<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_09_1512259</id>
	<title>Software Converts 2D Images To 3D</title>
	<author>CmdrTaco</author>
	<datestamp>1247154120000</datestamp>
	<htmltext><a href="http://harmono.dromo.us/" rel="nofollow">eldavojohn</a> writes <i>"Dr. David McKinnon from Queensland University of Technology, has recently <a href="http://3dsee.net/Main.aspx">launched a site that turns your sets of 2D images into 3D bump maps</a> by way of 8 years of his research.  The catch is that you need to have between five and fifteen photos of your object and they must overlap at least 80 to 90 percent.  So with a video of an object, one might be able to extract every nth frame and use this site to generate a 3D model.  Doctor McKinnon said, 'The full version of this software would be great for realistic learning simulators and training software, where you want everything to look like the real thing.  This technology could also be great for museums wishing to turn their display objects into 3D images that can be viewed online.  We are even looking into making 3D models of cows to save farmers spending thousands of dollars transporting their cattle vast distances to auction sites, allowing for an eBay style auction website for cattle.  Films, animations and computer games could also benefit, since 3D film making is taking over from the traditional 2D method of filmmaking.  Another application is allowing people to create 3D models of their own face to use on their avatar in computer games or 3D social networking sites such as <em>Second Life</em> or Sony's Home.'  <a href="http://www.physorg.com/news166347730.html">Physorg has more details</a>."</i></htmltext>
<tokenext>eldavojohn writes " Dr. David McKinnon from Queensland University of Technology , has recently launched a site that turns your sets of 2D images into 3D bump maps by way of 8 years of his research .
The catch is that you need to have between five and fifteen photos of your object and they must overlap at least 80 to 90 percent .
So with a video of an object , one might be able to extract every nth frame and use this site to generate a 3D model .
Doctor McKinnon said , 'The full version of this software would be great for realistic learning simulators and training software , where you want everything to look like the real thing .
This technology could also be great for museums wishing to turn their display objects into 3D images that can be viewed online .
We are even looking into making 3D models of cows to save farmers spending thousands of dollars transporting their cattle vast distances to auction sites , allowing for an eBay style auction website for cattle .
Films , animations and computer games could also benefit , since 3D film making is taking over from the traditional 2D method of filmmaking .
Another application is allowing people to create 3D models of their own face to use on their avatar in computer games or 3D social networking sites such as Second Life or Sony 's Home .
' Physorg has more details .
"</tokentext>
<sentencetext>eldavojohn writes "Dr. David McKinnon from Queensland University of Technology, has recently launched a site that turns your sets of 2D images into 3D bump maps by way of 8 years of his research.
The catch is that you need to have between five and fifteen photos of your object and they must overlap at least 80 to 90 percent.
So with a video of an object, one might be able to extract every nth frame and use this site to generate a 3D model.
Doctor McKinnon said, 'The full version of this software would be great for realistic learning simulators and training software, where you want everything to look like the real thing.
This technology could also be great for museums wishing to turn their display objects into 3D images that can be viewed online.
We are even looking into making 3D models of cows to save farmers spending thousands of dollars transporting their cattle vast distances to auction sites, allowing for an eBay style auction website for cattle.
Films, animations and computer games could also benefit, since 3D film making is taking over from the traditional 2D method of filmmaking.
Another application is allowing people to create 3D models of their own face to use on their avatar in computer games or 3D social networking sites such as Second Life or Sony's Home.
'  Physorg has more details.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638077</id>
	<title>Re:Why bother</title>
	<author>Anonymous</author>
	<datestamp>1247160480000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Every mathematician knows you can't get a 3D view from a 2D one.  Like the old joke says<nobr> <wbr></nobr>...</p><p>Three long-time friends meet up in Scotland.  One is a biologist, one's a physicist, and one's a mathematician.  As they're driving away from the airport into the Scottish countryside, they see a brown cow off in the distance.</p><p>The biologist says, "Wow, that's amazing!  All the cows in Scotland are brown!"</p><p>The physicist replies, "No, all we really know is that <i>some</i> cows in Scotland are brown."</p><p>The mathematician replies, "No, all we really know is: there is at least one cow in Scotland, and <i>this side</i> is brown."</p></htmltext>
<tokenext>Every mathematician knows you ca n't get a 3D view from a 2D one .
Like the old joke says ...Three long-time friends meet up in Scotland .
One is a biologist , one 's a physicist , and one 's a mathematician .
As they 're driving away from the airport into the Scottish countryside , they see a brown cow off in the distance.The biologist says , " Wow , that 's amazing !
All the cows in Scotland are brown !
" The physicist replies , " No , all we really know is that some cows in Scotland are brown .
" The mathematician replies , " No , all we really know is : there is at least one cow in Scotland , and this side is brown .
"</tokentext>
<sentencetext>Every mathematician knows you can't get a 3D view from a 2D one.
Like the old joke says ...Three long-time friends meet up in Scotland.
One is a biologist, one's a physicist, and one's a mathematician.
As they're driving away from the airport into the Scottish countryside, they see a brown cow off in the distance.The biologist says, "Wow, that's amazing!
All the cows in Scotland are brown!
"The physicist replies, "No, all we really know is that some cows in Scotland are brown.
"The mathematician replies, "No, all we really know is: there is at least one cow in Scotland, and this side is brown.
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637845</id>
	<title>Cows are fractal . . .</title>
	<author>PolygamousRanchKid </author>
	<datestamp>1247159340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p> . . . <a href="http://www.mndl.hu/works/fractalcow" title="www.mndl.hu">http://www.mndl.hu/works/fractalcow</a> [www.mndl.hu]</p></htmltext>
<tokenext>.
. .
http : //www.mndl.hu/works/fractalcow [ www.mndl.hu ]</tokentext>
<sentencetext> .
. .
http://www.mndl.hu/works/fractalcow [www.mndl.hu]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639449</id>
	<title>Re:Umm.. maybe</title>
	<author>DragonWriter</author>
	<datestamp>1247165880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>It might be somewhat more efficient to move the cow directly from farmer to farmer, but this intermediate stop at an auction house can't be that big an inconvenience, can it?</p></div></blockquote><p>Sure, it can (especially if the place the cattle end up going is closer to where they came from than the auction house is to either). Probably more importantly, so can actually having and supporting an auction house capable of holding cattle auctions (cattle are large, live animals), even before considering transportation. So that adds a substantial transaction cost to auctioning cattle. <i>If</i> you could do it online with equal confidence, that would reduce the transaction costs substantially.</p></div>
	</htmltext>
<tokenext>It might be somewhat more efficient to move the cow directly from farmer to farmer , but this intermediate stop at an auction house ca n't be that big an inconvenience , can it ? Sure , it can ( especially if the place the cattle end up going is closer to where they came from than the auction house is to either ) .
Probably more importantly , so can actually having and supporting an auction house capable of holding cattle auctions ( cattle are large , live animals ) , even before considering transportation .
So that adds a substantial transaction cost to auctioning cattle .
If you could do it online with equal confidence , that would reduce the transaction costs substantially .</tokentext>
<sentencetext>It might be somewhat more efficient to move the cow directly from farmer to farmer, but this intermediate stop at an auction house can't be that big an inconvenience, can it?Sure, it can (especially if the place the cattle end up going is closer to where they came from than the auction house is to either).
Probably more importantly, so can actually having and supporting an auction house capable of holding cattle auctions (cattle are large, live animals), even before considering transportation.
So that adds a substantial transaction cost to auctioning cattle.
If you could do it online with equal confidence, that would reduce the transaction costs substantially.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638715</id>
	<title>porn???</title>
	<author>Anonymous</author>
	<datestamp>1247163120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Why is "porn" in the tags?</p></htmltext>
<tokenext>Why is " porn " in the tags ?</tokentext>
<sentencetext>Why is "porn" in the tags?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28641717</id>
	<title>5 to 15 copies with overlap?</title>
	<author>beatbox32</author>
	<datestamp>1247131560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Why couldn't I just submit a copy of the same photo five to fifteen times? That would have at least 80-90\% overlap.. In fact I'd go so far as to say it would have 100\% overlap.</htmltext>
<tokenext>Why could n't I just submit a copy of the same photo five to fifteen times ?
That would have at least 80-90 \ % overlap.. In fact I 'd go so far as to say it would have 100 \ % overlap .</tokentext>
<sentencetext>Why couldn't I just submit a copy of the same photo five to fifteen times?
That would have at least 80-90\% overlap.. In fact I'd go so far as to say it would have 100\% overlap.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638201</id>
	<title>WRONG!!!</title>
	<author>Anonymous</author>
	<datestamp>1247160960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>since 3D film making is taking over from the traditional 2D method of filmmaking.</i></p><p>This is absolutely... positively... WRONG!</p></htmltext>
<tokenext>since 3D film making is taking over from the traditional 2D method of filmmaking.This is absolutely... positively... WRONG !</tokentext>
<sentencetext>since 3D film making is taking over from the traditional 2D method of filmmaking.This is absolutely... positively... WRONG!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638179</id>
	<title>These are Displacement Maps, not Bump Maps</title>
	<author>Anonymous</author>
	<datestamp>1247160900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>A displacement map actually distorts the surface of your 3D object. A bump map simply creates the illusion of surface detail based on the angle of light relative to the geometry face normals. Anyone with a rudimentary knowledge of 3D modeling and rendering should know the difference between the two, so their use of this terminology is strange.</p></htmltext>
<tokenext>A displacement map actually distorts the surface of your 3D object .
A bump map simply creates the illusion of surface detail based on the angle of light relative to the geometry face normals .
Anyone with a rudimentary knowledge of 3D modeling and rendering should know the difference between the two , so their use of this terminology is strange .</tokentext>
<sentencetext>A displacement map actually distorts the surface of your 3D object.
A bump map simply creates the illusion of surface detail based on the angle of light relative to the geometry face normals.
Anyone with a rudimentary knowledge of 3D modeling and rendering should know the difference between the two, so their use of this terminology is strange.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28642455</id>
	<title>Re:Umm.. maybe</title>
	<author>John.P.Jones</author>
	<datestamp>1247134800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Especially if farmer A is selling 10 cows to 10 different sellers, one of which is farmer B who is buying 9 additional cows from 9 other sellers as well.  Auctions scale, 3D cow models don't scale. QED</p></htmltext>
<tokenext>Especially if farmer A is selling 10 cows to 10 different sellers , one of which is farmer B who is buying 9 additional cows from 9 other sellers as well .
Auctions scale , 3D cow models do n't scale .
QED</tokentext>
<sentencetext>Especially if farmer A is selling 10 cows to 10 different sellers, one of which is farmer B who is buying 9 additional cows from 9 other sellers as well.
Auctions scale, 3D cow models don't scale.
QED</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637647</id>
	<title>Why bother</title>
	<author>Anonymous</author>
	<datestamp>1247158260000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Cows are spherical, as every mathematician knows.</htmltext>
<tokenext>Cows are spherical , as every mathematician knows .</tokentext>
<sentencetext>Cows are spherical, as every mathematician knows.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638543</id>
	<title>IGES</title>
	<author>i621148</author>
	<datestamp>1247162340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They could combine this with:
<a href="http://www.cyberware.com/products/software/fileFormats/iges124.html" title="cyberware.com" rel="nofollow">http://www.cyberware.com/products/software/fileFormats/iges124.html</a> [cyberware.com]
to create some more useful file outputs than<nobr> <wbr></nobr>.ply</htmltext>
<tokenext>They could combine this with : http : //www.cyberware.com/products/software/fileFormats/iges124.html [ cyberware.com ] to create some more useful file outputs than .ply</tokentext>
<sentencetext>They could combine this with:
http://www.cyberware.com/products/software/fileFormats/iges124.html [cyberware.com]
to create some more useful file outputs than .ply</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638743</id>
	<title>I've been in the field for years</title>
	<author>Anonymous</author>
	<datestamp>1247163240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>'Cause those cow pics aren't always too flattering. So someone needs to clean them up to put her from her best side.</p><p>So the boss will say "Those udders aren't big enough. I want big udders. Frickin' huge. And they should be bright pink. Get rid of all the veins and stuff". And I'll just give the udders a bit of a polish, make her a bit more toned, sort out any spots or skin problems. If the guy wants to meet her, it's not like it's not the same cow, maybe she just has a bad hair day.</p></htmltext>
<tokenext>'Cause those cow pics are n't always too flattering .
So someone needs to clean them up to put her from her best side.So the boss will say " Those udders are n't big enough .
I want big udders .
Frickin ' huge .
And they should be bright pink .
Get rid of all the veins and stuff " .
And I 'll just give the udders a bit of a polish , make her a bit more toned , sort out any spots or skin problems .
If the guy wants to meet her , it 's not like it 's not the same cow , maybe she just has a bad hair day .</tokentext>
<sentencetext>'Cause those cow pics aren't always too flattering.
So someone needs to clean them up to put her from her best side.So the boss will say "Those udders aren't big enough.
I want big udders.
Frickin' huge.
And they should be bright pink.
Get rid of all the veins and stuff".
And I'll just give the udders a bit of a polish, make her a bit more toned, sort out any spots or skin problems.
If the guy wants to meet her, it's not like it's not the same cow, maybe she just has a bad hair day.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28644211</id>
	<title>Re:Not normal maps?</title>
	<author>Anonymous</author>
	<datestamp>1247142780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Seriously though, auto generated bump or normal maps are going to suck, no matter what. If you spend 10 minutes doing it for real, in zbrush, blender, or whatever, you'll get a good result. The people who spend so much time developing these programs are not the same people using them, and it never occurs to them that the only people who will be using these apps are:<br>A)Newbies who don't yet understand how to make normal/bump/whatever maps.<br>B)Newbies who don't yet understand how to make normal/bump/whatever maps.</p><p>They even said that "3D film making is taking over from the traditional 2D method of filmmaking."<br>Not really, unless you mean that films incorporate CG into them. The best part of this is--films don't rely on bump maps very much at all, as you can just pile in all the polys with multires.</p></htmltext>
<tokenext>Seriously though , auto generated bump or normal maps are going to suck , no matter what .
If you spend 10 minutes doing it for real , in zbrush , blender , or whatever , you 'll get a good result .
The people who spend so much time developing these programs are not the same people using them , and it never occurs to them that the only people who will be using these apps are : A ) Newbies who do n't yet understand how to make normal/bump/whatever maps.B ) Newbies who do n't yet understand how to make normal/bump/whatever maps.They even said that " 3D film making is taking over from the traditional 2D method of filmmaking .
" Not really , unless you mean that films incorporate CG into them .
The best part of this is--films do n't rely on bump maps very much at all , as you can just pile in all the polys with multires .</tokentext>
<sentencetext>Seriously though, auto generated bump or normal maps are going to suck, no matter what.
If you spend 10 minutes doing it for real, in zbrush, blender, or whatever, you'll get a good result.
The people who spend so much time developing these programs are not the same people using them, and it never occurs to them that the only people who will be using these apps are:A)Newbies who don't yet understand how to make normal/bump/whatever maps.B)Newbies who don't yet understand how to make normal/bump/whatever maps.They even said that "3D film making is taking over from the traditional 2D method of filmmaking.
"Not really, unless you mean that films incorporate CG into them.
The best part of this is--films don't rely on bump maps very much at all, as you can just pile in all the polys with multires.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637711</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638271</id>
	<title>They have this in DS9</title>
	<author>Anonymous</author>
	<datestamp>1247161260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Quark tried to take 'images' of Major Kira so he could re-create her 3-D image in the holodeck for some pervy customer.</htmltext>
<tokenext>Quark tried to take 'images ' of Major Kira so he could re-create her 3-D image in the holodeck for some pervy customer .</tokentext>
<sentencetext>Quark tried to take 'images' of Major Kira so he could re-create her 3-D image in the holodeck for some pervy customer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28642221</id>
	<title>Re:So, I know this is probably a well-researched a</title>
	<author>Yokaze</author>
	<datestamp>1247133840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>With a web-camera? My guess, next to impossible. An array? Maybe a chance. A cat is fairly soft and elastic, which makes model based approaches hard. The fur likely has to few identifiable features to provide enough depth information for a 3D-model.</p><p>Best chance <a href="http://en.wikipedia.org/wiki/Structured\_light" title="wikipedia.org">Structured light</a> [wikipedia.org]. Preferably in the near-infrared spectrum, this can be captured by your web-cam, but doesn't scares the cat.<br>If I'm not mistaken, your run-of-the-mill projector does (also) emit near-infrared light. Band-pass filter for the camera, low-pass filter (or band-pass) for the projector, and of you go.</p></htmltext>
<tokenext>With a web-camera ?
My guess , next to impossible .
An array ?
Maybe a chance .
A cat is fairly soft and elastic , which makes model based approaches hard .
The fur likely has to few identifiable features to provide enough depth information for a 3D-model.Best chance Structured light [ wikipedia.org ] .
Preferably in the near-infrared spectrum , this can be captured by your web-cam , but does n't scares the cat.If I 'm not mistaken , your run-of-the-mill projector does ( also ) emit near-infrared light .
Band-pass filter for the camera , low-pass filter ( or band-pass ) for the projector , and of you go .</tokentext>
<sentencetext>With a web-camera?
My guess, next to impossible.
An array?
Maybe a chance.
A cat is fairly soft and elastic, which makes model based approaches hard.
The fur likely has to few identifiable features to provide enough depth information for a 3D-model.Best chance Structured light [wikipedia.org].
Preferably in the near-infrared spectrum, this can be captured by your web-cam, but doesn't scares the cat.If I'm not mistaken, your run-of-the-mill projector does (also) emit near-infrared light.
Band-pass filter for the camera, low-pass filter (or band-pass) for the projector, and of you go.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637939</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28640299</id>
	<title>Re:How much of the image is real?</title>
	<author>Hurricane78</author>
	<datestamp>1247169000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No. The pictures do not have to overlap with all pictures <em>on the same</em> 80 to 90 percent of the image. Which means you can just record a film of a object turning around, creating a 180 3D "ring". Then do it vertically (eg with some more rings), and you get the complete model.</p><p>Think of it like creating a QuicktimeVR view, stitched together out of many images, just from the outside instead of from the inside.<br>I wonder if this software will work for "inside" views too. At least in theory, it should.</p><p>The first thing I will do, when I get this software into my hands, is film off entire streets, or houses (from the inside), and put it into a game!<nobr> <wbr></nobr>:D</p></htmltext>
<tokenext>No .
The pictures do not have to overlap with all pictures on the same 80 to 90 percent of the image .
Which means you can just record a film of a object turning around , creating a 180 3D " ring " .
Then do it vertically ( eg with some more rings ) , and you get the complete model.Think of it like creating a QuicktimeVR view , stitched together out of many images , just from the outside instead of from the inside.I wonder if this software will work for " inside " views too .
At least in theory , it should.The first thing I will do , when I get this software into my hands , is film off entire streets , or houses ( from the inside ) , and put it into a game !
: D</tokentext>
<sentencetext>No.
The pictures do not have to overlap with all pictures on the same 80 to 90 percent of the image.
Which means you can just record a film of a object turning around, creating a 180 3D "ring".
Then do it vertically (eg with some more rings), and you get the complete model.Think of it like creating a QuicktimeVR view, stitched together out of many images, just from the outside instead of from the inside.I wonder if this software will work for "inside" views too.
At least in theory, it should.The first thing I will do, when I get this software into my hands, is film off entire streets, or houses (from the inside), and put it into a game!
:D</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637541</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639693</id>
	<title>Re:Why bother</title>
	<author>UncleTogie</author>
	<datestamp>1247166720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The mathematician replies, "No, all we really know is: there is at least one cow in Scotland, and this side is brown."</p></div><p>I grok that we'll make a <a href="http://en.wikipedia.org/wiki/Fair\_witness#Fair\_Witness" title="wikipedia.org">Fair Witness</a> [wikipedia.org] of him yet!</p></div>
	</htmltext>
<tokenext>The mathematician replies , " No , all we really know is : there is at least one cow in Scotland , and this side is brown .
" I grok that we 'll make a Fair Witness [ wikipedia.org ] of him yet !</tokentext>
<sentencetext>The mathematician replies, "No, all we really know is: there is at least one cow in Scotland, and this side is brown.
"I grok that we'll make a Fair Witness [wikipedia.org] of him yet!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639791</id>
	<title>lame</title>
	<author>rwaliany</author>
	<datestamp>1247167080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>this is a one-week assignment in the computer vision course at Carnegie Mellon...</htmltext>
<tokenext>this is a one-week assignment in the computer vision course at Carnegie Mellon.. .</tokentext>
<sentencetext>this is a one-week assignment in the computer vision course at Carnegie Mellon...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638513</id>
	<title>Re:They have this in DS9</title>
	<author>mistermocha</author>
	<datestamp>1247162220000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>That's nothing! CSI Miami takes crappy security cam shots from hundreds of feet away to turn a speck that covers eight pixels into a full 3D model of the killer every week, and that's in THIS century and planet!</htmltext>
<tokenext>That 's nothing !
CSI Miami takes crappy security cam shots from hundreds of feet away to turn a speck that covers eight pixels into a full 3D model of the killer every week , and that 's in THIS century and planet !</tokentext>
<sentencetext>That's nothing!
CSI Miami takes crappy security cam shots from hundreds of feet away to turn a speck that covers eight pixels into a full 3D model of the killer every week, and that's in THIS century and planet!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638271</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639255</id>
	<title>How many time</title>
	<author>werfu</author>
	<datestamp>1247165100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>before someone comes up with stereoscopic porn?</htmltext>
<tokenext>before someone comes up with stereoscopic porn ?</tokentext>
<sentencetext>before someone comes up with stereoscopic porn?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637529</id>
	<title>VERY, VERY</title>
	<author>Anonymous</author>
	<datestamp>1247157840000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>0</modscore>
	<htmltext><p>old news.</p></htmltext>
<tokenext>old news .</tokentext>
<sentencetext>old news.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638005</id>
	<title>Mr Santax</title>
	<author>santax</author>
	<datestamp>1247160120000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>is uploading about 15000 pics of Halle Berry as we speak. Man I'm gonna have a blast tonight!</htmltext>
<tokenext>is uploading about 15000 pics of Halle Berry as we speak .
Man I 'm gon na have a blast tonight !</tokentext>
<sentencetext>is uploading about 15000 pics of Halle Berry as we speak.
Man I'm gonna have a blast tonight!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637659</id>
	<title>FIRST PENIS!1</title>
	<author>Anonymous</author>
	<datestamp>1247158380000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>(Mods, please be kind. Somebody had to say it.)</p></htmltext>
<tokenext>( Mods , please be kind .
Somebody had to say it .
)</tokentext>
<sentencetext>(Mods, please be kind.
Somebody had to say it.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637711</id>
	<title>Not normal maps?</title>
	<author>Anonymous</author>
	<datestamp>1247158620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Bump maps are so 20th century.</p></htmltext>
<tokenext>Bump maps are so 20th century .</tokentext>
<sentencetext>Bump maps are so 20th century.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637557</id>
	<title>3D is a gimmick!</title>
	<author>Anonymous</author>
	<datestamp>1247157900000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Shamelessly stolen from <a href="http://twitter.com/MKupperman" title="twitter.com" rel="nofollow">Michael Kupperman</a> [twitter.com]<nobr> <wbr></nobr>:"Classic 3-D films include "Comin' At Ya!", "Headin' For Ya!", and my favorite,"Look out- I'm Hurlin' Objects At Your Head!""</p></htmltext>
<tokenext>Shamelessly stolen from Michael Kupperman [ twitter.com ] : " Classic 3-D films include " Comin ' At Ya !
" , " Headin ' For Ya !
" , and my favorite , " Look out- I 'm Hurlin ' Objects At Your Head !
" "</tokentext>
<sentencetext>Shamelessly stolen from Michael Kupperman [twitter.com] :"Classic 3-D films include "Comin' At Ya!
", "Headin' For Ya!
", and my favorite,"Look out- I'm Hurlin' Objects At Your Head!
""</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639147</id>
	<title>Not impressed</title>
	<author>godrik</author>
	<datestamp>1247164620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>what's new here ?

Three dimensional reconstruction from images or video are not really new. The INRIA does it for a long time ( <a href="http://grimage.inrialpes.fr/index.php" title="inrialpes.fr" rel="nofollow">http://grimage.inrialpes.fr/index.php</a> [inrialpes.fr] ) and even forked a startup that works with the cinema industry ( <a href="http://www.4dviews.com/" title="4dviews.com" rel="nofollow">http://www.4dviews.com/</a> [4dviews.com] ). I even recall a demo which is two or three years old where a guy playd street fighter in front of several cameras.

I was not able to RTFA (slashdotted), so can someone enlighten me ? Is the novelty the webservice ?</htmltext>
<tokenext>what 's new here ?
Three dimensional reconstruction from images or video are not really new .
The INRIA does it for a long time ( http : //grimage.inrialpes.fr/index.php [ inrialpes.fr ] ) and even forked a startup that works with the cinema industry ( http : //www.4dviews.com/ [ 4dviews.com ] ) .
I even recall a demo which is two or three years old where a guy playd street fighter in front of several cameras .
I was not able to RTFA ( slashdotted ) , so can someone enlighten me ?
Is the novelty the webservice ?</tokentext>
<sentencetext>what's new here ?
Three dimensional reconstruction from images or video are not really new.
The INRIA does it for a long time ( http://grimage.inrialpes.fr/index.php [inrialpes.fr] ) and even forked a startup that works with the cinema industry ( http://www.4dviews.com/ [4dviews.com] ).
I even recall a demo which is two or three years old where a guy playd street fighter in front of several cameras.
I was not able to RTFA (slashdotted), so can someone enlighten me ?
Is the novelty the webservice ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639033</id>
	<title>Re:Umm.. maybe</title>
	<author>Pollardito</author>
	<datestamp>1247164260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>unless you're just selling the model of the cow, <a href="http://www.youtube.com/watch?v=ZJDK6ctRjqw" title="youtube.com">even Judge Judy can see the logic in that</a> [youtube.com]</htmltext>
<tokenext>unless you 're just selling the model of the cow , even Judge Judy can see the logic in that [ youtube.com ]</tokentext>
<sentencetext>unless you're just selling the model of the cow, even Judge Judy can see the logic in that [youtube.com]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637683</id>
	<title>Hmm.... 3D pr0n??</title>
	<author>Anonymous</author>
	<datestamp>1247158440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>
&nbsp; &nbsp; &nbsp; Do ya think that will happen? Looking forward to my future 3D pr0n stash</p></htmltext>
<tokenext>      Do ya think that will happen ?
Looking forward to my future 3D pr0n stash</tokentext>
<sentencetext>
      Do ya think that will happen?
Looking forward to my future 3D pr0n stash</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639055</id>
	<title>Re:VERY, VERY</title>
	<author>tixxit</author>
	<datestamp>1247164320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yes. This is actually a fairly common graduate (Masters) level project in computer vision courses. My version was even made for the web...</htmltext>
<tokenext>Yes .
This is actually a fairly common graduate ( Masters ) level project in computer vision courses .
My version was even made for the web.. .</tokentext>
<sentencetext>Yes.
This is actually a fairly common graduate (Masters) level project in computer vision courses.
My version was even made for the web...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637529</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28642159</id>
	<title>Autodesk</title>
	<author>Anonymous</author>
	<datestamp>1247133600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Already has a product, that builds 3d models based on pictures.<br>Autodesk Image modeler 2009</p></htmltext>
<tokenext>Already has a product , that builds 3d models based on pictures.Autodesk Image modeler 2009</tokentext>
<sentencetext>Already has a product, that builds 3d models based on pictures.Autodesk Image modeler 2009</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28641495</id>
	<title>Re:FIRST PENIS!1</title>
	<author>Anonymous</author>
	<datestamp>1247130540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Troll it perhaps may be, but offtopic it certainly is not.</p></htmltext>
<tokenext>Troll it perhaps may be , but offtopic it certainly is not .</tokentext>
<sentencetext>Troll it perhaps may be, but offtopic it certainly is not.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637659</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28647003</id>
	<title>I would like to explain a few things</title>
	<author>Anonymous</author>
	<datestamp>1247218200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I wrote this software and thought that I should reply to some of these threads to clear up any misconceptions about how it works.</p><p>It basically uses the parallax between the consecutive images in order to determine the depth from the camera of each point in the scene. You can create full polygon models as evidenced by the<nobr> <wbr></nobr>.ply downloads on the site. There is also a ply2dae convertor there if that suits you better and the in built view is displaying texture obj models (trickier to download because there are 3 files).</p><p>You can do full surrounding object models but in the interest of not overloading our server with 1000's of huge images we have limited the upload to small number as a bit of taster. I have run sub-millimeter accurate reconstructions with hundreds of images. The software is heavily accelerated by GPU processing and would be one of the quickest and most accurate incarnations of such technology available in the research literature.</p><p>The underlying tech is very similar to photosynth but we have gone a step further and reconstructed the 3D models of the scene as opposed to some sort of 3D mosaic. We are hoping to commercialise the tech so we have not published the core algorithms. Any one interested?</p></htmltext>
<tokenext>I wrote this software and thought that I should reply to some of these threads to clear up any misconceptions about how it works.It basically uses the parallax between the consecutive images in order to determine the depth from the camera of each point in the scene .
You can create full polygon models as evidenced by the .ply downloads on the site .
There is also a ply2dae convertor there if that suits you better and the in built view is displaying texture obj models ( trickier to download because there are 3 files ) .You can do full surrounding object models but in the interest of not overloading our server with 1000 's of huge images we have limited the upload to small number as a bit of taster .
I have run sub-millimeter accurate reconstructions with hundreds of images .
The software is heavily accelerated by GPU processing and would be one of the quickest and most accurate incarnations of such technology available in the research literature.The underlying tech is very similar to photosynth but we have gone a step further and reconstructed the 3D models of the scene as opposed to some sort of 3D mosaic .
We are hoping to commercialise the tech so we have not published the core algorithms .
Any one interested ?</tokentext>
<sentencetext>I wrote this software and thought that I should reply to some of these threads to clear up any misconceptions about how it works.It basically uses the parallax between the consecutive images in order to determine the depth from the camera of each point in the scene.
You can create full polygon models as evidenced by the .ply downloads on the site.
There is also a ply2dae convertor there if that suits you better and the in built view is displaying texture obj models (trickier to download because there are 3 files).You can do full surrounding object models but in the interest of not overloading our server with 1000's of huge images we have limited the upload to small number as a bit of taster.
I have run sub-millimeter accurate reconstructions with hundreds of images.
The software is heavily accelerated by GPU processing and would be one of the quickest and most accurate incarnations of such technology available in the research literature.The underlying tech is very similar to photosynth but we have gone a step further and reconstructed the 3D models of the scene as opposed to some sort of 3D mosaic.
We are hoping to commercialise the tech so we have not published the core algorithms.
Any one interested?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637803</id>
	<title>Anyone care to explain</title>
	<author>Anonymous</author>
	<datestamp>1247159100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Okay, so I'm not as dumb as this post will seem to make me by asking, but for the sake of the uninitiated...</p><p>What is a bump map? and how is it significant in relation to photos and 3D?</p></htmltext>
<tokenext>Okay , so I 'm not as dumb as this post will seem to make me by asking , but for the sake of the uninitiated...What is a bump map ?
and how is it significant in relation to photos and 3D ?</tokentext>
<sentencetext>Okay, so I'm not as dumb as this post will seem to make me by asking, but for the sake of the uninitiated...What is a bump map?
and how is it significant in relation to photos and 3D?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637885</id>
	<title>Re:Why bother</title>
	<author>nick\_davison</author>
	<datestamp>1247159460000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Any biologist will tell you: the digestive tract is external (there's never any form of membrane that has to be passed to get from one end to the other). I'd suggest that makes cows a torus.</p><p>Mmmm.... Having gone from cows' rectums to a torus, who's up for donuts this morning?</p></htmltext>
<tokenext>Any biologist will tell you : the digestive tract is external ( there 's never any form of membrane that has to be passed to get from one end to the other ) .
I 'd suggest that makes cows a torus.Mmmm.... Having gone from cows ' rectums to a torus , who 's up for donuts this morning ?</tokentext>
<sentencetext>Any biologist will tell you: the digestive tract is external (there's never any form of membrane that has to be passed to get from one end to the other).
I'd suggest that makes cows a torus.Mmmm.... Having gone from cows' rectums to a torus, who's up for donuts this morning?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638683</id>
	<title>Re:Umm.. maybe</title>
	<author>Anonymous</author>
	<datestamp>1247163000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>He was being prosaic, I believe. He chose the cow as an example so you would forget it much faster and come to the more voyeuristic natural usage by yourself. Before you got around to posting. "Being there", where "there" is not so much with a cow, but with some hot grits and<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>He was being prosaic , I believe .
He chose the cow as an example so you would forget it much faster and come to the more voyeuristic natural usage by yourself .
Before you got around to posting .
" Being there " , where " there " is not so much with a cow , but with some hot grits and .. .</tokentext>
<sentencetext>He was being prosaic, I believe.
He chose the cow as an example so you would forget it much faster and come to the more voyeuristic natural usage by yourself.
Before you got around to posting.
"Being there", where "there" is not so much with a cow, but with some hot grits and ...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28642483</id>
	<title>Re:So, I know this is probably a well-researched a</title>
	<author>smidget2k4</author>
	<datestamp>1247134920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You can create distance estimates using two cameras in stereo.  I would recommend starting there.  Check out a paper called "Remote Gaze Estimation with a Single Camera Based on Facial - Feature Tracking
without Special Calibration Actions" by Hirotake Yamazoe, et al.  You might be able to use some of the distance estimating formulas in there.</htmltext>
<tokenext>You can create distance estimates using two cameras in stereo .
I would recommend starting there .
Check out a paper called " Remote Gaze Estimation with a Single Camera Based on Facial - Feature Tracking without Special Calibration Actions " by Hirotake Yamazoe , et al .
You might be able to use some of the distance estimating formulas in there .</tokentext>
<sentencetext>You can create distance estimates using two cameras in stereo.
I would recommend starting there.
Check out a paper called "Remote Gaze Estimation with a Single Camera Based on Facial - Feature Tracking
without Special Calibration Actions" by Hirotake Yamazoe, et al.
You might be able to use some of the distance estimating formulas in there.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637939</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638365</id>
	<title>dating websites</title>
	<author>Anonymous</author>
	<datestamp>1247161560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>This would be very useful on dating websites where you need to know if the girl has a big ass. They often provide a very vague 2D image of their frontside.</p></htmltext>
<tokenext>This would be very useful on dating websites where you need to know if the girl has a big ass .
They often provide a very vague 2D image of their frontside .</tokentext>
<sentencetext>This would be very useful on dating websites where you need to know if the girl has a big ass.
They often provide a very vague 2D image of their frontside.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639733</id>
	<title>Do the Shroud dude!</title>
	<author>tjstork</author>
	<datestamp>1247166900000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>If you are really going to try and take your technology mainstream, you may as well go and get a bunch of Shroud of Turin pictures, use your technology to reconstruct Jesus in 3d, and get yourself a guest TV spot on Fox.  If your Jesus winds up looking like Peter O'Toole, so much the better!</p></htmltext>
<tokenext>If you are really going to try and take your technology mainstream , you may as well go and get a bunch of Shroud of Turin pictures , use your technology to reconstruct Jesus in 3d , and get yourself a guest TV spot on Fox .
If your Jesus winds up looking like Peter O'Toole , so much the better !</tokentext>
<sentencetext>If you are really going to try and take your technology mainstream, you may as well go and get a bunch of Shroud of Turin pictures, use your technology to reconstruct Jesus in 3d, and get yourself a guest TV spot on Fox.
If your Jesus winds up looking like Peter O'Toole, so much the better!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28640835</id>
	<title>Speaking of 2D views...</title>
	<author>clone53421</author>
	<datestamp>1247170980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>What if the cow was cardboard?</p></htmltext>
<tokenext>What if the cow was cardboard ?</tokentext>
<sentencetext>What if the cow was cardboard?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638197</id>
	<title>This is Crazybump</title>
	<author>alteveer</author>
	<datestamp>1247160960000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>...except Crazybump (http://www.crazybump.com/) is faster, funnier, and has more features. Indispensable for 3D shader development.</htmltext>
<tokenext>...except Crazybump ( http : //www.crazybump.com/ ) is faster , funnier , and has more features .
Indispensable for 3D shader development .</tokentext>
<sentencetext>...except Crazybump (http://www.crazybump.com/) is faster, funnier, and has more features.
Indispensable for 3D shader development.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637629</id>
	<title>8 years for cattle modeling?</title>
	<author>noundi</author>
	<datestamp>1247158200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>We are even looking into making 3D models of cows to save farmers spending thousands of dollars transporting their cattle vast distances to auction sites, allowing for an eBay style auction website for cattle.</p></div><p>-So... you spent the last 8 years of your life to develop a 3D generator so that one day you may help farmers model their cows instead of spending thousands(!!!) of dollars on transfering them for auction?<br>-Yes.<br>-OK, just checking.</p></div>
	</htmltext>
<tokenext>We are even looking into making 3D models of cows to save farmers spending thousands of dollars transporting their cattle vast distances to auction sites , allowing for an eBay style auction website for cattle.-So... you spent the last 8 years of your life to develop a 3D generator so that one day you may help farmers model their cows instead of spending thousands ( ! ! !
) of dollars on transfering them for auction ? -Yes.-OK , just checking .</tokentext>
<sentencetext>We are even looking into making 3D models of cows to save farmers spending thousands of dollars transporting their cattle vast distances to auction sites, allowing for an eBay style auction website for cattle.-So... you spent the last 8 years of your life to develop a 3D generator so that one day you may help farmers model their cows instead of spending thousands(!!!
) of dollars on transfering them for auction?-Yes.-OK, just checking.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637719</id>
	<title>The real reason he made it</title>
	<author>sunking2</author>
	<datestamp>1247158620000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>He needed 3D to accurately show his huge nose.</htmltext>
<tokenext>He needed 3D to accurately show his huge nose .</tokentext>
<sentencetext>He needed 3D to accurately show his huge nose.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638771</id>
	<title>Re:8 years for cattle modeling?</title>
	<author>Cryophallion</author>
	<datestamp>1247163360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Personally, I'm about thinking of launching a cow airbrushing service website.</p><p>Ummm... Oops. Whoever read that above sentence needs to sign an NDA.</p></htmltext>
<tokenext>Personally , I 'm about thinking of launching a cow airbrushing service website.Ummm... Oops. Whoever read that above sentence needs to sign an NDA .</tokentext>
<sentencetext>Personally, I'm about thinking of launching a cow airbrushing service website.Ummm... Oops. Whoever read that above sentence needs to sign an NDA.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637629</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638417</id>
	<title>Re:FIRST PENIS!1</title>
	<author>Anonymous</author>
	<datestamp>1247161740000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><i>Somebody had to say it.</i> <br> <br>

No, not really.</htmltext>
<tokenext>Somebody had to say it .
No , not really .</tokentext>
<sentencetext>Somebody had to say it.
No, not really.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637659</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637619</id>
	<title>Re:How much of the image is real?</title>
	<author>quadrox</author>
	<datestamp>1247158200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>If you can generate this sort of bump map for each of the 6 sides (think a cube) you should be able to generate an actual mesh. At least you'll have the precise 3D location for each pixel, shouldn't be too difficult to create a mesh from that.</p></htmltext>
<tokenext>If you can generate this sort of bump map for each of the 6 sides ( think a cube ) you should be able to generate an actual mesh .
At least you 'll have the precise 3D location for each pixel , should n't be too difficult to create a mesh from that .</tokentext>
<sentencetext>If you can generate this sort of bump map for each of the 6 sides (think a cube) you should be able to generate an actual mesh.
At least you'll have the precise 3D location for each pixel, shouldn't be too difficult to create a mesh from that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637541</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637709</id>
	<title>Only if it makes the math easier</title>
	<author>0100010001010011</author>
	<datestamp>1247158620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Favorite quote from my Mechanical Systems professor. I was surprised how much ME's use that in the real world.</p></div>
	</htmltext>
<tokenext>Favorite quote from my Mechanical Systems professor .
I was surprised how much ME 's use that in the real world .</tokentext>
<sentencetext>Favorite quote from my Mechanical Systems professor.
I was surprised how much ME's use that in the real world.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28668581</id>
	<title>What else is new?</title>
	<author>garry\_g</author>
	<datestamp>1247426160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If I'm not completely mistaken, some video tools already available for quite some time would be able to do just that... e.g., Boujou is able to convert several tracking points in video footage to points in space, in order to later put other stuff in or alter the footage<nobr> <wbr></nobr>...</p></htmltext>
<tokenext>If I 'm not completely mistaken , some video tools already available for quite some time would be able to do just that.. .
e.g. , Boujou is able to convert several tracking points in video footage to points in space , in order to later put other stuff in or alter the footage .. .</tokentext>
<sentencetext>If I'm not completely mistaken, some video tools already available for quite some time would be able to do just that...
e.g., Boujou is able to convert several tracking points in video footage to points in space, in order to later put other stuff in or alter the footage ...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637939</id>
	<title>So, I know this is probably a well-researched area</title>
	<author>Merc248</author>
	<datestamp>1247159760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>But...</p><p>I've been doing some side research in computer vision for a month or two in order to solve a problem regarding constructing a fairly accurate 3D model of a cat walking in front of a webcam.  I'm totally ignorant about the entire field, so I've been trading ideas with another friend of mine who actually brought up the idea in the first place.  Some of the ideas went from some sort of "averaging" between rough 3D sketches of a cat between multiple frames (with some sort of checking to see if they are, indeed, "topologically equivalent" [within reason of course, we don't want cats to be equivalent to beach balls]) to simply checking for the cat by first getting the edges of all of the objects in the scene, and then checking out the shadows on the cat in order to check for features varying along the depth axis.</p><p>In any case, does anyone know of any good resources / articles that deal with this very problem?</p></htmltext>
<tokenext>But...I 've been doing some side research in computer vision for a month or two in order to solve a problem regarding constructing a fairly accurate 3D model of a cat walking in front of a webcam .
I 'm totally ignorant about the entire field , so I 've been trading ideas with another friend of mine who actually brought up the idea in the first place .
Some of the ideas went from some sort of " averaging " between rough 3D sketches of a cat between multiple frames ( with some sort of checking to see if they are , indeed , " topologically equivalent " [ within reason of course , we do n't want cats to be equivalent to beach balls ] ) to simply checking for the cat by first getting the edges of all of the objects in the scene , and then checking out the shadows on the cat in order to check for features varying along the depth axis.In any case , does anyone know of any good resources / articles that deal with this very problem ?</tokentext>
<sentencetext>But...I've been doing some side research in computer vision for a month or two in order to solve a problem regarding constructing a fairly accurate 3D model of a cat walking in front of a webcam.
I'm totally ignorant about the entire field, so I've been trading ideas with another friend of mine who actually brought up the idea in the first place.
Some of the ideas went from some sort of "averaging" between rough 3D sketches of a cat between multiple frames (with some sort of checking to see if they are, indeed, "topologically equivalent" [within reason of course, we don't want cats to be equivalent to beach balls]) to simply checking for the cat by first getting the edges of all of the objects in the scene, and then checking out the shadows on the cat in order to check for features varying along the depth axis.In any case, does anyone know of any good resources / articles that deal with this very problem?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28648643</id>
	<title>Re:Misleading title</title>
	<author>ALoopingIcon</author>
	<datestamp>1247235840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>
The concept is not completely new.

There is a <b>vast</b> literature on the reconstruction of 3D objects from image sequences, ( <a href="http://en.wikipedia.org/wiki/Structure\_from\_motion" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Structure\_from\_motion</a> [wikipedia.org] )
Beyond the well known Photosynth (that does NOT reconstruct a dense surface) there are other free tools that allow to create complete 3D objects from photo sequences.
<br>
<br>
<a href="http://www.arc3d.be/" title="arc3d.be" rel="nofollow"> Arc3d </a> [arc3d.be] and <a href="http://www.meshlab.org/" title="meshlab.org" rel="nofollow">MeshLab</a> [meshlab.org] can provide tools for reconstructing full 3D objects like a href="http://meshlab.sourceforge.net/SnapMeshLab.AO2.png.
"&gt; this one. 
<br>
<br>
<i>Disclaimer (I am involved with MeshLab devel)</i></htmltext>
<tokenext>The concept is not completely new .
There is a vast literature on the reconstruction of 3D objects from image sequences , ( http : //en.wikipedia.org/wiki/Structure \ _from \ _motion [ wikipedia.org ] ) Beyond the well known Photosynth ( that does NOT reconstruct a dense surface ) there are other free tools that allow to create complete 3D objects from photo sequences .
Arc3d [ arc3d.be ] and MeshLab [ meshlab.org ] can provide tools for reconstructing full 3D objects like a href = " http : //meshlab.sourceforge.net/SnapMeshLab.AO2.png .
" &gt; this one .
Disclaimer ( I am involved with MeshLab devel )</tokentext>
<sentencetext>
The concept is not completely new.
There is a vast literature on the reconstruction of 3D objects from image sequences, ( http://en.wikipedia.org/wiki/Structure\_from\_motion [wikipedia.org] )
Beyond the well known Photosynth (that does NOT reconstruct a dense surface) there are other free tools that allow to create complete 3D objects from photo sequences.
Arc3d  [arc3d.be] and MeshLab [meshlab.org] can provide tools for reconstructing full 3D objects like a href="http://meshlab.sourceforge.net/SnapMeshLab.AO2.png.
"&gt; this one.
Disclaimer (I am involved with MeshLab devel)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637825</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637825</id>
	<title>Misleading title</title>
	<author>JobyOne</author>
	<datestamp>1247159220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Article title is misleading. A bump-map is less exciting than converting 2D to 3D.  It's not like it's going to build a perfect model of your head from 15 photos.<br> <br>

<a href="http://photosynth.net/" title="photosynth.net">Photosynth</a> [photosynth.net] is far more interesting if you're excited by this concept.</htmltext>
<tokenext>Article title is misleading .
A bump-map is less exciting than converting 2D to 3D .
It 's not like it 's going to build a perfect model of your head from 15 photos .
Photosynth [ photosynth.net ] is far more interesting if you 're excited by this concept .</tokentext>
<sentencetext>Article title is misleading.
A bump-map is less exciting than converting 2D to 3D.
It's not like it's going to build a perfect model of your head from 15 photos.
Photosynth [photosynth.net] is far more interesting if you're excited by this concept.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28640721</id>
	<title>Putting your face on an avatar is already possible</title>
	<author>Kligat</author>
	<datestamp>1247170560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There's already a <a href="http://www.cyberextruder.com/" title="cyberextruder.com">biometrics security firm</a> [cyberextruder.com] that puts your face on Second Life avatars using their facial recognition technology and database, for $10/face with bulk discounts, which can turn out very crappy or very real depending on the lighting used, the angle of the head, and the photo quality. I suppose that the main customers have probably been people from companies that want to maintain an air of professionalism as they appear in a virtual world, since several IT companies like Cisco use Second Life for meetings with the public. Hopefully what this would do is create competition and lower prices, though.</htmltext>
<tokenext>There 's already a biometrics security firm [ cyberextruder.com ] that puts your face on Second Life avatars using their facial recognition technology and database , for $ 10/face with bulk discounts , which can turn out very crappy or very real depending on the lighting used , the angle of the head , and the photo quality .
I suppose that the main customers have probably been people from companies that want to maintain an air of professionalism as they appear in a virtual world , since several IT companies like Cisco use Second Life for meetings with the public .
Hopefully what this would do is create competition and lower prices , though .</tokentext>
<sentencetext>There's already a biometrics security firm [cyberextruder.com] that puts your face on Second Life avatars using their facial recognition technology and database, for $10/face with bulk discounts, which can turn out very crappy or very real depending on the lighting used, the angle of the head, and the photo quality.
I suppose that the main customers have probably been people from companies that want to maintain an air of professionalism as they appear in a virtual world, since several IT companies like Cisco use Second Life for meetings with the public.
Hopefully what this would do is create competition and lower prices, though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639765</id>
	<title>Re:Not normal maps?</title>
	<author>tepples</author>
	<datestamp>1247167020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>If you have a height map, use its <a href="http://en.wikipedia.org/wiki/Gradient" title="wikipedia.org">gradient</a> [wikipedia.org] to compute the normal vector at each point on the surface. There's your normal map.</htmltext>
<tokenext>If you have a height map , use its gradient [ wikipedia.org ] to compute the normal vector at each point on the surface .
There 's your normal map .</tokentext>
<sentencetext>If you have a height map, use its gradient [wikipedia.org] to compute the normal vector at each point on the surface.
There's your normal map.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637711</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28640001</id>
	<title>Re:Umm.. maybe</title>
	<author>rm999</author>
	<datestamp>1247167920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"It sounds like a solution in search of a problem."</p><p>Welcome to the world of academia<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>" It sounds like a solution in search of a problem .
" Welcome to the world of academia : )</tokentext>
<sentencetext>"It sounds like a solution in search of a problem.
"Welcome to the world of academia :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638045</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638047</id>
	<title>What about videos?</title>
	<author>Anonymous</author>
	<datestamp>1247160360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Obviously since videos are just sequences of overlapping images, coupled with relatively rare scene changes, could this program be used to generate whole 3D models of videos?</p></htmltext>
<tokenext>Obviously since videos are just sequences of overlapping images , coupled with relatively rare scene changes , could this program be used to generate whole 3D models of videos ?</tokentext>
<sentencetext>Obviously since videos are just sequences of overlapping images, coupled with relatively rare scene changes, could this program be used to generate whole 3D models of videos?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28641213</id>
	<title>That reminds me of...</title>
	<author>beonarri</author>
	<datestamp>1247172540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Beee beee beee boo-boo-boo--chicka-chicka-chicka-chicka.</htmltext>
<tokenext>Beee beee beee boo-boo-boo--chicka-chicka-chicka-chicka .</tokentext>
<sentencetext>Beee beee beee boo-boo-boo--chicka-chicka-chicka-chicka.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28642051</id>
	<title>awesome......</title>
	<author>gintoki</author>
	<datestamp>1247133120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>First thing to test? Pretty obvious......porn!!!!!!!
Son of a bitch.......it just struck me just now but why hasn't anyone made 3d porn yet? Or am I missing something and its already been done?</htmltext>
<tokenext>First thing to test ?
Pretty obvious......porn ! ! ! ! ! ! !
Son of a bitch.......it just struck me just now but why has n't anyone made 3d porn yet ?
Or am I missing something and its already been done ?</tokentext>
<sentencetext>First thing to test?
Pretty obvious......porn!!!!!!!
Son of a bitch.......it just struck me just now but why hasn't anyone made 3d porn yet?
Or am I missing something and its already been done?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638363</id>
	<title>What about videos?</title>
	<author>MindVirus</author>
	<datestamp>1247161560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>What happens if we use this for videos (which are just sequences of generally overlapping images)?</p><p>If any progress could be made in this department, we could make video game maps by simply recording a factory with a video camera.</p></htmltext>
<tokenext>What happens if we use this for videos ( which are just sequences of generally overlapping images ) ? If any progress could be made in this department , we could make video game maps by simply recording a factory with a video camera .</tokentext>
<sentencetext>What happens if we use this for videos (which are just sequences of generally overlapping images)?If any progress could be made in this department, we could make video game maps by simply recording a factory with a video camera.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637795</id>
	<title>Re:Why bother</title>
	<author>BlackPignouf</author>
	<datestamp>1247159040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Actually, they're toroidal, just like us.<br>That's one of the reasons why we couldn't live in a 2D world : our digestive tract would cut us in halves.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>Actually , they 're toroidal , just like us.That 's one of the reasons why we could n't live in a 2D world : our digestive tract would cut us in halves .
: )</tokentext>
<sentencetext>Actually, they're toroidal, just like us.That's one of the reasons why we couldn't live in a 2D world : our digestive tract would cut us in halves.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639025</id>
	<title>Nothing new...</title>
	<author>Anonymous</author>
	<datestamp>1247164200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>This is how 3-d terrain mapping has been done for almost two decades.</p><p>Overlapping photographs (from a plane) are scanned and then processed by software that computes parallax for thousands of points across the overlapping images to compute depth changes.</p></htmltext>
<tokenext>This is how 3-d terrain mapping has been done for almost two decades.Overlapping photographs ( from a plane ) are scanned and then processed by software that computes parallax for thousands of points across the overlapping images to compute depth changes .</tokentext>
<sentencetext>This is how 3-d terrain mapping has been done for almost two decades.Overlapping photographs (from a plane) are scanned and then processed by software that computes parallax for thousands of points across the overlapping images to compute depth changes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638429</id>
	<title>Getting closer...</title>
	<author>bill\_kress</author>
	<datestamp>1247161800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've always thought it would be cool to have a tool that could take scenes from old movies where the camera was pointing out the window of a car and convert it into a perfect 3-d map.</p><p>You could even extract the people and build models from them including movement.</p><p>It's kind of the same as when they put all those dots/lines on a person's body to be able to model the exact movements of the body, just using smarter software instead of dots...</p><p>You could gather massive amounts of data from a single shot once a computer can fully comprehend what's going on in the shot.</p></htmltext>
<tokenext>I 've always thought it would be cool to have a tool that could take scenes from old movies where the camera was pointing out the window of a car and convert it into a perfect 3-d map.You could even extract the people and build models from them including movement.It 's kind of the same as when they put all those dots/lines on a person 's body to be able to model the exact movements of the body , just using smarter software instead of dots...You could gather massive amounts of data from a single shot once a computer can fully comprehend what 's going on in the shot .</tokentext>
<sentencetext>I've always thought it would be cool to have a tool that could take scenes from old movies where the camera was pointing out the window of a car and convert it into a perfect 3-d map.You could even extract the people and build models from them including movement.It's kind of the same as when they put all those dots/lines on a person's body to be able to model the exact movements of the body, just using smarter software instead of dots...You could gather massive amounts of data from a single shot once a computer can fully comprehend what's going on in the shot.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28648287</id>
	<title>Go to Angkor Wat</title>
	<author>Anonymous</author>
	<datestamp>1247233740000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm posting this really late in the thread so maybe nobody will read it (or care) but...<br>If there is one place on earth that is crying out to see this technology used it is the KILOMETERS (really!) worth of intricate stone carvings at Angkor Wat (Cambodia).  I've thought about borrowing (stealing?) a friend's $500,000 laser scanner to capture them but the 1) he (his institute really) probably wouldn't let me 2) the thugs who run Cambodia would probably not let me use it without me paying some extortionate amount.  There really is no-where else on earth where you can see the results of thousands of man-years of skilled stone carvers.  This priceless cultural heritage should be captured before pollutants like acid rain slowly erodes it or thieves literally dynamite it to pieces.<br>Now perhaps anyone with a good video camera, a steady hand, and a LOT of patience can get this done!  Perhaps if this job is too large for any one individual to complete it could be done in sections and the individual video sequences shared over the internet.  Anyway, I hope this software is modified to handle video (subject to certain restrictions such as shooting in progressive mode).</p></htmltext>
<tokenext>I 'm posting this really late in the thread so maybe nobody will read it ( or care ) but...If there is one place on earth that is crying out to see this technology used it is the KILOMETERS ( really !
) worth of intricate stone carvings at Angkor Wat ( Cambodia ) .
I 've thought about borrowing ( stealing ?
) a friend 's $ 500,000 laser scanner to capture them but the 1 ) he ( his institute really ) probably would n't let me 2 ) the thugs who run Cambodia would probably not let me use it without me paying some extortionate amount .
There really is no-where else on earth where you can see the results of thousands of man-years of skilled stone carvers .
This priceless cultural heritage should be captured before pollutants like acid rain slowly erodes it or thieves literally dynamite it to pieces.Now perhaps anyone with a good video camera , a steady hand , and a LOT of patience can get this done !
Perhaps if this job is too large for any one individual to complete it could be done in sections and the individual video sequences shared over the internet .
Anyway , I hope this software is modified to handle video ( subject to certain restrictions such as shooting in progressive mode ) .</tokentext>
<sentencetext>I'm posting this really late in the thread so maybe nobody will read it (or care) but...If there is one place on earth that is crying out to see this technology used it is the KILOMETERS (really!
) worth of intricate stone carvings at Angkor Wat (Cambodia).
I've thought about borrowing (stealing?
) a friend's $500,000 laser scanner to capture them but the 1) he (his institute really) probably wouldn't let me 2) the thugs who run Cambodia would probably not let me use it without me paying some extortionate amount.
There really is no-where else on earth where you can see the results of thousands of man-years of skilled stone carvers.
This priceless cultural heritage should be captured before pollutants like acid rain slowly erodes it or thieves literally dynamite it to pieces.Now perhaps anyone with a good video camera, a steady hand, and a LOT of patience can get this done!
Perhaps if this job is too large for any one individual to complete it could be done in sections and the individual video sequences shared over the internet.
Anyway, I hope this software is modified to handle video (subject to certain restrictions such as shooting in progressive mode).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28642179</id>
	<title>Re:How much of the image is real?</title>
	<author>binkzz</author>
	<datestamp>1247133660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That only works for some items. Take a vase with a small mouth and large body for example, the software would not be able to generate a 3d model of it. A spring would not work either. Or a cage with something inside.</htmltext>
<tokenext>That only works for some items .
Take a vase with a small mouth and large body for example , the software would not be able to generate a 3d model of it .
A spring would not work either .
Or a cage with something inside .</tokentext>
<sentencetext>That only works for some items.
Take a vase with a small mouth and large body for example, the software would not be able to generate a 3d model of it.
A spring would not work either.
Or a cage with something inside.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637619</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637541</id>
	<title>How much of the image is real?</title>
	<author>Anonymous</author>
	<datestamp>1247157840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>between five and fifteen photos of your object and they must overlap at least 80 to 90 percent.</p></div><p>So the 3D object in question will only have a front side? That's nowhere near enough for all sides.</p></div>
	</htmltext>
<tokenext>between five and fifteen photos of your object and they must overlap at least 80 to 90 percent.So the 3D object in question will only have a front side ?
That 's nowhere near enough for all sides .</tokentext>
<sentencetext>between five and fifteen photos of your object and they must overlap at least 80 to 90 percent.So the 3D object in question will only have a front side?
That's nowhere near enough for all sides.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28651343</id>
	<title>Re:How many time</title>
	<author>Anonymous</author>
	<datestamp>1247247060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm pretty sure stereographic pornography dates back to the 19th century.</p></htmltext>
<tokenext>I 'm pretty sure stereographic pornography dates back to the 19th century .</tokentext>
<sentencetext>I'm pretty sure stereographic pornography dates back to the 19th century.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639255</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638045</id>
	<title>Umm.. maybe</title>
	<author>Lord Byron II</author>
	<datestamp>1247160300000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>You take the cow to auction to sell it - to get it off your farm and on to someone else's. The point of the auction is to move the cow. It might be somewhat more efficient to move the cow directly from farmer to farmer, but this intermediate stop at an auction house can't be that big an inconvenience, can it?</p><p>It sounds like a solution in search of a problem.</p></htmltext>
<tokenext>You take the cow to auction to sell it - to get it off your farm and on to someone else 's .
The point of the auction is to move the cow .
It might be somewhat more efficient to move the cow directly from farmer to farmer , but this intermediate stop at an auction house ca n't be that big an inconvenience , can it ? It sounds like a solution in search of a problem .</tokentext>
<sentencetext>You take the cow to auction to sell it - to get it off your farm and on to someone else's.
The point of the auction is to move the cow.
It might be somewhat more efficient to move the cow directly from farmer to farmer, but this intermediate stop at an auction house can't be that big an inconvenience, can it?It sounds like a solution in search of a problem.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28640855</id>
	<title>Re:Hmm.... 3D pr0n??</title>
	<author>Anonymous</author>
	<datestamp>1247171160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Already exists. Two images side by side; cross your eyes and fap.</p><p>What, you haven't seen 3D pudding girl?</p></htmltext>
<tokenext>Already exists .
Two images side by side ; cross your eyes and fap.What , you have n't seen 3D pudding girl ?</tokentext>
<sentencetext>Already exists.
Two images side by side; cross your eyes and fap.What, you haven't seen 3D pudding girl?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637871</id>
	<title>Microsoft Synth</title>
	<author>cheetham</author>
	<datestamp>1247159400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I assume this is a more fancy version of something like Microsoft PhotoSynth?</p><p>Shame it doesn't involve lasers.<nobr> <wbr></nobr>:-P</p></htmltext>
<tokenext>I assume this is a more fancy version of something like Microsoft PhotoSynth ? Shame it does n't involve lasers .
: -P</tokentext>
<sentencetext>I assume this is a more fancy version of something like Microsoft PhotoSynth?Shame it doesn't involve lasers.
:-P</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637715</id>
	<title>Re:Why bother</title>
	<author>JiffyPop</author>
	<datestamp>1247158620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Cows are spherical, as every mathematician knows.</p></div><p>And every physicist will tell you that a cow can be reasonably approximated as a point mass.</p></div>
	</htmltext>
<tokenext>Cows are spherical , as every mathematician knows.And every physicist will tell you that a cow can be reasonably approximated as a point mass .</tokentext>
<sentencetext>Cows are spherical, as every mathematician knows.And every physicist will tell you that a cow can be reasonably approximated as a point mass.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638423</id>
	<title>New Gilligan's Island</title>
	<author>camperdave</author>
	<datestamp>1247161740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is Great!  Now we can feed in old episodes of Gilligan's Island, extract 3D facial maps of each of the castaways, and paste them onto different actors.  Finally we can produce new episodes!  We can replace Fake Ginger with Real Ginger in the movie.  Imagine the possibilities!<br> <br>
Now, if only voice reproduction and voice morphing technology was moving at the same pace as video.</htmltext>
<tokenext>This is Great !
Now we can feed in old episodes of Gilligan 's Island , extract 3D facial maps of each of the castaways , and paste them onto different actors .
Finally we can produce new episodes !
We can replace Fake Ginger with Real Ginger in the movie .
Imagine the possibilities !
Now , if only voice reproduction and voice morphing technology was moving at the same pace as video .</tokentext>
<sentencetext>This is Great!
Now we can feed in old episodes of Gilligan's Island, extract 3D facial maps of each of the castaways, and paste them onto different actors.
Finally we can produce new episodes!
We can replace Fake Ginger with Real Ginger in the movie.
Imagine the possibilities!
Now, if only voice reproduction and voice morphing technology was moving at the same pace as video.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28639159</id>
	<title>Re:8 years for cattle modeling?</title>
	<author>Mr. Fahrenheit</author>
	<datestamp>1247164740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Meh.  I think he's just milking his research.</htmltext>
<tokenext>Meh .
I think he 's just milking his research .</tokentext>
<sentencetext>Meh.
I think he's just milking his research.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637629</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28638991</id>
	<title>Re:Why bother</title>
	<author>Hognoxious</author>
	<datestamp>1247164080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I'd suggest that makes cows a torus.</p></div></blockquote><p>Nah, that's a bull.</p></div>
	</htmltext>
<tokenext>I 'd suggest that makes cows a torus.Nah , that 's a bull .</tokentext>
<sentencetext>I'd suggest that makes cows a torus.Nah, that's a bull.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_09_1512259.28637885</parent>
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