<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_20_010223</id>
	<title><em>America's Army 3</em> Has Rough Launch, Development Team Canned</title>
	<author>Soulskill</author>
	<datestamp>1245514080000</datestamp>
	<htmltext><a href="mailto:incognito1984@hotmail.com" rel="nofollow">incognito84</a> writes <i>"The development team responsible for the creation of the freeware game <a href="http://www.shacknews.com/onearticle.x/59202"> <em>America's Army 3</em> has been canned</a>, days after the <a href="http://www.neoseeker.com/news/11036-u-s-army-launches-american-army-3/">launch of the highly flawed game</a>, which was distributed mostly via Steam. 'The anonymous <em>America's Army 3</em> developers in touch with Kotaku unsurprisingly <a href="http://kotaku.com/5296131/americas-army-3-devs-let-go-day-after-launch">didn't sound too pleased</a> with the current situation, venting that "a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.' The game's launch was plagued by massive server authentication issues which inhibited most players from playing it even two days afterward. One of the developers made a post on the official forums saying they were '<a href="http://ve3d.ign.com/articles/news/48433/Americas-Army-3-Developer-Comments-On-Closure-Quickly-Silenced">effectively stabbed in the back</a>,' and that much of the funding was filtered to the bureaucracy. <a href="http://store.steampowered.com/news/2601/">A patch has been released</a> to address some of the game's issues."</i></htmltext>
<tokenext>incognito84 writes " The development team responsible for the creation of the freeware game America 's Army 3 has been canned , days after the launch of the highly flawed game , which was distributed mostly via Steam .
'The anonymous America 's Army 3 developers in touch with Kotaku unsurprisingly did n't sound too pleased with the current situation , venting that " a lot of good people [ worked ] insanely long hours on this game that was butchered by outside sources .
' The game 's launch was plagued by massive server authentication issues which inhibited most players from playing it even two days afterward .
One of the developers made a post on the official forums saying they were 'effectively stabbed in the back, ' and that much of the funding was filtered to the bureaucracy .
A patch has been released to address some of the game 's issues .
"</tokentext>
<sentencetext>incognito84 writes "The development team responsible for the creation of the freeware game  America's Army 3 has been canned, days after the launch of the highly flawed game, which was distributed mostly via Steam.
'The anonymous America's Army 3 developers in touch with Kotaku unsurprisingly didn't sound too pleased with the current situation, venting that "a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.
' The game's launch was plagued by massive server authentication issues which inhibited most players from playing it even two days afterward.
One of the developers made a post on the official forums saying they were 'effectively stabbed in the back,' and that much of the funding was filtered to the bureaucracy.
A patch has been released to address some of the game's issues.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28411157</id>
	<title>more information on this</title>
	<author>Anonymous</author>
	<datestamp>1245603000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Can be found at http://www.aao30.com/?p=639</p></htmltext>
<tokenext>Can be found at http : //www.aao30.com/ ? p = 639</tokentext>
<sentencetext>Can be found at http://www.aao30.com/?p=639</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399179</id>
	<title>Three?</title>
	<author>Sporkinum</author>
	<datestamp>1245432060000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>I didn't know there was a two. The one I played several years ago sucked dog shit with corn through a straw.</p></htmltext>
<tokenext>I did n't know there was a two .
The one I played several years ago sucked dog shit with corn through a straw .</tokentext>
<sentencetext>I didn't know there was a two.
The one I played several years ago sucked dog shit with corn through a straw.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399575</id>
	<title>Re:the odds</title>
	<author>Zeussy</author>
	<datestamp>1245437820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>If I had mod points, I would mod this up. So much rides on the shoulders of good management to allow the developers to do their job, and stop the shit filtering down from the higher ups, they also need to learn to say NO to feature creep, or feature swapping so "Yes I can do X, but to do it in time and on budget you can't have Y or Z so you choose.". Crap management just drags everyone and the project down.</htmltext>
<tokenext>If I had mod points , I would mod this up .
So much rides on the shoulders of good management to allow the developers to do their job , and stop the shit filtering down from the higher ups , they also need to learn to say NO to feature creep , or feature swapping so " Yes I can do X , but to do it in time and on budget you ca n't have Y or Z so you choose. " .
Crap management just drags everyone and the project down .</tokentext>
<sentencetext>If I had mod points, I would mod this up.
So much rides on the shoulders of good management to allow the developers to do their job, and stop the shit filtering down from the higher ups, they also need to learn to say NO to feature creep, or feature swapping so "Yes I can do X, but to do it in time and on budget you can't have Y or Z so you choose.".
Crap management just drags everyone and the project down.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399455</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28401739</id>
	<title>Why would a dev not expect to be let go</title>
	<author>codepunk</author>
	<datestamp>1245512160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I guess I have been around long enough to understand when it is release time get the resume ready. The budget<br>is gone everything switches to maintenance mode and the team size dwindles end of the road. As for the game<br>problem freezing or crashing by the client now that is a solid programing issue. The authentication servers now<br>that is a problem that can be fixed and fixed extremely fast. If the authentication servers are still down it is<br>a good indication that the project is completely out of cash and no one is willing to spend anything to fix it. The other<br>possibility is that the game was not developed with scale in mind from the start(every byte counts).</p></htmltext>
<tokenext>I guess I have been around long enough to understand when it is release time get the resume ready .
The budgetis gone everything switches to maintenance mode and the team size dwindles end of the road .
As for the gameproblem freezing or crashing by the client now that is a solid programing issue .
The authentication servers nowthat is a problem that can be fixed and fixed extremely fast .
If the authentication servers are still down it isa good indication that the project is completely out of cash and no one is willing to spend anything to fix it .
The otherpossibility is that the game was not developed with scale in mind from the start ( every byte counts ) .</tokentext>
<sentencetext>I guess I have been around long enough to understand when it is release time get the resume ready.
The budgetis gone everything switches to maintenance mode and the team size dwindles end of the road.
As for the gameproblem freezing or crashing by the client now that is a solid programing issue.
The authentication servers nowthat is a problem that can be fixed and fixed extremely fast.
If the authentication servers are still down it isa good indication that the project is completely out of cash and no one is willing to spend anything to fix it.
The otherpossibility is that the game was not developed with scale in mind from the start(every byte counts).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28403041</id>
	<title>Re:the odds</title>
	<author>Quantumstate</author>
	<datestamp>1245523800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Houses are different.  If you build a house you get one house.  If you make a program then you get unlimited copies of that program.  So if somebody buys the bettr house then the rubbish house is the only one left but with software if somebody buys the better program then nothing has changed.</p></htmltext>
<tokenext>Houses are different .
If you build a house you get one house .
If you make a program then you get unlimited copies of that program .
So if somebody buys the bettr house then the rubbish house is the only one left but with software if somebody buys the better program then nothing has changed .</tokentext>
<sentencetext>Houses are different.
If you build a house you get one house.
If you make a program then you get unlimited copies of that program.
So if somebody buys the bettr house then the rubbish house is the only one left but with software if somebody buys the better program then nothing has changed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400995</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399169</id>
	<title>So there are</title>
	<author>Anonymous</author>
	<datestamp>1245432000000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>A couple of ways to deal with their firings
a)Take their skills and go elsewhere.  If they're actually any decent, they can make an impressive game to knock the socks off AA3
b)Complain..
c)(and only if it's true ) realize they suck at programming and find a new career.

I make no defense of the Army, I'm sure it's a bunch of bureaucratic bullshit, even more then normal(yay for government!), but c'mon.  Basic things like not being able to handle auth servers?  Something that is at the VERY CORE of the game, that without *the best* you can do is a plain m16 is crap.  There was a pretty massive user base for AA2.x and they did a fair amount of hyping for it(hell, I heard about it and I don't even check gaming news websites.)  That's one of the more *important* things to handle.  Now, if it was crappy funding issues(god knows I don't know what happened), that's another story. If it was programming/design related....that's something *important* to get working right.

Who knows?  Maybe they are staying truth to the authenticate Army lifestyle, bullshit and all?</htmltext>
<tokenext>A couple of ways to deal with their firings a ) Take their skills and go elsewhere .
If they 're actually any decent , they can make an impressive game to knock the socks off AA3 b ) Complain. . c ) ( and only if it 's true ) realize they suck at programming and find a new career .
I make no defense of the Army , I 'm sure it 's a bunch of bureaucratic bullshit , even more then normal ( yay for government !
) , but c'mon .
Basic things like not being able to handle auth servers ?
Something that is at the VERY CORE of the game , that without * the best * you can do is a plain m16 is crap .
There was a pretty massive user base for AA2.x and they did a fair amount of hyping for it ( hell , I heard about it and I do n't even check gaming news websites .
) That 's one of the more * important * things to handle .
Now , if it was crappy funding issues ( god knows I do n't know what happened ) , that 's another story .
If it was programming/design related....that 's something * important * to get working right .
Who knows ?
Maybe they are staying truth to the authenticate Army lifestyle , bullshit and all ?</tokentext>
<sentencetext>A couple of ways to deal with their firings
a)Take their skills and go elsewhere.
If they're actually any decent, they can make an impressive game to knock the socks off AA3
b)Complain..
c)(and only if it's true ) realize they suck at programming and find a new career.
I make no defense of the Army, I'm sure it's a bunch of bureaucratic bullshit, even more then normal(yay for government!
), but c'mon.
Basic things like not being able to handle auth servers?
Something that is at the VERY CORE of the game, that without *the best* you can do is a plain m16 is crap.
There was a pretty massive user base for AA2.x and they did a fair amount of hyping for it(hell, I heard about it and I don't even check gaming news websites.
)  That's one of the more *important* things to handle.
Now, if it was crappy funding issues(god knows I don't know what happened), that's another story.
If it was programming/design related....that's something *important* to get working right.
Who knows?
Maybe they are staying truth to the authenticate Army lifestyle, bullshit and all?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28412487</id>
	<title>Re:It's not quite that bad . . .</title>
	<author>Anonymous</author>
	<datestamp>1245613140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>No, it was the entire team.  They may be holding on to a small handful of people, assuming they are willing to move to Huntsville and assuming they have money to pay them in September, which in no way is assured.</p><p>-Pye</p></htmltext>
<tokenext>No , it was the entire team .
They may be holding on to a small handful of people , assuming they are willing to move to Huntsville and assuming they have money to pay them in September , which in no way is assured.-Pye</tokentext>
<sentencetext>No, it was the entire team.
They may be holding on to a small handful of people, assuming they are willing to move to Huntsville and assuming they have money to pay them in September, which in no way is assured.-Pye</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399645</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400243</id>
	<title>Bureaucratic solution</title>
	<author>RudeIota</author>
	<datestamp>1245491940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>But, as soon as they hit a critical mass, the bureaucracy becomes the dominate force and turns the talent into powerless labor.</p></div><p>When companies *have* to be large, I believe keeping small, relatively autonomous groups of talented employees is the cure. Once a group becomes too large or the group is stripped of its autonomy to enforce mono-culture, innovation takes a back seat to sweeping, generic, stuffy rules that attempt to keep things 'safe' and 'organized'. <br> <br>Just about every company wants complete control from the top -- The problem is it's dangerous to assume people from the 'top' have enough insight and knowledge to make good decisions for the 'bottom'. Letting groups of people do their own thing is chaotic, but it's probably good for incubating fresh material and novel ideas.</p></div>
	</htmltext>
<tokenext>But , as soon as they hit a critical mass , the bureaucracy becomes the dominate force and turns the talent into powerless labor.When companies * have * to be large , I believe keeping small , relatively autonomous groups of talented employees is the cure .
Once a group becomes too large or the group is stripped of its autonomy to enforce mono-culture , innovation takes a back seat to sweeping , generic , stuffy rules that attempt to keep things 'safe ' and 'organized' .
Just about every company wants complete control from the top -- The problem is it 's dangerous to assume people from the 'top ' have enough insight and knowledge to make good decisions for the 'bottom' .
Letting groups of people do their own thing is chaotic , but it 's probably good for incubating fresh material and novel ideas .</tokentext>
<sentencetext>But, as soon as they hit a critical mass, the bureaucracy becomes the dominate force and turns the talent into powerless labor.When companies *have* to be large, I believe keeping small, relatively autonomous groups of talented employees is the cure.
Once a group becomes too large or the group is stripped of its autonomy to enforce mono-culture, innovation takes a back seat to sweeping, generic, stuffy rules that attempt to keep things 'safe' and 'organized'.
Just about every company wants complete control from the top -- The problem is it's dangerous to assume people from the 'top' have enough insight and knowledge to make good decisions for the 'bottom'.
Letting groups of people do their own thing is chaotic, but it's probably good for incubating fresh material and novel ideas.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399139</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400803</id>
	<title>Re:It's not quite that bad . . .</title>
	<author>Anonymous</author>
	<datestamp>1245500880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I tried AA3 on steam, did some training. But it never unlocked the training when I completed it. Annoying to say the least.</p></htmltext>
<tokenext>I tried AA3 on steam , did some training .
But it never unlocked the training when I completed it .
Annoying to say the least .</tokentext>
<sentencetext>I tried AA3 on steam, did some training.
But it never unlocked the training when I completed it.
Annoying to say the least.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399645</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399461</id>
	<title>Two Words</title>
	<author>Anonymous</author>
	<datestamp>1245436020000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>Socialized Healthcare.</htmltext>
<tokenext>Socialized Healthcare .</tokentext>
<sentencetext>Socialized Healthcare.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28404123</id>
	<title>Re:It's not quite that bad . . .</title>
	<author>Anonymous</author>
	<datestamp>1245490440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>I know some of the developers personally.  The entire AA public applications development team was let go.  The number of people let go is between 40 and 50, and represents the entirety of the public applications team (artists, designers, programmers, producers, administrators, front desk, etc...).  The only developers not let go are the AA government applications teams, who do not actively develop the public free game, but instead focus on internal training simulations.</htmltext>
<tokenext>I know some of the developers personally .
The entire AA public applications development team was let go .
The number of people let go is between 40 and 50 , and represents the entirety of the public applications team ( artists , designers , programmers , producers , administrators , front desk , etc... ) .
The only developers not let go are the AA government applications teams , who do not actively develop the public free game , but instead focus on internal training simulations .</tokentext>
<sentencetext>I know some of the developers personally.
The entire AA public applications development team was let go.
The number of people let go is between 40 and 50, and represents the entirety of the public applications team (artists, designers, programmers, producers, administrators, front desk, etc...).
The only developers not let go are the AA government applications teams, who do not actively develop the public free game, but instead focus on internal training simulations.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399645</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399439</id>
	<title>When it works, it's actually pretty good.</title>
	<author>The Orange Mage</author>
	<datestamp>1245435660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I managed to get in a few servers and get a half hour of combat in. It's very intense and really a good tactical shooter. If the auth server had any stability or capacity there would be no story here aside from a few bugs that can be eliminated quickly. (Such as having two main menus up at the same time in-game, a few minor animation bugs, etc.)</p></htmltext>
<tokenext>I managed to get in a few servers and get a half hour of combat in .
It 's very intense and really a good tactical shooter .
If the auth server had any stability or capacity there would be no story here aside from a few bugs that can be eliminated quickly .
( Such as having two main menus up at the same time in-game , a few minor animation bugs , etc .
)</tokentext>
<sentencetext>I managed to get in a few servers and get a half hour of combat in.
It's very intense and really a good tactical shooter.
If the auth server had any stability or capacity there would be no story here aside from a few bugs that can be eliminated quickly.
(Such as having two main menus up at the same time in-game, a few minor animation bugs, etc.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400079</id>
	<title>The glib cheap shot obligatory</title>
	<author>Anonymous</author>
	<datestamp>1245489300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I know how to fix this: Put KBR on the job.</p></htmltext>
<tokenext>I know how to fix this : Put KBR on the job .</tokentext>
<sentencetext>I know how to fix this: Put KBR on the job.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28402667</id>
	<title>Re:It's not quite that bad . . .</title>
	<author>dindi</author>
	<datestamp>1245520800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you are talking about the granade throwing that asks you if you wanted to restart, then whatever you do you are thrown out:</p><p>i completed it 3 times..... and failed<nobr> <wbr></nobr>... then the next day the training was approved. Interesting.... quite interesting.</p><p>I think the data is actually updated on the server, but then somehow it is not coming back to you.</p></htmltext>
<tokenext>If you are talking about the granade throwing that asks you if you wanted to restart , then whatever you do you are thrown out : i completed it 3 times..... and failed ... then the next day the training was approved .
Interesting.... quite interesting.I think the data is actually updated on the server , but then somehow it is not coming back to you .</tokentext>
<sentencetext>If you are talking about the granade throwing that asks you if you wanted to restart, then whatever you do you are thrown out:i completed it 3 times..... and failed ... then the next day the training was approved.
Interesting.... quite interesting.I think the data is actually updated on the server, but then somehow it is not coming back to you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400597</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399879</id>
	<title>Not surprising</title>
	<author>JayTech</author>
	<datestamp>1245528900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>This doesn't come as a surprise to me... sometime around the version 1.6/1.7 release, a bunch of the DEVs were let go/fired/left (I don't remember specifics) and the game hasn't been the same since. I participated in the beta testing process at one point, and there were a bunch of great guys doing the testing and lots of reports of issues were being relayed to the developers. But it seemed that there were always issues slipping through the cracks because the Army was more interested in phasing in the overall "experience" or storyline of the game, rather than gameplay. I haven't been following the development of the game since a few years ago when the gameplay went south, and I imagine they've been losing lots of veteran players since then. Being the army, it should be easy to assume the DEV team was pressured with unrealistic goals and an unrealistic deadline for launch. Since the game is (obviously) targeted at young adults and they failed big-time on first impressions for many new players coming on board with this release, it's easy to see why someone's head was required on a platter even though the blame really lies with the Army officials. Typical bureaucracy at its finest. I hope the fired DEVs find good paying jobs with companies who don't require treading manure on a daily basis.
<br> <br>
That said, I do hope that moving development into the military sector instead of the private sector ends up saving taxpayer money in the long run, IMHO the game as a whole isn't really an effective recruiting tool anyway. The only thing that's really useful is the virtual-reality training for our soldiers, and that should be the main focus of the development.</htmltext>
<tokenext>This does n't come as a surprise to me... sometime around the version 1.6/1.7 release , a bunch of the DEVs were let go/fired/left ( I do n't remember specifics ) and the game has n't been the same since .
I participated in the beta testing process at one point , and there were a bunch of great guys doing the testing and lots of reports of issues were being relayed to the developers .
But it seemed that there were always issues slipping through the cracks because the Army was more interested in phasing in the overall " experience " or storyline of the game , rather than gameplay .
I have n't been following the development of the game since a few years ago when the gameplay went south , and I imagine they 've been losing lots of veteran players since then .
Being the army , it should be easy to assume the DEV team was pressured with unrealistic goals and an unrealistic deadline for launch .
Since the game is ( obviously ) targeted at young adults and they failed big-time on first impressions for many new players coming on board with this release , it 's easy to see why someone 's head was required on a platter even though the blame really lies with the Army officials .
Typical bureaucracy at its finest .
I hope the fired DEVs find good paying jobs with companies who do n't require treading manure on a daily basis .
That said , I do hope that moving development into the military sector instead of the private sector ends up saving taxpayer money in the long run , IMHO the game as a whole is n't really an effective recruiting tool anyway .
The only thing that 's really useful is the virtual-reality training for our soldiers , and that should be the main focus of the development .</tokentext>
<sentencetext>This doesn't come as a surprise to me... sometime around the version 1.6/1.7 release, a bunch of the DEVs were let go/fired/left (I don't remember specifics) and the game hasn't been the same since.
I participated in the beta testing process at one point, and there were a bunch of great guys doing the testing and lots of reports of issues were being relayed to the developers.
But it seemed that there were always issues slipping through the cracks because the Army was more interested in phasing in the overall "experience" or storyline of the game, rather than gameplay.
I haven't been following the development of the game since a few years ago when the gameplay went south, and I imagine they've been losing lots of veteran players since then.
Being the army, it should be easy to assume the DEV team was pressured with unrealistic goals and an unrealistic deadline for launch.
Since the game is (obviously) targeted at young adults and they failed big-time on first impressions for many new players coming on board with this release, it's easy to see why someone's head was required on a platter even though the blame really lies with the Army officials.
Typical bureaucracy at its finest.
I hope the fired DEVs find good paying jobs with companies who don't require treading manure on a daily basis.
That said, I do hope that moving development into the military sector instead of the private sector ends up saving taxpayer money in the long run, IMHO the game as a whole isn't really an effective recruiting tool anyway.
The only thing that's really useful is the virtual-reality training for our soldiers, and that should be the main focus of the development.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399645</id>
	<title>It's not quite that bad . . .</title>
	<author>Anonymous</author>
	<datestamp>1245439020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>The situation is not quite that bad, though the summary makes it seem so.  From what I gather, it wasn't a major part of the development team that was released, but rather 3-4 people in a small satellite team.  Of course, there would definitely be bitterness about this, especially in this economic climate, but the job cut definitely wasn't extensive.</p><p>As for AA3 being flawed, the only major issue it's had is that the authentication servers have been overloaded by the hoards of new players trying to log in and play the game all at once.  Obviously something like this can't be predicted, so no one is to blame.  (I'm sure many of us recall Quake Live being hammered when it was released in open beta for similar reasons.  And Demigod as well.)</p><p>The game itself is a LOT smoother and cleaner than any of its previous iterations.  There are some occasional bugs and glitches that need ironing out, but thus far I haven't seen anything drastic.</p><p>(Yes, I am an AA player, and I have enjoyed for quite a long time.  No, I'm not at all interested in joining the US Army.  I realize it's a recruitment tool, but that doesn't mean there's any reason for me to shun it as a game.)</p></htmltext>
<tokenext>The situation is not quite that bad , though the summary makes it seem so .
From what I gather , it was n't a major part of the development team that was released , but rather 3-4 people in a small satellite team .
Of course , there would definitely be bitterness about this , especially in this economic climate , but the job cut definitely was n't extensive.As for AA3 being flawed , the only major issue it 's had is that the authentication servers have been overloaded by the hoards of new players trying to log in and play the game all at once .
Obviously something like this ca n't be predicted , so no one is to blame .
( I 'm sure many of us recall Quake Live being hammered when it was released in open beta for similar reasons .
And Demigod as well .
) The game itself is a LOT smoother and cleaner than any of its previous iterations .
There are some occasional bugs and glitches that need ironing out , but thus far I have n't seen anything drastic .
( Yes , I am an AA player , and I have enjoyed for quite a long time .
No , I 'm not at all interested in joining the US Army .
I realize it 's a recruitment tool , but that does n't mean there 's any reason for me to shun it as a game .
)</tokentext>
<sentencetext>The situation is not quite that bad, though the summary makes it seem so.
From what I gather, it wasn't a major part of the development team that was released, but rather 3-4 people in a small satellite team.
Of course, there would definitely be bitterness about this, especially in this economic climate, but the job cut definitely wasn't extensive.As for AA3 being flawed, the only major issue it's had is that the authentication servers have been overloaded by the hoards of new players trying to log in and play the game all at once.
Obviously something like this can't be predicted, so no one is to blame.
(I'm sure many of us recall Quake Live being hammered when it was released in open beta for similar reasons.
And Demigod as well.
)The game itself is a LOT smoother and cleaner than any of its previous iterations.
There are some occasional bugs and glitches that need ironing out, but thus far I haven't seen anything drastic.
(Yes, I am an AA player, and I have enjoyed for quite a long time.
No, I'm not at all interested in joining the US Army.
I realize it's a recruitment tool, but that doesn't mean there's any reason for me to shun it as a game.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399425</id>
	<title>Sounds Familiar</title>
	<author>DesertBlade</author>
	<datestamp>1245435540000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Long hours unpaid, shortage of personnel, impossible deadlines, sounds like my time in the real US Army.</htmltext>
<tokenext>Long hours unpaid , shortage of personnel , impossible deadlines , sounds like my time in the real US Army .</tokentext>
<sentencetext>Long hours unpaid, shortage of personnel, impossible deadlines, sounds like my time in the real US Army.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400789</id>
	<title>Re:From the standpoint of a soldier.</title>
	<author>volpe</author>
	<datestamp>1245500700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I was a "Network Swtiching System Operator/Maintainer." Sounds a lot cooler than it is, trust me.</p> </div><p>Man, that must have been <em> <b>REALLY</b> </em> un-cool.</p></div>
	</htmltext>
<tokenext>I was a " Network Swtiching System Operator/Maintainer .
" Sounds a lot cooler than it is , trust me .
Man , that must have been REALLY un-cool .</tokentext>
<sentencetext>I was a "Network Swtiching System Operator/Maintainer.
" Sounds a lot cooler than it is, trust me.
Man, that must have been  REALLY  un-cool.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399365</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399757</id>
	<title>Re:the odds</title>
	<author>grouchomarxist</author>
	<datestamp>1245440760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Also keep in mind that half of software projects in general fail; it's a very immature industry.</p></div><p>The industry has been around for a while. I don't see any evidence that it will change significantly in the future, management-wise.</p></div>
	</htmltext>
<tokenext>Also keep in mind that half of software projects in general fail ; it 's a very immature industry.The industry has been around for a while .
I do n't see any evidence that it will change significantly in the future , management-wise .</tokentext>
<sentencetext>Also keep in mind that half of software projects in general fail; it's a very immature industry.The industry has been around for a while.
I don't see any evidence that it will change significantly in the future, management-wise.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399455</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28402179</id>
	<title>Re:Unfortunately, this sounds typical</title>
	<author>ericferris</author>
	<datestamp>1245515760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> <i>I've noticed a pattern in a lot of talent-based industries. On a small scale, or with an upstart CEO you can have talent-driven companies. But, as soon as they hit a critical mass, the bureaucracy becomes the dominate force and turns the talent into powerless labor.</i> </p><p>This is very true. It even extends beyond the corporate world into all kind of organizations because it deeply relates to human nature.</p><p>It is so prevalent that it has been named "the Iron Law of Bureaucracy". This law states that any organization above a certain size will be taken over by people who use the organization to advance their career instead of contributing to the organization's goals.</p><p>This is why you want to keep organizations competing with others  so that the rotten ones can be replaced with healthy competitors. When organizations don't have competition (such as monopolies or government), the Iron Law reigns supreme, unchecked and unbound.</p></htmltext>
<tokenext>I 've noticed a pattern in a lot of talent-based industries .
On a small scale , or with an upstart CEO you can have talent-driven companies .
But , as soon as they hit a critical mass , the bureaucracy becomes the dominate force and turns the talent into powerless labor .
This is very true .
It even extends beyond the corporate world into all kind of organizations because it deeply relates to human nature.It is so prevalent that it has been named " the Iron Law of Bureaucracy " .
This law states that any organization above a certain size will be taken over by people who use the organization to advance their career instead of contributing to the organization 's goals.This is why you want to keep organizations competing with others so that the rotten ones can be replaced with healthy competitors .
When organizations do n't have competition ( such as monopolies or government ) , the Iron Law reigns supreme , unchecked and unbound .</tokentext>
<sentencetext> I've noticed a pattern in a lot of talent-based industries.
On a small scale, or with an upstart CEO you can have talent-driven companies.
But, as soon as they hit a critical mass, the bureaucracy becomes the dominate force and turns the talent into powerless labor.
This is very true.
It even extends beyond the corporate world into all kind of organizations because it deeply relates to human nature.It is so prevalent that it has been named "the Iron Law of Bureaucracy".
This law states that any organization above a certain size will be taken over by people who use the organization to advance their career instead of contributing to the organization's goals.This is why you want to keep organizations competing with others  so that the rotten ones can be replaced with healthy competitors.
When organizations don't have competition (such as monopolies or government), the Iron Law reigns supreme, unchecked and unbound.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399139</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399783</id>
	<title>Re:the odds</title>
	<author>deathguppie</author>
	<datestamp>1245441120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>No it's a very <i>mature</i> industry.  <b>All</b>industries go over time and over budget.  It is a reality of life that we all think we can do more than we actually can.  When that happens on the job we feel the consequences.  <br> <br>Now I'm not saying that is what happened here but it is a reality.</p></htmltext>
<tokenext>No it 's a very mature industry .
Allindustries go over time and over budget .
It is a reality of life that we all think we can do more than we actually can .
When that happens on the job we feel the consequences .
Now I 'm not saying that is what happened here but it is a reality .</tokentext>
<sentencetext>No it's a very mature industry.
Allindustries go over time and over budget.
It is a reality of life that we all think we can do more than we actually can.
When that happens on the job we feel the consequences.
Now I'm not saying that is what happened here but it is a reality.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399455</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28403095</id>
	<title>This Is Talking about a game or the army, army?</title>
	<author>bahamuut</author>
	<datestamp>1245524160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p> "a lot of good people [worked] insanely long hours [on this game] that was butchered by outside sources.'<nobr> <wbr></nobr>.... One of the [developers] made a post on the official forums saying they were 'effectively stabbed in the back,' and that much of the funding was filtered to the bureaucracy"</p><p>wow, if this wasn't talking about a video game, I would almost think they were talking about the real Army!</p></htmltext>
<tokenext>" a lot of good people [ worked ] insanely long hours [ on this game ] that was butchered by outside sources .
' .... One of the [ developers ] made a post on the official forums saying they were 'effectively stabbed in the back, ' and that much of the funding was filtered to the bureaucracy " wow , if this was n't talking about a video game , I would almost think they were talking about the real Army !</tokentext>
<sentencetext> "a lot of good people [worked] insanely long hours [on this game] that was butchered by outside sources.
' .... One of the [developers] made a post on the official forums saying they were 'effectively stabbed in the back,' and that much of the funding was filtered to the bureaucracy"wow, if this wasn't talking about a video game, I would almost think they were talking about the real Army!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399139</id>
	<title>Unfortunately, this sounds typical</title>
	<author>Anonymous</author>
	<datestamp>1245431640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p> <i>"...much of the funding was filtered to the bureaucracy."</i> </p><p>I've noticed a pattern in a lot of talent-based industries.  On a small scale, or with an upstart CEO you can have talent-driven companies.  But, as soon as they hit a critical mass, the bureaucracy becomes the dominate force and turns the talent into powerless labor.  Every company I ever interacted with in the corporate world was like this.  And, once you've got suits in charge, they make sure that they're well compensated.</p></htmltext>
<tokenext>" ...much of the funding was filtered to the bureaucracy .
" I 've noticed a pattern in a lot of talent-based industries .
On a small scale , or with an upstart CEO you can have talent-driven companies .
But , as soon as they hit a critical mass , the bureaucracy becomes the dominate force and turns the talent into powerless labor .
Every company I ever interacted with in the corporate world was like this .
And , once you 've got suits in charge , they make sure that they 're well compensated .</tokentext>
<sentencetext> "...much of the funding was filtered to the bureaucracy.
" I've noticed a pattern in a lot of talent-based industries.
On a small scale, or with an upstart CEO you can have talent-driven companies.
But, as soon as they hit a critical mass, the bureaucracy becomes the dominate force and turns the talent into powerless labor.
Every company I ever interacted with in the corporate world was like this.
And, once you've got suits in charge, they make sure that they're well compensated.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28404739</id>
	<title>Re:The game wasn't flawed, the servers were.</title>
	<author>iCEBaLM</author>
	<datestamp>1245495960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Barring that, the game crashes way too often. It's not just a server issue (which is a huge issue) but it is also a stability problem. I can flip a coin to figure out whether it'll actually load and let me play a training mission, sometimes it will, sometimes it won't.</p></htmltext>
<tokenext>Barring that , the game crashes way too often .
It 's not just a server issue ( which is a huge issue ) but it is also a stability problem .
I can flip a coin to figure out whether it 'll actually load and let me play a training mission , sometimes it will , sometimes it wo n't .</tokentext>
<sentencetext>Barring that, the game crashes way too often.
It's not just a server issue (which is a huge issue) but it is also a stability problem.
I can flip a coin to figure out whether it'll actually load and let me play a training mission, sometimes it will, sometimes it won't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28401797</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28404697</id>
	<title>Jerry Pournelle's Iron Law of Bureaucracy</title>
	<author>mrmeval</author>
	<datestamp>1245495600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://jerrypournelle.com/archives2/archives2mail/mail408.html#Iron" title="jerrypournelle.com">http://jerrypournelle.com/archives2/archives2mail/mail408.html#Iron</a> [jerrypournelle.com] is not just for governments. It applies to any organized group of people above a certain size.</p></htmltext>
<tokenext>http : //jerrypournelle.com/archives2/archives2mail/mail408.html # Iron [ jerrypournelle.com ] is not just for governments .
It applies to any organized group of people above a certain size .</tokentext>
<sentencetext>http://jerrypournelle.com/archives2/archives2mail/mail408.html#Iron [jerrypournelle.com] is not just for governments.
It applies to any organized group of people above a certain size.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399139</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400995</id>
	<title>Re:the odds</title>
	<author>Anonymous</author>
	<datestamp>1245504660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>That's true for schedule and budget overruns, but not true for the massive amount of failures. It's extremely rare that say a construction firm says "Man, this house is bad. In fact, it ended up so poor we can't even sell it. We'll just have to demolish it and start over." Then, again few try to redesign the house while they're building it...</p></htmltext>
<tokenext>That 's true for schedule and budget overruns , but not true for the massive amount of failures .
It 's extremely rare that say a construction firm says " Man , this house is bad .
In fact , it ended up so poor we ca n't even sell it .
We 'll just have to demolish it and start over .
" Then , again few try to redesign the house while they 're building it.. .</tokentext>
<sentencetext>That's true for schedule and budget overruns, but not true for the massive amount of failures.
It's extremely rare that say a construction firm says "Man, this house is bad.
In fact, it ended up so poor we can't even sell it.
We'll just have to demolish it and start over.
" Then, again few try to redesign the house while they're building it...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399783</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399365</id>
	<title>From the standpoint of a soldier.</title>
	<author>sealfoss</author>
	<datestamp>1245434640000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>I spent four years in the Army myself.  I was a "Network Swtiching System Operator/Maintainer."  Sounds a lot cooler than it is, trust me.  I've got two deployments to Iraq under my belt.

Really, I have to tell you, every other iteration of the America's Army "game" I played blew ass.  I had more fun going to work.  Seriously, they gave you "Task, Condition and Standard" in a video game?!?!  Jeeze, I'd rather shine my boots and clean my weapon.

Not to mention that they just happened to leave out the whole screaming-in-horrendous-agony part of war.  People usually don't just fall down and play dead when shot or hit with shrapnel from one source or another, you can trust me on that too.

So, I'm kind of glad this game ate shit.  The only "realistic" part of it was how outrageously boring training in the Army can be. Other than that, the only purpose it served was to give children a false impression of war, and how god-forsaken horrible it is.  Usually that wouldn't matter in a video game, but it certainly does matter when that video game is really a recruitment tool for the US Army.

-Reed</htmltext>
<tokenext>I spent four years in the Army myself .
I was a " Network Swtiching System Operator/Maintainer .
" Sounds a lot cooler than it is , trust me .
I 've got two deployments to Iraq under my belt .
Really , I have to tell you , every other iteration of the America 's Army " game " I played blew ass .
I had more fun going to work .
Seriously , they gave you " Task , Condition and Standard " in a video game ? ! ? !
Jeeze , I 'd rather shine my boots and clean my weapon .
Not to mention that they just happened to leave out the whole screaming-in-horrendous-agony part of war .
People usually do n't just fall down and play dead when shot or hit with shrapnel from one source or another , you can trust me on that too .
So , I 'm kind of glad this game ate shit .
The only " realistic " part of it was how outrageously boring training in the Army can be .
Other than that , the only purpose it served was to give children a false impression of war , and how god-forsaken horrible it is .
Usually that would n't matter in a video game , but it certainly does matter when that video game is really a recruitment tool for the US Army .
-Reed</tokentext>
<sentencetext>I spent four years in the Army myself.
I was a "Network Swtiching System Operator/Maintainer.
"  Sounds a lot cooler than it is, trust me.
I've got two deployments to Iraq under my belt.
Really, I have to tell you, every other iteration of the America's Army "game" I played blew ass.
I had more fun going to work.
Seriously, they gave you "Task, Condition and Standard" in a video game?!?!
Jeeze, I'd rather shine my boots and clean my weapon.
Not to mention that they just happened to leave out the whole screaming-in-horrendous-agony part of war.
People usually don't just fall down and play dead when shot or hit with shrapnel from one source or another, you can trust me on that too.
So, I'm kind of glad this game ate shit.
The only "realistic" part of it was how outrageously boring training in the Army can be.
Other than that, the only purpose it served was to give children a false impression of war, and how god-forsaken horrible it is.
Usually that wouldn't matter in a video game, but it certainly does matter when that video game is really a recruitment tool for the US Army.
-Reed</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28407953</id>
	<title>"Auth is down"</title>
	<author>jbgeek</author>
	<datestamp>1245521640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even today things are still going badly.  I was able to get through a lot of the training missions, then the auth server went away again.</p><p>Basically, when you do a training mission, it's a crap shoot whether the auth server will register the results which will allow you to advance in the game.</p><p>Apparently there was a server side patch done today, and things do seem to work a bit faster when the auth server is up.</p><p>There are also still plenty of little bugs in the game itself, and who knows how/when they'll be fixed since they shut down the dev studio.</p><p>Apparently, development is moving to Redstone Arsenal in Alabama.  I'm not sure who's going to be working on it though.  They assure us that the game will go on, so I guess they have a team or will hire one.</p><p>Even with all the problems, I think it still may have potential.  But I'm looking at this as still in beta phase.  I'm hoping that by next weekend we'll actually be able to play "normally".<nobr> <wbr></nobr>:P</p></htmltext>
<tokenext>Even today things are still going badly .
I was able to get through a lot of the training missions , then the auth server went away again.Basically , when you do a training mission , it 's a crap shoot whether the auth server will register the results which will allow you to advance in the game.Apparently there was a server side patch done today , and things do seem to work a bit faster when the auth server is up.There are also still plenty of little bugs in the game itself , and who knows how/when they 'll be fixed since they shut down the dev studio.Apparently , development is moving to Redstone Arsenal in Alabama .
I 'm not sure who 's going to be working on it though .
They assure us that the game will go on , so I guess they have a team or will hire one.Even with all the problems , I think it still may have potential .
But I 'm looking at this as still in beta phase .
I 'm hoping that by next weekend we 'll actually be able to play " normally " .
: P</tokentext>
<sentencetext>Even today things are still going badly.
I was able to get through a lot of the training missions, then the auth server went away again.Basically, when you do a training mission, it's a crap shoot whether the auth server will register the results which will allow you to advance in the game.Apparently there was a server side patch done today, and things do seem to work a bit faster when the auth server is up.There are also still plenty of little bugs in the game itself, and who knows how/when they'll be fixed since they shut down the dev studio.Apparently, development is moving to Redstone Arsenal in Alabama.
I'm not sure who's going to be working on it though.
They assure us that the game will go on, so I guess they have a team or will hire one.Even with all the problems, I think it still may have potential.
But I'm looking at this as still in beta phase.
I'm hoping that by next weekend we'll actually be able to play "normally".
:P</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28404477</id>
	<title>Re:the odds</title>
	<author>Backward Z</author>
	<datestamp>1245493680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've even called the VG industry immature at job interviews and have gotten away with it.</p><p>http://www.worklessparty.org/timework/ford.htm</p><p>It was NINETY FIVE YEARS ago the automobile industry got hip to the idea that workers are most productive and produce the best work when working a 40 hr/week schedule.</p><p>Having worked in games, I feel the industry is very immature.  While I was in college, the guy who ended up hiring me to my first out of school job (dev side at a AAA development studio) came and spoke at a Q&amp;A event.  The most salient thing I remember him saying: "It gets a lot easier when you accept that it really is all about the shareholder."</p><p>Add to that 80+ hour weeks during three to five months of crunch.</p><p>Your argument has done very little to convince me that the VG industry is anything but immature.  Not that the previous post made any better of an argument, but from what I've seen an experienced, we still have a loooooooong way to go.</p></htmltext>
<tokenext>I 've even called the VG industry immature at job interviews and have gotten away with it.http : //www.worklessparty.org/timework/ford.htmIt was NINETY FIVE YEARS ago the automobile industry got hip to the idea that workers are most productive and produce the best work when working a 40 hr/week schedule.Having worked in games , I feel the industry is very immature .
While I was in college , the guy who ended up hiring me to my first out of school job ( dev side at a AAA development studio ) came and spoke at a Q&amp;A event .
The most salient thing I remember him saying : " It gets a lot easier when you accept that it really is all about the shareholder .
" Add to that 80 + hour weeks during three to five months of crunch.Your argument has done very little to convince me that the VG industry is anything but immature .
Not that the previous post made any better of an argument , but from what I 've seen an experienced , we still have a loooooooong way to go .</tokentext>
<sentencetext>I've even called the VG industry immature at job interviews and have gotten away with it.http://www.worklessparty.org/timework/ford.htmIt was NINETY FIVE YEARS ago the automobile industry got hip to the idea that workers are most productive and produce the best work when working a 40 hr/week schedule.Having worked in games, I feel the industry is very immature.
While I was in college, the guy who ended up hiring me to my first out of school job (dev side at a AAA development studio) came and spoke at a Q&amp;A event.
The most salient thing I remember him saying: "It gets a lot easier when you accept that it really is all about the shareholder.
"Add to that 80+ hour weeks during three to five months of crunch.Your argument has done very little to convince me that the VG industry is anything but immature.
Not that the previous post made any better of an argument, but from what I've seen an experienced, we still have a loooooooong way to go.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399783</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400211</id>
	<title>Where's the Emperor when you need him?</title>
	<author>AnalPerfume</author>
	<datestamp>1245491400000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>If these guy's had use the Imperial handbook, they wouldn't be in this situation.<br><br>"The Emperor is most displeased with your apparent lack of effort" - Vader<br>"He asks the impossible, we need more men, we need more time" - Commander<br>"Then perhaps you can tell him yourself when he arrives" - Vader<br>"The Emperor is coming here?" - Commander<br>"That is correct Commander" - Vader<br>"We shall redouble our efforts" - Commander<br>"I hope so Commander for your sake, the Emperor is not as forgiving as I am" - Vader</htmltext>
<tokenext>If these guy 's had use the Imperial handbook , they would n't be in this situation .
" The Emperor is most displeased with your apparent lack of effort " - Vader " He asks the impossible , we need more men , we need more time " - Commander " Then perhaps you can tell him yourself when he arrives " - Vader " The Emperor is coming here ?
" - Commander " That is correct Commander " - Vader " We shall redouble our efforts " - Commander " I hope so Commander for your sake , the Emperor is not as forgiving as I am " - Vader</tokentext>
<sentencetext>If these guy's had use the Imperial handbook, they wouldn't be in this situation.
"The Emperor is most displeased with your apparent lack of effort" - Vader"He asks the impossible, we need more men, we need more time" - Commander"Then perhaps you can tell him yourself when he arrives" - Vader"The Emperor is coming here?
" - Commander"That is correct Commander" - Vader"We shall redouble our efforts" - Commander"I hope so Commander for your sake, the Emperor is not as forgiving as I am" - Vader</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399109</id>
	<title>Bummer</title>
	<author>Anonymous</author>
	<datestamp>1245431400000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>The early betas let you play as 3 characters:
<ul>
<li> <b>Dwayne</b>, an Army platoon Sergeant from <b>Texas</b>. A twangy cornfed smooth talkin' southern gentleman with a <i>penchant</i> for <b>Jim Beam</b> and <b>bloodied Arabs</b>. He don't take shit from no'one - especially not the <b>LT</b>.</li><li> <b>Big Jim</b>, an <b>African-american</b> Marine lance corporal from Georgia. He likes to <b>agree</b> with everything his Hadji victims say before he ends their lives <b>execution-style</b>. He perfers to rape the females before he kills them.</li><li> <b>Avi</b>, a liazon from the <b>Israeli Defense Forces</b>. All brains and no brawn, his specialty is <b>remote weapons</b> with live video feeds so that he can relive the moments of jihadis' <b>dismemberments</b> in his free time. He is rumored to be the bastard stepchild of famed war hero <b>Ariel Sharon</b>.
</li></ul><p>

It's a shame that the game won't be completed as scheduled. Rumor has it that the Obama administration personally dipped their simian paws into the game's politics to have the development stalled because it be <b>raciss' 'n' shit, yo</b>. Obama would never offend his oil-buddies from the House of Sa'ud.</p></htmltext>
<tokenext>The early betas let you play as 3 characters : Dwayne , an Army platoon Sergeant from Texas .
A twangy cornfed smooth talkin ' southern gentleman with a penchant for Jim Beam and bloodied Arabs .
He do n't take shit from no'one - especially not the LT. Big Jim , an African-american Marine lance corporal from Georgia .
He likes to agree with everything his Hadji victims say before he ends their lives execution-style .
He perfers to rape the females before he kills them .
Avi , a liazon from the Israeli Defense Forces .
All brains and no brawn , his specialty is remote weapons with live video feeds so that he can relive the moments of jihadis ' dismemberments in his free time .
He is rumored to be the bastard stepchild of famed war hero Ariel Sharon .
It 's a shame that the game wo n't be completed as scheduled .
Rumor has it that the Obama administration personally dipped their simian paws into the game 's politics to have the development stalled because it be raciss ' 'n ' shit , yo .
Obama would never offend his oil-buddies from the House of Sa'ud .</tokentext>
<sentencetext>The early betas let you play as 3 characters:

 Dwayne, an Army platoon Sergeant from Texas.
A twangy cornfed smooth talkin' southern gentleman with a penchant for Jim Beam and bloodied Arabs.
He don't take shit from no'one - especially not the LT. Big Jim, an African-american Marine lance corporal from Georgia.
He likes to agree with everything his Hadji victims say before he ends their lives execution-style.
He perfers to rape the females before he kills them.
Avi, a liazon from the Israeli Defense Forces.
All brains and no brawn, his specialty is remote weapons with live video feeds so that he can relive the moments of jihadis' dismemberments in his free time.
He is rumored to be the bastard stepchild of famed war hero Ariel Sharon.
It's a shame that the game won't be completed as scheduled.
Rumor has it that the Obama administration personally dipped their simian paws into the game's politics to have the development stalled because it be raciss' 'n' shit, yo.
Obama would never offend his oil-buddies from the House of Sa'ud.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28407537</id>
	<title>Re:So there are</title>
	<author>Anonymous</author>
	<datestamp>1245517860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Personal I think it was a mistake to make the operation of the game rely on authentication servers. Centralization will always fuck you in the end.</p></htmltext>
<tokenext>Personal I think it was a mistake to make the operation of the game rely on authentication servers .
Centralization will always fuck you in the end .</tokentext>
<sentencetext>Personal I think it was a mistake to make the operation of the game rely on authentication servers.
Centralization will always fuck you in the end.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399169</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399717</id>
	<title>Re:the odds</title>
	<author>clarkkent09</author>
	<datestamp>1245439980000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><i>Also keep in mind that half of software projects in general fail; it's a very immature industry.</i> <br> <br>But it takes a special talent to fail when your funding is provided for you and you can give the game away for free.</htmltext>
<tokenext>Also keep in mind that half of software projects in general fail ; it 's a very immature industry .
But it takes a special talent to fail when your funding is provided for you and you can give the game away for free .</tokentext>
<sentencetext>Also keep in mind that half of software projects in general fail; it's a very immature industry.
But it takes a special talent to fail when your funding is provided for you and you can give the game away for free.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399455</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28402499</id>
	<title>Capitalism == opportunism</title>
	<author>Anonymous</author>
	<datestamp>1245519000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Isn't that the gist of it?  It's not really "fair" by default.  It rewards scheming, obscurity, and shrewdness.</htmltext>
<tokenext>Is n't that the gist of it ?
It 's not really " fair " by default .
It rewards scheming , obscurity , and shrewdness .</tokentext>
<sentencetext>Isn't that the gist of it?
It's not really "fair" by default.
It rewards scheming, obscurity, and shrewdness.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399139</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399193</id>
	<title>No Linux Client is the reason...</title>
	<author>nschubach</author>
	<datestamp>1245432240000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>It has nothing to do with bureaucrats, or money mongering.  It's a failure because there's no Linux client.<nobr> <wbr></nobr>;)</p><p>(I can dream, right?)</p></htmltext>
<tokenext>It has nothing to do with bureaucrats , or money mongering .
It 's a failure because there 's no Linux client .
; ) ( I can dream , right ?
)</tokentext>
<sentencetext>It has nothing to do with bureaucrats, or money mongering.
It's a failure because there's no Linux client.
;)(I can dream, right?
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28405627</id>
	<title>Re:Not surprising</title>
	<author>afxgrin</author>
	<datestamp>1245501660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They should take a look at the Battlefield 2 mod called Project Reality.  I find it far more interesting, and playable, than America's Army.  Everyone seems to consistently use microphones in-game, people generally work as a team.  It's one of the few multiplayer games I've played that people just automatically start working as a team, and following squad leader orders.</p><p>Sure - there's no honor system in the game - but that could easily be implemented.</p></htmltext>
<tokenext>They should take a look at the Battlefield 2 mod called Project Reality .
I find it far more interesting , and playable , than America 's Army .
Everyone seems to consistently use microphones in-game , people generally work as a team .
It 's one of the few multiplayer games I 've played that people just automatically start working as a team , and following squad leader orders.Sure - there 's no honor system in the game - but that could easily be implemented .</tokentext>
<sentencetext>They should take a look at the Battlefield 2 mod called Project Reality.
I find it far more interesting, and playable, than America's Army.
Everyone seems to consistently use microphones in-game, people generally work as a team.
It's one of the few multiplayer games I've played that people just automatically start working as a team, and following squad leader orders.Sure - there's no honor system in the game - but that could easily be implemented.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399879</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400341</id>
	<title>Re:the odds</title>
	<author>binkzz</author>
	<datestamp>1245493800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Only half?</p></htmltext>
<tokenext>Only half ?</tokentext>
<sentencetext>Only half?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399455</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399201</id>
	<title>Re:Bummer</title>
	<author>Anonymous</author>
	<datestamp>1245432300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Obama would never offend his oil-buddies from the House of Sa'ud."</p><p>Considering the criticism other games with similar premises get. I find it quite reasonable that this project would be in need of, at the very least an overhaul.</p><p>Other things wrong with it include the idea that a government would provide free games to further recruitment or it's agenda.</p><p>I think if Obama has anything to do with the end of the game as it is, it would be over the social implications of the game rather than angry Saudi Arabians.</p></htmltext>
<tokenext>" Obama would never offend his oil-buddies from the House of Sa'ud .
" Considering the criticism other games with similar premises get .
I find it quite reasonable that this project would be in need of , at the very least an overhaul.Other things wrong with it include the idea that a government would provide free games to further recruitment or it 's agenda.I think if Obama has anything to do with the end of the game as it is , it would be over the social implications of the game rather than angry Saudi Arabians .</tokentext>
<sentencetext>"Obama would never offend his oil-buddies from the House of Sa'ud.
"Considering the criticism other games with similar premises get.
I find it quite reasonable that this project would be in need of, at the very least an overhaul.Other things wrong with it include the idea that a government would provide free games to further recruitment or it's agenda.I think if Obama has anything to do with the end of the game as it is, it would be over the social implications of the game rather than angry Saudi Arabians.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399109</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400673</id>
	<title>Re:It's not quite that bad . . .</title>
	<author>Whillowhim</author>
	<datestamp>1245498360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I even spawned without a weapon, I had to find a dead body to steal his</p></div><p>Naw, that's a feature.  They're training you to recreate the human wave attacks used in WWII after they run out of funding for rifles.</p></div>
	</htmltext>
<tokenext>I even spawned without a weapon , I had to find a dead body to steal hisNaw , that 's a feature .
They 're training you to recreate the human wave attacks used in WWII after they run out of funding for rifles .</tokentext>
<sentencetext>I even spawned without a weapon, I had to find a dead body to steal hisNaw, that's a feature.
They're training you to recreate the human wave attacks used in WWII after they run out of funding for rifles.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400597</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28407265</id>
	<title>Anonymous Coward</title>
	<author>Anonymous</author>
	<datestamp>1245515400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sounds like my last fucking job at this shit startup called LiveOps.  Dig this:</p><p>This place is a startup that had some pretty decent tech with a talented staff of developers.  At some point, this fat fuck named Maynard Webb came along and brought his bullshit e-Bay corporate shenanigans to the company as CEO and immediately started wanting results through the use of attrition -- drive your managers into the ground and MAKE THEM PRODUCE (lotta yelling and complaining) and in turn these chickenshit fucks did the same thing to their underlings.  Made for a really, really fucked up place to work.</p><p>As soon as this shit happened, the talented group fucking all left.  The ones who protested this shit fucking got fired -- me being one of them.  Now, what you have is a piece of shit product that HAS NOT GROWN since the talent split two years ago and this fat fuck is still there, chances are, probably skimming shit for his retirement fund.</p><p>I hear they are still making the same mistake by hiring fuckers outside of the company and passing over talented, deserving people within the company.  Thing is, once these fuckers get the job, they want to make a big play and grind their respective departments down similar to cocksucker Webb.  What I've been hearing now is that everyone is working too fucking hard, no pay raises, their fucking stock is shit and no one wants to leave lest they end up in the 11\% unemployment lines.</p><p>Sorry to see the same shit at America's Army.  Too bad...I dug the game.  Looks like it's going to go away...</p></htmltext>
<tokenext>Sounds like my last fucking job at this shit startup called LiveOps .
Dig this : This place is a startup that had some pretty decent tech with a talented staff of developers .
At some point , this fat fuck named Maynard Webb came along and brought his bullshit e-Bay corporate shenanigans to the company as CEO and immediately started wanting results through the use of attrition -- drive your managers into the ground and MAKE THEM PRODUCE ( lotta yelling and complaining ) and in turn these chickenshit fucks did the same thing to their underlings .
Made for a really , really fucked up place to work.As soon as this shit happened , the talented group fucking all left .
The ones who protested this shit fucking got fired -- me being one of them .
Now , what you have is a piece of shit product that HAS NOT GROWN since the talent split two years ago and this fat fuck is still there , chances are , probably skimming shit for his retirement fund.I hear they are still making the same mistake by hiring fuckers outside of the company and passing over talented , deserving people within the company .
Thing is , once these fuckers get the job , they want to make a big play and grind their respective departments down similar to cocksucker Webb .
What I 've been hearing now is that everyone is working too fucking hard , no pay raises , their fucking stock is shit and no one wants to leave lest they end up in the 11 \ % unemployment lines.Sorry to see the same shit at America 's Army .
Too bad...I dug the game .
Looks like it 's going to go away.. .</tokentext>
<sentencetext>Sounds like my last fucking job at this shit startup called LiveOps.
Dig this:This place is a startup that had some pretty decent tech with a talented staff of developers.
At some point, this fat fuck named Maynard Webb came along and brought his bullshit e-Bay corporate shenanigans to the company as CEO and immediately started wanting results through the use of attrition -- drive your managers into the ground and MAKE THEM PRODUCE (lotta yelling and complaining) and in turn these chickenshit fucks did the same thing to their underlings.
Made for a really, really fucked up place to work.As soon as this shit happened, the talented group fucking all left.
The ones who protested this shit fucking got fired -- me being one of them.
Now, what you have is a piece of shit product that HAS NOT GROWN since the talent split two years ago and this fat fuck is still there, chances are, probably skimming shit for his retirement fund.I hear they are still making the same mistake by hiring fuckers outside of the company and passing over talented, deserving people within the company.
Thing is, once these fuckers get the job, they want to make a big play and grind their respective departments down similar to cocksucker Webb.
What I've been hearing now is that everyone is working too fucking hard, no pay raises, their fucking stock is shit and no one wants to leave lest they end up in the 11\% unemployment lines.Sorry to see the same shit at America's Army.
Too bad...I dug the game.
Looks like it's going to go away...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28437223</id>
	<title>Same thing...</title>
	<author>Taulin</author>
	<datestamp>1245762780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hate to sound rash, but when are people in the game industry going to understand they are contract workers getting paid salary? Meaning: when the project is done, your job is done. There is very little tech re-use between game projects, so there is usually no reason to keep staff. This is different than most major corporations that build upon the same product with new releases, and very rarely re-tool. But really, there isn't job security anywhere. However, for the game industry, and the nature of its projects, it should just be a given you will be let go when your game is done.</htmltext>
<tokenext>Hate to sound rash , but when are people in the game industry going to understand they are contract workers getting paid salary ?
Meaning : when the project is done , your job is done .
There is very little tech re-use between game projects , so there is usually no reason to keep staff .
This is different than most major corporations that build upon the same product with new releases , and very rarely re-tool .
But really , there is n't job security anywhere .
However , for the game industry , and the nature of its projects , it should just be a given you will be let go when your game is done .</tokentext>
<sentencetext>Hate to sound rash, but when are people in the game industry going to understand they are contract workers getting paid salary?
Meaning: when the project is done, your job is done.
There is very little tech re-use between game projects, so there is usually no reason to keep staff.
This is different than most major corporations that build upon the same product with new releases, and very rarely re-tool.
But really, there isn't job security anywhere.
However, for the game industry, and the nature of its projects, it should just be a given you will be let go when your game is done.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399443</id>
	<title>Cute, but I'm not falling for it.</title>
	<author>Fantastic Lad</author>
	<datestamp>1245435720000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ha ha ha ha!</p><p>Their trouble is that they didn't give this job to the pure propagandists, (you know, guys like Westwood and. . , well Hollywood).</p><p>Heck, I'd only be half surprised if this wasn't a failure-by-design to make the military look useless and all "Beatle Bailey" in the eyes of the public while the real recruitment officers, (the News, for instance), do the dirty work.</p><p>Of course, it could also simply be the result of endless wishful thinking; you know. . . Imperial Rot and Decay before the Mongol Hoards come to raze the Empire.</p><p>-FL</p></htmltext>
<tokenext>Ha ha ha ha ! Their trouble is that they did n't give this job to the pure propagandists , ( you know , guys like Westwood and .
. , well Hollywood ) .Heck , I 'd only be half surprised if this was n't a failure-by-design to make the military look useless and all " Beatle Bailey " in the eyes of the public while the real recruitment officers , ( the News , for instance ) , do the dirty work.Of course , it could also simply be the result of endless wishful thinking ; you know .
. .
Imperial Rot and Decay before the Mongol Hoards come to raze the Empire.-FL</tokentext>
<sentencetext>Ha ha ha ha!Their trouble is that they didn't give this job to the pure propagandists, (you know, guys like Westwood and.
. , well Hollywood).Heck, I'd only be half surprised if this wasn't a failure-by-design to make the military look useless and all "Beatle Bailey" in the eyes of the public while the real recruitment officers, (the News, for instance), do the dirty work.Of course, it could also simply be the result of endless wishful thinking; you know.
. .
Imperial Rot and Decay before the Mongol Hoards come to raze the Empire.-FL</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28401639</id>
	<title>Set your boundaries!</title>
	<author>Temujin\_12</author>
	<datestamp>1245511440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.</p></div><p>I kills me to see this pattern repeated over and over in the technology industry. Smart managers/leads/companies know that pushing too hard will always hurt you in the long run. Of course there are times where you push hard as a team. But when 12 hour days become the rule not the exception you are establishing an unsustainable habit and company/team culture. Attrition rates will increase (draining you of talent), word will spread into the industry about the negative work atmosphere (making it hard to hire/replace lost or new talent), those still working will lose their passion and the quality of work will fall (killing your competitive edge).</p><p>I've been lucky/blessed that so far in my career I haven't been in a situation where I had to constantly choose between my life/family and my work. Part of it is setting expectations/boundaries both personally and as a team. When I was interviewed for the former company I worked for (which no longer exists since we were acquired by a big one recently), I expressed excitement and passion for my work and the technologies they were developing, but I flat-out told them that when push comes to shove when it comes to work and family that I will always chose time with my family. When I go home for the weekend, unless I've agreed otherwise or we're really down to the wire, I do not work. No email checking, no extra hours, nothing. Setting this boundary, people make sure things are squared away BEFORE the weekend comes. And if it is an emergency they know they have to call me on my personal phone (which causes people to make sure it really is an emergency before contacting me).</p><p>Again, I consider myself lucky/blessed because I know of companies or situations where setting this kind of boundary will get you fired. Honestly, I think that getting fired for standing up for your rights (and I use that word deliberately) isn't the worst thing that can happen in life. The way to handle this type of situation is to talk to HR. Confidentially show HR a well documented pattern of abusing employees by management demanding/coersing salaried (and even hourly) workers continually work extra hours and ask for their help to change the company culture. If nothing happens, then you can look for another job. If you get fired, you can sue the company since HR broke their confidentiality.</p></div>
	</htmltext>
<tokenext>a lot of good people [ worked ] insanely long hours on this game that was butchered by outside sources.I kills me to see this pattern repeated over and over in the technology industry .
Smart managers/leads/companies know that pushing too hard will always hurt you in the long run .
Of course there are times where you push hard as a team .
But when 12 hour days become the rule not the exception you are establishing an unsustainable habit and company/team culture .
Attrition rates will increase ( draining you of talent ) , word will spread into the industry about the negative work atmosphere ( making it hard to hire/replace lost or new talent ) , those still working will lose their passion and the quality of work will fall ( killing your competitive edge ) .I 've been lucky/blessed that so far in my career I have n't been in a situation where I had to constantly choose between my life/family and my work .
Part of it is setting expectations/boundaries both personally and as a team .
When I was interviewed for the former company I worked for ( which no longer exists since we were acquired by a big one recently ) , I expressed excitement and passion for my work and the technologies they were developing , but I flat-out told them that when push comes to shove when it comes to work and family that I will always chose time with my family .
When I go home for the weekend , unless I 've agreed otherwise or we 're really down to the wire , I do not work .
No email checking , no extra hours , nothing .
Setting this boundary , people make sure things are squared away BEFORE the weekend comes .
And if it is an emergency they know they have to call me on my personal phone ( which causes people to make sure it really is an emergency before contacting me ) .Again , I consider myself lucky/blessed because I know of companies or situations where setting this kind of boundary will get you fired .
Honestly , I think that getting fired for standing up for your rights ( and I use that word deliberately ) is n't the worst thing that can happen in life .
The way to handle this type of situation is to talk to HR .
Confidentially show HR a well documented pattern of abusing employees by management demanding/coersing salaried ( and even hourly ) workers continually work extra hours and ask for their help to change the company culture .
If nothing happens , then you can look for another job .
If you get fired , you can sue the company since HR broke their confidentiality .</tokentext>
<sentencetext>a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.I kills me to see this pattern repeated over and over in the technology industry.
Smart managers/leads/companies know that pushing too hard will always hurt you in the long run.
Of course there are times where you push hard as a team.
But when 12 hour days become the rule not the exception you are establishing an unsustainable habit and company/team culture.
Attrition rates will increase (draining you of talent), word will spread into the industry about the negative work atmosphere (making it hard to hire/replace lost or new talent), those still working will lose their passion and the quality of work will fall (killing your competitive edge).I've been lucky/blessed that so far in my career I haven't been in a situation where I had to constantly choose between my life/family and my work.
Part of it is setting expectations/boundaries both personally and as a team.
When I was interviewed for the former company I worked for (which no longer exists since we were acquired by a big one recently), I expressed excitement and passion for my work and the technologies they were developing, but I flat-out told them that when push comes to shove when it comes to work and family that I will always chose time with my family.
When I go home for the weekend, unless I've agreed otherwise or we're really down to the wire, I do not work.
No email checking, no extra hours, nothing.
Setting this boundary, people make sure things are squared away BEFORE the weekend comes.
And if it is an emergency they know they have to call me on my personal phone (which causes people to make sure it really is an emergency before contacting me).Again, I consider myself lucky/blessed because I know of companies or situations where setting this kind of boundary will get you fired.
Honestly, I think that getting fired for standing up for your rights (and I use that word deliberately) isn't the worst thing that can happen in life.
The way to handle this type of situation is to talk to HR.
Confidentially show HR a well documented pattern of abusing employees by management demanding/coersing salaried (and even hourly) workers continually work extra hours and ask for their help to change the company culture.
If nothing happens, then you can look for another job.
If you get fired, you can sue the company since HR broke their confidentiality.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400915</id>
	<title>Re:From the standpoint of a soldier.</title>
	<author>dave562</author>
	<datestamp>1245503340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As far as FPS games go, AA.2 is good for being a free download.  As far a recruitment tool goes, I agree with you that it sucks, but for opposite reasons.  When I first started playing it (and keep in mind I have been playing FPS games online since Quake), I was surprised by how quickly I died, especially on new maps.  In the earlier iterations of the game before they introduced the mini-map and tagging enemy locations, it took a couple of rounds to even figure out where the bad guys were.  It is a common occurance to be running toward a building, then all of a sudden a machine gun open up on you and you're dead.  Or you're just jogging along with the rest of the team, and a 203 round comes out of no where and you're dead.  I may be more analytical than most, but given how easy it was to die in that game, I thought to myself, "I wonder if kids are realizing that you don't respawn at the end of the round in real life?".</htmltext>
<tokenext>As far as FPS games go , AA.2 is good for being a free download .
As far a recruitment tool goes , I agree with you that it sucks , but for opposite reasons .
When I first started playing it ( and keep in mind I have been playing FPS games online since Quake ) , I was surprised by how quickly I died , especially on new maps .
In the earlier iterations of the game before they introduced the mini-map and tagging enemy locations , it took a couple of rounds to even figure out where the bad guys were .
It is a common occurance to be running toward a building , then all of a sudden a machine gun open up on you and you 're dead .
Or you 're just jogging along with the rest of the team , and a 203 round comes out of no where and you 're dead .
I may be more analytical than most , but given how easy it was to die in that game , I thought to myself , " I wonder if kids are realizing that you do n't respawn at the end of the round in real life ?
" .</tokentext>
<sentencetext>As far as FPS games go, AA.2 is good for being a free download.
As far a recruitment tool goes, I agree with you that it sucks, but for opposite reasons.
When I first started playing it (and keep in mind I have been playing FPS games online since Quake), I was surprised by how quickly I died, especially on new maps.
In the earlier iterations of the game before they introduced the mini-map and tagging enemy locations, it took a couple of rounds to even figure out where the bad guys were.
It is a common occurance to be running toward a building, then all of a sudden a machine gun open up on you and you're dead.
Or you're just jogging along with the rest of the team, and a 203 round comes out of no where and you're dead.
I may be more analytical than most, but given how easy it was to die in that game, I thought to myself, "I wonder if kids are realizing that you don't respawn at the end of the round in real life?
".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399365</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28401751</id>
	<title>Re:From the standpoint of a soldier.</title>
	<author>meyekul</author>
	<datestamp>1245512340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So you're saying they glamorized something to sell it?  I'm shocked, shocked I tell you!</htmltext>
<tokenext>So you 're saying they glamorized something to sell it ?
I 'm shocked , shocked I tell you !</tokentext>
<sentencetext>So you're saying they glamorized something to sell it?
I'm shocked, shocked I tell you!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399365</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28400597</id>
	<title>Re:It's not quite that bad . . .</title>
	<author>Verunks</author>
	<datestamp>1245497220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I had the authentication problem yesterday for just a couple of hours, the real problem is that everything else is bugged, I've completed one of the training mission with full score, yet at the end it says that I failed it completely, I've tried to play online but after joining a server and choosing side, I couldn't choose any class, so I changed server and it was even worse nobody could choose any side, so I changed again and with all other servers after the loading screen it sent me back to the menu. I tried again the next day, I choose a server with a ping of 32ms yet it was lagging like hell and I even spawned without a weapon, I had to find a dead body to steal his</htmltext>
<tokenext>I had the authentication problem yesterday for just a couple of hours , the real problem is that everything else is bugged , I 've completed one of the training mission with full score , yet at the end it says that I failed it completely , I 've tried to play online but after joining a server and choosing side , I could n't choose any class , so I changed server and it was even worse nobody could choose any side , so I changed again and with all other servers after the loading screen it sent me back to the menu .
I tried again the next day , I choose a server with a ping of 32ms yet it was lagging like hell and I even spawned without a weapon , I had to find a dead body to steal his</tokentext>
<sentencetext>I had the authentication problem yesterday for just a couple of hours, the real problem is that everything else is bugged, I've completed one of the training mission with full score, yet at the end it says that I failed it completely, I've tried to play online but after joining a server and choosing side, I couldn't choose any class, so I changed server and it was even worse nobody could choose any side, so I changed again and with all other servers after the loading screen it sent me back to the menu.
I tried again the next day, I choose a server with a ping of 32ms yet it was lagging like hell and I even spawned without a weapon, I had to find a dead body to steal his</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399645</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399223</id>
	<title>This bodes ill for GM</title>
	<author>B1oodAnge1</author>
	<datestamp>1245432660000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>If the government can't even manage to make a computer game well...</p></htmltext>
<tokenext>If the government ca n't even manage to make a computer game well.. .</tokentext>
<sentencetext>If the government can't even manage to make a computer game well...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399159</id>
	<title>Still very buggy</title>
	<author>Anonymous</author>
	<datestamp>1245431760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Played it for 3-4 hours, and have crashed at least 4 times.</p></htmltext>
<tokenext>Played it for 3-4 hours , and have crashed at least 4 times .</tokentext>
<sentencetext>Played it for 3-4 hours, and have crashed at least 4 times.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28408483</id>
	<title>Re:Bummer</title>
	<author>Anonymous</author>
	<datestamp>1245527820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>both offensive and amusing. well played.</htmltext>
<tokenext>both offensive and amusing .
well played .</tokentext>
<sentencetext>both offensive and amusing.
well played.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399109</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399213</id>
	<title>Abysmal builds</title>
	<author>Stray1</author>
	<datestamp>1245432540000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>As a member of the beta team , I can tell you everyone was pretty damn concerned about the state of the game so close to its release.</p><p>It was obvious SOMETHING was wrong given the alpha state of the builds they were giving us.</p><p>As it is, you load, hit a button and crash, repeat. I tried to withhold my judgement until they released into open beta, but its just horrible.</p></htmltext>
<tokenext>As a member of the beta team , I can tell you everyone was pretty damn concerned about the state of the game so close to its release.It was obvious SOMETHING was wrong given the alpha state of the builds they were giving us.As it is , you load , hit a button and crash , repeat .
I tried to withhold my judgement until they released into open beta , but its just horrible .</tokentext>
<sentencetext>As a member of the beta team , I can tell you everyone was pretty damn concerned about the state of the game so close to its release.It was obvious SOMETHING was wrong given the alpha state of the builds they were giving us.As it is, you load, hit a button and crash, repeat.
I tried to withhold my judgement until they released into open beta, but its just horrible.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399349</id>
	<title>I'm not surprised.</title>
	<author>Anonymous</author>
	<datestamp>1245434580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>The American army has a long history of killing their own allies.</p></htmltext>
<tokenext>The American army has a long history of killing their own allies .</tokentext>
<sentencetext>The American army has a long history of killing their own allies.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399821</id>
	<title>Re:From the standpoint of a soldier.</title>
	<author>Anonymous</author>
	<datestamp>1245528060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I spent four years in the Army myself.  I was a "Network Swtiching System Operator/Maintainer."  Sounds a lot cooler than it is, trust me.  I've got two deployments to Iraq under my belt.<nobr> <wbr></nobr>...

So, I'm kind of glad this game ate shit.  The only "realistic" part of it was how outrageously boring training in the Army can be. Other than that, the only purpose it served was to give children a false impression of war, and how god-forsaken horrible it is.  Usually that wouldn't matter in a video game, but it certainly does matter when that video game is really a recruitment tool for the US Army.</p></div><p>So I'm curious - what recruitment tool worked with you?  Was your recruiter entirely truthful?  And did they spend a lot of time drilling the horror of war while recruiting you?  When did you realize the reality of what war was and why do you think you didn't know this before hand (with the assumption that your recruiter didn't manage to get this through to you)?</p></div>
	</htmltext>
<tokenext>I spent four years in the Army myself .
I was a " Network Swtiching System Operator/Maintainer .
" Sounds a lot cooler than it is , trust me .
I 've got two deployments to Iraq under my belt .
.. . So , I 'm kind of glad this game ate shit .
The only " realistic " part of it was how outrageously boring training in the Army can be .
Other than that , the only purpose it served was to give children a false impression of war , and how god-forsaken horrible it is .
Usually that would n't matter in a video game , but it certainly does matter when that video game is really a recruitment tool for the US Army.So I 'm curious - what recruitment tool worked with you ?
Was your recruiter entirely truthful ?
And did they spend a lot of time drilling the horror of war while recruiting you ?
When did you realize the reality of what war was and why do you think you did n't know this before hand ( with the assumption that your recruiter did n't manage to get this through to you ) ?</tokentext>
<sentencetext>I spent four years in the Army myself.
I was a "Network Swtiching System Operator/Maintainer.
"  Sounds a lot cooler than it is, trust me.
I've got two deployments to Iraq under my belt.
...

So, I'm kind of glad this game ate shit.
The only "realistic" part of it was how outrageously boring training in the Army can be.
Other than that, the only purpose it served was to give children a false impression of war, and how god-forsaken horrible it is.
Usually that wouldn't matter in a video game, but it certainly does matter when that video game is really a recruitment tool for the US Army.So I'm curious - what recruitment tool worked with you?
Was your recruiter entirely truthful?
And did they spend a lot of time drilling the horror of war while recruiting you?
When did you realize the reality of what war was and why do you think you didn't know this before hand (with the assumption that your recruiter didn't manage to get this through to you)?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399365</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399677</id>
	<title>Re:From the standpoint of a soldier.</title>
	<author>flydpnkrtn</author>
	<datestamp>1245439380000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>Hear, hear. The most fun I remember in America's Army was shooting the drill sergeant and ending up in the brig.</p><p>Haha so you were a 25F? Yea the title sounds so glamorous, until you actually have to setup a SSS and pound 6' ground rods all day</p></htmltext>
<tokenext>Hear , hear .
The most fun I remember in America 's Army was shooting the drill sergeant and ending up in the brig.Haha so you were a 25F ?
Yea the title sounds so glamorous , until you actually have to setup a SSS and pound 6 ' ground rods all day</tokentext>
<sentencetext>Hear, hear.
The most fun I remember in America's Army was shooting the drill sergeant and ending up in the brig.Haha so you were a 25F?
Yea the title sounds so glamorous, until you actually have to setup a SSS and pound 6' ground rods all day</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399365</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28407891</id>
	<title>Re:It's not quite that bad . . .</title>
	<author>Anonymous</author>
	<datestamp>1245521040000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>If you are an AA player you should have known that we had massive trouble with the auth servers when the original version of AA. Took them weeks to "fix".</p><p>People never learn.</p></htmltext>
<tokenext>If you are an AA player you should have known that we had massive trouble with the auth servers when the original version of AA .
Took them weeks to " fix " .People never learn .</tokentext>
<sentencetext>If you are an AA player you should have known that we had massive trouble with the auth servers when the original version of AA.
Took them weeks to "fix".People never learn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399645</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399115</id>
	<title>How Ironic</title>
	<author>Anonymous</author>
	<datestamp>1245431460000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext><p>Like much of America itself, America's army is "broke", and lots of people involved are unemployed...life is it's own parody.</p></htmltext>
<tokenext>Like much of America itself , America 's army is " broke " , and lots of people involved are unemployed...life is it 's own parody .</tokentext>
<sentencetext>Like much of America itself, America's army is "broke", and lots of people involved are unemployed...life is it's own parody.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28401797</id>
	<title>The game wasn't flawed, the servers were.</title>
	<author>Doug52392</author>
	<datestamp>1245512580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The game itself had a few glitches and flaws, but the real problems lied with the server infrastructure and poor planning. With the launch of a FREE first person shooter on a huge platform like Steam, no one bothered to improve the server infrastructure the game uses for online play, which resulted in most of the issues players see.</p><p>One of the problems I've heard the most about is the inability to get past the Training missions because the game does not properly save your progress when you've beat a Training mission. Again, this is due to the overloading of the servers, not an issue in the game itself.</p></htmltext>
<tokenext>The game itself had a few glitches and flaws , but the real problems lied with the server infrastructure and poor planning .
With the launch of a FREE first person shooter on a huge platform like Steam , no one bothered to improve the server infrastructure the game uses for online play , which resulted in most of the issues players see.One of the problems I 've heard the most about is the inability to get past the Training missions because the game does not properly save your progress when you 've beat a Training mission .
Again , this is due to the overloading of the servers , not an issue in the game itself .</tokentext>
<sentencetext>The game itself had a few glitches and flaws, but the real problems lied with the server infrastructure and poor planning.
With the launch of a FREE first person shooter on a huge platform like Steam, no one bothered to improve the server infrastructure the game uses for online play, which resulted in most of the issues players see.One of the problems I've heard the most about is the inability to get past the Training missions because the game does not properly save your progress when you've beat a Training mission.
Again, this is due to the overloading of the servers, not an issue in the game itself.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28403455</id>
	<title>Why work "insanely long hours"?</title>
	<author>Money for Nothin'</author>
	<datestamp>1245527220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Why did they work long hours?  Against whom is the U.S. Army competing?  The game, like its previous 2 incarnations, was to be free-as-in-beer.</p><p>And why is <a href="http://dogverse.blogspot.com/2009/04/programmers-psychosis.html" title="blogspot.com">programmer psychosis</a> [blogspot.com] so prevalent among game developers?  Is it because so many developers (like me) got their start wanting to write games, hence strong competition for jobs as game developers?</p><p>Any time long hours are involved, you can be sure it is the result of one or more of at least 3 things:</p><p>* market competition forcing businesses to make promises that cannot be kept except by unreasonable behaviors, such as overtime<br>* lousy project management (is there such thing as competent project management?  Even at firms praised by clients for having "great" PMs, I've found PMs to be lousy)<br>* developers with mental issues of sanity and pushback willpower</p><p>Fuck long hours - especially if they are unpaid (as is almost always the case.  It is time for developers to fight-back against being taken advantage-of; we need to demonstrate that we are worthy of respect and reasonable lives too!</p></htmltext>
<tokenext>Why did they work long hours ?
Against whom is the U.S. Army competing ?
The game , like its previous 2 incarnations , was to be free-as-in-beer.And why is programmer psychosis [ blogspot.com ] so prevalent among game developers ?
Is it because so many developers ( like me ) got their start wanting to write games , hence strong competition for jobs as game developers ? Any time long hours are involved , you can be sure it is the result of one or more of at least 3 things : * market competition forcing businesses to make promises that can not be kept except by unreasonable behaviors , such as overtime * lousy project management ( is there such thing as competent project management ?
Even at firms praised by clients for having " great " PMs , I 've found PMs to be lousy ) * developers with mental issues of sanity and pushback willpowerFuck long hours - especially if they are unpaid ( as is almost always the case .
It is time for developers to fight-back against being taken advantage-of ; we need to demonstrate that we are worthy of respect and reasonable lives too !</tokentext>
<sentencetext>Why did they work long hours?
Against whom is the U.S. Army competing?
The game, like its previous 2 incarnations, was to be free-as-in-beer.And why is programmer psychosis [blogspot.com] so prevalent among game developers?
Is it because so many developers (like me) got their start wanting to write games, hence strong competition for jobs as game developers?Any time long hours are involved, you can be sure it is the result of one or more of at least 3 things:* market competition forcing businesses to make promises that cannot be kept except by unreasonable behaviors, such as overtime* lousy project management (is there such thing as competent project management?
Even at firms praised by clients for having "great" PMs, I've found PMs to be lousy)* developers with mental issues of sanity and pushback willpowerFuck long hours - especially if they are unpaid (as is almost always the case.
It is time for developers to fight-back against being taken advantage-of; we need to demonstrate that we are worthy of respect and reasonable lives too!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399555</id>
	<title>dochschloss!</title>
	<author>Anonymous</author>
	<datestamp>1245437340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>gotta love it when unemployed army people complain about being 'stabbed in the back' by 'outside sources'.</p></htmltext>
<tokenext>got ta love it when unemployed army people complain about being 'stabbed in the back ' by 'outside sources' .</tokentext>
<sentencetext>gotta love it when unemployed army people complain about being 'stabbed in the back' by 'outside sources'.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28401623</id>
	<title>Same CEO, Different Industry</title>
	<author>Tokolosh</author>
	<datestamp>1245511320000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>The same organization in charge of AA, is now in charge of GM.  I look forward to more successful product launches!</p></htmltext>
<tokenext>The same organization in charge of AA , is now in charge of GM .
I look forward to more successful product launches !</tokentext>
<sentencetext>The same organization in charge of AA, is now in charge of GM.
I look forward to more successful product launches!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399455</id>
	<title>the odds</title>
	<author>Lord Ender</author>
	<datestamp>1245435900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>The chance that the entire team was incompetent is very small. When a project fails, look to its management, not to every single engineer on the team. Also keep in mind that half of software projects in general fail; it's a very immature industry.</p></htmltext>
<tokenext>The chance that the entire team was incompetent is very small .
When a project fails , look to its management , not to every single engineer on the team .
Also keep in mind that half of software projects in general fail ; it 's a very immature industry .</tokentext>
<sentencetext>The chance that the entire team was incompetent is very small.
When a project fails, look to its management, not to every single engineer on the team.
Also keep in mind that half of software projects in general fail; it's a very immature industry.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28402927</id>
	<title>Re:The game wasn't flawed, the servers were.</title>
	<author>Ihmhi</author>
	<datestamp>1245522780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The really sad thing is that the game looks beautiful and actually runs pretty damn well. If they hadn't colossally fucked up the server-side part of the launch plan I think the game would have thousands of people playing it right now instead of a handful.</p></htmltext>
<tokenext>The really sad thing is that the game looks beautiful and actually runs pretty damn well .
If they had n't colossally fucked up the server-side part of the launch plan I think the game would have thousands of people playing it right now instead of a handful .</tokentext>
<sentencetext>The really sad thing is that the game looks beautiful and actually runs pretty damn well.
If they hadn't colossally fucked up the server-side part of the launch plan I think the game would have thousands of people playing it right now instead of a handful.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28401797</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399509</id>
	<title>you say it like it's a bad thing</title>
	<author>Anonymous</author>
	<datestamp>1245436680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I can name a lot of companies that by your definition have been bureaucracy driven for decades and have put out cutting-edge products for a long, long time, like IBM, Apple, Raytheon, Dell, Northrup-Grumman, Boeing, GM (even if they recently failed), General Electric, Intel, Honeywell, 3M, AT&amp;T/Bell, Xerox, Lockheed-Martin, Medtronic, Cisco, United Defense, Texaco, etc etc etc etc etc etc</p><p>I wouldn't call any of the above 'powerless labor'.... There are large, bureaucracy-driven companies that also have a lot of talent and they know how to use it... Proper management is a good and necessary thing....</p></htmltext>
<tokenext>I can name a lot of companies that by your definition have been bureaucracy driven for decades and have put out cutting-edge products for a long , long time , like IBM , Apple , Raytheon , Dell , Northrup-Grumman , Boeing , GM ( even if they recently failed ) , General Electric , Intel , Honeywell , 3M , AT&amp;T/Bell , Xerox , Lockheed-Martin , Medtronic , Cisco , United Defense , Texaco , etc etc etc etc etc etcI would n't call any of the above 'powerless labor'.... There are large , bureaucracy-driven companies that also have a lot of talent and they know how to use it... Proper management is a good and necessary thing... .</tokentext>
<sentencetext>I can name a lot of companies that by your definition have been bureaucracy driven for decades and have put out cutting-edge products for a long, long time, like IBM, Apple, Raytheon, Dell, Northrup-Grumman, Boeing, GM (even if they recently failed), General Electric, Intel, Honeywell, 3M, AT&amp;T/Bell, Xerox, Lockheed-Martin, Medtronic, Cisco, United Defense, Texaco, etc etc etc etc etc etcI wouldn't call any of the above 'powerless labor'.... There are large, bureaucracy-driven companies that also have a lot of talent and they know how to use it... Proper management is a good and necessary thing....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399139</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399357</id>
	<title>Re:Unfortunately, this sounds typical</title>
	<author>Anonymous</author>
	<datestamp>1245434580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Truth, this man speaks it.</p><p>Where I work we actually have secret projects unknown to the execs that are actually progressive. Of course, we can't tell them we are working on these projects, or else they scold us and tell us to return to our development support duties.</p></htmltext>
<tokenext>Truth , this man speaks it.Where I work we actually have secret projects unknown to the execs that are actually progressive .
Of course , we ca n't tell them we are working on these projects , or else they scold us and tell us to return to our development support duties .</tokentext>
<sentencetext>Truth, this man speaks it.Where I work we actually have secret projects unknown to the execs that are actually progressive.
Of course, we can't tell them we are working on these projects, or else they scold us and tell us to return to our development support duties.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399139</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28402809</id>
	<title>Re:From the standpoint of a soldier.</title>
	<author>dindi</author>
	<datestamp>1245521940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"leave out the whole screaming-in-horrendous-agony part of war"</p><p>This is not to bad mount the army or hurt anyone's feeling, but you have to know (as you know) that the game is a recruiting too.</p><p>They went the extra step and made sure that you get hurt when you get shot, and that is great for people who like to play tactical, and for the idiots who think war is like doom where you respawn 100 times.</p><p>But how would that recruiting factor be if people splashed to the walls and screamed with missing legs after a grenade explosion and then your "real heroes" cut-scene would show football size fields with caskets.</p><p>In video games there is usually some detail that needs to be sacrificed for the fun factor to remain or to reach other goals (performance, or this time the recruiting factor).</p><p>Then again I had relatives in different wars (how about 2 uncles, 1 fighting the German side, the other in the French legion, both dead) and I leaned that for me the only reason to enlist would be an invasion of my country, and even that it would be an army other than the US army for the reason that I am not living in the US.</p><p>So for me what important is the tactical gaming aspect in the game and the fun factor.</p><p>But: I am with you. I would put the screaming and flying body parts into the game and this is not because I am a sick person who loves to see suffering, but because those kids who play the game then enlist (maybe the game was just the extra 5\% in the decision) would actually realize that there is a lot of suffering, bad treatment and terrible/fatal consequences of participating in any kind of warfare.</p><p>Just my 2c.... and I do not shoot with anything at anyone/anything living in real life, OK the monthly paintball game might be an exception.</p></htmltext>
<tokenext>" leave out the whole screaming-in-horrendous-agony part of war " This is not to bad mount the army or hurt anyone 's feeling , but you have to know ( as you know ) that the game is a recruiting too.They went the extra step and made sure that you get hurt when you get shot , and that is great for people who like to play tactical , and for the idiots who think war is like doom where you respawn 100 times.But how would that recruiting factor be if people splashed to the walls and screamed with missing legs after a grenade explosion and then your " real heroes " cut-scene would show football size fields with caskets.In video games there is usually some detail that needs to be sacrificed for the fun factor to remain or to reach other goals ( performance , or this time the recruiting factor ) .Then again I had relatives in different wars ( how about 2 uncles , 1 fighting the German side , the other in the French legion , both dead ) and I leaned that for me the only reason to enlist would be an invasion of my country , and even that it would be an army other than the US army for the reason that I am not living in the US.So for me what important is the tactical gaming aspect in the game and the fun factor.But : I am with you .
I would put the screaming and flying body parts into the game and this is not because I am a sick person who loves to see suffering , but because those kids who play the game then enlist ( maybe the game was just the extra 5 \ % in the decision ) would actually realize that there is a lot of suffering , bad treatment and terrible/fatal consequences of participating in any kind of warfare.Just my 2c.... and I do not shoot with anything at anyone/anything living in real life , OK the monthly paintball game might be an exception .</tokentext>
<sentencetext>"leave out the whole screaming-in-horrendous-agony part of war"This is not to bad mount the army or hurt anyone's feeling, but you have to know (as you know) that the game is a recruiting too.They went the extra step and made sure that you get hurt when you get shot, and that is great for people who like to play tactical, and for the idiots who think war is like doom where you respawn 100 times.But how would that recruiting factor be if people splashed to the walls and screamed with missing legs after a grenade explosion and then your "real heroes" cut-scene would show football size fields with caskets.In video games there is usually some detail that needs to be sacrificed for the fun factor to remain or to reach other goals (performance, or this time the recruiting factor).Then again I had relatives in different wars (how about 2 uncles, 1 fighting the German side, the other in the French legion, both dead) and I leaned that for me the only reason to enlist would be an invasion of my country, and even that it would be an army other than the US army for the reason that I am not living in the US.So for me what important is the tactical gaming aspect in the game and the fun factor.But: I am with you.
I would put the screaming and flying body parts into the game and this is not because I am a sick person who loves to see suffering, but because those kids who play the game then enlist (maybe the game was just the extra 5\% in the decision) would actually realize that there is a lot of suffering, bad treatment and terrible/fatal consequences of participating in any kind of warfare.Just my 2c.... and I do not shoot with anything at anyone/anything living in real life, OK the monthly paintball game might be an exception.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399365</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399955</id>
	<title>Re:From the standpoint of a soldier.</title>
	<author>waveformwafflehouse</author>
	<datestamp>1245530280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It would only take one person on the team or an organized handful of technically inclined pacifists with moral objections to making war a game to take down the auth servers. Not to mention America's wars are not exactly popular right now, and many execs would have no problems pocketing the funding for reasons so well described in the parent post.</htmltext>
<tokenext>It would only take one person on the team or an organized handful of technically inclined pacifists with moral objections to making war a game to take down the auth servers .
Not to mention America 's wars are not exactly popular right now , and many execs would have no problems pocketing the funding for reasons so well described in the parent post .</tokentext>
<sentencetext>It would only take one person on the team or an organized handful of technically inclined pacifists with moral objections to making war a game to take down the auth servers.
Not to mention America's wars are not exactly popular right now, and many execs would have no problems pocketing the funding for reasons so well described in the parent post.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399365</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_20_010223.28399399</id>
	<title>Patch Didn't Help</title>
	<author>Thermionix</author>
	<datestamp>1245435240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>unfortunately the patch can't be said to have really helped.

All the auth servers are still down, meaning no official servers currently work. the game still freezes for several people.

I'm optimistic however that eventually the game servers will be functional and people will forget about the horrible launch.</htmltext>
<tokenext>unfortunately the patch ca n't be said to have really helped .
All the auth servers are still down , meaning no official servers currently work .
the game still freezes for several people .
I 'm optimistic however that eventually the game servers will be functional and people will forget about the horrible launch .</tokentext>
<sentencetext>unfortunately the patch can't be said to have really helped.
All the auth servers are still down, meaning no official servers currently work.
the game still freezes for several people.
I'm optimistic however that eventually the game servers will be functional and people will forget about the horrible launch.</sentencetext>
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