<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_07_01_2157227</id>
	<title>Virtualbox 3.0 Announces OpenGL/Direct3D Support</title>
	<author>timothy</author>
	<datestamp>1246444380000</datestamp>
	<htmltext><a href="mailto:no@no.org" rel="nofollow">bl8n8r</a> writes <i>"Apparently, Virtualbox 3.0 <a href="http://forums.virtualbox.org/viewtopic.php?f=1&amp;t=19344&amp;p=83382&amp;hilit=opengl#p83418">released today (2009-07-01)</a> brings with it '<a href="http://news.softpedia.com/news/VirtualBox-3-0-0-for-Linux-Brings-3D-and-OpenGL-2-0-Support-115491.shtml">OpenGL 2.0 for Windows, Linux and Solaris guests</a>; and experimental support for Direct3D 8/9 applications on Windows guests.' Maybe we can finally game in a VM?"</i></htmltext>
<tokenext>bl8n8r writes " Apparently , Virtualbox 3.0 released today ( 2009-07-01 ) brings with it 'OpenGL 2.0 for Windows , Linux and Solaris guests ; and experimental support for Direct3D 8/9 applications on Windows guests .
' Maybe we can finally game in a VM ?
"</tokentext>
<sentencetext>bl8n8r writes "Apparently, Virtualbox 3.0 released today (2009-07-01) brings with it 'OpenGL 2.0 for Windows, Linux and Solaris guests; and experimental support for Direct3D 8/9 applications on Windows guests.
' Maybe we can finally game in a VM?
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551345</id>
	<title>Re:Finally?</title>
	<author>stefanlasiewski</author>
	<datestamp>1246449540000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Wow. What are your frame rates? Do the tile bevels look any better?<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>Wow .
What are your frame rates ?
Do the tile bevels look any better ?
; )</tokentext>
<sentencetext>Wow.
What are your frame rates?
Do the tile bevels look any better?
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551061</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553579</id>
	<title>Re:BILLY MAYS HERE</title>
	<author>weirdo557</author>
	<datestamp>1246465620000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext>billy mays is alive!</htmltext>
<tokenext>billy mays is alive !</tokentext>
<sentencetext>billy mays is alive!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551579</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554329</id>
	<title>Re:I wouldn't count on it</title>
	<author>Anonymous</author>
	<datestamp>1246474860000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Tried Quake Live in an XP VM on my Mac. It ran slowly, mouse didn't work at all, and keyboard response was piss poor.</p><p>So yeah, seems like it ain't happening for now. Virtualbox is really nice though; I've been using it for a year and a half now and I love it.</p></htmltext>
<tokenext>Tried Quake Live in an XP VM on my Mac .
It ran slowly , mouse did n't work at all , and keyboard response was piss poor.So yeah , seems like it ai n't happening for now .
Virtualbox is really nice though ; I 've been using it for a year and a half now and I love it .</tokentext>
<sentencetext>Tried Quake Live in an XP VM on my Mac.
It ran slowly, mouse didn't work at all, and keyboard response was piss poor.So yeah, seems like it ain't happening for now.
Virtualbox is really nice though; I've been using it for a year and a half now and I love it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551881</id>
	<title>Direction?</title>
	<author>Anonymous</author>
	<datestamp>1246452540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Is that the right direction for VirtualBox? Shouldn't they add some virtual machine management features first? I think snapshot trees instead of links would be a much more helpful feature than being able to somewhat use a performance-sensitive feature in a virtual environment. Transferring virtual machines to a different host without having to recreate them by hand would be a nice feature too.</p></htmltext>
<tokenext>Is that the right direction for VirtualBox ?
Should n't they add some virtual machine management features first ?
I think snapshot trees instead of links would be a much more helpful feature than being able to somewhat use a performance-sensitive feature in a virtual environment .
Transferring virtual machines to a different host without having to recreate them by hand would be a nice feature too .</tokentext>
<sentencetext>Is that the right direction for VirtualBox?
Shouldn't they add some virtual machine management features first?
I think snapshot trees instead of links would be a much more helpful feature than being able to somewhat use a performance-sensitive feature in a virtual environment.
Transferring virtual machines to a different host without having to recreate them by hand would be a nice feature too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552851</id>
	<title>Re:Vmware</title>
	<author>RDaneel2</author>
	<datestamp>1246459320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Ummm... for those playing along at home, you are talking about the <b>Workstation</b> product - which as you note, costs money.<br>
<br>
The <b>Server</b> product, which is free, does not support the more interesting graphics APIs.</htmltext>
<tokenext>Ummm... for those playing along at home , you are talking about the Workstation product - which as you note , costs money .
The Server product , which is free , does not support the more interesting graphics APIs .</tokentext>
<sentencetext>Ummm... for those playing along at home, you are talking about the Workstation product - which as you note, costs money.
The Server product, which is free, does not support the more interesting graphics APIs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551259</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553257</id>
	<title>Re:I wouldn't count on it</title>
	<author>Michael Hunt</author>
	<datestamp>1246462440000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>The problem, as I understand it, isn't that 3D hardware is difficult to handle in a VM (it's not, really, you simply paravirtualise calls to the 3D hardware and translate them into libGL calls in the VM host software).  The problem is that doing so in Windows is practically impossible, because of MS's licensing terms for the DDKs you need.  Smart move on their part, of course, if Paravirtual D3D was considered a first-order citizen of windows in the same way that NVidia or ATI D3D was, then nobody would have any really compelling reason to use windows as any sort of on-the-metal OS.</p><p>While this holds true for both directx lower-level drivers and ICDs to suit MS OpenGL, it's possible to simply REIMPLEMENT OpenGL, as everything (barring perhaps the "WGL" parts specific to windows, i'm honestly unsure about that) is nicely standardised.  This doesn't help with DirectX, so the approach to date has been to replace d3d8.dll and d3d9.dll with mingw-compiled versions of the Wine D3D dlls, which simply wrap DX in OpenGL.</p></htmltext>
<tokenext>The problem , as I understand it , is n't that 3D hardware is difficult to handle in a VM ( it 's not , really , you simply paravirtualise calls to the 3D hardware and translate them into libGL calls in the VM host software ) .
The problem is that doing so in Windows is practically impossible , because of MS 's licensing terms for the DDKs you need .
Smart move on their part , of course , if Paravirtual D3D was considered a first-order citizen of windows in the same way that NVidia or ATI D3D was , then nobody would have any really compelling reason to use windows as any sort of on-the-metal OS.While this holds true for both directx lower-level drivers and ICDs to suit MS OpenGL , it 's possible to simply REIMPLEMENT OpenGL , as everything ( barring perhaps the " WGL " parts specific to windows , i 'm honestly unsure about that ) is nicely standardised .
This does n't help with DirectX , so the approach to date has been to replace d3d8.dll and d3d9.dll with mingw-compiled versions of the Wine D3D dlls , which simply wrap DX in OpenGL .</tokentext>
<sentencetext>The problem, as I understand it, isn't that 3D hardware is difficult to handle in a VM (it's not, really, you simply paravirtualise calls to the 3D hardware and translate them into libGL calls in the VM host software).
The problem is that doing so in Windows is practically impossible, because of MS's licensing terms for the DDKs you need.
Smart move on their part, of course, if Paravirtual D3D was considered a first-order citizen of windows in the same way that NVidia or ATI D3D was, then nobody would have any really compelling reason to use windows as any sort of on-the-metal OS.While this holds true for both directx lower-level drivers and ICDs to suit MS OpenGL, it's possible to simply REIMPLEMENT OpenGL, as everything (barring perhaps the "WGL" parts specific to windows, i'm honestly unsure about that) is nicely standardised.
This doesn't help with DirectX, so the approach to date has been to replace d3d8.dll and d3d9.dll with mingw-compiled versions of the Wine D3D dlls, which simply wrap DX in OpenGL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552787</id>
	<title>Re:Virtual box</title>
	<author>X0563511</author>
	<datestamp>1246458900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Gaming isn't the only thing that uses OpenGL.</p><p>3D content creation comes to mind (blender, maya, 3dstudio, etc)</p><p>But, as well, some audio programs I've used can use it for their UI (flstudio...)</p></htmltext>
<tokenext>Gaming is n't the only thing that uses OpenGL.3D content creation comes to mind ( blender , maya , 3dstudio , etc ) But , as well , some audio programs I 've used can use it for their UI ( flstudio... )</tokentext>
<sentencetext>Gaming isn't the only thing that uses OpenGL.3D content creation comes to mind (blender, maya, 3dstudio, etc)But, as well, some audio programs I've used can use it for their UI (flstudio...)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551175</id>
	<title>Re:Vmware</title>
	<author>MrCoke</author>
	<datestamp>1246448820000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>It only works on Windows guests. Only DirectX is supported, not OpenGL.</p></htmltext>
<tokenext>It only works on Windows guests .
Only DirectX is supported , not OpenGL .</tokentext>
<sentencetext>It only works on Windows guests.
Only DirectX is supported, not OpenGL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551071</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553955</id>
	<title>Re:Data loss bug</title>
	<author>Anonymous</author>
	<datestamp>1246470300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The documentation doesn't make it clear at all. You have to delete from top to bottom to get all of the snapshot consolidated into the hard disk image? Even when the snapshot tree descends down and to the right? "Revert to current snapshot", "Discard current snapshot" whatever those mean...</p><p>Most of the time you just create a bunch of snapshots to before installing a new thing in the guest OS, and once it's all working, you need to collapse all of the snapshots into the disk image or you will lose everything you've changed since the first snapshot, because copying just the<nobr> <wbr></nobr>.vdi does not give you all of the snapshot data. There should be one large button at the bottom, "Merge all snapshots" or something like that.</p></htmltext>
<tokenext>The documentation does n't make it clear at all .
You have to delete from top to bottom to get all of the snapshot consolidated into the hard disk image ?
Even when the snapshot tree descends down and to the right ?
" Revert to current snapshot " , " Discard current snapshot " whatever those mean...Most of the time you just create a bunch of snapshots to before installing a new thing in the guest OS , and once it 's all working , you need to collapse all of the snapshots into the disk image or you will lose everything you 've changed since the first snapshot , because copying just the .vdi does not give you all of the snapshot data .
There should be one large button at the bottom , " Merge all snapshots " or something like that .</tokentext>
<sentencetext>The documentation doesn't make it clear at all.
You have to delete from top to bottom to get all of the snapshot consolidated into the hard disk image?
Even when the snapshot tree descends down and to the right?
"Revert to current snapshot", "Discard current snapshot" whatever those mean...Most of the time you just create a bunch of snapshots to before installing a new thing in the guest OS, and once it's all working, you need to collapse all of the snapshots into the disk image or you will lose everything you've changed since the first snapshot, because copying just the .vdi does not give you all of the snapshot data.
There should be one large button at the bottom, "Merge all snapshots" or something like that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552655</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552763</id>
	<title>Re:I wouldn't count on it</title>
	<author>SpinyNorman</author>
	<datestamp>1246458720000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><i>However at this point, 3D VMs seem to be an experimental playtoy, not something that can be used for serious gaming.</i></p><p>It makes no sense to lump OpenGL and Direct3D together as "3D" when you're talking about VirtualBix, since they are implemented in very different ways.</p><p>VirtualBox OpenGL is basically just as pass-thru to the host driver. The guest box additions includes a virtual OpenGL driver that just passes the commands thru to the the host and the real driver. There must be some performance hit, but the approach seems simple enough.</p><p>VirtualBox Direct3D is implemented using the WINE driver that converts Direct3D calls into OpenGL which then get tunneled through to the host OpenGL driver as in the OpenGL case. VirtuaBox Direct3D should therefore be similar in functionality to that in WINE. One upside to the approach is that you don't need a Windows host to have D3D guest aceleration.</p></htmltext>
<tokenext>However at this point , 3D VMs seem to be an experimental playtoy , not something that can be used for serious gaming.It makes no sense to lump OpenGL and Direct3D together as " 3D " when you 're talking about VirtualBix , since they are implemented in very different ways.VirtualBox OpenGL is basically just as pass-thru to the host driver .
The guest box additions includes a virtual OpenGL driver that just passes the commands thru to the the host and the real driver .
There must be some performance hit , but the approach seems simple enough.VirtualBox Direct3D is implemented using the WINE driver that converts Direct3D calls into OpenGL which then get tunneled through to the host OpenGL driver as in the OpenGL case .
VirtuaBox Direct3D should therefore be similar in functionality to that in WINE .
One upside to the approach is that you do n't need a Windows host to have D3D guest aceleration .</tokentext>
<sentencetext>However at this point, 3D VMs seem to be an experimental playtoy, not something that can be used for serious gaming.It makes no sense to lump OpenGL and Direct3D together as "3D" when you're talking about VirtualBix, since they are implemented in very different ways.VirtualBox OpenGL is basically just as pass-thru to the host driver.
The guest box additions includes a virtual OpenGL driver that just passes the commands thru to the the host and the real driver.
There must be some performance hit, but the approach seems simple enough.VirtualBox Direct3D is implemented using the WINE driver that converts Direct3D calls into OpenGL which then get tunneled through to the host OpenGL driver as in the OpenGL case.
VirtuaBox Direct3D should therefore be similar in functionality to that in WINE.
One upside to the approach is that you don't need a Windows host to have D3D guest aceleration.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28559451</id>
	<title>Re:Wine and Games</title>
	<author>Chabo</author>
	<datestamp>1246556700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Under Ubuntu I currently use Wine, and as ctaranto says, if you add the WineHQ repository, you'll have the latest version.</p><p>However, my main problem with trying to run games under Wine currently is my hardware; I'm running on a 5-year-old machine, and the games I want to play (Team Fortress 2, Left 4 Dead) barely run at acceptable framerates under Windows, let alone Wine.</p><p>My specs: P4 3.2 (the old Socket 478 version), 1GB DDR400 RAM, GF 6600GT AGP. All of my interfaces are at least one generation away from current, so I plan on replacing the machine soon. When I upgrade my hardware, I'm going to try running Linux full-time, running my games under Wine. I think it should be do-able, as I've moved most of my apps over to open-source over the past couple years anyway, even under Windows.</p></htmltext>
<tokenext>Under Ubuntu I currently use Wine , and as ctaranto says , if you add the WineHQ repository , you 'll have the latest version.However , my main problem with trying to run games under Wine currently is my hardware ; I 'm running on a 5-year-old machine , and the games I want to play ( Team Fortress 2 , Left 4 Dead ) barely run at acceptable framerates under Windows , let alone Wine.My specs : P4 3.2 ( the old Socket 478 version ) , 1GB DDR400 RAM , GF 6600GT AGP .
All of my interfaces are at least one generation away from current , so I plan on replacing the machine soon .
When I upgrade my hardware , I 'm going to try running Linux full-time , running my games under Wine .
I think it should be do-able , as I 've moved most of my apps over to open-source over the past couple years anyway , even under Windows .</tokentext>
<sentencetext>Under Ubuntu I currently use Wine, and as ctaranto says, if you add the WineHQ repository, you'll have the latest version.However, my main problem with trying to run games under Wine currently is my hardware; I'm running on a 5-year-old machine, and the games I want to play (Team Fortress 2, Left 4 Dead) barely run at acceptable framerates under Windows, let alone Wine.My specs: P4 3.2 (the old Socket 478 version), 1GB DDR400 RAM, GF 6600GT AGP.
All of my interfaces are at least one generation away from current, so I plan on replacing the machine soon.
When I upgrade my hardware, I'm going to try running Linux full-time, running my games under Wine.
I think it should be do-able, as I've moved most of my apps over to open-source over the past couple years anyway, even under Windows.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553291</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551107</id>
	<title>Re:I wouldn't count on it</title>
	<author>royallthefourth</author>
	<datestamp>1246448400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>How about Parallels?
<br> <br>
This can be done well, it just hasn't yet been done well on a Linux host.</htmltext>
<tokenext>How about Parallels ?
This can be done well , it just has n't yet been done well on a Linux host .</tokentext>
<sentencetext>How about Parallels?
This can be done well, it just hasn't yet been done well on a Linux host.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555745</id>
	<title>Re:If it wasn't for window limitations...</title>
	<author>TheRaven64</author>
	<datestamp>1246536540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's not really how this kind of thing is implemented.  Usually, to support 3D acceleration in a VM, you'd provide a 3D device driver.  This doesn't have to implement all of the complexity of OpenGL or Direct3D, the state tracker does that.  It just has to pass commands to the GPU or, in this case, to the host platform's OpenGL implementation.  These commands are usually stateless and quite a small API.  </p><p>
There's not a great deal of point doing this for *NIX guests, because you can just run an accelerated X server on the host and use remote X11 / OpenGL.</p></htmltext>
<tokenext>That 's not really how this kind of thing is implemented .
Usually , to support 3D acceleration in a VM , you 'd provide a 3D device driver .
This does n't have to implement all of the complexity of OpenGL or Direct3D , the state tracker does that .
It just has to pass commands to the GPU or , in this case , to the host platform 's OpenGL implementation .
These commands are usually stateless and quite a small API .
There 's not a great deal of point doing this for * NIX guests , because you can just run an accelerated X server on the host and use remote X11 / OpenGL .</tokentext>
<sentencetext>That's not really how this kind of thing is implemented.
Usually, to support 3D acceleration in a VM, you'd provide a 3D device driver.
This doesn't have to implement all of the complexity of OpenGL or Direct3D, the state tracker does that.
It just has to pass commands to the GPU or, in this case, to the host platform's OpenGL implementation.
These commands are usually stateless and quite a small API.
There's not a great deal of point doing this for *NIX guests, because you can just run an accelerated X server on the host and use remote X11 / OpenGL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551187</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553291</id>
	<title>Wine and Games</title>
	<author>Bilbo</author>
	<datestamp>1246462740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>BTW - Wine is pretty hit-and-miss with games, but when it works, it's beautiful.  If you haven't tried wine recently, you should go back and look at it again.  Unfortunately, Ubuntu still insists on using the "stable" 1.1.x release, which is a couple of years old now I think!  You may even need to download the sources and rebuild, or just try it under a Fedora release.
<p>
That being said, I'm going to be interested in seeing how the 3D works in VirtualBox.....</p></htmltext>
<tokenext>BTW - Wine is pretty hit-and-miss with games , but when it works , it 's beautiful .
If you have n't tried wine recently , you should go back and look at it again .
Unfortunately , Ubuntu still insists on using the " stable " 1.1.x release , which is a couple of years old now I think !
You may even need to download the sources and rebuild , or just try it under a Fedora release .
That being said , I 'm going to be interested in seeing how the 3D works in VirtualBox.... .</tokentext>
<sentencetext>BTW - Wine is pretty hit-and-miss with games, but when it works, it's beautiful.
If you haven't tried wine recently, you should go back and look at it again.
Unfortunately, Ubuntu still insists on using the "stable" 1.1.x release, which is a couple of years old now I think!
You may even need to download the sources and rebuild, or just try it under a Fedora release.
That being said, I'm going to be interested in seeing how the 3D works in VirtualBox.....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552655</id>
	<title>Re:Data loss bug</title>
	<author>Anonymous</author>
	<datestamp>1246458000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seems minor to me; reading the appropriate documentation makes it quite clear exactly what these options do.</p></htmltext>
<tokenext>Seems minor to me ; reading the appropriate documentation makes it quite clear exactly what these options do .</tokentext>
<sentencetext>Seems minor to me; reading the appropriate documentation makes it quite clear exactly what these options do.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555773</id>
	<title>Re:why virtual ?</title>
	<author>Anonymous</author>
	<datestamp>1246536960000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Actually, modern AMD and Intel chipsets do include an IOMMU.  This does for devices what the MMU does for processes; gives each one its own virtual address space which is mapped to the physical address space.  </p><p>
The original motivation for this was using 32-bit devices on a 64-bit system.  The first machine that I'm aware of to include an IOMMU was an early SPARC64 system.  Sun wanted to ship it with a cheap 32-bit NIC, but this had problems when you have a machine with more than 4GB of RAM.  If you send network data, for example, you typically send a DMA request to the card saying 'copy this data from this memory address'.  If the card can only see 4GB of RAM and the CPU can see more, then a process may be asking to send data from a memory address that the card can't see.  Without an IOMMU, the kernel had to first copy the data then send the DMA request.  With an IOMMU, it can just map a region of the process's memory into the device's address range and do the DMA directly, which is much faster.  </p><p>
Using IOMMUs for security and then for virtualisation came a bit later, but it's supported by some hypervisors.  Not (yet) by VirtualBox though, I believe.</p></htmltext>
<tokenext>Actually , modern AMD and Intel chipsets do include an IOMMU .
This does for devices what the MMU does for processes ; gives each one its own virtual address space which is mapped to the physical address space .
The original motivation for this was using 32-bit devices on a 64-bit system .
The first machine that I 'm aware of to include an IOMMU was an early SPARC64 system .
Sun wanted to ship it with a cheap 32-bit NIC , but this had problems when you have a machine with more than 4GB of RAM .
If you send network data , for example , you typically send a DMA request to the card saying 'copy this data from this memory address' .
If the card can only see 4GB of RAM and the CPU can see more , then a process may be asking to send data from a memory address that the card ca n't see .
Without an IOMMU , the kernel had to first copy the data then send the DMA request .
With an IOMMU , it can just map a region of the process 's memory into the device 's address range and do the DMA directly , which is much faster .
Using IOMMUs for security and then for virtualisation came a bit later , but it 's supported by some hypervisors .
Not ( yet ) by VirtualBox though , I believe .</tokentext>
<sentencetext>Actually, modern AMD and Intel chipsets do include an IOMMU.
This does for devices what the MMU does for processes; gives each one its own virtual address space which is mapped to the physical address space.
The original motivation for this was using 32-bit devices on a 64-bit system.
The first machine that I'm aware of to include an IOMMU was an early SPARC64 system.
Sun wanted to ship it with a cheap 32-bit NIC, but this had problems when you have a machine with more than 4GB of RAM.
If you send network data, for example, you typically send a DMA request to the card saying 'copy this data from this memory address'.
If the card can only see 4GB of RAM and the CPU can see more, then a process may be asking to send data from a memory address that the card can't see.
Without an IOMMU, the kernel had to first copy the data then send the DMA request.
With an IOMMU, it can just map a region of the process's memory into the device's address range and do the DMA directly, which is much faster.
Using IOMMUs for security and then for virtualisation came a bit later, but it's supported by some hypervisors.
Not (yet) by VirtualBox though, I believe.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551693</id>
	<title>Finally? I've been doing that in VMware for ages</title>
	<author>phantomcircuit</author>
	<datestamp>1246451340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>The Direct3d support is not designed for gaming, but it works for the most part.  I have found a few games which do not work, Fallout 3 America's Army 3, but also many which do work, Counter Strike Source America's Army 2 Team Fortress 2 Rise of Nations.</p></htmltext>
<tokenext>The Direct3d support is not designed for gaming , but it works for the most part .
I have found a few games which do not work , Fallout 3 America 's Army 3 , but also many which do work , Counter Strike Source America 's Army 2 Team Fortress 2 Rise of Nations .</tokentext>
<sentencetext>The Direct3d support is not designed for gaming, but it works for the most part.
I have found a few games which do not work, Fallout 3 America's Army 3, but also many which do work, Counter Strike Source America's Army 2 Team Fortress 2 Rise of Nations.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552459</id>
	<title>Re:Virtual box</title>
	<author>hairyfeet</author>
	<datestamp>1246456260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>I <i>might</i> be able to help with the WMP problem, as I ran into that one a few years back with a customers MP3 player. it turned out Windows was using an MTP driver and it needs to be using IIRC MSC to sync. Anyway <a href="http://www.sansa.com/support/sansa\_e200/faqs" title="sansa.com">Here (faq#10)</a> [sansa.com] is a patch for the problem, I don't know if it will work in a VM or not, and if it doesn't you might want to look up a little about WMP and MTP/MSC problems as there are several tutorials on how to repair that particular error. i hope this helps.</htmltext>
<tokenext>I might be able to help with the WMP problem , as I ran into that one a few years back with a customers MP3 player .
it turned out Windows was using an MTP driver and it needs to be using IIRC MSC to sync .
Anyway Here ( faq # 10 ) [ sansa.com ] is a patch for the problem , I do n't know if it will work in a VM or not , and if it does n't you might want to look up a little about WMP and MTP/MSC problems as there are several tutorials on how to repair that particular error .
i hope this helps .</tokentext>
<sentencetext>I might be able to help with the WMP problem, as I ran into that one a few years back with a customers MP3 player.
it turned out Windows was using an MTP driver and it needs to be using IIRC MSC to sync.
Anyway Here (faq#10) [sansa.com] is a patch for the problem, I don't know if it will work in a VM or not, and if it doesn't you might want to look up a little about WMP and MTP/MSC problems as there are several tutorials on how to repair that particular error.
i hope this helps.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551267</id>
	<title>Gaming with Hardware rendering perhaps...</title>
	<author>atari2600</author>
	<datestamp>1246449120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I used a much older version of Vmware (4.x) to install WxP and run Unreal Tournament using Software Rendering. The game was playable, didn't look pretty and the FPS were a bit on the low end, but the game was playable. Won't Windows 7 support D3D over RDP?</p></htmltext>
<tokenext>I used a much older version of Vmware ( 4.x ) to install WxP and run Unreal Tournament using Software Rendering .
The game was playable , did n't look pretty and the FPS were a bit on the low end , but the game was playable .
Wo n't Windows 7 support D3D over RDP ?</tokentext>
<sentencetext>I used a much older version of Vmware (4.x) to install WxP and run Unreal Tournament using Software Rendering.
The game was playable, didn't look pretty and the FPS were a bit on the low end, but the game was playable.
Won't Windows 7 support D3D over RDP?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551639</id>
	<title>No Aero Glass yet...</title>
	<author>W3bbo</author>
	<datestamp>1246451100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Having just installed the x64 3.0 binaries for Windows and given Windows 7 and Windows Vista a spin in VirtualBox I can say that both OSes fail to recognise the 3D capabilities since the driver isn't WDDM-compatible. So Media Center, Aero Glass, and the new games in Vista/Win7 all fail to show in their fully accelerated glory.

Interestingly, VirtualPC 7 in Windows 7 does support Aero Glass when you have Vista as a guest.</htmltext>
<tokenext>Having just installed the x64 3.0 binaries for Windows and given Windows 7 and Windows Vista a spin in VirtualBox I can say that both OSes fail to recognise the 3D capabilities since the driver is n't WDDM-compatible .
So Media Center , Aero Glass , and the new games in Vista/Win7 all fail to show in their fully accelerated glory .
Interestingly , VirtualPC 7 in Windows 7 does support Aero Glass when you have Vista as a guest .</tokentext>
<sentencetext>Having just installed the x64 3.0 binaries for Windows and given Windows 7 and Windows Vista a spin in VirtualBox I can say that both OSes fail to recognise the 3D capabilities since the driver isn't WDDM-compatible.
So Media Center, Aero Glass, and the new games in Vista/Win7 all fail to show in their fully accelerated glory.
Interestingly, VirtualPC 7 in Windows 7 does support Aero Glass when you have Vista as a guest.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552805</id>
	<title>Re:Maybe?</title>
	<author>X0563511</author>
	<datestamp>1246459080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You should try it on a processor with virtualization extensions. Muuuuch better.</p></htmltext>
<tokenext>You should try it on a processor with virtualization extensions .
Muuuuch better .</tokentext>
<sentencetext>You should try it on a processor with virtualization extensions.
Muuuuch better.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551485</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553473</id>
	<title>Re:To hell with OpenGL and Direct3D</title>
	<author>Anonymous</author>
	<datestamp>1246464540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>When the hell are they going to support GRE over NAT?  Some of us don't have any choice -- our company uses PPTP VPNs.</p></div><p>It's been supported since v.2.2, idiot. And VPN works just fine. Set the network to 'Bridged adapter' and you're good to go.</p></div>
	</htmltext>
<tokenext>When the hell are they going to support GRE over NAT ?
Some of us do n't have any choice -- our company uses PPTP VPNs.It 's been supported since v.2.2 , idiot .
And VPN works just fine .
Set the network to 'Bridged adapter ' and you 're good to go .</tokentext>
<sentencetext>When the hell are they going to support GRE over NAT?
Some of us don't have any choice -- our company uses PPTP VPNs.It's been supported since v.2.2, idiot.
And VPN works just fine.
Set the network to 'Bridged adapter' and you're good to go.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551167</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555177</id>
	<title>Re:If it wasn't for window limitations...</title>
	<author>Bert64</author>
	<datestamp>1246527900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>OpenGL already supports network transparency, you could potentially just use that existing functionality to deliver the GL calls over a local interface to the local host...</p></htmltext>
<tokenext>OpenGL already supports network transparency , you could potentially just use that existing functionality to deliver the GL calls over a local interface to the local host.. .</tokentext>
<sentencetext>OpenGL already supports network transparency, you could potentially just use that existing functionality to deliver the GL calls over a local interface to the local host...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551187</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551579</id>
	<title>BILLY MAYS HERE</title>
	<author>Anonymous</author>
	<datestamp>1246450800000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>   With virtualbox from Sun! now with three-d acceleration! <br> <br>You've got problems, we all know what it's like not being able to develop on windows - but you can't seem to give up counterstrike! Notepad carriage return issues, archaic command line functions, the works - all gone in a jiffy with Virtualbox(tm)! <br>
   <br>Want to pwn noobs from the comfort of a linux environment!? No problem. Toss xp on there, Bam! It's done!
   <br>Want to show people your awp skills while still being able to strace!? Easy as boom-headshot with virtualbox!
   <br>
   <br>Call now and for no extra cost we'll throw in the latest jre for absolutely free!</htmltext>
<tokenext>With virtualbox from Sun !
now with three-d acceleration !
You 've got problems , we all know what it 's like not being able to develop on windows - but you ca n't seem to give up counterstrike !
Notepad carriage return issues , archaic command line functions , the works - all gone in a jiffy with Virtualbox ( tm ) !
Want to pwn noobs from the comfort of a linux environment ! ?
No problem .
Toss xp on there , Bam !
It 's done !
Want to show people your awp skills while still being able to strace ! ?
Easy as boom-headshot with virtualbox !
Call now and for no extra cost we 'll throw in the latest jre for absolutely free !</tokentext>
<sentencetext>   With virtualbox from Sun!
now with three-d acceleration!
You've got problems, we all know what it's like not being able to develop on windows - but you can't seem to give up counterstrike!
Notepad carriage return issues, archaic command line functions, the works - all gone in a jiffy with Virtualbox(tm)!
Want to pwn noobs from the comfort of a linux environment!?
No problem.
Toss xp on there, Bam!
It's done!
Want to show people your awp skills while still being able to strace!?
Easy as boom-headshot with virtualbox!
Call now and for no extra cost we'll throw in the latest jre for absolutely free!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551061</id>
	<title>Finally?</title>
	<author>Anonymous</author>
	<datestamp>1246448160000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>What do you mean finally? I'm playing Minesweeper in a VM now.</htmltext>
<tokenext>What do you mean finally ?
I 'm playing Minesweeper in a VM now .</tokentext>
<sentencetext>What do you mean finally?
I'm playing Minesweeper in a VM now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552441</id>
	<title>Re:BILLY MAYS HERE</title>
	<author>Anonymous</author>
	<datestamp>1246456140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Mr. Mays:
Just be sure you don't try hawking that DRM laden new CD from Michael Jackson. You know, the one with Farrah Fawcett on the cover? It's the one titled "From Beyond". You really don't have to work anyway, I hear Ed Mcmahon has a check for you.</htmltext>
<tokenext>Mr. Mays : Just be sure you do n't try hawking that DRM laden new CD from Michael Jackson .
You know , the one with Farrah Fawcett on the cover ?
It 's the one titled " From Beyond " .
You really do n't have to work anyway , I hear Ed Mcmahon has a check for you .</tokentext>
<sentencetext>Mr. Mays:
Just be sure you don't try hawking that DRM laden new CD from Michael Jackson.
You know, the one with Farrah Fawcett on the cover?
It's the one titled "From Beyond".
You really don't have to work anyway, I hear Ed Mcmahon has a check for you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551579</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551187</id>
	<title>If it wasn't for window limitations...</title>
	<author>tjstork</author>
	<datestamp>1246448880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I would think it would be actually easier to implement a VM for an OpenGL window, at least in terms of calls goes.  I would be willing to bet that there are less calls in OpenGL than there are in a rich 2d API.  There's only so many ways to slice a polygon.</p><p>But at least on Windows there's historically been the issue of making an OpenGL window a child of the main window and other weird stuff like that, and I believe the same issue applies to DirectX.  I can't say I know enough about Linux to know whether or not it has the same problem.</p></htmltext>
<tokenext>I would think it would be actually easier to implement a VM for an OpenGL window , at least in terms of calls goes .
I would be willing to bet that there are less calls in OpenGL than there are in a rich 2d API .
There 's only so many ways to slice a polygon.But at least on Windows there 's historically been the issue of making an OpenGL window a child of the main window and other weird stuff like that , and I believe the same issue applies to DirectX .
I ca n't say I know enough about Linux to know whether or not it has the same problem .</tokentext>
<sentencetext>I would think it would be actually easier to implement a VM for an OpenGL window, at least in terms of calls goes.
I would be willing to bet that there are less calls in OpenGL than there are in a rich 2d API.
There's only so many ways to slice a polygon.But at least on Windows there's historically been the issue of making an OpenGL window a child of the main window and other weird stuff like that, and I believe the same issue applies to DirectX.
I can't say I know enough about Linux to know whether or not it has the same problem.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552693</id>
	<title>Re:I wouldn't count on it</title>
	<author>X0563511</author>
	<datestamp>1246458240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>When I tested (was vbox 2.x) I could play Quake 3 in a WinXP (32-bit) VM at over 60fps consistently (1024x768x32, everything on and up excepting anti-aliasing)</p><p>Host system:<br>Amd Phenom II X4 (4x 3.0ghz), nVidia 9800 GTX+</p><p>So, yes it could be faster. But it's not all that slow either.</p><p>I hope to test out vbox 3.x - I'm assuming it will be better.</p><p>I can't wait for the days where when Wine fails, you can just fire up a VM!</p></htmltext>
<tokenext>When I tested ( was vbox 2.x ) I could play Quake 3 in a WinXP ( 32-bit ) VM at over 60fps consistently ( 1024x768x32 , everything on and up excepting anti-aliasing ) Host system : Amd Phenom II X4 ( 4x 3.0ghz ) , nVidia 9800 GTX + So , yes it could be faster .
But it 's not all that slow either.I hope to test out vbox 3.x - I 'm assuming it will be better.I ca n't wait for the days where when Wine fails , you can just fire up a VM !</tokentext>
<sentencetext>When I tested (was vbox 2.x) I could play Quake 3 in a WinXP (32-bit) VM at over 60fps consistently (1024x768x32, everything on and up excepting anti-aliasing)Host system:Amd Phenom II X4 (4x 3.0ghz), nVidia 9800 GTX+So, yes it could be faster.
But it's not all that slow either.I hope to test out vbox 3.x - I'm assuming it will be better.I can't wait for the days where when Wine fails, you can just fire up a VM!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555621</id>
	<title>VirtualBox is nice without any 3D acceleration</title>
	<author>alxtoth</author>
	<datestamp>1246534560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've been using VirtualBox to run some closed source software on my laptop. With WmWare, it barely worked. with VirtualBox, I was even able to make a cluster between the apps between the two virtual OSes  (on same laptop), with decent performance. Setting up the network needed some tinkering, but after that it worked like a charm. Great piece of software ! I couldn't care less for the sound and 3D stuff as long as they don't break the core functionality</htmltext>
<tokenext>I 've been using VirtualBox to run some closed source software on my laptop .
With WmWare , it barely worked .
with VirtualBox , I was even able to make a cluster between the apps between the two virtual OSes ( on same laptop ) , with decent performance .
Setting up the network needed some tinkering , but after that it worked like a charm .
Great piece of software !
I could n't care less for the sound and 3D stuff as long as they do n't break the core functionality</tokentext>
<sentencetext>I've been using VirtualBox to run some closed source software on my laptop.
With WmWare, it barely worked.
with VirtualBox, I was even able to make a cluster between the apps between the two virtual OSes  (on same laptop), with decent performance.
Setting up the network needed some tinkering, but after that it worked like a charm.
Great piece of software !
I couldn't care less for the sound and 3D stuff as long as they don't break the core functionality</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552557</id>
	<title>Re:BILLY MAYS HERE</title>
	<author>Anonymous</author>
	<datestamp>1246457100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'd post AC with shit like that.</p></htmltext>
<tokenext>I 'd post AC with shit like that .</tokentext>
<sentencetext>I'd post AC with shit like that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551579</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161</id>
	<title>Virtual box</title>
	<author>goombah99</author>
	<datestamp>1246448760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I use Virtual box on a pair of mac intel core duo 2 machines to run windows XP pro   I'm very pleased with it.  It essentially works perfectly.  I don't care that it is only single processor since All I want is basic seemless windows functionality for those few cases where software is windows only.</p><p>it works well with USB devices.  I use it to program Lego Mindostorms, and for Midi (to USB) keyboard input and some thumb drives.</p><p>it will mount any folder on my mac disk either permenantly or temporarily (these show us as X: or Y: or whatever).  What's mildly annoying is that this is 2 step process:  first you tell the VM to "add the drive" then you have to use a windows "run" command "net use x: "  to tell windows about it.  the second step seems strange to me, but you only do it one time.</p><p>I've had three things I could not figure out.</p><p>I never was able to get a windows media player to mount in media player mode so I could use windows DRM protected WMA files on it and manage it from within windows media player 11.   Instead it only will mount as a thumb drive.</p><p>I was not able to get a virtual CD device to mount an iso image or burn an iso image  (as a work around for getting the WMA files in a format I could play).</p><p>It will not burn a CD or DVD.</p><p>also I never figured out how to add my Samsung C310 printer to it or my HP multifunction printer to it.  it does see them, it just never finds the drivers.  However I'm pretty certain this is a windows driver problem and nothing to do with the VM.</p><p>I don't game so open GL means squat to me.</p></htmltext>
<tokenext>I use Virtual box on a pair of mac intel core duo 2 machines to run windows XP pro I 'm very pleased with it .
It essentially works perfectly .
I do n't care that it is only single processor since All I want is basic seemless windows functionality for those few cases where software is windows only.it works well with USB devices .
I use it to program Lego Mindostorms , and for Midi ( to USB ) keyboard input and some thumb drives.it will mount any folder on my mac disk either permenantly or temporarily ( these show us as X : or Y : or whatever ) .
What 's mildly annoying is that this is 2 step process : first you tell the VM to " add the drive " then you have to use a windows " run " command " net use x : " to tell windows about it .
the second step seems strange to me , but you only do it one time.I 've had three things I could not figure out.I never was able to get a windows media player to mount in media player mode so I could use windows DRM protected WMA files on it and manage it from within windows media player 11 .
Instead it only will mount as a thumb drive.I was not able to get a virtual CD device to mount an iso image or burn an iso image ( as a work around for getting the WMA files in a format I could play ) .It will not burn a CD or DVD.also I never figured out how to add my Samsung C310 printer to it or my HP multifunction printer to it .
it does see them , it just never finds the drivers .
However I 'm pretty certain this is a windows driver problem and nothing to do with the VM.I do n't game so open GL means squat to me .</tokentext>
<sentencetext>I use Virtual box on a pair of mac intel core duo 2 machines to run windows XP pro   I'm very pleased with it.
It essentially works perfectly.
I don't care that it is only single processor since All I want is basic seemless windows functionality for those few cases where software is windows only.it works well with USB devices.
I use it to program Lego Mindostorms, and for Midi (to USB) keyboard input and some thumb drives.it will mount any folder on my mac disk either permenantly or temporarily (these show us as X: or Y: or whatever).
What's mildly annoying is that this is 2 step process:  first you tell the VM to "add the drive" then you have to use a windows "run" command "net use x: "  to tell windows about it.
the second step seems strange to me, but you only do it one time.I've had three things I could not figure out.I never was able to get a windows media player to mount in media player mode so I could use windows DRM protected WMA files on it and manage it from within windows media player 11.
Instead it only will mount as a thumb drive.I was not able to get a virtual CD device to mount an iso image or burn an iso image  (as a work around for getting the WMA files in a format I could play).It will not burn a CD or DVD.also I never figured out how to add my Samsung C310 printer to it or my HP multifunction printer to it.
it does see them, it just never finds the drivers.
However I'm pretty certain this is a windows driver problem and nothing to do with the VM.I don't game so open GL means squat to me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552291</id>
	<title>...I grow weary...</title>
	<author>thatkid\_2002</author>
	<datestamp>1246455000000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>How many times do I have to tell people that gaming in VMs just doesn't work.
Yes, this feature will add support for a lot of graphically accelerated applications and probably even the older games, but the fact is that you still cannot beat direct graphics access!</p><p>
Virtualbox uses the D3D to OpenGL code from Wine (which I love very much). We aren't talking about DirectX from Windows pushed through to your graphics card.
</p><p>
However don't get me wrong, it will eventually be possible! Gallium3D will have the architecture to support DirectX in Linux (as I understand it anyway, please correct if this is false) which means that you could do a Virtualized Windows direct connection (passthrough) to the graphics driver which should be nearly as good as native performance!</p></htmltext>
<tokenext>How many times do I have to tell people that gaming in VMs just does n't work .
Yes , this feature will add support for a lot of graphically accelerated applications and probably even the older games , but the fact is that you still can not beat direct graphics access !
Virtualbox uses the D3D to OpenGL code from Wine ( which I love very much ) .
We are n't talking about DirectX from Windows pushed through to your graphics card .
However do n't get me wrong , it will eventually be possible !
Gallium3D will have the architecture to support DirectX in Linux ( as I understand it anyway , please correct if this is false ) which means that you could do a Virtualized Windows direct connection ( passthrough ) to the graphics driver which should be nearly as good as native performance !</tokentext>
<sentencetext>How many times do I have to tell people that gaming in VMs just doesn't work.
Yes, this feature will add support for a lot of graphically accelerated applications and probably even the older games, but the fact is that you still cannot beat direct graphics access!
Virtualbox uses the D3D to OpenGL code from Wine (which I love very much).
We aren't talking about DirectX from Windows pushed through to your graphics card.
However don't get me wrong, it will eventually be possible!
Gallium3D will have the architecture to support DirectX in Linux (as I understand it anyway, please correct if this is false) which means that you could do a Virtualized Windows direct connection (passthrough) to the graphics driver which should be nearly as good as native performance!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551279</id>
	<title>Does this even matter?</title>
	<author>SilverHatHacker</author>
	<datestamp>1246449180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Pardon my ignorance, but aren't most games using DirectX and not OpenGL, hence the lack of serious games for Linux?</htmltext>
<tokenext>Pardon my ignorance , but are n't most games using DirectX and not OpenGL , hence the lack of serious games for Linux ?</tokentext>
<sentencetext>Pardon my ignorance, but aren't most games using DirectX and not OpenGL, hence the lack of serious games for Linux?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28556293</id>
	<title>Re:Virtual box</title>
	<author>tepples</author>
	<datestamp>1246541940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I never was able to get a windows media player to mount in media player mode so I could use windows DRM protected WMA files on it and manage it from within windows media player 11. Instead it only will mount as a thumb drive.</p></div><p>Then play Creative Commons licensed music instead.</p></div>
	</htmltext>
<tokenext>I never was able to get a windows media player to mount in media player mode so I could use windows DRM protected WMA files on it and manage it from within windows media player 11 .
Instead it only will mount as a thumb drive.Then play Creative Commons licensed music instead .</tokentext>
<sentencetext>I never was able to get a windows media player to mount in media player mode so I could use windows DRM protected WMA files on it and manage it from within windows media player 11.
Instead it only will mount as a thumb drive.Then play Creative Commons licensed music instead.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552519</id>
	<title>This is not Linux's salvation</title>
	<author>selven</author>
	<datestamp>1246456740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>OpenGL games tend to be very easy to get working on Wine, unlike Direct3D games, so this will just give us one more way to run what we already can. Direct3D games will continue to be Windows territory.</htmltext>
<tokenext>OpenGL games tend to be very easy to get working on Wine , unlike Direct3D games , so this will just give us one more way to run what we already can .
Direct3D games will continue to be Windows territory .</tokentext>
<sentencetext>OpenGL games tend to be very easy to get working on Wine, unlike Direct3D games, so this will just give us one more way to run what we already can.
Direct3D games will continue to be Windows territory.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555749</id>
	<title>I hope they've fixed more important issues...</title>
	<author>RiotXIX</author>
	<datestamp>1246536600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>like my ability to easily transfer a virtualbox image from one computer to another, without dropping into some commandline tool.</p><p>I have tried many google tutorials using VBOXmanage, and and not been able to move my image from one machine to another, or clone it on the same computer without it giving an error message during bootup. So I don't look forward to the day my computer dies.</p></htmltext>
<tokenext>like my ability to easily transfer a virtualbox image from one computer to another , without dropping into some commandline tool.I have tried many google tutorials using VBOXmanage , and and not been able to move my image from one machine to another , or clone it on the same computer without it giving an error message during bootup .
So I do n't look forward to the day my computer dies .</tokentext>
<sentencetext>like my ability to easily transfer a virtualbox image from one computer to another, without dropping into some commandline tool.I have tried many google tutorials using VBOXmanage, and and not been able to move my image from one machine to another, or clone it on the same computer without it giving an error message during bootup.
So I don't look forward to the day my computer dies.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073</id>
	<title>I wouldn't count on it</title>
	<author>Anonymous</author>
	<datestamp>1246448220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>"Experimental" generally means "full of tons of bugs." 3D virtualization seems like it is just hard to do, at this point. VMWare has been working on it and at this point it isn't even "experimental" in the latest version of VMWare Workstation. Well it works... kinda. It's fairly slow and there are some rendering errors. I can get WoW to run, but it isn't all that playable.</p><p>I've been watching this sort of thing with interest since old games are one of the things I'm very fond of. However at this point, 3D VMs seem to be an experimental playtoy, not something that can be used for serious gaming.</p></htmltext>
<tokenext>" Experimental " generally means " full of tons of bugs .
" 3D virtualization seems like it is just hard to do , at this point .
VMWare has been working on it and at this point it is n't even " experimental " in the latest version of VMWare Workstation .
Well it works... kinda. It 's fairly slow and there are some rendering errors .
I can get WoW to run , but it is n't all that playable.I 've been watching this sort of thing with interest since old games are one of the things I 'm very fond of .
However at this point , 3D VMs seem to be an experimental playtoy , not something that can be used for serious gaming .</tokentext>
<sentencetext>"Experimental" generally means "full of tons of bugs.
" 3D virtualization seems like it is just hard to do, at this point.
VMWare has been working on it and at this point it isn't even "experimental" in the latest version of VMWare Workstation.
Well it works... kinda. It's fairly slow and there are some rendering errors.
I can get WoW to run, but it isn't all that playable.I've been watching this sort of thing with interest since old games are one of the things I'm very fond of.
However at this point, 3D VMs seem to be an experimental playtoy, not something that can be used for serious gaming.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555513</id>
	<title>Re:Data loss bug</title>
	<author>Anonymous</author>
	<datestamp>1246532880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>In my mind, sadly, this is exactly the sort of macho hacker mentality that keeps OSS from mainstream acceptance.</i></p><p>In my mind, sadly, this is just the kind of whining about a bug in an open source product that is going to make any developer push said issue to the back of their personal queue. Surely it wouldn't be so hard to write a patch to change the button text and link to it from a comment in the issue?</p></htmltext>
<tokenext>In my mind , sadly , this is exactly the sort of macho hacker mentality that keeps OSS from mainstream acceptance.In my mind , sadly , this is just the kind of whining about a bug in an open source product that is going to make any developer push said issue to the back of their personal queue .
Surely it would n't be so hard to write a patch to change the button text and link to it from a comment in the issue ?</tokentext>
<sentencetext>In my mind, sadly, this is exactly the sort of macho hacker mentality that keeps OSS from mainstream acceptance.In my mind, sadly, this is just the kind of whining about a bug in an open source product that is going to make any developer push said issue to the back of their personal queue.
Surely it wouldn't be so hard to write a patch to change the button text and link to it from a comment in the issue?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553733</id>
	<title>Re:Data loss bug</title>
	<author>Anonymous</author>
	<datestamp>1246467180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Damn it!</p><p>This was what I was checking for when I dove into the comments here.</p><p>Its essentially unusable until they fix this.  There've been hints in the VB forums for a long time that this will 'soon' be resolved but<nobr> <wbr></nobr>... I guess we're all just dumber than the developers.</p></htmltext>
<tokenext>Damn it ! This was what I was checking for when I dove into the comments here.Its essentially unusable until they fix this .
There 've been hints in the VB forums for a long time that this will 'soon ' be resolved but ... I guess we 're all just dumber than the developers .</tokentext>
<sentencetext>Damn it!This was what I was checking for when I dove into the comments here.Its essentially unusable until they fix this.
There've been hints in the VB forums for a long time that this will 'soon' be resolved but ... I guess we're all just dumber than the developers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551231</id>
	<title>w00t! Kidz are Happy!</title>
	<author>Anonymous</author>
	<datestamp>1246449000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As I use Linux (Ubuntu and openSUSE) on my primary home machines, I tend to run the Windows stuff - aside from Office 2007 - in VB.  My kids have always complained about the game play.<br><br>Maybe not now.<nobr> <wbr></nobr>:P<br><br>It worked great when they were younger and Tux Paint, SuperTux, Chromium, TORCS, TuxRacer were what they wanted, but now they NEED to play the "in" gamez.<br><br>&lt;sigh&gt;<br><br>I'll just go back to playing my games on Stella and GFCE.</htmltext>
<tokenext>As I use Linux ( Ubuntu and openSUSE ) on my primary home machines , I tend to run the Windows stuff - aside from Office 2007 - in VB .
My kids have always complained about the game play.Maybe not now .
: PIt worked great when they were younger and Tux Paint , SuperTux , Chromium , TORCS , TuxRacer were what they wanted , but now they NEED to play the " in " gamez.I 'll just go back to playing my games on Stella and GFCE .</tokentext>
<sentencetext>As I use Linux (Ubuntu and openSUSE) on my primary home machines, I tend to run the Windows stuff - aside from Office 2007 - in VB.
My kids have always complained about the game play.Maybe not now.
:PIt worked great when they were younger and Tux Paint, SuperTux, Chromium, TORCS, TuxRacer were what they wanted, but now they NEED to play the "in" gamez.I'll just go back to playing my games on Stella and GFCE.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551259</id>
	<title>Re:Vmware</title>
	<author>Anonymous</author>
	<datestamp>1246449120000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>I remember VMware implementing this several months ago. It was experimental, I don't know about it's status right now.</p></div><p>Ummm... actually, it's been a feature in VMWare for several years... It was experimental in <a href="http://www.vmware.com/support/ws5/doc/ws\_vidsound\_d3d\_enabling\_vm.html" title="vmware.com">VMWare 5.0</a> [vmware.com] but it has been standard in the past three major releases: 5.5, 6.0 and 6.5. FWIW, VMWare tends to do major updates in 0.5 increments and you can go from 5.0-&gt;5.5 and 6.0-&gt;6.5 for free... It's a nice way for only paying for half your major upgrades.  Minor upgrades are a smaller decimal value added on (i.e. 5.51, 5.52, etc) and those are always free.</p></div>
	</htmltext>
<tokenext>I remember VMware implementing this several months ago .
It was experimental , I do n't know about it 's status right now.Ummm... actually , it 's been a feature in VMWare for several years... It was experimental in VMWare 5.0 [ vmware.com ] but it has been standard in the past three major releases : 5.5 , 6.0 and 6.5 .
FWIW , VMWare tends to do major updates in 0.5 increments and you can go from 5.0- &gt; 5.5 and 6.0- &gt; 6.5 for free... It 's a nice way for only paying for half your major upgrades .
Minor upgrades are a smaller decimal value added on ( i.e .
5.51 , 5.52 , etc ) and those are always free .</tokentext>
<sentencetext>I remember VMware implementing this several months ago.
It was experimental, I don't know about it's status right now.Ummm... actually, it's been a feature in VMWare for several years... It was experimental in VMWare 5.0 [vmware.com] but it has been standard in the past three major releases: 5.5, 6.0 and 6.5.
FWIW, VMWare tends to do major updates in 0.5 increments and you can go from 5.0-&gt;5.5 and 6.0-&gt;6.5 for free... It's a nice way for only paying for half your major upgrades.
Minor upgrades are a smaller decimal value added on (i.e.
5.51, 5.52, etc) and those are always free.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551071</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554647</id>
	<title>Re:Virtual box</title>
	<author>dargaud</author>
	<datestamp>1246564800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I don't care that it is only single processor</p></div><p>Well... I do. That and USB are the two things I need for the kind of image transfer from hardware and high CPU processing I can't do on Linux. Right now it works perfectly, but it's dead slow. I multicore VB in the pipes ? Is there a pay version that does it ?</p></div>
	</htmltext>
<tokenext>I do n't care that it is only single processorWell... I do .
That and USB are the two things I need for the kind of image transfer from hardware and high CPU processing I ca n't do on Linux .
Right now it works perfectly , but it 's dead slow .
I multicore VB in the pipes ?
Is there a pay version that does it ?</tokentext>
<sentencetext>I don't care that it is only single processorWell... I do.
That and USB are the two things I need for the kind of image transfer from hardware and high CPU processing I can't do on Linux.
Right now it works perfectly, but it's dead slow.
I multicore VB in the pipes ?
Is there a pay version that does it ?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551889</id>
	<title>Re:To hell with OpenGL and Direct3D</title>
	<author>Dadoo</author>
	<datestamp>1246452540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No offense (since I'm sure you're not the one who made the decision), but when are companies going to stop using VPNs that use odd protocols, like GRE? We use OpenVPN, here. It works great, and only requires UDP, so I can NAT and tunnel it anywhere I want.</p></htmltext>
<tokenext>No offense ( since I 'm sure you 're not the one who made the decision ) , but when are companies going to stop using VPNs that use odd protocols , like GRE ?
We use OpenVPN , here .
It works great , and only requires UDP , so I can NAT and tunnel it anywhere I want .</tokentext>
<sentencetext>No offense (since I'm sure you're not the one who made the decision), but when are companies going to stop using VPNs that use odd protocols, like GRE?
We use OpenVPN, here.
It works great, and only requires UDP, so I can NAT and tunnel it anywhere I want.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551167</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28566365</id>
	<title>Re:Changing from VMware to VirtualBox</title>
	<author>fbriere</author>
	<datestamp>1246539420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>After the umpteenth million time of not being able to build VMware Server under the latest kernel version, and this time NOT being able to find yet-another-vmware-any patch to fix it, I finally abandoned VMware (at least for personal use) and switched back to VirtualBox.</p></div><p>Amen.  I never figured out why VMware didn't put a little effort into porting its modules to more recent kernel versions.  (AFAIK, all the vmware-any-any releases were put out by Petr Vandrovec, a VMware employee.  I don't know why he stopped, but he has my thanks for providing a useful service for all these years.)</p><p>Like you, I grew tired of struggling with the modules, and hopped over to VirtualBox.  My experience so far has been somewhat mitigated; the basic functionality is there, but there's a certain lack of "polish" and I was hit by couple of bugs (ie. serial didn't work right; VB complains about a non-existent mounted device).  Still, it mostly works for me, and I'm looking forward to see it mature further.</p><p><div class="quote"><p>I will be interested in seeing how it works with USB.</p></div><p>You were probably aware of this, but USB support is not included in the Open Source Edition.  (This is probably what I'll miss most from VMware Workstation.)</p></div>
	</htmltext>
<tokenext>After the umpteenth million time of not being able to build VMware Server under the latest kernel version , and this time NOT being able to find yet-another-vmware-any patch to fix it , I finally abandoned VMware ( at least for personal use ) and switched back to VirtualBox.Amen .
I never figured out why VMware did n't put a little effort into porting its modules to more recent kernel versions .
( AFAIK , all the vmware-any-any releases were put out by Petr Vandrovec , a VMware employee .
I do n't know why he stopped , but he has my thanks for providing a useful service for all these years .
) Like you , I grew tired of struggling with the modules , and hopped over to VirtualBox .
My experience so far has been somewhat mitigated ; the basic functionality is there , but there 's a certain lack of " polish " and I was hit by couple of bugs ( ie .
serial did n't work right ; VB complains about a non-existent mounted device ) .
Still , it mostly works for me , and I 'm looking forward to see it mature further.I will be interested in seeing how it works with USB.You were probably aware of this , but USB support is not included in the Open Source Edition .
( This is probably what I 'll miss most from VMware Workstation .
)</tokentext>
<sentencetext>After the umpteenth million time of not being able to build VMware Server under the latest kernel version, and this time NOT being able to find yet-another-vmware-any patch to fix it, I finally abandoned VMware (at least for personal use) and switched back to VirtualBox.Amen.
I never figured out why VMware didn't put a little effort into porting its modules to more recent kernel versions.
(AFAIK, all the vmware-any-any releases were put out by Petr Vandrovec, a VMware employee.
I don't know why he stopped, but he has my thanks for providing a useful service for all these years.
)Like you, I grew tired of struggling with the modules, and hopped over to VirtualBox.
My experience so far has been somewhat mitigated; the basic functionality is there, but there's a certain lack of "polish" and I was hit by couple of bugs (ie.
serial didn't work right; VB complains about a non-existent mounted device).
Still, it mostly works for me, and I'm looking forward to see it mature further.I will be interested in seeing how it works with USB.You were probably aware of this, but USB support is not included in the Open Source Edition.
(This is probably what I'll miss most from VMware Workstation.
)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553223</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551457</id>
	<title>Re:The big win for me</title>
	<author>nurb432</author>
	<datestamp>1246450140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There has been an unsupported port for a little while now which except for some network and cdrom issues seemed to do ok.</p><p>That said, i don't see 3.0 out on freshports yet. Where did you see 3.x is supported officially?</p></htmltext>
<tokenext>There has been an unsupported port for a little while now which except for some network and cdrom issues seemed to do ok.That said , i do n't see 3.0 out on freshports yet .
Where did you see 3.x is supported officially ?</tokentext>
<sentencetext>There has been an unsupported port for a little while now which except for some network and cdrom issues seemed to do ok.That said, i don't see 3.0 out on freshports yet.
Where did you see 3.x is supported officially?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551155</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28564285</id>
	<title>Dual-booting isn't a hassle. (ex FIPS+kernel)</title>
	<author>Anonymous</author>
	<datestamp>1246528860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can give all kinds of examples, but one example I'll give are all the software that would assume the existance of necessary dynamic link libraries and even a compatible LINKER to use them!  It pains me to know that all commercial linux software from even Loki Software had to go through so many revisions and wouldn't provide a static+dynamic binary on the package, or even consider a server-based command compiler to re-assemble the core program without going through the GNU side of Linux.</p><p>It would be great if the average distribution of Linux didn't squat on the command-line.  Would be great if the graphics system was locked at the console onto a modular multi-console tablature implemented with a robust and orderly kit as DIRECTFB; that way all the calls in SDL, X11, libGGI et al could be properly routed without shell extensions right to framebuffer without hassle.  Instead, we get wet feathers like XFREE86 and X.ORG.</p><p>Beam. Me. Up.</p></htmltext>
<tokenext>I can give all kinds of examples , but one example I 'll give are all the software that would assume the existance of necessary dynamic link libraries and even a compatible LINKER to use them !
It pains me to know that all commercial linux software from even Loki Software had to go through so many revisions and would n't provide a static + dynamic binary on the package , or even consider a server-based command compiler to re-assemble the core program without going through the GNU side of Linux.It would be great if the average distribution of Linux did n't squat on the command-line .
Would be great if the graphics system was locked at the console onto a modular multi-console tablature implemented with a robust and orderly kit as DIRECTFB ; that way all the calls in SDL , X11 , libGGI et al could be properly routed without shell extensions right to framebuffer without hassle .
Instead , we get wet feathers like XFREE86 and X.ORG.Beam .
Me. Up .</tokentext>
<sentencetext>I can give all kinds of examples, but one example I'll give are all the software that would assume the existance of necessary dynamic link libraries and even a compatible LINKER to use them!
It pains me to know that all commercial linux software from even Loki Software had to go through so many revisions and wouldn't provide a static+dynamic binary on the package, or even consider a server-based command compiler to re-assemble the core program without going through the GNU side of Linux.It would be great if the average distribution of Linux didn't squat on the command-line.
Would be great if the graphics system was locked at the console onto a modular multi-console tablature implemented with a robust and orderly kit as DIRECTFB; that way all the calls in SDL, X11, libGGI et al could be properly routed without shell extensions right to framebuffer without hassle.
Instead, we get wet feathers like XFREE86 and X.ORG.Beam.
Me. Up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551369</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551781</id>
	<title>Anyone try X-Wing/Tie Figher/XvT ?</title>
	<author>Anonymous</author>
	<datestamp>1246451880000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>This could be the upgrade I've been waiting for... now all I have to do is dig up an old copy.  Has anyone tried it already?</p></htmltext>
<tokenext>This could be the upgrade I 've been waiting for... now all I have to do is dig up an old copy .
Has anyone tried it already ?</tokentext>
<sentencetext>This could be the upgrade I've been waiting for... now all I have to do is dig up an old copy.
Has anyone tried it already?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551485</id>
	<title>Maybe?</title>
	<author>Anonymous</author>
	<datestamp>1246450260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Maybe we can finally game in a VM?
Try it.  I get about 12fps in Guild Wars on a 3.4G p4 with 2GB ram and a 512MB nvidia 9500.
Yeah 15 frames per second.  Guild Wars runs perfect on half this hardware on Windows.
Unfortunately Wine has quite a performance hit on this machine as well, so I'm still stuck with Windows for GW.</htmltext>
<tokenext>Maybe we can finally game in a VM ?
Try it .
I get about 12fps in Guild Wars on a 3.4G p4 with 2GB ram and a 512MB nvidia 9500 .
Yeah 15 frames per second .
Guild Wars runs perfect on half this hardware on Windows .
Unfortunately Wine has quite a performance hit on this machine as well , so I 'm still stuck with Windows for GW .</tokentext>
<sentencetext>Maybe we can finally game in a VM?
Try it.
I get about 12fps in Guild Wars on a 3.4G p4 with 2GB ram and a 512MB nvidia 9500.
Yeah 15 frames per second.
Guild Wars runs perfect on half this hardware on Windows.
Unfortunately Wine has quite a performance hit on this machine as well, so I'm still stuck with Windows for GW.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551635</id>
	<title>Re:To hell with OpenGL and Direct3D</title>
	<author>stevied</author>
	<datestamp>1246451100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hmm, looks like bridged mode doesn't always play nicely with wireless.</p><p>Host-only mode with <a href="http://www.mgix.com/pptpproxy/" title="mgix.com">pptpproxy</a> [mgix.com] or <a href="http://freshmeat.net/projects/parprouted/" title="freshmeat.net">parprouted</a> [freshmeat.net] might do the trick - there's a recipe for using the latter <a href="http://web.archive.org/web/20071210145316/http://home.nyc.rr.com/computertaijutsu/vboxbridge.html#Wireless" title="archive.org">here</a> [archive.org].</p></htmltext>
<tokenext>Hmm , looks like bridged mode does n't always play nicely with wireless.Host-only mode with pptpproxy [ mgix.com ] or parprouted [ freshmeat.net ] might do the trick - there 's a recipe for using the latter here [ archive.org ] .</tokentext>
<sentencetext>Hmm, looks like bridged mode doesn't always play nicely with wireless.Host-only mode with pptpproxy [mgix.com] or parprouted [freshmeat.net] might do the trick - there's a recipe for using the latter here [archive.org].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551167</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551081</id>
	<title>Re:Finally?</title>
	<author>Anonymous</author>
	<datestamp>1246448280000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>I'm playing<nobr> <wbr></nobr>/. in a VM. How do you win this game? I'm always defeated with a -5 troll. YOU DAMN LINUX NUT JOBS!</htmltext>
<tokenext>I 'm playing / .
in a VM .
How do you win this game ?
I 'm always defeated with a -5 troll .
YOU DAMN LINUX NUT JOBS !</tokentext>
<sentencetext>I'm playing /.
in a VM.
How do you win this game?
I'm always defeated with a -5 troll.
YOU DAMN LINUX NUT JOBS!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551061</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553609</id>
	<title>Not stable</title>
	<author>paimin</author>
	<datestamp>1246465860000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>At least running on an OS X 10.5.7 host, 3D is definitely not yet stable - even OpenGL which is not listed as "experimental".<br>
<br>
See here: <a href="http://forums.virtualbox.org/viewtopic.php?f=3&amp;t=19352" title="virtualbox.org">http://forums.virtualbox.org/viewtopic.php?f=3&amp;t=19352</a> [virtualbox.org] <br>
<br>
Other than that, VirtualBox is very polished in general.  3D is just not a feature that works yet, and should not be used in a production environment.</htmltext>
<tokenext>At least running on an OS X 10.5.7 host , 3D is definitely not yet stable - even OpenGL which is not listed as " experimental " .
See here : http : //forums.virtualbox.org/viewtopic.php ? f = 3&amp;t = 19352 [ virtualbox.org ] Other than that , VirtualBox is very polished in general .
3D is just not a feature that works yet , and should not be used in a production environment .</tokentext>
<sentencetext>At least running on an OS X 10.5.7 host, 3D is definitely not yet stable - even OpenGL which is not listed as "experimental".
See here: http://forums.virtualbox.org/viewtopic.php?f=3&amp;t=19352 [virtualbox.org] 

Other than that, VirtualBox is very polished in general.
3D is just not a feature that works yet, and should not be used in a production environment.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554887</id>
	<title>Re:Does this even matter?</title>
	<author>Anonymous</author>
	<datestamp>1246567680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Most PC games are written for Windows, not DirectX. Even if there was a good DirectX implementation for Linux, the game developers would most probably not bother anyway.</p></htmltext>
<tokenext>Most PC games are written for Windows , not DirectX .
Even if there was a good DirectX implementation for Linux , the game developers would most probably not bother anyway .</tokentext>
<sentencetext>Most PC games are written for Windows, not DirectX.
Even if there was a good DirectX implementation for Linux, the game developers would most probably not bother anyway.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551279</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552865</id>
	<title>Re:Data loss bug</title>
	<author>X0563511</author>
	<datestamp>1246459440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, since this is not a programming error, a fix from you should be easily forthcoming<nobr> <wbr></nobr>:P</p><p>The other argument, is you should probably read the documentation before you go running amok with it - at least where data loss might be concerned.</p></htmltext>
<tokenext>Well , since this is not a programming error , a fix from you should be easily forthcoming : PThe other argument , is you should probably read the documentation before you go running amok with it - at least where data loss might be concerned .</tokentext>
<sentencetext>Well, since this is not a programming error, a fix from you should be easily forthcoming :PThe other argument, is you should probably read the documentation before you go running amok with it - at least where data loss might be concerned.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553223</id>
	<title>Changing from VMware to VirtualBox</title>
	<author>Bilbo</author>
	<datestamp>1246462080000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>
Cool!  After the umpteenth million time of not being able to build VMware Server under the latest kernel version, and this time NOT being able to find yet-another-vmware-any patch to fix it, I finally abandoned VMware (at least for personal use) and switched back to VirtualBox.  Looks like I made the right decision right, just in time.
</p><p>
I'm still using VMware for server virtualization at work, but for running one of Uncle Bill's products on my desktop, it looks like VirtualBox is a better solution.
</p><p>
I will be interested in seeing how it works with USB.  That's always been a bug-a-boo for me--getting USB devices to talk to the VM.  This release sounds like they've cleaned up some things.  I will be really interested in how it performs with some of my games that require 3D.  (I'm talking like Guild Wars, not the latest releases.)</p></htmltext>
<tokenext>Cool !
After the umpteenth million time of not being able to build VMware Server under the latest kernel version , and this time NOT being able to find yet-another-vmware-any patch to fix it , I finally abandoned VMware ( at least for personal use ) and switched back to VirtualBox .
Looks like I made the right decision right , just in time .
I 'm still using VMware for server virtualization at work , but for running one of Uncle Bill 's products on my desktop , it looks like VirtualBox is a better solution .
I will be interested in seeing how it works with USB .
That 's always been a bug-a-boo for me--getting USB devices to talk to the VM .
This release sounds like they 've cleaned up some things .
I will be really interested in how it performs with some of my games that require 3D .
( I 'm talking like Guild Wars , not the latest releases .
)</tokentext>
<sentencetext>
Cool!
After the umpteenth million time of not being able to build VMware Server under the latest kernel version, and this time NOT being able to find yet-another-vmware-any patch to fix it, I finally abandoned VMware (at least for personal use) and switched back to VirtualBox.
Looks like I made the right decision right, just in time.
I'm still using VMware for server virtualization at work, but for running one of Uncle Bill's products on my desktop, it looks like VirtualBox is a better solution.
I will be interested in seeing how it works with USB.
That's always been a bug-a-boo for me--getting USB devices to talk to the VM.
This release sounds like they've cleaned up some things.
I will be really interested in how it performs with some of my games that require 3D.
(I'm talking like Guild Wars, not the latest releases.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551071</id>
	<title>Vmware</title>
	<author>Anonymous</author>
	<datestamp>1246448220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I remember VMware implementing this several months ago. It was experimental, I don't know about it's status right now.</htmltext>
<tokenext>I remember VMware implementing this several months ago .
It was experimental , I do n't know about it 's status right now .</tokentext>
<sentencetext>I remember VMware implementing this several months ago.
It was experimental, I don't know about it's status right now.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551155</id>
	<title>The big win for me</title>
	<author>Anonymous</author>
	<datestamp>1246448760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It can use FreeBSD as a host O/S.</p></htmltext>
<tokenext>It can use FreeBSD as a host O/S .</tokentext>
<sentencetext>It can use FreeBSD as a host O/S.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552867</id>
	<title>Security</title>
	<author>RiotingPacifist</author>
	<datestamp>1246459440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Isn't allowing guests this much access to the graphics card a terrible idea! Given that even the limited, well implemented, xbox360 hypervisor still let exploits slip through, implementing this must mitigates the security benefits of the VM. I'm under the impression that you used to needed elevated privileges on unix system to prevent potential exploits by executing code on the graphics card and modifying memory DMA and all that, over time it seems the potential for these exploits has got worse; graphics cards are pretty powerful and complex, graphics drivers are often buggy (and i assume porly vented for vulnerabilities), laptops are widespread and use the same memory as the OS, yet the protection has been dropped in favor of ease of use.</p><p>And if the above comments that they are using wine to get directx-&gt;opengl conversion, compatibility can't be better than wine anyway so it's unlikely that people will take a performance hit for compatibility that can't be much better.</p><p>disclaimer: I no next to nothing about graphics / virtual machines and not that much about security either tbh, so you are welcome to correct me...</p></htmltext>
<tokenext>Is n't allowing guests this much access to the graphics card a terrible idea !
Given that even the limited , well implemented , xbox360 hypervisor still let exploits slip through , implementing this must mitigates the security benefits of the VM .
I 'm under the impression that you used to needed elevated privileges on unix system to prevent potential exploits by executing code on the graphics card and modifying memory DMA and all that , over time it seems the potential for these exploits has got worse ; graphics cards are pretty powerful and complex , graphics drivers are often buggy ( and i assume porly vented for vulnerabilities ) , laptops are widespread and use the same memory as the OS , yet the protection has been dropped in favor of ease of use.And if the above comments that they are using wine to get directx- &gt; opengl conversion , compatibility ca n't be better than wine anyway so it 's unlikely that people will take a performance hit for compatibility that ca n't be much better.disclaimer : I no next to nothing about graphics / virtual machines and not that much about security either tbh , so you are welcome to correct me.. .</tokentext>
<sentencetext>Isn't allowing guests this much access to the graphics card a terrible idea!
Given that even the limited, well implemented, xbox360 hypervisor still let exploits slip through, implementing this must mitigates the security benefits of the VM.
I'm under the impression that you used to needed elevated privileges on unix system to prevent potential exploits by executing code on the graphics card and modifying memory DMA and all that, over time it seems the potential for these exploits has got worse; graphics cards are pretty powerful and complex, graphics drivers are often buggy (and i assume porly vented for vulnerabilities), laptops are widespread and use the same memory as the OS, yet the protection has been dropped in favor of ease of use.And if the above comments that they are using wine to get directx-&gt;opengl conversion, compatibility can't be better than wine anyway so it's unlikely that people will take a performance hit for compatibility that can't be much better.disclaimer: I no next to nothing about graphics / virtual machines and not that much about security either tbh, so you are welcome to correct me...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551131</id>
	<title>Re:I wouldn't count on it</title>
	<author>Anonymous</author>
	<datestamp>1246448580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>"...not something that can be used for serious gaming."</p><p>WTF?</p><p>Sorry, I didn't know I was speaking to a "professional".<nobr> <wbr></nobr>:-/</p></htmltext>
<tokenext>" ...not something that can be used for serious gaming .
" WTF ? Sorry , I did n't know I was speaking to a " professional " .
: -/</tokentext>
<sentencetext>"...not something that can be used for serious gaming.
"WTF?Sorry, I didn't know I was speaking to a "professional".
:-/</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554969</id>
	<title>Re:Finally?</title>
	<author>IBBoard</author>
	<datestamp>1246525380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've been playing the original <a href="http://www.rockstargames.com/classics/" title="rockstargames.com">Grand Theft Auto</a> [rockstargames.com] in VirtualBox recently. GTA2 couldn't recognise a suitable graphics card in 2.2.4 with WinXP, but I still got some old-school car theft and carnage on my Linux box<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>I 've been playing the original Grand Theft Auto [ rockstargames.com ] in VirtualBox recently .
GTA2 could n't recognise a suitable graphics card in 2.2.4 with WinXP , but I still got some old-school car theft and carnage on my Linux box : )</tokentext>
<sentencetext>I've been playing the original Grand Theft Auto [rockstargames.com] in VirtualBox recently.
GTA2 couldn't recognise a suitable graphics card in 2.2.4 with WinXP, but I still got some old-school car theft and carnage on my Linux box :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551061</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551145</id>
	<title>why virtual ?</title>
	<author>Anonymous</author>
	<datestamp>1246448700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>i have a HD4870X2+4850 CFed...why not use one of the cores for the VM or both of the 4870X2 cores and leave the other for the host ?<br>its easy to have multiple GPUs now s why not just take advantage of them ?</p></htmltext>
<tokenext>i have a HD4870X2 + 4850 CFed...why not use one of the cores for the VM or both of the 4870X2 cores and leave the other for the host ? its easy to have multiple GPUs now s why not just take advantage of them ?</tokentext>
<sentencetext>i have a HD4870X2+4850 CFed...why not use one of the cores for the VM or both of the 4870X2 cores and leave the other for the host ?its easy to have multiple GPUs now s why not just take advantage of them ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28557045</id>
	<title>Re:Maybe?</title>
	<author>geminidomino</author>
	<datestamp>1246546560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Using crossover games, I get about 25-35 fps in GW. Unfortunately, I still can't get ventrilo to work, so I, too, have to reboot into windows to play.</p></htmltext>
<tokenext>Using crossover games , I get about 25-35 fps in GW .
Unfortunately , I still ca n't get ventrilo to work , so I , too , have to reboot into windows to play .</tokentext>
<sentencetext>Using crossover games, I get about 25-35 fps in GW.
Unfortunately, I still can't get ventrilo to work, so I, too, have to reboot into windows to play.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551485</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551543</id>
	<title>Re:why virtual ?</title>
	<author>Anonymous</author>
	<datestamp>1246450560000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>Because AFAIK the address space is only virtualized for CPU programs. You cannot do address space translation for other hardware that does DMA. That's why the VMs offer virtual devices, not the real ones.</p></htmltext>
<tokenext>Because AFAIK the address space is only virtualized for CPU programs .
You can not do address space translation for other hardware that does DMA .
That 's why the VMs offer virtual devices , not the real ones .</tokentext>
<sentencetext>Because AFAIK the address space is only virtualized for CPU programs.
You cannot do address space translation for other hardware that does DMA.
That's why the VMs offer virtual devices, not the real ones.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551145</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551369</id>
	<title>Re:Does this even matter?</title>
	<author>Anonymous</author>
	<datestamp>1246449660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Well, hopefully this could put people over the edge to use Linux full-time (myself included). Many people currently use Windows for gaming, and don't dual-boot because it's a hassle. If I could run in Linux 24/7, and run my games without rebooting, either in a VM or in Wine, that would be excellent.</p></htmltext>
<tokenext>Well , hopefully this could put people over the edge to use Linux full-time ( myself included ) .
Many people currently use Windows for gaming , and do n't dual-boot because it 's a hassle .
If I could run in Linux 24/7 , and run my games without rebooting , either in a VM or in Wine , that would be excellent .</tokentext>
<sentencetext>Well, hopefully this could put people over the edge to use Linux full-time (myself included).
Many people currently use Windows for gaming, and don't dual-boot because it's a hassle.
If I could run in Linux 24/7, and run my games without rebooting, either in a VM or in Wine, that would be excellent.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551279</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554079</id>
	<title>Re:Data loss bug</title>
	<author>Anonymous</author>
	<datestamp>1246472400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes, compare this interface to iTunes on Windows.  Now THERE is a user interface that was developed and built by skilled user interface designers.</p><p>Yes, this is sarcasm.  Crappy GUI's are the scourge of all software development methodologies.</p></htmltext>
<tokenext>Yes , compare this interface to iTunes on Windows .
Now THERE is a user interface that was developed and built by skilled user interface designers.Yes , this is sarcasm .
Crappy GUI 's are the scourge of all software development methodologies .</tokentext>
<sentencetext>Yes, compare this interface to iTunes on Windows.
Now THERE is a user interface that was developed and built by skilled user interface designers.Yes, this is sarcasm.
Crappy GUI's are the scourge of all software development methodologies.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551177</id>
	<title>Not perfect but pretty good</title>
	<author>Jimmy\_B</author>
	<datestamp>1246448820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>I played around with this a bit in the beta. It's significantly slower than native and has a fair share of graphics glitches, but it was good enough to take my dual-monitor computer, plug in a second keyboard and mouse, and play two games of Warcraft III against eachother simultaneously using only one box.</htmltext>
<tokenext>I played around with this a bit in the beta .
It 's significantly slower than native and has a fair share of graphics glitches , but it was good enough to take my dual-monitor computer , plug in a second keyboard and mouse , and play two games of Warcraft III against eachother simultaneously using only one box .</tokentext>
<sentencetext>I played around with this a bit in the beta.
It's significantly slower than native and has a fair share of graphics glitches, but it was good enough to take my dual-monitor computer, plug in a second keyboard and mouse, and play two games of Warcraft III against eachother simultaneously using only one box.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551181</id>
	<title>Re:I wouldn't count on it</title>
	<author>Meshach</author>
	<datestamp>1246448820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>"Experimental" generally means "full of tons of bugs." </p></div><p>Not necessarily.  Recently companies have been redefining what words like "experimental", "beta", and "release" mean.  Just look at GMail (the obvious example).<br> <br>
My main point is that the software may not be as bad as we think.</p></div>
	</htmltext>
<tokenext>" Experimental " generally means " full of tons of bugs .
" Not necessarily .
Recently companies have been redefining what words like " experimental " , " beta " , and " release " mean .
Just look at GMail ( the obvious example ) .
My main point is that the software may not be as bad as we think .</tokentext>
<sentencetext>"Experimental" generally means "full of tons of bugs.
" Not necessarily.
Recently companies have been redefining what words like "experimental", "beta", and "release" mean.
Just look at GMail (the obvious example).
My main point is that the software may not be as bad as we think.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552439</id>
	<title>Drag'n'Drop?</title>
	<author>yet-another-lobbyist</author>
	<datestamp>1246456140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>They had USB, seamless mode, folder sharing, and clipboard (txt) support since version 1.x. Most of the additions that had been done since didn't really matter to me. What's really missing for a more seamless integration for me is support for drag and drop of files and other objects between host and guest. Other VMs support such functionality, so I wonder why VBox isn't doing it, despite all their fancy efforts.</htmltext>
<tokenext>They had USB , seamless mode , folder sharing , and clipboard ( txt ) support since version 1.x .
Most of the additions that had been done since did n't really matter to me .
What 's really missing for a more seamless integration for me is support for drag and drop of files and other objects between host and guest .
Other VMs support such functionality , so I wonder why VBox is n't doing it , despite all their fancy efforts .</tokentext>
<sentencetext>They had USB, seamless mode, folder sharing, and clipboard (txt) support since version 1.x.
Most of the additions that had been done since didn't really matter to me.
What's really missing for a more seamless integration for me is support for drag and drop of files and other objects between host and guest.
Other VMs support such functionality, so I wonder why VBox isn't doing it, despite all their fancy efforts.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551167</id>
	<title>To hell with OpenGL and Direct3D</title>
	<author>Amazing Quantum Man</author>
	<datestamp>1246448820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>When the hell are they going to support GRE over NAT?  Some of us don't have any choice -- our company uses PPTP VPNs.</p></htmltext>
<tokenext>When the hell are they going to support GRE over NAT ?
Some of us do n't have any choice -- our company uses PPTP VPNs .</tokentext>
<sentencetext>When the hell are they going to support GRE over NAT?
Some of us don't have any choice -- our company uses PPTP VPNs.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817</id>
	<title>Data loss bug</title>
	<author>l00sr</author>
	<datestamp>1246452120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>Unfortunately, looks like they still haven't fixed <a href="http://www.virtualbox.org/ticket/1040" title="virtualbox.org">bug 1040</a> [virtualbox.org], or even upgraded its priority from 'minor.'  The gist of it is, do not even think about touching anything in the GUI relating to the 'snapshot' feature, unless you really, absolutely, positively understand what you're doing.  The wording is very confusing, and can easily lead to data loss scenarios.  Unfortunately, since this is a human interface flaw, and not a programming error, it seems like it's not really being taken seriously.  In my mind, sadly, this is exactly the sort of macho hacker mentality that keeps OSS from mainstream acceptance.</p></htmltext>
<tokenext>Unfortunately , looks like they still have n't fixed bug 1040 [ virtualbox.org ] , or even upgraded its priority from 'minor .
' The gist of it is , do not even think about touching anything in the GUI relating to the 'snapshot ' feature , unless you really , absolutely , positively understand what you 're doing .
The wording is very confusing , and can easily lead to data loss scenarios .
Unfortunately , since this is a human interface flaw , and not a programming error , it seems like it 's not really being taken seriously .
In my mind , sadly , this is exactly the sort of macho hacker mentality that keeps OSS from mainstream acceptance .</tokentext>
<sentencetext>Unfortunately, looks like they still haven't fixed bug 1040 [virtualbox.org], or even upgraded its priority from 'minor.
'  The gist of it is, do not even think about touching anything in the GUI relating to the 'snapshot' feature, unless you really, absolutely, positively understand what you're doing.
The wording is very confusing, and can easily lead to data loss scenarios.
Unfortunately, since this is a human interface flaw, and not a programming error, it seems like it's not really being taken seriously.
In my mind, sadly, this is exactly the sort of macho hacker mentality that keeps OSS from mainstream acceptance.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551957</id>
	<title>Re:Maybe?</title>
	<author>Microlith</author>
	<datestamp>1246452960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I run Battlezone (1998 fps/rts hybrid) in VMWare Workstation on my Core i7 in software rendering mode at 1280x1024 and it's doing at least 60fps. I have yet to try WoW or any other recent game, but for software rendering in a VM, I'm still impressed.</p><p>Sadly, the game is incredibly buggy and requires DirectX 6 so the D3D hardware support doesn't set up properly.</p><p>tl;dr: You can game in a VM, if you have enough RAM and CPU cycles to throw at it.</p></htmltext>
<tokenext>I run Battlezone ( 1998 fps/rts hybrid ) in VMWare Workstation on my Core i7 in software rendering mode at 1280x1024 and it 's doing at least 60fps .
I have yet to try WoW or any other recent game , but for software rendering in a VM , I 'm still impressed.Sadly , the game is incredibly buggy and requires DirectX 6 so the D3D hardware support does n't set up properly.tl ; dr : You can game in a VM , if you have enough RAM and CPU cycles to throw at it .</tokentext>
<sentencetext>I run Battlezone (1998 fps/rts hybrid) in VMWare Workstation on my Core i7 in software rendering mode at 1280x1024 and it's doing at least 60fps.
I have yet to try WoW or any other recent game, but for software rendering in a VM, I'm still impressed.Sadly, the game is incredibly buggy and requires DirectX 6 so the D3D hardware support doesn't set up properly.tl;dr: You can game in a VM, if you have enough RAM and CPU cycles to throw at it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551485</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555653</id>
	<title>QEMU/KVM</title>
	<author>TeknoHog</author>
	<datestamp>1246535100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I understand that the commercial efforts of Virtualbox and VMware get all the attention, but there is a completely Free alternative in the form of QEMU. Recently I have used its fork KVM, which uses hardware virtualization functions, to run XP under Gentoo, complete with USB passthrough.</htmltext>
<tokenext>I understand that the commercial efforts of Virtualbox and VMware get all the attention , but there is a completely Free alternative in the form of QEMU .
Recently I have used its fork KVM , which uses hardware virtualization functions , to run XP under Gentoo , complete with USB passthrough .</tokentext>
<sentencetext>I understand that the commercial efforts of Virtualbox and VMware get all the attention, but there is a completely Free alternative in the form of QEMU.
Recently I have used its fork KVM, which uses hardware virtualization functions, to run XP under Gentoo, complete with USB passthrough.</sentencetext>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_29</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551345
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551061
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_28</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551107
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552557
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551579
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553257
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_35</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555773
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551543
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551145
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552851
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551259
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551071
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551957
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551485
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_27</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554969
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551061
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_30</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553955
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552655
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_32</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552763
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553733
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554079
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551635
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551167
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551131
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551175
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551071
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552459
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28566365
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553223
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554329
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552693
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_36</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554647
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552441
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551579
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_26</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555513
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_31</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551889
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551167
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_33</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551457
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551155
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552787
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28559451
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553291
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551369
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551279
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_34</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28556293
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_25</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552805
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551485
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553579
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551579
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_24</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551081
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551061
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553473
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551167
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28557045
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551485
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554887
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551279
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28564285
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551369
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551279
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552865
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_23</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555745
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551187
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_37</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551181
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_07_01_2157227_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555177
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551187
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551155
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551457
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551231
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551485
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28557045
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552805
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551957
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551061
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551345
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554969
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551081
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551579
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552557
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552441
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553579
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551145
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551543
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555773
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555621
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551279
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551369
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553291
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28559451
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28564285
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554887
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553223
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28566365
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551167
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553473
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551889
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551635
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555653
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551073
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552693
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551107
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553257
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551131
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552763
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554329
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551187
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555177
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555745
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551181
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551639
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551781
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553609
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551071
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551175
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551259
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552851
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551693
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551817
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552865
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554079
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552655
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553955
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28555513
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28553733
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_07_01_2157227.14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28551161
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28554647
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28556293
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552787
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_07_01_2157227.28552459
</commentlist>
</conversation>
