<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_11_0110207</id>
	<title><em>Command &amp; Conquer 4</em> Announced For 2010</title>
	<author>Soulskill</author>
	<datestamp>1247318340000</datestamp>
	<htmltext>EA has officially announced that <a href="http://www.commandandconquer.com/cnc4/pressrelease.html"> <em>Command &amp; Conquer 4</em> will be coming to the PC</a> sometime next year. They say it will bring the Tiberium series to an "epic conclusion," while introducing "new class-based gameplay, mobile bases and persistent player progression throughout all game modes." In <a href="http://www.gamespot.com/pc/strategy/commandandconquer4/news.html?sid=6213111">an interview with Gamespot</a>, designer Samuel Bass elaborated:
<i>"Our 'offense class' is your classic RTS faction, tank-oriented and focused on frontline combat. With the 'defense class,' however, the emphasis is on infantry, bunkers, and turrets, which lets you build complex defensive grids and really hold down a section of the battlefield. Lastly, we come to the 'support class,' which is based around utilizing a selection of aircraft and custom vehicles to traverse the environment. Once engaged in combat, support players can fight directly or assist their teammates with a variety of powers and [healing abilities]."</i></htmltext>
<tokenext>EA has officially announced that Command &amp; Conquer 4 will be coming to the PC sometime next year .
They say it will bring the Tiberium series to an " epic conclusion , " while introducing " new class-based gameplay , mobile bases and persistent player progression throughout all game modes .
" In an interview with Gamespot , designer Samuel Bass elaborated : " Our 'offense class ' is your classic RTS faction , tank-oriented and focused on frontline combat .
With the 'defense class, ' however , the emphasis is on infantry , bunkers , and turrets , which lets you build complex defensive grids and really hold down a section of the battlefield .
Lastly , we come to the 'support class, ' which is based around utilizing a selection of aircraft and custom vehicles to traverse the environment .
Once engaged in combat , support players can fight directly or assist their teammates with a variety of powers and [ healing abilities ] .
"</tokentext>
<sentencetext>EA has officially announced that  Command &amp; Conquer 4 will be coming to the PC sometime next year.
They say it will bring the Tiberium series to an "epic conclusion," while introducing "new class-based gameplay, mobile bases and persistent player progression throughout all game modes.
" In an interview with Gamespot, designer Samuel Bass elaborated:
"Our 'offense class' is your classic RTS faction, tank-oriented and focused on frontline combat.
With the 'defense class,' however, the emphasis is on infantry, bunkers, and turrets, which lets you build complex defensive grids and really hold down a section of the battlefield.
Lastly, we come to the 'support class,' which is based around utilizing a selection of aircraft and custom vehicles to traverse the environment.
Once engaged in combat, support players can fight directly or assist their teammates with a variety of powers and [healing abilities].
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28658283</id>
	<title>Re:The good news is....</title>
	<author>RogueyWon</author>
	<datestamp>1247344080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Why should they be rolling around in their graves? The only Tiberian-universe game that was an insult to the original was C&amp;C2, and I'm fairly sure that this was back when Westwood were still in control of the franchise.</p><p>C&amp;C3 was, I thought, a pretty decent spritual successor to the original.</p></htmltext>
<tokenext>Why should they be rolling around in their graves ?
The only Tiberian-universe game that was an insult to the original was C&amp;C2 , and I 'm fairly sure that this was back when Westwood were still in control of the franchise.C&amp;C3 was , I thought , a pretty decent spritual successor to the original .</tokentext>
<sentencetext>Why should they be rolling around in their graves?
The only Tiberian-universe game that was an insult to the original was C&amp;C2, and I'm fairly sure that this was back when Westwood were still in control of the franchise.C&amp;C3 was, I thought, a pretty decent spritual successor to the original.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657991</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657393</id>
	<title>Re:So long as Kane is still around, I'm happy.</title>
	<author>Anonymous</author>
	<datestamp>1247242260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Joe Kucan's brilliant yet over-the-top acting practically makes the Tiberian series for me. His personality in real life is pretty fun too, judging by the interviews I've seen.</p></div><p>Joe Kucan rules, but unfortunately that will not make up for the inevitable DRM and activation schemes that will be employed with this title.</p><p>Fuck you EA. I love C&amp;C, but I still haven't bought RA3 because of this bullshit.</p></div>
	</htmltext>
<tokenext>Joe Kucan 's brilliant yet over-the-top acting practically makes the Tiberian series for me .
His personality in real life is pretty fun too , judging by the interviews I 've seen.Joe Kucan rules , but unfortunately that will not make up for the inevitable DRM and activation schemes that will be employed with this title.Fuck you EA .
I love C&amp;C , but I still have n't bought RA3 because of this bullshit .</tokentext>
<sentencetext>Joe Kucan's brilliant yet over-the-top acting practically makes the Tiberian series for me.
His personality in real life is pretty fun too, judging by the interviews I've seen.Joe Kucan rules, but unfortunately that will not make up for the inevitable DRM and activation schemes that will be employed with this title.Fuck you EA.
I love C&amp;C, but I still haven't bought RA3 because of this bullshit.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657091</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657425</id>
	<title>DRM</title>
	<author>the\_Bionic\_lemming</author>
	<datestamp>1247242740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Sorry, after the latest fiasco with that stupid securerom refusing to run cnc 3 on my system because I have a virtual drive (and I owned the title) and the twitchy crap it does with the 1.06 update by crashing everytime I try to load it because I don't have a language pack (which there is no option for me to implement)  has gotten me to the point where I won't be sending money to EA anymore for games.</p><p>I don't mind buying games, I do get really pissed off when I buy the game, register it, and then get locked out because they blacklist a product.</p></htmltext>
<tokenext>Sorry , after the latest fiasco with that stupid securerom refusing to run cnc 3 on my system because I have a virtual drive ( and I owned the title ) and the twitchy crap it does with the 1.06 update by crashing everytime I try to load it because I do n't have a language pack ( which there is no option for me to implement ) has gotten me to the point where I wo n't be sending money to EA anymore for games.I do n't mind buying games , I do get really pissed off when I buy the game , register it , and then get locked out because they blacklist a product .</tokentext>
<sentencetext>Sorry, after the latest fiasco with that stupid securerom refusing to run cnc 3 on my system because I have a virtual drive (and I owned the title) and the twitchy crap it does with the 1.06 update by crashing everytime I try to load it because I don't have a language pack (which there is no option for me to implement)  has gotten me to the point where I won't be sending money to EA anymore for games.I don't mind buying games, I do get really pissed off when I buy the game, register it, and then get locked out because they blacklist a product.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28664065</id>
	<title>Re:Defective By Design</title>
	<author>Anonymous</author>
	<datestamp>1247313960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>FTFA:</p><blockquote><div><p>since C&amp;C4 requires players to be online all the time in order to prevent cheating, we'll be shipping without any form of DRM.</p></div></blockquote><p>It sounds like they are trying to twist the definition of DRM to make themselves look better. According to <a href="http://en.wikipedia.org/wiki/Digital\_rights\_management" title="wikipedia.org" rel="nofollow">Wikipedia</a> [wikipedia.org], DRM is "access control technologies that can be used by hardware manufacturers, publishers, copyright holders and individuals to try to impose limitations on the usage of digital content and devices." The restriction of needing to be connected to the internet in order to play even the single player portion of the game fits the definition of DRM quite well.</p><p>Granted that this route is not as obtrusive as Starforce or Securom in many respects, it is not without its flaws. I would even say that it's a step down from Steam which has the option to go into offline mode. I imagine that troops stationed overseas with limited or no internet connectivity will not buy this game... or be unpleasantly surprised if they do not read the fine print beforehand. Oh well... the scene will probably provide more value to that subset of paying customers than EA by having a cracked executable ready before the game's release.</p></div>
	</htmltext>
<tokenext>FTFA : since C&amp;C4 requires players to be online all the time in order to prevent cheating , we 'll be shipping without any form of DRM.It sounds like they are trying to twist the definition of DRM to make themselves look better .
According to Wikipedia [ wikipedia.org ] , DRM is " access control technologies that can be used by hardware manufacturers , publishers , copyright holders and individuals to try to impose limitations on the usage of digital content and devices .
" The restriction of needing to be connected to the internet in order to play even the single player portion of the game fits the definition of DRM quite well.Granted that this route is not as obtrusive as Starforce or Securom in many respects , it is not without its flaws .
I would even say that it 's a step down from Steam which has the option to go into offline mode .
I imagine that troops stationed overseas with limited or no internet connectivity will not buy this game... or be unpleasantly surprised if they do not read the fine print beforehand .
Oh well... the scene will probably provide more value to that subset of paying customers than EA by having a cracked executable ready before the game 's release .</tokentext>
<sentencetext>FTFA:since C&amp;C4 requires players to be online all the time in order to prevent cheating, we'll be shipping without any form of DRM.It sounds like they are trying to twist the definition of DRM to make themselves look better.
According to Wikipedia [wikipedia.org], DRM is "access control technologies that can be used by hardware manufacturers, publishers, copyright holders and individuals to try to impose limitations on the usage of digital content and devices.
" The restriction of needing to be connected to the internet in order to play even the single player portion of the game fits the definition of DRM quite well.Granted that this route is not as obtrusive as Starforce or Securom in many respects, it is not without its flaws.
I would even say that it's a step down from Steam which has the option to go into offline mode.
I imagine that troops stationed overseas with limited or no internet connectivity will not buy this game... or be unpleasantly surprised if they do not read the fine print beforehand.
Oh well... the scene will probably provide more value to that subset of paying customers than EA by having a cracked executable ready before the game's release.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28658107</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657113</id>
	<title>Hello Iron Grip!</title>
	<author>jack2000</author>
	<datestamp>1247238720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm just wondering, will they deliver?
For more info on this sort of idea <a href="http://en.wikipedia.org/wiki/Iron\_Grip:\_The\_Oppression" title="wikipedia.org" rel="nofollow">check this </a> [wikipedia.org]</htmltext>
<tokenext>I 'm just wondering , will they deliver ?
For more info on this sort of idea check this [ wikipedia.org ]</tokentext>
<sentencetext>I'm just wondering, will they deliver?
For more info on this sort of idea check this  [wikipedia.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657023</id>
	<title>Cashing in</title>
	<author>Lershac</author>
	<datestamp>1247237700000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>On the breathless anticipation of starcraft 2.  Gosh knows SC2 wont be released by then, so they can extract some bucks from those folks wanting to whet their appetite for some RTS.</p></htmltext>
<tokenext>On the breathless anticipation of starcraft 2 .
Gosh knows SC2 wont be released by then , so they can extract some bucks from those folks wanting to whet their appetite for some RTS .</tokentext>
<sentencetext>On the breathless anticipation of starcraft 2.
Gosh knows SC2 wont be released by then, so they can extract some bucks from those folks wanting to whet their appetite for some RTS.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657181</id>
	<title>Re:Can't wait to play</title>
	<author>jollyreaper</author>
	<datestamp>1247239440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>C&amp;C has always been my favourite RTS series. It has a nice balance of not being overly complicated, so that you can focus on the actually strategy part, without being overly involved with micromanaging things like upgrading buildings and researching new technologies. I am looking forward to playing this one.</p></div><p>Interesting. I dislike it for the simplicity and lack of innovation.</p><p>The damn AI's make me want to cry in these games. Here's all this new graphical bling and we're seeing the same pathfinding problems first encountered a decade ago. Graphics don't matter if the stupid's no better.</p><p>I think the reason why Dune 2 didn't suffer as much was because they didn't try as much. When you can select a gaggle of troops, give a move command and watch them fail, you get frustrated. In Dune 2, you couldn't select like that, you had to click on each unit to give movement orders. With the smaller maps and smaller battles, I know I ended up micromanaging every movement, there wasn't an opportunity for the AI to do anything stupid. With the newer games, the scale prevents that kind of play and so the weakness of the AI's becomes harder to ignore.</p></div>
	</htmltext>
<tokenext>C&amp;C has always been my favourite RTS series .
It has a nice balance of not being overly complicated , so that you can focus on the actually strategy part , without being overly involved with micromanaging things like upgrading buildings and researching new technologies .
I am looking forward to playing this one.Interesting .
I dislike it for the simplicity and lack of innovation.The damn AI 's make me want to cry in these games .
Here 's all this new graphical bling and we 're seeing the same pathfinding problems first encountered a decade ago .
Graphics do n't matter if the stupid 's no better.I think the reason why Dune 2 did n't suffer as much was because they did n't try as much .
When you can select a gaggle of troops , give a move command and watch them fail , you get frustrated .
In Dune 2 , you could n't select like that , you had to click on each unit to give movement orders .
With the smaller maps and smaller battles , I know I ended up micromanaging every movement , there was n't an opportunity for the AI to do anything stupid .
With the newer games , the scale prevents that kind of play and so the weakness of the AI 's becomes harder to ignore .</tokentext>
<sentencetext>C&amp;C has always been my favourite RTS series.
It has a nice balance of not being overly complicated, so that you can focus on the actually strategy part, without being overly involved with micromanaging things like upgrading buildings and researching new technologies.
I am looking forward to playing this one.Interesting.
I dislike it for the simplicity and lack of innovation.The damn AI's make me want to cry in these games.
Here's all this new graphical bling and we're seeing the same pathfinding problems first encountered a decade ago.
Graphics don't matter if the stupid's no better.I think the reason why Dune 2 didn't suffer as much was because they didn't try as much.
When you can select a gaggle of troops, give a move command and watch them fail, you get frustrated.
In Dune 2, you couldn't select like that, you had to click on each unit to give movement orders.
With the smaller maps and smaller battles, I know I ended up micromanaging every movement, there wasn't an opportunity for the AI to do anything stupid.
With the newer games, the scale prevents that kind of play and so the weakness of the AI's becomes harder to ignore.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656859</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657991</id>
	<title>The good news is....</title>
	<author>Anonymous</author>
	<datestamp>1247252940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is the last C&amp;C game in the tiberian universe.  So now the original designers won't be rolling around in their graves anymore.  Let it rest in peace EA, move on and kill another game.</htmltext>
<tokenext>This is the last C&amp;C game in the tiberian universe .
So now the original designers wo n't be rolling around in their graves anymore .
Let it rest in peace EA , move on and kill another game .</tokentext>
<sentencetext>This is the last C&amp;C game in the tiberian universe.
So now the original designers won't be rolling around in their graves anymore.
Let it rest in peace EA, move on and kill another game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657735</id>
	<title>Will it run on my "PC"</title>
	<author>Anonymous</author>
	<datestamp>1247247300000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>My PC runs Linux. Or is this not in fact a game for "PC" but really for "Windows"? Or does it run on just PC hardware without requiring any OS? Also, will this run on an average wintendo machine running win98, or will it require Shitsta? (also known/rebranded as "Windows Seven")</p></htmltext>
<tokenext>My PC runs Linux .
Or is this not in fact a game for " PC " but really for " Windows " ?
Or does it run on just PC hardware without requiring any OS ?
Also , will this run on an average wintendo machine running win98 , or will it require Shitsta ?
( also known/rebranded as " Windows Seven " )</tokentext>
<sentencetext>My PC runs Linux.
Or is this not in fact a game for "PC" but really for "Windows"?
Or does it run on just PC hardware without requiring any OS?
Also, will this run on an average wintendo machine running win98, or will it require Shitsta?
(also known/rebranded as "Windows Seven")</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657117</id>
	<title>Defective By Design</title>
	<author>Anonymous</author>
	<datestamp>1247238780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>This is yet another title that I refuse to buy because it is affiliated with EA. The last EA title I bought (and will ever buy) was the Command and Conquer 3: Kane's Wrath expansion. It turns out that its <a href="http://forums.gamespy.com/in\_the\_news/b49296/19857512/r19859480/" title="gamespy.com" rel="nofollow">SecuROM was responsible for many of the problems</a> [gamespy.com] experienced by users. Had they not chosen the path of intentionally cripple their products and prevent the right of first sale, I would have decided to purchase Red Alert 3 and this game. (I recognize that higher quality versions are available through 'alternate channels', but choose not to procure them in such a way.)</p><p>But you know what? It gets easier and easier to skip their inferior products. The Command and Conquer series is one that I had enjoyed since Tiberian Sun, but EA has managed to convince me steer clear of it. There are plenty of alternatives from companies that show respect to their customers, and those are the ones who will get my business. Yeah, yeah... -1 Redundant, but given the sheer lack of regard for users of their products it bears repeating.</p></htmltext>
<tokenext>This is yet another title that I refuse to buy because it is affiliated with EA .
The last EA title I bought ( and will ever buy ) was the Command and Conquer 3 : Kane 's Wrath expansion .
It turns out that its SecuROM was responsible for many of the problems [ gamespy.com ] experienced by users .
Had they not chosen the path of intentionally cripple their products and prevent the right of first sale , I would have decided to purchase Red Alert 3 and this game .
( I recognize that higher quality versions are available through 'alternate channels ' , but choose not to procure them in such a way .
) But you know what ?
It gets easier and easier to skip their inferior products .
The Command and Conquer series is one that I had enjoyed since Tiberian Sun , but EA has managed to convince me steer clear of it .
There are plenty of alternatives from companies that show respect to their customers , and those are the ones who will get my business .
Yeah , yeah... -1 Redundant , but given the sheer lack of regard for users of their products it bears repeating .</tokentext>
<sentencetext>This is yet another title that I refuse to buy because it is affiliated with EA.
The last EA title I bought (and will ever buy) was the Command and Conquer 3: Kane's Wrath expansion.
It turns out that its SecuROM was responsible for many of the problems [gamespy.com] experienced by users.
Had they not chosen the path of intentionally cripple their products and prevent the right of first sale, I would have decided to purchase Red Alert 3 and this game.
(I recognize that higher quality versions are available through 'alternate channels', but choose not to procure them in such a way.
)But you know what?
It gets easier and easier to skip their inferior products.
The Command and Conquer series is one that I had enjoyed since Tiberian Sun, but EA has managed to convince me steer clear of it.
There are plenty of alternatives from companies that show respect to their customers, and those are the ones who will get my business.
Yeah, yeah... -1 Redundant, but given the sheer lack of regard for users of their products it bears repeating.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657091</id>
	<title>So long as Kane is still around, I'm happy.</title>
	<author>Omegamogo</author>
	<datestamp>1247238540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Joe Kucan's brilliant yet over-the-top acting practically makes the Tiberian series for me. His personality in real life is pretty fun too, judging by the interviews I've seen.<br><br>"It would be a sad error in judgment, General Solomon, to mistake me for a corpse."</htmltext>
<tokenext>Joe Kucan 's brilliant yet over-the-top acting practically makes the Tiberian series for me .
His personality in real life is pretty fun too , judging by the interviews I 've seen .
" It would be a sad error in judgment , General Solomon , to mistake me for a corpse .
"</tokentext>
<sentencetext>Joe Kucan's brilliant yet over-the-top acting practically makes the Tiberian series for me.
His personality in real life is pretty fun too, judging by the interviews I've seen.
"It would be a sad error in judgment, General Solomon, to mistake me for a corpse.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28659249</id>
	<title>Tiberium Sun Anyone?</title>
	<author>Anonymous</author>
	<datestamp>1247320260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Tiberium Wars was pretty decent imho.  I've been playing the game since wayyyyyyy back.  Killing Dinos since C&amp;C and the ants in RA.<br>What I'd like to know is why people are harping on about EA killing the franchise, and how it'll be all good once they are done with the game as it'll stop them raping our childhood (Incedently, I demand Rule 34 on C&amp;C).<br>Anyway, Westwood were working on Tiberium Sun for YEARS before EA bought out Westwood.  I'm guessing that most of what was wrong with that game (ie, all of it) was down to Westwood.<br>IMHO, the changes maed in Generals and Tiberium Wars were for the better.  I don't think anyone wants to go back  to the days of those god awful tunneling flame tanks and APC's.</p></htmltext>
<tokenext>Tiberium Wars was pretty decent imho .
I 've been playing the game since wayyyyyyy back .
Killing Dinos since C&amp;C and the ants in RA.What I 'd like to know is why people are harping on about EA killing the franchise , and how it 'll be all good once they are done with the game as it 'll stop them raping our childhood ( Incedently , I demand Rule 34 on C&amp;C ) .Anyway , Westwood were working on Tiberium Sun for YEARS before EA bought out Westwood .
I 'm guessing that most of what was wrong with that game ( ie , all of it ) was down to Westwood.IMHO , the changes maed in Generals and Tiberium Wars were for the better .
I do n't think anyone wants to go back to the days of those god awful tunneling flame tanks and APC 's .</tokentext>
<sentencetext>Tiberium Wars was pretty decent imho.
I've been playing the game since wayyyyyyy back.
Killing Dinos since C&amp;C and the ants in RA.What I'd like to know is why people are harping on about EA killing the franchise, and how it'll be all good once they are done with the game as it'll stop them raping our childhood (Incedently, I demand Rule 34 on C&amp;C).Anyway, Westwood were working on Tiberium Sun for YEARS before EA bought out Westwood.
I'm guessing that most of what was wrong with that game (ie, all of it) was down to Westwood.IMHO, the changes maed in Generals and Tiberium Wars were for the better.
I don't think anyone wants to go back  to the days of those god awful tunneling flame tanks and APC's.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28693131</id>
	<title>Re:One of the first franchises to be ruined by EA</title>
	<author>ogreinside</author>
	<datestamp>1247595060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wait for it to release on Steam.</p></htmltext>
<tokenext>Wait for it to release on Steam .</tokentext>
<sentencetext>Wait for it to release on Steam.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28664361</id>
	<title>Re:Can't wait to play</title>
	<author>A Friendly Troll</author>
	<datestamp>1247317200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>C&amp;C has always been my favourite RTS series. It has a nice balance of not being overly complicated, so that you can focus on the actually strategy part, without being overly involved with micromanaging things like upgrading buildings and researching new technologies.</p></div><p>Ever played Company of Heroes?</p><p>Let me know when strategy in C&amp;C involves suppression, flanking, cover, retreating, reinforcing, directional weapons, victory points (because annihilation just won't happen due to the nature of the game), cutting off strategical points and 6-8 units per side on the field. The best part is that it's not complicated at all - everything is just perfectly natural and behaves like you expect it to.</p><p>By the way, I recently watched a Starcraft 2 gameplay video somewhere and it left me wondering what the hell that was. To me, it looked like a random RTS game from the nineties with pretty graphics - it was over in 15 minutes, there were numerous base rushes, units were moved in huge blobs and vast numbers, and it seemed like a pure teching battle at the core, with early-game units being quickly phased out and replaced by better ones... Just like C&amp;C. Not my type of game, definitely.</p><p>Anyway, try CoH if you haven't already, you might be pleasantly surprised.</p></div>
	</htmltext>
<tokenext>C&amp;C has always been my favourite RTS series .
It has a nice balance of not being overly complicated , so that you can focus on the actually strategy part , without being overly involved with micromanaging things like upgrading buildings and researching new technologies.Ever played Company of Heroes ? Let me know when strategy in C&amp;C involves suppression , flanking , cover , retreating , reinforcing , directional weapons , victory points ( because annihilation just wo n't happen due to the nature of the game ) , cutting off strategical points and 6-8 units per side on the field .
The best part is that it 's not complicated at all - everything is just perfectly natural and behaves like you expect it to.By the way , I recently watched a Starcraft 2 gameplay video somewhere and it left me wondering what the hell that was .
To me , it looked like a random RTS game from the nineties with pretty graphics - it was over in 15 minutes , there were numerous base rushes , units were moved in huge blobs and vast numbers , and it seemed like a pure teching battle at the core , with early-game units being quickly phased out and replaced by better ones... Just like C&amp;C .
Not my type of game , definitely.Anyway , try CoH if you have n't already , you might be pleasantly surprised .</tokentext>
<sentencetext>C&amp;C has always been my favourite RTS series.
It has a nice balance of not being overly complicated, so that you can focus on the actually strategy part, without being overly involved with micromanaging things like upgrading buildings and researching new technologies.Ever played Company of Heroes?Let me know when strategy in C&amp;C involves suppression, flanking, cover, retreating, reinforcing, directional weapons, victory points (because annihilation just won't happen due to the nature of the game), cutting off strategical points and 6-8 units per side on the field.
The best part is that it's not complicated at all - everything is just perfectly natural and behaves like you expect it to.By the way, I recently watched a Starcraft 2 gameplay video somewhere and it left me wondering what the hell that was.
To me, it looked like a random RTS game from the nineties with pretty graphics - it was over in 15 minutes, there were numerous base rushes, units were moved in huge blobs and vast numbers, and it seemed like a pure teching battle at the core, with early-game units being quickly phased out and replaced by better ones... Just like C&amp;C.
Not my type of game, definitely.Anyway, try CoH if you haven't already, you might be pleasantly surprised.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656859</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28658163</id>
	<title>Re:Can't wait to play</title>
	<author>ILuvRamen</author>
	<datestamp>1247255760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>that's funny because they stopped being my favorite at C&amp;C Tiberium Wars when they somehow managed to make the enemy able to cheat the laws of the game and made the AI of your own troops stupider.  And I'm not even going to buy Red Alert 3 even with RA2 being one of my fav games of all time and Generals being my favorite RTS game by far.  It comes with some ridiculous borderline malware DRM scheme and I think anti-cheat system too.  And the gameplay got even worse and is unbalanced with crappy AI and poor cutscenes.  It's been out for how long now?  And guess what, it's already $30 brand new.  That's a REALLY bad sign that proves sales sucked.  I hope they got the message and are actually going to release a game as good as Generals then for #4.</htmltext>
<tokenext>that 's funny because they stopped being my favorite at C&amp;C Tiberium Wars when they somehow managed to make the enemy able to cheat the laws of the game and made the AI of your own troops stupider .
And I 'm not even going to buy Red Alert 3 even with RA2 being one of my fav games of all time and Generals being my favorite RTS game by far .
It comes with some ridiculous borderline malware DRM scheme and I think anti-cheat system too .
And the gameplay got even worse and is unbalanced with crappy AI and poor cutscenes .
It 's been out for how long now ?
And guess what , it 's already $ 30 brand new .
That 's a REALLY bad sign that proves sales sucked .
I hope they got the message and are actually going to release a game as good as Generals then for # 4 .</tokentext>
<sentencetext>that's funny because they stopped being my favorite at C&amp;C Tiberium Wars when they somehow managed to make the enemy able to cheat the laws of the game and made the AI of your own troops stupider.
And I'm not even going to buy Red Alert 3 even with RA2 being one of my fav games of all time and Generals being my favorite RTS game by far.
It comes with some ridiculous borderline malware DRM scheme and I think anti-cheat system too.
And the gameplay got even worse and is unbalanced with crappy AI and poor cutscenes.
It's been out for how long now?
And guess what, it's already $30 brand new.
That's a REALLY bad sign that proves sales sucked.
I hope they got the message and are actually going to release a game as good as Generals then for #4.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656859</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28661345</id>
	<title>Re:One of the first franchises to be ruined by EA</title>
	<author>Anonymous</author>
	<datestamp>1247335980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Still have one of the original NFS series - #3. It was good, it was fun and I can't play it anymore because some dipshit limited the 3d cards to the list he knew back then. I'm about 10 generations (!) faster now, let alone in pixel pushing power, but since it isn't called "TNT2" it won't use the 3d card and opt for software 320*200. On a 24" TFT with a GF9, that's pretty insulting.</p></htmltext>
<tokenext>Still have one of the original NFS series - # 3 .
It was good , it was fun and I ca n't play it anymore because some dipshit limited the 3d cards to the list he knew back then .
I 'm about 10 generations ( !
) faster now , let alone in pixel pushing power , but since it is n't called " TNT2 " it wo n't use the 3d card and opt for software 320 * 200 .
On a 24 " TFT with a GF9 , that 's pretty insulting .</tokentext>
<sentencetext>Still have one of the original NFS series - #3.
It was good, it was fun and I can't play it anymore because some dipshit limited the 3d cards to the list he knew back then.
I'm about 10 generations (!
) faster now, let alone in pixel pushing power, but since it isn't called "TNT2" it won't use the 3d card and opt for software 320*200.
On a 24" TFT with a GF9, that's pretty insulting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656935</id>
	<title>Sloshdot.</title>
	<author>Anonymous</author>
	<datestamp>1247236680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Nows for nords, stoff thot motters.</p><p>Goatse meatspin.</p></htmltext>
<tokenext>Nows for nords , stoff thot motters.Goatse meatspin .</tokentext>
<sentencetext>Nows for nords, stoff thot motters.Goatse meatspin.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28737287</id>
	<title>Re:Doesn't matter</title>
	<author>justinlee37</author>
	<datestamp>1247840400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Company of Heroes has restrictions similar to the ones planned for Starcraft II. You have to login through Relic's online authentication to play the game at all, even with friends on a LAN (this will keep your friends from using a pirated copy, much to our chagrin at the time). However the LAN gaming works perfectly assuming everybody logs in to Relic with a legitimate copy of the game. So I don't really feel like that sort of login method "killed" the RTS genre (and if you liked CoH I don't see how you could think so either), it just makes it harder to get a free lunch.</p><p>Or did you mean to say that Company of Heroes was responsible for Starcraft II's DRM? That might be true.</p></htmltext>
<tokenext>Company of Heroes has restrictions similar to the ones planned for Starcraft II .
You have to login through Relic 's online authentication to play the game at all , even with friends on a LAN ( this will keep your friends from using a pirated copy , much to our chagrin at the time ) .
However the LAN gaming works perfectly assuming everybody logs in to Relic with a legitimate copy of the game .
So I do n't really feel like that sort of login method " killed " the RTS genre ( and if you liked CoH I do n't see how you could think so either ) , it just makes it harder to get a free lunch.Or did you mean to say that Company of Heroes was responsible for Starcraft II 's DRM ?
That might be true .</tokentext>
<sentencetext>Company of Heroes has restrictions similar to the ones planned for Starcraft II.
You have to login through Relic's online authentication to play the game at all, even with friends on a LAN (this will keep your friends from using a pirated copy, much to our chagrin at the time).
However the LAN gaming works perfectly assuming everybody logs in to Relic with a legitimate copy of the game.
So I don't really feel like that sort of login method "killed" the RTS genre (and if you liked CoH I don't see how you could think so either), it just makes it harder to get a free lunch.Or did you mean to say that Company of Heroes was responsible for Starcraft II's DRM?
That might be true.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656993</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657511</id>
	<title>There will be no DRM</title>
	<author>Anonymous</author>
	<datestamp>1247243880000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>"Designer, storywriter, and campaign lead Samuel Bass explains these new features and confirms that the game will have no digital rights management software"</p><p>Please RTFA before ranting about DRM.</p></htmltext>
<tokenext>" Designer , storywriter , and campaign lead Samuel Bass explains these new features and confirms that the game will have no digital rights management software " Please RTFA before ranting about DRM .</tokentext>
<sentencetext>"Designer, storywriter, and campaign lead Samuel Bass explains these new features and confirms that the game will have no digital rights management software"Please RTFA before ranting about DRM.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28658107</id>
	<title>Re:Defective By Design</title>
	<author>Anonymous</author>
	<datestamp>1247254860000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I can't remember where I got it from, but IIRC EA was now moving away from DRM after seeing how incredibly useless it was with Spore. At the very least, they <a href="http://games.slashdot.org/article.pl?sid=09/03/28/0312237" title="slashdot.org">didn't use it</a> [slashdot.org] for The Sims 3 which is their most popular franchise, so odds are good that C&amp;C4 won't be crippled either.</p><p>Yeah, sucks that they didn't see the light 'til now and all that, but I prefer not to hold a grudge against a company if they start doing the right thing. Plus, that gives me good RTSs to play<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>I ca n't remember where I got it from , but IIRC EA was now moving away from DRM after seeing how incredibly useless it was with Spore .
At the very least , they did n't use it [ slashdot.org ] for The Sims 3 which is their most popular franchise , so odds are good that C&amp;C4 wo n't be crippled either.Yeah , sucks that they did n't see the light 'til now and all that , but I prefer not to hold a grudge against a company if they start doing the right thing .
Plus , that gives me good RTSs to play ; )</tokentext>
<sentencetext>I can't remember where I got it from, but IIRC EA was now moving away from DRM after seeing how incredibly useless it was with Spore.
At the very least, they didn't use it [slashdot.org] for The Sims 3 which is their most popular franchise, so odds are good that C&amp;C4 won't be crippled either.Yeah, sucks that they didn't see the light 'til now and all that, but I prefer not to hold a grudge against a company if they start doing the right thing.
Plus, that gives me good RTSs to play ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657117</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657587</id>
	<title>Bugs</title>
	<author>phorm</author>
	<datestamp>1247244960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The plot and rather simplistic controls make it fun to play, unfortunately I've found that the bugs definitely did not, especially when it came to Tiberium Wars. While it improved over time, initial games of the purchased product was like playing a Beta copy, and I didn't buy at release time, but many months later, meaning there was plenty of time for fixes. There were a few instances in single-player missions where I had to restart because the game wouldn't recognize completed objectives, and some even more frustrating instances of multiplayer crashing, dropping out, or many other issues.</p><p>EA makes good games, but the overall quality of the released product seems to be lacking. You're better off to wait until about a year after the initial release until the bugs are out.</p></htmltext>
<tokenext>The plot and rather simplistic controls make it fun to play , unfortunately I 've found that the bugs definitely did not , especially when it came to Tiberium Wars .
While it improved over time , initial games of the purchased product was like playing a Beta copy , and I did n't buy at release time , but many months later , meaning there was plenty of time for fixes .
There were a few instances in single-player missions where I had to restart because the game would n't recognize completed objectives , and some even more frustrating instances of multiplayer crashing , dropping out , or many other issues.EA makes good games , but the overall quality of the released product seems to be lacking .
You 're better off to wait until about a year after the initial release until the bugs are out .</tokentext>
<sentencetext>The plot and rather simplistic controls make it fun to play, unfortunately I've found that the bugs definitely did not, especially when it came to Tiberium Wars.
While it improved over time, initial games of the purchased product was like playing a Beta copy, and I didn't buy at release time, but many months later, meaning there was plenty of time for fixes.
There were a few instances in single-player missions where I had to restart because the game wouldn't recognize completed objectives, and some even more frustrating instances of multiplayer crashing, dropping out, or many other issues.EA makes good games, but the overall quality of the released product seems to be lacking.
You're better off to wait until about a year after the initial release until the bugs are out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656859</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657333</id>
	<title>RTS?  Seriously?</title>
	<author>Anonymous</author>
	<datestamp>1247241480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>We've had pretty much the exact same game for 15 or so years now.  There isn't much variety in RTS games, be they military (C&amp;C), fantasy (Warcraft), Scifi (Starcraft), etc.  Just the setting and story is different, and people who care about story in a GAME where the GAMEPLAY is the most important (despite the flawed opinions of many modern gamers) are basically playing the same exact game.</p><p>FPS got this way several years back as well, there's only so much you can do with a FPS, though admittedly by their nature you can at least have a bit of variety.  With RTS, not so much.</p><p>RTS games died around ten years ago.  People who are looking forward to this and SC2 are only jonesing for nostalgia with a graphics update and no real update to the gameplay.</p></htmltext>
<tokenext>We 've had pretty much the exact same game for 15 or so years now .
There is n't much variety in RTS games , be they military ( C&amp;C ) , fantasy ( Warcraft ) , Scifi ( Starcraft ) , etc .
Just the setting and story is different , and people who care about story in a GAME where the GAMEPLAY is the most important ( despite the flawed opinions of many modern gamers ) are basically playing the same exact game.FPS got this way several years back as well , there 's only so much you can do with a FPS , though admittedly by their nature you can at least have a bit of variety .
With RTS , not so much.RTS games died around ten years ago .
People who are looking forward to this and SC2 are only jonesing for nostalgia with a graphics update and no real update to the gameplay .</tokentext>
<sentencetext>We've had pretty much the exact same game for 15 or so years now.
There isn't much variety in RTS games, be they military (C&amp;C), fantasy (Warcraft), Scifi (Starcraft), etc.
Just the setting and story is different, and people who care about story in a GAME where the GAMEPLAY is the most important (despite the flawed opinions of many modern gamers) are basically playing the same exact game.FPS got this way several years back as well, there's only so much you can do with a FPS, though admittedly by their nature you can at least have a bit of variety.
With RTS, not so much.RTS games died around ten years ago.
People who are looking forward to this and SC2 are only jonesing for nostalgia with a graphics update and no real update to the gameplay.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28659711</id>
	<title>I'll wait for Supreme Commander 2</title>
	<author>Luke has no name</author>
	<datestamp>1247325240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>After playing an RTS with full map zooming, I can't play new RTSs without it.</p></htmltext>
<tokenext>After playing an RTS with full map zooming , I ca n't play new RTSs without it .</tokentext>
<sentencetext>After playing an RTS with full map zooming, I can't play new RTSs without it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656993</id>
	<title>Doesn't matter</title>
	<author>Anonymous</author>
	<datestamp>1247237280000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>The RTS genre officially died when it was announced that StarCraft II will not have LAN. You may pay your respects to Company of Heroes and all of its expansions.</htmltext>
<tokenext>The RTS genre officially died when it was announced that StarCraft II will not have LAN .
You may pay your respects to Company of Heroes and all of its expansions .</tokentext>
<sentencetext>The RTS genre officially died when it was announced that StarCraft II will not have LAN.
You may pay your respects to Company of Heroes and all of its expansions.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28659221</id>
	<title>Re:There will be no DRM</title>
	<author>TheRaven64</author>
	<datestamp>1247319900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Does that mean that there will be no DRM, or that there will be DRM but it will be branded as something different?  The latter option seems more popular with game companies at the moment...</htmltext>
<tokenext>Does that mean that there will be no DRM , or that there will be DRM but it will be branded as something different ?
The latter option seems more popular with game companies at the moment.. .</tokentext>
<sentencetext>Does that mean that there will be no DRM, or that there will be DRM but it will be branded as something different?
The latter option seems more popular with game companies at the moment...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657511</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656859</id>
	<title>Can't wait to play</title>
	<author>CastrTroy</author>
	<datestamp>1247235960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>C&amp;C has always been my favourite RTS series.  It has a nice balance of not being overly complicated, so that you can focus on the actually strategy part, without being overly involved with micromanaging things like upgrading buildings and researching new technologies.  I am looking forward to playing this one.</htmltext>
<tokenext>C&amp;C has always been my favourite RTS series .
It has a nice balance of not being overly complicated , so that you can focus on the actually strategy part , without being overly involved with micromanaging things like upgrading buildings and researching new technologies .
I am looking forward to playing this one .</tokentext>
<sentencetext>C&amp;C has always been my favourite RTS series.
It has a nice balance of not being overly complicated, so that you can focus on the actually strategy part, without being overly involved with micromanaging things like upgrading buildings and researching new technologies.
I am looking forward to playing this one.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656919</id>
	<title>Re:Can't wait to play</title>
	<author>Hubbell</author>
	<datestamp>1247236440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>#1  <a href="http://en.wikipedia.org/wiki/Total\_Annihilation" title="wikipedia.org" rel="nofollow">Total Annihilation</a> [wikipedia.org] is still the best RTS ever released.
<br>
<br>
#2  C&amp;C started sucking around Tiberian Sun/RA2, leaning more towards RA2 being the LOL point in the series where it just started sucking.  RA3 and Tiberium Wars were utter fucking shit along with Generals.</htmltext>
<tokenext># 1 Total Annihilation [ wikipedia.org ] is still the best RTS ever released .
# 2 C&amp;C started sucking around Tiberian Sun/RA2 , leaning more towards RA2 being the LOL point in the series where it just started sucking .
RA3 and Tiberium Wars were utter fucking shit along with Generals .</tokentext>
<sentencetext>#1  Total Annihilation [wikipedia.org] is still the best RTS ever released.
#2  C&amp;C started sucking around Tiberian Sun/RA2, leaning more towards RA2 being the LOL point in the series where it just started sucking.
RA3 and Tiberium Wars were utter fucking shit along with Generals.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656859</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657051</id>
	<title>Testicles.</title>
	<author>Anonymous</author>
	<datestamp>1247238000000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>That is all.</p></htmltext>
<tokenext>That is all .</tokentext>
<sentencetext>That is all.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28658907</id>
	<title>Re:There will be no DRM</title>
	<author>Anonymous</author>
	<datestamp>1247313660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm doubting this.  This guy has absolutely zero control over what ships from the publisher.  He may say the game will not have it, but I'm sure it will be shipping with the latest StarForce or SecuROM in 2010.  Almost assuredly, it will have activation just like Spore, and probably demand periodic authentication for "update checking."</p><p>EA might not have put the activation DRM on the Sims 3 expansions, but until they stop shipping it with all their other games, I'm dubious of a single word to the contrary.</p><p>EA has been in the DRM market since people started patching out floppy disk timing checks in Bard's Tale I.  I doubt they will change their style anytime soon.</p></htmltext>
<tokenext>I 'm doubting this .
This guy has absolutely zero control over what ships from the publisher .
He may say the game will not have it , but I 'm sure it will be shipping with the latest StarForce or SecuROM in 2010 .
Almost assuredly , it will have activation just like Spore , and probably demand periodic authentication for " update checking .
" EA might not have put the activation DRM on the Sims 3 expansions , but until they stop shipping it with all their other games , I 'm dubious of a single word to the contrary.EA has been in the DRM market since people started patching out floppy disk timing checks in Bard 's Tale I. I doubt they will change their style anytime soon .</tokentext>
<sentencetext>I'm doubting this.
This guy has absolutely zero control over what ships from the publisher.
He may say the game will not have it, but I'm sure it will be shipping with the latest StarForce or SecuROM in 2010.
Almost assuredly, it will have activation just like Spore, and probably demand periodic authentication for "update checking.
"EA might not have put the activation DRM on the Sims 3 expansions, but until they stop shipping it with all their other games, I'm dubious of a single word to the contrary.EA has been in the DRM market since people started patching out floppy disk timing checks in Bard's Tale I.  I doubt they will change their style anytime soon.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657511</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28659691</id>
	<title>Good move Taco!</title>
	<author>Anonymous</author>
	<datestamp>1247325060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have to say the quality has improved <em>so much</em> since Slashdot ditched 'Anonymous Coward' and got this Anonymous Cowardon fellow in to replace him.</p><p>Thanks for making Slashdot such a great place Mr Taco!</p></htmltext>
<tokenext>I have to say the quality has improved so much since Slashdot ditched 'Anonymous Coward ' and got this Anonymous Cowardon fellow in to replace him.Thanks for making Slashdot such a great place Mr Taco !</tokentext>
<sentencetext>I have to say the quality has improved so much since Slashdot ditched 'Anonymous Coward' and got this Anonymous Cowardon fellow in to replace him.Thanks for making Slashdot such a great place Mr Taco!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657511</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657239</id>
	<title>Spring RTS</title>
	<author>Anonymous</author>
	<datestamp>1247240340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Now would be a good time to pimp the free total aniliation based RTS called spring. it has multiple games and 3d graphics, and it's FREE. the engine is GPL'd and has stood the test of time being 12 years old but still standing up there with the best of todays RTS games.<p>
<a href="http://springrts.com/" title="springrts.com" rel="nofollow">http://springrts.com/</a> [springrts.com]</p></htmltext>
<tokenext>Now would be a good time to pimp the free total aniliation based RTS called spring .
it has multiple games and 3d graphics , and it 's FREE .
the engine is GPL 'd and has stood the test of time being 12 years old but still standing up there with the best of todays RTS games .
http : //springrts.com/ [ springrts.com ]</tokentext>
<sentencetext>Now would be a good time to pimp the free total aniliation based RTS called spring.
it has multiple games and 3d graphics, and it's FREE.
the engine is GPL'd and has stood the test of time being 12 years old but still standing up there with the best of todays RTS games.
http://springrts.com/ [springrts.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28659123</id>
	<title>Re:One of the first franchises to be ruined by EA</title>
	<author>Anonymous</author>
	<datestamp>1247318460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I feel like the C&amp;C series of games hasn't been developing as well as they should, certain things have even disappeared from the game, like walls. Now maybe I'm biased but I liked being able to build walls and barbed wire fences to slow down an enemy assault but for some reason they're not in C&amp;C3...</p><p>Then OTOH, I'm one of those RTS players who like a slightly slower but more complex gameplay situation with games that drag out for hours on huge maps.</p><p>/Mikael</p></htmltext>
<tokenext>I feel like the C&amp;C series of games has n't been developing as well as they should , certain things have even disappeared from the game , like walls .
Now maybe I 'm biased but I liked being able to build walls and barbed wire fences to slow down an enemy assault but for some reason they 're not in C&amp;C3...Then OTOH , I 'm one of those RTS players who like a slightly slower but more complex gameplay situation with games that drag out for hours on huge maps./Mikael</tokentext>
<sentencetext>I feel like the C&amp;C series of games hasn't been developing as well as they should, certain things have even disappeared from the game, like walls.
Now maybe I'm biased but I liked being able to build walls and barbed wire fences to slow down an enemy assault but for some reason they're not in C&amp;C3...Then OTOH, I'm one of those RTS players who like a slightly slower but more complex gameplay situation with games that drag out for hours on huge maps./Mikael</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28656981</id>
	<title>And yet</title>
	<author>JimboFBX</author>
	<datestamp>1247237100000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>And yet after years and years, Online gameplay will still slow to a crawl because someone's graphics are too high, because apparently implementing frameskip in their stupid engine is *THAT* hard.</htmltext>
<tokenext>And yet after years and years , Online gameplay will still slow to a crawl because someone 's graphics are too high , because apparently implementing frameskip in their stupid engine is * THAT * hard .</tokentext>
<sentencetext>And yet after years and years, Online gameplay will still slow to a crawl because someone's graphics are too high, because apparently implementing frameskip in their stupid engine is *THAT* hard.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657959</id>
	<title>Total Annihilation</title>
	<author>pipingguy</author>
	<datestamp>1247252100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Thanks for this story! It reminded me that that I have an original TA disc and just installed it on my Mac laptop via Bootcamp. Seems to run fine. Bye-bye productivity!</htmltext>
<tokenext>Thanks for this story !
It reminded me that that I have an original TA disc and just installed it on my Mac laptop via Bootcamp .
Seems to run fine .
Bye-bye productivity !</tokentext>
<sentencetext>Thanks for this story!
It reminded me that that I have an original TA disc and just installed it on my Mac laptop via Bootcamp.
Seems to run fine.
Bye-bye productivity!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657349</id>
	<title>One of the first franchises to be ruined by EA</title>
	<author>jo\_ham</author>
	<datestamp>1247241660000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>C&amp;C was awesome, and one of the first RTS games I played, even before I got into Starcraft. It went enormously downhill when EA bought Westwood studios and "did their thing".</p><p>Shouldn't be at all surprising, since that's EA's general way of doing things.</p><p>Even if it's good you'll have to somehow convince the online authenticator that you had nothing to do with 9/11, have never hummed a tune out loud in earshot of another person or ever described in words any of EA's "intellectual property", up to and including walking into the store and asking for the game by name without first buying a licence to say the phrase "Command and Conquer 4" in a public place.</p><p>Even after that, you'll put the CD into the drive and it will boot the installer and say "you have a CD drive! CD drives are used to rip mp3s and steal music!" and then shut down, consuming one of your three install allowances.</p><p>I'll pass.</p></htmltext>
<tokenext>C&amp;C was awesome , and one of the first RTS games I played , even before I got into Starcraft .
It went enormously downhill when EA bought Westwood studios and " did their thing " .Should n't be at all surprising , since that 's EA 's general way of doing things.Even if it 's good you 'll have to somehow convince the online authenticator that you had nothing to do with 9/11 , have never hummed a tune out loud in earshot of another person or ever described in words any of EA 's " intellectual property " , up to and including walking into the store and asking for the game by name without first buying a licence to say the phrase " Command and Conquer 4 " in a public place.Even after that , you 'll put the CD into the drive and it will boot the installer and say " you have a CD drive !
CD drives are used to rip mp3s and steal music !
" and then shut down , consuming one of your three install allowances.I 'll pass .</tokentext>
<sentencetext>C&amp;C was awesome, and one of the first RTS games I played, even before I got into Starcraft.
It went enormously downhill when EA bought Westwood studios and "did their thing".Shouldn't be at all surprising, since that's EA's general way of doing things.Even if it's good you'll have to somehow convince the online authenticator that you had nothing to do with 9/11, have never hummed a tune out loud in earshot of another person or ever described in words any of EA's "intellectual property", up to and including walking into the store and asking for the game by name without first buying a licence to say the phrase "Command and Conquer 4" in a public place.Even after that, you'll put the CD into the drive and it will boot the installer and say "you have a CD drive!
CD drives are used to rip mp3s and steal music!
" and then shut down, consuming one of your three install allowances.I'll pass.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28658585</id>
	<title>Sounds like Battlezone 2</title>
	<author>AmiMoJo</author>
	<datestamp>1247307180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>BZ2 combined RTS with a first person view. You could basically jump in any vehicle and then direct things just like you would in C&amp;C, except from a first person view and as a member of any battle groups.</p><p>It changed the whole dynamic, since you could not just scroll around the map at will, you actually had to go to an area you wanted to manage. Terrain was much more important too, because it could obscure you line of sight and some steep hills were impossible for some units to climb.</p><p>I've been wanting an update to BZ2 for years. Just a shame it's EA that's doing it.</p></htmltext>
<tokenext>BZ2 combined RTS with a first person view .
You could basically jump in any vehicle and then direct things just like you would in C&amp;C , except from a first person view and as a member of any battle groups.It changed the whole dynamic , since you could not just scroll around the map at will , you actually had to go to an area you wanted to manage .
Terrain was much more important too , because it could obscure you line of sight and some steep hills were impossible for some units to climb.I 've been wanting an update to BZ2 for years .
Just a shame it 's EA that 's doing it .</tokentext>
<sentencetext>BZ2 combined RTS with a first person view.
You could basically jump in any vehicle and then direct things just like you would in C&amp;C, except from a first person view and as a member of any battle groups.It changed the whole dynamic, since you could not just scroll around the map at will, you actually had to go to an area you wanted to manage.
Terrain was much more important too, because it could obscure you line of sight and some steep hills were impossible for some units to climb.I've been wanting an update to BZ2 for years.
Just a shame it's EA that's doing it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28668483</id>
	<title>Lost touch with Command and Conquer...</title>
	<author>Anonymous</author>
	<datestamp>1247425260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I am what most of you would call a whippersnapper and would yell at for being on your lawns....</p><p>But, I have played Tiberian Dawn and Red Alert 1, since then the storyline first and foremost has slipped, replaced more and more by eyecandy, look at RA2, Kari Wuhrer? really? and James Earl Jones of Tiberian Sun? And compare that to all the eyecandy in RA3...Jenny McCarthy, Gemma Atkinson, George Takei, Kelly Hu?</p><p>The earlier games were fun due to their simplicity and balance, each had different tactics, and you could tweak their rules.ini for added fun, it was easy, try to do that now with all the crazy units with their options.</p><p>RA was so frigging cool, with the whole Philadelphia Experiment, Tesla Coils, the effect of removing Hitler and how that affects the story line, and C&amp;C1 with the whole supranational GDI and abrahamic NOD... I spent hours looking these things up afterwards....</p><p>Sadly nothing as such in the new releases so farewell to the new C&amp;C tiles...</p></htmltext>
<tokenext>I am what most of you would call a whippersnapper and would yell at for being on your lawns....But , I have played Tiberian Dawn and Red Alert 1 , since then the storyline first and foremost has slipped , replaced more and more by eyecandy , look at RA2 , Kari Wuhrer ?
really ? and James Earl Jones of Tiberian Sun ?
And compare that to all the eyecandy in RA3...Jenny McCarthy , Gemma Atkinson , George Takei , Kelly Hu ? The earlier games were fun due to their simplicity and balance , each had different tactics , and you could tweak their rules.ini for added fun , it was easy , try to do that now with all the crazy units with their options.RA was so frigging cool , with the whole Philadelphia Experiment , Tesla Coils , the effect of removing Hitler and how that affects the story line , and C&amp;C1 with the whole supranational GDI and abrahamic NOD... I spent hours looking these things up afterwards....Sadly nothing as such in the new releases so farewell to the new C&amp;C tiles.. .</tokentext>
<sentencetext>I am what most of you would call a whippersnapper and would yell at for being on your lawns....But, I have played Tiberian Dawn and Red Alert 1, since then the storyline first and foremost has slipped, replaced more and more by eyecandy, look at RA2, Kari Wuhrer?
really? and James Earl Jones of Tiberian Sun?
And compare that to all the eyecandy in RA3...Jenny McCarthy, Gemma Atkinson, George Takei, Kelly Hu?The earlier games were fun due to their simplicity and balance, each had different tactics, and you could tweak their rules.ini for added fun, it was easy, try to do that now with all the crazy units with their options.RA was so frigging cool, with the whole Philadelphia Experiment, Tesla Coils, the effect of removing Hitler and how that affects the story line, and C&amp;C1 with the whole supranational GDI and abrahamic NOD... I spent hours looking these things up afterwards....Sadly nothing as such in the new releases so farewell to the new C&amp;C tiles...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657571</id>
	<title>f*** Command &amp; Conquer</title>
	<author>viridari</author>
	<datestamp>1247244780000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><a href="http://wz2100.net/" title="wz2100.net">Warzone 2100</a> [wz2100.net]. I just saved you a bunch of $$. You'll love this game.</htmltext>
<tokenext>Warzone 2100 [ wz2100.net ] .
I just saved you a bunch of $ $ .
You 'll love this game .</tokentext>
<sentencetext>Warzone 2100 [wz2100.net].
I just saved you a bunch of $$.
You'll love this game.</sentencetext>
</comment>
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	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28657117
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28658107
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_11_0110207.28664065
</commentlist>
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