<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_30_0629254</id>
	<title>Faction Changes Coming To <em>World of Warcraft</em></title>
	<author>Soulskill</author>
	<datestamp>1246390860000</datestamp>
	<htmltext>A Blizzard representative today announced that they're working on <a href="http://www.1up.com/do/newsStory?cId=3175000">a service for players to switch factions in <em>World of Warcraft</em></a>, going from Horde to Alliance or vice versa.  "There's still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we're pleased to be getting closer to being able to deliver it." They also said there would be "some rules involved with when and how the service can be used."</htmltext>
<tokenext>A Blizzard representative today announced that they 're working on a service for players to switch factions in World of Warcraft , going from Horde to Alliance or vice versa .
" There 's still much work to do and many details to iron out , but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm .
Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time , and we 're pleased to be getting closer to being able to deliver it .
" They also said there would be " some rules involved with when and how the service can be used .
"</tokentext>
<sentencetext>A Blizzard representative today announced that they're working on a service for players to switch factions in World of Warcraft, going from Horde to Alliance or vice versa.
"There's still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm.
Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we're pleased to be getting closer to being able to deliver it.
" They also said there would be "some rules involved with when and how the service can be used.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</id>
	<title>Lame</title>
	<author>tuxedobob</author>
	<datestamp>1246394820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Yet another step closer to "everything for a price" and another step away from the original vision of the game.</p></htmltext>
<tokenext>Yet another step closer to " everything for a price " and another step away from the original vision of the game .</tokentext>
<sentencetext>Yet another step closer to "everything for a price" and another step away from the original vision of the game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526225</id>
	<title>No more subscribers?</title>
	<author>nordee</author>
	<datestamp>1246364340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Interesting that they haven't been bragging lately about how many subscribers they have. I suspect their user base has peaked or is declining.</p></htmltext>
<tokenext>Interesting that they have n't been bragging lately about how many subscribers they have .
I suspect their user base has peaked or is declining .</tokentext>
<sentencetext>Interesting that they haven't been bragging lately about how many subscribers they have.
I suspect their user base has peaked or is declining.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28529379</id>
	<title>Permanent PvP</title>
	<author>ubrgeek</author>
	<datestamp>1246380720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I always thought it would be cool if you could switch from Alliance to Horde and vice versa but the move would permanently set your PvP flag for your old side. So switch from Alliance to Horde and Alliance could always attack, without it turning on \_their\_ PvP flag.</htmltext>
<tokenext>I always thought it would be cool if you could switch from Alliance to Horde and vice versa but the move would permanently set your PvP flag for your old side .
So switch from Alliance to Horde and Alliance could always attack , without it turning on \ _their \ _ PvP flag .</tokentext>
<sentencetext>I always thought it would be cool if you could switch from Alliance to Horde and vice versa but the move would permanently set your PvP flag for your old side.
So switch from Alliance to Horde and Alliance could always attack, without it turning on \_their\_ PvP flag.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28538335</id>
	<title>I'd like a quest line to betray Slashdot.</title>
	<author>Anonymous</author>
	<datestamp>1246380180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Now that would be interesting!  I'd become Bill Gate's butt buddy, support the RIAA and I dunno, start going out with girls.</p></htmltext>
<tokenext>Now that would be interesting !
I 'd become Bill Gate 's butt buddy , support the RIAA and I dunno , start going out with girls .</tokentext>
<sentencetext>Now that would be interesting!
I'd become Bill Gate's butt buddy, support the RIAA and I dunno, start going out with girls.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528501</id>
	<title>Sounds like the next City of Heroes Expansion</title>
	<author>Anonymous</author>
	<datestamp>1246377420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>http://www.cityofheroes.com/goingrogue/<br>City of Heroes Going Rogue will introduce a new alignment system that helps players explore the shades of gray that lie between good and evil. For the first time, hero characters can become villains and vice versa, enabling hero archetypes to cross over to the Rogue Isles&#226; and villain archetypes to experience Paragon City&#226;. Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero's or villain's moral compass, which could eventually change the hero's or villain's alignment. Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game's lore: Maelstrom, a pistol-wielding hero gone rogue, and Desdemona, a demon-summoning villain who has been redeemed.</p><p>They've been talking about doing this since the game launched iirc</p></htmltext>
<tokenext>http : //www.cityofheroes.com/goingrogue/City of Heroes Going Rogue will introduce a new alignment system that helps players explore the shades of gray that lie between good and evil .
For the first time , hero characters can become villains and vice versa , enabling hero archetypes to cross over to the Rogue Isles   and villain archetypes to experience Paragon City   .
Clearly marked missions , in addition to behaviors and decisions made by the player , will move a hero 's or villain 's moral compass , which could eventually change the hero 's or villain 's alignment .
Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game 's lore : Maelstrom , a pistol-wielding hero gone rogue , and Desdemona , a demon-summoning villain who has been redeemed.They 've been talking about doing this since the game launched iirc</tokentext>
<sentencetext>http://www.cityofheroes.com/goingrogue/City of Heroes Going Rogue will introduce a new alignment system that helps players explore the shades of gray that lie between good and evil.
For the first time, hero characters can become villains and vice versa, enabling hero archetypes to cross over to the Rogue Islesâ and villain archetypes to experience Paragon Cityâ.
Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero's or villain's moral compass, which could eventually change the hero's or villain's alignment.
Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game's lore: Maelstrom, a pistol-wielding hero gone rogue, and Desdemona, a demon-summoning villain who has been redeemed.They've been talking about doing this since the game launched iirc</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525375</id>
	<title>Interesting option to offer but really desired?</title>
	<author>ran93r</author>
	<datestamp>1246352520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Some of my guild have on occasion mused about switching faction, still under the "grass in greener" assumption that the opposing side has less asshats or are better at pvp.

Be warned, the asshats are everywhere.</htmltext>
<tokenext>Some of my guild have on occasion mused about switching faction , still under the " grass in greener " assumption that the opposing side has less asshats or are better at pvp .
Be warned , the asshats are everywhere .</tokentext>
<sentencetext>Some of my guild have on occasion mused about switching faction, still under the "grass in greener" assumption that the opposing side has less asshats or are better at pvp.
Be warned, the asshats are everywhere.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526061</id>
	<title>Betray your faction</title>
	<author>serano</author>
	<datestamp>1246362240000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I've always thought they should have a special quest that lets you betray your faction.  At the end of that quest you are officially part of the other faction.  Because of your betrayal, you wouldn't be accepted back into your original faction, so this would be a one-way switch.</p></htmltext>
<tokenext>I 've always thought they should have a special quest that lets you betray your faction .
At the end of that quest you are officially part of the other faction .
Because of your betrayal , you would n't be accepted back into your original faction , so this would be a one-way switch .</tokentext>
<sentencetext>I've always thought they should have a special quest that lets you betray your faction.
At the end of that quest you are officially part of the other faction.
Because of your betrayal, you wouldn't be accepted back into your original faction, so this would be a one-way switch.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525365</id>
	<title>&amp; new grass is being given to the other factio</title>
	<author>Norsefire</author>
	<datestamp>1246352460000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext>This grass is exceptionally green.</htmltext>
<tokenext>This grass is exceptionally green .</tokentext>
<sentencetext>This grass is exceptionally green.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28545111</id>
	<title>Re:Lame</title>
	<author>Anonymous</author>
	<datestamp>1246472100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Except this functionality was present in alpha versions of World of Warcraft. They just removed it because they couldn't figure out how to implement it without screwing a lot of stuff up.</htmltext>
<tokenext>Except this functionality was present in alpha versions of World of Warcraft .
They just removed it because they could n't figure out how to implement it without screwing a lot of stuff up .</tokentext>
<sentencetext>Except this functionality was present in alpha versions of World of Warcraft.
They just removed it because they couldn't figure out how to implement it without screwing a lot of stuff up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525491</id>
	<title>They are badly losing people...</title>
	<author>Anonymous</author>
	<datestamp>1246353960000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext>...so they start screwing up everything good of the game.<br>
I started playing in 2005 (in Europe it came in Feb 2005) and quitted 1 month ago after buying SF4 for PS3. I was mainly a PvP player, but I have done basically all the raid (even partially the new one, Ulduar).<br>
I think vanilla WoW was very good, TBC was the most balanced arena wise, WotLK is the <b>worst ever</b>. No funny dungeons, raids or too simple or too long (couldn't they implement Naxx as 4 bg instances of 1.5 hrs each?).<br>
Anyway, leaving the DK class and other still overpowered for months says long about the attention put into the game. <a href="http://www.warcraftmovies.com/movieview.php?id=105151" title="warcraftmovies.com" rel="nofollow">This</a> [warcraftmovies.com] was the game until 2 months ago...<br>
WotLK has been no fun just waste of money and time.<br>
Now that the boat is slowly sinking due to their greedy policies they are trying to save themselves introducing the most absurd concepts...what a missed opportunity <b>not</b> to do it...<br>
Cheers,</htmltext>
<tokenext>...so they start screwing up everything good of the game .
I started playing in 2005 ( in Europe it came in Feb 2005 ) and quitted 1 month ago after buying SF4 for PS3 .
I was mainly a PvP player , but I have done basically all the raid ( even partially the new one , Ulduar ) .
I think vanilla WoW was very good , TBC was the most balanced arena wise , WotLK is the worst ever .
No funny dungeons , raids or too simple or too long ( could n't they implement Naxx as 4 bg instances of 1.5 hrs each ? ) .
Anyway , leaving the DK class and other still overpowered for months says long about the attention put into the game .
This [ warcraftmovies.com ] was the game until 2 months ago.. . WotLK has been no fun just waste of money and time .
Now that the boat is slowly sinking due to their greedy policies they are trying to save themselves introducing the most absurd concepts...what a missed opportunity not to do it.. . Cheers,</tokentext>
<sentencetext>...so they start screwing up everything good of the game.
I started playing in 2005 (in Europe it came in Feb 2005) and quitted 1 month ago after buying SF4 for PS3.
I was mainly a PvP player, but I have done basically all the raid (even partially the new one, Ulduar).
I think vanilla WoW was very good, TBC was the most balanced arena wise, WotLK is the worst ever.
No funny dungeons, raids or too simple or too long (couldn't they implement Naxx as 4 bg instances of 1.5 hrs each?).
Anyway, leaving the DK class and other still overpowered for months says long about the attention put into the game.
This [warcraftmovies.com] was the game until 2 months ago...
WotLK has been no fun just waste of money and time.
Now that the boat is slowly sinking due to their greedy policies they are trying to save themselves introducing the most absurd concepts...what a missed opportunity not to do it...
Cheers,</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28533233</id>
	<title>Do You Know What This Sounds Like?</title>
	<author>Nom du Keyboard</author>
	<datestamp>1246393020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sounds like a sex change to me.</htmltext>
<tokenext>Sounds like a sex change to me .</tokentext>
<sentencetext>Sounds like a sex change to me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528675</id>
	<title>This is not good</title>
	<author>ITJC68</author>
	<datestamp>1246378020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>As a WOW Player I think the reduction of time for the mounts makes sense. Walking around was the worst part of leveling. However leveling a "toon" from 1 to 80 should remain. That is how you learn how to play the toon. Especially if they are an entirely different class like cloth armor from plate. I have plate toons (Pally and DK) and I enjoy them at level 80 as well as when I was leveling them. Clothies have their advantages and I will be working on one for various reasons but starting at level 1 is good. I will have to learn how to attack and work on strategy to become proficient with the class. Changing this would be a mistake IMHO. Also allowing people to take a high level toon and switch sides I have mixed feelings about. I think if they allow it they should loose all achievments that are not available to the other side. Not get the equivalent. There should be a penalty for changing sides otherwise people will do it for various reasons that could ruin the game mechanics and achievments.</htmltext>
<tokenext>As a WOW Player I think the reduction of time for the mounts makes sense .
Walking around was the worst part of leveling .
However leveling a " toon " from 1 to 80 should remain .
That is how you learn how to play the toon .
Especially if they are an entirely different class like cloth armor from plate .
I have plate toons ( Pally and DK ) and I enjoy them at level 80 as well as when I was leveling them .
Clothies have their advantages and I will be working on one for various reasons but starting at level 1 is good .
I will have to learn how to attack and work on strategy to become proficient with the class .
Changing this would be a mistake IMHO .
Also allowing people to take a high level toon and switch sides I have mixed feelings about .
I think if they allow it they should loose all achievments that are not available to the other side .
Not get the equivalent .
There should be a penalty for changing sides otherwise people will do it for various reasons that could ruin the game mechanics and achievments .</tokentext>
<sentencetext>As a WOW Player I think the reduction of time for the mounts makes sense.
Walking around was the worst part of leveling.
However leveling a "toon" from 1 to 80 should remain.
That is how you learn how to play the toon.
Especially if they are an entirely different class like cloth armor from plate.
I have plate toons (Pally and DK) and I enjoy them at level 80 as well as when I was leveling them.
Clothies have their advantages and I will be working on one for various reasons but starting at level 1 is good.
I will have to learn how to attack and work on strategy to become proficient with the class.
Changing this would be a mistake IMHO.
Also allowing people to take a high level toon and switch sides I have mixed feelings about.
I think if they allow it they should loose all achievments that are not available to the other side.
Not get the equivalent.
There should be a penalty for changing sides otherwise people will do it for various reasons that could ruin the game mechanics and achievments.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28530593</id>
	<title>Re:WOW ain't packing so much WOW anymore</title>
	<author>Anonymous</author>
	<datestamp>1246384260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>You can still wait until level 30 if you like. You have no reason to complain.</htmltext>
<tokenext>You can still wait until level 30 if you like .
You have no reason to complain .</tokentext>
<sentencetext>You can still wait until level 30 if you like.
You have no reason to complain.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528733</id>
	<title>Further server imbalance</title>
	<author>Hausenwulf</author>
	<datestamp>1246378260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The population balance on most servers swings for one faction or the other. It's seldom balanced. Being able to swap factions just means that those imbalances will get more severe, since those on the weaker side are tired of losing at world pvp. Nobody wants to be on the "losing" side.</p></htmltext>
<tokenext>The population balance on most servers swings for one faction or the other .
It 's seldom balanced .
Being able to swap factions just means that those imbalances will get more severe , since those on the weaker side are tired of losing at world pvp .
Nobody wants to be on the " losing " side .</tokentext>
<sentencetext>The population balance on most servers swings for one faction or the other.
It's seldom balanced.
Being able to swap factions just means that those imbalances will get more severe, since those on the weaker side are tired of losing at world pvp.
Nobody wants to be on the "losing" side.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28532679</id>
	<title>Re:Why would you have to change your character?</title>
	<author>Hoi Polloi</author>
	<datestamp>1246390680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You'll end up with people joining a server and finding out that it is biased population-wise towards one faction (usually alliance).  Currently you'd have to either reroll your toon or suck it up.  Now they can get annoyed and instead of working through it they will be tempted to just switch to the majority side.  Keep doing this and one side dominates completely and competition dies.  I see this happen in on-line FPS games.</p></htmltext>
<tokenext>You 'll end up with people joining a server and finding out that it is biased population-wise towards one faction ( usually alliance ) .
Currently you 'd have to either reroll your toon or suck it up .
Now they can get annoyed and instead of working through it they will be tempted to just switch to the majority side .
Keep doing this and one side dominates completely and competition dies .
I see this happen in on-line FPS games .</tokentext>
<sentencetext>You'll end up with people joining a server and finding out that it is biased population-wise towards one faction (usually alliance).
Currently you'd have to either reroll your toon or suck it up.
Now they can get annoyed and instead of working through it they will be tempted to just switch to the majority side.
Keep doing this and one side dominates completely and competition dies.
I see this happen in on-line FPS games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525611</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28527475</id>
	<title>Re:They are badly losing people...</title>
	<author>Jack9</author>
	<datestamp>1246372920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I think WotLK was when a lot of people realized that the last glimmer of challenges and "player skill" in WoW have been patched out. It's been reduced to basically a complete skill-less game.</p></div></blockquote><p>So what you're saying is that all the people who claimed they were good are running for the hills because the game is being normalized to an abstract, where everything is essentially the same. It lowers the barrier for those who are hindered by specific mechanics, and raises it for others, who depend on inequalities. Those people who claim that skill has something to do with differences (as if they were elite), were always playing a different game anyway. This has nothing to do with skill, but I can hear your inner qq (couched in a "I'm one of the elite). A normalization of the game is what most mmo gravitate toward in all cases. This is certainly not a surprise, given the history of mmos and the persistence of WoW.</p></div>
	</htmltext>
<tokenext>I think WotLK was when a lot of people realized that the last glimmer of challenges and " player skill " in WoW have been patched out .
It 's been reduced to basically a complete skill-less game.So what you 're saying is that all the people who claimed they were good are running for the hills because the game is being normalized to an abstract , where everything is essentially the same .
It lowers the barrier for those who are hindered by specific mechanics , and raises it for others , who depend on inequalities .
Those people who claim that skill has something to do with differences ( as if they were elite ) , were always playing a different game anyway .
This has nothing to do with skill , but I can hear your inner qq ( couched in a " I 'm one of the elite ) .
A normalization of the game is what most mmo gravitate toward in all cases .
This is certainly not a surprise , given the history of mmos and the persistence of WoW .</tokentext>
<sentencetext>I think WotLK was when a lot of people realized that the last glimmer of challenges and "player skill" in WoW have been patched out.
It's been reduced to basically a complete skill-less game.So what you're saying is that all the people who claimed they were good are running for the hills because the game is being normalized to an abstract, where everything is essentially the same.
It lowers the barrier for those who are hindered by specific mechanics, and raises it for others, who depend on inequalities.
Those people who claim that skill has something to do with differences (as if they were elite), were always playing a different game anyway.
This has nothing to do with skill, but I can hear your inner qq (couched in a "I'm one of the elite).
A normalization of the game is what most mmo gravitate toward in all cases.
This is certainly not a surprise, given the history of mmos and the persistence of WoW.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526253</id>
	<title>Re:Why would you have to change your character?</title>
	<author>Anonymous</author>
	<datestamp>1246364460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Switching factions with a mouse click without adapting the character could lead to abusing some quest lines, do similar quests all over again and get multiple rewards / eq pieces.<br>At a first thought it sounds like a fun idea, but I guess it would create chaos and will be hard to balance properly.</p></htmltext>
<tokenext>Switching factions with a mouse click without adapting the character could lead to abusing some quest lines , do similar quests all over again and get multiple rewards / eq pieces.At a first thought it sounds like a fun idea , but I guess it would create chaos and will be hard to balance properly .</tokentext>
<sentencetext>Switching factions with a mouse click without adapting the character could lead to abusing some quest lines, do similar quests all over again and get multiple rewards / eq pieces.At a first thought it sounds like a fun idea, but I guess it would create chaos and will be hard to balance properly.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525611</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28539275</id>
	<title>Let me guess how this is going to turn out...</title>
	<author>druidimmolation</author>
	<datestamp>1246391340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>It will be marketed as a major feature of the next expansion (Blizzard are great at marketing stuff they have no idea how to implement). Blizzard testing will "prove" it works, but when it goes live there will be horror stories of people whose characters have disappeared. Blizzard will blame the user with something like "it didn't work because you didn't merge your account with battle.net" or some other excuse. After the frustration grows, someone at Blizzard will make an executive decision to revoke the service. Any players who had problems will be left in limbo. After several patch cycles, they will finally resolve the problems once and for all, but some players will find their characters have been bastardised without any forthcoming compensation.</htmltext>
<tokenext>It will be marketed as a major feature of the next expansion ( Blizzard are great at marketing stuff they have no idea how to implement ) .
Blizzard testing will " prove " it works , but when it goes live there will be horror stories of people whose characters have disappeared .
Blizzard will blame the user with something like " it did n't work because you did n't merge your account with battle.net " or some other excuse .
After the frustration grows , someone at Blizzard will make an executive decision to revoke the service .
Any players who had problems will be left in limbo .
After several patch cycles , they will finally resolve the problems once and for all , but some players will find their characters have been bastardised without any forthcoming compensation .</tokentext>
<sentencetext>It will be marketed as a major feature of the next expansion (Blizzard are great at marketing stuff they have no idea how to implement).
Blizzard testing will "prove" it works, but when it goes live there will be horror stories of people whose characters have disappeared.
Blizzard will blame the user with something like "it didn't work because you didn't merge your account with battle.net" or some other excuse.
After the frustration grows, someone at Blizzard will make an executive decision to revoke the service.
Any players who had problems will be left in limbo.
After several patch cycles, they will finally resolve the problems once and for all, but some players will find their characters have been bastardised without any forthcoming compensation.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528265</id>
	<title>Re:They are badly losing people...</title>
	<author>SpartacusJones</author>
	<datestamp>1246376580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's why I was pretty excited to hear Square is making a new MMO.  If it's somewhere between FFXI and WoW in difficulty and required skill, I'm sold.  FFXI was great except you could do NOTHING without a party, and even when you got one odds were they had no idea what a skillchain/magic burst was.  Most of the time was spent sitting in Jeuno waiting for a group.
<br>
<br>
WoW got something very right when it was possible to play solo and accomplish something.  They started getting it wrong when I can kill 3 elites at once who are 2-3 levels higher than I am without needing to even pop a health potion just by pressing one button over and over.</htmltext>
<tokenext>That 's why I was pretty excited to hear Square is making a new MMO .
If it 's somewhere between FFXI and WoW in difficulty and required skill , I 'm sold .
FFXI was great except you could do NOTHING without a party , and even when you got one odds were they had no idea what a skillchain/magic burst was .
Most of the time was spent sitting in Jeuno waiting for a group .
WoW got something very right when it was possible to play solo and accomplish something .
They started getting it wrong when I can kill 3 elites at once who are 2-3 levels higher than I am without needing to even pop a health potion just by pressing one button over and over .</tokentext>
<sentencetext>That's why I was pretty excited to hear Square is making a new MMO.
If it's somewhere between FFXI and WoW in difficulty and required skill, I'm sold.
FFXI was great except you could do NOTHING without a party, and even when you got one odds were they had no idea what a skillchain/magic burst was.
Most of the time was spent sitting in Jeuno waiting for a group.
WoW got something very right when it was possible to play solo and accomplish something.
They started getting it wrong when I can kill 3 elites at once who are 2-3 levels higher than I am without needing to even pop a health potion just by pressing one button over and over.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525469</id>
	<title>Original Vision?</title>
	<author>K3ba</author>
	<datestamp>1246353660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Given the original vision of this and every other MMORPG is to see how much money they can syphon from the customers, this is totally in-line<nobr> <wbr></nobr>;)</htmltext>
<tokenext>Given the original vision of this and every other MMORPG is to see how much money they can syphon from the customers , this is totally in-line ; )</tokentext>
<sentencetext>Given the original vision of this and every other MMORPG is to see how much money they can syphon from the customers, this is totally in-line ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525409</id>
	<title>Re:Lame</title>
	<author>Canazza</author>
	<datestamp>1246353000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's not like it's HARD to level up a character any more. You play for one, maybe two more months and you'll get there. 5 days of play time can get you to max level (that is 120 hours) If you only play 3 hours a day, you can easilly level one level every 3 hours, meaning you can level in about 80 days, and that's WITHOUT power-levelling.</p><p>A proper attempt at power levelling can give you 1 level every 2 hours, and if you play 4 hours a day that's you at level 80 in little under 40 days.</p><p>Not only that but if you get the 'recruit a friend' thing you each get 3x the experience when you party together, meaning that anyone can get to 80 in under a month.</p><p>couple that with mounts at level 20 (easilly reachable in 4 hours) next patch - making it alot easier to get around and thus, faster levelling.</p><p>the whole game is based around making things easy for new players at the moment, Blizzard got a right bashing by reviewers regarding the last patch and the lack of low-level content that they're trying to remedy it by, essentially, letting people skip low-level content.</p></htmltext>
<tokenext>It 's not like it 's HARD to level up a character any more .
You play for one , maybe two more months and you 'll get there .
5 days of play time can get you to max level ( that is 120 hours ) If you only play 3 hours a day , you can easilly level one level every 3 hours , meaning you can level in about 80 days , and that 's WITHOUT power-levelling.A proper attempt at power levelling can give you 1 level every 2 hours , and if you play 4 hours a day that 's you at level 80 in little under 40 days.Not only that but if you get the 'recruit a friend ' thing you each get 3x the experience when you party together , meaning that anyone can get to 80 in under a month.couple that with mounts at level 20 ( easilly reachable in 4 hours ) next patch - making it alot easier to get around and thus , faster levelling.the whole game is based around making things easy for new players at the moment , Blizzard got a right bashing by reviewers regarding the last patch and the lack of low-level content that they 're trying to remedy it by , essentially , letting people skip low-level content .</tokentext>
<sentencetext>It's not like it's HARD to level up a character any more.
You play for one, maybe two more months and you'll get there.
5 days of play time can get you to max level (that is 120 hours) If you only play 3 hours a day, you can easilly level one level every 3 hours, meaning you can level in about 80 days, and that's WITHOUT power-levelling.A proper attempt at power levelling can give you 1 level every 2 hours, and if you play 4 hours a day that's you at level 80 in little under 40 days.Not only that but if you get the 'recruit a friend' thing you each get 3x the experience when you party together, meaning that anyone can get to 80 in under a month.couple that with mounts at level 20 (easilly reachable in 4 hours) next patch - making it alot easier to get around and thus, faster levelling.the whole game is based around making things easy for new players at the moment, Blizzard got a right bashing by reviewers regarding the last patch and the lack of low-level content that they're trying to remedy it by, essentially, letting people skip low-level content.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525319</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528985</id>
	<title>Re:And yet..</title>
	<author>Anonymous</author>
	<datestamp>1246379280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Woah, dude, you're COMPLETELY missing the point.<br>The reason this is newsworthy is not because it's groundbreaking - it obviously isn't. It's because it's unexpected. It's a change in a 4-year running policy, for the largest MMO on the market. Nobody claimed it was innovative - it's just unusual for Blizzard.<br>Plus, for a WoW player in a PvE progression guild, the only good guild hall is a guild full-clear of a raid instance. Just sayin'.</p></htmltext>
<tokenext>Woah , dude , you 're COMPLETELY missing the point.The reason this is newsworthy is not because it 's groundbreaking - it obviously is n't .
It 's because it 's unexpected .
It 's a change in a 4-year running policy , for the largest MMO on the market .
Nobody claimed it was innovative - it 's just unusual for Blizzard.Plus , for a WoW player in a PvE progression guild , the only good guild hall is a guild full-clear of a raid instance .
Just sayin' .</tokentext>
<sentencetext>Woah, dude, you're COMPLETELY missing the point.The reason this is newsworthy is not because it's groundbreaking - it obviously isn't.
It's because it's unexpected.
It's a change in a 4-year running policy, for the largest MMO on the market.
Nobody claimed it was innovative - it's just unusual for Blizzard.Plus, for a WoW player in a PvE progression guild, the only good guild hall is a guild full-clear of a raid instance.
Just sayin'.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525715</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525445</id>
	<title>New WoW service</title>
	<author>ocularDeathRay</author>
	<datestamp>1246353480000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>I will provide a service (for a fee of course) to anyone playing WoW who wants to switch to my faction. I call my faction realz0rs.
<br> <br>
the grass really is greener out here with realz0rs. You can interact with any number of different characters or environments. If someone pisses you off you can always PvP them. The graphics are astonishing, and the fps is nearly infinite. Here in the realz0rs if we need a break we play other video games... you remember those, they were other fun things you used to play before you joined the horde... you know like when people would come over to your house, sit on your couch, complain about their girlfriend and play sega soccer slam.... you remember don't you?
<br> <br>
How this works is I come over to your house, collect my fee, beat the living fuck out of you for wasting your time on a boring piece of shit like WoW. Then I unplug your computer and throw it through the nearest window. When the swelling goes down enough that you can open your eyes again you will be shocked at the resolution of the new monitor I have given you. It will take some time to get used to as we have some different social customs here in the realz0rs, for example, calling strangers newfag is kind of frowned upon. A few PvP battles and you will learn these customs.
<br> <br>
or maybe I have just lost too many good friends to this nonsense.</htmltext>
<tokenext>I will provide a service ( for a fee of course ) to anyone playing WoW who wants to switch to my faction .
I call my faction realz0rs .
the grass really is greener out here with realz0rs .
You can interact with any number of different characters or environments .
If someone pisses you off you can always PvP them .
The graphics are astonishing , and the fps is nearly infinite .
Here in the realz0rs if we need a break we play other video games... you remember those , they were other fun things you used to play before you joined the horde... you know like when people would come over to your house , sit on your couch , complain about their girlfriend and play sega soccer slam.... you remember do n't you ?
How this works is I come over to your house , collect my fee , beat the living fuck out of you for wasting your time on a boring piece of shit like WoW .
Then I unplug your computer and throw it through the nearest window .
When the swelling goes down enough that you can open your eyes again you will be shocked at the resolution of the new monitor I have given you .
It will take some time to get used to as we have some different social customs here in the realz0rs , for example , calling strangers newfag is kind of frowned upon .
A few PvP battles and you will learn these customs .
or maybe I have just lost too many good friends to this nonsense .</tokentext>
<sentencetext>I will provide a service (for a fee of course) to anyone playing WoW who wants to switch to my faction.
I call my faction realz0rs.
the grass really is greener out here with realz0rs.
You can interact with any number of different characters or environments.
If someone pisses you off you can always PvP them.
The graphics are astonishing, and the fps is nearly infinite.
Here in the realz0rs if we need a break we play other video games... you remember those, they were other fun things you used to play before you joined the horde... you know like when people would come over to your house, sit on your couch, complain about their girlfriend and play sega soccer slam.... you remember don't you?
How this works is I come over to your house, collect my fee, beat the living fuck out of you for wasting your time on a boring piece of shit like WoW.
Then I unplug your computer and throw it through the nearest window.
When the swelling goes down enough that you can open your eyes again you will be shocked at the resolution of the new monitor I have given you.
It will take some time to get used to as we have some different social customs here in the realz0rs, for example, calling strangers newfag is kind of frowned upon.
A few PvP battles and you will learn these customs.
or maybe I have just lost too many good friends to this nonsense.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28538599</id>
	<title>...so everyone is gonna go Alliance now</title>
	<author>Anonymous</author>
	<datestamp>1246383300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>since they're gonna do this i think it would be better if you could have members of alliance races on horde and viceversa.</p><p>I'm not sure but i think before burning crusade a whole lot more players made alliance toons, just because the races look prettier, and i think that's one of the reasons why blizz introduced blood elves on burning crusade, most players don't like to have an ugly character (undead are the coolest looking though).</p><p>Maybe this whole thing will ruin the game, i guess we'll see.</p></htmltext>
<tokenext>since they 're gon na do this i think it would be better if you could have members of alliance races on horde and viceversa.I 'm not sure but i think before burning crusade a whole lot more players made alliance toons , just because the races look prettier , and i think that 's one of the reasons why blizz introduced blood elves on burning crusade , most players do n't like to have an ugly character ( undead are the coolest looking though ) .Maybe this whole thing will ruin the game , i guess we 'll see .</tokentext>
<sentencetext>since they're gonna do this i think it would be better if you could have members of alliance races on horde and viceversa.I'm not sure but i think before burning crusade a whole lot more players made alliance toons, just because the races look prettier, and i think that's one of the reasons why blizz introduced blood elves on burning crusade, most players don't like to have an ugly character (undead are the coolest looking though).Maybe this whole thing will ruin the game, i guess we'll see.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525421</id>
	<title>Plz don't quit our game</title>
	<author>MasterNetHead</author>
	<datestamp>1246353120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That'll be a hard one to weave into the canon.</htmltext>
<tokenext>That 'll be a hard one to weave into the canon .</tokentext>
<sentencetext>That'll be a hard one to weave into the canon.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526811</id>
	<title>WOW ain't packing so much WOW anymore</title>
	<author>MikeyinVA</author>
	<datestamp>1246369740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was a late starter in WOW but I was playing last year and into this year.  I enjoyed it to a point but then it got boring and the grind of it all got to me.  But I loved the game overall and was only planning to take a hiatus.  I've been gone longer than I expected and dreaded coming back and having to spend hours doing things but at least that was the way the game *used* to work.  I'm reading that patch 3.2 they will be lowering first mount to lvl 20 and other mount lvls will be lowered to.  What? Is Blizzard going to get to the point where you get a mount at lvl 1.  Noobs need to pay their dues in sweat.  I was broke, penniless and lost when I first started playing...now people are boo-hooing and getting what they want.  This game is ruined.

I've been looking at Runes of Magic as a free alternative...Free Realms...Perfect World...maybe I'll take up AOC of LOTRO.  But someone really needs to redefine MMORPGs because the concept is getting old and played.</htmltext>
<tokenext>I was a late starter in WOW but I was playing last year and into this year .
I enjoyed it to a point but then it got boring and the grind of it all got to me .
But I loved the game overall and was only planning to take a hiatus .
I 've been gone longer than I expected and dreaded coming back and having to spend hours doing things but at least that was the way the game * used * to work .
I 'm reading that patch 3.2 they will be lowering first mount to lvl 20 and other mount lvls will be lowered to .
What ? Is Blizzard going to get to the point where you get a mount at lvl 1 .
Noobs need to pay their dues in sweat .
I was broke , penniless and lost when I first started playing...now people are boo-hooing and getting what they want .
This game is ruined .
I 've been looking at Runes of Magic as a free alternative...Free Realms...Perfect World...maybe I 'll take up AOC of LOTRO .
But someone really needs to redefine MMORPGs because the concept is getting old and played .</tokentext>
<sentencetext>I was a late starter in WOW but I was playing last year and into this year.
I enjoyed it to a point but then it got boring and the grind of it all got to me.
But I loved the game overall and was only planning to take a hiatus.
I've been gone longer than I expected and dreaded coming back and having to spend hours doing things but at least that was the way the game *used* to work.
I'm reading that patch 3.2 they will be lowering first mount to lvl 20 and other mount lvls will be lowered to.
What? Is Blizzard going to get to the point where you get a mount at lvl 1.
Noobs need to pay their dues in sweat.
I was broke, penniless and lost when I first started playing...now people are boo-hooing and getting what they want.
This game is ruined.
I've been looking at Runes of Magic as a free alternative...Free Realms...Perfect World...maybe I'll take up AOC of LOTRO.
But someone really needs to redefine MMORPGs because the concept is getting old and played.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28534775</id>
	<title>Re:Lame</title>
	<author>Blakey Rat</author>
	<datestamp>1246356360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I could never figure out why the Night Elves were Alliance and the Tauren were horde, since both races seem to have a back-story which pretty much sums to "we just want to be left alone." Frankly, I always thought they made a huge mistake by not "borrowing" an idea from Everquest and having a couple of the races available for both factions in the first place.</p><p>If nothing else, being able to play Night Elf on Horde would have addressed the imbalance issues that the servers had until Blood Elves were introduced.</p><p>(Not that they asked my opinion, but I could have told them long before release that they'd have vastly more players on the faction with the hot characters, and few fewer on the faction where every single character is an ugly monster. Duh.)</p></htmltext>
<tokenext>I could never figure out why the Night Elves were Alliance and the Tauren were horde , since both races seem to have a back-story which pretty much sums to " we just want to be left alone .
" Frankly , I always thought they made a huge mistake by not " borrowing " an idea from Everquest and having a couple of the races available for both factions in the first place.If nothing else , being able to play Night Elf on Horde would have addressed the imbalance issues that the servers had until Blood Elves were introduced .
( Not that they asked my opinion , but I could have told them long before release that they 'd have vastly more players on the faction with the hot characters , and few fewer on the faction where every single character is an ugly monster .
Duh. )</tokentext>
<sentencetext>I could never figure out why the Night Elves were Alliance and the Tauren were horde, since both races seem to have a back-story which pretty much sums to "we just want to be left alone.
" Frankly, I always thought they made a huge mistake by not "borrowing" an idea from Everquest and having a couple of the races available for both factions in the first place.If nothing else, being able to play Night Elf on Horde would have addressed the imbalance issues that the servers had until Blood Elves were introduced.
(Not that they asked my opinion, but I could have told them long before release that they'd have vastly more players on the faction with the hot characters, and few fewer on the faction where every single character is an ugly monster.
Duh.)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526221</id>
	<title>Re:Plz don't quit our game</title>
	<author>Opportunist</author>
	<datestamp>1246364280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Whenever something like this happens, a wizard did it.</p></htmltext>
<tokenext>Whenever something like this happens , a wizard did it .</tokentext>
<sentencetext>Whenever something like this happens, a wizard did it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525421</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525611</id>
	<title>Why would you have to change your character?</title>
	<author>yogibaer</author>
	<datestamp>1246355640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>Why not simply change factions, with whatever character you have? It is a bit pointless to change character (or morph into another). The real social interaction (or call it Paranoia) would start, if - with the click of a mouse - yesterday's enemy could be today's friend and vice versa. Whole guilds changing sides would also be a nice touch especially in PvP mode. Again: With  the click of a mouse, in the middle of a battle. All the cold-war amneties in mercenary heaven. "You do not pay me enough and I'll go rogue" is a whole new business model, a whole new industry waiting to be born.  "Realpolitik" in the virtual world. Bliss<nobr> <wbr></nobr>:-)</htmltext>
<tokenext>Why not simply change factions , with whatever character you have ?
It is a bit pointless to change character ( or morph into another ) .
The real social interaction ( or call it Paranoia ) would start , if - with the click of a mouse - yesterday 's enemy could be today 's friend and vice versa .
Whole guilds changing sides would also be a nice touch especially in PvP mode .
Again : With the click of a mouse , in the middle of a battle .
All the cold-war amneties in mercenary heaven .
" You do not pay me enough and I 'll go rogue " is a whole new business model , a whole new industry waiting to be born .
" Realpolitik " in the virtual world .
Bliss : - )</tokentext>
<sentencetext>Why not simply change factions, with whatever character you have?
It is a bit pointless to change character (or morph into another).
The real social interaction (or call it Paranoia) would start, if - with the click of a mouse - yesterday's enemy could be today's friend and vice versa.
Whole guilds changing sides would also be a nice touch especially in PvP mode.
Again: With  the click of a mouse, in the middle of a battle.
All the cold-war amneties in mercenary heaven.
"You do not pay me enough and I'll go rogue" is a whole new business model, a whole new industry waiting to be born.
"Realpolitik" in the virtual world.
Bliss :-)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28530535</id>
	<title>Re:Lame</title>
	<author>Anonymous</author>
	<datestamp>1246384080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>...you've been spending your time alone grinding quests in content no one else wants to play.</i></p><p>So, you don't want to spend time at the lower levels, because there's no one in the lower levels... because no one wants to spend time in the lower levels.</p><p>Don't you see the circular reasoning?</p><p><i>I don't really see the point of starting anywhere lower than lvl68 currently.</i></p><p>I know, why doesn't Blizzard just give an option at character creation. If you enable the option, your character is created at level 80, with all achievements done, with the highest level gear, and maxed-out gold. In addition, they'll give you a special 'instant-kill' spell that has no cool-down, and can instantly kill anything in the game with one click, from a level 1 critter, to a 25-man raid final boss.</p><p>Would you like that?</p><p>If you say 'Yes', then you're an idiot- what's the point of playing if you're maxed out like that? Griefing the other faction by insta-killing everyone in their cities? Lame.</p><p>If you say "No", then you actually do LIKE playing the game, so why are you bitching about... having to play the game??</p></htmltext>
<tokenext>...you 've been spending your time alone grinding quests in content no one else wants to play.So , you do n't want to spend time at the lower levels , because there 's no one in the lower levels... because no one wants to spend time in the lower levels.Do n't you see the circular reasoning ? I do n't really see the point of starting anywhere lower than lvl68 currently.I know , why does n't Blizzard just give an option at character creation .
If you enable the option , your character is created at level 80 , with all achievements done , with the highest level gear , and maxed-out gold .
In addition , they 'll give you a special 'instant-kill ' spell that has no cool-down , and can instantly kill anything in the game with one click , from a level 1 critter , to a 25-man raid final boss.Would you like that ? If you say 'Yes ' , then you 're an idiot- what 's the point of playing if you 're maxed out like that ?
Griefing the other faction by insta-killing everyone in their cities ?
Lame.If you say " No " , then you actually do LIKE playing the game , so why are you bitching about... having to play the game ?
?</tokentext>
<sentencetext>...you've been spending your time alone grinding quests in content no one else wants to play.So, you don't want to spend time at the lower levels, because there's no one in the lower levels... because no one wants to spend time in the lower levels.Don't you see the circular reasoning?I don't really see the point of starting anywhere lower than lvl68 currently.I know, why doesn't Blizzard just give an option at character creation.
If you enable the option, your character is created at level 80, with all achievements done, with the highest level gear, and maxed-out gold.
In addition, they'll give you a special 'instant-kill' spell that has no cool-down, and can instantly kill anything in the game with one click, from a level 1 critter, to a 25-man raid final boss.Would you like that?If you say 'Yes', then you're an idiot- what's the point of playing if you're maxed out like that?
Griefing the other faction by insta-killing everyone in their cities?
Lame.If you say "No", then you actually do LIKE playing the game, so why are you bitching about... having to play the game?
?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525657</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525359</id>
	<title>Re:Lame</title>
	<author>IBBoard</author>
	<datestamp>1246352400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>...another step away from the original vision of the game.</p></div></blockquote><p>Is it? Surely it'll keep people playing if they can switch and join friends rather than starting from scratch. I'm fairly sure that the "original vision" was closer to "get lots of people addicted and bringing in monthly subscriptions to make us lots of teh moneyz" than "get lots of people playing, but then lose them because we're too dogmatic in our rules and won't change anything to make it more enjoyable for the masses".</p></div>
	</htmltext>
<tokenext>...another step away from the original vision of the game.Is it ?
Surely it 'll keep people playing if they can switch and join friends rather than starting from scratch .
I 'm fairly sure that the " original vision " was closer to " get lots of people addicted and bringing in monthly subscriptions to make us lots of teh moneyz " than " get lots of people playing , but then lose them because we 're too dogmatic in our rules and wo n't change anything to make it more enjoyable for the masses " .</tokentext>
<sentencetext>...another step away from the original vision of the game.Is it?
Surely it'll keep people playing if they can switch and join friends rather than starting from scratch.
I'm fairly sure that the "original vision" was closer to "get lots of people addicted and bringing in monthly subscriptions to make us lots of teh moneyz" than "get lots of people playing, but then lose them because we're too dogmatic in our rules and won't change anything to make it more enjoyable for the masses".
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526069</id>
	<title>Re:Lame</title>
	<author>Anonymous</author>
	<datestamp>1246362480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Games should never be about "hard", "work", "having to do" or "being allowed to not do". They're all about fun and etertainment. If I can't have fun with a game the first evening I'm playing it, and every evening or other time of day that I play it, it's not a good game.</htmltext>
<tokenext>Games should never be about " hard " , " work " , " having to do " or " being allowed to not do " .
They 're all about fun and etertainment .
If I ca n't have fun with a game the first evening I 'm playing it , and every evening or other time of day that I play it , it 's not a good game .</tokentext>
<sentencetext>Games should never be about "hard", "work", "having to do" or "being allowed to not do".
They're all about fun and etertainment.
If I can't have fun with a game the first evening I'm playing it, and every evening or other time of day that I play it, it's not a good game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525409</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28529131</id>
	<title>Re:They are badly losing people...</title>
	<author>Anonymous</author>
	<datestamp>1246379820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Your player skill argument is flawed. Assume WoW is just a system (it is). Assume it's predictable (it is). Now, assume that for every class's array of talents, abilities, and gear, there is something optimal (there is). In any choice-selection system like WoW, the "skill" lies in building and then utilizing the optimal gear/spec/rotation combination. The amount of time some people spend Theorycrafting is insane. If you wanted to see if you had true skill, dig out a spellpower coefficient chart, a +hit chart, the diminishing return on +crit and +haste, and the CDs on your classes talents and build a more optimal spec, gearset and rotation that has yet to be seen. Why? Because these 'correct sequences' you're talking about are correct... until someone finds something better. The magical 'best' has yet to be found. In fact, with the speed of balance patches and content patches, I doubt the optimal path for any class will ever be found before it changes again.</p><p>And this completely neglects healers and tanks. So far, we've only conversed about DPS. If you want to argue that raid-healing 25 man Ulduar (without already having Ulduar gear in every slot) is skill-less and easy, be my guest. Progression guilds need more people like you, obviously.</p><p>It's only EZ-Mode if you cheat yourself by looking it up, from people smarter than you, instead of trying to figure out your own class. Spend 30 minutes with a target dummy, I promise you'll learn something.</p></htmltext>
<tokenext>Your player skill argument is flawed .
Assume WoW is just a system ( it is ) .
Assume it 's predictable ( it is ) .
Now , assume that for every class 's array of talents , abilities , and gear , there is something optimal ( there is ) .
In any choice-selection system like WoW , the " skill " lies in building and then utilizing the optimal gear/spec/rotation combination .
The amount of time some people spend Theorycrafting is insane .
If you wanted to see if you had true skill , dig out a spellpower coefficient chart , a + hit chart , the diminishing return on + crit and + haste , and the CDs on your classes talents and build a more optimal spec , gearset and rotation that has yet to be seen .
Why ? Because these 'correct sequences ' you 're talking about are correct... until someone finds something better .
The magical 'best ' has yet to be found .
In fact , with the speed of balance patches and content patches , I doubt the optimal path for any class will ever be found before it changes again.And this completely neglects healers and tanks .
So far , we 've only conversed about DPS .
If you want to argue that raid-healing 25 man Ulduar ( without already having Ulduar gear in every slot ) is skill-less and easy , be my guest .
Progression guilds need more people like you , obviously.It 's only EZ-Mode if you cheat yourself by looking it up , from people smarter than you , instead of trying to figure out your own class .
Spend 30 minutes with a target dummy , I promise you 'll learn something .</tokentext>
<sentencetext>Your player skill argument is flawed.
Assume WoW is just a system (it is).
Assume it's predictable (it is).
Now, assume that for every class's array of talents, abilities, and gear, there is something optimal (there is).
In any choice-selection system like WoW, the "skill" lies in building and then utilizing the optimal gear/spec/rotation combination.
The amount of time some people spend Theorycrafting is insane.
If you wanted to see if you had true skill, dig out a spellpower coefficient chart, a +hit chart, the diminishing return on +crit and +haste, and the CDs on your classes talents and build a more optimal spec, gearset and rotation that has yet to be seen.
Why? Because these 'correct sequences' you're talking about are correct... until someone finds something better.
The magical 'best' has yet to be found.
In fact, with the speed of balance patches and content patches, I doubt the optimal path for any class will ever be found before it changes again.And this completely neglects healers and tanks.
So far, we've only conversed about DPS.
If you want to argue that raid-healing 25 man Ulduar (without already having Ulduar gear in every slot) is skill-less and easy, be my guest.
Progression guilds need more people like you, obviously.It's only EZ-Mode if you cheat yourself by looking it up, from people smarter than you, instead of trying to figure out your own class.
Spend 30 minutes with a target dummy, I promise you'll learn something.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28527749</id>
	<title>Re:Lame</title>
	<author>Endo13</author>
	<datestamp>1246374240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Yet another step closer to "everything for a price" and another step away from the original vision of the game.</p></div><p>WoW is on its way out. Blizzard is just doing everything they can to get as many subs as possible for the last few months. There won't be another expansion for it. Next year this time, WoW will have less than 2 mil active subs.</p><p>The reason for this is basically two-fold:</p><p>1. Diablo 3 is going to have multiplayer through battle.net only (no lan support) and battle.net for it will be a fee-based service. Only Starcraft 2 users won't have to pay for it.</p><p>2. They've got a new MMO in the works. It'll probably hit beta sometime Q3 or Q4 of next year. Look for the first announcements Q1.</p><p>You heard it here first.</p></div>
	</htmltext>
<tokenext>Yet another step closer to " everything for a price " and another step away from the original vision of the game.WoW is on its way out .
Blizzard is just doing everything they can to get as many subs as possible for the last few months .
There wo n't be another expansion for it .
Next year this time , WoW will have less than 2 mil active subs.The reason for this is basically two-fold : 1 .
Diablo 3 is going to have multiplayer through battle.net only ( no lan support ) and battle.net for it will be a fee-based service .
Only Starcraft 2 users wo n't have to pay for it.2 .
They 've got a new MMO in the works .
It 'll probably hit beta sometime Q3 or Q4 of next year .
Look for the first announcements Q1.You heard it here first .</tokentext>
<sentencetext>Yet another step closer to "everything for a price" and another step away from the original vision of the game.WoW is on its way out.
Blizzard is just doing everything they can to get as many subs as possible for the last few months.
There won't be another expansion for it.
Next year this time, WoW will have less than 2 mil active subs.The reason for this is basically two-fold:1.
Diablo 3 is going to have multiplayer through battle.net only (no lan support) and battle.net for it will be a fee-based service.
Only Starcraft 2 users won't have to pay for it.2.
They've got a new MMO in the works.
It'll probably hit beta sometime Q3 or Q4 of next year.
Look for the first announcements Q1.You heard it here first.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28538039</id>
	<title>Re:WOW ain't packing so much WOW anymore</title>
	<author>SL Baur</author>
	<datestamp>1246377360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I'm reading that patch 3.2 they will be lowering first mount to lvl 20 and other mount lvls will be lowered to. What? Is Blizzard going to get to the point where you get a mount at lvl 1.</p></div><p>That part I strongly disagree with.  I didn't like lowering the first mount requirement - it takes away the class bonuses from Druid Travel Form and Shaman Ghost Wolf Form.</p><p><div class="quote"><p>Noobs need to pay their dues in sweat.</p></div><p>To some extent, I agree.  Every single highest level mount I bought on my way to my first epic flyer required borrowed gold from a guildie (all of which was paid back with interest).</p><p>The epic flyer mount cost was "fixed" by adding all the Quel'Danas daily quests that paid quite good gold when level 70 was the cap.  That doesn't work so well with a level 80 cap.</p><p><div class="quote"><p>But someone really needs to redefine MMORPGs because the concept is getting old and played.</p></div><p>Blizzard says they're doing that, but the oldest profession in the world is still the most lucrative<nobr> <wbr></nobr>...</p></div>
	</htmltext>
<tokenext>I 'm reading that patch 3.2 they will be lowering first mount to lvl 20 and other mount lvls will be lowered to .
What ? Is Blizzard going to get to the point where you get a mount at lvl 1.That part I strongly disagree with .
I did n't like lowering the first mount requirement - it takes away the class bonuses from Druid Travel Form and Shaman Ghost Wolf Form.Noobs need to pay their dues in sweat.To some extent , I agree .
Every single highest level mount I bought on my way to my first epic flyer required borrowed gold from a guildie ( all of which was paid back with interest ) .The epic flyer mount cost was " fixed " by adding all the Quel'Danas daily quests that paid quite good gold when level 70 was the cap .
That does n't work so well with a level 80 cap.But someone really needs to redefine MMORPGs because the concept is getting old and played.Blizzard says they 're doing that , but the oldest profession in the world is still the most lucrative .. .</tokentext>
<sentencetext>I'm reading that patch 3.2 they will be lowering first mount to lvl 20 and other mount lvls will be lowered to.
What? Is Blizzard going to get to the point where you get a mount at lvl 1.That part I strongly disagree with.
I didn't like lowering the first mount requirement - it takes away the class bonuses from Druid Travel Form and Shaman Ghost Wolf Form.Noobs need to pay their dues in sweat.To some extent, I agree.
Every single highest level mount I bought on my way to my first epic flyer required borrowed gold from a guildie (all of which was paid back with interest).The epic flyer mount cost was "fixed" by adding all the Quel'Danas daily quests that paid quite good gold when level 70 was the cap.
That doesn't work so well with a level 80 cap.But someone really needs to redefine MMORPGs because the concept is getting old and played.Blizzard says they're doing that, but the oldest profession in the world is still the most lucrative ...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526811</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28529935</id>
	<title>Alliance are fu*king emo cocksu*kers - really!</title>
	<author>itedo</author>
	<datestamp>1246382400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>As George "Corpsegrinder" Fisher would say:</p><p>****** FUCK THE ALLIANCE! ******</p><p>Check out the booklet from the Album 'Kill' or just watch this video.<nobr> <wbr></nobr>;)</p><p><a href="http://www.sk-gaming.com/video/5099-Cannibal\_Corpse\_Interview\_Corpsegrinder\_likes\_WoW" title="sk-gaming.com" rel="nofollow">http://www.sk-gaming.com/video/5099-Cannibal\_Corpse\_Interview\_Corpsegrinder\_likes\_WoW</a> [sk-gaming.com]</p><p>Attitude!</p></htmltext>
<tokenext>As George " Corpsegrinder " Fisher would say : * * * * * * FUCK THE ALLIANCE !
* * * * * * Check out the booklet from the Album 'Kill ' or just watch this video .
; ) http : //www.sk-gaming.com/video/5099-Cannibal \ _Corpse \ _Interview \ _Corpsegrinder \ _likes \ _WoW [ sk-gaming.com ] Attitude !</tokentext>
<sentencetext>As George "Corpsegrinder" Fisher would say:****** FUCK THE ALLIANCE!
******Check out the booklet from the Album 'Kill' or just watch this video.
;)http://www.sk-gaming.com/video/5099-Cannibal\_Corpse\_Interview\_Corpsegrinder\_likes\_WoW [sk-gaming.com]Attitude!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528479</id>
	<title>Re:Yet again, they further homogonize the game</title>
	<author>furby076</author>
	<datestamp>1246377360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I agree the paladin/shaman killed the original lore, but remember, these guys MAKE the lore..so they can change it with some story telling.  But even if we agree that the paladin/shammy thing was a waste (on the story side i did think it was, but I do love shammies on alliance) the swapping factions is complete meta-gaming.  You won't see humans on horde faction...more then likely swapping factions = swapping races...they should just let you swap races. If i still played wow then my human lock would become a gnome lock<nobr> <wbr></nobr>:)</htmltext>
<tokenext>I agree the paladin/shaman killed the original lore , but remember , these guys MAKE the lore..so they can change it with some story telling .
But even if we agree that the paladin/shammy thing was a waste ( on the story side i did think it was , but I do love shammies on alliance ) the swapping factions is complete meta-gaming .
You wo n't see humans on horde faction...more then likely swapping factions = swapping races...they should just let you swap races .
If i still played wow then my human lock would become a gnome lock : )</tokentext>
<sentencetext>I agree the paladin/shaman killed the original lore, but remember, these guys MAKE the lore..so they can change it with some story telling.
But even if we agree that the paladin/shammy thing was a waste (on the story side i did think it was, but I do love shammies on alliance) the swapping factions is complete meta-gaming.
You won't see humans on horde faction...more then likely swapping factions = swapping races...they should just let you swap races.
If i still played wow then my human lock would become a gnome lock :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525657</id>
	<title>Re:Lame</title>
	<author>Anonymous</author>
	<datestamp>1246356180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Really? 3 hours a day? 5 days a week?</p><p>That's pretty hardcore for anyone with job, family and other hobbies. Maybe if you don't have any other hobbies and you replace all your evening activities with playing.<br>1-2 hours every 3rd day might be more appropriate formula to count "casual" play hours.</p><p>So I think your 1-80 leveling curve is more like 4-5 months, perhaps more.</p><p>After that, you can start playing with everyone else - and during that time you've been spending your time alone grinding quests in content no one else wants to play.<br>Not even Blizzard really cares about the old content - I don't really see the point of starting anywhere lower than lvl68 currently.</p></htmltext>
<tokenext>Really ?
3 hours a day ?
5 days a week ? That 's pretty hardcore for anyone with job , family and other hobbies .
Maybe if you do n't have any other hobbies and you replace all your evening activities with playing.1-2 hours every 3rd day might be more appropriate formula to count " casual " play hours.So I think your 1-80 leveling curve is more like 4-5 months , perhaps more.After that , you can start playing with everyone else - and during that time you 've been spending your time alone grinding quests in content no one else wants to play.Not even Blizzard really cares about the old content - I do n't really see the point of starting anywhere lower than lvl68 currently .</tokentext>
<sentencetext>Really?
3 hours a day?
5 days a week?That's pretty hardcore for anyone with job, family and other hobbies.
Maybe if you don't have any other hobbies and you replace all your evening activities with playing.1-2 hours every 3rd day might be more appropriate formula to count "casual" play hours.So I think your 1-80 leveling curve is more like 4-5 months, perhaps more.After that, you can start playing with everyone else - and during that time you've been spending your time alone grinding quests in content no one else wants to play.Not even Blizzard really cares about the old content - I don't really see the point of starting anywhere lower than lvl68 currently.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525409</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528437</id>
	<title>Re:Why would you have to change your character?</title>
	<author>furby076</author>
	<datestamp>1246377240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nah. Chances are it will be 1) pay to change and 2) give you a 60 day restriction from changing again.  So if every 60 days you want to spend $20 to change sides you can do it.  In all honesty, at $14.95/month it would be better to have a second game account so you can spy on the enemy.  Just pay a chinese farmer to get yu a level 80 toon and you can play horde/alliance at the same time to help you gank.<br> <br>

BTW my assumptions do have a basis...to switch servers you have to pay a fee and can only do it every couple of months.</htmltext>
<tokenext>Nah .
Chances are it will be 1 ) pay to change and 2 ) give you a 60 day restriction from changing again .
So if every 60 days you want to spend $ 20 to change sides you can do it .
In all honesty , at $ 14.95/month it would be better to have a second game account so you can spy on the enemy .
Just pay a chinese farmer to get yu a level 80 toon and you can play horde/alliance at the same time to help you gank .
BTW my assumptions do have a basis...to switch servers you have to pay a fee and can only do it every couple of months .</tokentext>
<sentencetext>Nah.
Chances are it will be 1) pay to change and 2) give you a 60 day restriction from changing again.
So if every 60 days you want to spend $20 to change sides you can do it.
In all honesty, at $14.95/month it would be better to have a second game account so you can spy on the enemy.
Just pay a chinese farmer to get yu a level 80 toon and you can play horde/alliance at the same time to help you gank.
BTW my assumptions do have a basis...to switch servers you have to pay a fee and can only do it every couple of months.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525611</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528413</id>
	<title>Re:I want to have fun when I play a game</title>
	<author>BigGar'</author>
	<datestamp>1246377180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And at the same time they're introducing a feature to turn off experience gathering to more fully support twinking which is almost exclusively a lower level endeavor.</p></htmltext>
<tokenext>And at the same time they 're introducing a feature to turn off experience gathering to more fully support twinking which is almost exclusively a lower level endeavor .</tokentext>
<sentencetext>And at the same time they're introducing a feature to turn off experience gathering to more fully support twinking which is almost exclusively a lower level endeavor.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526933</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526771</id>
	<title>Re:And yet..</title>
	<author>SupremoMan</author>
	<datestamp>1246369440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes however this seems to be different. You will be transformed into another race I think.  Which is kinda lamer than the EQ2 version.  I loved the betray function of eq2 which allowed you to use the races of your opposing faction.</p></htmltext>
<tokenext>Yes however this seems to be different .
You will be transformed into another race I think .
Which is kinda lamer than the EQ2 version .
I loved the betray function of eq2 which allowed you to use the races of your opposing faction .</tokentext>
<sentencetext>Yes however this seems to be different.
You will be transformed into another race I think.
Which is kinda lamer than the EQ2 version.
I loved the betray function of eq2 which allowed you to use the races of your opposing faction.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525715</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525545</id>
	<title>Re:Plz don't quit our game</title>
	<author>fractoid</author>
	<datestamp>1246354800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nah, goblins will do anything at a price. And I'm sure they have a few stolen Gnomish autosurgeons...<nobr> <wbr></nobr>:S</htmltext>
<tokenext>Nah , goblins will do anything at a price .
And I 'm sure they have a few stolen Gnomish autosurgeons... : S</tokentext>
<sentencetext>Nah, goblins will do anything at a price.
And I'm sure they have a few stolen Gnomish autosurgeons... :S</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525421</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525357</id>
	<title>More is Less</title>
	<author>Dutchmaan</author>
	<datestamp>1246395540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Still not sure how I feel about this. While on the surface it will provide a new level of convenience for playing the game, it conversely takes away from the 'value' of the conscious decisions made when creating a character.

Every time Blizzard does this the game just feels more and more watered down. The very things they are doing to cater to the very casual players are the very things that are making the game less special and easier to leave.</p></htmltext>
<tokenext>Still not sure how I feel about this .
While on the surface it will provide a new level of convenience for playing the game , it conversely takes away from the 'value ' of the conscious decisions made when creating a character .
Every time Blizzard does this the game just feels more and more watered down .
The very things they are doing to cater to the very casual players are the very things that are making the game less special and easier to leave .</tokentext>
<sentencetext>Still not sure how I feel about this.
While on the surface it will provide a new level of convenience for playing the game, it conversely takes away from the 'value' of the conscious decisions made when creating a character.
Every time Blizzard does this the game just feels more and more watered down.
The very things they are doing to cater to the very casual players are the very things that are making the game less special and easier to leave.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28530075</id>
	<title>Re:Yet again, they further homogonize the game</title>
	<author>Anonymous</author>
	<datestamp>1246382940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The point is, (excuse the pun) collecting points.</p><p>Nothing else really matters. You collect exp points, so you can collect tokens (i.e. points) which you can exchange to gear (that has points).<br>In the core it's just a game for the super-achievers who can't get enough of collecting points.<br>It's the pinnacle of evolution, the ultimate abstraction and bland generalization of everything a fantasy MMO should be.</p><p>They could just as well have three classes called "Tank", "Healer" and "DPS" - spells called "Light DPS", "Heavy DPS" etc. The mobs could just as well be replaced by placeholder objects that execute scripted events that send crafted strings to chat so automated raid addons can catch them in time. Players just watch and don't really care as long as they get their point token loot in the end.</p><p>The little lore/edge/purpose there was in the game went to hell in a "Gigantique" Bag sold by Harris Pilton long time ago.</p><p>But then again, they have 11M subs and roll in money made of pure gold every evening - so who cares?</p></htmltext>
<tokenext>The point is , ( excuse the pun ) collecting points.Nothing else really matters .
You collect exp points , so you can collect tokens ( i.e .
points ) which you can exchange to gear ( that has points ) .In the core it 's just a game for the super-achievers who ca n't get enough of collecting points.It 's the pinnacle of evolution , the ultimate abstraction and bland generalization of everything a fantasy MMO should be.They could just as well have three classes called " Tank " , " Healer " and " DPS " - spells called " Light DPS " , " Heavy DPS " etc .
The mobs could just as well be replaced by placeholder objects that execute scripted events that send crafted strings to chat so automated raid addons can catch them in time .
Players just watch and do n't really care as long as they get their point token loot in the end.The little lore/edge/purpose there was in the game went to hell in a " Gigantique " Bag sold by Harris Pilton long time ago.But then again , they have 11M subs and roll in money made of pure gold every evening - so who cares ?</tokentext>
<sentencetext>The point is, (excuse the pun) collecting points.Nothing else really matters.
You collect exp points, so you can collect tokens (i.e.
points) which you can exchange to gear (that has points).In the core it's just a game for the super-achievers who can't get enough of collecting points.It's the pinnacle of evolution, the ultimate abstraction and bland generalization of everything a fantasy MMO should be.They could just as well have three classes called "Tank", "Healer" and "DPS" - spells called "Light DPS", "Heavy DPS" etc.
The mobs could just as well be replaced by placeholder objects that execute scripted events that send crafted strings to chat so automated raid addons can catch them in time.
Players just watch and don't really care as long as they get their point token loot in the end.The little lore/edge/purpose there was in the game went to hell in a "Gigantique" Bag sold by Harris Pilton long time ago.But then again, they have 11M subs and roll in money made of pure gold every evening - so who cares?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528787</id>
	<title>Re:They are badly losing people...</title>
	<author>Anonymous</author>
	<datestamp>1246378500000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I think WotLK was when a lot of people realized that the last glimmer of challenges and "player skill" in WoW have been patched out. It's been reduced to basically a complete skill-less game.</i></p><p>You could always macro to some extent even before Wotlk. When the game first came out there were mods that would make decisions on what to do for you. Healbot was this way I think, where it would pick the most efficent spell to use.</p><p>Blizzard's concept right now is to have Normal modes for players who are not hardcore and hard modes for the people who want a challenge. If WoW was so easy, why doesn't 75\% of the player base have their Rusted Protodrakes by now? Should be easy to do if WoW wasn't a challenge in any aspect of the game. According to WoWProgress only 18 guilds have taken down Agalon between the US and EU. Ensidia just got a 72 hour suspension for using an exploit to do the last achievement that hasn't been done by anyone yet. Couldn't do it how it was susposed to I guess. Blizzard isn't going to cater to the top 1\% of the playerbase, and why should they? Why is the top 1\% of the playerbase/guilds used as a measuring stick on what is challenging anyway?</p></htmltext>
<tokenext>I think WotLK was when a lot of people realized that the last glimmer of challenges and " player skill " in WoW have been patched out .
It 's been reduced to basically a complete skill-less game.You could always macro to some extent even before Wotlk .
When the game first came out there were mods that would make decisions on what to do for you .
Healbot was this way I think , where it would pick the most efficent spell to use.Blizzard 's concept right now is to have Normal modes for players who are not hardcore and hard modes for the people who want a challenge .
If WoW was so easy , why does n't 75 \ % of the player base have their Rusted Protodrakes by now ?
Should be easy to do if WoW was n't a challenge in any aspect of the game .
According to WoWProgress only 18 guilds have taken down Agalon between the US and EU .
Ensidia just got a 72 hour suspension for using an exploit to do the last achievement that has n't been done by anyone yet .
Could n't do it how it was susposed to I guess .
Blizzard is n't going to cater to the top 1 \ % of the playerbase , and why should they ?
Why is the top 1 \ % of the playerbase/guilds used as a measuring stick on what is challenging anyway ?</tokentext>
<sentencetext>I think WotLK was when a lot of people realized that the last glimmer of challenges and "player skill" in WoW have been patched out.
It's been reduced to basically a complete skill-less game.You could always macro to some extent even before Wotlk.
When the game first came out there were mods that would make decisions on what to do for you.
Healbot was this way I think, where it would pick the most efficent spell to use.Blizzard's concept right now is to have Normal modes for players who are not hardcore and hard modes for the people who want a challenge.
If WoW was so easy, why doesn't 75\% of the player base have their Rusted Protodrakes by now?
Should be easy to do if WoW wasn't a challenge in any aspect of the game.
According to WoWProgress only 18 guilds have taken down Agalon between the US and EU.
Ensidia just got a 72 hour suspension for using an exploit to do the last achievement that hasn't been done by anyone yet.
Couldn't do it how it was susposed to I guess.
Blizzard isn't going to cater to the top 1\% of the playerbase, and why should they?
Why is the top 1\% of the playerbase/guilds used as a measuring stick on what is challenging anyway?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526349</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525325</id>
	<title>Meanwhile in SWG</title>
	<author>Feef Lovecraft</author>
	<datestamp>1246395180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I'm not hugely impressive really look at the lumbering old Star Wars Galaxies (6 years old soon) that not only enables you to switch faction (2 week waiting period) but also enables you to completely change your career, bored running around with that glowstick just go speak to a dude and become a Officer or a Smuggler.

It's not perfect but it beats grinding up an entirely new chracter.</htmltext>
<tokenext>I 'm not hugely impressive really look at the lumbering old Star Wars Galaxies ( 6 years old soon ) that not only enables you to switch faction ( 2 week waiting period ) but also enables you to completely change your career , bored running around with that glowstick just go speak to a dude and become a Officer or a Smuggler .
It 's not perfect but it beats grinding up an entirely new chracter .</tokentext>
<sentencetext>I'm not hugely impressive really look at the lumbering old Star Wars Galaxies (6 years old soon) that not only enables you to switch faction (2 week waiting period) but also enables you to completely change your career, bored running around with that glowstick just go speak to a dude and become a Officer or a Smuggler.
It's not perfect but it beats grinding up an entirely new chracter.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528665</id>
	<title>Re:Lame</title>
	<author>Anonymous</author>
	<datestamp>1246378020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>It's not like it's HARD to level up a character any more. You play for one, maybe two more months and you'll get there. 5 days of play time can get you to max level (that is 120 hours) If you only play 3 hours a day, you can easilly level one level every 3 hours, meaning you can level in about 80 days, and that's WITHOUT power-levelling.</p></div><p>It was never hard to level up at any point in WoW's existance. It might have taken longer in vanilla wow for some classes, but I remember mages able to get to 60 in 7 days.</p><p>Was WoW more hardcore in those days? Probably in some repescts, you certainly had far less gold, longer instances, and more players needed in a guild to complete content, but if Blizzard offered a classic server today, I bet it would be pretty barren within a few weeks after the novelty factor has worn off. Fact is there were a lot more worse things during those days than there are today.</p></div>
	</htmltext>
<tokenext>It 's not like it 's HARD to level up a character any more .
You play for one , maybe two more months and you 'll get there .
5 days of play time can get you to max level ( that is 120 hours ) If you only play 3 hours a day , you can easilly level one level every 3 hours , meaning you can level in about 80 days , and that 's WITHOUT power-levelling.It was never hard to level up at any point in WoW 's existance .
It might have taken longer in vanilla wow for some classes , but I remember mages able to get to 60 in 7 days.Was WoW more hardcore in those days ?
Probably in some repescts , you certainly had far less gold , longer instances , and more players needed in a guild to complete content , but if Blizzard offered a classic server today , I bet it would be pretty barren within a few weeks after the novelty factor has worn off .
Fact is there were a lot more worse things during those days than there are today .</tokentext>
<sentencetext>It's not like it's HARD to level up a character any more.
You play for one, maybe two more months and you'll get there.
5 days of play time can get you to max level (that is 120 hours) If you only play 3 hours a day, you can easilly level one level every 3 hours, meaning you can level in about 80 days, and that's WITHOUT power-levelling.It was never hard to level up at any point in WoW's existance.
It might have taken longer in vanilla wow for some classes, but I remember mages able to get to 60 in 7 days.Was WoW more hardcore in those days?
Probably in some repescts, you certainly had far less gold, longer instances, and more players needed in a guild to complete content, but if Blizzard offered a classic server today, I bet it would be pretty barren within a few weeks after the novelty factor has worn off.
Fact is there were a lot more worse things during those days than there are today.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525409</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525721</id>
	<title>Re:More is Less</title>
	<author>Anonymous</author>
	<datestamp>1246357080000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I agree, more is less. I never bothered to reactivate my expired account recently much more when I read the patch 3.2 changes. Everything is dumbed down, sure it would be good for my alts but it constantly reminded me of how important the hard things are before for me. Now those are just dumbed down so everyone can get to 80 while leaving 2 expansions like ghost towns. Even so they are continually making the game so that one could potentially have everything. One of my gripes are with fishing which was greatly dumbed down in 3.1. Before you have to make fishing trips, travel several maps for important fishing pools and make nice profit. Now everyone could fish just by sitting beside a fountain and go to Wintergrasp to fish most of the important fishes there. WoW is now on its decline. I'm the last of my RL friends to quit.</htmltext>
<tokenext>I agree , more is less .
I never bothered to reactivate my expired account recently much more when I read the patch 3.2 changes .
Everything is dumbed down , sure it would be good for my alts but it constantly reminded me of how important the hard things are before for me .
Now those are just dumbed down so everyone can get to 80 while leaving 2 expansions like ghost towns .
Even so they are continually making the game so that one could potentially have everything .
One of my gripes are with fishing which was greatly dumbed down in 3.1 .
Before you have to make fishing trips , travel several maps for important fishing pools and make nice profit .
Now everyone could fish just by sitting beside a fountain and go to Wintergrasp to fish most of the important fishes there .
WoW is now on its decline .
I 'm the last of my RL friends to quit .</tokentext>
<sentencetext>I agree, more is less.
I never bothered to reactivate my expired account recently much more when I read the patch 3.2 changes.
Everything is dumbed down, sure it would be good for my alts but it constantly reminded me of how important the hard things are before for me.
Now those are just dumbed down so everyone can get to 80 while leaving 2 expansions like ghost towns.
Even so they are continually making the game so that one could potentially have everything.
One of my gripes are with fishing which was greatly dumbed down in 3.1.
Before you have to make fishing trips, travel several maps for important fishing pools and make nice profit.
Now everyone could fish just by sitting beside a fountain and go to Wintergrasp to fish most of the important fishes there.
WoW is now on its decline.
I'm the last of my RL friends to quit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525357</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525699</id>
	<title>Re:Lame</title>
	<author>drsquare</author>
	<datestamp>1246356720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>the whole game is based around making things easy for new players at the moment</p></div></blockquote><p>The game has always been about making things easy for new players, that's why it's so popular. And I really doubt Blizzard give a shit about what reviewers think of them.</p></div>
	</htmltext>
<tokenext>the whole game is based around making things easy for new players at the momentThe game has always been about making things easy for new players , that 's why it 's so popular .
And I really doubt Blizzard give a shit about what reviewers think of them .</tokentext>
<sentencetext>the whole game is based around making things easy for new players at the momentThe game has always been about making things easy for new players, that's why it's so popular.
And I really doubt Blizzard give a shit about what reviewers think of them.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525409</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526389</id>
	<title>This is just retention</title>
	<author>WeirdingWay</author>
	<datestamp>1246366020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>They have a new MMO on the way. Title quite possibly to be announced at Blizzcon 09. Blizzard has earned the benefit of the doubt on how to keep people playing and adding content isn't the only carrot out there. Eventually everything short of buying gold/gear with real money will be available.</htmltext>
<tokenext>They have a new MMO on the way .
Title quite possibly to be announced at Blizzcon 09 .
Blizzard has earned the benefit of the doubt on how to keep people playing and adding content is n't the only carrot out there .
Eventually everything short of buying gold/gear with real money will be available .</tokentext>
<sentencetext>They have a new MMO on the way.
Title quite possibly to be announced at Blizzcon 09.
Blizzard has earned the benefit of the doubt on how to keep people playing and adding content isn't the only carrot out there.
Eventually everything short of buying gold/gear with real money will be available.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28527387</id>
	<title>Re:Lame</title>
	<author>bFusion</author>
	<datestamp>1246372620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've been leveling a character recently, and I just hit 60 with 2 days and 19-something hours.</p><p>Granted, I was trying a paladin, so it was pretty much easy-mode. But it's entirely possible to blitz through old content to get to the newer stuff.</p></htmltext>
<tokenext>I 've been leveling a character recently , and I just hit 60 with 2 days and 19-something hours.Granted , I was trying a paladin , so it was pretty much easy-mode .
But it 's entirely possible to blitz through old content to get to the newer stuff .</tokentext>
<sentencetext>I've been leveling a character recently, and I just hit 60 with 2 days and 19-something hours.Granted, I was trying a paladin, so it was pretty much easy-mode.
But it's entirely possible to blitz through old content to get to the newer stuff.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525409</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28529053</id>
	<title>Re:Yet again, they further homogonize the game</title>
	<author>brkello</author>
	<datestamp>1246379520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The point should be obvious.  People have friends who play with different factions.  If two people find they both play WoW, but are on opposite factions, they would have to level another character from scratch.  If they are on the same server, one would actually have to buy a whole new account.  Now Blizzard will allow people to switch so they can play together.  It is actually a good thing as it allows people a way to play together.<br> <br>This has nothing to do with lore.  There is no in game mechanism to switch factions.  This is the same as a character realm transfer.<br> <br>And as far as giving both side the same classes...that actually made a lot of sense because having unique classes made raiding easier for one faction over the other.  They could have given both classes similar abilities but then what's the point?  Now that both factions can have all the classes, it simplifies end game raiding because then you just balance it to the same classes rather having to take in to account differences between factions for each boss fight.</htmltext>
<tokenext>The point should be obvious .
People have friends who play with different factions .
If two people find they both play WoW , but are on opposite factions , they would have to level another character from scratch .
If they are on the same server , one would actually have to buy a whole new account .
Now Blizzard will allow people to switch so they can play together .
It is actually a good thing as it allows people a way to play together .
This has nothing to do with lore .
There is no in game mechanism to switch factions .
This is the same as a character realm transfer .
And as far as giving both side the same classes...that actually made a lot of sense because having unique classes made raiding easier for one faction over the other .
They could have given both classes similar abilities but then what 's the point ?
Now that both factions can have all the classes , it simplifies end game raiding because then you just balance it to the same classes rather having to take in to account differences between factions for each boss fight .</tokentext>
<sentencetext>The point should be obvious.
People have friends who play with different factions.
If two people find they both play WoW, but are on opposite factions, they would have to level another character from scratch.
If they are on the same server, one would actually have to buy a whole new account.
Now Blizzard will allow people to switch so they can play together.
It is actually a good thing as it allows people a way to play together.
This has nothing to do with lore.
There is no in game mechanism to switch factions.
This is the same as a character realm transfer.
And as far as giving both side the same classes...that actually made a lot of sense because having unique classes made raiding easier for one faction over the other.
They could have given both classes similar abilities but then what's the point?
Now that both factions can have all the classes, it simplifies end game raiding because then you just balance it to the same classes rather having to take in to account differences between factions for each boss fight.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528103</id>
	<title>Re:Game code isn't set up that way</title>
	<author>RodgerDodger</author>
	<datestamp>1246375920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It would have been nice to see something more done with the whole Aldor vs Scryers issue. Here was another faction option that was orthogonal to the main - there could have been a form of contests between them.</p><p>Not battlegrounds (that would be at odds with the "we're allies" aspect) but how about some sort of team sport? Ostensibly non-lethal. This would have allowed Orcs and Humans to compete together against the Blood and Night Elves.<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>It would have been nice to see something more done with the whole Aldor vs Scryers issue .
Here was another faction option that was orthogonal to the main - there could have been a form of contests between them.Not battlegrounds ( that would be at odds with the " we 're allies " aspect ) but how about some sort of team sport ?
Ostensibly non-lethal .
This would have allowed Orcs and Humans to compete together against the Blood and Night Elves .
; )</tokentext>
<sentencetext>It would have been nice to see something more done with the whole Aldor vs Scryers issue.
Here was another faction option that was orthogonal to the main - there could have been a form of contests between them.Not battlegrounds (that would be at odds with the "we're allies" aspect) but how about some sort of team sport?
Ostensibly non-lethal.
This would have allowed Orcs and Humans to compete together against the Blood and Night Elves.
;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526381</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28537471</id>
	<title>Re:Lame</title>
	<author>SL Baur</author>
	<datestamp>1246372440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>WoW is on its way out.</p></div><p>The death of WoW has been predicted here many times.</p><p><div class="quote"><p>Blizzard is just doing everything they can to get as many subs as possible for the last few months. There won't be another expansion for it.</p></div><p>Those two statements are contradictory.  World of Warcraft is a cash cow in a time of severe financial stress.  What company would willingly give up something like that?  Especially a company often accused here as an excessively greedy one?</p><p><div class="quote"><p>Next year this time, WoW will have less than 2 mil active subs.</p></div><p>Perhaps without a future expansion coming and maybe not.  You don't say, but where do you expect the other 10 million of us to have gone by then?  Oh, and I *do* expect another expansion, and I still expect it to piss people off.</p><p><div class="quote"><p>1. Diablo 3 is going to have multiplayer through battle.net only (no lan support) and battle.net for it will be a fee-based service. Only Starcraft 2 users won't have to pay for it.</p></div><p>No weapons of mass WoW destruction here.</p><p>I may well buy Diablo 3 on strength of my WoW experience and the fact it will run on Mac, but I can't see any set of circumstances where it could be a replacement.</p><p><div class="quote"><p>2. They've got a new MMO in the works. It'll probably hit beta sometime Q3 or Q4 of next year. Look for the first announcements Q1.</p></div><p>True.  I'll try it out for the same reasons listed above.  Hitting beta in Q3/Q4 2010 isn't soon enough to make it a WoW-killer.  The biggest competitor to that game will be World of Warcraft as it also likely to be the strongest candidate as a WoW-killer.</p><p>The thing to look for, once they do make the announcement, is what kind of WoW tie-in does it have?  ie what incentives are they giving WoWers to switch to a new game?</p><p>The one thing they have said is that it would be a departure from an RPG.  I like swinging swords and hacking up monsters, or waving a wand and casting fire at enemies.  I've been playing games along those lines for longer than many folks here have been alive.  I don't particularly care for fighting space battles.</p><p>I've been a subscriber for over 2 1/2 years and what I see is a company that genuinely cares about its product.  I don't necessarily agree with or like everything they've done.  I do see steady improvement and consistent attempts to make improvement.  I don't see them doing anything stupid enough to kill a wildly successful game.  Certainly not before they have a guaranteed replacement in hand, as you suggest.</p><p>You heard it here first.</p></div>
	</htmltext>
<tokenext>WoW is on its way out.The death of WoW has been predicted here many times.Blizzard is just doing everything they can to get as many subs as possible for the last few months .
There wo n't be another expansion for it.Those two statements are contradictory .
World of Warcraft is a cash cow in a time of severe financial stress .
What company would willingly give up something like that ?
Especially a company often accused here as an excessively greedy one ? Next year this time , WoW will have less than 2 mil active subs.Perhaps without a future expansion coming and maybe not .
You do n't say , but where do you expect the other 10 million of us to have gone by then ?
Oh , and I * do * expect another expansion , and I still expect it to piss people off.1 .
Diablo 3 is going to have multiplayer through battle.net only ( no lan support ) and battle.net for it will be a fee-based service .
Only Starcraft 2 users wo n't have to pay for it.No weapons of mass WoW destruction here.I may well buy Diablo 3 on strength of my WoW experience and the fact it will run on Mac , but I ca n't see any set of circumstances where it could be a replacement.2 .
They 've got a new MMO in the works .
It 'll probably hit beta sometime Q3 or Q4 of next year .
Look for the first announcements Q1.True .
I 'll try it out for the same reasons listed above .
Hitting beta in Q3/Q4 2010 is n't soon enough to make it a WoW-killer .
The biggest competitor to that game will be World of Warcraft as it also likely to be the strongest candidate as a WoW-killer.The thing to look for , once they do make the announcement , is what kind of WoW tie-in does it have ?
ie what incentives are they giving WoWers to switch to a new game ? The one thing they have said is that it would be a departure from an RPG .
I like swinging swords and hacking up monsters , or waving a wand and casting fire at enemies .
I 've been playing games along those lines for longer than many folks here have been alive .
I do n't particularly care for fighting space battles.I 've been a subscriber for over 2 1/2 years and what I see is a company that genuinely cares about its product .
I do n't necessarily agree with or like everything they 've done .
I do see steady improvement and consistent attempts to make improvement .
I do n't see them doing anything stupid enough to kill a wildly successful game .
Certainly not before they have a guaranteed replacement in hand , as you suggest.You heard it here first .</tokentext>
<sentencetext>WoW is on its way out.The death of WoW has been predicted here many times.Blizzard is just doing everything they can to get as many subs as possible for the last few months.
There won't be another expansion for it.Those two statements are contradictory.
World of Warcraft is a cash cow in a time of severe financial stress.
What company would willingly give up something like that?
Especially a company often accused here as an excessively greedy one?Next year this time, WoW will have less than 2 mil active subs.Perhaps without a future expansion coming and maybe not.
You don't say, but where do you expect the other 10 million of us to have gone by then?
Oh, and I *do* expect another expansion, and I still expect it to piss people off.1.
Diablo 3 is going to have multiplayer through battle.net only (no lan support) and battle.net for it will be a fee-based service.
Only Starcraft 2 users won't have to pay for it.No weapons of mass WoW destruction here.I may well buy Diablo 3 on strength of my WoW experience and the fact it will run on Mac, but I can't see any set of circumstances where it could be a replacement.2.
They've got a new MMO in the works.
It'll probably hit beta sometime Q3 or Q4 of next year.
Look for the first announcements Q1.True.
I'll try it out for the same reasons listed above.
Hitting beta in Q3/Q4 2010 isn't soon enough to make it a WoW-killer.
The biggest competitor to that game will be World of Warcraft as it also likely to be the strongest candidate as a WoW-killer.The thing to look for, once they do make the announcement, is what kind of WoW tie-in does it have?
ie what incentives are they giving WoWers to switch to a new game?The one thing they have said is that it would be a departure from an RPG.
I like swinging swords and hacking up monsters, or waving a wand and casting fire at enemies.
I've been playing games along those lines for longer than many folks here have been alive.
I don't particularly care for fighting space battles.I've been a subscriber for over 2 1/2 years and what I see is a company that genuinely cares about its product.
I don't necessarily agree with or like everything they've done.
I do see steady improvement and consistent attempts to make improvement.
I don't see them doing anything stupid enough to kill a wildly successful game.
Certainly not before they have a guaranteed replacement in hand, as you suggest.You heard it here first.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28527749</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28535627</id>
	<title>Edward, Tellah</title>
	<author>halsafar</author>
	<datestamp>1246360860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Nice, Edward and Tellah icon for the story.

I bet a few select servers will become near 100\% Horde or 100\% Alliance.</htmltext>
<tokenext>Nice , Edward and Tellah icon for the story .
I bet a few select servers will become near 100 \ % Horde or 100 \ % Alliance .</tokentext>
<sentencetext>Nice, Edward and Tellah icon for the story.
I bet a few select servers will become near 100\% Horde or 100\% Alliance.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28527989</id>
	<title>Re:Lame</title>
	<author>EMCEngineer</author>
	<datestamp>1246375500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's time to stop using the MMORPG label.  It is not just a MMOG.  Role-playing has been replaced by money-taking.</htmltext>
<tokenext>It 's time to stop using the MMORPG label .
It is not just a MMOG .
Role-playing has been replaced by money-taking .</tokentext>
<sentencetext>It's time to stop using the MMORPG label.
It is not just a MMOG.
Role-playing has been replaced by money-taking.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28529473</id>
	<title>Wow?</title>
	<author>Anonymous</author>
	<datestamp>1246381020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>People still play this game?</p></htmltext>
<tokenext>People still play this game ?</tokentext>
<sentencetext>People still play this game?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526793</id>
	<title>Re:Yet again, they further homogonize the game</title>
	<author>SupremoMan</author>
	<datestamp>1246369620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They have to homogenize. If the two factions were either perfectly balanced or not in competition with each other it would not be a problem. But because it is very hard to balance the factions if they are different, and because the factions are competing with each other for player, move to a more uniform factions is natural. When one faction has an edge over the other, however small, it is detrimental to both factions! This has been proven over the history of WoW and many other games.</p></htmltext>
<tokenext>They have to homogenize .
If the two factions were either perfectly balanced or not in competition with each other it would not be a problem .
But because it is very hard to balance the factions if they are different , and because the factions are competing with each other for player , move to a more uniform factions is natural .
When one faction has an edge over the other , however small , it is detrimental to both factions !
This has been proven over the history of WoW and many other games .</tokentext>
<sentencetext>They have to homogenize.
If the two factions were either perfectly balanced or not in competition with each other it would not be a problem.
But because it is very hard to balance the factions if they are different, and because the factions are competing with each other for player, move to a more uniform factions is natural.
When one faction has an edge over the other, however small, it is detrimental to both factions!
This has been proven over the history of WoW and many other games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526933</id>
	<title>I want to have fun when I play a game</title>
	<author>Jsox</author>
	<datestamp>1246370460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I honestly think that Blizzard has the right idea.  The vast majority of content is in the end-game; the number of things you can do at Level 80 far exceeds what you can accomplish (or even set out to do) prior to level 80.  There are areas you can't even access without a flying mount (required level 77) and plenty of raid zones you can't even dream of without first hitting 80 and getting some better gear (or maybe having friends to carry your weaksauce along).  Level 79 and 80 are worlds apart.  It's always been like this - It was the same when the cap was 60, and the same when it was 70.  It was the same in EverQuest and I'd bet good money that to varying degrees it's like this in most popular MMOs.  Personally, I've already leveled 2 characters to 80 - I will take no joy in leveling a 3rd if I ever want a 3rd 80.  Blizzard is just making my life easier - cutting the BS grind and giving you more freedom.

I honestly don't feel like I am a vastly better player or that I am "better" than any other player simply because I had to level my toons "back in the day" before they did things like making mounts faster, easier to get, and letting you switch factions.  The game exists to be enjoyed, Blizzard is simply making it easier to try different things without having to hassle with grinding money/levels/whatever just to try something new.</htmltext>
<tokenext>I honestly think that Blizzard has the right idea .
The vast majority of content is in the end-game ; the number of things you can do at Level 80 far exceeds what you can accomplish ( or even set out to do ) prior to level 80 .
There are areas you ca n't even access without a flying mount ( required level 77 ) and plenty of raid zones you ca n't even dream of without first hitting 80 and getting some better gear ( or maybe having friends to carry your weaksauce along ) .
Level 79 and 80 are worlds apart .
It 's always been like this - It was the same when the cap was 60 , and the same when it was 70 .
It was the same in EverQuest and I 'd bet good money that to varying degrees it 's like this in most popular MMOs .
Personally , I 've already leveled 2 characters to 80 - I will take no joy in leveling a 3rd if I ever want a 3rd 80 .
Blizzard is just making my life easier - cutting the BS grind and giving you more freedom .
I honestly do n't feel like I am a vastly better player or that I am " better " than any other player simply because I had to level my toons " back in the day " before they did things like making mounts faster , easier to get , and letting you switch factions .
The game exists to be enjoyed , Blizzard is simply making it easier to try different things without having to hassle with grinding money/levels/whatever just to try something new .</tokentext>
<sentencetext>I honestly think that Blizzard has the right idea.
The vast majority of content is in the end-game; the number of things you can do at Level 80 far exceeds what you can accomplish (or even set out to do) prior to level 80.
There are areas you can't even access without a flying mount (required level 77) and plenty of raid zones you can't even dream of without first hitting 80 and getting some better gear (or maybe having friends to carry your weaksauce along).
Level 79 and 80 are worlds apart.
It's always been like this - It was the same when the cap was 60, and the same when it was 70.
It was the same in EverQuest and I'd bet good money that to varying degrees it's like this in most popular MMOs.
Personally, I've already leveled 2 characters to 80 - I will take no joy in leveling a 3rd if I ever want a 3rd 80.
Blizzard is just making my life easier - cutting the BS grind and giving you more freedom.
I honestly don't feel like I am a vastly better player or that I am "better" than any other player simply because I had to level my toons "back in the day" before they did things like making mounts faster, easier to get, and letting you switch factions.
The game exists to be enjoyed, Blizzard is simply making it easier to try different things without having to hassle with grinding money/levels/whatever just to try something new.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525523</id>
	<title>City of Heroes - Going Rogue?</title>
	<author>MortimerV</author>
	<datestamp>1246354500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>City of Heroes announced the same thing, nearly two months ago, with their <a href="http://us.ncsoft.com/en/news/press-releases/going-rogue.html" title="ncsoft.com" rel="nofollow">Going Rogue expansion.</a> [ncsoft.com] <br> <br>

Neat that WoW seems to be following in their footsteps. I like freedom in the games I play, and being able to switch sides rather than starting a new character from scratch appeals to me.</htmltext>
<tokenext>City of Heroes announced the same thing , nearly two months ago , with their Going Rogue expansion .
[ ncsoft.com ] Neat that WoW seems to be following in their footsteps .
I like freedom in the games I play , and being able to switch sides rather than starting a new character from scratch appeals to me .</tokentext>
<sentencetext>City of Heroes announced the same thing, nearly two months ago, with their Going Rogue expansion.
[ncsoft.com]  

Neat that WoW seems to be following in their footsteps.
I like freedom in the games I play, and being able to switch sides rather than starting a new character from scratch appeals to me.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528349</id>
	<title>Re:New WoW service</title>
	<author>demonlapin</author>
	<datestamp>1246376880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>replying to kill mistaken mod, meant to select funny but got overrated. Why can't there be a separate confirm button? Or an option to change a specific mod?</htmltext>
<tokenext>replying to kill mistaken mod , meant to select funny but got overrated .
Why ca n't there be a separate confirm button ?
Or an option to change a specific mod ?</tokentext>
<sentencetext>replying to kill mistaken mod, meant to select funny but got overrated.
Why can't there be a separate confirm button?
Or an option to change a specific mod?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525445</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28527339</id>
	<title>Re:Yet again, they further homogonize the game</title>
	<author>Anonymous</author>
	<datestamp>1246372380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Their original vision was certainly to keep Shamans on Horde and keep Paladins on Alliance.  But the reason they had to break that limitation is for class balance.</p><p>For instance, the Shaman class was TERRIBLE 1-60, and even up to 70.  Look at how many new abilities and massive buffs they've had to give Shamans to get them remotely close to balanced with the other classes in the game.  They could never have fixed the Shaman class as long as all the Alliance whiners kept insisting that Shamans are OP just because an overgeared one got a 2-handed windfury crit on a clothy once upon a time.</p><p>Compare that to Paladins, who have always been an invulnerable class, and now they got the damage buffs to go with it.  Big surprise, they've been extremely overpowered and continue to need nerfs every single patch.</p><p>But if you look at the community, Paladins were all Q.Q and everyone claimed Shamans were super-OP.  Penny Arcade even made a comic about how OMG A SHAMAN KILLED ME AND I CANT PLAY THEM SO THEY'RE OBVIOUSLY OP.</p><p>The reality behind this was that there were many more alliance players than horde, so the community leaned towards Paladin buffs and Shaman nerfs.  Even though that's the opposite of what was needed.</p><p>Back to factions, the point of the faction changing is only to let people switch to play with their friends without having to level new characters from scratch.  It will most likely cost money ($25 or more) and have other restrictions applied, just like the server transfers.</p><p>I would be extremely surprised if they make this something that lets you randomly switch back and forth from day to day.  I'd also be surprised if the faction change doesn't have a huge downside to it, like losing all of your achievements and gear when you switch.</p></htmltext>
<tokenext>Their original vision was certainly to keep Shamans on Horde and keep Paladins on Alliance .
But the reason they had to break that limitation is for class balance.For instance , the Shaman class was TERRIBLE 1-60 , and even up to 70 .
Look at how many new abilities and massive buffs they 've had to give Shamans to get them remotely close to balanced with the other classes in the game .
They could never have fixed the Shaman class as long as all the Alliance whiners kept insisting that Shamans are OP just because an overgeared one got a 2-handed windfury crit on a clothy once upon a time.Compare that to Paladins , who have always been an invulnerable class , and now they got the damage buffs to go with it .
Big surprise , they 've been extremely overpowered and continue to need nerfs every single patch.But if you look at the community , Paladins were all Q.Q and everyone claimed Shamans were super-OP .
Penny Arcade even made a comic about how OMG A SHAMAN KILLED ME AND I CANT PLAY THEM SO THEY 'RE OBVIOUSLY OP.The reality behind this was that there were many more alliance players than horde , so the community leaned towards Paladin buffs and Shaman nerfs .
Even though that 's the opposite of what was needed.Back to factions , the point of the faction changing is only to let people switch to play with their friends without having to level new characters from scratch .
It will most likely cost money ( $ 25 or more ) and have other restrictions applied , just like the server transfers.I would be extremely surprised if they make this something that lets you randomly switch back and forth from day to day .
I 'd also be surprised if the faction change does n't have a huge downside to it , like losing all of your achievements and gear when you switch .</tokentext>
<sentencetext>Their original vision was certainly to keep Shamans on Horde and keep Paladins on Alliance.
But the reason they had to break that limitation is for class balance.For instance, the Shaman class was TERRIBLE 1-60, and even up to 70.
Look at how many new abilities and massive buffs they've had to give Shamans to get them remotely close to balanced with the other classes in the game.
They could never have fixed the Shaman class as long as all the Alliance whiners kept insisting that Shamans are OP just because an overgeared one got a 2-handed windfury crit on a clothy once upon a time.Compare that to Paladins, who have always been an invulnerable class, and now they got the damage buffs to go with it.
Big surprise, they've been extremely overpowered and continue to need nerfs every single patch.But if you look at the community, Paladins were all Q.Q and everyone claimed Shamans were super-OP.
Penny Arcade even made a comic about how OMG A SHAMAN KILLED ME AND I CANT PLAY THEM SO THEY'RE OBVIOUSLY OP.The reality behind this was that there were many more alliance players than horde, so the community leaned towards Paladin buffs and Shaman nerfs.
Even though that's the opposite of what was needed.Back to factions, the point of the faction changing is only to let people switch to play with their friends without having to level new characters from scratch.
It will most likely cost money ($25 or more) and have other restrictions applied, just like the server transfers.I would be extremely surprised if they make this something that lets you randomly switch back and forth from day to day.
I'd also be surprised if the faction change doesn't have a huge downside to it, like losing all of your achievements and gear when you switch.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526349</id>
	<title>Re:They are badly losing people...</title>
	<author>Anonymous</author>
	<datestamp>1246365600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I think WotLK was when a lot of people realized that the last glimmer of challenges and "player skill" in WoW have been patched out. It's been reduced to basically a complete skill-less game.</p><p>Now, it wasn't a hard game from the start. But it was good, quick fun. A bit like the fast food of online games. It's not really rewarding for a long time and getting anything ain't something you brag about because you know you could put a 6 year old there and he'd succeed (and if you don't have a 6 year old handy, slap together a script), but it was ok for the time.</p><p>The rewarding moments ceased to exist with the advent of certain abilities that made even the tank scriptable. AoE aggro that can essentially not be broken. Now where's any kind of challenge left? That you can fire your spells and styles in the correct order to maximize damage (because you won't have to worry about aggro anymore, at least if the tank is at least as good as a small script)? Please, google the correct sequence...</p><p>I don't want to brag to others how much I accomplished, but at least I want to have the feeling that I didn't just waste my time doing something anyone can do. But that seems to be the appeal, and I don't care too much that people want to play that. To each what they like.</p><p>What bugs me to no end, though, is that other MMO makers dumb and water their games down in an attempt to attract the WoW players. Even EQ2, which started out as an insanely HARD game. And I mean insanely hard. I don't mind challenges, but EQ2 was like pulling teeth, without any kind of drugs, every single level was a battle, right from the start. After a few months it had a fairly good challenge level and was quite playable. In the meantime, it has been reduced to lalaland as well. And it's not any better for any other game that I'd know of.</p><p>So, IMO, essentially what keeps WoW afloat is that there are no real alternatives if you're fed up with EZ-Mode gaming. The rest of the games have been turned into copies of WoW, so you can just as well stay there.</p></htmltext>
<tokenext>I think WotLK was when a lot of people realized that the last glimmer of challenges and " player skill " in WoW have been patched out .
It 's been reduced to basically a complete skill-less game.Now , it was n't a hard game from the start .
But it was good , quick fun .
A bit like the fast food of online games .
It 's not really rewarding for a long time and getting anything ai n't something you brag about because you know you could put a 6 year old there and he 'd succeed ( and if you do n't have a 6 year old handy , slap together a script ) , but it was ok for the time.The rewarding moments ceased to exist with the advent of certain abilities that made even the tank scriptable .
AoE aggro that can essentially not be broken .
Now where 's any kind of challenge left ?
That you can fire your spells and styles in the correct order to maximize damage ( because you wo n't have to worry about aggro anymore , at least if the tank is at least as good as a small script ) ?
Please , google the correct sequence...I do n't want to brag to others how much I accomplished , but at least I want to have the feeling that I did n't just waste my time doing something anyone can do .
But that seems to be the appeal , and I do n't care too much that people want to play that .
To each what they like.What bugs me to no end , though , is that other MMO makers dumb and water their games down in an attempt to attract the WoW players .
Even EQ2 , which started out as an insanely HARD game .
And I mean insanely hard .
I do n't mind challenges , but EQ2 was like pulling teeth , without any kind of drugs , every single level was a battle , right from the start .
After a few months it had a fairly good challenge level and was quite playable .
In the meantime , it has been reduced to lalaland as well .
And it 's not any better for any other game that I 'd know of.So , IMO , essentially what keeps WoW afloat is that there are no real alternatives if you 're fed up with EZ-Mode gaming .
The rest of the games have been turned into copies of WoW , so you can just as well stay there .</tokentext>
<sentencetext>I think WotLK was when a lot of people realized that the last glimmer of challenges and "player skill" in WoW have been patched out.
It's been reduced to basically a complete skill-less game.Now, it wasn't a hard game from the start.
But it was good, quick fun.
A bit like the fast food of online games.
It's not really rewarding for a long time and getting anything ain't something you brag about because you know you could put a 6 year old there and he'd succeed (and if you don't have a 6 year old handy, slap together a script), but it was ok for the time.The rewarding moments ceased to exist with the advent of certain abilities that made even the tank scriptable.
AoE aggro that can essentially not be broken.
Now where's any kind of challenge left?
That you can fire your spells and styles in the correct order to maximize damage (because you won't have to worry about aggro anymore, at least if the tank is at least as good as a small script)?
Please, google the correct sequence...I don't want to brag to others how much I accomplished, but at least I want to have the feeling that I didn't just waste my time doing something anyone can do.
But that seems to be the appeal, and I don't care too much that people want to play that.
To each what they like.What bugs me to no end, though, is that other MMO makers dumb and water their games down in an attempt to attract the WoW players.
Even EQ2, which started out as an insanely HARD game.
And I mean insanely hard.
I don't mind challenges, but EQ2 was like pulling teeth, without any kind of drugs, every single level was a battle, right from the start.
After a few months it had a fairly good challenge level and was quite playable.
In the meantime, it has been reduced to lalaland as well.
And it's not any better for any other game that I'd know of.So, IMO, essentially what keeps WoW afloat is that there are no real alternatives if you're fed up with EZ-Mode gaming.
The rest of the games have been turned into copies of WoW, so you can just as well stay there.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525491</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28531231</id>
	<title>Re:Why would you have to change your character?</title>
	<author>fractoid</author>
	<datestamp>1246385880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's what I'd really like to see - a 'defector' or 'freelance' option where my orc warrior could group with a bunch of Alliance or vice versa. Don't turn me into no stinkin' huuman though, yuck!</htmltext>
<tokenext>That 's what I 'd really like to see - a 'defector ' or 'freelance ' option where my orc warrior could group with a bunch of Alliance or vice versa .
Do n't turn me into no stinkin ' huuman though , yuck !</tokentext>
<sentencetext>That's what I'd really like to see - a 'defector' or 'freelance' option where my orc warrior could group with a bunch of Alliance or vice versa.
Don't turn me into no stinkin' huuman though, yuck!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525611</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528443</id>
	<title>So now everyone will be Undead</title>
	<author>TheRealRainFall</author>
	<datestamp>1246377240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Because Wotf has and always will be OP in arena.  Now we'll see 2342344 Undead Mages, Priests, Rogues than before.</htmltext>
<tokenext>Because Wotf has and always will be OP in arena .
Now we 'll see 2342344 Undead Mages , Priests , Rogues than before .</tokentext>
<sentencetext>Because Wotf has and always will be OP in arena.
Now we'll see 2342344 Undead Mages, Priests, Rogues than before.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525519</id>
	<title>Oh Wow</title>
	<author>Anonymous</author>
	<datestamp>1246354500000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Who gives a rats ass ?</htmltext>
<tokenext>Who gives a rats ass ?</tokentext>
<sentencetext>Who gives a rats ass ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28529759</id>
	<title>Re:Interesting option to offer but really desired?</title>
	<author>Anonymous</author>
	<datestamp>1246381920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Alliance and Horde are just different sides of the same short bus.  If you want to get away from the munchkin players, go play a MMO that may not have as much population, but has a better quality of player base.  WoW does a great service to other MMOs, as it keeps the bad players there, so they don't pollute the chat of DDO, LOTRO, and other MMOs with random item links prefixed by the world "anal".</p><p>The only worse playerbase is a certain MMO in beta where if you complain about it, you are not hardcore enough for it.</p></htmltext>
<tokenext>Alliance and Horde are just different sides of the same short bus .
If you want to get away from the munchkin players , go play a MMO that may not have as much population , but has a better quality of player base .
WoW does a great service to other MMOs , as it keeps the bad players there , so they do n't pollute the chat of DDO , LOTRO , and other MMOs with random item links prefixed by the world " anal " .The only worse playerbase is a certain MMO in beta where if you complain about it , you are not hardcore enough for it .</tokentext>
<sentencetext>Alliance and Horde are just different sides of the same short bus.
If you want to get away from the munchkin players, go play a MMO that may not have as much population, but has a better quality of player base.
WoW does a great service to other MMOs, as it keeps the bad players there, so they don't pollute the chat of DDO, LOTRO, and other MMOs with random item links prefixed by the world "anal".The only worse playerbase is a certain MMO in beta where if you complain about it, you are not hardcore enough for it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525375</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525319</id>
	<title>Re:Lame</title>
	<author>fractoid</author>
	<datestamp>1246395000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>And yet, if you're Alliance and all your friend are Horde, it's yet another reason not to quit. See how those things go hand in hand?</htmltext>
<tokenext>And yet , if you 're Alliance and all your friend are Horde , it 's yet another reason not to quit .
See how those things go hand in hand ?</tokentext>
<sentencetext>And yet, if you're Alliance and all your friend are Horde, it's yet another reason not to quit.
See how those things go hand in hand?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525715</id>
	<title>And yet..</title>
	<author>Anonymous</author>
	<datestamp>1246357020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>EQ(II) has had the option to betray your faction from the get go..</p><p>So what other "innovations" can we expect from Blizz in the years to come; player housing, guild halls?</p></htmltext>
<tokenext>EQ ( II ) has had the option to betray your faction from the get go..So what other " innovations " can we expect from Blizz in the years to come ; player housing , guild halls ?</tokentext>
<sentencetext>EQ(II) has had the option to betray your faction from the get go..So what other "innovations" can we expect from Blizz in the years to come; player housing, guild halls?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528531</id>
	<title>Re:Yet again, they further homogonize the game</title>
	<author>BobMcD</author>
	<datestamp>1246377480000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>More to the point: what's the bloody point?</p></div><p>You're looking too deeply, my friend.</p><p>It is a game (and a hobby).</p><p>The point is to enjoy the time you spend doing it.  This should help some do that without impacting other's ability to do the same.</p><p>Does there need to be more of a point than that?</p></div>
	</htmltext>
<tokenext>More to the point : what 's the bloody point ? You 're looking too deeply , my friend.It is a game ( and a hobby ) .The point is to enjoy the time you spend doing it .
This should help some do that without impacting other 's ability to do the same.Does there need to be more of a point than that ?</tokentext>
<sentencetext>More to the point: what's the bloody point?You're looking too deeply, my friend.It is a game (and a hobby).The point is to enjoy the time you spend doing it.
This should help some do that without impacting other's ability to do the same.Does there need to be more of a point than that?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526301</id>
	<title>Yet again, they further homogonize the game</title>
	<author>Anonymous</author>
	<datestamp>1246365000000</datestamp>
	<modclass>Troll</modclass>
	<modscore>1</modscore>
	<htmltext>Alliance had the Palladin class.<br>Horde had the Shamman class.<br><br>Then the Burning Crusade expansion comes out, further blurring Alliance and Horde by giving each of them what the other had, and they did not.<br><br>Now they're going to let you flip sides years after being stuck on one side?  What's the point of having factions?  Where's the lore of the hostility between the races?<br><br>More to the point: what's the bloody point?</htmltext>
<tokenext>Alliance had the Palladin class.Horde had the Shamman class.Then the Burning Crusade expansion comes out , further blurring Alliance and Horde by giving each of them what the other had , and they did not.Now they 're going to let you flip sides years after being stuck on one side ?
What 's the point of having factions ?
Where 's the lore of the hostility between the races ? More to the point : what 's the bloody point ?</tokentext>
<sentencetext>Alliance had the Palladin class.Horde had the Shamman class.Then the Burning Crusade expansion comes out, further blurring Alliance and Horde by giving each of them what the other had, and they did not.Now they're going to let you flip sides years after being stuck on one side?
What's the point of having factions?
Where's the lore of the hostility between the races?More to the point: what's the bloody point?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28527245</id>
	<title>Re:And yet..</title>
	<author>ukyoCE</author>
	<datestamp>1246371900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>EQ 2 isn't built on a pre-existing and long-standing storyline in the context of which faction changes makes no sense.</p><p>WOW is.</p><p>This is why they're going to make it a rarely-used (most likely for-pay) feature to help out people who want to join their friends.  But it's not something the game supports in a fully-flexible fashion.  Among other things, it would take a tremendous amount of changes to the pre-existing game and quests.</p><p>Even if they did decide to flip the Warcraft universe on its head and have humans on the Horde and orcs on the Alliance.  Which we can only hope they never do.</p></htmltext>
<tokenext>EQ 2 is n't built on a pre-existing and long-standing storyline in the context of which faction changes makes no sense.WOW is.This is why they 're going to make it a rarely-used ( most likely for-pay ) feature to help out people who want to join their friends .
But it 's not something the game supports in a fully-flexible fashion .
Among other things , it would take a tremendous amount of changes to the pre-existing game and quests.Even if they did decide to flip the Warcraft universe on its head and have humans on the Horde and orcs on the Alliance .
Which we can only hope they never do .</tokentext>
<sentencetext>EQ 2 isn't built on a pre-existing and long-standing storyline in the context of which faction changes makes no sense.WOW is.This is why they're going to make it a rarely-used (most likely for-pay) feature to help out people who want to join their friends.
But it's not something the game supports in a fully-flexible fashion.
Among other things, it would take a tremendous amount of changes to the pre-existing game and quests.Even if they did decide to flip the Warcraft universe on its head and have humans on the Horde and orcs on the Alliance.
Which we can only hope they never do.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525715</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525565</id>
	<title>Re:Plz don't quit our game</title>
	<author>Canazza</author>
	<datestamp>1246355040000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Time travel! It's the answer to everything!</p></htmltext>
<tokenext>Time travel !
It 's the answer to everything !</tokentext>
<sentencetext>Time travel!
It's the answer to everything!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525421</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28532411</id>
	<title>Re:Lame</title>
	<author>tuxedobob</author>
	<datestamp>1246389780000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm one of two people I know of on my server with the Insane title. Back at level 60, I was one of a handful with a Winterspring Frostsaber. Both (at the time) required a lot of hard work, and after a while having to do what is necessary for the reputation grinds got a little tiresome. In the end, of course, I completed both of them, and it's a lot of fun to show the title, or back then, the mount. There's a fair amount of entertainment that goes into, "Oh, wow, you have <i>that</i>?"</p><p>Moral of the story: putting effort in to achieve a goal is fun.</p></htmltext>
<tokenext>I 'm one of two people I know of on my server with the Insane title .
Back at level 60 , I was one of a handful with a Winterspring Frostsaber .
Both ( at the time ) required a lot of hard work , and after a while having to do what is necessary for the reputation grinds got a little tiresome .
In the end , of course , I completed both of them , and it 's a lot of fun to show the title , or back then , the mount .
There 's a fair amount of entertainment that goes into , " Oh , wow , you have that ?
" Moral of the story : putting effort in to achieve a goal is fun .</tokentext>
<sentencetext>I'm one of two people I know of on my server with the Insane title.
Back at level 60, I was one of a handful with a Winterspring Frostsaber.
Both (at the time) required a lot of hard work, and after a while having to do what is necessary for the reputation grinds got a little tiresome.
In the end, of course, I completed both of them, and it's a lot of fun to show the title, or back then, the mount.
There's a fair amount of entertainment that goes into, "Oh, wow, you have that?
"Moral of the story: putting effort in to achieve a goal is fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526069</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525669</id>
	<title>Re:Lame</title>
	<author>Sobrique</author>
	<datestamp>1246356360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The danger is though, as you make things easier, you end up trivialising the gameplay. Playing through doom with cheats makes it easier, sure. Does it make it as compelling and interesting a game? I don't think so.
<br>
*shrug*. Not that my opinion will influence Blizzard or anything, but this is another step from them just selling level whatever characters outright.</htmltext>
<tokenext>The danger is though , as you make things easier , you end up trivialising the gameplay .
Playing through doom with cheats makes it easier , sure .
Does it make it as compelling and interesting a game ?
I do n't think so .
* shrug * . Not that my opinion will influence Blizzard or anything , but this is another step from them just selling level whatever characters outright .</tokentext>
<sentencetext>The danger is though, as you make things easier, you end up trivialising the gameplay.
Playing through doom with cheats makes it easier, sure.
Does it make it as compelling and interesting a game?
I don't think so.
*shrug*. Not that my opinion will influence Blizzard or anything, but this is another step from them just selling level whatever characters outright.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525359</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526721</id>
	<title>Original Game</title>
	<author>WorkingDead</author>
	<datestamp>1246369140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In the old RTS game there were neutral hero's that any race could acquire. I wish they would use their already existing reputation system and incorporate neutral races that could go to either faction through in game mechanisms or questing.  They might even be able to finally use the language system into something fun.  They could do the same thing as they did with the Death Knights and start them out at a higher level.  I think that would be more in tune with the spirit of the original game than paying Blizzard a $15 indulgence for the Horde/Alliance to absolve your character slaughtering their faction for the past 80 levels.</htmltext>
<tokenext>In the old RTS game there were neutral hero 's that any race could acquire .
I wish they would use their already existing reputation system and incorporate neutral races that could go to either faction through in game mechanisms or questing .
They might even be able to finally use the language system into something fun .
They could do the same thing as they did with the Death Knights and start them out at a higher level .
I think that would be more in tune with the spirit of the original game than paying Blizzard a $ 15 indulgence for the Horde/Alliance to absolve your character slaughtering their faction for the past 80 levels .</tokentext>
<sentencetext>In the old RTS game there were neutral hero's that any race could acquire.
I wish they would use their already existing reputation system and incorporate neutral races that could go to either faction through in game mechanisms or questing.
They might even be able to finally use the language system into something fun.
They could do the same thing as they did with the Death Knights and start them out at a higher level.
I think that would be more in tune with the spirit of the original game than paying Blizzard a $15 indulgence for the Horde/Alliance to absolve your character slaughtering their faction for the past 80 levels.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526455</id>
	<title>How so?</title>
	<author>Sycraft-fu</author>
	<datestamp>1246366680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>At this point, all the fees they have are related to meta-game type things only, none are related to in game content. You pay to access the game, you don't pay a special fee for access to raid content. Likewise they offer you the ability to transfer to a new server to play with friends, not the ability to buy gear. They sell a change of appearance, not a bag of gold. Now they are going to offer the ability to change sides.</p><p>The idea seems to be that if you make a meta-game choice you later dislike, you aren't stuck with it. You can change your mind. In the game world itself, you have to do everything in there with the tools available. This purchase system is only for things that you don't control in game and that really don't have an impact on gameplay.</p><p>If they were selling in game items and such, yes I'd dislike it. However they aren't, they are just saying "If your friends play on a different realm or a different faction, you can pay to switch over and go play with them."</p><p>Also the fee seems to be as much based on making people think about it and only do it if serious as making money. I'm sure they don't mind the extra cash, but notice that they also impose time limits. You can't transfer characters all the time, there's a 30 day limit. If it was only about money, they'd let you transfer as often as you liked to make more fees.</p><p>This seems to work. Because of the fee and the time limit, you don't see people jumping servers often. It is reserved for those that have a real reason.</p></htmltext>
<tokenext>At this point , all the fees they have are related to meta-game type things only , none are related to in game content .
You pay to access the game , you do n't pay a special fee for access to raid content .
Likewise they offer you the ability to transfer to a new server to play with friends , not the ability to buy gear .
They sell a change of appearance , not a bag of gold .
Now they are going to offer the ability to change sides.The idea seems to be that if you make a meta-game choice you later dislike , you are n't stuck with it .
You can change your mind .
In the game world itself , you have to do everything in there with the tools available .
This purchase system is only for things that you do n't control in game and that really do n't have an impact on gameplay.If they were selling in game items and such , yes I 'd dislike it .
However they are n't , they are just saying " If your friends play on a different realm or a different faction , you can pay to switch over and go play with them .
" Also the fee seems to be as much based on making people think about it and only do it if serious as making money .
I 'm sure they do n't mind the extra cash , but notice that they also impose time limits .
You ca n't transfer characters all the time , there 's a 30 day limit .
If it was only about money , they 'd let you transfer as often as you liked to make more fees.This seems to work .
Because of the fee and the time limit , you do n't see people jumping servers often .
It is reserved for those that have a real reason .</tokentext>
<sentencetext>At this point, all the fees they have are related to meta-game type things only, none are related to in game content.
You pay to access the game, you don't pay a special fee for access to raid content.
Likewise they offer you the ability to transfer to a new server to play with friends, not the ability to buy gear.
They sell a change of appearance, not a bag of gold.
Now they are going to offer the ability to change sides.The idea seems to be that if you make a meta-game choice you later dislike, you aren't stuck with it.
You can change your mind.
In the game world itself, you have to do everything in there with the tools available.
This purchase system is only for things that you don't control in game and that really don't have an impact on gameplay.If they were selling in game items and such, yes I'd dislike it.
However they aren't, they are just saying "If your friends play on a different realm or a different faction, you can pay to switch over and go play with them.
"Also the fee seems to be as much based on making people think about it and only do it if serious as making money.
I'm sure they don't mind the extra cash, but notice that they also impose time limits.
You can't transfer characters all the time, there's a 30 day limit.
If it was only about money, they'd let you transfer as often as you liked to make more fees.This seems to work.
Because of the fee and the time limit, you don't see people jumping servers often.
It is reserved for those that have a real reason.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525297</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526381</id>
	<title>Game code isn't set up that way</title>
	<author>Sycraft-fu</author>
	<datestamp>1246365900000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>For one there's the simple matter of races. Each side has races that are totally unique to it, there's no overlap. So to change sides necessitates a change of race. that is just how the game is set up. That's not the only thing, of course, but just a major example. the game was designed such that when you are on a faction, that is that. There's no switching back and forth. It wasn't made as some other games where you can declare allegiance, which can be switched. This is a long standing war and races have chosen sides that don't change. Game code reflects that. So it would be a major rewrite to implement that, not to mention a major shift in game mechanics that many players might not like.</p><p>Instead, they are likely going to implement a system that just does a conversion on your character data. Basically it'll pull your data from the database, change the necessary things so that you are on the other side, and then place your character back in the database. It'll probably be an offshot of the existing character transfer script, which deals with all the checking to make sure a character can be moved to a different server (which sometimes is in a different datacenter) without problems.</p><p>You also have to remember that the problem with what you describe is that games HAVE done that and in almost all cases they make a rapid run to the bottom and fail, or at the very least have few players. The problem is that humans are not nice and don't want to work together, especially when there aren't consequences, and even when there are. A short look at human history tells you this. Our democratic societies where most people enjoy rights are the exception, not the rule in history. Even today there are many societies where the strong dominate the weak.</p><p>Well, that's what you get in games, especially since there aren't permanent consequences in them. The griefers get powerful and stomp on everyone else. Life sucks if you aren't the elite. This happened in Shadowbane to an extreme.</p><p>So if you want a game with balance and rules, those rules must be enforced by the design and the game masters. The players won't do it themselves. The power gamers will oppress most people, and most people will up and leave to play something more fun.</p><p>That's one of the reasons why WoW works. You have instant and enforced allies and enemies. There isn't a case of "Anyone who is good joins this group, everyone else is excluded." No, everyone on one side is allied, period. The PvP system is controlled in a way that Blizzard wants it, it isn't a free for all.</p><p>If you want games like that, they are out there, but WoW isn't one of them and I don't think Blizzard wishes to make it so. They've got a model that works for them, to the tune of billions of dollars per year. I doubt they are anxious to radically alter that.</p><p>So I imagine this'll be quite limited in scope, much like the current realm transfers. You pay Blizzard a fee, and if everything checks out (in terms of what you can bring with you and so on) they execute the transfer. You then can't do a transfer for some length of time (30 days currently I think). The idea is if you play horde and your friend plays alliance, you can switch so you both play the same. The idea is not to radically alter the game.</p><p>They also may use it to try and balance out sides. Some servers have a big numbers imbalance, and it perpetuates since the side with more people has more new people join to play with friends. They could entice people ot switch with cost-free transfers and such. They already do this on high population realms. When too many people total are playing, they offer free transfers to new realms with low population for those that want to.</p></htmltext>
<tokenext>For one there 's the simple matter of races .
Each side has races that are totally unique to it , there 's no overlap .
So to change sides necessitates a change of race .
that is just how the game is set up .
That 's not the only thing , of course , but just a major example .
the game was designed such that when you are on a faction , that is that .
There 's no switching back and forth .
It was n't made as some other games where you can declare allegiance , which can be switched .
This is a long standing war and races have chosen sides that do n't change .
Game code reflects that .
So it would be a major rewrite to implement that , not to mention a major shift in game mechanics that many players might not like.Instead , they are likely going to implement a system that just does a conversion on your character data .
Basically it 'll pull your data from the database , change the necessary things so that you are on the other side , and then place your character back in the database .
It 'll probably be an offshot of the existing character transfer script , which deals with all the checking to make sure a character can be moved to a different server ( which sometimes is in a different datacenter ) without problems.You also have to remember that the problem with what you describe is that games HAVE done that and in almost all cases they make a rapid run to the bottom and fail , or at the very least have few players .
The problem is that humans are not nice and do n't want to work together , especially when there are n't consequences , and even when there are .
A short look at human history tells you this .
Our democratic societies where most people enjoy rights are the exception , not the rule in history .
Even today there are many societies where the strong dominate the weak.Well , that 's what you get in games , especially since there are n't permanent consequences in them .
The griefers get powerful and stomp on everyone else .
Life sucks if you are n't the elite .
This happened in Shadowbane to an extreme.So if you want a game with balance and rules , those rules must be enforced by the design and the game masters .
The players wo n't do it themselves .
The power gamers will oppress most people , and most people will up and leave to play something more fun.That 's one of the reasons why WoW works .
You have instant and enforced allies and enemies .
There is n't a case of " Anyone who is good joins this group , everyone else is excluded .
" No , everyone on one side is allied , period .
The PvP system is controlled in a way that Blizzard wants it , it is n't a free for all.If you want games like that , they are out there , but WoW is n't one of them and I do n't think Blizzard wishes to make it so .
They 've got a model that works for them , to the tune of billions of dollars per year .
I doubt they are anxious to radically alter that.So I imagine this 'll be quite limited in scope , much like the current realm transfers .
You pay Blizzard a fee , and if everything checks out ( in terms of what you can bring with you and so on ) they execute the transfer .
You then ca n't do a transfer for some length of time ( 30 days currently I think ) .
The idea is if you play horde and your friend plays alliance , you can switch so you both play the same .
The idea is not to radically alter the game.They also may use it to try and balance out sides .
Some servers have a big numbers imbalance , and it perpetuates since the side with more people has more new people join to play with friends .
They could entice people ot switch with cost-free transfers and such .
They already do this on high population realms .
When too many people total are playing , they offer free transfers to new realms with low population for those that want to .</tokentext>
<sentencetext>For one there's the simple matter of races.
Each side has races that are totally unique to it, there's no overlap.
So to change sides necessitates a change of race.
that is just how the game is set up.
That's not the only thing, of course, but just a major example.
the game was designed such that when you are on a faction, that is that.
There's no switching back and forth.
It wasn't made as some other games where you can declare allegiance, which can be switched.
This is a long standing war and races have chosen sides that don't change.
Game code reflects that.
So it would be a major rewrite to implement that, not to mention a major shift in game mechanics that many players might not like.Instead, they are likely going to implement a system that just does a conversion on your character data.
Basically it'll pull your data from the database, change the necessary things so that you are on the other side, and then place your character back in the database.
It'll probably be an offshot of the existing character transfer script, which deals with all the checking to make sure a character can be moved to a different server (which sometimes is in a different datacenter) without problems.You also have to remember that the problem with what you describe is that games HAVE done that and in almost all cases they make a rapid run to the bottom and fail, or at the very least have few players.
The problem is that humans are not nice and don't want to work together, especially when there aren't consequences, and even when there are.
A short look at human history tells you this.
Our democratic societies where most people enjoy rights are the exception, not the rule in history.
Even today there are many societies where the strong dominate the weak.Well, that's what you get in games, especially since there aren't permanent consequences in them.
The griefers get powerful and stomp on everyone else.
Life sucks if you aren't the elite.
This happened in Shadowbane to an extreme.So if you want a game with balance and rules, those rules must be enforced by the design and the game masters.
The players won't do it themselves.
The power gamers will oppress most people, and most people will up and leave to play something more fun.That's one of the reasons why WoW works.
You have instant and enforced allies and enemies.
There isn't a case of "Anyone who is good joins this group, everyone else is excluded.
" No, everyone on one side is allied, period.
The PvP system is controlled in a way that Blizzard wants it, it isn't a free for all.If you want games like that, they are out there, but WoW isn't one of them and I don't think Blizzard wishes to make it so.
They've got a model that works for them, to the tune of billions of dollars per year.
I doubt they are anxious to radically alter that.So I imagine this'll be quite limited in scope, much like the current realm transfers.
You pay Blizzard a fee, and if everything checks out (in terms of what you can bring with you and so on) they execute the transfer.
You then can't do a transfer for some length of time (30 days currently I think).
The idea is if you play horde and your friend plays alliance, you can switch so you both play the same.
The idea is not to radically alter the game.They also may use it to try and balance out sides.
Some servers have a big numbers imbalance, and it perpetuates since the side with more people has more new people join to play with friends.
They could entice people ot switch with cost-free transfers and such.
They already do this on high population realms.
When too many people total are playing, they offer free transfers to new realms with low population for those that want to.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525611</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28530017</id>
	<title>Re:Yet again, they further homogonize the game</title>
	<author>kaputtfurleben</author>
	<datestamp>1246382760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's pretty obvious, I would say:
- To keep subscribers that might have otherwise stopped playing.
- To perhaps regain previous subscribers.
- To allow people to enjoy the game more than they already do (through various means, such as playing with new real-life friends, or having a better pvp experience on imbalanced realms, etc.).
- To make money doing so.

It doesn't make sense in the game world, but really who gives a crap, it's a video game.</htmltext>
<tokenext>It 's pretty obvious , I would say : - To keep subscribers that might have otherwise stopped playing .
- To perhaps regain previous subscribers .
- To allow people to enjoy the game more than they already do ( through various means , such as playing with new real-life friends , or having a better pvp experience on imbalanced realms , etc. ) .
- To make money doing so .
It does n't make sense in the game world , but really who gives a crap , it 's a video game .</tokentext>
<sentencetext>It's pretty obvious, I would say:
- To keep subscribers that might have otherwise stopped playing.
- To perhaps regain previous subscribers.
- To allow people to enjoy the game more than they already do (through various means, such as playing with new real-life friends, or having a better pvp experience on imbalanced realms, etc.).
- To make money doing so.
It doesn't make sense in the game world, but really who gives a crap, it's a video game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28526301</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28528343</id>
	<title>Re:More is Less</title>
	<author>furby076</author>
	<datestamp>1246376820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>How conscience is the decision? When I first started the game I joined alliance because my friends told me to - but even if I joined the game on my own how would I know what is more fun? So I work my way to level 60 and figure alliance is OK&gt;  Now i want to try horde but to work level 1- 60 without any resources (after already getting those resources) is tiring.  This may not be a bad thing and will give people a new chance.  I can see a lot of new gnome Mage/Warlock/Rogues and a lot of Undead Mage/Warlock/Rogues.</htmltext>
<tokenext>How conscience is the decision ?
When I first started the game I joined alliance because my friends told me to - but even if I joined the game on my own how would I know what is more fun ?
So I work my way to level 60 and figure alliance is OK &gt; Now i want to try horde but to work level 1- 60 without any resources ( after already getting those resources ) is tiring .
This may not be a bad thing and will give people a new chance .
I can see a lot of new gnome Mage/Warlock/Rogues and a lot of Undead Mage/Warlock/Rogues .</tokentext>
<sentencetext>How conscience is the decision?
When I first started the game I joined alliance because my friends told me to - but even if I joined the game on my own how would I know what is more fun?
So I work my way to level 60 and figure alliance is OK&gt;  Now i want to try horde but to work level 1- 60 without any resources (after already getting those resources) is tiring.
This may not be a bad thing and will give people a new chance.
I can see a lot of new gnome Mage/Warlock/Rogues and a lot of Undead Mage/Warlock/Rogues.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_30_0629254.28525357</parent>
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