<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_02_0642248</id>
	<title><em>Monkey Island</em> To Return</title>
	<author>Soulskill</author>
	<datestamp>1243939920000</datestamp>
	<htmltext>Briareos was one of several readers to write with news that TellTale Games, along with LucasArts, will be bringing <a href="http://www.gamasutra.com/php-bin/news\_index.php?story=23858">new <em>Monkey Island</em> games later this year</a>. <em>Tales of Monkey Island</em> will be a series of episodic games released for PC and WiiWare in the coming months, and <em>The Secret of Monkey Island: Special Edition</em> will be a remake of the original 1990 game, available on the PC and Xbox Live. <a href="http://www.rockpapershotgun.com/2009/06/01/lechuck-me-monkey-island-returns/">A trailer is available</a> for the former, and this is what the press release says about the latter: "The development team at LucasArts is bringing the game into the modern era with all-new HD graphics, a re-mastered musical score, full voiceover, and an in-depth hint system has been added to help players through the game's side-splitting puzzles. Purists will also delight in the ability to seamlessly switch between the updated HD graphics and the original's classic look." Grumpy Gamer has a <a href="http://grumpygamer.com/8280380">nostalgic look back</a> at the franchise.</htmltext>
<tokenext>Briareos was one of several readers to write with news that TellTale Games , along with LucasArts , will be bringing new Monkey Island games later this year .
Tales of Monkey Island will be a series of episodic games released for PC and WiiWare in the coming months , and The Secret of Monkey Island : Special Edition will be a remake of the original 1990 game , available on the PC and Xbox Live .
A trailer is available for the former , and this is what the press release says about the latter : " The development team at LucasArts is bringing the game into the modern era with all-new HD graphics , a re-mastered musical score , full voiceover , and an in-depth hint system has been added to help players through the game 's side-splitting puzzles .
Purists will also delight in the ability to seamlessly switch between the updated HD graphics and the original 's classic look .
" Grumpy Gamer has a nostalgic look back at the franchise .</tokentext>
<sentencetext>Briareos was one of several readers to write with news that TellTale Games, along with LucasArts, will be bringing new Monkey Island games later this year.
Tales of Monkey Island will be a series of episodic games released for PC and WiiWare in the coming months, and The Secret of Monkey Island: Special Edition will be a remake of the original 1990 game, available on the PC and Xbox Live.
A trailer is available for the former, and this is what the press release says about the latter: "The development team at LucasArts is bringing the game into the modern era with all-new HD graphics, a re-mastered musical score, full voiceover, and an in-depth hint system has been added to help players through the game's side-splitting puzzles.
Purists will also delight in the ability to seamlessly switch between the updated HD graphics and the original's classic look.
" Grumpy Gamer has a nostalgic look back at the franchise.</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180623</id>
	<title>Dream come true!</title>
	<author>gentleolas</author>
	<datestamp>1243950180000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>One of the few PC games I think about still.  Great story and graphics of the era.  So funny too, I remember laughing my butt off as a pre-teen....  Looking forward to it!</htmltext>
<tokenext>One of the few PC games I think about still .
Great story and graphics of the era .
So funny too , I remember laughing my butt off as a pre-teen.... Looking forward to it !</tokentext>
<sentencetext>One of the few PC games I think about still.
Great story and graphics of the era.
So funny too, I remember laughing my butt off as a pre-teen....  Looking forward to it!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180081</id>
	<title>Re:Bring it on!</title>
	<author>Anonymous</author>
	<datestamp>1243946580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>First you'd better stop waving it around like a feather duster.</p></htmltext>
<tokenext>First you 'd better stop waving it around like a feather duster .</tokentext>
<sentencetext>First you'd better stop waving it around like a feather duster.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179801</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180127</id>
	<title>It's E3</title>
	<author>tepples</author>
	<datestamp>1243947000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Every other story that has been run lately has been about games.</p></div><p>That happens around video gaming trade shows such as <a href="http://en.wikipedia.org/wiki/Electronic\_Entertainment\_Expo\_2009" title="wikipedia.org">E3</a> [wikipedia.org]. Expect it to die off by the end of the week.</p></div>
	</htmltext>
<tokenext>Every other story that has been run lately has been about games.That happens around video gaming trade shows such as E3 [ wikipedia.org ] .
Expect it to die off by the end of the week .</tokentext>
<sentencetext>Every other story that has been run lately has been about games.That happens around video gaming trade shows such as E3 [wikipedia.org].
Expect it to die off by the end of the week.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180021</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180495</id>
	<title>Re:Please</title>
	<author>slim</author>
	<datestamp>1243949520000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>Please don't ruin it.</p></div><p>The "re-imagining" special edition looks like a slam-dunk. Same locations, same script, same puzzles - you can even toggle between the original presentation and the new one on the fly. They've re-recorded the dialogue, arranged the chip music for real instruments and recorded that, painted HD scenery and animated HD sprites.</p><p>The video at <a href="http://www.lucasarts.com/games/monkeyisland/" title="lucasarts.com">http://www.lucasarts.com/games/monkeyisland/</a> [lucasarts.com] convinced me: this is something I want to pay money for.</p><p>Conversely, Telltale's Sam &amp; Max games were OK, but a pale reflection of the original LucasArts game, so I'm less excited about their new episodes of Monkey Island.</p></div>
	</htmltext>
<tokenext>Please do n't ruin it.The " re-imagining " special edition looks like a slam-dunk .
Same locations , same script , same puzzles - you can even toggle between the original presentation and the new one on the fly .
They 've re-recorded the dialogue , arranged the chip music for real instruments and recorded that , painted HD scenery and animated HD sprites.The video at http : //www.lucasarts.com/games/monkeyisland/ [ lucasarts.com ] convinced me : this is something I want to pay money for.Conversely , Telltale 's Sam &amp; Max games were OK , but a pale reflection of the original LucasArts game , so I 'm less excited about their new episodes of Monkey Island .</tokentext>
<sentencetext>Please don't ruin it.The "re-imagining" special edition looks like a slam-dunk.
Same locations, same script, same puzzles - you can even toggle between the original presentation and the new one on the fly.
They've re-recorded the dialogue, arranged the chip music for real instruments and recorded that, painted HD scenery and animated HD sprites.The video at http://www.lucasarts.com/games/monkeyisland/ [lucasarts.com] convinced me: this is something I want to pay money for.Conversely, Telltale's Sam &amp; Max games were OK, but a pale reflection of the original LucasArts game, so I'm less excited about their new episodes of Monkey Island.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180401</id>
	<title>Hoping for...</title>
	<author>MetricT</author>
	<datestamp>1243948860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"According to LucasArts, these efforts are "just the start of LucasArts' new mission to revitalize its deep portfolio of beloved gaming franchises.""</p><p>Come on guys, give us Grim Fandango 2.   Seriously, the original is my favorite game of all time.</p></htmltext>
<tokenext>" According to LucasArts , these efforts are " just the start of LucasArts ' new mission to revitalize its deep portfolio of beloved gaming franchises .
" " Come on guys , give us Grim Fandango 2 .
Seriously , the original is my favorite game of all time .</tokentext>
<sentencetext>"According to LucasArts, these efforts are "just the start of LucasArts' new mission to revitalize its deep portfolio of beloved gaming franchises.
""Come on guys, give us Grim Fandango 2.
Seriously, the original is my favorite game of all time.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28182187</id>
	<title>Quotes</title>
	<author>skyriser2</author>
	<datestamp>1243957320000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>"That pig shaped bush frightens and confuses me."<br>- Guybrush Threepwood, Escape from Monkey Island</p><p>"That's the second biggest monkey head I've ever seen."<br>- Guybrush Threepwood, Escape from Monkey Island</p><p>"Somehow I knew that in hell there would be mushrooms."<br>- Guybrush Threepwood, Monkey Island</p><p><a href="http://www.quoteaddict.com/" title="quoteaddict.com" rel="nofollow">http://www.quoteaddict.com/</a> [quoteaddict.com]</p></htmltext>
<tokenext>" That pig shaped bush frightens and confuses me .
" - Guybrush Threepwood , Escape from Monkey Island " That 's the second biggest monkey head I 've ever seen .
" - Guybrush Threepwood , Escape from Monkey Island " Somehow I knew that in hell there would be mushrooms .
" - Guybrush Threepwood , Monkey Islandhttp : //www.quoteaddict.com/ [ quoteaddict.com ]</tokentext>
<sentencetext>"That pig shaped bush frightens and confuses me.
"- Guybrush Threepwood, Escape from Monkey Island"That's the second biggest monkey head I've ever seen.
"- Guybrush Threepwood, Escape from Monkey Island"Somehow I knew that in hell there would be mushrooms.
"- Guybrush Threepwood, Monkey Islandhttp://www.quoteaddict.com/ [quoteaddict.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28185361</id>
	<title>Re:Please</title>
	<author>g00ey</author>
	<datestamp>1243969800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Something I didn't like about the Monkey Island series was that they cartoonized/caricaturized the characters on the games that came after Monkey Island 2. In the originals the faces looked "real" and on M3 and on they became cartoonish. And by looking at the trailers of the "reboot" they are going to continue with this concept, so don't have too high expectations if any.</htmltext>
<tokenext>Something I did n't like about the Monkey Island series was that they cartoonized/caricaturized the characters on the games that came after Monkey Island 2 .
In the originals the faces looked " real " and on M3 and on they became cartoonish .
And by looking at the trailers of the " reboot " they are going to continue with this concept , so do n't have too high expectations if any .</tokentext>
<sentencetext>Something I didn't like about the Monkey Island series was that they cartoonized/caricaturized the characters on the games that came after Monkey Island 2.
In the originals the faces looked "real" and on M3 and on they became cartoonish.
And by looking at the trailers of the "reboot" they are going to continue with this concept, so don't have too high expectations if any.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180005</id>
	<title>It seems they are staying true to the original</title>
	<author>Max Romantschuk</author>
	<datestamp>1243945920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The second video shows gameplay, and it looks like it's very true to the original. I'm going to stay positive on this one, given that I need excuses to buy more games for my Wii...<nobr> <wbr></nobr>;)</p></htmltext>
<tokenext>The second video shows gameplay , and it looks like it 's very true to the original .
I 'm going to stay positive on this one , given that I need excuses to buy more games for my Wii... ; )</tokentext>
<sentencetext>The second video shows gameplay, and it looks like it's very true to the original.
I'm going to stay positive on this one, given that I need excuses to buy more games for my Wii... ;)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181179</id>
	<title>Re:Um, slashdot?</title>
	<author>Anonymous</author>
	<datestamp>1243953480000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>1</modscore>
	<htmltext>Then change slashdot preferences to not show Game articles.</htmltext>
<tokenext>Then change slashdot preferences to not show Game articles .</tokentext>
<sentencetext>Then change slashdot preferences to not show Game articles.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180021</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181973</id>
	<title>Of my Favorites</title>
	<author>PegamooseG</author>
	<datestamp>1243956600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I loved this series.  In fact, when I first met my (at the time) wife-to-be, I was playing the entire series.  And she still married me (Can you believe it?).  My other favorite was Day of the Tentacle ("I feel smarter... stronger... Like I could..." *boink* *boink* "TAKE OVER... THE WORLD!").  My other favorite... Discworld (the first one; never played the sequel).

What I especially love about the LucasArts games and the Sierra Online games were the creative energy poured into them.  I think these kinds of games help shaped my sense of humor and let me see things, not just from outside the box, but from the crow's nest perched at the top of the Christmas tree.

I look forward to these Monkey Island releases.  I just hope they don't do to these what was done with Legends of Zork (*shudder*).</htmltext>
<tokenext>I loved this series .
In fact , when I first met my ( at the time ) wife-to-be , I was playing the entire series .
And she still married me ( Can you believe it ? ) .
My other favorite was Day of the Tentacle ( " I feel smarter... stronger... Like I could... " * boink * * boink * " TAKE OVER... THE WORLD ! " ) .
My other favorite... Discworld ( the first one ; never played the sequel ) .
What I especially love about the LucasArts games and the Sierra Online games were the creative energy poured into them .
I think these kinds of games help shaped my sense of humor and let me see things , not just from outside the box , but from the crow 's nest perched at the top of the Christmas tree .
I look forward to these Monkey Island releases .
I just hope they do n't do to these what was done with Legends of Zork ( * shudder * ) .</tokentext>
<sentencetext>I loved this series.
In fact, when I first met my (at the time) wife-to-be, I was playing the entire series.
And she still married me (Can you believe it?).
My other favorite was Day of the Tentacle ("I feel smarter... stronger... Like I could..." *boink* *boink* "TAKE OVER... THE WORLD!").
My other favorite... Discworld (the first one; never played the sequel).
What I especially love about the LucasArts games and the Sierra Online games were the creative energy poured into them.
I think these kinds of games help shaped my sense of humor and let me see things, not just from outside the box, but from the crow's nest perched at the top of the Christmas tree.
I look forward to these Monkey Island releases.
I just hope they don't do to these what was done with Legends of Zork (*shudder*).</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28205347</id>
	<title>Re:look over there, a 3-headed monkey!</title>
	<author>A\_Non\_Moose</author>
	<datestamp>1244045880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No kidding about some of those puzzles needing two people as one of my friends back in late 91 or<br>early 92 had this game and I was around on occasion, just hanging out before getting addicted to<br>this game.</p><p>The recipe for getting to the Island was something that drove us nuts because it was so devious<br>and clever: pressed/flat skull = jolly roger, "one or more of the following {chemicals} = Capt.<br>Crunch (final ingredient that got the cauldron going).</p><p>Getting off the boat...sheesh...Guybrush's "I need a helmet"...damn, 'try the pail' I said after<br>several hours..."boom" goes the cannon and on the Island we are.  We just looked at each other<br>and shook our heads.  Felt stupid not thinking of it sooner after getting to the Island took<br>about 3 days (service, duties, work interfering with gaming).</p><p>Good times.   Sadly, me going on 12hour shifts for a while and my buddy getting stationed elsewhere<br>left us SOL when it came to getting into the monkey head cave.  We were 1/2 way there as we had<br>the chimp that followed us for bananas and never put the two together.  Ah, well.</p><p>I may have to get this just for old time's sake (and a walkthru on hand, just in case the<br>old brain, now 20 years older, can't hack it quick enough).</p></htmltext>
<tokenext>No kidding about some of those puzzles needing two people as one of my friends back in late 91 orearly 92 had this game and I was around on occasion , just hanging out before getting addicted tothis game.The recipe for getting to the Island was something that drove us nuts because it was so deviousand clever : pressed/flat skull = jolly roger , " one or more of the following { chemicals } = Capt.Crunch ( final ingredient that got the cauldron going ) .Getting off the boat...sheesh...Guybrush 's " I need a helmet " ...damn , 'try the pail ' I said afterseveral hours... " boom " goes the cannon and on the Island we are .
We just looked at each otherand shook our heads .
Felt stupid not thinking of it sooner after getting to the Island tookabout 3 days ( service , duties , work interfering with gaming ) .Good times .
Sadly , me going on 12hour shifts for a while and my buddy getting stationed elsewhereleft us SOL when it came to getting into the monkey head cave .
We were 1/2 way there as we hadthe chimp that followed us for bananas and never put the two together .
Ah , well.I may have to get this just for old time 's sake ( and a walkthru on hand , just in case theold brain , now 20 years older , ca n't hack it quick enough ) .</tokentext>
<sentencetext>No kidding about some of those puzzles needing two people as one of my friends back in late 91 orearly 92 had this game and I was around on occasion, just hanging out before getting addicted tothis game.The recipe for getting to the Island was something that drove us nuts because it was so deviousand clever: pressed/flat skull = jolly roger, "one or more of the following {chemicals} = Capt.Crunch (final ingredient that got the cauldron going).Getting off the boat...sheesh...Guybrush's "I need a helmet"...damn, 'try the pail' I said afterseveral hours..."boom" goes the cannon and on the Island we are.
We just looked at each otherand shook our heads.
Felt stupid not thinking of it sooner after getting to the Island tookabout 3 days (service, duties, work interfering with gaming).Good times.
Sadly, me going on 12hour shifts for a while and my buddy getting stationed elsewhereleft us SOL when it came to getting into the monkey head cave.
We were 1/2 way there as we hadthe chimp that followed us for bananas and never put the two together.
Ah, well.I may have to get this just for old time's sake (and a walkthru on hand, just in case theold brain, now 20 years older, can't hack it quick enough).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179869</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180531</id>
	<title>Grumpy Gamer - not just another games blog</title>
	<author>slim</author>
	<datestamp>1243949700000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>Many readers of TFA won't realise that 'Grumpy Gamer' is Ron Gilbert, one of the creative geniuses behind Monkey Island. His blog post is fascinating.</p></htmltext>
<tokenext>Many readers of TFA wo n't realise that 'Grumpy Gamer ' is Ron Gilbert , one of the creative geniuses behind Monkey Island .
His blog post is fascinating .</tokentext>
<sentencetext>Many readers of TFA won't realise that 'Grumpy Gamer' is Ron Gilbert, one of the creative geniuses behind Monkey Island.
His blog post is fascinating.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180985</id>
	<title>DRM?</title>
	<author>Anonymous</author>
	<datestamp>1243952400000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>will it come with DRM or lamo-copy protection?</p></htmltext>
<tokenext>will it come with DRM or lamo-copy protection ?</tokentext>
<sentencetext>will it come with DRM or lamo-copy protection?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180667</id>
	<title>Re:Hoping for...</title>
	<author>slim</author>
	<datestamp>1243950360000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>My inner nostalgia freak wants a HD remake of Day of the Tentacle. I'd enjoy replaying it, without the distraction of the creaky old graphics.</p><p>Plus I like the idea that a new generation could experience its joys.</p></htmltext>
<tokenext>My inner nostalgia freak wants a HD remake of Day of the Tentacle .
I 'd enjoy replaying it , without the distraction of the creaky old graphics.Plus I like the idea that a new generation could experience its joys .</tokentext>
<sentencetext>My inner nostalgia freak wants a HD remake of Day of the Tentacle.
I'd enjoy replaying it, without the distraction of the creaky old graphics.Plus I like the idea that a new generation could experience its joys.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180101</id>
	<title>Change? Geitner's begging for it from China.</title>
	<author>Anonymous</author>
	<datestamp>1243946760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"Please, please *mmpphh* keep feeding our *slurp* deficit spending addiction!" *splat* *gulp*</p><p>-Tim "TurboTax" Geitner</p></htmltext>
<tokenext>" Please , please * mmpphh * keep feeding our * slurp * deficit spending addiction !
" * splat * * gulp * -Tim " TurboTax " Geitner</tokentext>
<sentencetext>"Please, please *mmpphh* keep feeding our *slurp* deficit spending addiction!
" *splat* *gulp*-Tim "TurboTax" Geitner</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179963</id>
	<title>who wrote the mi5 script?</title>
	<author>Anonymous</author>
	<datestamp>1243945500000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>nothing else is relevant</p></htmltext>
<tokenext>nothing else is relevant</tokentext>
<sentencetext>nothing else is relevant</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180751</id>
	<title>Re:Please</title>
	<author>Anonymous</author>
	<datestamp>1243951020000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They're already ruining it by making it episodic. All of these greedy piece of shit companies want to sell a tiny fraction of a game for 1/3 the cost of a full game. Not only does this mean ripping people off for like 10 minutes of gameplay but it also severely disrupts the flow of the game and destroys any enjoyment it might have offered.</p></htmltext>
<tokenext>They 're already ruining it by making it episodic .
All of these greedy piece of shit companies want to sell a tiny fraction of a game for 1/3 the cost of a full game .
Not only does this mean ripping people off for like 10 minutes of gameplay but it also severely disrupts the flow of the game and destroys any enjoyment it might have offered .</tokentext>
<sentencetext>They're already ruining it by making it episodic.
All of these greedy piece of shit companies want to sell a tiny fraction of a game for 1/3 the cost of a full game.
Not only does this mean ripping people off for like 10 minutes of gameplay but it also severely disrupts the flow of the game and destroys any enjoyment it might have offered.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179801</id>
	<title>Bring it on!</title>
	<author>ardor</author>
	<datestamp>1243944120000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>You fight like a dairy farmer!</p></htmltext>
<tokenext>You fight like a dairy farmer !</tokentext>
<sentencetext>You fight like a dairy farmer!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</id>
	<title>Please</title>
	<author>Azias</author>
	<datestamp>1243943760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Please don't ruin it.</htmltext>
<tokenext>Please do n't ruin it .</tokentext>
<sentencetext>Please don't ruin it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181331</id>
	<title>Re:A Classic ...</title>
	<author>Kokuyo</author>
	<datestamp>1243954200000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Insightful beyond his years, that Mr. Threepwood...</p></htmltext>
<tokenext>Insightful beyond his years , that Mr. Threepwood.. .</tokentext>
<sentencetext>Insightful beyond his years, that Mr. Threepwood...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179835</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28183029</id>
	<title>I've died...</title>
	<author>Anonymous</author>
	<datestamp>1243960200000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>And gone to heaven!  A new Monkey Island game... really?  And by TellTale, arguably the best high-quality commercial adventure game producer out there right now?  It's too good to be true!  The only thing better would be if LucasArts had headed up the project themselves.  *Drools* I can't wait... wave goodbye to many hours as I unproductively play through these new games!</p></htmltext>
<tokenext>And gone to heaven !
A new Monkey Island game... really ? And by TellTale , arguably the best high-quality commercial adventure game producer out there right now ?
It 's too good to be true !
The only thing better would be if LucasArts had headed up the project themselves .
* Drools * I ca n't wait... wave goodbye to many hours as I unproductively play through these new games !</tokentext>
<sentencetext>And gone to heaven!
A new Monkey Island game... really?  And by TellTale, arguably the best high-quality commercial adventure game producer out there right now?
It's too good to be true!
The only thing better would be if LucasArts had headed up the project themselves.
*Drools* I can't wait... wave goodbye to many hours as I unproductively play through these new games!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180367</id>
	<title>Oh no!</title>
	<author>dzfoo</author>
	<datestamp>1243948680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Will someone cut George Lucas' hands already so that he cannot mess with our childhood memories any more?  Geez!</p><p>
&nbsp; &nbsp; &nbsp; &nbsp; -dZ.</p></htmltext>
<tokenext>Will someone cut George Lucas ' hands already so that he can not mess with our childhood memories any more ?
Geez !         -dZ .</tokentext>
<sentencetext>Will someone cut George Lucas' hands already so that he cannot mess with our childhood memories any more?
Geez!
        -dZ.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181107</id>
	<title>That would only be possible if ...</title>
	<author>DeadDecoy</author>
	<datestamp>1243953060000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>they recruited Tim Shafer to help manage the project. He was there for MI 1 + 2. This guy had a talent for helping producing some of Lucas Art's more creative adventure games: Day of the Tentacle, Grim Fandango, and Full Throttle<nobr> <wbr></nobr>... skip the last one, they force him to do that. Since Lucas Arts killed their adventure games department and focused on rehashing Star Wars themes, its been hard for me to get excited about anything they announce lately, as it's probably motivated by money more than anything else. Oh well, at least Brutal Legends is coming out soon.</htmltext>
<tokenext>they recruited Tim Shafer to help manage the project .
He was there for MI 1 + 2 .
This guy had a talent for helping producing some of Lucas Art 's more creative adventure games : Day of the Tentacle , Grim Fandango , and Full Throttle ... skip the last one , they force him to do that .
Since Lucas Arts killed their adventure games department and focused on rehashing Star Wars themes , its been hard for me to get excited about anything they announce lately , as it 's probably motivated by money more than anything else .
Oh well , at least Brutal Legends is coming out soon .</tokentext>
<sentencetext>they recruited Tim Shafer to help manage the project.
He was there for MI 1 + 2.
This guy had a talent for helping producing some of Lucas Art's more creative adventure games: Day of the Tentacle, Grim Fandango, and Full Throttle ... skip the last one, they force him to do that.
Since Lucas Arts killed their adventure games department and focused on rehashing Star Wars themes, its been hard for me to get excited about anything they announce lately, as it's probably motivated by money more than anything else.
Oh well, at least Brutal Legends is coming out soon.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28188343</id>
	<title>Re:Please</title>
	<author>basneder</author>
	<datestamp>1243939260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>And *please* make it run on linux (wine or native). I played the old games with great pleasure, now i am old enough to buy games i really intend to play. Having to get a no-cd patch means no money from me.
<br>
Probably wont happen, but one can hope<nobr> <wbr></nobr>:)</htmltext>
<tokenext>And * please * make it run on linux ( wine or native ) .
I played the old games with great pleasure , now i am old enough to buy games i really intend to play .
Having to get a no-cd patch means no money from me .
Probably wont happen , but one can hope : )</tokentext>
<sentencetext>And *please* make it run on linux (wine or native).
I played the old games with great pleasure, now i am old enough to buy games i really intend to play.
Having to get a no-cd patch means no money from me.
Probably wont happen, but one can hope :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179899</id>
	<title>What do you think of my site?</title>
	<author>Anonymous</author>
	<datestamp>1243944960000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext><p>http://whatwouldyoupaytosee.com</p></htmltext>
<tokenext>http : //whatwouldyoupaytosee.com</tokentext>
<sentencetext>http://whatwouldyoupaytosee.com</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181269</id>
	<title>Re:Please</title>
	<author>Kokuyo</author>
	<datestamp>1243953900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The new episodes didn't look fun either. But I agree, the remake will get my money. This is one thing I am certainly not going to 'pirate'<nobr> <wbr></nobr>;).</p></htmltext>
<tokenext>The new episodes did n't look fun either .
But I agree , the remake will get my money .
This is one thing I am certainly not going to 'pirate ' ; ) .</tokentext>
<sentencetext>The new episodes didn't look fun either.
But I agree, the remake will get my money.
This is one thing I am certainly not going to 'pirate' ;).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28190459</id>
	<title>Uh oh</title>
	<author>Anonymous</author>
	<datestamp>1243951320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>The original games were/are sacred.<p>
Telltale best tread carefully: blasphemy is unforgivable
</p></htmltext>
<tokenext>The original games were/are sacred .
Telltale best tread carefully : blasphemy is unforgivable</tokentext>
<sentencetext>The original games were/are sacred.
Telltale best tread carefully: blasphemy is unforgivable
</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180885</id>
	<title>Re:Please</title>
	<author>Anonymous</author>
	<datestamp>1243951740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The series was already nearly ruined with Escape from Monkey Island.  Man, that game just pales in comparison to the others.  I forced myself to beat it just so I had beaten them all.</p></htmltext>
<tokenext>The series was already nearly ruined with Escape from Monkey Island .
Man , that game just pales in comparison to the others .
I forced myself to beat it just so I had beaten them all .</tokentext>
<sentencetext>The series was already nearly ruined with Escape from Monkey Island.
Man, that game just pales in comparison to the others.
I forced myself to beat it just so I had beaten them all.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28184405</id>
	<title>Re:Hoping for...</title>
	<author>MrNiceguy\_KS</author>
	<datestamp>1243965900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Agreed.  The Grim Fandango storyline doesn't really leave anywhere to go with a sequel, but I'd love another game in that universe.  I don't know who came up with combining Film Noir and the Mexican "Land of the Dead" mythology, but they are a genius.  It's a bizarre enough story and setting that it's hard to imagine a game studio today being brave enough to run with it.</p></htmltext>
<tokenext>Agreed .
The Grim Fandango storyline does n't really leave anywhere to go with a sequel , but I 'd love another game in that universe .
I do n't know who came up with combining Film Noir and the Mexican " Land of the Dead " mythology , but they are a genius .
It 's a bizarre enough story and setting that it 's hard to imagine a game studio today being brave enough to run with it .</tokentext>
<sentencetext>Agreed.
The Grim Fandango storyline doesn't really leave anywhere to go with a sequel, but I'd love another game in that universe.
I don't know who came up with combining Film Noir and the Mexican "Land of the Dead" mythology, but they are a genius.
It's a bizarre enough story and setting that it's hard to imagine a game studio today being brave enough to run with it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180591</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180899</id>
	<title>Now People Can see....</title>
	<author>Anonymous</author>
	<datestamp>1243951860000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext>Pirates of the Caribbean ripped major thematic elements from Monkey Island!!

Hopefully some people will notice this now and cry fowl!

This was from the time when games needed to have a storyline not just super graphics.

Now all I need is New Kings Quests....New Space Quest...Star Control 2 Remake (that rocked) and some Wing Commander Privateer remakes and the return of my gaming childhood will be complete.

<a href="http://streetstyles.ch/" title="streetstyles.ch" rel="nofollow">http://streetstyles.ch/</a> [streetstyles.ch] - Swiss Band &amp; Fashion Tshirts</htmltext>
<tokenext>Pirates of the Caribbean ripped major thematic elements from Monkey Island ! !
Hopefully some people will notice this now and cry fowl !
This was from the time when games needed to have a storyline not just super graphics .
Now all I need is New Kings Quests....New Space Quest...Star Control 2 Remake ( that rocked ) and some Wing Commander Privateer remakes and the return of my gaming childhood will be complete .
http : //streetstyles.ch/ [ streetstyles.ch ] - Swiss Band &amp; Fashion Tshirts</tokentext>
<sentencetext>Pirates of the Caribbean ripped major thematic elements from Monkey Island!!
Hopefully some people will notice this now and cry fowl!
This was from the time when games needed to have a storyline not just super graphics.
Now all I need is New Kings Quests....New Space Quest...Star Control 2 Remake (that rocked) and some Wing Commander Privateer remakes and the return of my gaming childhood will be complete.
http://streetstyles.ch/ [streetstyles.ch] - Swiss Band &amp; Fashion Tshirts</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179799</id>
	<title>I hope Tales doesn't inherit the controls from W&a</title>
	<author>Anonymous</author>
	<datestamp>1243944060000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>'Nuf said. The controls from W&amp;G were a huge step backward from Sam&amp;Max, I hope they don't do that to a game in a traditionally mouse-driven series...</p></htmltext>
<tokenext>'Nuf said .
The controls from W&amp;G were a huge step backward from Sam&amp;Max , I hope they do n't do that to a game in a traditionally mouse-driven series.. .</tokentext>
<sentencetext>'Nuf said.
The controls from W&amp;G were a huge step backward from Sam&amp;Max, I hope they don't do that to a game in a traditionally mouse-driven series...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28189297</id>
	<title>Re:Hoping for...</title>
	<author>Bull\_UK</author>
	<datestamp>1243943880000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I was thinking the exact same thing, they would need the original voice cast though, and then they could TAKE OVER THE WORLD!</htmltext>
<tokenext>I was thinking the exact same thing , they would need the original voice cast though , and then they could TAKE OVER THE WORLD !</tokentext>
<sentencetext>I was thinking the exact same thing, they would need the original voice cast though, and then they could TAKE OVER THE WORLD!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180667</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180319</id>
	<title>Re:Please</title>
	<author>arevos</author>
	<datestamp>1243948380000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>TellTale have done very well with the Sam &amp; Max games. If they're involved, I'm a lot more confident that this'll turn out well.</p></htmltext>
<tokenext>TellTale have done very well with the Sam &amp; Max games .
If they 're involved , I 'm a lot more confident that this 'll turn out well .</tokentext>
<sentencetext>TellTale have done very well with the Sam &amp; Max games.
If they're involved, I'm a lot more confident that this'll turn out well.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28182071</id>
	<title>Re:Hoping for...</title>
	<author>Conspiracy\_Of\_Doves</author>
	<datestamp>1243956960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>*slaps MetricT*</i></p><p>You shut your filthy whore mouth!</p><p><i>*Crawls under a sheet and screams and cries into a webcam*</i>  Leave Manny alone!</p><p>---</p><p>Seriously. GF is LucasArts' Magnum Opus. You <b>don't</b> screw with it.</p></htmltext>
<tokenext>* slaps MetricT * You shut your filthy whore mouth !
* Crawls under a sheet and screams and cries into a webcam * Leave Manny alone ! ---Seriously .
GF is LucasArts ' Magnum Opus .
You do n't screw with it .</tokentext>
<sentencetext>*slaps MetricT*You shut your filthy whore mouth!
*Crawls under a sheet and screams and cries into a webcam*  Leave Manny alone!---Seriously.
GF is LucasArts' Magnum Opus.
You don't screw with it.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181263</id>
	<title>If only the Amiga came back also ...</title>
	<author>yossarianuk</author>
	<datestamp>1243953840000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Seeing those screen shots make me think of one thing - Amiga<nobr> <wbr></nobr>.. <br> <br>
Right thats it - i'm going to play rocket ranger tonight and win the game (been trying to win it for 2 decades now)</htmltext>
<tokenext>Seeing those screen shots make me think of one thing - Amiga . . Right thats it - i 'm going to play rocket ranger tonight and win the game ( been trying to win it for 2 decades now )</tokentext>
<sentencetext>Seeing those screen shots make me think of one thing - Amiga ..  
Right thats it - i'm going to play rocket ranger tonight and win the game (been trying to win it for 2 decades now)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179773</id>
	<title>Second best</title>
	<author>Anonymous</author>
	<datestamp>1243943880000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Wow! This is the second best slashdot article I have ever seen!</p></htmltext>
<tokenext>Wow !
This is the second best slashdot article I have ever seen !</tokentext>
<sentencetext>Wow!
This is the second best slashdot article I have ever seen!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28184525</id>
	<title>Awesome news</title>
	<author>b0ttle</author>
	<datestamp>1243966320000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Greatest news of the week. I love Monkey Island series.</htmltext>
<tokenext>Greatest news of the week .
I love Monkey Island series .</tokentext>
<sentencetext>Greatest news of the week.
I love Monkey Island series.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28182515</id>
	<title>lol</title>
	<author>Anonymous</author>
	<datestamp>1243958460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>LOL at releasing this for xbox kiddies. "like wtf how do u mak him kill a hooker?"</p></htmltext>
<tokenext>LOL at releasing this for xbox kiddies .
" like wtf how do u mak him kill a hooker ?
"</tokentext>
<sentencetext>LOL at releasing this for xbox kiddies.
"like wtf how do u mak him kill a hooker?
"</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181051</id>
	<title>Re:Please</title>
	<author>david@ecsd.com</author>
	<datestamp>1243952700000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>There's a masturbation joke in there somewhere<nobr> <wbr></nobr>... something about beating it to a video game, but I don't want anything to do with that.</htmltext>
<tokenext>There 's a masturbation joke in there somewhere ... something about beating it to a video game , but I do n't want anything to do with that .</tokentext>
<sentencetext>There's a masturbation joke in there somewhere ... something about beating it to a video game, but I don't want anything to do with that.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180885</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28187141</id>
	<title>Re:Please</title>
	<author>serialband</author>
	<datestamp>1243934400000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You almost made me lose my soup.</p></htmltext>
<tokenext>You almost made me lose my soup .</tokentext>
<sentencetext>You almost made me lose my soup.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180745</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180021</id>
	<title>Um, slashdot?</title>
	<author>Anonymous</author>
	<datestamp>1243946040000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>-1</modscore>
	<htmltext>Every other story that has been run lately has been about games. Can we please have some real news?</htmltext>
<tokenext>Every other story that has been run lately has been about games .
Can we please have some real news ?</tokentext>
<sentencetext>Every other story that has been run lately has been about games.
Can we please have some real news?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179869</id>
	<title>look over there, a 3-headed monkey!</title>
	<author>spyrochaete</author>
	<datestamp>1243944720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p>I'm doubly thrilled at this announcement; first because I love the first two Monkey Island games, and second because it's been so long since Telltale's Sam and Max Season 2 ended and I miss playing episodic adventure games with my wife.  None of Telltale's series since Sam and Max interested us so Monkey Island is doubly appreciated for finally filling the void!</p><p>These Telltale adventures are the perfect activity to enjoy with a loved one.  They're clever and funny and have great stories, plus the frustrating bits are that much easier when you put two heads together on a puzzle.  My wife and I would always count the days until the next Sam and Max episode, so I did not hesitate to preorder the Monkey Island season the moment I learned heard this announcement last night (plus I got a free game of my choice from their site last night for doing so).</p><p>Telltale is a studio I put my full faith into, and in my 24 years of PC gaming that's been a very rare thing for me to say.  Their games are well programmed, the art style is creative and attractive, and the writing is consistently outstanding.  I also love that you can get a very attractive DVD of the season plus some extras for free (plus about $7 shipping) if you own the digtal download season.</p><p>Now please excuse me - I'm off to practise my insult swordfighting.</p></htmltext>
<tokenext>I 'm doubly thrilled at this announcement ; first because I love the first two Monkey Island games , and second because it 's been so long since Telltale 's Sam and Max Season 2 ended and I miss playing episodic adventure games with my wife .
None of Telltale 's series since Sam and Max interested us so Monkey Island is doubly appreciated for finally filling the void ! These Telltale adventures are the perfect activity to enjoy with a loved one .
They 're clever and funny and have great stories , plus the frustrating bits are that much easier when you put two heads together on a puzzle .
My wife and I would always count the days until the next Sam and Max episode , so I did not hesitate to preorder the Monkey Island season the moment I learned heard this announcement last night ( plus I got a free game of my choice from their site last night for doing so ) .Telltale is a studio I put my full faith into , and in my 24 years of PC gaming that 's been a very rare thing for me to say .
Their games are well programmed , the art style is creative and attractive , and the writing is consistently outstanding .
I also love that you can get a very attractive DVD of the season plus some extras for free ( plus about $ 7 shipping ) if you own the digtal download season.Now please excuse me - I 'm off to practise my insult swordfighting .</tokentext>
<sentencetext>I'm doubly thrilled at this announcement; first because I love the first two Monkey Island games, and second because it's been so long since Telltale's Sam and Max Season 2 ended and I miss playing episodic adventure games with my wife.
None of Telltale's series since Sam and Max interested us so Monkey Island is doubly appreciated for finally filling the void!These Telltale adventures are the perfect activity to enjoy with a loved one.
They're clever and funny and have great stories, plus the frustrating bits are that much easier when you put two heads together on a puzzle.
My wife and I would always count the days until the next Sam and Max episode, so I did not hesitate to preorder the Monkey Island season the moment I learned heard this announcement last night (plus I got a free game of my choice from their site last night for doing so).Telltale is a studio I put my full faith into, and in my 24 years of PC gaming that's been a very rare thing for me to say.
Their games are well programmed, the art style is creative and attractive, and the writing is consistently outstanding.
I also love that you can get a very attractive DVD of the season plus some extras for free (plus about $7 shipping) if you own the digtal download season.Now please excuse me - I'm off to practise my insult swordfighting.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179835</id>
	<title>A Classic ...</title>
	<author>TheGreatDonkey</author>
	<datestamp>1243944420000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><b>Guybrush Threepwood:</b> Well, if there's one thing I've learned, it's this: never pay more than 20 dollars for a computer game. <br>
<b>Elaine:</b> What's that? <br>
<b>Guybrush Threepwood:</b> Never mind. I don't know why I said that.</htmltext>
<tokenext>Guybrush Threepwood : Well , if there 's one thing I 've learned , it 's this : never pay more than 20 dollars for a computer game .
Elaine : What 's that ?
Guybrush Threepwood : Never mind .
I do n't know why I said that .</tokentext>
<sentencetext>Guybrush Threepwood: Well, if there's one thing I've learned, it's this: never pay more than 20 dollars for a computer game.
Elaine: What's that?
Guybrush Threepwood: Never mind.
I don't know why I said that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180219</id>
	<title>What fantastic games these are</title>
	<author>Biotech9</author>
	<datestamp>1243947720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>No nostalgia here either, i recently installed ScummVM on a nokia 770 tablet, and replayed all the monkey Islands, they were absolutely fantastic. There are a lot of good handheld games these days too, but nothing comes close to the level of comedy or cinematics as did Monkey Island.</p><p><a href="http://www.youtube.com/watch?v=ONmmlOJzE5E" title="youtube.com">http://www.youtube.com/watch?v=ONmmlOJzE5E</a> [youtube.com]</p><p>So good!</p></htmltext>
<tokenext>No nostalgia here either , i recently installed ScummVM on a nokia 770 tablet , and replayed all the monkey Islands , they were absolutely fantastic .
There are a lot of good handheld games these days too , but nothing comes close to the level of comedy or cinematics as did Monkey Island.http : //www.youtube.com/watch ? v = ONmmlOJzE5E [ youtube.com ] So good !</tokentext>
<sentencetext>No nostalgia here either, i recently installed ScummVM on a nokia 770 tablet, and replayed all the monkey Islands, they were absolutely fantastic.
There are a lot of good handheld games these days too, but nothing comes close to the level of comedy or cinematics as did Monkey Island.http://www.youtube.com/watch?v=ONmmlOJzE5E [youtube.com]So good!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180591</id>
	<title>Re:Hoping for...</title>
	<author>diskofish</author>
	<datestamp>1243950000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>"According to LucasArts, these efforts are "just the start of LucasArts' new mission to revitalize its deep portfolio of beloved gaming franchises.""</p><p>Come on guys, give us Grim Fandango 2.   Seriously, the original is my favorite game of all time.</p></div><p>As much as I loved Grim Fandango, I wouldn't want to see a sequel per-se.  I do think a game set in the same universe would work though.</p></div>
	</htmltext>
<tokenext>" According to LucasArts , these efforts are " just the start of LucasArts ' new mission to revitalize its deep portfolio of beloved gaming franchises .
" " Come on guys , give us Grim Fandango 2 .
Seriously , the original is my favorite game of all time.As much as I loved Grim Fandango , I would n't want to see a sequel per-se .
I do think a game set in the same universe would work though .</tokentext>
<sentencetext>"According to LucasArts, these efforts are "just the start of LucasArts' new mission to revitalize its deep portfolio of beloved gaming franchises.
""Come on guys, give us Grim Fandango 2.
Seriously, the original is my favorite game of all time.As much as I loved Grim Fandango, I wouldn't want to see a sequel per-se.
I do think a game set in the same universe would work though.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180401</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28183523</id>
	<title>Re:Please</title>
	<author>slodan</author>
	<datestamp>1243961940000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>It's interesting how different our reactions are to this news.  I loved all three of the Monkey Island games.  To me, re-issuing a game with updated graphics is money-grubbing, plain and simple.
<br> <br>
The episodic content has potential, but I'm not sold by default.  LucasArts must convince me that they still have the writing chops for comedy of Monkey Island caliber.</htmltext>
<tokenext>It 's interesting how different our reactions are to this news .
I loved all three of the Monkey Island games .
To me , re-issuing a game with updated graphics is money-grubbing , plain and simple .
The episodic content has potential , but I 'm not sold by default .
LucasArts must convince me that they still have the writing chops for comedy of Monkey Island caliber .</tokentext>
<sentencetext>It's interesting how different our reactions are to this news.
I loved all three of the Monkey Island games.
To me, re-issuing a game with updated graphics is money-grubbing, plain and simple.
The episodic content has potential, but I'm not sold by default.
LucasArts must convince me that they still have the writing chops for comedy of Monkey Island caliber.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180495</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179873</id>
	<title>I loved this game!</title>
	<author>NetNinja</author>
	<datestamp>1243944720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I remember this being released on the Amiga computer. The second best game of this era was Zack McCrackin and the teenage mind benders!</p><p>Long live the Amiga!</p></htmltext>
<tokenext>I remember this being released on the Amiga computer .
The second best game of this era was Zack McCrackin and the teenage mind benders ! Long live the Amiga !</tokentext>
<sentencetext>I remember this being released on the Amiga computer.
The second best game of this era was Zack McCrackin and the teenage mind benders!Long live the Amiga!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28185309</id>
	<title>Re:Hoping for...</title>
	<author>DreadPiratePizz</author>
	<datestamp>1243969620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Creaky old graphics? PLay the talkie Macintosh version of Day of the Tentacle sometime with the Graphic Smoothing option turned on. As gorgeous as a real cartoon.</htmltext>
<tokenext>Creaky old graphics ?
PLay the talkie Macintosh version of Day of the Tentacle sometime with the Graphic Smoothing option turned on .
As gorgeous as a real cartoon .</tokentext>
<sentencetext>Creaky old graphics?
PLay the talkie Macintosh version of Day of the Tentacle sometime with the Graphic Smoothing option turned on.
As gorgeous as a real cartoon.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180667</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28192501</id>
	<title>Re:Please</title>
	<author>Anonymous</author>
	<datestamp>1243971360000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p><div class="quote"><p>Please don't ruin it.</p></div><p>Look, behind you, a three-headed monkey!</p></div>
	</htmltext>
<tokenext>Please do n't ruin it.Look , behind you , a three-headed monkey !</tokentext>
<sentencetext>Please don't ruin it.Look, behind you, a three-headed monkey!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28189283</id>
	<title>In soviet russia</title>
	<author>v1</author>
	<datestamp>1243943820000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>yes I know we all hate these, but this time it's <i>worth it</i></p><p>In Soviet Russia, Monkey Island returns to YOU!</p><p>(I can't find a proper link, but there was a VERY old release called "Return To Monkey Island", for the Apple II etc)</p></htmltext>
<tokenext>yes I know we all hate these , but this time it 's worth itIn Soviet Russia , Monkey Island returns to YOU !
( I ca n't find a proper link , but there was a VERY old release called " Return To Monkey Island " , for the Apple II etc )</tokentext>
<sentencetext>yes I know we all hate these, but this time it's worth itIn Soviet Russia, Monkey Island returns to YOU!
(I can't find a proper link, but there was a VERY old release called "Return To Monkey Island", for the Apple II etc)</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180203</id>
	<title>Dear Soulskill</title>
	<author>Anonymous</author>
	<datestamp>1243947540000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You write like a dairy farmer.</p></htmltext>
<tokenext>You write like a dairy farmer .</tokentext>
<sentencetext>You write like a dairy farmer.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181649</id>
	<title>Re:Oh no!</title>
	<author>Conspiracy\_Of\_Doves</author>
	<datestamp>1243955580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Don't worry. I doubt he gives a damn about it.</p><p>If he's concerned with the video games division at all, he's probably too focused on the New Republic MMO.</p></htmltext>
<tokenext>Do n't worry .
I doubt he gives a damn about it.If he 's concerned with the video games division at all , he 's probably too focused on the New Republic MMO .</tokentext>
<sentencetext>Don't worry.
I doubt he gives a damn about it.If he's concerned with the video games division at all, he's probably too focused on the New Republic MMO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180367</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179833</id>
	<title>Through the gates of hell...</title>
	<author>Anonymous</author>
	<datestamp>1243944360000</datestamp>
	<modclass>Funny</modclass>
	<modscore>3</modscore>
	<htmltext>If they mess this up there will be many people who will want to roll through the gates of hell carrying the developers heads on a spike... While they use their arm to pat kittens of course.</htmltext>
<tokenext>If they mess this up there will be many people who will want to roll through the gates of hell carrying the developers heads on a spike... While they use their arm to pat kittens of course .</tokentext>
<sentencetext>If they mess this up there will be many people who will want to roll through the gates of hell carrying the developers heads on a spike... While they use their arm to pat kittens of course.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180745</id>
	<title>Re:Please</title>
	<author>hal2814</author>
	<datestamp>1243950960000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Just you wait.  In this new version, Guybrush insults first.</p></htmltext>
<tokenext>Just you wait .
In this new version , Guybrush insults first .</tokentext>
<sentencetext>Just you wait.
In this new version, Guybrush insults first.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179755</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28183869</id>
	<title>Re:Through the gates of hell...</title>
	<author>bugi</author>
	<datestamp>1243963500000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I want my Dungeon Keeper back!<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>I want my Dungeon Keeper back !
: (</tokentext>
<sentencetext>I want my Dungeon Keeper back!
:(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179833</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181555</id>
	<title>Re:Hoping for...</title>
	<author>Anonymous</author>
	<datestamp>1243955220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I agree with this 100\%.  I'd wager it would take relatively minimal effort to redo the art at higher resolution and upscale the locations to widescreen.  DOTT is absolutely timeless.</p><p>I replayed it recently using SCUMMVM on my Gameboy DS (full talkie version) and it was a perfect game for the mobile platform.  I'd gladly have repurchased it for that platform if only it were on sale!</p></htmltext>
<tokenext>I agree with this 100 \ % .
I 'd wager it would take relatively minimal effort to redo the art at higher resolution and upscale the locations to widescreen .
DOTT is absolutely timeless.I replayed it recently using SCUMMVM on my Gameboy DS ( full talkie version ) and it was a perfect game for the mobile platform .
I 'd gladly have repurchased it for that platform if only it were on sale !</tokentext>
<sentencetext>I agree with this 100\%.
I'd wager it would take relatively minimal effort to redo the art at higher resolution and upscale the locations to widescreen.
DOTT is absolutely timeless.I replayed it recently using SCUMMVM on my Gameboy DS (full talkie version) and it was a perfect game for the mobile platform.
I'd gladly have repurchased it for that platform if only it were on sale!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180667</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28187873</id>
	<title>Re:Through the gates of hell...</title>
	<author>Per Wigren</author>
	<datestamp>1243937160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>roll through the gates of hell</p></div><p>Can I call you Bob?</p></div>
	</htmltext>
<tokenext>roll through the gates of hellCan I call you Bob ?</tokentext>
<sentencetext>roll through the gates of hellCan I call you Bob?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28179833</parent>
</comment>
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</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_1</id>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28187141
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_16</id>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181179
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_10</id>
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</commentlist>
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28205347
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181331
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28185361
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28180081
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28189297
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28181051
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<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_2</id>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28192501
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_15</id>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_3</id>
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	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_06_02_0642248_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_02_0642248.28183869
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