage google maps.</p></htmltext>
<tokenext>iFitness is a perfect example .
That took a ton of work and research to build and provides good information , which is valuable and useful .
4.5 * apps are very rare and that 's how it 's done .
There are roughly one bazillion apps that simply repackage google maps .</tokentext>
<sentencetext>iFitness is a perfect example.
That took a ton of work and research to build and provides good information, which is valuable and useful.
4.5 * apps are very rare and that's how it's done.
There are roughly one bazillion apps that simply repackage google maps.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704247</id>
	<title>There's a fair number of useless apps</title>
	<author>Anonymous</author>
	<datestamp>1247677080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>My advice, jailbreak your phone. Apple touts the sheer number of apps as something wonderful but I don't need 5 different apps that can make my iPhone into a flashlight.
<br> <br>
Jailbreaking my iPhone in the first hour yielded me apps from Cydia that allow me to record video, tether my iPhone and most importantly blacklist callers and SMS. Just this morning I successfully got Perl 5.10 running on it.
<br> <br>
Point is, just don't look to the App Store if you want something useful.</htmltext>
<tokenext>My advice , jailbreak your phone .
Apple touts the sheer number of apps as something wonderful but I do n't need 5 different apps that can make my iPhone into a flashlight .
Jailbreaking my iPhone in the first hour yielded me apps from Cydia that allow me to record video , tether my iPhone and most importantly blacklist callers and SMS .
Just this morning I successfully got Perl 5.10 running on it .
Point is , just do n't look to the App Store if you want something useful .</tokentext>
<sentencetext>My advice, jailbreak your phone.
Apple touts the sheer number of apps as something wonderful but I don't need 5 different apps that can make my iPhone into a flashlight.
Jailbreaking my iPhone in the first hour yielded me apps from Cydia that allow me to record video, tether my iPhone and most importantly blacklist callers and SMS.
Just this morning I successfully got Perl 5.10 running on it.
Point is, just don't look to the App Store if you want something useful.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704023</id>
	<title>So many little, crying babies...</title>
	<author>foo fighter</author>
	<datestamp>1247675940000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Yeah, it's too bad that it's harder to find good apps in the App Store when there are 50,000 than when there were 5,000.</p><p>But that only means you now have to work for your supper, like any one else who publishes anything from books to music to movies to software.</p><p>The same goes for those who complain that if they charge $50 for their app no one buys it.</p><p>Wow, welcome to the world of microeconomics and price theory. And, again, promotion.</p><p>Here's a clue: you don't have to use the app store as the only or even primary venue for promotion and discovery of your app. Yes, it's harder now than it was, but that's life in a competitive market place. The barriers to entry are lower than they've ever been for such an awesome platform, but that doesn't mean that becoming a success is any easier (nor should it be, if economic theory even kind of works as we understand it to) than it ever has been.</p><p>Frakin' cry babies. Suck it up, wipe off your crocodile tears, and make something awesome.</p><p>If you have anything legitimate to cry about it is Apple's dystopian app approval process.</p></htmltext>
<tokenext>Yeah , it 's too bad that it 's harder to find good apps in the App Store when there are 50,000 than when there were 5,000.But that only means you now have to work for your supper , like any one else who publishes anything from books to music to movies to software.The same goes for those who complain that if they charge $ 50 for their app no one buys it.Wow , welcome to the world of microeconomics and price theory .
And , again , promotion.Here 's a clue : you do n't have to use the app store as the only or even primary venue for promotion and discovery of your app .
Yes , it 's harder now than it was , but that 's life in a competitive market place .
The barriers to entry are lower than they 've ever been for such an awesome platform , but that does n't mean that becoming a success is any easier ( nor should it be , if economic theory even kind of works as we understand it to ) than it ever has been.Frakin ' cry babies .
Suck it up , wipe off your crocodile tears , and make something awesome.If you have anything legitimate to cry about it is Apple 's dystopian app approval process .</tokentext>
<sentencetext>Yeah, it's too bad that it's harder to find good apps in the App Store when there are 50,000 than when there were 5,000.But that only means you now have to work for your supper, like any one else who publishes anything from books to music to movies to software.The same goes for those who complain that if they charge $50 for their app no one buys it.Wow, welcome to the world of microeconomics and price theory.
And, again, promotion.Here's a clue: you don't have to use the app store as the only or even primary venue for promotion and discovery of your app.
Yes, it's harder now than it was, but that's life in a competitive market place.
The barriers to entry are lower than they've ever been for such an awesome platform, but that doesn't mean that becoming a success is any easier (nor should it be, if economic theory even kind of works as we understand it to) than it ever has been.Frakin' cry babies.
Suck it up, wipe off your crocodile tears, and make something awesome.If you have anything legitimate to cry about it is Apple's dystopian app approval process.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704387</id>
	<title>Re:Anti-competitive</title>
	<author>beelsebob</author>
	<datestamp>1247677740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Others can and do run similar stores... See the nokia store, RIM's store and the Android store.</p></htmltext>
<tokenext>Others can and do run similar stores... See the nokia store , RIM 's store and the Android store .</tokentext>
<sentencetext>Others can and do run similar stores... See the nokia store, RIM's store and the Android store.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704069</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704069</id>
	<title>Anti-competitive</title>
	<author>Anonymous</author>
	<datestamp>1247676180000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>The Apple monopoly on The App Store is anti-competitive.</p><p>Others who want to run similar stores should be able to do so without favoritism to Apple's store.</p><p>Any EU antitrust authorities reading this message.</p></htmltext>
<tokenext>The Apple monopoly on The App Store is anti-competitive.Others who want to run similar stores should be able to do so without favoritism to Apple 's store.Any EU antitrust authorities reading this message .</tokentext>
<sentencetext>The Apple monopoly on The App Store is anti-competitive.Others who want to run similar stores should be able to do so without favoritism to Apple's store.Any EU antitrust authorities reading this message.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704101</id>
	<title>tournament economics</title>
	<author>Anonymous</author>
	<datestamp>1247676300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>From what I have heard from the few people who made apps  they made about $2/hour when you take into account how many hours they spent on it. Yes they still have the potential to be discovered and pull an iShooter which also seemed like a forgotten app but then made a strong comeback but it is like lottery odds for that to happen for most of the apps.  A lot of the 3D games are semi-financed by tie-ins to movies so it is already very hard to compete in that arena. How are you going to beat $1-5/app high quality 3D games developed by huge teams of developers and graphics artists when you don't get money from movie producers for making it.<br>There are winners but I have yet to hear of the multi-million dollar app. Even the winners like iMoron and iFart seem to have only brought in a few hundred thousand dollars after Apple's 30\% take. If you take a Software Eng salary at about $85k (national average), these people are kidding themselves if they think they will keep making similar money making iPhone apps in the long term.<br>I feel sad for the people who quit their day jobs thinking they will make yet another blockbuster app. They monetary hype never existed. It is tournament economics. My guess is most people just do it for the fun of it and to say they have done it. Sort of like open source software.</p></htmltext>
<tokenext>From what I have heard from the few people who made apps they made about $ 2/hour when you take into account how many hours they spent on it .
Yes they still have the potential to be discovered and pull an iShooter which also seemed like a forgotten app but then made a strong comeback but it is like lottery odds for that to happen for most of the apps .
A lot of the 3D games are semi-financed by tie-ins to movies so it is already very hard to compete in that arena .
How are you going to beat $ 1-5/app high quality 3D games developed by huge teams of developers and graphics artists when you do n't get money from movie producers for making it.There are winners but I have yet to hear of the multi-million dollar app .
Even the winners like iMoron and iFart seem to have only brought in a few hundred thousand dollars after Apple 's 30 \ % take .
If you take a Software Eng salary at about $ 85k ( national average ) , these people are kidding themselves if they think they will keep making similar money making iPhone apps in the long term.I feel sad for the people who quit their day jobs thinking they will make yet another blockbuster app .
They monetary hype never existed .
It is tournament economics .
My guess is most people just do it for the fun of it and to say they have done it .
Sort of like open source software .</tokentext>
<sentencetext>From what I have heard from the few people who made apps  they made about $2/hour when you take into account how many hours they spent on it.
Yes they still have the potential to be discovered and pull an iShooter which also seemed like a forgotten app but then made a strong comeback but it is like lottery odds for that to happen for most of the apps.
A lot of the 3D games are semi-financed by tie-ins to movies so it is already very hard to compete in that arena.
How are you going to beat $1-5/app high quality 3D games developed by huge teams of developers and graphics artists when you don't get money from movie producers for making it.There are winners but I have yet to hear of the multi-million dollar app.
Even the winners like iMoron and iFart seem to have only brought in a few hundred thousand dollars after Apple's 30\% take.
If you take a Software Eng salary at about $85k (national average), these people are kidding themselves if they think they will keep making similar money making iPhone apps in the long term.I feel sad for the people who quit their day jobs thinking they will make yet another blockbuster app.
They monetary hype never existed.
It is tournament economics.
My guess is most people just do it for the fun of it and to say they have done it.
Sort of like open source software.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28712875</id>
	<title>Re:Frustrating For Developers</title>
	<author>codepunk</author>
	<datestamp>1247682600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If it never showed on the first page it is because you did not set the release date forward to the date apple approved it.</p></htmltext>
<tokenext>If it never showed on the first page it is because you did not set the release date forward to the date apple approved it .</tokentext>
<sentencetext>If it never showed on the first page it is because you did not set the release date forward to the date apple approved it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28706795</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28833381</id>
	<title>Re:No burst - phase change</title>
	<author>SuperKendall</author>
	<datestamp>1248632580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Quoted for bullshit. There is ZERO incentive to create better quality apps and it will never happen unless Apple changes its marketing strategy.</i></p><p>Counterpoint:  TomTom.  Counterpoint:  Various topo maps (one of which I just bought for $10).</p><p>There are good apps.  There are more coming all the time.   Apple's "marketing" has nothing to do with anything.  It's all about app marketing.</p><p><i>As things stand, 3.0 and 3GS are irrelevant bullshit because you don't need either one to run the #1 smash hit app, Moron Test. </i></p><p>Something you run every day I see.  Someday you may even pass!</p><p>*reads rest of post*</p><p>Or perhaps not.</p></htmltext>
<tokenext>Quoted for bullshit .
There is ZERO incentive to create better quality apps and it will never happen unless Apple changes its marketing strategy.Counterpoint : TomTom .
Counterpoint : Various topo maps ( one of which I just bought for $ 10 ) .There are good apps .
There are more coming all the time .
Apple 's " marketing " has nothing to do with anything .
It 's all about app marketing.As things stand , 3.0 and 3GS are irrelevant bullshit because you do n't need either one to run the # 1 smash hit app , Moron Test .
Something you run every day I see .
Someday you may even pass !
* reads rest of post * Or perhaps not .</tokentext>
<sentencetext>Quoted for bullshit.
There is ZERO incentive to create better quality apps and it will never happen unless Apple changes its marketing strategy.Counterpoint:  TomTom.
Counterpoint:  Various topo maps (one of which I just bought for $10).There are good apps.
There are more coming all the time.
Apple's "marketing" has nothing to do with anything.
It's all about app marketing.As things stand, 3.0 and 3GS are irrelevant bullshit because you don't need either one to run the #1 smash hit app, Moron Test.
Something you run every day I see.
Someday you may even pass!
*reads rest of post*Or perhaps not.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28820009</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705645</id>
	<title>Craig Hockenberry: Year 2</title>
	<author>c4t3y3</author>
	<datestamp>1247683080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><a href="http://furbo.org/2009/07/10/year-two/" title="furbo.org" rel="nofollow">Craig Hockenberry: Year 2</a> [furbo.org] is possibly the most thoughtful piece about what Apple needs to improve, why, and how. You may want to pay him a visit.<blockquote><div><ul>
<li> <b>The root of the problem</b>: software is not music. Songs sell without iTunes, songs don't harm the device, songs don't bug. But songs are also not essential to sell the device...</li><li> <b>Approvals</b>: Emergencies..., Maintenance releases aren't viable...</li><li> <b>Upgrades</b>: currently there is no upgrade revenue...</li><li> <b>Better rules</b>: clear rules will make the process easier for everyone...</li><li> <b>Better experience for customers</b>: Product evaluations..., Respond to reviews..., Finding apps..., Charge us more money..., Pricing...</li></ul></div>
</blockquote></div>
	</htmltext>
<tokenext>Craig Hockenberry : Year 2 [ furbo.org ] is possibly the most thoughtful piece about what Apple needs to improve , why , and how .
You may want to pay him a visit .
The root of the problem : software is not music .
Songs sell without iTunes , songs do n't harm the device , songs do n't bug .
But songs are also not essential to sell the device... Approvals : Emergencies... , Maintenance releases are n't viable... Upgrades : currently there is no upgrade revenue... Better rules : clear rules will make the process easier for everyone... Better experience for customers : Product evaluations... , Respond to reviews... , Finding apps... , Charge us more money... , Pricing.. .</tokentext>
<sentencetext>Craig Hockenberry: Year 2 [furbo.org] is possibly the most thoughtful piece about what Apple needs to improve, why, and how.
You may want to pay him a visit.
The root of the problem: software is not music.
Songs sell without iTunes, songs don't harm the device, songs don't bug.
But songs are also not essential to sell the device... Approvals: Emergencies..., Maintenance releases aren't viable... Upgrades: currently there is no upgrade revenue... Better rules: clear rules will make the process easier for everyone... Better experience for customers: Product evaluations..., Respond to reviews..., Finding apps..., Charge us more money..., Pricing...

	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28713209</id>
	<title>Re:There's a fair number of useless apps</title>
	<author>westyvw</author>
	<datestamp>1247685660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I agree. There is so much missing that I would have expected standard.</htmltext>
<tokenext>I agree .
There is so much missing that I would have expected standard .</tokentext>
<sentencetext>I agree.
There is so much missing that I would have expected standard.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705407</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703767</id>
	<title>No burst - phase change</title>
	<author>SuperKendall</author>
	<datestamp>1247674440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>The App Store has a tremendous number of small apps that are minimally useful.</p><p>But it also has a small number off apps with deeper functionality that are really useful - and that subset of apps is growing, and will provide real value.  Those apps are much harder to build.  Those apps generally require infrastructure and marketing and all the things we traditionally think of with applications - this article hints at that as developers have discovered to sell a product they need, of all things, advertising!</p><p>Far from being an app bubble, we are simply seeing a transition into a more mature market with richer products.  Because it's so easy and cheap to create apps I'm sure we'll always see a ton of simple apps, but the market will grow on from that base instead of contracting as the term "bubble" would imply.   If nothing else, the soon to be flood of augmented reality apps and apps based around custom hardware will ensure that.</p></htmltext>
<tokenext>The App Store has a tremendous number of small apps that are minimally useful.But it also has a small number off apps with deeper functionality that are really useful - and that subset of apps is growing , and will provide real value .
Those apps are much harder to build .
Those apps generally require infrastructure and marketing and all the things we traditionally think of with applications - this article hints at that as developers have discovered to sell a product they need , of all things , advertising ! Far from being an app bubble , we are simply seeing a transition into a more mature market with richer products .
Because it 's so easy and cheap to create apps I 'm sure we 'll always see a ton of simple apps , but the market will grow on from that base instead of contracting as the term " bubble " would imply .
If nothing else , the soon to be flood of augmented reality apps and apps based around custom hardware will ensure that .</tokentext>
<sentencetext>The App Store has a tremendous number of small apps that are minimally useful.But it also has a small number off apps with deeper functionality that are really useful - and that subset of apps is growing, and will provide real value.
Those apps are much harder to build.
Those apps generally require infrastructure and marketing and all the things we traditionally think of with applications - this article hints at that as developers have discovered to sell a product they need, of all things, advertising!Far from being an app bubble, we are simply seeing a transition into a more mature market with richer products.
Because it's so easy and cheap to create apps I'm sure we'll always see a ton of simple apps, but the market will grow on from that base instead of contracting as the term "bubble" would imply.
If nothing else, the soon to be flood of augmented reality apps and apps based around custom hardware will ensure that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28711087</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>tepples</author>
	<datestamp>1247667180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Apple should build an automatic scanner for malware and approve apps that are malware free in a matter of hours.</p></div><p>How do you plan to scan an app for malware without either A. solving the <a href="http://en.wikipedia.org/wiki/Halting\_problem" title="wikipedia.org">halting problem</a> [wikipedia.org] or B. wasting battery power on a more robust sandbox?</p></div>
	</htmltext>
<tokenext>Apple should build an automatic scanner for malware and approve apps that are malware free in a matter of hours.How do you plan to scan an app for malware without either A. solving the halting problem [ wikipedia.org ] or B. wasting battery power on a more robust sandbox ?</tokentext>
<sentencetext>Apple should build an automatic scanner for malware and approve apps that are malware free in a matter of hours.How do you plan to scan an app for malware without either A. solving the halting problem [wikipedia.org] or B. wasting battery power on a more robust sandbox?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704137</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705047</id>
	<title>Why not.....</title>
	<author>Anonymous</author>
	<datestamp>1247680920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Why not just get it over with a change the site to Apple Fanboi site?</htmltext>
<tokenext>Why not just get it over with a change the site to Apple Fanboi site ?</tokentext>
<sentencetext>Why not just get it over with a change the site to Apple Fanboi site?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704479</id>
	<title>Re:No burst - phase change</title>
	<author>xouumalperxe</author>
	<datestamp>1247678220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Far from being an app bubble, we are simply seeing a transition into a more mature market with richer products. Because it's so easy and cheap to create apps I'm sure we'll always see a ton of simple apps, but the market will grow on from that base instead of contracting as the term "bubble" would imply</p></div><p>How is the phenomenon you're describing different from the internet bubble?</p></div>
	</htmltext>
<tokenext>Far from being an app bubble , we are simply seeing a transition into a more mature market with richer products .
Because it 's so easy and cheap to create apps I 'm sure we 'll always see a ton of simple apps , but the market will grow on from that base instead of contracting as the term " bubble " would implyHow is the phenomenon you 're describing different from the internet bubble ?</tokentext>
<sentencetext>Far from being an app bubble, we are simply seeing a transition into a more mature market with richer products.
Because it's so easy and cheap to create apps I'm sure we'll always see a ton of simple apps, but the market will grow on from that base instead of contracting as the term "bubble" would implyHow is the phenomenon you're describing different from the internet bubble?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704679</id>
	<title>Re:There's a fair number of useless apps</title>
	<author>Ilgaz</author>
	<datestamp>1247679240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Consider me old fashioned or some sort of militant person. I still keep staying away from iPhone since a device requires to be hacked to gather full functionality doesn`t make sense to me.</p><p>I keep my love-hate relationship with Nokia and Symbian instead while using some really good J2ME apps. Being an OS X user myself and knowing what can it actually do really bugs me more about iPhone. I was also heart broken when Apple decided to make some FUD about J2ME instead of simply saying "No, we don`t include it.". Taking down network etc was really too much. Even MS didn`t go that low when attacking Java because of their own reasons.</p><p>I also have problem with "user profile" of it but it is an ongoing issue since I purchased my G5 tower so, it is not something Apple can fix anyway<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>Consider me old fashioned or some sort of militant person .
I still keep staying away from iPhone since a device requires to be hacked to gather full functionality doesn ` t make sense to me.I keep my love-hate relationship with Nokia and Symbian instead while using some really good J2ME apps .
Being an OS X user myself and knowing what can it actually do really bugs me more about iPhone .
I was also heart broken when Apple decided to make some FUD about J2ME instead of simply saying " No , we don ` t include it. " .
Taking down network etc was really too much .
Even MS didn ` t go that low when attacking Java because of their own reasons.I also have problem with " user profile " of it but it is an ongoing issue since I purchased my G5 tower so , it is not something Apple can fix anyway ; )</tokentext>
<sentencetext>Consider me old fashioned or some sort of militant person.
I still keep staying away from iPhone since a device requires to be hacked to gather full functionality doesn`t make sense to me.I keep my love-hate relationship with Nokia and Symbian instead while using some really good J2ME apps.
Being an OS X user myself and knowing what can it actually do really bugs me more about iPhone.
I was also heart broken when Apple decided to make some FUD about J2ME instead of simply saying "No, we don`t include it.".
Taking down network etc was really too much.
Even MS didn`t go that low when attacking Java because of their own reasons.I also have problem with "user profile" of it but it is an ongoing issue since I purchased my G5 tower so, it is not something Apple can fix anyway ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704247</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704421</id>
	<title>Re:Frustrating For Developers</title>
	<author>Arslan ibn Da'ud</author>
	<datestamp>1247677860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Might I recommend that if you wish to provide a link to an iPhone app, don't link directly to iTunes. Not everyone has iTunes installed on every machine? (Last I checked there was no Linux version.) Instead provide a link to your app via <a href="http://appbeacon.com/" title="appbeacon.com">AppBeacon</a> [appbeacon.com]. </p><p>For instance: <a href="http://appbeacon.com/apps/026543/velocity" title="appbeacon.com">Velocity</a> [appbeacon.com] </p><p>They mirror the info iTunes provides, also providing a iTunes link. But that way I can review your app on my linux box and buy it directly, or buy it later on my mac laptop. (No, I don't work for AppBeacon, just a satisfied netizen.)</p></htmltext>
<tokenext>Might I recommend that if you wish to provide a link to an iPhone app , do n't link directly to iTunes .
Not everyone has iTunes installed on every machine ?
( Last I checked there was no Linux version .
) Instead provide a link to your app via AppBeacon [ appbeacon.com ] .
For instance : Velocity [ appbeacon.com ] They mirror the info iTunes provides , also providing a iTunes link .
But that way I can review your app on my linux box and buy it directly , or buy it later on my mac laptop .
( No , I do n't work for AppBeacon , just a satisfied netizen .
)</tokentext>
<sentencetext>Might I recommend that if you wish to provide a link to an iPhone app, don't link directly to iTunes.
Not everyone has iTunes installed on every machine?
(Last I checked there was no Linux version.
) Instead provide a link to your app via AppBeacon [appbeacon.com].
For instance: Velocity [appbeacon.com] They mirror the info iTunes provides, also providing a iTunes link.
But that way I can review your app on my linux box and buy it directly, or buy it later on my mac laptop.
(No, I don't work for AppBeacon, just a satisfied netizen.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704245</id>
	<title>Re:Frustrating For Developers</title>
	<author>tlhIngan</author>
	<datestamp>1247677020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I've released a few apps on the app store, and have met with some success with them. However, the single most frustrating thing is the approval process for getting an app released in the first place, and publishing updates on a continuing basis.</p><p>I recently updated one of my apps, and it took Apple 16 days to review the executable and publish it. I then updated my other app, and it took 14 days.</p><p>Seriously? 2 weeks? There is nothing more frustrating than to have users contacting me saying "when will feature xyz arrive?" and my response have to be along the lines of "I've submitted it to apple 2 weeks ago. They'll approve it when they approve it. There is nothing I can do to speed it up.</p></div> </blockquote><p>Well, it's probably a manpower issue at Apple. There's no doubt the App Store is a success, but that's probably the problem - it's <strong>too</strong> successful. Apple basically created a platform, and within a year, 50,000 distinct apps have been created for that platform. And that's distinct apps - if you counted individual versions of apps, that could easily have been a quarter million or more apps they've checked.</p><p>There haven't been much precedent in the past where within a year, you have 50,000 "products" for a completely brand new platform. It's something the competition has noticed. Apple comes onto the market, then a year later, makes an SDK available, and a year later, have 50,000 apps available - most other platforms have taken years to get to that point.</p><p>It's caught Apple offguard definitely - they started very strict and loosened their app requirements, which has only made things even worse as now more people can submit apps. Then they have to hire approvers en-masse, which results in consistency problems (see all the app rejects), people who don't realize the app review process also checks online content accessible through the app, etc.</p><p>Then you also get the idiot developers who release one app, modify it a little bit, then release it again... I'm talking about those weather/stock/ebook apps, where instead of one app, Apple has to review 100 of them. Eventually we'll reach a point where the apps waiting for approval and Apple can keep up. 50,000 apps is just under 137 new apps a day (going 24/7/365), or if you count many versions (like Pocket God, on its 21st release) of apps, it could be the better part of 1000 new app submissions a day that have to be reviewed.</p><p>I'm not surprised it takes only 2 weeks. It's probably improved from the months it used to take. Heck, it's probably why all the other app stores aren't trying to do the same thing - there's not enough manpower to review a potential flood of apps (at the very least, Palm can't afford it, Nokia, Microsoft and RIM probably can). Which has a nice side effect of appearing more "open" than Apple. (I guess during peak periosd its worse - holidays and the like as people make "special editions").</p></div>
	</htmltext>
<tokenext>I 've released a few apps on the app store , and have met with some success with them .
However , the single most frustrating thing is the approval process for getting an app released in the first place , and publishing updates on a continuing basis.I recently updated one of my apps , and it took Apple 16 days to review the executable and publish it .
I then updated my other app , and it took 14 days.Seriously ?
2 weeks ?
There is nothing more frustrating than to have users contacting me saying " when will feature xyz arrive ?
" and my response have to be along the lines of " I 've submitted it to apple 2 weeks ago .
They 'll approve it when they approve it .
There is nothing I can do to speed it up .
Well , it 's probably a manpower issue at Apple .
There 's no doubt the App Store is a success , but that 's probably the problem - it 's too successful .
Apple basically created a platform , and within a year , 50,000 distinct apps have been created for that platform .
And that 's distinct apps - if you counted individual versions of apps , that could easily have been a quarter million or more apps they 've checked.There have n't been much precedent in the past where within a year , you have 50,000 " products " for a completely brand new platform .
It 's something the competition has noticed .
Apple comes onto the market , then a year later , makes an SDK available , and a year later , have 50,000 apps available - most other platforms have taken years to get to that point.It 's caught Apple offguard definitely - they started very strict and loosened their app requirements , which has only made things even worse as now more people can submit apps .
Then they have to hire approvers en-masse , which results in consistency problems ( see all the app rejects ) , people who do n't realize the app review process also checks online content accessible through the app , etc.Then you also get the idiot developers who release one app , modify it a little bit , then release it again... I 'm talking about those weather/stock/ebook apps , where instead of one app , Apple has to review 100 of them .
Eventually we 'll reach a point where the apps waiting for approval and Apple can keep up .
50,000 apps is just under 137 new apps a day ( going 24/7/365 ) , or if you count many versions ( like Pocket God , on its 21st release ) of apps , it could be the better part of 1000 new app submissions a day that have to be reviewed.I 'm not surprised it takes only 2 weeks .
It 's probably improved from the months it used to take .
Heck , it 's probably why all the other app stores are n't trying to do the same thing - there 's not enough manpower to review a potential flood of apps ( at the very least , Palm ca n't afford it , Nokia , Microsoft and RIM probably can ) .
Which has a nice side effect of appearing more " open " than Apple .
( I guess during peak periosd its worse - holidays and the like as people make " special editions " ) .</tokentext>
<sentencetext>I've released a few apps on the app store, and have met with some success with them.
However, the single most frustrating thing is the approval process for getting an app released in the first place, and publishing updates on a continuing basis.I recently updated one of my apps, and it took Apple 16 days to review the executable and publish it.
I then updated my other app, and it took 14 days.Seriously?
2 weeks?
There is nothing more frustrating than to have users contacting me saying "when will feature xyz arrive?
" and my response have to be along the lines of "I've submitted it to apple 2 weeks ago.
They'll approve it when they approve it.
There is nothing I can do to speed it up.
Well, it's probably a manpower issue at Apple.
There's no doubt the App Store is a success, but that's probably the problem - it's too successful.
Apple basically created a platform, and within a year, 50,000 distinct apps have been created for that platform.
And that's distinct apps - if you counted individual versions of apps, that could easily have been a quarter million or more apps they've checked.There haven't been much precedent in the past where within a year, you have 50,000 "products" for a completely brand new platform.
It's something the competition has noticed.
Apple comes onto the market, then a year later, makes an SDK available, and a year later, have 50,000 apps available - most other platforms have taken years to get to that point.It's caught Apple offguard definitely - they started very strict and loosened their app requirements, which has only made things even worse as now more people can submit apps.
Then they have to hire approvers en-masse, which results in consistency problems (see all the app rejects), people who don't realize the app review process also checks online content accessible through the app, etc.Then you also get the idiot developers who release one app, modify it a little bit, then release it again... I'm talking about those weather/stock/ebook apps, where instead of one app, Apple has to review 100 of them.
Eventually we'll reach a point where the apps waiting for approval and Apple can keep up.
50,000 apps is just under 137 new apps a day (going 24/7/365), or if you count many versions (like Pocket God, on its 21st release) of apps, it could be the better part of 1000 new app submissions a day that have to be reviewed.I'm not surprised it takes only 2 weeks.
It's probably improved from the months it used to take.
Heck, it's probably why all the other app stores aren't trying to do the same thing - there's not enough manpower to review a potential flood of apps (at the very least, Palm can't afford it, Nokia, Microsoft and RIM probably can).
Which has a nice side effect of appearing more "open" than Apple.
(I guess during peak periosd its worse - holidays and the like as people make "special editions").
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704323</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>beelsebob</author>
	<datestamp>1247677440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes, because an automatic malware scanner is possible to build.  Oh wait, no, that would involve solving the halting problem.</p></htmltext>
<tokenext>Yes , because an automatic malware scanner is possible to build .
Oh wait , no , that would involve solving the halting problem .</tokentext>
<sentencetext>Yes, because an automatic malware scanner is possible to build.
Oh wait, no, that would involve solving the halting problem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704137</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705453</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>hesaigo999ca</author>
	<datestamp>1247682360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I would love to pick your brain about developing an app, as a developer myself, I am looking to be able to do a few different things with my treo, if not my iphone, and I am wondering about finding someone like yourself, where I could ask very specific questions which only mobile developers would be able to answer!</p><p>Have any links or websites, I could send you emails to?<br>Thnk of it as free advertising as well!<br>
&nbsp; &nbsp; : )</p></htmltext>
<tokenext>I would love to pick your brain about developing an app , as a developer myself , I am looking to be able to do a few different things with my treo , if not my iphone , and I am wondering about finding someone like yourself , where I could ask very specific questions which only mobile developers would be able to answer ! Have any links or websites , I could send you emails to ? Thnk of it as free advertising as well !
    : )</tokentext>
<sentencetext>I would love to pick your brain about developing an app, as a developer myself, I am looking to be able to do a few different things with my treo, if not my iphone, and I am wondering about finding someone like yourself, where I could ask very specific questions which only mobile developers would be able to answer!Have any links or websites, I could send you emails to?Thnk of it as free advertising as well!
    : )</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704001</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704483</id>
	<title>No apps that use the headphone multibutton</title>
	<author>Blixinator</author>
	<datestamp>1247678220000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>1</modscore>
	<htmltext>Yesterday, I found out that the headphones for the iPhone have a button and a speaker, so I went to the world wide web and looked for some apps that used this multi-button but couldn't find a single case of an app that takes advantage of this button. I'm not sure if the resources needed to use it are in the SDK, but it would be interesting to see what some of these developers could come up with if they had access to this neat little feature.</htmltext>
<tokenext>Yesterday , I found out that the headphones for the iPhone have a button and a speaker , so I went to the world wide web and looked for some apps that used this multi-button but could n't find a single case of an app that takes advantage of this button .
I 'm not sure if the resources needed to use it are in the SDK , but it would be interesting to see what some of these developers could come up with if they had access to this neat little feature .</tokentext>
<sentencetext>Yesterday, I found out that the headphones for the iPhone have a button and a speaker, so I went to the world wide web and looked for some apps that used this multi-button but couldn't find a single case of an app that takes advantage of this button.
I'm not sure if the resources needed to use it are in the SDK, but it would be interesting to see what some of these developers could come up with if they had access to this neat little feature.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28708045</id>
	<title>Re:So many little, crying babies...</title>
	<author>the\_wesman</author>
	<datestamp>1247650980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Frakin' cry babies. Suck it up, wipe off your crocodile tears, and make something awesome.</p></div></blockquote><p>telling a "cry baby" to wipe off his "crocodile tears" doesn't make any sense - if he's a cry baby, he's crying for real - if it's crocodile tears, then it's fake</p><p><a href="http://en.wikipedia.org/wiki/Crocodile\_tears" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Crocodile\_tears</a> [wikipedia.org]</p></div>
	</htmltext>
<tokenext>Frakin ' cry babies .
Suck it up , wipe off your crocodile tears , and make something awesome.telling a " cry baby " to wipe off his " crocodile tears " does n't make any sense - if he 's a cry baby , he 's crying for real - if it 's crocodile tears , then it 's fakehttp : //en.wikipedia.org/wiki/Crocodile \ _tears [ wikipedia.org ]</tokentext>
<sentencetext>Frakin' cry babies.
Suck it up, wipe off your crocodile tears, and make something awesome.telling a "cry baby" to wipe off his "crocodile tears" doesn't make any sense - if he's a cry baby, he's crying for real - if it's crocodile tears, then it's fakehttp://en.wikipedia.org/wiki/Crocodile\_tears [wikipedia.org]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704023</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705407</id>
	<title>Re:There's a fair number of useless apps</title>
	<author>MobyDisk</author>
	<datestamp>1247682240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I am starting to agree.  I got an iPhone because I knew so many people who raved over it, and it is a great device.  But right out of the box I was shocked at how little I could do with it.  I can't put my documents on it, or my pictures (which are all nicely organized into folders and subfolders like 99\% of the population does).  I can't use it as a flash drive, can't even sort my bookmarks, which I can't sync to the device anyway since I don't use Safari.  It is so severely crippled I'm debating taking it back.</p><p>Whereas a jailbroken phone can do all of the above with no difficult at all.  As can every other smartphone on the market.</p></htmltext>
<tokenext>I am starting to agree .
I got an iPhone because I knew so many people who raved over it , and it is a great device .
But right out of the box I was shocked at how little I could do with it .
I ca n't put my documents on it , or my pictures ( which are all nicely organized into folders and subfolders like 99 \ % of the population does ) .
I ca n't use it as a flash drive , ca n't even sort my bookmarks , which I ca n't sync to the device anyway since I do n't use Safari .
It is so severely crippled I 'm debating taking it back.Whereas a jailbroken phone can do all of the above with no difficult at all .
As can every other smartphone on the market .</tokentext>
<sentencetext>I am starting to agree.
I got an iPhone because I knew so many people who raved over it, and it is a great device.
But right out of the box I was shocked at how little I could do with it.
I can't put my documents on it, or my pictures (which are all nicely organized into folders and subfolders like 99\% of the population does).
I can't use it as a flash drive, can't even sort my bookmarks, which I can't sync to the device anyway since I don't use Safari.
It is so severely crippled I'm debating taking it back.Whereas a jailbroken phone can do all of the above with no difficult at all.
As can every other smartphone on the market.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704247</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28719799</id>
	<title>Re:Frustrating For Developers</title>
	<author>Anonymous</author>
	<datestamp>1247770260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Magic.</htmltext>
<tokenext>Magic .</tokentext>
<sentencetext>Magic.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705079</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704487</id>
	<title>Re:No burst - phase change</title>
	<author>ajs</author>
	<datestamp>1247678280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're right, but sadly (as with today's Android/Blackberry Google Voice announcement), almost all of those apps with deeper functionality will come out last for the iPhone until Apple starts to treat app vendors like partners, rather than serfs.</p></htmltext>
<tokenext>You 're right , but sadly ( as with today 's Android/Blackberry Google Voice announcement ) , almost all of those apps with deeper functionality will come out last for the iPhone until Apple starts to treat app vendors like partners , rather than serfs .</tokentext>
<sentencetext>You're right, but sadly (as with today's Android/Blackberry Google Voice announcement), almost all of those apps with deeper functionality will come out last for the iPhone until Apple starts to treat app vendors like partners, rather than serfs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703819</id>
	<title>iPhone? More Like KikePhone</title>
	<author>Anonymous</author>
	<datestamp>1247674740000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I guess if enough of them overheat and burst in to flames, at least we will have a few less living Jews and a few more char broiled Jews.</p><p>When life gives you lemons, coordinate with Germany to exterminate the Jews.</p></htmltext>
<tokenext>I guess if enough of them overheat and burst in to flames , at least we will have a few less living Jews and a few more char broiled Jews.When life gives you lemons , coordinate with Germany to exterminate the Jews .</tokentext>
<sentencetext>I guess if enough of them overheat and burst in to flames, at least we will have a few less living Jews and a few more char broiled Jews.When life gives you lemons, coordinate with Germany to exterminate the Jews.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704001</id>
	<title>approval process blues - developers causing it!</title>
	<author>ardiri</author>
	<datestamp>1247675820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>as an iphone developer (http://www.mobile1up.com/) - one who has been there from quite early on, i have started to notice how long it takes to get approved. in the early days, it was 3-4 days for a new version or update; now, i have two applications waiting in the approval process, it has been over two weeks! is apple employing enough people? i think so. the issue is that you get morons who think they need to release a "special" version of their application 100 times; take, for example, there was a weather application posted recently - one for each city in the united states.. come on; how much wasted time is there for apple to approve all 100 of these apps - when they could have approved one. with the introduction of "nude or raunchy" content; submissions have increased exponentially; now you dont get a fart app - you get a fart app with a hot girl in it.</p></htmltext>
<tokenext>as an iphone developer ( http : //www.mobile1up.com/ ) - one who has been there from quite early on , i have started to notice how long it takes to get approved .
in the early days , it was 3-4 days for a new version or update ; now , i have two applications waiting in the approval process , it has been over two weeks !
is apple employing enough people ?
i think so .
the issue is that you get morons who think they need to release a " special " version of their application 100 times ; take , for example , there was a weather application posted recently - one for each city in the united states.. come on ; how much wasted time is there for apple to approve all 100 of these apps - when they could have approved one .
with the introduction of " nude or raunchy " content ; submissions have increased exponentially ; now you dont get a fart app - you get a fart app with a hot girl in it .</tokentext>
<sentencetext>as an iphone developer (http://www.mobile1up.com/) - one who has been there from quite early on, i have started to notice how long it takes to get approved.
in the early days, it was 3-4 days for a new version or update; now, i have two applications waiting in the approval process, it has been over two weeks!
is apple employing enough people?
i think so.
the issue is that you get morons who think they need to release a "special" version of their application 100 times; take, for example, there was a weather application posted recently - one for each city in the united states.. come on; how much wasted time is there for apple to approve all 100 of these apps - when they could have approved one.
with the introduction of "nude or raunchy" content; submissions have increased exponentially; now you dont get a fart app - you get a fart app with a hot girl in it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28706963</id>
	<title>approval process</title>
	<author>Polo</author>
	<datestamp>1247689080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As a customer of these apps, I DON'T CARE how long the approval process takes, I might even LIKE it.</p><p>I *love* the fact that apple is looking at what is being written into these apps!!  I don't want harmful or risky stuff to get on my phone, and if something bad happens, I want them to have the ability to do something about it.</p><p>If the approval process takes a long time, maybe it will also make people <b>think carefully</b> before they send send an update to apple.</p><p>I especially think that apple should slow down developers that are sending out apps just to get to the top of the "recent apps" lists.</p></htmltext>
<tokenext>As a customer of these apps , I DO N'T CARE how long the approval process takes , I might even LIKE it.I * love * the fact that apple is looking at what is being written into these apps ! !
I do n't want harmful or risky stuff to get on my phone , and if something bad happens , I want them to have the ability to do something about it.If the approval process takes a long time , maybe it will also make people think carefully before they send send an update to apple.I especially think that apple should slow down developers that are sending out apps just to get to the top of the " recent apps " lists .</tokentext>
<sentencetext>As a customer of these apps, I DON'T CARE how long the approval process takes, I might even LIKE it.I *love* the fact that apple is looking at what is being written into these apps!!
I don't want harmful or risky stuff to get on my phone, and if something bad happens, I want them to have the ability to do something about it.If the approval process takes a long time, maybe it will also make people think carefully before they send send an update to apple.I especially think that apple should slow down developers that are sending out apps just to get to the top of the "recent apps" lists.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704541</id>
	<title>BTW</title>
	<author>garaged</author>
	<datestamp>1247678520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>One thing I'm really sorry about apple app store is their sad classification system, when they actually work on that part, it will be trivial to find what you're looking for, for now, it's just a matter of patience and hope</p></htmltext>
<tokenext>One thing I 'm really sorry about apple app store is their sad classification system , when they actually work on that part , it will be trivial to find what you 're looking for , for now , it 's just a matter of patience and hope</tokentext>
<sentencetext>One thing I'm really sorry about apple app store is their sad classification system, when they actually work on that part, it will be trivial to find what you're looking for, for now, it's just a matter of patience and hope</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704509</id>
	<title>Re:Anti-competitive</title>
	<author>AP31R0N</author>
	<datestamp>1247678400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's the Apple business model.  They're not about letting others play as a means to control user experience.  If M$ built a winPhone many companies could sell apps through several channels.  The trade off would be that M$ couldn't guarantee/control what happened on those sites.  If you want a gimped system that "just works", go with Apple.  It you're feeling lucky there's everyone else.</p><p>Personally, i like the M$ model of letting others play.  Windows created shit tons of jobs despite the quirkiness of their software and anti-competitive practices.  Their product/system is also, overall, cheaper and more flexible.</p><p>i despise iTunes.  My employer gives me a free iPhone, so i use it.  But i wouldn't pay for it if i had to.  It's a chore to use.</p></htmltext>
<tokenext>That 's the Apple business model .
They 're not about letting others play as a means to control user experience .
If M $ built a winPhone many companies could sell apps through several channels .
The trade off would be that M $ could n't guarantee/control what happened on those sites .
If you want a gimped system that " just works " , go with Apple .
It you 're feeling lucky there 's everyone else.Personally , i like the M $ model of letting others play .
Windows created shit tons of jobs despite the quirkiness of their software and anti-competitive practices .
Their product/system is also , overall , cheaper and more flexible.i despise iTunes .
My employer gives me a free iPhone , so i use it .
But i would n't pay for it if i had to .
It 's a chore to use .</tokentext>
<sentencetext>That's the Apple business model.
They're not about letting others play as a means to control user experience.
If M$ built a winPhone many companies could sell apps through several channels.
The trade off would be that M$ couldn't guarantee/control what happened on those sites.
If you want a gimped system that "just works", go with Apple.
It you're feeling lucky there's everyone else.Personally, i like the M$ model of letting others play.
Windows created shit tons of jobs despite the quirkiness of their software and anti-competitive practices.
Their product/system is also, overall, cheaper and more flexible.i despise iTunes.
My employer gives me a free iPhone, so i use it.
But i wouldn't pay for it if i had to.
It's a chore to use.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704069</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705303</id>
	<title>Re:No burst - phase change</title>
	<author>Anonymous</author>
	<datestamp>1247681880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>The App Store has a tremendous number of small apps that are minimally useful.</i></p><p>The Android Market suffers in the same way. The vast majority (80+\%) of the applications available on the Android Market are down right crap. Many applications, which are the most popular, are often far less functional then those that have 1/10000 the number of downloads yet don't get additional downloads simply because they are less popular. Furthermore, unlike Apple's store, people actually want to pay for iPhone apps. On the Android Market, maybe a dozen apps and games have sold enough to allow the developer to continue developing.</p><p>Even worse, rather than support their developers, ensuring additional application growth, pirating of pay applications in the Android Market is easily as high as 100 to 1. Meaning, for every one application purchased, its illegally pirated 100 times. If you stop and think about the fact that these applications typically cost less than five bucks, many less than a dollar, these idiots are downright dooming the Android Market. Its one thing when the level of piracy can be measured as a fraction of sales but when piracy out paces sales buy thousands of percent and almost no developers can afford to keep developing for the platform as a direct result, something needs to be done.</p><p>In short, if you own an iPhone or Android phone, support your developers! Many of these developers have hundreds of hours of development time invested in their applications. Just because its a phone application does not minimize the level of effort required to develop. If you own one of these phones, you can obviously afford to support your developer base. As is, the Android user base is working overtime to destroy the very developer base they are stealing from. If you have stolen applications on your phone, remember, you're literally dooming these developers to failure. That means no more updates and fewer innovations. If the application is worth stealing, its worth paying for; especially at these prices. Its not like they are $50 applications.</p><p>And speaking of prices, for the most part, application prices are so low developers simply can not afford to competitively advertise in the way over inflated online market. In order to actually serve the developer base well, the minimum application price needs to double or triple. And to compensate for the runaway theft of applications, prices need to double or triple again. In short, the minimum application price needs to increase to $4.00 - $6.00 to cover the over inflated online ad market and excessive theft. That means high quality applications need to be priced around $10.00. If you don't want prices to continue to climb, or desertion of the developer base, stop stealing applications and support your dang developer base already!</p><p>Seriously, as for the Android Market, with over two million phones and rapidly growing (9-10 million by years end), and only a dozen or so developers able to support their business, something is seriously broken in Android land. With over 2500+ apps and if we assume only 10\%-20\% are actually worthy buying, that's still 250-500 applications worth your money. That's a far cry from twelve. That means less than 4\% of the Android developer base is actually supported by its user base. And yet free applications have 100,000-250,000+ downloads; and they often provide far, far less functionality than their for-pay counter parts.</p><p>So come on guys, stop stealing and destroying the very market you say you want to support. Go support your developers! Stop destroying the developer base!</p></htmltext>
<tokenext>The App Store has a tremendous number of small apps that are minimally useful.The Android Market suffers in the same way .
The vast majority ( 80 + \ % ) of the applications available on the Android Market are down right crap .
Many applications , which are the most popular , are often far less functional then those that have 1/10000 the number of downloads yet do n't get additional downloads simply because they are less popular .
Furthermore , unlike Apple 's store , people actually want to pay for iPhone apps .
On the Android Market , maybe a dozen apps and games have sold enough to allow the developer to continue developing.Even worse , rather than support their developers , ensuring additional application growth , pirating of pay applications in the Android Market is easily as high as 100 to 1 .
Meaning , for every one application purchased , its illegally pirated 100 times .
If you stop and think about the fact that these applications typically cost less than five bucks , many less than a dollar , these idiots are downright dooming the Android Market .
Its one thing when the level of piracy can be measured as a fraction of sales but when piracy out paces sales buy thousands of percent and almost no developers can afford to keep developing for the platform as a direct result , something needs to be done.In short , if you own an iPhone or Android phone , support your developers !
Many of these developers have hundreds of hours of development time invested in their applications .
Just because its a phone application does not minimize the level of effort required to develop .
If you own one of these phones , you can obviously afford to support your developer base .
As is , the Android user base is working overtime to destroy the very developer base they are stealing from .
If you have stolen applications on your phone , remember , you 're literally dooming these developers to failure .
That means no more updates and fewer innovations .
If the application is worth stealing , its worth paying for ; especially at these prices .
Its not like they are $ 50 applications.And speaking of prices , for the most part , application prices are so low developers simply can not afford to competitively advertise in the way over inflated online market .
In order to actually serve the developer base well , the minimum application price needs to double or triple .
And to compensate for the runaway theft of applications , prices need to double or triple again .
In short , the minimum application price needs to increase to $ 4.00 - $ 6.00 to cover the over inflated online ad market and excessive theft .
That means high quality applications need to be priced around $ 10.00 .
If you do n't want prices to continue to climb , or desertion of the developer base , stop stealing applications and support your dang developer base already ! Seriously , as for the Android Market , with over two million phones and rapidly growing ( 9-10 million by years end ) , and only a dozen or so developers able to support their business , something is seriously broken in Android land .
With over 2500 + apps and if we assume only 10 \ % -20 \ % are actually worthy buying , that 's still 250-500 applications worth your money .
That 's a far cry from twelve .
That means less than 4 \ % of the Android developer base is actually supported by its user base .
And yet free applications have 100,000-250,000 + downloads ; and they often provide far , far less functionality than their for-pay counter parts.So come on guys , stop stealing and destroying the very market you say you want to support .
Go support your developers !
Stop destroying the developer base !</tokentext>
<sentencetext>The App Store has a tremendous number of small apps that are minimally useful.The Android Market suffers in the same way.
The vast majority (80+\%) of the applications available on the Android Market are down right crap.
Many applications, which are the most popular, are often far less functional then those that have 1/10000 the number of downloads yet don't get additional downloads simply because they are less popular.
Furthermore, unlike Apple's store, people actually want to pay for iPhone apps.
On the Android Market, maybe a dozen apps and games have sold enough to allow the developer to continue developing.Even worse, rather than support their developers, ensuring additional application growth, pirating of pay applications in the Android Market is easily as high as 100 to 1.
Meaning, for every one application purchased, its illegally pirated 100 times.
If you stop and think about the fact that these applications typically cost less than five bucks, many less than a dollar, these idiots are downright dooming the Android Market.
Its one thing when the level of piracy can be measured as a fraction of sales but when piracy out paces sales buy thousands of percent and almost no developers can afford to keep developing for the platform as a direct result, something needs to be done.In short, if you own an iPhone or Android phone, support your developers!
Many of these developers have hundreds of hours of development time invested in their applications.
Just because its a phone application does not minimize the level of effort required to develop.
If you own one of these phones, you can obviously afford to support your developer base.
As is, the Android user base is working overtime to destroy the very developer base they are stealing from.
If you have stolen applications on your phone, remember, you're literally dooming these developers to failure.
That means no more updates and fewer innovations.
If the application is worth stealing, its worth paying for; especially at these prices.
Its not like they are $50 applications.And speaking of prices, for the most part, application prices are so low developers simply can not afford to competitively advertise in the way over inflated online market.
In order to actually serve the developer base well, the minimum application price needs to double or triple.
And to compensate for the runaway theft of applications, prices need to double or triple again.
In short, the minimum application price needs to increase to $4.00 - $6.00 to cover the over inflated online ad market and excessive theft.
That means high quality applications need to be priced around $10.00.
If you don't want prices to continue to climb, or desertion of the developer base, stop stealing applications and support your dang developer base already!Seriously, as for the Android Market, with over two million phones and rapidly growing (9-10 million by years end), and only a dozen or so developers able to support their business, something is seriously broken in Android land.
With over 2500+ apps and if we assume only 10\%-20\% are actually worthy buying, that's still 250-500 applications worth your money.
That's a far cry from twelve.
That means less than 4\% of the Android developer base is actually supported by its user base.
And yet free applications have 100,000-250,000+ downloads; and they often provide far, far less functionality than their for-pay counter parts.So come on guys, stop stealing and destroying the very market you say you want to support.
Go support your developers!
Stop destroying the developer base!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28710857</id>
	<title>iphone browser</title>
	<author>Anonymous</author>
	<datestamp>1247665260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>i have never seen an iphone so i dont even know if it comes with a browser or not. but assuming that iphone comes with a browser and people can go to different websites the question i have is -&gt; can browser based content compete with native iphone apps ? how does apple intend to keep people developing native iphone apps as opposed to apps that can be run from browser ?</p></htmltext>
<tokenext>i have never seen an iphone so i dont even know if it comes with a browser or not .
but assuming that iphone comes with a browser and people can go to different websites the question i have is - &gt; can browser based content compete with native iphone apps ?
how does apple intend to keep people developing native iphone apps as opposed to apps that can be run from browser ?</tokentext>
<sentencetext>i have never seen an iphone so i dont even know if it comes with a browser or not.
but assuming that iphone comes with a browser and people can go to different websites the question i have is -&gt; can browser based content compete with native iphone apps ?
how does apple intend to keep people developing native iphone apps as opposed to apps that can be run from browser ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28713085</id>
	<title>There should be better recommendations</title>
	<author>Anonymous</author>
	<datestamp>1247684400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The only way to find right app is by getting better recommendations. http://www.appsd.com shows related apps for any iphone application. Although its not perfect its a good start.</p></htmltext>
<tokenext>The only way to find right app is by getting better recommendations .
http : //www.appsd.com shows related apps for any iphone application .
Although its not perfect its a good start .</tokentext>
<sentencetext>The only way to find right app is by getting better recommendations.
http://www.appsd.com shows related apps for any iphone application.
Although its not perfect its a good start.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704443</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>Anonymous</author>
	<datestamp>1247678040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>IANAID!</p></htmltext>
<tokenext>IANAID !</tokentext>
<sentencetext>IANAID!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704001</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703843</id>
	<title>Browser problems&#226;&#166;</title>
	<author>Anonymous</author>
	<datestamp>1247674860000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I just downloaded <a href="http://www.google.com/chrome/intl/en/eula\_dev.html?dl=mac" title="google.com" rel="nofollow">Google Chrome</a> [google.com] 3.0.192.0 for <a href="http://www.apple.com/mac/" title="apple.com" rel="nofollow">Mac</a> [apple.com] and it crashed before I could even open a page. There is no excuse for this; my <a href="http://support.apple.com/kb/SP506" title="apple.com" rel="nofollow">Mac Pro</a> [apple.com] is perfect in every way with eight <a href="http://www.intel.com/Assets/PDF/prodbrief/xeon-5500.pdf" title="intel.com" rel="nofollow">2.93 GHz cores</a> [intel.com], 32 GB RAM, and a fresh install of <a href="http://www.apple.com/macosx/" title="apple.com" rel="nofollow">Mac OS X</a> [apple.com] Leopard v10.5.7. Ergo any crashing Google Chrome does is Google Chrome's own fault!</p><p>Why is it that <a href="http://www.apple.com/" title="apple.com" rel="nofollow">Apple</a> [apple.com] and <a href="http://www.mozilla.com/" title="mozilla.com" rel="nofollow">Mozilla</a> [mozilla.com] can do this but <a href="http://www.google.com/" title="google.com" rel="nofollow">Google</a> [google.com] can't? I ran <a href="http://www.microsoft.com/windows/internet-explorer/default.aspx" title="microsoft.com" rel="nofollow">Internet Explorer 8</a> [microsoft.com] for months before its final release, <a href="http://www.trollaxor.com/2009/07/some-questions-comments-about-firefox.html" title="trollaxor.com" rel="nofollow">Firefox 3.5</a> [trollaxor.com] since its 3.1 days, and found <a href="http://developer.apple.com/safari/" title="apple.com" rel="nofollow">Safari 4 Developer Preview</a> [apple.com] more stable than Safari 3. In fact, even <a href="http://www.webkit.org/" title="webkit.org" rel="nofollow">WebKit</a> [webkit.org] is more stable than Chrome.</p><p>What really baffles me, however, isn't the <a href="http://www.computerworld.com/s/article/93833/Kernel\_flaw\_makes\_Linux\_crash\_easily?taxonomyId=122" title="computerworld.com" rel="nofollow">instability</a> [computerworld.com] I've come to expect from Google, but that Google has the <a href="http://www.bullsballs.com/" title="bullsballs.com" rel="nofollow">audacity</a> [bullsballs.com] to ask for personal user info to improve its browser. Is the search engine maker datamonger really so desperate for my private information that it's stooped to the level of <a href="http://el.wikisource.org/wiki/Y&amp;\%23206;&amp;\%23180;&amp;\%23207;&amp;\%23207;f&amp;\%23207;f&amp;\%23206;&amp;\%23181;&amp;\%23206;&amp;\%23185;&amp;\%23206;&amp;\%23177;/&amp;\%23206;&amp;\%23180;" title="wikisource.org" rel="nofollow">Trojan horses</a> [wikisource.org] to get it?</p><p>They should ask me that when it doesn't crash on launch.</p><p>Everything Google does is just another way to sieve personal data away for targeting ads. This kind of <a href="http://www.google-watch.org/bigbro.html" title="google-watch.org" rel="nofollow">Big Brother</a> [google-watch.org] crap is more repulsive than the <a href="http://www.trollaxor.com/search/label/Fat\%20Perl\%20Hacker" title="trollaxor.com" rel="nofollow">fat</a> [trollaxor.com] <a href="http://www.shelleytherepublican.com/wp-content/uploads/2006/07/obese\_hacker.jpg" title="shelleytherepublican.com" rel="nofollow">programmers</a> [shelleytherepublican.com] that make it possible. Google, with its deep pockets and <a href="http://www.nytimes.com/2004/06/06/business/yourmoney/06digi.html" title="nytimes.com" rel="nofollow">doctoral scholars</a> [nytimes.com], thinks that by holding user data hostage it can maneuver around Apple and <a href="http://www.micrsoft.com/" title="micrsoft.com" rel="nofollow">Microsoft</a> [micrsoft.com]. While this may be true, I'm not willing to be a part of it.</p><p>In using Google's <a href="http://www.google.com/search?q=google" title="google.com" rel="nofollow">search</a> [google.com], <a href="http://mail.google.com/" title="google.com" rel="nofollow">Gmail</a> [google.com], <a href="http://www.apple.com/safari/" title="apple.com" rel="nofollow">Chrome</a> [apple.com] or whatever else the <a href="http://en.wikipedia.org/wiki/Computron\_(Transformers)" title="wikipedia.org" rel="nofollow">faceless robot</a> [wikipedia.org] of a company invents, the user is surrendering their personal information to a <a href="http://images.google.com/images?q=borg" title="google.com" rel="nofollow">giant hivemind</a> [google.com]. No longer are their personal preferences some choice they make; they're a string of data processed by a Google algorithm: <i>Google <a href="http://en.wikipedia.org/wiki/Nazi\_concentration\_camps" title="wikipedia.org" rel="nofollow">dehumanizes</a> [wikipedia.org] its users!</i> </p><p>So while Google is arrogant enough to paint spyware shiny so it can parse our browsing habits, the least they could do is make sure it doesn't crash. If Apple, Microsoft, and Mozilla can get their preview releases right, why can't Google? And now they're making their own <a href="http://scobleizer.com/2007/11/12/google-android-we-want-developers-but/" title="scobleizer.com" rel="nofollow">operating</a> [scobleizer.com] <a href="http://www.pcworld.com/businesscenter/article/168058/five\_reasons\_google\_chrome\_os\_will\_fail.html" title="pcworld.com" rel="nofollow">systems</a> [pcworld.com]?</p><p>Get real, Google! I'll use your crashing codebloat when my Mac is cold and dead and I'm looking for handouts. Until then, quit <a href="http://goatse.info/" title="goatse.info" rel="nofollow">mining</a> [goatse.info] my personal data!</p></htmltext>
<tokenext>I just downloaded Google Chrome [ google.com ] 3.0.192.0 for Mac [ apple.com ] and it crashed before I could even open a page .
There is no excuse for this ; my Mac Pro [ apple.com ] is perfect in every way with eight 2.93 GHz cores [ intel.com ] , 32 GB RAM , and a fresh install of Mac OS X [ apple.com ] Leopard v10.5.7 .
Ergo any crashing Google Chrome does is Google Chrome 's own fault ! Why is it that Apple [ apple.com ] and Mozilla [ mozilla.com ] can do this but Google [ google.com ] ca n't ?
I ran Internet Explorer 8 [ microsoft.com ] for months before its final release , Firefox 3.5 [ trollaxor.com ] since its 3.1 days , and found Safari 4 Developer Preview [ apple.com ] more stable than Safari 3 .
In fact , even WebKit [ webkit.org ] is more stable than Chrome.What really baffles me , however , is n't the instability [ computerworld.com ] I 've come to expect from Google , but that Google has the audacity [ bullsballs.com ] to ask for personal user info to improve its browser .
Is the search engine maker datamonger really so desperate for my private information that it 's stooped to the level of Trojan horses [ wikisource.org ] to get it ? They should ask me that when it does n't crash on launch.Everything Google does is just another way to sieve personal data away for targeting ads .
This kind of Big Brother [ google-watch.org ] crap is more repulsive than the fat [ trollaxor.com ] programmers [ shelleytherepublican.com ] that make it possible .
Google , with its deep pockets and doctoral scholars [ nytimes.com ] , thinks that by holding user data hostage it can maneuver around Apple and Microsoft [ micrsoft.com ] .
While this may be true , I 'm not willing to be a part of it.In using Google 's search [ google.com ] , Gmail [ google.com ] , Chrome [ apple.com ] or whatever else the faceless robot [ wikipedia.org ] of a company invents , the user is surrendering their personal information to a giant hivemind [ google.com ] .
No longer are their personal preferences some choice they make ; they 're a string of data processed by a Google algorithm : Google dehumanizes [ wikipedia.org ] its users !
So while Google is arrogant enough to paint spyware shiny so it can parse our browsing habits , the least they could do is make sure it does n't crash .
If Apple , Microsoft , and Mozilla can get their preview releases right , why ca n't Google ?
And now they 're making their own operating [ scobleizer.com ] systems [ pcworld.com ] ? Get real , Google !
I 'll use your crashing codebloat when my Mac is cold and dead and I 'm looking for handouts .
Until then , quit mining [ goatse.info ] my personal data !</tokentext>
<sentencetext>I just downloaded Google Chrome [google.com] 3.0.192.0 for Mac [apple.com] and it crashed before I could even open a page.
There is no excuse for this; my Mac Pro [apple.com] is perfect in every way with eight 2.93 GHz cores [intel.com], 32 GB RAM, and a fresh install of Mac OS X [apple.com] Leopard v10.5.7.
Ergo any crashing Google Chrome does is Google Chrome's own fault!Why is it that Apple [apple.com] and Mozilla [mozilla.com] can do this but Google [google.com] can't?
I ran Internet Explorer 8 [microsoft.com] for months before its final release, Firefox 3.5 [trollaxor.com] since its 3.1 days, and found Safari 4 Developer Preview [apple.com] more stable than Safari 3.
In fact, even WebKit [webkit.org] is more stable than Chrome.What really baffles me, however, isn't the instability [computerworld.com] I've come to expect from Google, but that Google has the audacity [bullsballs.com] to ask for personal user info to improve its browser.
Is the search engine maker datamonger really so desperate for my private information that it's stooped to the level of Trojan horses [wikisource.org] to get it?They should ask me that when it doesn't crash on launch.Everything Google does is just another way to sieve personal data away for targeting ads.
This kind of Big Brother [google-watch.org] crap is more repulsive than the fat [trollaxor.com] programmers [shelleytherepublican.com] that make it possible.
Google, with its deep pockets and doctoral scholars [nytimes.com], thinks that by holding user data hostage it can maneuver around Apple and Microsoft [micrsoft.com].
While this may be true, I'm not willing to be a part of it.In using Google's search [google.com], Gmail [google.com], Chrome [apple.com] or whatever else the faceless robot [wikipedia.org] of a company invents, the user is surrendering their personal information to a giant hivemind [google.com].
No longer are their personal preferences some choice they make; they're a string of data processed by a Google algorithm: Google dehumanizes [wikipedia.org] its users!
So while Google is arrogant enough to paint spyware shiny so it can parse our browsing habits, the least they could do is make sure it doesn't crash.
If Apple, Microsoft, and Mozilla can get their preview releases right, why can't Google?
And now they're making their own operating [scobleizer.com] systems [pcworld.com]?Get real, Google!
I'll use your crashing codebloat when my Mac is cold and dead and I'm looking for handouts.
Until then, quit mining [goatse.info] my personal data!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705079</id>
	<title>Re:Frustrating For Developers</title>
	<author>ObsessiveMathsFreak</author>
	<datestamp>1247680980000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>Not everyone has iTunes installed on every machine?</p></div></blockquote><p>But then... how would you live?</p></div>
	</htmltext>
<tokenext>Not everyone has iTunes installed on every machine ? But then... how would you live ?</tokentext>
<sentencetext>Not everyone has iTunes installed on every machine?But then... how would you live?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704421</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28715639</id>
	<title>Re:Anti-competitive</title>
	<author>mdwh2</author>
	<datestamp>1247754360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They're okay - the rules apply to companies that have a monopoly in the market, not to niche players like Apple.</p></htmltext>
<tokenext>They 're okay - the rules apply to companies that have a monopoly in the market , not to niche players like Apple .</tokentext>
<sentencetext>They're okay - the rules apply to companies that have a monopoly in the market, not to niche players like Apple.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704069</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28706593</id>
	<title>Re:tournament economics</title>
	<author>coldtone</author>
	<datestamp>1247687520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Personally I've had better luck with free apps.<br><a href="http://appbeacon.com/apps/019460/flash-banner" title="appbeacon.com">Flash Banner</a> [appbeacon.com] Took 2 hours to write, and has made over $200 though ads. (That's money transferred to me, not pending earnings)</p><p>Not much mind you, but still a decent return. (Minus the $99 dev fee of course)</p></htmltext>
<tokenext>Personally I 've had better luck with free apps.Flash Banner [ appbeacon.com ] Took 2 hours to write , and has made over $ 200 though ads .
( That 's money transferred to me , not pending earnings ) Not much mind you , but still a decent return .
( Minus the $ 99 dev fee of course )</tokentext>
<sentencetext>Personally I've had better luck with free apps.Flash Banner [appbeacon.com] Took 2 hours to write, and has made over $200 though ads.
(That's money transferred to me, not pending earnings)Not much mind you, but still a decent return.
(Minus the $99 dev fee of course)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704101</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28707525</id>
	<title>Re:Frustrating For Developers</title>
	<author>mr\_zorg</author>
	<datestamp>1247648520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I totally agree.  Although my initial app submission was approved relatively quickly, I've had some pending bug fixes for over three weeks now to address the occasional glitch.  Then they turn around and reject the update citing the dreaded "Your application duplicates the functionality of the built-in iPhone application iPod without providing sufficient differentiation or added functionality, which will lead to user confusion."  Then why'd you approve it in the first place?  Oddly enough, they didn't reject the app completely, it's still available, just the update.  I've appealed of course, but...  The worst part is there's no-one you can TALK to.  It's email only, which they may or may not answer.  Arg!<br>
<br>
Here's my shameless plug:<br>
<a href="http://sogeekysofware.com/" title="sogeekysofware.com">FlickTunes (website)</a> [sogeekysofware.com] <br>
<a href="http://sogeekysoftware.com/goto/appstore/flicktunes" title="sogeekysoftware.com">FlickTunes (iTunes link)</a> [sogeekysoftware.com]</htmltext>
<tokenext>I totally agree .
Although my initial app submission was approved relatively quickly , I 've had some pending bug fixes for over three weeks now to address the occasional glitch .
Then they turn around and reject the update citing the dreaded " Your application duplicates the functionality of the built-in iPhone application iPod without providing sufficient differentiation or added functionality , which will lead to user confusion .
" Then why 'd you approve it in the first place ?
Oddly enough , they did n't reject the app completely , it 's still available , just the update .
I 've appealed of course , but... The worst part is there 's no-one you can TALK to .
It 's email only , which they may or may not answer .
Arg ! Here 's my shameless plug : FlickTunes ( website ) [ sogeekysofware.com ] FlickTunes ( iTunes link ) [ sogeekysoftware.com ]</tokentext>
<sentencetext>I totally agree.
Although my initial app submission was approved relatively quickly, I've had some pending bug fixes for over three weeks now to address the occasional glitch.
Then they turn around and reject the update citing the dreaded "Your application duplicates the functionality of the built-in iPhone application iPod without providing sufficient differentiation or added functionality, which will lead to user confusion.
"  Then why'd you approve it in the first place?
Oddly enough, they didn't reject the app completely, it's still available, just the update.
I've appealed of course, but...  The worst part is there's no-one you can TALK to.
It's email only, which they may or may not answer.
Arg!

Here's my shameless plug:
FlickTunes (website) [sogeekysofware.com] 
FlickTunes (iTunes link) [sogeekysoftware.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28711161</id>
	<title>What kind of free software</title>
	<author>tepples</author>
	<datestamp>1247667600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I'm pretty sure the FLOSS community will continue to develop what is worth, and for free</p></div><p>How? The most popular copyleft software license, the GNU General Public License, is incompatible with the iPhone SDK license. Are you talking about MIT/BSD style permissive licensing of free software instead of copyleft?</p></div>
	</htmltext>
<tokenext>I 'm pretty sure the FLOSS community will continue to develop what is worth , and for freeHow ?
The most popular copyleft software license , the GNU General Public License , is incompatible with the iPhone SDK license .
Are you talking about MIT/BSD style permissive licensing of free software instead of copyleft ?</tokentext>
<sentencetext>I'm pretty sure the FLOSS community will continue to develop what is worth, and for freeHow?
The most popular copyleft software license, the GNU General Public License, is incompatible with the iPhone SDK license.
Are you talking about MIT/BSD style permissive licensing of free software instead of copyleft?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704873</id>
	<title>Don't mix metaphors!</title>
	<author>Anonymous</author>
	<datestamp>1247680260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Weeding the chaff from the grain.  No.</p></htmltext>
<tokenext>Weeding the chaff from the grain .
No .</tokentext>
<sentencetext>Weeding the chaff from the grain.
No.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703923</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704031</id>
	<title>Lonely male teenagers</title>
	<author>Sybert42</author>
	<datestamp>1247675940000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Never seen a female developer.</p></htmltext>
<tokenext>Never seen a female developer .</tokentext>
<sentencetext>Never seen a female developer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28709723</id>
	<title>Re:Frustrating For Developers</title>
	<author>bigngamer92</author>
	<datestamp>1247658840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>By taking my pills everyday.  Now get off my lawn!</htmltext>
<tokenext>By taking my pills everyday .
Now get off my lawn !</tokentext>
<sentencetext>By taking my pills everyday.
Now get off my lawn!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705079</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703923</id>
	<title>as an end user....</title>
	<author>Anonymous</author>
	<datestamp>1247675340000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>It's both incredibly awesome and incredibly frustrating at the same time.  I love that I can think of something and sure enough, there's an app for it.  But at the same time, sometimes there's 50 apps doing basically the same thing and it's hard to weed the chaff from the grain.</p><p>I don't think the bubble will burst, but it will level off some.</p><p>There's only so many people world wide willing to plunk down money on an iphone, but the people that have, it's not like they're gonna stop buying/downloading apps.</p></htmltext>
<tokenext>It 's both incredibly awesome and incredibly frustrating at the same time .
I love that I can think of something and sure enough , there 's an app for it .
But at the same time , sometimes there 's 50 apps doing basically the same thing and it 's hard to weed the chaff from the grain.I do n't think the bubble will burst , but it will level off some.There 's only so many people world wide willing to plunk down money on an iphone , but the people that have , it 's not like they 're gon na stop buying/downloading apps .</tokentext>
<sentencetext>It's both incredibly awesome and incredibly frustrating at the same time.
I love that I can think of something and sure enough, there's an app for it.
But at the same time, sometimes there's 50 apps doing basically the same thing and it's hard to weed the chaff from the grain.I don't think the bubble will burst, but it will level off some.There's only so many people world wide willing to plunk down money on an iphone, but the people that have, it's not like they're gonna stop buying/downloading apps.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28717873</id>
	<title>Re:Frustrating For Developers</title>
	<author>yabos</author>
	<datestamp>1247763420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think they should drop approval for application updates.  There are some major problems with having to wait for updates to appear.  Some apps rely on 3rd party APIs and when they change, your app is basically broken for weeks.  Take the recent twitter API change that broke a bunch of apps.  The users of the apps that leave bad reviews are generally clueless about how anything works and blame the app developer.</htmltext>
<tokenext>I think they should drop approval for application updates .
There are some major problems with having to wait for updates to appear .
Some apps rely on 3rd party APIs and when they change , your app is basically broken for weeks .
Take the recent twitter API change that broke a bunch of apps .
The users of the apps that leave bad reviews are generally clueless about how anything works and blame the app developer .</tokentext>
<sentencetext>I think they should drop approval for application updates.
There are some major problems with having to wait for updates to appear.
Some apps rely on 3rd party APIs and when they change, your app is basically broken for weeks.
Take the recent twitter API change that broke a bunch of apps.
The users of the apps that leave bad reviews are generally clueless about how anything works and blame the app developer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28705941</id>
	<title>Re:approval process blues - developers causing it!</title>
	<author>shawnce</author>
	<datestamp>1247684220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It is backlog related to the iPhone 3.0 OS release. A lot of existing applications have been submitted with fixes/enhancements related to 3.0. Also Apple has a larger test suite to run against the application submitted, validating 3.0 and 2.x compatibility, etc.</p><p>As a guess... I give it another month or so for things to calm down.</p></htmltext>
<tokenext>It is backlog related to the iPhone 3.0 OS release .
A lot of existing applications have been submitted with fixes/enhancements related to 3.0 .
Also Apple has a larger test suite to run against the application submitted , validating 3.0 and 2.x compatibility , etc.As a guess... I give it another month or so for things to calm down .</tokentext>
<sentencetext>It is backlog related to the iPhone 3.0 OS release.
A lot of existing applications have been submitted with fixes/enhancements related to 3.0.
Also Apple has a larger test suite to run against the application submitted, validating 3.0 and 2.x compatibility, etc.As a guess... I give it another month or so for things to calm down.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704001</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28704651</id>
	<title>Re:as an end user....</title>
	<author>artemis67</author>
	<datestamp>1247679120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think it means that Apple is going to have to develop a more sophisticated interface for browsing the App Store. With 65,000 apps available, you just know that most of that has to be shovelware.</p></htmltext>
<tokenext>I think it means that Apple is going to have to develop a more sophisticated interface for browsing the App Store .
With 65,000 apps available , you just know that most of that has to be shovelware .</tokentext>
<sentencetext>I think it means that Apple is going to have to develop a more sophisticated interface for browsing the App Store.
With 65,000 apps available, you just know that most of that has to be shovelware.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1426259.28703923</parent>
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