<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_14_0434217</id>
	<title><em>Heavy Rain</em>, <em>BioShock 2</em> Delayed</title>
	<author>Soulskill</author>
	<datestamp>1247559360000</datestamp>
	<htmltext>Quantic Dream has announced that their much-anticipated thriller <a href="http://www.1up.com/do/newsStory?cId=3175148"> <em>Heavy Rain</em> is being pushed back to 2010</a>. Co-CEO Guillaume de Fondaumiere said that <a href="http://www.gamesindustry.biz/articles/catching-the-rain?page=1">the game is on-time and on-budget</a>, but also that they don't want it to come out at the same time as many other high-profile games. "Most publishers today realize that it's not ideal to release a new IP or a new genre just before Christmas. It's a very crowded place to be, and certain games need more space to live their life. Everybody at working on the project, both at Quantic and Sony, believe this is the right time." Meanwhile, Take-Two <a href="http://www.destructoid.com/bioshock-2-release-delayed-until-fiscal-2010-update--139656.phtml">announced that <em>BioShock 2</em> would be delayed as well</a>, backing off from their October 30th EU release date and saying it will come out during the "first half of calendar 2010."</htmltext>
<tokenext>Quantic Dream has announced that their much-anticipated thriller Heavy Rain is being pushed back to 2010 .
Co-CEO Guillaume de Fondaumiere said that the game is on-time and on-budget , but also that they do n't want it to come out at the same time as many other high-profile games .
" Most publishers today realize that it 's not ideal to release a new IP or a new genre just before Christmas .
It 's a very crowded place to be , and certain games need more space to live their life .
Everybody at working on the project , both at Quantic and Sony , believe this is the right time .
" Meanwhile , Take-Two announced that BioShock 2 would be delayed as well , backing off from their October 30th EU release date and saying it will come out during the " first half of calendar 2010 .
"</tokentext>
<sentencetext>Quantic Dream has announced that their much-anticipated thriller  Heavy Rain is being pushed back to 2010.
Co-CEO Guillaume de Fondaumiere said that the game is on-time and on-budget, but also that they don't want it to come out at the same time as many other high-profile games.
"Most publishers today realize that it's not ideal to release a new IP or a new genre just before Christmas.
It's a very crowded place to be, and certain games need more space to live their life.
Everybody at working on the project, both at Quantic and Sony, believe this is the right time.
" Meanwhile, Take-Two announced that BioShock 2 would be delayed as well, backing off from their October 30th EU release date and saying it will come out during the "first half of calendar 2010.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28690099</id>
	<title>Re:Will get over it.</title>
	<author>222</author>
	<datestamp>1247582100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I thought the movies were fairly well rendered.</htmltext>
<tokenext>I thought the movies were fairly well rendered .</tokentext>
<sentencetext>I thought the movies were fairly well rendered.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688145</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28691019</id>
	<title>Re:Won't get over it.</title>
	<author>b4dc0d3r</author>
	<datestamp>1247586180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It was a good looking game, and not having played system shock I didn't miss anything.  The story line was quite cool, the maps were interesting and expansive.  Yes it was short, but I appreciated that it didn't have a lot of the bugs and quirks I'm used to seeing in games.  So I think your lack of ignorance is getting in the way of you forming an objective opinion about this game without comparing to others like it.  Does every game have to build on and improve other games, or can it just be good on its own?</p></htmltext>
<tokenext>It was a good looking game , and not having played system shock I did n't miss anything .
The story line was quite cool , the maps were interesting and expansive .
Yes it was short , but I appreciated that it did n't have a lot of the bugs and quirks I 'm used to seeing in games .
So I think your lack of ignorance is getting in the way of you forming an objective opinion about this game without comparing to others like it .
Does every game have to build on and improve other games , or can it just be good on its own ?</tokentext>
<sentencetext>It was a good looking game, and not having played system shock I didn't miss anything.
The story line was quite cool, the maps were interesting and expansive.
Yes it was short, but I appreciated that it didn't have a lot of the bugs and quirks I'm used to seeing in games.
So I think your lack of ignorance is getting in the way of you forming an objective opinion about this game without comparing to others like it.
Does every game have to build on and improve other games, or can it just be good on its own?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688769</id>
	<title>Yes, even the much anticipated ones.</title>
	<author>Sockatume</author>
	<datestamp>1247574660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's a well-established and much storied fact that any game, no matter how good, can get totally fucked by the Christmas rush. Pick up a back issue of MCV or Edge and you'll find plenty of rueful developers and publishers discussing how their hundred-million-dollar project simply did not sell because the top three slots were occupied by that year's EA Sports titles and a new GTA. Essentially, the game has to sell within a three month window, and if that window is occupied by six must-haves already, then everything is screwed. Even the <i>must haves</i> are screwed because only a small minority of gamers head out and buy a half-dozen titles in a single quarter. It becomes a lottery. No long tail exists for games retail, so once that chaotic launch window has passed, those games are off the shelves and it's all over.</p></htmltext>
<tokenext>It 's a well-established and much storied fact that any game , no matter how good , can get totally fucked by the Christmas rush .
Pick up a back issue of MCV or Edge and you 'll find plenty of rueful developers and publishers discussing how their hundred-million-dollar project simply did not sell because the top three slots were occupied by that year 's EA Sports titles and a new GTA .
Essentially , the game has to sell within a three month window , and if that window is occupied by six must-haves already , then everything is screwed .
Even the must haves are screwed because only a small minority of gamers head out and buy a half-dozen titles in a single quarter .
It becomes a lottery .
No long tail exists for games retail , so once that chaotic launch window has passed , those games are off the shelves and it 's all over .</tokentext>
<sentencetext>It's a well-established and much storied fact that any game, no matter how good, can get totally fucked by the Christmas rush.
Pick up a back issue of MCV or Edge and you'll find plenty of rueful developers and publishers discussing how their hundred-million-dollar project simply did not sell because the top three slots were occupied by that year's EA Sports titles and a new GTA.
Essentially, the game has to sell within a three month window, and if that window is occupied by six must-haves already, then everything is screwed.
Even the must haves are screwed because only a small minority of gamers head out and buy a half-dozen titles in a single quarter.
It becomes a lottery.
No long tail exists for games retail, so once that chaotic launch window has passed, those games are off the shelves and it's all over.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28691653</id>
	<title>Re:Good! This is a GOOD THING!</title>
	<author>skeeto</author>
	<datestamp>1247589060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As long as the hero yells "Gotcha, Suckas!" at the end, I will be happy.</htmltext>
<tokenext>As long as the hero yells " Gotcha , Suckas !
" at the end , I will be happy .</tokentext>
<sentencetext>As long as the hero yells "Gotcha, Suckas!
" at the end, I will be happy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687993</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688615</id>
	<title>Re:Good! This is a GOOD THING!</title>
	<author>Thanshin</author>
	<datestamp>1247572740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Please, before all the bitching and moaning, remember - what would you prefer? A good game, or a rushed game?</p></div><p>Hmmm, you work at Blizzard, right?</p><p>Please, please release D3 in the first half of this century. I try to keep a healthy life but I don't know how many decades I've still got in me.</p></div>
	</htmltext>
<tokenext>Please , before all the bitching and moaning , remember - what would you prefer ?
A good game , or a rushed game ? Hmmm , you work at Blizzard , right ? Please , please release D3 in the first half of this century .
I try to keep a healthy life but I do n't know how many decades I 've still got in me .</tokentext>
<sentencetext>Please, before all the bitching and moaning, remember - what would you prefer?
A good game, or a rushed game?Hmmm, you work at Blizzard, right?Please, please release D3 in the first half of this century.
I try to keep a healthy life but I don't know how many decades I've still got in me.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687993</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687951</id>
	<title>Good news</title>
	<author>Anonymous</author>
	<datestamp>1247565120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Maybe Quantic Dream will find some time to put some actual gameplay into Heavy Rain now.  From what they've shown so far it's Dragon's Lair without the skill or excitement.</p><p>Honestly, folks, if I want to watch a movie, I'll watch a movie.  And it probably won't have excruciatingly bad actors that you have to prod every few seconds to make them say their next line.  Well, unless Keanu Reeves is in it.</p></htmltext>
<tokenext>Maybe Quantic Dream will find some time to put some actual gameplay into Heavy Rain now .
From what they 've shown so far it 's Dragon 's Lair without the skill or excitement.Honestly , folks , if I want to watch a movie , I 'll watch a movie .
And it probably wo n't have excruciatingly bad actors that you have to prod every few seconds to make them say their next line .
Well , unless Keanu Reeves is in it .</tokentext>
<sentencetext>Maybe Quantic Dream will find some time to put some actual gameplay into Heavy Rain now.
From what they've shown so far it's Dragon's Lair without the skill or excitement.Honestly, folks, if I want to watch a movie, I'll watch a movie.
And it probably won't have excruciatingly bad actors that you have to prod every few seconds to make them say their next line.
Well, unless Keanu Reeves is in it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687809</id>
	<title>Will get over it.</title>
	<author>Anonymous</author>
	<datestamp>1247563620000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Bioshock was not that good of a game. It removed the best parts of System Shock, consolised the gameplay and removed any challenge to the player.<br> <br>

Bioshock had no replay value as both choices you could have made led to exactly the same ending. There was no need to ever alter your style of play as you could carry every weapon and every power in the game at once and there were two or three over powered attacks which made it pointless to use anything else, not that it mattered as you simply just couldn't die no matter what you did. 2K completely removed any RPG elements and dumbed down the FPS elements in order to make the game accessable to consoles. If Bioshock 1 is any indication on how Bioshock 2 will turn out I'm not holding my breath for it.</htmltext>
<tokenext>Bioshock was not that good of a game .
It removed the best parts of System Shock , consolised the gameplay and removed any challenge to the player .
Bioshock had no replay value as both choices you could have made led to exactly the same ending .
There was no need to ever alter your style of play as you could carry every weapon and every power in the game at once and there were two or three over powered attacks which made it pointless to use anything else , not that it mattered as you simply just could n't die no matter what you did .
2K completely removed any RPG elements and dumbed down the FPS elements in order to make the game accessable to consoles .
If Bioshock 1 is any indication on how Bioshock 2 will turn out I 'm not holding my breath for it .</tokentext>
<sentencetext>Bioshock was not that good of a game.
It removed the best parts of System Shock, consolised the gameplay and removed any challenge to the player.
Bioshock had no replay value as both choices you could have made led to exactly the same ending.
There was no need to ever alter your style of play as you could carry every weapon and every power in the game at once and there were two or three over powered attacks which made it pointless to use anything else, not that it mattered as you simply just couldn't die no matter what you did.
2K completely removed any RPG elements and dumbed down the FPS elements in order to make the game accessable to consoles.
If Bioshock 1 is any indication on how Bioshock 2 will turn out I'm not holding my breath for it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28716849</id>
	<title>Re:Will get over it.</title>
	<author>AP31R0N</author>
	<datestamp>1247759460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You could have saved yourself tens of hours and $50 by doing a YouTube search for the end game videos.  If that's what you value in a game i suspect many games will disappoint.</p><p>i played for the journey.  i found it a joy to play.  Just moving around in the space, the fighting, using the powers, hacking stuff, setting traps, the voice acting....  Other meaningful choices would have helped re-playability.  But while i was playing it, i looked forward to getting home from work so i could get back to Rapture.</p><p>On a side note: Check out the difference between opinions and facts when you get a chance.</p></htmltext>
<tokenext>You could have saved yourself tens of hours and $ 50 by doing a YouTube search for the end game videos .
If that 's what you value in a game i suspect many games will disappoint.i played for the journey .
i found it a joy to play .
Just moving around in the space , the fighting , using the powers , hacking stuff , setting traps , the voice acting.... Other meaningful choices would have helped re-playability .
But while i was playing it , i looked forward to getting home from work so i could get back to Rapture.On a side note : Check out the difference between opinions and facts when you get a chance .</tokentext>
<sentencetext>You could have saved yourself tens of hours and $50 by doing a YouTube search for the end game videos.
If that's what you value in a game i suspect many games will disappoint.i played for the journey.
i found it a joy to play.
Just moving around in the space, the fighting, using the powers, hacking stuff, setting traps, the voice acting....  Other meaningful choices would have helped re-playability.
But while i was playing it, i looked forward to getting home from work so i could get back to Rapture.On a side note: Check out the difference between opinions and facts when you get a chance.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688145</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688249</id>
	<title>Re:Will get over it.</title>
	<author>Anonymous</author>
	<datestamp>1247568660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I completely agree with you. I was thrilled when I heard of Bioshock, but I quickly dumped it again. Sure, the graphics are nice and the atmosphere in the beginning was good, but in the end the game was way too easy, lacked any serious RPG elements, coices where more or less meaningless and the story was not that great afterall. I guess it would still have been a nice game, but it definitely didn't live up to the hype for me.</p></htmltext>
<tokenext>I completely agree with you .
I was thrilled when I heard of Bioshock , but I quickly dumped it again .
Sure , the graphics are nice and the atmosphere in the beginning was good , but in the end the game was way too easy , lacked any serious RPG elements , coices where more or less meaningless and the story was not that great afterall .
I guess it would still have been a nice game , but it definitely did n't live up to the hype for me .</tokentext>
<sentencetext>I completely agree with you.
I was thrilled when I heard of Bioshock, but I quickly dumped it again.
Sure, the graphics are nice and the atmosphere in the beginning was good, but in the end the game was way too easy, lacked any serious RPG elements, coices where more or less meaningless and the story was not that great afterall.
I guess it would still have been a nice game, but it definitely didn't live up to the hype for me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688145</id>
	<title>Re:Will get over it.</title>
	<author>johannesg</author>
	<datestamp>1247567160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Bioshock was not that good of a game. It removed the best parts of System Shock, consolised the gameplay and removed any challenge to the player.</p><p>Bioshock had no replay value as both choices you could have made led to exactly the same ending. There was no need to ever alter your style of play as you could carry every weapon and every power in the game at once and there were two or three over powered attacks which made it pointless to use anything else, not that it mattered as you simply just couldn't die no matter what you did. 2K completely removed any RPG elements and dumbed down the FPS elements in order to make the game accessable to consoles. If Bioshock 1 is any indication on how Bioshock 2 will turn out I'm not holding my breath for it.</p></div><p>I have to agree with that. Choices in a game can be meaningful if they impact the game, somehow. But ending movies? Do they really think I'm going to play through the entire game again just to see a different 30 seconds of badly rendered movie?</p><p>Meaningful choices could include keeping one weapon and dropping another, but as you say, you can carry everything with you all the time. Replay value could also have been increased by experimenting with different powers, but again, you can already do that on your first playthrough so why bother?</p><p>Ultimately Bioshock was not a bad game, but it was not a successor to System Shock in any way. Instead it was a highly polished, very pretty Doom-clone. And since I've had enough of those by now, I won't be shelling out for part 2.</p></div>
	</htmltext>
<tokenext>Bioshock was not that good of a game .
It removed the best parts of System Shock , consolised the gameplay and removed any challenge to the player.Bioshock had no replay value as both choices you could have made led to exactly the same ending .
There was no need to ever alter your style of play as you could carry every weapon and every power in the game at once and there were two or three over powered attacks which made it pointless to use anything else , not that it mattered as you simply just could n't die no matter what you did .
2K completely removed any RPG elements and dumbed down the FPS elements in order to make the game accessable to consoles .
If Bioshock 1 is any indication on how Bioshock 2 will turn out I 'm not holding my breath for it.I have to agree with that .
Choices in a game can be meaningful if they impact the game , somehow .
But ending movies ?
Do they really think I 'm going to play through the entire game again just to see a different 30 seconds of badly rendered movie ? Meaningful choices could include keeping one weapon and dropping another , but as you say , you can carry everything with you all the time .
Replay value could also have been increased by experimenting with different powers , but again , you can already do that on your first playthrough so why bother ? Ultimately Bioshock was not a bad game , but it was not a successor to System Shock in any way .
Instead it was a highly polished , very pretty Doom-clone .
And since I 've had enough of those by now , I wo n't be shelling out for part 2 .</tokentext>
<sentencetext>Bioshock was not that good of a game.
It removed the best parts of System Shock, consolised the gameplay and removed any challenge to the player.Bioshock had no replay value as both choices you could have made led to exactly the same ending.
There was no need to ever alter your style of play as you could carry every weapon and every power in the game at once and there were two or three over powered attacks which made it pointless to use anything else, not that it mattered as you simply just couldn't die no matter what you did.
2K completely removed any RPG elements and dumbed down the FPS elements in order to make the game accessable to consoles.
If Bioshock 1 is any indication on how Bioshock 2 will turn out I'm not holding my breath for it.I have to agree with that.
Choices in a game can be meaningful if they impact the game, somehow.
But ending movies?
Do they really think I'm going to play through the entire game again just to see a different 30 seconds of badly rendered movie?Meaningful choices could include keeping one weapon and dropping another, but as you say, you can carry everything with you all the time.
Replay value could also have been increased by experimenting with different powers, but again, you can already do that on your first playthrough so why bother?Ultimately Bioshock was not a bad game, but it was not a successor to System Shock in any way.
Instead it was a highly polished, very pretty Doom-clone.
And since I've had enough of those by now, I won't be shelling out for part 2.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688125</id>
	<title>Re:Will get over it.</title>
	<author>wild\_quinine</author>
	<datestamp>1247567040000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>If Bioshock 1 is any indication on how Bioshock 2 will turn out I'm not holding my breath for it.</p></div><p>Well, you might as well hold your breath anyway. It's not like you'll die or anything. The worst that will happen is that you'll respawn six seconds away from your current position.</p></div>
	</htmltext>
<tokenext>If Bioshock 1 is any indication on how Bioshock 2 will turn out I 'm not holding my breath for it.Well , you might as well hold your breath anyway .
It 's not like you 'll die or anything .
The worst that will happen is that you 'll respawn six seconds away from your current position .</tokentext>
<sentencetext>If Bioshock 1 is any indication on how Bioshock 2 will turn out I'm not holding my breath for it.Well, you might as well hold your breath anyway.
It's not like you'll die or anything.
The worst that will happen is that you'll respawn six seconds away from your current position.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687777</id>
	<title>"First half of 2010"</title>
	<author>Anonymous</author>
	<datestamp>1247563320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Isn't really going to be less crowded. Maybe if they wait till late 2010...</htmltext>
<tokenext>Is n't really going to be less crowded .
Maybe if they wait till late 2010.. .</tokentext>
<sentencetext>Isn't really going to be less crowded.
Maybe if they wait till late 2010...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688035</id>
	<title>Re:Will get over it.</title>
	<author>Anonymous</author>
	<datestamp>1247566020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Everyone's a fucking critic</htmltext>
<tokenext>Everyone 's a fucking critic</tokentext>
<sentencetext>Everyone's a fucking critic</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28689045</id>
	<title>Re:Will get over it.</title>
	<author>FourthAge</author>
	<datestamp>1247577420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Those are just different videos, though. No impact on actual gameplay. I was deeply disappointed when I discovered this, as I had hoped for a major difference in the later stages of the game. For example:</p><p>1. You rescue all the little sisters. The German doctor helps you defeat the bad guy. You are the good guy. Your altruistic actions demonstrate that Ayn Rand^W^W Andrew Ryan's hypothesis was wrong - altruism is not, in fact, the root of all evil, because it saves the city and the lives of the remaining survivors.</p><p>2. You harvest all the little sisters. The bad guy helps you defeat the German doctor. You are a puppet of the bad guy. Your self-serving actions demonstrate that Objectivism is a flawed political philosophy, because greed will always lead to tyranny.</p><p>3. You harvest some and rescue others. You escape the city, but only by condemning the remaining survivors to certain death. You are the morally ambiguous guy. You embody Objectivism; you have rejected altruism and acted to maximise your own benefit.</p><p>That's how you do three endings! That's the sort of conclusion that the game's beginning implied, because Bioshock does start off very well. And yet, nothing. Just a shitty sub comic-book battle with a cyborg gangster, followed by a selection of three different videos depending on decisions that are otherwise irrelevant.</p></htmltext>
<tokenext>Those are just different videos , though .
No impact on actual gameplay .
I was deeply disappointed when I discovered this , as I had hoped for a major difference in the later stages of the game .
For example : 1 .
You rescue all the little sisters .
The German doctor helps you defeat the bad guy .
You are the good guy .
Your altruistic actions demonstrate that Ayn Rand ^ W ^ W Andrew Ryan 's hypothesis was wrong - altruism is not , in fact , the root of all evil , because it saves the city and the lives of the remaining survivors.2 .
You harvest all the little sisters .
The bad guy helps you defeat the German doctor .
You are a puppet of the bad guy .
Your self-serving actions demonstrate that Objectivism is a flawed political philosophy , because greed will always lead to tyranny.3 .
You harvest some and rescue others .
You escape the city , but only by condemning the remaining survivors to certain death .
You are the morally ambiguous guy .
You embody Objectivism ; you have rejected altruism and acted to maximise your own benefit.That 's how you do three endings !
That 's the sort of conclusion that the game 's beginning implied , because Bioshock does start off very well .
And yet , nothing .
Just a shitty sub comic-book battle with a cyborg gangster , followed by a selection of three different videos depending on decisions that are otherwise irrelevant .</tokentext>
<sentencetext>Those are just different videos, though.
No impact on actual gameplay.
I was deeply disappointed when I discovered this, as I had hoped for a major difference in the later stages of the game.
For example:1.
You rescue all the little sisters.
The German doctor helps you defeat the bad guy.
You are the good guy.
Your altruistic actions demonstrate that Ayn Rand^W^W Andrew Ryan's hypothesis was wrong - altruism is not, in fact, the root of all evil, because it saves the city and the lives of the remaining survivors.2.
You harvest all the little sisters.
The bad guy helps you defeat the German doctor.
You are a puppet of the bad guy.
Your self-serving actions demonstrate that Objectivism is a flawed political philosophy, because greed will always lead to tyranny.3.
You harvest some and rescue others.
You escape the city, but only by condemning the remaining survivors to certain death.
You are the morally ambiguous guy.
You embody Objectivism; you have rejected altruism and acted to maximise your own benefit.That's how you do three endings!
That's the sort of conclusion that the game's beginning implied, because Bioshock does start off very well.
And yet, nothing.
Just a shitty sub comic-book battle with a cyborg gangster, followed by a selection of three different videos depending on decisions that are otherwise irrelevant.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688089</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688961</id>
	<title>Re:Will get over it.</title>
	<author>Drakkenmensch</author>
	<datestamp>1247576640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> The game has three endings that are determined by if you rescue the little sisters or harvest them.</p></div><p>Technically, it only has <i>two</i> endings, considering that two of the endings have the same cutscene and voiceover, but that the tone of voice sounds disappointed in one (harvest some but not all of the little sisters) and angry in the other (harvest all of them)</p></div>
	</htmltext>
<tokenext>The game has three endings that are determined by if you rescue the little sisters or harvest them.Technically , it only has two endings , considering that two of the endings have the same cutscene and voiceover , but that the tone of voice sounds disappointed in one ( harvest some but not all of the little sisters ) and angry in the other ( harvest all of them )</tokentext>
<sentencetext> The game has three endings that are determined by if you rescue the little sisters or harvest them.Technically, it only has two endings, considering that two of the endings have the same cutscene and voiceover, but that the tone of voice sounds disappointed in one (harvest some but not all of the little sisters) and angry in the other (harvest all of them)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688089</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28690379</id>
	<title>Re:Will get over it.</title>
	<author>Lemming Mark</author>
	<datestamp>1247583360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>SPOILERS ahead - if anyone cares.</p><p>Re the good vs bad choice<nobr> <wbr></nobr>...</p><p>They had a crack at introducing moral ambiguity into that when you meet the first little sister - Atlas warns you that there are lives at stake and that the little sister isn't a real child, so you ought to kill her (a monster) so you can survive yourself and save his family.  It's not presented as black-and-white which is the best choice in that first decision.  Beyond that they didn't make you think about it so much and there was very little penalty to saving them in the rest of the game.  They could have worked harder at that aspect.</p></htmltext>
<tokenext>SPOILERS ahead - if anyone cares.Re the good vs bad choice ...They had a crack at introducing moral ambiguity into that when you meet the first little sister - Atlas warns you that there are lives at stake and that the little sister is n't a real child , so you ought to kill her ( a monster ) so you can survive yourself and save his family .
It 's not presented as black-and-white which is the best choice in that first decision .
Beyond that they did n't make you think about it so much and there was very little penalty to saving them in the rest of the game .
They could have worked harder at that aspect .</tokentext>
<sentencetext>SPOILERS ahead - if anyone cares.Re the good vs bad choice ...They had a crack at introducing moral ambiguity into that when you meet the first little sister - Atlas warns you that there are lives at stake and that the little sister isn't a real child, so you ought to kill her (a monster) so you can survive yourself and save his family.
It's not presented as black-and-white which is the best choice in that first decision.
Beyond that they didn't make you think about it so much and there was very little penalty to saving them in the rest of the game.
They could have worked harder at that aspect.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688337</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688465</id>
	<title>I don't know why people complain about Bioshock</title>
	<author>Toreo asesino</author>
	<datestamp>1247571000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I thought it was a decent game; good graphics, excellent atmosphere and really well choreographed scenes &amp; story telling. I've not played System Shock 2, but you can't deny it was good fun. Playing it the 2nd time round is worth doing too; noticing stuff that's explained later on is good fun too - a bit like watching The Matrix the 2nd time round; suddenly everything's much clearer.</p></htmltext>
<tokenext>I thought it was a decent game ; good graphics , excellent atmosphere and really well choreographed scenes &amp; story telling .
I 've not played System Shock 2 , but you ca n't deny it was good fun .
Playing it the 2nd time round is worth doing too ; noticing stuff that 's explained later on is good fun too - a bit like watching The Matrix the 2nd time round ; suddenly everything 's much clearer .</tokentext>
<sentencetext>I thought it was a decent game; good graphics, excellent atmosphere and really well choreographed scenes &amp; story telling.
I've not played System Shock 2, but you can't deny it was good fun.
Playing it the 2nd time round is worth doing too; noticing stuff that's explained later on is good fun too - a bit like watching The Matrix the 2nd time round; suddenly everything's much clearer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28689053</id>
	<title>Re:Will get over it.</title>
	<author>wjousts</author>
	<datestamp>1247577540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> If you want to see moral choices done properly, then turn to Fallout 3, not to Bioshock.</p></div><p>I agree with everything you said except this part ^.</p><p>Fallout 3 wasn't much better in terms on moral choices. If you want to see moral choices done properly, then turn to The Witcher.</p></div>
	</htmltext>
<tokenext>If you want to see moral choices done properly , then turn to Fallout 3 , not to Bioshock.I agree with everything you said except this part ^ .Fallout 3 was n't much better in terms on moral choices .
If you want to see moral choices done properly , then turn to The Witcher .</tokentext>
<sentencetext> If you want to see moral choices done properly, then turn to Fallout 3, not to Bioshock.I agree with everything you said except this part ^.Fallout 3 wasn't much better in terms on moral choices.
If you want to see moral choices done properly, then turn to The Witcher.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688337</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687993</id>
	<title>Good! This is a GOOD THING!</title>
	<author>Anonymous</author>
	<datestamp>1247565600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>A rushed game will be bad forever.</p><p>Take the time to get it right, and it will<nobr> <wbr></nobr>/suck less/.</p><p>Please, before all the bitching and moaning, remember - what would you prefer? A good game, or a rushed game?</p></htmltext>
<tokenext>A rushed game will be bad forever.Take the time to get it right , and it will /suck less/.Please , before all the bitching and moaning , remember - what would you prefer ?
A good game , or a rushed game ?</tokentext>
<sentencetext>A rushed game will be bad forever.Take the time to get it right, and it will /suck less/.Please, before all the bitching and moaning, remember - what would you prefer?
A good game, or a rushed game?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28690597</id>
	<title>Re:"Much anticipated" == lost in the crowd?</title>
	<author>Anonymous</author>
	<datestamp>1247584320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I agree with the poster above me.  But also, you may be partly missing the point...  I work at a game development studio, and let me tell you, they <i>always</i> want to hit that Christmas sweet spot if they can.  The only real reason they would delay the launch by 4 or 6 months, is if <i>the game is not done yet</i>.</p><p>They can dress it up with whatever marketing BS they want, but the real reason these games have slipped has got to be, that they need that extra time to finish the game and fix the bugs and polish it up.  I've had this happen to one of the games I worked on.</p></htmltext>
<tokenext>I agree with the poster above me .
But also , you may be partly missing the point... I work at a game development studio , and let me tell you , they always want to hit that Christmas sweet spot if they can .
The only real reason they would delay the launch by 4 or 6 months , is if the game is not done yet.They can dress it up with whatever marketing BS they want , but the real reason these games have slipped has got to be , that they need that extra time to finish the game and fix the bugs and polish it up .
I 've had this happen to one of the games I worked on .</tokentext>
<sentencetext>I agree with the poster above me.
But also, you may be partly missing the point...  I work at a game development studio, and let me tell you, they always want to hit that Christmas sweet spot if they can.
The only real reason they would delay the launch by 4 or 6 months, is if the game is not done yet.They can dress it up with whatever marketing BS they want, but the real reason these games have slipped has got to be, that they need that extra time to finish the game and fix the bugs and polish it up.
I've had this happen to one of the games I worked on.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687811</id>
	<title>"Much anticipated" == lost in the crowd?</title>
	<author>BadAnalogyGuy</author>
	<datestamp>1247563620000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>All this anticipation must be hard on a company. What with so many people wanting to buy the product, it's a tough business trying to keep them at bay until the time is right. No sense in releasing on time. It's much better to release later so that people have already spent their Christmas money. After all, if those customers are playing other games and have less money, it means that they are more likely to buy this much anticipated game.</p><p>Nothing like giving your competitors a chance to gain a foothold. Nosiree. On time and on budget! Delaying release to maximize customer demand. The logic is foolproof!</p></htmltext>
<tokenext>All this anticipation must be hard on a company .
What with so many people wanting to buy the product , it 's a tough business trying to keep them at bay until the time is right .
No sense in releasing on time .
It 's much better to release later so that people have already spent their Christmas money .
After all , if those customers are playing other games and have less money , it means that they are more likely to buy this much anticipated game.Nothing like giving your competitors a chance to gain a foothold .
Nosiree. On time and on budget !
Delaying release to maximize customer demand .
The logic is foolproof !</tokentext>
<sentencetext>All this anticipation must be hard on a company.
What with so many people wanting to buy the product, it's a tough business trying to keep them at bay until the time is right.
No sense in releasing on time.
It's much better to release later so that people have already spent their Christmas money.
After all, if those customers are playing other games and have less money, it means that they are more likely to buy this much anticipated game.Nothing like giving your competitors a chance to gain a foothold.
Nosiree. On time and on budget!
Delaying release to maximize customer demand.
The logic is foolproof!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688089</id>
	<title>Re:Will get over it.</title>
	<author>alienunknown</author>
	<datestamp>1247566680000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>Bioshock had no replay value as both choices you could have made led to exactly the same ending.</p></div><p>
Thats not true. The game has three endings that are determined by if you rescue the little sisters or harvest them.
</p><p>
Overall, I think it was a good game but we all have different tastes.</p></div>
	</htmltext>
<tokenext>Bioshock had no replay value as both choices you could have made led to exactly the same ending .
Thats not true .
The game has three endings that are determined by if you rescue the little sisters or harvest them .
Overall , I think it was a good game but we all have different tastes .</tokentext>
<sentencetext>Bioshock had no replay value as both choices you could have made led to exactly the same ending.
Thats not true.
The game has three endings that are determined by if you rescue the little sisters or harvest them.
Overall, I think it was a good game but we all have different tastes.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688329</id>
	<title>Re:Will get over it.</title>
	<author>John Titor</author>
	<datestamp>1247569500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I agree, but the same can be said for most modern games. You can't fail, there is no real death or setback. Most games have a low difficulty factor and even if you do die there is no real penalty. As a result the modern games play out like animated movies.

In an effort to reduce a players frustration the big game houses have produced games that offer no challenge and therefore no feeling of accomplishment / reward for completing the game.  Ever complete Ghosts n Goblins ? that made you feel good, not everyone can do it without cheats.

Three lives sparingly added to and not recovered at the end of each level. If you die - give the player a choice to give up an inventory item (as if you were mugged) or go back to the beginning of a level- make it a penalty of some kind.
I stopped playing single player games for this very reason, out smarting a human player is a better challenge, though people in games become predictable  after a while too. At least when you fail in a MP game it is a good honest failure.... you lose .</htmltext>
<tokenext>I agree , but the same can be said for most modern games .
You ca n't fail , there is no real death or setback .
Most games have a low difficulty factor and even if you do die there is no real penalty .
As a result the modern games play out like animated movies .
In an effort to reduce a players frustration the big game houses have produced games that offer no challenge and therefore no feeling of accomplishment / reward for completing the game .
Ever complete Ghosts n Goblins ?
that made you feel good , not everyone can do it without cheats .
Three lives sparingly added to and not recovered at the end of each level .
If you die - give the player a choice to give up an inventory item ( as if you were mugged ) or go back to the beginning of a level- make it a penalty of some kind .
I stopped playing single player games for this very reason , out smarting a human player is a better challenge , though people in games become predictable after a while too .
At least when you fail in a MP game it is a good honest failure.... you lose .</tokentext>
<sentencetext>I agree, but the same can be said for most modern games.
You can't fail, there is no real death or setback.
Most games have a low difficulty factor and even if you do die there is no real penalty.
As a result the modern games play out like animated movies.
In an effort to reduce a players frustration the big game houses have produced games that offer no challenge and therefore no feeling of accomplishment / reward for completing the game.
Ever complete Ghosts n Goblins ?
that made you feel good, not everyone can do it without cheats.
Three lives sparingly added to and not recovered at the end of each level.
If you die - give the player a choice to give up an inventory item (as if you were mugged) or go back to the beginning of a level- make it a penalty of some kind.
I stopped playing single player games for this very reason, out smarting a human player is a better challenge, though people in games become predictable  after a while too.
At least when you fail in a MP game it is a good honest failure.... you lose .</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688663</id>
	<title>Re:Will get over it.</title>
	<author>Thyamine</author>
	<datestamp>1247573400000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>I disagree and agree.  Every FPS basically does what your complaints are.  Some (like Call of Duty or Halo for example) might limit how much you can carry, but they're all artificial limits.  You can only carry two pistols, or one pistol and a rifle, how are those equivalent spacewise?  What I loved about Bioshock was the environment and letting myself become immersed in it.  I expected a FPS, and got a FPS, but thoroughly enjoyed the art deco style, the fear they build in when you come around corners and here someone singing, seeing shadows around the bend, the environment they clearly spent time putting together.  <br>
<br>
And if you want to die more, you can turn off the Vita-Chambers (I think that's their name) so that you don't respawn.  That's just a toggle setting.</htmltext>
<tokenext>I disagree and agree .
Every FPS basically does what your complaints are .
Some ( like Call of Duty or Halo for example ) might limit how much you can carry , but they 're all artificial limits .
You can only carry two pistols , or one pistol and a rifle , how are those equivalent spacewise ?
What I loved about Bioshock was the environment and letting myself become immersed in it .
I expected a FPS , and got a FPS , but thoroughly enjoyed the art deco style , the fear they build in when you come around corners and here someone singing , seeing shadows around the bend , the environment they clearly spent time putting together .
And if you want to die more , you can turn off the Vita-Chambers ( I think that 's their name ) so that you do n't respawn .
That 's just a toggle setting .</tokentext>
<sentencetext>I disagree and agree.
Every FPS basically does what your complaints are.
Some (like Call of Duty or Halo for example) might limit how much you can carry, but they're all artificial limits.
You can only carry two pistols, or one pistol and a rifle, how are those equivalent spacewise?
What I loved about Bioshock was the environment and letting myself become immersed in it.
I expected a FPS, and got a FPS, but thoroughly enjoyed the art deco style, the fear they build in when you come around corners and here someone singing, seeing shadows around the bend, the environment they clearly spent time putting together.
And if you want to die more, you can turn off the Vita-Chambers (I think that's their name) so that you don't respawn.
That's just a toggle setting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688341</id>
	<title>Re:Good! This is a GOOD THING!</title>
	<author>anss123</author>
	<datestamp>1247569620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>A good game, or a rushed game?</p></div><p>I'm not sure. Sequels are often "polished originals" (Doom 2, DKC 2, Sonic 2,<nobr> <wbr></nobr>... 2) but I almost always prefer the originals.</p></div>
	</htmltext>
<tokenext>A good game , or a rushed game ? I 'm not sure .
Sequels are often " polished originals " ( Doom 2 , DKC 2 , Sonic 2 , ... 2 ) but I almost always prefer the originals .</tokentext>
<sentencetext>A good game, or a rushed game?I'm not sure.
Sequels are often "polished originals" (Doom 2, DKC 2, Sonic 2, ... 2) but I almost always prefer the originals.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687993</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28716667</id>
	<title>Re:Will get over it.</title>
	<author>AP31R0N</author>
	<datestamp>1247758860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For me it was about the journey.  Playing tens of hours for the purpose of watching a video i could find on youtube seems like a horrible waste of time.</p></htmltext>
<tokenext>For me it was about the journey .
Playing tens of hours for the purpose of watching a video i could find on youtube seems like a horrible waste of time .</tokentext>
<sentencetext>For me it was about the journey.
Playing tens of hours for the purpose of watching a video i could find on youtube seems like a horrible waste of time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28689045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687957</id>
	<title>Re:"Much anticipated" == lost in the crowd?</title>
	<author>spire3661</author>
	<datestamp>1247565180000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Movie industry has been doing this for decades. This is not a new technique at all and is smart business.</htmltext>
<tokenext>Movie industry has been doing this for decades .
This is not a new technique at all and is smart business .</tokentext>
<sentencetext>Movie industry has been doing this for decades.
This is not a new technique at all and is smart business.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28687811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28688337</id>
	<title>Re:Will get over it.</title>
	<author>RogueyWon</author>
	<datestamp>1247569560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Bioshock was a competent game. It's biggest problem was that it had been massively over-sold. On the gameplay front, it was supposed to be the spiritual successor to System Shock 2, which, as you and others have noted, it wasn't. On the story front, it was supposed to set new standards for depth and intelligence in game story-telling. In truth, it wasn't anything like as clever as it thought it was, failing to rise above the level of pseudo-sophistication I'd expect from an overconfident political sciences undergraduate. The element of moral choice was so black and white as to be ludicrous; you could either be an angel or a demon, with nothing in between. If you want to see moral choices done properly, then turn to Fallout 3, not to Bioshock.</p><p>The gameplay was effectively a run and gun shooter with a few irritating-but-easy puzzle minigames and a bit of spellcasting thrown in. I don't actually blame console-ification for this; you can actually have some excellent, deep gameplay on the consoles. I think it was related more to lazy design and a serious underestimation of the capabilities of the target audience.</p><p>Of course, it was still a reasonable game, considered on its own terms. The combat was moderately fun, though it suffered from some balance issues that generally encouraged players to be very conservative in their combat tactics, ignoring the more creative ways of using the environment and the plasmids. Visually it was pretty nice, with the art deco theme being generally well realised.</p><p>So yes, not actively bad, but if they want to get me excited about a sequel, they need to make clear that they're going to be much more ambitious this time around.</p></htmltext>
<tokenext>Bioshock was a competent game .
It 's biggest problem was that it had been massively over-sold .
On the gameplay front , it was supposed to be the spiritual successor to System Shock 2 , which , as you and others have noted , it was n't .
On the story front , it was supposed to set new standards for depth and intelligence in game story-telling .
In truth , it was n't anything like as clever as it thought it was , failing to rise above the level of pseudo-sophistication I 'd expect from an overconfident political sciences undergraduate .
The element of moral choice was so black and white as to be ludicrous ; you could either be an angel or a demon , with nothing in between .
If you want to see moral choices done properly , then turn to Fallout 3 , not to Bioshock.The gameplay was effectively a run and gun shooter with a few irritating-but-easy puzzle minigames and a bit of spellcasting thrown in .
I do n't actually blame console-ification for this ; you can actually have some excellent , deep gameplay on the consoles .
I think it was related more to lazy design and a serious underestimation of the capabilities of the target audience.Of course , it was still a reasonable game , considered on its own terms .
The combat was moderately fun , though it suffered from some balance issues that generally encouraged players to be very conservative in their combat tactics , ignoring the more creative ways of using the environment and the plasmids .
Visually it was pretty nice , with the art deco theme being generally well realised.So yes , not actively bad , but if they want to get me excited about a sequel , they need to make clear that they 're going to be much more ambitious this time around .</tokentext>
<sentencetext>Bioshock was a competent game.
It's biggest problem was that it had been massively over-sold.
On the gameplay front, it was supposed to be the spiritual successor to System Shock 2, which, as you and others have noted, it wasn't.
On the story front, it was supposed to set new standards for depth and intelligence in game story-telling.
In truth, it wasn't anything like as clever as it thought it was, failing to rise above the level of pseudo-sophistication I'd expect from an overconfident political sciences undergraduate.
The element of moral choice was so black and white as to be ludicrous; you could either be an angel or a demon, with nothing in between.
If you want to see moral choices done properly, then turn to Fallout 3, not to Bioshock.The gameplay was effectively a run and gun shooter with a few irritating-but-easy puzzle minigames and a bit of spellcasting thrown in.
I don't actually blame console-ification for this; you can actually have some excellent, deep gameplay on the consoles.
I think it was related more to lazy design and a serious underestimation of the capabilities of the target audience.Of course, it was still a reasonable game, considered on its own terms.
The combat was moderately fun, though it suffered from some balance issues that generally encouraged players to be very conservative in their combat tactics, ignoring the more creative ways of using the environment and the plasmids.
Visually it was pretty nice, with the art deco theme being generally well realised.So yes, not actively bad, but if they want to get me excited about a sequel, they need to make clear that they're going to be much more ambitious this time around.</sentencetext>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28690769</id>
	<title>Re:Good! This is a GOOD THING!</title>
	<author>JCSoRocks</author>
	<datestamp>1247585160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'd prefer not to get screwed like I did with Left 4 Dead. That game is insanely fun but every time I tried to play my fun was ruined by a horrible matchmaking system and gobs of bugs. Lame. I'd have rather waited a year and gotten a game that was playable.<nobr> <wbr></nobr>:(</htmltext>
<tokenext>I 'd prefer not to get screwed like I did with Left 4 Dead .
That game is insanely fun but every time I tried to play my fun was ruined by a horrible matchmaking system and gobs of bugs .
Lame. I 'd have rather waited a year and gotten a game that was playable .
: (</tokentext>
<sentencetext>I'd prefer not to get screwed like I did with Left 4 Dead.
That game is insanely fun but every time I tried to play my fun was ruined by a horrible matchmaking system and gobs of bugs.
Lame. I'd have rather waited a year and gotten a game that was playable.
:(</sentencetext>
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</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_14_0434217.28689063</id>
	<title>Hopefully...</title>
	<author>wjousts</author>
	<datestamp>1247577600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They have delayed BioShock 2 so they can actually put some interactive parts in this time. The first game was so much on rails it wasn't even funny.</htmltext>
<tokenext>They have delayed BioShock 2 so they can actually put some interactive parts in this time .
The first game was so much on rails it was n't even funny .</tokentext>
<sentencetext>They have delayed BioShock 2 so they can actually put some interactive parts in this time.
The first game was so much on rails it wasn't even funny.</sentencetext>
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