<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_03_1319225</id>
	<title>Vintage Games</title>
	<author>samzenpus</author>
	<datestamp>1244052600000</datestamp>
	<htmltext><a href="mailto:aeon@aeforge.com" rel="nofollow">Aeonite</a> writes <i>"Featuring a subtitle that is almost longer than the preface, <em>Vintage Games: An Inside Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time</em> offers a retrospective look at those games which authors Bill Loguidice and Matt Barton feel were, in their words, 'paradigm shifters; the games that made a difference.' As the preface points out, these are not necessarily best-selling games, innovative games, or novel games, but rather titles that, 'in their own special way changed videogames forever.'"</i> Keep reading for the rest of Michael's review.</htmltext>
<tokenext>Aeonite writes " Featuring a subtitle that is almost longer than the preface , Vintage Games : An Inside Look at the History of Grand Theft Auto , Super Mario , and the Most Influential Games of All Time offers a retrospective look at those games which authors Bill Loguidice and Matt Barton feel were , in their words , 'paradigm shifters ; the games that made a difference .
' As the preface points out , these are not necessarily best-selling games , innovative games , or novel games , but rather titles that , 'in their own special way changed videogames forever .
' " Keep reading for the rest of Michael 's review .</tokentext>
<sentencetext>Aeonite writes "Featuring a subtitle that is almost longer than the preface, Vintage Games: An Inside Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time offers a retrospective look at those games which authors Bill Loguidice and Matt Barton feel were, in their words, 'paradigm shifters; the games that made a difference.
' As the preface points out, these are not necessarily best-selling games, innovative games, or novel games, but rather titles that, 'in their own special way changed videogames forever.
'" Keep reading for the rest of Michael's review.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28212525</id>
	<title>Re:Why Madden?</title>
	<author>jackbird</author>
	<datestamp>1244142540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I liked Grave Yardage, which focused on how well the other team's linemen can block after you rip their arms off...</htmltext>
<tokenext>I liked Grave Yardage , which focused on how well the other team 's linemen can block after you rip their arms off.. .</tokentext>
<sentencetext>I liked Grave Yardage, which focused on how well the other team's linemen can block after you rip their arms off...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199425</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199673</id>
	<title>Marathon</title>
	<author>eyrieowl</author>
	<datestamp>1244060520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I keenly remember jealously watching my Mac fanatic roommate playing Marathon while I was playing Doom on my PC.  Doom deserves to be on the list for its wide impact, but Marathon, I think, has had a far bigger impact on today's game world.  It went much further in combining the puzzle and FPS aspects of gameplay, and the legacy, continued in the Halo series, is tremendous.</p></htmltext>
<tokenext>I keenly remember jealously watching my Mac fanatic roommate playing Marathon while I was playing Doom on my PC .
Doom deserves to be on the list for its wide impact , but Marathon , I think , has had a far bigger impact on today 's game world .
It went much further in combining the puzzle and FPS aspects of gameplay , and the legacy , continued in the Halo series , is tremendous .</tokentext>
<sentencetext>I keenly remember jealously watching my Mac fanatic roommate playing Marathon while I was playing Doom on my PC.
Doom deserves to be on the list for its wide impact, but Marathon, I think, has had a far bigger impact on today's game world.
It went much further in combining the puzzle and FPS aspects of gameplay, and the legacy, continued in the Halo series, is tremendous.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200071</id>
	<title>What?</title>
	<author>jDeepbeep</author>
	<datestamp>1244062260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No Sokoban?</htmltext>
<tokenext>No Sokoban ?</tokentext>
<sentencetext>No Sokoban?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198909</id>
	<title>Looks good</title>
	<author>Anonymous</author>
	<datestamp>1244056800000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>This is basically a list of my favorite games of all time, with the notable exception of John Madden Football. Seriously, what the heck? How is it they make 1 every year, and its a top seller? I've never understood this phenomenon, especially because they only record him saying about 5 things.</p><p>Now to be  completely fair, in real life he only uses about 5 phrases, but they could have mixed it up a little.</p><p>But overall, it looks like a good read. I think I'll try to hunt down a copy.</p></htmltext>
<tokenext>This is basically a list of my favorite games of all time , with the notable exception of John Madden Football .
Seriously , what the heck ?
How is it they make 1 every year , and its a top seller ?
I 've never understood this phenomenon , especially because they only record him saying about 5 things.Now to be completely fair , in real life he only uses about 5 phrases , but they could have mixed it up a little.But overall , it looks like a good read .
I think I 'll try to hunt down a copy .</tokentext>
<sentencetext>This is basically a list of my favorite games of all time, with the notable exception of John Madden Football.
Seriously, what the heck?
How is it they make 1 every year, and its a top seller?
I've never understood this phenomenon, especially because they only record him saying about 5 things.Now to be  completely fair, in real life he only uses about 5 phrases, but they could have mixed it up a little.But overall, it looks like a good read.
I think I'll try to hunt down a copy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200707</id>
	<title>Re:Console Only</title>
	<author>Anonymous</author>
	<datestamp>1244021580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>I don't even know which game was the first to use analog controls for a joystick rather then digital...</p></div><p>probably a flight sim.</p></div>
	</htmltext>
<tokenext>I do n't even know which game was the first to use analog controls for a joystick rather then digital...probably a flight sim .</tokentext>
<sentencetext>I don't even know which game was the first to use analog controls for a joystick rather then digital...probably a flight sim.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199553</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28201923</id>
	<title>Re:Grand Theft Auto? Vintage?</title>
	<author>Anonymous</author>
	<datestamp>1244025840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><blockquote><div><p>Little known fact- vintage does not mean old.</p></div></blockquote><p>Little known, because it's wrong.  Little known fact, words are defined in dictionaries.</p><blockquote><div><p>vintage - 3. Old or outmoded.</p></div></blockquote><p>Of course someone could argue that we're using definition 2.</p><blockquote><div><p>Characterized by excellence, maturity, and enduring appeal; classic.</p></div></blockquote><p>I'd argue that that definition also requires some age.</p></div>
	</htmltext>
<tokenext>Little known fact- vintage does not mean old.Little known , because it 's wrong .
Little known fact , words are defined in dictionaries.vintage - 3 .
Old or outmoded.Of course someone could argue that we 're using definition 2.Characterized by excellence , maturity , and enduring appeal ; classic.I 'd argue that that definition also requires some age .</tokentext>
<sentencetext>Little known fact- vintage does not mean old.Little known, because it's wrong.
Little known fact, words are defined in dictionaries.vintage - 3.
Old or outmoded.Of course someone could argue that we're using definition 2.Characterized by excellence, maturity, and enduring appeal; classic.I'd argue that that definition also requires some age.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200861</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28203481</id>
	<title>Hey people</title>
	<author>geekoid</author>
	<datestamp>1244031960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Just because a game influenced YOU doesn't make it an industry game changer, or even particularly influential.<br>Just becasue it's past playability has been overly exaggerated with time doesn't make it influential either.</p></htmltext>
<tokenext>Just because a game influenced YOU does n't make it an industry game changer , or even particularly influential.Just becasue it 's past playability has been overly exaggerated with time does n't make it influential either .</tokentext>
<sentencetext>Just because a game influenced YOU doesn't make it an industry game changer, or even particularly influential.Just becasue it's past playability has been overly exaggerated with time doesn't make it influential either.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199493</id>
	<title>Missing games - just to consolidate</title>
	<author>Anonymous</author>
	<datestamp>1244059560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Whattabout the Atari color vector games? Tempest, et ce were the first attempts AFAIK to simulate a 3D space.</p></htmltext>
<tokenext>Whattabout the Atari color vector games ?
Tempest , et ce were the first attempts AFAIK to simulate a 3D space .</tokentext>
<sentencetext>Whattabout the Atari color vector games?
Tempest, et ce were the first attempts AFAIK to simulate a 3D space.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28258767</id>
	<title>Deus Ex</title>
	<author>Dracorat</author>
	<datestamp>1244464920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Deus Ex (the first one, not the horrible sequel) deserves a spot. It really revolutionized the FPS as a contender in immersive gaming and in integrating the providence of choice. Many FPSes these days owe their design characteristics at least in part to Deus Ex.</htmltext>
<tokenext>Deus Ex ( the first one , not the horrible sequel ) deserves a spot .
It really revolutionized the FPS as a contender in immersive gaming and in integrating the providence of choice .
Many FPSes these days owe their design characteristics at least in part to Deus Ex .</tokentext>
<sentencetext>Deus Ex (the first one, not the horrible sequel) deserves a spot.
It really revolutionized the FPS as a contender in immersive gaming and in integrating the providence of choice.
Many FPSes these days owe their design characteristics at least in part to Deus Ex.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28209259</id>
	<title>Think a game is missing?  It's probably in there.</title>
	<author>Bill Loguidice</author>
	<datestamp>1244128920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Hey, guys, thanks for the comments and the support.  One thing I should point out is that the vast majority of games you're saying that are not in there, are in fact in there, and then some (in fact, games and even systems never mentioned in any other book are in there). Utopia, Civilization, Pong, Pinball Construction Set, Tecmo Bowl, Nethack, etc. The content covers countless hundreds of games.

Consider the 34 main games the launch pad to talk about all the other games that both came before and after in that same general category. If you're having trouble reading the master game list in the review, by all means go to the book's official site on Armchair Arcade, which gives an alternate TOC and has well over 100 bonus images not found in the book or in the online only bonus chapters. Besides the free online only bonus chapters - which are exactly like the content you'd find in the book - you can also read excerpts from the book itself on both Amazon and Google. The image quality if through the roof and the book is full color glossy throughout.

As for the title, well, sometimes you have to go with the title the publisher wants (and I'll leave it at that). It really is a book on the most influential and important games from all eras, regardless of platform, and the subject matter goes from the 1940's right up to 2009.</htmltext>
<tokenext>Hey , guys , thanks for the comments and the support .
One thing I should point out is that the vast majority of games you 're saying that are not in there , are in fact in there , and then some ( in fact , games and even systems never mentioned in any other book are in there ) .
Utopia , Civilization , Pong , Pinball Construction Set , Tecmo Bowl , Nethack , etc .
The content covers countless hundreds of games .
Consider the 34 main games the launch pad to talk about all the other games that both came before and after in that same general category .
If you 're having trouble reading the master game list in the review , by all means go to the book 's official site on Armchair Arcade , which gives an alternate TOC and has well over 100 bonus images not found in the book or in the online only bonus chapters .
Besides the free online only bonus chapters - which are exactly like the content you 'd find in the book - you can also read excerpts from the book itself on both Amazon and Google .
The image quality if through the roof and the book is full color glossy throughout .
As for the title , well , sometimes you have to go with the title the publisher wants ( and I 'll leave it at that ) .
It really is a book on the most influential and important games from all eras , regardless of platform , and the subject matter goes from the 1940 's right up to 2009 .</tokentext>
<sentencetext>Hey, guys, thanks for the comments and the support.
One thing I should point out is that the vast majority of games you're saying that are not in there, are in fact in there, and then some (in fact, games and even systems never mentioned in any other book are in there).
Utopia, Civilization, Pong, Pinball Construction Set, Tecmo Bowl, Nethack, etc.
The content covers countless hundreds of games.
Consider the 34 main games the launch pad to talk about all the other games that both came before and after in that same general category.
If you're having trouble reading the master game list in the review, by all means go to the book's official site on Armchair Arcade, which gives an alternate TOC and has well over 100 bonus images not found in the book or in the online only bonus chapters.
Besides the free online only bonus chapters - which are exactly like the content you'd find in the book - you can also read excerpts from the book itself on both Amazon and Google.
The image quality if through the roof and the book is full color glossy throughout.
As for the title, well, sometimes you have to go with the title the publisher wants (and I'll leave it at that).
It really is a book on the most influential and important games from all eras, regardless of platform, and the subject matter goes from the 1940's right up to 2009.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198911</id>
	<title>Re:No Monkey Island?!</title>
	<author>Anonymous</author>
	<datestamp>1244056800000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>"You fight like a dairy farmer!"</htmltext>
<tokenext>" You fight like a dairy farmer !
"</tokentext>
<sentencetext>"You fight like a dairy farmer!
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198809</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200457</id>
	<title>Re:What was this game called?</title>
	<author>umeboshi</author>
	<datestamp>1244020680000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Ha ha!! There were so many of those, it's impossible to list them all.</p><p>The best, and most popular were the Infocom games, where failure to light a torch, lantern, match, etc. would put you in danger of being eaten by a grue (a theme that spanned the whole lineup, regardless of genre).</p><p>You can find the Infocom games here:</p><p><a href="http://thepiratebay.org/torrent/3398113/Infocom\_Universe\_Bootleg" title="thepiratebay.org">http://thepiratebay.org/torrent/3398113/Infocom\_Universe\_Bootleg</a> [thepiratebay.org]</p><p>Pirated, but it's very hard to get the actual copies of the games these days, and the items that came packaged with the game were essential in completing those games (and also very enjoyable to read).</p><p>While the link above may not sit well with you, since it's to a torrent site, the original Zork trilogy has been released as freeware, and you can find them here:</p><p><a href="http://www.csd.uwo.ca/Infocom/" title="csd.uwo.ca">http://www.csd.uwo.ca/Infocom/</a> [csd.uwo.ca]</p><p>Text based interactive fiction was very popular on the old 8bit computers (one reason was that it was easier to port to the multiple different home computers around at that time) and there are too many different ones to be able to identify the game you played.  The Infocom games are possibly the cream of the crop in this area.</p><p>Also, interactive fiction is still alive and you can get all sorts of great games here:</p><p><a href="http://ifarchive.org/" title="ifarchive.org">http://ifarchive.org/</a> [ifarchive.org]</p><p>Some of these are better than other ones, so be sure to read the ratings and reviews.  A few of them match or exceed the quality present in the old Infocom games.</p></htmltext>
<tokenext>Ha ha ! !
There were so many of those , it 's impossible to list them all.The best , and most popular were the Infocom games , where failure to light a torch , lantern , match , etc .
would put you in danger of being eaten by a grue ( a theme that spanned the whole lineup , regardless of genre ) .You can find the Infocom games here : http : //thepiratebay.org/torrent/3398113/Infocom \ _Universe \ _Bootleg [ thepiratebay.org ] Pirated , but it 's very hard to get the actual copies of the games these days , and the items that came packaged with the game were essential in completing those games ( and also very enjoyable to read ) .While the link above may not sit well with you , since it 's to a torrent site , the original Zork trilogy has been released as freeware , and you can find them here : http : //www.csd.uwo.ca/Infocom/ [ csd.uwo.ca ] Text based interactive fiction was very popular on the old 8bit computers ( one reason was that it was easier to port to the multiple different home computers around at that time ) and there are too many different ones to be able to identify the game you played .
The Infocom games are possibly the cream of the crop in this area.Also , interactive fiction is still alive and you can get all sorts of great games here : http : //ifarchive.org/ [ ifarchive.org ] Some of these are better than other ones , so be sure to read the ratings and reviews .
A few of them match or exceed the quality present in the old Infocom games .</tokentext>
<sentencetext>Ha ha!!
There were so many of those, it's impossible to list them all.The best, and most popular were the Infocom games, where failure to light a torch, lantern, match, etc.
would put you in danger of being eaten by a grue (a theme that spanned the whole lineup, regardless of genre).You can find the Infocom games here:http://thepiratebay.org/torrent/3398113/Infocom\_Universe\_Bootleg [thepiratebay.org]Pirated, but it's very hard to get the actual copies of the games these days, and the items that came packaged with the game were essential in completing those games (and also very enjoyable to read).While the link above may not sit well with you, since it's to a torrent site, the original Zork trilogy has been released as freeware, and you can find them here:http://www.csd.uwo.ca/Infocom/ [csd.uwo.ca]Text based interactive fiction was very popular on the old 8bit computers (one reason was that it was easier to port to the multiple different home computers around at that time) and there are too many different ones to be able to identify the game you played.
The Infocom games are possibly the cream of the crop in this area.Also, interactive fiction is still alive and you can get all sorts of great games here:http://ifarchive.org/ [ifarchive.org]Some of these are better than other ones, so be sure to read the ratings and reviews.
A few of them match or exceed the quality present in the old Infocom games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200233</id>
	<title>Re:Quickly Back on The Shelf...</title>
	<author>Chris Burke</author>
	<datestamp>1244019660000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>In the review it says it talks about Rogue, progenitor of Nethack and all "Rogue-likes" (der).  So who's just talking about their favorite games, history be damned?  Okay, those were online 'bonus' chapters.  Anyway.</p><p>There's only so much room in a book about an area of entertainment to mention/discuss all instances of that form of entertainment.  And frankly the list presented here is one of the most varied and comprehensive I've seen in anything of this sort.  Not everything can make it in, and focusing on "influence" willows out a lot of things that <i>we</i> might like to see because they are our favorite games.</p><p>Like, say, nethack, which I love, but lets be honest outside of inspiring other rogue-likes to add features and inspiring nerds to fail college in their attempts to Ascend, it's influence is limited.  Diablo is much more influential in my view.  Yes, Diablo was itself a graphical Rogue-like -- and I'd hope the Diablo chapter at least mentions Rogue, though obviously the author is aware of the game either way -- but it's Diablo, not Rogue, that others are apeing in the explosion of dungeon-crawl hack-and-slash games that followed.  Diablo brought Rogue-like gaming to the masses.  This is why it deserves a whole chapter, and frankly to be honest Nethack doesn't.</p></htmltext>
<tokenext>In the review it says it talks about Rogue , progenitor of Nethack and all " Rogue-likes " ( der ) .
So who 's just talking about their favorite games , history be damned ?
Okay , those were online 'bonus ' chapters .
Anyway.There 's only so much room in a book about an area of entertainment to mention/discuss all instances of that form of entertainment .
And frankly the list presented here is one of the most varied and comprehensive I 've seen in anything of this sort .
Not everything can make it in , and focusing on " influence " willows out a lot of things that we might like to see because they are our favorite games.Like , say , nethack , which I love , but lets be honest outside of inspiring other rogue-likes to add features and inspiring nerds to fail college in their attempts to Ascend , it 's influence is limited .
Diablo is much more influential in my view .
Yes , Diablo was itself a graphical Rogue-like -- and I 'd hope the Diablo chapter at least mentions Rogue , though obviously the author is aware of the game either way -- but it 's Diablo , not Rogue , that others are apeing in the explosion of dungeon-crawl hack-and-slash games that followed .
Diablo brought Rogue-like gaming to the masses .
This is why it deserves a whole chapter , and frankly to be honest Nethack does n't .</tokentext>
<sentencetext>In the review it says it talks about Rogue, progenitor of Nethack and all "Rogue-likes" (der).
So who's just talking about their favorite games, history be damned?
Okay, those were online 'bonus' chapters.
Anyway.There's only so much room in a book about an area of entertainment to mention/discuss all instances of that form of entertainment.
And frankly the list presented here is one of the most varied and comprehensive I've seen in anything of this sort.
Not everything can make it in, and focusing on "influence" willows out a lot of things that we might like to see because they are our favorite games.Like, say, nethack, which I love, but lets be honest outside of inspiring other rogue-likes to add features and inspiring nerds to fail college in their attempts to Ascend, it's influence is limited.
Diablo is much more influential in my view.
Yes, Diablo was itself a graphical Rogue-like -- and I'd hope the Diablo chapter at least mentions Rogue, though obviously the author is aware of the game either way -- but it's Diablo, not Rogue, that others are apeing in the explosion of dungeon-crawl hack-and-slash games that followed.
Diablo brought Rogue-like gaming to the masses.
This is why it deserves a whole chapter, and frankly to be honest Nethack doesn't.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199295</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200167</id>
	<title>missed a few?</title>
	<author>codevark</author>
	<datestamp>1244062560000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Umm... what about Temple of Ra on the early Macs, and Dungeon Master on the Amiga? Maybe ToR was the first graphic, 1st-person "3d" dungeon crawl? And DM used sound incredible effectively - I remember staying up late, and being positively creeped out when I *knew* a purple worm was around a corner.. and I could hear it getting nearer.. and I knew I was trapped..

For that matter, what about all those insane Amiga games from Psygnosis/Psyclapse like Shadow of the Beast, Killing Game Show, Stryx, etc. Or, one of my favorites, David Braben's Virus (AFAIK, the first 3D 3rd-person shooter/flightsim with real physics), or his later Elite, which spawned an entire genre of space combat/exploration/trading games. At least he got Dune II right. Anyone ever play Chamber of the Sci-Mutant Priestess? OK, so it was basically a puzzle game, but it had the hottest cover chick of 1989, and in what other game do you get to be accompanied by a little talking, floating foetus? It's all coming back to me now...<nobr> <wbr></nobr>:) how about Archipelagos? Populous and Powermonger? Midwinter? endless fun...

WTF! WHERE'S LEMMINGS? We sold a billllion of those, BITD.

I still play a lot of the old Amiga games, plus Diablo, Diablo II, BFME2, NWN, Tachyon, Outpost, et al., plus some of the browser games like Pardus and Urbandead (which is great because you can only play for ~5 minutes a day so you never get yelled at, too much).

AFAIK, it sounds like someone mixed up vintage, important, and best-selling somewhere along the way. Games like GTA are really boring to me. Maybe it's all the shiite. Maybe it's because "the more you drive, the less intelligent you are". Maybe I should read the book<nobr> <wbr></nobr>;)</htmltext>
<tokenext>Umm... what about Temple of Ra on the early Macs , and Dungeon Master on the Amiga ?
Maybe ToR was the first graphic , 1st-person " 3d " dungeon crawl ?
And DM used sound incredible effectively - I remember staying up late , and being positively creeped out when I * knew * a purple worm was around a corner.. and I could hear it getting nearer.. and I knew I was trapped. . For that matter , what about all those insane Amiga games from Psygnosis/Psyclapse like Shadow of the Beast , Killing Game Show , Stryx , etc .
Or , one of my favorites , David Braben 's Virus ( AFAIK , the first 3D 3rd-person shooter/flightsim with real physics ) , or his later Elite , which spawned an entire genre of space combat/exploration/trading games .
At least he got Dune II right .
Anyone ever play Chamber of the Sci-Mutant Priestess ?
OK , so it was basically a puzzle game , but it had the hottest cover chick of 1989 , and in what other game do you get to be accompanied by a little talking , floating foetus ?
It 's all coming back to me now... : ) how about Archipelagos ?
Populous and Powermonger ?
Midwinter ? endless fun.. . WTF ! WHERE 'S LEMMINGS ?
We sold a billllion of those , BITD .
I still play a lot of the old Amiga games , plus Diablo , Diablo II , BFME2 , NWN , Tachyon , Outpost , et al. , plus some of the browser games like Pardus and Urbandead ( which is great because you can only play for ~ 5 minutes a day so you never get yelled at , too much ) .
AFAIK , it sounds like someone mixed up vintage , important , and best-selling somewhere along the way .
Games like GTA are really boring to me .
Maybe it 's all the shiite .
Maybe it 's because " the more you drive , the less intelligent you are " .
Maybe I should read the book ; )</tokentext>
<sentencetext>Umm... what about Temple of Ra on the early Macs, and Dungeon Master on the Amiga?
Maybe ToR was the first graphic, 1st-person "3d" dungeon crawl?
And DM used sound incredible effectively - I remember staying up late, and being positively creeped out when I *knew* a purple worm was around a corner.. and I could hear it getting nearer.. and I knew I was trapped..

For that matter, what about all those insane Amiga games from Psygnosis/Psyclapse like Shadow of the Beast, Killing Game Show, Stryx, etc.
Or, one of my favorites, David Braben's Virus (AFAIK, the first 3D 3rd-person shooter/flightsim with real physics), or his later Elite, which spawned an entire genre of space combat/exploration/trading games.
At least he got Dune II right.
Anyone ever play Chamber of the Sci-Mutant Priestess?
OK, so it was basically a puzzle game, but it had the hottest cover chick of 1989, and in what other game do you get to be accompanied by a little talking, floating foetus?
It's all coming back to me now... :) how about Archipelagos?
Populous and Powermonger?
Midwinter? endless fun...

WTF! WHERE'S LEMMINGS?
We sold a billllion of those, BITD.
I still play a lot of the old Amiga games, plus Diablo, Diablo II, BFME2, NWN, Tachyon, Outpost, et al., plus some of the browser games like Pardus and Urbandead (which is great because you can only play for ~5 minutes a day so you never get yelled at, too much).
AFAIK, it sounds like someone mixed up vintage, important, and best-selling somewhere along the way.
Games like GTA are really boring to me.
Maybe it's all the shiite.
Maybe it's because "the more you drive, the less intelligent you are".
Maybe I should read the book ;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199037</id>
	<title>No Sword of Fargoal?</title>
	<author>anjilslaire</author>
	<datestamp>1244057220000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>I still play Sword of Fargoal today.
<a href="http://www.fargoal.com/" title="fargoal.com" rel="nofollow">http://www.fargoal.com/</a> [fargoal.com]</htmltext>
<tokenext>I still play Sword of Fargoal today .
http : //www.fargoal.com/ [ fargoal.com ]</tokentext>
<sentencetext>I still play Sword of Fargoal today.
http://www.fargoal.com/ [fargoal.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199981</id>
	<title>Re:No Monkey Island?!</title>
	<author>Anonymous</author>
	<datestamp>1244061900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>"You fight like a dairy farmer!"</p></div><p>Good, You fight like a cow!</p></div>
	</htmltext>
<tokenext>" You fight like a dairy farmer !
" Good , You fight like a cow !</tokentext>
<sentencetext>"You fight like a dairy farmer!
"Good, You fight like a cow!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198911</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199425</id>
	<title>Why Madden?</title>
	<author>Anonymous</author>
	<datestamp>1244059260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>I admit I have not played the Madden line of games since the 90's, but I can tell you why we preferred Madden to anything else starting in 92. Madden football focused on realism in the game, above how hard you can hit (NFL Blitz) or how well you can guess the other player's play (Tecmo SuperBowl). Madden in 93-94 even allowed various play formations, and tried to mimic the sport as accurately as possible. As technology improved, the game continued with trying to portray football as real as possible. That is what drew myself and my friends into it years ago. Although many football games have tried since (the 2K series, Joe Montana football, etc.), they were already behind the curve. I think EA made their sports niche with just that...realism.</p></htmltext>
<tokenext>I admit I have not played the Madden line of games since the 90 's , but I can tell you why we preferred Madden to anything else starting in 92 .
Madden football focused on realism in the game , above how hard you can hit ( NFL Blitz ) or how well you can guess the other player 's play ( Tecmo SuperBowl ) .
Madden in 93-94 even allowed various play formations , and tried to mimic the sport as accurately as possible .
As technology improved , the game continued with trying to portray football as real as possible .
That is what drew myself and my friends into it years ago .
Although many football games have tried since ( the 2K series , Joe Montana football , etc .
) , they were already behind the curve .
I think EA made their sports niche with just that...realism .</tokentext>
<sentencetext>I admit I have not played the Madden line of games since the 90's, but I can tell you why we preferred Madden to anything else starting in 92.
Madden football focused on realism in the game, above how hard you can hit (NFL Blitz) or how well you can guess the other player's play (Tecmo SuperBowl).
Madden in 93-94 even allowed various play formations, and tried to mimic the sport as accurately as possible.
As technology improved, the game continued with trying to portray football as real as possible.
That is what drew myself and my friends into it years ago.
Although many football games have tried since (the 2K series, Joe Montana football, etc.
), they were already behind the curve.
I think EA made their sports niche with just that...realism.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198909</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199961</id>
	<title>Re:Darklands?</title>
	<author>umeboshi</author>
	<datestamp>1244061840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><a href="http://www.abandonia.com/en/games/194/Darklands.html" title="abandonia.com">http://www.abandonia.com/en/games/194/Darklands.html</a> [abandonia.com]</p><p>I've never played this one.</p></htmltext>
<tokenext>http : //www.abandonia.com/en/games/194/Darklands.html [ abandonia.com ] I 've never played this one .</tokentext>
<sentencetext>http://www.abandonia.com/en/games/194/Darklands.html [abandonia.com]I've never played this one.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199155</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198809</id>
	<title>No Monkey Island?!</title>
	<author>sys.stdout.write</author>
	<datestamp>1244056320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext>That game revolutionized insult sword fighting!</htmltext>
<tokenext>That game revolutionized insult sword fighting !</tokentext>
<sentencetext>That game revolutionized insult sword fighting!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28213107</id>
	<title>Re:Dune II, not C&amp;C</title>
	<author>Anonymous</author>
	<datestamp>1244144940000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Check out Herzog Zwei for the Sega Genesis which was released years before Dune II.  Instead of building bases you captured prebuilt bases, but it had a number of other intact RTS functions.  The closest game I could compare it to would probably be total annihilation, but in Herzog your commander can transform into a jet and carry units...</p></htmltext>
<tokenext>Check out Herzog Zwei for the Sega Genesis which was released years before Dune II .
Instead of building bases you captured prebuilt bases , but it had a number of other intact RTS functions .
The closest game I could compare it to would probably be total annihilation , but in Herzog your commander can transform into a jet and carry units.. .</tokentext>
<sentencetext>Check out Herzog Zwei for the Sega Genesis which was released years before Dune II.
Instead of building bases you captured prebuilt bases, but it had a number of other intact RTS functions.
The closest game I could compare it to would probably be total annihilation, but in Herzog your commander can transform into a jet and carry units...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199367</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198953</id>
	<title>Missing: Defender?! Gauntlet?!</title>
	<author>Anonymous</author>
	<datestamp>1244056980000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Come on: those two games *defined* an entire culture of horizontal scrolling shoot-em-ups and God's-eye view dungeon rapid-fire raiding. For *fuck's sake* how many quarters did I blow on those two games in teh 80's? Prolly close to eight-thousand dollars worth....and the friggin' Baiters won every time.... '-(</p><p>And my green elf; he needs food...badly.</p><p>=Smidge=</p></htmltext>
<tokenext>Come on : those two games * defined * an entire culture of horizontal scrolling shoot-em-ups and God 's-eye view dungeon rapid-fire raiding .
For * fuck 's sake * how many quarters did I blow on those two games in teh 80 's ?
Prolly close to eight-thousand dollars worth....and the friggin ' Baiters won every time.... '- ( And my green elf ; he needs food...badly. = Smidge =</tokentext>
<sentencetext>Come on: those two games *defined* an entire culture of horizontal scrolling shoot-em-ups and God's-eye view dungeon rapid-fire raiding.
For *fuck's sake* how many quarters did I blow on those two games in teh 80's?
Prolly close to eight-thousand dollars worth....and the friggin' Baiters won every time.... '-(And my green elf; he needs food...badly.=Smidge=</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198999</id>
	<title>The Sims, SimCity... and Utopia is menioned where?</title>
	<author>Anonymous</author>
	<datestamp>1244057160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Sorry, maybe I am getting a bit long in the tooth. I can still dust off the intellivision console and really enjoy a game of sea battle or utopia and walk away feeling like I really enjoyed it. <br> <br> No Need to save, or worry about if I am playing enough for to keep my stats fresh. Just play the game, kill some time, and have some fun. <br> <br> I miss gaming like that. I know it still exists, but it seems few and few between titles.</htmltext>
<tokenext>Sorry , maybe I am getting a bit long in the tooth .
I can still dust off the intellivision console and really enjoy a game of sea battle or utopia and walk away feeling like I really enjoyed it .
No Need to save , or worry about if I am playing enough for to keep my stats fresh .
Just play the game , kill some time , and have some fun .
I miss gaming like that .
I know it still exists , but it seems few and few between titles .</tokentext>
<sentencetext>Sorry, maybe I am getting a bit long in the tooth.
I can still dust off the intellivision console and really enjoy a game of sea battle or utopia and walk away feeling like I really enjoyed it.
No Need to save, or worry about if I am playing enough for to keep my stats fresh.
Just play the game, kill some time, and have some fun.
I miss gaming like that.
I know it still exists, but it seems few and few between titles.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28210505</id>
	<title>Re:Grand Theft Auto? Vintage?</title>
	<author>TheSambassador</author>
	<datestamp>1244134020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><a href="http://www.askoxford.com/concise\_oed/vintage?view=uk" title="askoxford.com">Vintage</a> [askoxford.com] - referring to something from the past of high quality.</htmltext>
<tokenext>Vintage [ askoxford.com ] - referring to something from the past of high quality .</tokentext>
<sentencetext>Vintage [askoxford.com] - referring to something from the past of high quality.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199177</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200403</id>
	<title>Madden-ing</title>
	<author>neo</author>
	<datestamp>1244020440000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>He seems to have missed the very heart of Madden, which was Bethesda Soft's Gridiron.  Most people are unaware that the original engine for Madden was bought and it's extremely hard to find the original Gridiron on any abandon ware sites because of this.  The heart of Gridiron was it's inertial engine.  Players were represented as dots and accelerated at a speed based on of their Speed stat (one of two stats, the other being Strength).  You could create you own plays with a way-point system and a flexible set of commands like run-block-right or call from the pre-set plays in the game.  The entire game was revolutionary, but is sadly lost to the legacy of it's licensing.</p></htmltext>
<tokenext>He seems to have missed the very heart of Madden , which was Bethesda Soft 's Gridiron .
Most people are unaware that the original engine for Madden was bought and it 's extremely hard to find the original Gridiron on any abandon ware sites because of this .
The heart of Gridiron was it 's inertial engine .
Players were represented as dots and accelerated at a speed based on of their Speed stat ( one of two stats , the other being Strength ) .
You could create you own plays with a way-point system and a flexible set of commands like run-block-right or call from the pre-set plays in the game .
The entire game was revolutionary , but is sadly lost to the legacy of it 's licensing .</tokentext>
<sentencetext>He seems to have missed the very heart of Madden, which was Bethesda Soft's Gridiron.
Most people are unaware that the original engine for Madden was bought and it's extremely hard to find the original Gridiron on any abandon ware sites because of this.
The heart of Gridiron was it's inertial engine.
Players were represented as dots and accelerated at a speed based on of their Speed stat (one of two stats, the other being Strength).
You could create you own plays with a way-point system and a flexible set of commands like run-block-right or call from the pre-set plays in the game.
The entire game was revolutionary, but is sadly lost to the legacy of it's licensing.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28212789</id>
	<title>Lemmings</title>
	<author>Dr.Ruud</author>
	<datestamp>1244143620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Huh, no Lemmings?</p></htmltext>
<tokenext>Huh , no Lemmings ?</tokentext>
<sentencetext>Huh, no Lemmings?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199891</id>
	<title>Re:Grand Theft Auto? Vintage?</title>
	<author>Cornflake917</author>
	<datestamp>1244061540000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The book is about games that had the most impact, not the most fun games.  Besides, the amount of fun that a game provides is highly subjective.  Personally, I had a blast with GTA3 and I'm sure I was more entertained by that game than at least some of the old school classics.</p><p>I do agree that GTA3 being vintage is definitely stretch though.</p></htmltext>
<tokenext>The book is about games that had the most impact , not the most fun games .
Besides , the amount of fun that a game provides is highly subjective .
Personally , I had a blast with GTA3 and I 'm sure I was more entertained by that game than at least some of the old school classics.I do agree that GTA3 being vintage is definitely stretch though .</tokentext>
<sentencetext>The book is about games that had the most impact, not the most fun games.
Besides, the amount of fun that a game provides is highly subjective.
Personally, I had a blast with GTA3 and I'm sure I was more entertained by that game than at least some of the old school classics.I do agree that GTA3 being vintage is definitely stretch though.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199177</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200279</id>
	<title>Re:Grand Theft Auto? Vintage?</title>
	<author>justinlindh</author>
	<datestamp>1244019840000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Small difference, relatively, but GTA III is actually almost 8 years old and not 6 (it was released October 2001).</p><p>Vintage is an ambiguous term, so he gets to play loosely with it. Regardless of whether you thought the game was fun or not, it WAS the first notably high selling game that did an open world sandbox well. There are countless games today that mimic the design (the new Red Faction game released yesterday, for one example).</p><p>Like it or not, GTA III was very influential for its design and the controversy that the game itself generated for its content.</p></htmltext>
<tokenext>Small difference , relatively , but GTA III is actually almost 8 years old and not 6 ( it was released October 2001 ) .Vintage is an ambiguous term , so he gets to play loosely with it .
Regardless of whether you thought the game was fun or not , it WAS the first notably high selling game that did an open world sandbox well .
There are countless games today that mimic the design ( the new Red Faction game released yesterday , for one example ) .Like it or not , GTA III was very influential for its design and the controversy that the game itself generated for its content .</tokentext>
<sentencetext>Small difference, relatively, but GTA III is actually almost 8 years old and not 6 (it was released October 2001).Vintage is an ambiguous term, so he gets to play loosely with it.
Regardless of whether you thought the game was fun or not, it WAS the first notably high selling game that did an open world sandbox well.
There are countless games today that mimic the design (the new Red Faction game released yesterday, for one example).Like it or not, GTA III was very influential for its design and the controversy that the game itself generated for its content.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199177</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28201701</id>
	<title>Humptey Dumptey Syndrome Alert!</title>
	<author>itsdapead</author>
	<datestamp>1244025120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>In wine, vintage is just the term for the age of a wine</p></div><p>...and yet when referring to anything <i>other</i> than wine in inevitably means old.  I mean, you wouldn't refer to "Portal" as a "vintage" game or "The Dark Knight" as a "vintage" movie, would you? I guess, in computer years, 2001 is old.
</p><p>If you think words mean precisely what <i>you</i> intend them to mean then don't come over all surprised when people misunderstand you.</p></div>
	</htmltext>
<tokenext>In wine , vintage is just the term for the age of a wine...and yet when referring to anything other than wine in inevitably means old .
I mean , you would n't refer to " Portal " as a " vintage " game or " The Dark Knight " as a " vintage " movie , would you ?
I guess , in computer years , 2001 is old .
If you think words mean precisely what you intend them to mean then do n't come over all surprised when people misunderstand you .</tokentext>
<sentencetext>In wine, vintage is just the term for the age of a wine...and yet when referring to anything other than wine in inevitably means old.
I mean, you wouldn't refer to "Portal" as a "vintage" game or "The Dark Knight" as a "vintage" movie, would you?
I guess, in computer years, 2001 is old.
If you think words mean precisely what you intend them to mean then don't come over all surprised when people misunderstand you.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200861</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28205427</id>
	<title>Re:What About</title>
	<author>Fallingcow</author>
	<datestamp>1244046720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>Commander Keen: Showed what graphics could really be done on a PC.</p></div></blockquote><p>Ah, Commander Keen.  One of the few platformer franchises that really rocked on the PC.</p><p>Used to be quite a few of them, actually.  Duke Nukem I and II (I especially like II), Hunter Hunted (an updated version of this on a console would be <i>sweet</i>), Biomenace, etc.  They kind of died off; I guess those sorts of things are just done in Flash these days.</p></div>
	</htmltext>
<tokenext>Commander Keen : Showed what graphics could really be done on a PC.Ah , Commander Keen .
One of the few platformer franchises that really rocked on the PC.Used to be quite a few of them , actually .
Duke Nukem I and II ( I especially like II ) , Hunter Hunted ( an updated version of this on a console would be sweet ) , Biomenace , etc .
They kind of died off ; I guess those sorts of things are just done in Flash these days .</tokentext>
<sentencetext>Commander Keen: Showed what graphics could really be done on a PC.Ah, Commander Keen.
One of the few platformer franchises that really rocked on the PC.Used to be quite a few of them, actually.
Duke Nukem I and II (I especially like II), Hunter Hunted (an updated version of this on a console would be sweet), Biomenace, etc.
They kind of died off; I guess those sorts of things are just done in Flash these days.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200899</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28212765</id>
	<title>System Shock?</title>
	<author>Anonymous</author>
	<datestamp>1244143560000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What about System Shock, or those like it, for hybrid-izing the FPS and RPG experience.  Such games have had a niche but lasting influence... Deus Ex and Bioshock to name a few.</p></htmltext>
<tokenext>What about System Shock , or those like it , for hybrid-izing the FPS and RPG experience .
Such games have had a niche but lasting influence... Deus Ex and Bioshock to name a few .</tokentext>
<sentencetext>What about System Shock, or those like it, for hybrid-izing the FPS and RPG experience.
Such games have had a niche but lasting influence... Deus Ex and Bioshock to name a few.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200945</id>
	<title>Re:Bill Budge's Pinball Construction Set</title>
	<author>bennomatic</author>
	<datestamp>1244022420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>MULE was certainly super-cool, but I'm not sure that it changed the industry.  I guess I could stretch to say that all resource-management games, like Warcraft, etc., inherit something from that game, but I'm not sure that it's true.
<br> <br>
From that set of games, I'm surprised you left out Arcon.  It also didn't change the industry as it didn't spawn its own genre, but man, it was cool.  Like chess, but you've gotta battle it out for every space?  How cool is that?!</htmltext>
<tokenext>MULE was certainly super-cool , but I 'm not sure that it changed the industry .
I guess I could stretch to say that all resource-management games , like Warcraft , etc. , inherit something from that game , but I 'm not sure that it 's true .
From that set of games , I 'm surprised you left out Arcon .
It also did n't change the industry as it did n't spawn its own genre , but man , it was cool .
Like chess , but you 've got ta battle it out for every space ?
How cool is that ?
!</tokentext>
<sentencetext>MULE was certainly super-cool, but I'm not sure that it changed the industry.
I guess I could stretch to say that all resource-management games, like Warcraft, etc., inherit something from that game, but I'm not sure that it's true.
From that set of games, I'm surprised you left out Arcon.
It also didn't change the industry as it didn't spawn its own genre, but man, it was cool.
Like chess, but you've gotta battle it out for every space?
How cool is that?
!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198901</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28202455</id>
	<title>Re:Grand Theft Auto? Vintage?</title>
	<author>Donniedarkness</author>
	<datestamp>1244027700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Grand Theft Auto III was not the first GTA, believe it or not...<p>Although, GTA (the first) is only twelve years old. I wouldn't consider that "vintage".</p></htmltext>
<tokenext>Grand Theft Auto III was not the first GTA , believe it or not...Although , GTA ( the first ) is only twelve years old .
I would n't consider that " vintage " .</tokentext>
<sentencetext>Grand Theft Auto III was not the first GTA, believe it or not...Although, GTA (the first) is only twelve years old.
I wouldn't consider that "vintage".</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199177</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199255</id>
	<title>Tunnels of Doom</title>
	<author>sproketboy</author>
	<datestamp>1244058420000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Does it mention <a href="http://bellsouthpwp.net/e/d/edburns00/classic-gaming/tunnels/" title="bellsouthpwp.net" rel="nofollow"> Tunnels of Doom?</a> [bellsouthpwp.net]  This was a game ahead of it's time.  There's rebooted version <a href="http://www.dreamcodex.com/todr.php" title="dreamcodex.com" rel="nofollow">here.</a> [dreamcodex.com]</p></htmltext>
<tokenext>Does it mention Tunnels of Doom ?
[ bellsouthpwp.net ] This was a game ahead of it 's time .
There 's rebooted version here .
[ dreamcodex.com ]</tokentext>
<sentencetext>Does it mention  Tunnels of Doom?
[bellsouthpwp.net]  This was a game ahead of it's time.
There's rebooted version here.
[dreamcodex.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200899</id>
	<title>What About</title>
	<author>SnarfQuest</author>
	<datestamp>1244022240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'd think you should at least mention some other important games:</p><p>pong: Really started the whole video game thingey.<br>Commander Keen: Showed what graphics could really be done on a PC.</p></htmltext>
<tokenext>I 'd think you should at least mention some other important games : pong : Really started the whole video game thingey.Commander Keen : Showed what graphics could really be done on a PC .</tokentext>
<sentencetext>I'd think you should at least mention some other important games:pong: Really started the whole video game thingey.Commander Keen: Showed what graphics could really be done on a PC.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199195</id>
	<title>As I read this...</title>
	<author>HetMes</author>
	<datestamp>1244058120000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext>...I'm listening to the music of Warcraft II, just for the awesome! The Fury of the Furries Amiga Forest theme, another such classic. The only games I play are games of yore!</htmltext>
<tokenext>...I 'm listening to the music of Warcraft II , just for the awesome !
The Fury of the Furries Amiga Forest theme , another such classic .
The only games I play are games of yore !</tokentext>
<sentencetext>...I'm listening to the music of Warcraft II, just for the awesome!
The Fury of the Furries Amiga Forest theme, another such classic.
The only games I play are games of yore!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28201719</id>
	<title>Hunt the Wumpus!</title>
	<author>Tokolosh</author>
	<datestamp>1244025180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The lure of a mainframe and a TTY!</p></htmltext>
<tokenext>The lure of a mainframe and a TTY !</tokentext>
<sentencetext>The lure of a mainframe and a TTY!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199367</id>
	<title>Dune II, not C&amp;C</title>
	<author>SlashdotOgre</author>
	<datestamp>1244059020000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I find it interesting that Dune II was chosen over C&amp;C.  Dune II is definitely the origin of a lot of concepts in RTS, but I always found C&amp;C (also by Westwood Studios) to be the more significant title of the genre (and I did own/play both on DOS).  Recently I got the original C&amp;C (now freeware) running in wine, and it still feels close to a modern RTS (I had just beaten C&amp;C3).  A couple years ago I tried playing Dune II again, and didn't get that feeling.</p><p>Overall that seems like a good list of vintage games.  I would have like to have seen a representative from a couple dead genres like Mechwarrior (mech games) and something like Night Trap for FMV's games.  Also, I do hope they mention Sonic in the Mario section.</p></htmltext>
<tokenext>I find it interesting that Dune II was chosen over C&amp;C .
Dune II is definitely the origin of a lot of concepts in RTS , but I always found C&amp;C ( also by Westwood Studios ) to be the more significant title of the genre ( and I did own/play both on DOS ) .
Recently I got the original C&amp;C ( now freeware ) running in wine , and it still feels close to a modern RTS ( I had just beaten C&amp;C3 ) .
A couple years ago I tried playing Dune II again , and did n't get that feeling.Overall that seems like a good list of vintage games .
I would have like to have seen a representative from a couple dead genres like Mechwarrior ( mech games ) and something like Night Trap for FMV 's games .
Also , I do hope they mention Sonic in the Mario section .</tokentext>
<sentencetext>I find it interesting that Dune II was chosen over C&amp;C.
Dune II is definitely the origin of a lot of concepts in RTS, but I always found C&amp;C (also by Westwood Studios) to be the more significant title of the genre (and I did own/play both on DOS).
Recently I got the original C&amp;C (now freeware) running in wine, and it still feels close to a modern RTS (I had just beaten C&amp;C3).
A couple years ago I tried playing Dune II again, and didn't get that feeling.Overall that seems like a good list of vintage games.
I would have like to have seen a representative from a couple dead genres like Mechwarrior (mech games) and something like Night Trap for FMV's games.
Also, I do hope they mention Sonic in the Mario section.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198973</id>
	<title>No Leisure Suit Larry?!</title>
	<author>Tokolosh</author>
	<datestamp>1244057040000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>GTA and Sims for the price of one!</p></htmltext>
<tokenext>GTA and Sims for the price of one !</tokentext>
<sentencetext>GTA and Sims for the price of one!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199979</id>
	<title>Re:Missing: Defender?! Gauntlet?!</title>
	<author>Anonymous</author>
	<datestamp>1244061900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>"Hi, my name is Smidge. FEED ME COCK! I love the cock! No pussy for me, just cock and ass. Thanks!"</htmltext>
<tokenext>" Hi , my name is Smidge .
FEED ME COCK !
I love the cock !
No pussy for me , just cock and ass .
Thanks ! "</tokentext>
<sentencetext>"Hi, my name is Smidge.
FEED ME COCK!
I love the cock!
No pussy for me, just cock and ass.
Thanks!"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198953</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200631</id>
	<title>Re:Console Only</title>
	<author>Anonymous</author>
	<datestamp>1244021340000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>It covers 25 games, I see 6 console games, perhaps you should have played more of those edutainment games?</p></htmltext>
<tokenext>It covers 25 games , I see 6 console games , perhaps you should have played more of those edutainment games ?</tokentext>
<sentencetext>It covers 25 games, I see 6 console games, perhaps you should have played more of those edutainment games?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199553</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199297</id>
	<title>Re:The Sims, SimCity... and Utopia is menioned whe</title>
	<author>Red Flayer</author>
	<datestamp>1244058660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>I know it still exists, but it seems few and few between titles.</p></div></blockquote><p>There have been discussions, newspieces, even books written on the subject of casual gaming.<br> <br>You might try one of the flash game sites out there... personally, I prefer Kongregate for my casual gaming fix, since it adds in the devilish achievements angle to keep me interested in some of the games.<br> <br>Just to note, though... a lot of casual games seem to have been poorly playtested during development, and have issues with balance, difficulty, etc... but then again, a lot are developed by amateurs.<br> <br>No reason to dust off the Intellivision, when you can just go to a web site for your fix, and avoid 'intellivision thumb'.</p></div>
	</htmltext>
<tokenext>I know it still exists , but it seems few and few between titles.There have been discussions , newspieces , even books written on the subject of casual gaming .
You might try one of the flash game sites out there... personally , I prefer Kongregate for my casual gaming fix , since it adds in the devilish achievements angle to keep me interested in some of the games .
Just to note , though... a lot of casual games seem to have been poorly playtested during development , and have issues with balance , difficulty , etc... but then again , a lot are developed by amateurs .
No reason to dust off the Intellivision , when you can just go to a web site for your fix , and avoid 'intellivision thumb' .</tokentext>
<sentencetext>I know it still exists, but it seems few and few between titles.There have been discussions, newspieces, even books written on the subject of casual gaming.
You might try one of the flash game sites out there... personally, I prefer Kongregate for my casual gaming fix, since it adds in the devilish achievements angle to keep me interested in some of the games.
Just to note, though... a lot of casual games seem to have been poorly playtested during development, and have issues with balance, difficulty, etc... but then again, a lot are developed by amateurs.
No reason to dust off the Intellivision, when you can just go to a web site for your fix, and avoid 'intellivision thumb'.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198999</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28204301</id>
	<title>Re:Some (probably all) genres need more history.</title>
	<author>snuf23</author>
	<datestamp>1244036880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Akalabeth = 1979<br>Ultima = 1980<br>Wizardry = 1981<br>Questron = 1984 (actually licensed the game style from Richard Garriott)<br>Bard's Tale = 1985<br>Phantasie = 1985<br>Might and Magic = 1986</p><p>I believe Wizardry was already in development concurrently with Ultima. The later games you mention definitely were influenced by Ultima and Wizardry. They expanded on the genre in many ways but basically were close to formula.</p></htmltext>
<tokenext>Akalabeth = 1979Ultima = 1980Wizardry = 1981Questron = 1984 ( actually licensed the game style from Richard Garriott ) Bard 's Tale = 1985Phantasie = 1985Might and Magic = 1986I believe Wizardry was already in development concurrently with Ultima .
The later games you mention definitely were influenced by Ultima and Wizardry .
They expanded on the genre in many ways but basically were close to formula .</tokentext>
<sentencetext>Akalabeth = 1979Ultima = 1980Wizardry = 1981Questron = 1984 (actually licensed the game style from Richard Garriott)Bard's Tale = 1985Phantasie = 1985Might and Magic = 1986I believe Wizardry was already in development concurrently with Ultima.
The later games you mention definitely were influenced by Ultima and Wizardry.
They expanded on the genre in many ways but basically were close to formula.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199395</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200453</id>
	<title>Re:What was this game called?</title>
	<author>klashn</author>
	<datestamp>1244020680000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>The Hobbit was one of those games for the C64, but it had graphics so I guess it doesn't count...

One game that I played as a kid was:
African Adventure: In Search of Dr. Livingston..
<a href="http://www.lemon64.com/?mainurl=http://www.lemon64.com/games/details.php\%3FID\%3D4076" title="lemon64.com" rel="nofollow">http://www.lemon64.com/?mainurl=http://www.lemon64.com/games/details.php\%3FID\%3D4076</a> [lemon64.com]

About all I can remember is spears being thrown at me!</htmltext>
<tokenext>The Hobbit was one of those games for the C64 , but it had graphics so I guess it does n't count.. . One game that I played as a kid was : African Adventure : In Search of Dr. Livingston. . http : //www.lemon64.com/ ? mainurl = http : //www.lemon64.com/games/details.php \ % 3FID \ % 3D4076 [ lemon64.com ] About all I can remember is spears being thrown at me !</tokentext>
<sentencetext>The Hobbit was one of those games for the C64, but it had graphics so I guess it doesn't count...

One game that I played as a kid was:
African Adventure: In Search of Dr. Livingston..
http://www.lemon64.com/?mainurl=http://www.lemon64.com/games/details.php\%3FID\%3D4076 [lemon64.com]

About all I can remember is spears being thrown at me!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200467</id>
	<title>All Your Bass are Belong to Les Claypool</title>
	<author>Anonymous</author>
	<datestamp>1244020740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Why did it post that anon? Sorry, maybe I am getting a bit long in the tooth. I can still dust off the intellivision console and really enjoy a game of sea battle or utopia and walk away feeling like I really enjoyed it."</p><p>Long in the tooth, long in the tooth, mother nature's greedy when you're long in the tooth.  Ya ain't afraid of dyin' 'cause you're terrified of youth, but I'm gettin' rather long in the tooth.</p><p>Anonymity is a virtue in this, the iron Age.</p><p>So...Jellikit?</p></htmltext>
<tokenext>" Why did it post that anon ?
Sorry , maybe I am getting a bit long in the tooth .
I can still dust off the intellivision console and really enjoy a game of sea battle or utopia and walk away feeling like I really enjoyed it .
" Long in the tooth , long in the tooth , mother nature 's greedy when you 're long in the tooth .
Ya ai n't afraid of dyin ' 'cause you 're terrified of youth , but I 'm gettin ' rather long in the tooth.Anonymity is a virtue in this , the iron Age.So...Jellikit ?</tokentext>
<sentencetext>"Why did it post that anon?
Sorry, maybe I am getting a bit long in the tooth.
I can still dust off the intellivision console and really enjoy a game of sea battle or utopia and walk away feeling like I really enjoyed it.
"Long in the tooth, long in the tooth, mother nature's greedy when you're long in the tooth.
Ya ain't afraid of dyin' 'cause you're terrified of youth, but I'm gettin' rather long in the tooth.Anonymity is a virtue in this, the iron Age.So...Jellikit?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199155</id>
	<title>Darklands?</title>
	<author>xpuppykickerx</author>
	<datestamp>1244057880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>No Darklands either. This game consumed a lot of nights during high school. Super customizable characters and gameplay for that time. I'm trying to find a copy that I can run on DosBox or something similar.

<a href="http://en.wikipedia.org/wiki/Darklands\_(video\_game)" title="wikipedia.org" rel="nofollow">http://en.wikipedia.org/wiki/Darklands\_(video\_game)</a> [wikipedia.org]</htmltext>
<tokenext>No Darklands either .
This game consumed a lot of nights during high school .
Super customizable characters and gameplay for that time .
I 'm trying to find a copy that I can run on DosBox or something similar .
http : //en.wikipedia.org/wiki/Darklands \ _ ( video \ _game ) [ wikipedia.org ]</tokentext>
<sentencetext>No Darklands either.
This game consumed a lot of nights during high school.
Super customizable characters and gameplay for that time.
I'm trying to find a copy that I can run on DosBox or something similar.
http://en.wikipedia.org/wiki/Darklands\_(video\_game) [wikipedia.org]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199063</id>
	<title>Well the games at the beginning ..</title>
	<author>roguegramma</author>
	<datestamp>1244057340000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Well the computer games I played at the beginning were:<br>Empire, which started the Civilization path<br>Sentinel, which started nothing I know of<br>Populous, which started the concept of "god perspective games" for me<br>There were other games but these were too<nobr> <wbr></nobr>.. unique, odd and incentiveless to start something.<br>
&nbsp;</p></htmltext>
<tokenext>Well the computer games I played at the beginning were : Empire , which started the Civilization pathSentinel , which started nothing I know ofPopulous , which started the concept of " god perspective games " for meThere were other games but these were too .. unique , odd and incentiveless to start something .
 </tokentext>
<sentencetext>Well the computer games I played at the beginning were:Empire, which started the Civilization pathSentinel, which started nothing I know ofPopulous, which started the concept of "god perspective games" for meThere were other games but these were too .. unique, odd and incentiveless to start something.
 </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200243</id>
	<title>Wow. Madden but no mention of its predecessor?</title>
	<author>Anonymous</author>
	<datestamp>1244019660000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Techmo Super Bowl anyone? Madden ripped that awesome game off big time.</p></htmltext>
<tokenext>Techmo Super Bowl anyone ?
Madden ripped that awesome game off big time .</tokentext>
<sentencetext>Techmo Super Bowl anyone?
Madden ripped that awesome game off big time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28202441</id>
	<title>Alpha Waves / Continuum</title>
	<author>Anonymous</author>
	<datestamp>1244027580000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>That game brought the first realistic 3D experience on a microcomputer (6 axis, full screen, flat-shaded, dozens of objects on the screen). Most games today use the kind of full screen 3D display that AW introduced. Incidentally, that game also prototyped the 3D polygon technology used in "Alone in the Dark" (AitD being the subject of the first chapter in the book).</p></htmltext>
<tokenext>That game brought the first realistic 3D experience on a microcomputer ( 6 axis , full screen , flat-shaded , dozens of objects on the screen ) .
Most games today use the kind of full screen 3D display that AW introduced .
Incidentally , that game also prototyped the 3D polygon technology used in " Alone in the Dark " ( AitD being the subject of the first chapter in the book ) .</tokentext>
<sentencetext>That game brought the first realistic 3D experience on a microcomputer (6 axis, full screen, flat-shaded, dozens of objects on the screen).
Most games today use the kind of full screen 3D display that AW introduced.
Incidentally, that game also prototyped the 3D polygon technology used in "Alone in the Dark" (AitD being the subject of the first chapter in the book).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28201051</id>
	<title>Re:What was this game called?</title>
	<author>bennomatic</author>
	<datestamp>1244022840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Before Zork, there was Adventure, a port of a mainframe-based game that I knew as EEB, which I enjoyed playing on the terminal of one John Holdren, Obama's science advisor, when my family would visit his place when I was a small child.  It allowed only two-word inputs, and inspired many, many games, including the Zork series referenced by others.
<br> <br>
Shortly after moving to my new home town, I found myself looking for a friend's house and getting hopelessly lost, going through one intersection three times from different angles before realizing that it was the same intersection.  The line, "You are in a maze of twisty passages, all alike", from that game came to mind.</htmltext>
<tokenext>Before Zork , there was Adventure , a port of a mainframe-based game that I knew as EEB , which I enjoyed playing on the terminal of one John Holdren , Obama 's science advisor , when my family would visit his place when I was a small child .
It allowed only two-word inputs , and inspired many , many games , including the Zork series referenced by others .
Shortly after moving to my new home town , I found myself looking for a friend 's house and getting hopelessly lost , going through one intersection three times from different angles before realizing that it was the same intersection .
The line , " You are in a maze of twisty passages , all alike " , from that game came to mind .</tokentext>
<sentencetext>Before Zork, there was Adventure, a port of a mainframe-based game that I knew as EEB, which I enjoyed playing on the terminal of one John Holdren, Obama's science advisor, when my family would visit his place when I was a small child.
It allowed only two-word inputs, and inspired many, many games, including the Zork series referenced by others.
Shortly after moving to my new home town, I found myself looking for a friend's house and getting hopelessly lost, going through one intersection three times from different angles before realizing that it was the same intersection.
The line, "You are in a maze of twisty passages, all alike", from that game came to mind.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200185</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199145</id>
	<title>Re:Unclear Focus!</title>
	<author>Anonymous</author>
	<datestamp>1244057820000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Slashdot is great. It was started by Rob Malda but is now owned by the GNAA (Gay Niggers Association of America). You can learn a lot about mindless groupthink here.  A colleague of mine is just starting to look at how horrendously slow the front page loads. Anyone know if the earlier version was any good? But then there's the problems with mindless sycophants and other losers with no lives...But back on topic! Slashdot is great.</htmltext>
<tokenext>Slashdot is great .
It was started by Rob Malda but is now owned by the GNAA ( Gay Niggers Association of America ) .
You can learn a lot about mindless groupthink here .
A colleague of mine is just starting to look at how horrendously slow the front page loads .
Anyone know if the earlier version was any good ?
But then there 's the problems with mindless sycophants and other losers with no lives...But back on topic !
Slashdot is great .</tokentext>
<sentencetext>Slashdot is great.
It was started by Rob Malda but is now owned by the GNAA (Gay Niggers Association of America).
You can learn a lot about mindless groupthink here.
A colleague of mine is just starting to look at how horrendously slow the front page loads.
Anyone know if the earlier version was any good?
But then there's the problems with mindless sycophants and other losers with no lives...But back on topic!
Slashdot is great.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199001</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199253</id>
	<title>Re:Grand Theft Auto? Vintage?</title>
	<author>Anonymous</author>
	<datestamp>1244058420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Especially with the rest of the list hovering around 15-20 years old, and each of them being more fun than GTA3 to boot?</p></div><p>This is true - although I enjoyed GTA3 overall, booting it wasn't particularly fun. GTA Vice City with that fake Commodore 64 screen while it booted was much better in that regard.</p></div>
	</htmltext>
<tokenext>Especially with the rest of the list hovering around 15-20 years old , and each of them being more fun than GTA3 to boot ? This is true - although I enjoyed GTA3 overall , booting it was n't particularly fun .
GTA Vice City with that fake Commodore 64 screen while it booted was much better in that regard .</tokentext>
<sentencetext>Especially with the rest of the list hovering around 15-20 years old, and each of them being more fun than GTA3 to boot?This is true - although I enjoyed GTA3 overall, booting it wasn't particularly fun.
GTA Vice City with that fake Commodore 64 screen while it booted was much better in that regard.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199177</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199171</id>
	<title>Myst?</title>
	<author>Anonymous</author>
	<datestamp>1244057940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Myst? Certainly one of the defining moments of its' short-lived genre, but I think I would have picked The Seventh Guest instead for that slot.</p></htmltext>
<tokenext>Myst ?
Certainly one of the defining moments of its ' short-lived genre , but I think I would have picked The Seventh Guest instead for that slot .</tokentext>
<sentencetext>Myst?
Certainly one of the defining moments of its' short-lived genre, but I think I would have picked The Seventh Guest instead for that slot.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199337</id>
	<title>Re:Looks good</title>
	<author>sys.stdout.write</author>
	<datestamp>1244058900000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Oh don't hate on Madden..<br> <br>
Let's see if I can explain the phenoninom using an analogy you'll relate to.  Let's say you're a really big fan of Bangbros pornography.  All day all night, you watch those lovable fellows have sex with women who apparently have no qualms about getting in a stranger's van with a bunch of sweaty men.<br> <br>Now you really like the videos you have, but at some point you think to yourself "wow, it'd sure be great to watch different women get into this stranger's van filled with sweaty men!".  So you go to the Bangbros website and pay for this year's videos and have a whole new lineup to work with as you traverse into your darkened basement and furiously "choose your lineup" with "tight ends" and "wide receivers".<br> <br>I hope this makes sense for you now.<br> <br>Love,<br>Football Fans</htmltext>
<tokenext>Oh do n't hate on Madden. . Let 's see if I can explain the phenoninom using an analogy you 'll relate to .
Let 's say you 're a really big fan of Bangbros pornography .
All day all night , you watch those lovable fellows have sex with women who apparently have no qualms about getting in a stranger 's van with a bunch of sweaty men .
Now you really like the videos you have , but at some point you think to yourself " wow , it 'd sure be great to watch different women get into this stranger 's van filled with sweaty men ! " .
So you go to the Bangbros website and pay for this year 's videos and have a whole new lineup to work with as you traverse into your darkened basement and furiously " choose your lineup " with " tight ends " and " wide receivers " .
I hope this makes sense for you now .
Love,Football Fans</tokentext>
<sentencetext>Oh don't hate on Madden.. 
Let's see if I can explain the phenoninom using an analogy you'll relate to.
Let's say you're a really big fan of Bangbros pornography.
All day all night, you watch those lovable fellows have sex with women who apparently have no qualms about getting in a stranger's van with a bunch of sweaty men.
Now you really like the videos you have, but at some point you think to yourself "wow, it'd sure be great to watch different women get into this stranger's van filled with sweaty men!".
So you go to the Bangbros website and pay for this year's videos and have a whole new lineup to work with as you traverse into your darkened basement and furiously "choose your lineup" with "tight ends" and "wide receivers".
I hope this makes sense for you now.
Love,Football Fans</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198909</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199381</id>
	<title>I realize they had limited space.</title>
	<author>bigtoy</author>
	<datestamp>1244059080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I saw no mention of <a href="http://en.wikipedia.org/wiki/M.U.L.E." title="wikipedia.org" rel="nofollow">M.U.L.E.</a> [wikipedia.org] in there anywhere.  It is a vintage game and in my opinion introduced some interesting game mechanics, one of them being the simulated economy.</p></htmltext>
<tokenext>I saw no mention of M.U.L.E .
[ wikipedia.org ] in there anywhere .
It is a vintage game and in my opinion introduced some interesting game mechanics , one of them being the simulated economy .</tokentext>
<sentencetext>I saw no mention of M.U.L.E.
[wikipedia.org] in there anywhere.
It is a vintage game and in my opinion introduced some interesting game mechanics, one of them being the simulated economy.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28203919</id>
	<title>Sheesh.</title>
	<author>Anonymous</author>
	<datestamp>1244034180000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>What a waste of paper. I'm getting tired of every yokle from the Digital Press classic game forum thinking they can recycle the same content as everyone else and publish a book on vintage video games. Unless you actually worked in the industry, there's little you can say that's new.</p></htmltext>
<tokenext>What a waste of paper .
I 'm getting tired of every yokle from the Digital Press classic game forum thinking they can recycle the same content as everyone else and publish a book on vintage video games .
Unless you actually worked in the industry , there 's little you can say that 's new .</tokentext>
<sentencetext>What a waste of paper.
I'm getting tired of every yokle from the Digital Press classic game forum thinking they can recycle the same content as everyone else and publish a book on vintage video games.
Unless you actually worked in the industry, there's little you can say that's new.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199177</id>
	<title>Grand Theft Auto? Vintage?</title>
	<author>Culture20</author>
	<datestamp>1244058000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Grand Theft Auto III is only six years old.  How's that Vintage?  Especially with the rest of the list hovering around 15-20 years old, and each of them being more fun than GTA3 to boot?</htmltext>
<tokenext>Grand Theft Auto III is only six years old .
How 's that Vintage ?
Especially with the rest of the list hovering around 15-20 years old , and each of them being more fun than GTA3 to boot ?</tokentext>
<sentencetext>Grand Theft Auto III is only six years old.
How's that Vintage?
Especially with the rest of the list hovering around 15-20 years old, and each of them being more fun than GTA3 to boot?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199153</id>
	<title>mod Up</title>
	<author>Anonymous</author>
	<datestamp>1244057880000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>to llok into</htmltext>
<tokenext>to llok into</tokentext>
<sentencetext>to llok into</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198869</id>
	<title>Missing Game: Leisure Suit Larry</title>
	<author>Anonymous</author>
	<datestamp>1244056560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>Where's Larry? The title that revolutionized sex gaming. Come on!</htmltext>
<tokenext>Where 's Larry ?
The title that revolutionized sex gaming .
Come on !</tokentext>
<sentencetext>Where's Larry?
The title that revolutionized sex gaming.
Come on!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28207655</id>
	<title>!subject</title>
	<author>G0N70</author>
	<datestamp>1244120760000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>from Jack the Nipper (C64) Maniac Mansion to GTA to Fallout 3.

I love Videogames! 3</htmltext>
<tokenext>from Jack the Nipper ( C64 ) Maniac Mansion to GTA to Fallout 3 .
I love Videogames !
3</tokentext>
<sentencetext>from Jack the Nipper (C64) Maniac Mansion to GTA to Fallout 3.
I love Videogames!
3</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200077</id>
	<title>Re:Well the games at the beginning ..</title>
	<author>Anonymous</author>
	<datestamp>1244062320000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I haven't heard of Sentinel or Empire, but Populous is one of the earliest I remember playing. Add to the list Scorched Earth and Deathtrack. I remember getting a 286 and not being able to play Deathtrack because it was too fast<nobr> <wbr></nobr>:)</htmltext>
<tokenext>I have n't heard of Sentinel or Empire , but Populous is one of the earliest I remember playing .
Add to the list Scorched Earth and Deathtrack .
I remember getting a 286 and not being able to play Deathtrack because it was too fast : )</tokentext>
<sentencetext>I haven't heard of Sentinel or Empire, but Populous is one of the earliest I remember playing.
Add to the list Scorched Earth and Deathtrack.
I remember getting a 286 and not being able to play Deathtrack because it was too fast :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199063</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28203183</id>
	<title>Doom2</title>
	<author>Anonymous</author>
	<datestamp>1244030700000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>How can you talk about doom &amp; not doom 2... who doesnt remember the goddamn awesome power rush the first time you used the Double Barreled Shotgun... BOOM!</p></htmltext>
<tokenext>How can you talk about doom &amp; not doom 2... who doesnt remember the goddamn awesome power rush the first time you used the Double Barreled Shotgun... BOOM !</tokentext>
<sentencetext>How can you talk about doom &amp; not doom 2... who doesnt remember the goddamn awesome power rush the first time you used the Double Barreled Shotgun... BOOM!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199481</id>
	<title>Civilization?</title>
	<author>Anonymous</author>
	<datestamp>1244059500000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Civ I is pretty vintage by now, certainly more so than GTA III, yet I don't see any menion of it.  How is that not covered, when both Doom and Wolfenstein get separate chapters?</p><p>Other things that I noticed conspicuously absent (at least from this writeup) include some of the killer Mac games like Strategic Conquest and Spaceward Ho! or Amiga games like Dungeon Master.  They may be included in footnotes somewhere, but the book seems pretty console/PC oriented, when in fact some of the best "vintage games" were for Mac, Atari 400/800, Commodore 64/128, and Amiga.</p></htmltext>
<tokenext>Civ I is pretty vintage by now , certainly more so than GTA III , yet I do n't see any menion of it .
How is that not covered , when both Doom and Wolfenstein get separate chapters ? Other things that I noticed conspicuously absent ( at least from this writeup ) include some of the killer Mac games like Strategic Conquest and Spaceward Ho !
or Amiga games like Dungeon Master .
They may be included in footnotes somewhere , but the book seems pretty console/PC oriented , when in fact some of the best " vintage games " were for Mac , Atari 400/800 , Commodore 64/128 , and Amiga .</tokentext>
<sentencetext>Civ I is pretty vintage by now, certainly more so than GTA III, yet I don't see any menion of it.
How is that not covered, when both Doom and Wolfenstein get separate chapters?Other things that I noticed conspicuously absent (at least from this writeup) include some of the killer Mac games like Strategic Conquest and Spaceward Ho!
or Amiga games like Dungeon Master.
They may be included in footnotes somewhere, but the book seems pretty console/PC oriented, when in fact some of the best "vintage games" were for Mac, Atari 400/800, Commodore 64/128, and Amiga.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200041</id>
	<title>Re:No Monkey Island?!</title>
	<author>Anonymous</author>
	<datestamp>1244062140000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"How appropriate, you fight like a cow!"</p></htmltext>
<tokenext>" How appropriate , you fight like a cow !
"</tokentext>
<sentencetext>"How appropriate, you fight like a cow!
"</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198911</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198901</id>
	<title>Bill Budge's Pinball Construction Set</title>
	<author>GPLDAN</author>
	<datestamp>1244056740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext>That title arguably kept Electronic Arts going during a rough patch.

Also missing is M.U.L.E.

No list is perfect, but those are major omissions.</htmltext>
<tokenext>That title arguably kept Electronic Arts going during a rough patch .
Also missing is M.U.L.E .
No list is perfect , but those are major omissions .</tokentext>
<sentencetext>That title arguably kept Electronic Arts going during a rough patch.
Also missing is M.U.L.E.
No list is perfect, but those are major omissions.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199691</id>
	<title>Where are the MMO's?</title>
	<author>Tripledub</author>
	<datestamp>1244060640000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I can't believe there is no EverCrack!   I mean seriously?</htmltext>
<tokenext>I ca n't believe there is no EverCrack !
I mean seriously ?</tokentext>
<sentencetext>I can't believe there is no EverCrack!
I mean seriously?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28211343</id>
	<title>Re:Why Madden?</title>
	<author>demonbug</author>
	<datestamp>1244137380000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Front Page Sports: Football was better<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>Front Page Sports : Football was better ; )</tokentext>
<sentencetext>Front Page Sports: Football was better ;)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199425</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199663</id>
	<title>Re:The Sims, SimCity... and Utopia is menioned whe</title>
	<author>tompaulco</author>
	<datestamp>1244060460000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I had the opportunity to buy "Intellivision Lives" for the PS2 the other day. It had Utopia on it as well as Sea Battle, Sub hunt, and others. It was only $10, but I was on a road trip and didn't get it. Now I could kick myself.</htmltext>
<tokenext>I had the opportunity to buy " Intellivision Lives " for the PS2 the other day .
It had Utopia on it as well as Sea Battle , Sub hunt , and others .
It was only $ 10 , but I was on a road trip and did n't get it .
Now I could kick myself .</tokentext>
<sentencetext>I had the opportunity to buy "Intellivision Lives" for the PS2 the other day.
It had Utopia on it as well as Sea Battle, Sub hunt, and others.
It was only $10, but I was on a road trip and didn't get it.
Now I could kick myself.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198999</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199311</id>
	<title>Where's Syndicate?</title>
	<author>kill -9 $$</author>
	<datestamp>1244058720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was always a big fan of Syndicate.  At the time it was pretty revolutionary in that you could pretty much interact with the entire environment in one way or another long before you hit the GTA series and what not.<p>
I'm sure there'll be a lot more that folks can think of out here in Slashdot land.....</p></htmltext>
<tokenext>I was always a big fan of Syndicate .
At the time it was pretty revolutionary in that you could pretty much interact with the entire environment in one way or another long before you hit the GTA series and what not .
I 'm sure there 'll be a lot more that folks can think of out here in Slashdot land.... .</tokentext>
<sentencetext>I was always a big fan of Syndicate.
At the time it was pretty revolutionary in that you could pretty much interact with the entire environment in one way or another long before you hit the GTA series and what not.
I'm sure there'll be a lot more that folks can think of out here in Slashdot land.....</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199739</id>
	<title>zOrk</title>
	<author>themib</author>
	<datestamp>1244060940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Although not specifically mentioned in the article hopefully they mention Zork and Kings Quest.</p></htmltext>
<tokenext>Although not specifically mentioned in the article hopefully they mention Zork and Kings Quest .</tokentext>
<sentencetext>Although not specifically mentioned in the article hopefully they mention Zork and Kings Quest.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28201959</id>
	<title>Re:Missing: Defender?! Gauntlet?!</title>
	<author>Anonymous</author>
	<datestamp>1244025900000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I'm not going to sit here and brainlessly point out Smidge207's flaws&#226;"we all know he has them&#226;"but I am going to say a little about how one day, Smidge207's lies will be exposed and the truth can be spread. For complete details, I refer you to my forthcoming book on the subject. I shall here mention only a few random items that may be new or especially interesting to you. For instance, Smidge207 keeps insisting that his intimations epitomize wholesome family entertainment. To me, there is something fundamentally wrong with that story. Maybe it's that I have no idea why Smidge207 makes such a big fuss over opportunism. There are far more pressing issues that present themselves and that should be discussed, debated, and solved&#226;"issues such as war, famine, poverty, and homelessness. There is also the lesser issue that Smidge207 occasionally writes letters accusing me and my friends of being the worst kinds of shallow killjoys there are. These letters are typically couched in gutter language (which is doubtless the language in which Smidge207 habitually thinks) and serve no purpose other than to convince me that the poisonous wine of onanism had been distilled long before he entered the scene. Smidge207 is merely the agent decanting the poisonous fluid from its bottle into the jug that is world humanity.</p><p>Many of the people I've talked to have said that Smidge207 and his accomplices should all be put up against a wall and given traitors' justice. Without commenting on that specifically I'd merely like to point out that by allowing Smidge207 to oppress, segregate, and punish others, we are allowing him to play puppet master. With all due respect, wherever you look, you'll see him enforcing intolerance in the name of tolerance. You'll see him suppressing freedom in the name of freedom. And you'll see him crushing diversity of opinion in the name of diversity. No doubt, Smidge207's disquisitions are written in a peculiar doublespeak that is hard for the uninitiated to understand. But if Smidge207 could have one wish, he'd wish for the ability to give lunatics control of the asylum. Then, people the world over would be too terrified to acknowledge that by comparing today to even ten years ago and projecting the course we're on, I'd say we're in for an even more boisterous, cuckoo, and morally repugnant society, all thanks to Smidge207's "compromises".</p><p>This may be a foregone conclusion, but if we are powerless to set the stage so that my next letter will begin from a new and much higher level of influence, it is because we have allowed Smidge207 to flush all my hopes and dreams down the toilet. He is not the only one who needs to reassess his assumptions. Think about lackadaisical, slaphappy witlings. They too should realize that ever since he decided to insult the intelligence, interests, and life plans of whole groups of people, his consistent, unvarying line has been that exclusivism is a noble goal. I want nothing more&#226;"or less&#226;"than to pave the way for people of every sex, race, and socioeconomic status to fulfill their own spiritual destiny. To that task I have consecrated my life and I invite you to do likewise.</p><p>I don't know which are worse, right-wing tyrants or left-wing tyrants. But I do know that if Smidge207 doesn't like it here, then perhaps he should go elsewhere. Before he once again claims that at birth every living being is assigned a celestial serial number or frequency power spectrum, he should do some real research rather than simply play a game of bias reinforcement with his hirelings. Smidge207 recently claimed that truth is merely a social construct. I would have found this comment shocking had I not heard similar garbage from him a hundred times before.</p><p>Smidge207 is capable of a large array of negative feelings and hence, by extension, Smidge207 refuses to come to terms with reality. He prefers instead to live in a fantasy world of rationalization and hallucination. We must do away with the misconception that mediocrity is a worthwhile goal, but, as you k</p></htmltext>
<tokenext>I 'm not going to sit here and brainlessly point out Smidge207 's flaws   " we all know he has them   " but I am going to say a little about how one day , Smidge207 's lies will be exposed and the truth can be spread .
For complete details , I refer you to my forthcoming book on the subject .
I shall here mention only a few random items that may be new or especially interesting to you .
For instance , Smidge207 keeps insisting that his intimations epitomize wholesome family entertainment .
To me , there is something fundamentally wrong with that story .
Maybe it 's that I have no idea why Smidge207 makes such a big fuss over opportunism .
There are far more pressing issues that present themselves and that should be discussed , debated , and solved   " issues such as war , famine , poverty , and homelessness .
There is also the lesser issue that Smidge207 occasionally writes letters accusing me and my friends of being the worst kinds of shallow killjoys there are .
These letters are typically couched in gutter language ( which is doubtless the language in which Smidge207 habitually thinks ) and serve no purpose other than to convince me that the poisonous wine of onanism had been distilled long before he entered the scene .
Smidge207 is merely the agent decanting the poisonous fluid from its bottle into the jug that is world humanity.Many of the people I 've talked to have said that Smidge207 and his accomplices should all be put up against a wall and given traitors ' justice .
Without commenting on that specifically I 'd merely like to point out that by allowing Smidge207 to oppress , segregate , and punish others , we are allowing him to play puppet master .
With all due respect , wherever you look , you 'll see him enforcing intolerance in the name of tolerance .
You 'll see him suppressing freedom in the name of freedom .
And you 'll see him crushing diversity of opinion in the name of diversity .
No doubt , Smidge207 's disquisitions are written in a peculiar doublespeak that is hard for the uninitiated to understand .
But if Smidge207 could have one wish , he 'd wish for the ability to give lunatics control of the asylum .
Then , people the world over would be too terrified to acknowledge that by comparing today to even ten years ago and projecting the course we 're on , I 'd say we 're in for an even more boisterous , cuckoo , and morally repugnant society , all thanks to Smidge207 's " compromises " .This may be a foregone conclusion , but if we are powerless to set the stage so that my next letter will begin from a new and much higher level of influence , it is because we have allowed Smidge207 to flush all my hopes and dreams down the toilet .
He is not the only one who needs to reassess his assumptions .
Think about lackadaisical , slaphappy witlings .
They too should realize that ever since he decided to insult the intelligence , interests , and life plans of whole groups of people , his consistent , unvarying line has been that exclusivism is a noble goal .
I want nothing more   " or less   " than to pave the way for people of every sex , race , and socioeconomic status to fulfill their own spiritual destiny .
To that task I have consecrated my life and I invite you to do likewise.I do n't know which are worse , right-wing tyrants or left-wing tyrants .
But I do know that if Smidge207 does n't like it here , then perhaps he should go elsewhere .
Before he once again claims that at birth every living being is assigned a celestial serial number or frequency power spectrum , he should do some real research rather than simply play a game of bias reinforcement with his hirelings .
Smidge207 recently claimed that truth is merely a social construct .
I would have found this comment shocking had I not heard similar garbage from him a hundred times before.Smidge207 is capable of a large array of negative feelings and hence , by extension , Smidge207 refuses to come to terms with reality .
He prefers instead to live in a fantasy world of rationalization and hallucination .
We must do away with the misconception that mediocrity is a worthwhile goal , but , as you k</tokentext>
<sentencetext>I'm not going to sit here and brainlessly point out Smidge207's flawsâ"we all know he has themâ"but I am going to say a little about how one day, Smidge207's lies will be exposed and the truth can be spread.
For complete details, I refer you to my forthcoming book on the subject.
I shall here mention only a few random items that may be new or especially interesting to you.
For instance, Smidge207 keeps insisting that his intimations epitomize wholesome family entertainment.
To me, there is something fundamentally wrong with that story.
Maybe it's that I have no idea why Smidge207 makes such a big fuss over opportunism.
There are far more pressing issues that present themselves and that should be discussed, debated, and solvedâ"issues such as war, famine, poverty, and homelessness.
There is also the lesser issue that Smidge207 occasionally writes letters accusing me and my friends of being the worst kinds of shallow killjoys there are.
These letters are typically couched in gutter language (which is doubtless the language in which Smidge207 habitually thinks) and serve no purpose other than to convince me that the poisonous wine of onanism had been distilled long before he entered the scene.
Smidge207 is merely the agent decanting the poisonous fluid from its bottle into the jug that is world humanity.Many of the people I've talked to have said that Smidge207 and his accomplices should all be put up against a wall and given traitors' justice.
Without commenting on that specifically I'd merely like to point out that by allowing Smidge207 to oppress, segregate, and punish others, we are allowing him to play puppet master.
With all due respect, wherever you look, you'll see him enforcing intolerance in the name of tolerance.
You'll see him suppressing freedom in the name of freedom.
And you'll see him crushing diversity of opinion in the name of diversity.
No doubt, Smidge207's disquisitions are written in a peculiar doublespeak that is hard for the uninitiated to understand.
But if Smidge207 could have one wish, he'd wish for the ability to give lunatics control of the asylum.
Then, people the world over would be too terrified to acknowledge that by comparing today to even ten years ago and projecting the course we're on, I'd say we're in for an even more boisterous, cuckoo, and morally repugnant society, all thanks to Smidge207's "compromises".This may be a foregone conclusion, but if we are powerless to set the stage so that my next letter will begin from a new and much higher level of influence, it is because we have allowed Smidge207 to flush all my hopes and dreams down the toilet.
He is not the only one who needs to reassess his assumptions.
Think about lackadaisical, slaphappy witlings.
They too should realize that ever since he decided to insult the intelligence, interests, and life plans of whole groups of people, his consistent, unvarying line has been that exclusivism is a noble goal.
I want nothing moreâ"or lessâ"than to pave the way for people of every sex, race, and socioeconomic status to fulfill their own spiritual destiny.
To that task I have consecrated my life and I invite you to do likewise.I don't know which are worse, right-wing tyrants or left-wing tyrants.
But I do know that if Smidge207 doesn't like it here, then perhaps he should go elsewhere.
Before he once again claims that at birth every living being is assigned a celestial serial number or frequency power spectrum, he should do some real research rather than simply play a game of bias reinforcement with his hirelings.
Smidge207 recently claimed that truth is merely a social construct.
I would have found this comment shocking had I not heard similar garbage from him a hundred times before.Smidge207 is capable of a large array of negative feelings and hence, by extension, Smidge207 refuses to come to terms with reality.
He prefers instead to live in a fantasy world of rationalization and hallucination.
We must do away with the misconception that mediocrity is a worthwhile goal, but, as you k</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198953</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28206625</id>
	<title>Re:Console Only</title>
	<author>marksu</author>
	<datestamp>1244106720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>First game where a person died on screen was this Atari 2600 2 player cowboy game whith cacti to hide behind. Sorry, can't remember the exact name.</p></htmltext>
<tokenext>First game where a person died on screen was this Atari 2600 2 player cowboy game whith cacti to hide behind .
Sorry , ca n't remember the exact name .</tokentext>
<sentencetext>First game where a person died on screen was this Atari 2600 2 player cowboy game whith cacti to hide behind.
Sorry, can't remember the exact name.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199553</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200861</id>
	<title>Re:Grand Theft Auto? Vintage?</title>
	<author>Patch86</author>
	<datestamp>1244022060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Little known fact- vintage does not mean old.</p><p>In wine, vintage is just the term for the age of a wine. There is a 2000 vintage, a 2008 vintage, a 2009 vintage...every year is a vintage. When wine has a really good year, people say things like "2002 was a good vintage for French merlot" or something similar.</p><p>When people use it in common speech, what they really mean is "good vintage". A "vintage game" is just a sort of metaphor for "really notably good game". Nothing says it has to be old too.</p></htmltext>
<tokenext>Little known fact- vintage does not mean old.In wine , vintage is just the term for the age of a wine .
There is a 2000 vintage , a 2008 vintage , a 2009 vintage...every year is a vintage .
When wine has a really good year , people say things like " 2002 was a good vintage for French merlot " or something similar.When people use it in common speech , what they really mean is " good vintage " .
A " vintage game " is just a sort of metaphor for " really notably good game " .
Nothing says it has to be old too .</tokentext>
<sentencetext>Little known fact- vintage does not mean old.In wine, vintage is just the term for the age of a wine.
There is a 2000 vintage, a 2008 vintage, a 2009 vintage...every year is a vintage.
When wine has a really good year, people say things like "2002 was a good vintage for French merlot" or something similar.When people use it in common speech, what they really mean is "good vintage".
A "vintage game" is just a sort of metaphor for "really notably good game".
Nothing says it has to be old too.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199177</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28202471</id>
	<title>Source Code for classic games</title>
	<author>Anonymous</author>
	<datestamp>1244027760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>What I would dearly love to see is a book written by someone who programmed some of these games and was able to share their insights into game programming. Unfortunately most contemporary books on game programming, are not written by people who are professional game programmers, also they often spend 80\% of the book discussing peripheral issues such as introductory programming topics.</p><p>Even better would be the source code for some of these games! Does it still exist or has it long since been misplaced? Even books written by people who did console ports, and could share the code for those would be great.</p><p>I would love to be able to progam some decent games (in the classic game style).</p><p>In fact this is an issue with the IT publishing industry in general, there is way too much filler, rehashes of vendor documentation, and people writing books on topics such as "intro to php and mysql", that have been done hundreds of times. There are relatively few titles written by professional progammers (as opposed to professional authors / trainers), who can give insights into the programming techniques that are useful in certain specialist areas.</p></htmltext>
<tokenext>What I would dearly love to see is a book written by someone who programmed some of these games and was able to share their insights into game programming .
Unfortunately most contemporary books on game programming , are not written by people who are professional game programmers , also they often spend 80 \ % of the book discussing peripheral issues such as introductory programming topics.Even better would be the source code for some of these games !
Does it still exist or has it long since been misplaced ?
Even books written by people who did console ports , and could share the code for those would be great.I would love to be able to progam some decent games ( in the classic game style ) .In fact this is an issue with the IT publishing industry in general , there is way too much filler , rehashes of vendor documentation , and people writing books on topics such as " intro to php and mysql " , that have been done hundreds of times .
There are relatively few titles written by professional progammers ( as opposed to professional authors / trainers ) , who can give insights into the programming techniques that are useful in certain specialist areas .</tokentext>
<sentencetext>What I would dearly love to see is a book written by someone who programmed some of these games and was able to share their insights into game programming.
Unfortunately most contemporary books on game programming, are not written by people who are professional game programmers, also they often spend 80\% of the book discussing peripheral issues such as introductory programming topics.Even better would be the source code for some of these games!
Does it still exist or has it long since been misplaced?
Even books written by people who did console ports, and could share the code for those would be great.I would love to be able to progam some decent games (in the classic game style).In fact this is an issue with the IT publishing industry in general, there is way too much filler, rehashes of vendor documentation, and people writing books on topics such as "intro to php and mysql", that have been done hundreds of times.
There are relatively few titles written by professional progammers (as opposed to professional authors / trainers), who can give insights into the programming techniques that are useful in certain specialist areas.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199465</id>
	<title>Rating</title>
	<author>ManuelH</author>
	<datestamp>1244059500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>rating: 8
<br>
8 / 10 ?
<br>
8 / 100 ?
<br>
8 / 5 ?
<br>
8 / 8 ?</htmltext>
<tokenext>rating : 8 8 / 10 ?
8 / 100 ?
8 / 5 ?
8 / 8 ?</tokentext>
<sentencetext>rating: 8

8 / 10 ?
8 / 100 ?
8 / 5 ?
8 / 8 ?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28198989</id>
	<title>Can a foetus be injected into an egg yolk?</title>
	<author>Anonymous</author>
	<datestamp>1244057100000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>None answered my question the last time I asked.  I know this is a discussion forum on Vintage Games, but I think my behaviours are vintage as far as man has been alive and playing with women.</p><p>I've always wanted to ejaculate on a woman's period in a petri dish, wait 3 days, then install the fertilized egg into a chicken egg to keep it under a lamp for 4 months. Will it grow? Inquiring minds would like to know. Also of note, when I get realy randy I would dig a hole in the ground out beyond a line of trees and drop a couple cumwads and burry it: anyone ever see any of those walking tree men, or dendrites as they call them? I can almost swear that these new saplings have ears, maybe from me, and they can't be trusted to keep secrets (as I swore I wouldn't write any of this on slashdot, yet I did!)!</p></htmltext>
<tokenext>None answered my question the last time I asked .
I know this is a discussion forum on Vintage Games , but I think my behaviours are vintage as far as man has been alive and playing with women.I 've always wanted to ejaculate on a woman 's period in a petri dish , wait 3 days , then install the fertilized egg into a chicken egg to keep it under a lamp for 4 months .
Will it grow ?
Inquiring minds would like to know .
Also of note , when I get realy randy I would dig a hole in the ground out beyond a line of trees and drop a couple cumwads and burry it : anyone ever see any of those walking tree men , or dendrites as they call them ?
I can almost swear that these new saplings have ears , maybe from me , and they ca n't be trusted to keep secrets ( as I swore I would n't write any of this on slashdot , yet I did !
) !</tokentext>
<sentencetext>None answered my question the last time I asked.
I know this is a discussion forum on Vintage Games, but I think my behaviours are vintage as far as man has been alive and playing with women.I've always wanted to ejaculate on a woman's period in a petri dish, wait 3 days, then install the fertilized egg into a chicken egg to keep it under a lamp for 4 months.
Will it grow?
Inquiring minds would like to know.
Also of note, when I get realy randy I would dig a hole in the ground out beyond a line of trees and drop a couple cumwads and burry it: anyone ever see any of those walking tree men, or dendrites as they call them?
I can almost swear that these new saplings have ears, maybe from me, and they can't be trusted to keep secrets (as I swore I wouldn't write any of this on slashdot, yet I did!
)!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199395</id>
	<title>Some (probably all) genres need more history.</title>
	<author>synth7</author>
	<datestamp>1244059140000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>For example, CRPGs don't all trace back to Ultima.  Within that same age of gestation there were also such luminaries as Wizardry, Bard's Tale, Might &amp; Magic, Phantasie, Questron, and others.  In fact, I always kind of disliked the single-avatar system of Ultima/Questron and preferred the controlling a party of players ala Bard's Tale/Wizardry/Phantasie.  Also, Questron was one of the first games that I came across that used mini-games for certain tests, which was quite novel.</p><p>I agree that the arcade was the birthplace of a lot of great titles and ideas, but the Apple ][, C=64, Amiga 500, and Atari ST all were fantastic petri dishes for the wild growth and speciation of all the games we know and love.  I think some of the titles mentioned in the book can be traced back to much more fundamental roots and that in many cases those roots are plural, in the form of several good games that were synthesized into a transformative game title that broke through to the mass market.</p><p>I also agree that some of these games really aren't "vintage."  If you can play it without digging out old equipment of finding an emulator, then it doesn't really qualify.</p></htmltext>
<tokenext>For example , CRPGs do n't all trace back to Ultima .
Within that same age of gestation there were also such luminaries as Wizardry , Bard 's Tale , Might &amp; Magic , Phantasie , Questron , and others .
In fact , I always kind of disliked the single-avatar system of Ultima/Questron and preferred the controlling a party of players ala Bard 's Tale/Wizardry/Phantasie .
Also , Questron was one of the first games that I came across that used mini-games for certain tests , which was quite novel.I agree that the arcade was the birthplace of a lot of great titles and ideas , but the Apple ] [ , C = 64 , Amiga 500 , and Atari ST all were fantastic petri dishes for the wild growth and speciation of all the games we know and love .
I think some of the titles mentioned in the book can be traced back to much more fundamental roots and that in many cases those roots are plural , in the form of several good games that were synthesized into a transformative game title that broke through to the mass market.I also agree that some of these games really are n't " vintage .
" If you can play it without digging out old equipment of finding an emulator , then it does n't really qualify .</tokentext>
<sentencetext>For example, CRPGs don't all trace back to Ultima.
Within that same age of gestation there were also such luminaries as Wizardry, Bard's Tale, Might &amp; Magic, Phantasie, Questron, and others.
In fact, I always kind of disliked the single-avatar system of Ultima/Questron and preferred the controlling a party of players ala Bard's Tale/Wizardry/Phantasie.
Also, Questron was one of the first games that I came across that used mini-games for certain tests, which was quite novel.I agree that the arcade was the birthplace of a lot of great titles and ideas, but the Apple ][, C=64, Amiga 500, and Atari ST all were fantastic petri dishes for the wild growth and speciation of all the games we know and love.
I think some of the titles mentioned in the book can be traced back to much more fundamental roots and that in many cases those roots are plural, in the form of several good games that were synthesized into a transformative game title that broke through to the mass market.I also agree that some of these games really aren't "vintage.
"  If you can play it without digging out old equipment of finding an emulator, then it doesn't really qualify.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199295</id>
	<title>Quickly Back on The Shelf...</title>
	<author>vjmurphy</author>
	<datestamp>1244058660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I picked this up at the book store, noticed nothing about Nethack, and decided it was one of those books in which the author just wanted to talk about old games he liked, history be damned. That's not a bad thing, but that's also not what the title would lead one to think.</p></htmltext>
<tokenext>I picked this up at the book store , noticed nothing about Nethack , and decided it was one of those books in which the author just wanted to talk about old games he liked , history be damned .
That 's not a bad thing , but that 's also not what the title would lead one to think .</tokentext>
<sentencetext>I picked this up at the book store, noticed nothing about Nethack, and decided it was one of those books in which the author just wanted to talk about old games he liked, history be damned.
That's not a bad thing, but that's also not what the title would lead one to think.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28202025</id>
	<title>What about MechWarrior?</title>
	<author>Poohsticks</author>
	<datestamp>1244026080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>Talk about a game that made a difference! I actually went out and BOUGHT a brand new joystick to handle all of the different input requirements just so I could run and gun while turning the torso. That's what made me unstoppable! Man, I still miss that game.</htmltext>
<tokenext>Talk about a game that made a difference !
I actually went out and BOUGHT a brand new joystick to handle all of the different input requirements just so I could run and gun while turning the torso .
That 's what made me unstoppable !
Man , I still miss that game .</tokentext>
<sentencetext>Talk about a game that made a difference!
I actually went out and BOUGHT a brand new joystick to handle all of the different input requirements just so I could run and gun while turning the torso.
That's what made me unstoppable!
Man, I still miss that game.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199553</id>
	<title>Console Only</title>
	<author>Anonymous</author>
	<datestamp>1244059920000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>It would appear that the title would be better read "Vintage Console Games"</p><p>VGA Planets and L.O.R.D (Legend of the Red Dragon) where some of the earliest Time Share MMO type games only now being ressurected in the form of Mob Wars\Mafia Wars on places like Facebook.</p><p>Oddly one of the first "3D" space flight games "Star Voyager" for the NES is missing and would have even settled for Descent or Wing Commander for the first space combat games to really change the nature of flight games. Especially with the mention of Ultima but laps the Wing Commander series...</p><p>The Gold Box series of D&amp;D games is also absent.</p><p>But most of all, oddly enough, where are the edutainment games from Math Munchers, Carmen Sandiego, and Oregon Trail? The edutainment section is absent...</p><p>Just some thoughts for the second release.</p><p>Also Battle Chess made Chess accessable to millions of players over the years and took Chess from stuffy to damn near cool as the Fonz for its time...</p><p>Lets not forget the niche area of historical sims that kept KOEI staff employed with Romance of the Three Kingdoms and Nobunga's Ambition.</p><p>Another lacking one is Populous now I think of it...</p><p>Dungeon Keeper, Tecmo's Deception...</p><p>Shin Mega whateverthehell it is called (Devil Summoner series) broke some new ground...</p><p>And let us not forget several games (regardless of theme) that contributed:</p><p>Password based continues<br>Battery Backup saves<br>light zappers and other specialized periphrials<br>First game with multi-layered backgrounds<br>Paper Mario being one of the first games to switch the whole perspective concept</p><p>What no gauntlet on of the first 4 player games I can think of?</p><p>Killer Instinct for first major use of pre-rendered 3D environments?</p><p>Mortal Kombat for the first grusome death option (fatalities) and as far as I can tell one of the first to have an option (hidden or not) to FINISH an opponent?</p><p>Rush series of arcade games I think were the first to use a force feedback steering wheel.. In fact I think the arm wrestling game was the first to use any form of force feedback....</p><p>If we are looking to measure games that 'change the nature of gaming' they have missed quite a few story telling options and some very odd exclusions.</p><p>Case in point, Bowling. One of the first games to use the over-grown track ball that golden tee owes it's sorry ass too...</p><p>Ikari warriors to use a rotating joystick?</p><p>I don't even know which game was the first to use analog controls for a joystick rather then digital...</p><p>How about the first arcade game that allowed players to save their game data on a card?</p><p>Such a minor sample of game changers...</p><p>Even from a content standpoint:</p><p>First to swear?<br>First to have someone die?<br>FIrst to have someone have children in the game?</p><p>Breaking the old literary norms of games change a lot and opened up a historical chance that game developers took to expand their story telling.</p><p>Lots of missed opportunities... I wait till a second revision...</p></htmltext>
<tokenext>It would appear that the title would be better read " Vintage Console Games " VGA Planets and L.O.R.D ( Legend of the Red Dragon ) where some of the earliest Time Share MMO type games only now being ressurected in the form of Mob Wars \ Mafia Wars on places like Facebook.Oddly one of the first " 3D " space flight games " Star Voyager " for the NES is missing and would have even settled for Descent or Wing Commander for the first space combat games to really change the nature of flight games .
Especially with the mention of Ultima but laps the Wing Commander series...The Gold Box series of D&amp;D games is also absent.But most of all , oddly enough , where are the edutainment games from Math Munchers , Carmen Sandiego , and Oregon Trail ?
The edutainment section is absent...Just some thoughts for the second release.Also Battle Chess made Chess accessable to millions of players over the years and took Chess from stuffy to damn near cool as the Fonz for its time...Lets not forget the niche area of historical sims that kept KOEI staff employed with Romance of the Three Kingdoms and Nobunga 's Ambition.Another lacking one is Populous now I think of it...Dungeon Keeper , Tecmo 's Deception...Shin Mega whateverthehell it is called ( Devil Summoner series ) broke some new ground...And let us not forget several games ( regardless of theme ) that contributed : Password based continuesBattery Backup saveslight zappers and other specialized periphrialsFirst game with multi-layered backgroundsPaper Mario being one of the first games to switch the whole perspective conceptWhat no gauntlet on of the first 4 player games I can think of ? Killer Instinct for first major use of pre-rendered 3D environments ? Mortal Kombat for the first grusome death option ( fatalities ) and as far as I can tell one of the first to have an option ( hidden or not ) to FINISH an opponent ? Rush series of arcade games I think were the first to use a force feedback steering wheel.. In fact I think the arm wrestling game was the first to use any form of force feedback....If we are looking to measure games that 'change the nature of gaming ' they have missed quite a few story telling options and some very odd exclusions.Case in point , Bowling .
One of the first games to use the over-grown track ball that golden tee owes it 's sorry ass too...Ikari warriors to use a rotating joystick ? I do n't even know which game was the first to use analog controls for a joystick rather then digital...How about the first arcade game that allowed players to save their game data on a card ? Such a minor sample of game changers...Even from a content standpoint : First to swear ? First to have someone die ? FIrst to have someone have children in the game ? Breaking the old literary norms of games change a lot and opened up a historical chance that game developers took to expand their story telling.Lots of missed opportunities... I wait till a second revision.. .</tokentext>
<sentencetext>It would appear that the title would be better read "Vintage Console Games"VGA Planets and L.O.R.D (Legend of the Red Dragon) where some of the earliest Time Share MMO type games only now being ressurected in the form of Mob Wars\Mafia Wars on places like Facebook.Oddly one of the first "3D" space flight games "Star Voyager" for the NES is missing and would have even settled for Descent or Wing Commander for the first space combat games to really change the nature of flight games.
Especially with the mention of Ultima but laps the Wing Commander series...The Gold Box series of D&amp;D games is also absent.But most of all, oddly enough, where are the edutainment games from Math Munchers, Carmen Sandiego, and Oregon Trail?
The edutainment section is absent...Just some thoughts for the second release.Also Battle Chess made Chess accessable to millions of players over the years and took Chess from stuffy to damn near cool as the Fonz for its time...Lets not forget the niche area of historical sims that kept KOEI staff employed with Romance of the Three Kingdoms and Nobunga's Ambition.Another lacking one is Populous now I think of it...Dungeon Keeper, Tecmo's Deception...Shin Mega whateverthehell it is called (Devil Summoner series) broke some new ground...And let us not forget several games (regardless of theme) that contributed:Password based continuesBattery Backup saveslight zappers and other specialized periphrialsFirst game with multi-layered backgroundsPaper Mario being one of the first games to switch the whole perspective conceptWhat no gauntlet on of the first 4 player games I can think of?Killer Instinct for first major use of pre-rendered 3D environments?Mortal Kombat for the first grusome death option (fatalities) and as far as I can tell one of the first to have an option (hidden or not) to FINISH an opponent?Rush series of arcade games I think were the first to use a force feedback steering wheel.. In fact I think the arm wrestling game was the first to use any form of force feedback....If we are looking to measure games that 'change the nature of gaming' they have missed quite a few story telling options and some very odd exclusions.Case in point, Bowling.
One of the first games to use the over-grown track ball that golden tee owes it's sorry ass too...Ikari warriors to use a rotating joystick?I don't even know which game was the first to use analog controls for a joystick rather then digital...How about the first arcade game that allowed players to save their game data on a card?Such a minor sample of game changers...Even from a content standpoint:First to swear?First to have someone die?FIrst to have someone have children in the game?Breaking the old literary norms of games change a lot and opened up a historical chance that game developers took to expand their story telling.Lots of missed opportunities... I wait till a second revision...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28200185</id>
	<title>What was this game called?</title>
	<author>bigredradio</author>
	<datestamp>1244062620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I remember there being a game for the commodore 64 that was a text-based adventure game.
<p>
Questions like: You are standing in a cave and it is dark. What do you do? Answer: Light torch. Response: You do not have a torch. etc....</p><p>Anyone remember the name of those games?</p></htmltext>
<tokenext>I remember there being a game for the commodore 64 that was a text-based adventure game .
Questions like : You are standing in a cave and it is dark .
What do you do ?
Answer : Light torch .
Response : You do not have a torch .
etc....Anyone remember the name of those games ?</tokentext>
<sentencetext>I remember there being a game for the commodore 64 that was a text-based adventure game.
Questions like: You are standing in a cave and it is dark.
What do you do?
Answer: Light torch.
Response: You do not have a torch.
etc....Anyone remember the name of those games?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28205409</id>
	<title>Least Influential Games of all time</title>
	<author>Anonymous</author>
	<datestamp>1244046480000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>1</modscore>
	<htmltext><p>Everyone always talks about the most influential games, but what about the least. What are the most forgettable, unremarkable games ever made? Not bad, not good, just 'meh', and long forgotten...</p></htmltext>
<tokenext>Everyone always talks about the most influential games , but what about the least .
What are the most forgettable , unremarkable games ever made ?
Not bad , not good , just 'meh ' , and long forgotten.. .</tokentext>
<sentencetext>Everyone always talks about the most influential games, but what about the least.
What are the most forgettable, unremarkable games ever made?
Not bad, not good, just 'meh', and long forgotten...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28202409</id>
	<title>Re:Console Only</title>
	<author>Pinckney</author>
	<datestamp>1244027460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Off the top of my head, Diablo, Doom, GTA3, Myst, Rogue, Sim City, and the Sims were all on PCs.</htmltext>
<tokenext>Off the top of my head , Diablo , Doom , GTA3 , Myst , Rogue , Sim City , and the Sims were all on PCs .</tokentext>
<sentencetext>Off the top of my head, Diablo, Doom, GTA3, Myst, Rogue, Sim City, and the Sims were all on PCs.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199553</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28209937</id>
	<title>Changed? Into what?</title>
	<author>Chelloveck</author>
	<datestamp>1244131560000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>As the preface points out, these are not necessarily best-selling games, innovative games, or novel games, but rather titles that, 'in their own special way changed videogames forever.'</p></div></blockquote><p>Just for the record... If a game is not immensely popular, not innovative, and not novel, how can it "change videogames forever"?</p></div>
	</htmltext>
<tokenext>As the preface points out , these are not necessarily best-selling games , innovative games , or novel games , but rather titles that , 'in their own special way changed videogames forever .
'Just for the record... If a game is not immensely popular , not innovative , and not novel , how can it " change videogames forever " ?</tokentext>
<sentencetext>As the preface points out, these are not necessarily best-selling games, innovative games, or novel games, but rather titles that, 'in their own special way changed videogames forever.
'Just for the record... If a game is not immensely popular, not innovative, and not novel, how can it "change videogames forever"?
	</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28201035</id>
	<title>And what of Kroz may I emnquire?</title>
	<author>Anonymous</author>
	<datestamp>1244022780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>There is ZORK and ROGUE, what the hell happened to KROZ? The MSDOS extended text mode game by Scott Miller that gave you a graphical adventure before the advent of PC Graphics - so great at the time. Someone even made a new version at www.kingdomofkroz.com.</p></htmltext>
<tokenext>There is ZORK and ROGUE , what the hell happened to KROZ ?
The MSDOS extended text mode game by Scott Miller that gave you a graphical adventure before the advent of PC Graphics - so great at the time .
Someone even made a new version at www.kingdomofkroz.com .</tokentext>
<sentencetext>There is ZORK and ROGUE, what the hell happened to KROZ?
The MSDOS extended text mode game by Scott Miller that gave you a graphical adventure before the advent of PC Graphics - so great at the time.
Someone even made a new version at www.kingdomofkroz.com.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_1319225.28199001</id>
	<title>Unclear Focus!</title>
	<author>Anonymous</author>
	<datestamp>1244057160000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Slashdot is great. It's started and/or run by Rob Malda. You can learn a lot about Linux here. A subset of Linux is ubuntu. (I never know how to capitalize that.) A colleage of mine is just starting to look at ubuntu. Anyone know if 9.04 is any good? But then there's the problems with Debian proper vs ubuntu... But back on topic! Slashdot is great.</p></htmltext>
<tokenext>Slashdot is great .
It 's started and/or run by Rob Malda .
You can learn a lot about Linux here .
A subset of Linux is ubuntu .
( I never know how to capitalize that .
) A colleage of mine is just starting to look at ubuntu .
Anyone know if 9.04 is any good ?
But then there 's the problems with Debian proper vs ubuntu... But back on topic !
Slashdot is great .</tokentext>
<sentencetext>Slashdot is great.
It's started and/or run by Rob Malda.
You can learn a lot about Linux here.
A subset of Linux is ubuntu.
(I never know how to capitalize that.
) A colleage of mine is just starting to look at ubuntu.
Anyone know if 9.04 is any good?
But then there's the problems with Debian proper vs ubuntu... But back on topic!
Slashdot is great.</sentencetext>
</comment>
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