<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_21_1336213</id>
	<title>Open Source FPS Game <em>Alien Arena 2009</em> Released</title>
	<author>Soulskill</author>
	<datestamp>1245595440000</datestamp>
	<htmltext>Alienkillerrace writes <i>"The open sourced, freeware FPS game <a href="http://games.on.net/article/6304/Free\_FPS\_Alien\_Arena\_2009\_Out\_Now"> <em>Alien Arena 2009</em> has been released</a> (Windows and Linux).  The improvements to the game engine are very significant, and have surely raised the bar for free games of this genre.  All surfaces in the game are now rendered using GLSL, not only improving the visual quality, but the performance as well.  Interesting new effects like post-process distortions using GLSL have been implemented, as well as light volumes, better per-pixel lighting (reminiscent of <em>UT3</em>), and shaded water.  Equally notable is that the sound system has been completely rewritten using OpenAL, allowing for effects such as Doppler, and adding Ogg Vorbis support.  The game is free to play and <a href="http://icculus.org/alienarena/rpa/index.html">available for download</a> on its official website. It has a stats system and a built-in IRC client in its front-end game browser."</i></htmltext>
<tokenext>Alienkillerrace writes " The open sourced , freeware FPS game Alien Arena 2009 has been released ( Windows and Linux ) .
The improvements to the game engine are very significant , and have surely raised the bar for free games of this genre .
All surfaces in the game are now rendered using GLSL , not only improving the visual quality , but the performance as well .
Interesting new effects like post-process distortions using GLSL have been implemented , as well as light volumes , better per-pixel lighting ( reminiscent of UT3 ) , and shaded water .
Equally notable is that the sound system has been completely rewritten using OpenAL , allowing for effects such as Doppler , and adding Ogg Vorbis support .
The game is free to play and available for download on its official website .
It has a stats system and a built-in IRC client in its front-end game browser .
"</tokentext>
<sentencetext>Alienkillerrace writes "The open sourced, freeware FPS game  Alien Arena 2009 has been released (Windows and Linux).
The improvements to the game engine are very significant, and have surely raised the bar for free games of this genre.
All surfaces in the game are now rendered using GLSL, not only improving the visual quality, but the performance as well.
Interesting new effects like post-process distortions using GLSL have been implemented, as well as light volumes, better per-pixel lighting (reminiscent of UT3), and shaded water.
Equally notable is that the sound system has been completely rewritten using OpenAL, allowing for effects such as Doppler, and adding Ogg Vorbis support.
The game is free to play and available for download on its official website.
It has a stats system and a built-in IRC client in its front-end game browser.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28416563</id>
	<title>A quick note for those having any problems.</title>
	<author>Anonymous</author>
	<datestamp>1245604200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>The main site got slashdotted, literally to the brink of death.  COR has moved the site to a temporary location until things calm down and the original site at Icculus is back up.

Because of this, the Galaxy client takes a bit longer to launch, as it's timing out trying to get a news feed off of Icculus.  So if you're a windows user, just click on "Alien Arena Quickplay", and use the in-game browser(which is a better browser now anyway).</htmltext>
<tokenext>The main site got slashdotted , literally to the brink of death .
COR has moved the site to a temporary location until things calm down and the original site at Icculus is back up .
Because of this , the Galaxy client takes a bit longer to launch , as it 's timing out trying to get a news feed off of Icculus .
So if you 're a windows user , just click on " Alien Arena Quickplay " , and use the in-game browser ( which is a better browser now anyway ) .</tokentext>
<sentencetext>The main site got slashdotted, literally to the brink of death.
COR has moved the site to a temporary location until things calm down and the original site at Icculus is back up.
Because of this, the Galaxy client takes a bit longer to launch, as it's timing out trying to get a news feed off of Icculus.
So if you're a windows user, just click on "Alien Arena Quickplay", and use the in-game browser(which is a better browser now anyway).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410861</id>
	<title>Re:OMG WHY NOT ON MAC?</title>
	<author>Anonymous</author>
	<datestamp>1245600720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>What, are you stupid? If it runs on linux it will run on your fucking toaster. You just have to install the OS.</htmltext>
<tokenext>What , are you stupid ?
If it runs on linux it will run on your fucking toaster .
You just have to install the OS .</tokentext>
<sentencetext>What, are you stupid?
If it runs on linux it will run on your fucking toaster.
You just have to install the OS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410821</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410875</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245600780000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Wow, the bashing didn't take long.</p><p>Everyone bashes anything that is free. From free t-shirts, to a free day camp for kids, to free FPS game. If it's free it is bashed. If it cost $10, it would not be nearly as criticized. There is some sort principle I've read explaining this concept somewhere.</p></htmltext>
<tokenext>Wow , the bashing did n't take long.Everyone bashes anything that is free .
From free t-shirts , to a free day camp for kids , to free FPS game .
If it 's free it is bashed .
If it cost $ 10 , it would not be nearly as criticized .
There is some sort principle I 've read explaining this concept somewhere .</tokentext>
<sentencetext>Wow, the bashing didn't take long.Everyone bashes anything that is free.
From free t-shirts, to a free day camp for kids, to free FPS game.
If it's free it is bashed.
If it cost $10, it would not be nearly as criticized.
There is some sort principle I've read explaining this concept somewhere.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28414557</id>
	<title>Re:OMG WHY NOT ON MAC?</title>
	<author>MaxToTheMax</author>
	<datestamp>1245587040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>None of the developers have Macs, none are willing to buy one just to port the game.

There was someone who was working on a Mac port, had it almost finished, then he disappeared without releasing so much as a header file. He was calling himself "Heisenburguncertain." If you ever run into him online you should ask him about it.</htmltext>
<tokenext>None of the developers have Macs , none are willing to buy one just to port the game .
There was someone who was working on a Mac port , had it almost finished , then he disappeared without releasing so much as a header file .
He was calling himself " Heisenburguncertain .
" If you ever run into him online you should ask him about it .</tokentext>
<sentencetext>None of the developers have Macs, none are willing to buy one just to port the game.
There was someone who was working on a Mac port, had it almost finished, then he disappeared without releasing so much as a header file.
He was calling himself "Heisenburguncertain.
" If you ever run into him online you should ask him about it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410951</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411145</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245602880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>But it is Open Source so you can make it fun!</p></htmltext>
<tokenext>But it is Open Source so you can make it fun !</tokentext>
<sentencetext>But it is Open Source so you can make it fun!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411519</id>
	<title>Re:Windows installer totally broken</title>
	<author>Anonymous</author>
	<datestamp>1245606720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ouch. Vista doesn't handle stuff under root well because of its security model.</p><p>Found this out 2 years ago: every time I needed to save files or compile code under a non-User location the Cancel / Allow warning would come up for every single component that needed writing.</p><p>Some programs don't make windows generate the popup warning and simply fail to save your stuff (compiling involves making lots of intermediate files in the folder)</p><p>Manu C++ and java development apps, Apache, the JDK and other programs have deep-rooted "long filename fear issues."  They may or may not allow you to choose their default dir, and go under a root location. Windows has provided a "Program Files" location since 1995, and 12 to 14 years later, developers still choose their own defaults.</p><p>All that said, "C:\Program files\" works the same as C:\ with those warnings and failures. I have had to just install these pesky programs under C:\Users\Public\ because they can't otherwise even change their config files. Microsoft thought this would educate developers to start using the registry more, or to output stuff to user specific directories.</p><p>I rarely do any development work on Vista as a result of the prior hassle, and don't know if they "fixed" this on SP1. This is one of the cases where the developer ignorance/lazyness "tax" is passed straight to the customers in the form of broken apps when you get a forced upgrade.</p></htmltext>
<tokenext>Ouch .
Vista does n't handle stuff under root well because of its security model.Found this out 2 years ago : every time I needed to save files or compile code under a non-User location the Cancel / Allow warning would come up for every single component that needed writing.Some programs do n't make windows generate the popup warning and simply fail to save your stuff ( compiling involves making lots of intermediate files in the folder ) Manu C + + and java development apps , Apache , the JDK and other programs have deep-rooted " long filename fear issues .
" They may or may not allow you to choose their default dir , and go under a root location .
Windows has provided a " Program Files " location since 1995 , and 12 to 14 years later , developers still choose their own defaults.All that said , " C : \ Program files \ " works the same as C : \ with those warnings and failures .
I have had to just install these pesky programs under C : \ Users \ Public \ because they ca n't otherwise even change their config files .
Microsoft thought this would educate developers to start using the registry more , or to output stuff to user specific directories.I rarely do any development work on Vista as a result of the prior hassle , and do n't know if they " fixed " this on SP1 .
This is one of the cases where the developer ignorance/lazyness " tax " is passed straight to the customers in the form of broken apps when you get a forced upgrade .</tokentext>
<sentencetext>Ouch.
Vista doesn't handle stuff under root well because of its security model.Found this out 2 years ago: every time I needed to save files or compile code under a non-User location the Cancel / Allow warning would come up for every single component that needed writing.Some programs don't make windows generate the popup warning and simply fail to save your stuff (compiling involves making lots of intermediate files in the folder)Manu C++ and java development apps, Apache, the JDK and other programs have deep-rooted "long filename fear issues.
"  They may or may not allow you to choose their default dir, and go under a root location.
Windows has provided a "Program Files" location since 1995, and 12 to 14 years later, developers still choose their own defaults.All that said, "C:\Program files\" works the same as C:\ with those warnings and failures.
I have had to just install these pesky programs under C:\Users\Public\ because they can't otherwise even change their config files.
Microsoft thought this would educate developers to start using the registry more, or to output stuff to user specific directories.I rarely do any development work on Vista as a result of the prior hassle, and don't know if they "fixed" this on SP1.
This is one of the cases where the developer ignorance/lazyness "tax" is passed straight to the customers in the form of broken apps when you get a forced upgrade.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411237</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410763</id>
	<title>Re:GLSL is .... ?</title>
	<author>Anonymous</author>
	<datestamp>1245599820000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>What about getting your lazy azz finger up an clicking on the link to find out.</p></htmltext>
<tokenext>What about getting your lazy azz finger up an clicking on the link to find out .</tokentext>
<sentencetext>What about getting your lazy azz finger up an clicking on the link to find out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410701</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28414523</id>
	<title>Re:Doesn't work on Fedora 11</title>
	<author>jroysdon</author>
	<datestamp>1245586860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I used unzip and it kept the +x permission just fine.  I have a different error:<br>$<nobr> <wbr></nobr>./crx<nobr> <wbr></nobr>./crx: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory</p><p>I have openal installed (and installed the openal-devel package just to test):<br>$ rpm -qa | grep openal<br>openal-devel-0.0.9-0.17.20060204cvs.fc11.i586<br>openal-0.0.9-0.17.20060204cvs.fc11.i586</p><p>Looks like F11 doesn't have the latest/right version of libopenal:<br>$ locate libopenal.so<nobr> <wbr></nobr>/usr/lib/libopenal.so.0<nobr> <wbr></nobr>/usr/lib/libopenal.so.0.0.0</p></htmltext>
<tokenext>I used unzip and it kept the + x permission just fine .
I have a different error : $ ./crx ./crx : error while loading shared libraries : libopenal.so.1 : can not open shared object file : No such file or directoryI have openal installed ( and installed the openal-devel package just to test ) : $ rpm -qa | grep openalopenal-devel-0.0.9-0.17.20060204cvs.fc11.i586openal-0.0.9-0.17.20060204cvs.fc11.i586Looks like F11 does n't have the latest/right version of libopenal : $ locate libopenal.so /usr/lib/libopenal.so.0 /usr/lib/libopenal.so.0.0.0</tokentext>
<sentencetext>I used unzip and it kept the +x permission just fine.
I have a different error:$ ./crx ./crx: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directoryI have openal installed (and installed the openal-devel package just to test):$ rpm -qa | grep openalopenal-devel-0.0.9-0.17.20060204cvs.fc11.i586openal-0.0.9-0.17.20060204cvs.fc11.i586Looks like F11 doesn't have the latest/right version of libopenal:$ locate libopenal.so /usr/lib/libopenal.so.0 /usr/lib/libopenal.so.0.0.0</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28412103</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28412103</id>
	<title>Doesn't work on Fedora 11</title>
	<author>smartin</author>
	<datestamp>1245610680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>when I try to run it, all I get is command not found stangely enough even though the executable is there</p><p>\%<nobr> <wbr></nobr>./crx<br><nobr> <wbr></nobr>./crx: Command not found.<br>Exit 1</p></htmltext>
<tokenext>when I try to run it , all I get is command not found stangely enough even though the executable is there \ % ./crx ./crx : Command not found.Exit 1</tokentext>
<sentencetext>when I try to run it, all I get is command not found stangely enough even though the executable is there\% ./crx ./crx: Command not found.Exit 1</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28412001</id>
	<title>OpenAL</title>
	<author>unifyingtheory</author>
	<datestamp>1245609900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Unfortunately pulseaudio has significant problems rendering sound from OpenAL apps such as the RTS game Glest.  Sound is very choppy and maxes the processor making the game unplayable.  Hopefully either pulseaudio gets its shit together or "mainstream" Linux distributions dump it altogether.</htmltext>
<tokenext>Unfortunately pulseaudio has significant problems rendering sound from OpenAL apps such as the RTS game Glest .
Sound is very choppy and maxes the processor making the game unplayable .
Hopefully either pulseaudio gets its shit together or " mainstream " Linux distributions dump it altogether .</tokentext>
<sentencetext>Unfortunately pulseaudio has significant problems rendering sound from OpenAL apps such as the RTS game Glest.
Sound is very choppy and maxes the processor making the game unplayable.
Hopefully either pulseaudio gets its shit together or "mainstream" Linux distributions dump it altogether.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28417875</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>4D6963</author>
	<datestamp>1245701580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p> <i>All of the weapons take only a few shots to kill someone, at most. Usually just one or two. So, it ends up being a twitch-fest. There's enough twitch games out there already.</i> </p><p>That's true that a lot of multiplayer FPSes these days give you less than a second from the time you see your enemy to kill or get killed, but making it so you have to empty a whole clip and a half into your opponent doesn't fix it. The solution isn't necessarily in a trade-off.

</p><p>Which reminds me of a very fun mod for CoD4 I've played lately. It's a paintball mod, a Simpsons mod (you play in 3D Springfield) and you can jump very high, there are few buildings you can't leap over in one bound. So basically, it's a huge bunny hopping map, but here's the fun thing : if you pick a grenade launcher, you can kill an enemy on the ground easily (takes lots of luck to hit a flying enemy with that), and you have a poor firing rate (one shot every 2-3 seconds).

</p><p>So what happens is you spot an enemy, let's say you're on the ground, not jumping. At first you don't shoot, because grenade launchers don't fire straight, and because you need to make the projectile hit the ground not the enemy to have a chance to kill the enemy on the ground. Your enemy is bunny hopping, all over the place. So what you do is start hopping too, but carefully you only start hopping when your target is about to reach the apex of his jump. Because what you want to do is be at a high point and be relatively stable while your enemy is near the ground to shoot him. So you jump, keep track of your enemy, and hopefully if it worked out well you get him in one shot while you're quite steady in the air by shooting at the point on the ground where you predict he's about to land. Optionally another quite fun option is to stand on land while your target is in the air, run to the point where you think he's going to land, and punch him dead when he lands right next to you.

</p><p>For short, it's fun because you first have to track down your enemy, you don't have to start aim and shooting mindlessly but rather carefully calculate your time of jumping, your time of shooting and where to shoot (which is not where your enemy appears to be but where you think he'll be, which makes it more fun), and if you're against a skilled bunny-hopper it can lead to an exciting jump-dogfight which outcome can be quite interesting, like for example the two jumping towards each other and punching or shooting each other at close range in mid-air. Alternatively it's also quite fun to pick out guys that are high perched and staying there by jumping high and shooting a paint grenade from a distance straight into them or their immediate surroundings.

</p><p>A shame these days we're sticking to a guy who runs all over the place and shoots supersonic bullets straight into his enemy when there's much room for trying alternatives that have wildly different gameplay results.</p></htmltext>
<tokenext>All of the weapons take only a few shots to kill someone , at most .
Usually just one or two .
So , it ends up being a twitch-fest .
There 's enough twitch games out there already .
That 's true that a lot of multiplayer FPSes these days give you less than a second from the time you see your enemy to kill or get killed , but making it so you have to empty a whole clip and a half into your opponent does n't fix it .
The solution is n't necessarily in a trade-off .
Which reminds me of a very fun mod for CoD4 I 've played lately .
It 's a paintball mod , a Simpsons mod ( you play in 3D Springfield ) and you can jump very high , there are few buildings you ca n't leap over in one bound .
So basically , it 's a huge bunny hopping map , but here 's the fun thing : if you pick a grenade launcher , you can kill an enemy on the ground easily ( takes lots of luck to hit a flying enemy with that ) , and you have a poor firing rate ( one shot every 2-3 seconds ) .
So what happens is you spot an enemy , let 's say you 're on the ground , not jumping .
At first you do n't shoot , because grenade launchers do n't fire straight , and because you need to make the projectile hit the ground not the enemy to have a chance to kill the enemy on the ground .
Your enemy is bunny hopping , all over the place .
So what you do is start hopping too , but carefully you only start hopping when your target is about to reach the apex of his jump .
Because what you want to do is be at a high point and be relatively stable while your enemy is near the ground to shoot him .
So you jump , keep track of your enemy , and hopefully if it worked out well you get him in one shot while you 're quite steady in the air by shooting at the point on the ground where you predict he 's about to land .
Optionally another quite fun option is to stand on land while your target is in the air , run to the point where you think he 's going to land , and punch him dead when he lands right next to you .
For short , it 's fun because you first have to track down your enemy , you do n't have to start aim and shooting mindlessly but rather carefully calculate your time of jumping , your time of shooting and where to shoot ( which is not where your enemy appears to be but where you think he 'll be , which makes it more fun ) , and if you 're against a skilled bunny-hopper it can lead to an exciting jump-dogfight which outcome can be quite interesting , like for example the two jumping towards each other and punching or shooting each other at close range in mid-air .
Alternatively it 's also quite fun to pick out guys that are high perched and staying there by jumping high and shooting a paint grenade from a distance straight into them or their immediate surroundings .
A shame these days we 're sticking to a guy who runs all over the place and shoots supersonic bullets straight into his enemy when there 's much room for trying alternatives that have wildly different gameplay results .</tokentext>
<sentencetext> All of the weapons take only a few shots to kill someone, at most.
Usually just one or two.
So, it ends up being a twitch-fest.
There's enough twitch games out there already.
That's true that a lot of multiplayer FPSes these days give you less than a second from the time you see your enemy to kill or get killed, but making it so you have to empty a whole clip and a half into your opponent doesn't fix it.
The solution isn't necessarily in a trade-off.
Which reminds me of a very fun mod for CoD4 I've played lately.
It's a paintball mod, a Simpsons mod (you play in 3D Springfield) and you can jump very high, there are few buildings you can't leap over in one bound.
So basically, it's a huge bunny hopping map, but here's the fun thing : if you pick a grenade launcher, you can kill an enemy on the ground easily (takes lots of luck to hit a flying enemy with that), and you have a poor firing rate (one shot every 2-3 seconds).
So what happens is you spot an enemy, let's say you're on the ground, not jumping.
At first you don't shoot, because grenade launchers don't fire straight, and because you need to make the projectile hit the ground not the enemy to have a chance to kill the enemy on the ground.
Your enemy is bunny hopping, all over the place.
So what you do is start hopping too, but carefully you only start hopping when your target is about to reach the apex of his jump.
Because what you want to do is be at a high point and be relatively stable while your enemy is near the ground to shoot him.
So you jump, keep track of your enemy, and hopefully if it worked out well you get him in one shot while you're quite steady in the air by shooting at the point on the ground where you predict he's about to land.
Optionally another quite fun option is to stand on land while your target is in the air, run to the point where you think he's going to land, and punch him dead when he lands right next to you.
For short, it's fun because you first have to track down your enemy, you don't have to start aim and shooting mindlessly but rather carefully calculate your time of jumping, your time of shooting and where to shoot (which is not where your enemy appears to be but where you think he'll be, which makes it more fun), and if you're against a skilled bunny-hopper it can lead to an exciting jump-dogfight which outcome can be quite interesting, like for example the two jumping towards each other and punching or shooting each other at close range in mid-air.
Alternatively it's also quite fun to pick out guys that are high perched and staying there by jumping high and shooting a paint grenade from a distance straight into them or their immediate surroundings.
A shame these days we're sticking to a guy who runs all over the place and shoots supersonic bullets straight into his enemy when there's much room for trying alternatives that have wildly different gameplay results.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411399</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28412615</id>
	<title>Works perfect for me</title>
	<author>ZeroNullVoid</author>
	<datestamp>1245614460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This works perfect on Ubuntu for me after...</p><p>I had a seg fault on boot until I installed libopenal-dev as found on their forum.<br><a href="http://corent.proboards.com/index.cgi?board=crarena&amp;action=display&amp;thread=4026" title="proboards.com" rel="nofollow">http://corent.proboards.com/index.cgi?board=crarena&amp;action=display&amp;thread=4026</a> [proboards.com]</p><p>I also found on some resolutions I would always look up.<br>Another forum post also fixed that issue.<br><a href="http://corent.proboards.com/index.cgi?board=crarena&amp;action=display&amp;thread=4025" title="proboards.com" rel="nofollow">http://corent.proboards.com/index.cgi?board=crarena&amp;action=display&amp;thread=4025</a> [proboards.com]</p><p>Everyone having issues look at forums.</p><p>Plays great on my Dell Inspiron e1505 and looks great for FOSS/x-platform</p></htmltext>
<tokenext>This works perfect on Ubuntu for me after...I had a seg fault on boot until I installed libopenal-dev as found on their forum.http : //corent.proboards.com/index.cgi ? board = crarena&amp;action = display&amp;thread = 4026 [ proboards.com ] I also found on some resolutions I would always look up.Another forum post also fixed that issue.http : //corent.proboards.com/index.cgi ? board = crarena&amp;action = display&amp;thread = 4025 [ proboards.com ] Everyone having issues look at forums.Plays great on my Dell Inspiron e1505 and looks great for FOSS/x-platform</tokentext>
<sentencetext>This works perfect on Ubuntu for me after...I had a seg fault on boot until I installed libopenal-dev as found on their forum.http://corent.proboards.com/index.cgi?board=crarena&amp;action=display&amp;thread=4026 [proboards.com]I also found on some resolutions I would always look up.Another forum post also fixed that issue.http://corent.proboards.com/index.cgi?board=crarena&amp;action=display&amp;thread=4025 [proboards.com]Everyone having issues look at forums.Plays great on my Dell Inspiron e1505 and looks great for FOSS/x-platform</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411115</id>
	<title>Re:Slashdotted</title>
	<author>gbarules2999</author>
	<datestamp>1245602640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Old version.</htmltext>
<tokenext>Old version .</tokentext>
<sentencetext>Old version.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410921</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28463867</id>
	<title>Re:Nexuiz clone?</title>
	<author>KDR\_11k</author>
	<datestamp>1245920580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>AFAIK they started around the same time. I haven't played Nexuiz but AA was pretty much new graphics on the old Q3A gameplay.</p></htmltext>
<tokenext>AFAIK they started around the same time .
I have n't played Nexuiz but AA was pretty much new graphics on the old Q3A gameplay .</tokentext>
<sentencetext>AFAIK they started around the same time.
I haven't played Nexuiz but AA was pretty much new graphics on the old Q3A gameplay.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410757</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411437</id>
	<title>Re:Oh wow, it gets worse.</title>
	<author>Anonymous</author>
	<datestamp>1245605880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>That sounds like a ludicrously complicated game - you have to "win" just to get it started. I think I'll stick with Zork.<br> <br>
&gt; go n<br>
Oh no! You have walked into the slavering fangs of a lurking grue!<br> <br>
     ****  You have died  ****<br>
&gt;shit<br>
You can't even do that.<br> <br>
Sounds about like the CLI for this new game, huh?</htmltext>
<tokenext>That sounds like a ludicrously complicated game - you have to " win " just to get it started .
I think I 'll stick with Zork .
&gt; go n Oh no !
You have walked into the slavering fangs of a lurking grue !
* * * * You have died * * * * &gt; shit You ca n't even do that .
Sounds about like the CLI for this new game , huh ?</tokentext>
<sentencetext>That sounds like a ludicrously complicated game - you have to "win" just to get it started.
I think I'll stick with Zork.
&gt; go n
Oh no!
You have walked into the slavering fangs of a lurking grue!
****  You have died  ****
&gt;shit
You can't even do that.
Sounds about like the CLI for this new game, huh?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411937</id>
	<title>A Quake clone?</title>
	<author>Anonymous</author>
	<datestamp>1245609480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I just watched the video, and all i saw was a Quake clone... so they worked so hard to make us play their own version of Quake arena?</htmltext>
<tokenext>I just watched the video , and all i saw was a Quake clone... so they worked so hard to make us play their own version of Quake arena ?</tokentext>
<sentencetext>I just watched the video, and all i saw was a Quake clone... so they worked so hard to make us play their own version of Quake arena?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28476875</id>
	<title>Nice</title>
	<author>lsdi</author>
	<datestamp>1245946680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Really enjoy. But sometimes I feel like I'm on wheels - not walking/running. Anyways, great work, it's nice to play.</htmltext>
<tokenext>Really enjoy .
But sometimes I feel like I 'm on wheels - not walking/running .
Anyways , great work , it 's nice to play .</tokentext>
<sentencetext>Really enjoy.
But sometimes I feel like I'm on wheels - not walking/running.
Anyways, great work, it's nice to play.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411461</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>V!NCENT</author>
	<datestamp>1245606120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, it's the 12329429th online shooter incarnation. So uhm... nothing new there.</p><p>The game is really polished. The quality of the graphics and the sound is really good. It isn't surround sound, but who the hell has a 5.1 surroundset for gaming anyway?</p><p>The artwork is err... a bit outdated but good acceptable as in it doesn't feel like you are playing a 5 year old game.</p><p>The entire feel and setting to this game is, well, a bit kiddy. No hardcore &#195;&#188;bergamer-style here. It is more targetted for 15 year old players and below. For these people the game is probably a blast, but for older people I would redirect you to Warsow.</p></htmltext>
<tokenext>Well , it 's the 12329429th online shooter incarnation .
So uhm... nothing new there.The game is really polished .
The quality of the graphics and the sound is really good .
It is n't surround sound , but who the hell has a 5.1 surroundset for gaming anyway ? The artwork is err... a bit outdated but good acceptable as in it does n't feel like you are playing a 5 year old game.The entire feel and setting to this game is , well , a bit kiddy .
No hardcore     bergamer-style here .
It is more targetted for 15 year old players and below .
For these people the game is probably a blast , but for older people I would redirect you to Warsow .</tokentext>
<sentencetext>Well, it's the 12329429th online shooter incarnation.
So uhm... nothing new there.The game is really polished.
The quality of the graphics and the sound is really good.
It isn't surround sound, but who the hell has a 5.1 surroundset for gaming anyway?The artwork is err... a bit outdated but good acceptable as in it doesn't feel like you are playing a 5 year old game.The entire feel and setting to this game is, well, a bit kiddy.
No hardcore Ã¼bergamer-style here.
It is more targetted for 15 year old players and below.
For these people the game is probably a blast, but for older people I would redirect you to Warsow.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28414569</id>
	<title>Re:Oh wow, it gets worse.</title>
	<author>GimpAlien</author>
	<datestamp>1245587220000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Tries to install toolbar, wow, I found a way around it! I unchecked the friggin box!! Woohoo! And let me say, if you are having Galaxy issues, look to your router\firewall or your settings. OR even read why some issues may occur. All this crap over a free game, FREE, that you are whining about just shows immature reactions and impatience. And if you'd simply hit esc, you would have gotten into the game very easily. That's why SOME have enough sense to read before jumping into something. Well, most can take some time and have the intelligence to figure things out. Had you played with shape blocks as a toddler, you may have better luck and patience now.

For others who read this, trust me, the game is great, especially for FREE. To complain about something that gives you what Alien Arena does, have no patience and make it sound SOOO bad is beyond ridiculous and while everyone has preferences, may not like the game which is fine but going off like you paid for it, lol, childish.</htmltext>
<tokenext>Tries to install toolbar , wow , I found a way around it !
I unchecked the friggin box ! !
Woohoo ! And let me say , if you are having Galaxy issues , look to your router \ firewall or your settings .
OR even read why some issues may occur .
All this crap over a free game , FREE , that you are whining about just shows immature reactions and impatience .
And if you 'd simply hit esc , you would have gotten into the game very easily .
That 's why SOME have enough sense to read before jumping into something .
Well , most can take some time and have the intelligence to figure things out .
Had you played with shape blocks as a toddler , you may have better luck and patience now .
For others who read this , trust me , the game is great , especially for FREE .
To complain about something that gives you what Alien Arena does , have no patience and make it sound SOOO bad is beyond ridiculous and while everyone has preferences , may not like the game which is fine but going off like you paid for it , lol , childish .</tokentext>
<sentencetext>Tries to install toolbar, wow, I found a way around it!
I unchecked the friggin box!!
Woohoo! And let me say, if you are having Galaxy issues, look to your router\firewall or your settings.
OR even read why some issues may occur.
All this crap over a free game, FREE, that you are whining about just shows immature reactions and impatience.
And if you'd simply hit esc, you would have gotten into the game very easily.
That's why SOME have enough sense to read before jumping into something.
Well, most can take some time and have the intelligence to figure things out.
Had you played with shape blocks as a toddler, you may have better luck and patience now.
For others who read this, trust me, the game is great, especially for FREE.
To complain about something that gives you what Alien Arena does, have no patience and make it sound SOOO bad is beyond ridiculous and while everyone has preferences, may not like the game which is fine but going off like you paid for it, lol, childish.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411383</id>
	<title>Re:Windows installer totally broken</title>
	<author>Kiffer</author>
	<datestamp>1245605220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It also wants to Enhance My Browsing Experience by installing a browser tool bar... yippy</p></htmltext>
<tokenext>It also wants to Enhance My Browsing Experience by installing a browser tool bar... yippy</tokentext>
<sentencetext>It also wants to Enhance My Browsing Experience by installing a browser tool bar... yippy</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411237</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28412023</id>
	<title>Doesn't work</title>
	<author>Anonymous</author>
	<datestamp>1245610140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I just tried running it on Ubuntu 9.04 and it segfaults on sound initialization.  Meanwhile, my sound works perfectly well in anything else I try.  It's stupid problems like this why linux isn't ready for the desktop.  Don't give me excuses about searching for howto's or configuring it right.  If I run a mainstream distro, on extremely common hardware (Dell Inspiron laptop), everything should be fucking <i>flawless</i>.</p></htmltext>
<tokenext>I just tried running it on Ubuntu 9.04 and it segfaults on sound initialization .
Meanwhile , my sound works perfectly well in anything else I try .
It 's stupid problems like this why linux is n't ready for the desktop .
Do n't give me excuses about searching for howto 's or configuring it right .
If I run a mainstream distro , on extremely common hardware ( Dell Inspiron laptop ) , everything should be fucking flawless .</tokentext>
<sentencetext>I just tried running it on Ubuntu 9.04 and it segfaults on sound initialization.
Meanwhile, my sound works perfectly well in anything else I try.
It's stupid problems like this why linux isn't ready for the desktop.
Don't give me excuses about searching for howto's or configuring it right.
If I run a mainstream distro, on extremely common hardware (Dell Inspiron laptop), everything should be fucking flawless.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28417927</id>
	<title>Re:A Quake clone?</title>
	<author>4D6963</author>
	<datestamp>1245701940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>But hey, at least it's free!

</p><p>Yes, people who can take all the design risks they want would rather give up that freedom of trying something new to make yet another fucking Quake-clone. I'll blame it on people doing it for the "I did it, and it's free!" factor rather for trying a cool new idea they imagined.

</p><p>Strangely enough, not so many people have any good new ideas that they want to follow.</p></htmltext>
<tokenext>But hey , at least it 's free !
Yes , people who can take all the design risks they want would rather give up that freedom of trying something new to make yet another fucking Quake-clone .
I 'll blame it on people doing it for the " I did it , and it 's free !
" factor rather for trying a cool new idea they imagined .
Strangely enough , not so many people have any good new ideas that they want to follow .</tokentext>
<sentencetext>But hey, at least it's free!
Yes, people who can take all the design risks they want would rather give up that freedom of trying something new to make yet another fucking Quake-clone.
I'll blame it on people doing it for the "I did it, and it's free!
" factor rather for trying a cool new idea they imagined.
Strangely enough, not so many people have any good new ideas that they want to follow.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411937</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411399</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>KermodeBear</author>
	<datestamp>1245605460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>I played for 15-20 minutes and, for me, it isn't all that fun for one simple reason: All of the weapons take only a few shots to kill someone, at most. Usually just one or two. So, it ends up being a twitch-fest. There's enough twitch games out there already.</p><p>Half-life, now there is a game that had deathmatch down. It took a while to kill someone. There weren't a lot of insta-kill weapons. A little slower paced. The "thinking man's deathmatch" if you will.</p><p>Graphically, it is pretty nice. For an open source game, it is fantastic.</p></htmltext>
<tokenext>I played for 15-20 minutes and , for me , it is n't all that fun for one simple reason : All of the weapons take only a few shots to kill someone , at most .
Usually just one or two .
So , it ends up being a twitch-fest .
There 's enough twitch games out there already.Half-life , now there is a game that had deathmatch down .
It took a while to kill someone .
There were n't a lot of insta-kill weapons .
A little slower paced .
The " thinking man 's deathmatch " if you will.Graphically , it is pretty nice .
For an open source game , it is fantastic .</tokentext>
<sentencetext>I played for 15-20 minutes and, for me, it isn't all that fun for one simple reason: All of the weapons take only a few shots to kill someone, at most.
Usually just one or two.
So, it ends up being a twitch-fest.
There's enough twitch games out there already.Half-life, now there is a game that had deathmatch down.
It took a while to kill someone.
There weren't a lot of insta-kill weapons.
A little slower paced.
The "thinking man's deathmatch" if you will.Graphically, it is pretty nice.
For an open source game, it is fantastic.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410821</id>
	<title>OMG WHY NOT ON MAC?</title>
	<author>Anonymous</author>
	<datestamp>1245600420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sorry, had to ask. The Linux world always bitches when something ignores them. Just seemed right.</htmltext>
<tokenext>Sorry , had to ask .
The Linux world always bitches when something ignores them .
Just seemed right .</tokentext>
<sentencetext>Sorry, had to ask.
The Linux world always bitches when something ignores them.
Just seemed right.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411153</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245602940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>People like hierarchical price structures.</p><p>A 'good,better, best' system is the most common.</p><p>If everything is the same price then it's up to the buyer to analyse every product, via personal experience and reviews, and decide which is best. Buyers don't really like doing that, especially for trivial products where it's too time consuming.</p><p>They like to think 'Ok, this is not so important to me, I'll go for the cheapest', or 'I really care about this, give me the luxury edition'. This does not replace evaluating products, but it gives the buyer the *feeling* they have performed a cost/worth evaluation.</p><p>Also, once you have the buyer considering your 'good, better, best', they tend to focus on choosing within that range, rather than evaluating a competitors product.</p></htmltext>
<tokenext>People like hierarchical price structures.A 'good,better , best ' system is the most common.If everything is the same price then it 's up to the buyer to analyse every product , via personal experience and reviews , and decide which is best .
Buyers do n't really like doing that , especially for trivial products where it 's too time consuming.They like to think 'Ok , this is not so important to me , I 'll go for the cheapest ' , or 'I really care about this , give me the luxury edition' .
This does not replace evaluating products , but it gives the buyer the * feeling * they have performed a cost/worth evaluation.Also , once you have the buyer considering your 'good , better , best ' , they tend to focus on choosing within that range , rather than evaluating a competitors product .</tokentext>
<sentencetext>People like hierarchical price structures.A 'good,better, best' system is the most common.If everything is the same price then it's up to the buyer to analyse every product, via personal experience and reviews, and decide which is best.
Buyers don't really like doing that, especially for trivial products where it's too time consuming.They like to think 'Ok, this is not so important to me, I'll go for the cheapest', or 'I really care about this, give me the luxury edition'.
This does not replace evaluating products, but it gives the buyer the *feeling* they have performed a cost/worth evaluation.Also, once you have the buyer considering your 'good, better, best', they tend to focus on choosing within that range, rather than evaluating a competitors product.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410911</id>
	<title>Re:Slashdotted</title>
	<author>AlHunt</author>
	<datestamp>1245601020000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Parent link is to Window version.</p><p>Here: <a href="http://www.gamershell.com/download\_47540.shtml" title="gamershell.com">http://www.gamershell.com/download\_47540.shtml</a> [gamershell.com] is the Linux version.</p></htmltext>
<tokenext>Parent link is to Window version.Here : http : //www.gamershell.com/download \ _47540.shtml [ gamershell.com ] is the Linux version .</tokentext>
<sentencetext>Parent link is to Window version.Here: http://www.gamershell.com/download\_47540.shtml [gamershell.com] is the Linux version.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28412367</id>
	<title>OpenAL</title>
	<author>Anonymous</author>
	<datestamp>1245612420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>Ignoring for a moment that doppler has been supported in Q3 engines since 2000 anyway, it really makes me cringe to see uninformed people touting OAL as an "upgrade" to ANYTHING, just because of its name. Pasting from a post of mine from our engine forum about a year ago:</p><p>(apologies for Wall Of Text if it comes out that way:<nobr> <wbr></nobr>/. seems to want to use HTML whitespace consolidation even in POT mode)</p><p>&gt;&gt;&gt;</p><p>As some of you have noticed, over the years we've gone from "openal is off by default" to "openal is excluded from builds" to, finally, "openal is removed completely".</p><p>In many ways, this irritates me a lot. I like the CONCEPT of openal, and I especially like the idea that we could have HRTF etc in hardware someday "for free", and ideally I'd like to make oal the ONLY sound backend we supported and get rid of the "ugly" direct-DMA stuff.</p><p>There's just one tiny problem: openal simply isn't very good.</p><p>As I mentioned in the 1.43 notes, we've made some very significant speedups in the last year or so, and sound is one of the key contributors to that (aside from actually, yknow, WORKING properly now too<nobr> <wbr></nobr>:P). With my standard config, there's now NO difference in timedemo rates between having full sound and disabling it completely. If you've been around Q3 for a while, that's pretty staggering. Even if I drop to a quarter of that resolution and essentially take the graphics card out of the equation, the numbers are 478 fps with sound disabled, and<nobr> <wbr></nobr>... 474 with it on.<br>That's 96 channels, and they're ALL used when timedemoing "four".</p><p>I tried one of the openal test programs, and clocked it at ~6\% CPU, which I'd probably just about be willing to accept, except that it was only mixing 64 channels, and the entire thing was static (i.e. this is an absolute "best possible case", where it could potentially pre-mix to an absurd degree because it wasn't doing any dynamic spatialisation).</p><p>6\% CPU vs 0\% CPU, for 64 channels rather than 96, puts it *at a minimum* at ~10\% CPU overhead when you're talking apples to apples, and that's not very encouraging. I don't expect it to MATCH cnq3's sound code by any stretch, but that's a pretty big difference and it's even worse if it IS using lazy spatialisation.</p><p>There are also questions about how "timely" it is. If positioning etc only updates 30 times a second, or sounds don't actually start playing until 50-100ms after they're added, that's fine for WoW but absolutely shit for Q3. There's no guarantees in the oal spec, or even ANY documented indication of what the "reference" implementation's behavior is, which means we'd have to wade through a bunch of (frankly, pretty sloppy and mediocre) code to actually find out. I have no intention of moving to oal just to end up spending weeks fixing it for Creative.</p><p>There are several other issues too: the bug that Q4 has with looped sounds is a direct result of bad design that would have to be worked around at the app level; likewise, oal requires app-level culling of sounds despite the fact that the app CANNOT do so correctly because only the oal implementation actually knows what the 0-volume falloff distance for any given sound is. That's just utterly incompetent design/implementation.</p><p>[snip]</p><p>Happily, Timbo (ioq3's developer) was kind enough to run the tests for me, and the numbers very nicely match the observations I've made here:<br>131.6 fps 2.0/7.6/35.0/3.6 ms no sound<br>113.5 fps 3.0/8.8/82.0/5.4 ms dma<br>104.1 fps 3.0/9.6/72.0/5.7 ms openal</p><p>So, "normal" Q3 sound (with some of our fixes from 141/142) is about 16\% slower than no sound, which is historically what you'd expect; and oal is another 9\% slower than that (while mixing only 2/3 as many channels, so the truth is more like 14\%, for a total of ~30\% slower than cnq3).</p><p>And that's why we no longer support oal at all.</p><p>I MAY someday revisit this. I doubt there are too many cases where the "missing" 32 channels are actually going to matter, simply beca</p></htmltext>
<tokenext>Ignoring for a moment that doppler has been supported in Q3 engines since 2000 anyway , it really makes me cringe to see uninformed people touting OAL as an " upgrade " to ANYTHING , just because of its name .
Pasting from a post of mine from our engine forum about a year ago : ( apologies for Wall Of Text if it comes out that way : / .
seems to want to use HTML whitespace consolidation even in POT mode ) &gt; &gt; &gt; As some of you have noticed , over the years we 've gone from " openal is off by default " to " openal is excluded from builds " to , finally , " openal is removed completely " .In many ways , this irritates me a lot .
I like the CONCEPT of openal , and I especially like the idea that we could have HRTF etc in hardware someday " for free " , and ideally I 'd like to make oal the ONLY sound backend we supported and get rid of the " ugly " direct-DMA stuff.There 's just one tiny problem : openal simply is n't very good.As I mentioned in the 1.43 notes , we 've made some very significant speedups in the last year or so , and sound is one of the key contributors to that ( aside from actually , yknow , WORKING properly now too : P ) .
With my standard config , there 's now NO difference in timedemo rates between having full sound and disabling it completely .
If you 've been around Q3 for a while , that 's pretty staggering .
Even if I drop to a quarter of that resolution and essentially take the graphics card out of the equation , the numbers are 478 fps with sound disabled , and ... 474 with it on.That 's 96 channels , and they 're ALL used when timedemoing " four " .I tried one of the openal test programs , and clocked it at ~ 6 \ % CPU , which I 'd probably just about be willing to accept , except that it was only mixing 64 channels , and the entire thing was static ( i.e .
this is an absolute " best possible case " , where it could potentially pre-mix to an absurd degree because it was n't doing any dynamic spatialisation ) .6 \ % CPU vs 0 \ % CPU , for 64 channels rather than 96 , puts it * at a minimum * at ~ 10 \ % CPU overhead when you 're talking apples to apples , and that 's not very encouraging .
I do n't expect it to MATCH cnq3 's sound code by any stretch , but that 's a pretty big difference and it 's even worse if it IS using lazy spatialisation.There are also questions about how " timely " it is .
If positioning etc only updates 30 times a second , or sounds do n't actually start playing until 50-100ms after they 're added , that 's fine for WoW but absolutely shit for Q3 .
There 's no guarantees in the oal spec , or even ANY documented indication of what the " reference " implementation 's behavior is , which means we 'd have to wade through a bunch of ( frankly , pretty sloppy and mediocre ) code to actually find out .
I have no intention of moving to oal just to end up spending weeks fixing it for Creative.There are several other issues too : the bug that Q4 has with looped sounds is a direct result of bad design that would have to be worked around at the app level ; likewise , oal requires app-level culling of sounds despite the fact that the app CAN NOT do so correctly because only the oal implementation actually knows what the 0-volume falloff distance for any given sound is .
That 's just utterly incompetent design/implementation .
[ snip ] Happily , Timbo ( ioq3 's developer ) was kind enough to run the tests for me , and the numbers very nicely match the observations I 've made here : 131.6 fps 2.0/7.6/35.0/3.6 ms no sound113.5 fps 3.0/8.8/82.0/5.4 ms dma104.1 fps 3.0/9.6/72.0/5.7 ms openalSo , " normal " Q3 sound ( with some of our fixes from 141/142 ) is about 16 \ % slower than no sound , which is historically what you 'd expect ; and oal is another 9 \ % slower than that ( while mixing only 2/3 as many channels , so the truth is more like 14 \ % , for a total of ~ 30 \ % slower than cnq3 ) .And that 's why we no longer support oal at all.I MAY someday revisit this .
I doubt there are too many cases where the " missing " 32 channels are actually going to matter , simply beca</tokentext>
<sentencetext>Ignoring for a moment that doppler has been supported in Q3 engines since 2000 anyway, it really makes me cringe to see uninformed people touting OAL as an "upgrade" to ANYTHING, just because of its name.
Pasting from a post of mine from our engine forum about a year ago:(apologies for Wall Of Text if it comes out that way: /.
seems to want to use HTML whitespace consolidation even in POT mode)&gt;&gt;&gt;As some of you have noticed, over the years we've gone from "openal is off by default" to "openal is excluded from builds" to, finally, "openal is removed completely".In many ways, this irritates me a lot.
I like the CONCEPT of openal, and I especially like the idea that we could have HRTF etc in hardware someday "for free", and ideally I'd like to make oal the ONLY sound backend we supported and get rid of the "ugly" direct-DMA stuff.There's just one tiny problem: openal simply isn't very good.As I mentioned in the 1.43 notes, we've made some very significant speedups in the last year or so, and sound is one of the key contributors to that (aside from actually, yknow, WORKING properly now too :P).
With my standard config, there's now NO difference in timedemo rates between having full sound and disabling it completely.
If you've been around Q3 for a while, that's pretty staggering.
Even if I drop to a quarter of that resolution and essentially take the graphics card out of the equation, the numbers are 478 fps with sound disabled, and ... 474 with it on.That's 96 channels, and they're ALL used when timedemoing "four".I tried one of the openal test programs, and clocked it at ~6\% CPU, which I'd probably just about be willing to accept, except that it was only mixing 64 channels, and the entire thing was static (i.e.
this is an absolute "best possible case", where it could potentially pre-mix to an absurd degree because it wasn't doing any dynamic spatialisation).6\% CPU vs 0\% CPU, for 64 channels rather than 96, puts it *at a minimum* at ~10\% CPU overhead when you're talking apples to apples, and that's not very encouraging.
I don't expect it to MATCH cnq3's sound code by any stretch, but that's a pretty big difference and it's even worse if it IS using lazy spatialisation.There are also questions about how "timely" it is.
If positioning etc only updates 30 times a second, or sounds don't actually start playing until 50-100ms after they're added, that's fine for WoW but absolutely shit for Q3.
There's no guarantees in the oal spec, or even ANY documented indication of what the "reference" implementation's behavior is, which means we'd have to wade through a bunch of (frankly, pretty sloppy and mediocre) code to actually find out.
I have no intention of moving to oal just to end up spending weeks fixing it for Creative.There are several other issues too: the bug that Q4 has with looped sounds is a direct result of bad design that would have to be worked around at the app level; likewise, oal requires app-level culling of sounds despite the fact that the app CANNOT do so correctly because only the oal implementation actually knows what the 0-volume falloff distance for any given sound is.
That's just utterly incompetent design/implementation.
[snip]Happily, Timbo (ioq3's developer) was kind enough to run the tests for me, and the numbers very nicely match the observations I've made here:131.6 fps 2.0/7.6/35.0/3.6 ms no sound113.5 fps 3.0/8.8/82.0/5.4 ms dma104.1 fps 3.0/9.6/72.0/5.7 ms openalSo, "normal" Q3 sound (with some of our fixes from 141/142) is about 16\% slower than no sound, which is historically what you'd expect; and oal is another 9\% slower than that (while mixing only 2/3 as many channels, so the truth is more like 14\%, for a total of ~30\% slower than cnq3).And that's why we no longer support oal at all.I MAY someday revisit this.
I doubt there are too many cases where the "missing" 32 channels are actually going to matter, simply beca</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28413571</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245578760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>I hear that argument with OSS games every time - "yeah, it might be fun", but it looks like crap"</i></p><p>Really?  I've never heard that - I've also yet to find many open source games that are fun OR pretty.  I can count on one hand the number of games I've played more than three times, and they are among the worst looking.  Koules is about the best open source game I've ever played, and it's an awfully steep drop from there.</p><p>I HAVE heard the "it might be fun but it looks like crap" comments, but never referring to open source games - more like classic games, such as Master of Orion or Civilization.</p></htmltext>
<tokenext>I hear that argument with OSS games every time - " yeah , it might be fun " , but it looks like crap " Really ?
I 've never heard that - I 've also yet to find many open source games that are fun OR pretty .
I can count on one hand the number of games I 've played more than three times , and they are among the worst looking .
Koules is about the best open source game I 've ever played , and it 's an awfully steep drop from there.I HAVE heard the " it might be fun but it looks like crap " comments , but never referring to open source games - more like classic games , such as Master of Orion or Civilization .</tokentext>
<sentencetext>I hear that argument with OSS games every time - "yeah, it might be fun", but it looks like crap"Really?
I've never heard that - I've also yet to find many open source games that are fun OR pretty.
I can count on one hand the number of games I've played more than three times, and they are among the worst looking.
Koules is about the best open source game I've ever played, and it's an awfully steep drop from there.I HAVE heard the "it might be fun but it looks like crap" comments, but never referring to open source games - more like classic games, such as Master of Orion or Civilization.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411087</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28419535</id>
	<title>Freeware??</title>
	<author>Sam Douglas</author>
	<datestamp>1245673080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Come on, can we get our terminology straight. Is it freeware or free software (open source)? There is a big fucking difference.

In my view so many of these 'free' games have shot themselves in the foot by licensing the engine under a free software license (i.e. GPL) but not also licensing the game artwork under a similarly free license. Tremulous is an example of this, as is Warsow (perhaps they have fixed this by now). If you choose to be loose with your licensing, you will find it quite hard to get included in most GNU/Linux distributions' official, (free software) repositories. You are costing yourself potential users, many of which are short on choice when it comes to easily accessible games, thus are likely to increase the user community, and possibly introduce others to the game who would otherwise not know about it.</htmltext>
<tokenext>Come on , can we get our terminology straight .
Is it freeware or free software ( open source ) ?
There is a big fucking difference .
In my view so many of these 'free ' games have shot themselves in the foot by licensing the engine under a free software license ( i.e .
GPL ) but not also licensing the game artwork under a similarly free license .
Tremulous is an example of this , as is Warsow ( perhaps they have fixed this by now ) .
If you choose to be loose with your licensing , you will find it quite hard to get included in most GNU/Linux distributions ' official , ( free software ) repositories .
You are costing yourself potential users , many of which are short on choice when it comes to easily accessible games , thus are likely to increase the user community , and possibly introduce others to the game who would otherwise not know about it .</tokentext>
<sentencetext>Come on, can we get our terminology straight.
Is it freeware or free software (open source)?
There is a big fucking difference.
In my view so many of these 'free' games have shot themselves in the foot by licensing the engine under a free software license (i.e.
GPL) but not also licensing the game artwork under a similarly free license.
Tremulous is an example of this, as is Warsow (perhaps they have fixed this by now).
If you choose to be loose with your licensing, you will find it quite hard to get included in most GNU/Linux distributions' official, (free software) repositories.
You are costing yourself potential users, many of which are short on choice when it comes to easily accessible games, thus are likely to increase the user community, and possibly introduce others to the game who would otherwise not know about it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28413473</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>nacturation</author>
	<datestamp>1245577980000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Wow, the bashing didn't take long.</p><p>Everyone bashes anything that is free. From free t-shirts, to a free day camp for kids, to free FPS game. If it's free it is bashed. If it cost $10, it would not be nearly as criticized. There is some sort principle I've read explaining this concept somewhere.</p></div><p>Okay, I think we've answered the question "Are you fun?"  But the original question was whether or not the game was fun.</p></div>
	</htmltext>
<tokenext>Wow , the bashing did n't take long.Everyone bashes anything that is free .
From free t-shirts , to a free day camp for kids , to free FPS game .
If it 's free it is bashed .
If it cost $ 10 , it would not be nearly as criticized .
There is some sort principle I 've read explaining this concept somewhere.Okay , I think we 've answered the question " Are you fun ?
" But the original question was whether or not the game was fun .</tokentext>
<sentencetext>Wow, the bashing didn't take long.Everyone bashes anything that is free.
From free t-shirts, to a free day camp for kids, to free FPS game.
If it's free it is bashed.
If it cost $10, it would not be nearly as criticized.
There is some sort principle I've read explaining this concept somewhere.Okay, I think we've answered the question "Are you fun?
"  But the original question was whether or not the game was fun.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28419845</id>
	<title>Re:Doesn't work</title>
	<author>koiransuklaa</author>
	<datestamp>1245675600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>If I run<nobr> <wbr></nobr>... Dell<nobr> <wbr></nobr>..., everything should be fucking flawless.</p></div></blockquote><p>You really need to lower your expectations buddy, no operating system is going to fulfill that one.</p></div>
	</htmltext>
<tokenext>If I run ... Dell ... , everything should be fucking flawless.You really need to lower your expectations buddy , no operating system is going to fulfill that one .</tokentext>
<sentencetext>If I run ... Dell ..., everything should be fucking flawless.You really need to lower your expectations buddy, no operating system is going to fulfill that one.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28412023</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28419003</id>
	<title>Mirror list</title>
	<author>Nomaxxx</author>
	<datestamp>1245668820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There's a list of mirrors offering the latest version here: <a href="http://alienarena.arcadebelgium.be/" title="arcadebelgium.be" rel="nofollow">http://alienarena.arcadebelgium.be/</a> [arcadebelgium.be]</htmltext>
<tokenext>There 's a list of mirrors offering the latest version here : http : //alienarena.arcadebelgium.be/ [ arcadebelgium.be ]</tokentext>
<sentencetext>There's a list of mirrors offering the latest version here: http://alienarena.arcadebelgium.be/ [arcadebelgium.be]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28412921</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Spaham</author>
	<datestamp>1245616860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I won't try free samples if they don't look yummy...</p></htmltext>
<tokenext>I wo n't try free samples if they do n't look yummy.. .</tokentext>
<sentencetext>I won't try free samples if they don't look yummy...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411391</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410843</id>
	<title>Re:Slashdotted</title>
	<author>mattyrobinson69</author>
	<datestamp>1245600600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><a href="http://games.on.net/file/27574/Alien\_Arena\_2009\_7.30\_for\_LinuxUnix" title="on.net">here</a> [on.net] is another ( games.on.net )</p></htmltext>
<tokenext>here [ on.net ] is another ( games.on.net )</tokentext>
<sentencetext>here [on.net] is another ( games.on.net )</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28419925</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>jonaskoelker</author>
	<datestamp>1245676200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>All of the weapons take only [one or two] shots to kill someone.</p></div><p>You might like Nexuiz (more), then.  If you play just a little defensively and you don't overcrowd the map, you can typically survive quite a few shots from most weapons.  Even with just the default 100 HP, you can survive a few shots from almost half the weapons.</p><p>What's great: if you're close enough, you can hear what other players pick up, so you can gain an advantage by figuring out where on the map they are and where they're going (so you can ambush them).</p></div>
	</htmltext>
<tokenext>All of the weapons take only [ one or two ] shots to kill someone.You might like Nexuiz ( more ) , then .
If you play just a little defensively and you do n't overcrowd the map , you can typically survive quite a few shots from most weapons .
Even with just the default 100 HP , you can survive a few shots from almost half the weapons.What 's great : if you 're close enough , you can hear what other players pick up , so you can gain an advantage by figuring out where on the map they are and where they 're going ( so you can ambush them ) .</tokentext>
<sentencetext>All of the weapons take only [one or two] shots to kill someone.You might like Nexuiz (more), then.
If you play just a little defensively and you don't overcrowd the map, you can typically survive quite a few shots from most weapons.
Even with just the default 100 HP, you can survive a few shots from almost half the weapons.What's great: if you're close enough, you can hear what other players pick up, so you can gain an advantage by figuring out where on the map they are and where they're going (so you can ambush them).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411399</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28422797</id>
	<title>Re:OMG WHY NOT ON MAC?</title>
	<author>TheRaven64</author>
	<datestamp>1245687660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Most PCs come with Windows.  Linux is free.  Therefore, pretty much anyone can work on a Linux or Windows port.  OS X is not available for third-party hardware, so if someone wants to work on the Mac port, they have to buy a new machine, which typically means that you only get a Mac port if someone actively wants to work on it.  Combine this with the pain of building things like SDL on OS X, and irritating limitations of the Darwin linker / loader (e.g. no support for \_\_thread variables) and you end up with something that is nontrivial and requires an investment in hardware.  The code is there, and will probably build on OS X with only a little tweaking, so feel free to port it yourself...</htmltext>
<tokenext>Most PCs come with Windows .
Linux is free .
Therefore , pretty much anyone can work on a Linux or Windows port .
OS X is not available for third-party hardware , so if someone wants to work on the Mac port , they have to buy a new machine , which typically means that you only get a Mac port if someone actively wants to work on it .
Combine this with the pain of building things like SDL on OS X , and irritating limitations of the Darwin linker / loader ( e.g .
no support for \ _ \ _thread variables ) and you end up with something that is nontrivial and requires an investment in hardware .
The code is there , and will probably build on OS X with only a little tweaking , so feel free to port it yourself.. .</tokentext>
<sentencetext>Most PCs come with Windows.
Linux is free.
Therefore, pretty much anyone can work on a Linux or Windows port.
OS X is not available for third-party hardware, so if someone wants to work on the Mac port, they have to buy a new machine, which typically means that you only get a Mac port if someone actively wants to work on it.
Combine this with the pain of building things like SDL on OS X, and irritating limitations of the Darwin linker / loader (e.g.
no support for \_\_thread variables) and you end up with something that is nontrivial and requires an investment in hardware.
The code is there, and will probably build on OS X with only a little tweaking, so feel free to port it yourself...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410821</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28473553</id>
	<title>Bottom line to complainers</title>
	<author>GimpAlien</author>
	<datestamp>1245929220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext> The bottom line is, it's free, it's an awesome game. If you don't like it, shut up and don't use it. Why waste time battering something no one is FORCING you to use? Did someone say you HAD to use it? You HAD to install it? No? Then shut up. Didn't like it? Uninstall it, and shut up. I do take time to defend it, it's better than running freeware into the ground. Will you donate all your free time and money to the charities the toolbar and such brings in? No? Then you have no room to complain at ALL, so shut up!</htmltext>
<tokenext>The bottom line is , it 's free , it 's an awesome game .
If you do n't like it , shut up and do n't use it .
Why waste time battering something no one is FORCING you to use ?
Did someone say you HAD to use it ?
You HAD to install it ?
No ? Then shut up .
Did n't like it ?
Uninstall it , and shut up .
I do take time to defend it , it 's better than running freeware into the ground .
Will you donate all your free time and money to the charities the toolbar and such brings in ?
No ? Then you have no room to complain at ALL , so shut up !</tokentext>
<sentencetext> The bottom line is, it's free, it's an awesome game.
If you don't like it, shut up and don't use it.
Why waste time battering something no one is FORCING you to use?
Did someone say you HAD to use it?
You HAD to install it?
No? Then shut up.
Didn't like it?
Uninstall it, and shut up.
I do take time to defend it, it's better than running freeware into the ground.
Will you donate all your free time and money to the charities the toolbar and such brings in?
No? Then you have no room to complain at ALL, so shut up!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28457289</id>
	<title>Best free FPS game I've played</title>
	<author>Anonymous</author>
	<datestamp>1245876000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Running on Ubuntu 9.10, game plays wonderfully smooth compared to previous versions.  Much nicer looking than the other free fps games out there, and play is really fun.  I wish they'd do more with the menus, but that's a minor complaint, otherwise this looks alot more professional and polished than Warsow or Nexuiz.

Big step up, I was about to give up on this game ever playing well with settings turned on.  This realese plays alot faster.</htmltext>
<tokenext>Running on Ubuntu 9.10 , game plays wonderfully smooth compared to previous versions .
Much nicer looking than the other free fps games out there , and play is really fun .
I wish they 'd do more with the menus , but that 's a minor complaint , otherwise this looks alot more professional and polished than Warsow or Nexuiz .
Big step up , I was about to give up on this game ever playing well with settings turned on .
This realese plays alot faster .</tokentext>
<sentencetext>Running on Ubuntu 9.10, game plays wonderfully smooth compared to previous versions.
Much nicer looking than the other free fps games out there, and play is really fun.
I wish they'd do more with the menus, but that's a minor complaint, otherwise this looks alot more professional and polished than Warsow or Nexuiz.
Big step up, I was about to give up on this game ever playing well with settings turned on.
This realese plays alot faster.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410701</id>
	<title>GLSL is .... ?</title>
	<author>snotclot</author>
	<datestamp>1245599400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I am a casual gamer and tech-average slashdotter, but what the heck is GLSL ???</htmltext>
<tokenext>I am a casual gamer and tech-average slashdotter , but what the heck is GLSL ? ?
?</tokentext>
<sentencetext>I am a casual gamer and tech-average slashdotter, but what the heck is GLSL ??
?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410865</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245600720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What did you expect in a changelog? "Now with 23.7\% more fun!" Duh.</p><p>
&nbsp; It's a multiplayer team-based first-person shooter. Like Unreal Tournament or the latter Quake games. If you like that sort of thing, this is one of those, and your individual preferences within that genre will determine if this one plays the way you like or not. If you don't like that sort of game, well, go play something else.</p></htmltext>
<tokenext>What did you expect in a changelog ?
" Now with 23.7 \ % more fun !
" Duh .
  It 's a multiplayer team-based first-person shooter .
Like Unreal Tournament or the latter Quake games .
If you like that sort of thing , this is one of those , and your individual preferences within that genre will determine if this one plays the way you like or not .
If you do n't like that sort of game , well , go play something else .</tokentext>
<sentencetext>What did you expect in a changelog?
"Now with 23.7\% more fun!
" Duh.
  It's a multiplayer team-based first-person shooter.
Like Unreal Tournament or the latter Quake games.
If you like that sort of thing, this is one of those, and your individual preferences within that genre will determine if this one plays the way you like or not.
If you don't like that sort of game, well, go play something else.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28444971</id>
	<title>Doesn't work at all</title>
	<author>Anonymous</author>
	<datestamp>1245750360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>in Ubuntu Hardy Heron - at least it doesn't for me.<br>Also it is not at all obvious how the Mac patch is supposed to be implemented in OS X.<br>and just for good measure:<br>Windows sucks.</p></htmltext>
<tokenext>in Ubuntu Hardy Heron - at least it does n't for me.Also it is not at all obvious how the Mac patch is supposed to be implemented in OS X.and just for good measure : Windows sucks .</tokentext>
<sentencetext>in Ubuntu Hardy Heron - at least it doesn't for me.Also it is not at all obvious how the Mac patch is supposed to be implemented in OS X.and just for good measure:Windows sucks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28426831</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245701820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>COD4 only takes one shot to kill someone a lot of the time.  Just cause it takes more shots to kill someone doesn't mean there's more thought involved.  It just means you have to be more careful about not being ambushed.  I think it's a different type of thought.</p></htmltext>
<tokenext>COD4 only takes one shot to kill someone a lot of the time .
Just cause it takes more shots to kill someone does n't mean there 's more thought involved .
It just means you have to be more careful about not being ambushed .
I think it 's a different type of thought .</tokentext>
<sentencetext>COD4 only takes one shot to kill someone a lot of the time.
Just cause it takes more shots to kill someone doesn't mean there's more thought involved.
It just means you have to be more careful about not being ambushed.
I think it's a different type of thought.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411399</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411237</id>
	<title>Windows installer totally broken</title>
	<author>Anonymous</author>
	<datestamp>1245603840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Just fair warning, if you let their crap-ass installer do its think it'll put the game on the root level of your C: drive. I don't know whether it's 32 or 64-bit, and since the installer's busted, I have absolutely no clue where to install it on my 64-bit Vista machine.</p><p>Quality work, as always, from the open source game front.</p></htmltext>
<tokenext>Just fair warning , if you let their crap-ass installer do its think it 'll put the game on the root level of your C : drive .
I do n't know whether it 's 32 or 64-bit , and since the installer 's busted , I have absolutely no clue where to install it on my 64-bit Vista machine.Quality work , as always , from the open source game front .</tokentext>
<sentencetext>Just fair warning, if you let their crap-ass installer do its think it'll put the game on the root level of your C: drive.
I don't know whether it's 32 or 64-bit, and since the installer's busted, I have absolutely no clue where to install it on my 64-bit Vista machine.Quality work, as always, from the open source game front.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411181</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>mariushm</author>
	<datestamp>1245603360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm not stupid but I couldn't join any game... just can't figure out, each time I join a game it shows the console and stays there.</p><p>The interface is horrible and inconsistent, in a hundred colors, with basic things anyone would expect missing. But it does have matrix style text in the console... meh.</p><p>For example, there's no 1920x1080 or 1920x1200 setting in the video options but you have two boxes where apparently you have to enter manually the resolution.... but the first time you click on it you just type and overwrite the numbers in the box, the second time you click you actually have to press Backspace to clear the numbers...</p><p>Instead of just going to game they had to bother with the ugly irc application that's pointless because nobody bothers chatting when they want to play...</p></htmltext>
<tokenext>I 'm not stupid but I could n't join any game... just ca n't figure out , each time I join a game it shows the console and stays there.The interface is horrible and inconsistent , in a hundred colors , with basic things anyone would expect missing .
But it does have matrix style text in the console... meh.For example , there 's no 1920x1080 or 1920x1200 setting in the video options but you have two boxes where apparently you have to enter manually the resolution.... but the first time you click on it you just type and overwrite the numbers in the box , the second time you click you actually have to press Backspace to clear the numbers...Instead of just going to game they had to bother with the ugly irc application that 's pointless because nobody bothers chatting when they want to play.. .</tokentext>
<sentencetext>I'm not stupid but I couldn't join any game... just can't figure out, each time I join a game it shows the console and stays there.The interface is horrible and inconsistent, in a hundred colors, with basic things anyone would expect missing.
But it does have matrix style text in the console... meh.For example, there's no 1920x1080 or 1920x1200 setting in the video options but you have two boxes where apparently you have to enter manually the resolution.... but the first time you click on it you just type and overwrite the numbers in the box, the second time you click you actually have to press Backspace to clear the numbers...Instead of just going to game they had to bother with the ugly irc application that's pointless because nobody bothers chatting when they want to play...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</id>
	<title>Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245599940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>But is it fun?</htmltext>
<tokenext>But is it fun ?</tokentext>
<sentencetext>But is it fun?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28427539</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>brkello</author>
	<datestamp>1245703800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've never heard people complain about things being fun and looking like crap on Linux.  It is more that they aren't fun or very many of them.  The person didn't bash it, they just asked if it would be fun to play.  Yet you guys flip out defending it as if they said it wasn't fun.<br> <br>And have you not read Slashdot ever?  People complain all the time about pretty graphics and not having fun.  But they tend to be the type of people who think it is cool to say everything sucks.  There are tons of awesome commercial games out there right now.</htmltext>
<tokenext>I 've never heard people complain about things being fun and looking like crap on Linux .
It is more that they are n't fun or very many of them .
The person did n't bash it , they just asked if it would be fun to play .
Yet you guys flip out defending it as if they said it was n't fun .
And have you not read Slashdot ever ?
People complain all the time about pretty graphics and not having fun .
But they tend to be the type of people who think it is cool to say everything sucks .
There are tons of awesome commercial games out there right now .</tokentext>
<sentencetext>I've never heard people complain about things being fun and looking like crap on Linux.
It is more that they aren't fun or very many of them.
The person didn't bash it, they just asked if it would be fun to play.
Yet you guys flip out defending it as if they said it wasn't fun.
And have you not read Slashdot ever?
People complain all the time about pretty graphics and not having fun.
But they tend to be the type of people who think it is cool to say everything sucks.
There are tons of awesome commercial games out there right now.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411087</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28413521</id>
	<title>The value of time</title>
	<author>Anonymous</author>
	<datestamp>1245578340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>It's free. Why would you even ask if it is fun?</p></div><p>Well Timmy... here in the adult world, we tend to value our time.  There are many things that are free and are definitely fun that we adults could be doing.  This game has to compete with the other free, fun things that we already do.  If very few of our peers find it fun, why bother wasting the time when we'd likely come to the same conclusion?  We'd rather keep doing our other free, fun things.  Or perhaps new free things that our peers have found to be fun.</p></div>
	</htmltext>
<tokenext>It 's free .
Why would you even ask if it is fun ? Well Timmy... here in the adult world , we tend to value our time .
There are many things that are free and are definitely fun that we adults could be doing .
This game has to compete with the other free , fun things that we already do .
If very few of our peers find it fun , why bother wasting the time when we 'd likely come to the same conclusion ?
We 'd rather keep doing our other free , fun things .
Or perhaps new free things that our peers have found to be fun .</tokentext>
<sentencetext>It's free.
Why would you even ask if it is fun?Well Timmy... here in the adult world, we tend to value our time.
There are many things that are free and are definitely fun that we adults could be doing.
This game has to compete with the other free, fun things that we already do.
If very few of our peers find it fun, why bother wasting the time when we'd likely come to the same conclusion?
We'd rather keep doing our other free, fun things.
Or perhaps new free things that our peers have found to be fun.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411391</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410767</id>
	<title>Slashdotted</title>
	<author>KermodeBear</author>
	<datestamp>1245599820000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>The main site seems to be slashdotted out of existence, but I was able to find a <a href="http://www.gamershell.com/download\_47538.shtml" title="gamershell.com">download link</a> [gamershell.com] as GamersHell.</p></htmltext>
<tokenext>The main site seems to be slashdotted out of existence , but I was able to find a download link [ gamershell.com ] as GamersHell .</tokentext>
<sentencetext>The main site seems to be slashdotted out of existence, but I was able to find a download link [gamershell.com] as GamersHell.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410921</id>
	<title>Re:Slashdotted</title>
	<author>Anonymous</author>
	<datestamp>1245601140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>The main site seems to be slashdotted out of existence</p></div><p>ehh?</p><p><b>apt-get install alien-arena</b></p></div>
	</htmltext>
<tokenext>The main site seems to be slashdotted out of existenceehh ? apt-get install alien-arena</tokentext>
<sentencetext>The main site seems to be slashdotted out of existenceehh?apt-get install alien-arena
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28422841</id>
	<title>Re:OpenAL</title>
	<author>TheRaven64</author>
	<datestamp>1245687780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> Unfortunately pulseaudio has significant problems</p></div><p>You could have just stopped there.</p></div>
	</htmltext>
<tokenext>Unfortunately pulseaudio has significant problemsYou could have just stopped there .</tokentext>
<sentencetext> Unfortunately pulseaudio has significant problemsYou could have just stopped there.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28412001</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28423369</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>kalirion</author>
	<datestamp>1245689640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I played the previous version a couple years back, mainly because it could run on my Pentium 3 w/ TNT2.  IIRC it was basically a Quake 3 clone using a heavily upgraded Quake 2 engine.  Yes, it was fun.</p></htmltext>
<tokenext>I played the previous version a couple years back , mainly because it could run on my Pentium 3 w/ TNT2 .
IIRC it was basically a Quake 3 clone using a heavily upgraded Quake 2 engine .
Yes , it was fun .</tokentext>
<sentencetext>I played the previous version a couple years back, mainly because it could run on my Pentium 3 w/ TNT2.
IIRC it was basically a Quake 3 clone using a heavily upgraded Quake 2 engine.
Yes, it was fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410757</id>
	<title>Nexuiz clone?</title>
	<author>Anonymous</author>
	<datestamp>1245599820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>It looks, plays and feels just like <a href="http://www.alientrap.org/nexuiz/" title="alientrap.org" rel="nofollow">Nexuiz!</a> [alientrap.org]</htmltext>
<tokenext>It looks , plays and feels just like Nexuiz !
[ alientrap.org ]</tokentext>
<sentencetext>It looks, plays and feels just like Nexuiz!
[alientrap.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28463927</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>KDR\_11k</author>
	<datestamp>1245921480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Huh? Half-Life used to be "boom, surprise, you're dead!" when I played it on LAN. It could last slightly longer when neither player had a heavy weapon at hand but the SMG could kill a player pretty damn fast in most situations. I think Quake 3 was a nice balance, powerful enough that surprising the enemy was a major advantage but usually not a one-shot-kill unless you're wounded already.</p></htmltext>
<tokenext>Huh ?
Half-Life used to be " boom , surprise , you 're dead !
" when I played it on LAN .
It could last slightly longer when neither player had a heavy weapon at hand but the SMG could kill a player pretty damn fast in most situations .
I think Quake 3 was a nice balance , powerful enough that surprising the enemy was a major advantage but usually not a one-shot-kill unless you 're wounded already .</tokentext>
<sentencetext>Huh?
Half-Life used to be "boom, surprise, you're dead!
" when I played it on LAN.
It could last slightly longer when neither player had a heavy weapon at hand but the SMG could kill a player pretty damn fast in most situations.
I think Quake 3 was a nice balance, powerful enough that surprising the enemy was a major advantage but usually not a one-shot-kill unless you're wounded already.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411399</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28463903</id>
	<title>Re:The value of time</title>
	<author>KDR\_11k</author>
	<datestamp>1245921240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's not exactly a time demanding game, you could just try it out for a few minutes to see if it fits your definition of fun and then decide if you want to spend further time on it.</p></htmltext>
<tokenext>It 's not exactly a time demanding game , you could just try it out for a few minutes to see if it fits your definition of fun and then decide if you want to spend further time on it .</tokentext>
<sentencetext>It's not exactly a time demanding game, you could just try it out for a few minutes to see if it fits your definition of fun and then decide if you want to spend further time on it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28413521</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28414131</id>
	<title>Cheating?</title>
	<author>Scot Seese</author>
	<datestamp>1245583380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Does this game have multiplayer cheats available for it?</p><p>I was excited when I installed Urban Terror for the first time a few weeks ago, and enjoyed it for a day or so.. before noticing that some guys were pulling off unbelievable sniper rifle kills, suspiciously high head-shot percentages and the like.  Five minutes with Google confirmed the worst- There is a wallhack + aimbot available for both Windows &amp; Linux, it's absurdly easy to find and operate, and works like nobody's business.  It just sucked the enjoyment out of the game.</p><p>Part of the problem with all these multi-platform games built on the id software open-sourced engines is that.. bots have been available for those engines for years, and the bot coders have very little updating to do in order to make new bots for the latest X, Y and Z mods running on those id engines.  The people making the new games or mods have limited time or resources to put into staying ahead of the bot coders.  Sad panda.</p></htmltext>
<tokenext>Does this game have multiplayer cheats available for it ? I was excited when I installed Urban Terror for the first time a few weeks ago , and enjoyed it for a day or so.. before noticing that some guys were pulling off unbelievable sniper rifle kills , suspiciously high head-shot percentages and the like .
Five minutes with Google confirmed the worst- There is a wallhack + aimbot available for both Windows &amp; Linux , it 's absurdly easy to find and operate , and works like nobody 's business .
It just sucked the enjoyment out of the game.Part of the problem with all these multi-platform games built on the id software open-sourced engines is that.. bots have been available for those engines for years , and the bot coders have very little updating to do in order to make new bots for the latest X , Y and Z mods running on those id engines .
The people making the new games or mods have limited time or resources to put into staying ahead of the bot coders .
Sad panda .</tokentext>
<sentencetext>Does this game have multiplayer cheats available for it?I was excited when I installed Urban Terror for the first time a few weeks ago, and enjoyed it for a day or so.. before noticing that some guys were pulling off unbelievable sniper rifle kills, suspiciously high head-shot percentages and the like.
Five minutes with Google confirmed the worst- There is a wallhack + aimbot available for both Windows &amp; Linux, it's absurdly easy to find and operate, and works like nobody's business.
It just sucked the enjoyment out of the game.Part of the problem with all these multi-platform games built on the id software open-sourced engines is that.. bots have been available for those engines for years, and the bot coders have very little updating to do in order to make new bots for the latest X, Y and Z mods running on those id engines.
The people making the new games or mods have limited time or resources to put into staying ahead of the bot coders.
Sad panda.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411391</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245605340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>But is it fun?</p></div><p>I'll bite. </p><p>Yes, it is fun. It is not "I'll log in every day and join a clan and become a regular" fun, but more like "I'll log in when I'm bored and chase people around and waste the day" fun. I've installed and uninstalled this game dozens of times. There is no backstory single player mode. Mostly just running around shooting people </p><p>It's free. Why would you even ask if it is fun? It's like having a chef try to hand you a free sample to taste and saying "but is it yummy?".</p></div>
	</htmltext>
<tokenext>But is it fun ? I 'll bite .
Yes , it is fun .
It is not " I 'll log in every day and join a clan and become a regular " fun , but more like " I 'll log in when I 'm bored and chase people around and waste the day " fun .
I 've installed and uninstalled this game dozens of times .
There is no backstory single player mode .
Mostly just running around shooting people It 's free .
Why would you even ask if it is fun ?
It 's like having a chef try to hand you a free sample to taste and saying " but is it yummy ?
" .</tokentext>
<sentencetext>But is it fun?I'll bite.
Yes, it is fun.
It is not "I'll log in every day and join a clan and become a regular" fun, but more like "I'll log in when I'm bored and chase people around and waste the day" fun.
I've installed and uninstalled this game dozens of times.
There is no backstory single player mode.
Mostly just running around shooting people It's free.
Why would you even ask if it is fun?
It's like having a chef try to hand you a free sample to taste and saying "but is it yummy?
".
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28426467</id>
	<title>Re:Oh wow, it gets worse.</title>
	<author>necro2607</author>
	<datestamp>1245700440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So, basically, what you're saying is...  It's just as well that it's not succesfully ported to OS X?<nobr> <wbr></nobr>:P   Sounds like usability epic failsauce, to me.</p><p>Maybe if they hadn't ignored the Mac platform and checked out some of Apple's industry-leading guidelines on usability, UI and "UX", it wouldn't have turned out that horrible.  Seriously, I believe strong adherence to good guidelines will make every aspect of your software of a higher quality.</p><p>Then again, I wager this game was developed by coders, with graphics/audio and "design sense" (thus usablity/UI) taking a back-burner position.</p></htmltext>
<tokenext>So , basically , what you 're saying is... It 's just as well that it 's not succesfully ported to OS X ?
: P Sounds like usability epic failsauce , to me.Maybe if they had n't ignored the Mac platform and checked out some of Apple 's industry-leading guidelines on usability , UI and " UX " , it would n't have turned out that horrible .
Seriously , I believe strong adherence to good guidelines will make every aspect of your software of a higher quality.Then again , I wager this game was developed by coders , with graphics/audio and " design sense " ( thus usablity/UI ) taking a back-burner position .</tokentext>
<sentencetext>So, basically, what you're saying is...  It's just as well that it's not succesfully ported to OS X?
:P   Sounds like usability epic failsauce, to me.Maybe if they hadn't ignored the Mac platform and checked out some of Apple's industry-leading guidelines on usability, UI and "UX", it wouldn't have turned out that horrible.
Seriously, I believe strong adherence to good guidelines will make every aspect of your software of a higher quality.Then again, I wager this game was developed by coders, with graphics/audio and "design sense" (thus usablity/UI) taking a back-burner position.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411321</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411367</id>
	<title>Re:Windows installer totally broken</title>
	<author>Anonymous</author>
	<datestamp>1245605160000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>I noticed that too. I also noticed that you can change the installation directory, as long as you have one of those input devices... What are they called now? Keyboards? Kids these days.</p><p>That I didn't mind nearly as much as the search toolbar they try to get you to install after the game is installed. Can't blame the guys for trying to get some compensation for their work, but I, like everyone else I'm sure, avoid those toolbars like the plague. (o:</p></htmltext>
<tokenext>I noticed that too .
I also noticed that you can change the installation directory , as long as you have one of those input devices... What are they called now ?
Keyboards ? Kids these days.That I did n't mind nearly as much as the search toolbar they try to get you to install after the game is installed .
Ca n't blame the guys for trying to get some compensation for their work , but I , like everyone else I 'm sure , avoid those toolbars like the plague .
( o :</tokentext>
<sentencetext>I noticed that too.
I also noticed that you can change the installation directory, as long as you have one of those input devices... What are they called now?
Keyboards? Kids these days.That I didn't mind nearly as much as the search toolbar they try to get you to install after the game is installed.
Can't blame the guys for trying to get some compensation for their work, but I, like everyone else I'm sure, avoid those toolbars like the plague.
(o:</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411237</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411245</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245603900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I don't know.  But TF2 is fun, and it cost me $30, but that was a long time ago, so to me, TF2 is free to (continue to) play.</p></htmltext>
<tokenext>I do n't know .
But TF2 is fun , and it cost me $ 30 , but that was a long time ago , so to me , TF2 is free to ( continue to ) play .</tokentext>
<sentencetext>I don't know.
But TF2 is fun, and it cost me $30, but that was a long time ago, so to me, TF2 is free to (continue to) play.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411087</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245602460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>Seriously. I hear that argument with OSS games every time - "yeah, it might be <i>fun</i>", but it looks like crap". Now we have a relatively good looking game, and we get this. It's a fairly classic multiplayer FPS - if you liked Quake 3 or the UT series, you'll be enjoying it.</p><p>I find it funny no one seems to apply this argument to most commercial games lately. Most of them look glorious but are shit to play.</p></htmltext>
<tokenext>Seriously .
I hear that argument with OSS games every time - " yeah , it might be fun " , but it looks like crap " .
Now we have a relatively good looking game , and we get this .
It 's a fairly classic multiplayer FPS - if you liked Quake 3 or the UT series , you 'll be enjoying it.I find it funny no one seems to apply this argument to most commercial games lately .
Most of them look glorious but are shit to play .</tokentext>
<sentencetext>Seriously.
I hear that argument with OSS games every time - "yeah, it might be fun", but it looks like crap".
Now we have a relatively good looking game, and we get this.
It's a fairly classic multiplayer FPS - if you liked Quake 3 or the UT series, you'll be enjoying it.I find it funny no one seems to apply this argument to most commercial games lately.
Most of them look glorious but are shit to play.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411917</id>
	<title>Re:Slashdotted - torrent</title>
	<author>Anonymous</author>
	<datestamp>1245609360000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p>there's also a torrent available of the windows version:</p><p>http://www.mininova.org/tor/2701466</p></htmltext>
<tokenext>there 's also a torrent available of the windows version : http : //www.mininova.org/tor/2701466</tokentext>
<sentencetext>there's also a torrent available of the windows version:http://www.mininova.org/tor/2701466</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410767</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410775</id>
	<title>Re:GLSL is .... ?</title>
	<author>donscarletti</author>
	<datestamp>1245599940000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>GLSL stands for <a href="http://en.wikipedia.org/wiki/GLSL" title="wikipedia.org">openGL Shader Language</a> [wikipedia.org]. It's a high level way of specifying vertex programs (functions run on each vertex) and fragment programs (functions run on each pixel as it is drawn). Basically, it provides a language environment similar to c that can be used to program the GPU to do calculations that the CPU would otherwise have to do. Another similar technology is Microsoft <a href="http://en.wikipedia.org/wiki/HLSL" title="wikipedia.org">HLSL</a> [wikipedia.org] which does something very similar for DirectX (though using slightly different terminology such as "vertex shaders", "pixel shaders" and "geometry shaders").</htmltext>
<tokenext>GLSL stands for openGL Shader Language [ wikipedia.org ] .
It 's a high level way of specifying vertex programs ( functions run on each vertex ) and fragment programs ( functions run on each pixel as it is drawn ) .
Basically , it provides a language environment similar to c that can be used to program the GPU to do calculations that the CPU would otherwise have to do .
Another similar technology is Microsoft HLSL [ wikipedia.org ] which does something very similar for DirectX ( though using slightly different terminology such as " vertex shaders " , " pixel shaders " and " geometry shaders " ) .</tokentext>
<sentencetext>GLSL stands for openGL Shader Language [wikipedia.org].
It's a high level way of specifying vertex programs (functions run on each vertex) and fragment programs (functions run on each pixel as it is drawn).
Basically, it provides a language environment similar to c that can be used to program the GPU to do calculations that the CPU would otherwise have to do.
Another similar technology is Microsoft HLSL [wikipedia.org] which does something very similar for DirectX (though using slightly different terminology such as "vertex shaders", "pixel shaders" and "geometry shaders").</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410701</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411753</id>
	<title>not much love from you guys</title>
	<author>Anonymous</author>
	<datestamp>1245608160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>From changelog<nobr> <wbr></nobr>...</p><p>17. New player model, Slashbot.<br>I thought it to be funny.</p><p>Furthermore,it`s free. Ill try it.</p><p>I wish everybody would give their time and knowledge for free,<br>( as opposed to charging someone 80.000 $ for 1 !! mp3 because we need an example and someone felt cheated )<br>the world would be so much more beautifull and people might actualy be happy and feel good about them self and each other.<br>I bet these guys feel pretty good.</p></htmltext>
<tokenext>From changelog ...17 .
New player model , Slashbot.I thought it to be funny.Furthermore,it ` s free .
Ill try it.I wish everybody would give their time and knowledge for free , ( as opposed to charging someone 80.000 $ for 1 ! !
mp3 because we need an example and someone felt cheated ) the world would be so much more beautifull and people might actualy be happy and feel good about them self and each other.I bet these guys feel pretty good .</tokentext>
<sentencetext>From changelog ...17.
New player model, Slashbot.I thought it to be funny.Furthermore,it`s free.
Ill try it.I wish everybody would give their time and knowledge for free,( as opposed to charging someone 80.000 $ for 1 !!
mp3 because we need an example and someone felt cheated )the world would be so much more beautifull and people might actualy be happy and feel good about them self and each other.I bet these guys feel pretty good.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410989</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245601680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>Wow, the bashing didn't take long.</i> <br>
<br>
So simply asking whether a game is any fun is considered "bashing"?!? Sounds like you have a slight persecution complex.</htmltext>
<tokenext>Wow , the bashing did n't take long .
So simply asking whether a game is any fun is considered " bashing " ? ! ?
Sounds like you have a slight persecution complex .</tokentext>
<sentencetext>Wow, the bashing didn't take long.
So simply asking whether a game is any fun is considered "bashing"?!?
Sounds like you have a slight persecution complex.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410951</id>
	<title>Re:OMG WHY NOT ON MAC?</title>
	<author>Anonymous</author>
	<datestamp>1245601380000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>There is a "unofficial" mac patch <a href="http://elrata.110mb.com/codered/Alien\_Arena\_7.0-MacOSX.zip" title="110mb.com" rel="nofollow">here</a> [110mb.com], but I can't get it working on 10.5.7.  Anyone else get it working?
<br> <br>
From the Alien Arena site:<p><div class="quote"><p>The official MacOS port has been indefinitely postponed. However, apparently someone has indeed ported
Alien Arena to the Mac, and released a patch. Download the linux version above, then apply
this patch. We cannot guarantee this will work.</p></div></div>
	</htmltext>
<tokenext>There is a " unofficial " mac patch here [ 110mb.com ] , but I ca n't get it working on 10.5.7 .
Anyone else get it working ?
From the Alien Arena site : The official MacOS port has been indefinitely postponed .
However , apparently someone has indeed ported Alien Arena to the Mac , and released a patch .
Download the linux version above , then apply this patch .
We can not guarantee this will work .</tokentext>
<sentencetext>There is a "unofficial" mac patch here [110mb.com], but I can't get it working on 10.5.7.
Anyone else get it working?
From the Alien Arena site:The official MacOS port has been indefinitely postponed.
However, apparently someone has indeed ported
Alien Arena to the Mac, and released a patch.
Download the linux version above, then apply
this patch.
We cannot guarantee this will work.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410821</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28414689</id>
	<title>slashbot</title>
	<author>arnodf</author>
	<datestamp>1245588420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>lol: added new player model slashbot</htmltext>
<tokenext>lol : added new player model slashbot</tokentext>
<sentencetext>lol: added new player model slashbot</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28410731</id>
	<title>It's a "winner take all" economy</title>
	<author>Anonymous</author>
	<datestamp>1245599640000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>and I've got the fucking gun.</p></htmltext>
<tokenext>and I 've got the fucking gun .</tokentext>
<sentencetext>and I've got the fucking gun.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28414515</id>
	<title>Help missing</title>
	<author>Anonymous</author>
	<datestamp>1245586740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Someone forgot to include instructions.  There's no listing of keys/commands.  At least they remembered to classify it as a game.  (I saw an object at WalMart recently whose box didn't give any hint what it was used for...)</htmltext>
<tokenext>Someone forgot to include instructions .
There 's no listing of keys/commands .
At least they remembered to classify it as a game .
( I saw an object at WalMart recently whose box did n't give any hint what it was used for... )</tokentext>
<sentencetext>Someone forgot to include instructions.
There's no listing of keys/commands.
At least they remembered to classify it as a game.
(I saw an object at WalMart recently whose box didn't give any hint what it was used for...)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411321</id>
	<title>Oh wow, it gets worse.</title>
	<author>Anonymous</author>
	<datestamp>1245604800000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Not only does the installer pick the wrong folder to install in, it tries to install a spyware toolbar for IE. (What is this, 2001? Seriously, guys.)</p><p>Then when you run the game, it presents a poorly-designed dialog in which you're forced to type a username. Well, fair enough-- then you end up in something called "Galaxy." Is this the game? I thought it was an FPS! All I get is unreadable green-on-blue gibberish. (I tried to copy and paste some of the gibberish, but of course copy and paste doesn't work.)</p><p>I refresh servers, it's impossible to sort by number of players. Oh and every time you click in the window, it beeps for some reason. Now my screen blanked and I'm looking at some kind of green-screen CLI or something? I have absolutely no clue what to do here.</p><p>I've yet to see any way of changing the screen resolution, putting the game in windowed mode, setting the controls-- hell I've been at this a few minutes and I've yet to see a single 3D model!</p><p>I tried typing "Run" into the green-screen CLI-ish thing, "unknown command." So I tried typing "play", and got "use STOPSOUND". WTF!</p><p>And now I give up. Congratulations, you've made Battlefield: 2142 look like a paragon of video game quality. Hell, America's Army 3 has a better user experience, and I've yet to successfully log on to it.</p></htmltext>
<tokenext>Not only does the installer pick the wrong folder to install in , it tries to install a spyware toolbar for IE .
( What is this , 2001 ?
Seriously , guys .
) Then when you run the game , it presents a poorly-designed dialog in which you 're forced to type a username .
Well , fair enough-- then you end up in something called " Galaxy .
" Is this the game ?
I thought it was an FPS !
All I get is unreadable green-on-blue gibberish .
( I tried to copy and paste some of the gibberish , but of course copy and paste does n't work .
) I refresh servers , it 's impossible to sort by number of players .
Oh and every time you click in the window , it beeps for some reason .
Now my screen blanked and I 'm looking at some kind of green-screen CLI or something ?
I have absolutely no clue what to do here.I 've yet to see any way of changing the screen resolution , putting the game in windowed mode , setting the controls-- hell I 've been at this a few minutes and I 've yet to see a single 3D model ! I tried typing " Run " into the green-screen CLI-ish thing , " unknown command .
" So I tried typing " play " , and got " use STOPSOUND " .
WTF ! And now I give up .
Congratulations , you 've made Battlefield : 2142 look like a paragon of video game quality .
Hell , America 's Army 3 has a better user experience , and I 've yet to successfully log on to it .</tokentext>
<sentencetext>Not only does the installer pick the wrong folder to install in, it tries to install a spyware toolbar for IE.
(What is this, 2001?
Seriously, guys.
)Then when you run the game, it presents a poorly-designed dialog in which you're forced to type a username.
Well, fair enough-- then you end up in something called "Galaxy.
" Is this the game?
I thought it was an FPS!
All I get is unreadable green-on-blue gibberish.
(I tried to copy and paste some of the gibberish, but of course copy and paste doesn't work.
)I refresh servers, it's impossible to sort by number of players.
Oh and every time you click in the window, it beeps for some reason.
Now my screen blanked and I'm looking at some kind of green-screen CLI or something?
I have absolutely no clue what to do here.I've yet to see any way of changing the screen resolution, putting the game in windowed mode, setting the controls-- hell I've been at this a few minutes and I've yet to see a single 3D model!I tried typing "Run" into the green-screen CLI-ish thing, "unknown command.
" So I tried typing "play", and got "use STOPSOUND".
WTF!And now I give up.
Congratulations, you've made Battlefield: 2142 look like a paragon of video game quality.
Hell, America's Army 3 has a better user experience, and I've yet to successfully log on to it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411237</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28416051</id>
	<title>Re:Wow, it has technical specs.</title>
	<author>Anonymous</author>
	<datestamp>1245601200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>TF2/L4D/CoD/GoW. These games are far more tactical than the shallow "boom headshot" games of yore. UT/QIII were fun nearly a decade ago, but I wouldn't trade today's games for them.</p></htmltext>
<tokenext>TF2/L4D/CoD/GoW .
These games are far more tactical than the shallow " boom headshot " games of yore .
UT/QIII were fun nearly a decade ago , but I would n't trade today 's games for them .</tokentext>
<sentencetext>TF2/L4D/CoD/GoW.
These games are far more tactical than the shallow "boom headshot" games of yore.
UT/QIII were fun nearly a decade ago, but I wouldn't trade today's games for them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411087</parent>
</comment>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_21_1336213_8</id>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_21_1336213_22</id>
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http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28411399
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_21_1336213_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_21_1336213.28414557
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_21_1336213_23</id>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_21_1336213_15</id>
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