<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_09_0727244</id>
	<title>MS Details Last.fm on Xbox Live, Marketplace Changes</title>
	<author>Soulskill</author>
	<datestamp>1244551080000</datestamp>
	<htmltext>Two of the less prominent announcements during E3 were that Last.fm would be coming to Xbox Live, and so would the ability to purchase games that were only available through physical media in the past. Microsoft has now elaborated on how those services will work. According to Kotaku, "The [Last.fm] service will be <a href="http://kotaku.com/5282307/taking-a-closer-look-at-lastfm-on-the-xbox-360">made available later this year</a>, and will be free to all Xbox Live Gold subscribers. Once accessed, the Last.fm section of the 360 dashboard will function in much the same way as the popular internet radio station does on your PC." The Games on Demand service will let people pay the actual cost of the game with a credit card, <a href="http://arstechnica.com/gaming/news/2009/06/xbox-live-evolves-no-more-microsoft-points-user-ratings.ars">bypassing the Microsoft Point system</a> if they want to. To start, the service will be focused on <a href="http://www.mcvuk.com/news/34632/No-plans-to-sell-new-releases-on-Xbox-Live">making the popular, but older games available</a>, rather than launching new games through it. Licensing for the games will work in much the same as for Arcade games now, so players will be able to re-download deleted games at will.</htmltext>
<tokenext>Two of the less prominent announcements during E3 were that Last.fm would be coming to Xbox Live , and so would the ability to purchase games that were only available through physical media in the past .
Microsoft has now elaborated on how those services will work .
According to Kotaku , " The [ Last.fm ] service will be made available later this year , and will be free to all Xbox Live Gold subscribers .
Once accessed , the Last.fm section of the 360 dashboard will function in much the same way as the popular internet radio station does on your PC .
" The Games on Demand service will let people pay the actual cost of the game with a credit card , bypassing the Microsoft Point system if they want to .
To start , the service will be focused on making the popular , but older games available , rather than launching new games through it .
Licensing for the games will work in much the same as for Arcade games now , so players will be able to re-download deleted games at will .</tokentext>
<sentencetext>Two of the less prominent announcements during E3 were that Last.fm would be coming to Xbox Live, and so would the ability to purchase games that were only available through physical media in the past.
Microsoft has now elaborated on how those services will work.
According to Kotaku, "The [Last.fm] service will be made available later this year, and will be free to all Xbox Live Gold subscribers.
Once accessed, the Last.fm section of the 360 dashboard will function in much the same way as the popular internet radio station does on your PC.
" The Games on Demand service will let people pay the actual cost of the game with a credit card, bypassing the Microsoft Point system if they want to.
To start, the service will be focused on making the popular, but older games available, rather than launching new games through it.
Licensing for the games will work in much the same as for Arcade games now, so players will be able to re-download deleted games at will.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264315</id>
	<title>and why do you have to pay for stuff that is FREE</title>
	<author>Anonymous</author>
	<datestamp>1244556180000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>and why do you have to pay for stuff that is FREE on the pc?</p><p>This is what sucks with locked in systems.</p></htmltext>
<tokenext>and why do you have to pay for stuff that is FREE on the pc ? This is what sucks with locked in systems .</tokentext>
<sentencetext>and why do you have to pay for stuff that is FREE on the pc?This is what sucks with locked in systems.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28267241</id>
	<title>Download old games at new prices!</title>
	<author>Amphetam1ne</author>
	<datestamp>1244568120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seen this tactic before. Download old games at new prices. So while the game is available for &#194;&pound;10 at retail brand new, you can download it for &#194;&pound;30 saving you the trouble of dealing with things like pysical media, packaging and resale value.</p><p>Steam is frankly just as bad though. When I wanted to buy Frontlines it was &#194;&pound;35 on Steam, or &#194;&pound;10 delivered from play.com with the T-shirt, Art book and Dogtags. Market tollerance is a terrible thing.</p></htmltext>
<tokenext>Seen this tactic before .
Download old games at new prices .
So while the game is available for     10 at retail brand new , you can download it for     30 saving you the trouble of dealing with things like pysical media , packaging and resale value.Steam is frankly just as bad though .
When I wanted to buy Frontlines it was     35 on Steam , or     10 delivered from play.com with the T-shirt , Art book and Dogtags .
Market tollerance is a terrible thing .</tokentext>
<sentencetext>Seen this tactic before.
Download old games at new prices.
So while the game is available for Â£10 at retail brand new, you can download it for Â£30 saving you the trouble of dealing with things like pysical media, packaging and resale value.Steam is frankly just as bad though.
When I wanted to buy Frontlines it was Â£35 on Steam, or Â£10 delivered from play.com with the T-shirt, Art book and Dogtags.
Market tollerance is a terrible thing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264893</id>
	<title>Re:downloaded content sucks.</title>
	<author>Xest</author>
	<datestamp>1244558880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Personally I don't mind the fact that pure DLC is tied to an account, although I see your argument, because what I don't like is when you buy a game on physical media and then have to activate it via Steam and so can't sell the game on because when it's tied to your account and e-mail address the physical media effectively then has no value so you either bin it which is wasteful or have it sat lying around.</p><p>I'd rather they kept it separate - DLC is DLC, physical media is a product that can be used and sold on independently. I wouldn't expect my car, my toaster, a book, a loaf of bread to be tied to my e-mail address, I wouldn't expect a DVD to be tied to my e-mail address so why the fuck should a game bought on physical media be tied to an e-mail address and account? I can live with the idea of it when we're talking about a purely non-physical entity like a DLC game although like you say it'd be better if I could sell it on, but when they take it to the extreme of tying physical media to a virtual account and/or e-mail address that's what annoys me!</p></htmltext>
<tokenext>Personally I do n't mind the fact that pure DLC is tied to an account , although I see your argument , because what I do n't like is when you buy a game on physical media and then have to activate it via Steam and so ca n't sell the game on because when it 's tied to your account and e-mail address the physical media effectively then has no value so you either bin it which is wasteful or have it sat lying around.I 'd rather they kept it separate - DLC is DLC , physical media is a product that can be used and sold on independently .
I would n't expect my car , my toaster , a book , a loaf of bread to be tied to my e-mail address , I would n't expect a DVD to be tied to my e-mail address so why the fuck should a game bought on physical media be tied to an e-mail address and account ?
I can live with the idea of it when we 're talking about a purely non-physical entity like a DLC game although like you say it 'd be better if I could sell it on , but when they take it to the extreme of tying physical media to a virtual account and/or e-mail address that 's what annoys me !</tokentext>
<sentencetext>Personally I don't mind the fact that pure DLC is tied to an account, although I see your argument, because what I don't like is when you buy a game on physical media and then have to activate it via Steam and so can't sell the game on because when it's tied to your account and e-mail address the physical media effectively then has no value so you either bin it which is wasteful or have it sat lying around.I'd rather they kept it separate - DLC is DLC, physical media is a product that can be used and sold on independently.
I wouldn't expect my car, my toaster, a book, a loaf of bread to be tied to my e-mail address, I wouldn't expect a DVD to be tied to my e-mail address so why the fuck should a game bought on physical media be tied to an e-mail address and account?
I can live with the idea of it when we're talking about a purely non-physical entity like a DLC game although like you say it'd be better if I could sell it on, but when they take it to the extreme of tying physical media to a virtual account and/or e-mail address that's what annoys me!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264395</id>
	<title>Re:and why do you have to pay for stuff that is FR</title>
	<author>Zoidbot</author>
	<datestamp>1244556660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>It's Microsoft everything costs.

It's sucks, but Last.FM is free on PS3 no subs required.</htmltext>
<tokenext>It 's Microsoft everything costs .
It 's sucks , but Last.FM is free on PS3 no subs required .</tokentext>
<sentencetext>It's Microsoft everything costs.
It's sucks, but Last.FM is free on PS3 no subs required.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264315</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255</id>
	<title>downloaded content sucks.</title>
	<author>Anonymous</author>
	<datestamp>1244555820000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>How about having some of the download only content available on physical media?</p><p>My biggest beef is that when I buy a download, If I want to get rid of it, I just burn the money. At least with a Disc I can sell it used to someone and recoup a couple of bucks.</p><p>Castle Crashers is fun, but I've played it through 12 times now, I'd like to give it to a neighbor or sell it for $1.00 on ebay.</p><p>This is why I hate downloaded content.</p></htmltext>
<tokenext>How about having some of the download only content available on physical media ? My biggest beef is that when I buy a download , If I want to get rid of it , I just burn the money .
At least with a Disc I can sell it used to someone and recoup a couple of bucks.Castle Crashers is fun , but I 've played it through 12 times now , I 'd like to give it to a neighbor or sell it for $ 1.00 on ebay.This is why I hate downloaded content .</tokentext>
<sentencetext>How about having some of the download only content available on physical media?My biggest beef is that when I buy a download, If I want to get rid of it, I just burn the money.
At least with a Disc I can sell it used to someone and recoup a couple of bucks.Castle Crashers is fun, but I've played it through 12 times now, I'd like to give it to a neighbor or sell it for $1.00 on ebay.This is why I hate downloaded content.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264777</id>
	<title>Xbox 360 Slim</title>
	<author>Xenolith</author>
	<datestamp>1244558460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sounds like the Xbox 360 slim rumors didn't come to pass.</htmltext>
<tokenext>Sounds like the Xbox 360 slim rumors did n't come to pass .</tokentext>
<sentencetext>Sounds like the Xbox 360 slim rumors didn't come to pass.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264471</id>
	<title>Re:downloaded content sucks.</title>
	<author>IBBoard</author>
	<datestamp>1244557020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You're one of those terrible, terrible people who the <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2009/06/04/BUDA17R8RG.DTL" title="sfgate.com">Games Industry complained about</a> [sfgate.com], aren't you? One of those poor misguided suck...foo...'consumers' who thinks that just because you bought it and there's legislation (in the US at least) that gives you certain rights when you purchase something then you should be able to do what you like with it, making a profit, a <i>profit</i>, without sharing any of it back to the poor, deserving and penniless publisher that let you have it in the first place.</p><p>Yeah, I agree, give me the physical copy any day rather than yet more digital downloads. Ditto with things like Steam - some people rave about it, but even ignoring the bandwidth required I wouldn't want to trust its invasive and ingrained DRM solution that relies on remote servers, meaning I can't re-sell it and could lose it at any time.</p></htmltext>
<tokenext>You 're one of those terrible , terrible people who the Games Industry complained about [ sfgate.com ] , are n't you ?
One of those poor misguided suck...foo...'consumers ' who thinks that just because you bought it and there 's legislation ( in the US at least ) that gives you certain rights when you purchase something then you should be able to do what you like with it , making a profit , a profit , without sharing any of it back to the poor , deserving and penniless publisher that let you have it in the first place.Yeah , I agree , give me the physical copy any day rather than yet more digital downloads .
Ditto with things like Steam - some people rave about it , but even ignoring the bandwidth required I would n't want to trust its invasive and ingrained DRM solution that relies on remote servers , meaning I ca n't re-sell it and could lose it at any time .</tokentext>
<sentencetext>You're one of those terrible, terrible people who the Games Industry complained about [sfgate.com], aren't you?
One of those poor misguided suck...foo...'consumers' who thinks that just because you bought it and there's legislation (in the US at least) that gives you certain rights when you purchase something then you should be able to do what you like with it, making a profit, a profit, without sharing any of it back to the poor, deserving and penniless publisher that let you have it in the first place.Yeah, I agree, give me the physical copy any day rather than yet more digital downloads.
Ditto with things like Steam - some people rave about it, but even ignoring the bandwidth required I wouldn't want to trust its invasive and ingrained DRM solution that relies on remote servers, meaning I can't re-sell it and could lose it at any time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28271577</id>
	<title>Are You Still Listening?</title>
	<author>hidannik</author>
	<datestamp>1244541840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The big question: Will last.fm on the Xbox 360 stop playing after 45 minutes of no input, the way it does on the PC?  The "Are You Still Listening" prompt would seriously decrease its value.</htmltext>
<tokenext>The big question : Will last.fm on the Xbox 360 stop playing after 45 minutes of no input , the way it does on the PC ?
The " Are You Still Listening " prompt would seriously decrease its value .</tokentext>
<sentencetext>The big question: Will last.fm on the Xbox 360 stop playing after 45 minutes of no input, the way it does on the PC?
The "Are You Still Listening" prompt would seriously decrease its value.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28265547</id>
	<title>It's rubbish</title>
	<author>Anonymous</author>
	<datestamp>1244561820000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Live is complete rubbish.  I was forced to use it to download extra content for Fallout 3 (PC game I bought on Steam).  Compared to Steam, Live is a big pile of steaming ****.</htmltext>
<tokenext>Live is complete rubbish .
I was forced to use it to download extra content for Fallout 3 ( PC game I bought on Steam ) .
Compared to Steam , Live is a big pile of steaming * * * * .</tokentext>
<sentencetext>Live is complete rubbish.
I was forced to use it to download extra content for Fallout 3 (PC game I bought on Steam).
Compared to Steam, Live is a big pile of steaming ****.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28268749</id>
	<title>Microsoft needs to offer discounted HDD</title>
	<author>Anonymous</author>
	<datestamp>1244573820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The Xbox I picked up has a 20gb HDD. With online distribution a major feature for the console, this is just criminally small. Yes, yes, I'm sure it was huge back when they put the specs together but it's pathetic these days. There's a 120gb model you can buy but it's like four times what a comparable drive could cost in the PC world. These drives are the razors, Microsoft, the downloads are the blades! Make a drive that expensive and I'm just not going to download much. When I can get a 1.5tb drive for $100, they should be selling drive upgrades for Xbox at around a $50 price point. They'll be buying in bulk and make their money back.</p></htmltext>
<tokenext>The Xbox I picked up has a 20gb HDD .
With online distribution a major feature for the console , this is just criminally small .
Yes , yes , I 'm sure it was huge back when they put the specs together but it 's pathetic these days .
There 's a 120gb model you can buy but it 's like four times what a comparable drive could cost in the PC world .
These drives are the razors , Microsoft , the downloads are the blades !
Make a drive that expensive and I 'm just not going to download much .
When I can get a 1.5tb drive for $ 100 , they should be selling drive upgrades for Xbox at around a $ 50 price point .
They 'll be buying in bulk and make their money back .</tokentext>
<sentencetext>The Xbox I picked up has a 20gb HDD.
With online distribution a major feature for the console, this is just criminally small.
Yes, yes, I'm sure it was huge back when they put the specs together but it's pathetic these days.
There's a 120gb model you can buy but it's like four times what a comparable drive could cost in the PC world.
These drives are the razors, Microsoft, the downloads are the blades!
Make a drive that expensive and I'm just not going to download much.
When I can get a 1.5tb drive for $100, they should be selling drive upgrades for Xbox at around a $50 price point.
They'll be buying in bulk and make their money back.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264313</id>
	<title>Meh..</title>
	<author>Anonymous</author>
	<datestamp>1244556120000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I have been able to use Last.fm on my PS3 for 2 years already, no stupid subscription fees needed.</p><p>I also havn't had to deal with a silly obfuscated "Points" scheme, and been able to download full PS3 games from the store for well over a year already.</p><p>So what is Microsoft REALLY bringing to table that news?   Not much it seems.   Perhaps they should direct some of these resources currently being used to play catchup, to actually making the console WORK, without breaking every other month.   Nearly 4 years in, and the reliability problems are only marginally better than when they launched.</p></htmltext>
<tokenext>I have been able to use Last.fm on my PS3 for 2 years already , no stupid subscription fees needed.I also hav n't had to deal with a silly obfuscated " Points " scheme , and been able to download full PS3 games from the store for well over a year already.So what is Microsoft REALLY bringing to table that news ?
Not much it seems .
Perhaps they should direct some of these resources currently being used to play catchup , to actually making the console WORK , without breaking every other month .
Nearly 4 years in , and the reliability problems are only marginally better than when they launched .</tokentext>
<sentencetext>I have been able to use Last.fm on my PS3 for 2 years already, no stupid subscription fees needed.I also havn't had to deal with a silly obfuscated "Points" scheme, and been able to download full PS3 games from the store for well over a year already.So what is Microsoft REALLY bringing to table that news?
Not much it seems.
Perhaps they should direct some of these resources currently being used to play catchup, to actually making the console WORK, without breaking every other month.
Nearly 4 years in, and the reliability problems are only marginally better than when they launched.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28268725</id>
	<title>Re:Ditch the points system entirely, please.</title>
	<author>Corngood</author>
	<datestamp>1244573760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>One benefit is that they only need to adjust the price of points in other currencies as they fluctuate, and not the price of every single item they sell.<br> <br>
At one point when the Canadian dollar was nearly equal in value to the American dollar, Sony adjusted all their Canadian prices on PSN to the American prices.  That was only possible because they happened to have prices for all items in another currency of approximately the same value.  Now that the Canadian dollar is weaker again, they will be making less from Canadian sales.<br> <br>
It's a choice between trusting the value of a new currency, or coming up with prices for all items, in all currencies, and adjusting them over time.</htmltext>
<tokenext>One benefit is that they only need to adjust the price of points in other currencies as they fluctuate , and not the price of every single item they sell .
At one point when the Canadian dollar was nearly equal in value to the American dollar , Sony adjusted all their Canadian prices on PSN to the American prices .
That was only possible because they happened to have prices for all items in another currency of approximately the same value .
Now that the Canadian dollar is weaker again , they will be making less from Canadian sales .
It 's a choice between trusting the value of a new currency , or coming up with prices for all items , in all currencies , and adjusting them over time .</tokentext>
<sentencetext>One benefit is that they only need to adjust the price of points in other currencies as they fluctuate, and not the price of every single item they sell.
At one point when the Canadian dollar was nearly equal in value to the American dollar, Sony adjusted all their Canadian prices on PSN to the American prices.
That was only possible because they happened to have prices for all items in another currency of approximately the same value.
Now that the Canadian dollar is weaker again, they will be making less from Canadian sales.
It's a choice between trusting the value of a new currency, or coming up with prices for all items, in all currencies, and adjusting them over time.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266023</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266095</id>
	<title>Re:and why do you have to pay for stuff that is FR</title>
	<author>Anonymous</author>
	<datestamp>1244564040000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>The freely available x360mediaserver <a href="http://sourceforge.net/projects/x360mediaserve/" title="sourceforge.net">http://sourceforge.net/projects/x360mediaserve/</a> [sourceforge.net] will send streaming internet radio to the xbox360.  It runs on any PC with java (Linux or windows). I haven't tried it with last.fm, but I assume it would work.  If it doesn't, run the Lastfm stream through LastFMProxy <a href="http://vidar.gimp.org/?page\_id=50" title="gimp.org">http://vidar.gimp.org/?page\_id=50</a> [gimp.org] and connect to the proxied stream with x360mediaserve.</htmltext>
<tokenext>The freely available x360mediaserver http : //sourceforge.net/projects/x360mediaserve/ [ sourceforge.net ] will send streaming internet radio to the xbox360 .
It runs on any PC with java ( Linux or windows ) .
I have n't tried it with last.fm , but I assume it would work .
If it does n't , run the Lastfm stream through LastFMProxy http : //vidar.gimp.org/ ? page \ _id = 50 [ gimp.org ] and connect to the proxied stream with x360mediaserve .</tokentext>
<sentencetext>The freely available x360mediaserver http://sourceforge.net/projects/x360mediaserve/ [sourceforge.net] will send streaming internet radio to the xbox360.
It runs on any PC with java (Linux or windows).
I haven't tried it with last.fm, but I assume it would work.
If it doesn't, run the Lastfm stream through LastFMProxy http://vidar.gimp.org/?page\_id=50 [gimp.org] and connect to the proxied stream with x360mediaserve.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264315</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266023</id>
	<title>Ditch the points system entirely, please.</title>
	<author>Anonymous</author>
	<datestamp>1244563800000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>The points system is the stupidest thing. I have to buy a block of points that don't have a covnversion rate in base 10 (instead, it's 80 points to the dollar).</p><p>Then, the sellers pick an arbitrary number of points (320 points) and want me to do a conversion in my head to figure out what I'm actually being charged (which I'm capable of, but shouldn't have to. In this case, $4). Then, if I have only have 300 MS points, I have to buy a block of at least 400 more.</p><p>MS needs to ditch the points system. I rarely buy anything on XBL (except when I win points through sweepstakes). If they would just cut the bullshit I'd buy a lot more.</p></htmltext>
<tokenext>The points system is the stupidest thing .
I have to buy a block of points that do n't have a covnversion rate in base 10 ( instead , it 's 80 points to the dollar ) .Then , the sellers pick an arbitrary number of points ( 320 points ) and want me to do a conversion in my head to figure out what I 'm actually being charged ( which I 'm capable of , but should n't have to .
In this case , $ 4 ) .
Then , if I have only have 300 MS points , I have to buy a block of at least 400 more.MS needs to ditch the points system .
I rarely buy anything on XBL ( except when I win points through sweepstakes ) .
If they would just cut the bullshit I 'd buy a lot more .</tokentext>
<sentencetext>The points system is the stupidest thing.
I have to buy a block of points that don't have a covnversion rate in base 10 (instead, it's 80 points to the dollar).Then, the sellers pick an arbitrary number of points (320 points) and want me to do a conversion in my head to figure out what I'm actually being charged (which I'm capable of, but shouldn't have to.
In this case, $4).
Then, if I have only have 300 MS points, I have to buy a block of at least 400 more.MS needs to ditch the points system.
I rarely buy anything on XBL (except when I win points through sweepstakes).
If they would just cut the bullshit I'd buy a lot more.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28359221</id>
	<title>RE:</title>
	<author>Anonymous</author>
	<datestamp>1245234900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>For free re-download, I've been had. Microsoft can fix the re-download issue then i'll be satisfied other-wise, I want my money back</p></htmltext>
<tokenext>For free re-download , I 've been had .
Microsoft can fix the re-download issue then i 'll be satisfied other-wise , I want my money back</tokentext>
<sentencetext>For free re-download, I've been had.
Microsoft can fix the re-download issue then i'll be satisfied other-wise, I want my money back</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264205</id>
	<title>Last.fm</title>
	<author>flitty</author>
	<datestamp>1244555460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Is only newsworthy if you can use it as an In-Game soundtrack.</htmltext>
<tokenext>Is only newsworthy if you can use it as an In-Game soundtrack .</tokentext>
<sentencetext>Is only newsworthy if you can use it as an In-Game soundtrack.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28265563</id>
	<title>Re:downloaded content sucks.</title>
	<author>CopaceticOpus</author>
	<datestamp>1244561940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Two points: First, all we've ever been able to buy is a license to a game, not the game itself. Why is it that just because the distribution model changes from bits on a disc to bits on a wire, the consumer should lose their rights to resell? Perhaps the companies can be held liable for denying consumer rights, or perhaps we do need a new law to cover this.</p><p>Second, if these new products cannot be resold and they have no physical component, then they are less valuable. They are cheaper to produce, cheaper to distribute, and less valuable to the consumer since the purchase cannot be recouped in any way. Therefore, they should be priced at a much lower point. I won't hold my breath though.</p></htmltext>
<tokenext>Two points : First , all we 've ever been able to buy is a license to a game , not the game itself .
Why is it that just because the distribution model changes from bits on a disc to bits on a wire , the consumer should lose their rights to resell ?
Perhaps the companies can be held liable for denying consumer rights , or perhaps we do need a new law to cover this.Second , if these new products can not be resold and they have no physical component , then they are less valuable .
They are cheaper to produce , cheaper to distribute , and less valuable to the consumer since the purchase can not be recouped in any way .
Therefore , they should be priced at a much lower point .
I wo n't hold my breath though .</tokentext>
<sentencetext>Two points: First, all we've ever been able to buy is a license to a game, not the game itself.
Why is it that just because the distribution model changes from bits on a disc to bits on a wire, the consumer should lose their rights to resell?
Perhaps the companies can be held liable for denying consumer rights, or perhaps we do need a new law to cover this.Second, if these new products cannot be resold and they have no physical component, then they are less valuable.
They are cheaper to produce, cheaper to distribute, and less valuable to the consumer since the purchase cannot be recouped in any way.
Therefore, they should be priced at a much lower point.
I won't hold my breath though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28265171</id>
	<title>Re:downloaded content sucks.</title>
	<author>Lockblade</author>
	<datestamp>1244560200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Sure they can do that via DLC, but if you have physical media, you have a right to sell it even if it's against the license agreement. See <a href="http://arstechnica.com/tech-policy/news/2008/05/court-smacks-autodesk-affirms-right-to-sell-used-software.ars" title="arstechnica.com" rel="nofollow">this article</a> [arstechnica.com] for the court ruling. This ruling also might have more of an effect later, as the arguments hinged on the fact that even though the software was billed as leased, the transaction had the characteristics of a sale, and therefore the First Sale doctrine applied. Using that logic, would it be reasonable to expect that the bits you paid for could come under the ruling?</htmltext>
<tokenext>Sure they can do that via DLC , but if you have physical media , you have a right to sell it even if it 's against the license agreement .
See this article [ arstechnica.com ] for the court ruling .
This ruling also might have more of an effect later , as the arguments hinged on the fact that even though the software was billed as leased , the transaction had the characteristics of a sale , and therefore the First Sale doctrine applied .
Using that logic , would it be reasonable to expect that the bits you paid for could come under the ruling ?</tokentext>
<sentencetext>Sure they can do that via DLC, but if you have physical media, you have a right to sell it even if it's against the license agreement.
See this article [arstechnica.com] for the court ruling.
This ruling also might have more of an effect later, as the arguments hinged on the fact that even though the software was billed as leased, the transaction had the characteristics of a sale, and therefore the First Sale doctrine applied.
Using that logic, would it be reasonable to expect that the bits you paid for could come under the ruling?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28267469</id>
	<title>Re:downloaded content sucks.</title>
	<author>Zoidbot</author>
	<datestamp>1244568900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>hang on a moment.  When HD DVD crashed out, everyone jumped on the "Digital Download Bandwagon", when Microsoft proclaimed that they didn't need Blu-Ray, and digital downloads were the future.

Now it seems they might not be, and Xbox has to rely on 1999 technology for it's optical storage medium?

Next thing you will be telling me that Forza 3, FFXIII, MetalGearSolidRising and many Xbox games will be coming on multiple discs....</htmltext>
<tokenext>hang on a moment .
When HD DVD crashed out , everyone jumped on the " Digital Download Bandwagon " , when Microsoft proclaimed that they did n't need Blu-Ray , and digital downloads were the future .
Now it seems they might not be , and Xbox has to rely on 1999 technology for it 's optical storage medium ?
Next thing you will be telling me that Forza 3 , FFXIII , MetalGearSolidRising and many Xbox games will be coming on multiple discs... .</tokentext>
<sentencetext>hang on a moment.
When HD DVD crashed out, everyone jumped on the "Digital Download Bandwagon", when Microsoft proclaimed that they didn't need Blu-Ray, and digital downloads were the future.
Now it seems they might not be, and Xbox has to rely on 1999 technology for it's optical storage medium?
Next thing you will be telling me that Forza 3, FFXIII, MetalGearSolidRising and many Xbox games will be coming on multiple discs....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28265533</id>
	<title>Re:downloaded content sucks.</title>
	<author>Deag</author>
	<datestamp>1244561760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>On the other hand, (and this is going to sound extremely lazy), you don't have to get off the couch to change the game disk.</p><p>I sometimes play the same game for a week at a time because I am too lazy to go the 10 feet to change the disk. I can turn the console on and off without getting up. If only you could load all the disks into the damn thing.</p></htmltext>
<tokenext>On the other hand , ( and this is going to sound extremely lazy ) , you do n't have to get off the couch to change the game disk.I sometimes play the same game for a week at a time because I am too lazy to go the 10 feet to change the disk .
I can turn the console on and off without getting up .
If only you could load all the disks into the damn thing .</tokentext>
<sentencetext>On the other hand, (and this is going to sound extremely lazy), you don't have to get off the couch to change the game disk.I sometimes play the same game for a week at a time because I am too lazy to go the 10 feet to change the disk.
I can turn the console on and off without getting up.
If only you could load all the disks into the damn thing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28267329</id>
	<title>Re:It's rubbish</title>
	<author>mxmissile</author>
	<datestamp>1244568360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>(rtfa) xbox live != windows live (which you obviously are referring to)</htmltext>
<tokenext>( rtfa ) xbox live ! = windows live ( which you obviously are referring to )</tokentext>
<sentencetext>(rtfa) xbox live != windows live (which you obviously are referring to)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28265547</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264367</id>
	<title>Re:Last.fm</title>
	<author>Anonymous</author>
	<datestamp>1244556540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Not really, it's still a nice feature.  Many people have their 360's plugged through their entertainment system.  It's a nice way to have internet radio without having to plug in a computer...although it would be nice to have in game as well.  Funny thing though, these days I don't find myself listening to music while playing games very often unless I'm playing a puzzle game or something of the sort.  With all the 3D games today, I usually have the game audio playing for positional information.  Depending on the game I might even put on headphones for more detailed positional information than what my tv puts out.  It's not like the old NES/SNES days where I'd mute the game (unless it was something like Mega Man of course) and turn on the stereo.</p></htmltext>
<tokenext>Not really , it 's still a nice feature .
Many people have their 360 's plugged through their entertainment system .
It 's a nice way to have internet radio without having to plug in a computer...although it would be nice to have in game as well .
Funny thing though , these days I do n't find myself listening to music while playing games very often unless I 'm playing a puzzle game or something of the sort .
With all the 3D games today , I usually have the game audio playing for positional information .
Depending on the game I might even put on headphones for more detailed positional information than what my tv puts out .
It 's not like the old NES/SNES days where I 'd mute the game ( unless it was something like Mega Man of course ) and turn on the stereo .</tokentext>
<sentencetext>Not really, it's still a nice feature.
Many people have their 360's plugged through their entertainment system.
It's a nice way to have internet radio without having to plug in a computer...although it would be nice to have in game as well.
Funny thing though, these days I don't find myself listening to music while playing games very often unless I'm playing a puzzle game or something of the sort.
With all the 3D games today, I usually have the game audio playing for positional information.
Depending on the game I might even put on headphones for more detailed positional information than what my tv puts out.
It's not like the old NES/SNES days where I'd mute the game (unless it was something like Mega Man of course) and turn on the stereo.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264205</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28276997</id>
	<title>Re:Ditch the points system entirely, please.</title>
	<author>WWWWolf</author>
	<datestamp>1244629500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>MS needs to ditch the points system.</p></div><p>OK, suppose Microsoft would just show the "real" prices of the content. How do you propose MS will account for different currencies and inflation in various parts of the world? The points system masks all this: If you buy a points card, you'll get a certain amount of stuff.</p><p>You can't ditch the account system entirely and go for pay-as-you-buy, because not everyone is willing, or even able, to pay with credit cards. (I for one can't buy a damn thing on most interesting online game stores. Nintendo and Microsoft? Just go to the nearby supermarket and grab a points card.)</p><p>And if you start using "real" currencies, there will be a lot of nasty people in official-looking suits who will be telling Microsoft "oh, I see you allow people to deposit money on accounts - this means you will have to be living up to the standards of <em>the rest of the banking world.</em>" Microsoft doesn't want this to happen. Yes, it's kind of evil. Sometimes, evil gets the job done: they just want to sell people some make-believe credits which people can exchange for make-believe games and stuff, and bringing in the bureaucracy associated with the banking would make life difficult for both Microsoft and their customers.</p><p>In short: The points system sucks, but the other current alternatives are more complicated and probably suck even more. Who should we thank for this? Probably the banks as a whole, for not developing a standardised, open international electronic currency system. We should get that done first. I first tried e-cash back in mid-1990s, and while the system worked pretty well (basically, I could deposit money to the e-cash account through a local bank), there was just nothing worthwhile to buy back then (wow, I could buy... desktop wallpapers). Now there is.</p></div>
	</htmltext>
<tokenext>MS needs to ditch the points system.OK , suppose Microsoft would just show the " real " prices of the content .
How do you propose MS will account for different currencies and inflation in various parts of the world ?
The points system masks all this : If you buy a points card , you 'll get a certain amount of stuff.You ca n't ditch the account system entirely and go for pay-as-you-buy , because not everyone is willing , or even able , to pay with credit cards .
( I for one ca n't buy a damn thing on most interesting online game stores .
Nintendo and Microsoft ?
Just go to the nearby supermarket and grab a points card .
) And if you start using " real " currencies , there will be a lot of nasty people in official-looking suits who will be telling Microsoft " oh , I see you allow people to deposit money on accounts - this means you will have to be living up to the standards of the rest of the banking world .
" Microsoft does n't want this to happen .
Yes , it 's kind of evil .
Sometimes , evil gets the job done : they just want to sell people some make-believe credits which people can exchange for make-believe games and stuff , and bringing in the bureaucracy associated with the banking would make life difficult for both Microsoft and their customers.In short : The points system sucks , but the other current alternatives are more complicated and probably suck even more .
Who should we thank for this ?
Probably the banks as a whole , for not developing a standardised , open international electronic currency system .
We should get that done first .
I first tried e-cash back in mid-1990s , and while the system worked pretty well ( basically , I could deposit money to the e-cash account through a local bank ) , there was just nothing worthwhile to buy back then ( wow , I could buy... desktop wallpapers ) .
Now there is .</tokentext>
<sentencetext>MS needs to ditch the points system.OK, suppose Microsoft would just show the "real" prices of the content.
How do you propose MS will account for different currencies and inflation in various parts of the world?
The points system masks all this: If you buy a points card, you'll get a certain amount of stuff.You can't ditch the account system entirely and go for pay-as-you-buy, because not everyone is willing, or even able, to pay with credit cards.
(I for one can't buy a damn thing on most interesting online game stores.
Nintendo and Microsoft?
Just go to the nearby supermarket and grab a points card.
)And if you start using "real" currencies, there will be a lot of nasty people in official-looking suits who will be telling Microsoft "oh, I see you allow people to deposit money on accounts - this means you will have to be living up to the standards of the rest of the banking world.
" Microsoft doesn't want this to happen.
Yes, it's kind of evil.
Sometimes, evil gets the job done: they just want to sell people some make-believe credits which people can exchange for make-believe games and stuff, and bringing in the bureaucracy associated with the banking would make life difficult for both Microsoft and their customers.In short: The points system sucks, but the other current alternatives are more complicated and probably suck even more.
Who should we thank for this?
Probably the banks as a whole, for not developing a standardised, open international electronic currency system.
We should get that done first.
I first tried e-cash back in mid-1990s, and while the system worked pretty well (basically, I could deposit money to the e-cash account through a local bank), there was just nothing worthwhile to buy back then (wow, I could buy... desktop wallpapers).
Now there is.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266023</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264529</id>
	<title>Re:downloaded content sucks.</title>
	<author>hansamurai</author>
	<datestamp>1244557320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>If I have the option, I'll never buy downloadable content as opposed to physical media.  Over the last couple of weeks, I've been selling old Super Nintendo and N64 games complete with their boxes and instruction manuals, easily recouping what I spent on the game in the first place over 10 years ago.  If Nintendo had instead let me download those, they would be completely worthless to both me and anyone else in the market at this point.  A couple of months ago I was looking to purchase World of Goo, and while I could get the game off Steam or even download directly from 2D Boy, I decided to pay a little extra for the boxed copy from Amazon.  At least I have the disc now and can install it whenever I feel the need to play again.</p></htmltext>
<tokenext>If I have the option , I 'll never buy downloadable content as opposed to physical media .
Over the last couple of weeks , I 've been selling old Super Nintendo and N64 games complete with their boxes and instruction manuals , easily recouping what I spent on the game in the first place over 10 years ago .
If Nintendo had instead let me download those , they would be completely worthless to both me and anyone else in the market at this point .
A couple of months ago I was looking to purchase World of Goo , and while I could get the game off Steam or even download directly from 2D Boy , I decided to pay a little extra for the boxed copy from Amazon .
At least I have the disc now and can install it whenever I feel the need to play again .</tokentext>
<sentencetext>If I have the option, I'll never buy downloadable content as opposed to physical media.
Over the last couple of weeks, I've been selling old Super Nintendo and N64 games complete with their boxes and instruction manuals, easily recouping what I spent on the game in the first place over 10 years ago.
If Nintendo had instead let me download those, they would be completely worthless to both me and anyone else in the market at this point.
A couple of months ago I was looking to purchase World of Goo, and while I could get the game off Steam or even download directly from 2D Boy, I decided to pay a little extra for the boxed copy from Amazon.
At least I have the disc now and can install it whenever I feel the need to play again.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28273683</id>
	<title>Re:downloaded content sucks.</title>
	<author>CaseM</author>
	<datestamp>1244555100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>So since I have a "license", will they replace my game for free in case I scratch the media?</p></htmltext>
<tokenext>So since I have a " license " , will they replace my game for free in case I scratch the media ?</tokentext>
<sentencetext>So since I have a "license", will they replace my game for free in case I scratch the media?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266031</id>
	<title>Re:Xbox 360 Slim</title>
	<author>Anonymous</author>
	<datestamp>1244563800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>They have yet to resolve the horrendous airflow issues with the 360Phat. There's no way in hell they're going to sink more money into reworking the box from the ground up just to slim it down. They've already lost enough money on it as it is.</htmltext>
<tokenext>They have yet to resolve the horrendous airflow issues with the 360Phat .
There 's no way in hell they 're going to sink more money into reworking the box from the ground up just to slim it down .
They 've already lost enough money on it as it is .</tokentext>
<sentencetext>They have yet to resolve the horrendous airflow issues with the 360Phat.
There's no way in hell they're going to sink more money into reworking the box from the ground up just to slim it down.
They've already lost enough money on it as it is.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264777</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266493</id>
	<title>Re:and why do you have to pay for stuff that is FR</title>
	<author>ray\_nicov</author>
	<datestamp>1244565840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Last.fm is NOT free. Last.fm is 3 GBP per month, no discounts for longer subscriptions. Sure you could use some of it functionality free-of-charge but the best bits (loved tracks, playlists) require payment (http://www.last.fm/subscribe)</htmltext>
<tokenext>Last.fm is NOT free .
Last.fm is 3 GBP per month , no discounts for longer subscriptions .
Sure you could use some of it functionality free-of-charge but the best bits ( loved tracks , playlists ) require payment ( http : //www.last.fm/subscribe )</tokentext>
<sentencetext>Last.fm is NOT free.
Last.fm is 3 GBP per month, no discounts for longer subscriptions.
Sure you could use some of it functionality free-of-charge but the best bits (loved tracks, playlists) require payment (http://www.last.fm/subscribe)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264315</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264291</id>
	<title>Anyone else hear that sound?</title>
	<author>Anonymous</author>
	<datestamp>1244556000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That's the sound of a little bit of <i>steam</i> leaking from the <i>valve</i>...</p><p>They still won't be able to top it, considering<br>- a. No subscription cost<br>- b. Being able to move the games to alternate platforms (computer systems)<br>- c. Consumer trust<br>- d. Quality and selection of titles</p><p>I, for one, applaud them for trying though. At least they got the "free re-download" part right.</p></htmltext>
<tokenext>That 's the sound of a little bit of steam leaking from the valve...They still wo n't be able to top it , considering- a. No subscription cost- b. Being able to move the games to alternate platforms ( computer systems ) - c. Consumer trust- d. Quality and selection of titlesI , for one , applaud them for trying though .
At least they got the " free re-download " part right .</tokentext>
<sentencetext>That's the sound of a little bit of steam leaking from the valve...They still won't be able to top it, considering- a. No subscription cost- b. Being able to move the games to alternate platforms (computer systems)- c. Consumer trust- d. Quality and selection of titlesI, for one, applaud them for trying though.
At least they got the "free re-download" part right.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28270843</id>
	<title>Re:downloaded content sucks.</title>
	<author>Anonymous</author>
	<datestamp>1244538600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>In the US you're wrong, the doctrine of first sale applies to software and there's a ton of money tied up into successful businesses exploiting this fact.</p><p>They can sue you for having "nothing physical" on your machine (warez), so they can't have it both ways, either they can't sue us for digital downloads, or it's a product just the same and can be resold.  The first downloaded content market that realizes and implements game sale transfer will clean up.  Actually Gamestop implementing this in any competent manner would clean the fuck up on Steam  or Impulse on day 1; if anyone has the clout to make it happen, Gamestop does, they have one hell of an incentive too.</p><p>As for game developers, fuck em, I lost all sympathy the day the cert got revoked for Gears of War.  With the insulting comments made at PC gamers and all the other shit, I'm done.  I own well over 10,000 bucks in PC games (not even counting console), I have a closet full of games you've never heard of, many never played, bought for the sheer pleasure of having something unique, even if it was bad or didn't even install on most systems.  I earn 6 figures and from now on, I'm a pirate, ARRRR!</p><p>My PC system is installed, backed up to image, has nothing important on it, and now will play warez games.  I hope everyone like me gives PC game publishers the middle finger too, until the day they pull their heads out of their asses, APOLOGIZE, and offer me a more compelling product than the warez groups.</p><p>If you want a full list of grievances, I could write em up, but fuck it, read the news, read the game forums where users try and patch games the devs couldn't or wouldn't.  Read devs bitching about poor perception of their game due to bad warez copies crashing due to copy protection.  Read statements of douchebags from EPIC.  Read as Brad Wardell slowly descends into douchebaggery (though there is some hope for that company, I think).  Guess what my grievances are, after doing that, you'll probably be able to name enough to make yourself sick anyways.</p><p>I don't think I have a right to anything free, I am actively hoping they all die as businesses.  I want this industry to die badly.  From the ashes I hope we get something that has a heart and a soul.</p></htmltext>
<tokenext>In the US you 're wrong , the doctrine of first sale applies to software and there 's a ton of money tied up into successful businesses exploiting this fact.They can sue you for having " nothing physical " on your machine ( warez ) , so they ca n't have it both ways , either they ca n't sue us for digital downloads , or it 's a product just the same and can be resold .
The first downloaded content market that realizes and implements game sale transfer will clean up .
Actually Gamestop implementing this in any competent manner would clean the fuck up on Steam or Impulse on day 1 ; if anyone has the clout to make it happen , Gamestop does , they have one hell of an incentive too.As for game developers , fuck em , I lost all sympathy the day the cert got revoked for Gears of War .
With the insulting comments made at PC gamers and all the other shit , I 'm done .
I own well over 10,000 bucks in PC games ( not even counting console ) , I have a closet full of games you 've never heard of , many never played , bought for the sheer pleasure of having something unique , even if it was bad or did n't even install on most systems .
I earn 6 figures and from now on , I 'm a pirate , ARRRR ! My PC system is installed , backed up to image , has nothing important on it , and now will play warez games .
I hope everyone like me gives PC game publishers the middle finger too , until the day they pull their heads out of their asses , APOLOGIZE , and offer me a more compelling product than the warez groups.If you want a full list of grievances , I could write em up , but fuck it , read the news , read the game forums where users try and patch games the devs could n't or would n't .
Read devs bitching about poor perception of their game due to bad warez copies crashing due to copy protection .
Read statements of douchebags from EPIC .
Read as Brad Wardell slowly descends into douchebaggery ( though there is some hope for that company , I think ) .
Guess what my grievances are , after doing that , you 'll probably be able to name enough to make yourself sick anyways.I do n't think I have a right to anything free , I am actively hoping they all die as businesses .
I want this industry to die badly .
From the ashes I hope we get something that has a heart and a soul .</tokentext>
<sentencetext>In the US you're wrong, the doctrine of first sale applies to software and there's a ton of money tied up into successful businesses exploiting this fact.They can sue you for having "nothing physical" on your machine (warez), so they can't have it both ways, either they can't sue us for digital downloads, or it's a product just the same and can be resold.
The first downloaded content market that realizes and implements game sale transfer will clean up.
Actually Gamestop implementing this in any competent manner would clean the fuck up on Steam  or Impulse on day 1; if anyone has the clout to make it happen, Gamestop does, they have one hell of an incentive too.As for game developers, fuck em, I lost all sympathy the day the cert got revoked for Gears of War.
With the insulting comments made at PC gamers and all the other shit, I'm done.
I own well over 10,000 bucks in PC games (not even counting console), I have a closet full of games you've never heard of, many never played, bought for the sheer pleasure of having something unique, even if it was bad or didn't even install on most systems.
I earn 6 figures and from now on, I'm a pirate, ARRRR!My PC system is installed, backed up to image, has nothing important on it, and now will play warez games.
I hope everyone like me gives PC game publishers the middle finger too, until the day they pull their heads out of their asses, APOLOGIZE, and offer me a more compelling product than the warez groups.If you want a full list of grievances, I could write em up, but fuck it, read the news, read the game forums where users try and patch games the devs couldn't or wouldn't.
Read devs bitching about poor perception of their game due to bad warez copies crashing due to copy protection.
Read statements of douchebags from EPIC.
Read as Brad Wardell slowly descends into douchebaggery (though there is some hope for that company, I think).
Guess what my grievances are, after doing that, you'll probably be able to name enough to make yourself sick anyways.I don't think I have a right to anything free, I am actively hoping they all die as businesses.
I want this industry to die badly.
From the ashes I hope we get something that has a heart and a soul.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266827</id>
	<title>Re:Ditch the points system entirely, please.</title>
	<author>tlhIngan</author>
	<datestamp>1244566800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>The points system is the stupidest thing. I have to buy a block of points that don't have a covnversion rate in base 10 (instead, it's 80 points to the dollar).</p><p>Then, the sellers pick an arbitrary number of points (320 points) and want me to do a conversion in my head to figure out what I'm actually being charged (which I'm capable of, but shouldn't have to. In this case, $4). Then, if I have only have 300 MS points, I have to buy a block of at least 400 more.</p><p>MS needs to ditch the points system. I rarely buy anything on XBL (except when I win points through sweepstakes). If they would just cut the bullshit I'd buy a lot more.</p></div></blockquote><p>They aren't ditching the points system, but they're giving you the option of direct-billing your credit card instead.</p><p>Me personally, I always buy my points on sale (they count as "accessories" - to which Dell and many stores often have sales of 10\% off or more on). So people like you will always be able to buy that game for $10 off your credit card directly, while people like me get bargains and get it cheaper in exchange for having the oddball balance. Of course, I also don't have to give Microsoft my credit card number, but that's a different thing altogether (one less vendor to update CC information on).</p><p>Microsoft listened.</p><p>Heck, in the US, you can buy XBLA games off Amazon.com! Pay Amazon the money, you get a code and get the game. Microsoft's just extending that to everyone else. (You save maybe a penny or two over the normal point value cost...)</p><p>The points system will stay around because it's way too useful (e.g., "allowances" and the like to those who don't have a credit card). And at least the US has a consistent exchange rate of $1.25 to 100 points. Worldwide, it's different (mostly to account for fluctuating currencies) - big stinks have been raised over pricing when currency fluctuates.</p><p>Heck, I wish Sony would release points cards in Canada too, but they don't have 'em. Wouldn't mind grabbing stuff with discount point cards.</p></div>
	</htmltext>
<tokenext>The points system is the stupidest thing .
I have to buy a block of points that do n't have a covnversion rate in base 10 ( instead , it 's 80 points to the dollar ) .Then , the sellers pick an arbitrary number of points ( 320 points ) and want me to do a conversion in my head to figure out what I 'm actually being charged ( which I 'm capable of , but should n't have to .
In this case , $ 4 ) .
Then , if I have only have 300 MS points , I have to buy a block of at least 400 more.MS needs to ditch the points system .
I rarely buy anything on XBL ( except when I win points through sweepstakes ) .
If they would just cut the bullshit I 'd buy a lot more.They are n't ditching the points system , but they 're giving you the option of direct-billing your credit card instead.Me personally , I always buy my points on sale ( they count as " accessories " - to which Dell and many stores often have sales of 10 \ % off or more on ) .
So people like you will always be able to buy that game for $ 10 off your credit card directly , while people like me get bargains and get it cheaper in exchange for having the oddball balance .
Of course , I also do n't have to give Microsoft my credit card number , but that 's a different thing altogether ( one less vendor to update CC information on ) .Microsoft listened.Heck , in the US , you can buy XBLA games off Amazon.com !
Pay Amazon the money , you get a code and get the game .
Microsoft 's just extending that to everyone else .
( You save maybe a penny or two over the normal point value cost... ) The points system will stay around because it 's way too useful ( e.g. , " allowances " and the like to those who do n't have a credit card ) .
And at least the US has a consistent exchange rate of $ 1.25 to 100 points .
Worldwide , it 's different ( mostly to account for fluctuating currencies ) - big stinks have been raised over pricing when currency fluctuates.Heck , I wish Sony would release points cards in Canada too , but they do n't have 'em .
Would n't mind grabbing stuff with discount point cards .</tokentext>
<sentencetext>The points system is the stupidest thing.
I have to buy a block of points that don't have a covnversion rate in base 10 (instead, it's 80 points to the dollar).Then, the sellers pick an arbitrary number of points (320 points) and want me to do a conversion in my head to figure out what I'm actually being charged (which I'm capable of, but shouldn't have to.
In this case, $4).
Then, if I have only have 300 MS points, I have to buy a block of at least 400 more.MS needs to ditch the points system.
I rarely buy anything on XBL (except when I win points through sweepstakes).
If they would just cut the bullshit I'd buy a lot more.They aren't ditching the points system, but they're giving you the option of direct-billing your credit card instead.Me personally, I always buy my points on sale (they count as "accessories" - to which Dell and many stores often have sales of 10\% off or more on).
So people like you will always be able to buy that game for $10 off your credit card directly, while people like me get bargains and get it cheaper in exchange for having the oddball balance.
Of course, I also don't have to give Microsoft my credit card number, but that's a different thing altogether (one less vendor to update CC information on).Microsoft listened.Heck, in the US, you can buy XBLA games off Amazon.com!
Pay Amazon the money, you get a code and get the game.
Microsoft's just extending that to everyone else.
(You save maybe a penny or two over the normal point value cost...)The points system will stay around because it's way too useful (e.g., "allowances" and the like to those who don't have a credit card).
And at least the US has a consistent exchange rate of $1.25 to 100 points.
Worldwide, it's different (mostly to account for fluctuating currencies) - big stinks have been raised over pricing when currency fluctuates.Heck, I wish Sony would release points cards in Canada too, but they don't have 'em.
Wouldn't mind grabbing stuff with discount point cards.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266023</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28268117</id>
	<title>Re:Last.fm</title>
	<author>assassinator42</author>
	<datestamp>1244571600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You'd think it would be simple enough. Just HTTP, XML, and MP3. All of which is already used for UPnP streaming (although that's over UDP). But seeing as how this is Microsoft, they'll probably screw this up. It's unclear if Last.fm, Facebook, and MySpace are actually integrated with the dashboard or separate applications like Netflix. Probably the later, as I don't see any options to activate visualization.</htmltext>
<tokenext>You 'd think it would be simple enough .
Just HTTP , XML , and MP3 .
All of which is already used for UPnP streaming ( although that 's over UDP ) .
But seeing as how this is Microsoft , they 'll probably screw this up .
It 's unclear if Last.fm , Facebook , and MySpace are actually integrated with the dashboard or separate applications like Netflix .
Probably the later , as I do n't see any options to activate visualization .</tokentext>
<sentencetext>You'd think it would be simple enough.
Just HTTP, XML, and MP3.
All of which is already used for UPnP streaming (although that's over UDP).
But seeing as how this is Microsoft, they'll probably screw this up.
It's unclear if Last.fm, Facebook, and MySpace are actually integrated with the dashboard or separate applications like Netflix.
Probably the later, as I don't see any options to activate visualization.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264205</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264441</id>
	<title>Re:downloaded content sucks.</title>
	<author>$1uck</author>
	<datestamp>1244556900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>I've seen some of the DLC content for sale on physical media.  Still can you blame the publisher?    Lets be honest here what you bought is a license, you don't own the game (regardless of the distribution system)..  You own a license to play it.  You don't own the right to use the game characters to sell your products you don't own lots of other rights to the game.   I think this is reasonable.   If you want the right to sell your "license" that you purchased of a particular game/music,  they're not going to give that to you.  You're going to have laws written to require that.  Go talk to your congress person.</htmltext>
<tokenext>I 've seen some of the DLC content for sale on physical media .
Still can you blame the publisher ?
Lets be honest here what you bought is a license , you do n't own the game ( regardless of the distribution system ) .. You own a license to play it .
You do n't own the right to use the game characters to sell your products you do n't own lots of other rights to the game .
I think this is reasonable .
If you want the right to sell your " license " that you purchased of a particular game/music , they 're not going to give that to you .
You 're going to have laws written to require that .
Go talk to your congress person .</tokentext>
<sentencetext>I've seen some of the DLC content for sale on physical media.
Still can you blame the publisher?
Lets be honest here what you bought is a license, you don't own the game (regardless of the distribution system)..  You own a license to play it.
You don't own the right to use the game characters to sell your products you don't own lots of other rights to the game.
I think this is reasonable.
If you want the right to sell your "license" that you purchased of a particular game/music,  they're not going to give that to you.
You're going to have laws written to require that.
Go talk to your congress person.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28269483</id>
	<title>Re:and why do you have to pay for stuff that is FR</title>
	<author>Anonymous</author>
	<datestamp>1244576220000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>what you're forgetting is that the high piracy rates on the PC are what contributes to the high cost of games on that platform. if piracy rates were to drop, then the cost of games would come down - as has been stated by publishers many, many times over the years. that's why on an (almost) locked down system such as the 360, or on the PS3 were piracy is non-existent games cost much less compared to the PC.<br>For example a top selling title...<br>
&nbsp; &nbsp; Call of duty 4 Modern Warfare - RRP on 360/PS3 is &#194;&pound;49.99 compared to a whopping &#194;&pound;34.99 on PC<br>okay, not a very good example, but what about a soon-to-be-released title...<br>
&nbsp; &nbsp; Prototype (activision) - RRP on 360/PS3 is &#194;&pound;49.99, but a ludicrous &#194;&pound;34.99 on PC<br>Hmm. two anomalies there, so what about<br>
&nbsp; &nbsp; Streetfighter 4 - a wallet busting RRP &#194;&pound;29.99 on PC, whereas you can pick it up for just RRP &#194;&pound;39.99 on 360/PS3<br>Hmm...</p></htmltext>
<tokenext>what you 're forgetting is that the high piracy rates on the PC are what contributes to the high cost of games on that platform .
if piracy rates were to drop , then the cost of games would come down - as has been stated by publishers many , many times over the years .
that 's why on an ( almost ) locked down system such as the 360 , or on the PS3 were piracy is non-existent games cost much less compared to the PC.For example a top selling title.. .     Call of duty 4 Modern Warfare - RRP on 360/PS3 is     49.99 compared to a whopping     34.99 on PCokay , not a very good example , but what about a soon-to-be-released title.. .     Prototype ( activision ) - RRP on 360/PS3 is     49.99 , but a ludicrous     34.99 on PCHmm .
two anomalies there , so what about     Streetfighter 4 - a wallet busting RRP     29.99 on PC , whereas you can pick it up for just RRP     39.99 on 360/PS3Hmm.. .</tokentext>
<sentencetext>what you're forgetting is that the high piracy rates on the PC are what contributes to the high cost of games on that platform.
if piracy rates were to drop, then the cost of games would come down - as has been stated by publishers many, many times over the years.
that's why on an (almost) locked down system such as the 360, or on the PS3 were piracy is non-existent games cost much less compared to the PC.For example a top selling title...
    Call of duty 4 Modern Warfare - RRP on 360/PS3 is Â£49.99 compared to a whopping Â£34.99 on PCokay, not a very good example, but what about a soon-to-be-released title...
    Prototype (activision) - RRP on 360/PS3 is Â£49.99, but a ludicrous Â£34.99 on PCHmm.
two anomalies there, so what about
    Streetfighter 4 - a wallet busting RRP Â£29.99 on PC, whereas you can pick it up for just RRP Â£39.99 on 360/PS3Hmm...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264315</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28265109</id>
	<title>Re:downloaded content sucks.</title>
	<author>IamTheRealMike</author>
	<datestamp>1244559960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm not sure why you'd need laws. Presumably, game publishers don't want to allow internet resale because the ease of finding people to sell to online is huge and if there was no physical getting off the couch/posting a disc nearly everyone would do it. I'm guessing that this would require the games to get more expensive (or lower budget) to compensate.</p><p> If there was big demand and people really cared about this issue the free market would take care of it, because games that could be resold online would be more popular than those which couldn't, and thus more profitable despite being more expensive. I don't see that though, so I'm guessing the real answer is that most people don't care about it enough to let it dictate their choice of games. For instance I don't care about selling my old games much. I'll happily take the ease of internet distribution over that any day.</p></htmltext>
<tokenext>I 'm not sure why you 'd need laws .
Presumably , game publishers do n't want to allow internet resale because the ease of finding people to sell to online is huge and if there was no physical getting off the couch/posting a disc nearly everyone would do it .
I 'm guessing that this would require the games to get more expensive ( or lower budget ) to compensate .
If there was big demand and people really cared about this issue the free market would take care of it , because games that could be resold online would be more popular than those which could n't , and thus more profitable despite being more expensive .
I do n't see that though , so I 'm guessing the real answer is that most people do n't care about it enough to let it dictate their choice of games .
For instance I do n't care about selling my old games much .
I 'll happily take the ease of internet distribution over that any day .</tokentext>
<sentencetext>I'm not sure why you'd need laws.
Presumably, game publishers don't want to allow internet resale because the ease of finding people to sell to online is huge and if there was no physical getting off the couch/posting a disc nearly everyone would do it.
I'm guessing that this would require the games to get more expensive (or lower budget) to compensate.
If there was big demand and people really cared about this issue the free market would take care of it, because games that could be resold online would be more popular than those which couldn't, and thus more profitable despite being more expensive.
I don't see that though, so I'm guessing the real answer is that most people don't care about it enough to let it dictate their choice of games.
For instance I don't care about selling my old games much.
I'll happily take the ease of internet distribution over that any day.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264441</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264499</id>
	<title>Re:and why do you have to pay for stuff that is FR</title>
	<author>IBBoard</author>
	<datestamp>1244557200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>They need to make their money back somewhere. If you can sucker console gamers in with &pound;45+RRP games when PCs are closer to &pound;30RRP then why not make them pay more for other things as well? They're obviously willing to do it<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>They need to make their money back somewhere .
If you can sucker console gamers in with   45 + RRP games when PCs are closer to   30RRP then why not make them pay more for other things as well ?
They 're obviously willing to do it ; )</tokentext>
<sentencetext>They need to make their money back somewhere.
If you can sucker console gamers in with £45+RRP games when PCs are closer to £30RRP then why not make them pay more for other things as well?
They're obviously willing to do it ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264315</parent>
</comment>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_09_0727244_13</id>
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http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264441
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_09_0727244_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28276997
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266023
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_09_0727244_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264395
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_09_0727244_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28265563
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264441
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_09_0727244_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28265533
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264255
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_09_0727244_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266031
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_09_0727244_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28266095
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_09_0727244_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28268117
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_09_0727244_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0727244.28264529
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