<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_14_1549235</id>
	<title>The Fall and Rise of Motion Control For Games</title>
	<author>Soulskill</author>
	<datestamp>1244999160000</datestamp>
	<htmltext>Eurogamer has a story about how <a href="http://www.eurogamer.net/articles/moving-targets-article">the design of motion-control input devices</a> has evolved over the years, ranging from the Nintendo Power Glove and Sega Activator up to modern devices like the Wii Remote and the upcoming projects by <a href="//games.slashdot.org/article.pl?sid=09/06/03/132254&amp;tid=227">Sony</a> and <a href="http://games.slashdot.org/story/09/06/12/0450237/Why-Natal-Is-a-Big-Deal?from=rss">Microsoft</a>. Now that the technology has caught up with the ideas, EA CEO John Riccitello said he expects motion-control gaming to rapidly expand, eventually <a href="http://kotaku.com/5284630/ea-considered-doing-its-own-natal-backs-sensible-motion-gaming">occupying half the total games market</a>. He said, "We almost invested to create a platform extension like that for some of the games we're working on. We're very pleased, frankly, that it showed up at Microsoft, because I'd rather them pay for that. They can leverage it better, and we can build software. But I felt the market wanted that technology and I'm glad it's coming."</htmltext>
<tokenext>Eurogamer has a story about how the design of motion-control input devices has evolved over the years , ranging from the Nintendo Power Glove and Sega Activator up to modern devices like the Wii Remote and the upcoming projects by Sony and Microsoft .
Now that the technology has caught up with the ideas , EA CEO John Riccitello said he expects motion-control gaming to rapidly expand , eventually occupying half the total games market .
He said , " We almost invested to create a platform extension like that for some of the games we 're working on .
We 're very pleased , frankly , that it showed up at Microsoft , because I 'd rather them pay for that .
They can leverage it better , and we can build software .
But I felt the market wanted that technology and I 'm glad it 's coming .
"</tokentext>
<sentencetext>Eurogamer has a story about how the design of motion-control input devices has evolved over the years, ranging from the Nintendo Power Glove and Sega Activator up to modern devices like the Wii Remote and the upcoming projects by Sony and Microsoft.
Now that the technology has caught up with the ideas, EA CEO John Riccitello said he expects motion-control gaming to rapidly expand, eventually occupying half the total games market.
He said, "We almost invested to create a platform extension like that for some of the games we're working on.
We're very pleased, frankly, that it showed up at Microsoft, because I'd rather them pay for that.
They can leverage it better, and we can build software.
But I felt the market wanted that technology and I'm glad it's coming.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327589</id>
	<title>Re:Motion gaming on consoles already is 50\%</title>
	<author>theaceoffire</author>
	<datestamp>1245005160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Yet most Wii games don't really use motion controls at all... They either ignore it, or convert "Waggle" to a button press.</htmltext>
<tokenext>Yet most Wii games do n't really use motion controls at all... They either ignore it , or convert " Waggle " to a button press .</tokentext>
<sentencetext>Yet most Wii games don't really use motion controls at all... They either ignore it, or convert "Waggle" to a button press.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327379</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28333695</id>
	<title>Re:No use for TBS games</title>
	<author>velen</author>
	<datestamp>1245070440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>how about running around your living room trying to hide from illidian's blast in world of warcraft?<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>how about running around your living room trying to hide from illidian 's blast in world of warcraft ?
: )</tokentext>
<sentencetext>how about running around your living room trying to hide from illidian's blast in world of warcraft?
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28331547</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28335425</id>
	<title>cause for great concern</title>
	<author>sgt scrub</author>
	<datestamp>1245082080000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm very concerned about the implications physical interfaces will have on future geeks.  If game controllers evolve to the point where the user is running, jumping, swinging their arms, etc... gamers will start to develop physical attributes not conducive to the geek culture.  Take for instance the young and unawares teen who plays first person shooters for two hours per day.  That amount of physical activity would leave the poor individual thin and buff.  A person in that condition would NEVER fit in with a crowd of today's geeks.  I say ban these devices before any harm can be done!</p></htmltext>
<tokenext>I 'm very concerned about the implications physical interfaces will have on future geeks .
If game controllers evolve to the point where the user is running , jumping , swinging their arms , etc... gamers will start to develop physical attributes not conducive to the geek culture .
Take for instance the young and unawares teen who plays first person shooters for two hours per day .
That amount of physical activity would leave the poor individual thin and buff .
A person in that condition would NEVER fit in with a crowd of today 's geeks .
I say ban these devices before any harm can be done !</tokentext>
<sentencetext>I'm very concerned about the implications physical interfaces will have on future geeks.
If game controllers evolve to the point where the user is running, jumping, swinging their arms, etc... gamers will start to develop physical attributes not conducive to the geek culture.
Take for instance the young and unawares teen who plays first person shooters for two hours per day.
That amount of physical activity would leave the poor individual thin and buff.
A person in that condition would NEVER fit in with a crowd of today's geeks.
I say ban these devices before any harm can be done!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28333399</id>
	<title>Re:No use for TBS games</title>
	<author>grumbel</author>
	<datestamp>1245066360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think that depends on the game. A game like UFO for example could certainly benefit from a controller that allows full 6DOF navigation, as navigating height is rather troublesome with a 2D device. And a a pointer like the Wiimote has is of course very welcome as well when it comes to unit selection and such.</p><p>Even something like chess might benefit somewhat, with Natal for example you could map your opponent directly into the game. It wouldn't change the core game, but it would make multiplayer a good bit more interesting.</p><p>Overall I don't think motion sensing can do any harm to turn based games or games in general when done right, as it would then be just an additional means of control not a necessary replacement.</p><p>That said, I consider the focus on "no controller" to be a fatal flaw of Natal and even the Wiimote lacks some buttons and a second analog stick, which limits its usefulness in some games.</p></htmltext>
<tokenext>I think that depends on the game .
A game like UFO for example could certainly benefit from a controller that allows full 6DOF navigation , as navigating height is rather troublesome with a 2D device .
And a a pointer like the Wiimote has is of course very welcome as well when it comes to unit selection and such.Even something like chess might benefit somewhat , with Natal for example you could map your opponent directly into the game .
It would n't change the core game , but it would make multiplayer a good bit more interesting.Overall I do n't think motion sensing can do any harm to turn based games or games in general when done right , as it would then be just an additional means of control not a necessary replacement.That said , I consider the focus on " no controller " to be a fatal flaw of Natal and even the Wiimote lacks some buttons and a second analog stick , which limits its usefulness in some games .</tokentext>
<sentencetext>I think that depends on the game.
A game like UFO for example could certainly benefit from a controller that allows full 6DOF navigation, as navigating height is rather troublesome with a 2D device.
And a a pointer like the Wiimote has is of course very welcome as well when it comes to unit selection and such.Even something like chess might benefit somewhat, with Natal for example you could map your opponent directly into the game.
It wouldn't change the core game, but it would make multiplayer a good bit more interesting.Overall I don't think motion sensing can do any harm to turn based games or games in general when done right, as it would then be just an additional means of control not a necessary replacement.That said, I consider the focus on "no controller" to be a fatal flaw of Natal and even the Wiimote lacks some buttons and a second analog stick, which limits its usefulness in some games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327947</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28329767</id>
	<title>Whatever</title>
	<author>Anonymous</author>
	<datestamp>1244979000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Riccitello pretending to have foresight and camouflaging the fact that EA is being reactionary here.</p><p>This is from the dude who's main idea is simply to pay top dollar for whatever was last year's hit.</p><p>Whatever.</p></htmltext>
<tokenext>Riccitello pretending to have foresight and camouflaging the fact that EA is being reactionary here.This is from the dude who 's main idea is simply to pay top dollar for whatever was last year 's hit.Whatever .</tokentext>
<sentencetext>Riccitello pretending to have foresight and camouflaging the fact that EA is being reactionary here.This is from the dude who's main idea is simply to pay top dollar for whatever was last year's hit.Whatever.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28329367</id>
	<title>Re:Daw...</title>
	<author>CharityA</author>
	<datestamp>1244974920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>The wii controller does not really require you to make exactly the same motion as hitting a bat with a ball or throwing a punch. It's a hybrid. You only need to flick your wrist. This does involve reflexes. It does not involve strength and to a lesser extent, stamina. It is still a lot of coordination. I think the old fighting games where you had to punch in a 10 button combination and get "nintendo thumb" is almost the same thing. The range of motion required for the wii mote is only slightly more than the old games. Sure, you can put more into it than that, but that is up to the user. If you do, you will become more fit and I think that was a little of the design behind the system. Plus you can get into it more. Have you ever seen someone playing an old nintendo game and lean back and forth with the controller as if it helped? With the wii, it does!</htmltext>
<tokenext>The wii controller does not really require you to make exactly the same motion as hitting a bat with a ball or throwing a punch .
It 's a hybrid .
You only need to flick your wrist .
This does involve reflexes .
It does not involve strength and to a lesser extent , stamina .
It is still a lot of coordination .
I think the old fighting games where you had to punch in a 10 button combination and get " nintendo thumb " is almost the same thing .
The range of motion required for the wii mote is only slightly more than the old games .
Sure , you can put more into it than that , but that is up to the user .
If you do , you will become more fit and I think that was a little of the design behind the system .
Plus you can get into it more .
Have you ever seen someone playing an old nintendo game and lean back and forth with the controller as if it helped ?
With the wii , it does !</tokentext>
<sentencetext>The wii controller does not really require you to make exactly the same motion as hitting a bat with a ball or throwing a punch.
It's a hybrid.
You only need to flick your wrist.
This does involve reflexes.
It does not involve strength and to a lesser extent, stamina.
It is still a lot of coordination.
I think the old fighting games where you had to punch in a 10 button combination and get "nintendo thumb" is almost the same thing.
The range of motion required for the wii mote is only slightly more than the old games.
Sure, you can put more into it than that, but that is up to the user.
If you do, you will become more fit and I think that was a little of the design behind the system.
Plus you can get into it more.
Have you ever seen someone playing an old nintendo game and lean back and forth with the controller as if it helped?
With the wii, it does!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28328225</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28331721</id>
	<title>You came late.</title>
	<author>bronney</author>
	<datestamp>1244998980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>But I felt the market wanted that technology and I'm glad it's coming.</i> <br> <br>

Stop astroturfing and "pretend" it's something we are all hyping for.  I would be glad it's coming too but the fact is thousands of us already came.  We saw, we came, we even put the Wii away and went back to the PC already.  Leaving the Wii sit idly in the living room to entertain guests occasionally when we're out of the basement.  But generally we got the idea, shall I say, virgin no more.<br> <br>

To beat the Wii remote, the giants needs something truly innovative, and not copying, tagging along, or improving chopsticks.</htmltext>
<tokenext>But I felt the market wanted that technology and I 'm glad it 's coming .
Stop astroturfing and " pretend " it 's something we are all hyping for .
I would be glad it 's coming too but the fact is thousands of us already came .
We saw , we came , we even put the Wii away and went back to the PC already .
Leaving the Wii sit idly in the living room to entertain guests occasionally when we 're out of the basement .
But generally we got the idea , shall I say , virgin no more .
To beat the Wii remote , the giants needs something truly innovative , and not copying , tagging along , or improving chopsticks .</tokentext>
<sentencetext>But I felt the market wanted that technology and I'm glad it's coming.
Stop astroturfing and "pretend" it's something we are all hyping for.
I would be glad it's coming too but the fact is thousands of us already came.
We saw, we came, we even put the Wii away and went back to the PC already.
Leaving the Wii sit idly in the living room to entertain guests occasionally when we're out of the basement.
But generally we got the idea, shall I say, virgin no more.
To beat the Wii remote, the giants needs something truly innovative, and not copying, tagging along, or improving chopsticks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28328225</id>
	<title>Re:Daw...</title>
	<author>arth1</author>
	<datestamp>1245010440000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Short answer:  You're not alone.</p><p>Longer answer:<br>I think an ideal controller is one that makes up for all the things we CAN'T do well in meatspace, allowing us to do them in bitspace.<br>Not one that favours the jocks, but one that favours the brains.</p><p>The wii was destined to be a fad from the start, much like similar approaches in the past in the arcades.  Sure, they attracted users due to the novelty, but pretty soon they'd going to discover that hitting a baseball with a make-believe and unresponsive/overresponsive "bat" in front of a computer isn't nearly as fun as doing it with a REAL bat and ball.<br>And comparing games to games, they're not as fun in the long run as games where your decisions are more important than your physical coordination.</p><p>Yes, physical controllers are a fad.  A reoccurring fad.  They have their place, but won't ever take over, because they will always be a poor facsimile for the real thing, and can't compete with the controllers that are designed to let you do MORE than what's physically possible.</p></htmltext>
<tokenext>Short answer : You 're not alone.Longer answer : I think an ideal controller is one that makes up for all the things we CA N'T do well in meatspace , allowing us to do them in bitspace.Not one that favours the jocks , but one that favours the brains.The wii was destined to be a fad from the start , much like similar approaches in the past in the arcades .
Sure , they attracted users due to the novelty , but pretty soon they 'd going to discover that hitting a baseball with a make-believe and unresponsive/overresponsive " bat " in front of a computer is n't nearly as fun as doing it with a REAL bat and ball.And comparing games to games , they 're not as fun in the long run as games where your decisions are more important than your physical coordination.Yes , physical controllers are a fad .
A reoccurring fad .
They have their place , but wo n't ever take over , because they will always be a poor facsimile for the real thing , and ca n't compete with the controllers that are designed to let you do MORE than what 's physically possible .</tokentext>
<sentencetext>Short answer:  You're not alone.Longer answer:I think an ideal controller is one that makes up for all the things we CAN'T do well in meatspace, allowing us to do them in bitspace.Not one that favours the jocks, but one that favours the brains.The wii was destined to be a fad from the start, much like similar approaches in the past in the arcades.
Sure, they attracted users due to the novelty, but pretty soon they'd going to discover that hitting a baseball with a make-believe and unresponsive/overresponsive "bat" in front of a computer isn't nearly as fun as doing it with a REAL bat and ball.And comparing games to games, they're not as fun in the long run as games where your decisions are more important than your physical coordination.Yes, physical controllers are a fad.
A reoccurring fad.
They have their place, but won't ever take over, because they will always be a poor facsimile for the real thing, and can't compete with the controllers that are designed to let you do MORE than what's physically possible.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327497</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327511</id>
	<title>Re:Motion control doesn't work</title>
	<author>Anonymous</author>
	<datestamp>1245004560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Clearly you never'ed played an FPS on the Wii. it works suprisingly well. Though, I agree with the fighters. I think a grand total of 3 people use the Wiimote in Brawl.</p></htmltext>
<tokenext>Clearly you never'ed played an FPS on the Wii .
it works suprisingly well .
Though , I agree with the fighters .
I think a grand total of 3 people use the Wiimote in Brawl .</tokentext>
<sentencetext>Clearly you never'ed played an FPS on the Wii.
it works suprisingly well.
Though, I agree with the fighters.
I think a grand total of 3 people use the Wiimote in Brawl.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327453</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28331547</id>
	<title>Re:No use for TBS games</title>
	<author>kamapuaa</author>
	<datestamp>1244997180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>I don't see a very practical use for all this motion control in turn-based strategy games - you know, the sort of games that work the mind rather than the reflexes.</i>

I just have to ask, how can you possibly think turn based strategy games work the mind?</htmltext>
<tokenext>I do n't see a very practical use for all this motion control in turn-based strategy games - you know , the sort of games that work the mind rather than the reflexes .
I just have to ask , how can you possibly think turn based strategy games work the mind ?</tokentext>
<sentencetext>I don't see a very practical use for all this motion control in turn-based strategy games - you know, the sort of games that work the mind rather than the reflexes.
I just have to ask, how can you possibly think turn based strategy games work the mind?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327947</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327497</id>
	<title>Daw...</title>
	<author>buttfscking</author>
	<datestamp>1245004380000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Does anyone else prefer just a standard controller?</htmltext>
<tokenext>Does anyone else prefer just a standard controller ?</tokentext>
<sentencetext>Does anyone else prefer just a standard controller?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327453</id>
	<title>Motion control doesn't work</title>
	<author>Anonymous</author>
	<datestamp>1245004020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>I'm sure it's great for party games and other casual things, but I can't imagine playing a first person shooter, or, God forbid a fighter. Can you imagine the conversations you'd overhear?</p><p>1st man : What's wrong with you?<br>2nd man : I'm knackered, I was playing Gears of War for an hour last night, I had to rearrange my living room to make adequate room for the cover spots.<br>1st man : Yeah, chainsawing is a bitch too<br>2nd man : Hey, where's Billy?<br>1st man : Didn't you hear? He was playing Street Fighter 4, did a screw pile driver and broke his Coccyx.</p></htmltext>
<tokenext>I 'm sure it 's great for party games and other casual things , but I ca n't imagine playing a first person shooter , or , God forbid a fighter .
Can you imagine the conversations you 'd overhear ? 1st man : What 's wrong with you ? 2nd man : I 'm knackered , I was playing Gears of War for an hour last night , I had to rearrange my living room to make adequate room for the cover spots.1st man : Yeah , chainsawing is a bitch too2nd man : Hey , where 's Billy ? 1st man : Did n't you hear ?
He was playing Street Fighter 4 , did a screw pile driver and broke his Coccyx .</tokentext>
<sentencetext>I'm sure it's great for party games and other casual things, but I can't imagine playing a first person shooter, or, God forbid a fighter.
Can you imagine the conversations you'd overhear?1st man : What's wrong with you?2nd man : I'm knackered, I was playing Gears of War for an hour last night, I had to rearrange my living room to make adequate room for the cover spots.1st man : Yeah, chainsawing is a bitch too2nd man : Hey, where's Billy?1st man : Didn't you hear?
He was playing Street Fighter 4, did a screw pile driver and broke his Coccyx.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28333919</id>
	<title>Amiga had it first!</title>
	<author>Knoman</author>
	<datestamp>1245072840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Suzie chapstick pushing that balance board thingie Waa-aay back when... then LIVE! with it's attempt to tie your actions on the video to ringing a bell<nobr> <wbr></nobr>/gong/drums etc et al...</htmltext>
<tokenext>Suzie chapstick pushing that balance board thingie Waa-aay back when... then LIVE !
with it 's attempt to tie your actions on the video to ringing a bell /gong/drums etc et al.. .</tokentext>
<sentencetext>Suzie chapstick pushing that balance board thingie Waa-aay back when... then LIVE!
with it's attempt to tie your actions on the video to ringing a bell /gong/drums etc et al...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327931</id>
	<title>Re:Motion control doesn't work</title>
	<author>Ross D Anderson</author>
	<datestamp>1245008400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I expect it will have best effect when used as a combination of the controller and the motion sensing, i.e. for motion sensing leaning round from cover could be done fairly trivially wheras it obviously won't cut it for running across a battlefield.<br>How about casting spells in Oblivion style games etc. Having heard that Natal is capable of tracking 42 joints (or something) I don't think it's too hard to imagine casting different spells by using alternating hands and hand gestures. Maybe even something elaborate like drawing a shape in the air ala Black &amp; White's gesture system for the more complicated to cast spells.<br>What about using hand signals to command your squad like the real army do? e.g. halt, herringbone formation etc.<br>I'm sure if I can churn out these ideas in just a minute of idle thought then they'll find some interesting ways of integrating them with FPS.</htmltext>
<tokenext>I expect it will have best effect when used as a combination of the controller and the motion sensing , i.e .
for motion sensing leaning round from cover could be done fairly trivially wheras it obviously wo n't cut it for running across a battlefield.How about casting spells in Oblivion style games etc .
Having heard that Natal is capable of tracking 42 joints ( or something ) I do n't think it 's too hard to imagine casting different spells by using alternating hands and hand gestures .
Maybe even something elaborate like drawing a shape in the air ala Black &amp; White 's gesture system for the more complicated to cast spells.What about using hand signals to command your squad like the real army do ?
e.g. halt , herringbone formation etc.I 'm sure if I can churn out these ideas in just a minute of idle thought then they 'll find some interesting ways of integrating them with FPS .</tokentext>
<sentencetext>I expect it will have best effect when used as a combination of the controller and the motion sensing, i.e.
for motion sensing leaning round from cover could be done fairly trivially wheras it obviously won't cut it for running across a battlefield.How about casting spells in Oblivion style games etc.
Having heard that Natal is capable of tracking 42 joints (or something) I don't think it's too hard to imagine casting different spells by using alternating hands and hand gestures.
Maybe even something elaborate like drawing a shape in the air ala Black &amp; White's gesture system for the more complicated to cast spells.What about using hand signals to command your squad like the real army do?
e.g. halt, herringbone formation etc.I'm sure if I can churn out these ideas in just a minute of idle thought then they'll find some interesting ways of integrating them with FPS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327453</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28330905</id>
	<title>Re:I want a kunfu game where I really fight stuff</title>
	<author>Anonymous</author>
	<datestamp>1244990460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Unless you're actually a martial artist, you won't do too well. And the number of gamers that are also martial artists is too low for a game like this to be feasible. Game designers need to make money, too.</p></htmltext>
<tokenext>Unless you 're actually a martial artist , you wo n't do too well .
And the number of gamers that are also martial artists is too low for a game like this to be feasible .
Game designers need to make money , too .</tokentext>
<sentencetext>Unless you're actually a martial artist, you won't do too well.
And the number of gamers that are also martial artists is too low for a game like this to be feasible.
Game designers need to make money, too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327631</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327663</id>
	<title>Re:Motion gaming on consoles already is 50\%</title>
	<author>RalphBNumbers</author>
	<datestamp>1245006000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Don't forget the mobile market.<br>According to NPD, in April mobile sales were:<br>1,040,000 DSes and DSis<br>116,000 PSPs</p><p>iPhones/iTouches weren't in that report, but going by the quarterly numbers apple releases, they sold 3,793,000 iPhones in the Quarter ending March 28.  And they mentioned earlier that there were 18Million iPhones out of 30Million iPhones/iTouches,  so holding that ratio constant, they sold about 6,321,667 iPhones/iTouches over a 3 month period, or 2,107,222 devices per month.</p><p>Of course, the iPhone is a lot newer, and all the DSes and PSPs that have been sold still outnumber iPhones/iTouches by about 5 to 1, so it'll probably take a few years for Apple to catch up to their install base even with almost double their combined sales rate.</p><p>Still, I think it's kind of strange that Nintendo and Sony left accelerometers out of the DSi and PSP Go respectively... don't you?</p></htmltext>
<tokenext>Do n't forget the mobile market.According to NPD , in April mobile sales were : 1,040,000 DSes and DSis116,000 PSPsiPhones/iTouches were n't in that report , but going by the quarterly numbers apple releases , they sold 3,793,000 iPhones in the Quarter ending March 28 .
And they mentioned earlier that there were 18Million iPhones out of 30Million iPhones/iTouches , so holding that ratio constant , they sold about 6,321,667 iPhones/iTouches over a 3 month period , or 2,107,222 devices per month.Of course , the iPhone is a lot newer , and all the DSes and PSPs that have been sold still outnumber iPhones/iTouches by about 5 to 1 , so it 'll probably take a few years for Apple to catch up to their install base even with almost double their combined sales rate.Still , I think it 's kind of strange that Nintendo and Sony left accelerometers out of the DSi and PSP Go respectively... do n't you ?</tokentext>
<sentencetext>Don't forget the mobile market.According to NPD, in April mobile sales were:1,040,000 DSes and DSis116,000 PSPsiPhones/iTouches weren't in that report, but going by the quarterly numbers apple releases, they sold 3,793,000 iPhones in the Quarter ending March 28.
And they mentioned earlier that there were 18Million iPhones out of 30Million iPhones/iTouches,  so holding that ratio constant, they sold about 6,321,667 iPhones/iTouches over a 3 month period, or 2,107,222 devices per month.Of course, the iPhone is a lot newer, and all the DSes and PSPs that have been sold still outnumber iPhones/iTouches by about 5 to 1, so it'll probably take a few years for Apple to catch up to their install base even with almost double their combined sales rate.Still, I think it's kind of strange that Nintendo and Sony left accelerometers out of the DSi and PSP Go respectively... don't you?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327379</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327639</id>
	<title>Re:Daw...</title>
	<author>Anonymous</author>
	<datestamp>1245005760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Yes. Action games bore me. Action games where I have to actually DO the action actively irritate me.</p></htmltext>
<tokenext>Yes .
Action games bore me .
Action games where I have to actually DO the action actively irritate me .</tokentext>
<sentencetext>Yes.
Action games bore me.
Action games where I have to actually DO the action actively irritate me.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327497</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327751</id>
	<title>Re:I remember the power glove</title>
	<author>binarylarry</author>
	<datestamp>1245007020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>What?</p><p>I love the powerglove. It's so... bad.</p></htmltext>
<tokenext>What ? I love the powerglove .
It 's so... bad .</tokentext>
<sentencetext>What?I love the powerglove.
It's so... bad.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327351</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327485</id>
	<title>Re:Motion gaming on consoles already is 50\%</title>
	<author>rob1980</author>
	<datestamp>1245004320000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Nexgenwars.com has the Wii at 50\% of this generation of consoles - emphasis on this generation.  The PS2 still has a pretty wide install base and is slated to continue receiving games through next year.  The Wii doesn't have 50\% market share.</htmltext>
<tokenext>Nexgenwars.com has the Wii at 50 \ % of this generation of consoles - emphasis on this generation .
The PS2 still has a pretty wide install base and is slated to continue receiving games through next year .
The Wii does n't have 50 \ % market share .</tokentext>
<sentencetext>Nexgenwars.com has the Wii at 50\% of this generation of consoles - emphasis on this generation.
The PS2 still has a pretty wide install base and is slated to continue receiving games through next year.
The Wii doesn't have 50\% market share.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327379</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28330171</id>
	<title>Re:I want a kunfu game where I really fight stuff</title>
	<author>am 2k</author>
	<datestamp>1244983380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I guess the inherent lack of proper force feedback would be a big problem for this. You can't really punch someone when you can't feel it when you hit the face.</p><p>Same goes for swordfighting. You can't really fight with a sword when you can't feel it when the weapon hit something (like another weapon).</p></htmltext>
<tokenext>I guess the inherent lack of proper force feedback would be a big problem for this .
You ca n't really punch someone when you ca n't feel it when you hit the face.Same goes for swordfighting .
You ca n't really fight with a sword when you ca n't feel it when the weapon hit something ( like another weapon ) .</tokentext>
<sentencetext>I guess the inherent lack of proper force feedback would be a big problem for this.
You can't really punch someone when you can't feel it when you hit the face.Same goes for swordfighting.
You can't really fight with a sword when you can't feel it when the weapon hit something (like another weapon).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327631</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28332843</id>
	<title>Re:Daw...</title>
	<author>Anonymous</author>
	<datestamp>1245056940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Keyboard and mouse is game controller perfection.</p><p>With a keyboard, it is very rare to say "damn, I don't have enough keys", unless you're playing something like Microsoft Flight Simulator or Falcon. With a mouse you have fast, completely accurate aim with no lag (and if you have a mouse like mine, 11 buttons right under your fingertips).</p></htmltext>
<tokenext>Keyboard and mouse is game controller perfection.With a keyboard , it is very rare to say " damn , I do n't have enough keys " , unless you 're playing something like Microsoft Flight Simulator or Falcon .
With a mouse you have fast , completely accurate aim with no lag ( and if you have a mouse like mine , 11 buttons right under your fingertips ) .</tokentext>
<sentencetext>Keyboard and mouse is game controller perfection.With a keyboard, it is very rare to say "damn, I don't have enough keys", unless you're playing something like Microsoft Flight Simulator or Falcon.
With a mouse you have fast, completely accurate aim with no lag (and if you have a mouse like mine, 11 buttons right under your fingertips).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28329605</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327555</id>
	<title>Re:Motion gaming on consoles already is 50\%</title>
	<author>Falkentyne</author>
	<datestamp>1245004860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Take a look at:

<a href="http://www.vgchartz.com/" title="vgchartz.com" rel="nofollow">http://www.vgchartz.com/</a> [vgchartz.com] <br>
<br>
It gives you a rough idea of where the Wii is in comparison to current gen game system consoles. While living room consoles give it a 50\% market share on this site, adding the handheld market brings that down quite a bit. As it only lists current gen, it doesn't show the PS2 which is still selling quite well.<br>
<br>
On the other hand - Microsoft is coming out with the Natal motion system and I wouldn't be surprised if the PS3 had something in the works too (does it??).<br>
<br>
And like somebody else said - you're forgetting the PC gaming market as well. Not a lot of motion controlled gaming in that area.</htmltext>
<tokenext>Take a look at : http : //www.vgchartz.com/ [ vgchartz.com ] It gives you a rough idea of where the Wii is in comparison to current gen game system consoles .
While living room consoles give it a 50 \ % market share on this site , adding the handheld market brings that down quite a bit .
As it only lists current gen , it does n't show the PS2 which is still selling quite well .
On the other hand - Microsoft is coming out with the Natal motion system and I would n't be surprised if the PS3 had something in the works too ( does it ? ? ) .
And like somebody else said - you 're forgetting the PC gaming market as well .
Not a lot of motion controlled gaming in that area .</tokentext>
<sentencetext>Take a look at:

http://www.vgchartz.com/ [vgchartz.com] 

It gives you a rough idea of where the Wii is in comparison to current gen game system consoles.
While living room consoles give it a 50\% market share on this site, adding the handheld market brings that down quite a bit.
As it only lists current gen, it doesn't show the PS2 which is still selling quite well.
On the other hand - Microsoft is coming out with the Natal motion system and I wouldn't be surprised if the PS3 had something in the works too (does it??).
And like somebody else said - you're forgetting the PC gaming market as well.
Not a lot of motion controlled gaming in that area.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327379</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28336597</id>
	<title>Re:I want a kunfu game where I really fight stuff</title>
	<author>nEoN nOoDlE</author>
	<datestamp>1245086760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I want a kunfu game where my actions dodge or hit the enemies</p></div><p>You're the only one. Maybe you're a kung-fu master, but 99.999999\% percent of people purchasing the games aren't, so why would they want their inability to actually fight affect their fantasy gaming? I don't want to undergo years of sword-fighting training just so I could play a lightsaber game. I don't want to have to spend weeks learning how to effectively use a whip in order to play the next Indiana Jones game. I also don't want to spend years becoming a guitar hero in order to play the next Guitar Hero. Games are a cheap reflection of reality in order to make the player feel more powerful - that is why people play games in the first place. If you want to actually do Kung Fu, then go and do Kung Fu - but leave it out of my gaming.</p></div>
	</htmltext>
<tokenext>I want a kunfu game where my actions dodge or hit the enemiesYou 're the only one .
Maybe you 're a kung-fu master , but 99.999999 \ % percent of people purchasing the games are n't , so why would they want their inability to actually fight affect their fantasy gaming ?
I do n't want to undergo years of sword-fighting training just so I could play a lightsaber game .
I do n't want to have to spend weeks learning how to effectively use a whip in order to play the next Indiana Jones game .
I also do n't want to spend years becoming a guitar hero in order to play the next Guitar Hero .
Games are a cheap reflection of reality in order to make the player feel more powerful - that is why people play games in the first place .
If you want to actually do Kung Fu , then go and do Kung Fu - but leave it out of my gaming .</tokentext>
<sentencetext>I want a kunfu game where my actions dodge or hit the enemiesYou're the only one.
Maybe you're a kung-fu master, but 99.999999\% percent of people purchasing the games aren't, so why would they want their inability to actually fight affect their fantasy gaming?
I don't want to undergo years of sword-fighting training just so I could play a lightsaber game.
I don't want to have to spend weeks learning how to effectively use a whip in order to play the next Indiana Jones game.
I also don't want to spend years becoming a guitar hero in order to play the next Guitar Hero.
Games are a cheap reflection of reality in order to make the player feel more powerful - that is why people play games in the first place.
If you want to actually do Kung Fu, then go and do Kung Fu - but leave it out of my gaming.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327631</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28333465</id>
	<title>I remember the Activator</title>
	<author>seeker\_1us</author>
	<datestamp>1245067320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I found one on sale cheap.  Tried it out.  8 infrared light beams that it would try to detect your hand or foot intercepting as a "high" or "low" event. Terribly useless.  You couldn't play a game with it because trying to move your  body to break light beams was so much slower than a handheld controller.  Try to think about how fast you can move your thumb 1 cm compared to moving your your whole arm half a meter, let alone picking your foot up and moving it.</htmltext>
<tokenext>I found one on sale cheap .
Tried it out .
8 infrared light beams that it would try to detect your hand or foot intercepting as a " high " or " low " event .
Terribly useless .
You could n't play a game with it because trying to move your body to break light beams was so much slower than a handheld controller .
Try to think about how fast you can move your thumb 1 cm compared to moving your your whole arm half a meter , let alone picking your foot up and moving it .</tokentext>
<sentencetext>I found one on sale cheap.
Tried it out.
8 infrared light beams that it would try to detect your hand or foot intercepting as a "high" or "low" event.
Terribly useless.
You couldn't play a game with it because trying to move your  body to break light beams was so much slower than a handheld controller.
Try to think about how fast you can move your thumb 1 cm compared to moving your your whole arm half a meter, let alone picking your foot up and moving it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327525</id>
	<title>I don't know about this...</title>
	<author>Anonymous</author>
	<datestamp>1245004680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Replace "motion controller" with "virtual reality" and see if you can remember reading this same article circa 1990.</htmltext>
<tokenext>Replace " motion controller " with " virtual reality " and see if you can remember reading this same article circa 1990 .</tokentext>
<sentencetext>Replace "motion controller" with "virtual reality" and see if you can remember reading this same article circa 1990.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28333709</id>
	<title>Re:I want a kunfu game where I really fight stuff</title>
	<author>donaldm</author>
	<datestamp>1245070560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I want a kunfu game where my actions dodge or hit the enemies.  And I don't want it to be cheesy where my moves are interpreted into a set move that could have been done with a joystick or keyboard.  I want my punch's(or kick) velocity and hit placement to determine the damage dealt.</p></div><p>Err won't it be better joining a Kung Fu group or club. The exercise and immersion not to mention the forced feed back is to die for<nobr> <wbr></nobr>:)</p></div>
	</htmltext>
<tokenext>I want a kunfu game where my actions dodge or hit the enemies .
And I do n't want it to be cheesy where my moves are interpreted into a set move that could have been done with a joystick or keyboard .
I want my punch 's ( or kick ) velocity and hit placement to determine the damage dealt.Err wo n't it be better joining a Kung Fu group or club .
The exercise and immersion not to mention the forced feed back is to die for : )</tokentext>
<sentencetext>I want a kunfu game where my actions dodge or hit the enemies.
And I don't want it to be cheesy where my moves are interpreted into a set move that could have been done with a joystick or keyboard.
I want my punch's(or kick) velocity and hit placement to determine the damage dealt.Err won't it be better joining a Kung Fu group or club.
The exercise and immersion not to mention the forced feed back is to die for :)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327631</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327917</id>
	<title>Re:Motion gaming on consoles already is 50\%</title>
	<author>gilesjuk</author>
	<datestamp>1245008340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Indeed, talk about sucking up to Microsoft.</p><p>Nintendo took a huge risk and gamble with the Wii and such gambles are often prone to failure. It was a brave move given Nintendo had been the 3rd place console for a while.</p><p>Typical Microsoft to big up the idea they borrowed. Just like they can't stop talking about multitouch being the future and yet as of yet has no commercially available product with it.</p></htmltext>
<tokenext>Indeed , talk about sucking up to Microsoft.Nintendo took a huge risk and gamble with the Wii and such gambles are often prone to failure .
It was a brave move given Nintendo had been the 3rd place console for a while.Typical Microsoft to big up the idea they borrowed .
Just like they ca n't stop talking about multitouch being the future and yet as of yet has no commercially available product with it .</tokentext>
<sentencetext>Indeed, talk about sucking up to Microsoft.Nintendo took a huge risk and gamble with the Wii and such gambles are often prone to failure.
It was a brave move given Nintendo had been the 3rd place console for a while.Typical Microsoft to big up the idea they borrowed.
Just like they can't stop talking about multitouch being the future and yet as of yet has no commercially available product with it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327379</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28336361</id>
	<title>Re:I want a kunfu game where I really fight stuff</title>
	<author>Anonymous</author>
	<datestamp>1245085800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That's be a cool game.  Could be the next UFC title!</p><p>"Okay so here's the current build, you guys will be testing the game play.  Now remember, your actions determine where the blows land, how much damage you do, and how you move controls the damage you take!  Your opponents are the most detailed reproductions of the some of the world's top fighters!  Get to testing!"</p><p>3 hrs later:</p><p>"Sir, all of the testers are lying on the floor of the break room out of breath and avoiding eye contact."</p><p>"Err everything okay?"</p><p>*Embarassed silence*</p><p>*testers* "Is there an easy setting?  Some of us managed to land a few punches in the first 5 minutes but that didn't do anything."</p><p>"Mmmm, come back next week."</p><p>To the developers:  "Okay guys, the first version was too hard, lets make the opponents slower, weaker and less damage resistant!"</p><p>*Several iterations later*</p><p>"Okay welcome to the current beta test of the new UFC game.  We'll be using full motion game play to determine where you hit, how hard and how you block!  Go have fun!"</p><p>*later listening to people at the break room*</p><p>"Look I'm not sure why we were fighting 3rd graders, but man I kicked that fat one's butt!"</p></htmltext>
<tokenext>That 's be a cool game .
Could be the next UFC title !
" Okay so here 's the current build , you guys will be testing the game play .
Now remember , your actions determine where the blows land , how much damage you do , and how you move controls the damage you take !
Your opponents are the most detailed reproductions of the some of the world 's top fighters !
Get to testing !
" 3 hrs later : " Sir , all of the testers are lying on the floor of the break room out of breath and avoiding eye contact .
" " Err everything okay ?
" * Embarassed silence * * testers * " Is there an easy setting ?
Some of us managed to land a few punches in the first 5 minutes but that did n't do anything .
" " Mmmm , come back next week .
" To the developers : " Okay guys , the first version was too hard , lets make the opponents slower , weaker and less damage resistant !
" * Several iterations later * " Okay welcome to the current beta test of the new UFC game .
We 'll be using full motion game play to determine where you hit , how hard and how you block !
Go have fun !
" * later listening to people at the break room * " Look I 'm not sure why we were fighting 3rd graders , but man I kicked that fat one 's butt !
"</tokentext>
<sentencetext>That's be a cool game.
Could be the next UFC title!
"Okay so here's the current build, you guys will be testing the game play.
Now remember, your actions determine where the blows land, how much damage you do, and how you move controls the damage you take!
Your opponents are the most detailed reproductions of the some of the world's top fighters!
Get to testing!
"3 hrs later:"Sir, all of the testers are lying on the floor of the break room out of breath and avoiding eye contact.
""Err everything okay?
"*Embarassed silence**testers* "Is there an easy setting?
Some of us managed to land a few punches in the first 5 minutes but that didn't do anything.
""Mmmm, come back next week.
"To the developers:  "Okay guys, the first version was too hard, lets make the opponents slower, weaker and less damage resistant!
"*Several iterations later*"Okay welcome to the current beta test of the new UFC game.
We'll be using full motion game play to determine where you hit, how hard and how you block!
Go have fun!
"*later listening to people at the break room*"Look I'm not sure why we were fighting 3rd graders, but man I kicked that fat one's butt!
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327631</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28329973</id>
	<title>Re:Motion gaming on consoles already is 50\%</title>
	<author>Rayonic</author>
	<datestamp>1244981340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Yet most Wii games don't really use motion controls at all... They either ignore it, or convert "Waggle" to a button press.</p></div><p>Punch-Out for the Wii supports both motion and button+pad controls.  But to be actually successful at the game, you can't use the motion controls.  They're just not responsive enough.</p></div>
	</htmltext>
<tokenext>Yet most Wii games do n't really use motion controls at all... They either ignore it , or convert " Waggle " to a button press.Punch-Out for the Wii supports both motion and button + pad controls .
But to be actually successful at the game , you ca n't use the motion controls .
They 're just not responsive enough .</tokentext>
<sentencetext>Yet most Wii games don't really use motion controls at all... They either ignore it, or convert "Waggle" to a button press.Punch-Out for the Wii supports both motion and button+pad controls.
But to be actually successful at the game, you can't use the motion controls.
They're just not responsive enough.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327589</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327351</id>
	<title>I remember the power glove</title>
	<author>Anonymous</author>
	<datestamp>1245002940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>not being all that useful. I'm sure glad the Wii controller is so much better.</p></htmltext>
<tokenext>not being all that useful .
I 'm sure glad the Wii controller is so much better .</tokentext>
<sentencetext>not being all that useful.
I'm sure glad the Wii controller is so much better.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327659</id>
	<title>fp do7l</title>
	<author>Anonymous</author>
	<datestamp>1245005940000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext>I see th3 sMame</htmltext>
<tokenext>I see th3 sMame</tokentext>
<sentencetext>I see th3 sMame</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327379</id>
	<title>Motion gaming on consoles already is 50\%</title>
	<author>WiiVault</author>
	<datestamp>1245003180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>I find it odd to hear EA talking about how motion controls will "someday" make up 50\% of console gaming. Meanwhile the Wii has about 50\% marketshare already according to stats put out by the big 3. Seems to me we are already at about 50\%.</htmltext>
<tokenext>I find it odd to hear EA talking about how motion controls will " someday " make up 50 \ % of console gaming .
Meanwhile the Wii has about 50 \ % marketshare already according to stats put out by the big 3 .
Seems to me we are already at about 50 \ % .</tokentext>
<sentencetext>I find it odd to hear EA talking about how motion controls will "someday" make up 50\% of console gaming.
Meanwhile the Wii has about 50\% marketshare already according to stats put out by the big 3.
Seems to me we are already at about 50\%.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28335989</id>
	<title>Re:Daw...</title>
	<author>Painted</author>
	<datestamp>1245084300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I know I agree with you completely. After hearing all the hype from E3, I finally watched the Microsoft videos for Natal, and couldn't believe that they thought this was a good idea to hype. It's an interesting product, definitely, but when I see the "happy family" with their improbably large living room (that is equally improbably empty of furniture), gorilla arming a driving game or leaping up to jab in space for a wheel change...  Even the creepy kid demo looked like it would be irritating to stand and pretend play with for any length of time.

To me, motion control stuff like this will always be a niche product that will have very limited application in everyday gaming. It will do well in certain areas, with games that are specifically designed for them (rather than tacked on), and with a certain segment of the population that like prancing about while gaming. Not me, that's for sure. Question is, how big is that segment? The Wii seems to indicate that it is a fair size, but I wonder how much of that is due to the Wii being inexpensive and novel; what happens when the novelty wears off?</htmltext>
<tokenext>I know I agree with you completely .
After hearing all the hype from E3 , I finally watched the Microsoft videos for Natal , and could n't believe that they thought this was a good idea to hype .
It 's an interesting product , definitely , but when I see the " happy family " with their improbably large living room ( that is equally improbably empty of furniture ) , gorilla arming a driving game or leaping up to jab in space for a wheel change... Even the creepy kid demo looked like it would be irritating to stand and pretend play with for any length of time .
To me , motion control stuff like this will always be a niche product that will have very limited application in everyday gaming .
It will do well in certain areas , with games that are specifically designed for them ( rather than tacked on ) , and with a certain segment of the population that like prancing about while gaming .
Not me , that 's for sure .
Question is , how big is that segment ?
The Wii seems to indicate that it is a fair size , but I wonder how much of that is due to the Wii being inexpensive and novel ; what happens when the novelty wears off ?</tokentext>
<sentencetext>I know I agree with you completely.
After hearing all the hype from E3, I finally watched the Microsoft videos for Natal, and couldn't believe that they thought this was a good idea to hype.
It's an interesting product, definitely, but when I see the "happy family" with their improbably large living room (that is equally improbably empty of furniture), gorilla arming a driving game or leaping up to jab in space for a wheel change...  Even the creepy kid demo looked like it would be irritating to stand and pretend play with for any length of time.
To me, motion control stuff like this will always be a niche product that will have very limited application in everyday gaming.
It will do well in certain areas, with games that are specifically designed for them (rather than tacked on), and with a certain segment of the population that like prancing about while gaming.
Not me, that's for sure.
Question is, how big is that segment?
The Wii seems to indicate that it is a fair size, but I wonder how much of that is due to the Wii being inexpensive and novel; what happens when the novelty wears off?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327497</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327947</id>
	<title>No use for TBS games</title>
	<author>Anonymous</author>
	<datestamp>1245008520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I don't see a very practical use for all this motion control in turn-based strategy games - you know, the sort of games that work the <b>mind</b> rather than the <b>reflexes</b>.  I suspect that increased availability of these devices and the technology will make FPS and "arcade" style games even more dominant than they already are.  They will entice kids to "think with their hands" instead of their heads.  It may be true that the majority are already inclined or predisposed to that, but it doesn't help shift the Bell Curve when Big Business panders to the median for the sake of profit rather than trying to help shift the median to the right a little.</p></htmltext>
<tokenext>I do n't see a very practical use for all this motion control in turn-based strategy games - you know , the sort of games that work the mind rather than the reflexes .
I suspect that increased availability of these devices and the technology will make FPS and " arcade " style games even more dominant than they already are .
They will entice kids to " think with their hands " instead of their heads .
It may be true that the majority are already inclined or predisposed to that , but it does n't help shift the Bell Curve when Big Business panders to the median for the sake of profit rather than trying to help shift the median to the right a little .</tokentext>
<sentencetext>I don't see a very practical use for all this motion control in turn-based strategy games - you know, the sort of games that work the mind rather than the reflexes.
I suspect that increased availability of these devices and the technology will make FPS and "arcade" style games even more dominant than they already are.
They will entice kids to "think with their hands" instead of their heads.
It may be true that the majority are already inclined or predisposed to that, but it doesn't help shift the Bell Curve when Big Business panders to the median for the sake of profit rather than trying to help shift the median to the right a little.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28328119</id>
	<title>Re:Daw...</title>
	<author>whoop</author>
	<datestamp>1245009780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>They really need to add some more buttons to the Xbox/PS controllers to be usable to me.  Until then, they are nothing but cheap knockoffs for keyboards.  A keyboard has what, 100+ keys?  Then you add in Shift/Ctrl/Alt modifiers, and that gives you like 5000 combinations.  Give me a 5000 button controller, and maybe then I'll think about buying an Xbox, Playstation.</p><p>And don't tell me I should conform to how Sony and Microsoft say a gamer should play games.  I'll play them the way I want, or ELSE!!  That'll show them.  The customer is always right and all that jazz, ya know.</p></htmltext>
<tokenext>They really need to add some more buttons to the Xbox/PS controllers to be usable to me .
Until then , they are nothing but cheap knockoffs for keyboards .
A keyboard has what , 100 + keys ?
Then you add in Shift/Ctrl/Alt modifiers , and that gives you like 5000 combinations .
Give me a 5000 button controller , and maybe then I 'll think about buying an Xbox , Playstation.And do n't tell me I should conform to how Sony and Microsoft say a gamer should play games .
I 'll play them the way I want , or ELSE ! !
That 'll show them .
The customer is always right and all that jazz , ya know .</tokentext>
<sentencetext>They really need to add some more buttons to the Xbox/PS controllers to be usable to me.
Until then, they are nothing but cheap knockoffs for keyboards.
A keyboard has what, 100+ keys?
Then you add in Shift/Ctrl/Alt modifiers, and that gives you like 5000 combinations.
Give me a 5000 button controller, and maybe then I'll think about buying an Xbox, Playstation.And don't tell me I should conform to how Sony and Microsoft say a gamer should play games.
I'll play them the way I want, or ELSE!!
That'll show them.
The customer is always right and all that jazz, ya know.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327639</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28329455</id>
	<title>PS2</title>
	<author>Anonymous</author>
	<datestamp>1244975880000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Does anyone else prefer just a standard controller?</p></div><p>The PS2 joystick is awesomely perfect.</p><p>PS3's R2/L2 are too far from the plastic, reducing response, it's heavier, and the sixaxis sometimes bothers when trying to play and sleep at the same time.</p><p>The XBox controller is a joke, it has SEGA like arrows, when you press right and it presses right+diagonals+up+down because of being physically connected, and playing Virtua Fighter is horribly difficult, even comparing to the PS2 joystick, and don't talk about the arcade version!<br>
It also has the left analog in a hard position to reach, making one touch the arrows (at random).</p><p>The Wii controller is perfect for what it is for, Mario Galaxy, SSB, etc. But for action/RPG/FPS games is just dysfunctional.</p></div>
	</htmltext>
<tokenext>Does anyone else prefer just a standard controller ? The PS2 joystick is awesomely perfect.PS3 's R2/L2 are too far from the plastic , reducing response , it 's heavier , and the sixaxis sometimes bothers when trying to play and sleep at the same time.The XBox controller is a joke , it has SEGA like arrows , when you press right and it presses right + diagonals + up + down because of being physically connected , and playing Virtua Fighter is horribly difficult , even comparing to the PS2 joystick , and do n't talk about the arcade version !
It also has the left analog in a hard position to reach , making one touch the arrows ( at random ) .The Wii controller is perfect for what it is for , Mario Galaxy , SSB , etc .
But for action/RPG/FPS games is just dysfunctional .</tokentext>
<sentencetext>Does anyone else prefer just a standard controller?The PS2 joystick is awesomely perfect.PS3's R2/L2 are too far from the plastic, reducing response, it's heavier, and the sixaxis sometimes bothers when trying to play and sleep at the same time.The XBox controller is a joke, it has SEGA like arrows, when you press right and it presses right+diagonals+up+down because of being physically connected, and playing Virtua Fighter is horribly difficult, even comparing to the PS2 joystick, and don't talk about the arcade version!
It also has the left analog in a hard position to reach, making one touch the arrows (at random).The Wii controller is perfect for what it is for, Mario Galaxy, SSB, etc.
But for action/RPG/FPS games is just dysfunctional.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327497</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327631</id>
	<title>I want a kunfu game where I really fight stuff</title>
	<author>Anonymous</author>
	<datestamp>1245005580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>I want a kunfu game where my actions dodge or hit the enemies.  And I don't want it to be cheesy where my moves are interpreted into a set move that could have been done with a joystick or keyboard.  I want my punch's(or kick) velocity and hit placement to determine the damage dealt.</htmltext>
<tokenext>I want a kunfu game where my actions dodge or hit the enemies .
And I do n't want it to be cheesy where my moves are interpreted into a set move that could have been done with a joystick or keyboard .
I want my punch 's ( or kick ) velocity and hit placement to determine the damage dealt .</tokentext>
<sentencetext>I want a kunfu game where my actions dodge or hit the enemies.
And I don't want it to be cheesy where my moves are interpreted into a set move that could have been done with a joystick or keyboard.
I want my punch's(or kick) velocity and hit placement to determine the damage dealt.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28333617</id>
	<title>Re:Daw...</title>
	<author>donaldm</author>
	<datestamp>1245069540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Yes. Action games bore me. Action games where I have to actually DO the action actively irritate me.</p></div><p>When you say this, please state what games you like so we the unwashed masses can abuse your choice in games<nobr> <wbr></nobr>:)</p></div>
	</htmltext>
<tokenext>Yes .
Action games bore me .
Action games where I have to actually DO the action actively irritate me.When you say this , please state what games you like so we the unwashed masses can abuse your choice in games : )</tokentext>
<sentencetext>Yes.
Action games bore me.
Action games where I have to actually DO the action actively irritate me.When you say this, please state what games you like so we the unwashed masses can abuse your choice in games :)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327639</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28330155</id>
	<title>Wiimote vs natal vs Sony wand, eyetoy and sixaxis</title>
	<author>Chewy71</author>
	<datestamp>1244983200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In the fight between the three companies
-The wii is well set up
-Project natal certianly looks good
-However I think that Sony's combination of the sixaxis eyetoy and wand will win over in the end.</htmltext>
<tokenext>In the fight between the three companies -The wii is well set up -Project natal certianly looks good -However I think that Sony 's combination of the sixaxis eyetoy and wand will win over in the end .</tokentext>
<sentencetext>In the fight between the three companies
-The wii is well set up
-Project natal certianly looks good
-However I think that Sony's combination of the sixaxis eyetoy and wand will win over in the end.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327405</id>
	<title>Re:Motion gaming on consoles already is 50\%</title>
	<author>Anonymous</author>
	<datestamp>1245003600000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>1. You ignore the PC, phone and handheld segments</p><p>2. Whilst the Wii has sold well I'd be surprised (but I guess not too surprised) if it made up 50\% of the living room console market when games are taken into account.</p></htmltext>
<tokenext>1 .
You ignore the PC , phone and handheld segments2 .
Whilst the Wii has sold well I 'd be surprised ( but I guess not too surprised ) if it made up 50 \ % of the living room console market when games are taken into account .</tokentext>
<sentencetext>1.
You ignore the PC, phone and handheld segments2.
Whilst the Wii has sold well I'd be surprised (but I guess not too surprised) if it made up 50\% of the living room console market when games are taken into account.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327379</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28334301</id>
	<title>Re:I don't know about this...</title>
	<author>Gravatron</author>
	<datestamp>1245076020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The problem with VR was it never got cheep enough to head to a home console.  The consoles, at the time, couldn't recreate its graphics, and there was no way to get a cheep head-mounted display, nor the required motion controls.  By the time the tech had caught up, people had already adapter the better parts of the idea to other media.</htmltext>
<tokenext>The problem with VR was it never got cheep enough to head to a home console .
The consoles , at the time , could n't recreate its graphics , and there was no way to get a cheep head-mounted display , nor the required motion controls .
By the time the tech had caught up , people had already adapter the better parts of the idea to other media .</tokentext>
<sentencetext>The problem with VR was it never got cheep enough to head to a home console.
The consoles, at the time, couldn't recreate its graphics, and there was no way to get a cheep head-mounted display, nor the required motion controls.
By the time the tech had caught up, people had already adapter the better parts of the idea to other media.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327525</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28329605</id>
	<title>Re:Daw...</title>
	<author>citizenr</author>
	<datestamp>1244977500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Does anyone else prefer just a standard controller?</p></div><p>No, I prefer keyboard and mouse.</p></div>
	</htmltext>
<tokenext>Does anyone else prefer just a standard controller ? No , I prefer keyboard and mouse .</tokentext>
<sentencetext>Does anyone else prefer just a standard controller?No, I prefer keyboard and mouse.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327497</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28328585</id>
	<title>Re:I remember the power glove</title>
	<author>aaptel</author>
	<datestamp>1245012900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Indeed, the powerglove did <a href="http://www.screwattack.com/AVGN/2006/PowerGlove" title="screwattack.com" rel="nofollow">suck</a> [screwattack.com].</htmltext>
<tokenext>Indeed , the powerglove did suck [ screwattack.com ] .</tokentext>
<sentencetext>Indeed, the powerglove did suck [screwattack.com].</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327351</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28338249</id>
	<title>Re:Motion gaming on consoles already is 50\%</title>
	<author>KDR\_11k</author>
	<datestamp>1245094380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Still, I think it's kind of strange that Nintendo and Sony left accelerometers out of the DSi and PSP Go respectively... don't you?</i></p><p>There are some GBA games with accelerometers in the cartridge but overall motion controls on a system where the screen is attached to the controller just aren't a very good idea.</p></htmltext>
<tokenext>Still , I think it 's kind of strange that Nintendo and Sony left accelerometers out of the DSi and PSP Go respectively... do n't you ? There are some GBA games with accelerometers in the cartridge but overall motion controls on a system where the screen is attached to the controller just are n't a very good idea .</tokentext>
<sentencetext>Still, I think it's kind of strange that Nintendo and Sony left accelerometers out of the DSi and PSP Go respectively... don't you?There are some GBA games with accelerometers in the cartridge but overall motion controls on a system where the screen is attached to the controller just aren't a very good idea.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327663</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327567</id>
	<title>Re:Motion control doesn't work</title>
	<author>Anonymous</author>
	<datestamp>1245004920000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>A friend of mine once broke a leg and, when I asked him what happened, he replied "I fell off a motorcycle." Since we weren't old enough to ride motorcycles back then, I was very surprised. Seeing this, he continued: "A motorcycle at the arcade." This was in the 90's.</p></htmltext>
<tokenext>A friend of mine once broke a leg and , when I asked him what happened , he replied " I fell off a motorcycle .
" Since we were n't old enough to ride motorcycles back then , I was very surprised .
Seeing this , he continued : " A motorcycle at the arcade .
" This was in the 90 's .</tokentext>
<sentencetext>A friend of mine once broke a leg and, when I asked him what happened, he replied "I fell off a motorcycle.
" Since we weren't old enough to ride motorcycles back then, I was very surprised.
Seeing this, he continued: "A motorcycle at the arcade.
" This was in the 90's.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28327453</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_14_1549235.28328589</id>
	<title>No harm to TBS games</title>
	<author>Dr. Zed</author>
	<datestamp>1245012900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>I don't see a very practical use for all this motion control in turn-based strategy games - you know, the sort of games that work the <i>mind</i>, <b>but not</b> the <i>reflexes</i>.  They will entice kids to "think with their hands" <b>in addition to</b> their heads.</p></div><p>There.  I fixed it for you.</p><p>But seriously, while I am disappointed the direction arcades, in general, have gone (all fps/racing/fighting; hardly any variation on themes), I don't think adding motion means that the games are going to be any more mindless.  If you go from "A = Punch; B = Kick; C = Dodge" to "Thrust High = Punch; Thrust Low = Kick; Point up = Dodge", the game is just about as mindless, but it is at least more active.</p><p>Motion sensing opens up a whole new range of game possibilities.  How much they suck is up to the people who make the games and the people who buy them.</p><p>I was playing a puzzle game on the Wii called <a href="http://en.wikipedia.org/wiki/Boom\_Blox" title="wikipedia.org" rel="nofollow">Boom Blox</a> [wikipedia.org].  It's an idea similar to Jenga.  You could have some something basic without motion sensing.  But instead, you can have something with a rather impressive physics engine, such that understanding a thing or two about weight distribution and leverage can give you an edge.  Here is a simple game where understanding and thought can give you a competitive edge.</p><p>As far as turn-based games go, I enjoy them a lot.  There is nothing in a motion sensing controller that would prevent someone from making a turn-based game, and there are turn-based games for the current motion-sensing platforms.</p><p>As far as your subject, 'No use for TSB games'.  There is still more possibilities with motion-sensing controls when it comes to giving your turns input.  How much they make use of it depends on the developer and the game they are developing.</p></div>
	</htmltext>
<tokenext>I do n't see a very practical use for all this motion control in turn-based strategy games - you know , the sort of games that work the mind , but not the reflexes .
They will entice kids to " think with their hands " in addition to their heads.There .
I fixed it for you.But seriously , while I am disappointed the direction arcades , in general , have gone ( all fps/racing/fighting ; hardly any variation on themes ) , I do n't think adding motion means that the games are going to be any more mindless .
If you go from " A = Punch ; B = Kick ; C = Dodge " to " Thrust High = Punch ; Thrust Low = Kick ; Point up = Dodge " , the game is just about as mindless , but it is at least more active.Motion sensing opens up a whole new range of game possibilities .
How much they suck is up to the people who make the games and the people who buy them.I was playing a puzzle game on the Wii called Boom Blox [ wikipedia.org ] .
It 's an idea similar to Jenga .
You could have some something basic without motion sensing .
But instead , you can have something with a rather impressive physics engine , such that understanding a thing or two about weight distribution and leverage can give you an edge .
Here is a simple game where understanding and thought can give you a competitive edge.As far as turn-based games go , I enjoy them a lot .
There is nothing in a motion sensing controller that would prevent someone from making a turn-based game , and there are turn-based games for the current motion-sensing platforms.As far as your subject , 'No use for TSB games' .
There is still more possibilities with motion-sensing controls when it comes to giving your turns input .
How much they make use of it depends on the developer and the game they are developing .</tokentext>
<sentencetext>I don't see a very practical use for all this motion control in turn-based strategy games - you know, the sort of games that work the mind, but not the reflexes.
They will entice kids to "think with their hands" in addition to their heads.There.
I fixed it for you.But seriously, while I am disappointed the direction arcades, in general, have gone (all fps/racing/fighting; hardly any variation on themes), I don't think adding motion means that the games are going to be any more mindless.
If you go from "A = Punch; B = Kick; C = Dodge" to "Thrust High = Punch; Thrust Low = Kick; Point up = Dodge", the game is just about as mindless, but it is at least more active.Motion sensing opens up a whole new range of game possibilities.
How much they suck is up to the people who make the games and the people who buy them.I was playing a puzzle game on the Wii called Boom Blox [wikipedia.org].
It's an idea similar to Jenga.
You could have some something basic without motion sensing.
But instead, you can have something with a rather impressive physics engine, such that understanding a thing or two about weight distribution and leverage can give you an edge.
Here is a simple game where understanding and thought can give you a competitive edge.As far as turn-based games go, I enjoy them a lot.
There is nothing in a motion sensing controller that would prevent someone from making a turn-based game, and there are turn-based games for the current motion-sensing platforms.As far as your subject, 'No use for TSB games'.
There is still more possibilities with motion-sensing controls when it comes to giving your turns input.
How much they make use of it depends on the developer and the game they are developing.
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