<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_11_023245</id>
	<title>Bethesda Releases <em>Daggerfall</em> For Free</title>
	<author>Soulskill</author>
	<datestamp>1247324220000</datestamp>
	<htmltext>On Thursday, Bethesda announced that for the 15th anniversary of the <em>Elder Scrolls</em> series, they were <a href="http://bethblog.com/index.php/2009/07/09/daggerfall-now-available-for-free/">releasing <em>The Elder Scrolls II: Daggerfall</em> for free</a>. They aren't providing support for the game anymore, but they posted a <a href="http://www.shacknews.com/onearticle.x/59477">detailed description of how to get the game running</a> in <a href="http://www.dosbox.com/">DOSBox</a>. Fans of the series can now easily relive the experience of getting completely lost in those enormous dungeons. Save often.</htmltext>
<tokenext>On Thursday , Bethesda announced that for the 15th anniversary of the Elder Scrolls series , they were releasing The Elder Scrolls II : Daggerfall for free .
They are n't providing support for the game anymore , but they posted a detailed description of how to get the game running in DOSBox .
Fans of the series can now easily relive the experience of getting completely lost in those enormous dungeons .
Save often .</tokentext>
<sentencetext>On Thursday, Bethesda announced that for the 15th anniversary of the Elder Scrolls series, they were releasing The Elder Scrolls II: Daggerfall for free.
They aren't providing support for the game anymore, but they posted a detailed description of how to get the game running in DOSBox.
Fans of the series can now easily relive the experience of getting completely lost in those enormous dungeons.
Save often.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28658571</id>
	<title>Re:Source?</title>
	<author>Anonymous</author>
	<datestamp>1247307000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They lost the source.</p></htmltext>
<tokenext>They lost the source .</tokentext>
<sentencetext>They lost the source.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657359</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28664373</id>
	<title>Re:Source?</title>
	<author>Digital Vomit</author>
	<datestamp>1247317320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>You know what would be really cool?

The source.</p></div></blockquote><p>

Yeah, but that would be tantamount to living up to their end of the copyright bargain (i.e. limited monopoly on distribution in exchange for eventually expanding the public domain with their creation).  <br> <br>

We can't have media companies doing <i>that</i>, now can we?</p></div>
	</htmltext>
<tokenext>You know what would be really cool ?
The source .
Yeah , but that would be tantamount to living up to their end of the copyright bargain ( i.e .
limited monopoly on distribution in exchange for eventually expanding the public domain with their creation ) .
We ca n't have media companies doing that , now can we ?</tokentext>
<sentencetext>You know what would be really cool?
The source.
Yeah, but that would be tantamount to living up to their end of the copyright bargain (i.e.
limited monopoly on distribution in exchange for eventually expanding the public domain with their creation).
We can't have media companies doing that, now can we?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657359</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657455</id>
	<title>Re:Nice nice nice nice...</title>
	<author>gbarules2999</author>
	<datestamp>1247243040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Randomly generated HUGE isn't nearly as good as designed small. Back to Morrowind, folks.</htmltext>
<tokenext>Randomly generated HUGE is n't nearly as good as designed small .
Back to Morrowind , folks .</tokentext>
<sentencetext>Randomly generated HUGE isn't nearly as good as designed small.
Back to Morrowind, folks.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28659881</id>
	<title>Re:DOSBox install instructions</title>
	<author>Hatta</author>
	<datestamp>1247326500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I go a step further and make a<nobr> <wbr></nobr>.sh file that runs the<nobr> <wbr></nobr>.bat with dosbox.  Put that in my path and it might as well be a native game.</p></htmltext>
<tokenext>I go a step further and make a .sh file that runs the .bat with dosbox .
Put that in my path and it might as well be a native game .</tokentext>
<sentencetext>I go a step further and make a .sh file that runs the .bat with dosbox.
Put that in my path and it might as well be a native game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28658951</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657347</id>
	<title>Nice nice nice nice...</title>
	<author>Datamonstar</author>
	<datestamp>1247241660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>... well not really, since this game is soooo old, but still its a huge HUGE gameworld. Really. It's big. Can't wait to play it. It makes Oblivion look like Sesame Street.</htmltext>
<tokenext>... well not really , since this game is soooo old , but still its a huge HUGE gameworld .
Really. It 's big .
Ca n't wait to play it .
It makes Oblivion look like Sesame Street .</tokentext>
<sentencetext>... well not really, since this game is soooo old, but still its a huge HUGE gameworld.
Really. It's big.
Can't wait to play it.
It makes Oblivion look like Sesame Street.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28662431</id>
	<title>Totally Agree</title>
	<author>popo</author>
	<datestamp>1247344020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>This game was actually challenging.  These days game designers are so worried that you won't see 100\% of their work, that they make the game easy.</p><p>As a result, most games today are more "sandbox" than they are "game" and the whole thing just gets boring.</p><p>I wish Bethesda would make another extremely challenging game.  They need to stop worrying so much about easing players into a nice, unchallenging bath -- and give players more depth, more complexity and more challenge.</p><p>Somewhere along the line, Bethesda concluded that console gamers are too stupid to play games like Daggerfall.  This is what has ruined their more recent games.  While they're still enjoyable -- they're not the kind of thing that drives you to know what's beyond the next mountain...  and to spend a day figuring out how to equip yourself in order to get there...</p></htmltext>
<tokenext>This game was actually challenging .
These days game designers are so worried that you wo n't see 100 \ % of their work , that they make the game easy.As a result , most games today are more " sandbox " than they are " game " and the whole thing just gets boring.I wish Bethesda would make another extremely challenging game .
They need to stop worrying so much about easing players into a nice , unchallenging bath -- and give players more depth , more complexity and more challenge.Somewhere along the line , Bethesda concluded that console gamers are too stupid to play games like Daggerfall .
This is what has ruined their more recent games .
While they 're still enjoyable -- they 're not the kind of thing that drives you to know what 's beyond the next mountain... and to spend a day figuring out how to equip yourself in order to get there.. .</tokentext>
<sentencetext>This game was actually challenging.
These days game designers are so worried that you won't see 100\% of their work, that they make the game easy.As a result, most games today are more "sandbox" than they are "game" and the whole thing just gets boring.I wish Bethesda would make another extremely challenging game.
They need to stop worrying so much about easing players into a nice, unchallenging bath -- and give players more depth, more complexity and more challenge.Somewhere along the line, Bethesda concluded that console gamers are too stupid to play games like Daggerfall.
This is what has ruined their more recent games.
While they're still enjoyable -- they're not the kind of thing that drives you to know what's beyond the next mountain...  and to spend a day figuring out how to equip yourself in order to get there...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28661457</id>
	<title>Re:Source?</title>
	<author>Anonymous</author>
	<datestamp>1247336940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>Not to say I am ungrateful for the release<nobr> <wbr></nobr>... it would just be really cool to be able to try to extend the game, breath some new life into it and such.</i></p><p>Daggerfall was written in x86 assembly language - I distinctly remember this from ages ago when I read a dev interview on AOL (don't judge - I was in HS at the time, and had no control over which ISP my mother chose) with the team from Bethesda.  You'd have a hell of a time extending it.</p><p>Though if you do get the source, could you fix all the bugs?  I loved that game, but like Ultima 7*, the bugs  made it so much harder to enjoy.</p><p>* <a href="http://exult.sf.net/" title="sf.net" rel="nofollow">Exult</a> [sf.net] is the greatest program ever.</p></htmltext>
<tokenext>Not to say I am ungrateful for the release ... it would just be really cool to be able to try to extend the game , breath some new life into it and such.Daggerfall was written in x86 assembly language - I distinctly remember this from ages ago when I read a dev interview on AOL ( do n't judge - I was in HS at the time , and had no control over which ISP my mother chose ) with the team from Bethesda .
You 'd have a hell of a time extending it.Though if you do get the source , could you fix all the bugs ?
I loved that game , but like Ultima 7 * , the bugs made it so much harder to enjoy .
* Exult [ sf.net ] is the greatest program ever .</tokentext>
<sentencetext>Not to say I am ungrateful for the release ... it would just be really cool to be able to try to extend the game, breath some new life into it and such.Daggerfall was written in x86 assembly language - I distinctly remember this from ages ago when I read a dev interview on AOL (don't judge - I was in HS at the time, and had no control over which ISP my mother chose) with the team from Bethesda.
You'd have a hell of a time extending it.Though if you do get the source, could you fix all the bugs?
I loved that game, but like Ultima 7*, the bugs  made it so much harder to enjoy.
* Exult [sf.net] is the greatest program ever.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657359</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28688671</id>
	<title>DaggerXL</title>
	<author>FreeGamer</author>
	<datestamp>1247573460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://daggerxl.wordpress.com/" title="wordpress.com" rel="nofollow">http://daggerxl.wordpress.com/</a> [wordpress.com]
<br> <br>
Well on the way to being a usable replacement engine, built with modern tools, instead of some 10+ year old codebase.</htmltext>
<tokenext>http : //daggerxl.wordpress.com/ [ wordpress.com ] Well on the way to being a usable replacement engine , built with modern tools , instead of some 10 + year old codebase .</tokentext>
<sentencetext>http://daggerxl.wordpress.com/ [wordpress.com]
 
Well on the way to being a usable replacement engine, built with modern tools, instead of some 10+ year old codebase.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657359</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28687423</id>
	<title>Now if someone would just port it to the iPhone</title>
	<author>popo</author>
	<datestamp>1247602620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I might actually start playing games on the thing...</p><p>Please, some inspired iPhone hacker... take up the challenge!</p></htmltext>
<tokenext>I might actually start playing games on the thing...Please , some inspired iPhone hacker... take up the challenge !</tokentext>
<sentencetext>I might actually start playing games on the thing...Please, some inspired iPhone hacker... take up the challenge!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28659599</id>
	<title>I never did get very far into Dagerfall but.....</title>
	<author>ZosX</author>
	<datestamp>1247324220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I always wanted to play daggerfall after it being hyped and hyped back in the day. I was always a big fan of Ultima and japanese RPGs and even enjoyed a good bit of eye of the beholder II. I never got to play daggerfall until years later I found it on some abandonware site. The first thing I noticed was how generic every NPC basically was. Even the story NPCs were about as flat as a cardboard cutout. Secondly the dungeouns were incredibly random and boring. For those of you that think that morrowind was like walking through a database (as one slashdotter pointed out) playing daggerfall is like playing through a randomly generated database. NPC interaction is pretty similar to Morrowind, where generic npcs pretty much have the same response, though the amount of information they give is far more interesting in Morrowind. Do the towns even have the same layout when you revisit them? Not that it matters, they all pretty much look exactly the same. This is the one thing that Morrowind really improved on and they created such a large (relative to other 3d games) cohesive world, and while I have never played Oblivion, I was really immediately turned off by the terrain generation. I loved how in Morrowind you could explore every nook and cranny and find little hidden caves, tombs, camps, and secrets everywhere. I loved the exploration. Maybe when I get a better computer running again I'll have to check out Oblivion, though I'd really love to check out Fallout 3, though I am immensely saddened that Fallout never got the sequel it deserved. The one from the original team. Outside of the fallout name, Bethesda could have just made a post apocalyptic rpg and it would have sold very well just based on their name alone. Hell, Fallout was a spiritual successor to Wasteland.</p></htmltext>
<tokenext>I always wanted to play daggerfall after it being hyped and hyped back in the day .
I was always a big fan of Ultima and japanese RPGs and even enjoyed a good bit of eye of the beholder II .
I never got to play daggerfall until years later I found it on some abandonware site .
The first thing I noticed was how generic every NPC basically was .
Even the story NPCs were about as flat as a cardboard cutout .
Secondly the dungeouns were incredibly random and boring .
For those of you that think that morrowind was like walking through a database ( as one slashdotter pointed out ) playing daggerfall is like playing through a randomly generated database .
NPC interaction is pretty similar to Morrowind , where generic npcs pretty much have the same response , though the amount of information they give is far more interesting in Morrowind .
Do the towns even have the same layout when you revisit them ?
Not that it matters , they all pretty much look exactly the same .
This is the one thing that Morrowind really improved on and they created such a large ( relative to other 3d games ) cohesive world , and while I have never played Oblivion , I was really immediately turned off by the terrain generation .
I loved how in Morrowind you could explore every nook and cranny and find little hidden caves , tombs , camps , and secrets everywhere .
I loved the exploration .
Maybe when I get a better computer running again I 'll have to check out Oblivion , though I 'd really love to check out Fallout 3 , though I am immensely saddened that Fallout never got the sequel it deserved .
The one from the original team .
Outside of the fallout name , Bethesda could have just made a post apocalyptic rpg and it would have sold very well just based on their name alone .
Hell , Fallout was a spiritual successor to Wasteland .</tokentext>
<sentencetext>I always wanted to play daggerfall after it being hyped and hyped back in the day.
I was always a big fan of Ultima and japanese RPGs and even enjoyed a good bit of eye of the beholder II.
I never got to play daggerfall until years later I found it on some abandonware site.
The first thing I noticed was how generic every NPC basically was.
Even the story NPCs were about as flat as a cardboard cutout.
Secondly the dungeouns were incredibly random and boring.
For those of you that think that morrowind was like walking through a database (as one slashdotter pointed out) playing daggerfall is like playing through a randomly generated database.
NPC interaction is pretty similar to Morrowind, where generic npcs pretty much have the same response, though the amount of information they give is far more interesting in Morrowind.
Do the towns even have the same layout when you revisit them?
Not that it matters, they all pretty much look exactly the same.
This is the one thing that Morrowind really improved on and they created such a large (relative to other 3d games) cohesive world, and while I have never played Oblivion, I was really immediately turned off by the terrain generation.
I loved how in Morrowind you could explore every nook and cranny and find little hidden caves, tombs, camps, and secrets everywhere.
I loved the exploration.
Maybe when I get a better computer running again I'll have to check out Oblivion, though I'd really love to check out Fallout 3, though I am immensely saddened that Fallout never got the sequel it deserved.
The one from the original team.
Outside of the fallout name, Bethesda could have just made a post apocalyptic rpg and it would have sold very well just based on their name alone.
Hell, Fallout was a spiritual successor to Wasteland.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28658951</id>
	<title>DOSBox install instructions</title>
	<author>Xenographic</author>
	<datestamp>1247314980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Why do so many DOSBox tutorials tell you that you have to mount the directory every time you just want to play the game?</p><p>I set up my DOSBox.conf to have an autoexec section like this:</p><blockquote><div><p>[autoexec]<br># Lines in this section will be run at startup.</p><p>mount C C:\Programs\DOSBox\C\_DRIVE<br>C:</p></div></blockquote><p>So now I just store all my DOS games in that C\_DRIVE folder and they're right there when I open DOSBox.  I also make batch files so that I don't have to cd to whatever directory and remember the executable name for the main EXE.  I mean, if I want to play Master of Magic, I have it set up so that I just type "mom" which runs MOM.BAT and opens it up for me.</p><p>Which reminds me, Master of Magic is another fun old game to play under DOSBox.  At least, if you can still find a copy of it anywhere.</p></div>
	</htmltext>
<tokenext>Why do so many DOSBox tutorials tell you that you have to mount the directory every time you just want to play the game ? I set up my DOSBox.conf to have an autoexec section like this : [ autoexec ] # Lines in this section will be run at startup.mount C C : \ Programs \ DOSBox \ C \ _DRIVEC : So now I just store all my DOS games in that C \ _DRIVE folder and they 're right there when I open DOSBox .
I also make batch files so that I do n't have to cd to whatever directory and remember the executable name for the main EXE .
I mean , if I want to play Master of Magic , I have it set up so that I just type " mom " which runs MOM.BAT and opens it up for me.Which reminds me , Master of Magic is another fun old game to play under DOSBox .
At least , if you can still find a copy of it anywhere .</tokentext>
<sentencetext>Why do so many DOSBox tutorials tell you that you have to mount the directory every time you just want to play the game?I set up my DOSBox.conf to have an autoexec section like this:[autoexec]# Lines in this section will be run at startup.mount C C:\Programs\DOSBox\C\_DRIVEC:So now I just store all my DOS games in that C\_DRIVE folder and they're right there when I open DOSBox.
I also make batch files so that I don't have to cd to whatever directory and remember the executable name for the main EXE.
I mean, if I want to play Master of Magic, I have it set up so that I just type "mom" which runs MOM.BAT and opens it up for me.Which reminds me, Master of Magic is another fun old game to play under DOSBox.
At least, if you can still find a copy of it anywhere.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28658367</id>
	<title>Re:Rest well this night --</title>
	<author>Anonymous</author>
	<datestamp>1247345700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>So, how did your thesis go? Did you get a good job after graduation?</p><p>Sorry if that's too personal, but I am curious.</p></htmltext>
<tokenext>So , how did your thesis go ?
Did you get a good job after graduation ? Sorry if that 's too personal , but I am curious .</tokentext>
<sentencetext>So, how did your thesis go?
Did you get a good job after graduation?Sorry if that's too personal, but I am curious.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657411</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657947</id>
	<title>Re:Someone set up a torrent!</title>
	<author>Anonymous</author>
	<datestamp>1247251500000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Someone set up us the bomb!</p><p>Because at 2.5 warp drive, I think my coffee is getting stale.Fnord!</p></htmltext>
<tokenext>Someone set up us the bomb ! Because at 2.5 warp drive , I think my coffee is getting stale.Fnord !</tokentext>
<sentencetext>Someone set up us the bomb!Because at 2.5 warp drive, I think my coffee is getting stale.Fnord!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657547</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657423</id>
	<title>Cool</title>
	<author>Cobra Spaz</author>
	<datestamp>1247242740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Someone at Bethesda must have found the old floppies laying around.</p><p>I think this is a great idea, Bethesda release the very first one for free already so it is not surprising that they would release this one as well.</p><p>However I highly doubt that anyone who has never played it before will get much enjoyment out of it. The graphics are terrible and the game is riddled with bugs. The real enjoyment will be the reminiscing of the good old days and seeing how much you remember.</p><p>I will definately have to give this game another try for old time sake.</p></htmltext>
<tokenext>Someone at Bethesda must have found the old floppies laying around.I think this is a great idea , Bethesda release the very first one for free already so it is not surprising that they would release this one as well.However I highly doubt that anyone who has never played it before will get much enjoyment out of it .
The graphics are terrible and the game is riddled with bugs .
The real enjoyment will be the reminiscing of the good old days and seeing how much you remember.I will definately have to give this game another try for old time sake .</tokentext>
<sentencetext>Someone at Bethesda must have found the old floppies laying around.I think this is a great idea, Bethesda release the very first one for free already so it is not surprising that they would release this one as well.However I highly doubt that anyone who has never played it before will get much enjoyment out of it.
The graphics are terrible and the game is riddled with bugs.
The real enjoyment will be the reminiscing of the good old days and seeing how much you remember.I will definately have to give this game another try for old time sake.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28658977</id>
	<title>Try adjusting DOSBox.conf?</title>
	<author>Xenographic</author>
	<datestamp>1247315760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I haven't played Daggerfall (yet) on DOSBox, but I have played other games and one of the things you may have to do is to fiddle with the CPU section of DOSBox.conf until you get it running at a reasonable speed.</p><p>It probably won't help you much, but mine looks like this:</p><blockquote><div><p>[cpu]<br># core -- CPU Core used in emulation: normal,simple,dynamic,auto.<br>#         auto switches from normal to dynamic if appropriate.<br># cycles -- Amount of instructions DOSBox tries to emulate each millisecond.<br>#           Setting this value too high results in sound dropouts and lags.<br>#           You can also let DOSBox guess the correct value by setting it to max.<br>#           The default setting (auto) switches to max if appropriate.<br># cycleup   -- Amount of cycles to increase/decrease with keycombo.<br># cycledown    Setting it lower than 100 will be a percentage.</p><p>core=auto<br>cycles=10000<br>cycleup=500<br>cycledown=20</p></div></blockquote><p>That "cycleup"/"cycledown" bit is important, too.  Because you can just experiment by adjusting the cycles up and down while playing the game until the game plays at about the right speed, then go back and put the value you found via experiment into your DOSBox.conf file.</p></div>
	</htmltext>
<tokenext>I have n't played Daggerfall ( yet ) on DOSBox , but I have played other games and one of the things you may have to do is to fiddle with the CPU section of DOSBox.conf until you get it running at a reasonable speed.It probably wo n't help you much , but mine looks like this : [ cpu ] # core -- CPU Core used in emulation : normal,simple,dynamic,auto. # auto switches from normal to dynamic if appropriate. # cycles -- Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # You can also let DOSBox guess the correct value by setting it to max. # The default setting ( auto ) switches to max if appropriate. # cycleup -- Amount of cycles to increase/decrease with keycombo. # cycledown Setting it lower than 100 will be a percentage.core = autocycles = 10000cycleup = 500cycledown = 20That " cycleup " / " cycledown " bit is important , too .
Because you can just experiment by adjusting the cycles up and down while playing the game until the game plays at about the right speed , then go back and put the value you found via experiment into your DOSBox.conf file .</tokentext>
<sentencetext>I haven't played Daggerfall (yet) on DOSBox, but I have played other games and one of the things you may have to do is to fiddle with the CPU section of DOSBox.conf until you get it running at a reasonable speed.It probably won't help you much, but mine looks like this:[cpu]# core -- CPU Core used in emulation: normal,simple,dynamic,auto.#         auto switches from normal to dynamic if appropriate.# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.#           Setting this value too high results in sound dropouts and lags.#           You can also let DOSBox guess the correct value by setting it to max.#           The default setting (auto) switches to max if appropriate.# cycleup   -- Amount of cycles to increase/decrease with keycombo.# cycledown    Setting it lower than 100 will be a percentage.core=autocycles=10000cycleup=500cycledown=20That "cycleup"/"cycledown" bit is important, too.
Because you can just experiment by adjusting the cycles up and down while playing the game until the game plays at about the right speed, then go back and put the value you found via experiment into your DOSBox.conf file.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657595</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657359</id>
	<title>Source?</title>
	<author>Anonymous</author>
	<datestamp>1247241840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>You know what would be really cool?</p><p>The source.</p><p>Not to say I am ungrateful for the release<nobr> <wbr></nobr>... it would just be really cool to be able to try to extend the game, breath some new life into it and such.</p></htmltext>
<tokenext>You know what would be really cool ? The source.Not to say I am ungrateful for the release ... it would just be really cool to be able to try to extend the game , breath some new life into it and such .</tokentext>
<sentencetext>You know what would be really cool?The source.Not to say I am ungrateful for the release ... it would just be really cool to be able to try to extend the game, breath some new life into it and such.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657437</id>
	<title>Re:Nice nice nice nice...</title>
	<author>Freetardo Jones</author>
	<datestamp>1247242860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes it is big, but most of it is just the same thing over and over again.  It was quite monotonous at times, really.</p></htmltext>
<tokenext>Yes it is big , but most of it is just the same thing over and over again .
It was quite monotonous at times , really .</tokentext>
<sentencetext>Yes it is big, but most of it is just the same thing over and over again.
It was quite monotonous at times, really.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657595</id>
	<title>Re:Nice nice nice nice...</title>
	<author>demonlapin</author>
	<datestamp>1247245080000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>I didn't play it when it came out, but I tried it today... and the interface is so sluggish as to be painful.  My computer isn't totally up-to-date, but I'm pretty sure it can handle 486-level material pretty easily.  It's very distracting, much less responsive than Ultima Underworld on a 386 (yes, I'm speaking from experience here).  Don't think I'll be doing any more of it.</htmltext>
<tokenext>I did n't play it when it came out , but I tried it today... and the interface is so sluggish as to be painful .
My computer is n't totally up-to-date , but I 'm pretty sure it can handle 486-level material pretty easily .
It 's very distracting , much less responsive than Ultima Underworld on a 386 ( yes , I 'm speaking from experience here ) .
Do n't think I 'll be doing any more of it .</tokentext>
<sentencetext>I didn't play it when it came out, but I tried it today... and the interface is so sluggish as to be painful.
My computer isn't totally up-to-date, but I'm pretty sure it can handle 486-level material pretty easily.
It's very distracting, much less responsive than Ultima Underworld on a 386 (yes, I'm speaking from experience here).
Don't think I'll be doing any more of it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657339</id>
	<title>Testicles.</title>
	<author>Anonymous</author>
	<datestamp>1247241540000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>That is all.</p></htmltext>
<tokenext>That is all .</tokentext>
<sentencetext>That is all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28659497</id>
	<title>The only problem is,</title>
	<author>aronzak</author>
	<datestamp>1247323380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>It's impossible to play and have a hope of finishing unless you're power gaming. None of the main classes actually seem like their made so you could play as them. Unless you already have detailed knowledge of the game, there's not much point in trying to finish it.</p><p>That said, there's a feature in the latest patch that allows you to teleport to major areas in dungeons. Don't know how you could play without it. I mean, did anyone ever manage to survive an encounter with an ancient lich or an ancient vampire or a powerful daedra lord?</p><p>Then there's also the issue of all the randomly generated dungeons looking like octopuses mating, and that there are way, way too many fetch the foo quests. "Please, I'll help you with your quest to rid Dagerfall of the vengeful spirit, but could you please fetch me my adamantium underpants? I think I left them in a nearby dungeon infested with monsters..."</p></htmltext>
<tokenext>It 's impossible to play and have a hope of finishing unless you 're power gaming .
None of the main classes actually seem like their made so you could play as them .
Unless you already have detailed knowledge of the game , there 's not much point in trying to finish it.That said , there 's a feature in the latest patch that allows you to teleport to major areas in dungeons .
Do n't know how you could play without it .
I mean , did anyone ever manage to survive an encounter with an ancient lich or an ancient vampire or a powerful daedra lord ? Then there 's also the issue of all the randomly generated dungeons looking like octopuses mating , and that there are way , way too many fetch the foo quests .
" Please , I 'll help you with your quest to rid Dagerfall of the vengeful spirit , but could you please fetch me my adamantium underpants ?
I think I left them in a nearby dungeon infested with monsters... "</tokentext>
<sentencetext>It's impossible to play and have a hope of finishing unless you're power gaming.
None of the main classes actually seem like their made so you could play as them.
Unless you already have detailed knowledge of the game, there's not much point in trying to finish it.That said, there's a feature in the latest patch that allows you to teleport to major areas in dungeons.
Don't know how you could play without it.
I mean, did anyone ever manage to survive an encounter with an ancient lich or an ancient vampire or a powerful daedra lord?Then there's also the issue of all the randomly generated dungeons looking like octopuses mating, and that there are way, way too many fetch the foo quests.
"Please, I'll help you with your quest to rid Dagerfall of the vengeful spirit, but could you please fetch me my adamantium underpants?
I think I left them in a nearby dungeon infested with monsters..."</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657633</id>
	<title>Re:Source?</title>
	<author>Aliotroph</author>
	<datestamp>1247245680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Agreed. Drives me crazy how they don't release the source to these things. On the other hand, I suspect they really don't want to put in the work required to remove all the licensed code they probably used.  <a href="http://daggerxl.wordpress.com/" title="wordpress.com" rel="nofollow">DaggerXL</a> [wordpress.com] appeared recently.  It's a project to recreate the engine and game code from scratch.  I'll be keeping an eye on it.  A source release would probably help him along though.  Getting the dungeons to render isn't too hard for him, but the AI and giant tangle of game logic sounds like a nightmare.</p></htmltext>
<tokenext>Agreed .
Drives me crazy how they do n't release the source to these things .
On the other hand , I suspect they really do n't want to put in the work required to remove all the licensed code they probably used .
DaggerXL [ wordpress.com ] appeared recently .
It 's a project to recreate the engine and game code from scratch .
I 'll be keeping an eye on it .
A source release would probably help him along though .
Getting the dungeons to render is n't too hard for him , but the AI and giant tangle of game logic sounds like a nightmare .</tokentext>
<sentencetext>Agreed.
Drives me crazy how they don't release the source to these things.
On the other hand, I suspect they really don't want to put in the work required to remove all the licensed code they probably used.
DaggerXL [wordpress.com] appeared recently.
It's a project to recreate the engine and game code from scratch.
I'll be keeping an eye on it.
A source release would probably help him along though.
Getting the dungeons to render isn't too hard for him, but the AI and giant tangle of game logic sounds like a nightmare.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657359</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657529</id>
	<title>Re:Source?</title>
	<author>Anonymous</author>
	<datestamp>1247244060000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>You know what would be really really cool?</p><p>Merging it with Quake source and making some kind of Quakkerfall.</p></htmltext>
<tokenext>You know what would be really really cool ? Merging it with Quake source and making some kind of Quakkerfall .</tokentext>
<sentencetext>You know what would be really really cool?Merging it with Quake source and making some kind of Quakkerfall.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657359</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28667497</id>
	<title>What would be nicer</title>
	<author>Anonymous</author>
	<datestamp>1247415960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Is to release the entire source.</p><p>If for no other reason than people can learn of how they solved a problem (better, how they FAILED to solve it!).</p><p>Then it could be ported to other systems, other graphics engines, bugs could be fixed, etc.</p></htmltext>
<tokenext>Is to release the entire source.If for no other reason than people can learn of how they solved a problem ( better , how they FAILED to solve it !
) .Then it could be ported to other systems , other graphics engines , bugs could be fixed , etc .</tokentext>
<sentencetext>Is to release the entire source.If for no other reason than people can learn of how they solved a problem (better, how they FAILED to solve it!
).Then it could be ported to other systems, other graphics engines, bugs could be fixed, etc.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657347</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657843</id>
	<title>Re:Someone set up a torrent!</title>
	<author>skeeto</author>
	<datestamp>1247249700000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>There is one here:</p><p><a href="http://thepiratebay.org/torrent/4996141" title="thepiratebay.org">http://thepiratebay.org/torrent/4996141</a> [thepiratebay.org]</p></htmltext>
<tokenext>There is one here : http : //thepiratebay.org/torrent/4996141 [ thepiratebay.org ]</tokentext>
<sentencetext>There is one here:http://thepiratebay.org/torrent/4996141 [thepiratebay.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657547</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657659</id>
	<title>Codey Oxley</title>
	<author>Mister LinOx</author>
	<datestamp>1247245920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://slashdot.org/submission/1035945/The-Elder-Scrolls-II-Daggerfall-Free-Download" title="slashdot.org" rel="nofollow">How did I not get it on the front page</a> [slashdot.org].<nobr> <wbr></nobr>:P Oh well. I wonder what Beth will do for their 20th Anniversary. . .</htmltext>
<tokenext>How did I not get it on the front page [ slashdot.org ] .
: P Oh well .
I wonder what Beth will do for their 20th Anniversary .
. .</tokentext>
<sentencetext>How did I not get it on the front page [slashdot.org].
:P Oh well.
I wonder what Beth will do for their 20th Anniversary.
. .</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657593</id>
	<title>free</title>
	<author>CyberDrgn</author>
	<datestamp>1247245020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The game was so buggy it isn't worth free</htmltext>
<tokenext>The game was so buggy it is n't worth free</tokentext>
<sentencetext>The game was so buggy it isn't worth free</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657829</id>
	<title>Cybiades</title>
	<author>Djehuty3</author>
	<datestamp>1247249400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>...Didn't someone mod a dungeon from Daggerfall into Oblivion - Cybiades, something like that?<br> <br>

Answer my own question....

<a href="http://www.tesnexus.com/downloads/file.php?id=11755" title="tesnexus.com" rel="nofollow">Tesnexus</a> [tesnexus.com] <br> <br>

Not sure if it is actually a ported dungeon, but the textures would certainly indicate that to be the case.<br> <br>

If that dungeon is any indication of the game proper, and not just a high level one...damn.</htmltext>
<tokenext>...Did n't someone mod a dungeon from Daggerfall into Oblivion - Cybiades , something like that ?
Answer my own question... . Tesnexus [ tesnexus.com ] Not sure if it is actually a ported dungeon , but the textures would certainly indicate that to be the case .
If that dungeon is any indication of the game proper , and not just a high level one...damn .</tokentext>
<sentencetext>...Didn't someone mod a dungeon from Daggerfall into Oblivion - Cybiades, something like that?
Answer my own question....

Tesnexus [tesnexus.com]  

Not sure if it is actually a ported dungeon, but the textures would certainly indicate that to be the case.
If that dungeon is any indication of the game proper, and not just a high level one...damn.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657411</id>
	<title>Rest well this night --</title>
	<author>ElrondHubbard</author>
	<datestamp>1247242500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>"-- for tomorrow, you sail for the kingdom... of <i>Daggerfall</i>."

Many, many enjoyable hours I spent playing this game when I could (should) have been working on my thesis. Chief complaint: The repetitive dungeons, stitched together seemingly near-randomly from prefabbed bits and pieces that were repeated endlessly. Still, a great game.</htmltext>
<tokenext>" -- for tomorrow , you sail for the kingdom... of Daggerfall .
" Many , many enjoyable hours I spent playing this game when I could ( should ) have been working on my thesis .
Chief complaint : The repetitive dungeons , stitched together seemingly near-randomly from prefabbed bits and pieces that were repeated endlessly .
Still , a great game .</tokentext>
<sentencetext>"-- for tomorrow, you sail for the kingdom... of Daggerfall.
"

Many, many enjoyable hours I spent playing this game when I could (should) have been working on my thesis.
Chief complaint: The repetitive dungeons, stitched together seemingly near-randomly from prefabbed bits and pieces that were repeated endlessly.
Still, a great game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657547</id>
	<title>Someone set up a torrent!</title>
	<author>MrMista\_B</author>
	<datestamp>1247244360000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Someone set up a torrent!</p><p>Because at 2.5k/sec, I think we're about to break their servers.</p></htmltext>
<tokenext>Someone set up a torrent ! Because at 2.5k/sec , I think we 're about to break their servers .</tokentext>
<sentencetext>Someone set up a torrent!Because at 2.5k/sec, I think we're about to break their servers.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28663531</id>
	<title>Re:I never did get very far into Dagerfall but....</title>
	<author>Elshar</author>
	<datestamp>1247309220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The randomly generated terrain they talk about in Oblivion is purely limited to vegetation. So, a hill that was in one game is still in another game. It'll always be a hill. But that tree or bunch of trees on the hill might be positioned differently, or they might not even be there at all on another game. There's really very little that is random about it at all. Even the "random" encounters always happen on the same spots with the same levelled critters attacking you with more or less the same equipment. Even the treasure in the caves was more or less the same every playthrough.</p></htmltext>
<tokenext>The randomly generated terrain they talk about in Oblivion is purely limited to vegetation .
So , a hill that was in one game is still in another game .
It 'll always be a hill .
But that tree or bunch of trees on the hill might be positioned differently , or they might not even be there at all on another game .
There 's really very little that is random about it at all .
Even the " random " encounters always happen on the same spots with the same levelled critters attacking you with more or less the same equipment .
Even the treasure in the caves was more or less the same every playthrough .</tokentext>
<sentencetext>The randomly generated terrain they talk about in Oblivion is purely limited to vegetation.
So, a hill that was in one game is still in another game.
It'll always be a hill.
But that tree or bunch of trees on the hill might be positioned differently, or they might not even be there at all on another game.
There's really very little that is random about it at all.
Even the "random" encounters always happen on the same spots with the same levelled critters attacking you with more or less the same equipment.
Even the treasure in the caves was more or less the same every playthrough.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28659599</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28659729</id>
	<title>Re:Nice nice nice nice...</title>
	<author>drinkypoo</author>
	<datestamp>1247325360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Randomly generated HUGE isn't nearly as good as designed small.</p></div><p>The solution is obviously to combine both approaches. That way a single game will satisfy both types of players. You don't even have to generate the non-designed content's details until they are visited. Provide some sort of in-character way to get from scene to scene with a minimum of unnecessary travel time and you've got the way every damned RPG that isn't fully-architected SHOULD be designed.</p></div>
	</htmltext>
<tokenext>Randomly generated HUGE is n't nearly as good as designed small.The solution is obviously to combine both approaches .
That way a single game will satisfy both types of players .
You do n't even have to generate the non-designed content 's details until they are visited .
Provide some sort of in-character way to get from scene to scene with a minimum of unnecessary travel time and you 've got the way every damned RPG that is n't fully-architected SHOULD be designed .</tokentext>
<sentencetext>Randomly generated HUGE isn't nearly as good as designed small.The solution is obviously to combine both approaches.
That way a single game will satisfy both types of players.
You don't even have to generate the non-designed content's details until they are visited.
Provide some sort of in-character way to get from scene to scene with a minimum of unnecessary travel time and you've got the way every damned RPG that isn't fully-architected SHOULD be designed.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657455</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28663871</id>
	<title>Good Memories</title>
	<author>hofmny</author>
	<datestamp>1247312220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This was one of the first PC RPG's that I played. I was amazed at how expansive everything was, how you could climb anything, and how you could make your character a variety of classes. The day and night effects were great too, as well as how you could kill anyone. I never played Oblivion, but thinking of all the great Dagger Fall memories, maybe I should go buy it?
<br> <br>
What do you old school Dagger Falls fans think of the newer Elder scrolls?</htmltext>
<tokenext>This was one of the first PC RPG 's that I played .
I was amazed at how expansive everything was , how you could climb anything , and how you could make your character a variety of classes .
The day and night effects were great too , as well as how you could kill anyone .
I never played Oblivion , but thinking of all the great Dagger Fall memories , maybe I should go buy it ?
What do you old school Dagger Falls fans think of the newer Elder scrolls ?</tokentext>
<sentencetext>This was one of the first PC RPG's that I played.
I was amazed at how expansive everything was, how you could climb anything, and how you could make your character a variety of classes.
The day and night effects were great too, as well as how you could kill anyone.
I never played Oblivion, but thinking of all the great Dagger Fall memories, maybe I should go buy it?
What do you old school Dagger Falls fans think of the newer Elder scrolls?</sentencetext>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_11_023245_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28664373
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_023245.28657359
</commentlist>
</thread>
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