<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_15_0315237</id>
	<title>ASCII <em>Portal</em> In the Works</title>
	<author>Soulskill</author>
	<datestamp>1247685900000</datestamp>
	<htmltext>Rock, Paper, Shotgun points out <a href="http://www.rockpapershotgun.com/2009/07/13/ascii-portal-soooon/">a video showing <em>Portal</em>, redone with ASCII graphics</a>. It's still in development, but appears to be quite far along. Its creator, Cymon, says on his website, "I have Windows XP, so all binaries will by default be for Windows. But I will also be including the source code with the distribution and am doing my best to write it cross-platform compatible, so it should compile in Linux and Mac. I've had successful builds done in Linux." He also <a href="http://cymonsgames.retroremakes.com/forum/index.php/topic,7.msg9.html#msg9">talks in detail about his design plans and ideas</a>.</htmltext>
<tokenext>Rock , Paper , Shotgun points out a video showing Portal , redone with ASCII graphics .
It 's still in development , but appears to be quite far along .
Its creator , Cymon , says on his website , " I have Windows XP , so all binaries will by default be for Windows .
But I will also be including the source code with the distribution and am doing my best to write it cross-platform compatible , so it should compile in Linux and Mac .
I 've had successful builds done in Linux .
" He also talks in detail about his design plans and ideas .</tokentext>
<sentencetext>Rock, Paper, Shotgun points out a video showing Portal, redone with ASCII graphics.
It's still in development, but appears to be quite far along.
Its creator, Cymon, says on his website, "I have Windows XP, so all binaries will by default be for Windows.
But I will also be including the source code with the distribution and am doing my best to write it cross-platform compatible, so it should compile in Linux and Mac.
I've had successful builds done in Linux.
" He also talks in detail about his design plans and ideas.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701139</id>
	<title>Portal was never about the graphics anyway</title>
	<author>judolphin</author>
	<datestamp>1247651700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>The best games never are.</htmltext>
<tokenext>The best games never are .</tokentext>
<sentencetext>The best games never are.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702719</id>
	<title>Such advanced graphics techniques... for ASCII?</title>
	<author>marciot</author>
	<datestamp>1247668620000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>To get the portal effect, this guy must have used some sort of ray-casting techniques in 2D. Plus the landscape rotation likely requires a matrix operation or two and some fancy rasterization algorithms. That's so odd, that he's using such advanced graphics techniques for "just" ASCII text. Next thing you'll know he'll find a way to offload the work onto the GPU, making the first ASCII game that requires a GPU!</p></htmltext>
<tokenext>To get the portal effect , this guy must have used some sort of ray-casting techniques in 2D .
Plus the landscape rotation likely requires a matrix operation or two and some fancy rasterization algorithms .
That 's so odd , that he 's using such advanced graphics techniques for " just " ASCII text .
Next thing you 'll know he 'll find a way to offload the work onto the GPU , making the first ASCII game that requires a GPU !</tokentext>
<sentencetext>To get the portal effect, this guy must have used some sort of ray-casting techniques in 2D.
Plus the landscape rotation likely requires a matrix operation or two and some fancy rasterization algorithms.
That's so odd, that he's using such advanced graphics techniques for "just" ASCII text.
Next thing you'll know he'll find a way to offload the work onto the GPU, making the first ASCII game that requires a GPU!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701713</id>
	<title>Re:Innovative</title>
	<author>jellomizer</author>
	<datestamp>1247661060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Most games that work with Sprite images work for ascii. As it is in essence a bunch of sprites that are pre-made. You may not see the guy running but that doesn't effect game play.</p></htmltext>
<tokenext>Most games that work with Sprite images work for ascii .
As it is in essence a bunch of sprites that are pre-made .
You may not see the guy running but that does n't effect game play .</tokentext>
<sentencetext>Most games that work with Sprite images work for ascii.
As it is in essence a bunch of sprites that are pre-made.
You may not see the guy running but that doesn't effect game play.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701449</id>
	<title>Totaly Amusing and ....</title>
	<author>Fotograf</author>
	<datestamp>1247656860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I must say that many friends stopped gaming because simply it became too much obstacles and effort. Where are the days of good old doom, where installation had all it needed to run it and was full of fun. Now games like crysis still pushing video but gameplay is so boring and MP dead from start. In SP it looks almost same. Last good SP game was supreme commander. This looks awesome and i cannot care less about graphics</htmltext>
<tokenext>I must say that many friends stopped gaming because simply it became too much obstacles and effort .
Where are the days of good old doom , where installation had all it needed to run it and was full of fun .
Now games like crysis still pushing video but gameplay is so boring and MP dead from start .
In SP it looks almost same .
Last good SP game was supreme commander .
This looks awesome and i can not care less about graphics</tokentext>
<sentencetext>I must say that many friends stopped gaming because simply it became too much obstacles and effort.
Where are the days of good old doom, where installation had all it needed to run it and was full of fun.
Now games like crysis still pushing video but gameplay is so boring and MP dead from start.
In SP it looks almost same.
Last good SP game was supreme commander.
This looks awesome and i cannot care less about graphics</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28713891</id>
	<title>Re:Such advanced graphics techniques... for ASCII?</title>
	<author>FiveDozenWhales</author>
	<datestamp>1247736660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've written ray-casting algorithms for 2D worlds, and believe it or not they are quite simple.<br> <br>
See <a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Ray\_casting" title="roguelikedevelopment.org" rel="nofollow">Rogue Basin</a> [roguelikedevelopment.org] for tons of examples.</htmltext>
<tokenext>I 've written ray-casting algorithms for 2D worlds , and believe it or not they are quite simple .
See Rogue Basin [ roguelikedevelopment.org ] for tons of examples .</tokentext>
<sentencetext>I've written ray-casting algorithms for 2D worlds, and believe it or not they are quite simple.
See Rogue Basin [roguelikedevelopment.org] for tons of examples.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702719</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702647</id>
	<title>Re:Not ASCII</title>
	<author>Anonymous</author>
	<datestamp>1247668260000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Liar. You love being the pedantic one.</p></htmltext>
<tokenext>Liar .
You love being the pedantic one .</tokentext>
<sentencetext>Liar.
You love being the pedantic one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700905</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701541</id>
	<title>My god</title>
	<author>Anonymous</author>
	<datestamp>1247658600000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>My god, he sounds like the biggest 'sperging nerd ever. I consider myself reasonably geeky, but I had to mute the sound, it was that uncomfortable. Was it only me?</p></htmltext>
<tokenext>My god , he sounds like the biggest 'sperging nerd ever .
I consider myself reasonably geeky , but I had to mute the sound , it was that uncomfortable .
Was it only me ?</tokentext>
<sentencetext>My god, he sounds like the biggest 'sperging nerd ever.
I consider myself reasonably geeky, but I had to mute the sound, it was that uncomfortable.
Was it only me?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947</id>
	<title>Re:Innovative</title>
	<author>RenHoek</author>
	<datestamp>1247691480000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>There are some modern games still being produced in ASCII, like <a href="http://en.wikipedia.org/wiki/Dwarf\_Fortress" title="wikipedia.org">Dwarf Fortress</a> [wikipedia.org].</p><p>What people tend to forget is that using ASCII as game graphics, you can do a lot more in-depth gaming without having your game look like crap.</p><p>It's kinda like the difference between a book and a movie. Books tend to draw you in more because you get to use your imagination to fill in the scenery. This gives the power to a mediocre book to still be quite good. However, the current state of special effects in movies and CG means that if your movie uses technology from even a few years back, the movie looks like crap and will probably not be received well. And as with movies, the latest technology requires a lot of money and man-power.</p><p>And of course, ASCII gives you a lot more CPU power for AI and other neat things. And it doesn't have to exclude the use of the mouse, sound effects, music, mulitplayer and other niceties that we get in full 3D games.</p></htmltext>
<tokenext>There are some modern games still being produced in ASCII , like Dwarf Fortress [ wikipedia.org ] .What people tend to forget is that using ASCII as game graphics , you can do a lot more in-depth gaming without having your game look like crap.It 's kinda like the difference between a book and a movie .
Books tend to draw you in more because you get to use your imagination to fill in the scenery .
This gives the power to a mediocre book to still be quite good .
However , the current state of special effects in movies and CG means that if your movie uses technology from even a few years back , the movie looks like crap and will probably not be received well .
And as with movies , the latest technology requires a lot of money and man-power.And of course , ASCII gives you a lot more CPU power for AI and other neat things .
And it does n't have to exclude the use of the mouse , sound effects , music , mulitplayer and other niceties that we get in full 3D games .</tokentext>
<sentencetext>There are some modern games still being produced in ASCII, like Dwarf Fortress [wikipedia.org].What people tend to forget is that using ASCII as game graphics, you can do a lot more in-depth gaming without having your game look like crap.It's kinda like the difference between a book and a movie.
Books tend to draw you in more because you get to use your imagination to fill in the scenery.
This gives the power to a mediocre book to still be quite good.
However, the current state of special effects in movies and CG means that if your movie uses technology from even a few years back, the movie looks like crap and will probably not be received well.
And as with movies, the latest technology requires a lot of money and man-power.And of course, ASCII gives you a lot more CPU power for AI and other neat things.
And it doesn't have to exclude the use of the mouse, sound effects, music, mulitplayer and other niceties that we get in full 3D games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701677</id>
	<title>Re:Innovative</title>
	<author>Rogerborg</author>
	<datestamp>1247660700000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Uh... what's so innovative about swiping someone else's gameplay and name?

</p><p>Oh, it's in 2D?  It might be cross platform?  <a href="http://portal.wecreatestuff.com/" title="wecreatestuff.com" rel="nofollow">Yeah, been done</a> [wecreatestuff.com].</p></htmltext>
<tokenext>Uh... what 's so innovative about swiping someone else 's gameplay and name ?
Oh , it 's in 2D ?
It might be cross platform ?
Yeah , been done [ wecreatestuff.com ] .</tokentext>
<sentencetext>Uh... what's so innovative about swiping someone else's gameplay and name?
Oh, it's in 2D?
It might be cross platform?
Yeah, been done [wecreatestuff.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702389</id>
	<title>ASCII Story??</title>
	<author>Anonymous</author>
	<datestamp>1247666760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That reminds me of <a href="http://www.youtube.com/watch?v=fl473xQdRks" title="youtube.com" rel="nofollow">"telnet star wars"</a> [youtube.com]... available in the  blinkenlights server (no linky to prevent slashdotting the poor guy's server).</p><p>Or the VLC ascii output filter... both pretty funny but only as a gimick.</p></htmltext>
<tokenext>That reminds me of " telnet star wars " [ youtube.com ] ... available in the blinkenlights server ( no linky to prevent slashdotting the poor guy 's server ) .Or the VLC ascii output filter... both pretty funny but only as a gimick .</tokentext>
<sentencetext>That reminds me of "telnet star wars" [youtube.com]... available in the  blinkenlights server (no linky to prevent slashdotting the poor guy's server).Or the VLC ascii output filter... both pretty funny but only as a gimick.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702981</id>
	<title>Re:Innovative</title>
	<author>Veggiesama</author>
	<datestamp>1247669940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>There are some modern games still being produced in ASCII, like <a href="http://en.wikipedia.org/wiki/Dwarf\_Fortress" title="wikipedia.org">Dwarf Fortress</a> [wikipedia.org].</p><p>What people tend to forget is that using ASCII as game graphics, you can do a lot more in-depth gaming without having your game look like crap.</p></div><p>The beauty of one graphic tileset in relationship to another is, of course, in the eye of the beholder, but I don't like having to cross-reference a game's objects with an out-of game table. For instance, how is it obvious that a <b>D</b> refers to a dragon, while a <b>d</b> refers to a dwarf? (or vice-versa, or maybe <b>D</b> is a dwarf while <b>d</b> is a baby dwarf, while a red <b>D</b> is an evil dragon, or whatever...).</p><p>Graphics aside, nothing turns me off more than a hideous interface. In Dwarf Fortress, at least, you have to memorize an arcane system of key commands to navigate through a literal fortress of menus. Ugh.</p></div>
	</htmltext>
<tokenext>There are some modern games still being produced in ASCII , like Dwarf Fortress [ wikipedia.org ] .What people tend to forget is that using ASCII as game graphics , you can do a lot more in-depth gaming without having your game look like crap.The beauty of one graphic tileset in relationship to another is , of course , in the eye of the beholder , but I do n't like having to cross-reference a game 's objects with an out-of game table .
For instance , how is it obvious that a D refers to a dragon , while a d refers to a dwarf ?
( or vice-versa , or maybe D is a dwarf while d is a baby dwarf , while a red D is an evil dragon , or whatever... ) .Graphics aside , nothing turns me off more than a hideous interface .
In Dwarf Fortress , at least , you have to memorize an arcane system of key commands to navigate through a literal fortress of menus .
Ugh .</tokentext>
<sentencetext>There are some modern games still being produced in ASCII, like Dwarf Fortress [wikipedia.org].What people tend to forget is that using ASCII as game graphics, you can do a lot more in-depth gaming without having your game look like crap.The beauty of one graphic tileset in relationship to another is, of course, in the eye of the beholder, but I don't like having to cross-reference a game's objects with an out-of game table.
For instance, how is it obvious that a D refers to a dragon, while a d refers to a dwarf?
(or vice-versa, or maybe D is a dwarf while d is a baby dwarf, while a red D is an evil dragon, or whatever...).Graphics aside, nothing turns me off more than a hideous interface.
In Dwarf Fortress, at least, you have to memorize an arcane system of key commands to navigate through a literal fortress of menus.
Ugh.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701357</id>
	<title>You can do this with any SDL game</title>
	<author>Anonymous</author>
	<datestamp>1247655300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Just set your SDL\_VIDEODRIVER to aalib (or better, caca, for colour). Ascii frozen bubble can be quite fun.</p></htmltext>
<tokenext>Just set your SDL \ _VIDEODRIVER to aalib ( or better , caca , for colour ) .
Ascii frozen bubble can be quite fun .</tokentext>
<sentencetext>Just set your SDL\_VIDEODRIVER to aalib (or better, caca, for colour).
Ascii frozen bubble can be quite fun.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702107</id>
	<title>Re:You can do this with any SDL game</title>
	<author>Anonymous</author>
	<datestamp>1247664960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Epic fail on reading the article.  A lot of people on Slashdot have probably used aalib.  It has about a 5 minute tolerance before your eyes bleed.  This guy is not doing that.  Read the article.</p></htmltext>
<tokenext>Epic fail on reading the article .
A lot of people on Slashdot have probably used aalib .
It has about a 5 minute tolerance before your eyes bleed .
This guy is not doing that .
Read the article .</tokentext>
<sentencetext>Epic fail on reading the article.
A lot of people on Slashdot have probably used aalib.
It has about a 5 minute tolerance before your eyes bleed.
This guy is not doing that.
Read the article.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701357</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28703273</id>
	<title>Stumble Upon</title>
	<author>slashdotmos</author>
	<datestamp>1247671560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Very fun project and I look forward to playing it.

But I watched this yesterday morning via Stumble.  Seems Slashdot is now falling behind on getting me stories.  I think this might be the 3rd or 4th in a lil over a week where I saw the article while using Stumble.  Maybe I better start just submitting stories after I Stumble them and take credit for good reporting.</htmltext>
<tokenext>Very fun project and I look forward to playing it .
But I watched this yesterday morning via Stumble .
Seems Slashdot is now falling behind on getting me stories .
I think this might be the 3rd or 4th in a lil over a week where I saw the article while using Stumble .
Maybe I better start just submitting stories after I Stumble them and take credit for good reporting .</tokentext>
<sentencetext>Very fun project and I look forward to playing it.
But I watched this yesterday morning via Stumble.
Seems Slashdot is now falling behind on getting me stories.
I think this might be the 3rd or 4th in a lil over a week where I saw the article while using Stumble.
Maybe I better start just submitting stories after I Stumble them and take credit for good reporting.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702555</id>
	<title>Re:Innovative</title>
	<author>Anonymous</author>
	<datestamp>1247667660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Like many people, I've become spoiled by modern graphics. I can't even go back and play Xbox 1 games and not be annoyed. I know there is a niche market for retro gsmes and all, but no matter how much I tell myself "It's about the gameplay, not the graphics" I just can't get into them. I'm afraid my grue slaying days are long gone.</htmltext>
<tokenext>Like many people , I 've become spoiled by modern graphics .
I ca n't even go back and play Xbox 1 games and not be annoyed .
I know there is a niche market for retro gsmes and all , but no matter how much I tell myself " It 's about the gameplay , not the graphics " I just ca n't get into them .
I 'm afraid my grue slaying days are long gone .</tokentext>
<sentencetext>Like many people, I've become spoiled by modern graphics.
I can't even go back and play Xbox 1 games and not be annoyed.
I know there is a niche market for retro gsmes and all, but no matter how much I tell myself "It's about the gameplay, not the graphics" I just can't get into them.
I'm afraid my grue slaying days are long gone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701931</id>
	<title>Another non-3D version of Portal</title>
	<author>Twinky</author>
	<datestamp>1247663580000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Cool.</p><p>Until this project is finished, may I recommend <a href="http://portal.wecreatestuff.com/" title="wecreatestuff.com">Portal: The Flash Game</a> [wecreatestuff.com] ?</p></htmltext>
<tokenext>Cool.Until this project is finished , may I recommend Portal : The Flash Game [ wecreatestuff.com ] ?</tokentext>
<sentencetext>Cool.Until this project is finished, may I recommend Portal: The Flash Game [wecreatestuff.com] ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701665</id>
	<title>Slightly offtopic</title>
	<author>Anonymous</author>
	<datestamp>1247660580000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>How does the website for the story activate my webcam, when practically nothing else in the distro I am using will even admit that I have a webcam?</p></htmltext>
<tokenext>How does the website for the story activate my webcam , when practically nothing else in the distro I am using will even admit that I have a webcam ?</tokentext>
<sentencetext>How does the website for the story activate my webcam, when practically nothing else in the distro I am using will even admit that I have a webcam?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702105</id>
	<title>Re:Innovative</title>
	<author>drinkypoo</author>
	<datestamp>1247664900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>DF has a terrible interface, though. These days, there is no excuse for that, text or no.</p><p>At least dopewars was apprehensible.</p></htmltext>
<tokenext>DF has a terrible interface , though .
These days , there is no excuse for that , text or no.At least dopewars was apprehensible .</tokentext>
<sentencetext>DF has a terrible interface, though.
These days, there is no excuse for that, text or no.At least dopewars was apprehensible.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700941</id>
	<title>Re:Innovative</title>
	<author>corsec67</author>
	<datestamp>1247691300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>The graphics of the text Portal seem to be similar to games I played on my TI-83, I think the name was "Ultima", so if a 6MHz Z80 can do almost the same graphics, it is definitely something that could have been done a long time ago.<br>(The TI-83 was released in 1996, but I bet that something like text Portal could have been made for a 286 with power to spare)</p><p>Honestly, I like 2D games, since the emphasis is more on gameplay and less on pretty graphics.</p><p>I played enough text based MUDs back in the day that I like that as well, with almost no graphics at all, but it would be hard to make a text based action game. (Now there is a challenge, and some probably already exist)</p></htmltext>
<tokenext>The graphics of the text Portal seem to be similar to games I played on my TI-83 , I think the name was " Ultima " , so if a 6MHz Z80 can do almost the same graphics , it is definitely something that could have been done a long time ago .
( The TI-83 was released in 1996 , but I bet that something like text Portal could have been made for a 286 with power to spare ) Honestly , I like 2D games , since the emphasis is more on gameplay and less on pretty graphics.I played enough text based MUDs back in the day that I like that as well , with almost no graphics at all , but it would be hard to make a text based action game .
( Now there is a challenge , and some probably already exist )</tokentext>
<sentencetext>The graphics of the text Portal seem to be similar to games I played on my TI-83, I think the name was "Ultima", so if a 6MHz Z80 can do almost the same graphics, it is definitely something that could have been done a long time ago.
(The TI-83 was released in 1996, but I bet that something like text Portal could have been made for a 286 with power to spare)Honestly, I like 2D games, since the emphasis is more on gameplay and less on pretty graphics.I played enough text based MUDs back in the day that I like that as well, with almost no graphics at all, but it would be hard to make a text based action game.
(Now there is a challenge, and some probably already exist)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701013</id>
	<title>outro</title>
	<author>rarel</author>
	<datestamp>1247649840000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>And as a bonus, the ending video will be entirely redone with mocap CGI<nobr> <wbr></nobr>;)</htmltext>
<tokenext>And as a bonus , the ending video will be entirely redone with mocap CGI ; )</tokentext>
<sentencetext>And as a bonus, the ending video will be entirely redone with mocap CGI ;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28705903</id>
	<title>Re:You can do this with any SDL game</title>
	<author>Saija</author>
	<datestamp>1247684100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>or better, caca, for colour</p></div><p>
As someone who's spanish native speaker let me tell you that "caca" in spanish means "shit", so i wonder what color gives to my graphics using that "caca" which you speak of...</p></div>
	</htmltext>
<tokenext>or better , caca , for colour As someone who 's spanish native speaker let me tell you that " caca " in spanish means " shit " , so i wonder what color gives to my graphics using that " caca " which you speak of.. .</tokentext>
<sentencetext>or better, caca, for colour
As someone who's spanish native speaker let me tell you that "caca" in spanish means "shit", so i wonder what color gives to my graphics using that "caca" which you speak of...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701357</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700905</id>
	<title>Not ASCII</title>
	<author>Anonymous</author>
	<datestamp>1247690640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I hate to be the pedantic one to point this out, but this isn't ASCII. It might even be pushing it to call it ANSI, but it's certainly a closer classification. Looks more like CP 437 than anything else.
<br>
<br>...anyone else remember ZZT? I do.</htmltext>
<tokenext>I hate to be the pedantic one to point this out , but this is n't ASCII .
It might even be pushing it to call it ANSI , but it 's certainly a closer classification .
Looks more like CP 437 than anything else .
...anyone else remember ZZT ?
I do .</tokentext>
<sentencetext>I hate to be the pedantic one to point this out, but this isn't ASCII.
It might even be pushing it to call it ANSI, but it's certainly a closer classification.
Looks more like CP 437 than anything else.
...anyone else remember ZZT?
I do.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701499</id>
	<title>Portal: The Flash Version</title>
	<author>Anonymous</author>
	<datestamp>1247657880000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>In case no one has mentioned it yet:<br><a href="http://www.newgrounds.com/portal/view/404612" title="newgrounds.com" rel="nofollow">http://www.newgrounds.com/portal/view/404612</a> [newgrounds.com]<br>Very nice and fun to play.</p></htmltext>
<tokenext>In case no one has mentioned it yet : http : //www.newgrounds.com/portal/view/404612 [ newgrounds.com ] Very nice and fun to play .</tokentext>
<sentencetext>In case no one has mentioned it yet:http://www.newgrounds.com/portal/view/404612 [newgrounds.com]Very nice and fun to play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701707</id>
	<title>Jesus his voice is grating</title>
	<author>Anonymous</author>
	<datestamp>1247661000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>He should really hire a spokesperson to speak for him; not just for the videos, but in real life as well.<br>
&nbsp; "WHooOOOOOAh isn't that cooooooool?".</p></htmltext>
<tokenext>He should really hire a spokesperson to speak for him ; not just for the videos , but in real life as well .
  " WHooOOOOOAh is n't that cooooooool ?
" .</tokentext>
<sentencetext>He should really hire a spokesperson to speak for him; not just for the videos, but in real life as well.
  "WHooOOOOOAh isn't that cooooooool?
".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28706353</id>
	<title>Re:Speaking of Valve Source games conversions...</title>
	<author>HeronBlademaster</author>
	<datestamp>1247686380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I thought the same thing happened to me, too (FF3.0.11), but it just took a good 60 seconds to load, and froze the browser in the meantime.  Perhaps you were just impatient?</p></htmltext>
<tokenext>I thought the same thing happened to me , too ( FF3.0.11 ) , but it just took a good 60 seconds to load , and froze the browser in the meantime .
Perhaps you were just impatient ?</tokentext>
<sentencetext>I thought the same thing happened to me, too (FF3.0.11), but it just took a good 60 seconds to load, and froze the browser in the meantime.
Perhaps you were just impatient?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701977</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701081</id>
	<title>Re:Innovative</title>
	<author>johannesg</author>
	<datestamp>1247650680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>In an indirect way this also showed me that current games aren't just about graphics and innovative gameplay would had been forgotten. Portal could had been done years ago the same way its done here. However it was new kind of game and had good and fitting graphics, so the usual thought that new games aren't innovative doesn't really cut.</p></div><p>I'd argue that there are still innovative games around, but most are derivate crap. In that sense nothing has changed from the good ol' days of 8- and 16-bit. What has changed, however, is that games are now more locked into specific presentation formats: everything has to be 3D, and abstract graphics have just about died out. In some ways, this limits what can be done (some gameplay mechanics depend on 2D or fake-3D presentation). We've lost some of the richness of the early game landscape because of that, I think.</p></div>
	</htmltext>
<tokenext>In an indirect way this also showed me that current games are n't just about graphics and innovative gameplay would had been forgotten .
Portal could had been done years ago the same way its done here .
However it was new kind of game and had good and fitting graphics , so the usual thought that new games are n't innovative does n't really cut.I 'd argue that there are still innovative games around , but most are derivate crap .
In that sense nothing has changed from the good ol ' days of 8- and 16-bit .
What has changed , however , is that games are now more locked into specific presentation formats : everything has to be 3D , and abstract graphics have just about died out .
In some ways , this limits what can be done ( some gameplay mechanics depend on 2D or fake-3D presentation ) .
We 've lost some of the richness of the early game landscape because of that , I think .</tokentext>
<sentencetext>In an indirect way this also showed me that current games aren't just about graphics and innovative gameplay would had been forgotten.
Portal could had been done years ago the same way its done here.
However it was new kind of game and had good and fitting graphics, so the usual thought that new games aren't innovative doesn't really cut.I'd argue that there are still innovative games around, but most are derivate crap.
In that sense nothing has changed from the good ol' days of 8- and 16-bit.
What has changed, however, is that games are now more locked into specific presentation formats: everything has to be 3D, and abstract graphics have just about died out.
In some ways, this limits what can be done (some gameplay mechanics depend on 2D or fake-3D presentation).
We've lost some of the richness of the early game landscape because of that, I think.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849</id>
	<title>Innovative</title>
	<author>Anonymous</author>
	<datestamp>1247689500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>I must admit that my first thought was why and that its gonna lost all the interest in ascii mode where it would just teleport from one place to other. However after seeing the video, it seems to be a lot more than that and has very neat portal like effects. I loved how it creates the landscape on the "empty" space instead of just teleporting, which makes it seem continuous.</p><p>In an indirect way this also showed me that current games aren't just about graphics and innovative gameplay would had been forgotten. Portal could had been done years ago the same way its done here. However it was new kind of game and had good and fitting graphics, so the usual thought that new games aren't innovative doesn't really cut.</p><p>I hope this gets converted to linux aswell so I can play it over ssh<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I must admit that my first thought was why and that its gon na lost all the interest in ascii mode where it would just teleport from one place to other .
However after seeing the video , it seems to be a lot more than that and has very neat portal like effects .
I loved how it creates the landscape on the " empty " space instead of just teleporting , which makes it seem continuous.In an indirect way this also showed me that current games are n't just about graphics and innovative gameplay would had been forgotten .
Portal could had been done years ago the same way its done here .
However it was new kind of game and had good and fitting graphics , so the usual thought that new games are n't innovative does n't really cut.I hope this gets converted to linux aswell so I can play it over ssh : )</tokentext>
<sentencetext>I must admit that my first thought was why and that its gonna lost all the interest in ascii mode where it would just teleport from one place to other.
However after seeing the video, it seems to be a lot more than that and has very neat portal like effects.
I loved how it creates the landscape on the "empty" space instead of just teleporting, which makes it seem continuous.In an indirect way this also showed me that current games aren't just about graphics and innovative gameplay would had been forgotten.
Portal could had been done years ago the same way its done here.
However it was new kind of game and had good and fitting graphics, so the usual thought that new games aren't innovative doesn't really cut.I hope this gets converted to linux aswell so I can play it over ssh :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28717239</id>
	<title>Portal on the iPhone</title>
	<author>Anonymous</author>
	<datestamp>1247760900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How about Portal on the iPhone!<br>http://www.youtube.com/watch?v=S302f77AB-k</p></htmltext>
<tokenext>How about Portal on the iPhone ! http : //www.youtube.com/watch ? v = S302f77AB-k</tokentext>
<sentencetext>How about Portal on the iPhone!http://www.youtube.com/watch?v=S302f77AB-k</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701885</id>
	<title>Re:Innovative</title>
	<author>Anonymous</author>
	<datestamp>1247662860000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Dwarf Fortress is fucking retarded.  A text based game that requires Windows or OSX, 512 MB of RAM, and an OpenGL video card.  No Linux and no mobile device support (especially not with those ridiculous RAM requirements).  What's the point?  They should have stuck with regular 3D if they're going to make a non-portable resource hog.</p><p>The real target for these type of games should be portable low resource machines (phones, netbooks, etc).</p><p>The ASCII Portal is kinda interesting but I would have done it in JavaME using a similar 2D type view and smooth scrolling (not this jerky ASCII shit).  This would make it available for anything from a workstation to your phone.  I hate Java but it's on everything these days.</p><p>Actually, now that I think about it, this ASCII Portal is very close to the game <a href="http://en.wikipedia.org/wiki/N\%2B" title="wikipedia.org" rel="nofollow">N+</a> [wikipedia.org].  N+ suffers from far too difficult gameplay though.  It relies too heavily on precise timing and crazy physical contortions.  Portal is more fun.</p></htmltext>
<tokenext>Dwarf Fortress is fucking retarded .
A text based game that requires Windows or OSX , 512 MB of RAM , and an OpenGL video card .
No Linux and no mobile device support ( especially not with those ridiculous RAM requirements ) .
What 's the point ?
They should have stuck with regular 3D if they 're going to make a non-portable resource hog.The real target for these type of games should be portable low resource machines ( phones , netbooks , etc ) .The ASCII Portal is kinda interesting but I would have done it in JavaME using a similar 2D type view and smooth scrolling ( not this jerky ASCII shit ) .
This would make it available for anything from a workstation to your phone .
I hate Java but it 's on everything these days.Actually , now that I think about it , this ASCII Portal is very close to the game N + [ wikipedia.org ] .
N + suffers from far too difficult gameplay though .
It relies too heavily on precise timing and crazy physical contortions .
Portal is more fun .</tokentext>
<sentencetext>Dwarf Fortress is fucking retarded.
A text based game that requires Windows or OSX, 512 MB of RAM, and an OpenGL video card.
No Linux and no mobile device support (especially not with those ridiculous RAM requirements).
What's the point?
They should have stuck with regular 3D if they're going to make a non-portable resource hog.The real target for these type of games should be portable low resource machines (phones, netbooks, etc).The ASCII Portal is kinda interesting but I would have done it in JavaME using a similar 2D type view and smooth scrolling (not this jerky ASCII shit).
This would make it available for anything from a workstation to your phone.
I hate Java but it's on everything these days.Actually, now that I think about it, this ASCII Portal is very close to the game N+ [wikipedia.org].
N+ suffers from far too difficult gameplay though.
It relies too heavily on precise timing and crazy physical contortions.
Portal is more fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28703969</id>
	<title>Re:Innovative</title>
	<author>Anonymous</author>
	<datestamp>1247675640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm confused<nobr> <wbr></nobr>:-P You talk about text based MUDs "back in the day" but don't know about Ultima (wikipedia it) beyond a version on the TI83?!?!</p></htmltext>
<tokenext>I 'm confused : -P You talk about text based MUDs " back in the day " but do n't know about Ultima ( wikipedia it ) beyond a version on the TI83 ? ! ?
!</tokentext>
<sentencetext>I'm confused :-P You talk about text based MUDs "back in the day" but don't know about Ultima (wikipedia it) beyond a version on the TI83?!?
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700941</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28711315</id>
	<title>The C A l E is a lie</title>
	<author>Cur8or</author>
	<datestamp>1247668920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Cant wait to hear the ending in midi.</htmltext>
<tokenext>Cant wait to hear the ending in midi .</tokentext>
<sentencetext>Cant wait to hear the ending in midi.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702563</id>
	<title>Re:Not ASCII</title>
	<author>Nimey</author>
	<datestamp>1247667720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I remember it, and got a copy of it and Super ZZT when they were being distributed for free.</p></htmltext>
<tokenext>I remember it , and got a copy of it and Super ZZT when they were being distributed for free .</tokentext>
<sentencetext>I remember it, and got a copy of it and Super ZZT when they were being distributed for free.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700905</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702247</id>
	<title>So do you mean...</title>
	<author>FlyByPC</author>
	<datestamp>1247665980000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>...the cake is a li--ne drawing?</htmltext>
<tokenext>...the cake is a li--ne drawing ?</tokentext>
<sentencetext>...the cake is a li--ne drawing?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700901</id>
	<title>What a coincidence...</title>
	<author>Kagura</author>
	<datestamp>1247690580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was just playing ADoM on an <a href="http://ancardia.ath.cx/adom\_server\_info.txt" title="ancardia.ath.cx">online server</a> [ancardia.ath.cx] for it.</htmltext>
<tokenext>I was just playing ADoM on an online server [ ancardia.ath.cx ] for it .</tokentext>
<sentencetext>I was just playing ADoM on an online server [ancardia.ath.cx] for it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28705035</id>
	<title>Re:Not ASCII</title>
	<author>fm6</author>
	<datestamp>1247680860000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I can double nitpick your nitpick!</p><p>First, you're not being pedantic at all. The confusion about what "ASCII" means has caused no end of grief. Look at all the web pages that are full of "?" glyphs because people are confused about what characters they can safely use. And that's actually an improvement over they way things used to be. For a long time most web pages didn't even specify character set, and browsers were supposed to guess. One resulting glitch: Internet Explorer tended to assume that any page containing a right-curly-quote was in Japanese!</p><p>One reason I parted ways with Project Gutenberg and Distributed Proofreaders was their stubborn insistence that anything you can type on a U.S. PC keyboard is "ASCII" and therefore universally readable. They've since discovered their mistake, but are still sort of in denial about the consequences.</p><p>Other nitpick: strictly speaking, there's no such thing as an ANSI character set. It's not even sloppy usage, because when somebody says "ANSI character" it's less than obvious what they're talking about. Probably <a href="http://en.wikipedia.org/wiki/CP\_1252" title="wikipedia.org">CP 1252</a> [wikipedia.org], or maybe <a href="http://en.wikipedia.org/wiki/CP\_437" title="wikipedia.org">CP 437</a> [wikipedia.org]. The Wikipedia article on CP 1242 claims that it's called "ANSI" because of confusion with <a href="http://en.wikipedia.org/wiki/ISO\_8859-1" title="wikipedia.org">Latin 1</a> [wikipedia.org], which supposedly started out as an ANSI spec. (CP 1242 and Latin 1 are the same except that the former uses some codes that the latter doesn't; and yes, that does cause problems.) That rates a big {Citation Needed} from me.</p><p>Ooh! One more nitpick! CP 437 is often referred to as "extended ASCII".  Now, this game looks like it's running on a PC using CP 437 displayed on MS-DOS's "ANSI" terminal emulator. (So called because it implements ANSI X3.64.) So <i> <b>EVERYBODY'S RIGHT!!!!</b> </i></p></div>
	</htmltext>
<tokenext>I can double nitpick your nitpick ! First , you 're not being pedantic at all .
The confusion about what " ASCII " means has caused no end of grief .
Look at all the web pages that are full of " ?
" glyphs because people are confused about what characters they can safely use .
And that 's actually an improvement over they way things used to be .
For a long time most web pages did n't even specify character set , and browsers were supposed to guess .
One resulting glitch : Internet Explorer tended to assume that any page containing a right-curly-quote was in Japanese ! One reason I parted ways with Project Gutenberg and Distributed Proofreaders was their stubborn insistence that anything you can type on a U.S. PC keyboard is " ASCII " and therefore universally readable .
They 've since discovered their mistake , but are still sort of in denial about the consequences.Other nitpick : strictly speaking , there 's no such thing as an ANSI character set .
It 's not even sloppy usage , because when somebody says " ANSI character " it 's less than obvious what they 're talking about .
Probably CP 1252 [ wikipedia.org ] , or maybe CP 437 [ wikipedia.org ] .
The Wikipedia article on CP 1242 claims that it 's called " ANSI " because of confusion with Latin 1 [ wikipedia.org ] , which supposedly started out as an ANSI spec .
( CP 1242 and Latin 1 are the same except that the former uses some codes that the latter does n't ; and yes , that does cause problems .
) That rates a big { Citation Needed } from me.Ooh !
One more nitpick !
CP 437 is often referred to as " extended ASCII " .
Now , this game looks like it 's running on a PC using CP 437 displayed on MS-DOS 's " ANSI " terminal emulator .
( So called because it implements ANSI X3.64 .
) So EVERYBODY 'S RIGHT ! ! !
!</tokentext>
<sentencetext>I can double nitpick your nitpick!First, you're not being pedantic at all.
The confusion about what "ASCII" means has caused no end of grief.
Look at all the web pages that are full of "?
" glyphs because people are confused about what characters they can safely use.
And that's actually an improvement over they way things used to be.
For a long time most web pages didn't even specify character set, and browsers were supposed to guess.
One resulting glitch: Internet Explorer tended to assume that any page containing a right-curly-quote was in Japanese!One reason I parted ways with Project Gutenberg and Distributed Proofreaders was their stubborn insistence that anything you can type on a U.S. PC keyboard is "ASCII" and therefore universally readable.
They've since discovered their mistake, but are still sort of in denial about the consequences.Other nitpick: strictly speaking, there's no such thing as an ANSI character set.
It's not even sloppy usage, because when somebody says "ANSI character" it's less than obvious what they're talking about.
Probably CP 1252 [wikipedia.org], or maybe CP 437 [wikipedia.org].
The Wikipedia article on CP 1242 claims that it's called "ANSI" because of confusion with Latin 1 [wikipedia.org], which supposedly started out as an ANSI spec.
(CP 1242 and Latin 1 are the same except that the former uses some codes that the latter doesn't; and yes, that does cause problems.
) That rates a big {Citation Needed} from me.Ooh!
One more nitpick!
CP 437 is often referred to as "extended ASCII".
Now, this game looks like it's running on a PC using CP 437 displayed on MS-DOS's "ANSI" terminal emulator.
(So called because it implements ANSI X3.64.
) So  EVERYBODY'S RIGHT!!!
! 
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700905</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701047</id>
	<title>Speaking of Valve Source games conversions...</title>
	<author>Anonymous</author>
	<datestamp>1247650260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>Check out <a href="http://www.mojang.com/notch/j4k/l4kd/" title="mojang.com" rel="nofollow">Left 4k Dead</a> [mojang.com] -&gt; Left 4 Dead in 4kb! It's pretty fun and the sourcecode's available too.</htmltext>
<tokenext>Check out Left 4k Dead [ mojang.com ] - &gt; Left 4 Dead in 4kb !
It 's pretty fun and the sourcecode 's available too .</tokentext>
<sentencetext>Check out Left 4k Dead [mojang.com] -&gt; Left 4 Dead in 4kb!
It's pretty fun and the sourcecode's available too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702819</id>
	<title>ASCII?</title>
	<author>djahz</author>
	<datestamp>1247669160000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>From here it looks like ANSI.</htmltext>
<tokenext>From here it looks like ANSI .</tokentext>
<sentencetext>From here it looks like ANSI.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701031</id>
	<title>Re:Innovative</title>
	<author>$RANDOMLUSER</author>
	<datestamp>1247650020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Just be careful - remember what happened to Bambi.</htmltext>
<tokenext>Just be careful - remember what happened to Bambi .</tokentext>
<sentencetext>Just be careful - remember what happened to Bambi.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28708319</id>
	<title>Re:Innovative</title>
	<author>drsquare</author>
	<datestamp>1247652600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>What people tend to forget is that using ASCII as game graphics, you can do a lot more in-depth gaming without having your game look like crap.</p></div></blockquote><p>I dunno, a pixel is much smaller than a character, and with even normal 2D graphics you can show much more than 256 different things within the space of a block.</p></div>
	</htmltext>
<tokenext>What people tend to forget is that using ASCII as game graphics , you can do a lot more in-depth gaming without having your game look like crap.I dunno , a pixel is much smaller than a character , and with even normal 2D graphics you can show much more than 256 different things within the space of a block .</tokentext>
<sentencetext>What people tend to forget is that using ASCII as game graphics, you can do a lot more in-depth gaming without having your game look like crap.I dunno, a pixel is much smaller than a character, and with even normal 2D graphics you can show much more than 256 different things within the space of a block.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701977</id>
	<title>Re:Speaking of Valve Source games conversions...</title>
	<author>Anonymous</author>
	<datestamp>1247663880000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>your link crashed my firefox 3.5 twice in a row, and i even have noscript installed.  stupid link, dont link me to stuff that crashes my browser</p></htmltext>
<tokenext>your link crashed my firefox 3.5 twice in a row , and i even have noscript installed .
stupid link , dont link me to stuff that crashes my browser</tokentext>
<sentencetext>your link crashed my firefox 3.5 twice in a row, and i even have noscript installed.
stupid link, dont link me to stuff that crashes my browser</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701047</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700949</id>
	<title>I don't care how nerdy it is</title>
	<author>Rooked\_One</author>
	<datestamp>1247691480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>That is one of those coolest things i've seen in a while.  I used to love programming stuff with basic graphics on the apple 2's, so this really takes me back.  I'm not sure if the apple II's would have the horsepower to pull of the "spins" though<nobr> <wbr></nobr>;)</htmltext>
<tokenext>That is one of those coolest things i 've seen in a while .
I used to love programming stuff with basic graphics on the apple 2 's , so this really takes me back .
I 'm not sure if the apple II 's would have the horsepower to pull of the " spins " though ; )</tokentext>
<sentencetext>That is one of those coolest things i've seen in a while.
I used to love programming stuff with basic graphics on the apple 2's, so this really takes me back.
I'm not sure if the apple II's would have the horsepower to pull of the "spins" though ;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28704129</id>
	<title>Re:Innovative</title>
	<author>skeeto</author>
	<datestamp>1247676480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Dwarf Fortress isn't really an ASCII or text-based interface. It's a graphical tile interface that runs on SDL, and happens to use tiles that look like text.</htmltext>
<tokenext>Dwarf Fortress is n't really an ASCII or text-based interface .
It 's a graphical tile interface that runs on SDL , and happens to use tiles that look like text .</tokentext>
<sentencetext>Dwarf Fortress isn't really an ASCII or text-based interface.
It's a graphical tile interface that runs on SDL, and happens to use tiles that look like text.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947</parent>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701031
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28706353
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701977
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701047
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28705903
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701357
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28713891
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702719
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28705035
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700905
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28708319
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702107
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701357
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702647
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700905
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702981
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702563
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700905
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702105
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28703969
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700941
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701713
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702555
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28704129
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701081
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701677
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_15_0315237_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701885
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_15_0315237.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701047
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701977
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28706353
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_15_0315237.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700905
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702647
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28705035
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702563
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_15_0315237.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700949
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_15_0315237.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701357
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28705903
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702107
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_15_0315237.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702719
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28713891
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_15_0315237.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701139
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_15_0315237.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700849
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701677
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700941
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28703969
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701081
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701031
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701713
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28700947
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28704129
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702981
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28701885
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702555
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28708319
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702105
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_15_0315237.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_15_0315237.28702247
</commentlist>
</conversation>
