<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_03_0534208</id>
	<title><em>FF XIII</em> Timeframe Set, <em>FF XIV</em> Confirmed</title>
	<author>Soulskill</author>
	<datestamp>1244025000000</datestamp>
	<htmltext>Square Enix announced at E3 that <em>Final Fantasy XIII</em> is planned for release this winter in Japan, and <a href="http://en.gamers.com/news/view\_5704.html">spring 2010 for North America</a>. A <a href="http://xbox360.ign.com/dor/objects/14266574/final-fantasy-xiii/videos/ffxiii\_trl\_adventchildren\_52109.html">new trailer</a> was released as well. A separate announcement brought <a href="http://ps3.ign.com/articles/989/989860p1.html">details about <em>Final Fantasy XIV Online</em></a>, an MMORPG due out in 2010 for Windows and the PS3. A <a href="http://na.finalfantasyxiv.com/">teaser website</a> was launched, with a trailer and some information about the developers working on the project. "<em>Final Fantasy XIV Online</em> is being developed with a simultaneous worldwide release in mind. The game will be initially released in English, Japanese, French, and German. The game will be produced by Hiromichi Tanaka (<em>Final Fantasy I</em>, <em>II</em>, <em>III</em>, and <em>XI</em>) and Nobuaki Komoto (<em>Final Fantasy IX</em> and <em>XI</em>) will serve as director. Longtime <em>Final Fantasy</em> fans will be happy to hear the Nobu Uematsu will return to provide the score."</htmltext>
<tokenext>Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan , and spring 2010 for North America .
A new trailer was released as well .
A separate announcement brought details about Final Fantasy XIV Online , an MMORPG due out in 2010 for Windows and the PS3 .
A teaser website was launched , with a trailer and some information about the developers working on the project .
" Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind .
The game will be initially released in English , Japanese , French , and German .
The game will be produced by Hiromichi Tanaka ( Final Fantasy I , II , III , and XI ) and Nobuaki Komoto ( Final Fantasy IX and XI ) will serve as director .
Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score .
"</tokentext>
<sentencetext>Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan, and spring 2010 for North America.
A new trailer was released as well.
A separate announcement brought details about Final Fantasy XIV Online, an MMORPG due out in 2010 for Windows and the PS3.
A teaser website was launched, with a trailer and some information about the developers working on the project.
"Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind.
The game will be initially released in English, Japanese, French, and German.
The game will be produced by Hiromichi Tanaka (Final Fantasy I, II, III, and XI) and Nobuaki Komoto (Final Fantasy IX and XI) will serve as director.
Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193599</id>
	<title>Hmm.</title>
	<author>tygerstripes</author>
	<datestamp>1244029320000</datestamp>
	<modclass>Funny</modclass>
	<modscore>2</modscore>
	<htmltext><p>Joel Veitch <a href="http://www.weebls-stuff.com/wab/ff7/" title="weebls-stuff.com">said it all</a> [weebls-stuff.com].
</p><p>Oh no. A random encounter.</p></htmltext>
<tokenext>Joel Veitch said it all [ weebls-stuff.com ] .
Oh no .
A random encounter .</tokentext>
<sentencetext>Joel Veitch said it all [weebls-stuff.com].
Oh no.
A random encounter.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28196101</id>
	<title>Anyone else annoyed?</title>
	<author>Anonymous</author>
	<datestamp>1244045340000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Anyone else annoyed at the fact that they are fucking up the game-line with online-only games?<br>Now they have done it twice.<br>When i was watching that video, and saw Online appear under the name, i was instantly pissed off.</p><p>I will never pay a contract for a game, regardless of how good it is. (in fact, this goes for anything, unless i use it 80\% of the week, it goes bye-bye)<br>Give me pay-as-you-go and i will gladly pay whenever i actually get time to play the thing.</p><p>I wish they stuck with FF Online like the originally called it.  This is my most hated thing about them, more-so than that horrible FFX-2 "game"...</p></htmltext>
<tokenext>Anyone else annoyed at the fact that they are fucking up the game-line with online-only games ? Now they have done it twice.When i was watching that video , and saw Online appear under the name , i was instantly pissed off.I will never pay a contract for a game , regardless of how good it is .
( in fact , this goes for anything , unless i use it 80 \ % of the week , it goes bye-bye ) Give me pay-as-you-go and i will gladly pay whenever i actually get time to play the thing.I wish they stuck with FF Online like the originally called it .
This is my most hated thing about them , more-so than that horrible FFX-2 " game " .. .</tokentext>
<sentencetext>Anyone else annoyed at the fact that they are fucking up the game-line with online-only games?Now they have done it twice.When i was watching that video, and saw Online appear under the name, i was instantly pissed off.I will never pay a contract for a game, regardless of how good it is.
(in fact, this goes for anything, unless i use it 80\% of the week, it goes bye-bye)Give me pay-as-you-go and i will gladly pay whenever i actually get time to play the thing.I wish they stuck with FF Online like the originally called it.
This is my most hated thing about them, more-so than that horrible FFX-2 "game"...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193579</id>
	<title>So I get it...</title>
	<author>Anonymous</author>
	<datestamp>1244029080000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>It's another MMO that will go limp in about a year.. cool.</htmltext>
<tokenext>It 's another MMO that will go limp in about a year.. cool .</tokentext>
<sentencetext>It's another MMO that will go limp in about a year.. cool.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28197717</id>
	<title>Re:Hmm...</title>
	<author>Metasquares</author>
	<datestamp>1244051820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Think of it as more beautiful music and an opportunity to grow as a pianist rather than as a chore. The FF pieces have always been among my favorite not only to hear, but to play as well.</htmltext>
<tokenext>Think of it as more beautiful music and an opportunity to grow as a pianist rather than as a chore .
The FF pieces have always been among my favorite not only to hear , but to play as well .</tokentext>
<sentencetext>Think of it as more beautiful music and an opportunity to grow as a pianist rather than as a chore.
The FF pieces have always been among my favorite not only to hear, but to play as well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193577</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28199973</id>
	<title>Re:Overhaul the Battle System</title>
	<author>Homburg</author>
	<datestamp>1244061900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><em>It made me feel more like I was programming the game to play itself than actually playing it.</em></p><p>There's an element of truth to that, but I don't see why it would be a criticism. Why have a computer if you can't program it to do repetitive stuff for you? FFXII retains the fun part of the battles, viz, figuring out the best strategy, while minimizing the boring parts of implementing the strategy. What's not to like?</p></htmltext>
<tokenext>It made me feel more like I was programming the game to play itself than actually playing it.There 's an element of truth to that , but I do n't see why it would be a criticism .
Why have a computer if you ca n't program it to do repetitive stuff for you ?
FFXII retains the fun part of the battles , viz , figuring out the best strategy , while minimizing the boring parts of implementing the strategy .
What 's not to like ?</tokentext>
<sentencetext>It made me feel more like I was programming the game to play itself than actually playing it.There's an element of truth to that, but I don't see why it would be a criticism.
Why have a computer if you can't program it to do repetitive stuff for you?
FFXII retains the fun part of the battles, viz, figuring out the best strategy, while minimizing the boring parts of implementing the strategy.
What's not to like?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193661</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193915</id>
	<title>Re:Overhaul the Battle System</title>
	<author>bluefoxlucid</author>
	<datestamp>1244033520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p> Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.</p></div><p>Tactics RPG, with fewer but random battles.</p></div>
	</htmltext>
<tokenext>Maybe make player positioning a stronger factor , make the battles more meaningful and involved , and put some limits on the character powers so you have to think about when you should use your big stuff.Tactics RPG , with fewer but random battles .</tokentext>
<sentencetext> Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.Tactics RPG, with fewer but random battles.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193661</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28200129</id>
	<title>Re:Overhaul the Battle System</title>
	<author>Daswolfen</author>
	<datestamp>1244062440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Try Final Fantasy XII International Zodiac Job System if you can find it on eBay. It really adds alot to the FFXII game.</p><p>Of course now I finally have to break down and buy a PS3 or XBox 360....</p></htmltext>
<tokenext>Try Final Fantasy XII International Zodiac Job System if you can find it on eBay .
It really adds alot to the FFXII game.Of course now I finally have to break down and buy a PS3 or XBox 360... .</tokentext>
<sentencetext>Try Final Fantasy XII International Zodiac Job System if you can find it on eBay.
It really adds alot to the FFXII game.Of course now I finally have to break down and buy a PS3 or XBox 360....</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194327</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194613</id>
	<title>Europe Release?</title>
	<author>Anonymous</author>
	<datestamp>1244038740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Hopefully we won't have another 8 months wait for this one across the pond after its US release. SE is extraordinarily bad about this.</htmltext>
<tokenext>Hopefully we wo n't have another 8 months wait for this one across the pond after its US release .
SE is extraordinarily bad about this .</tokentext>
<sentencetext>Hopefully we won't have another 8 months wait for this one across the pond after its US release.
SE is extraordinarily bad about this.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194807</id>
	<title>Re:Final Fantasy?</title>
	<author>raijinsetsu</author>
	<datestamp>1244039700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Well... Each one is a story unto itself (except X-2...). It's a different planet, with different peoples. There are some (many?) commonalities: chocobos, Cid, moogles, magic, and crystals. There are completely different heroes and villains in each.
<br> <br>
So, in a sense, each game is the "Final" story in it's own "Fantasy" world.</htmltext>
<tokenext>Well... Each one is a story unto itself ( except X-2... ) .
It 's a different planet , with different peoples .
There are some ( many ?
) commonalities : chocobos , Cid , moogles , magic , and crystals .
There are completely different heroes and villains in each .
So , in a sense , each game is the " Final " story in it 's own " Fantasy " world .</tokentext>
<sentencetext>Well... Each one is a story unto itself (except X-2...).
It's a different planet, with different peoples.
There are some (many?
) commonalities: chocobos, Cid, moogles, magic, and crystals.
There are completely different heroes and villains in each.
So, in a sense, each game is the "Final" story in it's own "Fantasy" world.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193983</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193577</id>
	<title>Hmm...</title>
	<author>gigne</author>
	<datestamp>1244029020000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>So more insanely difficult piano pieces to learn.</p></htmltext>
<tokenext>So more insanely difficult piano pieces to learn .</tokentext>
<sentencetext>So more insanely difficult piano pieces to learn.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28214197</id>
	<title>Re:FF13?</title>
	<author>space\_jake</author>
	<datestamp>1244106000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>As much as that is great in theory Square... Squinix (whatever the hell they're called now)... can't make a sequel.  They might pop out something that they call a sequel but at best you'll have one of the characters from the previous game and radically change the gameplay that made the original fun.</htmltext>
<tokenext>As much as that is great in theory Square... Squinix ( whatever the hell they 're called now ) ... ca n't make a sequel .
They might pop out something that they call a sequel but at best you 'll have one of the characters from the previous game and radically change the gameplay that made the original fun .</tokentext>
<sentencetext>As much as that is great in theory Square... Squinix (whatever the hell they're called now)... can't make a sequel.
They might pop out something that they call a sequel but at best you'll have one of the characters from the previous game and radically change the gameplay that made the original fun.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193593</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193681</id>
	<title>Jesus Christ</title>
	<author>Jaysyn</author>
	<datestamp>1244030280000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext><p>Please let this series die already!</p></htmltext>
<tokenext>Please let this series die already !</tokentext>
<sentencetext>Please let this series die already!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28197557</id>
	<title>Re:For the record</title>
	<author>damien\_kane</author>
	<datestamp>1244051280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm looking forward to FFXIV too, as I've been out of touch with FFXI for quite a while, but used to be quite heavily involved in it</htmltext>
<tokenext>I 'm looking forward to FFXIV too , as I 've been out of touch with FFXI for quite a while , but used to be quite heavily involved in it</tokentext>
<sentencetext>I'm looking forward to FFXIV too, as I've been out of touch with FFXI for quite a while, but used to be quite heavily involved in it</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193595</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193661</id>
	<title>Overhaul the Battle System</title>
	<author>Supurcell</author>
	<datestamp>1244030160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>I really didn't like the gambit system in XII. It made me feel more like I was programming the game to play itself than actually playing it. Once I decided to give all the characters the ability to cast cure on each other, and to do it when they got to about 20\% HP, there was nothing left for me to do. <br> <br>I'm not suggesting they go back to the fully turn-based, monsters-appear-from-nowhere system they used in the past, but they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.</htmltext>
<tokenext>I really did n't like the gambit system in XII .
It made me feel more like I was programming the game to play itself than actually playing it .
Once I decided to give all the characters the ability to cast cure on each other , and to do it when they got to about 20 \ % HP , there was nothing left for me to do .
I 'm not suggesting they go back to the fully turn-based , monsters-appear-from-nowhere system they used in the past , but they need to make the player use more strategy than simply deciding when to heal the party , which seems to be the case in almost every JRPG ( especially on the Nintendo DS ) .
Maybe make player positioning a stronger factor , make the battles more meaningful and involved , and put some limits on the character powers so you have to think about when you should use your big stuff .</tokentext>
<sentencetext>I really didn't like the gambit system in XII.
It made me feel more like I was programming the game to play itself than actually playing it.
Once I decided to give all the characters the ability to cast cure on each other, and to do it when they got to about 20\% HP, there was nothing left for me to do.
I'm not suggesting they go back to the fully turn-based, monsters-appear-from-nowhere system they used in the past, but they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS).
Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28196573</id>
	<title>Re:So I get it...</title>
	<author>compro01</author>
	<datestamp>1244047440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>FF XI has been going longer than WoW, so I think they know what they're doing.</p></htmltext>
<tokenext>FF XI has been going longer than WoW , so I think they know what they 're doing .</tokentext>
<sentencetext>FF XI has been going longer than WoW, so I think they know what they're doing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193579</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28195667</id>
	<title>WoW Killer?</title>
	<author>Drone69</author>
	<datestamp>1244043480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Although I have never played, nor have any interest in, the FF series I am wondering if we'll finally see the MMO to dethrone World of Warcraft?</htmltext>
<tokenext>Although I have never played , nor have any interest in , the FF series I am wondering if we 'll finally see the MMO to dethrone World of Warcraft ?</tokentext>
<sentencetext>Although I have never played, nor have any interest in, the FF series I am wondering if we'll finally see the MMO to dethrone World of Warcraft?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194327</id>
	<title>Re:Overhaul the Battle System</title>
	<author>Anonymous</author>
	<datestamp>1244037180000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>Final Fantasy XII is odd. I suspect most people who just play the game through normally, as you seem to have, will feel as you did. I know I felt that way after my first playthrough.</p><p>The big discovery for me with FFXII was playing it through again, with a power-gaming FAQ. With an hour or two of grinding for levels early on, you can pretty much slot yourself onto a parallel game track, where the real challenge isn't progressing through the plot (which can be done in a few minutes with your extra levels and better rewards), but rather beating the optional (and sometimes secret) challenges that are unlocked throughout the game.</p><p>If you do the more advanced hunts, simply setting up your gambits is nothing like enough to get through these harder fights. Certainly, from King Behemoth onwards, you will need to be micromanging one of your characters intensely and making frequent interventions on other characters whenever they need to do something that the gambit system just can't cover.</p><p>The gambits do feel a little odd if you just play through the game's main plot. The more you get into the optional challenges, the more you realise that they're a sensible solution for keeping the micromanagement required down to a sensible level during some pretty epic fights.</p></htmltext>
<tokenext>Final Fantasy XII is odd .
I suspect most people who just play the game through normally , as you seem to have , will feel as you did .
I know I felt that way after my first playthrough.The big discovery for me with FFXII was playing it through again , with a power-gaming FAQ .
With an hour or two of grinding for levels early on , you can pretty much slot yourself onto a parallel game track , where the real challenge is n't progressing through the plot ( which can be done in a few minutes with your extra levels and better rewards ) , but rather beating the optional ( and sometimes secret ) challenges that are unlocked throughout the game.If you do the more advanced hunts , simply setting up your gambits is nothing like enough to get through these harder fights .
Certainly , from King Behemoth onwards , you will need to be micromanging one of your characters intensely and making frequent interventions on other characters whenever they need to do something that the gambit system just ca n't cover.The gambits do feel a little odd if you just play through the game 's main plot .
The more you get into the optional challenges , the more you realise that they 're a sensible solution for keeping the micromanagement required down to a sensible level during some pretty epic fights .</tokentext>
<sentencetext>Final Fantasy XII is odd.
I suspect most people who just play the game through normally, as you seem to have, will feel as you did.
I know I felt that way after my first playthrough.The big discovery for me with FFXII was playing it through again, with a power-gaming FAQ.
With an hour or two of grinding for levels early on, you can pretty much slot yourself onto a parallel game track, where the real challenge isn't progressing through the plot (which can be done in a few minutes with your extra levels and better rewards), but rather beating the optional (and sometimes secret) challenges that are unlocked throughout the game.If you do the more advanced hunts, simply setting up your gambits is nothing like enough to get through these harder fights.
Certainly, from King Behemoth onwards, you will need to be micromanging one of your characters intensely and making frequent interventions on other characters whenever they need to do something that the gambit system just can't cover.The gambits do feel a little odd if you just play through the game's main plot.
The more you get into the optional challenges, the more you realise that they're a sensible solution for keeping the micromanagement required down to a sensible level during some pretty epic fights.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193661</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28195249</id>
	<title>Re:FFXIV Confirmed</title>
	<author>HoppQ</author>
	<datestamp>1244041740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>FFXVI 2: episode 3 will also be coming, to be sure.</p></htmltext>
<tokenext>FFXVI 2 : episode 3 will also be coming , to be sure .</tokentext>
<sentencetext>FFXVI 2: episode 3 will also be coming, to be sure.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194771</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28202557</id>
	<title>Re:Overhaul the Battle System</title>
	<author>White Flame</author>
	<datestamp>1244028060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>And that touches on the major problem I had with 12:  The focus of the game was on all the side-questy stuff which didn't expand the plot, characters, or settings at all.  It felt like a single-player MMO, with a bunch of stuff to do for its own sake, but pointless overall in the scope of the world as it had little to no effect on what's going on.</p><p>The main plotline started off like it was going to be amazing and intricate, but after all the setup you simply went in and killed the main bad guy and The End.  If they had integrated all that other content into the main plot line, it would have been a MUCH more satisfying game.</p></htmltext>
<tokenext>And that touches on the major problem I had with 12 : The focus of the game was on all the side-questy stuff which did n't expand the plot , characters , or settings at all .
It felt like a single-player MMO , with a bunch of stuff to do for its own sake , but pointless overall in the scope of the world as it had little to no effect on what 's going on.The main plotline started off like it was going to be amazing and intricate , but after all the setup you simply went in and killed the main bad guy and The End .
If they had integrated all that other content into the main plot line , it would have been a MUCH more satisfying game .</tokentext>
<sentencetext>And that touches on the major problem I had with 12:  The focus of the game was on all the side-questy stuff which didn't expand the plot, characters, or settings at all.
It felt like a single-player MMO, with a bunch of stuff to do for its own sake, but pointless overall in the scope of the world as it had little to no effect on what's going on.The main plotline started off like it was going to be amazing and intricate, but after all the setup you simply went in and killed the main bad guy and The End.
If they had integrated all that other content into the main plot line, it would have been a MUCH more satisfying game.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194327</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193637</id>
	<title>ummm</title>
	<author>nwmann</author>
	<datestamp>1244029800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>nobuo</htmltext>
<tokenext>nobuo</tokentext>
<sentencetext>nobuo</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28196847</id>
	<title>Re:Hmm...</title>
	<author>Cornflake917</author>
	<datestamp>1244048400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>FF pieces can be hard, but I wouldn't say insanely hard like La Campanella or various piano concertos.  I was working on the FFVII's "Fighting", it's not that hard if you are patient and practice very slow at first.</p></htmltext>
<tokenext>FF pieces can be hard , but I would n't say insanely hard like La Campanella or various piano concertos .
I was working on the FFVII 's " Fighting " , it 's not that hard if you are patient and practice very slow at first .</tokentext>
<sentencetext>FF pieces can be hard, but I wouldn't say insanely hard like La Campanella or various piano concertos.
I was working on the FFVII's "Fighting", it's not that hard if you are patient and practice very slow at first.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193577</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194771</id>
	<title>FFXIV Confirmed</title>
	<author>jfbilodeau</author>
	<datestamp>1244039580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>Do they really need to \_confirm\_ FFXIV? I mean, who did not see FF XIV come after FFXIII? Might as well announce it now: FF XV will also be confirmed in the future. As will FFXVI.</p></htmltext>
<tokenext>Do they really need to \ _confirm \ _ FFXIV ?
I mean , who did not see FF XIV come after FFXIII ?
Might as well announce it now : FF XV will also be confirmed in the future .
As will FFXVI .</tokentext>
<sentencetext>Do they really need to \_confirm\_ FFXIV?
I mean, who did not see FF XIV come after FFXIII?
Might as well announce it now: FF XV will also be confirmed in the future.
As will FFXVI.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193595</id>
	<title>For the record</title>
	<author>lbbros</author>
	<datestamp>1244029260000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>4</modscore>
	<htmltext>Final Fantasy XIV Online is the official name of the much-rumored "Project Rapture", that is the new MMORPG that the Final Fantasy XI Online community had been speculating for the past three years (IIRC, a tech demo was shown at 2006's E3).
Personally (as one who still occasionally plays FFXI almost six years after signing up) I'm quite happy: this gives the chance to start fresh and improve what FFXI was (despite being no WoW, it still has a reasonably stable population, even if the game mechanics are old and have evident flaws).</htmltext>
<tokenext>Final Fantasy XIV Online is the official name of the much-rumored " Project Rapture " , that is the new MMORPG that the Final Fantasy XI Online community had been speculating for the past three years ( IIRC , a tech demo was shown at 2006 's E3 ) .
Personally ( as one who still occasionally plays FFXI almost six years after signing up ) I 'm quite happy : this gives the chance to start fresh and improve what FFXI was ( despite being no WoW , it still has a reasonably stable population , even if the game mechanics are old and have evident flaws ) .</tokentext>
<sentencetext>Final Fantasy XIV Online is the official name of the much-rumored "Project Rapture", that is the new MMORPG that the Final Fantasy XI Online community had been speculating for the past three years (IIRC, a tech demo was shown at 2006's E3).
Personally (as one who still occasionally plays FFXI almost six years after signing up) I'm quite happy: this gives the chance to start fresh and improve what FFXI was (despite being no WoW, it still has a reasonably stable population, even if the game mechanics are old and have evident flaws).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194933</id>
	<title>"I Hate You.  We Fight Now!"</title>
	<author>Anonymous</author>
	<datestamp>1244040180000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext><p>Holy shit!  Enough cheese with your trailer?</p><p>Square really needs to back off trying to make movies.</p><p>It's far too easy for the Japanese to create superheros who seem over-pretty and lacking in charisma.  The old, "You Lack Honor!  Your Brother hates you because he is too proud to accept your love.  My Fight-Magic is Stronger!  Huraugh!" characteristic is so bloody boring and predictable and, frankly, lower-functioning that I have a hard time taking Japan seriously half the time.</p><p>Still, I get it.  Any society is going to have a hefty dose of Retarded Ape dominating its pop culture.  In the West, we are simply so surrounded by our own brand of Retarded Ape that it has blended into the background.</p><p>But honestly, if you threw into any Square story an average American individualist, it would pretty much only be the language barrier preventing him from becoming their leader within about half a day.  --All based on the sheer inability to embarrass him into servitude.  And on his ability to embarrass into servitude any dope so emotionally stunted that he hates his brother because he is too proud to accept his love.  --That and sustain eye-contact with somebody who can see instantly the tangle of social awkwardness and fear of embarrassment scarcely hidden a half millimeter beneath the surface of your studiously maintained socially sanctioned "cool" fashion sense.</p><p>But don't worry.  Having a big robot or super-power will make your friends stop beating you up and taking your lunch money.  When they see that you have a super-power, then they will like you!</p><p>Newsflash: Stop Daydreaming, Fuck the System and Get Real Friends.</p><p>Nice graphics though.</p><p>-FL</p></htmltext>
<tokenext>Holy shit !
Enough cheese with your trailer ? Square really needs to back off trying to make movies.It 's far too easy for the Japanese to create superheros who seem over-pretty and lacking in charisma .
The old , " You Lack Honor !
Your Brother hates you because he is too proud to accept your love .
My Fight-Magic is Stronger !
Huraugh ! " characteristic is so bloody boring and predictable and , frankly , lower-functioning that I have a hard time taking Japan seriously half the time.Still , I get it .
Any society is going to have a hefty dose of Retarded Ape dominating its pop culture .
In the West , we are simply so surrounded by our own brand of Retarded Ape that it has blended into the background.But honestly , if you threw into any Square story an average American individualist , it would pretty much only be the language barrier preventing him from becoming their leader within about half a day .
--All based on the sheer inability to embarrass him into servitude .
And on his ability to embarrass into servitude any dope so emotionally stunted that he hates his brother because he is too proud to accept his love .
--That and sustain eye-contact with somebody who can see instantly the tangle of social awkwardness and fear of embarrassment scarcely hidden a half millimeter beneath the surface of your studiously maintained socially sanctioned " cool " fashion sense.But do n't worry .
Having a big robot or super-power will make your friends stop beating you up and taking your lunch money .
When they see that you have a super-power , then they will like you ! Newsflash : Stop Daydreaming , Fuck the System and Get Real Friends.Nice graphics though.-FL</tokentext>
<sentencetext>Holy shit!
Enough cheese with your trailer?Square really needs to back off trying to make movies.It's far too easy for the Japanese to create superheros who seem over-pretty and lacking in charisma.
The old, "You Lack Honor!
Your Brother hates you because he is too proud to accept your love.
My Fight-Magic is Stronger!
Huraugh!" characteristic is so bloody boring and predictable and, frankly, lower-functioning that I have a hard time taking Japan seriously half the time.Still, I get it.
Any society is going to have a hefty dose of Retarded Ape dominating its pop culture.
In the West, we are simply so surrounded by our own brand of Retarded Ape that it has blended into the background.But honestly, if you threw into any Square story an average American individualist, it would pretty much only be the language barrier preventing him from becoming their leader within about half a day.
--All based on the sheer inability to embarrass him into servitude.
And on his ability to embarrass into servitude any dope so emotionally stunted that he hates his brother because he is too proud to accept his love.
--That and sustain eye-contact with somebody who can see instantly the tangle of social awkwardness and fear of embarrassment scarcely hidden a half millimeter beneath the surface of your studiously maintained socially sanctioned "cool" fashion sense.But don't worry.
Having a big robot or super-power will make your friends stop beating you up and taking your lunch money.
When they see that you have a super-power, then they will like you!Newsflash: Stop Daydreaming, Fuck the System and Get Real Friends.Nice graphics though.-FL</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193991</id>
	<title>Same time</title>
	<author>dontPanik</author>
	<datestamp>1244034360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's strange to me that they are releasing FFXIII and XIV at basically the same time. Wouldn't they want to spread the dates out?<br> <br>
If they released XIV later, the MMORPG could use the time to add polish, which mostly any MMORPG needs when it is first released.<br> <br>
This also means I have to decide which one to play when I have both<nobr> <wbr></nobr>:X</htmltext>
<tokenext>It 's strange to me that they are releasing FFXIII and XIV at basically the same time .
Would n't they want to spread the dates out ?
If they released XIV later , the MMORPG could use the time to add polish , which mostly any MMORPG needs when it is first released .
This also means I have to decide which one to play when I have both : X</tokentext>
<sentencetext>It's strange to me that they are releasing FFXIII and XIV at basically the same time.
Wouldn't they want to spread the dates out?
If they released XIV later, the MMORPG could use the time to add polish, which mostly any MMORPG needs when it is first released.
This also means I have to decide which one to play when I have both :X</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193635</id>
	<title>Eh.</title>
	<author>MrMista\_B</author>
	<datestamp>1244029800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>Final Fantasy went downhill after VI.</p></htmltext>
<tokenext>Final Fantasy went downhill after VI .</tokentext>
<sentencetext>Final Fantasy went downhill after VI.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193611</id>
	<title>Final Fantasy 14?</title>
	<author>Anonymous</author>
	<datestamp>1244029500000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>You need to catch up to Mario, Square-Enix. Here is a recommended list of titles that you should make if you are trying to cash in on your IP:</p><p>Dr. Final Fantasy<br>Final Teaching Fantasy Typing<br>Sephiroth Paint<br>Cid's Time Machine<br>Aeris is Missing!<br>Super Final Fantasy Kart<br>Kefka Tennis</p><p>Then, in a few more titles, release "Final Fantasy 64", which will be a remix of your classic styling on a brand new system. You'll undo much of the damage that you did to your brand on the above crap. You can then go on to make a 4 player Final Fantasy versus fighting game, a never-ending stream of Final Fantasy "party" style games,</p></htmltext>
<tokenext>You need to catch up to Mario , Square-Enix .
Here is a recommended list of titles that you should make if you are trying to cash in on your IP : Dr. Final FantasyFinal Teaching Fantasy TypingSephiroth PaintCid 's Time MachineAeris is Missing ! Super Final Fantasy KartKefka TennisThen , in a few more titles , release " Final Fantasy 64 " , which will be a remix of your classic styling on a brand new system .
You 'll undo much of the damage that you did to your brand on the above crap .
You can then go on to make a 4 player Final Fantasy versus fighting game , a never-ending stream of Final Fantasy " party " style games,</tokentext>
<sentencetext>You need to catch up to Mario, Square-Enix.
Here is a recommended list of titles that you should make if you are trying to cash in on your IP:Dr. Final FantasyFinal Teaching Fantasy TypingSephiroth PaintCid's Time MachineAeris is Missing!Super Final Fantasy KartKefka TennisThen, in a few more titles, release "Final Fantasy 64", which will be a remix of your classic styling on a brand new system.
You'll undo much of the damage that you did to your brand on the above crap.
You can then go on to make a 4 player Final Fantasy versus fighting game, a never-ending stream of Final Fantasy "party" style games,</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193975</id>
	<title>Re:Eh.</title>
	<author>dontPanik</author>
	<datestamp>1244034120000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Are you trying to troll?<br>
Well I'm not going to feed you!</htmltext>
<tokenext>Are you trying to troll ?
Well I 'm not going to feed you !</tokentext>
<sentencetext>Are you trying to troll?
Well I'm not going to feed you!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193635</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28201229</id>
	<title>Re:Hmm...</title>
	<author>TheBlackSwordsman</author>
	<datestamp>1244023440000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>So more insanely difficult piano pieces to learn.</p></div><p>Insanely difficult? I take it you're not familiar with Scarbo, Islamey, Gnomenreigen, La Campanella as someone else mentioned, etc.</p></div>
	</htmltext>
<tokenext>So more insanely difficult piano pieces to learn.Insanely difficult ?
I take it you 're not familiar with Scarbo , Islamey , Gnomenreigen , La Campanella as someone else mentioned , etc .</tokentext>
<sentencetext>So more insanely difficult piano pieces to learn.Insanely difficult?
I take it you're not familiar with Scarbo, Islamey, Gnomenreigen, La Campanella as someone else mentioned, etc.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193577</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28199963</id>
	<title>Not bad, but the site stinks.</title>
	<author>Rokewaju</author>
	<datestamp>1244061840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Hmm, FFXIV looks interesting.   It won't dethrone WoW (then again, the only thing likely to dethrone WoW will be the the MMO project that Blizzard has confirmed they are working on) however FFXIV will appeal to a decent sized group of gamers.    However if one is going to code a "teaser" site, please realize that not everyone will be view on some enormous screen.   Horizontal scroll bars are not fun!</p></htmltext>
<tokenext>Hmm , FFXIV looks interesting .
It wo n't dethrone WoW ( then again , the only thing likely to dethrone WoW will be the the MMO project that Blizzard has confirmed they are working on ) however FFXIV will appeal to a decent sized group of gamers .
However if one is going to code a " teaser " site , please realize that not everyone will be view on some enormous screen .
Horizontal scroll bars are not fun !</tokentext>
<sentencetext>Hmm, FFXIV looks interesting.
It won't dethrone WoW (then again, the only thing likely to dethrone WoW will be the the MMO project that Blizzard has confirmed they are working on) however FFXIV will appeal to a decent sized group of gamers.
However if one is going to code a "teaser" site, please realize that not everyone will be view on some enormous screen.
Horizontal scroll bars are not fun!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193765</id>
	<title>Trailer</title>
	<author>Anonymous</author>
	<datestamp>1244031420000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Link is to the old trailer.</p><p>The new one is:<br><a href="http://ps3.ign.com/dor/objects/826843/final-fantasy-xiii/videos/ff13\_trl\_e3trailer\_60209.html" title="ign.com" rel="nofollow">http://ps3.ign.com/dor/objects/826843/final-fantasy-xiii/videos/ff13\_trl\_e3trailer\_60209.html</a> [ign.com]</p></htmltext>
<tokenext>Link is to the old trailer.The new one is : http : //ps3.ign.com/dor/objects/826843/final-fantasy-xiii/videos/ff13 \ _trl \ _e3trailer \ _60209.html [ ign.com ]</tokentext>
<sentencetext>Link is to the old trailer.The new one is:http://ps3.ign.com/dor/objects/826843/final-fantasy-xiii/videos/ff13\_trl\_e3trailer\_60209.html [ign.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193593</id>
	<title>FF13?</title>
	<author>Mystra\_x64</author>
	<datestamp>1244029260000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>How about Chrono Trigger 2?</p></htmltext>
<tokenext>How about Chrono Trigger 2 ?</tokentext>
<sentencetext>How about Chrono Trigger 2?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193905</id>
	<title>Re:Overhaul the Battle System</title>
	<author>bluefoxlucid</author>
	<datestamp>1244033460000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Really?  I had mid-level cure spells at like 80\%, because if I let them get to 60\% they'd have trouble healing each other before they died.  I wanted a more robust system.</htmltext>
<tokenext>Really ?
I had mid-level cure spells at like 80 \ % , because if I let them get to 60 \ % they 'd have trouble healing each other before they died .
I wanted a more robust system .</tokentext>
<sentencetext>Really?
I had mid-level cure spells at like 80\%, because if I let them get to 60\% they'd have trouble healing each other before they died.
I wanted a more robust system.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193661</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193731</id>
	<title>Re:FF13?</title>
	<author>Anonymous</author>
	<datestamp>1244031000000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It came and gone already:  Chrono cross, I know most don't consider it a "true sequel" but I thought I'd mention it.</p></htmltext>
<tokenext>It came and gone already : Chrono cross , I know most do n't consider it a " true sequel " but I thought I 'd mention it .</tokentext>
<sentencetext>It came and gone already:  Chrono cross, I know most don't consider it a "true sequel" but I thought I'd mention it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193593</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193843</id>
	<title>Re:Jesus Christ</title>
	<author>Tukz</author>
	<datestamp>1244032740000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>I really can't figure out how to phrase this any more accurately and short than: Why?</p></htmltext>
<tokenext>I really ca n't figure out how to phrase this any more accurately and short than : Why ?</tokentext>
<sentencetext>I really can't figure out how to phrase this any more accurately and short than: Why?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193681</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193983</id>
	<title>Final Fantasy?</title>
	<author>rarel</author>
	<datestamp>1244034240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>"Continued Fantasy"  would probably suit the series better. How many finals can you get?<nobr> <wbr></nobr>;)</htmltext>
<tokenext>" Continued Fantasy " would probably suit the series better .
How many finals can you get ?
; )</tokentext>
<sentencetext>"Continued Fantasy"  would probably suit the series better.
How many finals can you get?
;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28196391</id>
	<title>Re:FFXIV Confirmed</title>
	<author>Anonymous</author>
	<datestamp>1244046600000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They didn't just confirm it, though: they announced it's going to an MMORPG.</p><p>Which, considering how badly the first Final Fantasy MMORPG tanked (how many people are even aware of it?), they're really just confirming that no one will be playing FFXIV.</p></htmltext>
<tokenext>They did n't just confirm it , though : they announced it 's going to an MMORPG.Which , considering how badly the first Final Fantasy MMORPG tanked ( how many people are even aware of it ?
) , they 're really just confirming that no one will be playing FFXIV .</tokentext>
<sentencetext>They didn't just confirm it, though: they announced it's going to an MMORPG.Which, considering how badly the first Final Fantasy MMORPG tanked (how many people are even aware of it?
), they're really just confirming that no one will be playing FFXIV.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194771</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28199039</id>
	<title>Looking forward to both</title>
	<author>Audiophyle</author>
	<datestamp>1244057280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It's been a while since I've played FFXI, but I always loved the strategies and character building involved in it.  The storytelling was better than all the other mainstream MMORPGs I had played.  Chains of Promathia, while very difficult, was truly epic when finished.  The other expansions since then were less so.<br><br>Battle strategies were intricate and were balanced very well, in my opinion.  The elements played a big role, like in most FF games, and even weather plays a part.  The job/sub-job system was amazing.  I loved being able to change my main job from a dark knight one moment to a white mage, and by the end I was using both when I soloed instead of the usual sub jobs.  I had perfected my Souleater - Hexa Strike combo with my white mage by the end.<br><br>There were some things holding the game back.  The biggest problem for a newcomer was the initial learning curve.  FFXI, while charming, is hard to get into.  If you're more comfortable with a mouse than a keyboard, you'll probably want to stay away.  I loved the game because I never had to touch the mouse.  Macros are nearly essential to play the game, and even mentioning the word macro to some gamers will turn them off to it.  The PC version was limited to what the PS2 was capable of.  Even though the PC and Xbox 360 versions  deserved updated interfaces and textures, the bottleneck was the PS2.<br><br>Even though I don't play MMORPGs anymore, I am looking forward to what FFXIV.  I have tried many others in the past, even since having quit FFXI, and I still can't find one with the depth and appeal of FFXI.  I miss it, but I think I'll just wait for 14 instead now.<br><br>FFXIII looks amazing, especially from the high-def screens that I've seen of the game.  I hope they kept some semblance of the gambit system from FFXII in tact.  I loved being able to tell the AI how to behave.  I'm a control freak when it comes to games, and there's a high level of satisfaction when one constructs a squad that can essentially sustain themselves if you left the room for a few minutes.  That said, the boss battles were generally so often and so difficult that gambits + lots of human intervention was necessary.  It was a neat spectacle to watch these battles unfold at times.  I enjoyed FFXII immensely for the gameplay, and much less for the story.</htmltext>
<tokenext>It 's been a while since I 've played FFXI , but I always loved the strategies and character building involved in it .
The storytelling was better than all the other mainstream MMORPGs I had played .
Chains of Promathia , while very difficult , was truly epic when finished .
The other expansions since then were less so.Battle strategies were intricate and were balanced very well , in my opinion .
The elements played a big role , like in most FF games , and even weather plays a part .
The job/sub-job system was amazing .
I loved being able to change my main job from a dark knight one moment to a white mage , and by the end I was using both when I soloed instead of the usual sub jobs .
I had perfected my Souleater - Hexa Strike combo with my white mage by the end.There were some things holding the game back .
The biggest problem for a newcomer was the initial learning curve .
FFXI , while charming , is hard to get into .
If you 're more comfortable with a mouse than a keyboard , you 'll probably want to stay away .
I loved the game because I never had to touch the mouse .
Macros are nearly essential to play the game , and even mentioning the word macro to some gamers will turn them off to it .
The PC version was limited to what the PS2 was capable of .
Even though the PC and Xbox 360 versions deserved updated interfaces and textures , the bottleneck was the PS2.Even though I do n't play MMORPGs anymore , I am looking forward to what FFXIV .
I have tried many others in the past , even since having quit FFXI , and I still ca n't find one with the depth and appeal of FFXI .
I miss it , but I think I 'll just wait for 14 instead now.FFXIII looks amazing , especially from the high-def screens that I 've seen of the game .
I hope they kept some semblance of the gambit system from FFXII in tact .
I loved being able to tell the AI how to behave .
I 'm a control freak when it comes to games , and there 's a high level of satisfaction when one constructs a squad that can essentially sustain themselves if you left the room for a few minutes .
That said , the boss battles were generally so often and so difficult that gambits + lots of human intervention was necessary .
It was a neat spectacle to watch these battles unfold at times .
I enjoyed FFXII immensely for the gameplay , and much less for the story .</tokentext>
<sentencetext>It's been a while since I've played FFXI, but I always loved the strategies and character building involved in it.
The storytelling was better than all the other mainstream MMORPGs I had played.
Chains of Promathia, while very difficult, was truly epic when finished.
The other expansions since then were less so.Battle strategies were intricate and were balanced very well, in my opinion.
The elements played a big role, like in most FF games, and even weather plays a part.
The job/sub-job system was amazing.
I loved being able to change my main job from a dark knight one moment to a white mage, and by the end I was using both when I soloed instead of the usual sub jobs.
I had perfected my Souleater - Hexa Strike combo with my white mage by the end.There were some things holding the game back.
The biggest problem for a newcomer was the initial learning curve.
FFXI, while charming, is hard to get into.
If you're more comfortable with a mouse than a keyboard, you'll probably want to stay away.
I loved the game because I never had to touch the mouse.
Macros are nearly essential to play the game, and even mentioning the word macro to some gamers will turn them off to it.
The PC version was limited to what the PS2 was capable of.
Even though the PC and Xbox 360 versions  deserved updated interfaces and textures, the bottleneck was the PS2.Even though I don't play MMORPGs anymore, I am looking forward to what FFXIV.
I have tried many others in the past, even since having quit FFXI, and I still can't find one with the depth and appeal of FFXI.
I miss it, but I think I'll just wait for 14 instead now.FFXIII looks amazing, especially from the high-def screens that I've seen of the game.
I hope they kept some semblance of the gambit system from FFXII in tact.
I loved being able to tell the AI how to behave.
I'm a control freak when it comes to games, and there's a high level of satisfaction when one constructs a squad that can essentially sustain themselves if you left the room for a few minutes.
That said, the boss battles were generally so often and so difficult that gambits + lots of human intervention was necessary.
It was a neat spectacle to watch these battles unfold at times.
I enjoyed FFXII immensely for the gameplay, and much less for the story.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193899</id>
	<title>Tanka also did Secret of Mana</title>
	<author>bluefoxlucid</author>
	<datestamp>1244033400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>SoM</htmltext>
<tokenext>SoM</tokentext>
<sentencetext>SoM</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28194121</id>
	<title>Re:Overhaul the Battle System</title>
	<author>A12m0v</author>
	<datestamp>1244035500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>ut they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved,</p></div><p>may I recommend <b>Growlanser</b>?</p></div>
	</htmltext>
<tokenext>ut they need to make the player use more strategy than simply deciding when to heal the party , which seems to be the case in almost every JRPG ( especially on the Nintendo DS ) .
Maybe make player positioning a stronger factor , make the battles more meaningful and involved,may I recommend Growlanser ?</tokentext>
<sentencetext>ut they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS).
Maybe make player positioning a stronger factor, make the battles more meaningful and involved,may I recommend Growlanser?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193661</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_03_0534208.28193585</id>
	<title>XIV'th</title>
	<author>ChimneysCantTalk</author>
	<datestamp>1244029140000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>XIV'th post <p> x\_x</p></htmltext>
<tokenext>XIV'th post x \ _x</tokentext>
<sentencetext>XIV'th post  x\_x</sentencetext>
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