<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_03_132254</id>
	<title>Sony Unveils PS3 Motion Controller</title>
	<author>Soulskill</author>
	<datestamp>1244038620000</datestamp>
	<htmltext>Sony confirmed rumors at E3 yesterday by debuting <a href="http://www.eurogamer.net/articles/sony-motion-controlled-revealed">their take on a motion-based input device</a>, set to be released for use with the PS3 in the spring of 2010. The BBC has some entertaining <a href="http://news.bbc.co.uk/2/hi/technology/8080436.stm">video of the demonstration</a>. "A sensor sits on top of the TV and detects the position, distance and movement of two controllers held in a user's hand. The device can not only measure where the controllers are in relation to each other, but also how close they are to the sensor, meaning you can create true 3D movement within a game. ... During the demonstration, the developers showed what the Sony PlayStation Controller was capable of, enabling users to wield weapons, fire a bow and arrow, write on screen and manipulate objects in a virtual environment. 'One thing that is really difficult to do in a virtual world is drawing,' said Mr Marks. 'And in particular, writing requires extreme precision. [The controller can be measured] to sub-millimetre accuracy.'"</htmltext>
<tokenext>Sony confirmed rumors at E3 yesterday by debuting their take on a motion-based input device , set to be released for use with the PS3 in the spring of 2010 .
The BBC has some entertaining video of the demonstration .
" A sensor sits on top of the TV and detects the position , distance and movement of two controllers held in a user 's hand .
The device can not only measure where the controllers are in relation to each other , but also how close they are to the sensor , meaning you can create true 3D movement within a game .
... During the demonstration , the developers showed what the Sony PlayStation Controller was capable of , enabling users to wield weapons , fire a bow and arrow , write on screen and manipulate objects in a virtual environment .
'One thing that is really difficult to do in a virtual world is drawing, ' said Mr Marks .
'And in particular , writing requires extreme precision .
[ The controller can be measured ] to sub-millimetre accuracy .
' "</tokentext>
<sentencetext>Sony confirmed rumors at E3 yesterday by debuting their take on a motion-based input device, set to be released for use with the PS3 in the spring of 2010.
The BBC has some entertaining video of the demonstration.
"A sensor sits on top of the TV and detects the position, distance and movement of two controllers held in a user's hand.
The device can not only measure where the controllers are in relation to each other, but also how close they are to the sensor, meaning you can create true 3D movement within a game.
... During the demonstration, the developers showed what the Sony PlayStation Controller was capable of, enabling users to wield weapons, fire a bow and arrow, write on screen and manipulate objects in a virtual environment.
'One thing that is really difficult to do in a virtual world is drawing,' said Mr Marks.
'And in particular, writing requires extreme precision.
[The controller can be measured] to sub-millimetre accuracy.
'"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196753</id>
	<title>"The controller can be measured..."</title>
	<author>Tetsujin</author>
	<datestamp>1244048100000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>"(The controller can be measured) to sub-millimeter accuracy."</p><p>Big deal.  Get a good enough caliper and you can measure any old NES controller to sub-millimeter accuracy, too.</p></htmltext>
<tokenext>" ( The controller can be measured ) to sub-millimeter accuracy .
" Big deal .
Get a good enough caliper and you can measure any old NES controller to sub-millimeter accuracy , too .</tokentext>
<sentencetext>"(The controller can be measured) to sub-millimeter accuracy.
"Big deal.
Get a good enough caliper and you can measure any old NES controller to sub-millimeter accuracy, too.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195869</id>
	<title>plf</title>
	<author>Anonymous</author>
	<datestamp>1244044260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>drawing with the wii controller is hard not because of accuracy but cos of the resolution, target size (i.e small TV) and lack of friction for stability like you'd get with paper.</p></htmltext>
<tokenext>drawing with the wii controller is hard not because of accuracy but cos of the resolution , target size ( i.e small TV ) and lack of friction for stability like you 'd get with paper .</tokentext>
<sentencetext>drawing with the wii controller is hard not because of accuracy but cos of the resolution, target size (i.e small TV) and lack of friction for stability like you'd get with paper.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195595</id>
	<title>Drawing?</title>
	<author>Anonymous</author>
	<datestamp>1244043180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>The graphics are killer.  The AI has me pinned down.  The story is immersive.  If only I could freehand draw some genitalia on the wall this game would be perfect.</htmltext>
<tokenext>The graphics are killer .
The AI has me pinned down .
The story is immersive .
If only I could freehand draw some genitalia on the wall this game would be perfect .</tokentext>
<sentencetext>The graphics are killer.
The AI has me pinned down.
The story is immersive.
If only I could freehand draw some genitalia on the wall this game would be perfect.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196567</id>
	<title>Re:Only a gimmick when Nintendo does it?</title>
	<author>spire3661</author>
	<datestamp>1244047440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The difference being that on the PS3 this is an alternative control scheme, not the only one. Yss i realize some wii games allow use of conventional controllers, but the vast majority dont.</p></htmltext>
<tokenext>The difference being that on the PS3 this is an alternative control scheme , not the only one .
Yss i realize some wii games allow use of conventional controllers , but the vast majority dont .</tokentext>
<sentencetext>The difference being that on the PS3 this is an alternative control scheme, not the only one.
Yss i realize some wii games allow use of conventional controllers, but the vast majority dont.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195697</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28201003</id>
	<title>Re:Sigh...</title>
	<author>xouumalperxe</author>
	<datestamp>1244022600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Am I the only one who was glad that "waggle" games were segmented to the Wii?  Don't get me wrong, the games on wii that use waggle well are fun games and all, but for every game that uses it well, there are 50 that abuse it/don't understand it.


Mouse and keyboard will STILL be better and more accurate for FPS games, and dual analogue sticks will still be better for platformers.  I can see these controllers being pretty good for DS type games, using your TV like a touchscreen, even a 3d touchscreen (some sort of 3d maze game, where you have to drag a ball through a 3d maze).  Otherwise, I still prefer existing control options...</p></div><p>Personally, I'm not at all glad the waggle games got shoved into the Wii. After playing through RE4 and HotD:Overkill, I'm willing to call the Wii one of the best shooter platforms yet (I tend to dislike FPSes though). Then I triedTrauma Center, and realized that the biggest strength of the Wii's controller isn't motion control, it's the freaking pointer! Very, very few games that revolve around the motion controls actually last long as fun games unless they're <i>very</i> simple. Wii Sports works, fighting games mostly don't. I've grown tired of wildly swinging my arms around to play Zelda, but aiming in Resident Evil never got old.</p></div>
	</htmltext>
<tokenext>Am I the only one who was glad that " waggle " games were segmented to the Wii ?
Do n't get me wrong , the games on wii that use waggle well are fun games and all , but for every game that uses it well , there are 50 that abuse it/do n't understand it .
Mouse and keyboard will STILL be better and more accurate for FPS games , and dual analogue sticks will still be better for platformers .
I can see these controllers being pretty good for DS type games , using your TV like a touchscreen , even a 3d touchscreen ( some sort of 3d maze game , where you have to drag a ball through a 3d maze ) .
Otherwise , I still prefer existing control options...Personally , I 'm not at all glad the waggle games got shoved into the Wii .
After playing through RE4 and HotD : Overkill , I 'm willing to call the Wii one of the best shooter platforms yet ( I tend to dislike FPSes though ) .
Then I triedTrauma Center , and realized that the biggest strength of the Wii 's controller is n't motion control , it 's the freaking pointer !
Very , very few games that revolve around the motion controls actually last long as fun games unless they 're very simple .
Wii Sports works , fighting games mostly do n't .
I 've grown tired of wildly swinging my arms around to play Zelda , but aiming in Resident Evil never got old .</tokentext>
<sentencetext>Am I the only one who was glad that "waggle" games were segmented to the Wii?
Don't get me wrong, the games on wii that use waggle well are fun games and all, but for every game that uses it well, there are 50 that abuse it/don't understand it.
Mouse and keyboard will STILL be better and more accurate for FPS games, and dual analogue sticks will still be better for platformers.
I can see these controllers being pretty good for DS type games, using your TV like a touchscreen, even a 3d touchscreen (some sort of 3d maze game, where you have to drag a ball through a 3d maze).
Otherwise, I still prefer existing control options...Personally, I'm not at all glad the waggle games got shoved into the Wii.
After playing through RE4 and HotD:Overkill, I'm willing to call the Wii one of the best shooter platforms yet (I tend to dislike FPSes though).
Then I triedTrauma Center, and realized that the biggest strength of the Wii's controller isn't motion control, it's the freaking pointer!
Very, very few games that revolve around the motion controls actually last long as fun games unless they're very simple.
Wii Sports works, fighting games mostly don't.
I've grown tired of wildly swinging my arms around to play Zelda, but aiming in Resident Evil never got old.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28198145</id>
	<title>Give us a pair of gloves!</title>
	<author>Jeppe Salvesen</author>
	<datestamp>1244053440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Come on, how hard can it be? The sequel to The Force Unleashed would rock my universe if I could actually strangle my foes.</p></htmltext>
<tokenext>Come on , how hard can it be ?
The sequel to The Force Unleashed would rock my universe if I could actually strangle my foes .</tokentext>
<sentencetext>Come on, how hard can it be?
The sequel to The Force Unleashed would rock my universe if I could actually strangle my foes.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</id>
	<title>Sigh...</title>
	<author>flitty</author>
	<datestamp>1244042940000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Am I the only one who was glad that "waggle" games were segmented to the Wii?  Don't get me wrong, the games on wii that use waggle well are fun games and all, but for every game that uses it well, there are 50 that abuse it/don't understand it.  <br> <br>
Mouse and keyboard will STILL be better and more accurate for FPS games, and dual analogue sticks will still be better for platformers.  I can see these controllers being pretty good for DS type games, using your TV like a touchscreen, even a 3d touchscreen (some sort of 3d maze game, where you have to drag a ball through a 3d maze).  Otherwise, I still prefer existing control options...</htmltext>
<tokenext>Am I the only one who was glad that " waggle " games were segmented to the Wii ?
Do n't get me wrong , the games on wii that use waggle well are fun games and all , but for every game that uses it well , there are 50 that abuse it/do n't understand it .
Mouse and keyboard will STILL be better and more accurate for FPS games , and dual analogue sticks will still be better for platformers .
I can see these controllers being pretty good for DS type games , using your TV like a touchscreen , even a 3d touchscreen ( some sort of 3d maze game , where you have to drag a ball through a 3d maze ) .
Otherwise , I still prefer existing control options.. .</tokentext>
<sentencetext>Am I the only one who was glad that "waggle" games were segmented to the Wii?
Don't get me wrong, the games on wii that use waggle well are fun games and all, but for every game that uses it well, there are 50 that abuse it/don't understand it.
Mouse and keyboard will STILL be better and more accurate for FPS games, and dual analogue sticks will still be better for platformers.
I can see these controllers being pretty good for DS type games, using your TV like a touchscreen, even a 3d touchscreen (some sort of 3d maze game, where you have to drag a ball through a 3d maze).
Otherwise, I still prefer existing control options...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196583</id>
	<title>Re:Sigh...</title>
	<author>Anonymous</author>
	<datestamp>1244047500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>for every game that uses it well, there are 50 that abuse it/don't understand it. </i></p><p>And that's for a system built around motion controllers.  Imagine how poor the experience is going to be for a system where the motion controller is going to be an optional extra bought by 10-20\% of the users (with the smallest market share of the big players).</p><p>No games company is going to invest the time and money to make using the motion controller on the ps3 a great experience, just for that reason.</p></htmltext>
<tokenext>for every game that uses it well , there are 50 that abuse it/do n't understand it .
And that 's for a system built around motion controllers .
Imagine how poor the experience is going to be for a system where the motion controller is going to be an optional extra bought by 10-20 \ % of the users ( with the smallest market share of the big players ) .No games company is going to invest the time and money to make using the motion controller on the ps3 a great experience , just for that reason .</tokentext>
<sentencetext>for every game that uses it well, there are 50 that abuse it/don't understand it.
And that's for a system built around motion controllers.
Imagine how poor the experience is going to be for a system where the motion controller is going to be an optional extra bought by 10-20\% of the users (with the smallest market share of the big players).No games company is going to invest the time and money to make using the motion controller on the ps3 a great experience, just for that reason.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195727</id>
	<title>Air Guitar Hero. Finally!</title>
	<author>mattj452</author>
	<datestamp>1244043720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can't wait...</htmltext>
<tokenext>I ca n't wait.. .</tokentext>
<sentencetext>I can't wait...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196217</id>
	<title>But games are for fun, not efficiency...Re:Sigh...</title>
	<author>WillAdams</author>
	<datestamp>1244045760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>It doesn't feel natural to me to use a mouse to control and fire a firearm, or a sword and besides, I sit at a chair and push a mouse around all day at work (and sometimes longer) --- it's not something I want to do for leisure.</p><p>The Wii allows for interesting, natural interfaces which minimize button mashing and allow for more immersion, which for me equates to fun.</p><p>Better still, one can use various gun shells to improve the verisimilitude --- I've even been making Wii Zapper-like pistols in my wood shop and handing them out to co-workers along w/ used copies of Link's Crossbow Training so that we can all compete for high scores.</p><p>Do yourself a favour, open your mind, get your keister out of your chair, grab a Wii Zapper or other gun shell (the Nyko Perfect Shot Pistol is excellent if you have large hands) and try an FPS on a WII, e.g.:</p><p>
&nbsp; - ranger levels in \_Link's Crossbow Training\_<br>
&nbsp; - Quantum of Solace --- this game is quite a bit of fun, almost as good as Goldeneye<br>
&nbsp; - Metroid Prime 3: Corruption<br>
&nbsp; - Medal of Honor<br>
&nbsp; - Resident Evil: Umbrella Chronicles<br>
&nbsp; - House of the Dead: Overkill</p><p>Unfortunately Resident Evil 4 Wii Edition doesn't work well w/ a standard gun shell, though GameStop makes a 2-button one which does work w/ it.</p><p>A game which almost makes it is the prosaically named Ski and Shoot (a biathlon game) which also supports the Wii Balance Board --- I'd really like to see an FPS which did this well.</p><p>William</p></htmltext>
<tokenext>It does n't feel natural to me to use a mouse to control and fire a firearm , or a sword and besides , I sit at a chair and push a mouse around all day at work ( and sometimes longer ) --- it 's not something I want to do for leisure.The Wii allows for interesting , natural interfaces which minimize button mashing and allow for more immersion , which for me equates to fun.Better still , one can use various gun shells to improve the verisimilitude --- I 've even been making Wii Zapper-like pistols in my wood shop and handing them out to co-workers along w/ used copies of Link 's Crossbow Training so that we can all compete for high scores.Do yourself a favour , open your mind , get your keister out of your chair , grab a Wii Zapper or other gun shell ( the Nyko Perfect Shot Pistol is excellent if you have large hands ) and try an FPS on a WII , e.g .
:   - ranger levels in \ _Link 's Crossbow Training \ _   - Quantum of Solace --- this game is quite a bit of fun , almost as good as Goldeneye   - Metroid Prime 3 : Corruption   - Medal of Honor   - Resident Evil : Umbrella Chronicles   - House of the Dead : OverkillUnfortunately Resident Evil 4 Wii Edition does n't work well w/ a standard gun shell , though GameStop makes a 2-button one which does work w/ it.A game which almost makes it is the prosaically named Ski and Shoot ( a biathlon game ) which also supports the Wii Balance Board --- I 'd really like to see an FPS which did this well.William</tokentext>
<sentencetext>It doesn't feel natural to me to use a mouse to control and fire a firearm, or a sword and besides, I sit at a chair and push a mouse around all day at work (and sometimes longer) --- it's not something I want to do for leisure.The Wii allows for interesting, natural interfaces which minimize button mashing and allow for more immersion, which for me equates to fun.Better still, one can use various gun shells to improve the verisimilitude --- I've even been making Wii Zapper-like pistols in my wood shop and handing them out to co-workers along w/ used copies of Link's Crossbow Training so that we can all compete for high scores.Do yourself a favour, open your mind, get your keister out of your chair, grab a Wii Zapper or other gun shell (the Nyko Perfect Shot Pistol is excellent if you have large hands) and try an FPS on a WII, e.g.
:
  - ranger levels in \_Link's Crossbow Training\_
  - Quantum of Solace --- this game is quite a bit of fun, almost as good as Goldeneye
  - Metroid Prime 3: Corruption
  - Medal of Honor
  - Resident Evil: Umbrella Chronicles
  - House of the Dead: OverkillUnfortunately Resident Evil 4 Wii Edition doesn't work well w/ a standard gun shell, though GameStop makes a 2-button one which does work w/ it.A game which almost makes it is the prosaically named Ski and Shoot (a biathlon game) which also supports the Wii Balance Board --- I'd really like to see an FPS which did this well.William</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196605</id>
	<title>Re:Price?</title>
	<author>Anonymous</author>
	<datestamp>1244047560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>This looks like it is all done with software which runs on the PS3.<br>The cost of the controller should be no more than $5 but Sony will find a way to charge you $60 or $100 for it.</p></div><p>I bet the parts cost more than $5. And then there's shipping, advertising, staff and other overheads. And that tiny amount spent on R&amp;D (for this and other (failed) products). Get your head out of your ass.</p></div>
	</htmltext>
<tokenext>This looks like it is all done with software which runs on the PS3.The cost of the controller should be no more than $ 5 but Sony will find a way to charge you $ 60 or $ 100 for it.I bet the parts cost more than $ 5 .
And then there 's shipping , advertising , staff and other overheads .
And that tiny amount spent on R&amp;D ( for this and other ( failed ) products ) .
Get your head out of your ass .</tokentext>
<sentencetext>This looks like it is all done with software which runs on the PS3.The cost of the controller should be no more than $5 but Sony will find a way to charge you $60 or $100 for it.I bet the parts cost more than $5.
And then there's shipping, advertising, staff and other overheads.
And that tiny amount spent on R&amp;D (for this and other (failed) products).
Get your head out of your ass.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195631</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195631</id>
	<title>Price?</title>
	<author>FunkyELF</author>
	<datestamp>1244043300000</datestamp>
	<modclass>Troll</modclass>
	<modscore>0</modscore>
	<htmltext>This looks like it is all done with software which runs on the PS3.
The cost of the controller should be no more than $5 but Sony will find a way to charge you $60 or $100 for it.
<br> <br>
Also, expect it to be full of DRM so you can't make your own.  Afterall, its probably just a specially shaped object with some IR or something, easy to duplicate.... so pack it full of DRM and pass the cost onto the customers.
<br> <br>
Screw Sony... where is my NetFlix on PS3?</htmltext>
<tokenext>This looks like it is all done with software which runs on the PS3 .
The cost of the controller should be no more than $ 5 but Sony will find a way to charge you $ 60 or $ 100 for it .
Also , expect it to be full of DRM so you ca n't make your own .
Afterall , its probably just a specially shaped object with some IR or something , easy to duplicate.... so pack it full of DRM and pass the cost onto the customers .
Screw Sony... where is my NetFlix on PS3 ?</tokentext>
<sentencetext>This looks like it is all done with software which runs on the PS3.
The cost of the controller should be no more than $5 but Sony will find a way to charge you $60 or $100 for it.
Also, expect it to be full of DRM so you can't make your own.
Afterall, its probably just a specially shaped object with some IR or something, easy to duplicate.... so pack it full of DRM and pass the cost onto the customers.
Screw Sony... where is my NetFlix on PS3?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195571</id>
	<title>Almost identical to Wii Motion Plus</title>
	<author>Anonymous</author>
	<datestamp>1244043060000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Both systems need accelerometers + gyros to sense the controller rotation (X &amp; Y absolute, Z relative).</p><p>The Wii uses a camera on the remote and targets in the sensor bar to detect position and Z-rotation (absolute).</p><p>The PS3 thingy uses a camera on the TV and a target on the controller to detect position.  I don't know how it detects Z-rotation (absolute); maybe it uses a magnetometer?</p><p>The PS3 can track position better because the Eye can see the controller most of the time.  The Wii tracks better when the controller is pointed at the screen.</p></htmltext>
<tokenext>Both systems need accelerometers + gyros to sense the controller rotation ( X &amp; Y absolute , Z relative ) .The Wii uses a camera on the remote and targets in the sensor bar to detect position and Z-rotation ( absolute ) .The PS3 thingy uses a camera on the TV and a target on the controller to detect position .
I do n't know how it detects Z-rotation ( absolute ) ; maybe it uses a magnetometer ? The PS3 can track position better because the Eye can see the controller most of the time .
The Wii tracks better when the controller is pointed at the screen .</tokentext>
<sentencetext>Both systems need accelerometers + gyros to sense the controller rotation (X &amp; Y absolute, Z relative).The Wii uses a camera on the remote and targets in the sensor bar to detect position and Z-rotation (absolute).The PS3 thingy uses a camera on the TV and a target on the controller to detect position.
I don't know how it detects Z-rotation (absolute); maybe it uses a magnetometer?The PS3 can track position better because the Eye can see the controller most of the time.
The Wii tracks better when the controller is pointed at the screen.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196129</id>
	<title>Re:I think,</title>
	<author>Anonymous</author>
	<datestamp>1244045400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>And I'd rather have a device that i can stab people in the face over the internet.</htmltext>
<tokenext>And I 'd rather have a device that i can stab people in the face over the internet .</tokentext>
<sentencetext>And I'd rather have a device that i can stab people in the face over the internet.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195439</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28198095</id>
	<title>Re:Sigh...</title>
	<author>tompaulco</author>
	<datestamp>1244053260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i>Am I the only one who was glad that "waggle" games were segmented to the Wii?</i> <br>
Not at all. I have both the Wii and the PS3, and I greatly prefer the controller on the PS3 to the motion controller on the Wii. I will absolutely NOT be buying any kind of motion controller for the PS3 when it comes out. I do like the wireless aspect of both the Wii and the PS3 controllers, but the PS3 is much better implemented, with the USB recharging ability, rather than Wii's replacing of batteries or buying additional equipment and rechargable batteries. Also, the handshake time for the PS3 controller to connect to the system is much faster than the Wii. Multiple controllers? On the PS3, it is a snap. On the Wii, it can take several minutes of messing around to get the controllers all working. The Wii will sometimes lose communications with the controller, but I have never had this happen with the PS3.<br>
I know the Wii is a much cheaper system than the PS3, but given that it is aimed more at younger people, even kids, they need to have a dependable and simple controller system. To me, it just doesn't fit the bill.</htmltext>
<tokenext>Am I the only one who was glad that " waggle " games were segmented to the Wii ?
Not at all .
I have both the Wii and the PS3 , and I greatly prefer the controller on the PS3 to the motion controller on the Wii .
I will absolutely NOT be buying any kind of motion controller for the PS3 when it comes out .
I do like the wireless aspect of both the Wii and the PS3 controllers , but the PS3 is much better implemented , with the USB recharging ability , rather than Wii 's replacing of batteries or buying additional equipment and rechargable batteries .
Also , the handshake time for the PS3 controller to connect to the system is much faster than the Wii .
Multiple controllers ?
On the PS3 , it is a snap .
On the Wii , it can take several minutes of messing around to get the controllers all working .
The Wii will sometimes lose communications with the controller , but I have never had this happen with the PS3 .
I know the Wii is a much cheaper system than the PS3 , but given that it is aimed more at younger people , even kids , they need to have a dependable and simple controller system .
To me , it just does n't fit the bill .</tokentext>
<sentencetext>Am I the only one who was glad that "waggle" games were segmented to the Wii?
Not at all.
I have both the Wii and the PS3, and I greatly prefer the controller on the PS3 to the motion controller on the Wii.
I will absolutely NOT be buying any kind of motion controller for the PS3 when it comes out.
I do like the wireless aspect of both the Wii and the PS3 controllers, but the PS3 is much better implemented, with the USB recharging ability, rather than Wii's replacing of batteries or buying additional equipment and rechargable batteries.
Also, the handshake time for the PS3 controller to connect to the system is much faster than the Wii.
Multiple controllers?
On the PS3, it is a snap.
On the Wii, it can take several minutes of messing around to get the controllers all working.
The Wii will sometimes lose communications with the controller, but I have never had this happen with the PS3.
I know the Wii is a much cheaper system than the PS3, but given that it is aimed more at younger people, even kids, they need to have a dependable and simple controller system.
To me, it just doesn't fit the bill.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28200759</id>
	<title>Re:Sigh...</title>
	<author>meyekul</author>
	<datestamp>1244021700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Mouse and keyboard will STILL be better and more accurate for FPS games, and dual analogue sticks will still be better for platformers.</p></div><p>Personally I wouldn't mourn the loss of FPS or platform games, and evolving the controller is one means to this end.  I mean, come on, isn't it time to progress?  How many times can you re-skin Wolf3d/Doom/Quake/Duke3d/etc before we all get sick of it?  When was the last time someone actually came up with a NEW concept for a game instead of re-branding something else?</p></div>
	</htmltext>
<tokenext>Mouse and keyboard will STILL be better and more accurate for FPS games , and dual analogue sticks will still be better for platformers.Personally I would n't mourn the loss of FPS or platform games , and evolving the controller is one means to this end .
I mean , come on , is n't it time to progress ?
How many times can you re-skin Wolf3d/Doom/Quake/Duke3d/etc before we all get sick of it ?
When was the last time someone actually came up with a NEW concept for a game instead of re-branding something else ?</tokentext>
<sentencetext>Mouse and keyboard will STILL be better and more accurate for FPS games, and dual analogue sticks will still be better for platformers.Personally I wouldn't mourn the loss of FPS or platform games, and evolving the controller is one means to this end.
I mean, come on, isn't it time to progress?
How many times can you re-skin Wolf3d/Doom/Quake/Duke3d/etc before we all get sick of it?
When was the last time someone actually came up with a NEW concept for a game instead of re-branding something else?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195797</id>
	<title>Too late in the game</title>
	<author>Anonymous</author>
	<datestamp>1244044020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Microsoft and Sony's new technologies are just appearing, halfway through the product life cycle. This means they'll be, what, 3 good games using this hardware. Just look at headsets. Sony didn't include one and so many games don't support such a fundamentally important piece of online play. This'll wind up in the dumpster next to the Playstation Eye and other such technologies.</htmltext>
<tokenext>Microsoft and Sony 's new technologies are just appearing , halfway through the product life cycle .
This means they 'll be , what , 3 good games using this hardware .
Just look at headsets .
Sony did n't include one and so many games do n't support such a fundamentally important piece of online play .
This 'll wind up in the dumpster next to the Playstation Eye and other such technologies .</tokentext>
<sentencetext>Microsoft and Sony's new technologies are just appearing, halfway through the product life cycle.
This means they'll be, what, 3 good games using this hardware.
Just look at headsets.
Sony didn't include one and so many games don't support such a fundamentally important piece of online play.
This'll wind up in the dumpster next to the Playstation Eye and other such technologies.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28197523</id>
	<title>No head tracking? :-(</title>
	<author>oren</author>
	<datestamp>1244051100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>What happened to head tracking? They demoed it a year ago <a href="http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/" title="joystiq.com">http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/</a> [joystiq.com] - however TFA doesn't even mention it. A pity, it would have been a killer feature...</p></htmltext>
<tokenext>What happened to head tracking ?
They demoed it a year ago http : //www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/ [ joystiq.com ] - however TFA does n't even mention it .
A pity , it would have been a killer feature.. .</tokentext>
<sentencetext>What happened to head tracking?
They demoed it a year ago http://www.joystiq.com/2008/02/27/ps3-head-tracking-only-needs-camera/ [joystiq.com] - however TFA doesn't even mention it.
A pity, it would have been a killer feature...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196651</id>
	<title>Probably doomed to mediocrity and failure</title>
	<author>alvinrod</author>
	<datestamp>1244047680000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Maybe things have changed a little bit now that people are more willing to accept buying add-on peripherals for their console now that Nintendo has made the idea more popular, but I don't think that this will help sell additional consoles for Sony or have any major content released for it.
<br> <br>
Microsoft has much the same problem, even though I think that the technology is amazing. Their core audience probably couldn't care less about the device and generally prefer using console controls to play their games. Because it's an add-on, most companies will not target the device because it has no install base and few people will buy one because there are no killer apps for it. Notice the vicious circle here. I'm honestly surprised that the balance board for the Wii has sold even half as much as it has.
<br> <br>
If Microsoft really wants to push this technology their next console should include this by default and there should be a stripped down version sold at a mass market price so that people outside of hardcore gamer group will buy the console. Sony really needs to do the same as well if it wants to cash in on the casual gaming crowd. However, what they've done now is too late as the casual gamer boat has already set sail. Of course, it may be another two years before either Microsoft or Sony can release a new console. Microsoft supposedly just started to break even recently and has a lot of losses to eat up whereas Sony might not even be at the break-even point from what I've heard.</htmltext>
<tokenext>Maybe things have changed a little bit now that people are more willing to accept buying add-on peripherals for their console now that Nintendo has made the idea more popular , but I do n't think that this will help sell additional consoles for Sony or have any major content released for it .
Microsoft has much the same problem , even though I think that the technology is amazing .
Their core audience probably could n't care less about the device and generally prefer using console controls to play their games .
Because it 's an add-on , most companies will not target the device because it has no install base and few people will buy one because there are no killer apps for it .
Notice the vicious circle here .
I 'm honestly surprised that the balance board for the Wii has sold even half as much as it has .
If Microsoft really wants to push this technology their next console should include this by default and there should be a stripped down version sold at a mass market price so that people outside of hardcore gamer group will buy the console .
Sony really needs to do the same as well if it wants to cash in on the casual gaming crowd .
However , what they 've done now is too late as the casual gamer boat has already set sail .
Of course , it may be another two years before either Microsoft or Sony can release a new console .
Microsoft supposedly just started to break even recently and has a lot of losses to eat up whereas Sony might not even be at the break-even point from what I 've heard .</tokentext>
<sentencetext>Maybe things have changed a little bit now that people are more willing to accept buying add-on peripherals for their console now that Nintendo has made the idea more popular, but I don't think that this will help sell additional consoles for Sony or have any major content released for it.
Microsoft has much the same problem, even though I think that the technology is amazing.
Their core audience probably couldn't care less about the device and generally prefer using console controls to play their games.
Because it's an add-on, most companies will not target the device because it has no install base and few people will buy one because there are no killer apps for it.
Notice the vicious circle here.
I'm honestly surprised that the balance board for the Wii has sold even half as much as it has.
If Microsoft really wants to push this technology their next console should include this by default and there should be a stripped down version sold at a mass market price so that people outside of hardcore gamer group will buy the console.
Sony really needs to do the same as well if it wants to cash in on the casual gaming crowd.
However, what they've done now is too late as the casual gamer boat has already set sail.
Of course, it may be another two years before either Microsoft or Sony can release a new console.
Microsoft supposedly just started to break even recently and has a lot of losses to eat up whereas Sony might not even be at the break-even point from what I've heard.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195623</id>
	<title>Really nice!!!</title>
	<author>GerardAtJob</author>
	<datestamp>1244043300000</datestamp>
	<modclass>Redundant</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's a really nice controller, and it seems to be really precise! It'll be really a nice addition to the PS3... As a Ps3 owner I can't wait to try a game dedicated to this controller (not one patched to use it like so many Wii games...).</p></htmltext>
<tokenext>It 's a really nice controller , and it seems to be really precise !
It 'll be really a nice addition to the PS3... As a Ps3 owner I ca n't wait to try a game dedicated to this controller ( not one patched to use it like so many Wii games... ) .</tokentext>
<sentencetext>It's a really nice controller, and it seems to be really precise!
It'll be really a nice addition to the PS3... As a Ps3 owner I can't wait to try a game dedicated to this controller (not one patched to use it like so many Wii games...).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196077</id>
	<title>Re:Sigh...</title>
	<author>MikeBabcock</author>
	<datestamp>1244045220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I really do like the motion-controlled fine grained aiming on sniper rifles in Killzone 2 on the PS3.  I think its really well-done.</p><p>There are a few motion-controlled gimmick games on the PS3 that are actually quite fun, like the one with the rubber duckies that float.  Did Sony force everyone to make use of motion?  No.  Is it available for developers who wanted it?  Yes.</p><p>I know, before all you fanbois say it again, the Wii is immensely popular.  Good for it.  I still hate doing arm movements compared to button presses for special moves in fighting games.</p></htmltext>
<tokenext>I really do like the motion-controlled fine grained aiming on sniper rifles in Killzone 2 on the PS3 .
I think its really well-done.There are a few motion-controlled gimmick games on the PS3 that are actually quite fun , like the one with the rubber duckies that float .
Did Sony force everyone to make use of motion ?
No. Is it available for developers who wanted it ?
Yes.I know , before all you fanbois say it again , the Wii is immensely popular .
Good for it .
I still hate doing arm movements compared to button presses for special moves in fighting games .</tokentext>
<sentencetext>I really do like the motion-controlled fine grained aiming on sniper rifles in Killzone 2 on the PS3.
I think its really well-done.There are a few motion-controlled gimmick games on the PS3 that are actually quite fun, like the one with the rubber duckies that float.
Did Sony force everyone to make use of motion?
No.  Is it available for developers who wanted it?
Yes.I know, before all you fanbois say it again, the Wii is immensely popular.
Good for it.
I still hate doing arm movements compared to button presses for special moves in fighting games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28201689</id>
	<title>Re:Almost identical to Wii Motion Plus</title>
	<author>Anonymous</author>
	<datestamp>1244025060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><i>"The Wii uses a <b>camera</b> on the remote and <b>targets</b> in the sensor bar to detect position and Z-rotation (absolute)."</i></p><p>WTF are you talking about that people think is informative?</p><p>Cameras and Targets?  Are you kidding me?</p></htmltext>
<tokenext>" The Wii uses a camera on the remote and targets in the sensor bar to detect position and Z-rotation ( absolute ) .
" WTF are you talking about that people think is informative ? Cameras and Targets ?
Are you kidding me ?</tokentext>
<sentencetext>"The Wii uses a camera on the remote and targets in the sensor bar to detect position and Z-rotation (absolute).
"WTF are you talking about that people think is informative?Cameras and Targets?
Are you kidding me?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195571</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195517</id>
	<title>Re:I hope all these motion controllers fail horrib</title>
	<author>Anonymous</author>
	<datestamp>1244042820000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Just by using the phrase "all these motion controllers" implies that there are already several different ones competing. And if systems are trying to "win" then, well - that's because they're in competition with each other.</p><p>Assuming it works as well as they claim, this already demonstrates innovation and improvement over the Wiimote, against whom they are competing.</p></htmltext>
<tokenext>Just by using the phrase " all these motion controllers " implies that there are already several different ones competing .
And if systems are trying to " win " then , well - that 's because they 're in competition with each other.Assuming it works as well as they claim , this already demonstrates innovation and improvement over the Wiimote , against whom they are competing .</tokentext>
<sentencetext>Just by using the phrase "all these motion controllers" implies that there are already several different ones competing.
And if systems are trying to "win" then, well - that's because they're in competition with each other.Assuming it works as well as they claim, this already demonstrates innovation and improvement over the Wiimote, against whom they are competing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195453</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196627</id>
	<title>Re:underwhelming</title>
	<author>F-3582</author>
	<datestamp>1244047680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Considering SONY already showed stuff like that there four years ago on their E3 keynote... remember the 'bathtub with duckies, battleships and cans' tech demo? Certainly not, I suppose. Go <a href="http://www.youtube.com/watch?v=K1RVAhpZWxU" title="youtube.com">watch it</a> [youtube.com]!</htmltext>
<tokenext>Considering SONY already showed stuff like that there four years ago on their E3 keynote... remember the 'bathtub with duckies , battleships and cans ' tech demo ?
Certainly not , I suppose .
Go watch it [ youtube.com ] !</tokentext>
<sentencetext>Considering SONY already showed stuff like that there four years ago on their E3 keynote... remember the 'bathtub with duckies, battleships and cans' tech demo?
Certainly not, I suppose.
Go watch it [youtube.com]!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195589</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195589</id>
	<title>underwhelming</title>
	<author>ionix5891</author>
	<datestamp>1244043120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>considering their competitor did this a few days ago</p><p>
&nbsp; <a href="http://www.xbox.com/en-US/live/projectnatal/" title="xbox.com">http://www.xbox.com/en-US/live/projectnatal/</a> [xbox.com]</p></htmltext>
<tokenext>considering their competitor did this a few days ago   http : //www.xbox.com/en-US/live/projectnatal/ [ xbox.com ]</tokentext>
<sentencetext>considering their competitor did this a few days ago
  http://www.xbox.com/en-US/live/projectnatal/ [xbox.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28197227</id>
	<title>Re:Time for another video game crash?</title>
	<author>MrMista\_B</author>
	<datestamp>1244049960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Alright the, could you let me know - in your opinion, what's the difference between 'gimmick' and 'innovation'?</p></htmltext>
<tokenext>Alright the , could you let me know - in your opinion , what 's the difference between 'gimmick ' and 'innovation ' ?</tokentext>
<sentencetext>Alright the, could you let me know - in your opinion, what's the difference between 'gimmick' and 'innovation'?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196457</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28197981</id>
	<title>Re:Too late in the game</title>
	<author>ToasterMonkey</author>
	<datestamp>1244052840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The PS3 supported bluetooth and USB headsets from day one.  Where are all these games that don't support them, that would have if Sony released a first party headset earlier?<br>What planet do you live on?</p></htmltext>
<tokenext>The PS3 supported bluetooth and USB headsets from day one .
Where are all these games that do n't support them , that would have if Sony released a first party headset earlier ? What planet do you live on ?</tokentext>
<sentencetext>The PS3 supported bluetooth and USB headsets from day one.
Where are all these games that don't support them, that would have if Sony released a first party headset earlier?What planet do you live on?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195797</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196117</id>
	<title>Re:Almost identical to Wii Motion Plus</title>
	<author>Anonymous</author>
	<datestamp>1244045340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Z-axis rotation hadn't occurred to me. I understand that the new controller uses ultrasound for measuring camera-to-controller distance, and the patent images suggested that the system was in stereo, so perhaps it exploits that somehow.</htmltext>
<tokenext>Z-axis rotation had n't occurred to me .
I understand that the new controller uses ultrasound for measuring camera-to-controller distance , and the patent images suggested that the system was in stereo , so perhaps it exploits that somehow .</tokentext>
<sentencetext>Z-axis rotation hadn't occurred to me.
I understand that the new controller uses ultrasound for measuring camera-to-controller distance, and the patent images suggested that the system was in stereo, so perhaps it exploits that somehow.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195571</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195395</id>
	<title>First!</title>
	<author>sonicmerlin</author>
	<datestamp>1244042340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>This is so cool.  I'm glad that all the vendors, and not just Nintendo, are adopting these new technologies.</htmltext>
<tokenext>This is so cool .
I 'm glad that all the vendors , and not just Nintendo , are adopting these new technologies .</tokentext>
<sentencetext>This is so cool.
I'm glad that all the vendors, and not just Nintendo, are adopting these new technologies.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28197315</id>
	<title>What is SONY calling this new controller?</title>
	<author>DragonTHC</author>
	<datestamp>1244050320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>well, hints are based on how the system is set up.</p><p>The controller has a purple lighted tip that the eye toy locks onto and tracks.</p><p>This is giving way to the system's new name:  The purple-helmeted warrior.</p></htmltext>
<tokenext>well , hints are based on how the system is set up.The controller has a purple lighted tip that the eye toy locks onto and tracks.This is giving way to the system 's new name : The purple-helmeted warrior .</tokentext>
<sentencetext>well, hints are based on how the system is set up.The controller has a purple lighted tip that the eye toy locks onto and tracks.This is giving way to the system's new name:  The purple-helmeted warrior.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196457</id>
	<title>Time for another video game crash?</title>
	<author>British</author>
	<datestamp>1244046900000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Really, I'm asking in all seriousness. The things that were presented in E3 seemed as gimmicky as when they first were thought of(u-force, etc). Almost 20 years ago we had the gimmick of "multimedia" with games having FMV sequences, and it ended up being a bunch of bad Sega CD games.</p><p>Then I thought of the video game crash(no more Atari, Coleco, Intelly, etc) and what good came out of it: a revamped market that wasn't the same ol same ol. A cleansing with fire.</p><p>I remember the "pop the bubbles" game that came free with a webcam. Amusing for roughly 5 minutes. Sony's wand seems like they are just trying to catch up to the Wii, but it's too late.</p></htmltext>
<tokenext>Really , I 'm asking in all seriousness .
The things that were presented in E3 seemed as gimmicky as when they first were thought of ( u-force , etc ) .
Almost 20 years ago we had the gimmick of " multimedia " with games having FMV sequences , and it ended up being a bunch of bad Sega CD games.Then I thought of the video game crash ( no more Atari , Coleco , Intelly , etc ) and what good came out of it : a revamped market that was n't the same ol same ol .
A cleansing with fire.I remember the " pop the bubbles " game that came free with a webcam .
Amusing for roughly 5 minutes .
Sony 's wand seems like they are just trying to catch up to the Wii , but it 's too late .</tokentext>
<sentencetext>Really, I'm asking in all seriousness.
The things that were presented in E3 seemed as gimmicky as when they first were thought of(u-force, etc).
Almost 20 years ago we had the gimmick of "multimedia" with games having FMV sequences, and it ended up being a bunch of bad Sega CD games.Then I thought of the video game crash(no more Atari, Coleco, Intelly, etc) and what good came out of it: a revamped market that wasn't the same ol same ol.
A cleansing with fire.I remember the "pop the bubbles" game that came free with a webcam.
Amusing for roughly 5 minutes.
Sony's wand seems like they are just trying to catch up to the Wii, but it's too late.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28202377</id>
	<title>Latency seem VERY low on this(which is good btw)</title>
	<author>0x537461746943</author>
	<datestamp>1244027340000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The latency on Sony's input method vs what Microsoft just showed is much better.  I was getting worried because a previous article showed the microsoft xbox solution had a pretty bad lag when a guy was moving his arms up and down.  The microsoft video showed his arms up when they were already down.  The video linked to in this article shows that there is no noticeable latency in the PS3 motion sensor.  I am now excited about future games for the Sony solution.</htmltext>
<tokenext>The latency on Sony 's input method vs what Microsoft just showed is much better .
I was getting worried because a previous article showed the microsoft xbox solution had a pretty bad lag when a guy was moving his arms up and down .
The microsoft video showed his arms up when they were already down .
The video linked to in this article shows that there is no noticeable latency in the PS3 motion sensor .
I am now excited about future games for the Sony solution .</tokentext>
<sentencetext>The latency on Sony's input method vs what Microsoft just showed is much better.
I was getting worried because a previous article showed the microsoft xbox solution had a pretty bad lag when a guy was moving his arms up and down.
The microsoft video showed his arms up when they were already down.
The video linked to in this article shows that there is no noticeable latency in the PS3 motion sensor.
I am now excited about future games for the Sony solution.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28201135</id>
	<title>Re:Only a gimmick when Nintendo does it?</title>
	<author>Anonymous</author>
	<datestamp>1244023140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sony or any Company for that matter does not practice 'dissing', for obivous (legal) reasons, Fanboys do however...</p></htmltext>
<tokenext>Sony or any Company for that matter does not practice 'dissing ' , for obivous ( legal ) reasons , Fanboys do however.. .</tokentext>
<sentencetext>Sony or any Company for that matter does not practice 'dissing', for obivous (legal) reasons, Fanboys do however...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195697</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28329765</id>
	<title>Re:</title>
	<author>clint999</author>
	<datestamp>1244979000000</datestamp>
	<modclass>None</modclass>
	<modscore>-1</modscore>
	<htmltext><b>I suppose I meant small cost:market ratio</b></htmltext>
<tokenext>I suppose I meant small cost : market ratio</tokentext>
<sentencetext>I suppose I meant small cost:market ratio</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28200173</id>
	<title>Re:Too late in the game</title>
	<author>Anonymous</author>
	<datestamp>1244062620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I wouldn't be so sure... The ps3 is what still $300-$400 dollars (traditionally the early adopter price)?  It won't even be a true mass market product until it gets to the $200 dollar phase.  This round of consoles is really unique because of the disparity between the consoles in terms of processing power  and also the massive cost on the higher end units (PS3 cost over $800 to produce at release).  There is a good chance that the new nintendo system that may come out in a few years may be just as powerful if not a little less then the 4-5 year old ps3.</htmltext>
<tokenext>I would n't be so sure... The ps3 is what still $ 300- $ 400 dollars ( traditionally the early adopter price ) ?
It wo n't even be a true mass market product until it gets to the $ 200 dollar phase .
This round of consoles is really unique because of the disparity between the consoles in terms of processing power and also the massive cost on the higher end units ( PS3 cost over $ 800 to produce at release ) .
There is a good chance that the new nintendo system that may come out in a few years may be just as powerful if not a little less then the 4-5 year old ps3 .</tokentext>
<sentencetext>I wouldn't be so sure... The ps3 is what still $300-$400 dollars (traditionally the early adopter price)?
It won't even be a true mass market product until it gets to the $200 dollar phase.
This round of consoles is really unique because of the disparity between the consoles in terms of processing power  and also the massive cost on the higher end units (PS3 cost over $800 to produce at release).
There is a good chance that the new nintendo system that may come out in a few years may be just as powerful if not a little less then the 4-5 year old ps3.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195797</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28200853</id>
	<title>Re:Only a gimmick when Nintendo does it?</title>
	<author>Anonymous</author>
	<datestamp>1244022060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes Sony, a little old man who lives in Japan dissed the Wiimote? Do you know how ridiculous you sound? Sony isn't a person and is incapable of dissing. If you mean specific employees then try to throw out some names because the most likely thing is that you're a liar and/or letting your fanboyism cloud your memory.</p></htmltext>
<tokenext>Yes Sony , a little old man who lives in Japan dissed the Wiimote ?
Do you know how ridiculous you sound ?
Sony is n't a person and is incapable of dissing .
If you mean specific employees then try to throw out some names because the most likely thing is that you 're a liar and/or letting your fanboyism cloud your memory .</tokentext>
<sentencetext>Yes Sony, a little old man who lives in Japan dissed the Wiimote?
Do you know how ridiculous you sound?
Sony isn't a person and is incapable of dissing.
If you mean specific employees then try to throw out some names because the most likely thing is that you're a liar and/or letting your fanboyism cloud your memory.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195697</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28198251</id>
	<title>Re:Too late in the game</title>
	<author>Anonymous</author>
	<datestamp>1244053800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I have played killzone 2, which makes use of the headset. I have NEVER been able to understand wtf people are saying. As soon as the sound quality goes up (and with it the bandwith that the servers need, ofcourse), it will be used by more games, I'm sure. The concept is not bad at all, only the execution. It might also be a matter of phone patents etc.? If the quality was as high as phones, sony might run into legal trouble, as people would be calling eachother by meeting in a game world? I think that type of stuff is inevitable anyway.</p><p>About motion controls: I think that these new motion controls will do the opposite of what you suggest. I think they will revive the existing consoles a bit, by allowing new and interesting stuff to be done with them (by devs). Now that people are past the whole "omg motion controls" stage, they can be used to subtly enhance games, instead of being used as marketing gimmicks. Well, at first that will ofcourse happen on the ps3 and xbox aswell, but that won't last. The more ways to interact with a gameworld the better...</p><p>-ac</p></htmltext>
<tokenext>I have played killzone 2 , which makes use of the headset .
I have NEVER been able to understand wtf people are saying .
As soon as the sound quality goes up ( and with it the bandwith that the servers need , ofcourse ) , it will be used by more games , I 'm sure .
The concept is not bad at all , only the execution .
It might also be a matter of phone patents etc. ?
If the quality was as high as phones , sony might run into legal trouble , as people would be calling eachother by meeting in a game world ?
I think that type of stuff is inevitable anyway.About motion controls : I think that these new motion controls will do the opposite of what you suggest .
I think they will revive the existing consoles a bit , by allowing new and interesting stuff to be done with them ( by devs ) .
Now that people are past the whole " omg motion controls " stage , they can be used to subtly enhance games , instead of being used as marketing gimmicks .
Well , at first that will ofcourse happen on the ps3 and xbox aswell , but that wo n't last .
The more ways to interact with a gameworld the better...-ac</tokentext>
<sentencetext>I have played killzone 2, which makes use of the headset.
I have NEVER been able to understand wtf people are saying.
As soon as the sound quality goes up (and with it the bandwith that the servers need, ofcourse), it will be used by more games, I'm sure.
The concept is not bad at all, only the execution.
It might also be a matter of phone patents etc.?
If the quality was as high as phones, sony might run into legal trouble, as people would be calling eachother by meeting in a game world?
I think that type of stuff is inevitable anyway.About motion controls: I think that these new motion controls will do the opposite of what you suggest.
I think they will revive the existing consoles a bit, by allowing new and interesting stuff to be done with them (by devs).
Now that people are past the whole "omg motion controls" stage, they can be used to subtly enhance games, instead of being used as marketing gimmicks.
Well, at first that will ofcourse happen on the ps3 and xbox aswell, but that won't last.
The more ways to interact with a gameworld the better...-ac</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195797</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28209089</id>
	<title>Re:I think,</title>
	<author>bipbop</author>
	<datestamp>1244128320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>That's how I felt when Zombie Apocalypse Hero came out.  Now everyone thinks they're a master at playing the zombie apocalypse<nobr> <wbr></nobr>;-;</htmltext>
<tokenext>That 's how I felt when Zombie Apocalypse Hero came out .
Now everyone thinks they 're a master at playing the zombie apocalypse ; - ;</tokentext>
<sentencetext>That's how I felt when Zombie Apocalypse Hero came out.
Now everyone thinks they're a master at playing the zombie apocalypse ;-;</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195439</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28205671</id>
	<title>Re:Almost identical to Wii Motion Plus</title>
	<author>Anonymous</author>
	<datestamp>1244049600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Sony, right? Don't all their new-fangled controllers have some sort of, I dunno, axis-detection method, to the tune of six different directions?</p><p>Correct me if I'm wrong, though.</p></htmltext>
<tokenext>Sony , right ?
Do n't all their new-fangled controllers have some sort of , I dunno , axis-detection method , to the tune of six different directions ? Correct me if I 'm wrong , though .</tokentext>
<sentencetext>Sony, right?
Don't all their new-fangled controllers have some sort of, I dunno, axis-detection method, to the tune of six different directions?Correct me if I'm wrong, though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195571</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195719</id>
	<title>Re:Big deal...give me NetFlix</title>
	<author>Anonymous</author>
	<datestamp>1244043720000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>Wow, you actually used the "I could care less" phrase correctly. You actually care enough about motion controllers to gripe about the Wii remote, so yes you're right. You could care less.</htmltext>
<tokenext>Wow , you actually used the " I could care less " phrase correctly .
You actually care enough about motion controllers to gripe about the Wii remote , so yes you 're right .
You could care less .</tokentext>
<sentencetext>Wow, you actually used the "I could care less" phrase correctly.
You actually care enough about motion controllers to gripe about the Wii remote, so yes you're right.
You could care less.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195535</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195453</id>
	<title>I hope all these motion controllers fail horribly.</title>
	<author>Anonymous</author>
	<datestamp>1244042580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Not because they're a terrible idea.... Mostly because they're all patented. If one vendor's system "wins", we all lose.</p><p>Without competition, there are no price wars.. There's no innovation.. You're lucky if there are even incremental upgrades.</p></htmltext>
<tokenext>Not because they 're a terrible idea.... Mostly because they 're all patented .
If one vendor 's system " wins " , we all lose.Without competition , there are no price wars.. There 's no innovation.. You 're lucky if there are even incremental upgrades .</tokentext>
<sentencetext>Not because they're a terrible idea.... Mostly because they're all patented.
If one vendor's system "wins", we all lose.Without competition, there are no price wars.. There's no innovation.. You're lucky if there are even incremental upgrades.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196305</id>
	<title>Re:I think,</title>
	<author>CarpetShark</author>
	<datestamp>1244046120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><blockquote><div><p>I'd rather have a real bow and arrow.</p></div></blockquote><p>Then stop playing on consoles, and go join an archery club.</p></div>
	</htmltext>
<tokenext>I 'd rather have a real bow and arrow.Then stop playing on consoles , and go join an archery club .</tokentext>
<sentencetext>I'd rather have a real bow and arrow.Then stop playing on consoles, and go join an archery club.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195439</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195697</id>
	<title>Only a gimmick when Nintendo does it?</title>
	<author>Anonymous</author>
	<datestamp>1244043600000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Because I remember Sony dissing the Wii controller every which way when Nintendo presented it.</p></htmltext>
<tokenext>Because I remember Sony dissing the Wii controller every which way when Nintendo presented it .</tokentext>
<sentencetext>Because I remember Sony dissing the Wii controller every which way when Nintendo presented it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195439</id>
	<title>I think,</title>
	<author>Anonymous</author>
	<datestamp>1244042520000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd rather have a real bow and arrow.</p></htmltext>
<tokenext>I 'd rather have a real bow and arrow .</tokentext>
<sentencetext>I'd rather have a real bow and arrow.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195965</id>
	<title>Can you still innovate in the console market ?</title>
	<author>BESTouff</author>
	<datestamp>1244044740000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext>- Can you still innovate in the console market ?
<p>
- Yes Wii can !</p></htmltext>
<tokenext>- Can you still innovate in the console market ?
- Yes Wii can !</tokentext>
<sentencetext>- Can you still innovate in the console market ?
- Yes Wii can !</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196647</id>
	<title>Interesting.....</title>
	<author>Anonymous</author>
	<datestamp>1244047680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How, after deriding the Wii for the last few years, both Sony and Microsoft want to become it now....</p></htmltext>
<tokenext>How , after deriding the Wii for the last few years , both Sony and Microsoft want to become it now... .</tokentext>
<sentencetext>How, after deriding the Wii for the last few years, both Sony and Microsoft want to become it now....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28197625</id>
	<title>Re:Time for another video game crash?</title>
	<author>Chrono11901</author>
	<datestamp>1244051520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The FMV may have been a failure with the sega CD, but i recall a playstation game  with a 7 on the end that used FMV and to this day is one of the most popular games in history.</p><p>Just because the first implementations are poor, does not mean the concept is flawed.</p></htmltext>
<tokenext>The FMV may have been a failure with the sega CD , but i recall a playstation game with a 7 on the end that used FMV and to this day is one of the most popular games in history.Just because the first implementations are poor , does not mean the concept is flawed .</tokentext>
<sentencetext>The FMV may have been a failure with the sega CD, but i recall a playstation game  with a 7 on the end that used FMV and to this day is one of the most popular games in history.Just because the first implementations are poor, does not mean the concept is flawed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196457</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28205363</id>
	<title>Re:But games are for fun, not efficiency...Re:Sigh</title>
	<author>Monstr</author>
	<datestamp>1244046000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It doesn't feel natural to me to use a mouse to control and fire a firearm, or a sword and besides, I sit at a chair and push a mouse around all day at work (and sometimes longer) --- it's not something I want to do for leisure.</p></div><p>And there we have it. The control mechanism needs to be suited to the game you're playing - so generally FPS games are most accurate with mouse &amp; keyboard. Generally platformers work best with a joypad. I'd argue arcade driving games also work best with joypad. Driving simulators work best with a steering wheel with force-feedback.</p><p>Waggling some nintendo remote in mid-air doesn't feel natural to control a steering wheel either, and it's not accurate, nor realistic.</p><p>The problem isn't the controller, it's the game. Boom Blocks would be stupid with a keyboard or joypad, for example. A new control scheme requires the game producers to see it's value and design the game accordingly.</p></div>
	</htmltext>
<tokenext>It does n't feel natural to me to use a mouse to control and fire a firearm , or a sword and besides , I sit at a chair and push a mouse around all day at work ( and sometimes longer ) --- it 's not something I want to do for leisure.And there we have it .
The control mechanism needs to be suited to the game you 're playing - so generally FPS games are most accurate with mouse &amp; keyboard .
Generally platformers work best with a joypad .
I 'd argue arcade driving games also work best with joypad .
Driving simulators work best with a steering wheel with force-feedback.Waggling some nintendo remote in mid-air does n't feel natural to control a steering wheel either , and it 's not accurate , nor realistic.The problem is n't the controller , it 's the game .
Boom Blocks would be stupid with a keyboard or joypad , for example .
A new control scheme requires the game producers to see it 's value and design the game accordingly .</tokentext>
<sentencetext>It doesn't feel natural to me to use a mouse to control and fire a firearm, or a sword and besides, I sit at a chair and push a mouse around all day at work (and sometimes longer) --- it's not something I want to do for leisure.And there we have it.
The control mechanism needs to be suited to the game you're playing - so generally FPS games are most accurate with mouse &amp; keyboard.
Generally platformers work best with a joypad.
I'd argue arcade driving games also work best with joypad.
Driving simulators work best with a steering wheel with force-feedback.Waggling some nintendo remote in mid-air doesn't feel natural to control a steering wheel either, and it's not accurate, nor realistic.The problem isn't the controller, it's the game.
Boom Blocks would be stupid with a keyboard or joypad, for example.
A new control scheme requires the game producers to see it's value and design the game accordingly.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196217</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196521</id>
	<title>Re:I think,</title>
	<author>theaceoffire</author>
	<datestamp>1244047200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>And I would rather have a real light-saber.

Since we can't use either of those inside our living room without damage, this is neat.</htmltext>
<tokenext>And I would rather have a real light-saber .
Since we ca n't use either of those inside our living room without damage , this is neat .</tokentext>
<sentencetext>And I would rather have a real light-saber.
Since we can't use either of those inside our living room without damage, this is neat.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195439</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196875</id>
	<title>Re:I hope all these motion controllers fail horrib</title>
	<author>gsslay</author>
	<datestamp>1244048520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>In your willingness to wallow in negativity you seem to be omitting the vast, and more probable, range of opportunity between the two extremes of  "all these motion controllers fail horribly" and "one vendor's system "wins""</p><p>Clearly this controller puts the PS3 in competition against the Wii in terms of motion control.  Nintendo will undoubtedly respond with a higher specced Wii.  Innovation.  Competition.  Everyone gets better hardware. Everyone wins.</p></htmltext>
<tokenext>In your willingness to wallow in negativity you seem to be omitting the vast , and more probable , range of opportunity between the two extremes of " all these motion controllers fail horribly " and " one vendor 's system " wins " " Clearly this controller puts the PS3 in competition against the Wii in terms of motion control .
Nintendo will undoubtedly respond with a higher specced Wii .
Innovation. Competition .
Everyone gets better hardware .
Everyone wins .</tokentext>
<sentencetext>In your willingness to wallow in negativity you seem to be omitting the vast, and more probable, range of opportunity between the two extremes of  "all these motion controllers fail horribly" and "one vendor's system "wins""Clearly this controller puts the PS3 in competition against the Wii in terms of motion control.
Nintendo will undoubtedly respond with a higher specced Wii.
Innovation.  Competition.
Everyone gets better hardware.
Everyone wins.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195453</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195691</id>
	<title>The eyes have it?</title>
	<author>Drakkenmensch</author>
	<datestamp>1244043600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Wasn't their Eye peripheral supposed to do that already?</htmltext>
<tokenext>Was n't their Eye peripheral supposed to do that already ?</tokentext>
<sentencetext>Wasn't their Eye peripheral supposed to do that already?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28197567</id>
	<title>I've got to be more careful when reading...</title>
	<author>spafbi</author>
	<datestamp>1244051280000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>I read part of the summary as:<p><div class="quote"><p>"A senior sits on top of the TV and detects the position, distance and movement of two controllers held in a user's hand..."</p></div><p>My first thought was to picture an elderly person sitting on top of my TV.</p></div>
	</htmltext>
<tokenext>I read part of the summary as : " A senior sits on top of the TV and detects the position , distance and movement of two controllers held in a user 's hand... " My first thought was to picture an elderly person sitting on top of my TV .</tokentext>
<sentencetext>I read part of the summary as:"A senior sits on top of the TV and detects the position, distance and movement of two controllers held in a user's hand..."My first thought was to picture an elderly person sitting on top of my TV.
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195891</id>
	<title>Re:Sigh...</title>
	<author>Anonymous</author>
	<datestamp>1244044440000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>for every game that uses it well, there are 50 that abuse it/don't understand it.</p></div><p>Sure, the Wii is the shovelware console this gen. Why does this matter? It's not like anyone has the budget to buy EVERY Wii game. Just pick and choose the games that do use it well.</p></div>
	</htmltext>
<tokenext>for every game that uses it well , there are 50 that abuse it/do n't understand it.Sure , the Wii is the shovelware console this gen. Why does this matter ?
It 's not like anyone has the budget to buy EVERY Wii game .
Just pick and choose the games that do use it well .</tokentext>
<sentencetext>for every game that uses it well, there are 50 that abuse it/don't understand it.Sure, the Wii is the shovelware console this gen. Why does this matter?
It's not like anyone has the budget to buy EVERY Wii game.
Just pick and choose the games that do use it well.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28216737</id>
	<title>Re:Big deal...give me NetFlix</title>
	<author>alexandre\_ganso</author>
	<datestamp>1244119560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If you could care less, it means you care a lot? And AWEful is awesome+awful?</p></htmltext>
<tokenext>If you could care less , it means you care a lot ?
And AWEful is awesome + awful ?</tokentext>
<sentencetext>If you could care less, it means you care a lot?
And AWEful is awesome+awful?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195535</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28206751</id>
	<title>Controller</title>
	<author>jaq1an</author>
	<datestamp>1244108280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can't wait for this to come, gets hacked and then we can use it as an interface on our pc's<nobr> <wbr></nobr>:)</htmltext>
<tokenext>I ca n't wait for this to come , gets hacked and then we can use it as an interface on our pc 's : )</tokentext>
<sentencetext>I can't wait for this to come, gets hacked and then we can use it as an interface on our pc's :)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28197225</id>
	<title>Except...</title>
	<author>denzacar</author>
	<datestamp>1244049960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>That Microsoft's presentation looks lame in comparison. That is it looks lame if you have Silverlight.<br>Or you look it up on <a href="http://www.youtube.com/watch?v=iXYSAcXpCnM" title="youtube.com">YouTube.</a> [youtube.com]</p><p>Why does it look lame?<br>Because they are trying to go the controllerless path.<br>Aaaand... it is kinda predetermined to fail unless you can manage to capture the movement of every single unmarked finger.<br>Like when you want to shoot the weapon, change weapon or tool, reload, use inventory/menu or interact with the surrounding without yelling...<br>You know... All that stuff that makes us the cool top of the food chain.</p><p>Plus, they come of as trying to hard to just control the "beast. The painting demo looks like something painted using only your left foot while hanging upside down.<br>And the fact that the guy doing it is so out of shape that he is grunting while he does it does not help.<br>Come on! Couldn't they have found another physically active girl to do that while he talks?<br>And the orange guy just looks like a prick you would like to introduce to the bottom of your shoe.</p><p>Note also that even in the <a href="http://www.youtube.com/watch?v=oACt9R9z37U" title="youtube.com">commercial</a> [youtube.com] (featuring yet nonexistent games/entertainment/communication software) all interaction is limited to very crude body gestures for moving a rag-doll on the screen, activation of very specific predetermined switches through very predetermined gestures (hitting the buzzer or changing the tire).<br>And yelling at the screen.</p><p>Using the camera for texture and object input is a nice feature though.</p></htmltext>
<tokenext>That Microsoft 's presentation looks lame in comparison .
That is it looks lame if you have Silverlight.Or you look it up on YouTube .
[ youtube.com ] Why does it look lame ? Because they are trying to go the controllerless path.Aaaand... it is kinda predetermined to fail unless you can manage to capture the movement of every single unmarked finger.Like when you want to shoot the weapon , change weapon or tool , reload , use inventory/menu or interact with the surrounding without yelling...You know... All that stuff that makes us the cool top of the food chain.Plus , they come of as trying to hard to just control the " beast .
The painting demo looks like something painted using only your left foot while hanging upside down.And the fact that the guy doing it is so out of shape that he is grunting while he does it does not help.Come on !
Could n't they have found another physically active girl to do that while he talks ? And the orange guy just looks like a prick you would like to introduce to the bottom of your shoe.Note also that even in the commercial [ youtube.com ] ( featuring yet nonexistent games/entertainment/communication software ) all interaction is limited to very crude body gestures for moving a rag-doll on the screen , activation of very specific predetermined switches through very predetermined gestures ( hitting the buzzer or changing the tire ) .And yelling at the screen.Using the camera for texture and object input is a nice feature though .</tokentext>
<sentencetext>That Microsoft's presentation looks lame in comparison.
That is it looks lame if you have Silverlight.Or you look it up on YouTube.
[youtube.com]Why does it look lame?Because they are trying to go the controllerless path.Aaaand... it is kinda predetermined to fail unless you can manage to capture the movement of every single unmarked finger.Like when you want to shoot the weapon, change weapon or tool, reload, use inventory/menu or interact with the surrounding without yelling...You know... All that stuff that makes us the cool top of the food chain.Plus, they come of as trying to hard to just control the "beast.
The painting demo looks like something painted using only your left foot while hanging upside down.And the fact that the guy doing it is so out of shape that he is grunting while he does it does not help.Come on!
Couldn't they have found another physically active girl to do that while he talks?And the orange guy just looks like a prick you would like to introduce to the bottom of your shoe.Note also that even in the commercial [youtube.com] (featuring yet nonexistent games/entertainment/communication software) all interaction is limited to very crude body gestures for moving a rag-doll on the screen, activation of very specific predetermined switches through very predetermined gestures (hitting the buzzer or changing the tire).And yelling at the screen.Using the camera for texture and object input is a nice feature though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195589</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28226805</id>
	<title>Re:Almost identical to Wii Motion Plus</title>
	<author>Anonymous</author>
	<datestamp>1244235180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I don't know how it detects Z-rotation (absolute); maybe it uses a magnetometer?</p></div><p>Ultrasound apparently.</p></div>
	</htmltext>
<tokenext>I do n't know how it detects Z-rotation ( absolute ) ; maybe it uses a magnetometer ? Ultrasound apparently .</tokentext>
<sentencetext>I don't know how it detects Z-rotation (absolute); maybe it uses a magnetometer?Ultrasound apparently.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195571</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195535</id>
	<title>Big deal...give me NetFlix</title>
	<author>FunkyELF</author>
	<datestamp>1244042940000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>0</modscore>
	<htmltext>I could care less about a motion controller.  The Wii is absolutely aweful.  I think its almost random at times.  I want NetFlix on the PS3.</htmltext>
<tokenext>I could care less about a motion controller .
The Wii is absolutely aweful .
I think its almost random at times .
I want NetFlix on the PS3 .</tokentext>
<sentencetext>I could care less about a motion controller.
The Wii is absolutely aweful.
I think its almost random at times.
I want NetFlix on the PS3.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196499</id>
	<title>Re:Sigh...</title>
	<author>JoeMerchant</author>
	<datestamp>1244047080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>
I know it's not "motion sensing" in the extreme of the Wiimote, but the SixAxis already has a great deal of "dynamic awareness" with its accelerometers... I wouldn't try to control a sword on screen with it, but it can be used to a very satisfying effect - the soul sucking gimmick in Folklore is probably the most gratifying aspect (of the demo, at least, didn't convince me to buy it.)<br> <br>

Of course, what do I know, the first night I fired up the PS3, I downloaded the ducks in a tub thing for the kids and couldn't figure out how it worked (because I didn't know the SixAxis had accelerometers in it!)</htmltext>
<tokenext>I know it 's not " motion sensing " in the extreme of the Wiimote , but the SixAxis already has a great deal of " dynamic awareness " with its accelerometers... I would n't try to control a sword on screen with it , but it can be used to a very satisfying effect - the soul sucking gimmick in Folklore is probably the most gratifying aspect ( of the demo , at least , did n't convince me to buy it .
) Of course , what do I know , the first night I fired up the PS3 , I downloaded the ducks in a tub thing for the kids and could n't figure out how it worked ( because I did n't know the SixAxis had accelerometers in it !
)</tokentext>
<sentencetext>
I know it's not "motion sensing" in the extreme of the Wiimote, but the SixAxis already has a great deal of "dynamic awareness" with its accelerometers... I wouldn't try to control a sword on screen with it, but it can be used to a very satisfying effect - the soul sucking gimmick in Folklore is probably the most gratifying aspect (of the demo, at least, didn't convince me to buy it.
) 

Of course, what do I know, the first night I fired up the PS3, I downloaded the ducks in a tub thing for the kids and couldn't figure out how it worked (because I didn't know the SixAxis had accelerometers in it!
)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196589</id>
	<title>Did anyone else think that...</title>
	<author>Anonymous</author>
	<datestamp>1244047500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>... the motion "wand" looked like a big dildo?</p><p>Seriously, when the sixaxis was unveiled I called it the PSWii... I'm calling the dildo wand the PSThwiener. I know it's a prototype, but I hope they take more thought into the final design.</p></htmltext>
<tokenext>... the motion " wand " looked like a big dildo ? Seriously , when the sixaxis was unveiled I called it the PSWii... I 'm calling the dildo wand the PSThwiener .
I know it 's a prototype , but I hope they take more thought into the final design .</tokentext>
<sentencetext>... the motion "wand" looked like a big dildo?Seriously, when the sixaxis was unveiled I called it the PSWii... I'm calling the dildo wand the PSThwiener.
I know it's a prototype, but I hope they take more thought into the final design.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195413</id>
	<title>wait wait wait!</title>
	<author>Anonymous</author>
	<datestamp>1244042400000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>360 is so much better than ps3</p></htmltext>
<tokenext>360 is so much better than ps3</tokentext>
<sentencetext>360 is so much better than ps3</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195597</id>
	<title>The one caveat is...</title>
	<author>Drone69</author>
	<datestamp>1244043180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>The player has to inject the obligatory rootkit implant into their body upon first use.</htmltext>
<tokenext>The player has to inject the obligatory rootkit implant into their body upon first use .</tokentext>
<sentencetext>The player has to inject the obligatory rootkit implant into their body upon first use.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28197027</id>
	<title>At a minimum, a good touchpad alternative</title>
	<author>Anonymous</author>
	<datestamp>1244049180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Upon turning on my ps3 for the first time I was greeted with a "create your profile" screen.<br>And immediately annoyed that I had to use the controller to navigate through the onscreen keyboard.</p><p>If this mimics the Wii's ability to do that I will be happy enough.</p></htmltext>
<tokenext>Upon turning on my ps3 for the first time I was greeted with a " create your profile " screen.And immediately annoyed that I had to use the controller to navigate through the onscreen keyboard.If this mimics the Wii 's ability to do that I will be happy enough .</tokentext>
<sentencetext>Upon turning on my ps3 for the first time I was greeted with a "create your profile" screen.And immediately annoyed that I had to use the controller to navigate through the onscreen keyboard.If this mimics the Wii's ability to do that I will be happy enough.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195665</id>
	<title>Re:I hope all these motion controllers fail horrib</title>
	<author>Sockatume</author>
	<datestamp>1244043420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>Yes, Nintendo's patent on the Wii Remote stopped Sony from releasing a wand-shaped motion controller after all.</htmltext>
<tokenext>Yes , Nintendo 's patent on the Wii Remote stopped Sony from releasing a wand-shaped motion controller after all .</tokentext>
<sentencetext>Yes, Nintendo's patent on the Wii Remote stopped Sony from releasing a wand-shaped motion controller after all.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195453</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28202755</id>
	<title>Re:I hope all these motion controllers fail horrib</title>
	<author>IrquiM</author>
	<datestamp>1244028840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I remember playing an EyeToy-game using a "wand controller" just before Wii came out...?</p></htmltext>
<tokenext>I remember playing an EyeToy-game using a " wand controller " just before Wii came out... ?</tokentext>
<sentencetext>I remember playing an EyeToy-game using a "wand controller" just before Wii came out...?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195665</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28206493</id>
	<title>Re:Sigh...</title>
	<author>grumbel</author>
	<datestamp>1244148300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>Am I the only one who was glad that "waggle" games were segmented to the Wii?</p></div><p>The whole reason why those games were waggle was because the Wiimote could only detect that, it was a technical limitation. The Sony device gives you true 1:1 mapping, allowing all the things that people expected the Wii to handle, but that it couldn't. And if developers actually pick up on that you might end up with quite a revolution in the hardcore gaming world, as it will, literally speaking, allow a ton of new ways to hack your opponent into pieces. However considering that Sony's solution is at the tech-demo stage that could take a while till games that fully utilize the controller pop up, especially considering that it already takes like multiple years these days to create a brand new game from scratch and those are with already well established gameplay, not completly new ones.</p><p>With the Microsoft solution, as impressive as it is (add a VR helmet and you have the fake NintendoOn for real), I see the problem that it is just not very useful for hardcore gaming, as it only tracks your arms and legs, not your hands, thus all the subtle movements are impossible, you don't even have a way to press a button and you are left with a bunch of casual sport game stuff. That would however be easy to fix by adding a Wiimote-like controller with Gyros, but that will probably have to wait till the Xbox720, since they didn't seem to have that planed for now.</p><p><div class="quote"><p>Mouse and keyboard will STILL be better and more accurate for FPS games,</p></div><p>And an aim-bot is even better, but we don't play with those because accuracy neither guarantees you fun or immersion.</p></div>
	</htmltext>
<tokenext>Am I the only one who was glad that " waggle " games were segmented to the Wii ? The whole reason why those games were waggle was because the Wiimote could only detect that , it was a technical limitation .
The Sony device gives you true 1 : 1 mapping , allowing all the things that people expected the Wii to handle , but that it could n't .
And if developers actually pick up on that you might end up with quite a revolution in the hardcore gaming world , as it will , literally speaking , allow a ton of new ways to hack your opponent into pieces .
However considering that Sony 's solution is at the tech-demo stage that could take a while till games that fully utilize the controller pop up , especially considering that it already takes like multiple years these days to create a brand new game from scratch and those are with already well established gameplay , not completly new ones.With the Microsoft solution , as impressive as it is ( add a VR helmet and you have the fake NintendoOn for real ) , I see the problem that it is just not very useful for hardcore gaming , as it only tracks your arms and legs , not your hands , thus all the subtle movements are impossible , you do n't even have a way to press a button and you are left with a bunch of casual sport game stuff .
That would however be easy to fix by adding a Wiimote-like controller with Gyros , but that will probably have to wait till the Xbox720 , since they did n't seem to have that planed for now.Mouse and keyboard will STILL be better and more accurate for FPS games,And an aim-bot is even better , but we do n't play with those because accuracy neither guarantees you fun or immersion .</tokentext>
<sentencetext>Am I the only one who was glad that "waggle" games were segmented to the Wii?The whole reason why those games were waggle was because the Wiimote could only detect that, it was a technical limitation.
The Sony device gives you true 1:1 mapping, allowing all the things that people expected the Wii to handle, but that it couldn't.
And if developers actually pick up on that you might end up with quite a revolution in the hardcore gaming world, as it will, literally speaking, allow a ton of new ways to hack your opponent into pieces.
However considering that Sony's solution is at the tech-demo stage that could take a while till games that fully utilize the controller pop up, especially considering that it already takes like multiple years these days to create a brand new game from scratch and those are with already well established gameplay, not completly new ones.With the Microsoft solution, as impressive as it is (add a VR helmet and you have the fake NintendoOn for real), I see the problem that it is just not very useful for hardcore gaming, as it only tracks your arms and legs, not your hands, thus all the subtle movements are impossible, you don't even have a way to press a button and you are left with a bunch of casual sport game stuff.
That would however be easy to fix by adding a Wiimote-like controller with Gyros, but that will probably have to wait till the Xbox720, since they didn't seem to have that planed for now.Mouse and keyboard will STILL be better and more accurate for FPS games,And an aim-bot is even better, but we don't play with those because accuracy neither guarantees you fun or immersion.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28197679</id>
	<title>Re:I hope all these motion controllers fail horrib</title>
	<author>Anonymous</author>
	<datestamp>1244051700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I hope all these motion controllers fail horribly.</p></div><p><div class="quote"><p>Mostly because they're all patented. If one vendor's system "wins", we all lose.</p></div><p>So I'm confused...</p><p>In the subject you say you want them all to fail,<br>yet in the message body you say you want them all to succeed at the same time,<br>yet your logic for wanting both of those opposite situations is that patents are keeping competition from happening,<br>despite the fact you are replying to an announcement about a competing motion sensing controller!</p><p>I don't think I'd be alone in asking you...   What did you want exactly again?</p></div>
	</htmltext>
<tokenext>I hope all these motion controllers fail horribly.Mostly because they 're all patented .
If one vendor 's system " wins " , we all lose.So I 'm confused...In the subject you say you want them all to fail,yet in the message body you say you want them all to succeed at the same time,yet your logic for wanting both of those opposite situations is that patents are keeping competition from happening,despite the fact you are replying to an announcement about a competing motion sensing controller ! I do n't think I 'd be alone in asking you... What did you want exactly again ?</tokentext>
<sentencetext>I hope all these motion controllers fail horribly.Mostly because they're all patented.
If one vendor's system "wins", we all lose.So I'm confused...In the subject you say you want them all to fail,yet in the message body you say you want them all to succeed at the same time,yet your logic for wanting both of those opposite situations is that patents are keeping competition from happening,despite the fact you are replying to an announcement about a competing motion sensing controller!I don't think I'd be alone in asking you...   What did you want exactly again?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195453</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196923</id>
	<title>using your TV like a touchscreen</title>
	<author>Anonymous</author>
	<datestamp>1244048700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Yes, because we all want sticky cheetos fingers on our 52inch screens.</p><p>Only things worse than waggle abuse is the need to make everything touchscreen.</p><p>I do agree with everything else about abuse/not understanding what games should incorporate some technologies.</p></htmltext>
<tokenext>Yes , because we all want sticky cheetos fingers on our 52inch screens.Only things worse than waggle abuse is the need to make everything touchscreen.I do agree with everything else about abuse/not understanding what games should incorporate some technologies .</tokentext>
<sentencetext>Yes, because we all want sticky cheetos fingers on our 52inch screens.Only things worse than waggle abuse is the need to make everything touchscreen.I do agree with everything else about abuse/not understanding what games should incorporate some technologies.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28195543</parent>
</comment>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_03_132254_0</id>
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	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28216737
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_03_132254_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_132254.28196923
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<thread>
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