<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_15_1357202</id>
	<title>The Best Game Engines</title>
	<author>Soulskill</author>
	<datestamp>1247668920000</datestamp>
	<htmltext><a href="mailto:chris@derwenthoward.com.au" rel="nofollow">SlappingOysters</a> writes <i>"IGN has taken a look at the most impressive middleware solutions for the next generation of gaming, giving a detailed analysis of <a href="http://pc.ign.com/articles/100/1003725p1.html">which engines are performing the best</a> and which have the most exciting futures. It runs through the technical strengths of each engine, as well as how that translates into actual gameplay. It also runs through which software has and will be using each engine."</i></htmltext>
<tokenext>SlappingOysters writes " IGN has taken a look at the most impressive middleware solutions for the next generation of gaming , giving a detailed analysis of which engines are performing the best and which have the most exciting futures .
It runs through the technical strengths of each engine , as well as how that translates into actual gameplay .
It also runs through which software has and will be using each engine .
"</tokentext>
<sentencetext>SlappingOysters writes "IGN has taken a look at the most impressive middleware solutions for the next generation of gaming, giving a detailed analysis of which engines are performing the best and which have the most exciting futures.
It runs through the technical strengths of each engine, as well as how that translates into actual gameplay.
It also runs through which software has and will be using each engine.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703569</id>
	<title>Tell your daughter she is a whore</title>
	<author>Anonymous</author>
	<datestamp>1247673180000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>that cunt fucks so many douchbags you think she would be clean...</p><p>In fact she is riddle with disease.</p><p>No amount of stuck up bullshit or pathetic nerds chasing you can make up for the fact that you are a diseased whore.</p></htmltext>
<tokenext>that cunt fucks so many douchbags you think she would be clean...In fact she is riddle with disease.No amount of stuck up bullshit or pathetic nerds chasing you can make up for the fact that you are a diseased whore .</tokentext>
<sentencetext>that cunt fucks so many douchbags you think she would be clean...In fact she is riddle with disease.No amount of stuck up bullshit or pathetic nerds chasing you can make up for the fact that you are a diseased whore.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28705693</id>
	<title>xReal</title>
	<author>Anonymous</author>
	<datestamp>1247683320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Honestly, I'd like to see a comparison of professional engines, the common free engines, and XreaL.</p><p><a href="http://xreal-project.net/" title="xreal-project.net">http://xreal-project.net/</a> [xreal-project.net]</p><p>I don't know why XreaL doesn't get more attention.</p></htmltext>
<tokenext>Honestly , I 'd like to see a comparison of professional engines , the common free engines , and XreaL.http : //xreal-project.net/ [ xreal-project.net ] I do n't know why XreaL does n't get more attention .</tokentext>
<sentencetext>Honestly, I'd like to see a comparison of professional engines, the common free engines, and XreaL.http://xreal-project.net/ [xreal-project.net]I don't know why XreaL doesn't get more attention.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28707495</id>
	<title>Wrong, Wrong, Wrong, and Wrong</title>
	<author>Kneo24</author>
	<datestamp>1247648400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There a few things wrong with your post. First you state there are no mods out there that live up to Valve's quality... So which mods have you tried? Have you tried them all? There are a few mods out there that if they were sold as full games, people would buy them. Their quality is that good. The player community might really fucking suck, as tends to happen from time to time, but the quality of the mods is damn good.</p><p>And wih Sin Episodes, you have that all wrong. What had happened was not that Ritual lost its developers (which they did), but before most of them left, Mumbo Jumbo games had acquired Ritual and said they were doing strictly casual games. And with that said, it's fairly obvious why more of the developers left after the acquisition. But honestly, Ritual wasn't doing too great financially before that anyway.</p><p>With Vampire, didn't they use a really fucking early version of Source and just didn't bother to try to fix any of the major issues in the game? If I recall correctly, the community decided to do more fixing to get things to be really set nicely.</p><p>And lastly, what about Dark Messiah? Did it become super popular? Well, no. But it didn't fail miserably and it wasn't riddled with bugs. For what it offered, it was fun and hassle free.</p><p>Besides, do you honestly expect every game to be released on Engine X to be a super awesome game?</p></htmltext>
<tokenext>There a few things wrong with your post .
First you state there are no mods out there that live up to Valve 's quality... So which mods have you tried ?
Have you tried them all ?
There are a few mods out there that if they were sold as full games , people would buy them .
Their quality is that good .
The player community might really fucking suck , as tends to happen from time to time , but the quality of the mods is damn good.And wih Sin Episodes , you have that all wrong .
What had happened was not that Ritual lost its developers ( which they did ) , but before most of them left , Mumbo Jumbo games had acquired Ritual and said they were doing strictly casual games .
And with that said , it 's fairly obvious why more of the developers left after the acquisition .
But honestly , Ritual was n't doing too great financially before that anyway.With Vampire , did n't they use a really fucking early version of Source and just did n't bother to try to fix any of the major issues in the game ?
If I recall correctly , the community decided to do more fixing to get things to be really set nicely.And lastly , what about Dark Messiah ?
Did it become super popular ?
Well , no .
But it did n't fail miserably and it was n't riddled with bugs .
For what it offered , it was fun and hassle free.Besides , do you honestly expect every game to be released on Engine X to be a super awesome game ?</tokentext>
<sentencetext>There a few things wrong with your post.
First you state there are no mods out there that live up to Valve's quality... So which mods have you tried?
Have you tried them all?
There are a few mods out there that if they were sold as full games, people would buy them.
Their quality is that good.
The player community might really fucking suck, as tends to happen from time to time, but the quality of the mods is damn good.And wih Sin Episodes, you have that all wrong.
What had happened was not that Ritual lost its developers (which they did), but before most of them left, Mumbo Jumbo games had acquired Ritual and said they were doing strictly casual games.
And with that said, it's fairly obvious why more of the developers left after the acquisition.
But honestly, Ritual wasn't doing too great financially before that anyway.With Vampire, didn't they use a really fucking early version of Source and just didn't bother to try to fix any of the major issues in the game?
If I recall correctly, the community decided to do more fixing to get things to be really set nicely.And lastly, what about Dark Messiah?
Did it become super popular?
Well, no.
But it didn't fail miserably and it wasn't riddled with bugs.
For what it offered, it was fun and hassle free.Besides, do you honestly expect every game to be released on Engine X to be a super awesome game?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703927</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704709</id>
	<title>Fairly decent list...</title>
	<author>Anonymous</author>
	<datestamp>1247679480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...but the exclusion of The Source engine is a serious omission.  Pretty much any gamer out there has heard of it and the games built upon it are some of the most popular and critically acclaimed ones out there.</htmltext>
<tokenext>...but the exclusion of The Source engine is a serious omission .
Pretty much any gamer out there has heard of it and the games built upon it are some of the most popular and critically acclaimed ones out there .</tokentext>
<sentencetext>...but the exclusion of The Source engine is a serious omission.
Pretty much any gamer out there has heard of it and the games built upon it are some of the most popular and critically acclaimed ones out there.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28705679</id>
	<title>Re:If only...</title>
	<author>icebraining</author>
	<datestamp>1247683200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's strange, 'cause there's a big modding community which provides tons of "full replacement" mods, with textures and 3D models, and there are many open source 3D engines. I think the problem is the lack of "middle" code, to provide a way to make a "mod" to the OS engine as easily as for most commercial games.</p></htmltext>
<tokenext>It 's strange , 'cause there 's a big modding community which provides tons of " full replacement " mods , with textures and 3D models , and there are many open source 3D engines .
I think the problem is the lack of " middle " code , to provide a way to make a " mod " to the OS engine as easily as for most commercial games .</tokentext>
<sentencetext>It's strange, 'cause there's a big modding community which provides tons of "full replacement" mods, with textures and 3D models, and there are many open source 3D engines.
I think the problem is the lack of "middle" code, to provide a way to make a "mod" to the OS engine as easily as for most commercial games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704703</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704039</id>
	<title>Re:And Valve is no where?</title>
	<author>Anonymous</author>
	<datestamp>1247676000000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>"...<i>painfully easy</i>..."
<br> <br>
I think you want a different adjective there.</htmltext>
<tokenext>" ...painfully easy... " I think you want a different adjective there .</tokentext>
<sentencetext>"...painfully easy..."
 
I think you want a different adjective there.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704015</id>
	<title>I felt totally disappointed with HL2</title>
	<author>Anonymous</author>
	<datestamp>1247675880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It may have just been a matter of timing, but I was totally disappointed in HL2. All that hype and anticipation during that long wait, but in the mean time I got to play Far Cry. At almost every point in HL2 I kept feeling that Far Cry had done it better in both visuals and game play. At points in HL2, I felt like a bull in a chute compared to the mostly open FC. Maybe if HL2 had come out earlier, the comparisons would have been different.</p><p>As far as engine rankings, I say Bioshock and Mirror's Egde have done it for me visually. So I'd put the sons of Unreal on top of cryengine and the unreal engines seem to be more aligned with the current hardware.</p></htmltext>
<tokenext>It may have just been a matter of timing , but I was totally disappointed in HL2 .
All that hype and anticipation during that long wait , but in the mean time I got to play Far Cry .
At almost every point in HL2 I kept feeling that Far Cry had done it better in both visuals and game play .
At points in HL2 , I felt like a bull in a chute compared to the mostly open FC .
Maybe if HL2 had come out earlier , the comparisons would have been different.As far as engine rankings , I say Bioshock and Mirror 's Egde have done it for me visually .
So I 'd put the sons of Unreal on top of cryengine and the unreal engines seem to be more aligned with the current hardware .</tokentext>
<sentencetext>It may have just been a matter of timing, but I was totally disappointed in HL2.
All that hype and anticipation during that long wait, but in the mean time I got to play Far Cry.
At almost every point in HL2 I kept feeling that Far Cry had done it better in both visuals and game play.
At points in HL2, I felt like a bull in a chute compared to the mostly open FC.
Maybe if HL2 had come out earlier, the comparisons would have been different.As far as engine rankings, I say Bioshock and Mirror's Egde have done it for me visually.
So I'd put the sons of Unreal on top of cryengine and the unreal engines seem to be more aligned with the current hardware.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703833</id>
	<title>Re:Asheron's Call</title>
	<author>FTWinston</author>
	<datestamp>1247674740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>C#</p></div><p>Being able to mod source in C# would be the best drug ever.</p></div>
	</htmltext>
<tokenext>C # Being able to mod source in C # would be the best drug ever .</tokentext>
<sentencetext>C#Being able to mod source in C# would be the best drug ever.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703779</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28711067</id>
	<title>Re:And Valve is no where?</title>
	<author>Anonymous</author>
	<datestamp>1247667060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What? And miss the chance for a red hot poker up the jacksie?</p></htmltext>
<tokenext>What ?
And miss the chance for a red hot poker up the jacksie ?</tokentext>
<sentencetext>What?
And miss the chance for a red hot poker up the jacksie?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704039</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704029</id>
	<title>altough D20 is nice,</title>
	<author>godrik</author>
	<datestamp>1247675940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I still prefer the old fashioned advanced dungeon and dragon 2 rule set.</htmltext>
<tokenext>I still prefer the old fashioned advanced dungeon and dragon 2 rule set .</tokentext>
<sentencetext>I still prefer the old fashioned advanced dungeon and dragon 2 rule set.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28708701</id>
	<title>Nothing even related to idTech?</title>
	<author>Snowspinner</author>
	<datestamp>1247654340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I'm surprised that the only engine on this list to derive from the Quake family is the Call of Duty engine. I'm not enough of a game engine expert to disagree with any given choice, but it's very, very surprising to me to see one of the major families of engines basically ignored. At the very least, some discussion of its omission seems in order.</p></htmltext>
<tokenext>I 'm surprised that the only engine on this list to derive from the Quake family is the Call of Duty engine .
I 'm not enough of a game engine expert to disagree with any given choice , but it 's very , very surprising to me to see one of the major families of engines basically ignored .
At the very least , some discussion of its omission seems in order .</tokentext>
<sentencetext>I'm surprised that the only engine on this list to derive from the Quake family is the Call of Duty engine.
I'm not enough of a game engine expert to disagree with any given choice, but it's very, very surprising to me to see one of the major families of engines basically ignored.
At the very least, some discussion of its omission seems in order.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28705139</id>
	<title>Wow</title>
	<author>darkwing\_bmf</author>
	<datestamp>1247681220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're seriously arguing that Asheron's Call has better PvP than Unreal Tournament? That's like saying you little league team could beat the Yankees.</p></htmltext>
<tokenext>You 're seriously arguing that Asheron 's Call has better PvP than Unreal Tournament ?
That 's like saying you little league team could beat the Yankees .</tokentext>
<sentencetext>You're seriously arguing that Asheron's Call has better PvP than Unreal Tournament?
That's like saying you little league team could beat the Yankees.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703585</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703647</id>
	<title>If only...</title>
	<author>Anonymous</author>
	<datestamp>1247673720000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>they had done the same with F/OSS and/or Cross platform game engines, the article would have been significantly more interesting...<br>Most of the big commercial engines are pretty useless to those without a budget, or with a desire to target their favorite OS...</p></htmltext>
<tokenext>they had done the same with F/OSS and/or Cross platform game engines , the article would have been significantly more interesting...Most of the big commercial engines are pretty useless to those without a budget , or with a desire to target their favorite OS.. .</tokentext>
<sentencetext>they had done the same with F/OSS and/or Cross platform game engines, the article would have been significantly more interesting...Most of the big commercial engines are pretty useless to those without a budget, or with a desire to target their favorite OS...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28710553</id>
	<title>thoughtfulorange</title>
	<author>Thoughtfulorange</author>
	<datestamp>1247663280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No Gamebryo Engine? What were they thinking?</htmltext>
<tokenext>No Gamebryo Engine ?
What were they thinking ?</tokentext>
<sentencetext>No Gamebryo Engine?
What were they thinking?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</id>
	<title>Re:And Valve is no where?</title>
	<author>ObsessiveMathsFreak</author>
	<datestamp>1247678220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The Source engine is a great engine and the results frankly impress me a lot more than Unreal engine. Bioshock was an incredible game, but the look and feel of HL2 and it's subsequent episodes/tech demos were far more impressive visually.</p></div></blockquote><p>You're taking LSD. Or at least you'd have to be to come to that conclusion.</p><p>Every single Valve game, with the exception of Team Fortress 2, is an aesthetic trainwreck, devoid of almost all visual appeal. Desaturated greys and browns dominate, and the landscapes generally resemble gravel strew tundra or concrete fortresses. Half Life 2 itself is set in an eastern European soviet housing, and looks it throughout. Flair on characters consists of things like glasses, a cigar, or perhaps a moustache. Everything is dirty, dilapidated and dank.</p><p>Compare to Unreal Tournament 3. The first level is set in a gilded temple complex, lavishly decorated in an eastern style. From there you proceed to space stations, ice caps, futuristic robot factories, desert temples and underground mines. Every level is covered with fantastic architecture and neon lighting. Colours are vibrant and varied. Characters are as eccentric as those from a comic book.</p><p>This doesn't say anything for the gameplay mind. Valve's testing process still produces better play, though other companies are improving. But it does point to a consistent problem with Valve's ethos that has finally caught up with their engine. Their visual style is boring, and the (lack of) capabilities of the Source engine reflect that. Even Team Fortress 2 and Portal are still relatively dry in their visuals.</p><p>Epic Games by contrast have moved the industry in another aesthetic direction with their new engine and the games made using it,  Gears of War and UT3. Other companies are following suit, with lighting effects, water effects, shaders and all more colour saturation all round becoming more common. Crytec and others are following much the same line(NaughtyDog has <i>always</i> produced vibrant titles). Designers are now wowing players with scenes that delight the eye.</p><p>It should be stressed that such scenes are in fact "unrealistic". The Source engine typically produces scenes which more closely resemble the real world. Which is its primary problem. People are playing games to escape the real world. I can recall commentary from the beginning of HL2:Episode 1 in which the designers rave on about new effects that allowed, I think, higher lighting contrast in the scene. Alyx's face and features could be seen whilst the sun was setting or some such thing. I recall recalling how completely underwhelming the final presentation actually was the first time around.</p><p>The Source engine is finally showing, not its age, but its direction. The direction chosen by Valve for the engine has taken it away from the mainstream path of brighter and more interesting visual scenes towards duller and more realistic displays. But brighter and more interesting scenes, along with musical scores, that give the player a feast for the senses as well as for the mind, are the way that the industry is moving. Thankfully.</p><p>Unless Valve take steps to add such capabilities to the engine and, more importantly, develop a game that demonstrates those capabilities, the Source engine is going to be left behind over the next 3 years.</p></div>
	</htmltext>
<tokenext>The Source engine is a great engine and the results frankly impress me a lot more than Unreal engine .
Bioshock was an incredible game , but the look and feel of HL2 and it 's subsequent episodes/tech demos were far more impressive visually.You 're taking LSD .
Or at least you 'd have to be to come to that conclusion.Every single Valve game , with the exception of Team Fortress 2 , is an aesthetic trainwreck , devoid of almost all visual appeal .
Desaturated greys and browns dominate , and the landscapes generally resemble gravel strew tundra or concrete fortresses .
Half Life 2 itself is set in an eastern European soviet housing , and looks it throughout .
Flair on characters consists of things like glasses , a cigar , or perhaps a moustache .
Everything is dirty , dilapidated and dank.Compare to Unreal Tournament 3 .
The first level is set in a gilded temple complex , lavishly decorated in an eastern style .
From there you proceed to space stations , ice caps , futuristic robot factories , desert temples and underground mines .
Every level is covered with fantastic architecture and neon lighting .
Colours are vibrant and varied .
Characters are as eccentric as those from a comic book.This does n't say anything for the gameplay mind .
Valve 's testing process still produces better play , though other companies are improving .
But it does point to a consistent problem with Valve 's ethos that has finally caught up with their engine .
Their visual style is boring , and the ( lack of ) capabilities of the Source engine reflect that .
Even Team Fortress 2 and Portal are still relatively dry in their visuals.Epic Games by contrast have moved the industry in another aesthetic direction with their new engine and the games made using it , Gears of War and UT3 .
Other companies are following suit , with lighting effects , water effects , shaders and all more colour saturation all round becoming more common .
Crytec and others are following much the same line ( NaughtyDog has always produced vibrant titles ) .
Designers are now wowing players with scenes that delight the eye.It should be stressed that such scenes are in fact " unrealistic " .
The Source engine typically produces scenes which more closely resemble the real world .
Which is its primary problem .
People are playing games to escape the real world .
I can recall commentary from the beginning of HL2 : Episode 1 in which the designers rave on about new effects that allowed , I think , higher lighting contrast in the scene .
Alyx 's face and features could be seen whilst the sun was setting or some such thing .
I recall recalling how completely underwhelming the final presentation actually was the first time around.The Source engine is finally showing , not its age , but its direction .
The direction chosen by Valve for the engine has taken it away from the mainstream path of brighter and more interesting visual scenes towards duller and more realistic displays .
But brighter and more interesting scenes , along with musical scores , that give the player a feast for the senses as well as for the mind , are the way that the industry is moving .
Thankfully.Unless Valve take steps to add such capabilities to the engine and , more importantly , develop a game that demonstrates those capabilities , the Source engine is going to be left behind over the next 3 years .</tokentext>
<sentencetext>The Source engine is a great engine and the results frankly impress me a lot more than Unreal engine.
Bioshock was an incredible game, but the look and feel of HL2 and it's subsequent episodes/tech demos were far more impressive visually.You're taking LSD.
Or at least you'd have to be to come to that conclusion.Every single Valve game, with the exception of Team Fortress 2, is an aesthetic trainwreck, devoid of almost all visual appeal.
Desaturated greys and browns dominate, and the landscapes generally resemble gravel strew tundra or concrete fortresses.
Half Life 2 itself is set in an eastern European soviet housing, and looks it throughout.
Flair on characters consists of things like glasses, a cigar, or perhaps a moustache.
Everything is dirty, dilapidated and dank.Compare to Unreal Tournament 3.
The first level is set in a gilded temple complex, lavishly decorated in an eastern style.
From there you proceed to space stations, ice caps, futuristic robot factories, desert temples and underground mines.
Every level is covered with fantastic architecture and neon lighting.
Colours are vibrant and varied.
Characters are as eccentric as those from a comic book.This doesn't say anything for the gameplay mind.
Valve's testing process still produces better play, though other companies are improving.
But it does point to a consistent problem with Valve's ethos that has finally caught up with their engine.
Their visual style is boring, and the (lack of) capabilities of the Source engine reflect that.
Even Team Fortress 2 and Portal are still relatively dry in their visuals.Epic Games by contrast have moved the industry in another aesthetic direction with their new engine and the games made using it,  Gears of War and UT3.
Other companies are following suit, with lighting effects, water effects, shaders and all more colour saturation all round becoming more common.
Crytec and others are following much the same line(NaughtyDog has always produced vibrant titles).
Designers are now wowing players with scenes that delight the eye.It should be stressed that such scenes are in fact "unrealistic".
The Source engine typically produces scenes which more closely resemble the real world.
Which is its primary problem.
People are playing games to escape the real world.
I can recall commentary from the beginning of HL2:Episode 1 in which the designers rave on about new effects that allowed, I think, higher lighting contrast in the scene.
Alyx's face and features could be seen whilst the sun was setting or some such thing.
I recall recalling how completely underwhelming the final presentation actually was the first time around.The Source engine is finally showing, not its age, but its direction.
The direction chosen by Valve for the engine has taken it away from the mainstream path of brighter and more interesting visual scenes towards duller and more realistic displays.
But brighter and more interesting scenes, along with musical scores, that give the player a feast for the senses as well as for the mind, are the way that the industry is moving.
Thankfully.Unless Valve take steps to add such capabilities to the engine and, more importantly, develop a game that demonstrates those capabilities, the Source engine is going to be left behind over the next 3 years.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28708561</id>
	<title>Re:And Valve is no where?</title>
	<author>PhasmatisApparatus</author>
	<datestamp>1247653680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Bioshock was based on old Unreal Technology, so comparing it to HL2 is disingenuous.<br> <br>The Source engine has been lagging behind the other major game engines for quite some time now. INcluding it in the discussion of "best" game engines would be something of a joke. Perhaps when the category is "best games to make mods for", then it will have a place.</htmltext>
<tokenext>Bioshock was based on old Unreal Technology , so comparing it to HL2 is disingenuous .
The Source engine has been lagging behind the other major game engines for quite some time now .
INcluding it in the discussion of " best " game engines would be something of a joke .
Perhaps when the category is " best games to make mods for " , then it will have a place .</tokentext>
<sentencetext>Bioshock was based on old Unreal Technology, so comparing it to HL2 is disingenuous.
The Source engine has been lagging behind the other major game engines for quite some time now.
INcluding it in the discussion of "best" game engines would be something of a joke.
Perhaps when the category is "best games to make mods for", then it will have a place.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28708407</id>
	<title>Re:And Valve is no where?</title>
	<author>Anonymous</author>
	<datestamp>1247652960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Bioshock used the Unreal 2 engine.  The Unreal 3 engine probably competes a lot better against the Source engine.</htmltext>
<tokenext>Bioshock used the Unreal 2 engine .
The Unreal 3 engine probably competes a lot better against the Source engine .</tokentext>
<sentencetext>Bioshock used the Unreal 2 engine.
The Unreal 3 engine probably competes a lot better against the Source engine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704955</id>
	<title>Re:And Valve is no where?</title>
	<author>czg</author>
	<datestamp>1247680620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What on earth does a game engine have to do with the aesthetics of a game?
Sure the fidelity of the final rendered image is very much the result of the engine, but the overall look of a game is still a conscious decision made by the game developers.
Valve wanted HL2 to be set in a post-apocalyptic eastern Europe, so they made it look like that. Take a look at <i>Dark Messiah of Might and Magic</i> for an example of the kind of visual vibrancy you're talking about, which is made with the Source engine.<p><nobr> <wbr></nobr></p><div class="quote"><p>..is an aesthetic trainwreck, devoid of almost all visual appeal.</p></div><p>Each to his own I guess, I personally love the look.
<br> <br>That's not to say the Source engine is without it's faults though. The lightmapped BSP approach is getting too cumbersome for the level of detail expected from modern games, and their level editor is quite frankly horrendous. They seem to be generally moving more towards using static meshes for detail though, so they can probably squeeze a few more years out of it yet.
<br>
<br>And I'm not trying to say Unreal Engine is bad either, I'm just saying that what you're saying is bullsh*t.
<br>Also Gears of War is pretty much the greyest game series since the DOS version of Prince of Persia.</p></div>
	</htmltext>
<tokenext>What on earth does a game engine have to do with the aesthetics of a game ?
Sure the fidelity of the final rendered image is very much the result of the engine , but the overall look of a game is still a conscious decision made by the game developers .
Valve wanted HL2 to be set in a post-apocalyptic eastern Europe , so they made it look like that .
Take a look at Dark Messiah of Might and Magic for an example of the kind of visual vibrancy you 're talking about , which is made with the Source engine .
..is an aesthetic trainwreck , devoid of almost all visual appeal.Each to his own I guess , I personally love the look .
That 's not to say the Source engine is without it 's faults though .
The lightmapped BSP approach is getting too cumbersome for the level of detail expected from modern games , and their level editor is quite frankly horrendous .
They seem to be generally moving more towards using static meshes for detail though , so they can probably squeeze a few more years out of it yet .
And I 'm not trying to say Unreal Engine is bad either , I 'm just saying that what you 're saying is bullsh * t . Also Gears of War is pretty much the greyest game series since the DOS version of Prince of Persia .</tokentext>
<sentencetext>What on earth does a game engine have to do with the aesthetics of a game?
Sure the fidelity of the final rendered image is very much the result of the engine, but the overall look of a game is still a conscious decision made by the game developers.
Valve wanted HL2 to be set in a post-apocalyptic eastern Europe, so they made it look like that.
Take a look at Dark Messiah of Might and Magic for an example of the kind of visual vibrancy you're talking about, which is made with the Source engine.
..is an aesthetic trainwreck, devoid of almost all visual appeal.Each to his own I guess, I personally love the look.
That's not to say the Source engine is without it's faults though.
The lightmapped BSP approach is getting too cumbersome for the level of detail expected from modern games, and their level editor is quite frankly horrendous.
They seem to be generally moving more towards using static meshes for detail though, so they can probably squeeze a few more years out of it yet.
And I'm not trying to say Unreal Engine is bad either, I'm just saying that what you're saying is bullsh*t.
Also Gears of War is pretty much the greyest game series since the DOS version of Prince of Persia.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28706521</id>
	<title>Re:And Valve is no where?</title>
	<author>brkello</author>
	<datestamp>1247687220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Wow, that was a really long post to show you don't know the difference between artistic style and the underlying engine.</htmltext>
<tokenext>Wow , that was a really long post to show you do n't know the difference between artistic style and the underlying engine .</tokentext>
<sentencetext>Wow, that was a really long post to show you don't know the difference between artistic style and the underlying engine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28714203</id>
	<title>Re:And Valve is no where?</title>
	<author>Xest</author>
	<datestamp>1247740500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes it's a pretty odd list. No Source, no id tech yet they have stuff like the pile of poorly optimized turd that is the latest CryEngine?</p><p>I disagree that source is better than the Unreal engine though, I've yet to see any Source game that even comes close visually to things like Gears of War 2. That said I'm not even convinced any source games look better than Bioshock so I guess maybe it's quite subjective.</p><p>They included things like the Call of Duty engine and whilst the CoD games really are awesome (CoD4 being my favourite game in the last few years) I think this is more down to gameplay than engine quality. I do not think that Call of Duty's engine either looks better, or is more playable than say, the Halo 3 engine for example.</p><p>That said, in contrast, things like the assassins creed engine do deserve to be on there because whilst the game was crap it was down to crap gameplay, the engine was jaw dropping to look at and felt fun to play.</p></htmltext>
<tokenext>Yes it 's a pretty odd list .
No Source , no id tech yet they have stuff like the pile of poorly optimized turd that is the latest CryEngine ? I disagree that source is better than the Unreal engine though , I 've yet to see any Source game that even comes close visually to things like Gears of War 2 .
That said I 'm not even convinced any source games look better than Bioshock so I guess maybe it 's quite subjective.They included things like the Call of Duty engine and whilst the CoD games really are awesome ( CoD4 being my favourite game in the last few years ) I think this is more down to gameplay than engine quality .
I do not think that Call of Duty 's engine either looks better , or is more playable than say , the Halo 3 engine for example.That said , in contrast , things like the assassins creed engine do deserve to be on there because whilst the game was crap it was down to crap gameplay , the engine was jaw dropping to look at and felt fun to play .</tokentext>
<sentencetext>Yes it's a pretty odd list.
No Source, no id tech yet they have stuff like the pile of poorly optimized turd that is the latest CryEngine?I disagree that source is better than the Unreal engine though, I've yet to see any Source game that even comes close visually to things like Gears of War 2.
That said I'm not even convinced any source games look better than Bioshock so I guess maybe it's quite subjective.They included things like the Call of Duty engine and whilst the CoD games really are awesome (CoD4 being my favourite game in the last few years) I think this is more down to gameplay than engine quality.
I do not think that Call of Duty's engine either looks better, or is more playable than say, the Halo 3 engine for example.That said, in contrast, things like the assassins creed engine do deserve to be on there because whilst the game was crap it was down to crap gameplay, the engine was jaw dropping to look at and felt fun to play.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28707839</id>
	<title>Re:And Valve is no where?</title>
	<author>MrHanky</author>
	<datestamp>1247650020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You seem to confuse aesthetic success with bright colours. Yes, Unreal is aimed at people like you.</p></htmltext>
<tokenext>You seem to confuse aesthetic success with bright colours .
Yes , Unreal is aimed at people like you .</tokentext>
<sentencetext>You seem to confuse aesthetic success with bright colours.
Yes, Unreal is aimed at people like you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703831</id>
	<title>Re:Asheron's Call</title>
	<author>Hubbell</author>
	<datestamp>1247674740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>A good movement system in a game with collision detection missile/warbolt attacks combined with auto target allowed for a player to fight odds up to and surpassing 5v1, and sometimes 10v1 in certain situations depending on the player skill.  The engine is what made AC's combat great.</htmltext>
<tokenext>A good movement system in a game with collision detection missile/warbolt attacks combined with auto target allowed for a player to fight odds up to and surpassing 5v1 , and sometimes 10v1 in certain situations depending on the player skill .
The engine is what made AC 's combat great .</tokentext>
<sentencetext>A good movement system in a game with collision detection missile/warbolt attacks combined with auto target allowed for a player to fight odds up to and surpassing 5v1, and sometimes 10v1 in certain situations depending on the player skill.
The engine is what made AC's combat great.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703779</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703771</id>
	<title>Re:And Valve is no where?</title>
	<author>Anonymous</author>
	<datestamp>1247674440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>From the article "While the world had waited expectedly for Half-life 2, Doom 3 and S.T.A.L.K.E.R. to usher in a new generation of PC gaming, Crytek beat them all to the punch with a stunning, tropical set FPS game powered by its own brilliant CryENGINE."</p><p>I don't know about anyone else, but my gaming computer at that time was pushed to run Source based games, let alone Far Cry. Far Cry didn't have nearly the amount of online players as the Source engine did/does (CS:S, DoD:S, and now L4D). I agree, its very disappointing that the Source engine didn't even get a mention.</p></htmltext>
<tokenext>From the article " While the world had waited expectedly for Half-life 2 , Doom 3 and S.T.A.L.K.E.R .
to usher in a new generation of PC gaming , Crytek beat them all to the punch with a stunning , tropical set FPS game powered by its own brilliant CryENGINE .
" I do n't know about anyone else , but my gaming computer at that time was pushed to run Source based games , let alone Far Cry .
Far Cry did n't have nearly the amount of online players as the Source engine did/does ( CS : S , DoD : S , and now L4D ) .
I agree , its very disappointing that the Source engine did n't even get a mention .</tokentext>
<sentencetext>From the article "While the world had waited expectedly for Half-life 2, Doom 3 and S.T.A.L.K.E.R.
to usher in a new generation of PC gaming, Crytek beat them all to the punch with a stunning, tropical set FPS game powered by its own brilliant CryENGINE.
"I don't know about anyone else, but my gaming computer at that time was pushed to run Source based games, let alone Far Cry.
Far Cry didn't have nearly the amount of online players as the Source engine did/does (CS:S, DoD:S, and now L4D).
I agree, its very disappointing that the Source engine didn't even get a mention.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28707577</id>
	<title>Re:And Valve is no where?</title>
	<author>Anonymous</author>
	<datestamp>1247648760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>personally, I think the realism in valve's titles does more for them than the oversaturated bloomy blur fests common with many UT3 (and other) engine titles. That half-realism (zombies in the real world) IS the fantasy. The realism plays a critical role.  Do you want your HL3 to be suitably scary/forboding/apocalyptic or do you want HL3: my little pony's palette poopfest?</p></htmltext>
<tokenext>personally , I think the realism in valve 's titles does more for them than the oversaturated bloomy blur fests common with many UT3 ( and other ) engine titles .
That half-realism ( zombies in the real world ) IS the fantasy .
The realism plays a critical role .
Do you want your HL3 to be suitably scary/forboding/apocalyptic or do you want HL3 : my little pony 's palette poopfest ?</tokentext>
<sentencetext>personally, I think the realism in valve's titles does more for them than the oversaturated bloomy blur fests common with many UT3 (and other) engine titles.
That half-realism (zombies in the real world) IS the fantasy.
The realism plays a critical role.
Do you want your HL3 to be suitably scary/forboding/apocalyptic or do you want HL3: my little pony's palette poopfest?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28707523</id>
	<title>BGE</title>
	<author>Anonymous</author>
	<datestamp>1247648520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Blender Game Engine is showing promise</p><p><a href="http://www.youtube.com/watch?v=pc9JWYuUa2o" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=pc9JWYuUa2o</a> [youtube.com]</p></htmltext>
<tokenext>Blender Game Engine is showing promisehttp : //www.youtube.com/watch ? v = pc9JWYuUa2o [ youtube.com ]</tokentext>
<sentencetext>Blender Game Engine is showing promisehttp://www.youtube.com/watch?v=pc9JWYuUa2o [youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703943</id>
	<title>All of them?</title>
	<author>Aladrin</author>
	<datestamp>1247675520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So...  All of them, huh?  Seriously, this isn't really a top 10 or comparison, it just lists a bunch of them.  I'd be a -lot- more interested in open source ones that anyone can use without paying tons of money.</p></htmltext>
<tokenext>So... All of them , huh ?
Seriously , this is n't really a top 10 or comparison , it just lists a bunch of them .
I 'd be a -lot- more interested in open source ones that anyone can use without paying tons of money .</tokentext>
<sentencetext>So...  All of them, huh?
Seriously, this isn't really a top 10 or comparison, it just lists a bunch of them.
I'd be a -lot- more interested in open source ones that anyone can use without paying tons of money.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704711</id>
	<title>Re:And Valve is no where?</title>
	<author>thisnamestoolong</author>
	<datestamp>1247679480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I would agree that Source is a bit behind the times, I am confused by your connection between game engine and aesthetic design choices. You could use the Unreal engine to design a drab, grey world or you could design a rich and colorful world with Source. Again, this is not to say that Source is the most powerful engine out there (although it has held up amazingly well, considering its age).</htmltext>
<tokenext>I would agree that Source is a bit behind the times , I am confused by your connection between game engine and aesthetic design choices .
You could use the Unreal engine to design a drab , grey world or you could design a rich and colorful world with Source .
Again , this is not to say that Source is the most powerful engine out there ( although it has held up amazingly well , considering its age ) .</tokentext>
<sentencetext>I would agree that Source is a bit behind the times, I am confused by your connection between game engine and aesthetic design choices.
You could use the Unreal engine to design a drab, grey world or you could design a rich and colorful world with Source.
Again, this is not to say that Source is the most powerful engine out there (although it has held up amazingly well, considering its age).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704593</id>
	<title>Re:And Valve is no where?</title>
	<author>Colonel Korn</author>
	<datestamp>1247678820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Source isn't really that good. Or rather, it's Graphics aren't that good... and that won't make for a lovely 'next gen' video</p></div><p>HL2 with the FakeFactory Cinematic Mod is a lot better looking than most of the things in TFA, I think.</p></div>
	</htmltext>
<tokenext>Source is n't really that good .
Or rather , it 's Graphics are n't that good... and that wo n't make for a lovely 'next gen ' videoHL2 with the FakeFactory Cinematic Mod is a lot better looking than most of the things in TFA , I think .</tokentext>
<sentencetext>Source isn't really that good.
Or rather, it's Graphics aren't that good... and that won't make for a lovely 'next gen' videoHL2 with the FakeFactory Cinematic Mod is a lot better looking than most of the things in TFA, I think.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703927</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28707739</id>
	<title>Re:And Valve is no where?</title>
	<author>AntiRush</author>
	<datestamp>1247649660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The source engine may have the outward appearance of being easy to modify but reality is quite different.  <p>The documentation is cryptic, outdated, incomplete, and often just plain missing.</p></htmltext>
<tokenext>The source engine may have the outward appearance of being easy to modify but reality is quite different .
The documentation is cryptic , outdated , incomplete , and often just plain missing .</tokentext>
<sentencetext>The source engine may have the outward appearance of being easy to modify but reality is quite different.
The documentation is cryptic, outdated, incomplete, and often just plain missing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28707127</id>
	<title>Re:And Valve is no where?</title>
	<author>urinal-cake</author>
	<datestamp>1247689860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hey, I just want to clear something up as I'm reading your post.

I don't mean to stop you from the suckfest you have going on with titles from Epic Games, but I worked there during Gears of War's development, and I can tell you one defining thing about the game is an underwhelmingly bland color palette of gray and lowly saturated brown.

Go back and play it if you get a chance. However, I do agree that UT3 provided amazingly articulated and consistent models and textures for it's maps while Gears of War 2 provided a much more colorful and vibrant color palette. It takes some studios time to learn about their own colors, but Valve has never changed theirs mainly due to a very post-apocalyptic world.</htmltext>
<tokenext>Hey , I just want to clear something up as I 'm reading your post .
I do n't mean to stop you from the suckfest you have going on with titles from Epic Games , but I worked there during Gears of War 's development , and I can tell you one defining thing about the game is an underwhelmingly bland color palette of gray and lowly saturated brown .
Go back and play it if you get a chance .
However , I do agree that UT3 provided amazingly articulated and consistent models and textures for it 's maps while Gears of War 2 provided a much more colorful and vibrant color palette .
It takes some studios time to learn about their own colors , but Valve has never changed theirs mainly due to a very post-apocalyptic world .</tokentext>
<sentencetext>Hey, I just want to clear something up as I'm reading your post.
I don't mean to stop you from the suckfest you have going on with titles from Epic Games, but I worked there during Gears of War's development, and I can tell you one defining thing about the game is an underwhelmingly bland color palette of gray and lowly saturated brown.
Go back and play it if you get a chance.
However, I do agree that UT3 provided amazingly articulated and consistent models and textures for it's maps while Gears of War 2 provided a much more colorful and vibrant color palette.
It takes some studios time to learn about their own colors, but Valve has never changed theirs mainly due to a very post-apocalyptic world.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28707221</id>
	<title>Re:Asheron's Call</title>
	<author>Anonymous</author>
	<datestamp>1247690340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>it would be a disaster for performance.</p></htmltext>
<tokenext>it would be a disaster for performance .</tokentext>
<sentencetext>it would be a disaster for performance.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703833</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703505</id>
	<title>cool!</title>
	<author>hesaigo999ca</author>
	<datestamp>1247672700000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>First post, ? if so<nobr> <wbr></nobr>...mod me up +1initiative</p></htmltext>
<tokenext>First post , ?
if so ...mod me up + 1initiative</tokentext>
<sentencetext>First post, ?
if so ...mod me up +1initiative</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704667</id>
	<title>Re:And Valve is no where?</title>
	<author>Anonymous</author>
	<datestamp>1247679180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The big loser is Oblivion, not because the engine is inferior or bad, but because it's named "Gamebryo." "Gamebryo." I could muse over this for a year and not come up with a worse name for a game engine.</p></htmltext>
<tokenext>The big loser is Oblivion , not because the engine is inferior or bad , but because it 's named " Gamebryo .
" " Gamebryo .
" I could muse over this for a year and not come up with a worse name for a game engine .</tokentext>
<sentencetext>The big loser is Oblivion, not because the engine is inferior or bad, but because it's named "Gamebryo.
" "Gamebryo.
" I could muse over this for a year and not come up with a worse name for a game engine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28706061</id>
	<title>Dunia</title>
	<author>Psychotria</author>
	<datestamp>1247684880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Despite Far Cry 2's somewhat, umm, controversial gameplay I really think that the Dunia engine should be on the list.</p></htmltext>
<tokenext>Despite Far Cry 2 's somewhat , umm , controversial gameplay I really think that the Dunia engine should be on the list .</tokentext>
<sentencetext>Despite Far Cry 2's somewhat, umm, controversial gameplay I really think that the Dunia engine should be on the list.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704025</id>
	<title>Re:And Valve is no where?</title>
	<author>Lordfly</author>
	<datestamp>1247675940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Source is nearly 5 years old at this point, without any "major" updates. There have been a few upgrades with L4D and TF2, but nothing apocalyptic.</p><p>I agree, it's a wonderful engine, but IGN obviously wanted engines that were eye candy, physics, and eye candy, roughly in that order.</p></htmltext>
<tokenext>Source is nearly 5 years old at this point , without any " major " updates .
There have been a few upgrades with L4D and TF2 , but nothing apocalyptic.I agree , it 's a wonderful engine , but IGN obviously wanted engines that were eye candy , physics , and eye candy , roughly in that order .</tokentext>
<sentencetext>Source is nearly 5 years old at this point, without any "major" updates.
There have been a few upgrades with L4D and TF2, but nothing apocalyptic.I agree, it's a wonderful engine, but IGN obviously wanted engines that were eye candy, physics, and eye candy, roughly in that order.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28708375</id>
	<title>Re:And Valve is no where?</title>
	<author>gbarules2999</author>
	<datestamp>1247652780000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext>This is just yet another post telling you that you are stupid and have no idea what you're talking about. I'll skip the content.</htmltext>
<tokenext>This is just yet another post telling you that you are stupid and have no idea what you 're talking about .
I 'll skip the content .</tokentext>
<sentencetext>This is just yet another post telling you that you are stupid and have no idea what you're talking about.
I'll skip the content.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28705847</id>
	<title>Re:And Valve is no where?</title>
	<author>Chabo</author>
	<datestamp>1247683920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Personally, I think <a href="http://www.insmod.org/" title="insmod.org">Insurgency</a> [insmod.org] lives up to the standards of a commercial game... it has good graphics, plays very well, and often crashed until it was patched!</p><p>What game released in the last 3 years <em>hasn't</em> had all three of those attributes (especially the third!)?</p></htmltext>
<tokenext>Personally , I think Insurgency [ insmod.org ] lives up to the standards of a commercial game... it has good graphics , plays very well , and often crashed until it was patched ! What game released in the last 3 years has n't had all three of those attributes ( especially the third !
) ?</tokentext>
<sentencetext>Personally, I think Insurgency [insmod.org] lives up to the standards of a commercial game... it has good graphics, plays very well, and often crashed until it was patched!What game released in the last 3 years hasn't had all three of those attributes (especially the third!
)?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703927</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704803</id>
	<title>Re:And Valve is no where?</title>
	<author>Cornflake917</author>
	<datestamp>1247679900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>People are playing games to escape the real world.</p></div><p>Some people are, but not everyone.  Besides, escapism doesn't require a world that is completely different from real life.  Games that focus on realistic graphics can make it easier to suspend one's disbelief, making it easier to "escape."</p><p>You seem to have the opinion that colorful games/engines with lots of saturated color are <b>better</b> than gritty realistic games.  I say the art direction should depend on the setting of the game.  If you are creating a zombie fighting game and want to frighten the player, you would want engine that can best provide you with a dark, scary world.  Unless you are fighting gay rainbow zombies on top of purple ponies, I don't think you want colorful scenery in this scenario.</p><p>I sincerely hope that a specific visual style doesn't become dominant in all the games we play.  Commercial games are already lacking in originality in many other aspects.  Let's not stymie creative visual styles too, shall we?</p></div>
	</htmltext>
<tokenext>People are playing games to escape the real world.Some people are , but not everyone .
Besides , escapism does n't require a world that is completely different from real life .
Games that focus on realistic graphics can make it easier to suspend one 's disbelief , making it easier to " escape .
" You seem to have the opinion that colorful games/engines with lots of saturated color are better than gritty realistic games .
I say the art direction should depend on the setting of the game .
If you are creating a zombie fighting game and want to frighten the player , you would want engine that can best provide you with a dark , scary world .
Unless you are fighting gay rainbow zombies on top of purple ponies , I do n't think you want colorful scenery in this scenario.I sincerely hope that a specific visual style does n't become dominant in all the games we play .
Commercial games are already lacking in originality in many other aspects .
Let 's not stymie creative visual styles too , shall we ?</tokentext>
<sentencetext>People are playing games to escape the real world.Some people are, but not everyone.
Besides, escapism doesn't require a world that is completely different from real life.
Games that focus on realistic graphics can make it easier to suspend one's disbelief, making it easier to "escape.
"You seem to have the opinion that colorful games/engines with lots of saturated color are better than gritty realistic games.
I say the art direction should depend on the setting of the game.
If you are creating a zombie fighting game and want to frighten the player, you would want engine that can best provide you with a dark, scary world.
Unless you are fighting gay rainbow zombies on top of purple ponies, I don't think you want colorful scenery in this scenario.I sincerely hope that a specific visual style doesn't become dominant in all the games we play.
Commercial games are already lacking in originality in many other aspects.
Let's not stymie creative visual styles too, shall we?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703473</id>
	<title>Anal Vapors</title>
	<author>Anonymous</author>
	<datestamp>1247672580000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Here beith (bee-ith) the Story of Anal Vapors</p></htmltext>
<tokenext>Here beith ( bee-ith ) the Story of Anal Vapors</tokentext>
<sentencetext>Here beith (bee-ith) the Story of Anal Vapors</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28706529</id>
	<title>Re:And Valve is no where?</title>
	<author>TheThiefMaster</author>
	<datestamp>1247687220000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>You complain about HL2 being brown and grey and then praise the aesthetics of Gears? You do realise that Gears is the ultimate in brown-and-grey technology? Right?</p></htmltext>
<tokenext>You complain about HL2 being brown and grey and then praise the aesthetics of Gears ?
You do realise that Gears is the ultimate in brown-and-grey technology ?
Right ?</tokentext>
<sentencetext>You complain about HL2 being brown and grey and then praise the aesthetics of Gears?
You do realise that Gears is the ultimate in brown-and-grey technology?
Right?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28711835</id>
	<title>Re:If only...</title>
	<author>RiotingPacifist</author>
	<datestamp>1247672760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Good thing were not talking about games then. FLOSS would be a great development model for just the engines, companies start with a great base modify the engine to their games requirements and get all compatibility/features that large groups of people want (3d rendering, wii, etc)charge for the stuff that makes the game fun (graphics, story, sounds, gameplay, etc). There are reasons this has never happened, partly because its counter-intuitive to work with your competition, partly because competing against companies that do the tech (ID,Unreal) requires a significant investment of time &amp; money, but the idea of the tech being OSS and the art being what you pay is brilliant.</p></htmltext>
<tokenext>Good thing were not talking about games then .
FLOSS would be a great development model for just the engines , companies start with a great base modify the engine to their games requirements and get all compatibility/features that large groups of people want ( 3d rendering , wii , etc ) charge for the stuff that makes the game fun ( graphics , story , sounds , gameplay , etc ) .
There are reasons this has never happened , partly because its counter-intuitive to work with your competition , partly because competing against companies that do the tech ( ID,Unreal ) requires a significant investment of time &amp; money , but the idea of the tech being OSS and the art being what you pay is brilliant .</tokentext>
<sentencetext>Good thing were not talking about games then.
FLOSS would be a great development model for just the engines, companies start with a great base modify the engine to their games requirements and get all compatibility/features that large groups of people want (3d rendering, wii, etc)charge for the stuff that makes the game fun (graphics, story, sounds, gameplay, etc).
There are reasons this has never happened, partly because its counter-intuitive to work with your competition, partly because competing against companies that do the tech (ID,Unreal) requires a significant investment of time &amp; money, but the idea of the tech being OSS and the art being what you pay is brilliant.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704703</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704489</id>
	<title>Re:And Valve is no where?</title>
	<author>-noefordeg-</author>
	<datestamp>1247678280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I really really hope you are just messing about right now...<br>Have you tried creating good maps for the Source engine? It's almost impossible compared to a lot of the other enginges out there.<br>Have you seen veichle physics or the physics in general in that engine? It's simply not there.</p><p>IMO the source engine is the perfect example of something which was great (many years ago), being taken too far and extended too much with the result that it comes out just looking and acting wrong... Please let it die.</p></htmltext>
<tokenext>I really really hope you are just messing about right now...Have you tried creating good maps for the Source engine ?
It 's almost impossible compared to a lot of the other enginges out there.Have you seen veichle physics or the physics in general in that engine ?
It 's simply not there.IMO the source engine is the perfect example of something which was great ( many years ago ) , being taken too far and extended too much with the result that it comes out just looking and acting wrong... Please let it die .</tokentext>
<sentencetext>I really really hope you are just messing about right now...Have you tried creating good maps for the Source engine?
It's almost impossible compared to a lot of the other enginges out there.Have you seen veichle physics or the physics in general in that engine?
It's simply not there.IMO the source engine is the perfect example of something which was great (many years ago), being taken too far and extended too much with the result that it comes out just looking and acting wrong... Please let it die.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703939</id>
	<title>With apologies to Jeff Foxworthy...</title>
	<author>Millennium</author>
	<datestamp>1247675460000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>If your game touts the fact that it uses another game's engine as a principal marketing point, it might be generic.</p></htmltext>
<tokenext>If your game touts the fact that it uses another game 's engine as a principal marketing point , it might be generic .</tokentext>
<sentencetext>If your game touts the fact that it uses another game's engine as a principal marketing point, it might be generic.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704675</id>
	<title>Re:And Valve is no where?</title>
	<author>ardor</author>
	<datestamp>1247679180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, HL2 does work very well with renderings that resemble the real world. Of course UT3 could not work with it, but comparing HL2 and UT3 is absolutely pointless. I like both games, but I would never even think of re-doing HL2 with the Unreal Engine 3.</p></htmltext>
<tokenext>Well , HL2 does work very well with renderings that resemble the real world .
Of course UT3 could not work with it , but comparing HL2 and UT3 is absolutely pointless .
I like both games , but I would never even think of re-doing HL2 with the Unreal Engine 3 .</tokentext>
<sentencetext>Well, HL2 does work very well with renderings that resemble the real world.
Of course UT3 could not work with it, but comparing HL2 and UT3 is absolutely pointless.
I like both games, but I would never even think of re-doing HL2 with the Unreal Engine 3.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703779</id>
	<title>Re:Asheron's Call</title>
	<author>Canazza</author>
	<datestamp>1247674500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Imo, PvP is considered Content, and has nothing to do with the engine.</p><p>A Game engine focuses on things like the underlying game mechanics (movement, physics etc), graphics rendering (Including, but not limited to Shader language, Character animation system, the basic UI handlers and texture engine) network handling and whatever scripting language is used to create content.</p><p>Things that come under "Content" are all the things that are put on top of an engine to make a game. IE Combat, interacting with NPCs, Menu systems, Inventory systems, weapons. Most of which is done through whatever scripting language the engine uses (In the case of Unreal it's the UnrealED application and it's scripting language. In the case of Source, it's a mixture of many things, mainly Map-based Entities created through Hammer and C#/C++ if you're changing game mechanics)</p><p>Having never played Asherons Call, I can't comment on the gameplay, but a good movement system on it's own does not make a good PvP system.</p></htmltext>
<tokenext>Imo , PvP is considered Content , and has nothing to do with the engine.A Game engine focuses on things like the underlying game mechanics ( movement , physics etc ) , graphics rendering ( Including , but not limited to Shader language , Character animation system , the basic UI handlers and texture engine ) network handling and whatever scripting language is used to create content.Things that come under " Content " are all the things that are put on top of an engine to make a game .
IE Combat , interacting with NPCs , Menu systems , Inventory systems , weapons .
Most of which is done through whatever scripting language the engine uses ( In the case of Unreal it 's the UnrealED application and it 's scripting language .
In the case of Source , it 's a mixture of many things , mainly Map-based Entities created through Hammer and C # /C + + if you 're changing game mechanics ) Having never played Asherons Call , I ca n't comment on the gameplay , but a good movement system on it 's own does not make a good PvP system .</tokentext>
<sentencetext>Imo, PvP is considered Content, and has nothing to do with the engine.A Game engine focuses on things like the underlying game mechanics (movement, physics etc), graphics rendering (Including, but not limited to Shader language, Character animation system, the basic UI handlers and texture engine) network handling and whatever scripting language is used to create content.Things that come under "Content" are all the things that are put on top of an engine to make a game.
IE Combat, interacting with NPCs, Menu systems, Inventory systems, weapons.
Most of which is done through whatever scripting language the engine uses (In the case of Unreal it's the UnrealED application and it's scripting language.
In the case of Source, it's a mixture of many things, mainly Map-based Entities created through Hammer and C#/C++ if you're changing game mechanics)Having never played Asherons Call, I can't comment on the gameplay, but a good movement system on it's own does not make a good PvP system.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703585</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703585</id>
	<title>Asheron's Call</title>
	<author>Anonymous</author>
	<datestamp>1247673240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Had the best engine to date imo as far as movement and the like is concerned due to the PVP the game offered because of it.</htmltext>
<tokenext>Had the best engine to date imo as far as movement and the like is concerned due to the PVP the game offered because of it .</tokentext>
<sentencetext>Had the best engine to date imo as far as movement and the like is concerned due to the PVP the game offered because of it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</id>
	<title>And Valve is no where?</title>
	<author>i\_ate\_god</author>
	<datestamp>1247673900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>The Source engine is a great engine and the results frankly impress me a lot more than Unreal engine. Bioshock was an incredible game, but the look and feel of HL2 and it's subsequent episodes/tech demos were far more impressive visually.</p><p>Not only that, but the Source engine is painfully easy to mod and is supported by a company that goes out of its way to encourage third party developers to use it.</p><p>Frankly I'm disappointed that Source was not mentioned here.</p></htmltext>
<tokenext>The Source engine is a great engine and the results frankly impress me a lot more than Unreal engine .
Bioshock was an incredible game , but the look and feel of HL2 and it 's subsequent episodes/tech demos were far more impressive visually.Not only that , but the Source engine is painfully easy to mod and is supported by a company that goes out of its way to encourage third party developers to use it.Frankly I 'm disappointed that Source was not mentioned here .</tokentext>
<sentencetext>The Source engine is a great engine and the results frankly impress me a lot more than Unreal engine.
Bioshock was an incredible game, but the look and feel of HL2 and it's subsequent episodes/tech demos were far more impressive visually.Not only that, but the Source engine is painfully easy to mod and is supported by a company that goes out of its way to encourage third party developers to use it.Frankly I'm disappointed that Source was not mentioned here.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704819</id>
	<title>Re:And Valve is no where?</title>
	<author>kv9</author>
	<datestamp>1247679960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The Source engine typically produces scenes which more closely resemble the real world. Which is its primary problem. People are playing games to escape the real world.</p></div><p>I thought people play games to have fun. you make it sound like everyone lives in a fucking turkish prison.
</p><p>also, TFA and the thread are discussing engine features not visual styles. you not liking Valve's art deparment doesn't make the source engine a bad engine. and speaking of artsy fartsy, HL2/Portal/TF2/L4D look very good esthetically speaking. visual style, props, settings are all top notch.</p><p><div class="quote"><p>Unless Valve take steps to add such capabilities to the engine and, more importantly, develop a game that demonstrates those capabilities, the Source engine is going to be left behind over the next 3 years.</p></div><p>I really don't see how adding neon lights (to sum up your post) would make their engine/games any better.</p></div>
	</htmltext>
<tokenext>The Source engine typically produces scenes which more closely resemble the real world .
Which is its primary problem .
People are playing games to escape the real world.I thought people play games to have fun .
you make it sound like everyone lives in a fucking turkish prison .
also , TFA and the thread are discussing engine features not visual styles .
you not liking Valve 's art deparment does n't make the source engine a bad engine .
and speaking of artsy fartsy , HL2/Portal/TF2/L4D look very good esthetically speaking .
visual style , props , settings are all top notch.Unless Valve take steps to add such capabilities to the engine and , more importantly , develop a game that demonstrates those capabilities , the Source engine is going to be left behind over the next 3 years.I really do n't see how adding neon lights ( to sum up your post ) would make their engine/games any better .</tokentext>
<sentencetext>The Source engine typically produces scenes which more closely resemble the real world.
Which is its primary problem.
People are playing games to escape the real world.I thought people play games to have fun.
you make it sound like everyone lives in a fucking turkish prison.
also, TFA and the thread are discussing engine features not visual styles.
you not liking Valve's art deparment doesn't make the source engine a bad engine.
and speaking of artsy fartsy, HL2/Portal/TF2/L4D look very good esthetically speaking.
visual style, props, settings are all top notch.Unless Valve take steps to add such capabilities to the engine and, more importantly, develop a game that demonstrates those capabilities, the Source engine is going to be left behind over the next 3 years.I really don't see how adding neon lights (to sum up your post) would make their engine/games any better.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28709915</id>
	<title>Havok anyone?</title>
	<author>wordisms</author>
	<datestamp>1247659860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><a href="http://en.wikipedia.org/wiki/Havok\_(software)" title="wikipedia.org">http://en.wikipedia.org/wiki/Havok\_(software)</a> [wikipedia.org]</p><p>I think this list covers it: <a href="http://www.havok.com/content/blogcategory/29/73/" title="havok.com">http://www.havok.com/content/blogcategory/29/73/</a> [havok.com]</p></htmltext>
<tokenext>http : //en.wikipedia.org/wiki/Havok \ _ ( software ) [ wikipedia.org ] I think this list covers it : http : //www.havok.com/content/blogcategory/29/73/ [ havok.com ]</tokentext>
<sentencetext>http://en.wikipedia.org/wiki/Havok\_(software) [wikipedia.org]I think this list covers it: http://www.havok.com/content/blogcategory/29/73/ [havok.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703739</id>
	<title>Who gives a hoot</title>
	<author>jeffliott</author>
	<datestamp>1247674260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>GAME PLAY, GAME PLAY, GAME PLAY! </p><p>Almost all of these modern engines rock. We don't need someone pointing at the guy who is flexing his e-muscles. IGN, stop wasting our time with this nonsense and review games, then get us scoops on the latest titles and hardware. <br><nobr> <wbr></nobr>/rant off</p></htmltext>
<tokenext>GAME PLAY , GAME PLAY , GAME PLAY !
Almost all of these modern engines rock .
We do n't need someone pointing at the guy who is flexing his e-muscles .
IGN , stop wasting our time with this nonsense and review games , then get us scoops on the latest titles and hardware .
/rant off</tokentext>
<sentencetext>GAME PLAY, GAME PLAY, GAME PLAY!
Almost all of these modern engines rock.
We don't need someone pointing at the guy who is flexing his e-muscles.
IGN, stop wasting our time with this nonsense and review games, then get us scoops on the latest titles and hardware.
/rant off</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28718655</id>
	<title>Re:I felt totally disappointed with HL2</title>
	<author>Toridas</author>
	<datestamp>1247766000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It may have just been a matter of timing, but I was totally disappointed in HL2. All that hype and anticipation during that long wait</p></div><p>And the long wait continues. It's been nearly 2 years since Episode 2 came out and they haven't released a single iota of information about Episode 3 yet. I can only assume because they don't have anything to show. And to think that they went with the episodic format to make releases <i>faster</i>.</p></div>
	</htmltext>
<tokenext>It may have just been a matter of timing , but I was totally disappointed in HL2 .
All that hype and anticipation during that long waitAnd the long wait continues .
It 's been nearly 2 years since Episode 2 came out and they have n't released a single iota of information about Episode 3 yet .
I can only assume because they do n't have anything to show .
And to think that they went with the episodic format to make releases faster .</tokentext>
<sentencetext>It may have just been a matter of timing, but I was totally disappointed in HL2.
All that hype and anticipation during that long waitAnd the long wait continues.
It's been nearly 2 years since Episode 2 came out and they haven't released a single iota of information about Episode 3 yet.
I can only assume because they don't have anything to show.
And to think that they went with the episodic format to make releases faster.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704015</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28707123</id>
	<title>Re:And Valve is no where?</title>
	<author>Hythlodaeus</author>
	<datestamp>1247689800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So you claim the Source engine fails because they chose a color palette that fit the needs of their game's gritty and ominous setting?  You do know that the colors are 24-bit RGB values that could be set to something brighter if they chose, rather than hard-wired architectural parts of the engine, right?  (Likewise lens and saturation settings in the HDR subsystem.)</p></htmltext>
<tokenext>So you claim the Source engine fails because they chose a color palette that fit the needs of their game 's gritty and ominous setting ?
You do know that the colors are 24-bit RGB values that could be set to something brighter if they chose , rather than hard-wired architectural parts of the engine , right ?
( Likewise lens and saturation settings in the HDR subsystem .
)</tokentext>
<sentencetext>So you claim the Source engine fails because they chose a color palette that fit the needs of their game's gritty and ominous setting?
You do know that the colors are 24-bit RGB values that could be set to something brighter if they chose, rather than hard-wired architectural parts of the engine, right?
(Likewise lens and saturation settings in the HDR subsystem.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28705123</id>
	<title>Why just performances?</title>
	<author>VincenzoRomano</author>
	<datestamp>1247681160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I would also mind about features! An engine with skinny features will very likely show better performances<nobr> <wbr></nobr>...</htmltext>
<tokenext>I would also mind about features !
An engine with skinny features will very likely show better performances .. .</tokentext>
<sentencetext>I would also mind about features!
An engine with skinny features will very likely show better performances ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704121</id>
	<title>Re:With apologies to Jeff Foxworthy...</title>
	<author>hal2814</author>
	<datestamp>1247676360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is a fun game:</p><p>If your game has crosshairs on the cover, it might be generic.<br>If your game mentions another game on the box, it might be generic.<br>If your game claims to be the best [insert genre here], it might be generic.<br>If your game was made or published by EA, it might be generic.</p></htmltext>
<tokenext>This is a fun game : If your game has crosshairs on the cover , it might be generic.If your game mentions another game on the box , it might be generic.If your game claims to be the best [ insert genre here ] , it might be generic.If your game was made or published by EA , it might be generic .</tokentext>
<sentencetext>This is a fun game:If your game has crosshairs on the cover, it might be generic.If your game mentions another game on the box, it might be generic.If your game claims to be the best [insert genre here], it might be generic.If your game was made or published by EA, it might be generic.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703939</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28712101</id>
	<title>I've worked with two of the engines on the list</title>
	<author>Anonymous</author>
	<datestamp>1247674860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>One of them was largely to blame for a project being such a catastrophic failure that it was cancelled and the company went bankrupt.</p><p>One of them, while I have no real complaints about the product, the most senior person I met at the company responsible for it went into an apoplectic fit of psychosis when our senior programmer mentioned that he'd written a replacement for one of the modules in the engine. This episode was largely responsible for my decision to quit the games industry.</p><p>Not gonna name the engine for each experience, though.</p></htmltext>
<tokenext>One of them was largely to blame for a project being such a catastrophic failure that it was cancelled and the company went bankrupt.One of them , while I have no real complaints about the product , the most senior person I met at the company responsible for it went into an apoplectic fit of psychosis when our senior programmer mentioned that he 'd written a replacement for one of the modules in the engine .
This episode was largely responsible for my decision to quit the games industry.Not gon na name the engine for each experience , though .</tokentext>
<sentencetext>One of them was largely to blame for a project being such a catastrophic failure that it was cancelled and the company went bankrupt.One of them, while I have no real complaints about the product, the most senior person I met at the company responsible for it went into an apoplectic fit of psychosis when our senior programmer mentioned that he'd written a replacement for one of the modules in the engine.
This episode was largely responsible for my decision to quit the games industry.Not gonna name the engine for each experience, though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28705007</id>
	<title>Re:And Valve is no where?</title>
	<author>Anonymous</author>
	<datestamp>1247680800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That's just like, your opinion, man.</p></htmltext>
<tokenext>That 's just like , your opinion , man .</tokentext>
<sentencetext>That's just like, your opinion, man.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704469</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28704703</id>
	<title>Re:If only...</title>
	<author>msormune</author>
	<datestamp>1247679420000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>It takes a lot more than the engine to create a succesful game with 3D graphics. You need the story, and graphics (duh), overall design a a lot more. That's the problem with open source: It's pretty damn hard to find people to contribute to those. So you need the money anyway, not just for the engine.</htmltext>
<tokenext>It takes a lot more than the engine to create a succesful game with 3D graphics .
You need the story , and graphics ( duh ) , overall design a a lot more .
That 's the problem with open source : It 's pretty damn hard to find people to contribute to those .
So you need the money anyway , not just for the engine .</tokentext>
<sentencetext>It takes a lot more than the engine to create a succesful game with 3D graphics.
You need the story, and graphics (duh), overall design a a lot more.
That's the problem with open source: It's pretty damn hard to find people to contribute to those.
So you need the money anyway, not just for the engine.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703927</id>
	<title>Re:And Valve is no where?</title>
	<author>Anonymous</author>
	<datestamp>1247675400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Source isn't really that good. Or rather, it's Graphics aren't that good... and that won't make for a lovely 'next gen' video</p><p>I love Source, it's piss-easy to create content for, and there are shitload of 3rd party applications to speed up creation (Packrat, VTFEdit, and Milkshape from goldSRC - although Milkshape tended to SLOW creation at times<nobr> <wbr></nobr>:D)</p><p>You get Source-only modeling tools in the shape of XSI Softimage, for free, which is awesome.</p><p>Things like this is why Source is the biggest Modding platform ever, but that's also hurting it slightly in the main stream. All these amatuers creating sub-standard mods are giving Source a bad image (I can think of no mods that live up to Valves standards) and one of the few Commercial Source games released - Vampire Bloodlines - was riddled with bugs, and made a right mess of the lauded Source Facial Animation system leaving us well within the uncanny valley.</p><p>Sin: Episodes was slightly better, and completly ignored (just as Sin 1 was overshadowed by the original Half-life) and all their dev team left for other jobs leaving the whole thing in limbo.</p><p>Three of the most popular online games have been made in Source (Counter Strike Source, TF2 and L4D) and one of the most innovative and fun games in recent times (Portal) - most have been made by teams that started independant but became part of Valve.</p><p>The curse of Source - Merge with Valve or Fail miserably.</p></htmltext>
<tokenext>Source is n't really that good .
Or rather , it 's Graphics are n't that good... and that wo n't make for a lovely 'next gen ' videoI love Source , it 's piss-easy to create content for , and there are shitload of 3rd party applications to speed up creation ( Packrat , VTFEdit , and Milkshape from goldSRC - although Milkshape tended to SLOW creation at times : D ) You get Source-only modeling tools in the shape of XSI Softimage , for free , which is awesome.Things like this is why Source is the biggest Modding platform ever , but that 's also hurting it slightly in the main stream .
All these amatuers creating sub-standard mods are giving Source a bad image ( I can think of no mods that live up to Valves standards ) and one of the few Commercial Source games released - Vampire Bloodlines - was riddled with bugs , and made a right mess of the lauded Source Facial Animation system leaving us well within the uncanny valley.Sin : Episodes was slightly better , and completly ignored ( just as Sin 1 was overshadowed by the original Half-life ) and all their dev team left for other jobs leaving the whole thing in limbo.Three of the most popular online games have been made in Source ( Counter Strike Source , TF2 and L4D ) and one of the most innovative and fun games in recent times ( Portal ) - most have been made by teams that started independant but became part of Valve.The curse of Source - Merge with Valve or Fail miserably .</tokentext>
<sentencetext>Source isn't really that good.
Or rather, it's Graphics aren't that good... and that won't make for a lovely 'next gen' videoI love Source, it's piss-easy to create content for, and there are shitload of 3rd party applications to speed up creation (Packrat, VTFEdit, and Milkshape from goldSRC - although Milkshape tended to SLOW creation at times :D)You get Source-only modeling tools in the shape of XSI Softimage, for free, which is awesome.Things like this is why Source is the biggest Modding platform ever, but that's also hurting it slightly in the main stream.
All these amatuers creating sub-standard mods are giving Source a bad image (I can think of no mods that live up to Valves standards) and one of the few Commercial Source games released - Vampire Bloodlines - was riddled with bugs, and made a right mess of the lauded Source Facial Animation system leaving us well within the uncanny valley.Sin: Episodes was slightly better, and completly ignored (just as Sin 1 was overshadowed by the original Half-life) and all their dev team left for other jobs leaving the whole thing in limbo.Three of the most popular online games have been made in Source (Counter Strike Source, TF2 and L4D) and one of the most innovative and fun games in recent times (Portal) - most have been made by teams that started independant but became part of Valve.The curse of Source - Merge with Valve or Fail miserably.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_1357202.28703679</parent>
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