<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_09_1753230</id>
	<title>New <em>MechWarrior</em> Announced, <em>MechWarrior4</em> To Be Distributed Free</title>
	<author>Soulskill</author>
	<datestamp>1247163360000</datestamp>
	<htmltext><a href="mailto:vincem@mektekdev.com" rel="nofollow">Vamman</a> writes <i>"In light of the recent <a href="http://www.mektek.net/index.php?ind=news&amp;op=news\_show\_single&amp;ide=1065">announcement</a> of <a href="http://pc.ign.com/articles/100/1002164p1.html">the new <em>MechWarrior</em> game</a>, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting <em>MechWarrior</em> for almost a decade now) permission to <a href="http://www.smithandtinker.com/news/mechwarrior-to-be-distributed-free-on-battletech-com.php">release <em>MechWarrior 4</em> entirely for free</a> using the same type of distribution model that id Games used for <em>Quake3's</em> free release.</i></htmltext>
<tokenext>Vamman writes " In light of the recent announcement of the new MechWarrior game , Smith and Tinker has granted our online dev team MekTek.net ( which has been supporting MechWarrior for almost a decade now ) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3 's free release .</tokentext>
<sentencetext>Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28643839</id>
	<title>Re:MW4 Mercs, FOSS In spirit</title>
	<author>CronoCloud</author>
	<datestamp>1247140680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And when I capture you and make you my bondsman and your mech my isorla, As your first assignment, you will have to clean a 3050 Wolverine, that is painted in the colors of Clan Wolverine. I will do that solely to make you say the word "Wolverine" and if you refuse to use the word or use the term "Not-named Mech" or refuse to use contractions in speech, I'll have you shot with a gyroslug carbine and then beheaded with a vibro-katana.  Just on general principles.  As much as you clanners talk about how you've kept language pure, you haven't.  All those words those Kerensky boys you worship added to Clan speak aren't Standard Star League English.</p><p>The only good clanner, is a dead one.</p><p>Archon Prince Victor Ian Steiner-Davion is my shepherd, he leadeth me to kill lots of Clanners.<br>Next stop, Strana Mechty.</p></htmltext>
<tokenext>And when I capture you and make you my bondsman and your mech my isorla , As your first assignment , you will have to clean a 3050 Wolverine , that is painted in the colors of Clan Wolverine .
I will do that solely to make you say the word " Wolverine " and if you refuse to use the word or use the term " Not-named Mech " or refuse to use contractions in speech , I 'll have you shot with a gyroslug carbine and then beheaded with a vibro-katana .
Just on general principles .
As much as you clanners talk about how you 've kept language pure , you have n't .
All those words those Kerensky boys you worship added to Clan speak are n't Standard Star League English.The only good clanner , is a dead one.Archon Prince Victor Ian Steiner-Davion is my shepherd , he leadeth me to kill lots of Clanners.Next stop , Strana Mechty .</tokentext>
<sentencetext>And when I capture you and make you my bondsman and your mech my isorla, As your first assignment, you will have to clean a 3050 Wolverine, that is painted in the colors of Clan Wolverine.
I will do that solely to make you say the word "Wolverine" and if you refuse to use the word or use the term "Not-named Mech" or refuse to use contractions in speech, I'll have you shot with a gyroslug carbine and then beheaded with a vibro-katana.
Just on general principles.
As much as you clanners talk about how you've kept language pure, you haven't.
All those words those Kerensky boys you worship added to Clan speak aren't Standard Star League English.The only good clanner, is a dead one.Archon Prince Victor Ian Steiner-Davion is my shepherd, he leadeth me to kill lots of Clanners.Next stop, Strana Mechty.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640753</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641965</id>
	<title>Re:Q!</title>
	<author>Iori Branford</author>
	<datestamp>1247132760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>None. Q3 is only open-source. Either you'll still have to pay for MW4, or the submitter doesn't know what it's talking about.</htmltext>
<tokenext>None .
Q3 is only open-source .
Either you 'll still have to pay for MW4 , or the submitter does n't know what it 's talking about .</tokentext>
<sentencetext>None.
Q3 is only open-source.
Either you'll still have to pay for MW4, or the submitter doesn't know what it's talking about.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639925</id>
	<title>Re:Woo-hoo</title>
	<author>bigstrat2003</author>
	<datestamp>1247167560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>The main thing I'm concerned about them getting down is the tweaking. By far the best part, for me, was always building your own mechs, coming up with new combinations. It was especially great if you had a regular opponent: my roommate and I were always looking to one-up or counter the other's newest mech design. That's the key part of the game to get right, in my opinion. If they get that, the rest isn't too hard to have fall into place.</htmltext>
<tokenext>The main thing I 'm concerned about them getting down is the tweaking .
By far the best part , for me , was always building your own mechs , coming up with new combinations .
It was especially great if you had a regular opponent : my roommate and I were always looking to one-up or counter the other 's newest mech design .
That 's the key part of the game to get right , in my opinion .
If they get that , the rest is n't too hard to have fall into place .</tokentext>
<sentencetext>The main thing I'm concerned about them getting down is the tweaking.
By far the best part, for me, was always building your own mechs, coming up with new combinations.
It was especially great if you had a regular opponent: my roommate and I were always looking to one-up or counter the other's newest mech design.
That's the key part of the game to get right, in my opinion.
If they get that, the rest isn't too hard to have fall into place.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639845</id>
	<title>What about Mechassault 3?</title>
	<author>spire3661</author>
	<datestamp>1247167320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I know alot of mechwarrior purists hate it for being too arcade, but they were FUN games.</p></htmltext>
<tokenext>I know alot of mechwarrior purists hate it for being too arcade , but they were FUN games .</tokentext>
<sentencetext>I know alot of mechwarrior purists hate it for being too arcade, but they were FUN games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28642827</id>
	<title>hopefully the tweaking will be within reason</title>
	<author>jollyreaper</author>
	<datestamp>1247136120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>On the console, Armored Core is considered a tweaker's delight but there's just too many options of marginal difference. I like the broad categories of adding armor, trading armor for speed, etc, but Armored Core took it to the point where you needed a PhD in Fanwank to come up with anything.</p><p>The thing that never made any sense to me with the Battletech setting is everyone runs a personal mech and few units shared two mechs of the same type. How in the hell do you run supply lines like that? Ok, maybe the merc outfits in the boonies would be scraping together a mixed team but you'd think the major Houses would operate uniform units simply to keep the supply chain sensible.</p></htmltext>
<tokenext>On the console , Armored Core is considered a tweaker 's delight but there 's just too many options of marginal difference .
I like the broad categories of adding armor , trading armor for speed , etc , but Armored Core took it to the point where you needed a PhD in Fanwank to come up with anything.The thing that never made any sense to me with the Battletech setting is everyone runs a personal mech and few units shared two mechs of the same type .
How in the hell do you run supply lines like that ?
Ok , maybe the merc outfits in the boonies would be scraping together a mixed team but you 'd think the major Houses would operate uniform units simply to keep the supply chain sensible .</tokentext>
<sentencetext>On the console, Armored Core is considered a tweaker's delight but there's just too many options of marginal difference.
I like the broad categories of adding armor, trading armor for speed, etc, but Armored Core took it to the point where you needed a PhD in Fanwank to come up with anything.The thing that never made any sense to me with the Battletech setting is everyone runs a personal mech and few units shared two mechs of the same type.
How in the hell do you run supply lines like that?
Ok, maybe the merc outfits in the boonies would be scraping together a mixed team but you'd think the major Houses would operate uniform units simply to keep the supply chain sensible.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28643741</id>
	<title>Re:In related news....</title>
	<author>CAIMLAS</author>
	<datestamp>1247140140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, most probably not. It might be possible, but...</p><p>Mechwarrior 2 came about when the average PC joystick was still pretty privative. I don't know if it was because of MechWarrior 2, or simply a coincidence (combined with a heightened emergence of a lot of flight sims at the time), but the Thrustmaster joysticks came to prevailance (and quality) directly after Mechwarrior 2 came out. Joysticks which came before were too primitive (without losing one's mind, at least): they simply didn't have enough buttons or axises.</p><p>For starters, the bare minimum needed to play with a joystick exclusively is one with 4 axises, at least one of which could not have a "bounce back" to center (for the throttle). That's not counting the additional 2 axises you'd need if you wanted to use jumpjets. Then you would need, at least, 8 or so additional buttons (which would need to be configured based on your gameplay method): group/chain fire toggle, fire group selection toggle, coolant eject, jumpjet "jump" (as opposed to using the JJs to skirt enemy fire), 2-3 for targeting and nav, and probably a couple others I'm forgetting.</p><p>The basic idea of the premise is that a PS2/3 controller isn't capable of playing the Mechwarrior 2 - 4 games with a traditional 2-handed gamepad - you'll have to keep switching back and forth between the gamepad and the keyboard to get the full range of functionality.</p><p>Oh, and expect to pay $50+ for a joystick worth having that is capable of effectively playing the Mechwarrior games: 6+1 axis, 12+ or so buttons (at least three of which being triggers) would be enough for keyboardless playing, I fathom. The only way you could do it w/ a gamepad is with modal keys, and I'm not sure how you'd do that with their existing engines.</p></htmltext>
<tokenext>No , most probably not .
It might be possible , but...Mechwarrior 2 came about when the average PC joystick was still pretty privative .
I do n't know if it was because of MechWarrior 2 , or simply a coincidence ( combined with a heightened emergence of a lot of flight sims at the time ) , but the Thrustmaster joysticks came to prevailance ( and quality ) directly after Mechwarrior 2 came out .
Joysticks which came before were too primitive ( without losing one 's mind , at least ) : they simply did n't have enough buttons or axises.For starters , the bare minimum needed to play with a joystick exclusively is one with 4 axises , at least one of which could not have a " bounce back " to center ( for the throttle ) .
That 's not counting the additional 2 axises you 'd need if you wanted to use jumpjets .
Then you would need , at least , 8 or so additional buttons ( which would need to be configured based on your gameplay method ) : group/chain fire toggle , fire group selection toggle , coolant eject , jumpjet " jump " ( as opposed to using the JJs to skirt enemy fire ) , 2-3 for targeting and nav , and probably a couple others I 'm forgetting.The basic idea of the premise is that a PS2/3 controller is n't capable of playing the Mechwarrior 2 - 4 games with a traditional 2-handed gamepad - you 'll have to keep switching back and forth between the gamepad and the keyboard to get the full range of functionality.Oh , and expect to pay $ 50 + for a joystick worth having that is capable of effectively playing the Mechwarrior games : 6 + 1 axis , 12 + or so buttons ( at least three of which being triggers ) would be enough for keyboardless playing , I fathom .
The only way you could do it w/ a gamepad is with modal keys , and I 'm not sure how you 'd do that with their existing engines .</tokentext>
<sentencetext>No, most probably not.
It might be possible, but...Mechwarrior 2 came about when the average PC joystick was still pretty privative.
I don't know if it was because of MechWarrior 2, or simply a coincidence (combined with a heightened emergence of a lot of flight sims at the time), but the Thrustmaster joysticks came to prevailance (and quality) directly after Mechwarrior 2 came out.
Joysticks which came before were too primitive (without losing one's mind, at least): they simply didn't have enough buttons or axises.For starters, the bare minimum needed to play with a joystick exclusively is one with 4 axises, at least one of which could not have a "bounce back" to center (for the throttle).
That's not counting the additional 2 axises you'd need if you wanted to use jumpjets.
Then you would need, at least, 8 or so additional buttons (which would need to be configured based on your gameplay method): group/chain fire toggle, fire group selection toggle, coolant eject, jumpjet "jump" (as opposed to using the JJs to skirt enemy fire), 2-3 for targeting and nav, and probably a couple others I'm forgetting.The basic idea of the premise is that a PS2/3 controller isn't capable of playing the Mechwarrior 2 - 4 games with a traditional 2-handed gamepad - you'll have to keep switching back and forth between the gamepad and the keyboard to get the full range of functionality.Oh, and expect to pay $50+ for a joystick worth having that is capable of effectively playing the Mechwarrior games: 6+1 axis, 12+ or so buttons (at least three of which being triggers) would be enough for keyboardless playing, I fathom.
The only way you could do it w/ a gamepad is with modal keys, and I'm not sure how you'd do that with their existing engines.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641583</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639817</id>
	<title>er wat</title>
	<author>Anonymous</author>
	<datestamp>1247167200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>New MechWarrior Announced, MechWarrior 4 To Be Distributed For</i></p><p>To Be Distributed For what???</p></htmltext>
<tokenext>New MechWarrior Announced , MechWarrior 4 To Be Distributed ForTo Be Distributed For what ? ?
?</tokentext>
<sentencetext>New MechWarrior Announced, MechWarrior 4 To Be Distributed ForTo Be Distributed For what??
?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640727</id>
	<title>That actually *is* a good question</title>
	<author>Anonymous</author>
	<datestamp>1247170560000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>To a question like that my first reaction was "RTFA! I am sure it is explained there.". Then I RTFA and... It wasn't. Then I followed the link to Battletech and didn't quickly find it there either. Then I googled for "Quake 3 free release", got to wikipedia and... Still found no mention of what this magical distribution method is.</p></htmltext>
<tokenext>To a question like that my first reaction was " RTFA !
I am sure it is explained there. " .
Then I RTFA and... It was n't .
Then I followed the link to Battletech and did n't quickly find it there either .
Then I googled for " Quake 3 free release " , got to wikipedia and... Still found no mention of what this magical distribution method is .</tokentext>
<sentencetext>To a question like that my first reaction was "RTFA!
I am sure it is explained there.".
Then I RTFA and... It wasn't.
Then I followed the link to Battletech and didn't quickly find it there either.
Then I googled for "Quake 3 free release", got to wikipedia and... Still found no mention of what this magical distribution method is.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641021</id>
	<title>Yay!</title>
	<author>Drone69</author>
	<datestamp>1247171760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Rocking good news and justifies my recent joystick purchase.</htmltext>
<tokenext>Rocking good news and justifies my recent joystick purchase .</tokentext>
<sentencetext>Rocking good news and justifies my recent joystick purchase.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640761</id>
	<title>There are lots of good Mchwarrior clones too</title>
	<author>Anonymous</author>
	<datestamp>1247170740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is pretty god news, but lately I have been enjoying a more modern Mechwarrior clone on instantaction.com which provides all the desired mech game play. It's a good tide-me-over while waiting to see if MW5 lives up to expectations (MW4 is ok but a bit outdated for my tastes).</p></htmltext>
<tokenext>This is pretty god news , but lately I have been enjoying a more modern Mechwarrior clone on instantaction.com which provides all the desired mech game play .
It 's a good tide-me-over while waiting to see if MW5 lives up to expectations ( MW4 is ok but a bit outdated for my tastes ) .</tokentext>
<sentencetext>This is pretty god news, but lately I have been enjoying a more modern Mechwarrior clone on instantaction.com which provides all the desired mech game play.
It's a good tide-me-over while waiting to see if MW5 lives up to expectations (MW4 is ok but a bit outdated for my tastes).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641043</id>
	<title>Re:Q!</title>
	<author>Anonymous</author>
	<datestamp>1247171880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>they released the most of the source code for Q3, back then.</p></htmltext>
<tokenext>they released the most of the source code for Q3 , back then .</tokentext>
<sentencetext>they released the most of the source code for Q3, back then.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28656577</id>
	<title>Re:I saw the trailer</title>
	<author>Alcoholist</author>
	<datestamp>1247233080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They seem to be offering the classic mechs rather than trying to re-invent things which is a good thing.  Pilot in the video needs his head read tho.  Been a while since I played, but last time I checked it was suicide to go toe to toe with an Atlas driving a Warhammer.  Isn't that like a 30 ton mass difference?  If my lance couldn't help me, I'd be running away.</p></htmltext>
<tokenext>They seem to be offering the classic mechs rather than trying to re-invent things which is a good thing .
Pilot in the video needs his head read tho .
Been a while since I played , but last time I checked it was suicide to go toe to toe with an Atlas driving a Warhammer .
Is n't that like a 30 ton mass difference ?
If my lance could n't help me , I 'd be running away .</tokentext>
<sentencetext>They seem to be offering the classic mechs rather than trying to re-invent things which is a good thing.
Pilot in the video needs his head read tho.
Been a while since I played, but last time I checked it was suicide to go toe to toe with an Atlas driving a Warhammer.
Isn't that like a 30 ton mass difference?
If my lance couldn't help me, I'd be running away.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639773</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28643797</id>
	<title>How about Interstate 76?</title>
	<author>Zaphod-AVA</author>
	<datestamp>1247140380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Interstate 76 was based on the Mechwarrior engine, and I still believe it's the best game ever made. With Mechwarrior free, is there a chance for an I76 revival? I waited from Autoduel to I76... don't make me wait that long again!</p></htmltext>
<tokenext>Interstate 76 was based on the Mechwarrior engine , and I still believe it 's the best game ever made .
With Mechwarrior free , is there a chance for an I76 revival ?
I waited from Autoduel to I76... do n't make me wait that long again !</tokentext>
<sentencetext>Interstate 76 was based on the Mechwarrior engine, and I still believe it's the best game ever made.
With Mechwarrior free, is there a chance for an I76 revival?
I waited from Autoduel to I76... don't make me wait that long again!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28644015</id>
	<title>Re:In related news....</title>
	<author>CronoCloud</author>
	<datestamp>1247141640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ha ha, no.  Go find a copy of the PSone version of MechWarrior 2.  Try playing it with the standard-at-that-time pre dual-shock digital PSone controller.  Not very fun.  Now play it with that big ass PSone Dual Analog Joystick (the big one that looks like a flightstick), much much better, and that's how it's meant to be played. Because you needed to have easy access to those functions while turning/moving/changing speed and the BIG joystick could do it.</p><p>
&nbsp;</p></htmltext>
<tokenext>Ha ha , no .
Go find a copy of the PSone version of MechWarrior 2 .
Try playing it with the standard-at-that-time pre dual-shock digital PSone controller .
Not very fun .
Now play it with that big ass PSone Dual Analog Joystick ( the big one that looks like a flightstick ) , much much better , and that 's how it 's meant to be played .
Because you needed to have easy access to those functions while turning/moving/changing speed and the BIG joystick could do it .
 </tokentext>
<sentencetext>Ha ha, no.
Go find a copy of the PSone version of MechWarrior 2.
Try playing it with the standard-at-that-time pre dual-shock digital PSone controller.
Not very fun.
Now play it with that big ass PSone Dual Analog Joystick (the big one that looks like a flightstick), much much better, and that's how it's meant to be played.
Because you needed to have easy access to those functions while turning/moving/changing speed and the BIG joystick could do it.
 </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641583</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640759</id>
	<title>Re:MW4 Mercs, FOSS In spirit</title>
	<author>SavTM</author>
	<datestamp>1247170680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I don't know how many of you ever played Mechwarrior 4, but at its very heart it was an open source game.</p></div><p>For real?  MechWarrior 3 was the only one I skipped as it appeared to be an obvious step down from MechWarrior 2.  I was sort of dismayed when I learned that the MechWarrior franchise was bound to go the way of Halo, but I bought MechWarrior 4 and played through it.  It was fun, if not very long.  I played on a few public servers but I became bored quickly with the lack of certain tactics that are in the classic game and, especially, the lack of customizable mechs available.</p><p><div class="quote"><p>The only complaint I have is that the open source expansions broke Microsoft's expansion, and I couldn't use my WarHawk anymore. (Masakari, to you Inner Sphere Trash).</p></div><p>Okay, that sounds about right.  I never got into the MechWarrior 2 expansions, though I had the Ghost Bear one.  I really wanted to customize the loadout myself, like you could do in the Battletech tabletop games.

But are you saying I need to buy the <i>expansion</i> in order to make customized mechs and that nobody without the <i>expansion</i> can experience those mods <b>and additionally</b> that once you use customized mechs it actually <i>disables</i> the expansion content you purchased?

I admit it.  The fact is, I held my prejudice against expansions for games and never even considered the possibility that I could experience something more among the community because I considered it a foregone conclusion that...</p><p><div class="quote"><p>Microsoft gained a lot of my respect because not only did they allow it? They encouraged it, by making these extensions easy to build and distribute.</p></div><p>would <b>not</b> happen.  Even more prejudiced, I know.  Still...wtf MicroSoft?  Why you gotta <i>be</i> like that?

Anyway, glad I found out.  Might try this out if <i>Mercs</i> is included.</p></div>
	</htmltext>
<tokenext>I do n't know how many of you ever played Mechwarrior 4 , but at its very heart it was an open source game.For real ?
MechWarrior 3 was the only one I skipped as it appeared to be an obvious step down from MechWarrior 2 .
I was sort of dismayed when I learned that the MechWarrior franchise was bound to go the way of Halo , but I bought MechWarrior 4 and played through it .
It was fun , if not very long .
I played on a few public servers but I became bored quickly with the lack of certain tactics that are in the classic game and , especially , the lack of customizable mechs available.The only complaint I have is that the open source expansions broke Microsoft 's expansion , and I could n't use my WarHawk anymore .
( Masakari , to you Inner Sphere Trash ) .Okay , that sounds about right .
I never got into the MechWarrior 2 expansions , though I had the Ghost Bear one .
I really wanted to customize the loadout myself , like you could do in the Battletech tabletop games .
But are you saying I need to buy the expansion in order to make customized mechs and that nobody without the expansion can experience those mods and additionally that once you use customized mechs it actually disables the expansion content you purchased ?
I admit it .
The fact is , I held my prejudice against expansions for games and never even considered the possibility that I could experience something more among the community because I considered it a foregone conclusion that...Microsoft gained a lot of my respect because not only did they allow it ?
They encouraged it , by making these extensions easy to build and distribute.would not happen .
Even more prejudiced , I know .
Still...wtf MicroSoft ?
Why you got ta be like that ?
Anyway , glad I found out .
Might try this out if Mercs is included .</tokentext>
<sentencetext>I don't know how many of you ever played Mechwarrior 4, but at its very heart it was an open source game.For real?
MechWarrior 3 was the only one I skipped as it appeared to be an obvious step down from MechWarrior 2.
I was sort of dismayed when I learned that the MechWarrior franchise was bound to go the way of Halo, but I bought MechWarrior 4 and played through it.
It was fun, if not very long.
I played on a few public servers but I became bored quickly with the lack of certain tactics that are in the classic game and, especially, the lack of customizable mechs available.The only complaint I have is that the open source expansions broke Microsoft's expansion, and I couldn't use my WarHawk anymore.
(Masakari, to you Inner Sphere Trash).Okay, that sounds about right.
I never got into the MechWarrior 2 expansions, though I had the Ghost Bear one.
I really wanted to customize the loadout myself, like you could do in the Battletech tabletop games.
But are you saying I need to buy the expansion in order to make customized mechs and that nobody without the expansion can experience those mods and additionally that once you use customized mechs it actually disables the expansion content you purchased?
I admit it.
The fact is, I held my prejudice against expansions for games and never even considered the possibility that I could experience something more among the community because I considered it a foregone conclusion that...Microsoft gained a lot of my respect because not only did they allow it?
They encouraged it, by making these extensions easy to build and distribute.would not happen.
Even more prejudiced, I know.
Still...wtf MicroSoft?
Why you gotta be like that?
Anyway, glad I found out.
Might try this out if Mercs is included.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639931</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28643803</id>
	<title>Your emphasis on keyboard mouse scares me.</title>
	<author>t0qer</author>
	<datestamp>1247140440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>One of the primary reasons I disliked doom/quake was I knew it meant the death to other forms of input for video games for a long time to come.  Ever since Thresh kicked everyone's butt at doom and later quake, I knew the keyboard mouse was here to stay.</p><p>The problem for me was I liked games that were 6FOA(6 Freedom of Axis)Descent being the most notable.  At the time of Doom/Descent there was a lot of innovation for PC gaming.  The Voodoo1 3d card came out, there was the spaceorb3d, the logitech mouseman, and various other input devices made for 6FOA type gameplay.  Microsoft's Sidewinder joystick was wildly popular with the descent crowd (although I always preferred my thrustmaster)</p><p>I always felt like the only reason the kb/mouse was so popular was because it was what came with a PC by default.  Linear plane FPS games only need a kb/mouse to give the player the maximum control they needed without having to spend extra on fancy controllers.</p><p>Linear FPS games stifled controller innovation for a long time.  Up until the Wii there wasn't really anything new or innovative for 3d control.</p><p>Most innovative controller of all time?  Steel Battalion controller.<br><a href="http://www.steelbattalion.org/controller.php" title="steelbattalion.org">http://www.steelbattalion.org/controller.php</a> [steelbattalion.org]</p><p>Pure awesome.</p></htmltext>
<tokenext>One of the primary reasons I disliked doom/quake was I knew it meant the death to other forms of input for video games for a long time to come .
Ever since Thresh kicked everyone 's butt at doom and later quake , I knew the keyboard mouse was here to stay.The problem for me was I liked games that were 6FOA ( 6 Freedom of Axis ) Descent being the most notable .
At the time of Doom/Descent there was a lot of innovation for PC gaming .
The Voodoo1 3d card came out , there was the spaceorb3d , the logitech mouseman , and various other input devices made for 6FOA type gameplay .
Microsoft 's Sidewinder joystick was wildly popular with the descent crowd ( although I always preferred my thrustmaster ) I always felt like the only reason the kb/mouse was so popular was because it was what came with a PC by default .
Linear plane FPS games only need a kb/mouse to give the player the maximum control they needed without having to spend extra on fancy controllers.Linear FPS games stifled controller innovation for a long time .
Up until the Wii there was n't really anything new or innovative for 3d control.Most innovative controller of all time ?
Steel Battalion controller.http : //www.steelbattalion.org/controller.php [ steelbattalion.org ] Pure awesome .</tokentext>
<sentencetext>One of the primary reasons I disliked doom/quake was I knew it meant the death to other forms of input for video games for a long time to come.
Ever since Thresh kicked everyone's butt at doom and later quake, I knew the keyboard mouse was here to stay.The problem for me was I liked games that were 6FOA(6 Freedom of Axis)Descent being the most notable.
At the time of Doom/Descent there was a lot of innovation for PC gaming.
The Voodoo1 3d card came out, there was the spaceorb3d, the logitech mouseman, and various other input devices made for 6FOA type gameplay.
Microsoft's Sidewinder joystick was wildly popular with the descent crowd (although I always preferred my thrustmaster)I always felt like the only reason the kb/mouse was so popular was because it was what came with a PC by default.
Linear plane FPS games only need a kb/mouse to give the player the maximum control they needed without having to spend extra on fancy controllers.Linear FPS games stifled controller innovation for a long time.
Up until the Wii there wasn't really anything new or innovative for 3d control.Most innovative controller of all time?
Steel Battalion controller.http://www.steelbattalion.org/controller.php [steelbattalion.org]Pure awesome.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28642027</id>
	<title>Re:MW4 Mercs, FOSS In spirit</title>
	<author>ScaledLizard</author>
	<datestamp>1247133000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Nothing about MW4 was free. It was MekTek's hard work that allowed the mechs to be added.</p></htmltext>
<tokenext>Nothing about MW4 was free .
It was MekTek 's hard work that allowed the mechs to be added .</tokentext>
<sentencetext>Nothing about MW4 was free.
It was MekTek's hard work that allowed the mechs to be added.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639931</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28680711</id>
	<title>Re:Woo-hoo</title>
	<author>Lobo7922</author>
	<datestamp>1247514900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In the interview at IGN you can read that they are trying to go more simulator than arcade, they call it "Action sim".
However they plan to merge Xbox and PC gamers (like in shadowrun) and I wonder, how are the Xbox players going to deal with all that complexity?</htmltext>
<tokenext>In the interview at IGN you can read that they are trying to go more simulator than arcade , they call it " Action sim " .
However they plan to merge Xbox and PC gamers ( like in shadowrun ) and I wonder , how are the Xbox players going to deal with all that complexity ?</tokentext>
<sentencetext>In the interview at IGN you can read that they are trying to go more simulator than arcade, they call it "Action sim".
However they plan to merge Xbox and PC gamers (like in shadowrun) and I wonder, how are the Xbox players going to deal with all that complexity?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640019</id>
	<title>Old Times</title>
	<author>djconrad</author>
	<datestamp>1247167980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I used to play MechWarrior all time time growing up! I haven't got so much enjoyment from a series for</htmltext>
<tokenext>I used to play MechWarrior all time time growing up !
I have n't got so much enjoyment from a series for</tokentext>
<sentencetext>I used to play MechWarrior all time time growing up!
I haven't got so much enjoyment from a series for</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640409</id>
	<title>Glad to see this posted in Slashdot</title>
	<author>Anonymous</author>
	<datestamp>1247169360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Who developed and owns Mechwarrior 4? I don't see the name mentioned on this forum. Hmmmmmm.</p></htmltext>
<tokenext>Who developed and owns Mechwarrior 4 ?
I do n't see the name mentioned on this forum .
Hmmmmmm .</tokentext>
<sentencetext>Who developed and owns Mechwarrior 4?
I don't see the name mentioned on this forum.
Hmmmmmm.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639809</id>
	<title>Q!</title>
	<author>StickansT</author>
	<datestamp>1247167140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>What was the same type of distribution model that id Games used for Quake3's free release?</htmltext>
<tokenext>What was the same type of distribution model that id Games used for Quake3 's free release ?</tokentext>
<sentencetext>What was the same type of distribution model that id Games used for Quake3's free release?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640109</id>
	<title>It's about time</title>
	<author>AdmiralAl</author>
	<datestamp>1247168280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm really glad to see that they are finally coming out with a new MechWarrior game. Being a veteran of all the previous iterations, I've been longing for a new one for quite some time.
The fact that they are re-releasing 4 for free is also very good news. 4 was certainly not my favorite, but it definitely gives me an excuse to ignore my family for awhile until the new game is released.</htmltext>
<tokenext>I 'm really glad to see that they are finally coming out with a new MechWarrior game .
Being a veteran of all the previous iterations , I 've been longing for a new one for quite some time .
The fact that they are re-releasing 4 for free is also very good news .
4 was certainly not my favorite , but it definitely gives me an excuse to ignore my family for awhile until the new game is released .</tokentext>
<sentencetext>I'm really glad to see that they are finally coming out with a new MechWarrior game.
Being a veteran of all the previous iterations, I've been longing for a new one for quite some time.
The fact that they are re-releasing 4 for free is also very good news.
4 was certainly not my favorite, but it definitely gives me an excuse to ignore my family for awhile until the new game is released.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28644131</id>
	<title>Re:Woo-hoo</title>
	<author>PaganRitual</author>
	<datestamp>1247142360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seeing as apparently no one is going to follow the second link that talks about it, this is the massive block of text you have to wade through on that page to get that information, after going through the arduous effort of a mouse click<nobr> <wbr></nobr>:)</p><p><div class="quote"><p>7/09/2009</p><p>MechWarrior to be Distributed Free on BattleTech.com</p><p>In honor of BattleTech's 25th anniversary, Smith &amp; Tinker has authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 (along with its expansion packs) completely free. For years, MekTek.net has been the central point for online distribution of MechWarrior 4 expansion packs. Now they can provide the core game free to the fans as well. Keep an eye on BattleTech.com &#226;" the free download will be available soon!</p></div><p>To summarize : yes.</p></div>
	</htmltext>
<tokenext>Seeing as apparently no one is going to follow the second link that talks about it , this is the massive block of text you have to wade through on that page to get that information , after going through the arduous effort of a mouse click : ) 7/09/2009MechWarrior to be Distributed Free on BattleTech.comIn honor of BattleTech 's 25th anniversary , Smith &amp; Tinker has authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 ( along with its expansion packs ) completely free .
For years , MekTek.net has been the central point for online distribution of MechWarrior 4 expansion packs .
Now they can provide the core game free to the fans as well .
Keep an eye on BattleTech.com   " the free download will be available soon ! To summarize : yes .</tokentext>
<sentencetext>Seeing as apparently no one is going to follow the second link that talks about it, this is the massive block of text you have to wade through on that page to get that information, after going through the arduous effort of a mouse click :)7/09/2009MechWarrior to be Distributed Free on BattleTech.comIn honor of BattleTech's 25th anniversary, Smith &amp; Tinker has authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 (along with its expansion packs) completely free.
For years, MekTek.net has been the central point for online distribution of MechWarrior 4 expansion packs.
Now they can provide the core game free to the fans as well.
Keep an eye on BattleTech.com â" the free download will be available soon!To summarize : yes.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641235</id>
	<title>Re:Q!</title>
	<author>Stormwatch</author>
	<datestamp>1247172600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>From the trailer, it looks like the original Quake distribution model: they only distribute brown textures.</htmltext>
<tokenext>From the trailer , it looks like the original Quake distribution model : they only distribute brown textures .</tokentext>
<sentencetext>From the trailer, it looks like the original Quake distribution model: they only distribute brown textures.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641471</id>
	<title>Re:The emphasis on the xbox 360 scares me.</title>
	<author>Divide By Zero</author>
	<datestamp>1247130480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd settle for an adapter for my Steel Battalion controller.  Thing's twice as complicated as any keyboard I've owned and has a light-up, plastic-shielded eject button.  Nerdgasm.</p></htmltext>
<tokenext>I 'd settle for an adapter for my Steel Battalion controller .
Thing 's twice as complicated as any keyboard I 've owned and has a light-up , plastic-shielded eject button .
Nerdgasm .</tokentext>
<sentencetext>I'd settle for an adapter for my Steel Battalion controller.
Thing's twice as complicated as any keyboard I've owned and has a light-up, plastic-shielded eject button.
Nerdgasm.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640753</id>
	<title>Re:MW4 Mercs, FOSS In spirit</title>
	<author>Anonymous</author>
	<datestamp>1247170680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>"Masakari, to you <b>freebirth scum</b>."
<br> <br>
There, fixed it for you.</htmltext>
<tokenext>" Masakari , to you freebirth scum .
" There , fixed it for you .</tokentext>
<sentencetext>"Masakari, to you freebirth scum.
"
 
There, fixed it for you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639931</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28644769</id>
	<title>nice FMV but...</title>
	<author>smash</author>
	<datestamp>1247146560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><nobr> <wbr></nobr>... what is the actual game like?  Sucks these days, people put out a trailer of the intro sequence, and game review sites do a "detailed analysis" (come on, get your hand off it guys) when really this is nothing to do with the actual game engine.
</p><p>
I'm keen to see what its like, having been a fan of all the previous games, but seriously.... FMV sequence is not much to get excited about.</p></htmltext>
<tokenext>... what is the actual game like ?
Sucks these days , people put out a trailer of the intro sequence , and game review sites do a " detailed analysis " ( come on , get your hand off it guys ) when really this is nothing to do with the actual game engine .
I 'm keen to see what its like , having been a fan of all the previous games , but seriously.... FMV sequence is not much to get excited about .</tokentext>
<sentencetext> ... what is the actual game like?
Sucks these days, people put out a trailer of the intro sequence, and game review sites do a "detailed analysis" (come on, get your hand off it guys) when really this is nothing to do with the actual game engine.
I'm keen to see what its like, having been a fan of all the previous games, but seriously.... FMV sequence is not much to get excited about.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28645533</id>
	<title>Re:hopefully the tweaking will be within reason</title>
	<author>drinkypoo</author>
	<datestamp>1247153460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The thing that never made any sense to me with the Battletech setting is everyone runs a personal mech and few units shared two mechs of the same type. How in the hell do you run supply lines like that? Ok, maybe the merc outfits in the boonies would be scraping together a mixed team but you'd think the major Houses would operate uniform units simply to keep the supply chain sensible.</p></div><p>Try playing Mechwarrior 2: Mercenaries or Mechwarrior 4: Mercenaries... if you don't get shot up you can run whatever you want, but if you do, you'll be running anything you can find for sale, or as field salvage.</p><p>I may still have some of the old mech manuals for Battletech... The Inner Sphere 'mechs typically came with a few loadouts listed, and a description of where the couple of [rare] alternate versions were fielded. Only mercenaries and elites would normally ever carry an alternate loadout not mentioned in the technical readouts.</p></div>
	</htmltext>
<tokenext>The thing that never made any sense to me with the Battletech setting is everyone runs a personal mech and few units shared two mechs of the same type .
How in the hell do you run supply lines like that ?
Ok , maybe the merc outfits in the boonies would be scraping together a mixed team but you 'd think the major Houses would operate uniform units simply to keep the supply chain sensible.Try playing Mechwarrior 2 : Mercenaries or Mechwarrior 4 : Mercenaries... if you do n't get shot up you can run whatever you want , but if you do , you 'll be running anything you can find for sale , or as field salvage.I may still have some of the old mech manuals for Battletech... The Inner Sphere 'mechs typically came with a few loadouts listed , and a description of where the couple of [ rare ] alternate versions were fielded .
Only mercenaries and elites would normally ever carry an alternate loadout not mentioned in the technical readouts .</tokentext>
<sentencetext>The thing that never made any sense to me with the Battletech setting is everyone runs a personal mech and few units shared two mechs of the same type.
How in the hell do you run supply lines like that?
Ok, maybe the merc outfits in the boonies would be scraping together a mixed team but you'd think the major Houses would operate uniform units simply to keep the supply chain sensible.Try playing Mechwarrior 2: Mercenaries or Mechwarrior 4: Mercenaries... if you don't get shot up you can run whatever you want, but if you do, you'll be running anything you can find for sale, or as field salvage.I may still have some of the old mech manuals for Battletech... The Inner Sphere 'mechs typically came with a few loadouts listed, and a description of where the couple of [rare] alternate versions were fielded.
Only mercenaries and elites would normally ever carry an alternate loadout not mentioned in the technical readouts.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28642827</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640671</id>
	<title>Re:Woo-hoo</title>
	<author>An ominous Cow art</author>
	<datestamp>1247170380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I played MechWarrior and Mechwarrior II a bit.  I don't remember how well they handled custom/modified mechs.</p><p>I and some of my friends lost many, many hours of our lives to MechForce/BattleForce on my Amiga.  That was an adaptation of the board wargame, with top-down 2D graphics.  We loved designing new mechs and trying them out on each other.  I hope that this new game makes it just as easy...</p></htmltext>
<tokenext>I played MechWarrior and Mechwarrior II a bit .
I do n't remember how well they handled custom/modified mechs.I and some of my friends lost many , many hours of our lives to MechForce/BattleForce on my Amiga .
That was an adaptation of the board wargame , with top-down 2D graphics .
We loved designing new mechs and trying them out on each other .
I hope that this new game makes it just as easy.. .</tokentext>
<sentencetext>I played MechWarrior and Mechwarrior II a bit.
I don't remember how well they handled custom/modified mechs.I and some of my friends lost many, many hours of our lives to MechForce/BattleForce on my Amiga.
That was an adaptation of the board wargame, with top-down 2D graphics.
We loved designing new mechs and trying them out on each other.
I hope that this new game makes it just as easy...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639925</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641015</id>
	<title>Sweet!</title>
	<author>Malenx</author>
	<datestamp>1247171760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Man, I loved being the super annoying guy who decked his mech out with all LRM 5's and just ran around ducking behind hills, shooting 1 weapon at a time in an infinite row.</p><p>Didn't get much kills, but man did it piss people off. &gt;.</p></htmltext>
<tokenext>Man , I loved being the super annoying guy who decked his mech out with all LRM 5 's and just ran around ducking behind hills , shooting 1 weapon at a time in an infinite row.Did n't get much kills , but man did it piss people off .
&gt; .</tokentext>
<sentencetext>Man, I loved being the super annoying guy who decked his mech out with all LRM 5's and just ran around ducking behind hills, shooting 1 weapon at a time in an infinite row.Didn't get much kills, but man did it piss people off.
&gt;.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640399</id>
	<title>Zone of the Enders 2  MechWarrior</title>
	<author>Anonymous</author>
	<datestamp>1247169360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>MechWarrior is great and all but its often frustratingly slow controls makes it a snore fest.</p><p>I hope they improve on this major flaw. Its the one aspect of MechWarrior that hurt it.</p><p>I much prefer the faster paced, and stylistic movements of Zone of the Enders 2.</p><p>Mech games need to be fun, not just cool ideas that are "slow and boring" just to be "simulation like"</p></htmltext>
<tokenext>MechWarrior is great and all but its often frustratingly slow controls makes it a snore fest.I hope they improve on this major flaw .
Its the one aspect of MechWarrior that hurt it.I much prefer the faster paced , and stylistic movements of Zone of the Enders 2.Mech games need to be fun , not just cool ideas that are " slow and boring " just to be " simulation like "</tokentext>
<sentencetext>MechWarrior is great and all but its often frustratingly slow controls makes it a snore fest.I hope they improve on this major flaw.
Its the one aspect of MechWarrior that hurt it.I much prefer the faster paced, and stylistic movements of Zone of the Enders 2.Mech games need to be fun, not just cool ideas that are "slow and boring" just to be "simulation like"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28643655</id>
	<title>Re:The emphasis on the xbox 360 scares me.</title>
	<author>theanorak</author>
	<datestamp>1247139720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Eh? Keyboard-mouse? Multibutton joystick, I think.</p><p>Besides, to quote a poster on rockpapershotgun.com, Dominic White:</p><p>"Just reminding people that the 360 pad has four full analogue axes, two half-axes, and 14 buttons to play with. That is [i]plenty[/i] for a Mechwarrior game."</p><p>I'd suggest that a 360 controller would be *better* than mouse+keys for controlling a 'mech.</p></div>
	</htmltext>
<tokenext>Eh ?
Keyboard-mouse ? Multibutton joystick , I think.Besides , to quote a poster on rockpapershotgun.com , Dominic White : " Just reminding people that the 360 pad has four full analogue axes , two half-axes , and 14 buttons to play with .
That is [ i ] plenty [ /i ] for a Mechwarrior game .
" I 'd suggest that a 360 controller would be * better * than mouse + keys for controlling a 'mech .</tokentext>
<sentencetext>Eh?
Keyboard-mouse? Multibutton joystick, I think.Besides, to quote a poster on rockpapershotgun.com, Dominic White:"Just reminding people that the 360 pad has four full analogue axes, two half-axes, and 14 buttons to play with.
That is [i]plenty[/i] for a Mechwarrior game.
"I'd suggest that a 360 controller would be *better* than mouse+keys for controlling a 'mech.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28642799</id>
	<title>Re:MW4 Mercs, FOSS In spirit</title>
	<author>Anonymous</author>
	<datestamp>1247136060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>you god damned clanners</p></htmltext>
<tokenext>you god damned clanners</tokentext>
<sentencetext>you god damned clanners</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640753</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641789</id>
	<title>Welp, Time for new hardware.</title>
	<author>Psyko</author>
	<datestamp>1247131860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The first Mechwarrior was what caused me to buy my first EGA card.</p><p>Mechwarrior 2 pushed me to buy my first 3D accelerator (was a voodoo). I think also a 3 axis force feedback joystick for that one too.</p><p>3 I don't remember much, although I have the cd still, 4 was pretty good although I really missed the just being able totally overhaul a mech however you wanted and the keep going forever contract model from 1.</p><p>Anyway, this should be sweet, it's about time for a new version.</p></htmltext>
<tokenext>The first Mechwarrior was what caused me to buy my first EGA card.Mechwarrior 2 pushed me to buy my first 3D accelerator ( was a voodoo ) .
I think also a 3 axis force feedback joystick for that one too.3 I do n't remember much , although I have the cd still , 4 was pretty good although I really missed the just being able totally overhaul a mech however you wanted and the keep going forever contract model from 1.Anyway , this should be sweet , it 's about time for a new version .</tokentext>
<sentencetext>The first Mechwarrior was what caused me to buy my first EGA card.Mechwarrior 2 pushed me to buy my first 3D accelerator (was a voodoo).
I think also a 3 axis force feedback joystick for that one too.3 I don't remember much, although I have the cd still, 4 was pretty good although I really missed the just being able totally overhaul a mech however you wanted and the keep going forever contract model from 1.Anyway, this should be sweet, it's about time for a new version.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641153</id>
	<title>Re:Q!</title>
	<author>mewsenews</author>
	<datestamp>1247172240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Quake 3's source code was released under the GPL, but the game assets remained commercial property of id Software.</p><p>They did the same thing with Quake 2, Quake 1, and Doom. Hopefully Doom 3's code will be released soon.</p><p>I don't know why the story submitter couldn't have said "source code released under GPL", like Slashdotters won't know what "source code" means?</p></htmltext>
<tokenext>Quake 3 's source code was released under the GPL , but the game assets remained commercial property of id Software.They did the same thing with Quake 2 , Quake 1 , and Doom .
Hopefully Doom 3 's code will be released soon.I do n't know why the story submitter could n't have said " source code released under GPL " , like Slashdotters wo n't know what " source code " means ?</tokentext>
<sentencetext>Quake 3's source code was released under the GPL, but the game assets remained commercial property of id Software.They did the same thing with Quake 2, Quake 1, and Doom.
Hopefully Doom 3's code will be released soon.I don't know why the story submitter couldn't have said "source code released under GPL", like Slashdotters won't know what "source code" means?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640229</id>
	<title>Re:The emphasis on the xbox 360 scares me.</title>
	<author>HannethCom</author>
	<datestamp>1247168700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No, not dumbed down, just simplified. The controls will be simplified down so much to make you feel like an old time British person. (Like you have a stick stuck up your butt)<br>
You just have to hit, A A B AA C to fire your main weapon. Other weapons will require a little more complex system.
*sarcasm*</htmltext>
<tokenext>No , not dumbed down , just simplified .
The controls will be simplified down so much to make you feel like an old time British person .
( Like you have a stick stuck up your butt ) You just have to hit , A A B AA C to fire your main weapon .
Other weapons will require a little more complex system .
* sarcasm *</tokentext>
<sentencetext>No, not dumbed down, just simplified.
The controls will be simplified down so much to make you feel like an old time British person.
(Like you have a stick stuck up your butt)
You just have to hit, A A B AA C to fire your main weapon.
Other weapons will require a little more complex system.
*sarcasm*</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641199</id>
	<title>ADL league anyone?</title>
	<author>Anonymous</author>
	<datestamp>1247172480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Oh the good old days in the Astral Dominion League. Anyone else play in a league as Clan or IS?  Clan Hells Horses all the way!</p></htmltext>
<tokenext>Oh the good old days in the Astral Dominion League .
Anyone else play in a league as Clan or IS ?
Clan Hells Horses all the way !</tokentext>
<sentencetext>Oh the good old days in the Astral Dominion League.
Anyone else play in a league as Clan or IS?
Clan Hells Horses all the way!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641583</id>
	<title>Re:In related news....</title>
	<author>JSBiff</author>
	<datestamp>1247130900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Do the MechWarrior games work well with a PlayStation-2 style controller? (I have a Logitech USB controller which is basically a PS2 controller). Or do you need some other type of joystick to work well with the MechWarrior games? I don't really like the idea of having to plunk down $20-60 for another HID if I can avoid it.</p></htmltext>
<tokenext>Do the MechWarrior games work well with a PlayStation-2 style controller ?
( I have a Logitech USB controller which is basically a PS2 controller ) .
Or do you need some other type of joystick to work well with the MechWarrior games ?
I do n't really like the idea of having to plunk down $ 20-60 for another HID if I can avoid it .</tokentext>
<sentencetext>Do the MechWarrior games work well with a PlayStation-2 style controller?
(I have a Logitech USB controller which is basically a PS2 controller).
Or do you need some other type of joystick to work well with the MechWarrior games?
I don't really like the idea of having to plunk down $20-60 for another HID if I can avoid it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640439</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641999</id>
	<title>Best game I got for $1.24</title>
	<author>lordofthechia</author>
	<datestamp>1247132880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Back when Office Depot still had their 155\% price guarantee, Best Buy threw Mechwarrior on sale for something like $14.99 while Office Depot still showed it at 39.99.  Armed with about $20 in cash each, maps with all the Office Depots in town, and a Best Buy ad we set out, cleaning out all the copies of Mechwarrior 4 for just $1.24 each after the absurdly high price guarantee.</p><p>Also that same week CompUSA had put Riven on sale for 9.99 vs $29.99 at Office Depot (so it was free after the 155\% price guarantee).  They got rid of that 155\% price guarantee after that.  EVERYBODY got a copy of Riven and Mechwarrior for Christmas.  It was great (and confusing for some)!</p></htmltext>
<tokenext>Back when Office Depot still had their 155 \ % price guarantee , Best Buy threw Mechwarrior on sale for something like $ 14.99 while Office Depot still showed it at 39.99 .
Armed with about $ 20 in cash each , maps with all the Office Depots in town , and a Best Buy ad we set out , cleaning out all the copies of Mechwarrior 4 for just $ 1.24 each after the absurdly high price guarantee.Also that same week CompUSA had put Riven on sale for 9.99 vs $ 29.99 at Office Depot ( so it was free after the 155 \ % price guarantee ) .
They got rid of that 155 \ % price guarantee after that .
EVERYBODY got a copy of Riven and Mechwarrior for Christmas .
It was great ( and confusing for some ) !</tokentext>
<sentencetext>Back when Office Depot still had their 155\% price guarantee, Best Buy threw Mechwarrior on sale for something like $14.99 while Office Depot still showed it at 39.99.
Armed with about $20 in cash each, maps with all the Office Depots in town, and a Best Buy ad we set out, cleaning out all the copies of Mechwarrior 4 for just $1.24 each after the absurdly high price guarantee.Also that same week CompUSA had put Riven on sale for 9.99 vs $29.99 at Office Depot (so it was free after the 155\% price guarantee).
They got rid of that 155\% price guarantee after that.
EVERYBODY got a copy of Riven and Mechwarrior for Christmas.
It was great (and confusing for some)!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640029</id>
	<title>The emphasis on the xbox 360 scares me.</title>
	<author>oogoliegoogolie</author>
	<datestamp>1247167980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>My gods, please don't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses' that use console controls.  Note, I'm not saying console gamers are dumb, just the controls are in many types of games.</p></htmltext>
<tokenext>My gods , please do n't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses ' that use console controls .
Note , I 'm not saying console gamers are dumb , just the controls are in many types of games .</tokentext>
<sentencetext>My gods, please don't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses' that use console controls.
Note, I'm not saying console gamers are dumb, just the controls are in many types of games.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640611</id>
	<title>Re:In related news....</title>
	<author>failedtoinit</author>
	<datestamp>1247170140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Funny you should mention joysticks.  One of my first thoughts after seeing this article was "where is my joystick, ah hell I'll just buy a new one!"</htmltext>
<tokenext>Funny you should mention joysticks .
One of my first thoughts after seeing this article was " where is my joystick , ah hell I 'll just buy a new one !
"</tokentext>
<sentencetext>Funny you should mention joysticks.
One of my first thoughts after seeing this article was "where is my joystick, ah hell I'll just buy a new one!
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640439</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28644853</id>
	<title>I just wanted to add a WTF????</title>
	<author>Anonymous</author>
	<datestamp>1247147280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They brought back a stylized warhammer, which is cool, but they took the fsckin hands off the atlas? I mean C'mon, what made the atlas scary was that it looked a giant armor plated human with a skullike face. Getting rid of the hands makes it look like 'yet another gun platform.'</p><p>Just my 2c.</p><p>The screenies are pretty impressive though.</p></htmltext>
<tokenext>They brought back a stylized warhammer , which is cool , but they took the fsckin hands off the atlas ?
I mean C'mon , what made the atlas scary was that it looked a giant armor plated human with a skullike face .
Getting rid of the hands makes it look like 'yet another gun platform .
'Just my 2c.The screenies are pretty impressive though .</tokentext>
<sentencetext>They brought back a stylized warhammer, which is cool, but they took the fsckin hands off the atlas?
I mean C'mon, what made the atlas scary was that it looked a giant armor plated human with a skullike face.
Getting rid of the hands makes it look like 'yet another gun platform.
'Just my 2c.The screenies are pretty impressive though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28645541</id>
	<title>Re:The emphasis on the xbox 360 scares me.</title>
	<author>bloodhawk</author>
	<datestamp>1247153520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>My gods, please don't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses' that use console controls. Note, I'm not saying console gamers are dumb, just the controls are in many types of games.</p></div><p>huh? Mech Warrior games have nearly always been best played with a joystick, especially multi axis joysticks, many of which were built specifically with mech warrior games in mind, keyboard and mouse was ALWAYS a distant second. Back in the day I spent a fortune on various, at the time state of the art, multi axis joysticks to get the best out of Mech games. Now I hate console games but the 360 has more analog multi axis joysticks and buttons on it than just about anything in the market. Personally I will get this on the PC and if it is good then I will probably be buying a joystick again for the first time in about 5 years.</p></div>
	</htmltext>
<tokenext>My gods , please do n't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses ' that use console controls .
Note , I 'm not saying console gamers are dumb , just the controls are in many types of games.huh ?
Mech Warrior games have nearly always been best played with a joystick , especially multi axis joysticks , many of which were built specifically with mech warrior games in mind , keyboard and mouse was ALWAYS a distant second .
Back in the day I spent a fortune on various , at the time state of the art , multi axis joysticks to get the best out of Mech games .
Now I hate console games but the 360 has more analog multi axis joysticks and buttons on it than just about anything in the market .
Personally I will get this on the PC and if it is good then I will probably be buying a joystick again for the first time in about 5 years .</tokentext>
<sentencetext>My gods, please don't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses' that use console controls.
Note, I'm not saying console gamers are dumb, just the controls are in many types of games.huh?
Mech Warrior games have nearly always been best played with a joystick, especially multi axis joysticks, many of which were built specifically with mech warrior games in mind, keyboard and mouse was ALWAYS a distant second.
Back in the day I spent a fortune on various, at the time state of the art, multi axis joysticks to get the best out of Mech games.
Now I hate console games but the 360 has more analog multi axis joysticks and buttons on it than just about anything in the market.
Personally I will get this on the PC and if it is good then I will probably be buying a joystick again for the first time in about 5 years.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640365</id>
	<title>Re:Q!</title>
	<author>verbalcontract</author>
	<datestamp>1247169240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No, this is <em>fre</em>, which means you can only play three-fourths of the game. But luckily the last fourth is pretty much the same as the third.</p></htmltext>
<tokenext>No , this is fre , which means you can only play three-fourths of the game .
But luckily the last fourth is pretty much the same as the third .</tokentext>
<sentencetext>No, this is fre, which means you can only play three-fourths of the game.
But luckily the last fourth is pretty much the same as the third.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640693</id>
	<title>who needs a subject anyways?</title>
	<author>Well-Fed Troll</author>
	<datestamp>1247170440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Can we get this released on STEAM?</htmltext>
<tokenext>Can we get this released on STEAM ?</tokentext>
<sentencetext>Can we get this released on STEAM?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641283</id>
	<title>Re:Q!</title>
	<author>thepotoo</author>
	<datestamp>1247172780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Engine goes GPL, artwork, textures, models etc., are still owned by company.  Homeworld also used this same scheme, as did Freespace.  This means that the game becomes free as in open, not free as in gratis (in this case, however, it appears that the game itself will be free as in beer too, which is awesome.)</p><p>This allows the open source community to use a cool new engine, builds goodwill amongst the game's fan/mod community and lets the company keep their IP exclusive for new titles.  At least, this is what I <i>think</i> they're doing.  I can't seem to find details anywhere.</p></htmltext>
<tokenext>Engine goes GPL , artwork , textures , models etc. , are still owned by company .
Homeworld also used this same scheme , as did Freespace .
This means that the game becomes free as in open , not free as in gratis ( in this case , however , it appears that the game itself will be free as in beer too , which is awesome .
) This allows the open source community to use a cool new engine , builds goodwill amongst the game 's fan/mod community and lets the company keep their IP exclusive for new titles .
At least , this is what I think they 're doing .
I ca n't seem to find details anywhere .</tokentext>
<sentencetext>Engine goes GPL, artwork, textures, models etc., are still owned by company.
Homeworld also used this same scheme, as did Freespace.
This means that the game becomes free as in open, not free as in gratis (in this case, however, it appears that the game itself will be free as in beer too, which is awesome.
)This allows the open source community to use a cool new engine, builds goodwill amongst the game's fan/mod community and lets the company keep their IP exclusive for new titles.
At least, this is what I think they're doing.
I can't seem to find details anywhere.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639877</id>
	<title>AND . . .</title>
	<author>Anonymous</author>
	<datestamp>1247167440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>IT'S ALREADY SLASHDOTTED.</p></htmltext>
<tokenext>IT 'S ALREADY SLASHDOTTED .</tokentext>
<sentencetext>IT'S ALREADY SLASHDOTTED.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28645063</id>
	<title>Re:MW4 Mercs, FOSS In spirit</title>
	<author>arcsimm</author>
	<datestamp>1247149140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>As someone who was intimately involved with that process (A couple of the 'Mechs in the NBT-Hardcore mod were modeled and textured by yours truly, and I beta-tested a couple of the MekTek packs), the Mech4 community expansions were neither easy or terribly open.  The first team to reverse-engineer the game's file formats was very territorial about their work and in several cases attempted to publicly e-crucify "traitors" who leaked screenshots of stuff in beta, or passed along information on the modding tools.  I recall one of their devs stalling development and threatening to remove one 'Mech from the pack every day until somebody confessed to leaking the mod tools to a third party.  The drama got so bad that the guy who first cracked the game's files left that team and took his tools to one of the online leagues.  You should have seen the fireworks when <i>that</i> happened...</htmltext>
<tokenext>As someone who was intimately involved with that process ( A couple of the 'Mechs in the NBT-Hardcore mod were modeled and textured by yours truly , and I beta-tested a couple of the MekTek packs ) , the Mech4 community expansions were neither easy or terribly open .
The first team to reverse-engineer the game 's file formats was very territorial about their work and in several cases attempted to publicly e-crucify " traitors " who leaked screenshots of stuff in beta , or passed along information on the modding tools .
I recall one of their devs stalling development and threatening to remove one 'Mech from the pack every day until somebody confessed to leaking the mod tools to a third party .
The drama got so bad that the guy who first cracked the game 's files left that team and took his tools to one of the online leagues .
You should have seen the fireworks when that happened.. .</tokentext>
<sentencetext>As someone who was intimately involved with that process (A couple of the 'Mechs in the NBT-Hardcore mod were modeled and textured by yours truly, and I beta-tested a couple of the MekTek packs), the Mech4 community expansions were neither easy or terribly open.
The first team to reverse-engineer the game's file formats was very territorial about their work and in several cases attempted to publicly e-crucify "traitors" who leaked screenshots of stuff in beta, or passed along information on the modding tools.
I recall one of their devs stalling development and threatening to remove one 'Mech from the pack every day until somebody confessed to leaking the mod tools to a third party.
The drama got so bad that the guy who first cracked the game's files left that team and took his tools to one of the online leagues.
You should have seen the fireworks when that happened...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639931</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640025</id>
	<title>Unseen 'Mechs?</title>
	<author>dunkelfalke</author>
	<datestamp>1247167980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So if the game is really placed during the last years of the third succession war, do we get to see the unseen 'mechs?<br>I mean, you can clearly see the Warhammer in the intro, but aren't the developers afraid if a lawsuit?</p><p>I'd just love to drive a Shadow hawk (Dunkelfalke being the German name for that mech)</p></htmltext>
<tokenext>So if the game is really placed during the last years of the third succession war , do we get to see the unseen 'mechs ? I mean , you can clearly see the Warhammer in the intro , but are n't the developers afraid if a lawsuit ? I 'd just love to drive a Shadow hawk ( Dunkelfalke being the German name for that mech )</tokentext>
<sentencetext>So if the game is really placed during the last years of the third succession war, do we get to see the unseen 'mechs?I mean, you can clearly see the Warhammer in the intro, but aren't the developers afraid if a lawsuit?I'd just love to drive a Shadow hawk (Dunkelfalke being the German name for that mech)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639935</id>
	<title>Open the MW3 and MW4 game engine!</title>
	<author>werfu</author>
	<datestamp>1247167620000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I really hope they'll open up the game engine for MW4 and MW3. I never been able to finish MW3 do to a nasty bug in the game<nobr> <wbr></nobr>:@

Anyhow, I hope they'll stick to the classic MW gameplay and it'll be a success for sure<nobr> <wbr></nobr>:D Well, I'll be buying!</htmltext>
<tokenext>I really hope they 'll open up the game engine for MW4 and MW3 .
I never been able to finish MW3 do to a nasty bug in the game : @ Anyhow , I hope they 'll stick to the classic MW gameplay and it 'll be a success for sure : D Well , I 'll be buying !</tokentext>
<sentencetext>I really hope they'll open up the game engine for MW4 and MW3.
I never been able to finish MW3 do to a nasty bug in the game :@

Anyhow, I hope they'll stick to the classic MW gameplay and it'll be a success for sure :D Well, I'll be buying!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640709</id>
	<title>Re:The emphasis on the xbox 360 scares me.</title>
	<author>ComputerGeek01</author>
	<datestamp>1247170500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Come on now Armored Core does VERY well on consoles IMO, and I don't care who you are that series is twice as complex as Mechwarrior ever was! Don't get me wrong I grew up on Mechwarrior and would not have given AC a chance if it weren't for Mechwarrior 2 laying the ground work. I'm just saying that you don't have to dumb anything down just because you feel like there aren't enough buttons.</htmltext>
<tokenext>Come on now Armored Core does VERY well on consoles IMO , and I do n't care who you are that series is twice as complex as Mechwarrior ever was !
Do n't get me wrong I grew up on Mechwarrior and would not have given AC a chance if it were n't for Mechwarrior 2 laying the ground work .
I 'm just saying that you do n't have to dumb anything down just because you feel like there are n't enough buttons .</tokentext>
<sentencetext>Come on now Armored Core does VERY well on consoles IMO, and I don't care who you are that series is twice as complex as Mechwarrior ever was!
Don't get me wrong I grew up on Mechwarrior and would not have given AC a chance if it weren't for Mechwarrior 2 laying the ground work.
I'm just saying that you don't have to dumb anything down just because you feel like there aren't enough buttons.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640439</id>
	<title>In related news....</title>
	<author>NerveGas</author>
	<datestamp>1247169480000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>  Joystick manufacturers expect, once again, to be able to make a profit!</p></htmltext>
<tokenext>Joystick manufacturers expect , once again , to be able to make a profit !</tokentext>
<sentencetext>  Joystick manufacturers expect, once again, to be able to make a profit!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639993</id>
	<title>About time!</title>
	<author>Anonymous</author>
	<datestamp>1247167860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's about time that a new Mechwarrior is released.  It is one of my all time favorite games, wasted many many hours on the series.  I can't get to the page due to my companies crappy websense, any news if this is going to come to PC or console only?</htmltext>
<tokenext>It 's about time that a new Mechwarrior is released .
It is one of my all time favorite games , wasted many many hours on the series .
I ca n't get to the page due to my companies crappy websense , any news if this is going to come to PC or console only ?</tokentext>
<sentencetext>It's about time that a new Mechwarrior is released.
It is one of my all time favorite games, wasted many many hours on the series.
I can't get to the page due to my companies crappy websense, any news if this is going to come to PC or console only?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639773</id>
	<title>I saw the trailer</title>
	<author>Anonymous</author>
	<datestamp>1247167020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And it was looking ok enough, let's just hope the gameplay is excellent<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>And it was looking ok enough , let 's just hope the gameplay is excellent : )</tokentext>
<sentencetext>And it was looking ok enough, let's just hope the gameplay is excellent :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28642705</id>
	<title>Re:Woo-hoo</title>
	<author>Anonymous</author>
	<datestamp>1247135700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Chromehounds for xbox360 circa a few years ago is about the closest and best thing you can get to a mech sequel, and has been for a while. Nice to see a new Mech-title coming out.</p></htmltext>
<tokenext>Chromehounds for xbox360 circa a few years ago is about the closest and best thing you can get to a mech sequel , and has been for a while .
Nice to see a new Mech-title coming out .</tokentext>
<sentencetext>Chromehounds for xbox360 circa a few years ago is about the closest and best thing you can get to a mech sequel, and has been for a while.
Nice to see a new Mech-title coming out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640227</id>
	<title>Distributed for what?</title>
	<author>Anonymous</author>
	<datestamp>1247168700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How is it distributed? It's almost as if Candlejack had something to do with the</p></htmltext>
<tokenext>How is it distributed ?
It 's almost as if Candlejack had something to do with the</tokentext>
<sentencetext>How is it distributed?
It's almost as if Candlejack had something to do with the</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641595</id>
	<title>Re:In related news....</title>
	<author>Manfre</author>
	<datestamp>1247130960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I finally have a reason to wipe the dust off my sidewinder 2!</p></htmltext>
<tokenext>I finally have a reason to wipe the dust off my sidewinder 2 !</tokentext>
<sentencetext>I finally have a reason to wipe the dust off my sidewinder 2!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640439</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641777</id>
	<title>Re:The emphasis on the xbox 360 scares me.</title>
	<author>Cor-cor</author>
	<datestamp>1247131800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That was kind of my first thought, but the more I think about it, the more I feel like this could be a tremendous poster child for Project Natal.  If it's at all like advertised, they could throw in a cheap fake plastic controller or something, maybe even have you map your own equipment to controls and get all the control of a PC game on the console.  Or maybe use the standard controller in conjunction with motion capture.  Hell, I'd definitely spend sixty bucks to rain destruction from a Mech that mimicked my movements.</htmltext>
<tokenext>That was kind of my first thought , but the more I think about it , the more I feel like this could be a tremendous poster child for Project Natal .
If it 's at all like advertised , they could throw in a cheap fake plastic controller or something , maybe even have you map your own equipment to controls and get all the control of a PC game on the console .
Or maybe use the standard controller in conjunction with motion capture .
Hell , I 'd definitely spend sixty bucks to rain destruction from a Mech that mimicked my movements .</tokentext>
<sentencetext>That was kind of my first thought, but the more I think about it, the more I feel like this could be a tremendous poster child for Project Natal.
If it's at all like advertised, they could throw in a cheap fake plastic controller or something, maybe even have you map your own equipment to controls and get all the control of a PC game on the console.
Or maybe use the standard controller in conjunction with motion capture.
Hell, I'd definitely spend sixty bucks to rain destruction from a Mech that mimicked my movements.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640029</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28648561</id>
	<title>Re:MW4 Mercs, FOSS In spirit</title>
	<author>Taulin</author>
	<datestamp>1247235360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>My problem with MW4 was that you couldn't create your own mech like you could in MW3.  If the mercenaries game allowed that, I missed out.  I only hope they still allow full customization, at least in online play with a ton limit.  It's really fun going up against others to see who can build the best mech, just like in the p&amp;p game.</htmltext>
<tokenext>My problem with MW4 was that you could n't create your own mech like you could in MW3 .
If the mercenaries game allowed that , I missed out .
I only hope they still allow full customization , at least in online play with a ton limit .
It 's really fun going up against others to see who can build the best mech , just like in the p&amp;p game .</tokentext>
<sentencetext>My problem with MW4 was that you couldn't create your own mech like you could in MW3.
If the mercenaries game allowed that, I missed out.
I only hope they still allow full customization, at least in online play with a ton limit.
It's really fun going up against others to see who can build the best mech, just like in the p&amp;p game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639931</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640873</id>
	<title>Woo Hoo!</title>
	<author>Anonymous</author>
	<datestamp>1247171280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>First we get the unseens back,<br>now we get a new MW game, with the previous one FREE?!?<br>SCHWEET!!</p><p>How many games hit a 25 year anniversary?<br>Now, how many hit it with a "we're not just here, we're not just expanding; but we're back, with 16 different kinds of vengance".</p><p>Hail Loren Coleman<br>Hail Randall Bills<br>Hail Herbie the love munch!</p><p>(For the unknowing, Loren is pretty much head author, Randall was the chief BT developer up until '07, now it's Herb Habeas, lord of nuclear weaponry.)<br>I hope I can hit gen con this year, this all fucking rocks.</p></htmltext>
<tokenext>First we get the unseens back,now we get a new MW game , with the previous one FREE ? ! ? SCHWEET !
! How many games hit a 25 year anniversary ? Now , how many hit it with a " we 're not just here , we 're not just expanding ; but we 're back , with 16 different kinds of vengance " .Hail Loren ColemanHail Randall BillsHail Herbie the love munch !
( For the unknowing , Loren is pretty much head author , Randall was the chief BT developer up until '07 , now it 's Herb Habeas , lord of nuclear weaponry .
) I hope I can hit gen con this year , this all fucking rocks .</tokentext>
<sentencetext>First we get the unseens back,now we get a new MW game, with the previous one FREE?!?SCHWEET!
!How many games hit a 25 year anniversary?Now, how many hit it with a "we're not just here, we're not just expanding; but we're back, with 16 different kinds of vengance".Hail Loren ColemanHail Randall BillsHail Herbie the love munch!
(For the unknowing, Loren is pretty much head author, Randall was the chief BT developer up until '07, now it's Herb Habeas, lord of nuclear weaponry.
)I hope I can hit gen con this year, this all fucking rocks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641245</id>
	<title>Re:Woo-hoo</title>
	<author>Anonymous</author>
	<datestamp>1247172600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The MekTek guys have also been working on the updates featured on teh original BattleTech Center pods, the Virtual World Tesla II BattleTech VR Pods.</p><p>The pods currently run BattleTech: Firestorm, which is based off of the MW4 source, but tweaked for the VR cockpits (7 monitors, 100 controls, etc)</p><p>The guy at MechJock.com took them to Origins, and it taking some of them to Gencon next month.</p><p>The same guy bought Virtual World (www.virtualworld.com), the company, and moved it to Kalamazoo, MI (Note that Cmdr Taco)</p><p>There is a group in Houston called MechCorps who is taking the BattleTech pods on the road as well (mechcorps.com)</p></htmltext>
<tokenext>The MekTek guys have also been working on the updates featured on teh original BattleTech Center pods , the Virtual World Tesla II BattleTech VR Pods.The pods currently run BattleTech : Firestorm , which is based off of the MW4 source , but tweaked for the VR cockpits ( 7 monitors , 100 controls , etc ) The guy at MechJock.com took them to Origins , and it taking some of them to Gencon next month.The same guy bought Virtual World ( www.virtualworld.com ) , the company , and moved it to Kalamazoo , MI ( Note that Cmdr Taco ) There is a group in Houston called MechCorps who is taking the BattleTech pods on the road as well ( mechcorps.com )</tokentext>
<sentencetext>The MekTek guys have also been working on the updates featured on teh original BattleTech Center pods, the Virtual World Tesla II BattleTech VR Pods.The pods currently run BattleTech: Firestorm, which is based off of the MW4 source, but tweaked for the VR cockpits (7 monitors, 100 controls, etc)The guy at MechJock.com took them to Origins, and it taking some of them to Gencon next month.The same guy bought Virtual World (www.virtualworld.com), the company, and moved it to Kalamazoo, MI (Note that Cmdr Taco)There is a group in Houston called MechCorps who is taking the BattleTech pods on the road as well (mechcorps.com)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639917</id>
	<title>Excellent!</title>
	<author>Khan</author>
	<datestamp>1247167560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Aside from the original X-Wing trilogy, the MechWarrior series of games have always been my favorites! I can't even begin to account for all of the time I lost playing those online.</p></htmltext>
<tokenext>Aside from the original X-Wing trilogy , the MechWarrior series of games have always been my favorites !
I ca n't even begin to account for all of the time I lost playing those online .</tokentext>
<sentencetext>Aside from the original X-Wing trilogy, the MechWarrior series of games have always been my favorites!
I can't even begin to account for all of the time I lost playing those online.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640325</id>
	<title>Future "MechCommander" games?</title>
	<author>Anonymous</author>
	<datestamp>1247169120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'll echo the sentiments of a few others here with my appreciation for the classic MW games over the console-appropriate MechAssault, but I never hear anyone mention the MechCommander titles.  Any speculation (or inside info) on the possibility that we'd see any more in the overhead-strategy vein?</p></htmltext>
<tokenext>I 'll echo the sentiments of a few others here with my appreciation for the classic MW games over the console-appropriate MechAssault , but I never hear anyone mention the MechCommander titles .
Any speculation ( or inside info ) on the possibility that we 'd see any more in the overhead-strategy vein ?</tokentext>
<sentencetext>I'll echo the sentiments of a few others here with my appreciation for the classic MW games over the console-appropriate MechAssault, but I never hear anyone mention the MechCommander titles.
Any speculation (or inside info) on the possibility that we'd see any more in the overhead-strategy vein?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28657863</id>
	<title>Re:About time!</title>
	<author>MarkAD88</author>
	<datestamp>1247250060000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>The interview with the developers / designers indicates that they are targeting at least the PC and XBox 360.<br> <br>
There is no mention of the PS3 or the Wii in the article but that doesn't rule them out.<br> <br>
There was even mention of multiplayer and 4 player co-op play between the PC and XBox 360 as well.</htmltext>
<tokenext>The interview with the developers / designers indicates that they are targeting at least the PC and XBox 360 .
There is no mention of the PS3 or the Wii in the article but that does n't rule them out .
There was even mention of multiplayer and 4 player co-op play between the PC and XBox 360 as well .</tokentext>
<sentencetext>The interview with the developers / designers indicates that they are targeting at least the PC and XBox 360.
There is no mention of the PS3 or the Wii in the article but that doesn't rule them out.
There was even mention of multiplayer and 4 player co-op play between the PC and XBox 360 as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639993</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639907</id>
	<title>More companies should emulate iD</title>
	<author>Anonymous</author>
	<datestamp>1247167500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Releasing a working version which can be installed and experienced before purchase is both ethical and effective! What is it with upper management that they can't demonstrate either competence of confidence when it comes to development and marketing? What ever happened to building a good product and then profiting honestly? Why are so many companies developing crap and then denying the consumer the right to receive a refund or resell the product? Most software these days is just completely unreliable, overpriced crap being foisted on a captive audience, imho.</p></htmltext>
<tokenext>Releasing a working version which can be installed and experienced before purchase is both ethical and effective !
What is it with upper management that they ca n't demonstrate either competence of confidence when it comes to development and marketing ?
What ever happened to building a good product and then profiting honestly ?
Why are so many companies developing crap and then denying the consumer the right to receive a refund or resell the product ?
Most software these days is just completely unreliable , overpriced crap being foisted on a captive audience , imho .</tokentext>
<sentencetext>Releasing a working version which can be installed and experienced before purchase is both ethical and effective!
What is it with upper management that they can't demonstrate either competence of confidence when it comes to development and marketing?
What ever happened to building a good product and then profiting honestly?
Why are so many companies developing crap and then denying the consumer the right to receive a refund or resell the product?
Most software these days is just completely unreliable, overpriced crap being foisted on a captive audience, imho.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639991</id>
	<title>Re:Woo-hoo</title>
	<author>ThinkWeak</author>
	<datestamp>1247167860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Chromehounds did a good job in this regard.  I enjoyed it for quite some time.  I've been playing "mech" games since Battledrome and I've had an itch lately to get back into playing them.  So much so that I loaded Earthsiege onto an old PC.  <br>
<br>
I'll keep an eye on battletech.com for the distro release.</htmltext>
<tokenext>Chromehounds did a good job in this regard .
I enjoyed it for quite some time .
I 've been playing " mech " games since Battledrome and I 've had an itch lately to get back into playing them .
So much so that I loaded Earthsiege onto an old PC .
I 'll keep an eye on battletech.com for the distro release .</tokentext>
<sentencetext>Chromehounds did a good job in this regard.
I enjoyed it for quite some time.
I've been playing "mech" games since Battledrome and I've had an itch lately to get back into playing them.
So much so that I loaded Earthsiege onto an old PC.
I'll keep an eye on battletech.com for the distro release.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639925</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28643719</id>
	<title>Re:a few features</title>
	<author>theanorak</author>
	<datestamp>1247140020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There were also a number of 'mechs in the Battletech universe that featured rear-facing weapons -- for example, I think standard atlas (7k?) featured a pair of rear-facing medium lasers. I seem to remember there was also a 'mech which could shoulder rotate it's arms sufficiently to aim backwards. I suspect that they had difficult making a control scheme for this which wasn't deemed "too complex".</p></htmltext>
<tokenext>There were also a number of 'mechs in the Battletech universe that featured rear-facing weapons -- for example , I think standard atlas ( 7k ?
) featured a pair of rear-facing medium lasers .
I seem to remember there was also a 'mech which could shoulder rotate it 's arms sufficiently to aim backwards .
I suspect that they had difficult making a control scheme for this which was n't deemed " too complex " .</tokentext>
<sentencetext>There were also a number of 'mechs in the Battletech universe that featured rear-facing weapons -- for example, I think standard atlas (7k?
) featured a pair of rear-facing medium lasers.
I seem to remember there was also a 'mech which could shoulder rotate it's arms sufficiently to aim backwards.
I suspect that they had difficult making a control scheme for this which wasn't deemed "too complex".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641379</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639801</id>
	<title>Woo-hoo</title>
	<author>Anonymous</author>
	<datestamp>1247167140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Excellent news about Mechwarrior 4. I wonder if the stand-alone Mercenaries spin-off (which I preferred) is also included (I note the expansions are)?</p><p>Also good news that if the screenshots/concept art are anything to go by, they plan on doing this properly. It doesn't look to me like some arcade-ified MechAssault type of game. I used to love the Mechwarrior games, partially because the complexity made it feel like you really were in command of a huge lump of metal. I don't expect they'll use half the keyboard on controls again, but if they can get something with even a vaguely sim-like feel, I'll be delighted.</p><p>I'm also very pleased that they're jumping back in the time-line. The Clans are great, and it would be neat if this game could feature the Clan invasion as its finale (like Battletech 2 and Mechwarrior 2 Mercenaries), but I always felt that the narrative just meandered after that. Plus it's actually a lot of fun trying to survive in relatively primative mechs like the Jenner.</p></htmltext>
<tokenext>Excellent news about Mechwarrior 4 .
I wonder if the stand-alone Mercenaries spin-off ( which I preferred ) is also included ( I note the expansions are ) ? Also good news that if the screenshots/concept art are anything to go by , they plan on doing this properly .
It does n't look to me like some arcade-ified MechAssault type of game .
I used to love the Mechwarrior games , partially because the complexity made it feel like you really were in command of a huge lump of metal .
I do n't expect they 'll use half the keyboard on controls again , but if they can get something with even a vaguely sim-like feel , I 'll be delighted.I 'm also very pleased that they 're jumping back in the time-line .
The Clans are great , and it would be neat if this game could feature the Clan invasion as its finale ( like Battletech 2 and Mechwarrior 2 Mercenaries ) , but I always felt that the narrative just meandered after that .
Plus it 's actually a lot of fun trying to survive in relatively primative mechs like the Jenner .</tokentext>
<sentencetext>Excellent news about Mechwarrior 4.
I wonder if the stand-alone Mercenaries spin-off (which I preferred) is also included (I note the expansions are)?Also good news that if the screenshots/concept art are anything to go by, they plan on doing this properly.
It doesn't look to me like some arcade-ified MechAssault type of game.
I used to love the Mechwarrior games, partially because the complexity made it feel like you really were in command of a huge lump of metal.
I don't expect they'll use half the keyboard on controls again, but if they can get something with even a vaguely sim-like feel, I'll be delighted.I'm also very pleased that they're jumping back in the time-line.
The Clans are great, and it would be neat if this game could feature the Clan invasion as its finale (like Battletech 2 and Mechwarrior 2 Mercenaries), but I always felt that the narrative just meandered after that.
Plus it's actually a lot of fun trying to survive in relatively primative mechs like the Jenner.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641697</id>
	<title>Re:Woo-hoo</title>
	<author>UnknownSoldier</author>
	<datestamp>1247131440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>&gt; I wonder if the stand-alone Mercenaries spin-off (which I preferred) is also included (I note the expansions are)?</p><p>Cyberlore did The Black Knight and 2 mech packs.  Since they are no longer in business there might be some legal issues (hopefully not.)</p><p>They never did fix that no heatsink bug...<nobr> <wbr></nobr>:-(</p><p>--<br><b>WoW</b> (TM) is the <i>McDonalds</i> (TM) of MMORPGs.</p></htmltext>
<tokenext>&gt; I wonder if the stand-alone Mercenaries spin-off ( which I preferred ) is also included ( I note the expansions are ) ? Cyberlore did The Black Knight and 2 mech packs .
Since they are no longer in business there might be some legal issues ( hopefully not .
) They never did fix that no heatsink bug... : - ( --WoW ( TM ) is the McDonalds ( TM ) of MMORPGs .</tokentext>
<sentencetext>&gt; I wonder if the stand-alone Mercenaries spin-off (which I preferred) is also included (I note the expansions are)?Cyberlore did The Black Knight and 2 mech packs.
Since they are no longer in business there might be some legal issues (hopefully not.
)They never did fix that no heatsink bug... :-(--WoW (TM) is the McDonalds (TM) of MMORPGs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28641379</id>
	<title>a few features</title>
	<author>roc97007</author>
	<datestamp>1247130000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>
I stopped playing video games after Mechwarrior 4.  Partly because I had other things to do (like raise a child) but partly because I haven't been able to get interested in computer games since.
</p><p>
With a new Mechwarrior out, I will probably go out and get a modern joystick and give it a shot.  I'm especially glad they went back to the Clans, as they had the more interesting mechs and backstory.
</p><p>
I'm hoping that we see some new abilities in the new game.  I always thought it was odd that in the 31st century you fired weapons by manually lining up a hood ornament on your enemy, when 20th century technology has object recognition and automatic targeting.  Or, at least, some kind of helmet tracking.  What, did computer technology get lost in the intervening years?
</p><p>
In a slightly different vein, it seems like in all that time someone would have thought to weld on a few weapons backwards on the chassis.  (With associated hardpoint and weight penalties, of course.)  A lot of knife fights depended solely on how fast you could turn your chassis to bring weapons to bear.  This doesn't seem reasonable in the 31st century.  I want to be able to glance in my rearview mirror and squeeze off a few rounds or missiles at that mech sneaking up behind me.  Or -- this would be cool -- have the arms be articulate enough to temporarily point backwards.
</p><p>
It should be possible in this day and age to have the mechs be as fully articulate as the backstory led us to believe.</p></htmltext>
<tokenext>I stopped playing video games after Mechwarrior 4 .
Partly because I had other things to do ( like raise a child ) but partly because I have n't been able to get interested in computer games since .
With a new Mechwarrior out , I will probably go out and get a modern joystick and give it a shot .
I 'm especially glad they went back to the Clans , as they had the more interesting mechs and backstory .
I 'm hoping that we see some new abilities in the new game .
I always thought it was odd that in the 31st century you fired weapons by manually lining up a hood ornament on your enemy , when 20th century technology has object recognition and automatic targeting .
Or , at least , some kind of helmet tracking .
What , did computer technology get lost in the intervening years ?
In a slightly different vein , it seems like in all that time someone would have thought to weld on a few weapons backwards on the chassis .
( With associated hardpoint and weight penalties , of course .
) A lot of knife fights depended solely on how fast you could turn your chassis to bring weapons to bear .
This does n't seem reasonable in the 31st century .
I want to be able to glance in my rearview mirror and squeeze off a few rounds or missiles at that mech sneaking up behind me .
Or -- this would be cool -- have the arms be articulate enough to temporarily point backwards .
It should be possible in this day and age to have the mechs be as fully articulate as the backstory led us to believe .</tokentext>
<sentencetext>
I stopped playing video games after Mechwarrior 4.
Partly because I had other things to do (like raise a child) but partly because I haven't been able to get interested in computer games since.
With a new Mechwarrior out, I will probably go out and get a modern joystick and give it a shot.
I'm especially glad they went back to the Clans, as they had the more interesting mechs and backstory.
I'm hoping that we see some new abilities in the new game.
I always thought it was odd that in the 31st century you fired weapons by manually lining up a hood ornament on your enemy, when 20th century technology has object recognition and automatic targeting.
Or, at least, some kind of helmet tracking.
What, did computer technology get lost in the intervening years?
In a slightly different vein, it seems like in all that time someone would have thought to weld on a few weapons backwards on the chassis.
(With associated hardpoint and weight penalties, of course.
)  A lot of knife fights depended solely on how fast you could turn your chassis to bring weapons to bear.
This doesn't seem reasonable in the 31st century.
I want to be able to glance in my rearview mirror and squeeze off a few rounds or missiles at that mech sneaking up behind me.
Or -- this would be cool -- have the arms be articulate enough to temporarily point backwards.
It should be possible in this day and age to have the mechs be as fully articulate as the backstory led us to believe.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28640369</id>
	<title>Seriously?!</title>
	<author>Anonymous</author>
	<datestamp>1247169240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I've been a big Battletech fan since 1989.  That video looked like absolute shit.  Whatever team came up with it needs to be fired.  I won't say that it's as big of an abortion as JJ Trek, but it seriously sucked ass.  In no way does this make me want to play the game.</p></htmltext>
<tokenext>I 've been a big Battletech fan since 1989 .
That video looked like absolute shit .
Whatever team came up with it needs to be fired .
I wo n't say that it 's as big of an abortion as JJ Trek , but it seriously sucked ass .
In no way does this make me want to play the game .</tokentext>
<sentencetext>I've been a big Battletech fan since 1989.
That video looked like absolute shit.
Whatever team came up with it needs to be fired.
I won't say that it's as big of an abortion as JJ Trek, but it seriously sucked ass.
In no way does this make me want to play the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1753230.28639931</id>
	<title>MW4 Mercs, FOSS In spirit</title>
	<author>Useful Wheat</author>
	<datestamp>1247167620000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I don't know how many of you ever played Mechwarrior 4, but at its very heart it was an open source game. In Mechwarrior 4 mercenaries, you were allowed to model and add your own vehicles, weapons, and maps to the game. The Mw4 community added no less than 30 incredible mechs to the game, as well as a wide variety of vehicles and weapons that were throughly tested and balanced through extensive player testing.</p><p>It was this community effort that brought mechwarrior in line with its true battletech roots, and Microsoft gained a lot of my respect because not only did they allow it? They encouraged it, by making these extensions easy to build and distribute.</p><p>The only complaint I have is that the open source expansions broke Microsoft's expansion, and I couldn't use my WarHawk anymore. (Masakari, to you Inner Sphere Trash).</p></htmltext>
<tokenext>I do n't know how many of you ever played Mechwarrior 4 , but at its very heart it was an open source game .
In Mechwarrior 4 mercenaries , you were allowed to model and add your own vehicles , weapons , and maps to the game .
The Mw4 community added no less than 30 incredible mechs to the game , as well as a wide variety of vehicles and weapons that were throughly tested and balanced through extensive player testing.It was this community effort that brought mechwarrior in line with its true battletech roots , and Microsoft gained a lot of my respect because not only did they allow it ?
They encouraged it , by making these extensions easy to build and distribute.The only complaint I have is that the open source expansions broke Microsoft 's expansion , and I could n't use my WarHawk anymore .
( Masakari , to you Inner Sphere Trash ) .</tokentext>
<sentencetext>I don't know how many of you ever played Mechwarrior 4, but at its very heart it was an open source game.
In Mechwarrior 4 mercenaries, you were allowed to model and add your own vehicles, weapons, and maps to the game.
The Mw4 community added no less than 30 incredible mechs to the game, as well as a wide variety of vehicles and weapons that were throughly tested and balanced through extensive player testing.It was this community effort that brought mechwarrior in line with its true battletech roots, and Microsoft gained a lot of my respect because not only did they allow it?
They encouraged it, by making these extensions easy to build and distribute.The only complaint I have is that the open source expansions broke Microsoft's expansion, and I couldn't use my WarHawk anymore.
(Masakari, to you Inner Sphere Trash).</sentencetext>
</comment>
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