<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_16_0313257</id>
	<title>Defining an Interactive Physical MMO For the iPhone</title>
	<author>Soulskill</author>
	<datestamp>1245172080000</datestamp>
	<htmltext>already-living-in-a-virtual-world writes <i>"On his blog, mispeled writes about a new type of game he'd like to see for the iPhone. It's interesting stuff: '... the integration of a true gaming platform with the capabilities of a phone is unique, at least for the quality of the gaming experience offered. For all intents and purposes, the iPhone is a new system. And <a href="http://mispeled.wordpress.com/2009/06/15/virtualphysical-locations/">new systems demand that new gameplay mechanics be explored</a>. For a long time I've been a fan of the MMORPG genre, and the iPhone offers several MMO-type games, especially those in the facebook, social-networking style. However, what I've yet to see is a game that takes advantage of the iPhone's location services, the GPS-like capability of the phone. Tons of applications use it, but no games, as far as I've seen. Why not? Motion sensing is all the rage on the consoles &mdash; the Wii popularized it, but now Microsoft and Sony are jumping on the bandwagon. But the iPhone, because it's portable, offers something more. And I want those offerings taken advantage of. I want to play an MMO that knows where I am and links my physical location to a virtual location. I want to create a game that gives the planet Earth a virtual overlay, interactable via a mobile (read: the iPhone) interface.'"</i></htmltext>
<tokenext>already-living-in-a-virtual-world writes " On his blog , mispeled writes about a new type of game he 'd like to see for the iPhone .
It 's interesting stuff : '... the integration of a true gaming platform with the capabilities of a phone is unique , at least for the quality of the gaming experience offered .
For all intents and purposes , the iPhone is a new system .
And new systems demand that new gameplay mechanics be explored .
For a long time I 've been a fan of the MMORPG genre , and the iPhone offers several MMO-type games , especially those in the facebook , social-networking style .
However , what I 've yet to see is a game that takes advantage of the iPhone 's location services , the GPS-like capability of the phone .
Tons of applications use it , but no games , as far as I 've seen .
Why not ?
Motion sensing is all the rage on the consoles    the Wii popularized it , but now Microsoft and Sony are jumping on the bandwagon .
But the iPhone , because it 's portable , offers something more .
And I want those offerings taken advantage of .
I want to play an MMO that knows where I am and links my physical location to a virtual location .
I want to create a game that gives the planet Earth a virtual overlay , interactable via a mobile ( read : the iPhone ) interface .
' "</tokentext>
<sentencetext>already-living-in-a-virtual-world writes "On his blog, mispeled writes about a new type of game he'd like to see for the iPhone.
It's interesting stuff: '... the integration of a true gaming platform with the capabilities of a phone is unique, at least for the quality of the gaming experience offered.
For all intents and purposes, the iPhone is a new system.
And new systems demand that new gameplay mechanics be explored.
For a long time I've been a fan of the MMORPG genre, and the iPhone offers several MMO-type games, especially those in the facebook, social-networking style.
However, what I've yet to see is a game that takes advantage of the iPhone's location services, the GPS-like capability of the phone.
Tons of applications use it, but no games, as far as I've seen.
Why not?
Motion sensing is all the rage on the consoles — the Wii popularized it, but now Microsoft and Sony are jumping on the bandwagon.
But the iPhone, because it's portable, offers something more.
And I want those offerings taken advantage of.
I want to play an MMO that knows where I am and links my physical location to a virtual location.
I want to create a game that gives the planet Earth a virtual overlay, interactable via a mobile (read: the iPhone) interface.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344837</id>
	<title>Link it to google earth?</title>
	<author>Hillview</author>
	<datestamp>1245093240000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Make it use Google Earth somehow..
I can see it now.  Johnny's walking down the street staring blankly at his iphone.. *wham!* "OMG.. WTF!! That signpost wasn't in the game a second ago!"</htmltext>
<tokenext>Make it use Google Earth somehow. . I can see it now .
Johnny 's walking down the street staring blankly at his iphone. .
* wham ! * " OMG. .
WTF ! ! That signpost was n't in the game a second ago !
"</tokentext>
<sentencetext>Make it use Google Earth somehow..
I can see it now.
Johnny's walking down the street staring blankly at his iphone..
*wham!* "OMG..
WTF!! That signpost wasn't in the game a second ago!
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346321</id>
	<title>The Assassination Game</title>
	<author>Anonymous</author>
	<datestamp>1245158820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Didn't anyone play TAG (The Assassination Game) as a kid? The iPhone knows where you are and which direction the phone is pointing, so you could theoretically use it as a "gun". Or to drop off a "bomb" on a timer. Another player could detect the bomb if they're in the area and run a scan with their phone.</p><p>No more peanut butter on the underside of a car handle to indicate you just got blown up.</p><p>I think this could be awesome.</p></htmltext>
<tokenext>Did n't anyone play TAG ( The Assassination Game ) as a kid ?
The iPhone knows where you are and which direction the phone is pointing , so you could theoretically use it as a " gun " .
Or to drop off a " bomb " on a timer .
Another player could detect the bomb if they 're in the area and run a scan with their phone.No more peanut butter on the underside of a car handle to indicate you just got blown up.I think this could be awesome .</tokentext>
<sentencetext>Didn't anyone play TAG (The Assassination Game) as a kid?
The iPhone knows where you are and which direction the phone is pointing, so you could theoretically use it as a "gun".
Or to drop off a "bomb" on a timer.
Another player could detect the bomb if they're in the area and run a scan with their phone.No more peanut butter on the underside of a car handle to indicate you just got blown up.I think this could be awesome.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344863</id>
	<title>Have mercy</title>
	<author>Anonymous</author>
	<datestamp>1245093600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>on my cybersex partners, trust me, none of them want the introduction of a real-life underlay!</p></htmltext>
<tokenext>on my cybersex partners , trust me , none of them want the introduction of a real-life underlay !</tokentext>
<sentencetext>on my cybersex partners, trust me, none of them want the introduction of a real-life underlay!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28348913</id>
	<title>Re:Virtual Overlays</title>
	<author>HTH NE1</author>
	<datestamp>1245172980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>When I was a kid in the early 80's, there were a few role playing games, such as one called "Killer", where you'd get assignments on paper, then go out into your neighborhood and try to assassinate your friends with squirt guns based on your objectives. Super fun game, and very tense. Can you imagine people these days with all the heightened paranoia about guns allowing their kids to do this now? Probably not.</p></div><p>You got me wishing I could get <a href="http://www.amazon.com/TAG-Assassination-Game-Linda-Hamilton/dp/B0009PG2HQ/" title="amazon.com">T.A.G. The Assassination Game</a> [amazon.com] on DVD. Same kind of thing except with plastic suction-cup dart guns, except one player decides to start killing for real. An early role for Linda Hamilton of Terminator fame.</p></div>
	</htmltext>
<tokenext>When I was a kid in the early 80 's , there were a few role playing games , such as one called " Killer " , where you 'd get assignments on paper , then go out into your neighborhood and try to assassinate your friends with squirt guns based on your objectives .
Super fun game , and very tense .
Can you imagine people these days with all the heightened paranoia about guns allowing their kids to do this now ?
Probably not.You got me wishing I could get T.A.G .
The Assassination Game [ amazon.com ] on DVD .
Same kind of thing except with plastic suction-cup dart guns , except one player decides to start killing for real .
An early role for Linda Hamilton of Terminator fame .</tokentext>
<sentencetext>When I was a kid in the early 80's, there were a few role playing games, such as one called "Killer", where you'd get assignments on paper, then go out into your neighborhood and try to assassinate your friends with squirt guns based on your objectives.
Super fun game, and very tense.
Can you imagine people these days with all the heightened paranoia about guns allowing their kids to do this now?
Probably not.You got me wishing I could get T.A.G.
The Assassination Game [amazon.com] on DVD.
Same kind of thing except with plastic suction-cup dart guns, except one player decides to start killing for real.
An early role for Linda Hamilton of Terminator fame.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346797</id>
	<title>Re:God no!</title>
	<author>mdwh2</author>
	<datestamp>1245162540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Indeed - I love how the submitter actually thinks that there's never been a phone that can play games before the Iphone came along...</p></htmltext>
<tokenext>Indeed - I love how the submitter actually thinks that there 's never been a phone that can play games before the Iphone came along.. .</tokentext>
<sentencetext>Indeed - I love how the submitter actually thinks that there's never been a phone that can play games before the Iphone came along...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345893</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28347419</id>
	<title>Potential...</title>
	<author>Lanforod</author>
	<datestamp>1245166500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There is plenty of potential for games based on GPS.

Personally, my dream game has been along a little different tack. Given that most of the world's land mass is mapped out and available in fairly high definition bird eye view/satellite imagery, especially populated ones, I'd like to see games based on real-life imagery like this. IE. A Need For Speed where you can drive in any major city in the world - just have an AI system that determines what parts of a city from multiple photograph are drivable.
An even more futuristic possibility is a similar game that draws its maps from live satellite and camera feeds. Rush hour in NYC? its rush hour in the game too... wouldn't that make for a very interesting Grand Theft Auto?</htmltext>
<tokenext>There is plenty of potential for games based on GPS .
Personally , my dream game has been along a little different tack .
Given that most of the world 's land mass is mapped out and available in fairly high definition bird eye view/satellite imagery , especially populated ones , I 'd like to see games based on real-life imagery like this .
IE. A Need For Speed where you can drive in any major city in the world - just have an AI system that determines what parts of a city from multiple photograph are drivable .
An even more futuristic possibility is a similar game that draws its maps from live satellite and camera feeds .
Rush hour in NYC ?
its rush hour in the game too... would n't that make for a very interesting Grand Theft Auto ?</tokentext>
<sentencetext>There is plenty of potential for games based on GPS.
Personally, my dream game has been along a little different tack.
Given that most of the world's land mass is mapped out and available in fairly high definition bird eye view/satellite imagery, especially populated ones, I'd like to see games based on real-life imagery like this.
IE. A Need For Speed where you can drive in any major city in the world - just have an AI system that determines what parts of a city from multiple photograph are drivable.
An even more futuristic possibility is a similar game that draws its maps from live satellite and camera feeds.
Rush hour in NYC?
its rush hour in the game too... wouldn't that make for a very interesting Grand Theft Auto?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28360909</id>
	<title>Re:Parallel Kingdom</title>
	<author>crossmr</author>
	<datestamp>1245250320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>please explain how? I played for 10 minutes killed everything in the area..can't do anything else until I get a chance to move and hook up to wireless (I have a touch not an iphone) and no one in the chat responds to me. In addition the creator seems to be using a crappy version of google maps which doesn't show streets for Korea (if you go to maps.google.com you can see them, and in fact the included maps app for the touch includes street level maps) so basically I'm staring at a grey circle with no way to do anything.</p><p>I've never had so much fun in my life.</p><p>oh yeah I can't log in to the forums either even though I created my account over an hour ago.</p></htmltext>
<tokenext>please explain how ?
I played for 10 minutes killed everything in the area..ca n't do anything else until I get a chance to move and hook up to wireless ( I have a touch not an iphone ) and no one in the chat responds to me .
In addition the creator seems to be using a crappy version of google maps which does n't show streets for Korea ( if you go to maps.google.com you can see them , and in fact the included maps app for the touch includes street level maps ) so basically I 'm staring at a grey circle with no way to do anything.I 've never had so much fun in my life.oh yeah I ca n't log in to the forums either even though I created my account over an hour ago .</tokentext>
<sentencetext>please explain how?
I played for 10 minutes killed everything in the area..can't do anything else until I get a chance to move and hook up to wireless (I have a touch not an iphone) and no one in the chat responds to me.
In addition the creator seems to be using a crappy version of google maps which doesn't show streets for Korea (if you go to maps.google.com you can see them, and in fact the included maps app for the touch includes street level maps) so basically I'm staring at a grey circle with no way to do anything.I've never had so much fun in my life.oh yeah I can't log in to the forums either even though I created my account over an hour ago.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28349003</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345013</id>
	<title>Virtual mirror world you say?</title>
	<author>Anonymous</author>
	<datestamp>1245095880000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Hmm wasn't this the same forum that trashed virtual decatur? A project that would have made a game like this the next logical step? But what do I know?</p></htmltext>
<tokenext>Hmm was n't this the same forum that trashed virtual decatur ?
A project that would have made a game like this the next logical step ?
But what do I know ?</tokentext>
<sentencetext>Hmm wasn't this the same forum that trashed virtual decatur?
A project that would have made a game like this the next logical step?
But what do I know?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28347481</id>
	<title>Re:God no!</title>
	<author>Xsydon</author>
	<datestamp>1245166860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There are a set of multi-player games that currently use this capability on the iPhone in a fairly non-intrusive way.  iMob, iKnight, iVampire, etc. They are all the exact same game, with the graphics and terminology changed.

Anyways, they use the location feature to connect you with other players in your general area.  You can invite them to your 'guild' and that's pretty much the end of it.  The game doesn't give away your location, only that your within a few (probably hundred) miles of X player.</htmltext>
<tokenext>There are a set of multi-player games that currently use this capability on the iPhone in a fairly non-intrusive way .
iMob , iKnight , iVampire , etc .
They are all the exact same game , with the graphics and terminology changed .
Anyways , they use the location feature to connect you with other players in your general area .
You can invite them to your 'guild ' and that 's pretty much the end of it .
The game does n't give away your location , only that your within a few ( probably hundred ) miles of X player .</tokentext>
<sentencetext>There are a set of multi-player games that currently use this capability on the iPhone in a fairly non-intrusive way.
iMob, iKnight, iVampire, etc.
They are all the exact same game, with the graphics and terminology changed.
Anyways, they use the location feature to connect you with other players in your general area.
You can invite them to your 'guild' and that's pretty much the end of it.
The game doesn't give away your location, only that your within a few (probably hundred) miles of X player.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344845</id>
	<title>Already exists</title>
	<author>Anonymous</author>
	<datestamp>1245093300000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Such a game already exists, to an extent.  It's called Underworld: Sweet Deal.  Find it in the App Store - it's free to play.  A bit dead ended, but a great first effort.  Think Drug Wars...with candy.</p></htmltext>
<tokenext>Such a game already exists , to an extent .
It 's called Underworld : Sweet Deal .
Find it in the App Store - it 's free to play .
A bit dead ended , but a great first effort .
Think Drug Wars...with candy .</tokentext>
<sentencetext>Such a game already exists, to an extent.
It's called Underworld: Sweet Deal.
Find it in the App Store - it's free to play.
A bit dead ended, but a great first effort.
Think Drug Wars...with candy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345733</id>
	<title>Re:God no!</title>
	<author>dropzonetoe</author>
	<datestamp>1245149700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>What about if the gps coordanates were used to determine what you see,  Kind of like monster rancher, or one of the upc code scanner games.  rather than where you are in the VR world?</htmltext>
<tokenext>What about if the gps coordanates were used to determine what you see , Kind of like monster rancher , or one of the upc code scanner games .
rather than where you are in the VR world ?</tokentext>
<sentencetext>What about if the gps coordanates were used to determine what you see,  Kind of like monster rancher, or one of the upc code scanner games.
rather than where you are in the VR world?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346693</id>
	<title>Typical HP, invented it then scrapped it!</title>
	<author>Anonymous</author>
	<datestamp>1245161820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Something like this??</p><p>http://www.mscapers.com/</p></htmltext>
<tokenext>Something like this ?
? http : //www.mscapers.com/</tokentext>
<sentencetext>Something like this?
?http://www.mscapers.com/</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344875</id>
	<title>Parallel Kingdom</title>
	<author>jimmcq</author>
	<datestamp>1245093780000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>Sounds like you're describing <a href="http://www.parallelkingdom.com/" title="parallelkingdom.com">Parallel Kingdom</a> [parallelkingdom.com].  It is an MMORPG that uses the iPhone's GPS/location services to place the virtual world on top of the real world.  There is an version Android too.</htmltext>
<tokenext>Sounds like you 're describing Parallel Kingdom [ parallelkingdom.com ] .
It is an MMORPG that uses the iPhone 's GPS/location services to place the virtual world on top of the real world .
There is an version Android too .</tokentext>
<sentencetext>Sounds like you're describing Parallel Kingdom [parallelkingdom.com].
It is an MMORPG that uses the iPhone's GPS/location services to place the virtual world on top of the real world.
There is an version Android too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28352203</id>
	<title>Re:God no!</title>
	<author>Anonymous</author>
	<datestamp>1245184380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My dear AC, the "locus of your reasoning" is that when people come together, the crazies inevitably start attacking you, or worse.  Your world view is a relevant concern for parents, but it's also a gauranteed right under the Constitution (Apologies for readers outside the US).  Freedom of Assembly requires communication and knowledge of location.  An interactive game is a perfectly valid excercise of my Freedom of Assembly.</p><p>As long as I am made completely aware of the fact that my physical location is going to be made available to everyone who knows my avatar, there is no breech of my rights, or desires.  Consider the millions of webcam feeders and social website authors that intentionally put their location up, or enough details to trivially deduce the location.  Do you see a mass of crime arising?</p><p>You are the kind of person who objects to an idea because you have not idea how it actually works.  The kind of person who is afraid to try something to actually map out the consequences with evidence.</p></htmltext>
<tokenext>My dear AC , the " locus of your reasoning " is that when people come together , the crazies inevitably start attacking you , or worse .
Your world view is a relevant concern for parents , but it 's also a gauranteed right under the Constitution ( Apologies for readers outside the US ) .
Freedom of Assembly requires communication and knowledge of location .
An interactive game is a perfectly valid excercise of my Freedom of Assembly.As long as I am made completely aware of the fact that my physical location is going to be made available to everyone who knows my avatar , there is no breech of my rights , or desires .
Consider the millions of webcam feeders and social website authors that intentionally put their location up , or enough details to trivially deduce the location .
Do you see a mass of crime arising ? You are the kind of person who objects to an idea because you have not idea how it actually works .
The kind of person who is afraid to try something to actually map out the consequences with evidence .</tokentext>
<sentencetext>My dear AC, the "locus of your reasoning" is that when people come together, the crazies inevitably start attacking you, or worse.
Your world view is a relevant concern for parents, but it's also a gauranteed right under the Constitution (Apologies for readers outside the US).
Freedom of Assembly requires communication and knowledge of location.
An interactive game is a perfectly valid excercise of my Freedom of Assembly.As long as I am made completely aware of the fact that my physical location is going to be made available to everyone who knows my avatar, there is no breech of my rights, or desires.
Consider the millions of webcam feeders and social website authors that intentionally put their location up, or enough details to trivially deduce the location.
Do you see a mass of crime arising?You are the kind of person who objects to an idea because you have not idea how it actually works.
The kind of person who is afraid to try something to actually map out the consequences with evidence.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346647</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344851</id>
	<title>Re:God no!</title>
	<author>religious freak</author>
	<datestamp>1245093420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>I'd prefer it to be legally banned</p></div><p>Whoa there cowboy, while you and I prefer to not be involved in these things, that certainly doesn't give us the right to prevent anyone else from doing what they want to do, let alone allow government to get involved which games people play.</p></div>
	</htmltext>
<tokenext>I 'd prefer it to be legally bannedWhoa there cowboy , while you and I prefer to not be involved in these things , that certainly does n't give us the right to prevent anyone else from doing what they want to do , let alone allow government to get involved which games people play .</tokentext>
<sentencetext>I'd prefer it to be legally bannedWhoa there cowboy, while you and I prefer to not be involved in these things, that certainly doesn't give us the right to prevent anyone else from doing what they want to do, let alone allow government to get involved which games people play.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345863</id>
	<title>Re:Virtual Overlays</title>
	<author>bs7rphb</author>
	<datestamp>1245152040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Pretty much exactly the same stuff is dealt with in Charles Stross' book, Halting State. Mini-review: Fun, worth reading. Like all Stross books it's a bit like being in an exploding ideas factory.</htmltext>
<tokenext>Pretty much exactly the same stuff is dealt with in Charles Stross ' book , Halting State .
Mini-review : Fun , worth reading .
Like all Stross books it 's a bit like being in an exploding ideas factory .</tokentext>
<sentencetext>Pretty much exactly the same stuff is dealt with in Charles Stross' book, Halting State.
Mini-review: Fun, worth reading.
Like all Stross books it's a bit like being in an exploding ideas factory.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345591</id>
	<title>Pipedream</title>
	<author>Anonymous</author>
	<datestamp>1245147600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You can dream all you want but until the iPhone supports multitasking and has a decent battery life no-one will be doing anything worthwhile on it (apart from making fart sounds).</p><p>Why not port your idea to Nokia's platform? True multitasking, better battery life, 3G/wifi/hsdpa, native SDK.</p></htmltext>
<tokenext>You can dream all you want but until the iPhone supports multitasking and has a decent battery life no-one will be doing anything worthwhile on it ( apart from making fart sounds ) .Why not port your idea to Nokia 's platform ?
True multitasking , better battery life , 3G/wifi/hsdpa , native SDK .</tokentext>
<sentencetext>You can dream all you want but until the iPhone supports multitasking and has a decent battery life no-one will be doing anything worthwhile on it (apart from making fart sounds).Why not port your idea to Nokia's platform?
True multitasking, better battery life, 3G/wifi/hsdpa, native SDK.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346363</id>
	<title>Open your mind.</title>
	<author>aclarke</author>
	<datestamp>1245159240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>YOU may not be able to envision a game that is able to sidestep these privacy concerns while being enjoyable, but that doesn't mean the idea does not exist.
<br> <br>
I for one would love to play a game that combines the real-world aspects of, say, geocaching, with some sort of video game aspect.  Maybe some sort of collaborative treasure hunt where you play a game but have to actually get out of your house to do it.
<br> <br>
I'm sure something like this exists but I haven't looked too hard for it.  The main problem with a concept like this is that it's hard to make it globally playable, keep privacy concerns in mind, and enjoyable as a game.  However, just because you can't envision such a scenario, there's no need for you to decide that it's a bad idea.</htmltext>
<tokenext>YOU may not be able to envision a game that is able to sidestep these privacy concerns while being enjoyable , but that does n't mean the idea does not exist .
I for one would love to play a game that combines the real-world aspects of , say , geocaching , with some sort of video game aspect .
Maybe some sort of collaborative treasure hunt where you play a game but have to actually get out of your house to do it .
I 'm sure something like this exists but I have n't looked too hard for it .
The main problem with a concept like this is that it 's hard to make it globally playable , keep privacy concerns in mind , and enjoyable as a game .
However , just because you ca n't envision such a scenario , there 's no need for you to decide that it 's a bad idea .</tokentext>
<sentencetext>YOU may not be able to envision a game that is able to sidestep these privacy concerns while being enjoyable, but that doesn't mean the idea does not exist.
I for one would love to play a game that combines the real-world aspects of, say, geocaching, with some sort of video game aspect.
Maybe some sort of collaborative treasure hunt where you play a game but have to actually get out of your house to do it.
I'm sure something like this exists but I haven't looked too hard for it.
The main problem with a concept like this is that it's hard to make it globally playable, keep privacy concerns in mind, and enjoyable as a game.
However, just because you can't envision such a scenario, there's no need for you to decide that it's a bad idea.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345777</id>
	<title>Virtual Games</title>
	<author>EEPROMS</author>
	<datestamp>1245150420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was thinking along the same lines a few weeks back after seeing a Samsung Omnia HD mobile phone. You could have a virtual world overlapping the real one and your mobile phone becomes a window that allows one to see this virtual overlapping world. You could have virtual treasure hunts with cute virtual avatars based around a city that you can search out and ask questions and find virtual treasure like mobile phone credits etc. Everything needed is now in a mobile phone ie camera (to assist in virtual/real world overlay alignment), gps, big colour screen, motion detection. Even creepier you can have things like virtual ghosts and vampires and monsters (I can imagine the goths drooling as I type) there are no limits to what you can overlap our real world with.</htmltext>
<tokenext>I was thinking along the same lines a few weeks back after seeing a Samsung Omnia HD mobile phone .
You could have a virtual world overlapping the real one and your mobile phone becomes a window that allows one to see this virtual overlapping world .
You could have virtual treasure hunts with cute virtual avatars based around a city that you can search out and ask questions and find virtual treasure like mobile phone credits etc .
Everything needed is now in a mobile phone ie camera ( to assist in virtual/real world overlay alignment ) , gps , big colour screen , motion detection .
Even creepier you can have things like virtual ghosts and vampires and monsters ( I can imagine the goths drooling as I type ) there are no limits to what you can overlap our real world with .</tokentext>
<sentencetext>I was thinking along the same lines a few weeks back after seeing a Samsung Omnia HD mobile phone.
You could have a virtual world overlapping the real one and your mobile phone becomes a window that allows one to see this virtual overlapping world.
You could have virtual treasure hunts with cute virtual avatars based around a city that you can search out and ask questions and find virtual treasure like mobile phone credits etc.
Everything needed is now in a mobile phone ie camera (to assist in virtual/real world overlay alignment), gps, big colour screen, motion detection.
Even creepier you can have things like virtual ghosts and vampires and monsters (I can imagine the goths drooling as I type) there are no limits to what you can overlap our real world with.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28357965</id>
	<title>Old hat</title>
	<author>seventhevening</author>
	<datestamp>1245176940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>So the blogger is suggesting <a href="http://en.wikipedia.org/wiki/Dennou\_Coil" title="wikipedia.org" rel="nofollow">Dennou Coil</a> [wikipedia.org] or <a href="http://en.wikipedia.org/wiki/Fatal\_Frame#Real:\_Another\_Edition\_.282004.29" title="wikipedia.org" rel="nofollow">Real.</a> [wikipedia.org]
<br> <br>I know the OP originally was talking about slightly different technologies, but given what AR has done for the <a href="http://www.youtube.com/watch?v=yCCx7zANsGE" title="youtube.com" rel="nofollow">common figurine</a> [youtube.com], imagine the applications it could serve on your iPhone. Touch screen + Accelerometer + Camera + Augmented reality system.... It could easily pull off the kinds of things Dennou Coil had suggested. Personally, I think that's the best approach.</htmltext>
<tokenext>So the blogger is suggesting Dennou Coil [ wikipedia.org ] or Real .
[ wikipedia.org ] I know the OP originally was talking about slightly different technologies , but given what AR has done for the common figurine [ youtube.com ] , imagine the applications it could serve on your iPhone .
Touch screen + Accelerometer + Camera + Augmented reality system.... It could easily pull off the kinds of things Dennou Coil had suggested .
Personally , I think that 's the best approach .</tokentext>
<sentencetext>So the blogger is suggesting Dennou Coil [wikipedia.org] or Real.
[wikipedia.org]
 I know the OP originally was talking about slightly different technologies, but given what AR has done for the common figurine [youtube.com], imagine the applications it could serve on your iPhone.
Touch screen + Accelerometer + Camera + Augmented reality system.... It could easily pull off the kinds of things Dennou Coil had suggested.
Personally, I think that's the best approach.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28347571</id>
	<title>Re:Parallel Kingdom</title>
	<author>Demiansmark</author>
	<datestamp>1245167220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seriously. It's not as though Parallel Kingdom is completely obscure - it got a bit of coverage. Spend some time researching if your random 'idea' has been already done nearly exactly as you describe before putting it out there as novel.</p><p>That said, wasn't very impressed with Parallel Kingdom.</p></htmltext>
<tokenext>Seriously .
It 's not as though Parallel Kingdom is completely obscure - it got a bit of coverage .
Spend some time researching if your random 'idea ' has been already done nearly exactly as you describe before putting it out there as novel.That said , was n't very impressed with Parallel Kingdom .</tokentext>
<sentencetext>Seriously.
It's not as though Parallel Kingdom is completely obscure - it got a bit of coverage.
Spend some time researching if your random 'idea' has been already done nearly exactly as you describe before putting it out there as novel.That said, wasn't very impressed with Parallel Kingdom.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28348251</id>
	<title>Nevermind starting with a conjunction</title>
	<author>HTH NE1</author>
	<datestamp>1245170580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>And new systems demand new gameplay mechanics are explored.</p></div><p>Which did you mean:</p><ol> <li>And new systems demand new gameplay mechanics <b>be</b> explored.</li><li>And new systems demand<b>ing</b> new gameplay mechanics are explored.</li></ol><p>I.e. are you exploring the mechanics or the systems?</p></div>
	</htmltext>
<tokenext>And new systems demand new gameplay mechanics are explored.Which did you mean : And new systems demand new gameplay mechanics be explored.And new systems demanding new gameplay mechanics are explored.I.e .
are you exploring the mechanics or the systems ?</tokentext>
<sentencetext>And new systems demand new gameplay mechanics are explored.Which did you mean: And new systems demand new gameplay mechanics be explored.And new systems demanding new gameplay mechanics are explored.I.e.
are you exploring the mechanics or the systems?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28348947</id>
	<title>Let's see...</title>
	<author>sesshomaru</author>
	<datestamp>1245173040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Going outside.... check</p><p>Playing with other humans... check</p><p>Why do you need a phone for this?  Why not just <a href="http://en.wikipedia.org/wiki/Larp" title="wikipedia.org" rel="nofollow">LARP</a> [wikipedia.org] or play <a href="http://en.wikipedia.org/wiki/Assassins\_(game)" title="wikipedia.org" rel="nofollow">K.A.O.S.</a> [wikipedia.org]?</p><p>Ok, a phone could be part of the game, sure, even have helper applications on it.  But once you add, "location based," and "play with other humans" there really isn't much reason for the RPG part to be electronics based...</p></htmltext>
<tokenext>Going outside.... checkPlaying with other humans... checkWhy do you need a phone for this ?
Why not just LARP [ wikipedia.org ] or play K.A.O.S .
[ wikipedia.org ] ? Ok , a phone could be part of the game , sure , even have helper applications on it .
But once you add , " location based , " and " play with other humans " there really is n't much reason for the RPG part to be electronics based.. .</tokentext>
<sentencetext>Going outside.... checkPlaying with other humans... checkWhy do you need a phone for this?
Why not just LARP [wikipedia.org] or play K.A.O.S.
[wikipedia.org]?Ok, a phone could be part of the game, sure, even have helper applications on it.
But once you add, "location based," and "play with other humans" there really isn't much reason for the RPG part to be electronics based...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345893</id>
	<title>Re:God no!</title>
	<author>forgotten\_my\_nick</author>
	<datestamp>1245152580000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>There are already games like this. I got one for my Nokia N95 a couple of years back. The problem with the game really though was you were expected to say travel 5 miles to progress the adventure in the game.</p><p>It is a bit like that Vampire game on Nintendo DS that required to have sunlight to play. Great in theory until you actually try to play the game. In Ireland the game was virtually unplayable for 90\% of the year.</p></htmltext>
<tokenext>There are already games like this .
I got one for my Nokia N95 a couple of years back .
The problem with the game really though was you were expected to say travel 5 miles to progress the adventure in the game.It is a bit like that Vampire game on Nintendo DS that required to have sunlight to play .
Great in theory until you actually try to play the game .
In Ireland the game was virtually unplayable for 90 \ % of the year .</tokentext>
<sentencetext>There are already games like this.
I got one for my Nokia N95 a couple of years back.
The problem with the game really though was you were expected to say travel 5 miles to progress the adventure in the game.It is a bit like that Vampire game on Nintendo DS that required to have sunlight to play.
Great in theory until you actually try to play the game.
In Ireland the game was virtually unplayable for 90\% of the year.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344581</id>
	<title>Wall Street Banker Blast!</title>
	<author>eyepeepackets</author>
	<datestamp>1245090120000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Big points for killing the big bankers!  GPS makes it possible to find them once the phones are surgically implanted up their fat, thieving butts. RPGs are a legitimate weapon and bonus points are awarded for kills based on the vehicle type containing a banker: Kill a banker in a huge yacht and SCORE baby!  Lesser scores for killing banker stooges -- congressmen, senators and the like -- and you lose points for collateral damage.</p><p>I have a patent on my copyright for this, so hands off Apple!</p></htmltext>
<tokenext>Big points for killing the big bankers !
GPS makes it possible to find them once the phones are surgically implanted up their fat , thieving butts .
RPGs are a legitimate weapon and bonus points are awarded for kills based on the vehicle type containing a banker : Kill a banker in a huge yacht and SCORE baby !
Lesser scores for killing banker stooges -- congressmen , senators and the like -- and you lose points for collateral damage.I have a patent on my copyright for this , so hands off Apple !</tokentext>
<sentencetext>Big points for killing the big bankers!
GPS makes it possible to find them once the phones are surgically implanted up their fat, thieving butts.
RPGs are a legitimate weapon and bonus points are awarded for kills based on the vehicle type containing a banker: Kill a banker in a huge yacht and SCORE baby!
Lesser scores for killing banker stooges -- congressmen, senators and the like -- and you lose points for collateral damage.I have a patent on my copyright for this, so hands off Apple!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345033</id>
	<title>Get off my lawn!</title>
	<author>Fishbulb</author>
	<datestamp>1245182520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Go play nethack at midnight.  Or during a full moon.  Or on Friday the 13th.</htmltext>
<tokenext>Go play nethack at midnight .
Or during a full moon .
Or on Friday the 13th .</tokentext>
<sentencetext>Go play nethack at midnight.
Or during a full moon.
Or on Friday the 13th.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28351419</id>
	<title>Re:Let's see...</title>
	<author>Gabrill</author>
	<datestamp>1245181320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Let see, centralized opponent tracking, smaller fees, non-physical based combat, virtual costumes, round the month activity, iPhone image instead of costumed wierdo image, and possible diversity of themes are a few I can think of.</htmltext>
<tokenext>Let see , centralized opponent tracking , smaller fees , non-physical based combat , virtual costumes , round the month activity , iPhone image instead of costumed wierdo image , and possible diversity of themes are a few I can think of .</tokentext>
<sentencetext>Let see, centralized opponent tracking, smaller fees, non-physical based combat, virtual costumes, round the month activity, iPhone image instead of costumed wierdo image, and possible diversity of themes are a few I can think of.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28348947</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346647</id>
	<title>Re:God no!</title>
	<author>Anonymous</author>
	<datestamp>1245161520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Preferring not to be involved is not the locus for why I'd suggest this sort of game to be banned.  The locus of my reasoning, which you clipped out, was the potential for abuse.   I consider the risk and danger to the people involved to reach the threshold where government intervention is acceptable.   To give an example, I have enjoyed playing games like Crazy Taxi or Carmegeddon. I don't feel they should be banned.   Yet I support traffic laws, and I honestly wish more people would learn to drive in a sane and reasonable manner.  I don't believe that the games contribute to the problem for most people.  (There may be the occasional disturbed individual, but they would be the exception).  In this case, however, I do believe the very nature of the game would be a problem, so I'd prefer no such games.  Ever.  To the point where I'd have them banned in advance.</p><p>I'm sure there are many safeguards and protections one could try to put in place, but they would have to be extremely strenuous to convince me they were sufficiently effective.  Sorta like I don't mind race car drivers exceeding 120+ miles per hour on their tracks.  Or even the difference between driving 35 MPH on my residential street versus 70 on the interstate.   And there are some people I don't want driving that fast on the Interstate for that matter.   Oh how I wish there was something to be done about them!</p><p>And if you prefer something besides car analogies, I'm sure I could come up with something involving operation and medical records.</p></htmltext>
<tokenext>Preferring not to be involved is not the locus for why I 'd suggest this sort of game to be banned .
The locus of my reasoning , which you clipped out , was the potential for abuse .
I consider the risk and danger to the people involved to reach the threshold where government intervention is acceptable .
To give an example , I have enjoyed playing games like Crazy Taxi or Carmegeddon .
I do n't feel they should be banned .
Yet I support traffic laws , and I honestly wish more people would learn to drive in a sane and reasonable manner .
I do n't believe that the games contribute to the problem for most people .
( There may be the occasional disturbed individual , but they would be the exception ) .
In this case , however , I do believe the very nature of the game would be a problem , so I 'd prefer no such games .
Ever. To the point where I 'd have them banned in advance.I 'm sure there are many safeguards and protections one could try to put in place , but they would have to be extremely strenuous to convince me they were sufficiently effective .
Sorta like I do n't mind race car drivers exceeding 120 + miles per hour on their tracks .
Or even the difference between driving 35 MPH on my residential street versus 70 on the interstate .
And there are some people I do n't want driving that fast on the Interstate for that matter .
Oh how I wish there was something to be done about them ! And if you prefer something besides car analogies , I 'm sure I could come up with something involving operation and medical records .</tokentext>
<sentencetext>Preferring not to be involved is not the locus for why I'd suggest this sort of game to be banned.
The locus of my reasoning, which you clipped out, was the potential for abuse.
I consider the risk and danger to the people involved to reach the threshold where government intervention is acceptable.
To give an example, I have enjoyed playing games like Crazy Taxi or Carmegeddon.
I don't feel they should be banned.
Yet I support traffic laws, and I honestly wish more people would learn to drive in a sane and reasonable manner.
I don't believe that the games contribute to the problem for most people.
(There may be the occasional disturbed individual, but they would be the exception).
In this case, however, I do believe the very nature of the game would be a problem, so I'd prefer no such games.
Ever.  To the point where I'd have them banned in advance.I'm sure there are many safeguards and protections one could try to put in place, but they would have to be extremely strenuous to convince me they were sufficiently effective.
Sorta like I don't mind race car drivers exceeding 120+ miles per hour on their tracks.
Or even the difference between driving 35 MPH on my residential street versus 70 on the interstate.
And there are some people I don't want driving that fast on the Interstate for that matter.
Oh how I wish there was something to be done about them!And if you prefer something besides car analogies, I'm sure I could come up with something involving operation and medical records.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344851</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28347669</id>
	<title>Re:Unhealthy for wow gamers.</title>
	<author>Xsydon</author>
	<datestamp>1245167700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>How is this Informative?

Your math seems to be off.  I fail to see how moving around playing a game adds 10\% uselessness compared to sitting on the couch, drinking beer and playing a game.</htmltext>
<tokenext>How is this Informative ?
Your math seems to be off .
I fail to see how moving around playing a game adds 10 \ % uselessness compared to sitting on the couch , drinking beer and playing a game .</tokentext>
<sentencetext>How is this Informative?
Your math seems to be off.
I fail to see how moving around playing a game adds 10\% uselessness compared to sitting on the couch, drinking beer and playing a game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344725</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345567</id>
	<title>Was done on television actually</title>
	<author>Anonymous</author>
	<datestamp>1245147180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Funny, the same thing pretty much was featured in a Numb3rs episode in season 4 (Episode 7 Primacy). Although the physical aspect of the game was more like an additional layer added on top of a normal MMO to get special bonuses or something like that.</htmltext>
<tokenext>Funny , the same thing pretty much was featured in a Numb3rs episode in season 4 ( Episode 7 Primacy ) .
Although the physical aspect of the game was more like an additional layer added on top of a normal MMO to get special bonuses or something like that .</tokentext>
<sentencetext>Funny, the same thing pretty much was featured in a Numb3rs episode in season 4 (Episode 7 Primacy).
Although the physical aspect of the game was more like an additional layer added on top of a normal MMO to get special bonuses or something like that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28351135</id>
	<title>You are never anonymous.</title>
	<author>MikeFM</author>
	<datestamp>1245180300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've been working on building this kind of game for years and it's actually pretty cool. It allows you to interact with your environment based on location and special objects and nearby players. Instead of going 3D the game is based on a communicator concept similar to Carmen San Diego and you're given clues to complete quests before other players can. Sometimes you work with other players and sometimes against and sometimes in teams.</p><p>Who cares if someone knows where you're at? When you walk through the supermarket everyone you see knows where you are at but it's hardly an issue.</p></htmltext>
<tokenext>I 've been working on building this kind of game for years and it 's actually pretty cool .
It allows you to interact with your environment based on location and special objects and nearby players .
Instead of going 3D the game is based on a communicator concept similar to Carmen San Diego and you 're given clues to complete quests before other players can .
Sometimes you work with other players and sometimes against and sometimes in teams.Who cares if someone knows where you 're at ?
When you walk through the supermarket everyone you see knows where you are at but it 's hardly an issue .</tokentext>
<sentencetext>I've been working on building this kind of game for years and it's actually pretty cool.
It allows you to interact with your environment based on location and special objects and nearby players.
Instead of going 3D the game is based on a communicator concept similar to Carmen San Diego and you're given clues to complete quests before other players can.
Sometimes you work with other players and sometimes against and sometimes in teams.Who cares if someone knows where you're at?
When you walk through the supermarket everyone you see knows where you are at but it's hardly an issue.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28349383</id>
	<title>Augmented Reality</title>
	<author>Anonymous</author>
	<datestamp>1245174480000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Check out new "Ghosts AR" game for android. It's still requires some fixes but in general game idea is very similar to.</htmltext>
<tokenext>Check out new " Ghosts AR " game for android .
It 's still requires some fixes but in general game idea is very similar to .</tokentext>
<sentencetext>Check out new "Ghosts AR" game for android.
It's still requires some fixes but in general game idea is very similar to.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28353883</id>
	<title>hmmm... Microsoft Hell?</title>
	<author>psyced</author>
	<datestamp>1245147780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>i just imagine.. should i end up on the microsoft campus, would that put me in the hell level of the game on the iPhone?</htmltext>
<tokenext>i just imagine.. should i end up on the microsoft campus , would that put me in the hell level of the game on the iPhone ?</tokentext>
<sentencetext>i just imagine.. should i end up on the microsoft campus, would that put me in the hell level of the game on the iPhone?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345615</id>
	<title>Still waiting</title>
	<author>Fribulator</author>
	<datestamp>1245147900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm still waiting for my meatspace deathmatches:
<a href="http://www.youtube.com/watch?v=qNuRQmvykwk" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=qNuRQmvykwk</a> [youtube.com]</htmltext>
<tokenext>I 'm still waiting for my meatspace deathmatches : http : //www.youtube.com/watch ? v = qNuRQmvykwk [ youtube.com ]</tokentext>
<sentencetext>I'm still waiting for my meatspace deathmatches:
http://www.youtube.com/watch?v=qNuRQmvykwk [youtube.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345135</id>
	<title>You have a very confused definition of privacy</title>
	<author>Anonymous</author>
	<datestamp>1245184140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Play a game based on where my phone tells you I'm located? Hell no. I do not want that kind of invasion of privacy at all.</i></p><p>It's not an "invasion of privacy" if you are running the game for that explicit purpose!!</p><p>After all, you have to be running the game up to keep updating your location - if you tire of playing you shut it down.</p><p>I'm not sure where privacy enters into the equation since you personally chose in this instance to make your location known to a specific set of people.</p></htmltext>
<tokenext>Play a game based on where my phone tells you I 'm located ?
Hell no .
I do not want that kind of invasion of privacy at all.It 's not an " invasion of privacy " if you are running the game for that explicit purpose !
! After all , you have to be running the game up to keep updating your location - if you tire of playing you shut it down.I 'm not sure where privacy enters into the equation since you personally chose in this instance to make your location known to a specific set of people .</tokentext>
<sentencetext>Play a game based on where my phone tells you I'm located?
Hell no.
I do not want that kind of invasion of privacy at all.It's not an "invasion of privacy" if you are running the game for that explicit purpose!
!After all, you have to be running the game up to keep updating your location - if you tire of playing you shut it down.I'm not sure where privacy enters into the equation since you personally chose in this instance to make your location known to a specific set of people.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345629</id>
	<title>Re:God no!</title>
	<author>Anonymous</author>
	<datestamp>1245148200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You do not need to post ABSOLUTE position. RELATIVE position should be good enough for a lot of fun.<br>Use your imagination... e.g.: the first person to move 200m from his/her current position wins the fight... or something like that.</p></htmltext>
<tokenext>You do not need to post ABSOLUTE position .
RELATIVE position should be good enough for a lot of fun.Use your imagination.. .
e.g. : the first person to move 200m from his/her current position wins the fight... or something like that .</tokentext>
<sentencetext>You do not need to post ABSOLUTE position.
RELATIVE position should be good enough for a lot of fun.Use your imagination...
e.g.: the first person to move 200m from his/her current position wins the fight... or something like that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345723</id>
	<title>Parallel Kingdom?</title>
	<author>Anonymous</author>
	<datestamp>1245149580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>But this kind of game already exists:<br><a href="http://www.parallelkingdom.com/home.shtml" title="parallelkingdom.com" rel="nofollow">http://www.parallelkingdom.com/home.shtml</a> [parallelkingdom.com]</p><p>for the Iphone and Android...and it's even free...</p></htmltext>
<tokenext>But this kind of game already exists : http : //www.parallelkingdom.com/home.shtml [ parallelkingdom.com ] for the Iphone and Android...and it 's even free.. .</tokentext>
<sentencetext>But this kind of game already exists:http://www.parallelkingdom.com/home.shtml [parallelkingdom.com]for the Iphone and Android...and it's even free...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344725</id>
	<title>Unhealthy for wow gamers.</title>
	<author>blogger11</author>
	<datestamp>1245091620000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>0</modscore>
	<htmltext>I have seen what can happen to people that play MMORPGs.  It's not natural.  They drink crazy amounts of nasty beer and press the same key combo for 12 hours non stop.  If these people are allowed to take this with them where ever they go, their lives will go from being 90\% useless to 100\% useless.

<a href="http://www.sitelist.ca/" title="sitelist.ca" rel="nofollow">SiteList.ca</a> [sitelist.ca]</htmltext>
<tokenext>I have seen what can happen to people that play MMORPGs .
It 's not natural .
They drink crazy amounts of nasty beer and press the same key combo for 12 hours non stop .
If these people are allowed to take this with them where ever they go , their lives will go from being 90 \ % useless to 100 \ % useless .
SiteList.ca [ sitelist.ca ]</tokentext>
<sentencetext>I have seen what can happen to people that play MMORPGs.
It's not natural.
They drink crazy amounts of nasty beer and press the same key combo for 12 hours non stop.
If these people are allowed to take this with them where ever they go, their lives will go from being 90\% useless to 100\% useless.
SiteList.ca [sitelist.ca]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28347201</id>
	<title>Re:You have a very confused definition of privacy</title>
	<author>Anonymous</author>
	<datestamp>1245165120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Exactly there's no reason to think that the game couldn't be limited to people on some sort of "friend's list" or something like that.</p></htmltext>
<tokenext>Exactly there 's no reason to think that the game could n't be limited to people on some sort of " friend 's list " or something like that .</tokentext>
<sentencetext>Exactly there's no reason to think that the game couldn't be limited to people on some sort of "friend's list" or something like that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345135</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344797</id>
	<title>Re:God no!</title>
	<author>Anonymous</author>
	<datestamp>1245092580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Invasion of privacy, you say? Legally banned?</p><p>Ridiculous.</p><p>This would be a game that you WILLFULLY purchased and installed onto your phone. It would not be some built in always-on feature.</p><p>If there happens to be a legitimate market for this kind of MMO then it should, and probably will, be made...and there is nothing wrong with that.</p></htmltext>
<tokenext>Invasion of privacy , you say ?
Legally banned ? Ridiculous.This would be a game that you WILLFULLY purchased and installed onto your phone .
It would not be some built in always-on feature.If there happens to be a legitimate market for this kind of MMO then it should , and probably will , be made...and there is nothing wrong with that .</tokentext>
<sentencetext>Invasion of privacy, you say?
Legally banned?Ridiculous.This would be a game that you WILLFULLY purchased and installed onto your phone.
It would not be some built in always-on feature.If there happens to be a legitimate market for this kind of MMO then it should, and probably will, be made...and there is nothing wrong with that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344715</id>
	<title>Ugh no more iPhone!</title>
	<author>Anonymous</author>
	<datestamp>1245091440000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Good God, I swear... I wish something else awesome would come out that dethrones the iPhone.  I am getting so sick of hearing about it.  Of course, it is easy to use, good design, relatively open to anyone developing "apps" for it, etc., and it should get props/respect for that...</p><p>But fuck, I am just sick of how trendy it is.  Pleeeeeeease let there be an iPhone killer on the horizon!</p></htmltext>
<tokenext>Good God , I swear... I wish something else awesome would come out that dethrones the iPhone .
I am getting so sick of hearing about it .
Of course , it is easy to use , good design , relatively open to anyone developing " apps " for it , etc. , and it should get props/respect for that...But fuck , I am just sick of how trendy it is .
Pleeeeeeease let there be an iPhone killer on the horizon !</tokentext>
<sentencetext>Good God, I swear... I wish something else awesome would come out that dethrones the iPhone.
I am getting so sick of hearing about it.
Of course, it is easy to use, good design, relatively open to anyone developing "apps" for it, etc., and it should get props/respect for that...But fuck, I am just sick of how trendy it is.
Pleeeeeeease let there be an iPhone killer on the horizon!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346245</id>
	<title>Re:I'm not so sure about this</title>
	<author>Anonymous</author>
	<datestamp>1245158100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Sure, maybe the idea sounds fun in theory - but a MMORPG full of virtualized parents' basements would get pretty repetitive after a short while, I'd think.</p></div><p>Endless, repetitive grinds of dark, unattractive environments filled with ugly and taciturn troglodytes?<br>
&nbsp; <br>Gentlement, I believe we have found the new WoW.</p></div>
	</htmltext>
<tokenext>Sure , maybe the idea sounds fun in theory - but a MMORPG full of virtualized parents ' basements would get pretty repetitive after a short while , I 'd think.Endless , repetitive grinds of dark , unattractive environments filled with ugly and taciturn troglodytes ?
  Gentlement , I believe we have found the new WoW .</tokentext>
<sentencetext>Sure, maybe the idea sounds fun in theory - but a MMORPG full of virtualized parents' basements would get pretty repetitive after a short while, I'd think.Endless, repetitive grinds of dark, unattractive environments filled with ugly and taciturn troglodytes?
  Gentlement, I believe we have found the new WoW.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344793</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346959</id>
	<title>There IS one...</title>
	<author>Brandee07</author>
	<datestamp>1245163680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There's an iPhone game for every major TV/Movie/etc release nowadays- including one for the Sarah Conner Cronicles, in which players from PCs and web browers (the machines) place traps and ambushes for the iPhone players (the resistance).
</p><p>
It seemed like a cool idea, except for the broadcasting my location all the time. That's kinda stalker-rific.
</p><p>
<a href="http://terminatorambush.com/" title="terminatorambush.com">http://terminatorambush.com/</a> [terminatorambush.com]</p></htmltext>
<tokenext>There 's an iPhone game for every major TV/Movie/etc release nowadays- including one for the Sarah Conner Cronicles , in which players from PCs and web browers ( the machines ) place traps and ambushes for the iPhone players ( the resistance ) .
It seemed like a cool idea , except for the broadcasting my location all the time .
That 's kinda stalker-rific .
http : //terminatorambush.com/ [ terminatorambush.com ]</tokentext>
<sentencetext>There's an iPhone game for every major TV/Movie/etc release nowadays- including one for the Sarah Conner Cronicles, in which players from PCs and web browers (the machines) place traps and ambushes for the iPhone players (the resistance).
It seemed like a cool idea, except for the broadcasting my location all the time.
That's kinda stalker-rific.
http://terminatorambush.com/ [terminatorambush.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</id>
	<title>God no!</title>
	<author>Anonymous</author>
	<datestamp>1245091140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>I find this the most obscene idea you could imagine.  Play a game based on where my phone tells you I'm located?  Hell no.  I do not want that kind of invasion of privacy at all.  In fact, given the potential fo abuse, I'd prefer it to be legally banned.</p><p>There are enough crazy people doing criminal things with the games we have.  Do I want a physical location to be intrinsic to the game?  Nope.  Same reason I don't post any details of where I live in the games I do play, or on the message boards.  Is that paranoid of me?   Perhaps, but as long as the number of people who get injured and killed from conflicts with others remains non-zero, I'm going to stay that way.</p><p>And yes, that's why I'm an anonymous coward too.  Sure, I suppose somebody at Slashdot's HQ could track me down, but that risk is minimal compared to me shouting it out.</p></htmltext>
<tokenext>I find this the most obscene idea you could imagine .
Play a game based on where my phone tells you I 'm located ?
Hell no .
I do not want that kind of invasion of privacy at all .
In fact , given the potential fo abuse , I 'd prefer it to be legally banned.There are enough crazy people doing criminal things with the games we have .
Do I want a physical location to be intrinsic to the game ?
Nope. Same reason I do n't post any details of where I live in the games I do play , or on the message boards .
Is that paranoid of me ?
Perhaps , but as long as the number of people who get injured and killed from conflicts with others remains non-zero , I 'm going to stay that way.And yes , that 's why I 'm an anonymous coward too .
Sure , I suppose somebody at Slashdot 's HQ could track me down , but that risk is minimal compared to me shouting it out .</tokentext>
<sentencetext>I find this the most obscene idea you could imagine.
Play a game based on where my phone tells you I'm located?
Hell no.
I do not want that kind of invasion of privacy at all.
In fact, given the potential fo abuse, I'd prefer it to be legally banned.There are enough crazy people doing criminal things with the games we have.
Do I want a physical location to be intrinsic to the game?
Nope.  Same reason I don't post any details of where I live in the games I do play, or on the message boards.
Is that paranoid of me?
Perhaps, but as long as the number of people who get injured and killed from conflicts with others remains non-zero, I'm going to stay that way.And yes, that's why I'm an anonymous coward too.
Sure, I suppose somebody at Slashdot's HQ could track me down, but that risk is minimal compared to me shouting it out.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345759</id>
	<title>Re:God no!</title>
	<author>Anonymous</author>
	<datestamp>1245150060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><a href="http://www.parallelkingdom.com/home.shtml" title="parallelkingdom.com" rel="nofollow">http://www.parallelkingdom.com/home.shtml</a> [parallelkingdom.com]<br>MMO-Like game for Android and IPhone, using the GPS</p></htmltext>
<tokenext>http : //www.parallelkingdom.com/home.shtml [ parallelkingdom.com ] MMO-Like game for Android and IPhone , using the GPS</tokentext>
<sentencetext>http://www.parallelkingdom.com/home.shtml [parallelkingdom.com]MMO-Like game for Android and IPhone, using the GPS</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344705</id>
	<title>*knock knock*</title>
	<author>Raystonn</author>
	<datestamp>1245091380000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>*knock knock* Excuse me sir.  Please don't mind the 29 other people behind me.  They're in my raiding party.  It would seem that our MMORPG has placed a boss mob in what I can only assume might be your living room.  Would you mind terribly if we played through?  Also, we're going to be farming this boss mob until our entire guild is outfitted properly.  Can we put you down for the same time every Thursday?</htmltext>
<tokenext>* knock knock * Excuse me sir .
Please do n't mind the 29 other people behind me .
They 're in my raiding party .
It would seem that our MMORPG has placed a boss mob in what I can only assume might be your living room .
Would you mind terribly if we played through ?
Also , we 're going to be farming this boss mob until our entire guild is outfitted properly .
Can we put you down for the same time every Thursday ?</tokentext>
<sentencetext>*knock knock* Excuse me sir.
Please don't mind the 29 other people behind me.
They're in my raiding party.
It would seem that our MMORPG has placed a boss mob in what I can only assume might be your living room.
Would you mind terribly if we played through?
Also, we're going to be farming this boss mob until our entire guild is outfitted properly.
Can we put you down for the same time every Thursday?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345021</id>
	<title>There would be no female players</title>
	<author>Anonymous</author>
	<datestamp>1245182400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Oh, hey. Yeah.</p><p>*leans away from iPhone displaying World of GPSCraft screen*</p><p>Yeah, I'm playing World of GPSCraft too. Huh? What? Sorry, I couldn't quite hear you. Oh, those 50 nervous sweating guys around me? Yeah, we're a raid. You want to join? Uh, well, ok. I guess there's always room for one more. Yeah, I know it kind of smells. They're too afraid to touch me, though, and it's easy to take down elites. So yeah, don't touch me.</p><p>*raid targets bus*</p><p>*nerds cluster around it and dissolve it with their grease*</p></htmltext>
<tokenext>Oh , hey .
Yeah. * leans away from iPhone displaying World of GPSCraft screen * Yeah , I 'm playing World of GPSCraft too .
Huh ? What ?
Sorry , I could n't quite hear you .
Oh , those 50 nervous sweating guys around me ?
Yeah , we 're a raid .
You want to join ?
Uh , well , ok. I guess there 's always room for one more .
Yeah , I know it kind of smells .
They 're too afraid to touch me , though , and it 's easy to take down elites .
So yeah , do n't touch me .
* raid targets bus * * nerds cluster around it and dissolve it with their grease *</tokentext>
<sentencetext>Oh, hey.
Yeah.*leans away from iPhone displaying World of GPSCraft screen*Yeah, I'm playing World of GPSCraft too.
Huh? What?
Sorry, I couldn't quite hear you.
Oh, those 50 nervous sweating guys around me?
Yeah, we're a raid.
You want to join?
Uh, well, ok. I guess there's always room for one more.
Yeah, I know it kind of smells.
They're too afraid to touch me, though, and it's easy to take down elites.
So yeah, don't touch me.
*raid targets bus**nerds cluster around it and dissolve it with their grease*</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346659</id>
	<title>Re:God no!</title>
	<author>Anonymous</author>
	<datestamp>1245161580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I do not want that kind of invasion of privacy at all.</p></div><p>Given your concerns about privacy, I bet you would love a portable GPS game based on the GTA:CTW subtask of blowing up public CCTV cameras.</p><p>Download a periodically updated list of real world public CCTV camera locations in your city.  Then in the real world you drive/walk/whatever to "close enough" to the CCTV (10 feet?  200 feet?) and click the button on the NDS / iPhone / some other portable which stores and/or uploads your virtual hit.  The 1st of the month all the cameras respawn.  Or maybe exactly one month after the most recent click, that individual cam respawns woudl be a better idea.  Or, somehow, both, like usually all cams respawn after a month, but once a year they all respawn on July 4th (to celebrate our "freedom" that we once had).  First player this month to click on a given camera gets the credit on some online leader board.  Also credit for reporting new public CCTV cams, and credit for being one of the guys whom meta-mods by verifying yes indeed there is a cam.  Similar credit for reporting removed CCTVs, although since this is Big Brother's 1984, I don't think CCTVs are ever removed.  I suppose it would be irresponsible (but deliciously fun) for the game to give credit to people whom in real life re-enact the GTA:CTW solution to CCTV removal...</p></div>
	</htmltext>
<tokenext>I do not want that kind of invasion of privacy at all.Given your concerns about privacy , I bet you would love a portable GPS game based on the GTA : CTW subtask of blowing up public CCTV cameras.Download a periodically updated list of real world public CCTV camera locations in your city .
Then in the real world you drive/walk/whatever to " close enough " to the CCTV ( 10 feet ?
200 feet ?
) and click the button on the NDS / iPhone / some other portable which stores and/or uploads your virtual hit .
The 1st of the month all the cameras respawn .
Or maybe exactly one month after the most recent click , that individual cam respawns woudl be a better idea .
Or , somehow , both , like usually all cams respawn after a month , but once a year they all respawn on July 4th ( to celebrate our " freedom " that we once had ) .
First player this month to click on a given camera gets the credit on some online leader board .
Also credit for reporting new public CCTV cams , and credit for being one of the guys whom meta-mods by verifying yes indeed there is a cam .
Similar credit for reporting removed CCTVs , although since this is Big Brother 's 1984 , I do n't think CCTVs are ever removed .
I suppose it would be irresponsible ( but deliciously fun ) for the game to give credit to people whom in real life re-enact the GTA : CTW solution to CCTV removal.. .</tokentext>
<sentencetext>I do not want that kind of invasion of privacy at all.Given your concerns about privacy, I bet you would love a portable GPS game based on the GTA:CTW subtask of blowing up public CCTV cameras.Download a periodically updated list of real world public CCTV camera locations in your city.
Then in the real world you drive/walk/whatever to "close enough" to the CCTV (10 feet?
200 feet?
) and click the button on the NDS / iPhone / some other portable which stores and/or uploads your virtual hit.
The 1st of the month all the cameras respawn.
Or maybe exactly one month after the most recent click, that individual cam respawns woudl be a better idea.
Or, somehow, both, like usually all cams respawn after a month, but once a year they all respawn on July 4th (to celebrate our "freedom" that we once had).
First player this month to click on a given camera gets the credit on some online leader board.
Also credit for reporting new public CCTV cams, and credit for being one of the guys whom meta-mods by verifying yes indeed there is a cam.
Similar credit for reporting removed CCTVs, although since this is Big Brother's 1984, I don't think CCTVs are ever removed.
I suppose it would be irresponsible (but deliciously fun) for the game to give credit to people whom in real life re-enact the GTA:CTW solution to CCTV removal...
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28349005</id>
	<title>Re:Open your mind.</title>
	<author>Anonymous</author>
	<datestamp>1245173220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Um, no.  This is a case where I feel the burden is on the persons who want to suggest what I consider to be a very dangerous idea to prove their case.   It would be like somebody wanting to store explosives.   They don't get the benefit of the doubt.  They have to work hard to sell me on it.</p><p>So no, I won't be opening my mind just because you want me to do so.   I am going to put the responsibility on the people who are suggesting what I consider to be a very dangerous thing, and railing at me for being closed-minded isn't going to change my mind.  It's just going to make me more sure that it's a bad idea since instead of recognizing the concerns I have, you seem to think diminishing them is the way to deal with it.   I know that argument for the waste of time it is. Perhaps you don't interpret your argument that way, but it's how it comes across to me.  Just like I'm sure mine probably comes across to you as close-minded and curmudgeonly.</p><p>So YOU may not be able to envision how those privacy concerns would continue to remain in danger, but that doesn't mean the problem doesn't exist.  And it's such a big one that I do consider this sort of thing to be a bad idea.  A very bad one.  Storing NBC waste on your front lawn bad.  To you, it may seem like a NIMBY problem, but well, in this case, it's a game, so it's not even remotely necessary.  I'd be happier with a nuclear power plant outside my house than this idea being implemented.  Obviously YMMV.</p></htmltext>
<tokenext>Um , no .
This is a case where I feel the burden is on the persons who want to suggest what I consider to be a very dangerous idea to prove their case .
It would be like somebody wanting to store explosives .
They do n't get the benefit of the doubt .
They have to work hard to sell me on it.So no , I wo n't be opening my mind just because you want me to do so .
I am going to put the responsibility on the people who are suggesting what I consider to be a very dangerous thing , and railing at me for being closed-minded is n't going to change my mind .
It 's just going to make me more sure that it 's a bad idea since instead of recognizing the concerns I have , you seem to think diminishing them is the way to deal with it .
I know that argument for the waste of time it is .
Perhaps you do n't interpret your argument that way , but it 's how it comes across to me .
Just like I 'm sure mine probably comes across to you as close-minded and curmudgeonly.So YOU may not be able to envision how those privacy concerns would continue to remain in danger , but that does n't mean the problem does n't exist .
And it 's such a big one that I do consider this sort of thing to be a bad idea .
A very bad one .
Storing NBC waste on your front lawn bad .
To you , it may seem like a NIMBY problem , but well , in this case , it 's a game , so it 's not even remotely necessary .
I 'd be happier with a nuclear power plant outside my house than this idea being implemented .
Obviously YMMV .</tokentext>
<sentencetext>Um, no.
This is a case where I feel the burden is on the persons who want to suggest what I consider to be a very dangerous idea to prove their case.
It would be like somebody wanting to store explosives.
They don't get the benefit of the doubt.
They have to work hard to sell me on it.So no, I won't be opening my mind just because you want me to do so.
I am going to put the responsibility on the people who are suggesting what I consider to be a very dangerous thing, and railing at me for being closed-minded isn't going to change my mind.
It's just going to make me more sure that it's a bad idea since instead of recognizing the concerns I have, you seem to think diminishing them is the way to deal with it.
I know that argument for the waste of time it is.
Perhaps you don't interpret your argument that way, but it's how it comes across to me.
Just like I'm sure mine probably comes across to you as close-minded and curmudgeonly.So YOU may not be able to envision how those privacy concerns would continue to remain in danger, but that doesn't mean the problem doesn't exist.
And it's such a big one that I do consider this sort of thing to be a bad idea.
A very bad one.
Storing NBC waste on your front lawn bad.
To you, it may seem like a NIMBY problem, but well, in this case, it's a game, so it's not even remotely necessary.
I'd be happier with a nuclear power plant outside my house than this idea being implemented.
Obviously YMMV.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346363</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346383</id>
	<title>There is a iPhone MMORPG!</title>
	<author>Lubricant</author>
	<datestamp>1245159360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Go to the app store, and check for Sweet Deals..
You go around buying and selling candy via gps..
Im jailbroken and there is a skin that turns it into Drug Lords, and I go around buying and selling drugs.</htmltext>
<tokenext>Go to the app store , and check for Sweet Deals. . You go around buying and selling candy via gps. . Im jailbroken and there is a skin that turns it into Drug Lords , and I go around buying and selling drugs .</tokentext>
<sentencetext>Go to the app store, and check for Sweet Deals..
You go around buying and selling candy via gps..
Im jailbroken and there is a skin that turns it into Drug Lords, and I go around buying and selling drugs.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345579</id>
	<title>GPS Mission</title>
	<author>Anonymous</author>
	<datestamp>1245147360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><a href="http://gpsmission.com/" title="gpsmission.com" rel="nofollow">GPS Mission</a> [gpsmission.com] can be played with iPhone too, and Players are able to design the Missions. No Multiplayer as of now, though.</p></htmltext>
<tokenext>GPS Mission [ gpsmission.com ] can be played with iPhone too , and Players are able to design the Missions .
No Multiplayer as of now , though .</tokentext>
<sentencetext>GPS Mission [gpsmission.com] can be played with iPhone too, and Players are able to design the Missions.
No Multiplayer as of now, though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345387</id>
	<title>Re:God no!</title>
	<author>Anonymous</author>
	<datestamp>1245144060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Read <a href="http://www.amazon.com/Metatropolis-John-Scalzi/dp/159606238X" title="amazon.com" rel="nofollow">Metatropolis</a> [amazon.com] for an idea of how it could work. It sounds like fun. A "gamespace" as a fluid alternate reality overlay of meatspace.</p><p>Though of course you're welcome to stay in your parents' basement avoiding any chance of conflict or social contact.</p></htmltext>
<tokenext>Read Metatropolis [ amazon.com ] for an idea of how it could work .
It sounds like fun .
A " gamespace " as a fluid alternate reality overlay of meatspace.Though of course you 're welcome to stay in your parents ' basement avoiding any chance of conflict or social contact .</tokentext>
<sentencetext>Read Metatropolis [amazon.com] for an idea of how it could work.
It sounds like fun.
A "gamespace" as a fluid alternate reality overlay of meatspace.Though of course you're welcome to stay in your parents' basement avoiding any chance of conflict or social contact.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28375829</id>
	<title>Why not ?</title>
	<author>Anonymous</author>
	<datestamp>1245347220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I developed the prototype "Ayle" (www.ayle.fr)</p><p>A MMORPG would be really hard to develop because besides iPhone and the appstore there is no way to get money back.</p><p>And you can't sell account so easily.</p><p>In fact, every little MMORPG try like Parallel Kingdom are only a "try".</p><p>I bet this will never work. Mobiles need more time to get mature and be able to offer such game.</p></htmltext>
<tokenext>I developed the prototype " Ayle " ( www.ayle.fr ) A MMORPG would be really hard to develop because besides iPhone and the appstore there is no way to get money back.And you ca n't sell account so easily.In fact , every little MMORPG try like Parallel Kingdom are only a " try " .I bet this will never work .
Mobiles need more time to get mature and be able to offer such game .</tokentext>
<sentencetext>I developed the prototype "Ayle" (www.ayle.fr)A MMORPG would be really hard to develop because besides iPhone and the appstore there is no way to get money back.And you can't sell account so easily.In fact, every little MMORPG try like Parallel Kingdom are only a "try".I bet this will never work.
Mobiles need more time to get mature and be able to offer such game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28363031</id>
	<title>Re:God no!</title>
	<author>b1t r0t</author>
	<datestamp>1245261060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Or even better yet, <a href="http://en.wikipedia.org/wiki/Denn\%C5\%8D\_Coil" title="wikipedia.org">Dennou Coil</a> [wikipedia.org], where all the cool kids (and most of the uncool ones) have glasses which overlay a virtual world onto the real one, and can also be used as cell phones. The kiddies go around trying to find various places where there are bugs in the virtual world that they can exploit.</htmltext>
<tokenext>Or even better yet , Dennou Coil [ wikipedia.org ] , where all the cool kids ( and most of the uncool ones ) have glasses which overlay a virtual world onto the real one , and can also be used as cell phones .
The kiddies go around trying to find various places where there are bugs in the virtual world that they can exploit .</tokentext>
<sentencetext>Or even better yet, Dennou Coil [wikipedia.org], where all the cool kids (and most of the uncool ones) have glasses which overlay a virtual world onto the real one, and can also be used as cell phones.
The kiddies go around trying to find various places where there are bugs in the virtual world that they can exploit.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345075</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344849</id>
	<title>Too Real?</title>
	<author>qpawn</author>
	<datestamp>1245093360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>They could incorporate the phone feature into the game and make it so you have to talk to other people and build relationships.  As you advance further along in the game, you must choose a career path.  You will randomly get calls from your boss asking you to come in early or on your day off.  If you choose not to follow the path, you end up 30 years old living in your mom's basement and have to put up with her constant nagging about how you never help out around the house or pay for your share of the phone bill.<br>
&nbsp; <br>That's crazy.  I totally help out around the house.  Who do you think set up the home network?</p></htmltext>
<tokenext>They could incorporate the phone feature into the game and make it so you have to talk to other people and build relationships .
As you advance further along in the game , you must choose a career path .
You will randomly get calls from your boss asking you to come in early or on your day off .
If you choose not to follow the path , you end up 30 years old living in your mom 's basement and have to put up with her constant nagging about how you never help out around the house or pay for your share of the phone bill .
  That 's crazy .
I totally help out around the house .
Who do you think set up the home network ?</tokentext>
<sentencetext>They could incorporate the phone feature into the game and make it so you have to talk to other people and build relationships.
As you advance further along in the game, you must choose a career path.
You will randomly get calls from your boss asking you to come in early or on your day off.
If you choose not to follow the path, you end up 30 years old living in your mom's basement and have to put up with her constant nagging about how you never help out around the house or pay for your share of the phone bill.
  That's crazy.
I totally help out around the house.
Who do you think set up the home network?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345583</id>
	<title>ARQuake</title>
	<author>ebolaZaireRules</author>
	<datestamp>1245147420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>For those who prefer something a little... faster than an MMO</p></htmltext>
<tokenext>For those who prefer something a little... faster than an MMO</tokentext>
<sentencetext>For those who prefer something a little... faster than an MMO</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28355625</id>
	<title>Interesting Idea</title>
	<author>speedy.carr</author>
	<datestamp>1245157320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I actually very recently discussed this idea with a friend of mine, and the same concerns came up.  Privacy is definitely an issue, but I don't think it's very difficult to protect.  The game could allow you to interact with other people that are nearby without telling you their location, or even how far away from you they are, similar to the way that on-line matchmaking works (but with a much smaller range).  None of that information needs to be available to the players.  There's still privacy and security concerns, but I'm hoping, along with the OP, that these games get made.  If they don't, well, that's why I'm a game developer as well as a player.</htmltext>
<tokenext>I actually very recently discussed this idea with a friend of mine , and the same concerns came up .
Privacy is definitely an issue , but I do n't think it 's very difficult to protect .
The game could allow you to interact with other people that are nearby without telling you their location , or even how far away from you they are , similar to the way that on-line matchmaking works ( but with a much smaller range ) .
None of that information needs to be available to the players .
There 's still privacy and security concerns , but I 'm hoping , along with the OP , that these games get made .
If they do n't , well , that 's why I 'm a game developer as well as a player .</tokentext>
<sentencetext>I actually very recently discussed this idea with a friend of mine, and the same concerns came up.
Privacy is definitely an issue, but I don't think it's very difficult to protect.
The game could allow you to interact with other people that are nearby without telling you their location, or even how far away from you they are, similar to the way that on-line matchmaking works (but with a much smaller range).
None of that information needs to be available to the players.
There's still privacy and security concerns, but I'm hoping, along with the OP, that these games get made.
If they don't, well, that's why I'm a game developer as well as a player.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28348641</id>
	<title>Re:You have a very confused definition of privacy</title>
	<author>Tripledub</author>
	<datestamp>1245172080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm in the middle of developing an Android location based services game.   I have cut it down to the course location (read cell tower triangulation) and only am using to data to do two things.    The first is to determine your startup location and radius of play.   The second is to allow interaction between users based on if you fire up the game in their location.   You have certain options not available to you when you are in someone elses territory.   In no case do I keep any of data except your startup location.  The rest gets wiped when you exit the game.
<br>
As for privacy concerns I guess it would be a valid point.    I know that I have played Parallel Kingdoms (which is cross platform both android and iphone) and it uses the location based services also for the same general purpose of picking a starting area.  I'm not any more concerned about a game storing my data than I am about the ability to track my phone without my consent via triangulation.   After all the phone has to communicate to the towers.</htmltext>
<tokenext>I 'm in the middle of developing an Android location based services game .
I have cut it down to the course location ( read cell tower triangulation ) and only am using to data to do two things .
The first is to determine your startup location and radius of play .
The second is to allow interaction between users based on if you fire up the game in their location .
You have certain options not available to you when you are in someone elses territory .
In no case do I keep any of data except your startup location .
The rest gets wiped when you exit the game .
As for privacy concerns I guess it would be a valid point .
I know that I have played Parallel Kingdoms ( which is cross platform both android and iphone ) and it uses the location based services also for the same general purpose of picking a starting area .
I 'm not any more concerned about a game storing my data than I am about the ability to track my phone without my consent via triangulation .
After all the phone has to communicate to the towers .</tokentext>
<sentencetext>I'm in the middle of developing an Android location based services game.
I have cut it down to the course location (read cell tower triangulation) and only am using to data to do two things.
The first is to determine your startup location and radius of play.
The second is to allow interaction between users based on if you fire up the game in their location.
You have certain options not available to you when you are in someone elses territory.
In no case do I keep any of data except your startup location.
The rest gets wiped when you exit the game.
As for privacy concerns I guess it would be a valid point.
I know that I have played Parallel Kingdoms (which is cross platform both android and iphone) and it uses the location based services also for the same general purpose of picking a starting area.
I'm not any more concerned about a game storing my data than I am about the ability to track my phone without my consent via triangulation.
After all the phone has to communicate to the towers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345135</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346313</id>
	<title>Epic Win</title>
	<author>Anonymous</author>
	<datestamp>1245158760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Obviously, there is one IP that springs to mind:</p><p>Highlander.  You get a notice when you are in the area with another immortal.  Then you battle.</p><p>Now we just need holographic claymores to emit from the device... Is there an app for that?</p></htmltext>
<tokenext>Obviously , there is one IP that springs to mind : Highlander .
You get a notice when you are in the area with another immortal .
Then you battle.Now we just need holographic claymores to emit from the device... Is there an app for that ?</tokentext>
<sentencetext>Obviously, there is one IP that springs to mind:Highlander.
You get a notice when you are in the area with another immortal.
Then you battle.Now we just need holographic claymores to emit from the device... Is there an app for that?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28349003</id>
	<title>Re:Parallel Kingdom</title>
	<author>Kepesk</author>
	<datestamp>1245173220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I've been having fun with Parallel Kingdom for months!  Highly recommended.</htmltext>
<tokenext>I 've been having fun with Parallel Kingdom for months !
Highly recommended .</tokentext>
<sentencetext>I've been having fun with Parallel Kingdom for months!
Highly recommended.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344875</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344755</id>
	<title>Virtual Overlays</title>
	<author>Anonymous</author>
	<datestamp>1245092100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I've been thinking a lot about this type of game concept as well.  Similar stuff is dealt with in William Gibson's book, Pattern Recognition (but in the book, it's more art than gaming).    Still it is such a cool, relatively untapped "genre".</p><p>When I was a kid in the early 80's, there were a few role playing games, such as one called "Killer", where you'd get assignments on paper, then go out into your neighborhood and try to assassinate your friends with squirt guns based on your objectives.  Super fun game, and very tense.  Can you imagine people these days with all the heightened paranoia about guns allowing their kids to do this now?   Probably not.  Anyway, I side-tracked there.  Would be wild to see gaming like this take off.</p></htmltext>
<tokenext>I 've been thinking a lot about this type of game concept as well .
Similar stuff is dealt with in William Gibson 's book , Pattern Recognition ( but in the book , it 's more art than gaming ) .
Still it is such a cool , relatively untapped " genre " .When I was a kid in the early 80 's , there were a few role playing games , such as one called " Killer " , where you 'd get assignments on paper , then go out into your neighborhood and try to assassinate your friends with squirt guns based on your objectives .
Super fun game , and very tense .
Can you imagine people these days with all the heightened paranoia about guns allowing their kids to do this now ?
Probably not .
Anyway , I side-tracked there .
Would be wild to see gaming like this take off .</tokentext>
<sentencetext>I've been thinking a lot about this type of game concept as well.
Similar stuff is dealt with in William Gibson's book, Pattern Recognition (but in the book, it's more art than gaming).
Still it is such a cool, relatively untapped "genre".When I was a kid in the early 80's, there were a few role playing games, such as one called "Killer", where you'd get assignments on paper, then go out into your neighborhood and try to assassinate your friends with squirt guns based on your objectives.
Super fun game, and very tense.
Can you imagine people these days with all the heightened paranoia about guns allowing their kids to do this now?
Probably not.
Anyway, I side-tracked there.
Would be wild to see gaming like this take off.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345095</id>
	<title>Awesome</title>
	<author>Anonymous</author>
	<datestamp>1245183360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>It sounds like it could be the best version of Where in the World is Carmen Sandiego ever</p></htmltext>
<tokenext>It sounds like it could be the best version of Where in the World is Carmen Sandiego ever</tokentext>
<sentencetext>It sounds like it could be the best version of Where in the World is Carmen Sandiego ever</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28348635</id>
	<title>Re:I'm not so sure about this</title>
	<author>nobodylocalhost</author>
	<datestamp>1245172080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well, with phone based mmo and gps mapping, you are pretty much forced to go to outside instead of cooping up in the basement... I've figured out their grand plan, I tell ya, it is the most insidious idea cooked up by those opposing the basement dewellers!</p><p>On a side note, there is already an anime out that explains what exactly it will be like:<br><a href="http://en.wikipedia.org/wiki/Denn\%C5\%8D\_Coil" title="wikipedia.org">http://en.wikipedia.org/wiki/Denn\%C5\%8D\_Coil</a> [wikipedia.org]</p></htmltext>
<tokenext>Well , with phone based mmo and gps mapping , you are pretty much forced to go to outside instead of cooping up in the basement... I 've figured out their grand plan , I tell ya , it is the most insidious idea cooked up by those opposing the basement dewellers ! On a side note , there is already an anime out that explains what exactly it will be like : http : //en.wikipedia.org/wiki/Denn \ % C5 \ % 8D \ _Coil [ wikipedia.org ]</tokentext>
<sentencetext>Well, with phone based mmo and gps mapping, you are pretty much forced to go to outside instead of cooping up in the basement... I've figured out their grand plan, I tell ya, it is the most insidious idea cooked up by those opposing the basement dewellers!On a side note, there is already an anime out that explains what exactly it will be like:http://en.wikipedia.org/wiki/Denn\%C5\%8D\_Coil [wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344793</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344769</id>
	<title>Locations Abound (in limited areas)</title>
	<author>Anonymous</author>
	<datestamp>1245092340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And SF NY and a few other places will have a METRIC TONNE of cool things, and everywhere else will be a dearth of nothing to do because no self respecting geek seems to believe anywhere might actually exist.</p></htmltext>
<tokenext>And SF NY and a few other places will have a METRIC TONNE of cool things , and everywhere else will be a dearth of nothing to do because no self respecting geek seems to believe anywhere might actually exist .</tokentext>
<sentencetext>And SF NY and a few other places will have a METRIC TONNE of cool things, and everywhere else will be a dearth of nothing to do because no self respecting geek seems to believe anywhere might actually exist.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346985</id>
	<title>Re:God no!</title>
	<author>Anonymous</author>
	<datestamp>1245163860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Great idea instead of just not playing the game, stop other people who want to from doing so.</p></htmltext>
<tokenext>Great idea instead of just not playing the game , stop other people who want to from doing so .</tokentext>
<sentencetext>Great idea instead of just not playing the game, stop other people who want to from doing so.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345075</id>
	<title>Re:God no!</title>
	<author>dbIII</author>
	<datestamp>1245183000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>See "Serial Experiment Lain" for an example of a horror scenario where GPS hide and seek gets mixed up with Doom/Quake/etc.<br>I'll publish my real name all over the net before I publish my real location (the clueless facebook generation is already doing both).</htmltext>
<tokenext>See " Serial Experiment Lain " for an example of a horror scenario where GPS hide and seek gets mixed up with Doom/Quake/etc.I 'll publish my real name all over the net before I publish my real location ( the clueless facebook generation is already doing both ) .</tokentext>
<sentencetext>See "Serial Experiment Lain" for an example of a horror scenario where GPS hide and seek gets mixed up with Doom/Quake/etc.I'll publish my real name all over the net before I publish my real location (the clueless facebook generation is already doing both).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28345317</id>
	<title>Re:I'm not so sure about this</title>
	<author>munsk</author>
	<datestamp>1245143100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah, I don't know how much content you could access between your house, work, wal-mart and EB</htmltext>
<tokenext>Yeah , I do n't know how much content you could access between your house , work , wal-mart and EB</tokentext>
<sentencetext>Yeah, I don't know how much content you could access between your house, work, wal-mart and EB</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344793</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344793</id>
	<title>I'm not so sure about this</title>
	<author>93 Escort Wagon</author>
	<datestamp>1245092520000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Sure, maybe the idea sounds fun in theory - but a MMORPG full of virtualized parents' basements would get pretty repetitive after a short while, I'd think.</p></htmltext>
<tokenext>Sure , maybe the idea sounds fun in theory - but a MMORPG full of virtualized parents ' basements would get pretty repetitive after a short while , I 'd think .</tokentext>
<sentencetext>Sure, maybe the idea sounds fun in theory - but a MMORPG full of virtualized parents' basements would get pretty repetitive after a short while, I'd think.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344711</id>
	<title>Its a great idea</title>
	<author>MichaelSmith</author>
	<datestamp>1245091380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Don't blab about it here. Build it and make millions. Before I do.</htmltext>
<tokenext>Do n't blab about it here .
Build it and make millions .
Before I do .</tokentext>
<sentencetext>Don't blab about it here.
Build it and make millions.
Before I do.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346279</id>
	<title>Re:I'm not so sure about this</title>
	<author>dontPanik</author>
	<datestamp>1245158400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well it would be up to people like you, who want to leave the house, to go to the local coffee shop and set up an instance/dungeon there.</htmltext>
<tokenext>Well it would be up to people like you , who want to leave the house , to go to the local coffee shop and set up an instance/dungeon there .</tokentext>
<sentencetext>Well it would be up to people like you, who want to leave the house, to go to the local coffee shop and set up an instance/dungeon there.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344793</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346601</id>
	<title>Urban Interactive</title>
	<author>Anonymous</author>
	<datestamp>1245161100000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Urban Interactive has 2 products out, Urban Sleuth sounds close to what you want but not quite.
<p>
Basically, they set up in major cities, you rent a couple of phones from them for your group and go on an adventure. You meet up with other NPCs (yes, real live people who are employees of Urban) and they provide clues or distractions or whatever. Not a real MMORPG but certainly different from most out there.
</p><p>
I've not had a chance to play but I did a tiny part of the iPhone coding for them, but I do not have a financial interest in them.</p></htmltext>
<tokenext>Urban Interactive has 2 products out , Urban Sleuth sounds close to what you want but not quite .
Basically , they set up in major cities , you rent a couple of phones from them for your group and go on an adventure .
You meet up with other NPCs ( yes , real live people who are employees of Urban ) and they provide clues or distractions or whatever .
Not a real MMORPG but certainly different from most out there .
I 've not had a chance to play but I did a tiny part of the iPhone coding for them , but I do not have a financial interest in them .</tokentext>
<sentencetext>Urban Interactive has 2 products out, Urban Sleuth sounds close to what you want but not quite.
Basically, they set up in major cities, you rent a couple of phones from them for your group and go on an adventure.
You meet up with other NPCs (yes, real live people who are employees of Urban) and they provide clues or distractions or whatever.
Not a real MMORPG but certainly different from most out there.
I've not had a chance to play but I did a tiny part of the iPhone coding for them, but I do not have a financial interest in them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28370157</id>
	<title>Re:God no!</title>
	<author>shpoffo</author>
	<datestamp>1245265620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You think that's bad? Imagine when camera pics are all meta-labeled with GPS data AND compass bearing, allowing for GigaPan and others to build semi-seamless, time-segmented, 3D maps of the world.  MMOs will be someplace called 'civic infrastructure.'</p><p>I think few people today get what social media really is.......</p></htmltext>
<tokenext>You think that 's bad ?
Imagine when camera pics are all meta-labeled with GPS data AND compass bearing , allowing for GigaPan and others to build semi-seamless , time-segmented , 3D maps of the world .
MMOs will be someplace called 'civic infrastructure .
'I think few people today get what social media really is...... .</tokentext>
<sentencetext>You think that's bad?
Imagine when camera pics are all meta-labeled with GPS data AND compass bearing, allowing for GigaPan and others to build semi-seamless, time-segmented, 3D maps of the world.
MMOs will be someplace called 'civic infrastructure.
'I think few people today get what social media really is.......</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344683</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28346555</id>
	<title>Re:Parallel Kingdom</title>
	<author>godrik</author>
	<datestamp>1245160860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I heard of the ayle project ( <a href="http://ayle.fr/en/index.html" title="ayle.fr" rel="nofollow">http://ayle.fr/en/index.html</a> [ayle.fr] ) which is not limited to the iphone (I do not even know if it works on it). It is kind of an hack n Slash where you have to physically move to move in the game. It is "advertised" as an hiking game.</htmltext>
<tokenext>I heard of the ayle project ( http : //ayle.fr/en/index.html [ ayle.fr ] ) which is not limited to the iphone ( I do not even know if it works on it ) .
It is kind of an hack n Slash where you have to physically move to move in the game .
It is " advertised " as an hiking game .</tokentext>
<sentencetext>I heard of the ayle project ( http://ayle.fr/en/index.html [ayle.fr] ) which is not limited to the iphone (I do not even know if it works on it).
It is kind of an hack n Slash where you have to physically move to move in the game.
It is "advertised" as an hiking game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_16_0313257.28344875</parent>
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