<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_14_1610208</id>
	<title><em>Aion</em> Shaping Up For US Launch</title>
	<author>Soulskill</author>
	<datestamp>1247592660000</datestamp>
	<htmltext>One of the most promising MMORPGs in development these days is NCSoft's <em>Aion</em>, a fantasy-based offering built on CryEngine. It makes heavy use of flight as a gameplay mechanic, allowing aerial combat and easy travel around <a href="http://www.massively.com/2009/06/25/ncsoft-reveals-beluslan-in-a-video-tour/">the visually stunning game world</a>. There are four basic classes &mdash; Warrior, Priest, Mage, and Scout &mdash; each of which have two subclasses.  For example, <a href="http://gameinfowire.com/news.asp?nid=14084">Warriors can be tank-like Templars</a>, or berserker-like Gladiators, while Mages can turn into a scholarly Sorcerer or <a href="http://www.tentonhammer.com/node/70988">command the elements as a Spiritmaster</a>. Early previews of <em>Aion</em> almost universally comment on <a href="http://kotaku.com/5309172/aion-preview-onward-towards-ascension">how polished the game seems</a> &mdash; this is partly due to the fact that it has been up and running since November in South Korea. "Being stable, scalable, reliable and fuss-free is far from a given in MMOs, but <em>Aion</em> is all those things, and <a href="http://www.eurogamer.net/articles/aion-the-tower-of-eternity-hands-on">can already stand alongside the genre's usability kings</a>, <em>EVE Online</em> and <em>World of Warcraft</em>. Its expansive, zone-free open-world environments look terrific and run smoothly on a wide variety of systems. It just works." Since the game is already in a relatively complete state, NCSoft has been running closed beta "events," where a portion of the game is opened for testing. MMOGamer has <a href="http://www.mmogamer.com/07/13/2009/impressions-aion-closed-beta-event-3">a write-up from the latest such event</a>. <em>Aion</em> is due out in September.</htmltext>
<tokenext>One of the most promising MMORPGs in development these days is NCSoft 's Aion , a fantasy-based offering built on CryEngine .
It makes heavy use of flight as a gameplay mechanic , allowing aerial combat and easy travel around the visually stunning game world .
There are four basic classes    Warrior , Priest , Mage , and Scout    each of which have two subclasses .
For example , Warriors can be tank-like Templars , or berserker-like Gladiators , while Mages can turn into a scholarly Sorcerer or command the elements as a Spiritmaster .
Early previews of Aion almost universally comment on how polished the game seems    this is partly due to the fact that it has been up and running since November in South Korea .
" Being stable , scalable , reliable and fuss-free is far from a given in MMOs , but Aion is all those things , and can already stand alongside the genre 's usability kings , EVE Online and World of Warcraft .
Its expansive , zone-free open-world environments look terrific and run smoothly on a wide variety of systems .
It just works .
" Since the game is already in a relatively complete state , NCSoft has been running closed beta " events , " where a portion of the game is opened for testing .
MMOGamer has a write-up from the latest such event .
Aion is due out in September .</tokentext>
<sentencetext>One of the most promising MMORPGs in development these days is NCSoft's Aion, a fantasy-based offering built on CryEngine.
It makes heavy use of flight as a gameplay mechanic, allowing aerial combat and easy travel around the visually stunning game world.
There are four basic classes — Warrior, Priest, Mage, and Scout — each of which have two subclasses.
For example, Warriors can be tank-like Templars, or berserker-like Gladiators, while Mages can turn into a scholarly Sorcerer or command the elements as a Spiritmaster.
Early previews of Aion almost universally comment on how polished the game seems — this is partly due to the fact that it has been up and running since November in South Korea.
"Being stable, scalable, reliable and fuss-free is far from a given in MMOs, but Aion is all those things, and can already stand alongside the genre's usability kings, EVE Online and World of Warcraft.
Its expansive, zone-free open-world environments look terrific and run smoothly on a wide variety of systems.
It just works.
" Since the game is already in a relatively complete state, NCSoft has been running closed beta "events," where a portion of the game is opened for testing.
MMOGamer has a write-up from the latest such event.
Aion is due out in September.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695039</id>
	<title>What sets it apart?</title>
	<author>MindlessAutomata</author>
	<datestamp>1247603940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>OK, ignoring the bullshit rootkit, what sets Aion apart from other MMOs?</p></htmltext>
<tokenext>OK , ignoring the bullshit rootkit , what sets Aion apart from other MMOs ?</tokentext>
<sentencetext>OK, ignoring the bullshit rootkit, what sets Aion apart from other MMOs?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28696167</id>
	<title>Re:i'm in the beta</title>
	<author>Mex</author>
	<datestamp>1247565360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>i'm waiting for a replacement to PlanetSide. Something that involves... skill, teamwork, strategy, tactics, etc.</i></p><p>Team Fortress 2 is the closest thing to that, if you can find a good server (not the average pubbie ones). Try the <a href="http://stansloungetf2.com/" title="stansloungetf2.com">http://stansloungetf2.com/</a> [stansloungetf2.com] TF2 ones!</p></htmltext>
<tokenext>i 'm waiting for a replacement to PlanetSide .
Something that involves... skill , teamwork , strategy , tactics , etc.Team Fortress 2 is the closest thing to that , if you can find a good server ( not the average pubbie ones ) .
Try the http : //stansloungetf2.com/ [ stansloungetf2.com ] TF2 ones !</tokentext>
<sentencetext>i'm waiting for a replacement to PlanetSide.
Something that involves... skill, teamwork, strategy, tactics, etc.Team Fortress 2 is the closest thing to that, if you can find a good server (not the average pubbie ones).
Try the http://stansloungetf2.com/ [stansloungetf2.com] TF2 ones!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28701395</id>
	<title>Re:A Waste of Developer Time</title>
	<author>Anonymous</author>
	<datestamp>1247656020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>http://www.mortalonline.com/</p></htmltext>
<tokenext>http : //www.mortalonline.com/</tokentext>
<sentencetext>http://www.mortalonline.com/</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694125</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28698897</id>
	<title>Re:Zone free open world ?</title>
	<author>Cimexus</author>
	<datestamp>1247581860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah I was surprised to find out that Aion wasn't seamless, considering the last major fantasy MMO from NCSoft (Lineage II) IS, in fact, truly seamless. You can summon a pet and walk across the whole world without it vanishing, no problems (with the exception of the new instanced zones obviously, but they weren't around for 4 out of Lineage II's 5 year history).</p><p>Must be something to do with the engines? Aion uses CryEngine and L2 used the Unreal engine...</p></htmltext>
<tokenext>Yeah I was surprised to find out that Aion was n't seamless , considering the last major fantasy MMO from NCSoft ( Lineage II ) IS , in fact , truly seamless .
You can summon a pet and walk across the whole world without it vanishing , no problems ( with the exception of the new instanced zones obviously , but they were n't around for 4 out of Lineage II 's 5 year history ) .Must be something to do with the engines ?
Aion uses CryEngine and L2 used the Unreal engine.. .</tokentext>
<sentencetext>Yeah I was surprised to find out that Aion wasn't seamless, considering the last major fantasy MMO from NCSoft (Lineage II) IS, in fact, truly seamless.
You can summon a pet and walk across the whole world without it vanishing, no problems (with the exception of the new instanced zones obviously, but they weren't around for 4 out of Lineage II's 5 year history).Must be something to do with the engines?
Aion uses CryEngine and L2 used the Unreal engine...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693921</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694811</id>
	<title>NCSoft?</title>
	<author>freedan</author>
	<datestamp>1247602500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Aka the developer that releases like 2 new and utterly generic MMOs every single year? Forgive me for not getting too excited.</htmltext>
<tokenext>Aka the developer that releases like 2 new and utterly generic MMOs every single year ?
Forgive me for not getting too excited .</tokentext>
<sentencetext>Aka the developer that releases like 2 new and utterly generic MMOs every single year?
Forgive me for not getting too excited.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695895</id>
	<title>Re:WoW is far from original</title>
	<author>bughunter</author>
	<datestamp>1247564400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>WoW's innovation was to eliminate risk to the character as a requirement for level gain.  This made it more accessible to mainstream players.</p><p>I mean, I've played hardcore on past MMOs and MUDs where risks were greater - XP loss, equipment loss, even permadeath.  But the average Joe Sixorc who has invested twelve months of game play collecting uber gear doesn't want to risk it being destroyed or stolen by a mob or another PC -- even if that kind of "danger" is what makes the game most exhilarating and rewarding.</p><p>No, Joe Sixorc wants a treadmill with guaranteed advancement, an escape from the real world -- where he can work his ass off and still not achieve anything -- into a world where all he has to do is follow a script and get a guaranteed "Ding!" without the risk of driving the entire character off a cliff, or losing his precious +9 knife of ogre slaying.</p><p>I'm not complaining, just observing.  If what they were going for was a formula to break MMORPGs into the mainstream, then Blizzard got it right, intentionally or not.</p></htmltext>
<tokenext>WoW 's innovation was to eliminate risk to the character as a requirement for level gain .
This made it more accessible to mainstream players.I mean , I 've played hardcore on past MMOs and MUDs where risks were greater - XP loss , equipment loss , even permadeath .
But the average Joe Sixorc who has invested twelve months of game play collecting uber gear does n't want to risk it being destroyed or stolen by a mob or another PC -- even if that kind of " danger " is what makes the game most exhilarating and rewarding.No , Joe Sixorc wants a treadmill with guaranteed advancement , an escape from the real world -- where he can work his ass off and still not achieve anything -- into a world where all he has to do is follow a script and get a guaranteed " Ding !
" without the risk of driving the entire character off a cliff , or losing his precious + 9 knife of ogre slaying.I 'm not complaining , just observing .
If what they were going for was a formula to break MMORPGs into the mainstream , then Blizzard got it right , intentionally or not .</tokentext>
<sentencetext>WoW's innovation was to eliminate risk to the character as a requirement for level gain.
This made it more accessible to mainstream players.I mean, I've played hardcore on past MMOs and MUDs where risks were greater - XP loss, equipment loss, even permadeath.
But the average Joe Sixorc who has invested twelve months of game play collecting uber gear doesn't want to risk it being destroyed or stolen by a mob or another PC -- even if that kind of "danger" is what makes the game most exhilarating and rewarding.No, Joe Sixorc wants a treadmill with guaranteed advancement, an escape from the real world -- where he can work his ass off and still not achieve anything -- into a world where all he has to do is follow a script and get a guaranteed "Ding!
" without the risk of driving the entire character off a cliff, or losing his precious +9 knife of ogre slaying.I'm not complaining, just observing.
If what they were going for was a formula to break MMORPGs into the mainstream, then Blizzard got it right, intentionally or not.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693887</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694573</id>
	<title>Re:Eastern fantasy theme</title>
	<author>blahplusplus</author>
	<datestamp>1247601300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"I've wondered for a long time why none of these MMO games from Asia (Lineage, Lineage II, Aion, Granado Espada, etc) have an art direction from mythology and fantasy of the region"</p><p>Because western aesthetic is more universal, game companies research this kind of thing they want the WIDEST market possible.  Also over half of World of warcraft subscribes are asian, so it's obvious that certain aesthetics have universal appeal.</p></htmltext>
<tokenext>" I 've wondered for a long time why none of these MMO games from Asia ( Lineage , Lineage II , Aion , Granado Espada , etc ) have an art direction from mythology and fantasy of the region " Because western aesthetic is more universal , game companies research this kind of thing they want the WIDEST market possible .
Also over half of World of warcraft subscribes are asian , so it 's obvious that certain aesthetics have universal appeal .</tokentext>
<sentencetext>"I've wondered for a long time why none of these MMO games from Asia (Lineage, Lineage II, Aion, Granado Espada, etc) have an art direction from mythology and fantasy of the region"Because western aesthetic is more universal, game companies research this kind of thing they want the WIDEST market possible.
Also over half of World of warcraft subscribes are asian, so it's obvious that certain aesthetics have universal appeal.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694283</id>
	<title>Re:A Waste of Developer Time</title>
	<author>hoooocheymomma</author>
	<datestamp>1247599860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you're a guild leader then you're probably so hardcore into the game that you're already hooked to the game and you're willing to fumble through horrible management UIs.</p><p>Game developers don't need to get your attention. They need to get the attention of a bunch of half-witted 12-year-olds and a bunch of 28-year-old guys' girlfriends in order to build up a big enough subscription base in order to earn the first 'M' in MMO.</p><p>I think you're making the mistake of assuming that what is right for a minority such as yourself is what will save a fledgeling MMO. I would bet good bones or clams that you're wrong.</p></htmltext>
<tokenext>If you 're a guild leader then you 're probably so hardcore into the game that you 're already hooked to the game and you 're willing to fumble through horrible management UIs.Game developers do n't need to get your attention .
They need to get the attention of a bunch of half-witted 12-year-olds and a bunch of 28-year-old guys ' girlfriends in order to build up a big enough subscription base in order to earn the first 'M ' in MMO.I think you 're making the mistake of assuming that what is right for a minority such as yourself is what will save a fledgeling MMO .
I would bet good bones or clams that you 're wrong .</tokentext>
<sentencetext>If you're a guild leader then you're probably so hardcore into the game that you're already hooked to the game and you're willing to fumble through horrible management UIs.Game developers don't need to get your attention.
They need to get the attention of a bunch of half-witted 12-year-olds and a bunch of 28-year-old guys' girlfriends in order to build up a big enough subscription base in order to earn the first 'M' in MMO.I think you're making the mistake of assuming that what is right for a minority such as yourself is what will save a fledgeling MMO.
I would bet good bones or clams that you're wrong.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693829</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695469</id>
	<title>Re:i'm in the beta</title>
	<author>aafiske</author>
	<datestamp>1247562600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This metallic ape speaks the truth. It looks beautiful, and does so even on non-top-end machines. (So no AoC ridiculousness.) It has a few neat gimmicks (wings, somewhat less stupid pvp, amazing customization.)</p><p>But it is, at root, the same game as WoW, EQ2, LOTRO, etc. It's a very polished, fun version, but don't expect it to change the game, shake up the boxes, or think outside any paradigmotrons.</p></htmltext>
<tokenext>This metallic ape speaks the truth .
It looks beautiful , and does so even on non-top-end machines .
( So no AoC ridiculousness .
) It has a few neat gimmicks ( wings , somewhat less stupid pvp , amazing customization .
) But it is , at root , the same game as WoW , EQ2 , LOTRO , etc .
It 's a very polished , fun version , but do n't expect it to change the game , shake up the boxes , or think outside any paradigmotrons .</tokentext>
<sentencetext>This metallic ape speaks the truth.
It looks beautiful, and does so even on non-top-end machines.
(So no AoC ridiculousness.
) It has a few neat gimmicks (wings, somewhat less stupid pvp, amazing customization.
)But it is, at root, the same game as WoW, EQ2, LOTRO, etc.
It's a very polished, fun version, but don't expect it to change the game, shake up the boxes, or think outside any paradigmotrons.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693829</id>
	<title>A Waste of Developer Time</title>
	<author>WeekendKruzr</author>
	<datestamp>1247597880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Most of these companies have the wrong idea. When I place an MMO, I'm usually using a visual angle that has me looking at a downward angle toward my character from above. Generally speaking, I miss all of the impressive scenic stuff. Occasionally yes, I do stop and admire the visuals or I may stop and look up if I'm searching for something. However I think most of these companies are wasting most of their talent on impressive visuals when in fact I would prefer these two things much more:<br>1)A game that looks good on something less than a top of line GPU - I would prefer graphic efficiency to graphic splendor. When you have 10-15 guys running around a raid inside of a huge environment with 50 monsters and lots of trees and other stuff my FPS grind to a halt. This then leads me to turn down the detail defeating all the effort these guys put in to their product. My system is a dual core with a ATI 4870 GPU, it still stutters unless I turn down the details.<br>2)Easy guild management tools for Guild Leaders - How about giving me some tools to manage my guild more effectively especially when I'm not online? Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I'm not online would be nice. A lot of players will only do this when I'm online cajoling them in to it. How about using the quest journal like a PDA or a digital organizer?</p></htmltext>
<tokenext>Most of these companies have the wrong idea .
When I place an MMO , I 'm usually using a visual angle that has me looking at a downward angle toward my character from above .
Generally speaking , I miss all of the impressive scenic stuff .
Occasionally yes , I do stop and admire the visuals or I may stop and look up if I 'm searching for something .
However I think most of these companies are wasting most of their talent on impressive visuals when in fact I would prefer these two things much more : 1 ) A game that looks good on something less than a top of line GPU - I would prefer graphic efficiency to graphic splendor .
When you have 10-15 guys running around a raid inside of a huge environment with 50 monsters and lots of trees and other stuff my FPS grind to a halt .
This then leads me to turn down the detail defeating all the effort these guys put in to their product .
My system is a dual core with a ATI 4870 GPU , it still stutters unless I turn down the details.2 ) Easy guild management tools for Guild Leaders - How about giving me some tools to manage my guild more effectively especially when I 'm not online ?
Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I 'm not online would be nice .
A lot of players will only do this when I 'm online cajoling them in to it .
How about using the quest journal like a PDA or a digital organizer ?</tokentext>
<sentencetext>Most of these companies have the wrong idea.
When I place an MMO, I'm usually using a visual angle that has me looking at a downward angle toward my character from above.
Generally speaking, I miss all of the impressive scenic stuff.
Occasionally yes, I do stop and admire the visuals or I may stop and look up if I'm searching for something.
However I think most of these companies are wasting most of their talent on impressive visuals when in fact I would prefer these two things much more:1)A game that looks good on something less than a top of line GPU - I would prefer graphic efficiency to graphic splendor.
When you have 10-15 guys running around a raid inside of a huge environment with 50 monsters and lots of trees and other stuff my FPS grind to a halt.
This then leads me to turn down the detail defeating all the effort these guys put in to their product.
My system is a dual core with a ATI 4870 GPU, it still stutters unless I turn down the details.2)Easy guild management tools for Guild Leaders - How about giving me some tools to manage my guild more effectively especially when I'm not online?
Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I'm not online would be nice.
A lot of players will only do this when I'm online cajoling them in to it.
How about using the quest journal like a PDA or a digital organizer?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694965</id>
	<title>Re:A Waste of Developer Time</title>
	<author>east coast</author>
	<datestamp>1247603340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I'm not online would be nice. A lot of players will only do this when I'm online cajoling them in to it.</i> <br> <br>So basically you want bots to do the dirty work that your guildies are unwilling to do? Seriously, how do you expect this to work in a real game environment?<br> <br>I guess this is a reason I was never into the who guild scene. I belonged to a very loose organization in EQ2 that was really nothing but a gang of friends who helped each other from time to time. I know that if I were being outright forced to do a task when the guild leader couldn't be bothered to show up I wouldn't have a long career with that guild.<br> <br>And I think that's part of the game too. It's an aspect of what some consider fun and what some don't. Some people like to manage and pull the strings. Some people don't mind helping a friend but don't want to be beholden to showing up at a certain time of day to do the bidding of others. Some people like just going out there and beating something up with no strings attached. Maybe you're going for the wrong form of play for the kind of person you are? If leading a group of unwilling people to do undesirable work doesn't get your blood pumping my guess is that being the leader of a guild and expecting people to do real work with little payback won't be all that rewarding. Maybe you need to either leave the guild concept behind you or find a guild that's more an association of friends who like to joke around and be goofs above being the first group to raid some new zone the second an expansion goes live.<br> <br>Guild mastering should be fun. It's a game. Once games stop being fun it's time to let it go for at least a little while.</htmltext>
<tokenext>Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I 'm not online would be nice .
A lot of players will only do this when I 'm online cajoling them in to it .
So basically you want bots to do the dirty work that your guildies are unwilling to do ?
Seriously , how do you expect this to work in a real game environment ?
I guess this is a reason I was never into the who guild scene .
I belonged to a very loose organization in EQ2 that was really nothing but a gang of friends who helped each other from time to time .
I know that if I were being outright forced to do a task when the guild leader could n't be bothered to show up I would n't have a long career with that guild .
And I think that 's part of the game too .
It 's an aspect of what some consider fun and what some do n't .
Some people like to manage and pull the strings .
Some people do n't mind helping a friend but do n't want to be beholden to showing up at a certain time of day to do the bidding of others .
Some people like just going out there and beating something up with no strings attached .
Maybe you 're going for the wrong form of play for the kind of person you are ?
If leading a group of unwilling people to do undesirable work does n't get your blood pumping my guess is that being the leader of a guild and expecting people to do real work with little payback wo n't be all that rewarding .
Maybe you need to either leave the guild concept behind you or find a guild that 's more an association of friends who like to joke around and be goofs above being the first group to raid some new zone the second an expansion goes live .
Guild mastering should be fun .
It 's a game .
Once games stop being fun it 's time to let it go for at least a little while .</tokentext>
<sentencetext>Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I'm not online would be nice.
A lot of players will only do this when I'm online cajoling them in to it.
So basically you want bots to do the dirty work that your guildies are unwilling to do?
Seriously, how do you expect this to work in a real game environment?
I guess this is a reason I was never into the who guild scene.
I belonged to a very loose organization in EQ2 that was really nothing but a gang of friends who helped each other from time to time.
I know that if I were being outright forced to do a task when the guild leader couldn't be bothered to show up I wouldn't have a long career with that guild.
And I think that's part of the game too.
It's an aspect of what some consider fun and what some don't.
Some people like to manage and pull the strings.
Some people don't mind helping a friend but don't want to be beholden to showing up at a certain time of day to do the bidding of others.
Some people like just going out there and beating something up with no strings attached.
Maybe you're going for the wrong form of play for the kind of person you are?
If leading a group of unwilling people to do undesirable work doesn't get your blood pumping my guess is that being the leader of a guild and expecting people to do real work with little payback won't be all that rewarding.
Maybe you need to either leave the guild concept behind you or find a guild that's more an association of friends who like to joke around and be goofs above being the first group to raid some new zone the second an expansion goes live.
Guild mastering should be fun.
It's a game.
Once games stop being fun it's time to let it go for at least a little while.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693829</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28697065</id>
	<title>Re:What sets it apart?</title>
	<author>Opportunist</author>
	<datestamp>1247569560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nothing. It's basically a blend of a standard fantasy MMO with standard JRPG graphics.</p></htmltext>
<tokenext>Nothing .
It 's basically a blend of a standard fantasy MMO with standard JRPG graphics .</tokentext>
<sentencetext>Nothing.
It's basically a blend of a standard fantasy MMO with standard JRPG graphics.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695039</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28701731</id>
	<title>Re:Alternate Universe?</title>
	<author>Jedi Alec</author>
	<datestamp>1247661240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>The EVE UI might not be to your taste, but you can't say it isn't complete.</i></p><p><i>Considering the nature of the corporation-based gameplay, desktop metaphor works really well. It is actually configured very much the same way as I have my fluxbox install, so the whole thing is pretty seamless and feels very natural.</i></p><p><i>Sure, it takes a month (or three) of use before you get the most out of it, but it really is user-friendly. (in the vi sense, not the notepad sense)</i></p><p><i>Having said that, an open-source client would rock!</i></p><p>Considering I had to look up how to have my corp apply for an alliance on a wiki this morning...I'd say the UI still has a few things left to be desired.</p><p>For those who are curious, you can't look it up in people and places and then right click it for a list of logical actions, like most other things in EVE. You have to go to the interface for managing your corporations, then go to alliances(makes sense so far, right?), and then call up a list of every alliance in the game, find the one you're looking for and in <b>there</b> you're allowed to right-click and apply. Yaaaaaaay...</p></htmltext>
<tokenext>The EVE UI might not be to your taste , but you ca n't say it is n't complete.Considering the nature of the corporation-based gameplay , desktop metaphor works really well .
It is actually configured very much the same way as I have my fluxbox install , so the whole thing is pretty seamless and feels very natural.Sure , it takes a month ( or three ) of use before you get the most out of it , but it really is user-friendly .
( in the vi sense , not the notepad sense ) Having said that , an open-source client would rock ! Considering I had to look up how to have my corp apply for an alliance on a wiki this morning...I 'd say the UI still has a few things left to be desired.For those who are curious , you ca n't look it up in people and places and then right click it for a list of logical actions , like most other things in EVE .
You have to go to the interface for managing your corporations , then go to alliances ( makes sense so far , right ?
) , and then call up a list of every alliance in the game , find the one you 're looking for and in there you 're allowed to right-click and apply .
Yaaaaaaay.. .</tokentext>
<sentencetext>The EVE UI might not be to your taste, but you can't say it isn't complete.Considering the nature of the corporation-based gameplay, desktop metaphor works really well.
It is actually configured very much the same way as I have my fluxbox install, so the whole thing is pretty seamless and feels very natural.Sure, it takes a month (or three) of use before you get the most out of it, but it really is user-friendly.
(in the vi sense, not the notepad sense)Having said that, an open-source client would rock!Considering I had to look up how to have my corp apply for an alliance on a wiki this morning...I'd say the UI still has a few things left to be desired.For those who are curious, you can't look it up in people and places and then right click it for a list of logical actions, like most other things in EVE.
You have to go to the interface for managing your corporations, then go to alliances(makes sense so far, right?
), and then call up a list of every alliance in the game, find the one you're looking for and in there you're allowed to right-click and apply.
Yaaaaaaay...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694327</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694077</id>
	<title>A what?</title>
	<author>Anonymous</author>
	<datestamp>1247598960000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p><div class="quote"><p>One of the most promising MMORPGs in development these days is NCSoft's Aion, a fantasy-based...</p><p><div class="quote"><p>That's where I stopped reading TFS. Why does it always have to be fantasy?</p><p>I have the feeling, that religion, fantasy and being dumb go hand in hand somehow, and that this is, why there is so much fantasy stuff popping up in the last years.</p><p>Where are all the sci-fi MMOs? Are there really so few people who prefer things that could actually really happen or that a bit of make sense in the basic physical way?</p><p>I wish those games would have two views (think database views). One where you play in a sci-fi world, maybe others, and one for the retards, with fairies, magic and all. (There. I said it. It's retarded. Go ahead, mod me troll. It's still true, and your non-logical reaction proves it even more.) The analogies are so strong, it would probably pose no problem at all. ^^</p></div></div></div>
	</htmltext>
<tokenext>One of the most promising MMORPGs in development these days is NCSoft 's Aion , a fantasy-based...That 's where I stopped reading TFS .
Why does it always have to be fantasy ? I have the feeling , that religion , fantasy and being dumb go hand in hand somehow , and that this is , why there is so much fantasy stuff popping up in the last years.Where are all the sci-fi MMOs ?
Are there really so few people who prefer things that could actually really happen or that a bit of make sense in the basic physical way ? I wish those games would have two views ( think database views ) .
One where you play in a sci-fi world , maybe others , and one for the retards , with fairies , magic and all .
( There. I said it .
It 's retarded .
Go ahead , mod me troll .
It 's still true , and your non-logical reaction proves it even more .
) The analogies are so strong , it would probably pose no problem at all .
^ ^</tokentext>
<sentencetext>One of the most promising MMORPGs in development these days is NCSoft's Aion, a fantasy-based...That's where I stopped reading TFS.
Why does it always have to be fantasy?I have the feeling, that religion, fantasy and being dumb go hand in hand somehow, and that this is, why there is so much fantasy stuff popping up in the last years.Where are all the sci-fi MMOs?
Are there really so few people who prefer things that could actually really happen or that a bit of make sense in the basic physical way?I wish those games would have two views (think database views).
One where you play in a sci-fi world, maybe others, and one for the retards, with fairies, magic and all.
(There. I said it.
It's retarded.
Go ahead, mod me troll.
It's still true, and your non-logical reaction proves it even more.
) The analogies are so strong, it would probably pose no problem at all.
^^
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695097</id>
	<title>Re:Game is unplayable by all inelligent users</title>
	<author>Chris Burke</author>
	<datestamp>1247604180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Given the presence of a rootkit that makes SecuRom look like unicorn dander and faery farts, I'll pass, thanks.</i></p><p>Okay but I'm allergic to both those things (and many other fey creature emnations).</p></htmltext>
<tokenext>Given the presence of a rootkit that makes SecuRom look like unicorn dander and faery farts , I 'll pass , thanks.Okay but I 'm allergic to both those things ( and many other fey creature emnations ) .</tokentext>
<sentencetext>Given the presence of a rootkit that makes SecuRom look like unicorn dander and faery farts, I'll pass, thanks.Okay but I'm allergic to both those things (and many other fey creature emnations).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693607</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694433</id>
	<title>Re:Aion.</title>
	<author>Anonymous</author>
	<datestamp>1247600640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>For an asian game, it's definitely raising the bar on visual and gameplay quality.</p></div><p>Hmm... the graphics look a lot like every other Korean MMO.  This photo-realistic anime-esque like art style, akin to Final Fantasy art.  I personally think that's "good thing"(tm) since I like that art style, and it's certainly a good thing because it's semi-fresh to the "western" market.  Though, Sword of the New World and other MMO's that have penetrated the Western market have just as beautiful and similar art styles and very good animation to boot.  It's not all just beautiful backgrounds, like LotRO is.</p><p>Gameplay?  I've not heard anything about the gameplay yet.  I'm still waiting for the next beta, since I just missed the last one.  But I'm going to be very skeptical about it being anything close to WoW's gameplay.  Regardless of how "cool" it looks and seems, how it plays is an entirely different ballgame.  I would like to hear how "casual" friend it is compared to WoW.  Korean MMO's are notorious for grind-mills and micro-transactions.  This one claims to be more "western" friendly with tons of quests and such, but I'll have to see it to believe it.</p><p>Regardless, I'm looking forward too it.  But I also scoff at the system requirements.  The summary makes is sounds like it's as requirement friendly as WoW, but that's hardly the case when you look at the system requirements.  I looks like my rig will be making the near minimum.  Admittedly, my computer is a couple years old, but pure gaming machine.</p></div>
	</htmltext>
<tokenext>For an asian game , it 's definitely raising the bar on visual and gameplay quality.Hmm... the graphics look a lot like every other Korean MMO .
This photo-realistic anime-esque like art style , akin to Final Fantasy art .
I personally think that 's " good thing " ( tm ) since I like that art style , and it 's certainly a good thing because it 's semi-fresh to the " western " market .
Though , Sword of the New World and other MMO 's that have penetrated the Western market have just as beautiful and similar art styles and very good animation to boot .
It 's not all just beautiful backgrounds , like LotRO is.Gameplay ?
I 've not heard anything about the gameplay yet .
I 'm still waiting for the next beta , since I just missed the last one .
But I 'm going to be very skeptical about it being anything close to WoW 's gameplay .
Regardless of how " cool " it looks and seems , how it plays is an entirely different ballgame .
I would like to hear how " casual " friend it is compared to WoW .
Korean MMO 's are notorious for grind-mills and micro-transactions .
This one claims to be more " western " friendly with tons of quests and such , but I 'll have to see it to believe it.Regardless , I 'm looking forward too it .
But I also scoff at the system requirements .
The summary makes is sounds like it 's as requirement friendly as WoW , but that 's hardly the case when you look at the system requirements .
I looks like my rig will be making the near minimum .
Admittedly , my computer is a couple years old , but pure gaming machine .</tokentext>
<sentencetext>For an asian game, it's definitely raising the bar on visual and gameplay quality.Hmm... the graphics look a lot like every other Korean MMO.
This photo-realistic anime-esque like art style, akin to Final Fantasy art.
I personally think that's "good thing"(tm) since I like that art style, and it's certainly a good thing because it's semi-fresh to the "western" market.
Though, Sword of the New World and other MMO's that have penetrated the Western market have just as beautiful and similar art styles and very good animation to boot.
It's not all just beautiful backgrounds, like LotRO is.Gameplay?
I've not heard anything about the gameplay yet.
I'm still waiting for the next beta, since I just missed the last one.
But I'm going to be very skeptical about it being anything close to WoW's gameplay.
Regardless of how "cool" it looks and seems, how it plays is an entirely different ballgame.
I would like to hear how "casual" friend it is compared to WoW.
Korean MMO's are notorious for grind-mills and micro-transactions.
This one claims to be more "western" friendly with tons of quests and such, but I'll have to see it to believe it.Regardless, I'm looking forward too it.
But I also scoff at the system requirements.
The summary makes is sounds like it's as requirement friendly as WoW, but that's hardly the case when you look at the system requirements.
I looks like my rig will be making the near minimum.
Admittedly, my computer is a couple years old, but pure gaming machine.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693875</id>
	<title>Aion fever</title>
	<author>cAllison</author>
	<datestamp>1247598120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Every once in a while a game comes along that gets my heart racing. Last game: Age of Conan... what a let down... Now Aion, I'm hopefull for this game even more because I was a huge Lineage 2 fan.

Games like WoW don't appeal to me (only) because of their fanbase, fortunately there stuck in WoW. Hopefully Aion's community will be full of winners *crossfinger*.

Plus for some reason endurance mob-grinding is fun for me.</htmltext>
<tokenext>Every once in a while a game comes along that gets my heart racing .
Last game : Age of Conan... what a let down... Now Aion , I 'm hopefull for this game even more because I was a huge Lineage 2 fan .
Games like WoW do n't appeal to me ( only ) because of their fanbase , fortunately there stuck in WoW .
Hopefully Aion 's community will be full of winners * crossfinger * .
Plus for some reason endurance mob-grinding is fun for me .</tokentext>
<sentencetext>Every once in a while a game comes along that gets my heart racing.
Last game: Age of Conan... what a let down... Now Aion, I'm hopefull for this game even more because I was a huge Lineage 2 fan.
Games like WoW don't appeal to me (only) because of their fanbase, fortunately there stuck in WoW.
Hopefully Aion's community will be full of winners *crossfinger*.
Plus for some reason endurance mob-grinding is fun for me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693489</id>
	<title>Aion.</title>
	<author>StickansT</author>
	<datestamp>1247596440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Its a very beautiful game but does any one not thing it is going to keep up with EVE and or WoW?</htmltext>
<tokenext>Its a very beautiful game but does any one not thing it is going to keep up with EVE and or WoW ?</tokentext>
<sentencetext>Its a very beautiful game but does any one not thing it is going to keep up with EVE and or WoW?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694193</id>
	<title>More like WoW meets WoW</title>
	<author>Pinky's Brain</author>
	<datestamp>1247599500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What sets Eve apart is the single shard server and player made factions<nobr> <wbr></nobr>... neither of these is in the game.</p><p>It's more like WoW minus battlegrounds&amp;arenas and a larger Lake Wintergrasp and less focus on end game raiding (although in the end they will put in PvE end game raiding anyway, just like Warhammer). I don't see anything Eve like in it.</p></htmltext>
<tokenext>What sets Eve apart is the single shard server and player made factions ... neither of these is in the game.It 's more like WoW minus battlegrounds&amp;arenas and a larger Lake Wintergrasp and less focus on end game raiding ( although in the end they will put in PvE end game raiding anyway , just like Warhammer ) .
I do n't see anything Eve like in it .</tokentext>
<sentencetext>What sets Eve apart is the single shard server and player made factions ... neither of these is in the game.It's more like WoW minus battlegrounds&amp;arenas and a larger Lake Wintergrasp and less focus on end game raiding (although in the end they will put in PvE end game raiding anyway, just like Warhammer).
I don't see anything Eve like in it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693687</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693843</id>
	<title>Re:Alternate Universe?</title>
	<author>Anonymous</author>
	<datestamp>1247597940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You know this evil kings, who get a kick out of being abusive and repressive?</p><p>That's God-King Eve the I for you.</p></htmltext>
<tokenext>You know this evil kings , who get a kick out of being abusive and repressive ? That 's God-King Eve the I for you .</tokentext>
<sentencetext>You know this evil kings, who get a kick out of being abusive and repressive?That's God-King Eve the I for you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693607</id>
	<title>Game is unplayable by all inelligent users</title>
	<author>Anonymous</author>
	<datestamp>1247596980000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Given the presence of a rootkit that makes SecuRom look like unicorn dander and faery farts, I'll pass, thanks.</p></htmltext>
<tokenext>Given the presence of a rootkit that makes SecuRom look like unicorn dander and faery farts , I 'll pass , thanks .</tokentext>
<sentencetext>Given the presence of a rootkit that makes SecuRom look like unicorn dander and faery farts, I'll pass, thanks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28704995</id>
	<title>Re:Eastern fantasy theme</title>
	<author>stilz2</author>
	<datestamp>1247680800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Don't know if it's still alive or not, but <a href="http://en.wikipedia.org/wiki/Silkroad\_Online" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Silkroad\_Online</a> [wikipedia.org] is very much based on Chinese art style and mythology.</htmltext>
<tokenext>Do n't know if it 's still alive or not , but http : //en.wikipedia.org/wiki/Silkroad \ _Online [ wikipedia.org ] is very much based on Chinese art style and mythology .</tokentext>
<sentencetext>Don't know if it's still alive or not, but http://en.wikipedia.org/wiki/Silkroad\_Online [wikipedia.org] is very much based on Chinese art style and mythology.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694563</id>
	<title>Played for two days (in the beta)</title>
	<author>lbbros</author>
	<datestamp>1247601240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>To be frank, I found Aion incredibly boring. Most quests are "collect X amounts of Y" or "kill Y enemies" and they are just text to read at, and even the "story" quests present cutscenes that are bland to say the least (this is an area where FFXI, with all its faults and limits, is still strong). Also, literally zero interactions with the other players: for the time I looked it at, Aion just seemed like an online version of Diablo (style of play wise), and for sure I'm not even thinking about paying a subscription for this type of play style.</htmltext>
<tokenext>To be frank , I found Aion incredibly boring .
Most quests are " collect X amounts of Y " or " kill Y enemies " and they are just text to read at , and even the " story " quests present cutscenes that are bland to say the least ( this is an area where FFXI , with all its faults and limits , is still strong ) .
Also , literally zero interactions with the other players : for the time I looked it at , Aion just seemed like an online version of Diablo ( style of play wise ) , and for sure I 'm not even thinking about paying a subscription for this type of play style .</tokentext>
<sentencetext>To be frank, I found Aion incredibly boring.
Most quests are "collect X amounts of Y" or "kill Y enemies" and they are just text to read at, and even the "story" quests present cutscenes that are bland to say the least (this is an area where FFXI, with all its faults and limits, is still strong).
Also, literally zero interactions with the other players: for the time I looked it at, Aion just seemed like an online version of Diablo (style of play wise), and for sure I'm not even thinking about paying a subscription for this type of play style.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695671</id>
	<title>Re:i'm in the beta</title>
	<author>Knara</author>
	<datestamp>1247563440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Jumpgate: Evolution will hopefully be in that sort of class.
</p><p> <i>I'm</i> hoping at least.</p></htmltext>
<tokenext>Jumpgate : Evolution will hopefully be in that sort of class .
I 'm hoping at least .</tokentext>
<sentencetext>Jumpgate: Evolution will hopefully be in that sort of class.
I'm hoping at least.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694699</id>
	<title>Re:A Waste of Developer Time</title>
	<author>aafiske</author>
	<datestamp>1247601900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Actually Aion looks pretty impressive even on modest gpus, and that's with dozens and dozens of people running around. So I hear.<nobr> <wbr></nobr>:-"</p></htmltext>
<tokenext>Actually Aion looks pretty impressive even on modest gpus , and that 's with dozens and dozens of people running around .
So I hear .
: - "</tokentext>
<sentencetext>Actually Aion looks pretty impressive even on modest gpus, and that's with dozens and dozens of people running around.
So I hear.
:-"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693829</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693581</id>
	<title>Watched the video</title>
	<author>Anonymous</author>
	<datestamp>1247596860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>First it made me yawn... then it made me almost throw up.  Throw up, because it looked like World of Warcraft and everything was dark and gloomy like most of Wrath of the Lich King.</p><p>Just for that reason alone, I wouldn't touch that game even if *they* paid me $1000 per month.</p><p>What were they thinking?  Just copy WoW and we'll have a cash cow?</p></htmltext>
<tokenext>First it made me yawn... then it made me almost throw up .
Throw up , because it looked like World of Warcraft and everything was dark and gloomy like most of Wrath of the Lich King.Just for that reason alone , I would n't touch that game even if * they * paid me $ 1000 per month.What were they thinking ?
Just copy WoW and we 'll have a cash cow ?</tokentext>
<sentencetext>First it made me yawn... then it made me almost throw up.
Throw up, because it looked like World of Warcraft and everything was dark and gloomy like most of Wrath of the Lich King.Just for that reason alone, I wouldn't touch that game even if *they* paid me $1000 per month.What were they thinking?
Just copy WoW and we'll have a cash cow?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694987</id>
	<title>Re:A what?</title>
	<author>Anonymous</author>
	<datestamp>1247603520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sci-fi? Hell, I'd kill for a steampunk MMO.</p></htmltext>
<tokenext>Sci-fi ?
Hell , I 'd kill for a steampunk MMO .</tokentext>
<sentencetext>Sci-fi?
Hell, I'd kill for a steampunk MMO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693645</id>
	<title>Re:Aion.</title>
	<author>Anonymous</author>
	<datestamp>1247597100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Maybe, there's no WoW in China at the moment, they've been really pushing it there and it seems to pay off.</p></htmltext>
<tokenext>Maybe , there 's no WoW in China at the moment , they 've been really pushing it there and it seems to pay off .</tokentext>
<sentencetext>Maybe, there's no WoW in China at the moment, they've been really pushing it there and it seems to pay off.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693489</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693901</id>
	<title>What... money not good enough for you?</title>
	<author>Petersko</author>
	<datestamp>1247598300000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><i>"Just for that reason alone, I wouldn't touch that game even if *they* paid me $1000 per month"</i> <br> <br>

Are you really that wealthy? If not, what the hell's wrong with you?<br> <br>

I make a pretty good living, and not only would I touch it for $1000 per month, I'd play it for an hour even if I disliked it.<br> <br>

I know, I know. Figure of speech (sort of). It's just a particularly asinine one.</htmltext>
<tokenext>" Just for that reason alone , I would n't touch that game even if * they * paid me $ 1000 per month " Are you really that wealthy ?
If not , what the hell 's wrong with you ?
I make a pretty good living , and not only would I touch it for $ 1000 per month , I 'd play it for an hour even if I disliked it .
I know , I know .
Figure of speech ( sort of ) .
It 's just a particularly asinine one .</tokentext>
<sentencetext>"Just for that reason alone, I wouldn't touch that game even if *they* paid me $1000 per month"  

Are you really that wealthy?
If not, what the hell's wrong with you?
I make a pretty good living, and not only would I touch it for $1000 per month, I'd play it for an hour even if I disliked it.
I know, I know.
Figure of speech (sort of).
It's just a particularly asinine one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693581</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28823547</id>
	<title>Re:Game is unplayable by all inelligent users</title>
	<author>Anonymous</author>
	<datestamp>1248534180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Oh, hi, people. World of Warcraft? Warden? More or less the same thing. I don't see you guys shitting yourselves over that.</p></htmltext>
<tokenext>Oh , hi , people .
World of Warcraft ?
Warden ? More or less the same thing .
I do n't see you guys shitting yourselves over that .</tokentext>
<sentencetext>Oh, hi, people.
World of Warcraft?
Warden? More or less the same thing.
I don't see you guys shitting yourselves over that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693607</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693785</id>
	<title>Re:Alternate Universe?</title>
	<author>cthulu\_mt</author>
	<datestamp>1247597700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I stare at a spreadsheet all day.  Then I go home, boot up EVE and stare at a spreadsheet.</htmltext>
<tokenext>I stare at a spreadsheet all day .
Then I go home , boot up EVE and stare at a spreadsheet .</tokentext>
<sentencetext>I stare at a spreadsheet all day.
Then I go home, boot up EVE and stare at a spreadsheet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28700077</id>
	<title>Re:Eastern fantasy theme</title>
	<author>palemantle</author>
	<datestamp>1247592420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I think Jade Empire did pretty well, but no word on a sequel from the company that gave us Neverwinter Nights 2, KOTOR 2, and is giving us Mass Effect 2.</p></div><p>NWN 2 (don't get me started on that steaming pile of so and so) and KotOR 2 (can you say<nobr> <wbr></nobr>... incomplete?) were both developed by Obsidian, not by Bioware. Terrible follow-ups both. You would do well to pray that Obsidian isn't contracted to develop a sequel to Jade Empire.<br> <br>
I'm not disputing your basic point though.</p></div>
	</htmltext>
<tokenext>I think Jade Empire did pretty well , but no word on a sequel from the company that gave us Neverwinter Nights 2 , KOTOR 2 , and is giving us Mass Effect 2.NWN 2 ( do n't get me started on that steaming pile of so and so ) and KotOR 2 ( can you say .. .
incomplete ? ) were both developed by Obsidian , not by Bioware .
Terrible follow-ups both .
You would do well to pray that Obsidian is n't contracted to develop a sequel to Jade Empire .
I 'm not disputing your basic point though .</tokentext>
<sentencetext>I think Jade Empire did pretty well, but no word on a sequel from the company that gave us Neverwinter Nights 2, KOTOR 2, and is giving us Mass Effect 2.NWN 2 (don't get me started on that steaming pile of so and so) and KotOR 2 (can you say ...
incomplete?) were both developed by Obsidian, not by Bioware.
Terrible follow-ups both.
You would do well to pray that Obsidian isn't contracted to develop a sequel to Jade Empire.
I'm not disputing your basic point though.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693683</id>
	<title>I doubt it</title>
	<author>Anonymous</author>
	<datestamp>1247597280000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>WoW will hold the MMORPG throne for Aions.</p></htmltext>
<tokenext>WoW will hold the MMORPG throne for Aions .</tokentext>
<sentencetext>WoW will hold the MMORPG throne for Aions.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695363</id>
	<title>No</title>
	<author>dvh.tosomja</author>
	<datestamp>1247562180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No</p><p>(In case that somebody is asking if it runs in linux)</p></htmltext>
<tokenext>No ( In case that somebody is asking if it runs in linux )</tokentext>
<sentencetext>No(In case that somebody is asking if it runs in linux)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28698871</id>
	<title>Re:A Waste of Developer Time</title>
	<author>Cimexus</author>
	<datestamp>1247581620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah Aion has a pretty nice feature called 'fixed FPS' which dynamically adjusts your graphics settings up and down to maintain at least a minimum level of smoothness. It works pretty good and was sorely lacking in other NCSoft games like Lineage II in which you COULD make it run well on slow machines, but you had to be constantly going into the settings and fiddling around everytime you went to a place with lots of people/detail.</p></htmltext>
<tokenext>Yeah Aion has a pretty nice feature called 'fixed FPS ' which dynamically adjusts your graphics settings up and down to maintain at least a minimum level of smoothness .
It works pretty good and was sorely lacking in other NCSoft games like Lineage II in which you COULD make it run well on slow machines , but you had to be constantly going into the settings and fiddling around everytime you went to a place with lots of people/detail .</tokentext>
<sentencetext>Yeah Aion has a pretty nice feature called 'fixed FPS' which dynamically adjusts your graphics settings up and down to maintain at least a minimum level of smoothness.
It works pretty good and was sorely lacking in other NCSoft games like Lineage II in which you COULD make it run well on slow machines, but you had to be constantly going into the settings and fiddling around everytime you went to a place with lots of people/detail.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694699</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28847653</id>
	<title>Re:Game is unplayable by all inelligent users</title>
	<author>Anonymous</author>
	<datestamp>1248715740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You guys are probably all cheaters, and I wouldn't want you to play Aion anyways.</p></htmltext>
<tokenext>You guys are probably all cheaters , and I would n't want you to play Aion anyways .</tokentext>
<sentencetext>You guys are probably all cheaters, and I wouldn't want you to play Aion anyways.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693607</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693887</id>
	<title>WoW is far from original</title>
	<author>SilverJets</author>
	<datestamp>1247598180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Don't kid yourself.  WoW isn't original at all.  It is a copy of every previous MMO (all the way back through MUDs) and even pencil and paper D&amp;D.</p></htmltext>
<tokenext>Do n't kid yourself .
WoW is n't original at all .
It is a copy of every previous MMO ( all the way back through MUDs ) and even pencil and paper D&amp;D .</tokentext>
<sentencetext>Don't kid yourself.
WoW isn't original at all.
It is a copy of every previous MMO (all the way back through MUDs) and even pencil and paper D&amp;D.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693687</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695325</id>
	<title>Why I don't like Aion, having tested it</title>
	<author>Oyjord</author>
	<datestamp>1247562000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I've tried the past week fews in beta to like this game, but it's just not happening.  Here's why:</p><p>-the graphics are too "cutesy."  Everything has a soft glow to it, from the login screen to the actual environments.  Even the Asmodean (sp?) lands feel too Hello Kitty-ish.</p><p>-the mobs are also "cutesy."  Wheres the menace?  Killing cute little bunny-bear hybrids isn't very viscerally exciting.</p><p>-the combat animations are apocalyptic.  My dagger hits a mob and things EXPLODE!  Wow, what happen when I'm level 20 and I hit a mob with my dagger?  The nearby village detonates?</p><p>-the sounds effects are "cutsey."  When you click on damn near anything, you hear a little "twinkle" effect.  From NPC givers to loot, I constantly hear Mario gathering stars.  (Oh, not to mention the choral music in the beginning which is simply dreadful and music I think I heard 10 years ago in a Final Fantasy game).</p><p>-the battle/combat sounds are hilariously bad.  Every time my female scout take damage, I hear a 5 yr old child scrape her knee.  Again, where's the grit, the menace, where's the fact that I'M FIGHTING, not picking flowers?</p><p>Sorry, but these are all deal-breakers.  You can add a good story onto this (which btw, I didn't see), you can add flying onto this (nothing new here, AO let you do this, what, almost 10 years ago?), you can add PvP on top of this (what, to hear LOTS of 5 yr old girls scraping their knees)...but the game will still look and sound the same.</p><p>There is almost NOTHING I liked about UO, EQ, DAOC, AO, AC, WoW, you name it, there is almost NOTHING aesthetically in common in Aion with those great games of the past</p><p>No thanks, Aion, I outgrew Link and Mario and Princess Peach's cuteness 20 years ago.</p></htmltext>
<tokenext>I 've tried the past week fews in beta to like this game , but it 's just not happening .
Here 's why : -the graphics are too " cutesy .
" Everything has a soft glow to it , from the login screen to the actual environments .
Even the Asmodean ( sp ?
) lands feel too Hello Kitty-ish.-the mobs are also " cutesy .
" Wheres the menace ?
Killing cute little bunny-bear hybrids is n't very viscerally exciting.-the combat animations are apocalyptic .
My dagger hits a mob and things EXPLODE !
Wow , what happen when I 'm level 20 and I hit a mob with my dagger ?
The nearby village detonates ? -the sounds effects are " cutsey .
" When you click on damn near anything , you hear a little " twinkle " effect .
From NPC givers to loot , I constantly hear Mario gathering stars .
( Oh , not to mention the choral music in the beginning which is simply dreadful and music I think I heard 10 years ago in a Final Fantasy game ) .-the battle/combat sounds are hilariously bad .
Every time my female scout take damage , I hear a 5 yr old child scrape her knee .
Again , where 's the grit , the menace , where 's the fact that I 'M FIGHTING , not picking flowers ? Sorry , but these are all deal-breakers .
You can add a good story onto this ( which btw , I did n't see ) , you can add flying onto this ( nothing new here , AO let you do this , what , almost 10 years ago ?
) , you can add PvP on top of this ( what , to hear LOTS of 5 yr old girls scraping their knees ) ...but the game will still look and sound the same.There is almost NOTHING I liked about UO , EQ , DAOC , AO , AC , WoW , you name it , there is almost NOTHING aesthetically in common in Aion with those great games of the pastNo thanks , Aion , I outgrew Link and Mario and Princess Peach 's cuteness 20 years ago .</tokentext>
<sentencetext>I've tried the past week fews in beta to like this game, but it's just not happening.
Here's why:-the graphics are too "cutesy.
"  Everything has a soft glow to it, from the login screen to the actual environments.
Even the Asmodean (sp?
) lands feel too Hello Kitty-ish.-the mobs are also "cutesy.
"  Wheres the menace?
Killing cute little bunny-bear hybrids isn't very viscerally exciting.-the combat animations are apocalyptic.
My dagger hits a mob and things EXPLODE!
Wow, what happen when I'm level 20 and I hit a mob with my dagger?
The nearby village detonates?-the sounds effects are "cutsey.
"  When you click on damn near anything, you hear a little "twinkle" effect.
From NPC givers to loot, I constantly hear Mario gathering stars.
(Oh, not to mention the choral music in the beginning which is simply dreadful and music I think I heard 10 years ago in a Final Fantasy game).-the battle/combat sounds are hilariously bad.
Every time my female scout take damage, I hear a 5 yr old child scrape her knee.
Again, where's the grit, the menace, where's the fact that I'M FIGHTING, not picking flowers?Sorry, but these are all deal-breakers.
You can add a good story onto this (which btw, I didn't see), you can add flying onto this (nothing new here, AO let you do this, what, almost 10 years ago?
), you can add PvP on top of this (what, to hear LOTS of 5 yr old girls scraping their knees)...but the game will still look and sound the same.There is almost NOTHING I liked about UO, EQ, DAOC, AO, AC, WoW, you name it, there is almost NOTHING aesthetically in common in Aion with those great games of the pastNo thanks, Aion, I outgrew Link and Mario and Princess Peach's cuteness 20 years ago.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693687</id>
	<title>eve meets wow?</title>
	<author>Anonymous</author>
	<datestamp>1247597280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Blah, I mean can we at least pretend to come up with some original ideas?</p><p>I guess original ideas don't make money these days.</p></htmltext>
<tokenext>Blah , I mean can we at least pretend to come up with some original ideas ? I guess original ideas do n't make money these days .</tokentext>
<sentencetext>Blah, I mean can we at least pretend to come up with some original ideas?I guess original ideas don't make money these days.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695521</id>
	<title>Re:Aion.</title>
	<author>Knara</author>
	<datestamp>1247562840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Korean MMO's are notorious for grind-mills and micro-transactions. This one claims to be more "western" friendly with tons of quests and such, but I'll have to see it to believe it.</p></div><p>I have been told by little birds that it is still pretty damn grindy, in spite of the claims to the contrary.</p></div>
	</htmltext>
<tokenext>Korean MMO 's are notorious for grind-mills and micro-transactions .
This one claims to be more " western " friendly with tons of quests and such , but I 'll have to see it to believe it.I have been told by little birds that it is still pretty damn grindy , in spite of the claims to the contrary .</tokentext>
<sentencetext>Korean MMO's are notorious for grind-mills and micro-transactions.
This one claims to be more "western" friendly with tons of quests and such, but I'll have to see it to believe it.I have been told by little birds that it is still pretty damn grindy, in spite of the claims to the contrary.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694433</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28700319</id>
	<title>Re:Eastern fantasy theme</title>
	<author>Anonymous</author>
	<datestamp>1247595060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Theres a shit game i played a while back called Gekkeiju Online http://gekkeijuonline.com it had an Oriental theme, but overall the game was poor and lacked content.</p></htmltext>
<tokenext>Theres a shit game i played a while back called Gekkeiju Online http : //gekkeijuonline.com it had an Oriental theme , but overall the game was poor and lacked content .</tokentext>
<sentencetext>Theres a shit game i played a while back called Gekkeiju Online http://gekkeijuonline.com it had an Oriental theme, but overall the game was poor and lacked content.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693863</id>
	<title>Re:Aion.</title>
	<author>poetmatt</author>
	<datestamp>1247598060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For an asian game, it's definitely raising the bar on visual and gameplay quality. That doesn't mean it's a leader.</p><p>As far as having a lasting impact vs Eve and Warcraft, no, it doesn't.  Not even on the heels of Warhammer. People in the beta have said the game has no more potential as an endgame than wow does except that the game isn't that polished endgame wise yet.</p></htmltext>
<tokenext>For an asian game , it 's definitely raising the bar on visual and gameplay quality .
That does n't mean it 's a leader.As far as having a lasting impact vs Eve and Warcraft , no , it does n't .
Not even on the heels of Warhammer .
People in the beta have said the game has no more potential as an endgame than wow does except that the game is n't that polished endgame wise yet .</tokentext>
<sentencetext>For an asian game, it's definitely raising the bar on visual and gameplay quality.
That doesn't mean it's a leader.As far as having a lasting impact vs Eve and Warcraft, no, it doesn't.
Not even on the heels of Warhammer.
People in the beta have said the game has no more potential as an endgame than wow does except that the game isn't that polished endgame wise yet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693489</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694429</id>
	<title>Well, does it run  linux?</title>
	<author>Anonymous</author>
	<datestamp>1247600580000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext>No? Well, then i'll pass, thanks<nobr> <wbr></nobr>:)</htmltext>
<tokenext>No ?
Well , then i 'll pass , thanks : )</tokentext>
<sentencetext>No?
Well, then i'll pass, thanks :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28700967</id>
	<title>I played the closed beta - you aren't missing much</title>
	<author>Skuld-Chan</author>
	<datestamp>1247648520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>There's really nothing all that spectacular about the game in my opinion. So far from all the closed betas all comments about how the client works, how the controls work etc have been ignored (it doesn't have any camera options for example, and it will not let you map any mouse buttons). It really seems the game is fully in Korea's control, and the US distributor (NCSoft WEST) has little to no control over the actual game system.</p><p>Every single quest - every single one was an incomprehensible request to collect x amount of rare drop, or y amount of monsters - no variety what-so-ever - and none of the quests actually have anything to do with lore until you reach level 10 and start working on your sub class quest, and even then the writing is atrocious.</p><p>The combat system borrows from FFO where you have skill chain combo's, and who gets to loot the monster is purely based on who damages it more - prepare to be griefed a lot by DPS classes anyone who dares play a healer or a tank.</p><p>Flight is incredibly lame. Not only is it on a timer (which means when you're "tired" you'll either glide down or fall to your death), but there are visblocks in places that you can't fly - not even WoW has this in places you are allowed to fly. The other thing - one of the core materials to collect Aether is only in the sky - one forum post commented it was "the mmo equivalent of cutting yourself".</p><p>You'd think in 20 years of multiplayer rpg games there would be something more revolutionary come along, but no Aion isn't it.</p></htmltext>
<tokenext>There 's really nothing all that spectacular about the game in my opinion .
So far from all the closed betas all comments about how the client works , how the controls work etc have been ignored ( it does n't have any camera options for example , and it will not let you map any mouse buttons ) .
It really seems the game is fully in Korea 's control , and the US distributor ( NCSoft WEST ) has little to no control over the actual game system.Every single quest - every single one was an incomprehensible request to collect x amount of rare drop , or y amount of monsters - no variety what-so-ever - and none of the quests actually have anything to do with lore until you reach level 10 and start working on your sub class quest , and even then the writing is atrocious.The combat system borrows from FFO where you have skill chain combo 's , and who gets to loot the monster is purely based on who damages it more - prepare to be griefed a lot by DPS classes anyone who dares play a healer or a tank.Flight is incredibly lame .
Not only is it on a timer ( which means when you 're " tired " you 'll either glide down or fall to your death ) , but there are visblocks in places that you ca n't fly - not even WoW has this in places you are allowed to fly .
The other thing - one of the core materials to collect Aether is only in the sky - one forum post commented it was " the mmo equivalent of cutting yourself " .You 'd think in 20 years of multiplayer rpg games there would be something more revolutionary come along , but no Aion is n't it .</tokentext>
<sentencetext>There's really nothing all that spectacular about the game in my opinion.
So far from all the closed betas all comments about how the client works, how the controls work etc have been ignored (it doesn't have any camera options for example, and it will not let you map any mouse buttons).
It really seems the game is fully in Korea's control, and the US distributor (NCSoft WEST) has little to no control over the actual game system.Every single quest - every single one was an incomprehensible request to collect x amount of rare drop, or y amount of monsters - no variety what-so-ever - and none of the quests actually have anything to do with lore until you reach level 10 and start working on your sub class quest, and even then the writing is atrocious.The combat system borrows from FFO where you have skill chain combo's, and who gets to loot the monster is purely based on who damages it more - prepare to be griefed a lot by DPS classes anyone who dares play a healer or a tank.Flight is incredibly lame.
Not only is it on a timer (which means when you're "tired" you'll either glide down or fall to your death), but there are visblocks in places that you can't fly - not even WoW has this in places you are allowed to fly.
The other thing - one of the core materials to collect Aether is only in the sky - one forum post commented it was "the mmo equivalent of cutting yourself".You'd think in 20 years of multiplayer rpg games there would be something more revolutionary come along, but no Aion isn't it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695787</id>
	<title>Wishing I was in the Beta</title>
	<author>Doxy66</author>
	<datestamp>1247563980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I must admit, this game looks very pretty. Far prettier than WoW. It'll be interesting to see how it runs and more importantly, plays.

Sadly, even if it is as playable as a game like WoW, I doubt it'll be half as popular.

Some interesting backstory in this interview with the NCSoft Community Manager in this video: <a href="http://www.elecplay.com/watch/19/167/3/16" title="elecplay.com" rel="nofollow">http://www.elecplay.com/watch/19/167/3/16</a> [elecplay.com]</htmltext>
<tokenext>I must admit , this game looks very pretty .
Far prettier than WoW .
It 'll be interesting to see how it runs and more importantly , plays .
Sadly , even if it is as playable as a game like WoW , I doubt it 'll be half as popular .
Some interesting backstory in this interview with the NCSoft Community Manager in this video : http : //www.elecplay.com/watch/19/167/3/16 [ elecplay.com ]</tokentext>
<sentencetext>I must admit, this game looks very pretty.
Far prettier than WoW.
It'll be interesting to see how it runs and more importantly, plays.
Sadly, even if it is as playable as a game like WoW, I doubt it'll be half as popular.
Some interesting backstory in this interview with the NCSoft Community Manager in this video: http://www.elecplay.com/watch/19/167/3/16 [elecplay.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694037</id>
	<title>Played the Chinese and Korean versions...</title>
	<author>Anonymous</author>
	<datestamp>1247598780000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>The graphics are decent but it's a really boring game until you get a high level character for PVP.  The leveling process is a long linear grind with quests that are even more monotonous than those found in WoW.  If you play for PVE, World of Warcraft, Everquest 2, LOTRO and a variety of other MMORPGs are vastly superior in terms of quality and quantity of content.</p><p>The PVP available at level 25+ is quite fun, but your performance is primarily determined by your level and equipment.  If I could start a PVP character at a reasonably high level with half decent gear I'd probably buy it.  Unfortunately, to get to the fun part of the game, you have to spend hundreds of hours doing tedious PVE quests and/or grinding mobs.</p></htmltext>
<tokenext>The graphics are decent but it 's a really boring game until you get a high level character for PVP .
The leveling process is a long linear grind with quests that are even more monotonous than those found in WoW .
If you play for PVE , World of Warcraft , Everquest 2 , LOTRO and a variety of other MMORPGs are vastly superior in terms of quality and quantity of content.The PVP available at level 25 + is quite fun , but your performance is primarily determined by your level and equipment .
If I could start a PVP character at a reasonably high level with half decent gear I 'd probably buy it .
Unfortunately , to get to the fun part of the game , you have to spend hundreds of hours doing tedious PVE quests and/or grinding mobs .</tokentext>
<sentencetext>The graphics are decent but it's a really boring game until you get a high level character for PVP.
The leveling process is a long linear grind with quests that are even more monotonous than those found in WoW.
If you play for PVE, World of Warcraft, Everquest 2, LOTRO and a variety of other MMORPGs are vastly superior in terms of quality and quantity of content.The PVP available at level 25+ is quite fun, but your performance is primarily determined by your level and equipment.
If I could start a PVP character at a reasonably high level with half decent gear I'd probably buy it.
Unfortunately, to get to the fun part of the game, you have to spend hundreds of hours doing tedious PVE quests and/or grinding mobs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693489</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28698333</id>
	<title>Re:i'm in the beta</title>
	<author>Anonymous</author>
	<datestamp>1247577420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The 25-50 game in Aion is increasingly PVP heavy until it reaches a DAOC-ish endgame.  Since you mentioned you're looking for PVP teamwork, it might be more up your alley than you're thinking.   In my opinion it wasn't a great decision by the developers to hide PVP complely until after level 20 since it's the entire endgame, but there you are.</p><p>Otherwise spot on.  Since I missed DAOC the first time around I'll be checking this out.</p></htmltext>
<tokenext>The 25-50 game in Aion is increasingly PVP heavy until it reaches a DAOC-ish endgame .
Since you mentioned you 're looking for PVP teamwork , it might be more up your alley than you 're thinking .
In my opinion it was n't a great decision by the developers to hide PVP complely until after level 20 since it 's the entire endgame , but there you are.Otherwise spot on .
Since I missed DAOC the first time around I 'll be checking this out .</tokentext>
<sentencetext>The 25-50 game in Aion is increasingly PVP heavy until it reaches a DAOC-ish endgame.
Since you mentioned you're looking for PVP teamwork, it might be more up your alley than you're thinking.
In my opinion it wasn't a great decision by the developers to hide PVP complely until after level 20 since it's the entire endgame, but there you are.Otherwise spot on.
Since I missed DAOC the first time around I'll be checking this out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28700749</id>
	<title>Re:Aion.</title>
	<author>sortius\_nod</author>
	<datestamp>1247601360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't know about that one. WoW's graphics are so dated that I was running WoW maxed out and it didn't skip a beat.</p><p>Meanwhile, other games such as LOTRO and even AoC look great. I'd say Aion is closer to these games as far as graphical quality. I've been following the development of this game for some time, and the videos don't really seem to do it justice. Check out some screenshots and you'll change your mind.</p><p>Also, your opinion isn't humble, it's more of a forceful opinion. You're stating that a game that hasn't been released and you've only seen a low quality video of is of lesser quality than an already established MMO. Nothing humble about that.</p></htmltext>
<tokenext>I do n't know about that one .
WoW 's graphics are so dated that I was running WoW maxed out and it did n't skip a beat.Meanwhile , other games such as LOTRO and even AoC look great .
I 'd say Aion is closer to these games as far as graphical quality .
I 've been following the development of this game for some time , and the videos do n't really seem to do it justice .
Check out some screenshots and you 'll change your mind.Also , your opinion is n't humble , it 's more of a forceful opinion .
You 're stating that a game that has n't been released and you 've only seen a low quality video of is of lesser quality than an already established MMO .
Nothing humble about that .</tokentext>
<sentencetext>I don't know about that one.
WoW's graphics are so dated that I was running WoW maxed out and it didn't skip a beat.Meanwhile, other games such as LOTRO and even AoC look great.
I'd say Aion is closer to these games as far as graphical quality.
I've been following the development of this game for some time, and the videos don't really seem to do it justice.
Check out some screenshots and you'll change your mind.Also, your opinion isn't humble, it's more of a forceful opinion.
You're stating that a game that hasn't been released and you've only seen a low quality video of is of lesser quality than an already established MMO.
Nothing humble about that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694499</id>
	<title>Re:Game is unplayable by all inelligent users</title>
	<author>Fozzyuw</author>
	<datestamp>1247600940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Huh, nProtect will terminate applications IT determines IT doesn't want to run on MY computer?  WTF?  I don't mind it blocking DirectX calls, I want things to go back to OpenGL. =P  But seriously, this give me pause, and I'll have to reconsider playing this game.</p><p>I hope that SWTOR doesn't do things this drastic, because I'm really looking forward to that game.</p></htmltext>
<tokenext>Huh , nProtect will terminate applications IT determines IT does n't want to run on MY computer ?
WTF ? I do n't mind it blocking DirectX calls , I want things to go back to OpenGL .
= P But seriously , this give me pause , and I 'll have to reconsider playing this game.I hope that SWTOR does n't do things this drastic , because I 'm really looking forward to that game .</tokentext>
<sentencetext>Huh, nProtect will terminate applications IT determines IT doesn't want to run on MY computer?
WTF?  I don't mind it blocking DirectX calls, I want things to go back to OpenGL.
=P  But seriously, this give me pause, and I'll have to reconsider playing this game.I hope that SWTOR doesn't do things this drastic, because I'm really looking forward to that game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693607</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28698997</id>
	<title>Re:What sets it apart?</title>
	<author>Cimexus</author>
	<datestamp>1247582940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not much<nobr> <wbr></nobr>... it's not revolutionary. But it does try to take the best parts of Asian and Western MMOs and put them together. So if you liked the artwork of Lineage and the questing and easy levelling of WoW, it might be a goer.</p></htmltext>
<tokenext>Not much ... it 's not revolutionary .
But it does try to take the best parts of Asian and Western MMOs and put them together .
So if you liked the artwork of Lineage and the questing and easy levelling of WoW , it might be a goer .</tokentext>
<sentencetext>Not much ... it's not revolutionary.
But it does try to take the best parts of Asian and Western MMOs and put them together.
So if you liked the artwork of Lineage and the questing and easy levelling of WoW, it might be a goer.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695039</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693671</id>
	<title>back in my day...</title>
	<author>Anonymous</author>
	<datestamp>1247597220000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Back in my day, we didn't even have days.  We just had nights, we were too poor to afford days.  Heck, sometimes we could barely afford to pay attention.</p><p>What was I saying?  Oh yeah.  Back in my day, we had nights.  Not days.  But we liked it that way.  And we didn't have no fancy-schmanzy graphics for our video games.  In fact, we didn't even have screens.  We had dirt and sticks and used our imagination.  But it was damned hard to do, sonny-Jim, cause it was always night...cause we couldn't afford to pay for daylight.  Well, I do remember we got daylight twice back in Naught three, but that's cause Al Gore's dad, you might remember him, built a name for himself in the Lincoln Log industry, anyway, ole Pappy Gore felt bad about all us kids playin in the dark all the time, so he traded some Lincoln Logs for daylight from Johnie Rockefeller and we got to actually SEE the dirt we was drawin in.  That was a great couple of days.  I set two high scores those two days.</p><p>*sighs wistfully*</p><p>Go get your Grandpa his teeth, will ya sonny-Jim?</p></htmltext>
<tokenext>Back in my day , we did n't even have days .
We just had nights , we were too poor to afford days .
Heck , sometimes we could barely afford to pay attention.What was I saying ?
Oh yeah .
Back in my day , we had nights .
Not days .
But we liked it that way .
And we did n't have no fancy-schmanzy graphics for our video games .
In fact , we did n't even have screens .
We had dirt and sticks and used our imagination .
But it was damned hard to do , sonny-Jim , cause it was always night...cause we could n't afford to pay for daylight .
Well , I do remember we got daylight twice back in Naught three , but that 's cause Al Gore 's dad , you might remember him , built a name for himself in the Lincoln Log industry , anyway , ole Pappy Gore felt bad about all us kids playin in the dark all the time , so he traded some Lincoln Logs for daylight from Johnie Rockefeller and we got to actually SEE the dirt we was drawin in .
That was a great couple of days .
I set two high scores those two days .
* sighs wistfully * Go get your Grandpa his teeth , will ya sonny-Jim ?</tokentext>
<sentencetext>Back in my day, we didn't even have days.
We just had nights, we were too poor to afford days.
Heck, sometimes we could barely afford to pay attention.What was I saying?
Oh yeah.
Back in my day, we had nights.
Not days.
But we liked it that way.
And we didn't have no fancy-schmanzy graphics for our video games.
In fact, we didn't even have screens.
We had dirt and sticks and used our imagination.
But it was damned hard to do, sonny-Jim, cause it was always night...cause we couldn't afford to pay for daylight.
Well, I do remember we got daylight twice back in Naught three, but that's cause Al Gore's dad, you might remember him, built a name for himself in the Lincoln Log industry, anyway, ole Pappy Gore felt bad about all us kids playin in the dark all the time, so he traded some Lincoln Logs for daylight from Johnie Rockefeller and we got to actually SEE the dirt we was drawin in.
That was a great couple of days.
I set two high scores those two days.
*sighs wistfully*Go get your Grandpa his teeth, will ya sonny-Jim?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28697737</id>
	<title>Re:Aion.</title>
	<author>Anonymous</author>
	<datestamp>1247573160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Indeed.<br>Overall, the graphics seem very bland. Poorly integrated environment models, low-rez textures stretched over huge structures, a very unconvincing paint-by-numbers look instead of the usual layer-upon-layer of textures, and so on and so forth. It doesn't even look like they're using shaders or even, hell, bump mapping.</p><p>It looks like they licenced the CryEngine and then forgot to use it for anything more complex than what FPS engines were doing 5+ years ago. Hell, Far Cry was much better looking than that, and it was basically a tech demo for the previous generation of engines.</p></htmltext>
<tokenext>Indeed.Overall , the graphics seem very bland .
Poorly integrated environment models , low-rez textures stretched over huge structures , a very unconvincing paint-by-numbers look instead of the usual layer-upon-layer of textures , and so on and so forth .
It does n't even look like they 're using shaders or even , hell , bump mapping.It looks like they licenced the CryEngine and then forgot to use it for anything more complex than what FPS engines were doing 5 + years ago .
Hell , Far Cry was much better looking than that , and it was basically a tech demo for the previous generation of engines .</tokentext>
<sentencetext>Indeed.Overall, the graphics seem very bland.
Poorly integrated environment models, low-rez textures stretched over huge structures, a very unconvincing paint-by-numbers look instead of the usual layer-upon-layer of textures, and so on and so forth.
It doesn't even look like they're using shaders or even, hell, bump mapping.It looks like they licenced the CryEngine and then forgot to use it for anything more complex than what FPS engines were doing 5+ years ago.
Hell, Far Cry was much better looking than that, and it was basically a tech demo for the previous generation of engines.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28697469</id>
	<title>Re:Eastern fantasy theme</title>
	<author>allenw</author>
	<datestamp>1247571420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is one of the things that I think the Atlantica team really did well on.  Because they have an "alternate Earth" as a background, they were allowed to present different cultures with different art styles.</p></htmltext>
<tokenext>This is one of the things that I think the Atlantica team really did well on .
Because they have an " alternate Earth " as a background , they were allowed to present different cultures with different art styles .</tokentext>
<sentencetext>This is one of the things that I think the Atlantica team really did well on.
Because they have an "alternate Earth" as a background, they were allowed to present different cultures with different art styles.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693685</id>
	<title>Alternate Universe?</title>
	<author>Tyler Eaves</author>
	<datestamp>1247597280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Since when is EVE a shining example of a MMO UI? EVO works (for some people) very much *despite* the cluttered, poorly laid out, typographically flawed UI.</p></htmltext>
<tokenext>Since when is EVE a shining example of a MMO UI ?
EVO works ( for some people ) very much * despite * the cluttered , poorly laid out , typographically flawed UI .</tokentext>
<sentencetext>Since when is EVE a shining example of a MMO UI?
EVO works (for some people) very much *despite* the cluttered, poorly laid out, typographically flawed UI.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28703125</id>
	<title>Re:Game is unplayable by all inelligent users</title>
	<author>xemit</author>
	<datestamp>1247670900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've played a couple of games that utilized Gameguard. My favorite thing it did was disabling my keyboard because it was a usb. There's a huge community dedicated to bypassing it so that exploits can be run in the games it's supposed to detect.</htmltext>
<tokenext>I 've played a couple of games that utilized Gameguard .
My favorite thing it did was disabling my keyboard because it was a usb .
There 's a huge community dedicated to bypassing it so that exploits can be run in the games it 's supposed to detect .</tokentext>
<sentencetext>I've played a couple of games that utilized Gameguard.
My favorite thing it did was disabling my keyboard because it was a usb.
There's a huge community dedicated to bypassing it so that exploits can be run in the games it's supposed to detect.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693607</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694143</id>
	<title>Due to it's DRM I literally can't play.</title>
	<author>harl</author>
	<datestamp>1247599260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>In some issues Windows XP users may have problems with GameGuard due to the fact that the same "Windows Product Key" is installed on two computers and on the same router.</p><p>Both my machines have the same product key.  Both are 100\% fully legal.  Both are on the same router.</p><p>I am doing nothing wrong yet their DRM will prevent me from playing the game.</p></htmltext>
<tokenext>In some issues Windows XP users may have problems with GameGuard due to the fact that the same " Windows Product Key " is installed on two computers and on the same router.Both my machines have the same product key .
Both are 100 \ % fully legal .
Both are on the same router.I am doing nothing wrong yet their DRM will prevent me from playing the game .</tokentext>
<sentencetext>In some issues Windows XP users may have problems with GameGuard due to the fact that the same "Windows Product Key" is installed on two computers and on the same router.Both my machines have the same product key.
Both are 100\% fully legal.
Both are on the same router.I am doing nothing wrong yet their DRM will prevent me from playing the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694591</id>
	<title>Re:Alternate Universe?</title>
	<author>vertinox</author>
	<datestamp>1247601360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Since when is EVE a shining example of a MMO UI? EVO works (for some people) very much *despite* the cluttered, poorly laid out, typographically flawed UI.</i></p><p>You need a wide screen monitor with a resolution of 1650x1080 to really not feel cramped in EVE.</p><p>But if you got one of those then its not too shabby.</p></htmltext>
<tokenext>Since when is EVE a shining example of a MMO UI ?
EVO works ( for some people ) very much * despite * the cluttered , poorly laid out , typographically flawed UI.You need a wide screen monitor with a resolution of 1650x1080 to really not feel cramped in EVE.But if you got one of those then its not too shabby .</tokentext>
<sentencetext>Since when is EVE a shining example of a MMO UI?
EVO works (for some people) very much *despite* the cluttered, poorly laid out, typographically flawed UI.You need a wide screen monitor with a resolution of 1650x1080 to really not feel cramped in EVE.But if you got one of those then its not too shabby.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693921</id>
	<title>Zone free open world ?</title>
	<author>aepervius</author>
	<datestamp>1247598360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The developper kind of disagree, as per the article on spirit master : <i>Spirits persist, rather than being short-term and useful for only one fight. Once your character summons a spirit, it stays with your character until it dies, the spirit dies, you log out, <b>or your character crosses into a new zone. </b> </i> It sound it will be as much zone free as other MMO are. Visually you can go from one place to the next seemlessly, but there are still zones.</htmltext>
<tokenext>The developper kind of disagree , as per the article on spirit master : Spirits persist , rather than being short-term and useful for only one fight .
Once your character summons a spirit , it stays with your character until it dies , the spirit dies , you log out , or your character crosses into a new zone .
It sound it will be as much zone free as other MMO are .
Visually you can go from one place to the next seemlessly , but there are still zones .</tokentext>
<sentencetext>The developper kind of disagree, as per the article on spirit master : Spirits persist, rather than being short-term and useful for only one fight.
Once your character summons a spirit, it stays with your character until it dies, the spirit dies, you log out, or your character crosses into a new zone.
It sound it will be as much zone free as other MMO are.
Visually you can go from one place to the next seemlessly, but there are still zones.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28699005</id>
	<title>Re:Well, does it run linux?</title>
	<author>Cimexus</author>
	<datestamp>1247583000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You can get Lineage II running in WINE, so Aion should be able to as well with a bit of fiddling around.</p></htmltext>
<tokenext>You can get Lineage II running in WINE , so Aion should be able to as well with a bit of fiddling around .</tokentext>
<sentencetext>You can get Lineage II running in WINE, so Aion should be able to as well with a bit of fiddling around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694429</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693893</id>
	<title>Re:eve meets wow?</title>
	<author>pinkj</author>
	<datestamp>1247598240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>how about a Katamari Damacy themed MMORPG?

"Dzie Dobry, loser Prince!  Roll up that person's cat for me and I'll give you a scarf!"</htmltext>
<tokenext>how about a Katamari Damacy themed MMORPG ?
" Dzie Dobry , loser Prince !
Roll up that person 's cat for me and I 'll give you a scarf !
"</tokentext>
<sentencetext>how about a Katamari Damacy themed MMORPG?
"Dzie Dobry, loser Prince!
Roll up that person's cat for me and I'll give you a scarf!
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693687</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</id>
	<title>Eastern fantasy theme</title>
	<author>Anonymous</author>
	<datestamp>1247599380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I've wondered for a long time why none of these MMO games from Asia (Lineage, Lineage II, Aion, Granado Espada, etc) have an art direction from mythology and fantasy of the region.  It's all a baroque looking western fantasy setting.  Finely decorated plate armors, massive double bladed swords and axes etc.  Personally, I think samurai look great, katanas, japanese armor, martial arts inspired magic ala Avatar (I know, it's not magic, it's <i>bending</i>). I know that the east Asia has more cultural diversity than I'm describing.</p><p>The only games I can remember that tried an art direction like that were Jade Empire,  Throne of Darkness and, oddly, Summoner.  I think Jade Empire did pretty well, but no word on a sequel from the company that gave us Neverwinter Nights 2, KOTOR 2, and is giving us Mass Effect 2.</p><p>TOD and Summoner are both relatively old games, and even though Throne of Darkness was made by a lot of Blizzard vets, it didn't do that well at the store I don't think.  Certainly not well enough for <a href="http://www.mobygames.com/browse/games/click-entertainment/" title="mobygames.com">Click Entertainment</a> [mobygames.com] to make more games or even exist anymore.  Summoner got a sequel, but I don't know if they kept the art direction.  I guess Red Alert 3 has some anime influence in one faction.</p><p>If we expand into console games while we're on the subject of Summoner, there was Shenmue and I guess any fighting game.</p><p>This is all just from memory so I'm happy to be shown as wrong and learn about some good games I might have missed or forgotten.</p></htmltext>
<tokenext>I 've wondered for a long time why none of these MMO games from Asia ( Lineage , Lineage II , Aion , Granado Espada , etc ) have an art direction from mythology and fantasy of the region .
It 's all a baroque looking western fantasy setting .
Finely decorated plate armors , massive double bladed swords and axes etc .
Personally , I think samurai look great , katanas , japanese armor , martial arts inspired magic ala Avatar ( I know , it 's not magic , it 's bending ) .
I know that the east Asia has more cultural diversity than I 'm describing.The only games I can remember that tried an art direction like that were Jade Empire , Throne of Darkness and , oddly , Summoner .
I think Jade Empire did pretty well , but no word on a sequel from the company that gave us Neverwinter Nights 2 , KOTOR 2 , and is giving us Mass Effect 2.TOD and Summoner are both relatively old games , and even though Throne of Darkness was made by a lot of Blizzard vets , it did n't do that well at the store I do n't think .
Certainly not well enough for Click Entertainment [ mobygames.com ] to make more games or even exist anymore .
Summoner got a sequel , but I do n't know if they kept the art direction .
I guess Red Alert 3 has some anime influence in one faction.If we expand into console games while we 're on the subject of Summoner , there was Shenmue and I guess any fighting game.This is all just from memory so I 'm happy to be shown as wrong and learn about some good games I might have missed or forgotten .</tokentext>
<sentencetext>I've wondered for a long time why none of these MMO games from Asia (Lineage, Lineage II, Aion, Granado Espada, etc) have an art direction from mythology and fantasy of the region.
It's all a baroque looking western fantasy setting.
Finely decorated plate armors, massive double bladed swords and axes etc.
Personally, I think samurai look great, katanas, japanese armor, martial arts inspired magic ala Avatar (I know, it's not magic, it's bending).
I know that the east Asia has more cultural diversity than I'm describing.The only games I can remember that tried an art direction like that were Jade Empire,  Throne of Darkness and, oddly, Summoner.
I think Jade Empire did pretty well, but no word on a sequel from the company that gave us Neverwinter Nights 2, KOTOR 2, and is giving us Mass Effect 2.TOD and Summoner are both relatively old games, and even though Throne of Darkness was made by a lot of Blizzard vets, it didn't do that well at the store I don't think.
Certainly not well enough for Click Entertainment [mobygames.com] to make more games or even exist anymore.
Summoner got a sequel, but I don't know if they kept the art direction.
I guess Red Alert 3 has some anime influence in one faction.If we expand into console games while we're on the subject of Summoner, there was Shenmue and I guess any fighting game.This is all just from memory so I'm happy to be shown as wrong and learn about some good games I might have missed or forgotten.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695127</id>
	<title>Re:A what?</title>
	<author>The Moof</author>
	<datestamp>1247604300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://www.swtor.com/" title="swtor.com">The Old Republic</a> [swtor.com] is what you'd be looking for (some time in the future).  There's plenty of sci-fi MMO's out there.  Even NCSoft had Tabula Rasa for a while.  The quality of sci-fi MMO's is usually not too good.  I have hope for the Old Republic.</htmltext>
<tokenext>The Old Republic [ swtor.com ] is what you 'd be looking for ( some time in the future ) .
There 's plenty of sci-fi MMO 's out there .
Even NCSoft had Tabula Rasa for a while .
The quality of sci-fi MMO 's is usually not too good .
I have hope for the Old Republic .</tokentext>
<sentencetext>The Old Republic [swtor.com] is what you'd be looking for (some time in the future).
There's plenty of sci-fi MMO's out there.
Even NCSoft had Tabula Rasa for a while.
The quality of sci-fi MMO's is usually not too good.
I have hope for the Old Republic.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28698043</id>
	<title>Re:Aion.</title>
	<author>brkello</author>
	<datestamp>1247575320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Eve and WoW are not even in the same category.  Putting them together like that is probably causing kittens to explode somewhere.</htmltext>
<tokenext>Eve and WoW are not even in the same category .
Putting them together like that is probably causing kittens to explode somewhere .</tokentext>
<sentencetext>Eve and WoW are not even in the same category.
Putting them together like that is probably causing kittens to explode somewhere.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693489</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694347</id>
	<title>i'm in the beta</title>
	<author>Anonymous</author>
	<datestamp>1247600160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>So far i can say, like Guild Wars (also by NC Soft)... it is gorgeous.  It makes WoW look like a cat turd vomited by the dog.  i didn't get far enough in to play with flight, but it's pretty fun.  i'm looking forward to the next round.</p><p>However comma it's still just like all the other fantasy MRPGs.  Grinding, twinking, gold farming, inane quests for golden rat spleens that change nothing.  WoW - Warhammer look + Guild Wars look + Flying.  Adding flight and gorgeous graphics isn't enough to make it truly different than all the other life drains for me.  i prolly wouldn't play it for more than a few hours a week for a month or two.</p><p>i'm waiting for a replacement to PlanetSide.  Something that involves... skill, teamwork, strategy, tactics, etc.</p><p>GW used instancing beautifully to move your character *through* the story.  In other games, no matter how many golden rats you kill, there are always more.  The NPCs don't seem to notice, neither does the story.</p></htmltext>
<tokenext>So far i can say , like Guild Wars ( also by NC Soft ) ... it is gorgeous .
It makes WoW look like a cat turd vomited by the dog .
i did n't get far enough in to play with flight , but it 's pretty fun .
i 'm looking forward to the next round.However comma it 's still just like all the other fantasy MRPGs .
Grinding , twinking , gold farming , inane quests for golden rat spleens that change nothing .
WoW - Warhammer look + Guild Wars look + Flying .
Adding flight and gorgeous graphics is n't enough to make it truly different than all the other life drains for me .
i prolly would n't play it for more than a few hours a week for a month or two.i 'm waiting for a replacement to PlanetSide .
Something that involves... skill , teamwork , strategy , tactics , etc.GW used instancing beautifully to move your character * through * the story .
In other games , no matter how many golden rats you kill , there are always more .
The NPCs do n't seem to notice , neither does the story .</tokentext>
<sentencetext>So far i can say, like Guild Wars (also by NC Soft)... it is gorgeous.
It makes WoW look like a cat turd vomited by the dog.
i didn't get far enough in to play with flight, but it's pretty fun.
i'm looking forward to the next round.However comma it's still just like all the other fantasy MRPGs.
Grinding, twinking, gold farming, inane quests for golden rat spleens that change nothing.
WoW - Warhammer look + Guild Wars look + Flying.
Adding flight and gorgeous graphics isn't enough to make it truly different than all the other life drains for me.
i prolly wouldn't play it for more than a few hours a week for a month or two.i'm waiting for a replacement to PlanetSide.
Something that involves... skill, teamwork, strategy, tactics, etc.GW used instancing beautifully to move your character *through* the story.
In other games, no matter how many golden rats you kill, there are always more.
The NPCs don't seem to notice, neither does the story.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28704319</id>
	<title>Re:Usability Kings?</title>
	<author>Anonymous</author>
	<datestamp>1247677380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>EVE is wonderfully good at many things (nowhere else will you hear the term "pvp shakes"), and I've been in battles of over 1000 players with the <b>game</b> completely playable, but the UI?!  That's their <em>biggest failing</em></p> </div><p>No, the biggest failing is EvE portraying itself as a game, which it clearly is not.</p></div>
	</htmltext>
<tokenext>EVE is wonderfully good at many things ( nowhere else will you hear the term " pvp shakes " ) , and I 've been in battles of over 1000 players with the game completely playable , but the UI ? !
That 's their biggest failing No , the biggest failing is EvE portraying itself as a game , which it clearly is not .</tokentext>
<sentencetext>EVE is wonderfully good at many things (nowhere else will you hear the term "pvp shakes"), and I've been in battles of over 1000 players with the game completely playable, but the UI?!
That's their biggest failing No, the biggest failing is EvE portraying itself as a game, which it clearly is not.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695117</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28696647</id>
	<title>Re:A Waste of Developer Time</title>
	<author>Opportunist</author>
	<datestamp>1247567400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>A web game interface for "off-game" use. Like, say, to browse the auctions, to hand info to guildies or read up important information (like, say, some guild did something in the world)... yes, would be nice.</p><p>Didn't AO have something like that? I dimly remember a web based auction house.</p></htmltext>
<tokenext>A web game interface for " off-game " use .
Like , say , to browse the auctions , to hand info to guildies or read up important information ( like , say , some guild did something in the world ) ... yes , would be nice.Did n't AO have something like that ?
I dimly remember a web based auction house .</tokentext>
<sentencetext>A web game interface for "off-game" use.
Like, say, to browse the auctions, to hand info to guildies or read up important information (like, say, some guild did something in the world)... yes, would be nice.Didn't AO have something like that?
I dimly remember a web based auction house.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693829</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695117</id>
	<title>Usability Kings?</title>
	<author>Thaelon</author>
	<datestamp>1247604240000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><blockquote><div><p>he genre's usability kings, EVE Online and World of Warcraft</p></div></blockquote><p>You've got to be shitting me. Surely you mean World of Warcraft and Warhammer Online, instead.</p><p>Don't get me wrong, I'm a bigger fan of EVE than World of Warcraft.  But the EVE GUI has been shit since inception.  And <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=401234" title="eve-online.com">Customer UI suggestions go completely ignored for literally <em>years</em> </a> [eve-online.com], and that's just one thread that was alive for <em>years</em> with no sign of improvement.</p><p>EVE is wonderfully good at many things (nowhere else will you hear the term "pvp shakes"), and I've been in battles of over 1000 players with the game completely playable, but the UI?!  That's their <em>biggest failing</em>.</p></div>
	</htmltext>
<tokenext>he genre 's usability kings , EVE Online and World of WarcraftYou 've got to be shitting me .
Surely you mean World of Warcraft and Warhammer Online , instead.Do n't get me wrong , I 'm a bigger fan of EVE than World of Warcraft .
But the EVE GUI has been shit since inception .
And Customer UI suggestions go completely ignored for literally years [ eve-online.com ] , and that 's just one thread that was alive for years with no sign of improvement.EVE is wonderfully good at many things ( nowhere else will you hear the term " pvp shakes " ) , and I 've been in battles of over 1000 players with the game completely playable , but the UI ? !
That 's their biggest failing .</tokentext>
<sentencetext>he genre's usability kings, EVE Online and World of WarcraftYou've got to be shitting me.
Surely you mean World of Warcraft and Warhammer Online, instead.Don't get me wrong, I'm a bigger fan of EVE than World of Warcraft.
But the EVE GUI has been shit since inception.
And Customer UI suggestions go completely ignored for literally years  [eve-online.com], and that's just one thread that was alive for years with no sign of improvement.EVE is wonderfully good at many things (nowhere else will you hear the term "pvp shakes"), and I've been in battles of over 1000 players with the game completely playable, but the UI?!
That's their biggest failing.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693877</id>
	<title>meh</title>
	<author>Anonymous</author>
	<datestamp>1247598180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>There is nothing unique or wonderful about this game, it's "yet another rehash" of any of the dozen other games out there.</p><p>I'm not saying its a bad game, it just offers nothing worthwhile other than a change of scenery and backstory.</p><p>I think they need to start developing evolving worlds and quit developing games.  Quests should be a one time occurrence.</p><p>Goblins start raiding supply caravans from one city to the next.  In the city over there is a shortage of x, y, z now... players can be recruited to make up that difference via tradeskills.  In the mean time in the first city the merchants are losing merchandise and are interested in getting any of it that is salvageable back, players can do that, so can mercenary npcs.  They go kill off a large portion of the goblins, recover the goods, but the goods are already replaced in the second city so the price on goods goes way down, and now there are excessive mercenaries in the city with nothing to do so they over throw the local government/become drunken louts in the bars/etc so on and so forth.  Make every person, place, and thing in the world respond to the events around it... a player murders a npc or pc, they should suffer the consequences if they get caught, warrants go out on their head, make a death system that makes some sense (legends of kesmai had a cool one compared to any current mmo), make a rebirth and reincarnation system (ala batmud)... there is so much more mmo's could be doing and they seem to all get stuck in the mud with "lets be a clone of wow (or previously eq) that won't take 1\% of their population."  It's completely absurd at this point.</p><p>Innovate, not duplicate.</p><p>There is room for polish, a lot of room, but to make it effective you need to be at least reasonably accessible and you need to be innovative in at least a few areas.  EVE does a lot of things right (but I'm not interested in space sims), and I'm looking forward to World of Darkness just for that reason... hopefully they don't screw the pooch.</p></htmltext>
<tokenext>There is nothing unique or wonderful about this game , it 's " yet another rehash " of any of the dozen other games out there.I 'm not saying its a bad game , it just offers nothing worthwhile other than a change of scenery and backstory.I think they need to start developing evolving worlds and quit developing games .
Quests should be a one time occurrence.Goblins start raiding supply caravans from one city to the next .
In the city over there is a shortage of x , y , z now... players can be recruited to make up that difference via tradeskills .
In the mean time in the first city the merchants are losing merchandise and are interested in getting any of it that is salvageable back , players can do that , so can mercenary npcs .
They go kill off a large portion of the goblins , recover the goods , but the goods are already replaced in the second city so the price on goods goes way down , and now there are excessive mercenaries in the city with nothing to do so they over throw the local government/become drunken louts in the bars/etc so on and so forth .
Make every person , place , and thing in the world respond to the events around it... a player murders a npc or pc , they should suffer the consequences if they get caught , warrants go out on their head , make a death system that makes some sense ( legends of kesmai had a cool one compared to any current mmo ) , make a rebirth and reincarnation system ( ala batmud ) ... there is so much more mmo 's could be doing and they seem to all get stuck in the mud with " lets be a clone of wow ( or previously eq ) that wo n't take 1 \ % of their population .
" It 's completely absurd at this point.Innovate , not duplicate.There is room for polish , a lot of room , but to make it effective you need to be at least reasonably accessible and you need to be innovative in at least a few areas .
EVE does a lot of things right ( but I 'm not interested in space sims ) , and I 'm looking forward to World of Darkness just for that reason... hopefully they do n't screw the pooch .</tokentext>
<sentencetext>There is nothing unique or wonderful about this game, it's "yet another rehash" of any of the dozen other games out there.I'm not saying its a bad game, it just offers nothing worthwhile other than a change of scenery and backstory.I think they need to start developing evolving worlds and quit developing games.
Quests should be a one time occurrence.Goblins start raiding supply caravans from one city to the next.
In the city over there is a shortage of x, y, z now... players can be recruited to make up that difference via tradeskills.
In the mean time in the first city the merchants are losing merchandise and are interested in getting any of it that is salvageable back, players can do that, so can mercenary npcs.
They go kill off a large portion of the goblins, recover the goods, but the goods are already replaced in the second city so the price on goods goes way down, and now there are excessive mercenaries in the city with nothing to do so they over throw the local government/become drunken louts in the bars/etc so on and so forth.
Make every person, place, and thing in the world respond to the events around it... a player murders a npc or pc, they should suffer the consequences if they get caught, warrants go out on their head, make a death system that makes some sense (legends of kesmai had a cool one compared to any current mmo), make a rebirth and reincarnation system (ala batmud)... there is so much more mmo's could be doing and they seem to all get stuck in the mud with "lets be a clone of wow (or previously eq) that won't take 1\% of their population.
"  It's completely absurd at this point.Innovate, not duplicate.There is room for polish, a lot of room, but to make it effective you need to be at least reasonably accessible and you need to be innovative in at least a few areas.
EVE does a lot of things right (but I'm not interested in space sims), and I'm looking forward to World of Darkness just for that reason... hopefully they don't screw the pooch.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694327</id>
	<title>Re:Alternate Universe?</title>
	<author>Rennt</author>
	<datestamp>1247599980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>The EVE UI might not be to your taste, but you can't say it isn't <i>complete.</i> </p><p>Considering the nature of the corporation-based gameplay, desktop metaphor works really well. It is actually configured very much the same way as I have my fluxbox install, so the whole thing is pretty seamless and feels very natural.</p><p>Sure, it takes a month (or three) of use before you get the most out of it, but it really is user-friendly. (in the vi sense, not the notepad sense)</p><p>Having said that, an open-source client would rock!</p></htmltext>
<tokenext>The EVE UI might not be to your taste , but you ca n't say it is n't complete .
Considering the nature of the corporation-based gameplay , desktop metaphor works really well .
It is actually configured very much the same way as I have my fluxbox install , so the whole thing is pretty seamless and feels very natural.Sure , it takes a month ( or three ) of use before you get the most out of it , but it really is user-friendly .
( in the vi sense , not the notepad sense ) Having said that , an open-source client would rock !</tokentext>
<sentencetext>The EVE UI might not be to your taste, but you can't say it isn't complete.
Considering the nature of the corporation-based gameplay, desktop metaphor works really well.
It is actually configured very much the same way as I have my fluxbox install, so the whole thing is pretty seamless and feels very natural.Sure, it takes a month (or three) of use before you get the most out of it, but it really is user-friendly.
(in the vi sense, not the notepad sense)Having said that, an open-source client would rock!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695175</id>
	<title>Re:Aion.</title>
	<author>poetmatt</author>
	<datestamp>1247604540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I really only meant with PVP as far as gameplay, sorry I definitely didn't make that clear. Outside of that, it's basically lineage with newer graphics. Many people have indeed said the animations are impressive but I didn't pay much attention.</p></htmltext>
<tokenext>I really only meant with PVP as far as gameplay , sorry I definitely did n't make that clear .
Outside of that , it 's basically lineage with newer graphics .
Many people have indeed said the animations are impressive but I did n't pay much attention .</tokentext>
<sentencetext>I really only meant with PVP as far as gameplay, sorry I definitely didn't make that clear.
Outside of that, it's basically lineage with newer graphics.
Many people have indeed said the animations are impressive but I didn't pay much attention.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694433</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695647</id>
	<title>Re:Eastern fantasy theme</title>
	<author>Anonymous</author>
	<datestamp>1247563380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> <a href="http://9dragons.acclaim.com/" title="acclaim.com">http://9dragons.acclaim.com/</a> [acclaim.com]
</p><p>Tried it, it was decent, but that was a couple years ago.</p></htmltext>
<tokenext>http : //9dragons.acclaim.com/ [ acclaim.com ] Tried it , it was decent , but that was a couple years ago .</tokentext>
<sentencetext> http://9dragons.acclaim.com/ [acclaim.com]
Tried it, it was decent, but that was a couple years ago.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695009</id>
	<title>Re:Eastern fantasy theme</title>
	<author>Anonymous</author>
	<datestamp>1247603700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I saw a video a while back for Blade and Soul, another one being put out by NCSoft. It had more of an Eastern theme to the art and sound designs. Pretty entertaining video, too.</p></htmltext>
<tokenext>I saw a video a while back for Blade and Soul , another one being put out by NCSoft .
It had more of an Eastern theme to the art and sound designs .
Pretty entertaining video , too .</tokentext>
<sentencetext>I saw a video a while back for Blade and Soul, another one being put out by NCSoft.
It had more of an Eastern theme to the art and sound designs.
Pretty entertaining video, too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694137</id>
	<title>Re:Aion fever</title>
	<author>pwfffff</author>
	<datestamp>1247599260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Millions upon millions of players in WoW and you couldn't find ANY you liked?</p><p>Yeah, good luck in Aion. I'm sure their players are from Mars, or somewhere else where they might be up to your standards.</p></htmltext>
<tokenext>Millions upon millions of players in WoW and you could n't find ANY you liked ? Yeah , good luck in Aion .
I 'm sure their players are from Mars , or somewhere else where they might be up to your standards .</tokentext>
<sentencetext>Millions upon millions of players in WoW and you couldn't find ANY you liked?Yeah, good luck in Aion.
I'm sure their players are from Mars, or somewhere else where they might be up to your standards.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28699805</id>
	<title>Re:Eastern fantasy theme</title>
	<author>Anonymous</author>
	<datestamp>1247589780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You want Silk Road. Free play, reasonably high quality, Eastern theme, gorgeous change from the western fantasy bore.</p></htmltext>
<tokenext>You want Silk Road .
Free play , reasonably high quality , Eastern theme , gorgeous change from the western fantasy bore .</tokentext>
<sentencetext>You want Silk Road.
Free play, reasonably high quality, Eastern theme, gorgeous change from the western fantasy bore.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694867</id>
	<title>Re:Eastern fantasy theme</title>
	<author>Anonymous</author>
	<datestamp>1247602800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I would think because it is exotic to them. Knights in shining armour and broadswords and axes are part of our history and thus boring <i>to us</i>. Samurai/eastern martial artists/eastern mythology is boring to them because it's part of thier everyday thing. It isn't new or exciting.</p></htmltext>
<tokenext>I would think because it is exotic to them .
Knights in shining armour and broadswords and axes are part of our history and thus boring to us .
Samurai/eastern martial artists/eastern mythology is boring to them because it 's part of thier everyday thing .
It is n't new or exciting .</tokentext>
<sentencetext>I would think because it is exotic to them.
Knights in shining armour and broadswords and axes are part of our history and thus boring to us.
Samurai/eastern martial artists/eastern mythology is boring to them because it's part of thier everyday thing.
It isn't new or exciting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694471</id>
	<title>Re:A Waste of Developer Time</title>
	<author>AP31R0N</author>
	<datestamp>1247600820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Check out PlanetSide, an MFPS.  Your machine should find it very easy.</p></htmltext>
<tokenext>Check out PlanetSide , an MFPS .
Your machine should find it very easy .</tokentext>
<sentencetext>Check out PlanetSide, an MFPS.
Your machine should find it very easy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693829</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694857</id>
	<title>Re:Eastern fantasy theme</title>
	<author>Anonymous</author>
	<datestamp>1247602740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The latest patch includes gear based on Japanese kimonos, Chinese and Taiwanese dress, both male and female.</p></htmltext>
<tokenext>The latest patch includes gear based on Japanese kimonos , Chinese and Taiwanese dress , both male and female .</tokentext>
<sentencetext>The latest patch includes gear based on Japanese kimonos, Chinese and Taiwanese dress, both male and female.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694733</id>
	<title>Off Topic Sig Correction</title>
	<author>AP31R0N</author>
	<datestamp>1247602140000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>- Atheism is not a religion, it is the absence of religion.</p><p>No.  It's the absence of belief in god(s), nothing more or less.</p><p>- Agnosticism is the absence of decisiveness.</p><p>No.  It's the absence of KNOWLEDGE of god(s), nothing more or less.</p><p>One concerns belief, the other is about knowledge.  Knowledge and belief are different.</p><p>A Venn Diagram of atheists and agnostics would look like two discs stacked almost exactly on top of each other.  The idea that agnostic is some sort of halfway position is a pop culture myth.  It's also a myth that atheists believe there are no gods.</p><p>Don't be fooled by dictionaries either.  Dictionaries record how words are USED (rightly or wrongly), not just what they mean.  If people used 'bagel' to mean "stuff a cabbage in your ear on Tuesday", Webster would create an entry for it.  Fucking descriptivists.</p><p>All living people are agnostic.  They might believe there are gods, they might even belief they KNOW there are gods, but they don't actually know.  Some people are honest enough to admit it, so aren't.</p><p>Here is the test:<br>Do you KNOW god(s) exist(s)?</p><p>If the answer is no, you're agnostic.</p><p>Do you HOLD a belief that god(s) exist(s)?</p><p>If the answer is no, you're atheist.</p><p>Most people who say no to one would say no to the other.  It's hard to imagine someone saying they know gods exist but don't believe they do.  Virtually all atheists are agnostic and vice versa.</p><p>Why does it matter?</p><p>Whenever we use words incorrectly we reinforce that mistake and encourage spreading it.  We lose meaning and distinction as we make words less and less meaningful.  We non-believers have a hard enough time dealing with zealots who misuse words that we shouldn't make it worse.  If we get people to understand what these words actually mean (and what they DON'T mean) we can maybe get them to understand rather than assume.  Many theists think that atheism means denial of god(s), when that's just not the case.  Some people mistakenly think that agnostic is some sort of safe/golden mean... it isn't.  It's just an adjective that names the state on not knowing there are gods.</p><p>
&nbsp;</p></htmltext>
<tokenext>- Atheism is not a religion , it is the absence of religion.No .
It 's the absence of belief in god ( s ) , nothing more or less.- Agnosticism is the absence of decisiveness.No .
It 's the absence of KNOWLEDGE of god ( s ) , nothing more or less.One concerns belief , the other is about knowledge .
Knowledge and belief are different.A Venn Diagram of atheists and agnostics would look like two discs stacked almost exactly on top of each other .
The idea that agnostic is some sort of halfway position is a pop culture myth .
It 's also a myth that atheists believe there are no gods.Do n't be fooled by dictionaries either .
Dictionaries record how words are USED ( rightly or wrongly ) , not just what they mean .
If people used 'bagel ' to mean " stuff a cabbage in your ear on Tuesday " , Webster would create an entry for it .
Fucking descriptivists.All living people are agnostic .
They might believe there are gods , they might even belief they KNOW there are gods , but they do n't actually know .
Some people are honest enough to admit it , so are n't.Here is the test : Do you KNOW god ( s ) exist ( s ) ? If the answer is no , you 're agnostic.Do you HOLD a belief that god ( s ) exist ( s ) ? If the answer is no , you 're atheist.Most people who say no to one would say no to the other .
It 's hard to imagine someone saying they know gods exist but do n't believe they do .
Virtually all atheists are agnostic and vice versa.Why does it matter ? Whenever we use words incorrectly we reinforce that mistake and encourage spreading it .
We lose meaning and distinction as we make words less and less meaningful .
We non-believers have a hard enough time dealing with zealots who misuse words that we should n't make it worse .
If we get people to understand what these words actually mean ( and what they DO N'T mean ) we can maybe get them to understand rather than assume .
Many theists think that atheism means denial of god ( s ) , when that 's just not the case .
Some people mistakenly think that agnostic is some sort of safe/golden mean... it is n't .
It 's just an adjective that names the state on not knowing there are gods .
 </tokentext>
<sentencetext>- Atheism is not a religion, it is the absence of religion.No.
It's the absence of belief in god(s), nothing more or less.- Agnosticism is the absence of decisiveness.No.
It's the absence of KNOWLEDGE of god(s), nothing more or less.One concerns belief, the other is about knowledge.
Knowledge and belief are different.A Venn Diagram of atheists and agnostics would look like two discs stacked almost exactly on top of each other.
The idea that agnostic is some sort of halfway position is a pop culture myth.
It's also a myth that atheists believe there are no gods.Don't be fooled by dictionaries either.
Dictionaries record how words are USED (rightly or wrongly), not just what they mean.
If people used 'bagel' to mean "stuff a cabbage in your ear on Tuesday", Webster would create an entry for it.
Fucking descriptivists.All living people are agnostic.
They might believe there are gods, they might even belief they KNOW there are gods, but they don't actually know.
Some people are honest enough to admit it, so aren't.Here is the test:Do you KNOW god(s) exist(s)?If the answer is no, you're agnostic.Do you HOLD a belief that god(s) exist(s)?If the answer is no, you're atheist.Most people who say no to one would say no to the other.
It's hard to imagine someone saying they know gods exist but don't believe they do.
Virtually all atheists are agnostic and vice versa.Why does it matter?Whenever we use words incorrectly we reinforce that mistake and encourage spreading it.
We lose meaning and distinction as we make words less and less meaningful.
We non-believers have a hard enough time dealing with zealots who misuse words that we shouldn't make it worse.
If we get people to understand what these words actually mean (and what they DON'T mean) we can maybe get them to understand rather than assume.
Many theists think that atheism means denial of god(s), when that's just not the case.
Some people mistakenly think that agnostic is some sort of safe/golden mean... it isn't.
It's just an adjective that names the state on not knowing there are gods.
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694429</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28700971</id>
	<title>fwr is a Linux Shill</title>
	<author>Anonymous</author>
	<datestamp>1247648700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>See? Stupid accusations are easy.</p></htmltext>
<tokenext>See ?
Stupid accusations are easy .</tokentext>
<sentencetext>See?
Stupid accusations are easy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695665</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28695665</id>
	<title>NcSoft is a Microsoft Shill</title>
	<author>Anonymous</author>
	<datestamp>1247563440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Ever since I saw the ads in the technical trade rags that NcSoft did for Microsoft and their "truth" campaign I de-installed the three games I purchased from them and haven't reinstalled them yet.  I'll stick with other game vendors, thank you.</htmltext>
<tokenext>Ever since I saw the ads in the technical trade rags that NcSoft did for Microsoft and their " truth " campaign I de-installed the three games I purchased from them and have n't reinstalled them yet .
I 'll stick with other game vendors , thank you .</tokentext>
<sentencetext>Ever since I saw the ads in the technical trade rags that NcSoft did for Microsoft and their "truth" campaign I de-installed the three games I purchased from them and haven't reinstalled them yet.
I'll stick with other game vendors, thank you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694125</id>
	<title>Re:A Waste of Developer Time</title>
	<author>nschubach</author>
	<datestamp>1247599200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>That's why I'd kill for another well done first person MMO like EQ was (originally.)  It was a pleasure to go to a new dungeon and they weren't afraid to make small passages because the camera would have a hard time seeing...  I don't care if you couldn't see behind you all the time, a flick of the mouse and you could look around.</p></htmltext>
<tokenext>That 's why I 'd kill for another well done first person MMO like EQ was ( originally .
) It was a pleasure to go to a new dungeon and they were n't afraid to make small passages because the camera would have a hard time seeing... I do n't care if you could n't see behind you all the time , a flick of the mouse and you could look around .</tokentext>
<sentencetext>That's why I'd kill for another well done first person MMO like EQ was (originally.
)  It was a pleasure to go to a new dungeon and they weren't afraid to make small passages because the camera would have a hard time seeing...  I don't care if you couldn't see behind you all the time, a flick of the mouse and you could look around.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693829</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28696611</id>
	<title>Re:More like WoW meets WoW</title>
	<author>Opportunist</author>
	<datestamp>1247567220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What sets EvE apart is the metagame. This isn't an MMO. It's an experiment in group dynamics and a social engineering practice ground.</p></htmltext>
<tokenext>What sets EvE apart is the metagame .
This is n't an MMO .
It 's an experiment in group dynamics and a social engineering practice ground .</tokentext>
<sentencetext>What sets EvE apart is the metagame.
This isn't an MMO.
It's an experiment in group dynamics and a social engineering practice ground.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694193</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693601</id>
	<title>Re:Aion.</title>
	<author>oneirophrenos</author>
	<datestamp>1247596980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Very beautiful? You'd think a game powered by CryEngine would produce scenes far more beautiful than what the video shows. WoW doesn't even lose to those graphics, IMHO.</htmltext>
<tokenext>Very beautiful ?
You 'd think a game powered by CryEngine would produce scenes far more beautiful than what the video shows .
WoW does n't even lose to those graphics , IMHO .</tokentext>
<sentencetext>Very beautiful?
You'd think a game powered by CryEngine would produce scenes far more beautiful than what the video shows.
WoW doesn't even lose to those graphics, IMHO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693489</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694079</id>
	<title>Re:A Waste of Developer Time</title>
	<author>Anonymous</author>
	<datestamp>1247598960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I agree, stunning visuals place immense technical limits on a game that can severely limit play - anyone remember Iron Forge 2-3 months after WoW opened up? FPS grinded to a halt for the most beastly of machines. Whereas I can participate in Guild vs Guild action in other MMOs (Ragnarok Online for example) with 200-300+ characters on my screen fighting and not lag a bit.</p><p>Gameplay should always come before graphics, sadly, that rarely happens with new games.</p></htmltext>
<tokenext>I agree , stunning visuals place immense technical limits on a game that can severely limit play - anyone remember Iron Forge 2-3 months after WoW opened up ?
FPS grinded to a halt for the most beastly of machines .
Whereas I can participate in Guild vs Guild action in other MMOs ( Ragnarok Online for example ) with 200-300 + characters on my screen fighting and not lag a bit.Gameplay should always come before graphics , sadly , that rarely happens with new games .</tokentext>
<sentencetext>I agree, stunning visuals place immense technical limits on a game that can severely limit play - anyone remember Iron Forge 2-3 months after WoW opened up?
FPS grinded to a halt for the most beastly of machines.
Whereas I can participate in Guild vs Guild action in other MMOs (Ragnarok Online for example) with 200-300+ characters on my screen fighting and not lag a bit.Gameplay should always come before graphics, sadly, that rarely happens with new games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28693829</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28700603</id>
	<title>Re:Eastern fantasy theme</title>
	<author>Anonymous</author>
	<datestamp>1247598720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Phantasy Star Universe takes on an eastern theme, albeit pseudo-futuristic</p></htmltext>
<tokenext>Phantasy Star Universe takes on an eastern theme , albeit pseudo-futuristic</tokentext>
<sentencetext>Phantasy Star Universe takes on an eastern theme, albeit pseudo-futuristic</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28694175</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_1610208.28702809</id>
	<title>Played the beta:</title>
	<author>Anonymous</author>
	<datestamp>1247669100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Played the beta, I can sum this up in a replacement title.</p><p>"World of Guild Wars"</p><p>The only thing that title doesn't tell you about is the fact that the wings they are all up in arms about are annoying to use... not fluid at all with movement, on a strict timer, and only usable in like 1 out of 5 zones.  You get excited to get them, than they say you can't use them for a few levels till you find the next wing friendly zone.  Total crap.</p><p>Other than that though, World of Guild Wars sums the game up.</p></htmltext>
<tokenext>Played the beta , I can sum this up in a replacement title .
" World of Guild Wars " The only thing that title does n't tell you about is the fact that the wings they are all up in arms about are annoying to use... not fluid at all with movement , on a strict timer , and only usable in like 1 out of 5 zones .
You get excited to get them , than they say you ca n't use them for a few levels till you find the next wing friendly zone .
Total crap.Other than that though , World of Guild Wars sums the game up .</tokentext>
<sentencetext>Played the beta, I can sum this up in a replacement title.
"World of Guild Wars"The only thing that title doesn't tell you about is the fact that the wings they are all up in arms about are annoying to use... not fluid at all with movement, on a strict timer, and only usable in like 1 out of 5 zones.
You get excited to get them, than they say you can't use them for a few levels till you find the next wing friendly zone.
Total crap.Other than that though, World of Guild Wars sums the game up.</sentencetext>
</comment>
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