<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_09_2038248</id>
	<title>How Much Money Do Free-To-Play MMOs Make?</title>
	<author>Soulskill</author>
	<datestamp>1244542620000</datestamp>
	<htmltext><a href="http://www.gamesetwatch.com/" rel="nofollow">simoniker</a> writes <i>"Over at Gamasutra, a new feature article discusses <a href="http://www.gamasutra.com/view/feature/4046/what\_are\_the\_rewards\_of\_.php">how much money free-to-play MMO games make</a>, with specific real-world stats from game developers willing to discuss how they make money with microtransaction-based PC games. In particular, <em>Puzzle Pirates</em> co-creator Daniel James reveals that 'the average revenue per user (ARPU) is between one and two dollars a month, but only about 10\% of his player base has ever paid him anything. As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue he sees each month.' It's obviously quite a different model from the regular $15/month for <em>World Of Warcraft</em>, but it evidently works for some companies."</i></htmltext>
<tokenext>simoniker writes " Over at Gamasutra , a new feature article discusses how much money free-to-play MMO games make , with specific real-world stats from game developers willing to discuss how they make money with microtransaction-based PC games .
In particular , Puzzle Pirates co-creator Daniel James reveals that 'the average revenue per user ( ARPU ) is between one and two dollars a month , but only about 10 \ % of his player base has ever paid him anything .
As a result , he says , approximately 5,000 gamers are generating the $ 230,000 in revenue he sees each month .
' It 's obviously quite a different model from the regular $ 15/month for World Of Warcraft , but it evidently works for some companies .
"</tokentext>
<sentencetext>simoniker writes "Over at Gamasutra, a new feature article discusses how much money free-to-play MMO games make, with specific real-world stats from game developers willing to discuss how they make money with microtransaction-based PC games.
In particular, Puzzle Pirates co-creator Daniel James reveals that 'the average revenue per user (ARPU) is between one and two dollars a month, but only about 10\% of his player base has ever paid him anything.
As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue he sees each month.
' It's obviously quite a different model from the regular $15/month for World Of Warcraft, but it evidently works for some companies.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273549</id>
	<title>Re:Dear free MMO companies</title>
	<author>westlake</author>
	<datestamp>1244553840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Stop making your games for Windows only and maybe you'll see more money.</i> </p><p>I suspect that if you are in this business you have credible numbers for the OSX and Linux platforms.</p><p>It would be helpful if OEM Linux shed its reputation as a bottom feeder.</p><p> That you could point to mass-market sales of entry-level gaming systems at least as plausible as the mid-line HP Pavilion sold at WalMart.</p></htmltext>
<tokenext>Stop making your games for Windows only and maybe you 'll see more money .
I suspect that if you are in this business you have credible numbers for the OSX and Linux platforms.It would be helpful if OEM Linux shed its reputation as a bottom feeder .
That you could point to mass-market sales of entry-level gaming systems at least as plausible as the mid-line HP Pavilion sold at WalMart .</tokentext>
<sentencetext>Stop making your games for Windows only and maybe you'll see more money.
I suspect that if you are in this business you have credible numbers for the OSX and Linux platforms.It would be helpful if OEM Linux shed its reputation as a bottom feeder.
That you could point to mass-market sales of entry-level gaming systems at least as plausible as the mid-line HP Pavilion sold at WalMart.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272785</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244548440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Hint: on campuses there's at least 50\% Mac users.</p></div><p>Biggest load of bull ever.</p></div>
	</htmltext>
<tokenext>Hint : on campuses there 's at least 50 \ % Mac users.Biggest load of bull ever .</tokentext>
<sentencetext>Hint: on campuses there's at least 50\% Mac users.Biggest load of bull ever.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28276187</id>
	<title>DDO going Free to Play</title>
	<author>BlueBadger</author>
	<datestamp>1244577240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>this topic seems appropriate as it was just recently announced that my favorite MMO, Dungeons and Dragons Online, was moving towards a Free 2 Play Hybrid model.

The way it'll work is that existing subs at the standard MMO rate of 15/month or so will be converted into VIPs who will have access to all content as well as 500 points / month.

Once the game is relaunched this summer, people will be able to play entirely for free, play for free but pay to unlock certain pieces of content or customization options or pay to be a VIP and have the 500 points/month to spend on convenience and customization options.

This system is a generally well planned but highly complex system aimed at providing the most options and attracting the most players in a financially responsible way.

More information about the specifics of the announcement can be found at the website for the game at
<a href="http://www.ddo.com/" title="ddo.com" rel="nofollow">http://www.ddo.com/</a> [ddo.com]</htmltext>
<tokenext>this topic seems appropriate as it was just recently announced that my favorite MMO , Dungeons and Dragons Online , was moving towards a Free 2 Play Hybrid model .
The way it 'll work is that existing subs at the standard MMO rate of 15/month or so will be converted into VIPs who will have access to all content as well as 500 points / month .
Once the game is relaunched this summer , people will be able to play entirely for free , play for free but pay to unlock certain pieces of content or customization options or pay to be a VIP and have the 500 points/month to spend on convenience and customization options .
This system is a generally well planned but highly complex system aimed at providing the most options and attracting the most players in a financially responsible way .
More information about the specifics of the announcement can be found at the website for the game at http : //www.ddo.com/ [ ddo.com ]</tokentext>
<sentencetext>this topic seems appropriate as it was just recently announced that my favorite MMO, Dungeons and Dragons Online, was moving towards a Free 2 Play Hybrid model.
The way it'll work is that existing subs at the standard MMO rate of 15/month or so will be converted into VIPs who will have access to all content as well as 500 points / month.
Once the game is relaunched this summer, people will be able to play entirely for free, play for free but pay to unlock certain pieces of content or customization options or pay to be a VIP and have the 500 points/month to spend on convenience and customization options.
This system is a generally well planned but highly complex system aimed at providing the most options and attracting the most players in a financially responsible way.
More information about the specifics of the announcement can be found at the website for the game at
http://www.ddo.com/ [ddo.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272925</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244549460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>I think a better statement would be 'at least 50\% of the people who I see with computers use Macs'. That's because Macs are status symbols first, and computers second (not to say they are not great systems). If PC's were as sexy as Macs then folks would be proud to be seen using them too. And I would imagine those people would far out number the Mac users.</htmltext>
<tokenext>I think a better statement would be 'at least 50 \ % of the people who I see with computers use Macs' .
That 's because Macs are status symbols first , and computers second ( not to say they are not great systems ) .
If PC 's were as sexy as Macs then folks would be proud to be seen using them too .
And I would imagine those people would far out number the Mac users .</tokentext>
<sentencetext>I think a better statement would be 'at least 50\% of the people who I see with computers use Macs'.
That's because Macs are status symbols first, and computers second (not to say they are not great systems).
If PC's were as sexy as Macs then folks would be proud to be seen using them too.
And I would imagine those people would far out number the Mac users.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28279041</id>
	<title>Re:Dear free MMO companies</title>
	<author>julesh</author>
	<datestamp>1244646300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>With just under 30k accounts, maybe 2,000 of them active in a given month, I'm not really quite "massive" yet but my own experience is that I pull in on average less than $0.50 per account per month, with some fair bit of fluctuation. I'd be jumping for joy at an average of $2/player.</i></p><p>Means your game isn't sticky enough.  You need to tweek it to get your players competing against each other more.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>With just under 30k accounts , maybe 2,000 of them active in a given month , I 'm not really quite " massive " yet but my own experience is that I pull in on average less than $ 0.50 per account per month , with some fair bit of fluctuation .
I 'd be jumping for joy at an average of $ 2/player.Means your game is n't sticky enough .
You need to tweek it to get your players competing against each other more .
: )</tokentext>
<sentencetext>With just under 30k accounts, maybe 2,000 of them active in a given month, I'm not really quite "massive" yet but my own experience is that I pull in on average less than $0.50 per account per month, with some fair bit of fluctuation.
I'd be jumping for joy at an average of $2/player.Means your game isn't sticky enough.
You need to tweek it to get your players competing against each other more.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272753</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272577</id>
	<title>Re:bad math</title>
	<author>Knave75</author>
	<datestamp>1244547240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>if the average user gives an average of 1-2 dollars per month, how can 5000 users generate 230,000 dollars?</p></div><p>I believe that the average per user is $1-2 per month.<br> <br>

However, the average per paying user was something along the lines of $50.  So the math would go something like: <br> <br>

($50/paying user)(5000 users) = $250,000<br> <br>

or<br> <br>

($1.50/user)(160,000 users) = $240,000</p></div>
	</htmltext>
<tokenext>if the average user gives an average of 1-2 dollars per month , how can 5000 users generate 230,000 dollars ? I believe that the average per user is $ 1-2 per month .
However , the average per paying user was something along the lines of $ 50 .
So the math would go something like : ( $ 50/paying user ) ( 5000 users ) = $ 250,000 or ( $ 1.50/user ) ( 160,000 users ) = $ 240,000</tokentext>
<sentencetext>if the average user gives an average of 1-2 dollars per month, how can 5000 users generate 230,000 dollars?I believe that the average per user is $1-2 per month.
However, the average per paying user was something along the lines of $50.
So the math would go something like:  

($50/paying user)(5000 users) = $250,000 

or 

($1.50/user)(160,000 users) = $240,000
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272491</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28279271</id>
	<title>Re:Business is about to get better</title>
	<author>Anonymous</author>
	<datestamp>1244647260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sounds like a true WoW addict.</p></htmltext>
<tokenext>Sounds like a true WoW addict .</tokentext>
<sentencetext>Sounds like a true WoW addict.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274477</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272495</id>
	<title>Fuzzy Math? Call in the IRS</title>
	<author>Anonymous</author>
	<datestamp>1244546820000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>-1</modscore>
	<htmltext><p>So, how does $1-2 per user per month, and 5,000 users, come out to $200,000+/month. I assume this is a typo and that is his annual revenue.</p></htmltext>
<tokenext>So , how does $ 1-2 per user per month , and 5,000 users , come out to $ 200,000 + /month .
I assume this is a typo and that is his annual revenue .</tokentext>
<sentencetext>So, how does $1-2 per user per month, and 5,000 users, come out to $200,000+/month.
I assume this is a typo and that is his annual revenue.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274099</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244558580000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>You mean like <a href="http://wittyrpg.com/" title="wittyrpg.com">Game!</a> [wittyrpg.com]? I don't really see many Mac users, substantially more Linux users actually.</p></htmltext>
<tokenext>You mean like Game !
[ wittyrpg.com ] ? I do n't really see many Mac users , substantially more Linux users actually .</tokentext>
<sentencetext>You mean like Game!
[wittyrpg.com]? I don't really see many Mac users, substantially more Linux users actually.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28278969</id>
	<title>Re:If you advertise it as free</title>
	<author>julesh</author>
	<datestamp>1244646000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>most people are going to play it like it's free, as in, not paying for anything</i></p><p>This tallies with my experiences of playing free MMOs... e.g., I've been playing Galaxy Online lately, where the vast majority never pay anything, but there's an a kind of inverse-long-tail effect going on where there are one or two players who spend absolutely obscene quantities of money.  The mean per paying player may well be $50/month, but I bet you the median is more like $20.  And while there may be thousands who spend only a couple of dollars a month, there's probably 10-20 who spend a couple of hundred dollars balancing them out.</p></htmltext>
<tokenext>most people are going to play it like it 's free , as in , not paying for anythingThis tallies with my experiences of playing free MMOs.. .
e.g. , I 've been playing Galaxy Online lately , where the vast majority never pay anything , but there 's an a kind of inverse-long-tail effect going on where there are one or two players who spend absolutely obscene quantities of money .
The mean per paying player may well be $ 50/month , but I bet you the median is more like $ 20 .
And while there may be thousands who spend only a couple of dollars a month , there 's probably 10-20 who spend a couple of hundred dollars balancing them out .</tokentext>
<sentencetext>most people are going to play it like it's free, as in, not paying for anythingThis tallies with my experiences of playing free MMOs...
e.g., I've been playing Galaxy Online lately, where the vast majority never pay anything, but there's an a kind of inverse-long-tail effect going on where there are one or two players who spend absolutely obscene quantities of money.
The mean per paying player may well be $50/month, but I bet you the median is more like $20.
And while there may be thousands who spend only a couple of dollars a month, there's probably 10-20 who spend a couple of hundred dollars balancing them out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272471</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274687</id>
	<title>Re:5,000 equal $230,000 a month</title>
	<author>shentino</author>
	<datestamp>1244563860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Compared to the bottom line of any retail outlet, what you pay at the cash register is probably considered a micro payment.</p><p>When you spend a billion dollars on R&amp;D for the latest pharmaceutical, selling a billion pills for a few bucks each would be micro payment.</p><p>For MMO's that earn a few million dollars a year, the subscription fees are probably considered micro payments, with payments for in-game perks probably also being micro or even nano payments.</p></htmltext>
<tokenext>Compared to the bottom line of any retail outlet , what you pay at the cash register is probably considered a micro payment.When you spend a billion dollars on R&amp;D for the latest pharmaceutical , selling a billion pills for a few bucks each would be micro payment.For MMO 's that earn a few million dollars a year , the subscription fees are probably considered micro payments , with payments for in-game perks probably also being micro or even nano payments .</tokentext>
<sentencetext>Compared to the bottom line of any retail outlet, what you pay at the cash register is probably considered a micro payment.When you spend a billion dollars on R&amp;D for the latest pharmaceutical, selling a billion pills for a few bucks each would be micro payment.For MMO's that earn a few million dollars a year, the subscription fees are probably considered micro payments, with payments for in-game perks probably also being micro or even nano payments.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272447</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273647</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244554740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Well, you may be.  At my college we were all required to get a Mac at the beginning of freshman year, it became part of my student aid package, and I was most certainly scraping change for ramen noodles.</p><p>I'll leave to argument as to whether I should have been playing games on it while in school for another discussion<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>Well , you may be .
At my college we were all required to get a Mac at the beginning of freshman year , it became part of my student aid package , and I was most certainly scraping change for ramen noodles.I 'll leave to argument as to whether I should have been playing games on it while in school for another discussion : )</tokentext>
<sentencetext>Well, you may be.
At my college we were all required to get a Mac at the beginning of freshman year, it became part of my student aid package, and I was most certainly scraping change for ramen noodles.I'll leave to argument as to whether I should have been playing games on it while in school for another discussion :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272729</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272547</id>
	<title>Re:bad math</title>
	<author>Anonymous</author>
	<datestamp>1244547120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Those 5,000 are the ones paying.  Total user base would be 115,000 - 230,000 users.</p></htmltext>
<tokenext>Those 5,000 are the ones paying .
Total user base would be 115,000 - 230,000 users .</tokentext>
<sentencetext>Those 5,000 are the ones paying.
Total user base would be 115,000 - 230,000 users.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272491</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28275633</id>
	<title>Re:Dear free MMO companies</title>
	<author>drtsystems</author>
	<datestamp>1244571660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>I actually have noticed that a disproportionate amount of mac users bring their laptops places (library, class, coffee shop, etc) than PC users on campus, but I attributed it to a different reason.  I've found Macs to be better suited to portability.

Apple laptops are very portable compared to many WIndows laptops (the $500 massive PC laptop doesn't exist for Apple customers).  Most Windows laptops I see around campus are massive and heavy.  OS X also handles sleeping very gracefully.  Maybe this has been improved with newer motherboards and/or Win XP service packs, but Windows always seemed to give me problems with not sleeping and crashing when waking up from sleep.

Obviously this isn't always the case, there are plenty of portable PCs, but it seems the ones that college students buy aren't those.</htmltext>
<tokenext>I actually have noticed that a disproportionate amount of mac users bring their laptops places ( library , class , coffee shop , etc ) than PC users on campus , but I attributed it to a different reason .
I 've found Macs to be better suited to portability .
Apple laptops are very portable compared to many WIndows laptops ( the $ 500 massive PC laptop does n't exist for Apple customers ) .
Most Windows laptops I see around campus are massive and heavy .
OS X also handles sleeping very gracefully .
Maybe this has been improved with newer motherboards and/or Win XP service packs , but Windows always seemed to give me problems with not sleeping and crashing when waking up from sleep .
Obviously this is n't always the case , there are plenty of portable PCs , but it seems the ones that college students buy are n't those .</tokentext>
<sentencetext>I actually have noticed that a disproportionate amount of mac users bring their laptops places (library, class, coffee shop, etc) than PC users on campus, but I attributed it to a different reason.
I've found Macs to be better suited to portability.
Apple laptops are very portable compared to many WIndows laptops (the $500 massive PC laptop doesn't exist for Apple customers).
Most Windows laptops I see around campus are massive and heavy.
OS X also handles sleeping very gracefully.
Maybe this has been improved with newer motherboards and/or Win XP service packs, but Windows always seemed to give me problems with not sleeping and crashing when waking up from sleep.
Obviously this isn't always the case, there are plenty of portable PCs, but it seems the ones that college students buy aren't those.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272925</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272471</id>
	<title>If you advertise it as free</title>
	<author>Xaoswolf</author>
	<datestamp>1244546640000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>most people are going to play it like it's free, as in, not paying for anything.  You'll still have a minority that will help to boost the sales by paying a whole lot more than they should for in game items.  Likewise, I have never played a free MMO that didn't have someone running around the home city just shouting out advertisements.</htmltext>
<tokenext>most people are going to play it like it 's free , as in , not paying for anything .
You 'll still have a minority that will help to boost the sales by paying a whole lot more than they should for in game items .
Likewise , I have never played a free MMO that did n't have someone running around the home city just shouting out advertisements .</tokentext>
<sentencetext>most people are going to play it like it's free, as in, not paying for anything.
You'll still have a minority that will help to boost the sales by paying a whole lot more than they should for in game items.
Likewise, I have never played a free MMO that didn't have someone running around the home city just shouting out advertisements.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273393</id>
	<title>Re:DDO - free to play</title>
	<author>Anonymous</author>
	<datestamp>1244552820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Interesting that this was posted today without announcing that today was also the day that DDO (Dungeons and Dragons Online, Turbine Entertainment) announced it was going free to play.  Just a thought.</p></div><p>Going free for now..but aren't they coming out with a new expansion. Is this their angle.</p></div>
	</htmltext>
<tokenext>Interesting that this was posted today without announcing that today was also the day that DDO ( Dungeons and Dragons Online , Turbine Entertainment ) announced it was going free to play .
Just a thought.Going free for now..but are n't they coming out with a new expansion .
Is this their angle .</tokentext>
<sentencetext>Interesting that this was posted today without announcing that today was also the day that DDO (Dungeons and Dragons Online, Turbine Entertainment) announced it was going free to play.
Just a thought.Going free for now..but aren't they coming out with a new expansion.
Is this their angle.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272775</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272975</id>
	<title>No thanks</title>
	<author>yoshi\_mon</author>
	<datestamp>1244549700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've not played a lot of the free/micro-payment MMOs but the ones I have fooled around with act the same way.  That being if you want to have any real power in the game your forced to pay.  And it's not that I'm saying that paying for an MMO service itself is bad.  Rather that paying a flat rate subscription MMO is a better deal.</p><p>As such I either want to a) play for free when online; such as when playing a FPS, RTS, or even back in the day with a RPG like NWN.  (A philosophy I supported by writing/hosting Stick a Fork in Me.)  Or b) pay a subscription that covers everything, save for legitimate-not one every 3 months-xpacks, such that I don't get sucked into some micropayment black hole.</p><p>I think it's cool that the model exists and all the more power to those implementing it but I find it unlikely that it will be as good a model as subscription based MMOs.  Too many ways that micro-payments can be 'shady' methinks.</p></htmltext>
<tokenext>I 've not played a lot of the free/micro-payment MMOs but the ones I have fooled around with act the same way .
That being if you want to have any real power in the game your forced to pay .
And it 's not that I 'm saying that paying for an MMO service itself is bad .
Rather that paying a flat rate subscription MMO is a better deal.As such I either want to a ) play for free when online ; such as when playing a FPS , RTS , or even back in the day with a RPG like NWN .
( A philosophy I supported by writing/hosting Stick a Fork in Me .
) Or b ) pay a subscription that covers everything , save for legitimate-not one every 3 months-xpacks , such that I do n't get sucked into some micropayment black hole.I think it 's cool that the model exists and all the more power to those implementing it but I find it unlikely that it will be as good a model as subscription based MMOs .
Too many ways that micro-payments can be 'shady ' methinks .</tokentext>
<sentencetext>I've not played a lot of the free/micro-payment MMOs but the ones I have fooled around with act the same way.
That being if you want to have any real power in the game your forced to pay.
And it's not that I'm saying that paying for an MMO service itself is bad.
Rather that paying a flat rate subscription MMO is a better deal.As such I either want to a) play for free when online; such as when playing a FPS, RTS, or even back in the day with a RPG like NWN.
(A philosophy I supported by writing/hosting Stick a Fork in Me.
)  Or b) pay a subscription that covers everything, save for legitimate-not one every 3 months-xpacks, such that I don't get sucked into some micropayment black hole.I think it's cool that the model exists and all the more power to those implementing it but I find it unlikely that it will be as good a model as subscription based MMOs.
Too many ways that micro-payments can be 'shady' methinks.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272565</id>
	<title>Re:bad math</title>
	<author>dmadzak</author>
	<datestamp>1244547240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>My guess is that the average paying user, will pay 1-2 dollars a month, but there are the very small \% of users that drop a ton of cash to make up for it.</p><p>Maybe he is using the median average instead of the mean?</p></htmltext>
<tokenext>My guess is that the average paying user , will pay 1-2 dollars a month , but there are the very small \ % of users that drop a ton of cash to make up for it.Maybe he is using the median average instead of the mean ?</tokentext>
<sentencetext>My guess is that the average paying user, will pay 1-2 dollars a month, but there are the very small \% of users that drop a ton of cash to make up for it.Maybe he is using the median average instead of the mean?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272491</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28275067</id>
	<title>Re:Business is about to get better</title>
	<author>Renraku</author>
	<datestamp>1244567400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The problem is that there's little reason to log on.</p><p>The arena, even if you do poorly, will give you equipment that's 90\% as strong as the best equipment.  In only a few weeks.  Without having to 'roll' on it and compete with people who can't even use the equipment in question.</p><p>I love PvP, but PvP will not float WoW alone.</p></htmltext>
<tokenext>The problem is that there 's little reason to log on.The arena , even if you do poorly , will give you equipment that 's 90 \ % as strong as the best equipment .
In only a few weeks .
Without having to 'roll ' on it and compete with people who ca n't even use the equipment in question.I love PvP , but PvP will not float WoW alone .</tokentext>
<sentencetext>The problem is that there's little reason to log on.The arena, even if you do poorly, will give you equipment that's 90\% as strong as the best equipment.
In only a few weeks.
Without having to 'roll' on it and compete with people who can't even use the equipment in question.I love PvP, but PvP will not float WoW alone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274477</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272879</id>
	<title>Re:Dear free MMO companies</title>
	<author>dingo8baby</author>
	<datestamp>1244549160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>if 50\% of college students are mac users, then 50\% of them don't care about playing games on their computers.</htmltext>
<tokenext>if 50 \ % of college students are mac users , then 50 \ % of them do n't care about playing games on their computers .</tokentext>
<sentencetext>if 50\% of college students are mac users, then 50\% of them don't care about playing games on their computers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274699</id>
	<title>Re:Dear free MMO companies</title>
	<author>Ambvai</author>
	<datestamp>1244563920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Oh hey, nice to see you here. I play both as well.</htmltext>
<tokenext>Oh hey , nice to see you here .
I play both as well .</tokentext>
<sentencetext>Oh hey, nice to see you here.
I play both as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272753</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28280803</id>
	<title>Rappelz</title>
	<author>trust\_jmh</author>
	<datestamp>1244653680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Even if your one of the free players you see some players are paying $$ thousands into the cash shop.

<p>Best of all the cash shop items are tradeable for in game items, so free players may not entirely loose out, (but at the cost of farming more.) Latest addition is an alter donation system that may take money out of the games economy by giving rewards to the rich, seems better than the lottery most F2P games have.

</p><p>The free game give the violence and sex. The cash shop adds the gambling (can you get the rare pet) and drugs (Stamina Savers - double experience.)

</p><p>Doubt the revenues will be made public though.</p></htmltext>
<tokenext>Even if your one of the free players you see some players are paying $ $ thousands into the cash shop .
Best of all the cash shop items are tradeable for in game items , so free players may not entirely loose out , ( but at the cost of farming more .
) Latest addition is an alter donation system that may take money out of the games economy by giving rewards to the rich , seems better than the lottery most F2P games have .
The free game give the violence and sex .
The cash shop adds the gambling ( can you get the rare pet ) and drugs ( Stamina Savers - double experience .
) Doubt the revenues will be made public though .</tokentext>
<sentencetext>Even if your one of the free players you see some players are paying $$ thousands into the cash shop.
Best of all the cash shop items are tradeable for in game items, so free players may not entirely loose out, (but at the cost of farming more.
) Latest addition is an alter donation system that may take money out of the games economy by giving rewards to the rich, seems better than the lottery most F2P games have.
The free game give the violence and sex.
The cash shop adds the gambling (can you get the rare pet) and drugs (Stamina Savers - double experience.
)

Doubt the revenues will be made public though.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28278229</id>
	<title>Re:If you advertise it as free</title>
	<author>shoemilk</author>
	<datestamp>1244642340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>try samuraioflegend.com you any advertising brings instant banishment</htmltext>
<tokenext>try samuraioflegend.com you any advertising brings instant banishment</tokentext>
<sentencetext>try samuraioflegend.com you any advertising brings instant banishment</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272471</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274209</id>
	<title>Re:Dear free MMO companies</title>
	<author>daath93</author>
	<datestamp>1244559720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Just out of curiosity...<br> <br>
Did the free iPod cook toast?</htmltext>
<tokenext>Just out of curiosity.. . Did the free iPod cook toast ?</tokentext>
<sentencetext>Just out of curiosity... 
Did the free iPod cook toast?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273461</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28276669</id>
	<title>Maple Story</title>
	<author>Anonymous</author>
	<datestamp>1244625960000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>maple story's developer, Nexon makes a lot through selling in-game NX Cash...</p></htmltext>
<tokenext>maple story 's developer , Nexon makes a lot through selling in-game NX Cash.. .</tokentext>
<sentencetext>maple story's developer, Nexon makes a lot through selling in-game NX Cash...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272569</id>
	<title>Re:bad math</title>
	<author>Anonymous</author>
	<datestamp>1244547240000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Those are the 5,000 users who actually pay. The rest don't.</p></htmltext>
<tokenext>Those are the 5,000 users who actually pay .
The rest do n't .</tokentext>
<sentencetext>Those are the 5,000 users who actually pay.
The rest don't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272491</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28279167</id>
	<title>Re:Dear free MMO companies</title>
	<author>mdwh2</author>
	<datestamp>1244646780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think also people tend to notice it more often, because of the way your attention is drawn to it - e.g., someone saying "I'll just do this on my Mac", but no one says "I'll just do this on my Windows laptop". So even if that only happens 5\% of the time, we have a tendancy to overestimate its occurance.</p><p>Similarly with people who say "I'll just check this website on my Iphone", but no one else ever bothers to mention their model of phone, they just use the perfectly acceptable word that already exists: phone.</p></htmltext>
<tokenext>I think also people tend to notice it more often , because of the way your attention is drawn to it - e.g. , someone saying " I 'll just do this on my Mac " , but no one says " I 'll just do this on my Windows laptop " .
So even if that only happens 5 \ % of the time , we have a tendancy to overestimate its occurance.Similarly with people who say " I 'll just check this website on my Iphone " , but no one else ever bothers to mention their model of phone , they just use the perfectly acceptable word that already exists : phone .</tokentext>
<sentencetext>I think also people tend to notice it more often, because of the way your attention is drawn to it - e.g., someone saying "I'll just do this on my Mac", but no one says "I'll just do this on my Windows laptop".
So even if that only happens 5\% of the time, we have a tendancy to overestimate its occurance.Similarly with people who say "I'll just check this website on my Iphone", but no one else ever bothers to mention their model of phone, they just use the perfectly acceptable word that already exists: phone.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272925</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272745</id>
	<title>Re:Dear free MMO companies</title>
	<author>Capt.DrumkenBum</author>
	<datestamp>1244548200000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>"ransacking the couch for ramen money" That sounds really dirty to me for some reason.<br>
Is that what you kids are calling it these days? In my day was just called it sex, I guess I am just old.<br>
<b>Get off my lawn.</b></htmltext>
<tokenext>" ransacking the couch for ramen money " That sounds really dirty to me for some reason .
Is that what you kids are calling it these days ?
In my day was just called it sex , I guess I am just old .
Get off my lawn .</tokentext>
<sentencetext>"ransacking the couch for ramen money" That sounds really dirty to me for some reason.
Is that what you kids are calling it these days?
In my day was just called it sex, I guess I am just old.
Get off my lawn.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272613</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272545</id>
	<title>Re:5,000 equal $230,000 a month</title>
	<author>PMBjornerud</author>
	<datestamp>1244547120000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Wow, when did $46 become a micro payment?</p></div><p>From when you RTFA:</p><p><i>Three Rings' MMO Puzzle Pirates takes in approximately $50 each month from each paying user (ARPPU) for a total of $230,000 a month, all resulting from microtransactions.</i></p></div>
	</htmltext>
<tokenext>Wow , when did $ 46 become a micro payment ? From when you RTFA : Three Rings ' MMO Puzzle Pirates takes in approximately $ 50 each month from each paying user ( ARPPU ) for a total of $ 230,000 a month , all resulting from microtransactions .</tokentext>
<sentencetext>Wow, when did $46 become a micro payment?From when you RTFA:Three Rings' MMO Puzzle Pirates takes in approximately $50 each month from each paying user (ARPPU) for a total of $230,000 a month, all resulting from microtransactions.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272447</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273795</id>
	<title>Re:bad math</title>
	<author>daveime</author>
	<datestamp>1244555940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>APU = Thank You, Come Again</p></htmltext>
<tokenext>APU = Thank You , Come Again</tokentext>
<sentencetext>APU = Thank You, Come Again</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272673</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28275683</id>
	<title>Re:Dear free MMO companies</title>
	<author>drtsystems</author>
	<datestamp>1244572080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Agreed.  Stop looking at the 10\% overall market share of Macs and start looking at the percent of your targeted user base who are mac users.  College kids are willing to forgo video games when they make the Mac-PC decision, but I know a lot of my friends spend time playing games (keep in mind in college anytime a college kid is "home" in their dorm, there sitting at their desk.  Its pretty much your either at your desk or in the bed, there isn't much room for anything else.  This leads to a large amount of time sitting in front of a computer.

And any game for Mac has an advantage because of the lack of competitors.  Most of my friends have macs, and I've heard multiple times something along the lines of "hey, that game is for macs? let me try it out".</htmltext>
<tokenext>Agreed .
Stop looking at the 10 \ % overall market share of Macs and start looking at the percent of your targeted user base who are mac users .
College kids are willing to forgo video games when they make the Mac-PC decision , but I know a lot of my friends spend time playing games ( keep in mind in college anytime a college kid is " home " in their dorm , there sitting at their desk .
Its pretty much your either at your desk or in the bed , there is n't much room for anything else .
This leads to a large amount of time sitting in front of a computer .
And any game for Mac has an advantage because of the lack of competitors .
Most of my friends have macs , and I 've heard multiple times something along the lines of " hey , that game is for macs ?
let me try it out " .</tokentext>
<sentencetext>Agreed.
Stop looking at the 10\% overall market share of Macs and start looking at the percent of your targeted user base who are mac users.
College kids are willing to forgo video games when they make the Mac-PC decision, but I know a lot of my friends spend time playing games (keep in mind in college anytime a college kid is "home" in their dorm, there sitting at their desk.
Its pretty much your either at your desk or in the bed, there isn't much room for anything else.
This leads to a large amount of time sitting in front of a computer.
And any game for Mac has an advantage because of the lack of competitors.
Most of my friends have macs, and I've heard multiple times something along the lines of "hey, that game is for macs?
let me try it out".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273621</id>
	<title>Re:Wait What? How Bad is My Math...</title>
	<author>Anonymous</author>
	<datestamp>1244554380000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext>Real bad.
<br>
They get US$2 in average from total user base.
<br>
but from all users, only 5K pay anything, these are called paying users.
<br>
And from paying users, the average income = US$50.
<br>
5K * 50 = 250K bucks
<br>
Gee... English is not my first language but I can read better than you.</htmltext>
<tokenext>Real bad .
They get US $ 2 in average from total user base .
but from all users , only 5K pay anything , these are called paying users .
And from paying users , the average income = US $ 50 .
5K * 50 = 250K bucks Gee... English is not my first language but I can read better than you .</tokentext>
<sentencetext>Real bad.
They get US$2 in average from total user base.
but from all users, only 5K pay anything, these are called paying users.
And from paying users, the average income = US$50.
5K * 50 = 250K bucks

Gee... English is not my first language but I can read better than you.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272657</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28276581</id>
	<title>Re:If you advertise it as free</title>
	<author>dword</author>
	<datestamp>1244625120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I have never played a free MMO that didn't have someone running around the home city just shouting out advertisements.</p></div><p> <a href="http://hero.netgame.com/" title="netgame.com">Hero Online</a> [netgame.com] doesn't have ads and you only pay if you want bonus stuff, like armors and such, which you can trade in-game anyway so there's no need for any real money to get that stuff and the game is playable even without it.</p></div>
	</htmltext>
<tokenext>I have never played a free MMO that did n't have someone running around the home city just shouting out advertisements .
Hero Online [ netgame.com ] does n't have ads and you only pay if you want bonus stuff , like armors and such , which you can trade in-game anyway so there 's no need for any real money to get that stuff and the game is playable even without it .</tokentext>
<sentencetext>I have never played a free MMO that didn't have someone running around the home city just shouting out advertisements.
Hero Online [netgame.com] doesn't have ads and you only pay if you want bonus stuff, like armors and such, which you can trade in-game anyway so there's no need for any real money to get that stuff and the game is playable even without it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272471</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272447</id>
	<title>5,000 equal $230,000 a month</title>
	<author>Anonymous</author>
	<datestamp>1244546520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Wow, when did $46 become a micro payment?</p></htmltext>
<tokenext>Wow , when did $ 46 become a micro payment ?</tokentext>
<sentencetext>Wow, when did $46 become a micro payment?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273391</id>
	<title>And now a word from our sponsor.</title>
	<author>westlake</author>
	<datestamp>1244552760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I am curious about the investment Disney and others are prepared to make in games like <i>Pirates of Caribbean.</i> </p><p>Free to play.</p><p>Period.</p><p>I think the small-time developer should be asking this question.</p><p>Disney has a lot of assets it can bring to the table.</p><p> IP. Creative talent. Tech.</p><p> It won't be generating headlines on Fox News when the addict passes $100/mo in "micropayments."</p><p>This I think is a model for disaster.</p></htmltext>
<tokenext>I am curious about the investment Disney and others are prepared to make in games like Pirates of Caribbean .
Free to play.Period.I think the small-time developer should be asking this question.Disney has a lot of assets it can bring to the table .
IP. Creative talent .
Tech. It wo n't be generating headlines on Fox News when the addict passes $ 100/mo in " micropayments .
" This I think is a model for disaster .</tokentext>
<sentencetext>I am curious about the investment Disney and others are prepared to make in games like Pirates of Caribbean.
Free to play.Period.I think the small-time developer should be asking this question.Disney has a lot of assets it can bring to the table.
IP. Creative talent.
Tech. It won't be generating headlines on Fox News when the addict passes $100/mo in "micropayments.
"This I think is a model for disaster.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274535</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244562420000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>Kids these days.  When I was in school, we ransacked the couch for ramen.</htmltext>
<tokenext>Kids these days .
When I was in school , we ransacked the couch for ramen .</tokentext>
<sentencetext>Kids these days.
When I was in school, we ransacked the couch for ramen.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272613</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272491</id>
	<title>bad math</title>
	<author>DragonTHC</author>
	<datestamp>1244546820000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>if the average user gives an average of 1-2 dollars per month, how can 5000 users generate 230,000 dollars?</p></htmltext>
<tokenext>if the average user gives an average of 1-2 dollars per month , how can 5000 users generate 230,000 dollars ?</tokentext>
<sentencetext>if the average user gives an average of 1-2 dollars per month, how can 5000 users generate 230,000 dollars?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28277735</id>
	<title>Re:If you advertise it as free</title>
	<author>skiman1979</author>
	<datestamp>1244638440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's nothing.  I used to play an MMO where several, or many, characters stand in each of the 5 towns shouting advertisements.  Literally hundreds of bot characters clog up the 37 servers running all over the map killing mobs for gold that they sell on external websites to other players in the game.  The company sells premium tickets so users can get priority access to log into "full" servers.  You have to actually log in with a character in order to buy the premium ticket that allows you to log in with priority access... so new players don't have much luck.  The company has a supposed "war on bots", but their GMs have been essentially extinct in the past 2 or 3 years.  They used to publish lists of 30,000 banned bots every few weeks across all servers, but now we're lucky to see a few hundred or thousand banned every few months.</p><p>But hey, it's a free game.<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>That 's nothing .
I used to play an MMO where several , or many , characters stand in each of the 5 towns shouting advertisements .
Literally hundreds of bot characters clog up the 37 servers running all over the map killing mobs for gold that they sell on external websites to other players in the game .
The company sells premium tickets so users can get priority access to log into " full " servers .
You have to actually log in with a character in order to buy the premium ticket that allows you to log in with priority access... so new players do n't have much luck .
The company has a supposed " war on bots " , but their GMs have been essentially extinct in the past 2 or 3 years .
They used to publish lists of 30,000 banned bots every few weeks across all servers , but now we 're lucky to see a few hundred or thousand banned every few months.But hey , it 's a free game .
: )</tokentext>
<sentencetext>That's nothing.
I used to play an MMO where several, or many, characters stand in each of the 5 towns shouting advertisements.
Literally hundreds of bot characters clog up the 37 servers running all over the map killing mobs for gold that they sell on external websites to other players in the game.
The company sells premium tickets so users can get priority access to log into "full" servers.
You have to actually log in with a character in order to buy the premium ticket that allows you to log in with priority access... so new players don't have much luck.
The company has a supposed "war on bots", but their GMs have been essentially extinct in the past 2 or 3 years.
They used to publish lists of 30,000 banned bots every few weeks across all servers, but now we're lucky to see a few hundred or thousand banned every few months.But hey, it's a free game.
:)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272471</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28279721</id>
	<title>Re:Comparing to WoW</title>
	<author>julesh</author>
	<datestamp>1244648880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>I think the reason those numbers work for a free MMO is there is most likely a small userbase and doesn't take mass network resources. But WoW on the other hand has some high costs associated with a larger game. In the end its still not the same overall numbers but it might nearly be the same net profit gain percentages.</i></p><p>Indeed.  Smaller development costs (I don't know much about the game in the article but I think a typical free-to-play MMO has about 3-4 developers for a year or so), smaller running costs (probably only 2 or 3 servers, rather than the huge cluster the big names will need), smaller takings.  If that kind of investment can turn $200K+ per month, it's a clear win.</p></htmltext>
<tokenext>I think the reason those numbers work for a free MMO is there is most likely a small userbase and does n't take mass network resources .
But WoW on the other hand has some high costs associated with a larger game .
In the end its still not the same overall numbers but it might nearly be the same net profit gain percentages.Indeed .
Smaller development costs ( I do n't know much about the game in the article but I think a typical free-to-play MMO has about 3-4 developers for a year or so ) , smaller running costs ( probably only 2 or 3 servers , rather than the huge cluster the big names will need ) , smaller takings .
If that kind of investment can turn $ 200K + per month , it 's a clear win .</tokentext>
<sentencetext>I think the reason those numbers work for a free MMO is there is most likely a small userbase and doesn't take mass network resources.
But WoW on the other hand has some high costs associated with a larger game.
In the end its still not the same overall numbers but it might nearly be the same net profit gain percentages.Indeed.
Smaller development costs (I don't know much about the game in the article but I think a typical free-to-play MMO has about 3-4 developers for a year or so), smaller running costs (probably only 2 or 3 servers, rather than the huge cluster the big names will need), smaller takings.
If that kind of investment can turn $200K+ per month, it's a clear win.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272671</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272613</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244547480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>How many of those Mac users are too busy studying, socializing in person, or ransacking the couch for ramen money though?</htmltext>
<tokenext>How many of those Mac users are too busy studying , socializing in person , or ransacking the couch for ramen money though ?</tokentext>
<sentencetext>How many of those Mac users are too busy studying, socializing in person, or ransacking the couch for ramen money though?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272753</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244548260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>Some of us are browser based. I play www.KingdomofLoathing.com all the time, and it's platform independent. I also run my own game at www.Twilightheroes.com.<br> <br>

With just under 30k accounts, maybe 2,000 of them active in a given month, I'm not really quite "massive" yet but my own experience is that I pull in on average less than $0.50 per account per month, with some fair bit of fluctuation. I'd be jumping for joy at an average of $2/player.</htmltext>
<tokenext>Some of us are browser based .
I play www.KingdomofLoathing.com all the time , and it 's platform independent .
I also run my own game at www.Twilightheroes.com .
With just under 30k accounts , maybe 2,000 of them active in a given month , I 'm not really quite " massive " yet but my own experience is that I pull in on average less than $ 0.50 per account per month , with some fair bit of fluctuation .
I 'd be jumping for joy at an average of $ 2/player .</tokentext>
<sentencetext>Some of us are browser based.
I play www.KingdomofLoathing.com all the time, and it's platform independent.
I also run my own game at www.Twilightheroes.com.
With just under 30k accounts, maybe 2,000 of them active in a given month, I'm not really quite "massive" yet but my own experience is that I pull in on average less than $0.50 per account per month, with some fair bit of fluctuation.
I'd be jumping for joy at an average of $2/player.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274561</id>
	<title>Re:Dear free MMO companies</title>
	<author>MrMista\_B</author>
	<datestamp>1244562660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Status symbol"? Hah! I take it you've not actually used one, then.</p></htmltext>
<tokenext>" Status symbol " ?
Hah ! I take it you 've not actually used one , then .</tokentext>
<sentencetext>"Status symbol"?
Hah! I take it you've not actually used one, then.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272925</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273171</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244551080000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>my ass. even the best numbers i could find said that 23\% of college students were mac owners.<br> <br>how about you cite some sources instead of being a lying fanboi faggot bitch.<br> <br>i know... it's because you can't. you fucking can't!!!!</htmltext>
<tokenext>my ass .
even the best numbers i could find said that 23 \ % of college students were mac owners .
how about you cite some sources instead of being a lying fanboi faggot bitch .
i know... it 's because you ca n't .
you fucking ca n't ! ! !
!</tokentext>
<sentencetext>my ass.
even the best numbers i could find said that 23\% of college students were mac owners.
how about you cite some sources instead of being a lying fanboi faggot bitch.
i know... it's because you can't.
you fucking can't!!!
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28275191</id>
	<title>Re:Business is about to get better</title>
	<author>Anonymous</author>
	<datestamp>1244568420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>This is claimed at least once a week, but has yet to be true. Fact is, there's nothing on the market that can compete with WoW.</htmltext>
<tokenext>This is claimed at least once a week , but has yet to be true .
Fact is , there 's nothing on the market that can compete with WoW .</tokentext>
<sentencetext>This is claimed at least once a week, but has yet to be true.
Fact is, there's nothing on the market that can compete with WoW.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274477</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28275751</id>
	<title>No data from the big players</title>
	<author>PsyQ</author>
	<datestamp>1244572680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The article lists only Three Rings and hints at what some other operators make, but it completely skipped the big names in the industry. Frogster and Runewaker (Runes of Magic), Aeria Games (Luminary, Shin Megami Tensei: Imagine and a dozen other MMOs), Nexon (Mabinogi), Ankama (Dofus) and all the others. Where's Barunson, NCSoft (the Korean version) and gPotato? These companies usually localize multiple games from Asia (or France in the case of Ankama) and then launch them as free-to-plays in Europe and the USA. Aeria reported several million players on a bunch of their games, and Frogster reports over a million RoM players in Europe.</p><p>If the figures Three Rings gives can be applied to these games as well and 10\% of the players pay, there could be several hundred thousand a year in each game. And that's just for operating and translating. In their home countries, these games likely do even better since Asia doesn't like subscription-based MMOs.</p><p>Also, there's been discussions about F2P and subscription pricing and the cultural differences between MMO markets these last few months in the MMO blogs. Read <a href="http://tishtoshtesh.wordpress.com/2009/05/13/five-dollar-vanilla/" title="wordpress.com">Tesh</a> [wordpress.com], <a href="http://www.wolfsheadonline.com/?p=2089" title="wolfsheadonline.com">Wolfshead</a> [wolfsheadonline.com] and <a href="http://ihaspc.com/?p=281" title="ihaspc.com">Chris F</a> [ihaspc.com].</p><p>It's nice to see real numbers in an article, but it would have been more interesting to get numbers from the heavyweights.</p></htmltext>
<tokenext>The article lists only Three Rings and hints at what some other operators make , but it completely skipped the big names in the industry .
Frogster and Runewaker ( Runes of Magic ) , Aeria Games ( Luminary , Shin Megami Tensei : Imagine and a dozen other MMOs ) , Nexon ( Mabinogi ) , Ankama ( Dofus ) and all the others .
Where 's Barunson , NCSoft ( the Korean version ) and gPotato ?
These companies usually localize multiple games from Asia ( or France in the case of Ankama ) and then launch them as free-to-plays in Europe and the USA .
Aeria reported several million players on a bunch of their games , and Frogster reports over a million RoM players in Europe.If the figures Three Rings gives can be applied to these games as well and 10 \ % of the players pay , there could be several hundred thousand a year in each game .
And that 's just for operating and translating .
In their home countries , these games likely do even better since Asia does n't like subscription-based MMOs.Also , there 's been discussions about F2P and subscription pricing and the cultural differences between MMO markets these last few months in the MMO blogs .
Read Tesh [ wordpress.com ] , Wolfshead [ wolfsheadonline.com ] and Chris F [ ihaspc.com ] .It 's nice to see real numbers in an article , but it would have been more interesting to get numbers from the heavyweights .</tokentext>
<sentencetext>The article lists only Three Rings and hints at what some other operators make, but it completely skipped the big names in the industry.
Frogster and Runewaker (Runes of Magic), Aeria Games (Luminary, Shin Megami Tensei: Imagine and a dozen other MMOs), Nexon (Mabinogi), Ankama (Dofus) and all the others.
Where's Barunson, NCSoft (the Korean version) and gPotato?
These companies usually localize multiple games from Asia (or France in the case of Ankama) and then launch them as free-to-plays in Europe and the USA.
Aeria reported several million players on a bunch of their games, and Frogster reports over a million RoM players in Europe.If the figures Three Rings gives can be applied to these games as well and 10\% of the players pay, there could be several hundred thousand a year in each game.
And that's just for operating and translating.
In their home countries, these games likely do even better since Asia doesn't like subscription-based MMOs.Also, there's been discussions about F2P and subscription pricing and the cultural differences between MMO markets these last few months in the MMO blogs.
Read Tesh [wordpress.com], Wolfshead [wolfsheadonline.com] and Chris F [ihaspc.com].It's nice to see real numbers in an article, but it would have been more interesting to get numbers from the heavyweights.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273905</id>
	<title>Re:If you advertise it as free</title>
	<author>apoc.famine</author>
	<datestamp>1244556780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>most people are going to play it like it's free, as in, not paying for anything.</p></div><p>I don't know that that is the case. I've been involved in a handful of free-to-play, but pay-for-perks games, and most of the people I played with threw money at the game. <br>
&nbsp; <br>Currently, the game is Requiem: Bloodymare, and most of the people I play with throw a fair bit of money at it. I wouldn't be surprised if the average wasn't near WOW's average. Why would we throw money its way? The game makes it easy and fun. There is no marketing pressure, but a fair bit of social pressure. At the same time, money spent = easier advancement or more fun stuff. <br>
&nbsp; <br>All that I know don't treat it as free because they can play for free. They spend what they want to get the fun stuff. While my sample size isn't huge, it's a solid 10-15 people.</p></div>
	</htmltext>
<tokenext>most people are going to play it like it 's free , as in , not paying for anything.I do n't know that that is the case .
I 've been involved in a handful of free-to-play , but pay-for-perks games , and most of the people I played with threw money at the game .
  Currently , the game is Requiem : Bloodymare , and most of the people I play with throw a fair bit of money at it .
I would n't be surprised if the average was n't near WOW 's average .
Why would we throw money its way ?
The game makes it easy and fun .
There is no marketing pressure , but a fair bit of social pressure .
At the same time , money spent = easier advancement or more fun stuff .
  All that I know do n't treat it as free because they can play for free .
They spend what they want to get the fun stuff .
While my sample size is n't huge , it 's a solid 10-15 people .</tokentext>
<sentencetext>most people are going to play it like it's free, as in, not paying for anything.I don't know that that is the case.
I've been involved in a handful of free-to-play, but pay-for-perks games, and most of the people I played with threw money at the game.
  Currently, the game is Requiem: Bloodymare, and most of the people I play with throw a fair bit of money at it.
I wouldn't be surprised if the average wasn't near WOW's average.
Why would we throw money its way?
The game makes it easy and fun.
There is no marketing pressure, but a fair bit of social pressure.
At the same time, money spent = easier advancement or more fun stuff.
  All that I know don't treat it as free because they can play for free.
They spend what they want to get the fun stuff.
While my sample size isn't huge, it's a solid 10-15 people.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272471</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274343</id>
	<title>Re:And now a word from our sponsor.</title>
	<author>Opportunist</author>
	<datestamp>1244560860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Free? As in<nobr> <wbr></nobr>... you don't pay?</p><p>That doesn't sound very Disney, where's the catch?</p></htmltext>
<tokenext>Free ?
As in ... you do n't pay ? That does n't sound very Disney , where 's the catch ?</tokentext>
<sentencetext>Free?
As in ... you don't pay?That doesn't sound very Disney, where's the catch?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273391</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</id>
	<title>Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244546460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Stop making your games for Windows only and maybe you'll see more money.</p><p>Hint: on campuses there's at least 50\% Mac users.</p></htmltext>
<tokenext>Stop making your games for Windows only and maybe you 'll see more money.Hint : on campuses there 's at least 50 \ % Mac users .</tokentext>
<sentencetext>Stop making your games for Windows only and maybe you'll see more money.Hint: on campuses there's at least 50\% Mac users.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273387</id>
	<title>Re:DDO - free to play</title>
	<author>Lunzo</author>
	<datestamp>1244552760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'd say it was a co-incidence, as opposed to sneaky DDO (Dungeons &amp; Dragons Online) marketing. There was no mention of DDO at all in TFA (I did read it for once. It felt wrong I tell you). In fact the article focused on smaller indy games which use this pricing model. Contrast that with the major effort that went into DDO which wanted to be a World of Warcraft killer but flopped.</htmltext>
<tokenext>I 'd say it was a co-incidence , as opposed to sneaky DDO ( Dungeons &amp; Dragons Online ) marketing .
There was no mention of DDO at all in TFA ( I did read it for once .
It felt wrong I tell you ) .
In fact the article focused on smaller indy games which use this pricing model .
Contrast that with the major effort that went into DDO which wanted to be a World of Warcraft killer but flopped .</tokentext>
<sentencetext>I'd say it was a co-incidence, as opposed to sneaky DDO (Dungeons &amp; Dragons Online) marketing.
There was no mention of DDO at all in TFA (I did read it for once.
It felt wrong I tell you).
In fact the article focused on smaller indy games which use this pricing model.
Contrast that with the major effort that went into DDO which wanted to be a World of Warcraft killer but flopped.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272775</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272679</id>
	<title>Re:bad math</title>
	<author>Pollardito</author>
	<datestamp>1244547780000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>That 5000 is the percent that actually pays, the 1-2 dollar average is across all his users.  There's still some bad math or heavy rounding in there since they say that 10\% of the users pay, and so the average paid by paying users should not be 25-50 times the average paid by all users.</htmltext>
<tokenext>That 5000 is the percent that actually pays , the 1-2 dollar average is across all his users .
There 's still some bad math or heavy rounding in there since they say that 10 \ % of the users pay , and so the average paid by paying users should not be 25-50 times the average paid by all users .</tokentext>
<sentencetext>That 5000 is the percent that actually pays, the 1-2 dollar average is across all his users.
There's still some bad math or heavy rounding in there since they say that 10\% of the users pay, and so the average paid by paying users should not be 25-50 times the average paid by all users.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272491</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273927</id>
	<title>Re:Dear free MMO companies</title>
	<author>Turor</author>
	<datestamp>1244556960000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Ahoy matey, Puzzle Pirates runs on Mac and Linux just fine.</p><p>In fact I'm using Linux and logged in right now. Arr!</p></htmltext>
<tokenext>Ahoy matey , Puzzle Pirates runs on Mac and Linux just fine.In fact I 'm using Linux and logged in right now .
Arr !</tokentext>
<sentencetext>Ahoy matey, Puzzle Pirates runs on Mac and Linux just fine.In fact I'm using Linux and logged in right now.
Arr!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273569</id>
	<title>Does Guild Wars count as free-to-play?</title>
	<author>tdelaney</author>
	<datestamp>1244553900000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Guild Wars is pay to purchase, but from then on it's free to play. Its graphics are astounding (better than WoW IMO - much less cartoony) and it supports huge numbers of players. It's got a huge amount of content - after 2 years of solid playing there's still lots that I haven't done yet.</p><p>I've got 3 accounts (mine, brother, mule - used to be 4, but I gave one to my nephew). The interesting thing with GW is that there is no <b>significant</b> advantage to buying additional stuff beyond the 3 campaigns (each standalone) and one expansion (which can be used with any of the campaigns). There are lots of things you <b>can</b> buy (extra character slots, extra account-wide storage, skill unlock packs, etc) but nothing that gives a significant advantage in the game - e.g. everything in the skill unlock packs can be unlocked by playing the PvE game, or doing well in PvP and using the points you get to unlock things.</p><p>Over the past 2 years we've gradually bought all the campaigns and expansions (most at sales, some full price) - all up, we've spent approx US$500 on the 4 accounts. ArenaNet has continually added new content and updates - enough that last night I finally bought the other 2 campaigns for my mule account.</p><p>GW has been more than worth the money I've paid - and maybe some day I'll buy some more character slots, etc.</p></htmltext>
<tokenext>Guild Wars is pay to purchase , but from then on it 's free to play .
Its graphics are astounding ( better than WoW IMO - much less cartoony ) and it supports huge numbers of players .
It 's got a huge amount of content - after 2 years of solid playing there 's still lots that I have n't done yet.I 've got 3 accounts ( mine , brother , mule - used to be 4 , but I gave one to my nephew ) .
The interesting thing with GW is that there is no significant advantage to buying additional stuff beyond the 3 campaigns ( each standalone ) and one expansion ( which can be used with any of the campaigns ) .
There are lots of things you can buy ( extra character slots , extra account-wide storage , skill unlock packs , etc ) but nothing that gives a significant advantage in the game - e.g .
everything in the skill unlock packs can be unlocked by playing the PvE game , or doing well in PvP and using the points you get to unlock things.Over the past 2 years we 've gradually bought all the campaigns and expansions ( most at sales , some full price ) - all up , we 've spent approx US $ 500 on the 4 accounts .
ArenaNet has continually added new content and updates - enough that last night I finally bought the other 2 campaigns for my mule account.GW has been more than worth the money I 've paid - and maybe some day I 'll buy some more character slots , etc .</tokentext>
<sentencetext>Guild Wars is pay to purchase, but from then on it's free to play.
Its graphics are astounding (better than WoW IMO - much less cartoony) and it supports huge numbers of players.
It's got a huge amount of content - after 2 years of solid playing there's still lots that I haven't done yet.I've got 3 accounts (mine, brother, mule - used to be 4, but I gave one to my nephew).
The interesting thing with GW is that there is no significant advantage to buying additional stuff beyond the 3 campaigns (each standalone) and one expansion (which can be used with any of the campaigns).
There are lots of things you can buy (extra character slots, extra account-wide storage, skill unlock packs, etc) but nothing that gives a significant advantage in the game - e.g.
everything in the skill unlock packs can be unlocked by playing the PvE game, or doing well in PvP and using the points you get to unlock things.Over the past 2 years we've gradually bought all the campaigns and expansions (most at sales, some full price) - all up, we've spent approx US$500 on the 4 accounts.
ArenaNet has continually added new content and updates - enough that last night I finally bought the other 2 campaigns for my mule account.GW has been more than worth the money I've paid - and maybe some day I'll buy some more character slots, etc.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272585</id>
	<title>Re:5,000 equal $230,000 a month</title>
	<author>Yvan256</author>
	<datestamp>1244547300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Maybe he used to <a href="http://science.slashdot.org/article.pl?sid=06/12/09/0625245" title="slashdot.org">work for Verizon</a> [slashdot.org]?</p></htmltext>
<tokenext>Maybe he used to work for Verizon [ slashdot.org ] ?</tokentext>
<sentencetext>Maybe he used to work for Verizon [slashdot.org]?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272447</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28279243</id>
	<title>Re:No thanks</title>
	<author>julesh</author>
	<datestamp>1244647140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I dunno, the micropayment based systems I've played you could get realistically powerful spending less than you would on a typical subscription game.  E.g., I'm playing Galaxy Online these days, where I'm a corps leader of a mid-strata corps and get to have quite a bit of fun, and I'm spending roughly $5 a month on it.  I don't see the issue, anless its the somewhat bait-and-switch aspect of how these games are marketed.</p></htmltext>
<tokenext>I dunno , the micropayment based systems I 've played you could get realistically powerful spending less than you would on a typical subscription game .
E.g. , I 'm playing Galaxy Online these days , where I 'm a corps leader of a mid-strata corps and get to have quite a bit of fun , and I 'm spending roughly $ 5 a month on it .
I do n't see the issue , anless its the somewhat bait-and-switch aspect of how these games are marketed .</tokentext>
<sentencetext>I dunno, the micropayment based systems I've played you could get realistically powerful spending less than you would on a typical subscription game.
E.g., I'm playing Galaxy Online these days, where I'm a corps leader of a mid-strata corps and get to have quite a bit of fun, and I'm spending roughly $5 a month on it.
I don't see the issue, anless its the somewhat bait-and-switch aspect of how these games are marketed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272975</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272775</id>
	<title>DDO - free to play</title>
	<author>Anonymous</author>
	<datestamp>1244548380000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>1</modscore>
	<htmltext><p>Interesting that this was posted today without announcing that today was also the day that DDO (Dungeons and Dragons Online, Turbine Entertainment) announced it was going free to play.  Just a thought.</p></htmltext>
<tokenext>Interesting that this was posted today without announcing that today was also the day that DDO ( Dungeons and Dragons Online , Turbine Entertainment ) announced it was going free to play .
Just a thought .</tokentext>
<sentencetext>Interesting that this was posted today without announcing that today was also the day that DDO (Dungeons and Dragons Online, Turbine Entertainment) announced it was going free to play.
Just a thought.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272697</id>
	<title>I think 6</title>
	<author>geekoid</author>
	<datestamp>1244548020000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>is it 6? I'm guessing 6, 6 right?</p><p>"approximately 5,000 gamers are generating the $230,000 in revenue he sees each month."</p><p>If you knew, why the hell did you ask me?</p></htmltext>
<tokenext>is it 6 ?
I 'm guessing 6 , 6 right ?
" approximately 5,000 gamers are generating the $ 230,000 in revenue he sees each month .
" If you knew , why the hell did you ask me ?</tokentext>
<sentencetext>is it 6?
I'm guessing 6, 6 right?
"approximately 5,000 gamers are generating the $230,000 in revenue he sees each month.
"If you knew, why the hell did you ask me?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28276921</id>
	<title>Re:Dear free MMO companies</title>
	<author>JosKarith</author>
	<datestamp>1244628600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sure, all you need to do is replace the battery with a cheap knock-off and leave it running near some bread. Hey presto, 10\% chance of having toast...</htmltext>
<tokenext>Sure , all you need to do is replace the battery with a cheap knock-off and leave it running near some bread .
Hey presto , 10 \ % chance of having toast.. .</tokentext>
<sentencetext>Sure, all you need to do is replace the battery with a cheap knock-off and leave it running near some bread.
Hey presto, 10\% chance of having toast...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274209</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274477</id>
	<title>Business is about to get better</title>
	<author>petrus4</author>
	<datestamp>1244562000000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I was looking at Warcraftrealms.com overnight; WoW's population is about to drop like a rock.  It's already begun, in fact.</p><p>Character classes have been nerfed into the ground, with the Paladin or DK now being the only two worth playing.  Any originality is gone.  WotLK had the worst instances the game has ever had, and the only thing the developers now focus on is the Arena.</p><p>I can see it in my own behaviour; I'd be lucky to log into WoW once a week, now, and even just this last night, while I got up planning on playing WoW, it never happened, even though I spent practically the entire night idling on IRC, bored.</p><p>When I'd rather spend a night vegetating on Freenode than playing World of Warcraft, (which I used to genuinely love, incidentally) I know that the game has truly died in the ass...and it has.</p><p>I'm starting to think Guild Wars might be worth a look.  WoW sure isn't getting much of my time these days, that's for sure.</p></htmltext>
<tokenext>I was looking at Warcraftrealms.com overnight ; WoW 's population is about to drop like a rock .
It 's already begun , in fact.Character classes have been nerfed into the ground , with the Paladin or DK now being the only two worth playing .
Any originality is gone .
WotLK had the worst instances the game has ever had , and the only thing the developers now focus on is the Arena.I can see it in my own behaviour ; I 'd be lucky to log into WoW once a week , now , and even just this last night , while I got up planning on playing WoW , it never happened , even though I spent practically the entire night idling on IRC , bored.When I 'd rather spend a night vegetating on Freenode than playing World of Warcraft , ( which I used to genuinely love , incidentally ) I know that the game has truly died in the ass...and it has.I 'm starting to think Guild Wars might be worth a look .
WoW sure is n't getting much of my time these days , that 's for sure .</tokentext>
<sentencetext>I was looking at Warcraftrealms.com overnight; WoW's population is about to drop like a rock.
It's already begun, in fact.Character classes have been nerfed into the ground, with the Paladin or DK now being the only two worth playing.
Any originality is gone.
WotLK had the worst instances the game has ever had, and the only thing the developers now focus on is the Arena.I can see it in my own behaviour; I'd be lucky to log into WoW once a week, now, and even just this last night, while I got up planning on playing WoW, it never happened, even though I spent practically the entire night idling on IRC, bored.When I'd rather spend a night vegetating on Freenode than playing World of Warcraft, (which I used to genuinely love, incidentally) I know that the game has truly died in the ass...and it has.I'm starting to think Guild Wars might be worth a look.
WoW sure isn't getting much of my time these days, that's for sure.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272887</id>
	<title>Predictions</title>
	<author>cybereal</author>
	<datestamp>1244549160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I haven't read the article, but, to me it seems the takeaway here is pretty obvious: Your users are content and they are providing themselves.  The question becomes "Are the users that never pay anything valuable enough to the users that may pay something to convince them to continue paying and participating at that paying level, or would those same paying users pay as much without the addition free users as human content?"  And I think that's a tough question to ask which can only be answered through actual testing.</p><p>The resulting possibilities are 1) You get no money because now hardly any players join the game world and thus it is not as fun and thus people who are willing to pay, aren't willing to pay for very long.  or 2) The game is equally as fun with a smaller user base, the paying base actually grows because their friends hear it's fun and put up cash before they even try it, and you end up with more revenue even though you have a much smaller total playerbase.</p><p>Big gambles because to me it seems like you have to try pay-to-play first before moving to free-to-play.  And moving to a microtransaction model might alienate the small userbase you already accrued in the first situation.  And switch it around? You'll lose all the free players who never would've paid and if they were required for paying players' enjoyment... yeah, I think I'll stay out of this market.</p></htmltext>
<tokenext>I have n't read the article , but , to me it seems the takeaway here is pretty obvious : Your users are content and they are providing themselves .
The question becomes " Are the users that never pay anything valuable enough to the users that may pay something to convince them to continue paying and participating at that paying level , or would those same paying users pay as much without the addition free users as human content ?
" And I think that 's a tough question to ask which can only be answered through actual testing.The resulting possibilities are 1 ) You get no money because now hardly any players join the game world and thus it is not as fun and thus people who are willing to pay , are n't willing to pay for very long .
or 2 ) The game is equally as fun with a smaller user base , the paying base actually grows because their friends hear it 's fun and put up cash before they even try it , and you end up with more revenue even though you have a much smaller total playerbase.Big gambles because to me it seems like you have to try pay-to-play first before moving to free-to-play .
And moving to a microtransaction model might alienate the small userbase you already accrued in the first situation .
And switch it around ?
You 'll lose all the free players who never would 've paid and if they were required for paying players ' enjoyment... yeah , I think I 'll stay out of this market .</tokentext>
<sentencetext>I haven't read the article, but, to me it seems the takeaway here is pretty obvious: Your users are content and they are providing themselves.
The question becomes "Are the users that never pay anything valuable enough to the users that may pay something to convince them to continue paying and participating at that paying level, or would those same paying users pay as much without the addition free users as human content?
"  And I think that's a tough question to ask which can only be answered through actual testing.The resulting possibilities are 1) You get no money because now hardly any players join the game world and thus it is not as fun and thus people who are willing to pay, aren't willing to pay for very long.
or 2) The game is equally as fun with a smaller user base, the paying base actually grows because their friends hear it's fun and put up cash before they even try it, and you end up with more revenue even though you have a much smaller total playerbase.Big gambles because to me it seems like you have to try pay-to-play first before moving to free-to-play.
And moving to a microtransaction model might alienate the small userbase you already accrued in the first situation.
And switch it around?
You'll lose all the free players who never would've paid and if they were required for paying players' enjoyment... yeah, I think I'll stay out of this market.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272673</id>
	<title>Re:bad math</title>
	<author>Anonymous</author>
	<datestamp>1244547780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>rtfa,   ARPU = Average Revenue per user<br>ARPPU = Average revenue per paying user.</p></htmltext>
<tokenext>rtfa , ARPU = Average Revenue per userARPPU = Average revenue per paying user .</tokentext>
<sentencetext>rtfa,   ARPU = Average Revenue per userARPPU = Average revenue per paying user.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272491</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28278913</id>
	<title>Re:Dear free MMO companies</title>
	<author>dogmatixpsych</author>
	<datestamp>1244645820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's true for some people but I got my Mac for its power, its ease of use, its UNIX base, and the fact that I can use it with my neuroimaging research. Most of the people here at college who have Macs got them not for their looks or status symbol, they got them because they wanted a computer that worked.<br> <br>
I think more often than not, college students now get Macs because they are in fact sick of Windows. Further, for people in fields similar to mine, Macs have become the platform to do the work. Most or all of the programs that I use do not exist on Windows computers.</htmltext>
<tokenext>That 's true for some people but I got my Mac for its power , its ease of use , its UNIX base , and the fact that I can use it with my neuroimaging research .
Most of the people here at college who have Macs got them not for their looks or status symbol , they got them because they wanted a computer that worked .
I think more often than not , college students now get Macs because they are in fact sick of Windows .
Further , for people in fields similar to mine , Macs have become the platform to do the work .
Most or all of the programs that I use do not exist on Windows computers .</tokentext>
<sentencetext>That's true for some people but I got my Mac for its power, its ease of use, its UNIX base, and the fact that I can use it with my neuroimaging research.
Most of the people here at college who have Macs got them not for their looks or status symbol, they got them because they wanted a computer that worked.
I think more often than not, college students now get Macs because they are in fact sick of Windows.
Further, for people in fields similar to mine, Macs have become the platform to do the work.
Most or all of the programs that I use do not exist on Windows computers.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272925</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272853</id>
	<title>Re:bad math</title>
	<author>reilwin</author>
	<datestamp>1244548920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's an error in the summary. The article states:</p><p><div class="quote"><p>Indeed, James reveals that Three Rings' MMO Puzzle Pirates takes in approximately <b>$50 each month</b> from each paying user (ARPPU) for a total of $230,000 a month, all resulting from microtransactions.</p></div></div>
	</htmltext>
<tokenext>It 's an error in the summary .
The article states : Indeed , James reveals that Three Rings ' MMO Puzzle Pirates takes in approximately $ 50 each month from each paying user ( ARPPU ) for a total of $ 230,000 a month , all resulting from microtransactions .</tokentext>
<sentencetext>It's an error in the summary.
The article states:Indeed, James reveals that Three Rings' MMO Puzzle Pirates takes in approximately $50 each month from each paying user (ARPPU) for a total of $230,000 a month, all resulting from microtransactions.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272491</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273025</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244550000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
Hm.. perhaps  the Windows version is free, but the Linux or MacOS  versions could be built  (and require an extra periodic fee to use)
</p><p>
Without some manner of subsidizing the development, it's really hard to justfy porting your app to OSes that have a \_combined\_ market share of less than 10\%
</p></htmltext>
<tokenext>Hm.. perhaps the Windows version is free , but the Linux or MacOS versions could be built ( and require an extra periodic fee to use ) Without some manner of subsidizing the development , it 's really hard to justfy porting your app to OSes that have a \ _combined \ _ market share of less than 10 \ %</tokentext>
<sentencetext>
Hm.. perhaps  the Windows version is free, but the Linux or MacOS  versions could be built  (and require an extra periodic fee to use)

Without some manner of subsidizing the development, it's really hard to justfy porting your app to OSes that have a \_combined\_ market share of less than 10\%
</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272643</id>
	<title>Re:Dear free MMO companies</title>
	<author>Mprx</author>
	<datestamp>1244547600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>Puzzle Pirates is written in cross platform Java.  Works on every major OS.</htmltext>
<tokenext>Puzzle Pirates is written in cross platform Java .
Works on every major OS .</tokentext>
<sentencetext>Puzzle Pirates is written in cross platform Java.
Works on every major OS.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273061</id>
	<title>Re:5,000 equal $230,000 a month</title>
	<author>mysidia</author>
	<datestamp>1244550300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>
Sounds like those 5000 would be the 10\% of players all the revenue actually came from.
</p><p>
The total number of players (including the ones who don't pay), I suppose, would be.
5000 divided by  (1 - 0.9),  aka     50000 players.
</p><p>
So if each of the 5000 payers generated $46/month in revenue,   that would average $4.60 a month per player over all 50000 active players  (inclusive of the ones that didn't actually generate revenue).
</p></htmltext>
<tokenext>Sounds like those 5000 would be the 10 \ % of players all the revenue actually came from .
The total number of players ( including the ones who do n't pay ) , I suppose , would be .
5000 divided by ( 1 - 0.9 ) , aka 50000 players .
So if each of the 5000 payers generated $ 46/month in revenue , that would average $ 4.60 a month per player over all 50000 active players ( inclusive of the ones that did n't actually generate revenue ) .</tokentext>
<sentencetext>
Sounds like those 5000 would be the 10\% of players all the revenue actually came from.
The total number of players (including the ones who don't pay), I suppose, would be.
5000 divided by  (1 - 0.9),  aka     50000 players.
So if each of the 5000 payers generated $46/month in revenue,   that would average $4.60 a month per player over all 50000 active players  (inclusive of the ones that didn't actually generate revenue).
</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272447</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28276735</id>
	<title>The trick might be the number of users</title>
	<author>readthemall</author>
	<datestamp>1244626680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The more users you have, the higher the chance that some of them will want to spare a few dollars to make the game more funny them.

<p>I was surprised that the article didn't mention the largest 'free-to-pay' game, <a href="http://en.wikipedia.org/wiki/Maple\_story" title="wikipedia.org" rel="nofollow">Maple Story</a> [wikipedia.org]. It is played by more than 50 million players all over the world. And the developers get hundreds of millions every year, yes, from micro transactions.</p></htmltext>
<tokenext>The more users you have , the higher the chance that some of them will want to spare a few dollars to make the game more funny them .
I was surprised that the article did n't mention the largest 'free-to-pay ' game , Maple Story [ wikipedia.org ] .
It is played by more than 50 million players all over the world .
And the developers get hundreds of millions every year , yes , from micro transactions .</tokentext>
<sentencetext>The more users you have, the higher the chance that some of them will want to spare a few dollars to make the game more funny them.
I was surprised that the article didn't mention the largest 'free-to-pay' game, Maple Story [wikipedia.org].
It is played by more than 50 million players all over the world.
And the developers get hundreds of millions every year, yes, from micro transactions.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272471</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274257</id>
	<title>Re:Dear free MMO companies</title>
	<author>Opportunist</author>
	<datestamp>1244560140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And they're willing to pay for shiny.</p><p>No, hold it, that's not <i>quite</i> it. It's more that the average Mac user, at least to my observation, wants his stuff to do what he wants. He's quite willing to say "here's the money, now bend over and do what I want you to do!"</p><p>Windows users are generally hoping things would work out, notice they don't, then putz around and reach for workarounds before ever even considering paying another dime.</p><p>And Linux users are actually looking for and thriving on traps, pitfalls and shortcomings.</p><p>So. All stereotypes done?</p></htmltext>
<tokenext>And they 're willing to pay for shiny.No , hold it , that 's not quite it .
It 's more that the average Mac user , at least to my observation , wants his stuff to do what he wants .
He 's quite willing to say " here 's the money , now bend over and do what I want you to do !
" Windows users are generally hoping things would work out , notice they do n't , then putz around and reach for workarounds before ever even considering paying another dime.And Linux users are actually looking for and thriving on traps , pitfalls and shortcomings.So .
All stereotypes done ?</tokentext>
<sentencetext>And they're willing to pay for shiny.No, hold it, that's not quite it.
It's more that the average Mac user, at least to my observation, wants his stuff to do what he wants.
He's quite willing to say "here's the money, now bend over and do what I want you to do!
"Windows users are generally hoping things would work out, notice they don't, then putz around and reach for workarounds before ever even considering paying another dime.And Linux users are actually looking for and thriving on traps, pitfalls and shortcomings.So.
All stereotypes done?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272657</id>
	<title>Wait What? How Bad is My Math...</title>
	<author>Anonymous</author>
	<datestamp>1244547660000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>"(ARPU) is between one and two dollars a month, but only about 10\% of his player base has ever paid him anything. As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue"</p><p>So 10\% of the player base is paying him and that player base equals 5,000 people. So there are 50,000 people a month playing - nice.</p><p>But wait a sec...ARPU is only $2 on the top end and 5,000 people pay this, so that's $10,000 a month - where is the other $220,000 coming from!!!!! Even if all 50k people were spending $2 a month that's be $100k - Where did I miss something?</p><p>OH I GET IT NOW - From the actual article....<br>"Indeed, James reveals that Three Rings' MMO Puzzle Pirates takes in approximately $50 each month from each paying user (ARPPU) for a total of $230,000 a month, all resulting from microtransactions."</p><p>This is different than what the blurb mentioned - I guess it did get me to read, but only this time - you're tactics won't always work on me!</p></htmltext>
<tokenext>" ( ARPU ) is between one and two dollars a month , but only about 10 \ % of his player base has ever paid him anything .
As a result , he says , approximately 5,000 gamers are generating the $ 230,000 in revenue " So 10 \ % of the player base is paying him and that player base equals 5,000 people .
So there are 50,000 people a month playing - nice.But wait a sec...ARPU is only $ 2 on the top end and 5,000 people pay this , so that 's $ 10,000 a month - where is the other $ 220,000 coming from ! ! ! ! !
Even if all 50k people were spending $ 2 a month that 's be $ 100k - Where did I miss something ? OH I GET IT NOW - From the actual article.... " Indeed , James reveals that Three Rings ' MMO Puzzle Pirates takes in approximately $ 50 each month from each paying user ( ARPPU ) for a total of $ 230,000 a month , all resulting from microtransactions .
" This is different than what the blurb mentioned - I guess it did get me to read , but only this time - you 're tactics wo n't always work on me !</tokentext>
<sentencetext>"(ARPU) is between one and two dollars a month, but only about 10\% of his player base has ever paid him anything.
As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue"So 10\% of the player base is paying him and that player base equals 5,000 people.
So there are 50,000 people a month playing - nice.But wait a sec...ARPU is only $2 on the top end and 5,000 people pay this, so that's $10,000 a month - where is the other $220,000 coming from!!!!!
Even if all 50k people were spending $2 a month that's be $100k - Where did I miss something?OH I GET IT NOW - From the actual article...."Indeed, James reveals that Three Rings' MMO Puzzle Pirates takes in approximately $50 each month from each paying user (ARPPU) for a total of $230,000 a month, all resulting from microtransactions.
"This is different than what the blurb mentioned - I guess it did get me to read, but only this time - you're tactics won't always work on me!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28275049</id>
	<title>Re:Dear free MMO companies</title>
	<author>xepel</author>
	<datestamp>1244567220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>ClanLord (www.clanlord.com) is a 'free' game for Macintosh. You pay ~$15 for the account, but there are no monthly charges past then (which is fairly new, it used to be pay by month). It's been around for 10 years (and looks it), but I love it, personally.</htmltext>
<tokenext>ClanLord ( www.clanlord.com ) is a 'free ' game for Macintosh .
You pay ~ $ 15 for the account , but there are no monthly charges past then ( which is fairly new , it used to be pay by month ) .
It 's been around for 10 years ( and looks it ) , but I love it , personally .</tokentext>
<sentencetext>ClanLord (www.clanlord.com) is a 'free' game for Macintosh.
You pay ~$15 for the account, but there are no monthly charges past then (which is fairly new, it used to be pay by month).
It's been around for 10 years (and looks it), but I love it, personally.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28276725</id>
	<title>sounds about right</title>
	<author>Tom</author>
	<datestamp>1244626560000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Interestingly, I can confirm those percentages. I run a free online game (see footer) where you can donate, if you want to. Whenever I checked, it was around 10\% (+/- 2\% maybe) of the long-term player base that had donated anything, ever. "long-term" here means that I don't count the accounts that go inactive within a few weeks, those people obviously just took a look and decided the game's not for them.</p><p>At the same time, those people who <b>do</b> give anything are often very generous. Again, confirmation there.</p><p>Does this work as a business model? Not for me (too few players) but then again I've never tried to make a living off what I consider a hobby. Very nice to know, however, that it can work. The problem is, of course, long-term viability. If your income depends crucially on a fairly small number of customers, you're always at risk of them moving elsewhere. Online gamers have a bit of a herd mentality, they often take their friends with them when they move somewhere else.</p></htmltext>
<tokenext>Interestingly , I can confirm those percentages .
I run a free online game ( see footer ) where you can donate , if you want to .
Whenever I checked , it was around 10 \ % ( + /- 2 \ % maybe ) of the long-term player base that had donated anything , ever .
" long-term " here means that I do n't count the accounts that go inactive within a few weeks , those people obviously just took a look and decided the game 's not for them.At the same time , those people who do give anything are often very generous .
Again , confirmation there.Does this work as a business model ?
Not for me ( too few players ) but then again I 've never tried to make a living off what I consider a hobby .
Very nice to know , however , that it can work .
The problem is , of course , long-term viability .
If your income depends crucially on a fairly small number of customers , you 're always at risk of them moving elsewhere .
Online gamers have a bit of a herd mentality , they often take their friends with them when they move somewhere else .</tokentext>
<sentencetext>Interestingly, I can confirm those percentages.
I run a free online game (see footer) where you can donate, if you want to.
Whenever I checked, it was around 10\% (+/- 2\% maybe) of the long-term player base that had donated anything, ever.
"long-term" here means that I don't count the accounts that go inactive within a few weeks, those people obviously just took a look and decided the game's not for them.At the same time, those people who do give anything are often very generous.
Again, confirmation there.Does this work as a business model?
Not for me (too few players) but then again I've never tried to make a living off what I consider a hobby.
Very nice to know, however, that it can work.
The problem is, of course, long-term viability.
If your income depends crucially on a fairly small number of customers, you're always at risk of them moving elsewhere.
Online gamers have a bit of a herd mentality, they often take their friends with them when they move somewhere else.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28287865</id>
	<title>Re:Dear free MMO companies</title>
	<author>Anonymous</author>
	<datestamp>1244642580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Could you please clarify whether you are making 0.50 per ACTIVE account, or per account? IE: if I were to calculate based on your post, you make $15,000 per month? Do you mind sharing what your cost (servers, marketing, etc) is?</p></htmltext>
<tokenext>Could you please clarify whether you are making 0.50 per ACTIVE account , or per account ?
IE : if I were to calculate based on your post , you make $ 15,000 per month ?
Do you mind sharing what your cost ( servers , marketing , etc ) is ?</tokentext>
<sentencetext>Could you please clarify whether you are making 0.50 per ACTIVE account, or per account?
IE: if I were to calculate based on your post, you make $15,000 per month?
Do you mind sharing what your cost (servers, marketing, etc) is?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272753</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28274117</id>
	<title>Any mention of micropayments in Sims 3?</title>
	<author>MattSausage</author>
	<datestamp>1244558820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Of course I understand this is article is about MMOs, but I was surprised/not surprised about the Sims 3 making their new items all micropayment based using 'Simsbucks' or something like that (1 cent = 1 simbuck) most items are a dollar or less. And the only things that are free are people's recolorings of existing items and the little people and the lots they make.  What with the Sims being the biggest game ever or something I would be interested to see exactly what sort of money they make from that?</htmltext>
<tokenext>Of course I understand this is article is about MMOs , but I was surprised/not surprised about the Sims 3 making their new items all micropayment based using 'Simsbucks ' or something like that ( 1 cent = 1 simbuck ) most items are a dollar or less .
And the only things that are free are people 's recolorings of existing items and the little people and the lots they make .
What with the Sims being the biggest game ever or something I would be interested to see exactly what sort of money they make from that ?</tokentext>
<sentencetext>Of course I understand this is article is about MMOs, but I was surprised/not surprised about the Sims 3 making their new items all micropayment based using 'Simsbucks' or something like that (1 cent = 1 simbuck) most items are a dollar or less.
And the only things that are free are people's recolorings of existing items and the little people and the lots they make.
What with the Sims being the biggest game ever or something I would be interested to see exactly what sort of money they make from that?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272671</id>
	<title>Comparing to WoW</title>
	<author>bertoelcon</author>
	<datestamp>1244547780000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think the reason those numbers work for a free MMO is there is most likely a small userbase and doesn't take mass network resources. But WoW on the other hand has some high costs associated with a larger game. In the end its still not the same overall numbers but it might nearly be the same net profit gain percentages.</htmltext>
<tokenext>I think the reason those numbers work for a free MMO is there is most likely a small userbase and does n't take mass network resources .
But WoW on the other hand has some high costs associated with a larger game .
In the end its still not the same overall numbers but it might nearly be the same net profit gain percentages .</tokentext>
<sentencetext>I think the reason those numbers work for a free MMO is there is most likely a small userbase and doesn't take mass network resources.
But WoW on the other hand has some high costs associated with a larger game.
In the end its still not the same overall numbers but it might nearly be the same net profit gain percentages.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272617</id>
	<title>Re:5,000 equal $230,000 a month</title>
	<author>retchdog</author>
	<datestamp>1244547480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I suspect that the median monthly payment is much smaller, and that there's a "long tail" of people-who-would-be-called-irrational-by-economists, who see the game as a social venue and thus are chipping in a lot. I used to play Kingdom of Loathing, and some of the hard core users seemed to be spending upward of $100 a month on the game partly because they spent a lot of their social time in the game and meta-game (forums; auctions; clan dungeons; &amp;c.). They seemed to be getting a whole lot more out of it than I was and I was very impressed at the tight-knit community. Anyway, I just chipped in $10 after my first ascension and shortly thereafter lost interest entirely.</p></htmltext>
<tokenext>I suspect that the median monthly payment is much smaller , and that there 's a " long tail " of people-who-would-be-called-irrational-by-economists , who see the game as a social venue and thus are chipping in a lot .
I used to play Kingdom of Loathing , and some of the hard core users seemed to be spending upward of $ 100 a month on the game partly because they spent a lot of their social time in the game and meta-game ( forums ; auctions ; clan dungeons ; &amp;c. ) .
They seemed to be getting a whole lot more out of it than I was and I was very impressed at the tight-knit community .
Anyway , I just chipped in $ 10 after my first ascension and shortly thereafter lost interest entirely .</tokentext>
<sentencetext>I suspect that the median monthly payment is much smaller, and that there's a "long tail" of people-who-would-be-called-irrational-by-economists, who see the game as a social venue and thus are chipping in a lot.
I used to play Kingdom of Loathing, and some of the hard core users seemed to be spending upward of $100 a month on the game partly because they spent a lot of their social time in the game and meta-game (forums; auctions; clan dungeons; &amp;c.).
They seemed to be getting a whole lot more out of it than I was and I was very impressed at the tight-knit community.
Anyway, I just chipped in $10 after my first ascension and shortly thereafter lost interest entirely.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272447</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28275665</id>
	<title>Re:Dear free MMO companies</title>
	<author>emptycorp</author>
	<datestamp>1244571840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Are you kidding? Every single mac user and fanboy I've ever talked to has said the same thing "anything we can't run, we can run in a virtual windows". When you tell them macs suck for video games they just say that same thing over and over again as if that makes mac superior to windows when they have to run things virtually to do things they normally can't totally defeating their point.</htmltext>
<tokenext>Are you kidding ?
Every single mac user and fanboy I 've ever talked to has said the same thing " anything we ca n't run , we can run in a virtual windows " .
When you tell them macs suck for video games they just say that same thing over and over again as if that makes mac superior to windows when they have to run things virtually to do things they normally ca n't totally defeating their point .</tokentext>
<sentencetext>Are you kidding?
Every single mac user and fanboy I've ever talked to has said the same thing "anything we can't run, we can run in a virtual windows".
When you tell them macs suck for video games they just say that same thing over and over again as if that makes mac superior to windows when they have to run things virtually to do things they normally can't totally defeating their point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272861</id>
	<title>Re:5,000 equal $230,000 a month</title>
	<author>JeffAMcGee</author>
	<datestamp>1244549040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Have you seen what has happened to the value of the US dollar over the past 10 years?</htmltext>
<tokenext>Have you seen what has happened to the value of the US dollar over the past 10 years ?</tokentext>
<sentencetext>Have you seen what has happened to the value of the US dollar over the past 10 years?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272447</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273079</id>
	<title>you don't make money from linux</title>
	<author>Anonymous</author>
	<datestamp>1244550420000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>you get aids from having dicks in your ass and men spewing their cum down your throat. fucking faggots need to get the fuck off my planet. <br> <br>homosexuals are a drain on society. they molest children. they spread queer diseases. they are worthless.</htmltext>
<tokenext>you get aids from having dicks in your ass and men spewing their cum down your throat .
fucking faggots need to get the fuck off my planet .
homosexuals are a drain on society .
they molest children .
they spread queer diseases .
they are worthless .</tokentext>
<sentencetext>you get aids from having dicks in your ass and men spewing their cum down your throat.
fucking faggots need to get the fuck off my planet.
homosexuals are a drain on society.
they molest children.
they spread queer diseases.
they are worthless.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28276009</id>
	<title>Re:Wait What? How Bad is My Math...</title>
	<author>Anonymous</author>
	<datestamp>1244575320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext>This inability to comprehend cleverly worded math problems is how Vegas and wall street were built. The fact that so many people are confused about the math who are regular readers of slashdot, is down right disturbing. Or actually quite promising to the ethically challenged, but financially motivated. Can  I interest you in investing into my split strike investment scheme? The fund is actually closed to investment due to its rock solid 15\% return, but for the right clientele, I can make an exception. Many large educational and charitable endowments are reaping the rewards already and can attest to the quarterly investment statments I print out.</htmltext>
<tokenext>This inability to comprehend cleverly worded math problems is how Vegas and wall street were built .
The fact that so many people are confused about the math who are regular readers of slashdot , is down right disturbing .
Or actually quite promising to the ethically challenged , but financially motivated .
Can I interest you in investing into my split strike investment scheme ?
The fund is actually closed to investment due to its rock solid 15 \ % return , but for the right clientele , I can make an exception .
Many large educational and charitable endowments are reaping the rewards already and can attest to the quarterly investment statments I print out .</tokentext>
<sentencetext>This inability to comprehend cleverly worded math problems is how Vegas and wall street were built.
The fact that so many people are confused about the math who are regular readers of slashdot, is down right disturbing.
Or actually quite promising to the ethically challenged, but financially motivated.
Can  I interest you in investing into my split strike investment scheme?
The fund is actually closed to investment due to its rock solid 15\% return, but for the right clientele, I can make an exception.
Many large educational and charitable endowments are reaping the rewards already and can attest to the quarterly investment statments I print out.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272657</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273543</id>
	<title>How much? Pretty much a loss...</title>
	<author>Anonymous</author>
	<datestamp>1244553720000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>... per player. But they make it up in volume!!!!</p></htmltext>
<tokenext>... per player .
But they make it up in volume ! ! !
!</tokentext>
<sentencetext>... per player.
But they make it up in volume!!!
!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273461</id>
	<title>Re:Dear free MMO companies</title>
	<author>Omestes</author>
	<datestamp>1244553300000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Odd, I got a Mac in college when my PC crapped out thanks to some defective parts after $300 of upgrades.  I decided I had enough of futzing with my computer, and fixing things, so I bought an iBook.  With student discounts it was cheaper than most comparable Wintel laptops, and did pretty much the same stuff, and I got a free iPod with it.  Sure, I couldn't game, but I had more important things to do.</p><p>It actually served my purposes fine, and it was damn cheap.  Hardly a status symbol.  Hell, even if it was a status symbol it might have left my dorm room 4 times 3 years.</p><p>Stop generalizing to justify your own selection of OS as being far superior to everyone elses.  And stop deluding yourself into thinking you OS choice has anything to do with anything that actually matters.  Its shallow, and obnoxious.</p><p>And just so you don't call me a fan-boy (which is also vapid, I might add) I'm typing this on my Windows gaming rig, sitting next to my Ubuntu laptop, which is sitting next to a Mac Mini I'm fitting into a mini media center.</p></htmltext>
<tokenext>Odd , I got a Mac in college when my PC crapped out thanks to some defective parts after $ 300 of upgrades .
I decided I had enough of futzing with my computer , and fixing things , so I bought an iBook .
With student discounts it was cheaper than most comparable Wintel laptops , and did pretty much the same stuff , and I got a free iPod with it .
Sure , I could n't game , but I had more important things to do.It actually served my purposes fine , and it was damn cheap .
Hardly a status symbol .
Hell , even if it was a status symbol it might have left my dorm room 4 times 3 years.Stop generalizing to justify your own selection of OS as being far superior to everyone elses .
And stop deluding yourself into thinking you OS choice has anything to do with anything that actually matters .
Its shallow , and obnoxious.And just so you do n't call me a fan-boy ( which is also vapid , I might add ) I 'm typing this on my Windows gaming rig , sitting next to my Ubuntu laptop , which is sitting next to a Mac Mini I 'm fitting into a mini media center .</tokentext>
<sentencetext>Odd, I got a Mac in college when my PC crapped out thanks to some defective parts after $300 of upgrades.
I decided I had enough of futzing with my computer, and fixing things, so I bought an iBook.
With student discounts it was cheaper than most comparable Wintel laptops, and did pretty much the same stuff, and I got a free iPod with it.
Sure, I couldn't game, but I had more important things to do.It actually served my purposes fine, and it was damn cheap.
Hardly a status symbol.
Hell, even if it was a status symbol it might have left my dorm room 4 times 3 years.Stop generalizing to justify your own selection of OS as being far superior to everyone elses.
And stop deluding yourself into thinking you OS choice has anything to do with anything that actually matters.
Its shallow, and obnoxious.And just so you don't call me a fan-boy (which is also vapid, I might add) I'm typing this on my Windows gaming rig, sitting next to my Ubuntu laptop, which is sitting next to a Mac Mini I'm fitting into a mini media center.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272925</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272729</id>
	<title>Re:Dear free MMO companies</title>
	<author>SleepingWaterBear</author>
	<datestamp>1244548140000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Well, dunno about studying or socializing, but if you can afford a mac, you're probably not ransacking couches for Ramen money.</p></htmltext>
<tokenext>Well , dunno about studying or socializing , but if you can afford a mac , you 're probably not ransacking couches for Ramen money .</tokentext>
<sentencetext>Well, dunno about studying or socializing, but if you can afford a mac, you're probably not ransacking couches for Ramen money.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272613</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273533</id>
	<title>Re:5,000 equal $230,000 a month</title>
	<author>CarpetShark</author>
	<datestamp>1244553720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I want to know when "free mmos" included micropayments.</p></htmltext>
<tokenext>I want to know when " free mmos " included micropayments .</tokentext>
<sentencetext>I want to know when "free mmos" included micropayments.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272447</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28281557</id>
	<title>Re:Dear free MMO companies</title>
	<author>GeorgeS</author>
	<datestamp>1244656560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I too am running a browser based MMO that is free to play.<br>It has no advertising or other annoyances as it's not very popular(and I have no clue how to setup a banner ad in the code)<br>If any of you old timers remember the BBS game TradeWars 2000 then you may want to check it out here  <a href="http://www.frodoslair.net/blacknova/" title="frodoslair.net" rel="nofollow">http://www.frodoslair.net/blacknova/</a> [frodoslair.net] I just did a reset on the game so get in now if possible.<br>I plan to open another game server just for developers and testing soon too so email me if you'd like to get more info about when and where the new dev server will be running.</p></htmltext>
<tokenext>I too am running a browser based MMO that is free to play.It has no advertising or other annoyances as it 's not very popular ( and I have no clue how to setup a banner ad in the code ) If any of you old timers remember the BBS game TradeWars 2000 then you may want to check it out here http : //www.frodoslair.net/blacknova/ [ frodoslair.net ] I just did a reset on the game so get in now if possible.I plan to open another game server just for developers and testing soon too so email me if you 'd like to get more info about when and where the new dev server will be running .</tokentext>
<sentencetext>I too am running a browser based MMO that is free to play.It has no advertising or other annoyances as it's not very popular(and I have no clue how to setup a banner ad in the code)If any of you old timers remember the BBS game TradeWars 2000 then you may want to check it out here  http://www.frodoslair.net/blacknova/ [frodoslair.net] I just did a reset on the game so get in now if possible.I plan to open another game server just for developers and testing soon too so email me if you'd like to get more info about when and where the new dev server will be running.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272753</parent>
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<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28273359</id>
	<title>Re:Dear free MMO companies</title>
	<author>hipifreq</author>
	<datestamp>1244552520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Hint: on campuses there's at least 50\% Mac users.</p></div></blockquote><p>
[citation needed]<br> <br>
I don't know what campus YOU'VE been on lately, but our local campus has FAR more Windoze boxes running around.</p></div>
	</htmltext>
<tokenext>Hint : on campuses there 's at least 50 \ % Mac users .
[ citation needed ] I do n't know what campus YOU 'VE been on lately , but our local campus has FAR more Windoze boxes running around .</tokentext>
<sentencetext>Hint: on campuses there's at least 50\% Mac users.
[citation needed] 
I don't know what campus YOU'VE been on lately, but our local campus has FAR more Windoze boxes running around.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_2038248.28272441</parent>
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