<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_24_172218</id>
	<title>ZeniMax, Parent Company of Bethesda, Buys id Software</title>
	<author>Soulskill</author>
	<datestamp>1245865320000</datestamp>
	<htmltext>CelticLo writes <i>"ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has <a href="http://kotaku.com/5302060/id-software-bought-by-bethesda-parent-company-zenimax">completed the acquisition of legendary game studio id Software</a>, creators of world-renowned games such as <em>Doom</em>, <em>Quake</em>, <em>Wolfenstein</em>, and its upcoming title, <em>Rage</em>. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that <a href="http://www.zenimax.com/id.htm">id's projects will remain under Carmack's control</a>."</i></htmltext>
<tokenext>CelticLo writes " ZeniMax Media Inc. , parent company of noted game publisher Bethesda Softworks , today announced it has completed the acquisition of legendary game studio id Software , creators of world-renowned games such as Doom , Quake , Wolfenstein , and its upcoming title , Rage .
In an interview with Kotaku , John Carmack said , 'We 're really getting kind of tired competing with our own publishers in terms of how our titles will be featured .
And we 've really gotten more IPs than we 've been able to take advantage of .
And working with other companies has n't been working out as spectacularly as it could .
So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [ is ideal .
] It would be hard to imagine a more complementary relationship .
They are triple A , top-of-the-line in what they do in the RPGs .
And they have no overlap with all the things we do in the FPSes .
' The press release confirmed that id 's projects will remain under Carmack 's control .
"</tokentext>
<sentencetext>CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage.
In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured.
And we've really gotten more IPs than we've been able to take advantage of.
And working with other companies hasn't been working out as spectacularly as it could.
So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.
] It would be hard to imagine a more complementary relationship.
They are triple A, top-of-the-line in what they do in the RPGs.
And they have no overlap with all the things we do in the FPSes.
' The press release confirmed that id's projects will remain under Carmack's control.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28462277</id>
	<title>Re:Hey, whatever.</title>
	<author>gbarules2999</author>
	<datestamp>1245858960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>As long as I get my next Elder Scrolls fix (and it's still single-player and anywhere near as good as Morrowind), Bethesda can do no wrong.</p> </div><p>Fixed that for you.</p></div>
	</htmltext>
<tokenext>As long as I get my next Elder Scrolls fix ( and it 's still single-player and anywhere near as good as Morrowind ) , Bethesda can do no wrong .
Fixed that for you .</tokentext>
<sentencetext>As long as I get my next Elder Scrolls fix (and it's still single-player and anywhere near as good as Morrowind), Bethesda can do no wrong.
Fixed that for you.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456181</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28463561</id>
	<title>Eh, not so much</title>
	<author>Sycraft-fu</author>
	<datestamp>1245960120000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Personally, I've been real unimpressed with iD's engine offerings. When Doom 3 came out I was extremely underwhelmed. It was a great example of something that was maybe more technically correct, but didn't look as good. I felt UT2004 looked better, despite being an older engine. I mean the lighting in Doom 3 was a neat technology, but didn't work well in game. You ended up with extremely dark corners because the shadows were all hard and light bounced only once. Also it required some heavy hitting hardware in relation to how good it looked.</p><p>UE3 just totally annihilates it and that is still the engine they are using, with minor updates. The sales numbers back it up too. IdTech 4, which is what Doom 3 uses, has been used in like 8 games, a number of them iD's own. UE3 has been used in like 50 games, and UE2 in like 70.</p><p>Epic has really out done iD in the engine area in my opinion.</p></htmltext>
<tokenext>Personally , I 've been real unimpressed with iD 's engine offerings .
When Doom 3 came out I was extremely underwhelmed .
It was a great example of something that was maybe more technically correct , but did n't look as good .
I felt UT2004 looked better , despite being an older engine .
I mean the lighting in Doom 3 was a neat technology , but did n't work well in game .
You ended up with extremely dark corners because the shadows were all hard and light bounced only once .
Also it required some heavy hitting hardware in relation to how good it looked.UE3 just totally annihilates it and that is still the engine they are using , with minor updates .
The sales numbers back it up too .
IdTech 4 , which is what Doom 3 uses , has been used in like 8 games , a number of them iD 's own .
UE3 has been used in like 50 games , and UE2 in like 70.Epic has really out done iD in the engine area in my opinion .</tokentext>
<sentencetext>Personally, I've been real unimpressed with iD's engine offerings.
When Doom 3 came out I was extremely underwhelmed.
It was a great example of something that was maybe more technically correct, but didn't look as good.
I felt UT2004 looked better, despite being an older engine.
I mean the lighting in Doom 3 was a neat technology, but didn't work well in game.
You ended up with extremely dark corners because the shadows were all hard and light bounced only once.
Also it required some heavy hitting hardware in relation to how good it looked.UE3 just totally annihilates it and that is still the engine they are using, with minor updates.
The sales numbers back it up too.
IdTech 4, which is what Doom 3 uses, has been used in like 8 games, a number of them iD's own.
UE3 has been used in like 50 games, and UE2 in like 70.Epic has really out done iD in the engine area in my opinion.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456119</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28457493</id>
	<title>i hope, ZM use iD wisely(like tech fogery. yep)</title>
	<author>x4r</author>
	<datestamp>1245876840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>i hope, ZM(and related studioushome or contractors)) finally switch to more appropriate(for their products)angine, like iD Tech 5, for example.
little lack of "easy to use" SDK(like CT SandBox or UnreaEd or etc)-tools maybe also fixed and thus - main and only present GameBryo egine advantages can be quickly elemintated with any reason to use it further.</htmltext>
<tokenext>i hope , ZM ( and related studioushome or contractors ) ) finally switch to more appropriate ( for their products ) angine , like iD Tech 5 , for example .
little lack of " easy to use " SDK ( like CT SandBox or UnreaEd or etc ) -tools maybe also fixed and thus - main and only present GameBryo egine advantages can be quickly elemintated with any reason to use it further .</tokentext>
<sentencetext>i hope, ZM(and related studioushome or contractors)) finally switch to more appropriate(for their products)angine, like iD Tech 5, for example.
little lack of "easy to use" SDK(like CT SandBox or UnreaEd or etc)-tools maybe also fixed and thus - main and only present GameBryo egine advantages can be quickly elemintated with any reason to use it further.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455519</id>
	<title>good match</title>
	<author>Anonymous</author>
	<datestamp>1245869340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They're both formerly great game developers who have now sold out and make shitty console games. So it's a good match. Possible next step: Get Epic in there too.</p></htmltext>
<tokenext>They 're both formerly great game developers who have now sold out and make shitty console games .
So it 's a good match .
Possible next step : Get Epic in there too .</tokentext>
<sentencetext>They're both formerly great game developers who have now sold out and make shitty console games.
So it's a good match.
Possible next step: Get Epic in there too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28466779</id>
	<title>Press Escape One More Time</title>
	<author>C4st13v4n14</author>
	<datestamp>1245946860000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Great, I look forward to seeing an extra ZeniMax screen every time I fire up an ID game.</p></htmltext>
<tokenext>Great , I look forward to seeing an extra ZeniMax screen every time I fire up an ID game .</tokentext>
<sentencetext>Great, I look forward to seeing an extra ZeniMax screen every time I fire up an ID game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456077</id>
	<title>Re:Linux native games</title>
	<author>Unending</author>
	<datestamp>1245871200000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>I saw Carmack give a talk a couple weeks ago and OpenGL came up in the Q&amp;A session.<br>Carmack's take on it was that OpenGL had not continued to be update to take advantage of newer technology and had therefore largely fallen into disuse, though he also said that the graphics code was not that large a portion of their codebase so they could fairly easily write OpenGL and Direct3D versions of their engines with minimal effort.</p></htmltext>
<tokenext>I saw Carmack give a talk a couple weeks ago and OpenGL came up in the Q&amp;A session.Carmack 's take on it was that OpenGL had not continued to be update to take advantage of newer technology and had therefore largely fallen into disuse , though he also said that the graphics code was not that large a portion of their codebase so they could fairly easily write OpenGL and Direct3D versions of their engines with minimal effort .</tokentext>
<sentencetext>I saw Carmack give a talk a couple weeks ago and OpenGL came up in the Q&amp;A session.Carmack's take on it was that OpenGL had not continued to be update to take advantage of newer technology and had therefore largely fallen into disuse, though he also said that the graphics code was not that large a portion of their codebase so they could fairly easily write OpenGL and Direct3D versions of their engines with minimal effort.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455503</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28461855</id>
	<title>Re:Valve and iD, twin snakes</title>
	<author>Anonymous</author>
	<datestamp>1245856200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>I have to agree with this.  id has really failed to do anything disruptive in its last few releases, while being a company founded and based almost entirely on its early clout as a disruptive innovator.  Steam is a good point of comparison.  While it may not have been a stellar product to begin with, and may would argue it still has its flaws, it has created an entirely new business for Valve beyond the process of having to develop AAA title after AAA title.  Videogames are like movies; the success and failure of the firms is determined by their ability to produce blockbusters or exploit alternative revenue streams.  id managed to shut itself out of the engine market, and producing blockbusters endlessly is simply impossible.  I think these conditions together made selling out an inevitable prospect and a favorable alternative to eventually suspending operations.</htmltext>
<tokenext>I have to agree with this .
id has really failed to do anything disruptive in its last few releases , while being a company founded and based almost entirely on its early clout as a disruptive innovator .
Steam is a good point of comparison .
While it may not have been a stellar product to begin with , and may would argue it still has its flaws , it has created an entirely new business for Valve beyond the process of having to develop AAA title after AAA title .
Videogames are like movies ; the success and failure of the firms is determined by their ability to produce blockbusters or exploit alternative revenue streams .
id managed to shut itself out of the engine market , and producing blockbusters endlessly is simply impossible .
I think these conditions together made selling out an inevitable prospect and a favorable alternative to eventually suspending operations .</tokentext>
<sentencetext>I have to agree with this.
id has really failed to do anything disruptive in its last few releases, while being a company founded and based almost entirely on its early clout as a disruptive innovator.
Steam is a good point of comparison.
While it may not have been a stellar product to begin with, and may would argue it still has its flaws, it has created an entirely new business for Valve beyond the process of having to develop AAA title after AAA title.
Videogames are like movies; the success and failure of the firms is determined by their ability to produce blockbusters or exploit alternative revenue streams.
id managed to shut itself out of the engine market, and producing blockbusters endlessly is simply impossible.
I think these conditions together made selling out an inevitable prospect and a favorable alternative to eventually suspending operations.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456009</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28480191</id>
	<title>Re:Chris Weaver</title>
	<author>Anonymous</author>
	<datestamp>1246021500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Another bit of trivia: Zenimax's CEO is also married to Linda Carter.</p></htmltext>
<tokenext>Another bit of trivia : Zenimax 's CEO is also married to Linda Carter .</tokentext>
<sentencetext>Another bit of trivia: Zenimax's CEO is also married to Linda Carter.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456253</id>
	<title>Carmack's Plan</title>
	<author>nevhan</author>
	<datestamp>1245871920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Sounds like Carmack may be setting things in motion to shift his attention to Armadillo Aerospace.</p><p>Next thing we know, he'll be performing secret experiments with teleportation... we all know how that story turns out.</p></htmltext>
<tokenext>Sounds like Carmack may be setting things in motion to shift his attention to Armadillo Aerospace.Next thing we know , he 'll be performing secret experiments with teleportation... we all know how that story turns out .</tokentext>
<sentencetext>Sounds like Carmack may be setting things in motion to shift his attention to Armadillo Aerospace.Next thing we know, he'll be performing secret experiments with teleportation... we all know how that story turns out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28458169</id>
	<title>ZM moves stuff to iD TEch 5 ???!</title>
	<author>x4r</author>
	<datestamp>1245836280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>that can be awesome games !!
not GameBryo-powered freaks.</htmltext>
<tokenext>that can be awesome games ! !
not GameBryo-powered freaks .</tokentext>
<sentencetext>that can be awesome games !!
not GameBryo-powered freaks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28464571</id>
	<title>R.I.P id Software</title>
	<author>petrus4</author>
	<datestamp>1245930720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is a very sad day.  If the suits have managed to successfully assimilate John Carmack, then it can very truly be said that nobody in the gaming industry is now safe.</p><p>It's odd.  Blizzard sold out just before the release of The Burning Crusade; I think subconsciously I always held out some naive, juvenile hope that id would somehow manage to remain themselves, and stay autonomous.</p><p>It is also disturbing and upsetting to witness Carmack attempt to rationalise that he will be able to remain in control of the company's projects.  Richard Garriott probably thought that when he initially got into bed with EA, as well; and we all know how that turned out.  Garriott got voted out by the board of directors of his own company.</p><p>We've been given some great games by id, but nothing lasts forever.  I'm not going to fall for the line that it will still be business as usual, either; I've seen too many developer/artist startups get swallowed by spreader companies (EA, Activision, etc) to know that that is not true, and can never be true.</p><p>Once the suits move in, the show is over.</p></htmltext>
<tokenext>This is a very sad day .
If the suits have managed to successfully assimilate John Carmack , then it can very truly be said that nobody in the gaming industry is now safe.It 's odd .
Blizzard sold out just before the release of The Burning Crusade ; I think subconsciously I always held out some naive , juvenile hope that id would somehow manage to remain themselves , and stay autonomous.It is also disturbing and upsetting to witness Carmack attempt to rationalise that he will be able to remain in control of the company 's projects .
Richard Garriott probably thought that when he initially got into bed with EA , as well ; and we all know how that turned out .
Garriott got voted out by the board of directors of his own company.We 've been given some great games by id , but nothing lasts forever .
I 'm not going to fall for the line that it will still be business as usual , either ; I 've seen too many developer/artist startups get swallowed by spreader companies ( EA , Activision , etc ) to know that that is not true , and can never be true.Once the suits move in , the show is over .</tokentext>
<sentencetext>This is a very sad day.
If the suits have managed to successfully assimilate John Carmack, then it can very truly be said that nobody in the gaming industry is now safe.It's odd.
Blizzard sold out just before the release of The Burning Crusade; I think subconsciously I always held out some naive, juvenile hope that id would somehow manage to remain themselves, and stay autonomous.It is also disturbing and upsetting to witness Carmack attempt to rationalise that he will be able to remain in control of the company's projects.
Richard Garriott probably thought that when he initially got into bed with EA, as well; and we all know how that turned out.
Garriott got voted out by the board of directors of his own company.We've been given some great games by id, but nothing lasts forever.
I'm not going to fall for the line that it will still be business as usual, either; I've seen too many developer/artist startups get swallowed by spreader companies (EA, Activision, etc) to know that that is not true, and can never be true.Once the suits move in, the show is over.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28463547</id>
	<title>Re:Linux native games</title>
	<author>Sycraft-fu</author>
	<datestamp>1245873480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Ya if people want developers to keep using OpenGL, then GL has to get its shit together. Graphics technology moves FAST and you need to keep up. OpenGL seems to futz around and say "Oh well just support that through extensions." That is problematic since it means multiple code paths for different cards, and since there are fundamental architecture changes that doesn't work well for. You'll see some OpenGL developers deride GL 3 as "OpenGL 1.6" because it was not the truly new redesign promised, but rather some stuff hacked on the old GL.</p></htmltext>
<tokenext>Ya if people want developers to keep using OpenGL , then GL has to get its shit together .
Graphics technology moves FAST and you need to keep up .
OpenGL seems to futz around and say " Oh well just support that through extensions .
" That is problematic since it means multiple code paths for different cards , and since there are fundamental architecture changes that does n't work well for .
You 'll see some OpenGL developers deride GL 3 as " OpenGL 1.6 " because it was not the truly new redesign promised , but rather some stuff hacked on the old GL .</tokentext>
<sentencetext>Ya if people want developers to keep using OpenGL, then GL has to get its shit together.
Graphics technology moves FAST and you need to keep up.
OpenGL seems to futz around and say "Oh well just support that through extensions.
" That is problematic since it means multiple code paths for different cards, and since there are fundamental architecture changes that doesn't work well for.
You'll see some OpenGL developers deride GL 3 as "OpenGL 1.6" because it was not the truly new redesign promised, but rather some stuff hacked on the old GL.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456077</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455601</id>
	<title>No FPS competition?</title>
	<author>Viewsonic</author>
	<datestamp>1245869580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Terminator: Future Shock and Skynet would like to have a word with you! Two of my favorite FPSs that most games still can't compare to. They paved a lot of the way for vehicles in a FPS, great depressing storylines, it was 100\% pure awesomeness.
<p>
I was kind of hoping a new one would come out with the arrival of the new movie.</p></htmltext>
<tokenext>Terminator : Future Shock and Skynet would like to have a word with you !
Two of my favorite FPSs that most games still ca n't compare to .
They paved a lot of the way for vehicles in a FPS , great depressing storylines , it was 100 \ % pure awesomeness .
I was kind of hoping a new one would come out with the arrival of the new movie .</tokentext>
<sentencetext>Terminator: Future Shock and Skynet would like to have a word with you!
Two of my favorite FPSs that most games still can't compare to.
They paved a lot of the way for vehicles in a FPS, great depressing storylines, it was 100\% pure awesomeness.
I was kind of hoping a new one would come out with the arrival of the new movie.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28459297</id>
	<title>Re:Could this...</title>
	<author>westlake</author>
	<datestamp>1245840180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><i>Could this mean that ID is now going to become less OSS/Linux friendly?</i> </p><p>Carmack has said before that the Linux port did not make much sense from a business point of view.</p><p>[The port to the Wii almost certainly does make sense. The cell phone. The portable media player.] </p><p> He has waffled now and then on DX vs OGL.</p><p>iD released game engines that were well past their commercial prime.</p><p> Never the games themselves.</p><p> The IP that makes a Commander Keen or Doom or Wolfenstein a unique and valuable property.</p><p> Bethesda's focus is on the sale of its games - and not on the sale of its game engines.</p><p>I can't see any very compelling reason for it to open source anything.</p></htmltext>
<tokenext>Could this mean that ID is now going to become less OSS/Linux friendly ?
Carmack has said before that the Linux port did not make much sense from a business point of view .
[ The port to the Wii almost certainly does make sense .
The cell phone .
The portable media player .
] He has waffled now and then on DX vs OGL.iD released game engines that were well past their commercial prime .
Never the games themselves .
The IP that makes a Commander Keen or Doom or Wolfenstein a unique and valuable property .
Bethesda 's focus is on the sale of its games - and not on the sale of its game engines.I ca n't see any very compelling reason for it to open source anything .</tokentext>
<sentencetext>Could this mean that ID is now going to become less OSS/Linux friendly?
Carmack has said before that the Linux port did not make much sense from a business point of view.
[The port to the Wii almost certainly does make sense.
The cell phone.
The portable media player.
]  He has waffled now and then on DX vs OGL.iD released game engines that were well past their commercial prime.
Never the games themselves.
The IP that makes a Commander Keen or Doom or Wolfenstein a unique and valuable property.
Bethesda's focus is on the sale of its games - and not on the sale of its game engines.I can't see any very compelling reason for it to open source anything.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455555</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28461811</id>
	<title>Re:Id IP and Quake Live</title>
	<author>pugugly</author>
	<datestamp>1245855720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Elder Scrolls V: Aliens Versus Daedra</p></htmltext>
<tokenext>Elder Scrolls V : Aliens Versus Daedra</tokentext>
<sentencetext>Elder Scrolls V: Aliens Versus Daedra</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455489</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456181</id>
	<title>Hey, whatever.</title>
	<author>FlyByPC</author>
	<datestamp>1245871560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>As long as I get my next Elder Scrolls fix (and it's still single-player and anywhere near as good as Oblivion), Bethesda can do no wrong. <br>
<br>
In the meantime, howsabout an official version of <a href="http://morroblivion.com/" title="morroblivion.com">Morroblivion</a> [morroblivion.com]? I'd pay good money for that!</htmltext>
<tokenext>As long as I get my next Elder Scrolls fix ( and it 's still single-player and anywhere near as good as Oblivion ) , Bethesda can do no wrong .
In the meantime , howsabout an official version of Morroblivion [ morroblivion.com ] ?
I 'd pay good money for that !</tokentext>
<sentencetext>As long as I get my next Elder Scrolls fix (and it's still single-player and anywhere near as good as Oblivion), Bethesda can do no wrong.
In the meantime, howsabout an official version of Morroblivion [morroblivion.com]?
I'd pay good money for that!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456009</id>
	<title>Valve and iD, twin snakes</title>
	<author>SixGame</author>
	<datestamp>1245870840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Their situation was very similar to Valve's before Steam became a viable platform. (ie: struggles with EA/Sierra)

But the two roads diverged: We see that Valve's initially puzzling move of developing their own distribution channels has lead to a period of unbridled growth and creativity. iD's decision to innovate only on their core competencies (graphics,graphics,graphics) has lead to the events of today.</htmltext>
<tokenext>Their situation was very similar to Valve 's before Steam became a viable platform .
( ie : struggles with EA/Sierra ) But the two roads diverged : We see that Valve 's initially puzzling move of developing their own distribution channels has lead to a period of unbridled growth and creativity .
iD 's decision to innovate only on their core competencies ( graphics,graphics,graphics ) has lead to the events of today .</tokentext>
<sentencetext>Their situation was very similar to Valve's before Steam became a viable platform.
(ie: struggles with EA/Sierra)

But the two roads diverged: We see that Valve's initially puzzling move of developing their own distribution channels has lead to a period of unbridled growth and creativity.
iD's decision to innovate only on their core competencies (graphics,graphics,graphics) has lead to the events of today.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28457127</id>
	<title>Re:Perfect Marriage</title>
	<author>Anonymous</author>
	<datestamp>1245875400000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>In short: If it moves, it dies. That was it.</p></div><p>Absolutely nothing wrong with that kind of game. Some of the best games have been exactly this. Doom, Duke Nukem, Quake, Unreal, Halo, Serious Sam, Far Cry, etc. were all "shoot anything that moves" games that only had the most superficial of stories. They are proof that games don't need strong storylines and can rely purely on gameplay.</p></div>
	</htmltext>
<tokenext>In short : If it moves , it dies .
That was it.Absolutely nothing wrong with that kind of game .
Some of the best games have been exactly this .
Doom , Duke Nukem , Quake , Unreal , Halo , Serious Sam , Far Cry , etc .
were all " shoot anything that moves " games that only had the most superficial of stories .
They are proof that games do n't need strong storylines and can rely purely on gameplay .</tokentext>
<sentencetext>In short: If it moves, it dies.
That was it.Absolutely nothing wrong with that kind of game.
Some of the best games have been exactly this.
Doom, Duke Nukem, Quake, Unreal, Halo, Serious Sam, Far Cry, etc.
were all "shoot anything that moves" games that only had the most superficial of stories.
They are proof that games don't need strong storylines and can rely purely on gameplay.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456119</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456527</id>
	<title>Re:No Overlap?</title>
	<author>Anonymous</author>
	<datestamp>1245872940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I was never impressed with Bethesda combat system since Daggerfall. May be if ID does engine and combat things would be more fun. I'd quit playing oblivion in couple of hours if not for modding community. granted fallout 3 was more fun and continues to become more fun with mods.</p></htmltext>
<tokenext>I was never impressed with Bethesda combat system since Daggerfall .
May be if ID does engine and combat things would be more fun .
I 'd quit playing oblivion in couple of hours if not for modding community .
granted fallout 3 was more fun and continues to become more fun with mods .</tokentext>
<sentencetext>I was never impressed with Bethesda combat system since Daggerfall.
May be if ID does engine and combat things would be more fun.
I'd quit playing oblivion in couple of hours if not for modding community.
granted fallout 3 was more fun and continues to become more fun with mods.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455705</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455735</id>
	<title>Carmack's condition</title>
	<author>Anonymous</author>
	<datestamp>1245869940000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>Doctor Carmack's condition is irreversible. Because Carmack's condition is that... he sold out.</htmltext>
<tokenext>Doctor Carmack 's condition is irreversible .
Because Carmack 's condition is that... he sold out .</tokentext>
<sentencetext>Doctor Carmack's condition is irreversible.
Because Carmack's condition is that... he sold out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28461043</id>
	<title>Re:Sooo...</title>
	<author>Anonymous</author>
	<datestamp>1245849540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>And what the hell has Bathesda done?<br>More Elder Scroll than Square has done FF?</p></div><p>Yes?</p></div>
	</htmltext>
<tokenext>And what the hell has Bathesda done ? More Elder Scroll than Square has done FF ? Yes ?</tokentext>
<sentencetext>And what the hell has Bathesda done?More Elder Scroll than Square has done FF?Yes?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455945</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28458783</id>
	<title>Re:Chris Weaver</title>
	<author>verbalcontract</author>
	<datestamp>1245838260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>First, let me just say that I love John Carmack.</p><p>The reason I love him is because in the TFA he <em>explains why they did this</em>:</p><p>"We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured... They are triple A, top-of-the-line in what they do in the RPGs. <strong>And they have no overlap with all the things we do in the FPSes.</strong>"</p><p> <em>They didn't sell because of Zenimax's leadership.</em> They sold so they don't have to worry about the publishing end of the business. Zenimax now distributes id and Bethesda games, and since they don't compete in the market, id doesn't have to worry about Zenimax giving them the shaft. Meanwhile, id stays independent and keeps doing what its doing.</p><p> <a href="http://en.wikipedia.org/wiki/Pixar#Acquisition\_by\_Disney" title="wikipedia.org">Sound familiar?</a> [wikipedia.org] </p></htmltext>
<tokenext>First , let me just say that I love John Carmack.The reason I love him is because in the TFA he explains why they did this : " We 're really getting kind of tired competing with our own publishers in terms of how our titles will be featured... They are triple A , top-of-the-line in what they do in the RPGs .
And they have no overlap with all the things we do in the FPSes .
" They did n't sell because of Zenimax 's leadership .
They sold so they do n't have to worry about the publishing end of the business .
Zenimax now distributes id and Bethesda games , and since they do n't compete in the market , id does n't have to worry about Zenimax giving them the shaft .
Meanwhile , id stays independent and keeps doing what its doing .
Sound familiar ?
[ wikipedia.org ]</tokentext>
<sentencetext>First, let me just say that I love John Carmack.The reason I love him is because in the TFA he explains why they did this:"We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured... They are triple A, top-of-the-line in what they do in the RPGs.
And they have no overlap with all the things we do in the FPSes.
" They didn't sell because of Zenimax's leadership.
They sold so they don't have to worry about the publishing end of the business.
Zenimax now distributes id and Bethesda games, and since they don't compete in the market, id doesn't have to worry about Zenimax giving them the shaft.
Meanwhile, id stays independent and keeps doing what its doing.
Sound familiar?
[wikipedia.org] </sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456439</id>
	<title>ID stays ID</title>
	<author>Anonymous</author>
	<datestamp>1245872640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>as long as ID software keeps doing what it's doing now (making high-quality games) that's good. If, however, they act out like bethesda and make Doom 4 and other upcoming titles rushed a la fallout 3, then they'll see their sales drop a lot.</htmltext>
<tokenext>as long as ID software keeps doing what it 's doing now ( making high-quality games ) that 's good .
If , however , they act out like bethesda and make Doom 4 and other upcoming titles rushed a la fallout 3 , then they 'll see their sales drop a lot .</tokentext>
<sentencetext>as long as ID software keeps doing what it's doing now (making high-quality games) that's good.
If, however, they act out like bethesda and make Doom 4 and other upcoming titles rushed a la fallout 3, then they'll see their sales drop a lot.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455705</id>
	<title>No Overlap?</title>
	<author>Hatta</author>
	<datestamp>1245869880000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><i>They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.'</i></p><p>What about Fallout 3?</p></htmltext>
<tokenext>They are triple A , top-of-the-line in what they do in the RPGs .
And they have no overlap with all the things we do in the FPSes .
'What about Fallout 3 ?</tokentext>
<sentencetext>They are triple A, top-of-the-line in what they do in the RPGs.
And they have no overlap with all the things we do in the FPSes.
'What about Fallout 3?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28503685</id>
	<title>Re:Valve and iD, twin snakes</title>
	<author>Anonymous</author>
	<datestamp>1246203240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>God, where do they clone you, asshat?</p><p>First, Valve made only one good game, and yes, it was Half-Life. Everything after that was milking dumb clones like you in truly microsoft way.<br>Second, if id really would want to make a "tech demo", they would never show it to general audience(i.e. idiots like you), they would only demonstrate it to publishers and other devs.<br>And last but not the least, you dumb bitch: quake and doom are the best games ever and actual sane person will prefer those to whatever crap Crytek breeds anytime.</p></htmltext>
<tokenext>God , where do they clone you , asshat ? First , Valve made only one good game , and yes , it was Half-Life .
Everything after that was milking dumb clones like you in truly microsoft way.Second , if id really would want to make a " tech demo " , they would never show it to general audience ( i.e .
idiots like you ) , they would only demonstrate it to publishers and other devs.And last but not the least , you dumb bitch : quake and doom are the best games ever and actual sane person will prefer those to whatever crap Crytek breeds anytime .</tokentext>
<sentencetext>God, where do they clone you, asshat?First, Valve made only one good game, and yes, it was Half-Life.
Everything after that was milking dumb clones like you in truly microsoft way.Second, if id really would want to make a "tech demo", they would never show it to general audience(i.e.
idiots like you), they would only demonstrate it to publishers and other devs.And last but not the least, you dumb bitch: quake and doom are the best games ever and actual sane person will prefer those to whatever crap Crytek breeds anytime.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28457879</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28464957</id>
	<title>woo!</title>
	<author>erko</author>
	<datestamp>1245936420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Great, with all these extra resources, they'll be able to get the linux ports like Quake Live done faster!<br>
A win for everyone!<br> <br>

Seriously though, hopefully this turns out the way id planned, and the linux and open source stuff doesn't get canned.</htmltext>
<tokenext>Great , with all these extra resources , they 'll be able to get the linux ports like Quake Live done faster !
A win for everyone !
Seriously though , hopefully this turns out the way id planned , and the linux and open source stuff does n't get canned .</tokentext>
<sentencetext>Great, with all these extra resources, they'll be able to get the linux ports like Quake Live done faster!
A win for everyone!
Seriously though, hopefully this turns out the way id planned, and the linux and open source stuff doesn't get canned.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28464325</id>
	<title>Does id even exist nowadays?</title>
	<author>Xest</author>
	<datestamp>1245926280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Yes, I know the company is still there, but is the team really still relevant? The company that's there now just doesn't seem to have much in common the id we always knew and loved, largely because of talent drain.</p><p>id lost a lot of it's best people years ago, Carmack is still there but hardly any of the greats from the Wolf/Doom/Quake days are still there. Romero? McGee? Petersen? Carmack (Adrian)? Steed?</p><p>It seems they lost their key people in various areas, sure people like Romero became laughing stocks when they left because the guy clearly wasn't a CEO when it came to, that doesn't mean of course he wasn't a great designer and developer when working at id. McGee and Petersen - almost certainly their greatest level builders. Steed, their best 3D artist. Even people like David Kirsch who did the Quakeworld netcode that is still the foundation of the netcode in many modern FPS such as HL2.</p><p>Carmack was always id's best programmer when it came to visualisation, but the loss of other key characters seems to sum up what id Software has become - a developer of games that are graphically impressive, but hollow beyond that. With the rise of the newer versions of the Unreal engine and developers like Crytek even Carmack's prowess in the graphics world seems to be lagging a bit.</p><p>It's sad in a way, I'll always respect id for what they were, but I think the loss of so many key figures was a big deal. I don't mean to detract from the staff working there now, id still has some brilliant people but I think what id doesn't have anymore is a dream team which I think it did have back in the old Wolf/Doom/Quake days.</p><p>I'd love to see that team reunite for one more game but that's little more than a dream.</p></htmltext>
<tokenext>Yes , I know the company is still there , but is the team really still relevant ?
The company that 's there now just does n't seem to have much in common the id we always knew and loved , largely because of talent drain.id lost a lot of it 's best people years ago , Carmack is still there but hardly any of the greats from the Wolf/Doom/Quake days are still there .
Romero ? McGee ?
Petersen ? Carmack ( Adrian ) ?
Steed ? It seems they lost their key people in various areas , sure people like Romero became laughing stocks when they left because the guy clearly was n't a CEO when it came to , that does n't mean of course he was n't a great designer and developer when working at id .
McGee and Petersen - almost certainly their greatest level builders .
Steed , their best 3D artist .
Even people like David Kirsch who did the Quakeworld netcode that is still the foundation of the netcode in many modern FPS such as HL2.Carmack was always id 's best programmer when it came to visualisation , but the loss of other key characters seems to sum up what id Software has become - a developer of games that are graphically impressive , but hollow beyond that .
With the rise of the newer versions of the Unreal engine and developers like Crytek even Carmack 's prowess in the graphics world seems to be lagging a bit.It 's sad in a way , I 'll always respect id for what they were , but I think the loss of so many key figures was a big deal .
I do n't mean to detract from the staff working there now , id still has some brilliant people but I think what id does n't have anymore is a dream team which I think it did have back in the old Wolf/Doom/Quake days.I 'd love to see that team reunite for one more game but that 's little more than a dream .</tokentext>
<sentencetext>Yes, I know the company is still there, but is the team really still relevant?
The company that's there now just doesn't seem to have much in common the id we always knew and loved, largely because of talent drain.id lost a lot of it's best people years ago, Carmack is still there but hardly any of the greats from the Wolf/Doom/Quake days are still there.
Romero? McGee?
Petersen? Carmack (Adrian)?
Steed?It seems they lost their key people in various areas, sure people like Romero became laughing stocks when they left because the guy clearly wasn't a CEO when it came to, that doesn't mean of course he wasn't a great designer and developer when working at id.
McGee and Petersen - almost certainly their greatest level builders.
Steed, their best 3D artist.
Even people like David Kirsch who did the Quakeworld netcode that is still the foundation of the netcode in many modern FPS such as HL2.Carmack was always id's best programmer when it came to visualisation, but the loss of other key characters seems to sum up what id Software has become - a developer of games that are graphically impressive, but hollow beyond that.
With the rise of the newer versions of the Unreal engine and developers like Crytek even Carmack's prowess in the graphics world seems to be lagging a bit.It's sad in a way, I'll always respect id for what they were, but I think the loss of so many key figures was a big deal.
I don't mean to detract from the staff working there now, id still has some brilliant people but I think what id doesn't have anymore is a dream team which I think it did have back in the old Wolf/Doom/Quake days.I'd love to see that team reunite for one more game but that's little more than a dream.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28457275</id>
	<title>Re:Perfect Marriage</title>
	<author>Hatta</author>
	<datestamp>1245876000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><i>Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.</i></p><p>What more do you want from a game?</p><p><i>Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.</i></p><p>It's a game, the fun stuff is the point.  Literary content is superfluous.  If you want literary content, read a book.  If you want to have fun and shoot stuff, play a game.</p></htmltext>
<tokenext>Great game engines , but the games themselves were always lack luster .
In short : If it moves , it dies .
That was it.What more do you want from a game ? Doom series was nearly devoid of any literary content .
It was literally just shoot stuff .
Fun mind you but nothing to write home about.It 's a game , the fun stuff is the point .
Literary content is superfluous .
If you want literary content , read a book .
If you want to have fun and shoot stuff , play a game .</tokentext>
<sentencetext>Great game engines, but the games themselves were always lack luster.
In short: If it moves, it dies.
That was it.What more do you want from a game?Doom series was nearly devoid of any literary content.
It was literally just shoot stuff.
Fun mind you but nothing to write home about.It's a game, the fun stuff is the point.
Literary content is superfluous.
If you want literary content, read a book.
If you want to have fun and shoot stuff, play a game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456119</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28457771</id>
	<title>Re:Could this...</title>
	<author>Anonymous</author>
	<datestamp>1245834660000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>GPL is a like a dirty disease. Its better to stay away if people are interested in making money by selling games.</p></htmltext>
<tokenext>GPL is a like a dirty disease .
Its better to stay away if people are interested in making money by selling games .</tokentext>
<sentencetext>GPL is a like a dirty disease.
Its better to stay away if people are interested in making money by selling games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455555</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28476897</id>
	<title>Re:Chris Weaver</title>
	<author>Mr. DOS</author>
	<datestamp>1245946920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yeah. Because Disney's <a href="http://entertainment.slashdot.org/story/09/06/09/1921233/Pixars-Next-Three-Films-Will-Be-Sequels" title="slashdot.org">never gotten in the way of Pixar</a> [slashdot.org].</p><p>
&nbsp; &nbsp; &nbsp; --- Mr. DOS</p></htmltext>
<tokenext>Yeah .
Because Disney 's never gotten in the way of Pixar [ slashdot.org ] .
      --- Mr. DOS</tokentext>
<sentencetext>Yeah.
Because Disney's never gotten in the way of Pixar [slashdot.org].
      --- Mr. DOS</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28458783</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28457219</id>
	<title>Re:Perfect Marriage</title>
	<author>Anonymous</author>
	<datestamp>1245875700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>there was a rumour + screenshot of the ID tech 5 engine driving the next elder scrolls game, which makes perfect sense, as the ID5 engine is design specifically to render large areas with beautiful textures.</p></htmltext>
<tokenext>there was a rumour + screenshot of the ID tech 5 engine driving the next elder scrolls game , which makes perfect sense , as the ID5 engine is design specifically to render large areas with beautiful textures .</tokentext>
<sentencetext>there was a rumour + screenshot of the ID tech 5 engine driving the next elder scrolls game, which makes perfect sense, as the ID5 engine is design specifically to render large areas with beautiful textures.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456119</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456581</id>
	<title>Re:Chris Weaver</title>
	<author>Anonymous</author>
	<datestamp>1245873180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have my own reasons for disliking Bethesda and Zennimax.</p><p>They actively thwart any kind of criticism of their staff or corporate policies on their discussion boards, and have an almost sneering elitist angle to their press releases.</p><p>The idea that the CEO of Zenimax was involved in fraud does not surprise me in the least bit, nor that they would force somebody out that has technical merits, then refuse to pay severance.</p><p>I refuse to ever buy another Zenimax/Bethesda title, and now that Id is part and parcel with them, I wont buy any Id software either.</p></htmltext>
<tokenext>I have my own reasons for disliking Bethesda and Zennimax.They actively thwart any kind of criticism of their staff or corporate policies on their discussion boards , and have an almost sneering elitist angle to their press releases.The idea that the CEO of Zenimax was involved in fraud does not surprise me in the least bit , nor that they would force somebody out that has technical merits , then refuse to pay severance.I refuse to ever buy another Zenimax/Bethesda title , and now that Id is part and parcel with them , I wont buy any Id software either .</tokentext>
<sentencetext>I have my own reasons for disliking Bethesda and Zennimax.They actively thwart any kind of criticism of their staff or corporate policies on their discussion boards, and have an almost sneering elitist angle to their press releases.The idea that the CEO of Zenimax was involved in fraud does not surprise me in the least bit, nor that they would force somebody out that has technical merits, then refuse to pay severance.I refuse to ever buy another Zenimax/Bethesda title, and now that Id is part and parcel with them, I wont buy any Id software either.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455535</id>
	<title>In an extended interview...</title>
	<author>devleopard</author>
	<datestamp>1245869400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Carmack revealed that the added resources of the new company will enable him to prevent repeats of the company's biggest flops, In other words, he can now keep overhyped wrestlers from ever being associated with id game titles.</p></htmltext>
<tokenext>Carmack revealed that the added resources of the new company will enable him to prevent repeats of the company 's biggest flops , In other words , he can now keep overhyped wrestlers from ever being associated with id game titles .</tokentext>
<sentencetext>Carmack revealed that the added resources of the new company will enable him to prevent repeats of the company's biggest flops, In other words, he can now keep overhyped wrestlers from ever being associated with id game titles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455685</id>
	<title>Chris Weaver</title>
	<author>Anonymous</author>
	<datestamp>1245869820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>So after reading about Zenimax on wikipedia, it said that Dr. Chris Weaver was forced out of the company. (Dual Doctorates at MIT). And zenimax didn't pay its 1.2 million severance in the contract.</p><p>Kinda interesting, Weaver broke into Zenimax's email server and used the copies in court. So the appeals court dismissed his case due prejudice.   The other interesting thing is the CEO of Zenimax was in a banking fraud scandal and banned from banking industry by the feds.</p><p>Doesnt sound like a great team heading it up. I bet this comes back to bite Carmack in the ass down the road.</p></htmltext>
<tokenext>So after reading about Zenimax on wikipedia , it said that Dr. Chris Weaver was forced out of the company .
( Dual Doctorates at MIT ) .
And zenimax did n't pay its 1.2 million severance in the contract.Kinda interesting , Weaver broke into Zenimax 's email server and used the copies in court .
So the appeals court dismissed his case due prejudice .
The other interesting thing is the CEO of Zenimax was in a banking fraud scandal and banned from banking industry by the feds.Doesnt sound like a great team heading it up .
I bet this comes back to bite Carmack in the ass down the road .</tokentext>
<sentencetext>So after reading about Zenimax on wikipedia, it said that Dr. Chris Weaver was forced out of the company.
(Dual Doctorates at MIT).
And zenimax didn't pay its 1.2 million severance in the contract.Kinda interesting, Weaver broke into Zenimax's email server and used the copies in court.
So the appeals court dismissed his case due prejudice.
The other interesting thing is the CEO of Zenimax was in a banking fraud scandal and banned from banking industry by the feds.Doesnt sound like a great team heading it up.
I bet this comes back to bite Carmack in the ass down the road.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28459869</id>
	<title>What happened to iD's licensing</title>
	<author>WiiVault</author>
	<datestamp>1245843060000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Perhaps this is OT, but I think it is likely the primary reason for this deal- What happened to iD's engine licensing? Before D3 it seemed 80\% of games were iD based, the rest being Unreal. What happened to make iD's engines so unappealing today?</htmltext>
<tokenext>Perhaps this is OT , but I think it is likely the primary reason for this deal- What happened to iD 's engine licensing ?
Before D3 it seemed 80 \ % of games were iD based , the rest being Unreal .
What happened to make iD 's engines so unappealing today ?</tokentext>
<sentencetext>Perhaps this is OT, but I think it is likely the primary reason for this deal- What happened to iD's engine licensing?
Before D3 it seemed 80\% of games were iD based, the rest being Unreal.
What happened to make iD's engines so unappealing today?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455503</id>
	<title>Linux native games</title>
	<author>Anonymous</author>
	<datestamp>1245869280000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>I hope they will carry on using OpenGL and providing Linux native binaries.</p></htmltext>
<tokenext>I hope they will carry on using OpenGL and providing Linux native binaries .</tokentext>
<sentencetext>I hope they will carry on using OpenGL and providing Linux native binaries.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456285</id>
	<title>Re:Chris Weaver</title>
	<author>Anonymous</author>
	<datestamp>1245871980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><blockquote><div><p>I bet this comes back to bite Carmack in the ass down the road.</p></div></blockquote><p>As one of id's owners, Carmack has just become a very rich man at a point in time where id's flagship titles are fading from the limelight. Doom 3 is largely considered a disappointment.</p><p>He's been tinkering on rocketry and iPhone development rather than pushing the state of the art (megatexture?)</p><p>Despite the press release stating that all the key players have signed long term contracts, I suspect Carmack is angling to retire from the games biz in the next few years.</p><p>Posting anonymously because I am still a big fan but see the writing on the wall.</p></div>
	</htmltext>
<tokenext>I bet this comes back to bite Carmack in the ass down the road.As one of id 's owners , Carmack has just become a very rich man at a point in time where id 's flagship titles are fading from the limelight .
Doom 3 is largely considered a disappointment.He 's been tinkering on rocketry and iPhone development rather than pushing the state of the art ( megatexture ?
) Despite the press release stating that all the key players have signed long term contracts , I suspect Carmack is angling to retire from the games biz in the next few years.Posting anonymously because I am still a big fan but see the writing on the wall .</tokentext>
<sentencetext>I bet this comes back to bite Carmack in the ass down the road.As one of id's owners, Carmack has just become a very rich man at a point in time where id's flagship titles are fading from the limelight.
Doom 3 is largely considered a disappointment.He's been tinkering on rocketry and iPhone development rather than pushing the state of the art (megatexture?
)Despite the press release stating that all the key players have signed long term contracts, I suspect Carmack is angling to retire from the games biz in the next few years.Posting anonymously because I am still a big fan but see the writing on the wall.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28457283</id>
	<title>Re:Hey, whatever.</title>
	<author>Anonymous</author>
	<datestamp>1245876000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>In the meantime, howsabout an official version of <a href="http://morroblivion.com/" title="morroblivion.com">Morroblivion</a> [morroblivion.com]? I'd pay good money for that!</p></div><p>Oh god no... no! NOOOOOOOO! Brb, reinstalling</p></div>
	</htmltext>
<tokenext>In the meantime , howsabout an official version of Morroblivion [ morroblivion.com ] ?
I 'd pay good money for that ! Oh god no... no ! NOOOOOOOO !
Brb , reinstalling</tokentext>
<sentencetext>In the meantime, howsabout an official version of Morroblivion [morroblivion.com]?
I'd pay good money for that!Oh god no... no! NOOOOOOOO!
Brb, reinstalling
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456181</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456893</id>
	<title>Re:Chris Weaver</title>
	<author>Anonymous</author>
	<datestamp>1245874560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Never go down a road with something that could bite your ass following you!!</p></htmltext>
<tokenext>Never go down a road with something that could bite your ass following you !
!</tokentext>
<sentencetext>Never go down a road with something that could bite your ass following you!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455489</id>
	<title>Id IP and Quake Live</title>
	<author>NeoStrider\_BZK</author>
	<datestamp>1245869220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was about to post it.
Its hard to belive!
I hope Quake live goes on for Linux...
I wonder what happens to legacy IP from ID and how will it blend with Bethesda IP.
Quake vs Terminator: future shock? =-P</htmltext>
<tokenext>I was about to post it .
Its hard to belive !
I hope Quake live goes on for Linux.. . I wonder what happens to legacy IP from ID and how will it blend with Bethesda IP .
Quake vs Terminator : future shock ?
= -P</tokentext>
<sentencetext>I was about to post it.
Its hard to belive!
I hope Quake live goes on for Linux...
I wonder what happens to legacy IP from ID and how will it blend with Bethesda IP.
Quake vs Terminator: future shock?
=-P</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456119</id>
	<title>Perfect Marriage</title>
	<author>kenp2002</author>
	<datestamp>1245871380000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Zenimax with Bethesda makes great games with crappy software.</p><p>ID makes crappy games with great software.</p><p>Either this is going to be GREAT GAMES WITH GREAT SOFTWARE or CRAPPY GAMES WITH CRAPPY SOFTWARE.</p><p>I honestly can't think of a good ID game in the sense of a contemporary game. BRILLIANT technology. Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.</p><p>Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.</p><p>Fallout 3 shows you can have an excellent game structured around bug ridden crap code.</p><p>Imagine ID's team doing the coding with the BETTER half doing the rest. Pure magic.</p><p>OR A COMPLETE DISASTER AS THEY BRING OUT THE WORST IN ONE ANOTHER.</p></htmltext>
<tokenext>Zenimax with Bethesda makes great games with crappy software.ID makes crappy games with great software.Either this is going to be GREAT GAMES WITH GREAT SOFTWARE or CRAPPY GAMES WITH CRAPPY SOFTWARE.I honestly ca n't think of a good ID game in the sense of a contemporary game .
BRILLIANT technology .
Great game engines , but the games themselves were always lack luster .
In short : If it moves , it dies .
That was it.Doom series was nearly devoid of any literary content .
It was literally just shoot stuff .
Fun mind you but nothing to write home about.Fallout 3 shows you can have an excellent game structured around bug ridden crap code.Imagine ID 's team doing the coding with the BETTER half doing the rest .
Pure magic.OR A COMPLETE DISASTER AS THEY BRING OUT THE WORST IN ONE ANOTHER .</tokentext>
<sentencetext>Zenimax with Bethesda makes great games with crappy software.ID makes crappy games with great software.Either this is going to be GREAT GAMES WITH GREAT SOFTWARE or CRAPPY GAMES WITH CRAPPY SOFTWARE.I honestly can't think of a good ID game in the sense of a contemporary game.
BRILLIANT technology.
Great game engines, but the games themselves were always lack luster.
In short: If it moves, it dies.
That was it.Doom series was nearly devoid of any literary content.
It was literally just shoot stuff.
Fun mind you but nothing to write home about.Fallout 3 shows you can have an excellent game structured around bug ridden crap code.Imagine ID's team doing the coding with the BETTER half doing the rest.
Pure magic.OR A COMPLETE DISASTER AS THEY BRING OUT THE WORST IN ONE ANOTHER.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456163</id>
	<title>Re:Competition.</title>
	<author>kenp2002</author>
	<datestamp>1245871500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>whoa wait? Atari is still around? Sweet when is Pole Position 3 coming out?</p></htmltext>
<tokenext>whoa wait ?
Atari is still around ?
Sweet when is Pole Position 3 coming out ?</tokentext>
<sentencetext>whoa wait?
Atari is still around?
Sweet when is Pole Position 3 coming out?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455459</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455945</id>
	<title>Sooo...</title>
	<author>Theodore</author>
	<datestamp>1245870540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>We're tired of fighting with the people who "present" our stuff to the public...<br>(yeah, I don't really remember nor care who "published" Quake (1/2/3), it was id as far as I care, what are those other leaches giving us?).</p><p>Complementary?<br>Say "Quake".<br>Say "Doom".<br>Find someone who DOESN'T know SOMETHING about one of those two games (any version).</p><p>Zenimax looks to be a flash haven,<br>And what the hell has Bathesda done?<br>More Elder Scroll than Square has done FF?</p><p>It should have been the other way around...<br>Id acquires two waste-of-bits-game-companies.</p></htmltext>
<tokenext>We 're tired of fighting with the people who " present " our stuff to the public... ( yeah , I do n't really remember nor care who " published " Quake ( 1/2/3 ) , it was id as far as I care , what are those other leaches giving us ?
) .Complementary ? Say " Quake " .Say " Doom " .Find someone who DOES N'T know SOMETHING about one of those two games ( any version ) .Zenimax looks to be a flash haven,And what the hell has Bathesda done ? More Elder Scroll than Square has done FF ? It should have been the other way around...Id acquires two waste-of-bits-game-companies .</tokentext>
<sentencetext>We're tired of fighting with the people who "present" our stuff to the public...(yeah, I don't really remember nor care who "published" Quake (1/2/3), it was id as far as I care, what are those other leaches giving us?
).Complementary?Say "Quake".Say "Doom".Find someone who DOESN'T know SOMETHING about one of those two games (any version).Zenimax looks to be a flash haven,And what the hell has Bathesda done?More Elder Scroll than Square has done FF?It should have been the other way around...Id acquires two waste-of-bits-game-companies.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28458397</id>
	<title>Re:Linux native games</title>
	<author>StormReaver</author>
	<datestamp>1245836880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>John Carmack is still in charge of development, so it seems likely that OpenGL will continue to be used.  The game engines id makes are largely portable, and have good Linux support already, so there's no reason to discontinue the Linux ports.</p></htmltext>
<tokenext>John Carmack is still in charge of development , so it seems likely that OpenGL will continue to be used .
The game engines id makes are largely portable , and have good Linux support already , so there 's no reason to discontinue the Linux ports .</tokentext>
<sentencetext>John Carmack is still in charge of development, so it seems likely that OpenGL will continue to be used.
The game engines id makes are largely portable, and have good Linux support already, so there's no reason to discontinue the Linux ports.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455503</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455459</id>
	<title>Competition.</title>
	<author>Jaysyn</author>
	<datestamp>1245869160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Looks like they might have a bonafide Atari stomping machine.</p></htmltext>
<tokenext>Looks like they might have a bonafide Atari stomping machine .</tokentext>
<sentencetext>Looks like they might have a bonafide Atari stomping machine.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28460111</id>
	<title>Bethesda + iD = ???</title>
	<author>Anonymous</author>
	<datestamp>1245844380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext><p>Space Marine 1: I saw a cacodemon the other day by the water.<br>Space Marine 2: Filthy creatures.<br>Space Marine 1: Yes.</p></htmltext>
<tokenext>Space Marine 1 : I saw a cacodemon the other day by the water.Space Marine 2 : Filthy creatures.Space Marine 1 : Yes .</tokentext>
<sentencetext>Space Marine 1: I saw a cacodemon the other day by the water.Space Marine 2: Filthy creatures.Space Marine 1: Yes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456283</id>
	<title>Re:Sooo...</title>
	<author>internerdj</author>
	<datestamp>1245871980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So what the hell has ID done?<br>
Generic FPS (granted the first generic FPS)  Doom, Fantasy Doom, Nazi Doom, and future Doom.<br>
To each his own I suppose.</htmltext>
<tokenext>So what the hell has ID done ?
Generic FPS ( granted the first generic FPS ) Doom , Fantasy Doom , Nazi Doom , and future Doom .
To each his own I suppose .</tokentext>
<sentencetext>So what the hell has ID done?
Generic FPS (granted the first generic FPS)  Doom, Fantasy Doom, Nazi Doom, and future Doom.
To each his own I suppose.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455945</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456149</id>
	<title>Outta Left Field</title>
	<author>Anonymous</author>
	<datestamp>1245871440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I guess if Carmack is happy, then all is well with the new arrangement.  It is strange that his "bigger, stronger, best talent" comment seems to run counter to his "small, tight, efficient" philosophy of the glory days at Id.  It almost struck me as more "Romaro-esque".  I guess with the demanding complexity and resources required for development in the current environment, even the best of the best need to make some sacrifices in autonomy to survive.</p></htmltext>
<tokenext>I guess if Carmack is happy , then all is well with the new arrangement .
It is strange that his " bigger , stronger , best talent " comment seems to run counter to his " small , tight , efficient " philosophy of the glory days at Id .
It almost struck me as more " Romaro-esque " .
I guess with the demanding complexity and resources required for development in the current environment , even the best of the best need to make some sacrifices in autonomy to survive .</tokentext>
<sentencetext>I guess if Carmack is happy, then all is well with the new arrangement.
It is strange that his "bigger, stronger, best talent" comment seems to run counter to his "small, tight, efficient" philosophy of the glory days at Id.
It almost struck me as more "Romaro-esque".
I guess with the demanding complexity and resources required for development in the current environment, even the best of the best need to make some sacrifices in autonomy to survive.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28457879</id>
	<title>Re:Valve and iD, twin snakes</title>
	<author>Anonymous</author>
	<datestamp>1245835140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>id has made nothing except tech demos for years and years.  Valve has made actual full good games.    Being owned by a publisher is not likely to improve Id's games much. <p>
Valve build on what 3d realms did with duke3d, and just went from there, making more and more fleshed out worlds, and encounters, more and more interactive environments.  Id  just remade Doom 2/quake 1 over and over with better graphics.  They don't oven make the best engines anymore (CryEngine 3).</p><p>  Graphics hardly make a game good, and we are not seeing the huge leaps in graphics we used to.</p></htmltext>
<tokenext>id has made nothing except tech demos for years and years .
Valve has made actual full good games .
Being owned by a publisher is not likely to improve Id 's games much .
Valve build on what 3d realms did with duke3d , and just went from there , making more and more fleshed out worlds , and encounters , more and more interactive environments .
Id just remade Doom 2/quake 1 over and over with better graphics .
They do n't oven make the best engines anymore ( CryEngine 3 ) .
Graphics hardly make a game good , and we are not seeing the huge leaps in graphics we used to .</tokentext>
<sentencetext>id has made nothing except tech demos for years and years.
Valve has made actual full good games.
Being owned by a publisher is not likely to improve Id's games much.
Valve build on what 3d realms did with duke3d, and just went from there, making more and more fleshed out worlds, and encounters, more and more interactive environments.
Id  just remade Doom 2/quake 1 over and over with better graphics.
They don't oven make the best engines anymore (CryEngine 3).
Graphics hardly make a game good, and we are not seeing the huge leaps in graphics we used to.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456009</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455407</id>
	<title>FIRST!</title>
	<author>Anonymous</author>
	<datestamp>1245869040000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>[sarcastic point about how great Bethesda's faults and id's faults will join together to make worse games]</p></htmltext>
<tokenext>[ sarcastic point about how great Bethesda 's faults and id 's faults will join together to make worse games ]</tokentext>
<sentencetext>[sarcastic point about how great Bethesda's faults and id's faults will join together to make worse games]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28456255</id>
	<title>Re:Sooo...</title>
	<author>plague3106</author>
	<datestamp>1245871920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>And what the hell has Bathesda done?</i></p><p>Oblivion, which I can't comment on, and Fallout 3, which I've found very enjoyable.  I'm sure there are others... have you tried googling?</p></htmltext>
<tokenext>And what the hell has Bathesda done ? Oblivion , which I ca n't comment on , and Fallout 3 , which I 've found very enjoyable .
I 'm sure there are others... have you tried googling ?</tokentext>
<sentencetext>And what the hell has Bathesda done?Oblivion, which I can't comment on, and Fallout 3, which I've found very enjoyable.
I'm sure there are others... have you tried googling?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455945</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28455555</id>
	<title>Could this...</title>
	<author>Anonymous</author>
	<datestamp>1245869460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Could this mean that ID is now going to become less OSS/Linux friendly?</htmltext>
<tokenext>Could this mean that ID is now going to become less OSS/Linux friendly ?</tokentext>
<sentencetext>Could this mean that ID is now going to become less OSS/Linux friendly?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_24_172218.28461593</id>
	<title>TES 5 on id Tech 5</title>
	<author>DeathCarrot</author>
	<datestamp>1245854100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>They're Raging on about how Tech 5 megatextures can render vast landscapes without compromising performance. I think an Elder Scrolls game would be a perfect showcase for this in action. *fingers crossed*</htmltext>
<tokenext>They 're Raging on about how Tech 5 megatextures can render vast landscapes without compromising performance .
I think an Elder Scrolls game would be a perfect showcase for this in action .
* fingers crossed *</tokentext>
<sentencetext>They're Raging on about how Tech 5 megatextures can render vast landscapes without compromising performance.
I think an Elder Scrolls game would be a perfect showcase for this in action.
*fingers crossed*</sentencetext>
</comment>
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