<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_09_0641243</id>
	<title>The Rise of Originality In MMOs</title>
	<author>Soulskill</author>
	<datestamp>1244544900000</datestamp>
	<htmltext>Karen Hertzberg writes <i>"Over the last half decade, gamers have been forced to wander through familiar worlds and universes. Studios have been licensing IPs left and right, grabbing everything from the Wheel of Time to Star Trek. Originality seemed to be a lost art, and although these worlds were fun to adventure in, many didn't hold the same sort of magical spell that original titles like <em>EverQuest</em> or <em>Dark Age of Camelot</em> once enjoyed. But change is coming. Blizzard Entertainment revealed that their next MMO would be an original IP, and this year's E3 lineup <a href="http://www.tentonhammer.com/node/69328">featured more brand new games</a> than titles derived from existing worlds. So, why the sudden shift? To answer that question, Ten Ton Hammer's Cody 'Micajah' Bye sent a number of questions to original IP development teams across the world."</i></htmltext>
<tokenext>Karen Hertzberg writes " Over the last half decade , gamers have been forced to wander through familiar worlds and universes .
Studios have been licensing IPs left and right , grabbing everything from the Wheel of Time to Star Trek .
Originality seemed to be a lost art , and although these worlds were fun to adventure in , many did n't hold the same sort of magical spell that original titles like EverQuest or Dark Age of Camelot once enjoyed .
But change is coming .
Blizzard Entertainment revealed that their next MMO would be an original IP , and this year 's E3 lineup featured more brand new games than titles derived from existing worlds .
So , why the sudden shift ?
To answer that question , Ten Ton Hammer 's Cody 'Micajah ' Bye sent a number of questions to original IP development teams across the world .
"</tokentext>
<sentencetext>Karen Hertzberg writes "Over the last half decade, gamers have been forced to wander through familiar worlds and universes.
Studios have been licensing IPs left and right, grabbing everything from the Wheel of Time to Star Trek.
Originality seemed to be a lost art, and although these worlds were fun to adventure in, many didn't hold the same sort of magical spell that original titles like EverQuest or Dark Age of Camelot once enjoyed.
But change is coming.
Blizzard Entertainment revealed that their next MMO would be an original IP, and this year's E3 lineup featured more brand new games than titles derived from existing worlds.
So, why the sudden shift?
To answer that question, Ten Ton Hammer's Cody 'Micajah' Bye sent a number of questions to original IP development teams across the world.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28265277</id>
	<title>Re:meh.</title>
	<author>Hatta</author>
	<datestamp>1244560740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p><i>I mean.. Yahtzee with a story behind it only works for so long before you have to change something other than just the story.</i></p><p>Yeah, it's not like it could be the basis for a genre of gaming that's been around for 30 years or anything.  Snobby dismissals aside, it's a formula that works and has been immensely popular, and will continue to be.</p></htmltext>
<tokenext>I mean.. Yahtzee with a story behind it only works for so long before you have to change something other than just the story.Yeah , it 's not like it could be the basis for a genre of gaming that 's been around for 30 years or anything .
Snobby dismissals aside , it 's a formula that works and has been immensely popular , and will continue to be .</tokentext>
<sentencetext>I mean.. Yahtzee with a story behind it only works for so long before you have to change something other than just the story.Yeah, it's not like it could be the basis for a genre of gaming that's been around for 30 years or anything.
Snobby dismissals aside, it's a formula that works and has been immensely popular, and will continue to be.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263553</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263905</id>
	<title>Re:Well, there has been original IP</title>
	<author>Anonymous</author>
	<datestamp>1244553300000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>If you don't use an original IP, players trying to connect to your servers will connect to your competitors instead. You don't want that.</htmltext>
<tokenext>If you do n't use an original IP , players trying to connect to your servers will connect to your competitors instead .
You do n't want that .</tokentext>
<sentencetext>If you don't use an original IP, players trying to connect to your servers will connect to your competitors instead.
You don't want that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263565</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263841</id>
	<title>Re:Original?</title>
	<author>dontPanik</author>
	<datestamp>1244552640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Can you say they are that original when they basically have AD&amp;D/Lord of the Rings races in them?</p></div><p>I guess original is a relative term.<br>
Nonetheless, using Tolkien characters has been par for the course for any role-playing experience as long as the genre has been around.<br>
<br>
I'd like to see something totally out there and new too but... baby steps<nobr> <wbr></nobr>:P</p></div>
	</htmltext>
<tokenext>Can you say they are that original when they basically have AD&amp;D/Lord of the Rings races in them ? I guess original is a relative term .
Nonetheless , using Tolkien characters has been par for the course for any role-playing experience as long as the genre has been around .
I 'd like to see something totally out there and new too but... baby steps : P</tokentext>
<sentencetext>Can you say they are that original when they basically have AD&amp;D/Lord of the Rings races in them?I guess original is a relative term.
Nonetheless, using Tolkien characters has been par for the course for any role-playing experience as long as the genre has been around.
I'd like to see something totally out there and new too but... baby steps :P
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28268825</id>
	<title>MRL?</title>
	<author>sabt-pestnu</author>
	<datestamp>1244574060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Even with all the clues you gave, I was unable to identify what world you are talking about.</p></htmltext>
<tokenext>Even with all the clues you gave , I was unable to identify what world you are talking about .</tokentext>
<sentencetext>Even with all the clues you gave, I was unable to identify what world you are talking about.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263859</id>
	<title>Darkfall</title>
	<author>Hubbell</author>
	<datestamp>1244552760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>While the concepts involved are not new; city building, siege warfare, massive pvp battles, crafting just about EVERYTHING ingame, ships, full loot ffa pvp; they are all together for pretty much the first time in a new IP, and so far I and everyone else who managed to get the balls to leave the newb zones either solo or in a guild, have come to love the game.
<br>
<a href="http://www.youtube.com/watch?v=6mdomDOxVDA" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=6mdomDOxVDA</a> [youtube.com]  3rd Largest ship in the game, it's massive, and there are 2 larger ships with even more guns for broadsides ala hundreds of years ago
<br>
<a href="http://www.youtube.com/watch?v=UHAMua8E-os" title="youtube.com" rel="nofollow">http://www.youtube.com/watch?v=UHAMua8E-os</a> [youtube.com]  Shitty siege video but it's basically around 100 people (that's the side the frapser is on) vs 300+ trying to take their city.
<br>
<br>
The lore of the game is pretty good, but as it's an indie game they've had to forgo going 'all out' with making the lore/questing etc, as the bread and butter of the game is the city building/clan warfare, although the lore that they do have ingame/out is pretty damn good as well.</htmltext>
<tokenext>While the concepts involved are not new ; city building , siege warfare , massive pvp battles , crafting just about EVERYTHING ingame , ships , full loot ffa pvp ; they are all together for pretty much the first time in a new IP , and so far I and everyone else who managed to get the balls to leave the newb zones either solo or in a guild , have come to love the game .
http : //www.youtube.com/watch ? v = 6mdomDOxVDA [ youtube.com ] 3rd Largest ship in the game , it 's massive , and there are 2 larger ships with even more guns for broadsides ala hundreds of years ago http : //www.youtube.com/watch ? v = UHAMua8E-os [ youtube.com ] Shitty siege video but it 's basically around 100 people ( that 's the side the frapser is on ) vs 300 + trying to take their city .
The lore of the game is pretty good , but as it 's an indie game they 've had to forgo going 'all out ' with making the lore/questing etc , as the bread and butter of the game is the city building/clan warfare , although the lore that they do have ingame/out is pretty damn good as well .</tokentext>
<sentencetext>While the concepts involved are not new; city building, siege warfare, massive pvp battles, crafting just about EVERYTHING ingame, ships, full loot ffa pvp; they are all together for pretty much the first time in a new IP, and so far I and everyone else who managed to get the balls to leave the newb zones either solo or in a guild, have come to love the game.
http://www.youtube.com/watch?v=6mdomDOxVDA [youtube.com]  3rd Largest ship in the game, it's massive, and there are 2 larger ships with even more guns for broadsides ala hundreds of years ago

http://www.youtube.com/watch?v=UHAMua8E-os [youtube.com]  Shitty siege video but it's basically around 100 people (that's the side the frapser is on) vs 300+ trying to take their city.
The lore of the game is pretty good, but as it's an indie game they've had to forgo going 'all out' with making the lore/questing etc, as the bread and butter of the game is the city building/clan warfare, although the lore that they do have ingame/out is pretty damn good as well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28269943</id>
	<title>Re:Seriously?</title>
	<author>selven</author>
	<datestamp>1244578200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Orcs not being solely warmongering bad guys? That's pretty much invented by WoW.</htmltext>
<tokenext>Orcs not being solely warmongering bad guys ?
That 's pretty much invented by WoW .</tokentext>
<sentencetext>Orcs not being solely warmongering bad guys?
That's pretty much invented by WoW.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28266049</id>
	<title>Re:Seriously?</title>
	<author>Anonymous</author>
	<datestamp>1244563800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>WoW while building a decent mythology still is a rip off of most fantasy fiction that came before. In fact I cannot think of one original creation in it. I think the only remotely, and I do mean remotely unique thing WoW came up with was ummm... errr... shit...</p></div><p>Octopusses crashing space ships in a fantasy setting? I'd say that was pretty new<nobr> <wbr></nobr>;o)</p></div>
	</htmltext>
<tokenext>WoW while building a decent mythology still is a rip off of most fantasy fiction that came before .
In fact I can not think of one original creation in it .
I think the only remotely , and I do mean remotely unique thing WoW came up with was ummm... errr... shit...Octopusses crashing space ships in a fantasy setting ?
I 'd say that was pretty new ; o )</tokentext>
<sentencetext>WoW while building a decent mythology still is a rip off of most fantasy fiction that came before.
In fact I cannot think of one original creation in it.
I think the only remotely, and I do mean remotely unique thing WoW came up with was ummm... errr... shit...Octopusses crashing space ships in a fantasy setting?
I'd say that was pretty new ;o)
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264183</id>
	<title>Re:Original?</title>
	<author>nschubach</author>
	<datestamp>1244555340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I think it's more about familiarity.  People coming into a game who really like elves from (insert book here) will likely be more comfortable if their character modeled that somewhat.</p><p>(I do see your point though...)</p></htmltext>
<tokenext>I think it 's more about familiarity .
People coming into a game who really like elves from ( insert book here ) will likely be more comfortable if their character modeled that somewhat .
( I do see your point though... )</tokentext>
<sentencetext>I think it's more about familiarity.
People coming into a game who really like elves from (insert book here) will likely be more comfortable if their character modeled that somewhat.
(I do see your point though...)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28269231</id>
	<title>Re:meh.</title>
	<author>Chris Burke</author>
	<datestamp>1244575500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Yahtzee with a story behind it only works for so long before you have to change something other than just the story.</i></p><p>So I take it you weren't a big fan of <i>Yahtzee Warriors Online: Ivory Tales</i> then?</p></htmltext>
<tokenext>Yahtzee with a story behind it only works for so long before you have to change something other than just the story.So I take it you were n't a big fan of Yahtzee Warriors Online : Ivory Tales then ?</tokentext>
<sentencetext>Yahtzee with a story behind it only works for so long before you have to change something other than just the story.So I take it you weren't a big fan of Yahtzee Warriors Online: Ivory Tales then?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263553</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28269499</id>
	<title>Re:I don't want original IP</title>
	<author>Anonymous</author>
	<datestamp>1244576280000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>Seriously, I like the Warcraft IP</i></p><p>Warcraft is just washed-over Warhammer.  It's 'original' in the sense that it's just far enough to make the lawyers happy, but not so much that it required any originality.</p></htmltext>
<tokenext>Seriously , I like the Warcraft IPWarcraft is just washed-over Warhammer .
It 's 'original ' in the sense that it 's just far enough to make the lawyers happy , but not so much that it required any originality .</tokentext>
<sentencetext>Seriously, I like the Warcraft IPWarcraft is just washed-over Warhammer.
It's 'original' in the sense that it's just far enough to make the lawyers happy, but not so much that it required any originality.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263805</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263805</id>
	<title>I don't want original IP</title>
	<author>Xest</author>
	<datestamp>1244552280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>I want original content.</p><p>Seriously, I like the Warcraft IP, what I didn't like is that WoW was just a combined clone of every MMO that had existed before it, just like every other MMO now is a clone of WoW.</p><p>Until we can move away from the situation where enemies are more stupid than your average rock and quests are about as exciting as your weekly shopping trip to the supermarket (Well in fact less so, my average shopping list has more variation than your average quest task list) then I don't see anything to get excited about.</p><p>Apart from Eve I don't even see much variation in the style of MMOs we're getting - what happened to the old style isometric (or 3D isometric) style MMOs like UO or an FPS shooter MMO like Planetside?</p><p>The MMO market doesn't need new IP, existing IP is fine, it needs innovation and new ideas, or in some cases, to even bring back some of the old ideas that seem to be long forgotten. To twist a common saying, the originality of your IP doesn't matter, it's what you do with it that counts.</p><p>The WoW model works for first time MMO players, but chances are if you've played an MMO in the last 10years, with the exception of a few of them like Eve, then you've played every MMO in the last 10 years. Did you play Everquest back in 1999? Well, not much has really changed, graphics got better, Dark Age of Camelot bought some minor innovations to PvP and not a lot else has happened.</p></htmltext>
<tokenext>I want original content.Seriously , I like the Warcraft IP , what I did n't like is that WoW was just a combined clone of every MMO that had existed before it , just like every other MMO now is a clone of WoW.Until we can move away from the situation where enemies are more stupid than your average rock and quests are about as exciting as your weekly shopping trip to the supermarket ( Well in fact less so , my average shopping list has more variation than your average quest task list ) then I do n't see anything to get excited about.Apart from Eve I do n't even see much variation in the style of MMOs we 're getting - what happened to the old style isometric ( or 3D isometric ) style MMOs like UO or an FPS shooter MMO like Planetside ? The MMO market does n't need new IP , existing IP is fine , it needs innovation and new ideas , or in some cases , to even bring back some of the old ideas that seem to be long forgotten .
To twist a common saying , the originality of your IP does n't matter , it 's what you do with it that counts.The WoW model works for first time MMO players , but chances are if you 've played an MMO in the last 10years , with the exception of a few of them like Eve , then you 've played every MMO in the last 10 years .
Did you play Everquest back in 1999 ?
Well , not much has really changed , graphics got better , Dark Age of Camelot bought some minor innovations to PvP and not a lot else has happened .</tokentext>
<sentencetext>I want original content.Seriously, I like the Warcraft IP, what I didn't like is that WoW was just a combined clone of every MMO that had existed before it, just like every other MMO now is a clone of WoW.Until we can move away from the situation where enemies are more stupid than your average rock and quests are about as exciting as your weekly shopping trip to the supermarket (Well in fact less so, my average shopping list has more variation than your average quest task list) then I don't see anything to get excited about.Apart from Eve I don't even see much variation in the style of MMOs we're getting - what happened to the old style isometric (or 3D isometric) style MMOs like UO or an FPS shooter MMO like Planetside?The MMO market doesn't need new IP, existing IP is fine, it needs innovation and new ideas, or in some cases, to even bring back some of the old ideas that seem to be long forgotten.
To twist a common saying, the originality of your IP doesn't matter, it's what you do with it that counts.The WoW model works for first time MMO players, but chances are if you've played an MMO in the last 10years, with the exception of a few of them like Eve, then you've played every MMO in the last 10 years.
Did you play Everquest back in 1999?
Well, not much has really changed, graphics got better, Dark Age of Camelot bought some minor innovations to PvP and not a lot else has happened.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264813</id>
	<title>Original</title>
	<author>Anonymous</author>
	<datestamp>1244558580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>The change for originality can be explained by numerous wow-clones that have flopped in the last 4 years. Even Blizzard acknowledges this, and while a WoW rehash would do 'fine' for many current WoW players, it probably wouldn't reel any new ones in.</p></htmltext>
<tokenext>The change for originality can be explained by numerous wow-clones that have flopped in the last 4 years .
Even Blizzard acknowledges this , and while a WoW rehash would do 'fine ' for many current WoW players , it probably would n't reel any new ones in .</tokentext>
<sentencetext>The change for originality can be explained by numerous wow-clones that have flopped in the last 4 years.
Even Blizzard acknowledges this, and while a WoW rehash would do 'fine' for many current WoW players, it probably wouldn't reel any new ones in.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263685</id>
	<title>Original?</title>
	<author>Tachys</author>
	<datestamp>1244550900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>Can you say they are that original when they basically have AD&amp;D/Lord of the Rings races in them?</p></htmltext>
<tokenext>Can you say they are that original when they basically have AD&amp;D/Lord of the Rings races in them ?</tokentext>
<sentencetext>Can you say they are that original when they basically have AD&amp;D/Lord of the Rings races in them?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28268677</id>
	<title>Re:Well, there has been original IP</title>
	<author>Itninja</author>
	<datestamp>1244573640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Don't forget City of Heroes. First superhero MMORPG. Completely detached from all IP (e.g. not based on a novel, comic, movie).</htmltext>
<tokenext>Do n't forget City of Heroes .
First superhero MMORPG .
Completely detached from all IP ( e.g .
not based on a novel , comic , movie ) .</tokentext>
<sentencetext>Don't forget City of Heroes.
First superhero MMORPG.
Completely detached from all IP (e.g.
not based on a novel, comic, movie).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263899</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263863</id>
	<title>Original IP?</title>
	<author>TheRaven64</author>
	<datestamp>1244552820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>When did we start saying 'IP' when we meant 'ideas?'  A game can have original IP just by having an original trademarked name.  That's not the same as being based on an original concept.</htmltext>
<tokenext>When did we start saying 'IP ' when we meant 'ideas ?
' A game can have original IP just by having an original trademarked name .
That 's not the same as being based on an original concept .</tokentext>
<sentencetext>When did we start saying 'IP' when we meant 'ideas?
'  A game can have original IP just by having an original trademarked name.
That's not the same as being based on an original concept.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28267499</id>
	<title>Re:Well, there has been original IP</title>
	<author>hurfy</author>
	<datestamp>1244569020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>All this about original IP and AC barely gets a footnote, while all the tolkien based ones are called original<nobr> <wbr></nobr>:(</p><p>Of course, Asheron's Call and it's fairly weak showing is probably what convinced the others to go for the brand recognition along with the standard character/monster sets. Some very imaginative stuff.</p><p>Whizbane (semi-retired in his cottage on Mattekar Slopes)</p></htmltext>
<tokenext>All this about original IP and AC barely gets a footnote , while all the tolkien based ones are called original : ( Of course , Asheron 's Call and it 's fairly weak showing is probably what convinced the others to go for the brand recognition along with the standard character/monster sets .
Some very imaginative stuff.Whizbane ( semi-retired in his cottage on Mattekar Slopes )</tokentext>
<sentencetext>All this about original IP and AC barely gets a footnote, while all the tolkien based ones are called original :(Of course, Asheron's Call and it's fairly weak showing is probably what convinced the others to go for the brand recognition along with the standard character/monster sets.
Some very imaginative stuff.Whizbane (semi-retired in his cottage on Mattekar Slopes)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263565</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264051</id>
	<title>Re:I don't want original IP</title>
	<author>Anonymous</author>
	<datestamp>1244554320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Seriously, I like the Warcraft IP, what I didn't like is that WoW was just a combined clone of every MMO that had existed before it, just like every other MMO now is a clone of WoW.</p></div><p>Warcraft's setting is just a clone of every other generic medieval fantasy setting out there. It feels like playing a cliche. Elves are good because they're elves. Orcs are bad because they're orcs. That might pass in an RTS or FPS, but it's just not good enough for any sort of RPG.</p></div>
	</htmltext>
<tokenext>Seriously , I like the Warcraft IP , what I did n't like is that WoW was just a combined clone of every MMO that had existed before it , just like every other MMO now is a clone of WoW.Warcraft 's setting is just a clone of every other generic medieval fantasy setting out there .
It feels like playing a cliche .
Elves are good because they 're elves .
Orcs are bad because they 're orcs .
That might pass in an RTS or FPS , but it 's just not good enough for any sort of RPG .</tokentext>
<sentencetext>Seriously, I like the Warcraft IP, what I didn't like is that WoW was just a combined clone of every MMO that had existed before it, just like every other MMO now is a clone of WoW.Warcraft's setting is just a clone of every other generic medieval fantasy setting out there.
It feels like playing a cliche.
Elves are good because they're elves.
Orcs are bad because they're orcs.
That might pass in an RTS or FPS, but it's just not good enough for any sort of RPG.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263805</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28266853</id>
	<title>Steve Danuser's comment</title>
	<author>sgt scrub</author>
	<datestamp>1244566860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>The reason we decided to create our own IP was based on the fact that we have R. A. Salvatore and Todd McFarlane as our visionaries.</i> -- Steve Danuser, Senior Game Designer for 38 Studios.</p><p>Me thinks that was just a nice way of saying, "naner! naner!".</p></htmltext>
<tokenext>The reason we decided to create our own IP was based on the fact that we have R. A. Salvatore and Todd McFarlane as our visionaries .
-- Steve Danuser , Senior Game Designer for 38 Studios.Me thinks that was just a nice way of saying , " naner !
naner ! " .</tokentext>
<sentencetext>The reason we decided to create our own IP was based on the fact that we have R. A. Salvatore and Todd McFarlane as our visionaries.
-- Steve Danuser, Senior Game Designer for 38 Studios.Me thinks that was just a nice way of saying, "naner!
naner!".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28265055</id>
	<title>The wrong lesson</title>
	<author>firesyde424</author>
	<datestamp>1244559660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I've been an MMO gamer nearly 10 years.  EQ, Asheron's Call, EQII, WOW, Eve Online, SWG, Navy Field, World War II Online, and even DDO(Dungeons and Dragons Online).  Not to mention Warhammer Online, AOC, Lineage II, Guild Wars, LOTRO, and Vanguard.</p><p>My longest running MMO playtime is Eve online(5+ years) and Everquest(4+ years.)  Until World of Warcraft, MMO's mostly catered to niche markets.  EQ catered to the Dungeons and Dragons/fantasy game crowd.  I remember a time when the maximum level in EQ was a 6 month endeavor or better.  I really felt as though I achieved something.  Then came World of Warcraft.  A game that was an almost polar opposite.  I once heard it described as "an arcade version of EQ."  Now don't get me wrong, I'm not dissing WoW.  Everyone has their tastes and styles.  But what Blizzard did was take the concept of the MMO and bring it into the world of casual gaming and thus.. mainstream.</p><p>When Blizzard achieved stellar success with WoW, I think that MMO developers saw that and learned the wrong lessons from it.  What exists today, for the most part, is a market where MMO developers create games to appeal to the biggest markets possible for the IP behind it.  Matrix Online anyone?</p><p>What results is a mishmash of pooled ideas and diminished achievements so that everyone will enjoy it enough to want to pay for it.  I remember the first time I played EQ.  I walked into the Necromancer's guild in Neriak as a level 1 Dark Elf and shivered as chills ran up my spine.  I've had similar experiences in Eve Online, but thats it.</p><p>When was the last time you played an MMO that could draw you in by sheer creativity?</p></htmltext>
<tokenext>I 've been an MMO gamer nearly 10 years .
EQ , Asheron 's Call , EQII , WOW , Eve Online , SWG , Navy Field , World War II Online , and even DDO ( Dungeons and Dragons Online ) .
Not to mention Warhammer Online , AOC , Lineage II , Guild Wars , LOTRO , and Vanguard.My longest running MMO playtime is Eve online ( 5 + years ) and Everquest ( 4 + years .
) Until World of Warcraft , MMO 's mostly catered to niche markets .
EQ catered to the Dungeons and Dragons/fantasy game crowd .
I remember a time when the maximum level in EQ was a 6 month endeavor or better .
I really felt as though I achieved something .
Then came World of Warcraft .
A game that was an almost polar opposite .
I once heard it described as " an arcade version of EQ .
" Now do n't get me wrong , I 'm not dissing WoW .
Everyone has their tastes and styles .
But what Blizzard did was take the concept of the MMO and bring it into the world of casual gaming and thus.. mainstream.When Blizzard achieved stellar success with WoW , I think that MMO developers saw that and learned the wrong lessons from it .
What exists today , for the most part , is a market where MMO developers create games to appeal to the biggest markets possible for the IP behind it .
Matrix Online anyone ? What results is a mishmash of pooled ideas and diminished achievements so that everyone will enjoy it enough to want to pay for it .
I remember the first time I played EQ .
I walked into the Necromancer 's guild in Neriak as a level 1 Dark Elf and shivered as chills ran up my spine .
I 've had similar experiences in Eve Online , but thats it.When was the last time you played an MMO that could draw you in by sheer creativity ?</tokentext>
<sentencetext>I've been an MMO gamer nearly 10 years.
EQ, Asheron's Call, EQII, WOW, Eve Online, SWG, Navy Field, World War II Online, and even DDO(Dungeons and Dragons Online).
Not to mention Warhammer Online, AOC, Lineage II, Guild Wars, LOTRO, and Vanguard.My longest running MMO playtime is Eve online(5+ years) and Everquest(4+ years.
)  Until World of Warcraft, MMO's mostly catered to niche markets.
EQ catered to the Dungeons and Dragons/fantasy game crowd.
I remember a time when the maximum level in EQ was a 6 month endeavor or better.
I really felt as though I achieved something.
Then came World of Warcraft.
A game that was an almost polar opposite.
I once heard it described as "an arcade version of EQ.
"  Now don't get me wrong, I'm not dissing WoW.
Everyone has their tastes and styles.
But what Blizzard did was take the concept of the MMO and bring it into the world of casual gaming and thus.. mainstream.When Blizzard achieved stellar success with WoW, I think that MMO developers saw that and learned the wrong lessons from it.
What exists today, for the most part, is a market where MMO developers create games to appeal to the biggest markets possible for the IP behind it.
Matrix Online anyone?What results is a mishmash of pooled ideas and diminished achievements so that everyone will enjoy it enough to want to pay for it.
I remember the first time I played EQ.
I walked into the Necromancer's guild in Neriak as a level 1 Dark Elf and shivered as chills ran up my spine.
I've had similar experiences in Eve Online, but thats it.When was the last time you played an MMO that could draw you in by sheer creativity?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264737</id>
	<title>Original IP... How about hardcore PvP? (not DF..)</title>
	<author>Ka D'Argo</author>
	<datestamp>1244558220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Before anyone says "Well..there's Darkfall". It's not available in North America yet, and even so it's still so new a lot of people are waiting on them to iron out the bugs before getting an account.
<br> <br>
Aside from that, what hardcore modern day MMO's are there? Eve? Sure I love science fiction, a lot more than I do fantasy, but Eve while having hardcore pvp is also a grindfest, I absolutely hate how the skill leveling works, you're paying for a game to basically not play it. To reach end game high level pvp content takes <i>forever</i>
<br> <br>
So what's left? I'll take an established IP if I have to but give me something that isn't a grind fest. Look at Guild Wars, while it turned out to suck cause of the "Faction Points" grind to begin with, the ability to great a max level character for PvP-only use was divine. Why can't other MMO's do this? Why as a PvPer do I have to suffer through PvE content? I'm paying as much as the next guy. I want full loot pvp, minimal "safe" zones if any, the ability to either <i>quickly</i> reach level cap or end game pvp content. Darkfall seems good but it's still in it's infancy. Mortal Online has some rumblings but that's still far to early to tell. And as much as I want hardcore pvp, I'm not gonna go back to UO after all these years.</htmltext>
<tokenext>Before anyone says " Well..there 's Darkfall " .
It 's not available in North America yet , and even so it 's still so new a lot of people are waiting on them to iron out the bugs before getting an account .
Aside from that , what hardcore modern day MMO 's are there ?
Eve ? Sure I love science fiction , a lot more than I do fantasy , but Eve while having hardcore pvp is also a grindfest , I absolutely hate how the skill leveling works , you 're paying for a game to basically not play it .
To reach end game high level pvp content takes forever So what 's left ?
I 'll take an established IP if I have to but give me something that is n't a grind fest .
Look at Guild Wars , while it turned out to suck cause of the " Faction Points " grind to begin with , the ability to great a max level character for PvP-only use was divine .
Why ca n't other MMO 's do this ?
Why as a PvPer do I have to suffer through PvE content ?
I 'm paying as much as the next guy .
I want full loot pvp , minimal " safe " zones if any , the ability to either quickly reach level cap or end game pvp content .
Darkfall seems good but it 's still in it 's infancy .
Mortal Online has some rumblings but that 's still far to early to tell .
And as much as I want hardcore pvp , I 'm not gon na go back to UO after all these years .</tokentext>
<sentencetext>Before anyone says "Well..there's Darkfall".
It's not available in North America yet, and even so it's still so new a lot of people are waiting on them to iron out the bugs before getting an account.
Aside from that, what hardcore modern day MMO's are there?
Eve? Sure I love science fiction, a lot more than I do fantasy, but Eve while having hardcore pvp is also a grindfest, I absolutely hate how the skill leveling works, you're paying for a game to basically not play it.
To reach end game high level pvp content takes forever
 
So what's left?
I'll take an established IP if I have to but give me something that isn't a grind fest.
Look at Guild Wars, while it turned out to suck cause of the "Faction Points" grind to begin with, the ability to great a max level character for PvP-only use was divine.
Why can't other MMO's do this?
Why as a PvPer do I have to suffer through PvE content?
I'm paying as much as the next guy.
I want full loot pvp, minimal "safe" zones if any, the ability to either quickly reach level cap or end game pvp content.
Darkfall seems good but it's still in it's infancy.
Mortal Online has some rumblings but that's still far to early to tell.
And as much as I want hardcore pvp, I'm not gonna go back to UO after all these years.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28272339</id>
	<title>Re:Seriously?</title>
	<author>PakProtector</author>
	<datestamp>1244545560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>StarCraft is a blatant rip-off of WarHammer 40K, just as WarCraft is a blatant ripoff of WarHammer Fantasy Battle.  This has been known for some time.  Why do you think Blizzard pays royalties to Games Workshop?</p></htmltext>
<tokenext>StarCraft is a blatant rip-off of WarHammer 40K , just as WarCraft is a blatant ripoff of WarHammer Fantasy Battle .
This has been known for some time .
Why do you think Blizzard pays royalties to Games Workshop ?</tokentext>
<sentencetext>StarCraft is a blatant rip-off of WarHammer 40K, just as WarCraft is a blatant ripoff of WarHammer Fantasy Battle.
This has been known for some time.
Why do you think Blizzard pays royalties to Games Workshop?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263899</id>
	<title>Re:Well, there has been original IP</title>
	<author>Lonewolf666</author>
	<datestamp>1244553240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>If you define "originality" as having original IP in an established genre (and possibly with the same game mechanics 20 other MMORPGs had before) then there is no shortage of it. Any MMO developer who puts together some generic fantasy background story instead of buying the license for an existing one qualifies.</p><p>Personally, I think a MMORPG needs at least one major feature that is not already established in similar form to be called original. That feature can either be the setting or a major part of the game mechanics. With that premise, the list of original MMORPGS becomes much shorter. Those I can list offhand, partly based on Wikipedia because I did not play them myself:<br>-Ultima Online: The founder of the genre. You can't be more original than that<nobr> <wbr></nobr>:-)<br>-Everquest: Brought 3D to MMORPGs. I guess that counts as "major part of the game mechanics". But most fantasy MMORPGS that came after that are just Everquest clones.<br>-DAOC: Realm versus Realm as major focus.<br>-Star Wars Galaxies: SciFi as setting, also may be the first MMORPG that had a deep and complex player economy (going from reports here, never played it myself).<br>-Jumpgate: The first MMORPG that actually had players flying spaceships, and player skill based on top of that.<br>-Eve Online: Space MMO with huge game world and strong strategic elements. Allows players to gain sovereignty of unpoliced space ("0.0 space"), with room for many factions.<br>-Neocron, for the post-apocalyptic, somewhat Mad Max-like setting.<br>-Auto Assault, again for the setting (and defunct by now).<br>-Pirates of the Burning Sea: At least, the setting is new. Plus some of the game mechanics seem original too.</p><p>So that is nine original ones I can come up with on short notice. Compared to the huge number of existing MMORPGs, a rather poor yield<nobr> <wbr></nobr>:-(</p></htmltext>
<tokenext>If you define " originality " as having original IP in an established genre ( and possibly with the same game mechanics 20 other MMORPGs had before ) then there is no shortage of it .
Any MMO developer who puts together some generic fantasy background story instead of buying the license for an existing one qualifies.Personally , I think a MMORPG needs at least one major feature that is not already established in similar form to be called original .
That feature can either be the setting or a major part of the game mechanics .
With that premise , the list of original MMORPGS becomes much shorter .
Those I can list offhand , partly based on Wikipedia because I did not play them myself : -Ultima Online : The founder of the genre .
You ca n't be more original than that : - ) -Everquest : Brought 3D to MMORPGs .
I guess that counts as " major part of the game mechanics " .
But most fantasy MMORPGS that came after that are just Everquest clones.-DAOC : Realm versus Realm as major focus.-Star Wars Galaxies : SciFi as setting , also may be the first MMORPG that had a deep and complex player economy ( going from reports here , never played it myself ) .-Jumpgate : The first MMORPG that actually had players flying spaceships , and player skill based on top of that.-Eve Online : Space MMO with huge game world and strong strategic elements .
Allows players to gain sovereignty of unpoliced space ( " 0.0 space " ) , with room for many factions.-Neocron , for the post-apocalyptic , somewhat Mad Max-like setting.-Auto Assault , again for the setting ( and defunct by now ) .-Pirates of the Burning Sea : At least , the setting is new .
Plus some of the game mechanics seem original too.So that is nine original ones I can come up with on short notice .
Compared to the huge number of existing MMORPGs , a rather poor yield : - (</tokentext>
<sentencetext>If you define "originality" as having original IP in an established genre (and possibly with the same game mechanics 20 other MMORPGs had before) then there is no shortage of it.
Any MMO developer who puts together some generic fantasy background story instead of buying the license for an existing one qualifies.Personally, I think a MMORPG needs at least one major feature that is not already established in similar form to be called original.
That feature can either be the setting or a major part of the game mechanics.
With that premise, the list of original MMORPGS becomes much shorter.
Those I can list offhand, partly based on Wikipedia because I did not play them myself:-Ultima Online: The founder of the genre.
You can't be more original than that :-)-Everquest: Brought 3D to MMORPGs.
I guess that counts as "major part of the game mechanics".
But most fantasy MMORPGS that came after that are just Everquest clones.-DAOC: Realm versus Realm as major focus.-Star Wars Galaxies: SciFi as setting, also may be the first MMORPG that had a deep and complex player economy (going from reports here, never played it myself).-Jumpgate: The first MMORPG that actually had players flying spaceships, and player skill based on top of that.-Eve Online: Space MMO with huge game world and strong strategic elements.
Allows players to gain sovereignty of unpoliced space ("0.0 space"), with room for many factions.-Neocron, for the post-apocalyptic, somewhat Mad Max-like setting.-Auto Assault, again for the setting (and defunct by now).-Pirates of the Burning Sea: At least, the setting is new.
Plus some of the game mechanics seem original too.So that is nine original ones I can come up with on short notice.
Compared to the huge number of existing MMORPGs, a rather poor yield :-(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263565</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263683</id>
	<title>Since when does 'original' IP = originality?</title>
	<author>Anonymous</author>
	<datestamp>1244550900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Coming up with your own Tolkien/D&amp;D-derived IP to wrap around your generic DikuMUD clone doesn't strike me as being any more original than licensing somebody else's (probably more cohesive and interesting) IP.</p><p>As for the question, if it's even a legitimate one, of why a game like EverQuest had more fantasy verisimilitude than WoW, it's because EQ was willing to sacrifice casual-friendly, "gamey" aspects for the sake of creating a fantasy world simulator. Blizzard, OTOH, never wants you to forget that WoW has an accessible minigame around every corner. You already know which approach wins the mass market following.</p></htmltext>
<tokenext>Coming up with your own Tolkien/D&amp;D-derived IP to wrap around your generic DikuMUD clone does n't strike me as being any more original than licensing somebody else 's ( probably more cohesive and interesting ) IP.As for the question , if it 's even a legitimate one , of why a game like EverQuest had more fantasy verisimilitude than WoW , it 's because EQ was willing to sacrifice casual-friendly , " gamey " aspects for the sake of creating a fantasy world simulator .
Blizzard , OTOH , never wants you to forget that WoW has an accessible minigame around every corner .
You already know which approach wins the mass market following .</tokentext>
<sentencetext>Coming up with your own Tolkien/D&amp;D-derived IP to wrap around your generic DikuMUD clone doesn't strike me as being any more original than licensing somebody else's (probably more cohesive and interesting) IP.As for the question, if it's even a legitimate one, of why a game like EverQuest had more fantasy verisimilitude than WoW, it's because EQ was willing to sacrifice casual-friendly, "gamey" aspects for the sake of creating a fantasy world simulator.
Blizzard, OTOH, never wants you to forget that WoW has an accessible minigame around every corner.
You already know which approach wins the mass market following.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263875</id>
	<title>cool</title>
	<author>dontPanik</author>
	<datestamp>1244552940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm excited about this, the idea of getting in on the ground floor of a new original Blizzard or other developer's MMORPG is cool.<br>
<br>
I'm not going to go out and buy one of these games blindly though, MMORPGs are pretty hit or miss.<br>
But I'm sure these will be closely watched and we'll be able to get infomation on how they progress.</htmltext>
<tokenext>I 'm excited about this , the idea of getting in on the ground floor of a new original Blizzard or other developer 's MMORPG is cool .
I 'm not going to go out and buy one of these games blindly though , MMORPGs are pretty hit or miss .
But I 'm sure these will be closely watched and we 'll be able to get infomation on how they progress .</tokentext>
<sentencetext>I'm excited about this, the idea of getting in on the ground floor of a new original Blizzard or other developer's MMORPG is cool.
I'm not going to go out and buy one of these games blindly though, MMORPGs are pretty hit or miss.
But I'm sure these will be closely watched and we'll be able to get infomation on how they progress.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264023</id>
	<title>Re:I don't want original IP</title>
	<author>Rockoon</author>
	<datestamp>1244554140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>In regards to FPS shooter MMO's.. new ones keep failing for various reasons not specific to being FPS's.</htmltext>
<tokenext>In regards to FPS shooter MMO 's.. new ones keep failing for various reasons not specific to being FPS 's .</tokentext>
<sentencetext>In regards to FPS shooter MMO's.. new ones keep failing for various reasons not specific to being FPS's.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263805</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28268269</id>
	<title>They take too long nowdays.</title>
	<author>Anonymous</author>
	<datestamp>1244572080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The problem with many MMO's is the time investment required to gear and advance through the game. Working adults with families do not have the time (Unless they neglect their children) to commit to some MMO's because say in WOW raids can take 4+ hours and multiple days to complete. Progression raids were even worse, 4+ hours a day 4-7 days a week just to advance past a boss or two until you start outgearing the content.</p><p>It would be reasonable to make the 5 man dungeons hard as hell, be progressive, and drop similar gear to 10 man raids. Make all raids 10 man, break them up into 4 boss segments and increase difficulty as well. In either case you can do one, the other, or both to rapidly gear. Maybe even final bosses the 25 or even 40 man variant but one boss with maybe an hours worth of trash to fight through.</p><p>You can still have EPIC, just not EPIC time requirements.</p></htmltext>
<tokenext>The problem with many MMO 's is the time investment required to gear and advance through the game .
Working adults with families do not have the time ( Unless they neglect their children ) to commit to some MMO 's because say in WOW raids can take 4 + hours and multiple days to complete .
Progression raids were even worse , 4 + hours a day 4-7 days a week just to advance past a boss or two until you start outgearing the content.It would be reasonable to make the 5 man dungeons hard as hell , be progressive , and drop similar gear to 10 man raids .
Make all raids 10 man , break them up into 4 boss segments and increase difficulty as well .
In either case you can do one , the other , or both to rapidly gear .
Maybe even final bosses the 25 or even 40 man variant but one boss with maybe an hours worth of trash to fight through.You can still have EPIC , just not EPIC time requirements .</tokentext>
<sentencetext>The problem with many MMO's is the time investment required to gear and advance through the game.
Working adults with families do not have the time (Unless they neglect their children) to commit to some MMO's because say in WOW raids can take 4+ hours and multiple days to complete.
Progression raids were even worse, 4+ hours a day 4-7 days a week just to advance past a boss or two until you start outgearing the content.It would be reasonable to make the 5 man dungeons hard as hell, be progressive, and drop similar gear to 10 man raids.
Make all raids 10 man, break them up into 4 boss segments and increase difficulty as well.
In either case you can do one, the other, or both to rapidly gear.
Maybe even final bosses the 25 or even 40 man variant but one boss with maybe an hours worth of trash to fight through.You can still have EPIC, just not EPIC time requirements.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263505</id>
	<title>original</title>
	<author>Anonymous</author>
	<datestamp>1244548920000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>first post?</p></htmltext>
<tokenext>first post ?</tokentext>
<sentencetext>first post?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28265903</id>
	<title>Re:meh.</title>
	<author>Anonymous</author>
	<datestamp>1244563380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p> <em>Not even</em> a dice rolling game, unless you count the semi-random selection of NCP attacks, and loot drops.  The actual mechanics of modern ORPGs don't have random factors, just "damage per second".  Heroism by spreadsheet.  Eventually all ORPGs will be <a href="http://www.progressquest.com/" title="progressquest.com" rel="nofollow">Progress Quest</a> [progressquest.com].</p></div><p>That's simply wrong. Usually Factors like Chance to Hit, Parry, Dodge, Magical Resistances, etc. are rolled by a (P)RNG. And the actual damage done is usually rolled from a range as well. This is more or less the same as the classical  "throw a D20 and check against opponenents defense roll, the throw N*D6 for your damage done." Only with higher numbers, because 12 Damage is not so leet as OVER NINE THOUSANT!!!!111one</p></div>
	</htmltext>
<tokenext>Not even a dice rolling game , unless you count the semi-random selection of NCP attacks , and loot drops .
The actual mechanics of modern ORPGs do n't have random factors , just " damage per second " .
Heroism by spreadsheet .
Eventually all ORPGs will be Progress Quest [ progressquest.com ] .That 's simply wrong .
Usually Factors like Chance to Hit , Parry , Dodge , Magical Resistances , etc .
are rolled by a ( P ) RNG .
And the actual damage done is usually rolled from a range as well .
This is more or less the same as the classical " throw a D20 and check against opponenents defense roll , the throw N * D6 for your damage done .
" Only with higher numbers , because 12 Damage is not so leet as OVER NINE THOUSANT ! ! !
! 111one</tokentext>
<sentencetext> Not even a dice rolling game, unless you count the semi-random selection of NCP attacks, and loot drops.
The actual mechanics of modern ORPGs don't have random factors, just "damage per second".
Heroism by spreadsheet.
Eventually all ORPGs will be Progress Quest [progressquest.com].That's simply wrong.
Usually Factors like Chance to Hit, Parry, Dodge, Magical Resistances, etc.
are rolled by a (P)RNG.
And the actual damage done is usually rolled from a range as well.
This is more or less the same as the classical  "throw a D20 and check against opponenents defense roll, the throw N*D6 for your damage done.
" Only with higher numbers, because 12 Damage is not so leet as OVER NINE THOUSANT!!!
!111one
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264505</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28267665</id>
	<title>Re:Is this some kind of viral advertising or what?</title>
	<author>Deadfyre\_Deadsoul</author>
	<datestamp>1244569680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>thats the problem, is there is no originality.

i ran a mud for 6 years.  learned to code by myself.  I miss it so bad.  starting with a 100k mud file and broadening it out to over 10 megs is no easy feat.

ive played more mmo's then i care to count, or remember.

honestly, I almost prefer mudding, as it was original, or felt original.  we made our own critters, how we wanted.  we did not have to worry about ip rights, on a store area, for something someone else made.

what is worse, is that these mmo dev teams, make the same mistakes for years on end, over and over.

they dont learn from their mistakes (or others).  all they can do is border them selves inside a box with someone elses ideas and attempt to run with it.  whats worse, is they only do it half assed.

lord of the rings, wow, warhammer, conan, star trek, the list of ip rights goes on and on.

everquest, uo, camelot, that was original.</htmltext>
<tokenext>thats the problem , is there is no originality .
i ran a mud for 6 years .
learned to code by myself .
I miss it so bad .
starting with a 100k mud file and broadening it out to over 10 megs is no easy feat .
ive played more mmo 's then i care to count , or remember .
honestly , I almost prefer mudding , as it was original , or felt original .
we made our own critters , how we wanted .
we did not have to worry about ip rights , on a store area , for something someone else made .
what is worse , is that these mmo dev teams , make the same mistakes for years on end , over and over .
they dont learn from their mistakes ( or others ) .
all they can do is border them selves inside a box with someone elses ideas and attempt to run with it .
whats worse , is they only do it half assed .
lord of the rings , wow , warhammer , conan , star trek , the list of ip rights goes on and on .
everquest , uo , camelot , that was original .</tokentext>
<sentencetext>thats the problem, is there is no originality.
i ran a mud for 6 years.
learned to code by myself.
I miss it so bad.
starting with a 100k mud file and broadening it out to over 10 megs is no easy feat.
ive played more mmo's then i care to count, or remember.
honestly, I almost prefer mudding, as it was original, or felt original.
we made our own critters, how we wanted.
we did not have to worry about ip rights, on a store area, for something someone else made.
what is worse, is that these mmo dev teams, make the same mistakes for years on end, over and over.
they dont learn from their mistakes (or others).
all they can do is border them selves inside a box with someone elses ideas and attempt to run with it.
whats worse, is they only do it half assed.
lord of the rings, wow, warhammer, conan, star trek, the list of ip rights goes on and on.
everquest, uo, camelot, that was original.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263673</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264535</id>
	<title>Re:Amazing MMO "First Life" takes off</title>
	<author>elgenn</author>
	<datestamp>1244557320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>heh.. quite funny actually..<nobr> <wbr></nobr>:)</htmltext>
<tokenext>heh.. quite funny actually.. : )</tokentext>
<sentencetext>heh.. quite funny actually.. :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263559</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264007</id>
	<title>Original IP does not mean....</title>
	<author>Anonymous</author>
	<datestamp>1244554020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Original IP does not mean original game play. All it means is it's a world you know nothing about.</p><p>I'm getting tired of the fantasy based MMOs. But at the same time I'm not sure the SciFi/Comicbook based ones are any good either. It seem like the exact same formula.</p></htmltext>
<tokenext>Original IP does not mean original game play .
All it means is it 's a world you know nothing about.I 'm getting tired of the fantasy based MMOs .
But at the same time I 'm not sure the SciFi/Comicbook based ones are any good either .
It seem like the exact same formula .</tokentext>
<sentencetext>Original IP does not mean original game play.
All it means is it's a world you know nothing about.I'm getting tired of the fantasy based MMOs.
But at the same time I'm not sure the SciFi/Comicbook based ones are any good either.
It seem like the exact same formula.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28265067</id>
	<title>Re:Well, there has been original IP</title>
	<author>Leafheart</author>
	<datestamp>1244559780000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext>I would add City of Heroes. Completely different focus (no equipment and originally no Purples or shinnies) and original setting.</htmltext>
<tokenext>I would add City of Heroes .
Completely different focus ( no equipment and originally no Purples or shinnies ) and original setting .</tokentext>
<sentencetext>I would add City of Heroes.
Completely different focus (no equipment and originally no Purples or shinnies) and original setting.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263899</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28265773</id>
	<title>Re:I don't want original IP</title>
	<author>Creepy</author>
	<datestamp>1244562900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Well you're getting your wish in one respect - MMORPG first person shooter <a href="http://en.wikipedia.org/wiki/Huxley\_(video\_game)" title="wikipedia.org">Huxley</a> [wikipedia.org] just went into public beta.  Most isometric and sprite based games these days are asian browser based games.</p><p>There's also a MMORPG third person shooter coming called <a href="http://www.globalagendagame.com/" title="globalagendagame.com">Global Agenda</a> [globalagendagame.com] but I don't know much more about it other than the video on the site.  I saw some E3 footage of that one, otherwise I'd have never heard of it.</p></htmltext>
<tokenext>Well you 're getting your wish in one respect - MMORPG first person shooter Huxley [ wikipedia.org ] just went into public beta .
Most isometric and sprite based games these days are asian browser based games.There 's also a MMORPG third person shooter coming called Global Agenda [ globalagendagame.com ] but I do n't know much more about it other than the video on the site .
I saw some E3 footage of that one , otherwise I 'd have never heard of it .</tokentext>
<sentencetext>Well you're getting your wish in one respect - MMORPG first person shooter Huxley [wikipedia.org] just went into public beta.
Most isometric and sprite based games these days are asian browser based games.There's also a MMORPG third person shooter coming called Global Agenda [globalagendagame.com] but I don't know much more about it other than the video on the site.
I saw some E3 footage of that one, otherwise I'd have never heard of it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263805</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28275479</id>
	<title>Idea for Space Games - No fixed locations</title>
	<author>StCredZero</author>
	<datestamp>1244570460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How about a Space game with no fixed locations of importance?  The only thing important are very large ships.  Star systems, planets, moons, and asteroids are just desolate locations where you can get basic resources.  (This also makes it easier to procedurally generate universes with *billions* of star systems.)</p><p>All of the important things need to be reached by ships with long-range warp capacity.  At the beginning, players have ships which can't jump between star systems, and they must attain berths on NPC "motherships" that travel routes between systems.  Most of the quests are "events" that happen while ships are "en route."  Players who amass enough resources will be able to attain their own motherships and other kinds of long-range warpships.</p><p>One advantage of this setup, is that you can make a big part of the game FPS combat aboard ship.  Another advantage is that all of the load balancing is inherently dynamic.  (Make the "warp fields" of motherships render them invulnerable in-system.  They can only be attacked en-route.  Simply don't allow more ships into the "warp bubble" than a server can handle.)</p></htmltext>
<tokenext>How about a Space game with no fixed locations of importance ?
The only thing important are very large ships .
Star systems , planets , moons , and asteroids are just desolate locations where you can get basic resources .
( This also makes it easier to procedurally generate universes with * billions * of star systems .
) All of the important things need to be reached by ships with long-range warp capacity .
At the beginning , players have ships which ca n't jump between star systems , and they must attain berths on NPC " motherships " that travel routes between systems .
Most of the quests are " events " that happen while ships are " en route .
" Players who amass enough resources will be able to attain their own motherships and other kinds of long-range warpships.One advantage of this setup , is that you can make a big part of the game FPS combat aboard ship .
Another advantage is that all of the load balancing is inherently dynamic .
( Make the " warp fields " of motherships render them invulnerable in-system .
They can only be attacked en-route .
Simply do n't allow more ships into the " warp bubble " than a server can handle .
)</tokentext>
<sentencetext>How about a Space game with no fixed locations of importance?
The only thing important are very large ships.
Star systems, planets, moons, and asteroids are just desolate locations where you can get basic resources.
(This also makes it easier to procedurally generate universes with *billions* of star systems.
)All of the important things need to be reached by ships with long-range warp capacity.
At the beginning, players have ships which can't jump between star systems, and they must attain berths on NPC "motherships" that travel routes between systems.
Most of the quests are "events" that happen while ships are "en route.
"  Players who amass enough resources will be able to attain their own motherships and other kinds of long-range warpships.One advantage of this setup, is that you can make a big part of the game FPS combat aboard ship.
Another advantage is that all of the load balancing is inherently dynamic.
(Make the "warp fields" of motherships render them invulnerable in-system.
They can only be attacked en-route.
Simply don't allow more ships into the "warp bubble" than a server can handle.
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263899</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263763</id>
	<title>forced</title>
	<author>DaveGod</author>
	<datestamp>1244551920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Really?</htmltext>
<tokenext>Really ?</tokentext>
<sentencetext>Really?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264505</id>
	<title>Re:meh.</title>
	<author>Anonymous</author>
	<datestamp>1244557200000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>"so.. it's just a dice-rolling game, then?"</p></div></blockquote><p> <em>Not even</em> a dice rolling game, unless you count the semi-random selection of NCP attacks, and loot drops.  The actual mechanics of modern ORPGs don't have random factors, just "damage per second".  Heroism by spreadsheet.  Eventually all ORPGs will be <a href="http://www.progressquest.com/" title="progressquest.com">Progress Quest</a> [progressquest.com].</p></div>
	</htmltext>
<tokenext>" so.. it 's just a dice-rolling game , then ?
" Not even a dice rolling game , unless you count the semi-random selection of NCP attacks , and loot drops .
The actual mechanics of modern ORPGs do n't have random factors , just " damage per second " .
Heroism by spreadsheet .
Eventually all ORPGs will be Progress Quest [ progressquest.com ] .</tokentext>
<sentencetext>"so.. it's just a dice-rolling game, then?
" Not even a dice rolling game, unless you count the semi-random selection of NCP attacks, and loot drops.
The actual mechanics of modern ORPGs don't have random factors, just "damage per second".
Heroism by spreadsheet.
Eventually all ORPGs will be Progress Quest [progressquest.com].
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263553</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263559</id>
	<title>Amazing MMO "First Life" takes off</title>
	<author>David Gerard</author>
	<datestamp>1244549340000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>It's the newest social networking fad, a place of unparalleled delights and frightening possibilities. It's <a href="http://notnews.today.com/2008/11/13/affair-in-first-life-leads-to-virtual-divorce/" title="today.com">First Life</a> [today.com], a new Massively Multiplayer Offline Reality Playing Game, produced by Jehovah Labs six thousand years ago and only accelerating in popularity.

</p><p>While First Life is referred to as a game, it does not have points, scores, fixed levels or an end-strategy. The environment is known to players as "The Real World." As of June 2009, over six billion users are in the World at any one time. It is famous for its ultra-realistic play and its amazing high-resolution 3-D graphics, framerate and physics engine.

</p><p>In First Life, you are assigned a body type. You cannot trade it up or easily change its basic characteristics, though you can outfit it in various ways.

</p><p>"It's weird," said one player. "You can hardly buy cool replacement penises anywhere. But sex in First Life is amazing. It's really hard to level up to, though, and it cost me a fortune."

</p><p>Many now suggest that First Life could be a passing fad, with the World being all but abandoned after a few decades. But nearly half of all Americans who belong to the First Life community claim that it is almost as important as the virtual world.

</p><p>Some worry about the apparently addictive nature of First Life. The huge growth in reality gaming in the last century means a sharp increase in the numbers of people who take their passion for the hobby too far. "I know of people who are spending their week's holiday from EverQuest playing First Life. An addiction to a game like this is far more costly in time than any substance. Keep track of time, make sure your Eve Online characters don't go stale."

</p><p>In the game, you can buy accessories for your character with an exchange mechanism called "money." People have started working in First Life to earn "money." Part of the addiction problem is "jobs" - in which players have to perform long-winded, mindless tasks, up to forty hours a week or even more, to bring up their levels and gain access to more adventure.

</p><p>Stories of gamers spending ten to fifteen hours a day in First Life are becoming more frequent. And the impact that is having on their families is quite distressing for some. "He said that if he could spend 24 hours a day in the World, he would," sobbed the avatar of one player's mother. "His Kingdom of Loathing character's died of neglect. An Adventurer isn't Him any more."

</p><p>The Archbishop of Alphaville condemned First Life's moral integrity. "Whoever designed First Life has watched too much EastEnders and read too much Tom Clancy. It's a psychosexual nightmare given virtual form, where giant flying penises are nowhere to be seen and disturbed people fail to wear even slightly less disgusting forms when having repulsive intercourse."</p></htmltext>
<tokenext>It 's the newest social networking fad , a place of unparalleled delights and frightening possibilities .
It 's First Life [ today.com ] , a new Massively Multiplayer Offline Reality Playing Game , produced by Jehovah Labs six thousand years ago and only accelerating in popularity .
While First Life is referred to as a game , it does not have points , scores , fixed levels or an end-strategy .
The environment is known to players as " The Real World .
" As of June 2009 , over six billion users are in the World at any one time .
It is famous for its ultra-realistic play and its amazing high-resolution 3-D graphics , framerate and physics engine .
In First Life , you are assigned a body type .
You can not trade it up or easily change its basic characteristics , though you can outfit it in various ways .
" It 's weird , " said one player .
" You can hardly buy cool replacement penises anywhere .
But sex in First Life is amazing .
It 's really hard to level up to , though , and it cost me a fortune .
" Many now suggest that First Life could be a passing fad , with the World being all but abandoned after a few decades .
But nearly half of all Americans who belong to the First Life community claim that it is almost as important as the virtual world .
Some worry about the apparently addictive nature of First Life .
The huge growth in reality gaming in the last century means a sharp increase in the numbers of people who take their passion for the hobby too far .
" I know of people who are spending their week 's holiday from EverQuest playing First Life .
An addiction to a game like this is far more costly in time than any substance .
Keep track of time , make sure your Eve Online characters do n't go stale .
" In the game , you can buy accessories for your character with an exchange mechanism called " money .
" People have started working in First Life to earn " money .
" Part of the addiction problem is " jobs " - in which players have to perform long-winded , mindless tasks , up to forty hours a week or even more , to bring up their levels and gain access to more adventure .
Stories of gamers spending ten to fifteen hours a day in First Life are becoming more frequent .
And the impact that is having on their families is quite distressing for some .
" He said that if he could spend 24 hours a day in the World , he would , " sobbed the avatar of one player 's mother .
" His Kingdom of Loathing character 's died of neglect .
An Adventurer is n't Him any more .
" The Archbishop of Alphaville condemned First Life 's moral integrity .
" Whoever designed First Life has watched too much EastEnders and read too much Tom Clancy .
It 's a psychosexual nightmare given virtual form , where giant flying penises are nowhere to be seen and disturbed people fail to wear even slightly less disgusting forms when having repulsive intercourse .
"</tokentext>
<sentencetext>It's the newest social networking fad, a place of unparalleled delights and frightening possibilities.
It's First Life [today.com], a new Massively Multiplayer Offline Reality Playing Game, produced by Jehovah Labs six thousand years ago and only accelerating in popularity.
While First Life is referred to as a game, it does not have points, scores, fixed levels or an end-strategy.
The environment is known to players as "The Real World.
" As of June 2009, over six billion users are in the World at any one time.
It is famous for its ultra-realistic play and its amazing high-resolution 3-D graphics, framerate and physics engine.
In First Life, you are assigned a body type.
You cannot trade it up or easily change its basic characteristics, though you can outfit it in various ways.
"It's weird," said one player.
"You can hardly buy cool replacement penises anywhere.
But sex in First Life is amazing.
It's really hard to level up to, though, and it cost me a fortune.
"

Many now suggest that First Life could be a passing fad, with the World being all but abandoned after a few decades.
But nearly half of all Americans who belong to the First Life community claim that it is almost as important as the virtual world.
Some worry about the apparently addictive nature of First Life.
The huge growth in reality gaming in the last century means a sharp increase in the numbers of people who take their passion for the hobby too far.
"I know of people who are spending their week's holiday from EverQuest playing First Life.
An addiction to a game like this is far more costly in time than any substance.
Keep track of time, make sure your Eve Online characters don't go stale.
"

In the game, you can buy accessories for your character with an exchange mechanism called "money.
" People have started working in First Life to earn "money.
" Part of the addiction problem is "jobs" - in which players have to perform long-winded, mindless tasks, up to forty hours a week or even more, to bring up their levels and gain access to more adventure.
Stories of gamers spending ten to fifteen hours a day in First Life are becoming more frequent.
And the impact that is having on their families is quite distressing for some.
"He said that if he could spend 24 hours a day in the World, he would," sobbed the avatar of one player's mother.
"His Kingdom of Loathing character's died of neglect.
An Adventurer isn't Him any more.
"

The Archbishop of Alphaville condemned First Life's moral integrity.
"Whoever designed First Life has watched too much EastEnders and read too much Tom Clancy.
It's a psychosexual nightmare given virtual form, where giant flying penises are nowhere to be seen and disturbed people fail to wear even slightly less disgusting forms when having repulsive intercourse.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28266417</id>
	<title>Re:Original?</title>
	<author>Anonymous</author>
	<datestamp>1244565540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Can you say AD&amp;D/Lord of the Rings are that original when they basically have European folklore races in them?</p><p><a href="http://en.wikipedia.org/wiki/Der\_Ring\_des\_Nibelungen#Parodies\_and\_popular\_culture" title="wikipedia.org" rel="nofollow">For example, the Volsunga saga and the Poetic Edda served as inspiration to both Tolkien and Wagner.</a> [wikipedia.org]</p> </div><p>Almost none of Tolkien's races bear any resemblance to the historical versions. Elves were traditionally small, somewhat "evil", ugly, magical critters that we would call a Fairy, Pixie, or Sprite. Tolkien made them a primary ancient race of tall, beautiful people who were basically a human or type of demi-god.<br>Dwarves were also small, ugly creatures. And by small I mean tiny, smaller than a Leprachaun, which is probably the closest modern analogue. Tokien made them also basically human, gave them the "classical" D&amp;D image of a short, stocky warrior carrying around a battle axe &amp; wearing a large beard.<br>Orcs &amp; Goblins were almost completely an invention of Tolkien, although he did draw on several different types of classical creatures for inspiration.</p><p>Or in other words, Tolkien re-invented anything he reused. D&amp;D and most modern Fantasy games don't re-invent anything. In most cases you won't even see them attempt to switch things up any, and instead wholly rely on the arche-types created by the Fantasy "fathers". If it wasn't for copyright laws, many of them wouldn't even bother to change up the art.</p><p>So if you actually look at what was borrowed and what was new, I would say that Yes, Tolkien was original, No, D&amp;D was not.</p></div>
	</htmltext>
<tokenext>Can you say AD&amp;D/Lord of the Rings are that original when they basically have European folklore races in them ? For example , the Volsunga saga and the Poetic Edda served as inspiration to both Tolkien and Wagner .
[ wikipedia.org ] Almost none of Tolkien 's races bear any resemblance to the historical versions .
Elves were traditionally small , somewhat " evil " , ugly , magical critters that we would call a Fairy , Pixie , or Sprite .
Tolkien made them a primary ancient race of tall , beautiful people who were basically a human or type of demi-god.Dwarves were also small , ugly creatures .
And by small I mean tiny , smaller than a Leprachaun , which is probably the closest modern analogue .
Tokien made them also basically human , gave them the " classical " D&amp;D image of a short , stocky warrior carrying around a battle axe &amp; wearing a large beard.Orcs &amp; Goblins were almost completely an invention of Tolkien , although he did draw on several different types of classical creatures for inspiration.Or in other words , Tolkien re-invented anything he reused .
D&amp;D and most modern Fantasy games do n't re-invent anything .
In most cases you wo n't even see them attempt to switch things up any , and instead wholly rely on the arche-types created by the Fantasy " fathers " .
If it was n't for copyright laws , many of them would n't even bother to change up the art.So if you actually look at what was borrowed and what was new , I would say that Yes , Tolkien was original , No , D&amp;D was not .</tokentext>
<sentencetext>Can you say AD&amp;D/Lord of the Rings are that original when they basically have European folklore races in them?For example, the Volsunga saga and the Poetic Edda served as inspiration to both Tolkien and Wagner.
[wikipedia.org] Almost none of Tolkien's races bear any resemblance to the historical versions.
Elves were traditionally small, somewhat "evil", ugly, magical critters that we would call a Fairy, Pixie, or Sprite.
Tolkien made them a primary ancient race of tall, beautiful people who were basically a human or type of demi-god.Dwarves were also small, ugly creatures.
And by small I mean tiny, smaller than a Leprachaun, which is probably the closest modern analogue.
Tokien made them also basically human, gave them the "classical" D&amp;D image of a short, stocky warrior carrying around a battle axe &amp; wearing a large beard.Orcs &amp; Goblins were almost completely an invention of Tolkien, although he did draw on several different types of classical creatures for inspiration.Or in other words, Tolkien re-invented anything he reused.
D&amp;D and most modern Fantasy games don't re-invent anything.
In most cases you won't even see them attempt to switch things up any, and instead wholly rely on the arche-types created by the Fantasy "fathers".
If it wasn't for copyright laws, many of them wouldn't even bother to change up the art.So if you actually look at what was borrowed and what was new, I would say that Yes, Tolkien was original, No, D&amp;D was not.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264085</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28267047</id>
	<title>Original IP?  Original Gameplay...</title>
	<author>lymond01</author>
	<datestamp>1244567520000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>I'm happy with a high fantasy setting -- I like Paladins, am fond of Elves, have it in for Dwarves, and think Orcs should be pitied.  So leave me with Western mythology, but change up the gameplay.  More than anything I'd like a game where there's a slight learning curve for the controls and such, but there isn't a level distinction.  Even Pippin and Merry were useful alongside the likes of Aragorn and Legolas -- but in most MMOs, the difference between a level 5 and a level 50 is between a tricycle and a battleship.  Give me a game with lateral skills rather than vertical -- Pippin should be able to do some serious damage if Aragorn isn't paying attention.  I'd rather see Aragorn's Battle Sense skill increase than just a number which means anyone 5 levels below can't lay a hand on him.</p><p>And don't get me started on the World with a Purpose, thing: wolf attacks on neighboring farms cause a shortage in food at the bakers so characters either need to protect the farms or learn to hunt or starve.  Then the baker's daughter earns a crush on you so you get reduced prices on your gooseberry pies, but then an orc raid captures or kills her (if only you'd been there to save her!).  And when you go to collect 10 Furry Feathers, it's not just to turn into a garrison guard for XP, but it's so the garrison can continue to make arrows against those orc raids that captured the baker's daughter.  People can lose a city if they don't help defend it -- can you imagine if Freeport was overrun in EQ?</p></htmltext>
<tokenext>I 'm happy with a high fantasy setting -- I like Paladins , am fond of Elves , have it in for Dwarves , and think Orcs should be pitied .
So leave me with Western mythology , but change up the gameplay .
More than anything I 'd like a game where there 's a slight learning curve for the controls and such , but there is n't a level distinction .
Even Pippin and Merry were useful alongside the likes of Aragorn and Legolas -- but in most MMOs , the difference between a level 5 and a level 50 is between a tricycle and a battleship .
Give me a game with lateral skills rather than vertical -- Pippin should be able to do some serious damage if Aragorn is n't paying attention .
I 'd rather see Aragorn 's Battle Sense skill increase than just a number which means anyone 5 levels below ca n't lay a hand on him.And do n't get me started on the World with a Purpose , thing : wolf attacks on neighboring farms cause a shortage in food at the bakers so characters either need to protect the farms or learn to hunt or starve .
Then the baker 's daughter earns a crush on you so you get reduced prices on your gooseberry pies , but then an orc raid captures or kills her ( if only you 'd been there to save her ! ) .
And when you go to collect 10 Furry Feathers , it 's not just to turn into a garrison guard for XP , but it 's so the garrison can continue to make arrows against those orc raids that captured the baker 's daughter .
People can lose a city if they do n't help defend it -- can you imagine if Freeport was overrun in EQ ?</tokentext>
<sentencetext>I'm happy with a high fantasy setting -- I like Paladins, am fond of Elves, have it in for Dwarves, and think Orcs should be pitied.
So leave me with Western mythology, but change up the gameplay.
More than anything I'd like a game where there's a slight learning curve for the controls and such, but there isn't a level distinction.
Even Pippin and Merry were useful alongside the likes of Aragorn and Legolas -- but in most MMOs, the difference between a level 5 and a level 50 is between a tricycle and a battleship.
Give me a game with lateral skills rather than vertical -- Pippin should be able to do some serious damage if Aragorn isn't paying attention.
I'd rather see Aragorn's Battle Sense skill increase than just a number which means anyone 5 levels below can't lay a hand on him.And don't get me started on the World with a Purpose, thing: wolf attacks on neighboring farms cause a shortage in food at the bakers so characters either need to protect the farms or learn to hunt or starve.
Then the baker's daughter earns a crush on you so you get reduced prices on your gooseberry pies, but then an orc raid captures or kills her (if only you'd been there to save her!).
And when you go to collect 10 Furry Feathers, it's not just to turn into a garrison guard for XP, but it's so the garrison can continue to make arrows against those orc raids that captured the baker's daughter.
People can lose a city if they don't help defend it -- can you imagine if Freeport was overrun in EQ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28271261</id>
	<title>Re:Amazing MMO "First Life" takes off</title>
	<author>bughunter</author>
	<datestamp>1244540460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Aye, same here.  And just like every other time before, I wound up going back to WoW.</htmltext>
<tokenext>Aye , same here .
And just like every other time before , I wound up going back to WoW .</tokentext>
<sentencetext>Aye, same here.
And just like every other time before, I wound up going back to WoW.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263973</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28270157</id>
	<title>Re:Original IP? Original Gameplay...</title>
	<author>hifiandrew</author>
	<datestamp>1244578980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I agree, it's the gameplay that keeps me coming back. I'm no lore geek for WoW, but I don't dislike it. It's a cute novelty. I've never been a MMO person much but WoW is fun to play. The mechanics and abilities of the characters are classes are fun. I love PVP, it's what keeps me going on WoW because I'm burnt out on the PVE environment.

I know I'm speaking about WoW more than MMOs in general,I wish they'd find ways to make the game play more fun, from level 1-80. I hate that it's end game focused. Take some new risks. Maybe new AI on the mobs? Mobs are so predictable, how about some more random things. Mobs that fight back smarter. Or bigger risk you take, bigger rewards, less quest based activities. New content all around to make you want to enjoy leveling up again, not just grind to 80 ASAP. New classes, new low level abilities not just new end game abilities. We don't need new settings or environment, it's all about the game play.

Wow is a complication of every MMO and D20 RPG but I'm fine with that, because they nearly mastered the interface and making it fun to play.

And STFU with the use of term IP. Intellectual property is an oxymoron.</htmltext>
<tokenext>I agree , it 's the gameplay that keeps me coming back .
I 'm no lore geek for WoW , but I do n't dislike it .
It 's a cute novelty .
I 've never been a MMO person much but WoW is fun to play .
The mechanics and abilities of the characters are classes are fun .
I love PVP , it 's what keeps me going on WoW because I 'm burnt out on the PVE environment .
I know I 'm speaking about WoW more than MMOs in general,I wish they 'd find ways to make the game play more fun , from level 1-80 .
I hate that it 's end game focused .
Take some new risks .
Maybe new AI on the mobs ?
Mobs are so predictable , how about some more random things .
Mobs that fight back smarter .
Or bigger risk you take , bigger rewards , less quest based activities .
New content all around to make you want to enjoy leveling up again , not just grind to 80 ASAP .
New classes , new low level abilities not just new end game abilities .
We do n't need new settings or environment , it 's all about the game play .
Wow is a complication of every MMO and D20 RPG but I 'm fine with that , because they nearly mastered the interface and making it fun to play .
And STFU with the use of term IP .
Intellectual property is an oxymoron .</tokentext>
<sentencetext>I agree, it's the gameplay that keeps me coming back.
I'm no lore geek for WoW, but I don't dislike it.
It's a cute novelty.
I've never been a MMO person much but WoW is fun to play.
The mechanics and abilities of the characters are classes are fun.
I love PVP, it's what keeps me going on WoW because I'm burnt out on the PVE environment.
I know I'm speaking about WoW more than MMOs in general,I wish they'd find ways to make the game play more fun, from level 1-80.
I hate that it's end game focused.
Take some new risks.
Maybe new AI on the mobs?
Mobs are so predictable, how about some more random things.
Mobs that fight back smarter.
Or bigger risk you take, bigger rewards, less quest based activities.
New content all around to make you want to enjoy leveling up again, not just grind to 80 ASAP.
New classes, new low level abilities not just new end game abilities.
We don't need new settings or environment, it's all about the game play.
Wow is a complication of every MMO and D20 RPG but I'm fine with that, because they nearly mastered the interface and making it fun to play.
And STFU with the use of term IP.
Intellectual property is an oxymoron.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28267047</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263765</id>
	<title>Asheron's Call: original MMO for 10 years</title>
	<author>kbrasee</author>
	<datestamp>1244551980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>One of the first MMO's, Asheron's Call, has been around since 1999 and is still going today.  It is based on a completely unique world and lore that's not used in any other game, book, or movie.  IMO it's the best MMO ever made, and I've played a bunch of them.  Characters are completely customizable (skill-based ala UO), it has a full hardcore PvP server, and combat is based more on skill than on your level or equipment.</htmltext>
<tokenext>One of the first MMO 's , Asheron 's Call , has been around since 1999 and is still going today .
It is based on a completely unique world and lore that 's not used in any other game , book , or movie .
IMO it 's the best MMO ever made , and I 've played a bunch of them .
Characters are completely customizable ( skill-based ala UO ) , it has a full hardcore PvP server , and combat is based more on skill than on your level or equipment .</tokentext>
<sentencetext>One of the first MMO's, Asheron's Call, has been around since 1999 and is still going today.
It is based on a completely unique world and lore that's not used in any other game, book, or movie.
IMO it's the best MMO ever made, and I've played a bunch of them.
Characters are completely customizable (skill-based ala UO), it has a full hardcore PvP server, and combat is based more on skill than on your level or equipment.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263565</id>
	<title>Well, there has been original IP</title>
	<author>Shivetya</author>
	<datestamp>1244549460000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>but if you use an artificially short time span you wouldn't see it.  I guess that makes the story easier.</p><p>In the realm of MMORPG you could claim EQ was original IP when it came out, so was Asheron's Call (very different from any MMORPG then and since - if anything it had many features that need to exist in newer MMORPGS).</p><p>Still I can summarize the need for original IP.</p><p>Expectations are set to high especially if the IP is well known.  Witness LOTRO.  They are literally handcuffed by the novels and every feature is measured by rabid fans against whatever they deem as cannon.  For Blizzard to create a new IP means that we don't have to worry about Starcraft being crammed into a MMORPG and will see good RTS games on it.  Diablo too will not be hammered into some form alien from what made it so fun to play.</p><p>The reason to not use original IP.  Because it can provide consistency and take care a lot of the work needed to give a world life.  Many things can be glossed over relying on the player to know the history from the original IP.  Why does mob X do that?  Well if you had read the novels, seen the movie, etc, you would inherently know.  A few patches in and some NPC might be wise enough.  Plus it justifies what otherwise might be considered stupid abilities or traits on npcs/mobs/pcs that exist.</p><p>As for other companies, oh well, lets hope someone can figure out the right combination to at least get their original IP seen.  The problem with many is they promise the moon and deliver a steaming piile.</p></htmltext>
<tokenext>but if you use an artificially short time span you would n't see it .
I guess that makes the story easier.In the realm of MMORPG you could claim EQ was original IP when it came out , so was Asheron 's Call ( very different from any MMORPG then and since - if anything it had many features that need to exist in newer MMORPGS ) .Still I can summarize the need for original IP.Expectations are set to high especially if the IP is well known .
Witness LOTRO .
They are literally handcuffed by the novels and every feature is measured by rabid fans against whatever they deem as cannon .
For Blizzard to create a new IP means that we do n't have to worry about Starcraft being crammed into a MMORPG and will see good RTS games on it .
Diablo too will not be hammered into some form alien from what made it so fun to play.The reason to not use original IP .
Because it can provide consistency and take care a lot of the work needed to give a world life .
Many things can be glossed over relying on the player to know the history from the original IP .
Why does mob X do that ?
Well if you had read the novels , seen the movie , etc , you would inherently know .
A few patches in and some NPC might be wise enough .
Plus it justifies what otherwise might be considered stupid abilities or traits on npcs/mobs/pcs that exist.As for other companies , oh well , lets hope someone can figure out the right combination to at least get their original IP seen .
The problem with many is they promise the moon and deliver a steaming piile .</tokentext>
<sentencetext>but if you use an artificially short time span you wouldn't see it.
I guess that makes the story easier.In the realm of MMORPG you could claim EQ was original IP when it came out, so was Asheron's Call (very different from any MMORPG then and since - if anything it had many features that need to exist in newer MMORPGS).Still I can summarize the need for original IP.Expectations are set to high especially if the IP is well known.
Witness LOTRO.
They are literally handcuffed by the novels and every feature is measured by rabid fans against whatever they deem as cannon.
For Blizzard to create a new IP means that we don't have to worry about Starcraft being crammed into a MMORPG and will see good RTS games on it.
Diablo too will not be hammered into some form alien from what made it so fun to play.The reason to not use original IP.
Because it can provide consistency and take care a lot of the work needed to give a world life.
Many things can be glossed over relying on the player to know the history from the original IP.
Why does mob X do that?
Well if you had read the novels, seen the movie, etc, you would inherently know.
A few patches in and some NPC might be wise enough.
Plus it justifies what otherwise might be considered stupid abilities or traits on npcs/mobs/pcs that exist.As for other companies, oh well, lets hope someone can figure out the right combination to at least get their original IP seen.
The problem with many is they promise the moon and deliver a steaming piile.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264087</id>
	<title>Original IP: Don't care.</title>
	<author>Anonymous</author>
	<datestamp>1244554500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I don't give a rat's ass if the IP is 'original' or not.  All I care is whether or not the game is fun.  WoW, while interesting for a while, is too much grind-fest.  If Blizz's new game is the same, I won't be interested at all.</p><p>As for 'originality'...  Almost ALL the MMOs are original IP.  Look at all the ones from Asia.  There are -very- few that are based on something else.  FreeRealms by SoE is pretty original, too, and it was just released.</p><p>No, what we are seeing isn't a 'rise in originality', but the tail end of a big lump of non-originality that didn't work.  (Except WoW, which started that lump because of its success.)</p></htmltext>
<tokenext>I do n't give a rat 's ass if the IP is 'original ' or not .
All I care is whether or not the game is fun .
WoW , while interesting for a while , is too much grind-fest .
If Blizz 's new game is the same , I wo n't be interested at all.As for 'originality'... Almost ALL the MMOs are original IP .
Look at all the ones from Asia .
There are -very- few that are based on something else .
FreeRealms by SoE is pretty original , too , and it was just released.No , what we are seeing is n't a 'rise in originality ' , but the tail end of a big lump of non-originality that did n't work .
( Except WoW , which started that lump because of its success .
)</tokentext>
<sentencetext>I don't give a rat's ass if the IP is 'original' or not.
All I care is whether or not the game is fun.
WoW, while interesting for a while, is too much grind-fest.
If Blizz's new game is the same, I won't be interested at all.As for 'originality'...  Almost ALL the MMOs are original IP.
Look at all the ones from Asia.
There are -very- few that are based on something else.
FreeRealms by SoE is pretty original, too, and it was just released.No, what we are seeing isn't a 'rise in originality', but the tail end of a big lump of non-originality that didn't work.
(Except WoW, which started that lump because of its success.
)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28265467</id>
	<title>Re:Well, there has been original IP</title>
	<author>khendros</author>
	<datestamp>1244561460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As someone who played Asheron's Call for several years, I found it to definitely be a different experience. The developers at Turbine didn't want their game to be the typical dragons and orcs. They modified and created new creatures and races... they even had decently interesting back story.

What I really enjoyed was Asheron's Call 2 even though it was never as popular as it's predecessor. I enjoyed taking out the new races for a spin, testing out wildly different class mechanics from other games, and exploring a changed world that had familiar terrain. Overall, both games were definitely a unique experience.

I must admit, though...discovering new spells by experimentation back in the day was tedious and annoying. I burned a bajillion tapers just trying to discover my next spell, but it was very unique and rewarding in the end.</htmltext>
<tokenext>As someone who played Asheron 's Call for several years , I found it to definitely be a different experience .
The developers at Turbine did n't want their game to be the typical dragons and orcs .
They modified and created new creatures and races... they even had decently interesting back story .
What I really enjoyed was Asheron 's Call 2 even though it was never as popular as it 's predecessor .
I enjoyed taking out the new races for a spin , testing out wildly different class mechanics from other games , and exploring a changed world that had familiar terrain .
Overall , both games were definitely a unique experience .
I must admit , though...discovering new spells by experimentation back in the day was tedious and annoying .
I burned a bajillion tapers just trying to discover my next spell , but it was very unique and rewarding in the end .</tokentext>
<sentencetext>As someone who played Asheron's Call for several years, I found it to definitely be a different experience.
The developers at Turbine didn't want their game to be the typical dragons and orcs.
They modified and created new creatures and races... they even had decently interesting back story.
What I really enjoyed was Asheron's Call 2 even though it was never as popular as it's predecessor.
I enjoyed taking out the new races for a spin, testing out wildly different class mechanics from other games, and exploring a changed world that had familiar terrain.
Overall, both games were definitely a unique experience.
I must admit, though...discovering new spells by experimentation back in the day was tedious and annoying.
I burned a bajillion tapers just trying to discover my next spell, but it was very unique and rewarding in the end.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263565</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264277</id>
	<title>Re:Amazing MMO "First Life" takes off</title>
	<author>unfasten</author>
	<datestamp>1244555940000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>It's a psychosexual nightmare given virtual form, where giant flying penises are nowhere to be seen...</p></div><p>Actually that's <a href="http://www.youtube.com/watch?v=74vfDkRMJ88&amp;fmt=18" title="youtube.com">not quite true</a> [youtube.com].
<br> <br>(Or if you don't trust a direct link to the video just do a video search for 'flying dildo')</p></div>
	</htmltext>
<tokenext>It 's a psychosexual nightmare given virtual form , where giant flying penises are nowhere to be seen...Actually that 's not quite true [ youtube.com ] .
( Or if you do n't trust a direct link to the video just do a video search for 'flying dildo ' )</tokentext>
<sentencetext>It's a psychosexual nightmare given virtual form, where giant flying penises are nowhere to be seen...Actually that's not quite true [youtube.com].
(Or if you don't trust a direct link to the video just do a video search for 'flying dildo')
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263559</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264077</id>
	<title>Re:Is this some kind of viral advertising or what?</title>
	<author>Anonymous</author>
	<datestamp>1244554500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Blizzard really doesn't need buzz - they have a pretty spotless track record of delivering good games within reasonable time periods.</p></htmltext>
<tokenext>Blizzard really does n't need buzz - they have a pretty spotless track record of delivering good games within reasonable time periods .</tokentext>
<sentencetext>Blizzard really doesn't need buzz - they have a pretty spotless track record of delivering good games within reasonable time periods.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263673</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264105</id>
	<title>The existing IP problem is not universal</title>
	<author>jasper\_amsterdam</author>
	<datestamp>1244554740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think there are non-original IPs that one might use, that do not have the major drawbacks listed in the article. For me, the first thing that comes to mind, is Larry Niven's 'known space'. A large set of semi-independent settings, each with its own history, protagonists, etc. It offers the potential of amazing vista's, interesting characters and races, large and small storylines, etc. There is both a lot of available familiarity for fans, and although a lot of it is somewhat interconnected, I think the vastness of the setting leaves much room for potential new content to be generated by either the developers or the gamers. This would be especially interesting when combined with a generative 'user created content' system (<a href="http://games.slashdot.org/story/09/05/15/0357225/On-the-Feasibility-of-Single-Server-MMOs" title="slashdot.org" rel="nofollow">as discussed here</a> [slashdot.org]), involving the colonization of new planets, trade routes, etc. (with player-owned companies specializing in terra-forming).</htmltext>
<tokenext>I think there are non-original IPs that one might use , that do not have the major drawbacks listed in the article .
For me , the first thing that comes to mind , is Larry Niven 's 'known space' .
A large set of semi-independent settings , each with its own history , protagonists , etc .
It offers the potential of amazing vista 's , interesting characters and races , large and small storylines , etc .
There is both a lot of available familiarity for fans , and although a lot of it is somewhat interconnected , I think the vastness of the setting leaves much room for potential new content to be generated by either the developers or the gamers .
This would be especially interesting when combined with a generative 'user created content ' system ( as discussed here [ slashdot.org ] ) , involving the colonization of new planets , trade routes , etc .
( with player-owned companies specializing in terra-forming ) .</tokentext>
<sentencetext>I think there are non-original IPs that one might use, that do not have the major drawbacks listed in the article.
For me, the first thing that comes to mind, is Larry Niven's 'known space'.
A large set of semi-independent settings, each with its own history, protagonists, etc.
It offers the potential of amazing vista's, interesting characters and races, large and small storylines, etc.
There is both a lot of available familiarity for fans, and although a lot of it is somewhat interconnected, I think the vastness of the setting leaves much room for potential new content to be generated by either the developers or the gamers.
This would be especially interesting when combined with a generative 'user created content' system (as discussed here [slashdot.org]), involving the colonization of new planets, trade routes, etc.
(with player-owned companies specializing in terra-forming).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28267953</id>
	<title>Re:Seriously?</title>
	<author>Hubbell</author>
	<datestamp>1244570940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Blizzard was making a warhammer (warcraft) rts in conjunction with the rightsholders (i forget who it is/was) and at the last second backed out, changed the named just enough to not get sued, and released it as warcraft.  They basically did the same with starcraft, only they did that independently and from the get go just used warhammer40k as an idea getter for them.</htmltext>
<tokenext>Blizzard was making a warhammer ( warcraft ) rts in conjunction with the rightsholders ( i forget who it is/was ) and at the last second backed out , changed the named just enough to not get sued , and released it as warcraft .
They basically did the same with starcraft , only they did that independently and from the get go just used warhammer40k as an idea getter for them .</tokentext>
<sentencetext>Blizzard was making a warhammer (warcraft) rts in conjunction with the rightsholders (i forget who it is/was) and at the last second backed out, changed the named just enough to not get sued, and released it as warcraft.
They basically did the same with starcraft, only they did that independently and from the get go just used warhammer40k as an idea getter for them.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264085</id>
	<title>Re:Original?</title>
	<author>cabjf</author>
	<datestamp>1244554500000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Can you say AD&amp;D/Lord of the Rings are that original when they basically have European folklore races in them?
<br> <br>
<a href="http://en.wikipedia.org/wiki/Der\_Ring\_des\_Nibelungen#Parodies\_and\_popular\_culture" title="wikipedia.org">For example, the Volsunga saga and the Poetic Edda served as inspiration to both Tolkien and Wagner.</a> [wikipedia.org]</htmltext>
<tokenext>Can you say AD&amp;D/Lord of the Rings are that original when they basically have European folklore races in them ?
For example , the Volsunga saga and the Poetic Edda served as inspiration to both Tolkien and Wagner .
[ wikipedia.org ]</tokentext>
<sentencetext>Can you say AD&amp;D/Lord of the Rings are that original when they basically have European folklore races in them?
For example, the Volsunga saga and the Poetic Edda served as inspiration to both Tolkien and Wagner.
[wikipedia.org]</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263685</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28265167</id>
	<title>Re:Seriously?</title>
	<author>LordKazan</author>
	<datestamp>1244560200000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>literature snobbitry about how everything is just a rewrite of everything else is fairly irrelevant.</p><p>we don't CARE that it's the same old story being told in a different arrangement.  we care about the arrangement.</p></htmltext>
<tokenext>literature snobbitry about how everything is just a rewrite of everything else is fairly irrelevant.we do n't CARE that it 's the same old story being told in a different arrangement .
we care about the arrangement .</tokentext>
<sentencetext>literature snobbitry about how everything is just a rewrite of everything else is fairly irrelevant.we don't CARE that it's the same old story being told in a different arrangement.
we care about the arrangement.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264601</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263553</id>
	<title>meh.</title>
	<author>zippthorne</author>
	<datestamp>1244549340000</datestamp>
	<modclass>None</modclass>
	<modscore>2</modscore>
	<htmltext><p>Call me when it's not just another minor variation on D20.  That was my disappointment, coming from "Tradewars" into the graphical RPGs.  After five minutes, "so.. it's just a dice-rolling game, then?"</p><p>I mean.. Yahtzee with a story behind it only works for so long before you have to change something other than just the story.</p></htmltext>
<tokenext>Call me when it 's not just another minor variation on D20 .
That was my disappointment , coming from " Tradewars " into the graphical RPGs .
After five minutes , " so.. it 's just a dice-rolling game , then ?
" I mean.. Yahtzee with a story behind it only works for so long before you have to change something other than just the story .</tokentext>
<sentencetext>Call me when it's not just another minor variation on D20.
That was my disappointment, coming from "Tradewars" into the graphical RPGs.
After five minutes, "so.. it's just a dice-rolling game, then?
"I mean.. Yahtzee with a story behind it only works for so long before you have to change something other than just the story.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28266271</id>
	<title>Change the Scope</title>
	<author>chiger\_bite</author>
	<datestamp>1244564760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>There is plenty of original IP associated with MMO games these days..... but most of that IP comes from game developers outside of the U.S.  I have seen some really good IP coming out of Asia, but the ideals that the IP brings forth clashes with the American culture, and therefore usually fails when an introduction is attempted.</p></htmltext>
<tokenext>There is plenty of original IP associated with MMO games these days..... but most of that IP comes from game developers outside of the U.S. I have seen some really good IP coming out of Asia , but the ideals that the IP brings forth clashes with the American culture , and therefore usually fails when an introduction is attempted .</tokentext>
<sentencetext>There is plenty of original IP associated with MMO games these days..... but most of that IP comes from game developers outside of the U.S.  I have seen some really good IP coming out of Asia, but the ideals that the IP brings forth clashes with the American culture, and therefore usually fails when an introduction is attempted.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28270719</id>
	<title>Re:Original IP... How about hardcore PvP? (not DF.</title>
	<author>TheCrazyFinn</author>
	<datestamp>1244581140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As Goonswarm proved, reaching high-end PvP in EVE takes about 3 weeks if you're organized (or join someone who is). There's little you can't do with a swarm of T1 frigs, a willingness to get yourself killed and the ability to be a real dick.</htmltext>
<tokenext>As Goonswarm proved , reaching high-end PvP in EVE takes about 3 weeks if you 're organized ( or join someone who is ) .
There 's little you ca n't do with a swarm of T1 frigs , a willingness to get yourself killed and the ability to be a real dick .</tokentext>
<sentencetext>As Goonswarm proved, reaching high-end PvP in EVE takes about 3 weeks if you're organized (or join someone who is).
There's little you can't do with a swarm of T1 frigs, a willingness to get yourself killed and the ability to be a real dick.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264737</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28267167</id>
	<title>Re:Amazing MMO "First Life" takes off</title>
	<author>kalirion</author>
	<datestamp>1244567820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Too much grinding for my taste.</p></htmltext>
<tokenext>Too much grinding for my taste .</tokentext>
<sentencetext>Too much grinding for my taste.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263559</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28269919</id>
	<title>Re:Original IP?</title>
	<author>selven</author>
	<datestamp>1244578080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Trademarks are not IP. Their purpose is to prevent people from ruining other people's brand reputation by using it to sell an inferior product. Copyrights and patents, however, are intended (originally, at least) to create an incentive to create original art and science.</htmltext>
<tokenext>Trademarks are not IP .
Their purpose is to prevent people from ruining other people 's brand reputation by using it to sell an inferior product .
Copyrights and patents , however , are intended ( originally , at least ) to create an incentive to create original art and science .</tokentext>
<sentencetext>Trademarks are not IP.
Their purpose is to prevent people from ruining other people's brand reputation by using it to sell an inferior product.
Copyrights and patents, however, are intended (originally, at least) to create an incentive to create original art and science.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28267839</id>
	<title>Re:Original IP?</title>
	<author>dan\_sdot</author>
	<datestamp>1244570460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Yeah, most of the people posting here have no idea what the term "IP" means, or how to use it in a sentence.  I think they mean "original ideas".</htmltext>
<tokenext>Yeah , most of the people posting here have no idea what the term " IP " means , or how to use it in a sentence .
I think they mean " original ideas " .</tokentext>
<sentencetext>Yeah, most of the people posting here have no idea what the term "IP" means, or how to use it in a sentence.
I think they mean "original ideas".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28268113</id>
	<title>Re:Original IP?</title>
	<author>kramerd</author>
	<datestamp>1244571540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>This is an all squares are rectangles but not all rectangles are squares issue.</p><p>IP is intangible property. An original trademarked name, an original concept, an unoriginal trademarked name and a stolen concept are all IP.</p><p>Since you probably missed the point the first 2 times I stated in this post, all original trademarked names and concepts are IP, but not all IP is original concepts or trademarked names.</p></htmltext>
<tokenext>This is an all squares are rectangles but not all rectangles are squares issue.IP is intangible property .
An original trademarked name , an original concept , an unoriginal trademarked name and a stolen concept are all IP.Since you probably missed the point the first 2 times I stated in this post , all original trademarked names and concepts are IP , but not all IP is original concepts or trademarked names .</tokentext>
<sentencetext>This is an all squares are rectangles but not all rectangles are squares issue.IP is intangible property.
An original trademarked name, an original concept, an unoriginal trademarked name and a stolen concept are all IP.Since you probably missed the point the first 2 times I stated in this post, all original trademarked names and concepts are IP, but not all IP is original concepts or trademarked names.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263863</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263973</id>
	<title>Re:Amazing MMO "First Life" takes off</title>
	<author>Skuld-Chan</author>
	<datestamp>1244553780000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>I played this a while back and it totally sucked.</p></htmltext>
<tokenext>I played this a while back and it totally sucked .</tokentext>
<sentencetext>I played this a while back and it totally sucked.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263559</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28265473</id>
	<title>LOTRO and original IP</title>
	<author>edremy</author>
	<datestamp>1244561460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think the article is being a bit harsh on the "LOTRO is handcuffed" bit.  First, LOTRO wouldn't even exist without the stories.  It's a fairly generic fantasy MMO- very well done, excellent graphics and sound, etc, but it's still a standard MMO at the core.  Without the legions of rabid Tolkien fans, it probably would be scraping along right now rather than being a solid title.  We've seen a couple of AAA MMOs die recently and there are plenty more hanging on by virtue of high sunk costs and low running expenses- don't knock a built-in core audience.
<p>Second, what's wrong with working within a framework?  I have a lot of respect for the LOTRO Storyline writers and world designers for being able to work within the niches available to them.  In the original (pre-Moria) incarnation, they managed to get a well balanced set of classes *without* a mage/wizard type.  They have written an parallel storyline to LOTR without stomping too hard on the original.  They've created entire areas (Forochel) out of 3-sentence descriptions in the books. They even managed a way to fight a Balrog and a dragon, and they managed to make those raids complex and epic-feeling.  Knowing how rare Balrogs and dragons are in the LOTR, it gives a bit of extra "that's cool" feeling as opposed to the "Insert Generic Raid Boss" you get out of WoW or Everquest.
</p><p>It's kind of like writing a sonnet.  Why would you ever want to hobble yourself with all those restrictions about number of lines, rhyming patterns and so on when writing a poem- why not just write free verse?</p></htmltext>
<tokenext>I think the article is being a bit harsh on the " LOTRO is handcuffed " bit .
First , LOTRO would n't even exist without the stories .
It 's a fairly generic fantasy MMO- very well done , excellent graphics and sound , etc , but it 's still a standard MMO at the core .
Without the legions of rabid Tolkien fans , it probably would be scraping along right now rather than being a solid title .
We 've seen a couple of AAA MMOs die recently and there are plenty more hanging on by virtue of high sunk costs and low running expenses- do n't knock a built-in core audience .
Second , what 's wrong with working within a framework ?
I have a lot of respect for the LOTRO Storyline writers and world designers for being able to work within the niches available to them .
In the original ( pre-Moria ) incarnation , they managed to get a well balanced set of classes * without * a mage/wizard type .
They have written an parallel storyline to LOTR without stomping too hard on the original .
They 've created entire areas ( Forochel ) out of 3-sentence descriptions in the books .
They even managed a way to fight a Balrog and a dragon , and they managed to make those raids complex and epic-feeling .
Knowing how rare Balrogs and dragons are in the LOTR , it gives a bit of extra " that 's cool " feeling as opposed to the " Insert Generic Raid Boss " you get out of WoW or Everquest .
It 's kind of like writing a sonnet .
Why would you ever want to hobble yourself with all those restrictions about number of lines , rhyming patterns and so on when writing a poem- why not just write free verse ?</tokentext>
<sentencetext>I think the article is being a bit harsh on the "LOTRO is handcuffed" bit.
First, LOTRO wouldn't even exist without the stories.
It's a fairly generic fantasy MMO- very well done, excellent graphics and sound, etc, but it's still a standard MMO at the core.
Without the legions of rabid Tolkien fans, it probably would be scraping along right now rather than being a solid title.
We've seen a couple of AAA MMOs die recently and there are plenty more hanging on by virtue of high sunk costs and low running expenses- don't knock a built-in core audience.
Second, what's wrong with working within a framework?
I have a lot of respect for the LOTRO Storyline writers and world designers for being able to work within the niches available to them.
In the original (pre-Moria) incarnation, they managed to get a well balanced set of classes *without* a mage/wizard type.
They have written an parallel storyline to LOTR without stomping too hard on the original.
They've created entire areas (Forochel) out of 3-sentence descriptions in the books.
They even managed a way to fight a Balrog and a dragon, and they managed to make those raids complex and epic-feeling.
Knowing how rare Balrogs and dragons are in the LOTR, it gives a bit of extra "that's cool" feeling as opposed to the "Insert Generic Raid Boss" you get out of WoW or Everquest.
It's kind of like writing a sonnet.
Why would you ever want to hobble yourself with all those restrictions about number of lines, rhyming patterns and so on when writing a poem- why not just write free verse?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264601</id>
	<title>Seriously?</title>
	<author>Anonymous</author>
	<datestamp>1244557620000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Have people become so ignorant to think EQ was original IP? No no it had no resembalance to Lord of the Rings, Warhammer, Conan, Authurian Legend, Dune, Arabian Knights, etc...</p><p>Original is hardly the word. I think kids these days call it a "Mashup" of existing IP.</p><p>Starcraft was dangerously close to directly lifting Warhammer 40k with Eldar=Protoss, Terran=Imperium, Zerg=Tyrannids.</p><p>WoW while building a decent mythology still is a rip off of most fantasy fiction that came before. In fact I cannot think of one original creation in it. I think the only remotely, and I do mean remotely unique thing WoW came up with was ummm... errr... shit...</p><p>Well anyway DAOC was British and Norse mythologies. It's IP was not all that original.</p><p>Conan was rather unique in putting together a period of time from which there was little documentation going that far back. (Cuniform anyone?)</p><p>Eve is hardly original, nor was planetfall. AO was cyberpunk pulled damn near out of several novels. Can't speak to Guild Wars or Shadowbane, didn't play either.</p><p>UO and Garriot's Ultima world was unique in the representation of gargoyles and the exploration of secular humanism as a religion. The world as best I can remember it lacked a real sense of high fantasy like Lord of the Rings. It was still fantasy but was a bit more low key.</p><p>The problem with developing new IP is that breaking from 'tradition' in fantasy can cause a good \% of fans to say, "Elves would never act like that" kind of statement. If it's IP then it is a product and maximizing sales trumps creativity. I spent 15 years developing the MRL world and had 5 book agents complain after reading several drafts that, "I don't think fantasy readers are going to by a book that has evles as a bunch of slave owning, mercenary hiring, progressively going insaine butchers..."</p><p>IP as a concept means that your creation is a product and will be treated as such. They talk numbers, this type of story will move X units, you need these 7 characters to move an additional Y units, we need this type of cover art with these colors to get the book to stand out against the following J books that will be adjactent to it on Barnes and Nobles shelves.</p><p>Nothing feels worse then having a book agent tell you to rewrite the book because, "Demographics indicate you need a child to have effective interplay against your protaganist and the merchant in chapter 7 otherwise the reader will fatigue on the drama. Metrics also indicate that you are going to need some comic relief mid-way through chapters 4 and 9." That was the break point for me ever writing professionally.</p><p>The only ORIGINAL IP\games I've seen come out in the last 20 years was: Pixelart and Darwinia  but nether have extensive Lore attached to the IP so far.</p><p>"We as a society have become so risk adverse we have made art and creativity a liability."</p></htmltext>
<tokenext>Have people become so ignorant to think EQ was original IP ?
No no it had no resembalance to Lord of the Rings , Warhammer , Conan , Authurian Legend , Dune , Arabian Knights , etc...Original is hardly the word .
I think kids these days call it a " Mashup " of existing IP.Starcraft was dangerously close to directly lifting Warhammer 40k with Eldar = Protoss , Terran = Imperium , Zerg = Tyrannids.WoW while building a decent mythology still is a rip off of most fantasy fiction that came before .
In fact I can not think of one original creation in it .
I think the only remotely , and I do mean remotely unique thing WoW came up with was ummm... errr... shit...Well anyway DAOC was British and Norse mythologies .
It 's IP was not all that original.Conan was rather unique in putting together a period of time from which there was little documentation going that far back .
( Cuniform anyone ?
) Eve is hardly original , nor was planetfall .
AO was cyberpunk pulled damn near out of several novels .
Ca n't speak to Guild Wars or Shadowbane , did n't play either.UO and Garriot 's Ultima world was unique in the representation of gargoyles and the exploration of secular humanism as a religion .
The world as best I can remember it lacked a real sense of high fantasy like Lord of the Rings .
It was still fantasy but was a bit more low key.The problem with developing new IP is that breaking from 'tradition ' in fantasy can cause a good \ % of fans to say , " Elves would never act like that " kind of statement .
If it 's IP then it is a product and maximizing sales trumps creativity .
I spent 15 years developing the MRL world and had 5 book agents complain after reading several drafts that , " I do n't think fantasy readers are going to by a book that has evles as a bunch of slave owning , mercenary hiring , progressively going insaine butchers... " IP as a concept means that your creation is a product and will be treated as such .
They talk numbers , this type of story will move X units , you need these 7 characters to move an additional Y units , we need this type of cover art with these colors to get the book to stand out against the following J books that will be adjactent to it on Barnes and Nobles shelves.Nothing feels worse then having a book agent tell you to rewrite the book because , " Demographics indicate you need a child to have effective interplay against your protaganist and the merchant in chapter 7 otherwise the reader will fatigue on the drama .
Metrics also indicate that you are going to need some comic relief mid-way through chapters 4 and 9 .
" That was the break point for me ever writing professionally.The only ORIGINAL IP \ games I 've seen come out in the last 20 years was : Pixelart and Darwinia but nether have extensive Lore attached to the IP so far .
" We as a society have become so risk adverse we have made art and creativity a liability .
"</tokentext>
<sentencetext>Have people become so ignorant to think EQ was original IP?
No no it had no resembalance to Lord of the Rings, Warhammer, Conan, Authurian Legend, Dune, Arabian Knights, etc...Original is hardly the word.
I think kids these days call it a "Mashup" of existing IP.Starcraft was dangerously close to directly lifting Warhammer 40k with Eldar=Protoss, Terran=Imperium, Zerg=Tyrannids.WoW while building a decent mythology still is a rip off of most fantasy fiction that came before.
In fact I cannot think of one original creation in it.
I think the only remotely, and I do mean remotely unique thing WoW came up with was ummm... errr... shit...Well anyway DAOC was British and Norse mythologies.
It's IP was not all that original.Conan was rather unique in putting together a period of time from which there was little documentation going that far back.
(Cuniform anyone?
)Eve is hardly original, nor was planetfall.
AO was cyberpunk pulled damn near out of several novels.
Can't speak to Guild Wars or Shadowbane, didn't play either.UO and Garriot's Ultima world was unique in the representation of gargoyles and the exploration of secular humanism as a religion.
The world as best I can remember it lacked a real sense of high fantasy like Lord of the Rings.
It was still fantasy but was a bit more low key.The problem with developing new IP is that breaking from 'tradition' in fantasy can cause a good \% of fans to say, "Elves would never act like that" kind of statement.
If it's IP then it is a product and maximizing sales trumps creativity.
I spent 15 years developing the MRL world and had 5 book agents complain after reading several drafts that, "I don't think fantasy readers are going to by a book that has evles as a bunch of slave owning, mercenary hiring, progressively going insaine butchers..."IP as a concept means that your creation is a product and will be treated as such.
They talk numbers, this type of story will move X units, you need these 7 characters to move an additional Y units, we need this type of cover art with these colors to get the book to stand out against the following J books that will be adjactent to it on Barnes and Nobles shelves.Nothing feels worse then having a book agent tell you to rewrite the book because, "Demographics indicate you need a child to have effective interplay against your protaganist and the merchant in chapter 7 otherwise the reader will fatigue on the drama.
Metrics also indicate that you are going to need some comic relief mid-way through chapters 4 and 9.
" That was the break point for me ever writing professionally.The only ORIGINAL IP\games I've seen come out in the last 20 years was: Pixelart and Darwinia  but nether have extensive Lore attached to the IP so far.
"We as a society have become so risk adverse we have made art and creativity a liability.
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263673</id>
	<title>Is this some kind of viral advertising or what?</title>
	<author>Anonymous</author>
	<datestamp>1244550840000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext><p>Announcing "The Rise of Originality" because Blizzard basically <b>said</b> they're going to do an MMO which is not based on an existing story is like announcing the rise of a new city because you saw a building shaped cloud in the sky.</p><p>For one thing, it's all talk at this stage - I do believe that Duke Nukem Forever stands as a shinning example of what exactly "just talk" is worth.</p><p>For another thing, just because it's not a downright copy of an existing story, doesn't mean it's not something similar to an existing MMO or a merging of existing models (like a WoW-clone but in space).</p><p>Is the OP trying to "create some buzz" as part of a viral marketing campaign, drive potential clicks to the adverts on a website's pages or just being a Blizzard fanboy?</p></htmltext>
<tokenext>Announcing " The Rise of Originality " because Blizzard basically said they 're going to do an MMO which is not based on an existing story is like announcing the rise of a new city because you saw a building shaped cloud in the sky.For one thing , it 's all talk at this stage - I do believe that Duke Nukem Forever stands as a shinning example of what exactly " just talk " is worth.For another thing , just because it 's not a downright copy of an existing story , does n't mean it 's not something similar to an existing MMO or a merging of existing models ( like a WoW-clone but in space ) .Is the OP trying to " create some buzz " as part of a viral marketing campaign , drive potential clicks to the adverts on a website 's pages or just being a Blizzard fanboy ?</tokentext>
<sentencetext>Announcing "The Rise of Originality" because Blizzard basically said they're going to do an MMO which is not based on an existing story is like announcing the rise of a new city because you saw a building shaped cloud in the sky.For one thing, it's all talk at this stage - I do believe that Duke Nukem Forever stands as a shinning example of what exactly "just talk" is worth.For another thing, just because it's not a downright copy of an existing story, doesn't mean it's not something similar to an existing MMO or a merging of existing models (like a WoW-clone but in space).Is the OP trying to "create some buzz" as part of a viral marketing campaign, drive potential clicks to the adverts on a website's pages or just being a Blizzard fanboy?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28264589</id>
	<title>Re:I don't want original IP</title>
	<author>Vintermann</author>
	<datestamp>1244557560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"I want original content."</p><p>So, you want Anarchy Online?</p></htmltext>
<tokenext>" I want original content .
" So , you want Anarchy Online ?</tokentext>
<sentencetext>"I want original content.
"So, you want Anarchy Online?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_09_0641243.28263805</parent>
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