<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_05_000206</id>
	<title><em>ArenaLive</em>, an Open Source MMOFPS</title>
	<author>Soulskill</author>
	<datestamp>1246811640000</datestamp>
	<htmltext><a href="mailto:zexx86@gmail.com" rel="nofollow">ZeXx86</a> writes <i>"<a href="http://arenalive.zexos.org/">ArenaLive</a> is a new open source game based on the well-known <a href="http://www.openarena.ws/">OpenArena</a>. Its aim is to become an open-source alternative to <a href="http://www.quakelive.com/">id Software's <em>QuakeLive</em></a>. The main idea is to make a game available in your web browser. So far, the game is playable and provides player stats, straight-forward settings for your account in a web browser and, of course, loads of fun with your friends. At the moment, it is available only for 32/64bit Mozilla Firefox on GNU/Linux, however, support for other platforms and browsers is coming soon. The game is licensed under <a href="http://en.wikipedia.org/wiki/GPL2">GNU/GPL2</a>. It's still in an early development stage, so players and developers both are welcome to join."</i></htmltext>
<tokenext>ZeXx86 writes " ArenaLive is a new open source game based on the well-known OpenArena .
Its aim is to become an open-source alternative to id Software 's QuakeLive .
The main idea is to make a game available in your web browser .
So far , the game is playable and provides player stats , straight-forward settings for your account in a web browser and , of course , loads of fun with your friends .
At the moment , it is available only for 32/64bit Mozilla Firefox on GNU/Linux , however , support for other platforms and browsers is coming soon .
The game is licensed under GNU/GPL2 .
It 's still in an early development stage , so players and developers both are welcome to join .
"</tokentext>
<sentencetext>ZeXx86 writes "ArenaLive is a new open source game based on the well-known OpenArena.
Its aim is to become an open-source alternative to id Software's QuakeLive.
The main idea is to make a game available in your web browser.
So far, the game is playable and provides player stats, straight-forward settings for your account in a web browser and, of course, loads of fun with your friends.
At the moment, it is available only for 32/64bit Mozilla Firefox on GNU/Linux, however, support for other platforms and browsers is coming soon.
The game is licensed under GNU/GPL2.
It's still in an early development stage, so players and developers both are welcome to join.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28588787</id>
	<title>its sad that Quakelive doesn't work under linux</title>
	<author>Inconnux</author>
	<datestamp>1246789980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>With all the work that Mr Carmack has done under linux, I was surprised when I loaded Ubuntu on my new laptop that Quakelive wasn't supported... its kinda sad actually</p></htmltext>
<tokenext>With all the work that Mr Carmack has done under linux , I was surprised when I loaded Ubuntu on my new laptop that Quakelive was n't supported... its kinda sad actually</tokentext>
<sentencetext>With all the work that Mr Carmack has done under linux, I was surprised when I loaded Ubuntu on my new laptop that Quakelive wasn't supported... its kinda sad actually</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584543</id>
	<title>Re:This is absurd</title>
	<author>Anonymous</author>
	<datestamp>1246730580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I wouldn't mind finding out, but their site = epic FAIL.</p></htmltext>
<tokenext>I would n't mind finding out , but their site = epic FAIL .</tokentext>
<sentencetext>I wouldn't mind finding out, but their site = epic FAIL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584483</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584533</id>
	<title>Uh oh</title>
	<author>Anonymous</author>
	<datestamp>1246730340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Bye bye open source id tech 4<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>Bye bye open source id tech 4 : (</tokentext>
<sentencetext>Bye bye open source id tech 4 :(</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585497</id>
	<title>Re:why not AGPL?</title>
	<author>Anonymous</author>
	<datestamp>1246793220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The FSF aren't "pushing" anything.  They only came up with some legal text that *independent project authors* adopt as the licence for their code.  They do this, I don't know, maybe because they find it appropriate?</p></htmltext>
<tokenext>The FSF are n't " pushing " anything .
They only came up with some legal text that * independent project authors * adopt as the licence for their code .
They do this , I do n't know , maybe because they find it appropriate ?</tokentext>
<sentencetext>The FSF aren't "pushing" anything.
They only came up with some legal text that *independent project authors* adopt as the licence for their code.
They do this, I don't know, maybe because they find it appropriate?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585007</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584523</id>
	<title>Re:This is absurd</title>
	<author>Panzor</author>
	<datestamp>1246730160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Hey, I clicked the link and even started installing it. That's more than 95\% of the articles on this site can say, for me. The reason I stopped installing it was because I already decided I didn't like playing quakelive, since I have Unreal on the windows side anyway, and because I genuinely suck compared to people that play that game. It is neat to see someone targetting the linux crowd before anyone else, but that feeling is overruled with the question "why?" I guess they're doing this just for the hell of it.</p><p>Also, I use Epiphany. \o/ I was going to wait for Chrome to be competent enough for me, but not anymore. Great app.</p></htmltext>
<tokenext>Hey , I clicked the link and even started installing it .
That 's more than 95 \ % of the articles on this site can say , for me .
The reason I stopped installing it was because I already decided I did n't like playing quakelive , since I have Unreal on the windows side anyway , and because I genuinely suck compared to people that play that game .
It is neat to see someone targetting the linux crowd before anyone else , but that feeling is overruled with the question " why ?
" I guess they 're doing this just for the hell of it.Also , I use Epiphany .
\ o/ I was going to wait for Chrome to be competent enough for me , but not anymore .
Great app .</tokentext>
<sentencetext>Hey, I clicked the link and even started installing it.
That's more than 95\% of the articles on this site can say, for me.
The reason I stopped installing it was because I already decided I didn't like playing quakelive, since I have Unreal on the windows side anyway, and because I genuinely suck compared to people that play that game.
It is neat to see someone targetting the linux crowd before anyone else, but that feeling is overruled with the question "why?
" I guess they're doing this just for the hell of it.Also, I use Epiphany.
\o/ I was going to wait for Chrome to be competent enough for me, but not anymore.
Great app.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584483</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584873</id>
	<title>Best for the community?</title>
	<author>Phayder</author>
	<datestamp>1246737360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I understand the benefits of an open source version of Quake Live, but wont this just divide what is (in my experience) an already small community?</htmltext>
<tokenext>I understand the benefits of an open source version of Quake Live , but wont this just divide what is ( in my experience ) an already small community ?</tokentext>
<sentencetext>I understand the benefits of an open source version of Quake Live, but wont this just divide what is (in my experience) an already small community?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585717</id>
	<title>Another effort ruined by furries.</title>
	<author>Anonymous</author>
	<datestamp>1246798500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What is it with furries ruining everything? The first thing that hits you on that site is a cat woman. Pathetic.</p></htmltext>
<tokenext>What is it with furries ruining everything ?
The first thing that hits you on that site is a cat woman .
Pathetic .</tokentext>
<sentencetext>What is it with furries ruining everything?
The first thing that hits you on that site is a cat woman.
Pathetic.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28609843</id>
	<title>Why even bother?</title>
	<author>Anonymous</author>
	<datestamp>1246988100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Seriously, aren't there already enough FPS games out there already?  We have Alien Arena, Nexuiz, Warsow, etc, and all of them are so vastly better than Open Arena anyway, so why does anyone even bother with this or Open Arena in general?  Open Arena is a badly made game with awful art and levels.  Quake Live will be on linux soon enough and won't make your eyes bleed to look at.</htmltext>
<tokenext>Seriously , are n't there already enough FPS games out there already ?
We have Alien Arena , Nexuiz , Warsow , etc , and all of them are so vastly better than Open Arena anyway , so why does anyone even bother with this or Open Arena in general ?
Open Arena is a badly made game with awful art and levels .
Quake Live will be on linux soon enough and wo n't make your eyes bleed to look at .</tokentext>
<sentencetext>Seriously, aren't there already enough FPS games out there already?
We have Alien Arena, Nexuiz, Warsow, etc, and all of them are so vastly better than Open Arena anyway, so why does anyone even bother with this or Open Arena in general?
Open Arena is a badly made game with awful art and levels.
Quake Live will be on linux soon enough and won't make your eyes bleed to look at.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28586243</id>
	<title>instantaction</title>
	<author>Anonymous</author>
	<datestamp>1246807500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Consciously ignoring the open source melodrama, the article named only QuakeLive, not instantaction which hosts in-browser games like Legions, Galcon, and other independently developed ones. It's free and it supports the little guy!</p></htmltext>
<tokenext>Consciously ignoring the open source melodrama , the article named only QuakeLive , not instantaction which hosts in-browser games like Legions , Galcon , and other independently developed ones .
It 's free and it supports the little guy !</tokentext>
<sentencetext>Consciously ignoring the open source melodrama, the article named only QuakeLive, not instantaction which hosts in-browser games like Legions, Galcon, and other independently developed ones.
It's free and it supports the little guy!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28586161</id>
	<title>Re:Best for the community?</title>
	<author>RiotingPacifist</author>
	<datestamp>1246806300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Thats not an issue yet, atm you have<br>QL = windows only (500k players)<br>AL = linux only (a few players)<br>Even when both spread to multiplatform QL is going to get the majority of players, and AL will be an interesting project but between hosting costs and lack of a recognized name will never be able to split the community</p></htmltext>
<tokenext>Thats not an issue yet , atm you haveQL = windows only ( 500k players ) AL = linux only ( a few players ) Even when both spread to multiplatform QL is going to get the majority of players , and AL will be an interesting project but between hosting costs and lack of a recognized name will never be able to split the community</tokentext>
<sentencetext>Thats not an issue yet, atm you haveQL = windows only (500k players)AL = linux only (a few players)Even when both spread to multiplatform QL is going to get the majority of players, and AL will be an interesting project but between hosting costs and lack of a recognized name will never be able to split the community</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584873</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584671</id>
	<title>Works just fine</title>
	<author>Llynix</author>
	<datestamp>1246733280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Installed and played a few games without a hitch.  I'm sure it's not 100\% but it seems pretty playable.  I think it's nice being able to play in linux first for a change.</p></htmltext>
<tokenext>Installed and played a few games without a hitch .
I 'm sure it 's not 100 \ % but it seems pretty playable .
I think it 's nice being able to play in linux first for a change .</tokentext>
<sentencetext>Installed and played a few games without a hitch.
I'm sure it's not 100\% but it seems pretty playable.
I think it's nice being able to play in linux first for a change.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585229</id>
	<title>Re:This is absurd</title>
	<author>Anonymous</author>
	<datestamp>1246788000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Like that absurd Linux kernel, first time it was uploaded it had no gits or klocs.  Which is ludicrous.  Delete any Linux software from your hard disk to correct these great mistakes in posting.</p></htmltext>
<tokenext>Like that absurd Linux kernel , first time it was uploaded it had no gits or klocs .
Which is ludicrous .
Delete any Linux software from your hard disk to correct these great mistakes in posting .</tokentext>
<sentencetext>Like that absurd Linux kernel, first time it was uploaded it had no gits or klocs.
Which is ludicrous.
Delete any Linux software from your hard disk to correct these great mistakes in posting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584483</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584961</id>
	<title>Re:why not AGPL?</title>
	<author>johannesg</author>
	<datestamp>1246825500000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It's too bad this isn't under the AGPL.  Maybe it has to be GPL2 because of what it's based on.  <b>But with the GPL2 source only has to be shared with people who receive binaries.</b></p> </div><p>That's <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0-faq.html#WhatDoesWrittenOfferValid" title="gnu.org">not true</a> [gnu.org].</p></div>
	</htmltext>
<tokenext>It 's too bad this is n't under the AGPL .
Maybe it has to be GPL2 because of what it 's based on .
But with the GPL2 source only has to be shared with people who receive binaries .
That 's not true [ gnu.org ] .</tokentext>
<sentencetext>It's too bad this isn't under the AGPL.
Maybe it has to be GPL2 because of what it's based on.
But with the GPL2 source only has to be shared with people who receive binaries.
That's not true [gnu.org].
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584677</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584651</id>
	<title>skaldicpoet9</title>
	<author>Anonymous</author>
	<datestamp>1246732740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've been playing a lot of Quake Live lately and I have to say it is good fun. I can see an open source equivalent being better if the community is there for it to flourish. I would definitely play it.  Otherwise, I don't see much of a reason for having an open source Quake Live clone especially when the service it seeks to clone is free as well.</htmltext>
<tokenext>I 've been playing a lot of Quake Live lately and I have to say it is good fun .
I can see an open source equivalent being better if the community is there for it to flourish .
I would definitely play it .
Otherwise , I do n't see much of a reason for having an open source Quake Live clone especially when the service it seeks to clone is free as well .</tokentext>
<sentencetext>I've been playing a lot of Quake Live lately and I have to say it is good fun.
I can see an open source equivalent being better if the community is there for it to flourish.
I would definitely play it.
Otherwise, I don't see much of a reason for having an open source Quake Live clone especially when the service it seeks to clone is free as well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28589343</id>
	<title>the question is...</title>
	<author>DeskLazer</author>
	<datestamp>1246796220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>does it run linu.....er, windows?!?</htmltext>
<tokenext>does it run linu.....er , windows ? !
?</tokentext>
<sentencetext>does it run linu.....er, windows?!
?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585051</id>
	<title>Yeah its nice</title>
	<author>Anonymous</author>
	<datestamp>1246784400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>But can it run Quake?</p></htmltext>
<tokenext>But can it run Quake ?</tokentext>
<sentencetext>But can it run Quake?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584483</id>
	<title>This is absurd</title>
	<author>Anonymous</author>
	<datestamp>1246729200000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Would someone like to explain why a game with a grand total of 5 Git commits (http://repo.or.cz/w/ArenaLive.git) and approximately 1 kloc is on the front page?</p></htmltext>
<tokenext>Would someone like to explain why a game with a grand total of 5 Git commits ( http : //repo.or.cz/w/ArenaLive.git ) and approximately 1 kloc is on the front page ?</tokentext>
<sentencetext>Would someone like to explain why a game with a grand total of 5 Git commits (http://repo.or.cz/w/ArenaLive.git) and approximately 1 kloc is on the front page?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584843</id>
	<title>Fair enough</title>
	<author>GF678</author>
	<datestamp>1246736640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I guess it's better than the current option we have for running QuakeLive for Linux (i.e. nothing). Yes I know they're working on it, but it'd be nice if Linux wasn't treated second-class to Windows all the time.</p></htmltext>
<tokenext>I guess it 's better than the current option we have for running QuakeLive for Linux ( i.e .
nothing ) . Yes I know they 're working on it , but it 'd be nice if Linux was n't treated second-class to Windows all the time .</tokentext>
<sentencetext>I guess it's better than the current option we have for running QuakeLive for Linux (i.e.
nothing). Yes I know they're working on it, but it'd be nice if Linux wasn't treated second-class to Windows all the time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585105</id>
	<title>Re:skaldicpoet9</title>
	<author>ardor</author>
	<datestamp>1246785480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Otherwise, I don't see much of a reason for having an open source Quake Live clone especially when the service it seeks to clone is free as well.</p></div><p>The real reason for this is for the FSF to finally get a chance to call something "GNU Quake".</p></div>
	</htmltext>
<tokenext>Otherwise , I do n't see much of a reason for having an open source Quake Live clone especially when the service it seeks to clone is free as well.The real reason for this is for the FSF to finally get a chance to call something " GNU Quake " .</tokentext>
<sentencetext>Otherwise, I don't see much of a reason for having an open source Quake Live clone especially when the service it seeks to clone is free as well.The real reason for this is for the FSF to finally get a chance to call something "GNU Quake".
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584651</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585133</id>
	<title>Re:This is absurd</title>
	<author>7-Vodka</author>
	<datestamp>1246786140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The reason I stopped installing it was because I already decided I didn't like playing quakelive, since I have Unreal on the windows side anyway, and because I genuinely suck compared to people that play that game.</p></div><p>
The skill matching system didn't work for you or did they not have that in place before? It seemed to work quite well for me.</p></div>
	</htmltext>
<tokenext>The reason I stopped installing it was because I already decided I did n't like playing quakelive , since I have Unreal on the windows side anyway , and because I genuinely suck compared to people that play that game .
The skill matching system did n't work for you or did they not have that in place before ?
It seemed to work quite well for me .</tokentext>
<sentencetext>The reason I stopped installing it was because I already decided I didn't like playing quakelive, since I have Unreal on the windows side anyway, and because I genuinely suck compared to people that play that game.
The skill matching system didn't work for you or did they not have that in place before?
It seemed to work quite well for me.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584523</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28592241</id>
	<title>Hrm.</title>
	<author>Hsien-Ko</author>
	<datestamp>1246875240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>This is the first time i've ever heard of it. FYI, I currently lead the OpenArena project.

I don't think this will take off for two reasons:
- OA is already a free game to begin with, browserfying it would be very pointless.
- Coder-only lead, no artists/mappers.
- "ArenaLive" is a trademark violation waiting to happen.</htmltext>
<tokenext>This is the first time i 've ever heard of it .
FYI , I currently lead the OpenArena project .
I do n't think this will take off for two reasons : - OA is already a free game to begin with , browserfying it would be very pointless .
- Coder-only lead , no artists/mappers .
- " ArenaLive " is a trademark violation waiting to happen .</tokentext>
<sentencetext>This is the first time i've ever heard of it.
FYI, I currently lead the OpenArena project.
I don't think this will take off for two reasons:
- OA is already a free game to begin with, browserfying it would be very pointless.
- Coder-only lead, no artists/mappers.
- "ArenaLive" is a trademark violation waiting to happen.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584931</id>
	<title>Re:This is absurd</title>
	<author>Anonymous</author>
	<datestamp>1246824660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sources on the git are only of plugin<nobr> <wbr></nobr>.. All sources (server and client) should be in repository soon (when it's enough secure)</p></htmltext>
<tokenext>Sources on the git are only of plugin .. All sources ( server and client ) should be in repository soon ( when it 's enough secure )</tokentext>
<sentencetext>Sources on the git are only of plugin .. All sources (server and client) should be in repository soon (when it's enough secure)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584483</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585735</id>
	<title>mmoRPG</title>
	<author>Anonymous</author>
	<datestamp>1246798860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Does anyone even remember what RPG stands for anymore?</p></htmltext>
<tokenext>Does anyone even remember what RPG stands for anymore ?</tokentext>
<sentencetext>Does anyone even remember what RPG stands for anymore?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585007</id>
	<title>Re:why not AGPL?</title>
	<author>FireFury03</author>
	<datestamp>1246826700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It's too bad this isn't under the AGPL.</p></div><p>The AGPL is a complete waste of time - it is an EULA and thus suffers the exact same problems as every other EULA.  Namely that it is pretty much unenforceable and thus its only use is to intimidate your own customers into doing things they have no legal obligation to do.</p><p>I'm afraid the FSF has completely lost the plot these days - they are more interested in pushing their own agenda than supporting the Free software projects.</p></div>
	</htmltext>
<tokenext>It 's too bad this is n't under the AGPL.The AGPL is a complete waste of time - it is an EULA and thus suffers the exact same problems as every other EULA .
Namely that it is pretty much unenforceable and thus its only use is to intimidate your own customers into doing things they have no legal obligation to do.I 'm afraid the FSF has completely lost the plot these days - they are more interested in pushing their own agenda than supporting the Free software projects .</tokentext>
<sentencetext>It's too bad this isn't under the AGPL.The AGPL is a complete waste of time - it is an EULA and thus suffers the exact same problems as every other EULA.
Namely that it is pretty much unenforceable and thus its only use is to intimidate your own customers into doing things they have no legal obligation to do.I'm afraid the FSF has completely lost the plot these days - they are more interested in pushing their own agenda than supporting the Free software projects.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584677</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584863</id>
	<title>Re:why not AGPL?</title>
	<author>Anonymous</author>
	<datestamp>1246737120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The limit to a specific browser on a specific OS sounds like there's a lot of client-side code to this (and makes me wonder why the hell it's even browser based if all it's doing is display an installed game in a browser window).</p></htmltext>
<tokenext>The limit to a specific browser on a specific OS sounds like there 's a lot of client-side code to this ( and makes me wonder why the hell it 's even browser based if all it 's doing is display an installed game in a browser window ) .</tokentext>
<sentencetext>The limit to a specific browser on a specific OS sounds like there's a lot of client-side code to this (and makes me wonder why the hell it's even browser based if all it's doing is display an installed game in a browser window).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584677</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584677</id>
	<title>why not AGPL?</title>
	<author>influenza</author>
	<datestamp>1246733340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>It's too bad this isn't under the AGPL.  Maybe it has to be GPL2 because of what it's based on.  But with the GPL2 source only has to be shared with people who receive binaries.  This does not include visitors to a website, or an in-browser game in this case.
</p><p>The AGPL got me thinking about the relevance of FLOSS if everything moves to cloud computing.  If this project takes off, it would be a "cloud" that is based on FLOSS.  Meaning that others could take the code and run their own "clouds".  It would be the same as it is now, only instead of connecting to player-run servers through the game menus you would surf to them in a browser.</p><p>Either way, I'm far to crappy on FPS, so unless the game has safe-zones for hippies that don't like killing it won't be very fun for me.</p></htmltext>
<tokenext>It 's too bad this is n't under the AGPL .
Maybe it has to be GPL2 because of what it 's based on .
But with the GPL2 source only has to be shared with people who receive binaries .
This does not include visitors to a website , or an in-browser game in this case .
The AGPL got me thinking about the relevance of FLOSS if everything moves to cloud computing .
If this project takes off , it would be a " cloud " that is based on FLOSS .
Meaning that others could take the code and run their own " clouds " .
It would be the same as it is now , only instead of connecting to player-run servers through the game menus you would surf to them in a browser.Either way , I 'm far to crappy on FPS , so unless the game has safe-zones for hippies that do n't like killing it wo n't be very fun for me .</tokentext>
<sentencetext>It's too bad this isn't under the AGPL.
Maybe it has to be GPL2 because of what it's based on.
But with the GPL2 source only has to be shared with people who receive binaries.
This does not include visitors to a website, or an in-browser game in this case.
The AGPL got me thinking about the relevance of FLOSS if everything moves to cloud computing.
If this project takes off, it would be a "cloud" that is based on FLOSS.
Meaning that others could take the code and run their own "clouds".
It would be the same as it is now, only instead of connecting to player-run servers through the game menus you would surf to them in a browser.Either way, I'm far to crappy on FPS, so unless the game has safe-zones for hippies that don't like killing it won't be very fun for me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28586111</id>
	<title>Re:mmoRPG</title>
	<author>Anonymous</author>
	<datestamp>1246805580000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>The title says MMO<i>FPS</i> my good sir/madam. Not RPG.</htmltext>
<tokenext>The title says MMOFPS my good sir/madam .
Not RPG .</tokentext>
<sentencetext>The title says MMOFPS my good sir/madam.
Not RPG.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585735</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28588251</id>
	<title>How will this be better than OA?</title>
	<author>Anonymous</author>
	<datestamp>1246785180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I hope this game will have more polish and more of a coherent art direction than OA did. I love open source, but there's only so much clusterfuck game development I'm willing to excuse. And this is coming from a guy who played OA to death....</htmltext>
<tokenext>I hope this game will have more polish and more of a coherent art direction than OA did .
I love open source , but there 's only so much clusterfuck game development I 'm willing to excuse .
And this is coming from a guy who played OA to death... .</tokentext>
<sentencetext>I hope this game will have more polish and more of a coherent art direction than OA did.
I love open source, but there's only so much clusterfuck game development I'm willing to excuse.
And this is coming from a guy who played OA to death....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28588627</id>
	<title>Re:This is absurd</title>
	<author>Anonymous</author>
	<datestamp>1246788540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Because any open source game that manages to compile is an astonishing achievement!</p></htmltext>
<tokenext>Because any open source game that manages to compile is an astonishing achievement !</tokentext>
<sentencetext>Because any open source game that manages to compile is an astonishing achievement!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584483</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28586387</id>
	<title>Re:why not AGPL?</title>
	<author>Anonymous</author>
	<datestamp>1246809840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Because it's based on Quake 3, which was released under the GPL2.</p></htmltext>
<tokenext>Because it 's based on Quake 3 , which was released under the GPL2 .</tokentext>
<sentencetext>Because it's based on Quake 3, which was released under the GPL2.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584677</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584633</id>
	<title>Laggards</title>
	<author>Anonymous</author>
	<datestamp>1246732500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>QL is almost out of beta and there is only one "alternative"?  What *WILL* we do??!!1</p><p>Am I doing it right?</p></htmltext>
<tokenext>QL is almost out of beta and there is only one " alternative " ?
What * WILL * we do ? ? !
! 1Am I doing it right ?</tokentext>
<sentencetext>QL is almost out of beta and there is only one "alternative"?
What *WILL* we do??!
!1Am I doing it right?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585899</id>
	<title>Re:why not AGPL?</title>
	<author>drinkypoo</author>
	<datestamp>1246801800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>But with the GPL2 source only has to be shared with people who receive binaries. This does not include visitors to a website, or an in-browser game in this case.</p> </div><p>In the case of a browser game, the game is sent to the client for play, and so it most certainly does apply. You receive the binary before execution. The site isn't sending geometry data to your browser in realtime.</p></div>
	</htmltext>
<tokenext>But with the GPL2 source only has to be shared with people who receive binaries .
This does not include visitors to a website , or an in-browser game in this case .
In the case of a browser game , the game is sent to the client for play , and so it most certainly does apply .
You receive the binary before execution .
The site is n't sending geometry data to your browser in realtime .</tokentext>
<sentencetext>But with the GPL2 source only has to be shared with people who receive binaries.
This does not include visitors to a website, or an in-browser game in this case.
In the case of a browser game, the game is sent to the client for play, and so it most certainly does apply.
You receive the binary before execution.
The site isn't sending geometry data to your browser in realtime.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584677</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585321</id>
	<title>Re:This is absurd</title>
	<author>Anonymous</author>
	<datestamp>1246789860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Uhhh.... OpenArena had 914 commits:<br><a href="http://openarena.ws/svn.html" title="openarena.ws" rel="nofollow">http://openarena.ws/svn.html</a> [openarena.ws]</p></htmltext>
<tokenext>Uhhh.... OpenArena had 914 commits : http : //openarena.ws/svn.html [ openarena.ws ]</tokentext>
<sentencetext>Uhhh.... OpenArena had 914 commits:http://openarena.ws/svn.html [openarena.ws]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584483</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585451</id>
	<title>Re:why not AGPL?</title>
	<author>Anonymous</author>
	<datestamp>1246792380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Actually the source is *not* GPL2. The comments at the beginning of each source file clearly indicate that it is GPL2 *or any later version*. So if the authors want to, they can release their derived work under GPL3+ or just GPL3. I'm not sure if the AGPL3 is considered a later version of GPL2 though.</p></htmltext>
<tokenext>Actually the source is * not * GPL2 .
The comments at the beginning of each source file clearly indicate that it is GPL2 * or any later version * .
So if the authors want to , they can release their derived work under GPL3 + or just GPL3 .
I 'm not sure if the AGPL3 is considered a later version of GPL2 though .</tokentext>
<sentencetext>Actually the source is *not* GPL2.
The comments at the beginning of each source file clearly indicate that it is GPL2 *or any later version*.
So if the authors want to, they can release their derived work under GPL3+ or just GPL3.
I'm not sure if the AGPL3 is considered a later version of GPL2 though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584677</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585181</id>
	<title>Re:This is absurd</title>
	<author>sznupi</author>
	<datestamp>1246787160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>First, as another poster said, Quake Live has a skillmatching component to it that is poised to work better than any OSS alternative even simply because of sheer number of players.</p><p>Secondly - prepare for onslaught of aimbots in ArenaLive. It is, after all...open source.</p></htmltext>
<tokenext>First , as another poster said , Quake Live has a skillmatching component to it that is poised to work better than any OSS alternative even simply because of sheer number of players.Secondly - prepare for onslaught of aimbots in ArenaLive .
It is , after all...open source .</tokentext>
<sentencetext>First, as another poster said, Quake Live has a skillmatching component to it that is poised to work better than any OSS alternative even simply because of sheer number of players.Secondly - prepare for onslaught of aimbots in ArenaLive.
It is, after all...open source.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584523</parent>
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-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585321
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584543
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28588627
</commentlist>
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<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_05_000206.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584677
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585007
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585497
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584863
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585899
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28584961
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28586387
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_05_000206.28585451
</commentlist>
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