<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_09_1655222</id>
	<title>Bethesda Speaks On Gamebryo Engine, Final <em>Fallout 3</em> DLC</title>
	<author>Soulskill</author>
	<datestamp>1247160240000</datestamp>
	<htmltext><a href="http://www.gameobserver.com/" rel="nofollow">PsxMeUP</a> writes <i>"Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda. He answered questions about the Gamebryo engine, <a href="http://www.gameobserver.com/features/inside/all-platforms/gameobserver-interview-with-bethesda-softworks-130/">why they prefer it over other engines</a> and the advantages it presented while making <em>Fallout 3</em>. Cheng also talks a bit about what inspired their designers while making <em>Fallout 3</em> and what is in store for the PS3. Apparently, much of the team has read Cormac McCarthy's <em>The Road</em>, which inspired the look and story of <em>Fallout 3</em>. Bethesda, according to Cheng, will never create a game like <em>Final Fantasy</em> because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.'"</i>
Meanwhile, Bethesda's Jeff Gardiner spoke recently about <a href="http://www.oxm.co.uk/article.php?id=11910">the game's fifth and final DLC release</a>, <em>Mothership Zeta</em>, which finds players aboard an alien spaceship in orbit. He said, "The player will have a handful of tasty alien technologies to play with. There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game."</htmltext>
<tokenext>PsxMeUP writes " Game Observer conducted an interview with Ashley Cheng , Production Director at Bethesda .
He answered questions about the Gamebryo engine , why they prefer it over other engines and the advantages it presented while making Fallout 3 .
Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3 .
Apparently , much of the team has read Cormac McCarthy 's The Road , which inspired the look and story of Fallout 3 .
Bethesda , according to Cheng , will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration .
' " Meanwhile , Bethesda 's Jeff Gardiner spoke recently about the game 's fifth and final DLC release , Mothership Zeta , which finds players aboard an alien spaceship in orbit .
He said , " The player will have a handful of tasty alien technologies to play with .
There are new fire arms and melee weapons , which will comprise the most powerful weaponry in the game .
"</tokentext>
<sentencetext>PsxMeUP writes "Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda.
He answered questions about the Gamebryo engine, why they prefer it over other engines and the advantages it presented while making Fallout 3.
Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3.
Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3.
Bethesda, according to Cheng, will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.
'"
Meanwhile, Bethesda's Jeff Gardiner spoke recently about the game's fifth and final DLC release, Mothership Zeta, which finds players aboard an alien spaceship in orbit.
He said, "The player will have a handful of tasty alien technologies to play with.
There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28645735</id>
	<title>Re:The Problem with Fallout3</title>
	<author>masmullin</author>
	<datestamp>1247156220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>we got off track here to clear things up:<br>I am an RPG fan way more than an FPS fan, however I do play games other than F3.  if you go an play COD5 and compare it against F3 you'll notice 2 things<br><br>1) controls are FAR superior in COD5<br>2) graphics are much better in COD5<br><br>Now stop being a snob and realize that if Bethesda used a different engine they would have had the perfect game, rather than something which is close, but agonizingly not there.<br><br>When I play a game like COD5 (or Halo 1 for that matter) the ability to control the character is VERY important towards the level of immersion that I feel.<br><br>Its the simple things like analog movement,<br>eg. in F3 you're either running or your walking, in most FPS the amount you press on the stick controls how much movement you do.  You also move at the same speed whether your strafing or walking backwards/forwards.<br><br>There are lots of little things about controls of FPSs that are simply better than F3.  If you would stop thinking that you were so superior to us "unwashed gamers" you might understand that there is simply no reason for the clunkiness that exists in F3.<br><br>Like I said, there are three things missing from F3 that would make it a perfect game.  Magic, superior graphics, superior controls.<br><br>Now as far as games being for PC gamers like yourself; some of us dont run windows on any computers, so Console games are the only big budget games we get to play.</htmltext>
<tokenext>we got off track here to clear things up : I am an RPG fan way more than an FPS fan , however I do play games other than F3 .
if you go an play COD5 and compare it against F3 you 'll notice 2 things1 ) controls are FAR superior in COD52 ) graphics are much better in COD5Now stop being a snob and realize that if Bethesda used a different engine they would have had the perfect game , rather than something which is close , but agonizingly not there.When I play a game like COD5 ( or Halo 1 for that matter ) the ability to control the character is VERY important towards the level of immersion that I feel.Its the simple things like analog movement,eg .
in F3 you 're either running or your walking , in most FPS the amount you press on the stick controls how much movement you do .
You also move at the same speed whether your strafing or walking backwards/forwards.There are lots of little things about controls of FPSs that are simply better than F3 .
If you would stop thinking that you were so superior to us " unwashed gamers " you might understand that there is simply no reason for the clunkiness that exists in F3.Like I said , there are three things missing from F3 that would make it a perfect game .
Magic , superior graphics , superior controls.Now as far as games being for PC gamers like yourself ; some of us dont run windows on any computers , so Console games are the only big budget games we get to play .</tokentext>
<sentencetext>we got off track here to clear things up:I am an RPG fan way more than an FPS fan, however I do play games other than F3.
if you go an play COD5 and compare it against F3 you'll notice 2 things1) controls are FAR superior in COD52) graphics are much better in COD5Now stop being a snob and realize that if Bethesda used a different engine they would have had the perfect game, rather than something which is close, but agonizingly not there.When I play a game like COD5 (or Halo 1 for that matter) the ability to control the character is VERY important towards the level of immersion that I feel.Its the simple things like analog movement,eg.
in F3 you're either running or your walking, in most FPS the amount you press on the stick controls how much movement you do.
You also move at the same speed whether your strafing or walking backwards/forwards.There are lots of little things about controls of FPSs that are simply better than F3.
If you would stop thinking that you were so superior to us "unwashed gamers" you might understand that there is simply no reason for the clunkiness that exists in F3.Like I said, there are three things missing from F3 that would make it a perfect game.
Magic, superior graphics, superior controls.Now as far as games being for PC gamers like yourself; some of us dont run windows on any computers, so Console games are the only big budget games we get to play.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642795</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641765</id>
	<title>Re:Gamebryo</title>
	<author>UnknownSoldier</author>
	<datestamp>1247131800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Having seen &amp; used the Gamebryo source back in 2003 (right when it got renamed from Netimmerse to Gamebryo) I wasn't too impressed.  It uses its own version of RTTI, along with auto\_ptr, and custom un/serializers.  The PS2 version was decent though -- major optimizations using the VUs for skinning.</p><p>It was used on Elder Scrolls 3, which explain the horribly broken physics of getting stuck in geometry.</p></htmltext>
<tokenext>Having seen &amp; used the Gamebryo source back in 2003 ( right when it got renamed from Netimmerse to Gamebryo ) I was n't too impressed .
It uses its own version of RTTI , along with auto \ _ptr , and custom un/serializers .
The PS2 version was decent though -- major optimizations using the VUs for skinning.It was used on Elder Scrolls 3 , which explain the horribly broken physics of getting stuck in geometry .</tokentext>
<sentencetext>Having seen &amp; used the Gamebryo source back in 2003 (right when it got renamed from Netimmerse to Gamebryo) I wasn't too impressed.
It uses its own version of RTTI, along with auto\_ptr, and custom un/serializers.
The PS2 version was decent though -- major optimizations using the VUs for skinning.It was used on Elder Scrolls 3, which explain the horribly broken physics of getting stuck in geometry.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639167</id>
	<title>Re:Recycling skins and textures from other games?</title>
	<author>oneirophrenos</author>
	<datestamp>1247164740000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Alien spaceship? Seems like a bit of a deviation from the Fallout universe, unless I've missed something....</p></div><p>You have. There was a discoverable crashed alien ship in the original game as well as the third installment. The DLC is just extrapolation on the concept.</p></div>
	</htmltext>
<tokenext>Alien spaceship ?
Seems like a bit of a deviation from the Fallout universe , unless I 've missed something....You have .
There was a discoverable crashed alien ship in the original game as well as the third installment .
The DLC is just extrapolation on the concept .</tokentext>
<sentencetext>Alien spaceship?
Seems like a bit of a deviation from the Fallout universe, unless I've missed something....You have.
There was a discoverable crashed alien ship in the original game as well as the third installment.
The DLC is just extrapolation on the concept.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639337</id>
	<title>Five DLC releases?</title>
	<author>Per Wigren</author>
	<datestamp>1247165400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>the game's fifth and final DLC release</p></div><p>Why can't I get a single fucking one of them for my PS3 then?<br>I loved Fallout 3 but thought it was a bit too short. If I had been able to buy the DLCs I would had done so but the more time that passes I get less and less likely to buy them when/if they get released because my interest has moved on to other games.</p></div>
	</htmltext>
<tokenext>the game 's fifth and final DLC releaseWhy ca n't I get a single fucking one of them for my PS3 then ? I loved Fallout 3 but thought it was a bit too short .
If I had been able to buy the DLCs I would had done so but the more time that passes I get less and less likely to buy them when/if they get released because my interest has moved on to other games .</tokentext>
<sentencetext>the game's fifth and final DLC releaseWhy can't I get a single fucking one of them for my PS3 then?I loved Fallout 3 but thought it was a bit too short.
If I had been able to buy the DLCs I would had done so but the more time that passes I get less and less likely to buy them when/if they get released because my interest has moved on to other games.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28643039</id>
	<title>Re:New stuffs</title>
	<author>CodeBuster</author>
	<datestamp>1247137080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you are going to do that then why not use the <a href="http://fallout.wikia.com/wiki/Drum-Magazine\_Combat\_Shotgun" title="wikia.com">Combat Shotgun</a> [wikia.com] instead? About the only weapon that does more damage from a point blank range headshot is the <a href="http://fallout.wikia.com/wiki/Enclave\_Plasma\_Rifle" title="wikia.com">plasma rifle</a> [wikia.com]. A single point-blank blast from a well-repaired combat shotgun is usually enough to blow the head off most Super Mutants.</htmltext>
<tokenext>If you are going to do that then why not use the Combat Shotgun [ wikia.com ] instead ?
About the only weapon that does more damage from a point blank range headshot is the plasma rifle [ wikia.com ] .
A single point-blank blast from a well-repaired combat shotgun is usually enough to blow the head off most Super Mutants .</tokentext>
<sentencetext>If you are going to do that then why not use the Combat Shotgun [wikia.com] instead?
About the only weapon that does more damage from a point blank range headshot is the plasma rifle [wikia.com].
A single point-blank blast from a well-repaired combat shotgun is usually enough to blow the head off most Super Mutants.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639609</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642121</id>
	<title>Fallout 3 - Millenium Engine?</title>
	<author>Anonymous</author>
	<datestamp>1247133420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Just like Windows ME, it loads super fast but crashes often.  That's my experience so far.  Never played a game so crash prone and so far nobody can give me answers as to why (and yes, my PC <em>does</em> run Crysis.)  <br> <br>

It's frustrating because in between crashes, I'm having a ton of fun.
<br>
<br>
Posting AC because I'm admitting to have experienced Win ME.<nobr> <wbr></nobr>:(</htmltext>
<tokenext>Just like Windows ME , it loads super fast but crashes often .
That 's my experience so far .
Never played a game so crash prone and so far nobody can give me answers as to why ( and yes , my PC does run Crysis .
) It 's frustrating because in between crashes , I 'm having a ton of fun .
Posting AC because I 'm admitting to have experienced Win ME .
: (</tokentext>
<sentencetext>Just like Windows ME, it loads super fast but crashes often.
That's my experience so far.
Never played a game so crash prone and so far nobody can give me answers as to why (and yes, my PC does run Crysis.
)   

It's frustrating because in between crashes, I'm having a ton of fun.
Posting AC because I'm admitting to have experienced Win ME.
:(</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639531</id>
	<title>Re:Five DLC releases?</title>
	<author>Anonymous</author>
	<datestamp>1247166180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Why can't I get a single fucking one of them for my PS3 then?</p></div><p>This!</p></div>
	</htmltext>
<tokenext>Why ca n't I get a single fucking one of them for my PS3 then ? This !</tokentext>
<sentencetext>Why can't I get a single fucking one of them for my PS3 then?This!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639337</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641221</id>
	<title>Re:Recycling skins and textures from other games?</title>
	<author>GweeDo</author>
	<datestamp>1247172540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not really.  There have been space aliens in each Fallout (in Fallout 3 it is a crashed one where you get the Alien Blaster).  On top of that the original intent of the Enclave was to simply leave this planet in a space ship.  So...not that far gone.</p></htmltext>
<tokenext>Not really .
There have been space aliens in each Fallout ( in Fallout 3 it is a crashed one where you get the Alien Blaster ) .
On top of that the original intent of the Enclave was to simply leave this planet in a space ship .
So...not that far gone .</tokentext>
<sentencetext>Not really.
There have been space aliens in each Fallout (in Fallout 3 it is a crashed one where you get the Alien Blaster).
On top of that the original intent of the Enclave was to simply leave this planet in a space ship.
So...not that far gone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28643697</id>
	<title>Re:Five DLC releases?</title>
	<author>morari</author>
	<datestamp>1247139960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And here I thought that the correct course of action was to purchase it on the PC. Not only do you have access to said DLC, but tons and tons of user created content as well. Let's not forget the superior mouse/keyboard control scheme as well. Poor, poor console kiddies.</p></htmltext>
<tokenext>And here I thought that the correct course of action was to purchase it on the PC .
Not only do you have access to said DLC , but tons and tons of user created content as well .
Let 's not forget the superior mouse/keyboard control scheme as well .
Poor , poor console kiddies .</tokentext>
<sentencetext>And here I thought that the correct course of action was to purchase it on the PC.
Not only do you have access to said DLC, but tons and tons of user created content as well.
Let's not forget the superior mouse/keyboard control scheme as well.
Poor, poor console kiddies.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639825</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642005</id>
	<title>Re:New stuffs</title>
	<author>SuiteSisterMary</author>
	<datestamp>1247132940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Gauss Cannon and T-51B Winterized armour didn't count?</p><p>(Went Deathclaw hunting with the Gauss cannon.  Pop'em in the leg to slow them down, then start pumping rounds into the torso.)</p></htmltext>
<tokenext>Gauss Cannon and T-51B Winterized armour did n't count ?
( Went Deathclaw hunting with the Gauss cannon .
Pop'em in the leg to slow them down , then start pumping rounds into the torso .
)</tokentext>
<sentencetext>Gauss Cannon and T-51B Winterized armour didn't count?
(Went Deathclaw hunting with the Gauss cannon.
Pop'em in the leg to slow them down, then start pumping rounds into the torso.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639499</id>
	<title>Re:Recycling skins and textures from other games?</title>
	<author>sound+vision</author>
	<datestamp>1247166060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I didn't find the design of Oblivion to be "amazingly competent". It would be a lie to say that I didn't enjoy playing it (with re-balancing mods). But Morrowind was balanced so much better. And I suppose the Fallout games, though I've never played them. Which I probably should.</htmltext>
<tokenext>I did n't find the design of Oblivion to be " amazingly competent " .
It would be a lie to say that I did n't enjoy playing it ( with re-balancing mods ) .
But Morrowind was balanced so much better .
And I suppose the Fallout games , though I 've never played them .
Which I probably should .</tokentext>
<sentencetext>I didn't find the design of Oblivion to be "amazingly competent".
It would be a lie to say that I didn't enjoy playing it (with re-balancing mods).
But Morrowind was balanced so much better.
And I suppose the Fallout games, though I've never played them.
Which I probably should.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28643177</id>
	<title>The games rock, but the character models are poor</title>
	<author>TheJodster</author>
	<datestamp>1247137740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I'm not sure if the engine referenced is responsible for rendering graphics.  I am a HUGE Bethesda fanboy... I'll admit it.  I LOVE Oblivion and all of it's DLC as well as Morrowind and Fallout 3.  However, those plastic looking expressionless faces are sub par for such fantastic games.  I realize that this is a difficult thing to accomplish with current technology and that most games suffer from this to some extent.  The other thing that bugs me about the engine is that the women are very manly looking.  If I were Bethesda, my big focus for my next engine iteration would be on having the character models show at least a little bit of emotion and make the women look like women.</p><p>The game mechanics portions of their engines are wonderful and their talent at creating atmosphere in a game is spot on.  That has got to be quite an achievement in games where people play for sixty to over a hundred hours.  Their games never feel terribly repetitive to me.  I stay engaged pretty much the whole time.</p></htmltext>
<tokenext>I 'm not sure if the engine referenced is responsible for rendering graphics .
I am a HUGE Bethesda fanboy... I 'll admit it .
I LOVE Oblivion and all of it 's DLC as well as Morrowind and Fallout 3 .
However , those plastic looking expressionless faces are sub par for such fantastic games .
I realize that this is a difficult thing to accomplish with current technology and that most games suffer from this to some extent .
The other thing that bugs me about the engine is that the women are very manly looking .
If I were Bethesda , my big focus for my next engine iteration would be on having the character models show at least a little bit of emotion and make the women look like women.The game mechanics portions of their engines are wonderful and their talent at creating atmosphere in a game is spot on .
That has got to be quite an achievement in games where people play for sixty to over a hundred hours .
Their games never feel terribly repetitive to me .
I stay engaged pretty much the whole time .</tokentext>
<sentencetext>I'm not sure if the engine referenced is responsible for rendering graphics.
I am a HUGE Bethesda fanboy... I'll admit it.
I LOVE Oblivion and all of it's DLC as well as Morrowind and Fallout 3.
However, those plastic looking expressionless faces are sub par for such fantastic games.
I realize that this is a difficult thing to accomplish with current technology and that most games suffer from this to some extent.
The other thing that bugs me about the engine is that the women are very manly looking.
If I were Bethesda, my big focus for my next engine iteration would be on having the character models show at least a little bit of emotion and make the women look like women.The game mechanics portions of their engines are wonderful and their talent at creating atmosphere in a game is spot on.
That has got to be quite an achievement in games where people play for sixty to over a hundred hours.
Their games never feel terribly repetitive to me.
I stay engaged pretty much the whole time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28723411</id>
	<title>Re:New stuffs</title>
	<author>Anonymous</author>
	<datestamp>1247741880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Pack of Feral Ghoul Reavers in Broken Steel, or in Point Lookout. Enjoy!</p></htmltext>
<tokenext>Pack of Feral Ghoul Reavers in Broken Steel , or in Point Lookout .
Enjoy !</tokentext>
<sentencetext>Pack of Feral Ghoul Reavers in Broken Steel, or in Point Lookout.
Enjoy!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639609</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28640737</id>
	<title>Re:The Problem with Fallout3</title>
	<author>Anonymous</author>
	<datestamp>1247170620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I much preferred VATS, but to each their own. What was wrong with just ignoring it and playing the game like an FPS? All the guides I read talk about what builds are good for VATS and what are good for FPS-style playing.</p></htmltext>
<tokenext>I much preferred VATS , but to each their own .
What was wrong with just ignoring it and playing the game like an FPS ?
All the guides I read talk about what builds are good for VATS and what are good for FPS-style playing .</tokentext>
<sentencetext>I much preferred VATS, but to each their own.
What was wrong with just ignoring it and playing the game like an FPS?
All the guides I read talk about what builds are good for VATS and what are good for FPS-style playing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639831</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641981</id>
	<title>Re:The Problem with Fallout3</title>
	<author>masmullin</author>
	<datestamp>1247132820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Whats wrong is that, as an FPS it sucks compared to the previous game I played (COD5).<br><br>Im sure that if the game I played previous to Fallout3 was say, Original Doom, or some oldskool FPS it would be perfectly acceptable, but im used to really good FPSs now, and fallout3 just doesn't compare (as an FPS).<br><br>P.S.  I used VATS too, but I wanted to &lt;b&gt;try&lt;/b&gt; and play it like an FPS.</htmltext>
<tokenext>Whats wrong is that , as an FPS it sucks compared to the previous game I played ( COD5 ) .Im sure that if the game I played previous to Fallout3 was say , Original Doom , or some oldskool FPS it would be perfectly acceptable , but im used to really good FPSs now , and fallout3 just does n't compare ( as an FPS ) .P.S .
I used VATS too , but I wanted to try and play it like an FPS .</tokentext>
<sentencetext>Whats wrong is that, as an FPS it sucks compared to the previous game I played (COD5).Im sure that if the game I played previous to Fallout3 was say, Original Doom, or some oldskool FPS it would be perfectly acceptable, but im used to really good FPSs now, and fallout3 just doesn't compare (as an FPS).P.S.
I used VATS too, but I wanted to try and play it like an FPS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28640737</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28647061</id>
	<title>Re:The Problem with Fallout3</title>
	<author>karstux</author>
	<datestamp>1247218620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I completely agree. I played STALKER prior to Fallout3, and the latter's FPS experience was just very, very lacking in comparison. Little things like iron sight aiming, bullet drop and ricochets add so much immersion, it's sad they weren't there. Also, the whole manual aiming system is somewhat broken, it doesn't really feel "right".</p></htmltext>
<tokenext>I completely agree .
I played STALKER prior to Fallout3 , and the latter 's FPS experience was just very , very lacking in comparison .
Little things like iron sight aiming , bullet drop and ricochets add so much immersion , it 's sad they were n't there .
Also , the whole manual aiming system is somewhat broken , it does n't really feel " right " .</tokentext>
<sentencetext>I completely agree.
I played STALKER prior to Fallout3, and the latter's FPS experience was just very, very lacking in comparison.
Little things like iron sight aiming, bullet drop and ricochets add so much immersion, it's sad they weren't there.
Also, the whole manual aiming system is somewhat broken, it doesn't really feel "right".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641981</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28643231</id>
	<title>Re:Spoilers much? Assholes.</title>
	<author>CodeBuster</author>
	<datestamp>1247137980000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>How the heck was parent modded insightful? Fallout 3 is not so much a game to "beat" as it is a world to be experienced. If you are trying to "win the game" then you are missing the point of RPGs in general and Fallout3 in particular. Wouldn't you be happier with Madden 2009 or one of the inumerable other fixed-path console games? Besides, the alien crash site is not an essential part of the main storyline and in the base game it is nothing more than a map location which adds flavor to the game world and provides the "alien blaster" of previous Fallout fame (although less useful this time around due to extremely limited ammunition, durability, and repair options making it more of a curiosity than a useful general purpose weapon).</htmltext>
<tokenext>How the heck was parent modded insightful ?
Fallout 3 is not so much a game to " beat " as it is a world to be experienced .
If you are trying to " win the game " then you are missing the point of RPGs in general and Fallout3 in particular .
Would n't you be happier with Madden 2009 or one of the inumerable other fixed-path console games ?
Besides , the alien crash site is not an essential part of the main storyline and in the base game it is nothing more than a map location which adds flavor to the game world and provides the " alien blaster " of previous Fallout fame ( although less useful this time around due to extremely limited ammunition , durability , and repair options making it more of a curiosity than a useful general purpose weapon ) .</tokentext>
<sentencetext>How the heck was parent modded insightful?
Fallout 3 is not so much a game to "beat" as it is a world to be experienced.
If you are trying to "win the game" then you are missing the point of RPGs in general and Fallout3 in particular.
Wouldn't you be happier with Madden 2009 or one of the inumerable other fixed-path console games?
Besides, the alien crash site is not an essential part of the main storyline and in the base game it is nothing more than a map location which adds flavor to the game world and provides the "alien blaster" of previous Fallout fame (although less useful this time around due to extremely limited ammunition, durability, and repair options making it more of a curiosity than a useful general purpose weapon).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28640267</id>
	<title>What With the id Aquisition...</title>
	<author>Xin Jing</author>
	<datestamp>1247168880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I wonder what Bethesda have to say about the new kids on the block.  Surely Bethesda will wecome in their new company bunkmates, but in-house tech genious to tech genious, I wonder what kinds of conversations they are looking forward to with Carmack.  Or are they taking more of wait and see approach with regards to direction from Zenimax.</htmltext>
<tokenext>I wonder what Bethesda have to say about the new kids on the block .
Surely Bethesda will wecome in their new company bunkmates , but in-house tech genious to tech genious , I wonder what kinds of conversations they are looking forward to with Carmack .
Or are they taking more of wait and see approach with regards to direction from Zenimax .</tokentext>
<sentencetext>I wonder what Bethesda have to say about the new kids on the block.
Surely Bethesda will wecome in their new company bunkmates, but in-house tech genious to tech genious, I wonder what kinds of conversations they are looking forward to with Carmack.
Or are they taking more of wait and see approach with regards to direction from Zenimax.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639077</id>
	<title>Recycling skins and textures from other games?</title>
	<author>camazotz</author>
	<datestamp>1247164440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Alien spaceship? Seems like a bit of a deviation from the Fallout universe, unless I've missed something....well, I'll still get it, damn them and their amazingly competent game design!</htmltext>
<tokenext>Alien spaceship ?
Seems like a bit of a deviation from the Fallout universe , unless I 've missed something....well , I 'll still get it , damn them and their amazingly competent game design !</tokentext>
<sentencetext>Alien spaceship?
Seems like a bit of a deviation from the Fallout universe, unless I've missed something....well, I'll still get it, damn them and their amazingly competent game design!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28640605</id>
	<title>Id Software</title>
	<author>Guspaz</author>
	<datestamp>1247170080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I find it odd that they bought Id Software for their engine technology only to sing the praises of the Gamebryo engine instead. If the Gamebryo engine is so great, why do they need Id Tech 5?</p></htmltext>
<tokenext>I find it odd that they bought Id Software for their engine technology only to sing the praises of the Gamebryo engine instead .
If the Gamebryo engine is so great , why do they need Id Tech 5 ?</tokentext>
<sentencetext>I find it odd that they bought Id Software for their engine technology only to sing the praises of the Gamebryo engine instead.
If the Gamebryo engine is so great, why do they need Id Tech 5?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641801</id>
	<title>Spoilers much? Assholes.</title>
	<author>PegLegPete</author>
	<datestamp>1247131920000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>1</modscore>
	<htmltext>Yo fuck the slashdot writer for mentioning alien spacecraft.  Or fuck bethesda.  Either way I had no idea there was ANY alien shit going on until now.  Thanks.

NOT EVERYONE HAS BEATEN THE GAME YET.</htmltext>
<tokenext>Yo fuck the slashdot writer for mentioning alien spacecraft .
Or fuck bethesda .
Either way I had no idea there was ANY alien shit going on until now .
Thanks . NOT EVERYONE HAS BEATEN THE GAME YET .</tokentext>
<sentencetext>Yo fuck the slashdot writer for mentioning alien spacecraft.
Or fuck bethesda.
Either way I had no idea there was ANY alien shit going on until now.
Thanks.

NOT EVERYONE HAS BEATEN THE GAME YET.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28647679</id>
	<title>Re:The Problem with Fallout3</title>
	<author>Blimey85</author>
	<datestamp>1247227860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I agree with you on most points but keep in mind that not everyone can afford PC gaming. I own an Xbox 360 and I have FO3 and all 4 expansions. I'll be buying the 5th as soon as it hits. I love the game. One of my all time favorites. Had it only been released on PC I would have never played it as I don't do PC gaming. I don't have the graphics for it, nor the budget to upgrade my PC to keep up with gaming.<br> <br>
Beyond just cost, I find console gaming to be far simpler than pc gaming. When I need an update or an expansion it's a very quick and easy process on my console. I don't have to go to any sites or find anything. I don't need to upgrade any drivers. All I care about is playing the game, not tweaking crap to get it to run right or finding out that I should have bought ATI rather than Nvidia or vice versa.<br> <br>Plus for other games, like Gears of War 2, the online play is top notch on the 360. As far as I know there isn't anything like Xbox Live for the PC, but since I'm not a PC gamer, there very well might be and I just haven't heard of it. I do kinda wish FO3 had a co-op mode. That would be a cool expansion pack... something that added a co-op mode. You and a buddy exploring the wasteland... if only.</htmltext>
<tokenext>I agree with you on most points but keep in mind that not everyone can afford PC gaming .
I own an Xbox 360 and I have FO3 and all 4 expansions .
I 'll be buying the 5th as soon as it hits .
I love the game .
One of my all time favorites .
Had it only been released on PC I would have never played it as I do n't do PC gaming .
I do n't have the graphics for it , nor the budget to upgrade my PC to keep up with gaming .
Beyond just cost , I find console gaming to be far simpler than pc gaming .
When I need an update or an expansion it 's a very quick and easy process on my console .
I do n't have to go to any sites or find anything .
I do n't need to upgrade any drivers .
All I care about is playing the game , not tweaking crap to get it to run right or finding out that I should have bought ATI rather than Nvidia or vice versa .
Plus for other games , like Gears of War 2 , the online play is top notch on the 360 .
As far as I know there is n't anything like Xbox Live for the PC , but since I 'm not a PC gamer , there very well might be and I just have n't heard of it .
I do kinda wish FO3 had a co-op mode .
That would be a cool expansion pack... something that added a co-op mode .
You and a buddy exploring the wasteland... if only .</tokentext>
<sentencetext>I agree with you on most points but keep in mind that not everyone can afford PC gaming.
I own an Xbox 360 and I have FO3 and all 4 expansions.
I'll be buying the 5th as soon as it hits.
I love the game.
One of my all time favorites.
Had it only been released on PC I would have never played it as I don't do PC gaming.
I don't have the graphics for it, nor the budget to upgrade my PC to keep up with gaming.
Beyond just cost, I find console gaming to be far simpler than pc gaming.
When I need an update or an expansion it's a very quick and easy process on my console.
I don't have to go to any sites or find anything.
I don't need to upgrade any drivers.
All I care about is playing the game, not tweaking crap to get it to run right or finding out that I should have bought ATI rather than Nvidia or vice versa.
Plus for other games, like Gears of War 2, the online play is top notch on the 360.
As far as I know there isn't anything like Xbox Live for the PC, but since I'm not a PC gamer, there very well might be and I just haven't heard of it.
I do kinda wish FO3 had a co-op mode.
That would be a cool expansion pack... something that added a co-op mode.
You and a buddy exploring the wasteland... if only.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642795</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642085</id>
	<title>Re:New stuffs</title>
	<author>joeystitch</author>
	<datestamp>1247133240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The double-barrel shotgun is nice. And you can reverse pickpocket the Workman's Coveralls onto NPCs to increase their Repair skill.</htmltext>
<tokenext>The double-barrel shotgun is nice .
And you can reverse pickpocket the Workman 's Coveralls onto NPCs to increase their Repair skill .</tokentext>
<sentencetext>The double-barrel shotgun is nice.
And you can reverse pickpocket the Workman's Coveralls onto NPCs to increase their Repair skill.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641955</id>
	<title>Re:Spoilers much? Assholes.</title>
	<author>Anonymous</author>
	<datestamp>1247132700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Actually, it is quite easy to beat the game without seeing the alien spaceship. Or a lot of other stuff.</p></htmltext>
<tokenext>Actually , it is quite easy to beat the game without seeing the alien spaceship .
Or a lot of other stuff .</tokentext>
<sentencetext>Actually, it is quite easy to beat the game without seeing the alien spaceship.
Or a lot of other stuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639609</id>
	<title>Re:New stuffs</title>
	<author>Anonymous</author>
	<datestamp>1247166420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><br>
What they need is more powerful enemies.  As soon as I learned the run-up-close-engage-vats-pump-burst-from-chinese-assualt-rifle-to-head-of-enemy trick, the game got \_incredibly\_ easy.</htmltext>
<tokenext>What they need is more powerful enemies .
As soon as I learned the run-up-close-engage-vats-pump-burst-from-chinese-assualt-rifle-to-head-of-enemy trick , the game got \ _incredibly \ _ easy .</tokentext>
<sentencetext>
What they need is more powerful enemies.
As soon as I learned the run-up-close-engage-vats-pump-burst-from-chinese-assualt-rifle-to-head-of-enemy trick, the game got \_incredibly\_ easy.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28645013</id>
	<title>Re:Gamebryo</title>
	<author>Anonymous</author>
	<datestamp>1247148660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's the new Renderware!</p></htmltext>
<tokenext>It 's the new Renderware !</tokentext>
<sentencetext>It's the new Renderware!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28656485</id>
	<title>Re:Gamebryo</title>
	<author>Anonymous</author>
	<datestamp>1247232060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The only problem is Gamebryo is horribly unoptimised and slow compared to the Unreal and id Tech engines.</p></htmltext>
<tokenext>The only problem is Gamebryo is horribly unoptimised and slow compared to the Unreal and id Tech engines .</tokentext>
<sentencetext>The only problem is Gamebryo is horribly unoptimised and slow compared to the Unreal and id Tech engines.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28724391</id>
	<title>Re:The Problem with Fallout3</title>
	<author>Anonymous</author>
	<datestamp>1247746920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Try Fallout Wanderers Edition, which is a gigantic mod that adds, among other things, sprint and bullet time (both eat AP).  Enemies also seem to be better shots, and running up to them generally gets you splattered until you get the better armor (at which time you're supposed to be an unstoppable mofo, at least to measly raiders).</p><p>But it's not a FPS, full stop.  Amusingly tho there is a mod that adds a mission that is an RTS.</p></htmltext>
<tokenext>Try Fallout Wanderers Edition , which is a gigantic mod that adds , among other things , sprint and bullet time ( both eat AP ) .
Enemies also seem to be better shots , and running up to them generally gets you splattered until you get the better armor ( at which time you 're supposed to be an unstoppable mofo , at least to measly raiders ) .But it 's not a FPS , full stop .
Amusingly tho there is a mod that adds a mission that is an RTS .</tokentext>
<sentencetext>Try Fallout Wanderers Edition, which is a gigantic mod that adds, among other things, sprint and bullet time (both eat AP).
Enemies also seem to be better shots, and running up to them generally gets you splattered until you get the better armor (at which time you're supposed to be an unstoppable mofo, at least to measly raiders).But it's not a FPS, full stop.
Amusingly tho there is a mod that adds a mission that is an RTS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641981</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28640977</id>
	<title>Re:Recycling skins and textures from other games?</title>
	<author>amicusNYCL</author>
	<datestamp>1247171700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In addition to the other examples given, the "Wanamingos" that inhabited the mine in one of the towns in Fallout 2.. I think it was Redding.. were identified as "Alien" when you targetted them.  I think the 6-legged centaurs that hung around with Super Mutants were also identified the same.</p></htmltext>
<tokenext>In addition to the other examples given , the " Wanamingos " that inhabited the mine in one of the towns in Fallout 2.. I think it was Redding.. were identified as " Alien " when you targetted them .
I think the 6-legged centaurs that hung around with Super Mutants were also identified the same .</tokentext>
<sentencetext>In addition to the other examples given, the "Wanamingos" that inhabited the mine in one of the towns in Fallout 2.. I think it was Redding.. were identified as "Alien" when you targetted them.
I think the 6-legged centaurs that hung around with Super Mutants were also identified the same.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28640555</id>
	<title>Citation Needed</title>
	<author>Anonymous</author>
	<datestamp>1247169900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Do you work for Emergent or something?</p></htmltext>
<tokenext>Do you work for Emergent or something ?</tokentext>
<sentencetext>Do you work for Emergent or something?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28640763</id>
	<title>Re:Five DLC releases?</title>
	<author>Anonymous</author>
	<datestamp>1247170740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Fallout 3 is too short?</p><p>I had 450+ hours into the game playing different characters *before* the DLCs came out . Now I have over 600 hours and each character brought new adventures not only because of a different skill set, but because of places in the game that I missed before or scenarios that played out differently.</p><p>If you think F3 is too short then your only skimming the surface.</p></htmltext>
<tokenext>Fallout 3 is too short ? I had 450 + hours into the game playing different characters * before * the DLCs came out .
Now I have over 600 hours and each character brought new adventures not only because of a different skill set , but because of places in the game that I missed before or scenarios that played out differently.If you think F3 is too short then your only skimming the surface .</tokentext>
<sentencetext>Fallout 3 is too short?I had 450+ hours into the game playing different characters *before* the DLCs came out .
Now I have over 600 hours and each character brought new adventures not only because of a different skill set, but because of places in the game that I missed before or scenarios that played out differently.If you think F3 is too short then your only skimming the surface.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639337</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639495</id>
	<title>Gamebryo</title>
	<author>kenp2002</author>
	<datestamp>1247166060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For those that missed it the Gamebryo engine is a middleware piece (platform if you will) for game design. It was the front end for several MMOs, Civ4, and several other titles.</p><p>While we often think of the Unreal and Quake engines for FPS games Gamebryo is the more well rounded, less insaine sister of those two and actually puts out without being on drugs or booze!</p></htmltext>
<tokenext>For those that missed it the Gamebryo engine is a middleware piece ( platform if you will ) for game design .
It was the front end for several MMOs , Civ4 , and several other titles.While we often think of the Unreal and Quake engines for FPS games Gamebryo is the more well rounded , less insaine sister of those two and actually puts out without being on drugs or booze !</tokentext>
<sentencetext>For those that missed it the Gamebryo engine is a middleware piece (platform if you will) for game design.
It was the front end for several MMOs, Civ4, and several other titles.While we often think of the Unreal and Quake engines for FPS games Gamebryo is the more well rounded, less insaine sister of those two and actually puts out without being on drugs or booze!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639599</id>
	<title>Re:Five DLC releases?</title>
	<author>Anonymous</author>
	<datestamp>1247166360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>DLC also sadly lacking from Steam.</p><p>too bad for bethesda, I hope they got a lot of money for giving exclusivity to Live...they're missing out on a lot of sales because of it.</p></htmltext>
<tokenext>DLC also sadly lacking from Steam.too bad for bethesda , I hope they got a lot of money for giving exclusivity to Live...they 're missing out on a lot of sales because of it .</tokentext>
<sentencetext>DLC also sadly lacking from Steam.too bad for bethesda, I hope they got a lot of money for giving exclusivity to Live...they're missing out on a lot of sales because of it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639337</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639831</id>
	<title>The Problem with Fallout3</title>
	<author>masmullin</author>
	<datestamp>1247167260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>The problem with fallout 3 is that it was so close to being a FPS, but wasn't.  I want to play it like a FPS but its just too inferior.  I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5<br><br>I also miss the Magic from Oblivion<nobr> <wbr></nobr>:(</htmltext>
<tokenext>The problem with fallout 3 is that it was so close to being a FPS , but was n't .
I want to play it like a FPS but its just too inferior .
I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5I also miss the Magic from Oblivion : (</tokentext>
<sentencetext>The problem with fallout 3 is that it was so close to being a FPS, but wasn't.
I want to play it like a FPS but its just too inferior.
I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5I also miss the Magic from Oblivion :(</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639185</id>
	<title>Re:Recycling skins and textures from other games?</title>
	<author>SatanicPuppy</author>
	<datestamp>1247164800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Not really. There were all kinds of aliens in Fallout 2...Once you got to a high level, they'd attack you reasonably often in random encounters.</p><p>If anything, they're less common in Fallout 3. As it stands right now, I think there are a couple of "set piece" random encounters with alien stuff. This will just build on that.</p></htmltext>
<tokenext>Not really .
There were all kinds of aliens in Fallout 2...Once you got to a high level , they 'd attack you reasonably often in random encounters.If anything , they 're less common in Fallout 3 .
As it stands right now , I think there are a couple of " set piece " random encounters with alien stuff .
This will just build on that .</tokentext>
<sentencetext>Not really.
There were all kinds of aliens in Fallout 2...Once you got to a high level, they'd attack you reasonably often in random encounters.If anything, they're less common in Fallout 3.
As it stands right now, I think there are a couple of "set piece" random encounters with alien stuff.
This will just build on that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639083</id>
	<title>The Road</title>
	<author>Anonymous</author>
	<datestamp>1247164440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3.</p></div></blockquote><p>
I read The Road right before Fallout 3 came out, and the whole time i was playing it, I was sure someone was going to use the G.E.C.K. to re-create the story from the Road in F3. I was even tempted to do it myself, but with the movie release impending (2 versions of the same story is saturation for me) and my lack of time, I decided against it.  Interesting that the Book influenced the game.</p></div>
	</htmltext>
<tokenext>Apparently , much of the team has read Cormac McCarthy 's The Road , which inspired the look and story of Fallout 3 .
I read The Road right before Fallout 3 came out , and the whole time i was playing it , I was sure someone was going to use the G.E.C.K .
to re-create the story from the Road in F3 .
I was even tempted to do it myself , but with the movie release impending ( 2 versions of the same story is saturation for me ) and my lack of time , I decided against it .
Interesting that the Book influenced the game .</tokentext>
<sentencetext>Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3.
I read The Road right before Fallout 3 came out, and the whole time i was playing it, I was sure someone was going to use the G.E.C.K.
to re-create the story from the Road in F3.
I was even tempted to do it myself, but with the movie release impending (2 versions of the same story is saturation for me) and my lack of time, I decided against it.
Interesting that the Book influenced the game.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642171</id>
	<title>Re:The Problem with Fallout3</title>
	<author>Fallingcow</author>
	<datestamp>1247133600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>The problem with fallout 3 is that it was so close to being a FPS, but wasn't. I want to play it like a FPS but its just too inferior. I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5</p></div></blockquote><p>You really, <i>really</i> need to play S.T.A.L.K.E.R.: Shadow of Chernobyl.</p><p>Really.</p><p>A better overall game than Fallout 3, and definitely a better FPS (since F3 wasn't really trying to be one, that's not saying much)</p></div>
	</htmltext>
<tokenext>The problem with fallout 3 is that it was so close to being a FPS , but was n't .
I want to play it like a FPS but its just too inferior .
I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5You really , really need to play S.T.A.L.K.E.R .
: Shadow of Chernobyl.Really.A better overall game than Fallout 3 , and definitely a better FPS ( since F3 was n't really trying to be one , that 's not saying much )</tokentext>
<sentencetext>The problem with fallout 3 is that it was so close to being a FPS, but wasn't.
I want to play it like a FPS but its just too inferior.
I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5You really, really need to play S.T.A.L.K.E.R.
: Shadow of Chernobyl.Really.A better overall game than Fallout 3, and definitely a better FPS (since F3 wasn't really trying to be one, that's not saying much)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639831</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642965</id>
	<title>You can</title>
	<author>HalAtWork</author>
	<datestamp>1247136720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There's no such thing as "exclusives" in the game world now... only "timed exclusives".  <a href="http://fallout.bethsoft.com/eng/home/pr-051909.php" title="bethsoft.com">Fallout 3 DLC for PS3</a> [bethsoft.com].</htmltext>
<tokenext>There 's no such thing as " exclusives " in the game world now... only " timed exclusives " .
Fallout 3 DLC for PS3 [ bethsoft.com ] .</tokentext>
<sentencetext>There's no such thing as "exclusives" in the game world now... only "timed exclusives".
Fallout 3 DLC for PS3 [bethsoft.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639337</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642081</id>
	<title>Re:Spoilers much? Assholes.</title>
	<author>oneirophrenos</author>
	<datestamp>1247133240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The crashed alien ship is a "hidden" encounter, you won't see it on your map, even after discovery. The only way you would find it is by a very unlikely accident or by knowing where to look for it. Your game experience has not been spoiled.</htmltext>
<tokenext>The crashed alien ship is a " hidden " encounter , you wo n't see it on your map , even after discovery .
The only way you would find it is by a very unlikely accident or by knowing where to look for it .
Your game experience has not been spoiled .</tokentext>
<sentencetext>The crashed alien ship is a "hidden" encounter, you won't see it on your map, even after discovery.
The only way you would find it is by a very unlikely accident or by knowing where to look for it.
Your game experience has not been spoiled.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639269</id>
	<title>New stuffs</title>
	<author>Blixinator</author>
	<datestamp>1247165160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm glad to hear that the new DLC will introduce some of the most powerful stuff in the game. Point Lookout didn't give me anything new to carry around as part of my arsenal.</htmltext>
<tokenext>I 'm glad to hear that the new DLC will introduce some of the most powerful stuff in the game .
Point Lookout did n't give me anything new to carry around as part of my arsenal .</tokentext>
<sentencetext>I'm glad to hear that the new DLC will introduce some of the most powerful stuff in the game.
Point Lookout didn't give me anything new to carry around as part of my arsenal.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642135</id>
	<title>Re:New stuffs</title>
	<author>Aphoxema</author>
	<datestamp>1247133480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't know, I love the Chinese Stealth Armor but it kind of made the game too easy after that. The only thing I had any trouble with at that point were Albino Radscorpions when on Very Hard</p></htmltext>
<tokenext>I do n't know , I love the Chinese Stealth Armor but it kind of made the game too easy after that .
The only thing I had any trouble with at that point were Albino Radscorpions when on Very Hard</tokentext>
<sentencetext>I don't know, I love the Chinese Stealth Armor but it kind of made the game too easy after that.
The only thing I had any trouble with at that point were Albino Radscorpions when on Very Hard</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639269</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28692241</id>
	<title>Re:Spoilers much? Assholes.</title>
	<author>PegLegPete</author>
	<datestamp>1247591580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>First, yes, my post was not insightful, more like angry.  But mods love me, so deal with it CodeBusta.

Back on topic: How am I supposed to know that the aliens are not a major part of the main storyline?  After hearing there are aliens in the game, I considered that maybe the humans didn't nuke each other but instead had to fight off an alien invasion? That is pivotal if you ask me.  I don't know how aliens can't NOT be pivotal.  A society isolated vs a society in contact with aliens is a large difference.  Obviously its not a new idea for games as a whole, but within a setting so rich with story as Fallout, knowing there are aliens around is kinda a big deal in my book.

I'll choose to ignore your off-beat "win the game" and Madden 2009 comments cuz they are too irrelevant.  I'm talking about story and spoiling stories of a really good game.  If you want to turn this into a console/hardcore discussion, you can move along.  (For the record, I prefer PC games and have for the last 20 years)</htmltext>
<tokenext>First , yes , my post was not insightful , more like angry .
But mods love me , so deal with it CodeBusta .
Back on topic : How am I supposed to know that the aliens are not a major part of the main storyline ?
After hearing there are aliens in the game , I considered that maybe the humans did n't nuke each other but instead had to fight off an alien invasion ?
That is pivotal if you ask me .
I do n't know how aliens ca n't NOT be pivotal .
A society isolated vs a society in contact with aliens is a large difference .
Obviously its not a new idea for games as a whole , but within a setting so rich with story as Fallout , knowing there are aliens around is kinda a big deal in my book .
I 'll choose to ignore your off-beat " win the game " and Madden 2009 comments cuz they are too irrelevant .
I 'm talking about story and spoiling stories of a really good game .
If you want to turn this into a console/hardcore discussion , you can move along .
( For the record , I prefer PC games and have for the last 20 years )</tokentext>
<sentencetext>First, yes, my post was not insightful, more like angry.
But mods love me, so deal with it CodeBusta.
Back on topic: How am I supposed to know that the aliens are not a major part of the main storyline?
After hearing there are aliens in the game, I considered that maybe the humans didn't nuke each other but instead had to fight off an alien invasion?
That is pivotal if you ask me.
I don't know how aliens can't NOT be pivotal.
A society isolated vs a society in contact with aliens is a large difference.
Obviously its not a new idea for games as a whole, but within a setting so rich with story as Fallout, knowing there are aliens around is kinda a big deal in my book.
I'll choose to ignore your off-beat "win the game" and Madden 2009 comments cuz they are too irrelevant.
I'm talking about story and spoiling stories of a really good game.
If you want to turn this into a console/hardcore discussion, you can move along.
(For the record, I prefer PC games and have for the last 20 years)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28643231</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28640857</id>
	<title>Re:Bethesda = Buggy as Hell!</title>
	<author>mqduck</author>
	<datestamp>1247171160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>one thing has remained a constant: the Gamebryo engine. Love it or hate it</p></div><p>I hate it.</p><p><div class="quote"><p>it has been the foundation of what fans of The Elder Scrolls and Fallout 3</p></div><p>Like me!</p><p><div class="quote"><p>have come to love.</p></div><p>What?!</p><p>Anyway, hopefully the guys at id can take a break from id Tech to do some bugfixing on Bethesda's version of Gamebryo.</p></div>
	</htmltext>
<tokenext>one thing has remained a constant : the Gamebryo engine .
Love it or hate itI hate it.it has been the foundation of what fans of The Elder Scrolls and Fallout 3Like me ! have come to love.What ?
! Anyway , hopefully the guys at id can take a break from id Tech to do some bugfixing on Bethesda 's version of Gamebryo .</tokentext>
<sentencetext>one thing has remained a constant: the Gamebryo engine.
Love it or hate itI hate it.it has been the foundation of what fans of The Elder Scrolls and Fallout 3Like me!have come to love.What?
!Anyway, hopefully the guys at id can take a break from id Tech to do some bugfixing on Bethesda's version of Gamebryo.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639839</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28643303</id>
	<title>Re:Spoilers much? Assholes.</title>
	<author>anomnomnomymous</author>
	<datestamp>1247138220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>WTF?! The princess is in <em>another</em> castle?!<br> <br>
Why did people have to spoil that? I didn't freaking get to stage 1-4 yet!</htmltext>
<tokenext>WTF ? !
The princess is in another castle ? !
Why did people have to spoil that ?
I did n't freaking get to stage 1-4 yet !</tokentext>
<sentencetext>WTF?!
The princess is in another castle?!
Why did people have to spoil that?
I didn't freaking get to stage 1-4 yet!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28641801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28642795</id>
	<title>Re:The Problem with Fallout3</title>
	<author>CodeBuster</author>
	<datestamp>1247136060000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5</p></div><p>So why not just play Call of Duty 5 and leave us Fallout fans our Fallout experience? Seriously, there are any number of "me too" FPS games out there to satisfy the mouse-twitchers and "gaming keyboard" masses; Fallout, on the other hand, is something unique and special in the history of computer gaming. The point of Fallout is to become immersed in the rich game world of post-apocalyptic alternate earth and enjoy the ironic gallows humor of the optimistic retro-future (epitomized in the sci-fi serials of the 1950s), in ruins by the time of the Fallout games, contrasted with the bitter realities of survival in a bombed out wasteland. If the game were to depend too heavily on FPS type skills then it would <b>detract</b> from the immersive RPG experience whereby the player "becomes" the character in the game world. Fallout is an RPG; if that is not what you are looking for then play something else and leave us RPG gamers our own niche. I almost wish that Fallout 3 had NOT been released on console so that the true Fallout fans would be spared the indignity of hearing the complaints of the unwashed console FPS masses who play War Game 200X and Madden Football 200X and then complain when they don't "get" Fallout and ask why it couldn't be more like any of the other forgettable console games which come and go each year.</p></div>
	</htmltext>
<tokenext>I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5So why not just play Call of Duty 5 and leave us Fallout fans our Fallout experience ?
Seriously , there are any number of " me too " FPS games out there to satisfy the mouse-twitchers and " gaming keyboard " masses ; Fallout , on the other hand , is something unique and special in the history of computer gaming .
The point of Fallout is to become immersed in the rich game world of post-apocalyptic alternate earth and enjoy the ironic gallows humor of the optimistic retro-future ( epitomized in the sci-fi serials of the 1950s ) , in ruins by the time of the Fallout games , contrasted with the bitter realities of survival in a bombed out wasteland .
If the game were to depend too heavily on FPS type skills then it would detract from the immersive RPG experience whereby the player " becomes " the character in the game world .
Fallout is an RPG ; if that is not what you are looking for then play something else and leave us RPG gamers our own niche .
I almost wish that Fallout 3 had NOT been released on console so that the true Fallout fans would be spared the indignity of hearing the complaints of the unwashed console FPS masses who play War Game 200X and Madden Football 200X and then complain when they do n't " get " Fallout and ask why it could n't be more like any of the other forgettable console games which come and go each year .</tokentext>
<sentencetext>I keep thinking to myself how awesome the game would have been if it was built on an FPS engine like the one used in Call of Duty 5So why not just play Call of Duty 5 and leave us Fallout fans our Fallout experience?
Seriously, there are any number of "me too" FPS games out there to satisfy the mouse-twitchers and "gaming keyboard" masses; Fallout, on the other hand, is something unique and special in the history of computer gaming.
The point of Fallout is to become immersed in the rich game world of post-apocalyptic alternate earth and enjoy the ironic gallows humor of the optimistic retro-future (epitomized in the sci-fi serials of the 1950s), in ruins by the time of the Fallout games, contrasted with the bitter realities of survival in a bombed out wasteland.
If the game were to depend too heavily on FPS type skills then it would detract from the immersive RPG experience whereby the player "becomes" the character in the game world.
Fallout is an RPG; if that is not what you are looking for then play something else and leave us RPG gamers our own niche.
I almost wish that Fallout 3 had NOT been released on console so that the true Fallout fans would be spared the indignity of hearing the complaints of the unwashed console FPS masses who play War Game 200X and Madden Football 200X and then complain when they don't "get" Fallout and ask why it couldn't be more like any of the other forgettable console games which come and go each year.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639831</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28645267</id>
	<title>Re:Id Software</title>
	<author>jonwil</author>
	<datestamp>1247150940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Gamebryo and Id Tech 5 are different engines for different purposes. Id Tech 5 is good for some games that Gamebryo would not be suitable for and vice versa.</p></htmltext>
<tokenext>Gamebryo and Id Tech 5 are different engines for different purposes .
Id Tech 5 is good for some games that Gamebryo would not be suitable for and vice versa .</tokentext>
<sentencetext>Gamebryo and Id Tech 5 are different engines for different purposes.
Id Tech 5 is good for some games that Gamebryo would not be suitable for and vice versa.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28640605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639825</id>
	<title>Re:Five DLC releases?</title>
	<author>elrous0</author>
	<datestamp>1247167200000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Nonsense! Bethesda has posted a helpful pdf right on their website entitled "Three simple steps to getting DLC on the PS3." I'll summarize it here:
</p><p>
1) Go to your local electronics retailer<br>
2) Buy a Xbox 360<br>
3) Download content</p><p>
Problem solved!</p></htmltext>
<tokenext>Nonsense !
Bethesda has posted a helpful pdf right on their website entitled " Three simple steps to getting DLC on the PS3 .
" I 'll summarize it here : 1 ) Go to your local electronics retailer 2 ) Buy a Xbox 360 3 ) Download content Problem solved !</tokentext>
<sentencetext>Nonsense!
Bethesda has posted a helpful pdf right on their website entitled "Three simple steps to getting DLC on the PS3.
" I'll summarize it here:

1) Go to your local electronics retailer
2) Buy a Xbox 360
3) Download content
Problem solved!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639337</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28638939</id>
	<title>Wierd quote in the article</title>
	<author>Anonymous</author>
	<datestamp>1247163960000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>"I hate Jews. Everybody does. They give you so many reasons, it's hard not to hate Jews."</p><p>-Bethesda</p><p>This guy definitely know what he is talking about.</p></htmltext>
<tokenext>" I hate Jews .
Everybody does .
They give you so many reasons , it 's hard not to hate Jews .
" -BethesdaThis guy definitely know what he is talking about .</tokentext>
<sentencetext>"I hate Jews.
Everybody does.
They give you so many reasons, it's hard not to hate Jews.
"-BethesdaThis guy definitely know what he is talking about.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639839</id>
	<title>Bethesda = Buggy as Hell!</title>
	<author>Anonymous</author>
	<datestamp>1247167260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm sorry, I randomly fell through the map in Morrowind, Oblivion, and FO3 WAY too many times to think highly of the Gamebryo engines. Not to mention all the broken quests, items, dungeons, and NPCs I encountered while playing. The Gamebryo engines seem highly, highly buggy and I'm not sure if that's a function of the engine design/programming or Bethesda's complete lack of QA testing. Bethesda needs to stop worrying about getting games out quickly and start worrying about all the damn game breaking bugs they ship. It's not right to depend on the MOD COMMUNITY to fix their screw ups.</p></htmltext>
<tokenext>I 'm sorry , I randomly fell through the map in Morrowind , Oblivion , and FO3 WAY too many times to think highly of the Gamebryo engines .
Not to mention all the broken quests , items , dungeons , and NPCs I encountered while playing .
The Gamebryo engines seem highly , highly buggy and I 'm not sure if that 's a function of the engine design/programming or Bethesda 's complete lack of QA testing .
Bethesda needs to stop worrying about getting games out quickly and start worrying about all the damn game breaking bugs they ship .
It 's not right to depend on the MOD COMMUNITY to fix their screw ups .</tokentext>
<sentencetext>I'm sorry, I randomly fell through the map in Morrowind, Oblivion, and FO3 WAY too many times to think highly of the Gamebryo engines.
Not to mention all the broken quests, items, dungeons, and NPCs I encountered while playing.
The Gamebryo engines seem highly, highly buggy and I'm not sure if that's a function of the engine design/programming or Bethesda's complete lack of QA testing.
Bethesda needs to stop worrying about getting games out quickly and start worrying about all the damn game breaking bugs they ship.
It's not right to depend on the MOD COMMUNITY to fix their screw ups.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28643491</id>
	<title>Re:Recycling skins and textures from other games?</title>
	<author>scribblej</author>
	<datestamp>1247139000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Also, in Fallout II, in the lowest deck of the giant ship (aircraft carrier?  Can't remember) there were actual alien bad guys.  Not greys, but they were labeled as aliens.</p></htmltext>
<tokenext>Also , in Fallout II , in the lowest deck of the giant ship ( aircraft carrier ?
Ca n't remember ) there were actual alien bad guys .
Not greys , but they were labeled as aliens .</tokentext>
<sentencetext>Also, in Fallout II, in the lowest deck of the giant ship (aircraft carrier?
Can't remember) there were actual alien bad guys.
Not greys, but they were labeled as aliens.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639167</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639945</id>
	<title>Re:Gamebryo</title>
	<author>Pinky's Brain</author>
	<datestamp>1247167680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ever played Warhammer Online?</p></htmltext>
<tokenext>Ever played Warhammer Online ?</tokentext>
<sentencetext>Ever played Warhammer Online?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28645911</id>
	<title>Re:Gamebryo</title>
	<author>Anonymous</author>
	<datestamp>1247159640000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Be nice if the Gamebryo engine could be made to handle alt-tabbing to desktop and then actually manage to not completely fucking lock up when you alt-tab back to the game.</p><p>Right now for Fallout and Oblivion on the PC alt-tabbing out of full-screen mode is pretty much a guaranteed frozen game.  You can save the game and exit to the main menu but even then alt-tabbing out is pretty much a crapshoot as to whether it'll freeze up.  And even if it managed to not freeze up you still have to reload the saved game.</p><p>Total and complete pain the in the ass.  Surprised they haven't bothered to fix it but I guess not pissing off customers isn't too high on the priority list.</p></htmltext>
<tokenext>Be nice if the Gamebryo engine could be made to handle alt-tabbing to desktop and then actually manage to not completely fucking lock up when you alt-tab back to the game.Right now for Fallout and Oblivion on the PC alt-tabbing out of full-screen mode is pretty much a guaranteed frozen game .
You can save the game and exit to the main menu but even then alt-tabbing out is pretty much a crapshoot as to whether it 'll freeze up .
And even if it managed to not freeze up you still have to reload the saved game.Total and complete pain the in the ass .
Surprised they have n't bothered to fix it but I guess not pissing off customers is n't too high on the priority list .</tokentext>
<sentencetext>Be nice if the Gamebryo engine could be made to handle alt-tabbing to desktop and then actually manage to not completely fucking lock up when you alt-tab back to the game.Right now for Fallout and Oblivion on the PC alt-tabbing out of full-screen mode is pretty much a guaranteed frozen game.
You can save the game and exit to the main menu but even then alt-tabbing out is pretty much a crapshoot as to whether it'll freeze up.
And even if it managed to not freeze up you still have to reload the saved game.Total and complete pain the in the ass.
Surprised they haven't bothered to fix it but I guess not pissing off customers isn't too high on the priority list.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639495</parent>
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-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1655222.28639945
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