<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_06_01_1512213</id>
	<title>How Micro-Transactions Will Shake Up iPhone</title>
	<author>CmdrTaco</author>
	<datestamp>1243870800000</datestamp>
	<htmltext><a href="http://http//www.pocketgamer.co.uk" rel="nofollow">Spanner Spencer</a> writes <i>"Talk to iPhone games developers, and the feature they're most excited about in the new iPhone 3.0 software is the ability to do  <a href="http://www.pocketgamer.co.uk/r/iPhone/Apple+iPhone+30+software/feature.asp?c=13571">in-game micro-transactions</a>.

And while you might wonder if this is just an excuse to get iPhone gamers to dip into their wallets even more often, it's actually a hugely positive thing for several reasons.

Downloadable content, virtual items, subscription billing and fast-track social advancement are some of them, so Pocket Gamer looks into a bit more depth about what you can expect on the micro-payments side once iPhone 3.0 debuts."</i></htmltext>
<tokenext>Spanner Spencer writes " Talk to iPhone games developers , and the feature they 're most excited about in the new iPhone 3.0 software is the ability to do in-game micro-transactions .
And while you might wonder if this is just an excuse to get iPhone gamers to dip into their wallets even more often , it 's actually a hugely positive thing for several reasons .
Downloadable content , virtual items , subscription billing and fast-track social advancement are some of them , so Pocket Gamer looks into a bit more depth about what you can expect on the micro-payments side once iPhone 3.0 debuts .
"</tokentext>
<sentencetext>Spanner Spencer writes "Talk to iPhone games developers, and the feature they're most excited about in the new iPhone 3.0 software is the ability to do  in-game micro-transactions.
And while you might wonder if this is just an excuse to get iPhone gamers to dip into their wallets even more often, it's actually a hugely positive thing for several reasons.
Downloadable content, virtual items, subscription billing and fast-track social advancement are some of them, so Pocket Gamer looks into a bit more depth about what you can expect on the micro-payments side once iPhone 3.0 debuts.
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169491</id>
	<title>I like microtransactions.</title>
	<author>Sowelu</author>
	<datestamp>1243877220000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>I was really pissed when Bitpass went down.  Sure, I only ended up using it for a few webcomics passes, but it sure was worth it, and I wish I'd had more to spend it on.  I like the system.  I like being able to buy things for a quarter.  I don't think that this is going to unleash a horrible torrent of games that need micropayments, IE "Want an extra life?  That'll be five cents".  However I sure wouldn't mind returning to the old shareware model where the next three episodes of Wolfenstein or whatever costs a small amount.
<br> <br>
As long as my micropayments go toward something semi-permanent (more levels) instead of something transient (an extra life), I'm totally cool with it--and I'm also cool with other people liking the transient stuff.  There's not enough ways to pay small amounts of money for things that are worth small amounts of money, so this sounds good to me.  I'll always have my choice to play games that just don't use that feature anyway.
<br> <br><nobr> <wbr></nobr>...Of course, I don't even HAVE an iPhone, but I like this on principle...</htmltext>
<tokenext>I was really pissed when Bitpass went down .
Sure , I only ended up using it for a few webcomics passes , but it sure was worth it , and I wish I 'd had more to spend it on .
I like the system .
I like being able to buy things for a quarter .
I do n't think that this is going to unleash a horrible torrent of games that need micropayments , IE " Want an extra life ?
That 'll be five cents " .
However I sure would n't mind returning to the old shareware model where the next three episodes of Wolfenstein or whatever costs a small amount .
As long as my micropayments go toward something semi-permanent ( more levels ) instead of something transient ( an extra life ) , I 'm totally cool with it--and I 'm also cool with other people liking the transient stuff .
There 's not enough ways to pay small amounts of money for things that are worth small amounts of money , so this sounds good to me .
I 'll always have my choice to play games that just do n't use that feature anyway .
...Of course , I do n't even HAVE an iPhone , but I like this on principle.. .</tokentext>
<sentencetext>I was really pissed when Bitpass went down.
Sure, I only ended up using it for a few webcomics passes, but it sure was worth it, and I wish I'd had more to spend it on.
I like the system.
I like being able to buy things for a quarter.
I don't think that this is going to unleash a horrible torrent of games that need micropayments, IE "Want an extra life?
That'll be five cents".
However I sure wouldn't mind returning to the old shareware model where the next three episodes of Wolfenstein or whatever costs a small amount.
As long as my micropayments go toward something semi-permanent (more levels) instead of something transient (an extra life), I'm totally cool with it--and I'm also cool with other people liking the transient stuff.
There's not enough ways to pay small amounts of money for things that are worth small amounts of money, so this sounds good to me.
I'll always have my choice to play games that just don't use that feature anyway.
...Of course, I don't even HAVE an iPhone, but I like this on principle...</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169827</id>
	<title>Re:I hope it's clearly marked and confirmed</title>
	<author>tattood</author>
	<datestamp>1243878720000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>I hope Apple makes very sure that "micro-transactions" don't let developers try to keep slipping their fingers into my wallet quietly.</p></div><p>Yes, it is very clearly marked with a popup window that asks you "Do you want to purchase (insert item here) for (insert price here)" window that you have to confirm or deny.  They showed an example of this in the 3.0 press conference when they announced it.</p></div>
	</htmltext>
<tokenext>I hope Apple makes very sure that " micro-transactions " do n't let developers try to keep slipping their fingers into my wallet quietly.Yes , it is very clearly marked with a popup window that asks you " Do you want to purchase ( insert item here ) for ( insert price here ) " window that you have to confirm or deny .
They showed an example of this in the 3.0 press conference when they announced it .</tokentext>
<sentencetext>I hope Apple makes very sure that "micro-transactions" don't let developers try to keep slipping their fingers into my wallet quietly.Yes, it is very clearly marked with a popup window that asks you "Do you want to purchase (insert item here) for (insert price here)" window that you have to confirm or deny.
They showed an example of this in the 3.0 press conference when they announced it.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168889</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169125</id>
	<title>Re:Huh.</title>
	<author>Anonymous</author>
	<datestamp>1243875660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>It's positive for a couple reasons.  First, the consumer gets more choice about the premium content they want to buy.  Sorta like buying individual cable channels as opposed to packages.  Second, the developer now has more options on how to sell said content.  They may be able to take more chances offering small pieces of content to determine a market prior to offering a full package.  In general, I think more choice is always a good thing.</p><p>Don't think of the free apps going away, but instead you having more options on potentially buying some of the paid for apps.</p></htmltext>
<tokenext>It 's positive for a couple reasons .
First , the consumer gets more choice about the premium content they want to buy .
Sorta like buying individual cable channels as opposed to packages .
Second , the developer now has more options on how to sell said content .
They may be able to take more chances offering small pieces of content to determine a market prior to offering a full package .
In general , I think more choice is always a good thing.Do n't think of the free apps going away , but instead you having more options on potentially buying some of the paid for apps .</tokentext>
<sentencetext>It's positive for a couple reasons.
First, the consumer gets more choice about the premium content they want to buy.
Sorta like buying individual cable channels as opposed to packages.
Second, the developer now has more options on how to sell said content.
They may be able to take more chances offering small pieces of content to determine a market prior to offering a full package.
In general, I think more choice is always a good thing.Don't think of the free apps going away, but instead you having more options on potentially buying some of the paid for apps.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168887</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28172239</id>
	<title>It's still a free demo, easier to get full version</title>
	<author>SuperKendall</author>
	<datestamp>1243888740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It's still a free demo.  You download the app for free, and what you can do is a demonstration of what the app/game will do for (or to) you generally.</p><p>It's also now an easier way to get the full version rather than having to launch the App Store and hunt it down.  Being easier will make it more likely to be done...</p><p>As an example I point you to the PC game "Braid", where I played a few levels and suddenly decided "OK, yes I'd like to get the full thing".  They had a number of unobtrusive in-game points where it would ask if you wanted to do so and I said yes at one, made the whole experience more seamless (though the actually mechanics of getting the game to realize it was unlocked were not as seamless as would be an in-game purchase of some kind of unlock or level block).</p></htmltext>
<tokenext>It 's still a free demo .
You download the app for free , and what you can do is a demonstration of what the app/game will do for ( or to ) you generally.It 's also now an easier way to get the full version rather than having to launch the App Store and hunt it down .
Being easier will make it more likely to be done...As an example I point you to the PC game " Braid " , where I played a few levels and suddenly decided " OK , yes I 'd like to get the full thing " .
They had a number of unobtrusive in-game points where it would ask if you wanted to do so and I said yes at one , made the whole experience more seamless ( though the actually mechanics of getting the game to realize it was unlocked were not as seamless as would be an in-game purchase of some kind of unlock or level block ) .</tokentext>
<sentencetext>It's still a free demo.
You download the app for free, and what you can do is a demonstration of what the app/game will do for (or to) you generally.It's also now an easier way to get the full version rather than having to launch the App Store and hunt it down.
Being easier will make it more likely to be done...As an example I point you to the PC game "Braid", where I played a few levels and suddenly decided "OK, yes I'd like to get the full thing".
They had a number of unobtrusive in-game points where it would ask if you wanted to do so and I said yes at one, made the whole experience more seamless (though the actually mechanics of getting the game to realize it was unlocked were not as seamless as would be an in-game purchase of some kind of unlock or level block).</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169287</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169571</id>
	<title>Re:Huh.</title>
	<author>Anonymous</author>
	<datestamp>1243877580000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p>positive, choice, premium, packages, options<nobr> <wbr></nobr>,content, offering, market</p><p>
&nbsp; wow did that just read like a marketing spiel</p></htmltext>
<tokenext>positive , choice , premium , packages , options ,content , offering , market   wow did that just read like a marketing spiel</tokentext>
<sentencetext>positive, choice, premium, packages, options ,content, offering, market
  wow did that just read like a marketing spiel</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169125</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169115</id>
	<title>Takes me back</title>
	<author>Anonymous</author>
	<datestamp>1243875540000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext>You are out of lives.<br> <br>

Pay 20c to continue.</htmltext>
<tokenext>You are out of lives .
Pay 20c to continue .</tokentext>
<sentencetext>You are out of lives.
Pay 20c to continue.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28174599</id>
	<title>Re:Positive?</title>
	<author>The Qube</author>
	<datestamp>1243854360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>&gt; more ways to nickel-and-dime gamers to death
<br> <br>This is not just about gamers. Yes, I'm sure that there will be games that will take advantage of this by selling more levels etc as well as having some dress-my-pet-toy type of games which will be completely over the top.
<br>However, this is really about enabling serious developers to recover more money from the investments they made to develop serious apps with serious content. In my own case - sports apps that have premium quality commentary and live scores. I can't afford the costs for the existing professional data content in my app with just regular sales, let alone to add all of the other features I want to add to it (eg. video highlights, notifications/alerts, fantasy cricket etc). In-app purchasing will allow more serious users to have access to premium content - same as the real world.
<br>By the way, my app is <a href="http://virtualcricket.mobi/" title="virtualcricket.mobi">Virtual Cricket</a> [virtualcricket.mobi] - yes, a completely shameless plug, but it's on topic at least<nobr> <wbr></nobr>:-)</htmltext>
<tokenext>&gt; more ways to nickel-and-dime gamers to death This is not just about gamers .
Yes , I 'm sure that there will be games that will take advantage of this by selling more levels etc as well as having some dress-my-pet-toy type of games which will be completely over the top .
However , this is really about enabling serious developers to recover more money from the investments they made to develop serious apps with serious content .
In my own case - sports apps that have premium quality commentary and live scores .
I ca n't afford the costs for the existing professional data content in my app with just regular sales , let alone to add all of the other features I want to add to it ( eg .
video highlights , notifications/alerts , fantasy cricket etc ) .
In-app purchasing will allow more serious users to have access to premium content - same as the real world .
By the way , my app is Virtual Cricket [ virtualcricket.mobi ] - yes , a completely shameless plug , but it 's on topic at least : - )</tokentext>
<sentencetext>&gt; more ways to nickel-and-dime gamers to death
 This is not just about gamers.
Yes, I'm sure that there will be games that will take advantage of this by selling more levels etc as well as having some dress-my-pet-toy type of games which will be completely over the top.
However, this is really about enabling serious developers to recover more money from the investments they made to develop serious apps with serious content.
In my own case - sports apps that have premium quality commentary and live scores.
I can't afford the costs for the existing professional data content in my app with just regular sales, let alone to add all of the other features I want to add to it (eg.
video highlights, notifications/alerts, fantasy cricket etc).
In-app purchasing will allow more serious users to have access to premium content - same as the real world.
By the way, my app is Virtual Cricket [virtualcricket.mobi] - yes, a completely shameless plug, but it's on topic at least :-)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168973</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28178797</id>
	<title>Re:Abuse?</title>
	<author>Ma8thew</author>
	<datestamp>1243975980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Never, because free Apps cannot use the microtransactions API.</htmltext>
<tokenext>Never , because free Apps can not use the microtransactions API .</tokentext>
<sentencetext>Never, because free Apps cannot use the microtransactions API.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169117</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28173167</id>
	<title>Re:Abuse?</title>
	<author>Mellenger</author>
	<datestamp>1243848960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>It'll be just like arcade games when we were kids. "Insert 25 cents to continue..."</htmltext>
<tokenext>It 'll be just like arcade games when we were kids .
" Insert 25 cents to continue... "</tokentext>
<sentencetext>It'll be just like arcade games when we were kids.
"Insert 25 cents to continue..."</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169117</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169359</id>
	<title>This is NOT a bad thing.</title>
	<author>Anonymous</author>
	<datestamp>1243876620000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>1. You are warned everytime an App charges you. I don't understand the people acting like "micropayments" means "happens automatically without your knowledge".</p><p>2. If you don't like the payment model a certain App uses, vote with your wallet. Stop using it. Developers are only going to make money nickel-and-diming you all if you LET THEM.</p><p>3. Free Apps will not go away. It isn't like people said "Oh gee, I wish we could only charge $0.50 for this. I guess we'll give it away instead of making any money". Those Apps are free because whoever made them had the ability and desire to release them that way.</p><p>So, calm the fuck down.</p></htmltext>
<tokenext>1 .
You are warned everytime an App charges you .
I do n't understand the people acting like " micropayments " means " happens automatically without your knowledge " .2 .
If you do n't like the payment model a certain App uses , vote with your wallet .
Stop using it .
Developers are only going to make money nickel-and-diming you all if you LET THEM.3 .
Free Apps will not go away .
It is n't like people said " Oh gee , I wish we could only charge $ 0.50 for this .
I guess we 'll give it away instead of making any money " .
Those Apps are free because whoever made them had the ability and desire to release them that way.So , calm the fuck down .</tokentext>
<sentencetext>1.
You are warned everytime an App charges you.
I don't understand the people acting like "micropayments" means "happens automatically without your knowledge".2.
If you don't like the payment model a certain App uses, vote with your wallet.
Stop using it.
Developers are only going to make money nickel-and-diming you all if you LET THEM.3.
Free Apps will not go away.
It isn't like people said "Oh gee, I wish we could only charge $0.50 for this.
I guess we'll give it away instead of making any money".
Those Apps are free because whoever made them had the ability and desire to release them that way.So, calm the fuck down.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170055</id>
	<title>Re:Huh.</title>
	<author>Ohio Calvinist</author>
	<datestamp>1243879920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The nice feature will be that Free apps will be easier to convert to "paid" apps quickly and easily rather than doing "work" in the free version, and then chosing to upgrade and not being able to transfer that data in the free version to the paid (more robust) version because the apps are so isolated from one another.<br> <br>
This could work very well for "service" type applications such as 411 or language translations. For instance, if you translated a block of text it would be very easy to have a "submit to professional translator for $cost."<br> <br>
This is a "good" peice of technology, but does open the door for very bad implementations. However, I'm a realist and know that I'm not going to convince anyone who asserts that all software should be free-as-in-beer at all times, that this is a natrual extension to the methods already in place in the app-store.</htmltext>
<tokenext>The nice feature will be that Free apps will be easier to convert to " paid " apps quickly and easily rather than doing " work " in the free version , and then chosing to upgrade and not being able to transfer that data in the free version to the paid ( more robust ) version because the apps are so isolated from one another .
This could work very well for " service " type applications such as 411 or language translations .
For instance , if you translated a block of text it would be very easy to have a " submit to professional translator for $ cost .
" This is a " good " peice of technology , but does open the door for very bad implementations .
However , I 'm a realist and know that I 'm not going to convince anyone who asserts that all software should be free-as-in-beer at all times , that this is a natrual extension to the methods already in place in the app-store .</tokentext>
<sentencetext>The nice feature will be that Free apps will be easier to convert to "paid" apps quickly and easily rather than doing "work" in the free version, and then chosing to upgrade and not being able to transfer that data in the free version to the paid (more robust) version because the apps are so isolated from one another.
This could work very well for "service" type applications such as 411 or language translations.
For instance, if you translated a block of text it would be very easy to have a "submit to professional translator for $cost.
" 
This is a "good" peice of technology, but does open the door for very bad implementations.
However, I'm a realist and know that I'm not going to convince anyone who asserts that all software should be free-as-in-beer at all times, that this is a natrual extension to the methods already in place in the app-store.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169125</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168813</id>
	<title>Shake up your iPhone</title>
	<author>Anonymous</author>
	<datestamp>1243874460000</datestamp>
	<modclass>Funny</modclass>
	<modscore>1</modscore>
	<htmltext>iPhone has force-feedback too? Is there nothing this thing can't do?</htmltext>
<tokenext>iPhone has force-feedback too ?
Is there nothing this thing ca n't do ?</tokentext>
<sentencetext>iPhone has force-feedback too?
Is there nothing this thing can't do?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169521</id>
	<title>Re:The case for micropayments</title>
	<author>Red Flayer</author>
	<datestamp>1243877400000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><blockquote><div><p>Then as a gamer, if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.</p></div></blockquote><p>Sounds great in theory... but in practice, I'd hate it.  Nothing like ruining a sense of accomplishment by forcing the player to add cash to continue.  Paying $X for extra lives makes more sense... just like most coin-op videogames.<br> <br>If micropayments HAVE to be done, then they need to be done gracefully.  For games, I'd love to hear from some Korean gamers who have been getting hit by the micropayment hammer for a while now... what is their take on it?<br> <br>I think, so far, most people have gotten used to paying for <i>access</i> to content (via ISP), but not actually paying for the content online.  This is a recurring issue re: micropayments, re: paywalls, etc.  At some point we all have to realize that all this content is not free to produce, and we might have to start paying for it, like it or not.<br> <br>I know that I, personally, will change my browsing/app habits to minimize cost... and the web as we know it will go the way of the dodo.</p></div>
	</htmltext>
<tokenext>Then as a gamer , if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.Sounds great in theory... but in practice , I 'd hate it .
Nothing like ruining a sense of accomplishment by forcing the player to add cash to continue .
Paying $ X for extra lives makes more sense... just like most coin-op videogames .
If micropayments HAVE to be done , then they need to be done gracefully .
For games , I 'd love to hear from some Korean gamers who have been getting hit by the micropayment hammer for a while now... what is their take on it ?
I think , so far , most people have gotten used to paying for access to content ( via ISP ) , but not actually paying for the content online .
This is a recurring issue re : micropayments , re : paywalls , etc .
At some point we all have to realize that all this content is not free to produce , and we might have to start paying for it , like it or not .
I know that I , personally , will change my browsing/app habits to minimize cost... and the web as we know it will go the way of the dodo .</tokentext>
<sentencetext>Then as a gamer, if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.Sounds great in theory... but in practice, I'd hate it.
Nothing like ruining a sense of accomplishment by forcing the player to add cash to continue.
Paying $X for extra lives makes more sense... just like most coin-op videogames.
If micropayments HAVE to be done, then they need to be done gracefully.
For games, I'd love to hear from some Korean gamers who have been getting hit by the micropayment hammer for a while now... what is their take on it?
I think, so far, most people have gotten used to paying for access to content (via ISP), but not actually paying for the content online.
This is a recurring issue re: micropayments, re: paywalls, etc.
At some point we all have to realize that all this content is not free to produce, and we might have to start paying for it, like it or not.
I know that I, personally, will change my browsing/app habits to minimize cost... and the web as we know it will go the way of the dodo.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169133</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169433</id>
	<title>Isn't this going backwards?</title>
	<author>webdog314</author>
	<datestamp>1243876920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p>I thought the whole point about the App Store was that you could BUY an app (as in, ONCE).  This is very different than services such as Verizon's Get It Now, which allows you to get a SUBSCRIPTION to an app that you will pay for again and again each month for as long as you own the phone (or cancel the subscription).  I understand about being able to "try" something to see if it's worth sticking with, but come on, most apps for the iPhone are a buck or two.  You pick up a dozen for the cost of lunch.  And how long is it going to be before the average "micropayment" starts creeping up to near what the greater percentage of apps cost now (.99)?  Poof!  You're Verizon again.</p></htmltext>
<tokenext>I thought the whole point about the App Store was that you could BUY an app ( as in , ONCE ) .
This is very different than services such as Verizon 's Get It Now , which allows you to get a SUBSCRIPTION to an app that you will pay for again and again each month for as long as you own the phone ( or cancel the subscription ) .
I understand about being able to " try " something to see if it 's worth sticking with , but come on , most apps for the iPhone are a buck or two .
You pick up a dozen for the cost of lunch .
And how long is it going to be before the average " micropayment " starts creeping up to near what the greater percentage of apps cost now ( .99 ) ?
Poof ! You 're Verizon again .</tokentext>
<sentencetext>I thought the whole point about the App Store was that you could BUY an app (as in, ONCE).
This is very different than services such as Verizon's Get It Now, which allows you to get a SUBSCRIPTION to an app that you will pay for again and again each month for as long as you own the phone (or cancel the subscription).
I understand about being able to "try" something to see if it's worth sticking with, but come on, most apps for the iPhone are a buck or two.
You pick up a dozen for the cost of lunch.
And how long is it going to be before the average "micropayment" starts creeping up to near what the greater percentage of apps cost now (.99)?
Poof!  You're Verizon again.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28174771</id>
	<title>Re:This is NOT a bad thing.</title>
	<author>RJBeery</author>
	<datestamp>1243855020000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Completely off topic, but is it pure chance that the capitals in your sig spell "catch SARS"??</htmltext>
<tokenext>Completely off topic , but is it pure chance that the capitals in your sig spell " catch SARS " ?
?</tokentext>
<sentencetext>Completely off topic, but is it pure chance that the capitals in your sig spell "catch SARS"?
?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169359</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168973</id>
	<title>Positive?</title>
	<author>Millennium</author>
	<datestamp>1243875120000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><i>And while you might wonder if this is just an excuse to get iPhone gamers to dip into their wallets even more often, it's actually a hugely positive thing for several reasons. Downloadable content, virtual items, subscription billing and fast-track social advancement are some of them...</i></p><p>Um, in what way are any of these things positive? I look at these things and see only scams: more ways to nickel-and-dime gamers to death.</p></htmltext>
<tokenext>And while you might wonder if this is just an excuse to get iPhone gamers to dip into their wallets even more often , it 's actually a hugely positive thing for several reasons .
Downloadable content , virtual items , subscription billing and fast-track social advancement are some of them...Um , in what way are any of these things positive ?
I look at these things and see only scams : more ways to nickel-and-dime gamers to death .</tokentext>
<sentencetext>And while you might wonder if this is just an excuse to get iPhone gamers to dip into their wallets even more often, it's actually a hugely positive thing for several reasons.
Downloadable content, virtual items, subscription billing and fast-track social advancement are some of them...Um, in what way are any of these things positive?
I look at these things and see only scams: more ways to nickel-and-dime gamers to death.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170627</id>
	<title>Re:This is NOT a bad thing.</title>
	<author>notoriou5</author>
	<datestamp>1243882680000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Right.

People develop games for money or personal satisfaction (aka fame).  There is nothing wrong with this business model.  Use it as you may.

This is not some apocalyptic event.  It is capitalism at its best.  Does anyone think this concept could be stopped?  Doubt it.

So, yes, calm the fuck down.</htmltext>
<tokenext>Right .
People develop games for money or personal satisfaction ( aka fame ) .
There is nothing wrong with this business model .
Use it as you may .
This is not some apocalyptic event .
It is capitalism at its best .
Does anyone think this concept could be stopped ?
Doubt it .
So , yes , calm the fuck down .</tokentext>
<sentencetext>Right.
People develop games for money or personal satisfaction (aka fame).
There is nothing wrong with this business model.
Use it as you may.
This is not some apocalyptic event.
It is capitalism at its best.
Does anyone think this concept could be stopped?
Doubt it.
So, yes, calm the fuck down.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169359</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168889</id>
	<title>I hope it's clearly marked and confirmed</title>
	<author>Anonymous</author>
	<datestamp>1243874760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>I like my iPhone and I have 70+ apps installed but most of them are free apps that I'd live without if I had to pay for them. Only a dozen or so are paid apps that I actively tell people "you should get this, it's outstanding". I've paid for a couple of games but I would be really upset if I "accidentally" purchased something even if it's only a couple of dollars.</p><p>I hope Apple makes very sure that "micro-transactions" don't let developers try to keep slipping their fingers into my wallet quietly.</p></htmltext>
<tokenext>I like my iPhone and I have 70 + apps installed but most of them are free apps that I 'd live without if I had to pay for them .
Only a dozen or so are paid apps that I actively tell people " you should get this , it 's outstanding " .
I 've paid for a couple of games but I would be really upset if I " accidentally " purchased something even if it 's only a couple of dollars.I hope Apple makes very sure that " micro-transactions " do n't let developers try to keep slipping their fingers into my wallet quietly .</tokentext>
<sentencetext>I like my iPhone and I have 70+ apps installed but most of them are free apps that I'd live without if I had to pay for them.
Only a dozen or so are paid apps that I actively tell people "you should get this, it's outstanding".
I've paid for a couple of games but I would be really upset if I "accidentally" purchased something even if it's only a couple of dollars.I hope Apple makes very sure that "micro-transactions" don't let developers try to keep slipping their fingers into my wallet quietly.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170689</id>
	<title>Verbal Garnish</title>
	<author>pandrijeczko</author>
	<datestamp>1243883100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>"Micro Transaction" == "Regularly made payment" == "Rental model for all your media and games".</p><p>Never forget, Apple supports DRM, a leopard can't change its spots.</p></htmltext>
<tokenext>" Micro Transaction " = = " Regularly made payment " = = " Rental model for all your media and games " .Never forget , Apple supports DRM , a leopard ca n't change its spots .</tokentext>
<sentencetext>"Micro Transaction" == "Regularly made payment" == "Rental model for all your media and games".Never forget, Apple supports DRM, a leopard can't change its spots.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169109</id>
	<title>This will end badly</title>
	<author>MacAnkka</author>
	<datestamp>1243875540000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>These micro transactions have some ok poential uses, but some of the uses are just down-right silly. Like that FPS game Apple demoed, where you can pay some tens of cents to get a rocket launcher to get an advantage. I, personally, can't wait to see the Slashdot story about a kid who racked up tens of thousands of dollars of debt with his parents credit card by trying to be the best on a silly FPS server.</htmltext>
<tokenext>These micro transactions have some ok poential uses , but some of the uses are just down-right silly .
Like that FPS game Apple demoed , where you can pay some tens of cents to get a rocket launcher to get an advantage .
I , personally , ca n't wait to see the Slashdot story about a kid who racked up tens of thousands of dollars of debt with his parents credit card by trying to be the best on a silly FPS server .</tokentext>
<sentencetext>These micro transactions have some ok poential uses, but some of the uses are just down-right silly.
Like that FPS game Apple demoed, where you can pay some tens of cents to get a rocket launcher to get an advantage.
I, personally, can't wait to see the Slashdot story about a kid who racked up tens of thousands of dollars of debt with his parents credit card by trying to be the best on a silly FPS server.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168831</id>
	<title>Looks like attack of the shill</title>
	<author>Anonymous</author>
	<datestamp>1243874580000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Off late, iphone articles have overtaken the main page of<nobr> <wbr></nobr>/. Either<nobr> <wbr></nobr>/. is short of money, or its short of pageviews.

Fuck iphone.</htmltext>
<tokenext>Off late , iphone articles have overtaken the main page of / .
Either / .
is short of money , or its short of pageviews .
Fuck iphone .</tokentext>
<sentencetext>Off late, iphone articles have overtaken the main page of /.
Either /.
is short of money, or its short of pageviews.
Fuck iphone.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28173997</id>
	<title>The summary is ter: not micro-transactions</title>
	<author>Anonymous</author>
	<datestamp>1243851960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>The summary is terribly misleading.  First, micropayments means literally "microscopic payments" like as in 1/1000th of a dollar.  Second, this is not limited to games.</p><p>IMHO, micropayments is a huge thing.  It would allow for a completely fair way for things like newspapers to charge for content.  I don't want to sign-up for each web site that provides me content.  Nor do I think advertisements is viable for all businesses.  But as an information hog, I would not mind having access to various pay journals like Science, Nature, WSJ, New York Times, Slashdot, etc. - if all I had to do was sign-up in one place, and get charged something that barely adds-up to pocket change.  A few dollars a day in premium services would not negatively impact me financially, but it would save me a heck of a lot of hassle.</p><p>But I digress... that isn't what this is.  This is apps charging for content.</p></htmltext>
<tokenext>The summary is terribly misleading .
First , micropayments means literally " microscopic payments " like as in 1/1000th of a dollar .
Second , this is not limited to games.IMHO , micropayments is a huge thing .
It would allow for a completely fair way for things like newspapers to charge for content .
I do n't want to sign-up for each web site that provides me content .
Nor do I think advertisements is viable for all businesses .
But as an information hog , I would not mind having access to various pay journals like Science , Nature , WSJ , New York Times , Slashdot , etc .
- if all I had to do was sign-up in one place , and get charged something that barely adds-up to pocket change .
A few dollars a day in premium services would not negatively impact me financially , but it would save me a heck of a lot of hassle.But I digress... that is n't what this is .
This is apps charging for content .</tokentext>
<sentencetext>The summary is terribly misleading.
First, micropayments means literally "microscopic payments" like as in 1/1000th of a dollar.
Second, this is not limited to games.IMHO, micropayments is a huge thing.
It would allow for a completely fair way for things like newspapers to charge for content.
I don't want to sign-up for each web site that provides me content.
Nor do I think advertisements is viable for all businesses.
But as an information hog, I would not mind having access to various pay journals like Science, Nature, WSJ, New York Times, Slashdot, etc.
- if all I had to do was sign-up in one place, and get charged something that barely adds-up to pocket change.
A few dollars a day in premium services would not negatively impact me financially, but it would save me a heck of a lot of hassle.But I digress... that isn't what this is.
This is apps charging for content.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170103</id>
	<title>2 Words</title>
	<author>mrdoogee</author>
	<datestamp>1243880160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Horse Armor</p></htmltext>
<tokenext>Horse Armor</tokentext>
<sentencetext>Horse Armor</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28176435</id>
	<title>Re:Social Pyramid Games</title>
	<author>Anonymous</author>
	<datestamp>1243865820000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Microtransactions + Pyramid schemes = Piranha Schemes</p></htmltext>
<tokenext>Microtransactions + Pyramid schemes = Piranha Schemes</tokentext>
<sentencetext>Microtransactions + Pyramid schemes = Piranha Schemes</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168937</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28172597</id>
	<title>Re:Looks like attack of the shill</title>
	<author>mdwh2</author>
	<datestamp>1243846860000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Not sure why you were modded troll - it's got worse than <i>daily</i> now, in that there are two Iphone stories on the front page today that are nothing more than rumour or speculation, and a third story that probably wouldn't have been worth covering if it wasn't for the Iphone connection.</p><p>sLashdot - iPhone rUmours fOr nErds, sTuff tHat dOesn't mAtter?</p><p>Incidentally, I recently used my Motorola V980 to access a website - I'll have to submit a news story, as that's obviously news worthy, right.</p></htmltext>
<tokenext>Not sure why you were modded troll - it 's got worse than daily now , in that there are two Iphone stories on the front page today that are nothing more than rumour or speculation , and a third story that probably would n't have been worth covering if it was n't for the Iphone connection.sLashdot - iPhone rUmours fOr nErds , sTuff tHat dOes n't mAtter ? Incidentally , I recently used my Motorola V980 to access a website - I 'll have to submit a news story , as that 's obviously news worthy , right .</tokentext>
<sentencetext>Not sure why you were modded troll - it's got worse than daily now, in that there are two Iphone stories on the front page today that are nothing more than rumour or speculation, and a third story that probably wouldn't have been worth covering if it wasn't for the Iphone connection.sLashdot - iPhone rUmours fOr nErds, sTuff tHat dOesn't mAtter?Incidentally, I recently used my Motorola V980 to access a website - I'll have to submit a news story, as that's obviously news worthy, right.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168831</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168887</id>
	<title>Huh.</title>
	<author>fuzzyfuzzyfungus</author>
	<datestamp>1243874760000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext>Why do none of those "hugely positive things" sound hugely positive, or even positive at all? Am I a bad, bad failure of a consumer, whose mere existence is dragging our economy down, or are the writers of TFA a bunch of koolaid-drinking frigtards who are cheerleading the advance of some of the worst aspects of traditional phone service into the realm of applications?<br> <br>

Probably no need to answer that.</htmltext>
<tokenext>Why do none of those " hugely positive things " sound hugely positive , or even positive at all ?
Am I a bad , bad failure of a consumer , whose mere existence is dragging our economy down , or are the writers of TFA a bunch of koolaid-drinking frigtards who are cheerleading the advance of some of the worst aspects of traditional phone service into the realm of applications ?
Probably no need to answer that .</tokentext>
<sentencetext>Why do none of those "hugely positive things" sound hugely positive, or even positive at all?
Am I a bad, bad failure of a consumer, whose mere existence is dragging our economy down, or are the writers of TFA a bunch of koolaid-drinking frigtards who are cheerleading the advance of some of the worst aspects of traditional phone service into the realm of applications?
Probably no need to answer that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170089</id>
	<title>Idea seems to be OK, imlementation not so much..</title>
	<author>Seth Kriticos</author>
	<datestamp>1243880100000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I see some potential for micro payments, but the current and past initiatives seem to have some flaws:<br><br>Flaw 1: There is no limit. Micro payments would be nice in a way, that you deposit some amount of money on a micro-payment account (10-20 dollars for instance) and then use it until it is empty. Then you could reload it manually, for instance with an online banking account (no automatic loading of the account to limit potential losses, like with pre paid phones).<br><br>Flaw 2: Greed. Come on, 20-70 ct are not exactly micro, especially in the current environment. They are small at best. If you could get some premium content for like 1-5 ct, then people might be convinced to use it. The whole idea is to use the economics of scale. This would help small developers to create some content/service/whatever and get a compensation for it.<br><br>The current implementations seem to fail to adopt to real conditions. Wake me when we get something workable.</htmltext>
<tokenext>I see some potential for micro payments , but the current and past initiatives seem to have some flaws : Flaw 1 : There is no limit .
Micro payments would be nice in a way , that you deposit some amount of money on a micro-payment account ( 10-20 dollars for instance ) and then use it until it is empty .
Then you could reload it manually , for instance with an online banking account ( no automatic loading of the account to limit potential losses , like with pre paid phones ) .Flaw 2 : Greed .
Come on , 20-70 ct are not exactly micro , especially in the current environment .
They are small at best .
If you could get some premium content for like 1-5 ct , then people might be convinced to use it .
The whole idea is to use the economics of scale .
This would help small developers to create some content/service/whatever and get a compensation for it.The current implementations seem to fail to adopt to real conditions .
Wake me when we get something workable .</tokentext>
<sentencetext>I see some potential for micro payments, but the current and past initiatives seem to have some flaws:Flaw 1: There is no limit.
Micro payments would be nice in a way, that you deposit some amount of money on a micro-payment account (10-20 dollars for instance) and then use it until it is empty.
Then you could reload it manually, for instance with an online banking account (no automatic loading of the account to limit potential losses, like with pre paid phones).Flaw 2: Greed.
Come on, 20-70 ct are not exactly micro, especially in the current environment.
They are small at best.
If you could get some premium content for like 1-5 ct, then people might be convinced to use it.
The whole idea is to use the economics of scale.
This would help small developers to create some content/service/whatever and get a compensation for it.The current implementations seem to fail to adopt to real conditions.
Wake me when we get something workable.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170337</id>
	<title>honestly</title>
	<author>karl3</author>
	<datestamp>1243881360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>i know that most of humans aren't actually beacons of rationality, but ppl are not that stupid either.</htmltext>
<tokenext>i know that most of humans are n't actually beacons of rationality , but ppl are not that stupid either .</tokentext>
<sentencetext>i know that most of humans aren't actually beacons of rationality, but ppl are not that stupid either.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169441</id>
	<title>Re:Social Pyramid Games</title>
	<author>Anonymous</author>
	<datestamp>1243876980000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>They already do that, you just have to pay outside of the game.  Actually if you look at most of those games, they're really just cheap web browsers that bind to the sites that play the games.</p></htmltext>
<tokenext>They already do that , you just have to pay outside of the game .
Actually if you look at most of those games , they 're really just cheap web browsers that bind to the sites that play the games .</tokentext>
<sentencetext>They already do that, you just have to pay outside of the game.
Actually if you look at most of those games, they're really just cheap web browsers that bind to the sites that play the games.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168937</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169477</id>
	<title>Re:Abuse?</title>
	<author>Tokerat</author>
	<datestamp>1243877100000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>I.E. Why buy a coat for a character that you will play on a plane flight and never again? Especially if the only way that people will see it is if you show them the character on your iphone. ("Oh, that's nice, you paid extra for him to be lime green!").</p></div><p>One of two things will happen. Either people are dumb enough to do it and make it profitable, or game companies will find out quickly that it's the Apple App Store, not the PS3 Network where 12 year olds kick and scream until their parents let them download the MGS1 DLC Pack for LittleBigPlanet for $1.99.</p><p>If you hear DLC and you think "Oh, that must mean they're going to sell minimal games and then charge for every little piece of the full game and that's it" then it's a good thing you're not a game developer, because your customers would buy your games exactly once and be done with you. Now, I'm sure we'll see this happen to SOME extent, but people aren't stupid - we don't like screens littered with advertisements, we don't like paying by the minute (even though you can't DO that very well with micropayments - it's not auto-pay you know) if there is a similar application that is a one-time purchase, and if you want us to subscribe to something it better be freakin' phenomenal.</p></div>
	</htmltext>
<tokenext>I.E .
Why buy a coat for a character that you will play on a plane flight and never again ?
Especially if the only way that people will see it is if you show them the character on your iphone .
( " Oh , that 's nice , you paid extra for him to be lime green !
" ) .One of two things will happen .
Either people are dumb enough to do it and make it profitable , or game companies will find out quickly that it 's the Apple App Store , not the PS3 Network where 12 year olds kick and scream until their parents let them download the MGS1 DLC Pack for LittleBigPlanet for $ 1.99.If you hear DLC and you think " Oh , that must mean they 're going to sell minimal games and then charge for every little piece of the full game and that 's it " then it 's a good thing you 're not a game developer , because your customers would buy your games exactly once and be done with you .
Now , I 'm sure we 'll see this happen to SOME extent , but people are n't stupid - we do n't like screens littered with advertisements , we do n't like paying by the minute ( even though you ca n't DO that very well with micropayments - it 's not auto-pay you know ) if there is a similar application that is a one-time purchase , and if you want us to subscribe to something it better be freakin ' phenomenal .</tokentext>
<sentencetext>I.E.
Why buy a coat for a character that you will play on a plane flight and never again?
Especially if the only way that people will see it is if you show them the character on your iphone.
("Oh, that's nice, you paid extra for him to be lime green!
").One of two things will happen.
Either people are dumb enough to do it and make it profitable, or game companies will find out quickly that it's the Apple App Store, not the PS3 Network where 12 year olds kick and scream until their parents let them download the MGS1 DLC Pack for LittleBigPlanet for $1.99.If you hear DLC and you think "Oh, that must mean they're going to sell minimal games and then charge for every little piece of the full game and that's it" then it's a good thing you're not a game developer, because your customers would buy your games exactly once and be done with you.
Now, I'm sure we'll see this happen to SOME extent, but people aren't stupid - we don't like screens littered with advertisements, we don't like paying by the minute (even though you can't DO that very well with micropayments - it's not auto-pay you know) if there is a similar application that is a one-time purchase, and if you want us to subscribe to something it better be freakin' phenomenal.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169117</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168937</id>
	<title>Social Pyramid Games</title>
	<author>Culture20</author>
	<datestamp>1243875000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext>So now all those Pyramid Scheme style games (Mafias, Ninjas, Vampires, Knights) can be real Pyramid schemes, with Microtransactions filling in the $$$ glue?</htmltext>
<tokenext>So now all those Pyramid Scheme style games ( Mafias , Ninjas , Vampires , Knights ) can be real Pyramid schemes , with Microtransactions filling in the $ $ $ glue ?</tokentext>
<sentencetext>So now all those Pyramid Scheme style games (Mafias, Ninjas, Vampires, Knights) can be real Pyramid schemes, with Microtransactions filling in the $$$ glue?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169719</id>
	<title>Chill Out - you just like to complain.</title>
	<author>Anonymous</author>
	<datestamp>1243878180000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Wow, I have noticed it for a while here on Slashdot, but the only reason that people seem to comment is to complain (this too may be considered a complaint).  Cheer up basement dwellers, as an iPhone developer writing games aimed  at young children I can assure you that its not as easy as people are making it out to be to profit off of little fingers making little mistakes.<nobr> <wbr></nobr>...If it were so, people would abuse that and apple does a ton to make sure that no one gives them a bad name, many times even at the cost of not allowing very innovative and cool games to the market, or even very legit charity applications.</p><p>Apple plays a mean game of 'cover you ass' folks.</p><p>later,<br>-MG</p></htmltext>
<tokenext>Wow , I have noticed it for a while here on Slashdot , but the only reason that people seem to comment is to complain ( this too may be considered a complaint ) .
Cheer up basement dwellers , as an iPhone developer writing games aimed at young children I can assure you that its not as easy as people are making it out to be to profit off of little fingers making little mistakes .
...If it were so , people would abuse that and apple does a ton to make sure that no one gives them a bad name , many times even at the cost of not allowing very innovative and cool games to the market , or even very legit charity applications.Apple plays a mean game of 'cover you ass ' folks.later,-MG</tokentext>
<sentencetext>Wow, I have noticed it for a while here on Slashdot, but the only reason that people seem to comment is to complain (this too may be considered a complaint).
Cheer up basement dwellers, as an iPhone developer writing games aimed  at young children I can assure you that its not as easy as people are making it out to be to profit off of little fingers making little mistakes.
...If it were so, people would abuse that and apple does a ton to make sure that no one gives them a bad name, many times even at the cost of not allowing very innovative and cool games to the market, or even very legit charity applications.Apple plays a mean game of 'cover you ass' folks.later,-MG</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28176663</id>
	<title>Re:Abuse?</title>
	<author>EvilIdler</author>
	<datestamp>1243867920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>If microtransactions for clothing items in an iPhone game bother you, don't do it. It seems you don't already, since you have never bought anything<nobr> <wbr></nobr>;)</p><p>Apple has this rule that you need to provide full functionality. You can't submit an app with unfunctional buttons. You also need to charge for the app in the first place to have microtransactions available. I'm not a scummy developer, but I am sure we'll see some *cough* EA *cough* crop up. If I was to implement microtransactions in a game, I'd make sure a small fee gave players access to a few levels, a few new opponents, a few new powers. Permanently, and not one item at a time. A 99 cent levelpack is fine, even to a $1.99 game. Bugfixes still need to be free, because once paid for, a user gets all updates for free.</p><p>I hope that the system can be used to buy content in one game, and re-use the DLC in a sequel. I can think of gametypes where a prequel's content could still be useful.</p><p>Seeing how many pushed "Buy" on iFart, we can safely say that there will be buyers for microtransactions. But please provide something a little more useful<nobr> <wbr></nobr>:)</p></htmltext>
<tokenext>If microtransactions for clothing items in an iPhone game bother you , do n't do it .
It seems you do n't already , since you have never bought anything ; ) Apple has this rule that you need to provide full functionality .
You ca n't submit an app with unfunctional buttons .
You also need to charge for the app in the first place to have microtransactions available .
I 'm not a scummy developer , but I am sure we 'll see some * cough * EA * cough * crop up .
If I was to implement microtransactions in a game , I 'd make sure a small fee gave players access to a few levels , a few new opponents , a few new powers .
Permanently , and not one item at a time .
A 99 cent levelpack is fine , even to a $ 1.99 game .
Bugfixes still need to be free , because once paid for , a user gets all updates for free.I hope that the system can be used to buy content in one game , and re-use the DLC in a sequel .
I can think of gametypes where a prequel 's content could still be useful.Seeing how many pushed " Buy " on iFart , we can safely say that there will be buyers for microtransactions .
But please provide something a little more useful : )</tokentext>
<sentencetext>If microtransactions for clothing items in an iPhone game bother you, don't do it.
It seems you don't already, since you have never bought anything ;)Apple has this rule that you need to provide full functionality.
You can't submit an app with unfunctional buttons.
You also need to charge for the app in the first place to have microtransactions available.
I'm not a scummy developer, but I am sure we'll see some *cough* EA *cough* crop up.
If I was to implement microtransactions in a game, I'd make sure a small fee gave players access to a few levels, a few new opponents, a few new powers.
Permanently, and not one item at a time.
A 99 cent levelpack is fine, even to a $1.99 game.
Bugfixes still need to be free, because once paid for, a user gets all updates for free.I hope that the system can be used to buy content in one game, and re-use the DLC in a sequel.
I can think of gametypes where a prequel's content could still be useful.Seeing how many pushed "Buy" on iFart, we can safely say that there will be buyers for microtransactions.
But please provide something a little more useful :)</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169117</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28176303</id>
	<title>Re:Abuse?</title>
	<author>Anonymous</author>
	<datestamp>1243864920000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>"because your customers would buy your games exactly once and be done with you."</p><p>At which point you change your company name and do it again.</p></htmltext>
<tokenext>" because your customers would buy your games exactly once and be done with you .
" At which point you change your company name and do it again .</tokentext>
<sentencetext>"because your customers would buy your games exactly once and be done with you.
"At which point you change your company name and do it again.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169477</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169193</id>
	<title>Speak up!</title>
	<author>goldaryn</author>
	<datestamp>1243875960000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><i> it's actually a hugely positive thing for several reasons [...]<br>
Downloadable content, virtual items, subscription billing and fast-track social advancement</i> <br>
<br>
Sorry, the deafening Kerching! Kerching! Kerching! Kerching! drowned you out there..</htmltext>
<tokenext>it 's actually a hugely positive thing for several reasons [ ... ] Downloadable content , virtual items , subscription billing and fast-track social advancement Sorry , the deafening Kerching !
Kerching ! Kerching !
Kerching ! drowned you out there. .</tokentext>
<sentencetext> it's actually a hugely positive thing for several reasons [...]
Downloadable content, virtual items, subscription billing and fast-track social advancement 

Sorry, the deafening Kerching!
Kerching! Kerching!
Kerching! drowned you out there..</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28172447</id>
	<title>So Target is a bank?  Amazon is a bank?</title>
	<author>SuperKendall</author>
	<datestamp>1243889520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>At the point Apple starts acting as a money transfer agent for third parties</i></p><p>How is Apple supporting in-game transactions for Apps any different than Amazon allowing you to buy books for a Kindle or buying upgrades for your kitchen from Target.</p><p>The simple fact is the app developer charges for SOMETHING, which you are buying.  Apple is not "transferring money" beyond allowing the consumer to buy something someone else is selling.  They are not a bank in any way shape or form.</p></htmltext>
<tokenext>At the point Apple starts acting as a money transfer agent for third partiesHow is Apple supporting in-game transactions for Apps any different than Amazon allowing you to buy books for a Kindle or buying upgrades for your kitchen from Target.The simple fact is the app developer charges for SOMETHING , which you are buying .
Apple is not " transferring money " beyond allowing the consumer to buy something someone else is selling .
They are not a bank in any way shape or form .</tokentext>
<sentencetext>At the point Apple starts acting as a money transfer agent for third partiesHow is Apple supporting in-game transactions for Apps any different than Amazon allowing you to buy books for a Kindle or buying upgrades for your kitchen from Target.The simple fact is the app developer charges for SOMETHING, which you are buying.
Apple is not "transferring money" beyond allowing the consumer to buy something someone else is selling.
They are not a bank in any way shape or form.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169849</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28172419</id>
	<title>frist st0p</title>
	<author>Anonymous</author>
	<datestamp>1243889460000</datestamp>
	<modclass>Flamebait</modclass>
	<modscore>-1</modscore>
	<htmltext>else to be an BUNCH OF GAYH NEGROS cans can become is dying.Things that should be obvious that there you get distracted When I stood for please moderate said one FreeBSD</htmltext>
<tokenext>else to be an BUNCH OF GAYH NEGROS cans can become is dying.Things that should be obvious that there you get distracted When I stood for please moderate said one FreeBSD</tokentext>
<sentencetext>else to be an BUNCH OF GAYH NEGROS cans can become is dying.Things that should be obvious that there you get distracted When I stood for please moderate said one FreeBSD</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170161</id>
	<title>Microtransactions: The business of the future...</title>
	<author>Chris Mattern</author>
	<datestamp>1243880520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>...and it always will be!</p></htmltext>
<tokenext>...and it always will be !</tokentext>
<sentencetext>...and it always will be!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169269</id>
	<title>Re:Positive?</title>
	<author>Anonymous</author>
	<datestamp>1243876260000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Millions of gamers pay a $15/month subscription fee to play World of Warcraft. Gamers throw down $60 dollars for games they will play only a few times.</p><p>It's not like apps are going charge your credit card behind your back. If anything, it may even lower the initial up-front cost of an app as developers can count on a trickle (or flood!) of micro-transaction dollars coming in from people that like their app.</p><p>Although I can see iPhone screens being flooded by micro-transaction alerts...</p></htmltext>
<tokenext>Millions of gamers pay a $ 15/month subscription fee to play World of Warcraft .
Gamers throw down $ 60 dollars for games they will play only a few times.It 's not like apps are going charge your credit card behind your back .
If anything , it may even lower the initial up-front cost of an app as developers can count on a trickle ( or flood !
) of micro-transaction dollars coming in from people that like their app.Although I can see iPhone screens being flooded by micro-transaction alerts.. .</tokentext>
<sentencetext>Millions of gamers pay a $15/month subscription fee to play World of Warcraft.
Gamers throw down $60 dollars for games they will play only a few times.It's not like apps are going charge your credit card behind your back.
If anything, it may even lower the initial up-front cost of an app as developers can count on a trickle (or flood!
) of micro-transaction dollars coming in from people that like their app.Although I can see iPhone screens being flooded by micro-transaction alerts...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168973</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170115</id>
	<title>Re:Shake up your iPhone</title>
	<author>Anonymous</author>
	<datestamp>1243880160000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p><div class="quote"><p>Is there nothing this thing can't do?</p></div><p>Make Richard Stallman less fat and get him laid?</p></div>
	</htmltext>
<tokenext>Is there nothing this thing ca n't do ? Make Richard Stallman less fat and get him laid ?</tokentext>
<sentencetext>Is there nothing this thing can't do?Make Richard Stallman less fat and get him laid?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168813</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170709</id>
	<title>Re:Good old days</title>
	<author>Mike Buddha</author>
	<datestamp>1243883280000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I guess the developers want to encourage us to steal the original content, then pay for the DLC? I understand that the DLC is seen as a way to monetize all those pirates out there. So, again, the legitimate users get screwed in the process.</p></htmltext>
<tokenext>I guess the developers want to encourage us to steal the original content , then pay for the DLC ?
I understand that the DLC is seen as a way to monetize all those pirates out there .
So , again , the legitimate users get screwed in the process .</tokentext>
<sentencetext>I guess the developers want to encourage us to steal the original content, then pay for the DLC?
I understand that the DLC is seen as a way to monetize all those pirates out there.
So, again, the legitimate users get screwed in the process.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169275</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170269</id>
	<title>Re:This will end badly</title>
	<author>harryandthehenderson</author>
	<datestamp>1243881000000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext>If a parent is dumb enough to give their kid full, unsupervised access to use their credit card then they deserve all the charges that get racked up.</htmltext>
<tokenext>If a parent is dumb enough to give their kid full , unsupervised access to use their credit card then they deserve all the charges that get racked up .</tokentext>
<sentencetext>If a parent is dumb enough to give their kid full, unsupervised access to use their credit card then they deserve all the charges that get racked up.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169109</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169817</id>
	<title>Re:I hope it's clearly marked and confirmed</title>
	<author>danwesnor</author>
	<datestamp>1243878720000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I'm sure in-app purchases will still require your App Store password, and if that's easy to be types accidentally, you might want to check your credit card bill.</htmltext>
<tokenext>I 'm sure in-app purchases will still require your App Store password , and if that 's easy to be types accidentally , you might want to check your credit card bill .</tokentext>
<sentencetext>I'm sure in-app purchases will still require your App Store password, and if that's easy to be types accidentally, you might want to check your credit card bill.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168889</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169275</id>
	<title>Good old days</title>
	<author>Dracil</author>
	<datestamp>1243876260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I remember the good old days when there were no such things as DLC.  They were simply called free patches.</p></htmltext>
<tokenext>I remember the good old days when there were no such things as DLC .
They were simply called free patches .</tokentext>
<sentencetext>I remember the good old days when there were no such things as DLC.
They were simply called free patches.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168973</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28176059</id>
	<title>Re:Apple needs to get licensed as a bank</title>
	<author>Anonymous</author>
	<datestamp>1243862760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Apple already collects money for devs and artists.<br>It's called trading.</p></htmltext>
<tokenext>Apple already collects money for devs and artists.It 's called trading .</tokentext>
<sentencetext>Apple already collects money for devs and artists.It's called trading.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169849</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169517</id>
	<title>Re:I hope it's clearly marked and confirmed</title>
	<author>davester666</author>
	<datestamp>1243877340000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>"That's why you can't buy new books in Amazon's Kindle app; you have to close it and open Safari."</p><p>Um, no.  The current TOS doesn't permit Amazon to include purchasing functionality in their application (that and there currently is no microtransaction API for Amazon to call).</p><p>Going forward, Amazon is also more likely to want the whole pie, instead of having to share 30\% of it with Apple, particularly if another article I read is true, where Amazon is paying the publisher a percentage of the MSRP while charging the customer a lower price...</p></htmltext>
<tokenext>" That 's why you ca n't buy new books in Amazon 's Kindle app ; you have to close it and open Safari .
" Um , no .
The current TOS does n't permit Amazon to include purchasing functionality in their application ( that and there currently is no microtransaction API for Amazon to call ) .Going forward , Amazon is also more likely to want the whole pie , instead of having to share 30 \ % of it with Apple , particularly if another article I read is true , where Amazon is paying the publisher a percentage of the MSRP while charging the customer a lower price.. .</tokentext>
<sentencetext>"That's why you can't buy new books in Amazon's Kindle app; you have to close it and open Safari.
"Um, no.
The current TOS doesn't permit Amazon to include purchasing functionality in their application (that and there currently is no microtransaction API for Amazon to call).Going forward, Amazon is also more likely to want the whole pie, instead of having to share 30\% of it with Apple, particularly if another article I read is true, where Amazon is paying the publisher a percentage of the MSRP while charging the customer a lower price...</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168933</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169409</id>
	<title>Definitions</title>
	<author>immcintosh</author>
	<datestamp>1243876860000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I think you and I must define "hugely positive" very differently.</htmltext>
<tokenext>I think you and I must define " hugely positive " very differently .</tokentext>
<sentencetext>I think you and I must define "hugely positive" very differently.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28172417</id>
	<title>Re:The case for micropayments</title>
	<author>Anonymous</author>
	<datestamp>1243889460000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>It's kind of like bandwidth caps.. it allows ISPs to make your connection much cheaper, yet they never lower prices.</p><p>All you'll see is the same crap you see on PSN/XBOX now -- Paying to unlock skins or custom maps or whatever that used to be free, yet the games still cost just as much as they always did.</p></htmltext>
<tokenext>It 's kind of like bandwidth caps.. it allows ISPs to make your connection much cheaper , yet they never lower prices.All you 'll see is the same crap you see on PSN/XBOX now -- Paying to unlock skins or custom maps or whatever that used to be free , yet the games still cost just as much as they always did .</tokentext>
<sentencetext>It's kind of like bandwidth caps.. it allows ISPs to make your connection much cheaper, yet they never lower prices.All you'll see is the same crap you see on PSN/XBOX now -- Paying to unlock skins or custom maps or whatever that used to be free, yet the games still cost just as much as they always did.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169133</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169891</id>
	<title>We demand more!</title>
	<author>Anonymous</author>
	<datestamp>1243879080000</datestamp>
	<modclass>Funny</modclass>
	<modscore>0</modscore>
	<htmltext><p>Please publish more Apple/iPhone stories, no matter how pointless.  Thank you.</p></htmltext>
<tokenext>Please publish more Apple/iPhone stories , no matter how pointless .
Thank you .</tokentext>
<sentencetext>Please publish more Apple/iPhone stories, no matter how pointless.
Thank you.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28185029</id>
	<title>Re:Huh.</title>
	<author>DJProtoss</author>
	<datestamp>1243968360000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Except (at least presently), apple are not allowing micro-transactions for free apps.</htmltext>
<tokenext>Except ( at least presently ) , apple are not allowing micro-transactions for free apps .</tokentext>
<sentencetext>Except (at least presently), apple are not allowing micro-transactions for free apps.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170055</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169099</id>
	<title>Why?</title>
	<author>Anonymous</author>
	<datestamp>1243875540000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext>Why would I buy anything for my iPhone when I can just warez it instead? Fuck da man! Long live anarchy! M$ + @pple = new world order. Fight the p0wer</htmltext>
<tokenext>Why would I buy anything for my iPhone when I can just warez it instead ?
Fuck da man !
Long live anarchy !
M $ + @ pple = new world order .
Fight the p0wer</tokentext>
<sentencetext>Why would I buy anything for my iPhone when I can just warez it instead?
Fuck da man!
Long live anarchy!
M$ + @pple = new world order.
Fight the p0wer</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169531</id>
	<title>Microtransactions lead to macrotransactions</title>
	<author>bickle</author>
	<datestamp>1243877400000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext>Mircotransactions would be fine if they didn't morph into macrotransactions. Xbox Live is a great example. Games and add-ons were routinely priced at $5. A little pricey, but doable. Then a few started charging $10. But these were just larger, premium items (sure...). These days, a $5 item is a rarity, most are $10, with a few reaching to $20.

We will get to the same situation as we are with full price games (if we aren't there already), where you can pay $69-79 for a special edition game, and still not have all of the content (Resident Evil 5, Street Fighter IV).

Micropayment, blech. Mine are going to be so micro that the publishers will never see them.</htmltext>
<tokenext>Mircotransactions would be fine if they did n't morph into macrotransactions .
Xbox Live is a great example .
Games and add-ons were routinely priced at $ 5 .
A little pricey , but doable .
Then a few started charging $ 10 .
But these were just larger , premium items ( sure... ) .
These days , a $ 5 item is a rarity , most are $ 10 , with a few reaching to $ 20 .
We will get to the same situation as we are with full price games ( if we are n't there already ) , where you can pay $ 69-79 for a special edition game , and still not have all of the content ( Resident Evil 5 , Street Fighter IV ) .
Micropayment , blech .
Mine are going to be so micro that the publishers will never see them .</tokentext>
<sentencetext>Mircotransactions would be fine if they didn't morph into macrotransactions.
Xbox Live is a great example.
Games and add-ons were routinely priced at $5.
A little pricey, but doable.
Then a few started charging $10.
But these were just larger, premium items (sure...).
These days, a $5 item is a rarity, most are $10, with a few reaching to $20.
We will get to the same situation as we are with full price games (if we aren't there already), where you can pay $69-79 for a special edition game, and still not have all of the content (Resident Evil 5, Street Fighter IV).
Micropayment, blech.
Mine are going to be so micro that the publishers will never see them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28171485</id>
	<title>Re:The case for micropayments</title>
	<author>0xdeadbeef</author>
	<datestamp>1243886220000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Seriously. It has worked well for the XBox and games like Rock Band. Since Apple is so insistent on making their phone a console, it makes sense that they would promote the same revenue model.</p><p>Of course, buying games by the level is as stupid as buying only the "hit" songs on an album. It's a good way to promote fluff while leaving the long, complex, rewarding gems lost in the sales rankings. I don't look forward to seeing the new wave of fart applications, now with downloadable sound effects.</p></htmltext>
<tokenext>Seriously .
It has worked well for the XBox and games like Rock Band .
Since Apple is so insistent on making their phone a console , it makes sense that they would promote the same revenue model.Of course , buying games by the level is as stupid as buying only the " hit " songs on an album .
It 's a good way to promote fluff while leaving the long , complex , rewarding gems lost in the sales rankings .
I do n't look forward to seeing the new wave of fart applications , now with downloadable sound effects .</tokentext>
<sentencetext>Seriously.
It has worked well for the XBox and games like Rock Band.
Since Apple is so insistent on making their phone a console, it makes sense that they would promote the same revenue model.Of course, buying games by the level is as stupid as buying only the "hit" songs on an album.
It's a good way to promote fluff while leaving the long, complex, rewarding gems lost in the sales rankings.
I don't look forward to seeing the new wave of fart applications, now with downloadable sound effects.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169133</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169849</id>
	<title>Apple needs to get licensed as a bank</title>
	<author>Anonymous</author>
	<datestamp>1243878840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>
At the point Apple starts acting as a money transfer agent for third parties, they need to start acting like a financial institution.  Either they're a bank, or they're a money transfer company, both of which are regulated.
</p><p>
PayPal eventually had to register as a financial institution in Europe and in some US states.  Apple will have to do the same.</p></htmltext>
<tokenext>At the point Apple starts acting as a money transfer agent for third parties , they need to start acting like a financial institution .
Either they 're a bank , or they 're a money transfer company , both of which are regulated .
PayPal eventually had to register as a financial institution in Europe and in some US states .
Apple will have to do the same .</tokentext>
<sentencetext>
At the point Apple starts acting as a money transfer agent for third parties, they need to start acting like a financial institution.
Either they're a bank, or they're a money transfer company, both of which are regulated.
PayPal eventually had to register as a financial institution in Europe and in some US states.
Apple will have to do the same.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169957</id>
	<title>Micropayments</title>
	<author>sexconker</author>
	<datestamp>1243879380000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>You need content worth buying first.</p></htmltext>
<tokenext>You need content worth buying first .</tokentext>
<sentencetext>You need content worth buying first.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169133</id>
	<title>The case for micropayments</title>
	<author>Anonymous</author>
	<datestamp>1243875660000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>5</modscore>
	<htmltext><p>A lot of people here can see no good from micropayments.</p><p>However, it allows the developer to make the initial game much cheaper, and thus gives you more of an ability to try a game for less - essentially you could replace the lite/full version with a single version that let you buy more levels.</p><p>Then as a gamer, if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.</p><p>in-game payments is just a tool, and like any tool it can be abused - but that does not mean the tool should not exist and cannot be helpful.  In the end the companies that treat the consumer with respect will make the most of it.</p></htmltext>
<tokenext>A lot of people here can see no good from micropayments.However , it allows the developer to make the initial game much cheaper , and thus gives you more of an ability to try a game for less - essentially you could replace the lite/full version with a single version that let you buy more levels.Then as a gamer , if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.in-game payments is just a tool , and like any tool it can be abused - but that does not mean the tool should not exist and can not be helpful .
In the end the companies that treat the consumer with respect will make the most of it .</tokentext>
<sentencetext>A lot of people here can see no good from micropayments.However, it allows the developer to make the initial game much cheaper, and thus gives you more of an ability to try a game for less - essentially you could replace the lite/full version with a single version that let you buy more levels.Then as a gamer, if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.in-game payments is just a tool, and like any tool it can be abused - but that does not mean the tool should not exist and cannot be helpful.
In the end the companies that treat the consumer with respect will make the most of it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169801</id>
	<title>Re:Shake up your iPhone</title>
	<author>Garridan</author>
	<datestamp>1243878600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Force-feedback shouldn't be hard -- it would be weak, of course, but the phone's got a vibrator in it, like any other cell phone.  Not to mention the ridiculous drain on the battery.</p></htmltext>
<tokenext>Force-feedback should n't be hard -- it would be weak , of course , but the phone 's got a vibrator in it , like any other cell phone .
Not to mention the ridiculous drain on the battery .</tokentext>
<sentencetext>Force-feedback shouldn't be hard -- it would be weak, of course, but the phone's got a vibrator in it, like any other cell phone.
Not to mention the ridiculous drain on the battery.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168813</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169287</id>
	<title>Re:The case for micropayments</title>
	<author>Anonymous</author>
	<datestamp>1243876320000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>I remember the good old days when that was simply called a free demo.</p></htmltext>
<tokenext>I remember the good old days when that was simply called a free demo .</tokentext>
<sentencetext>I remember the good old days when that was simply called a free demo.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169133</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168933</id>
	<title>Re:I hope it's clearly marked and confirmed</title>
	<author>tepples</author>
	<datestamp>1243875000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p><div class="quote"><p>I hope Apple makes very sure that "micro-transactions" don't let developers try to keep slipping their fingers into my wallet quietly.</p></div><p>As I understand it, $0.00 apps can't call the microtransaction API. That's why you can't buy new books in Amazon's Kindle app; you have to close it and open Safari.</p></div>
	</htmltext>
<tokenext>I hope Apple makes very sure that " micro-transactions " do n't let developers try to keep slipping their fingers into my wallet quietly.As I understand it , $ 0.00 apps ca n't call the microtransaction API .
That 's why you ca n't buy new books in Amazon 's Kindle app ; you have to close it and open Safari .</tokentext>
<sentencetext>I hope Apple makes very sure that "micro-transactions" don't let developers try to keep slipping their fingers into my wallet quietly.As I understand it, $0.00 apps can't call the microtransaction API.
That's why you can't buy new books in Amazon's Kindle app; you have to close it and open Safari.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168889</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170495</id>
	<title>a rose by any other name</title>
	<author>AnAdventurer</author>
	<datestamp>1243882080000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext>Suppliers call it "micro payments", Savy consumers call it being "nickle and dimed".</htmltext>
<tokenext>Suppliers call it " micro payments " , Savy consumers call it being " nickle and dimed " .</tokentext>
<sentencetext>Suppliers call it "micro payments", Savy consumers call it being "nickle and dimed".</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28171621</id>
	<title>Everyone is missing the scam</title>
	<author>Anonymous</author>
	<datestamp>1243886700000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><ol> <li>make a game with decent content</li><li>market it successfully</li><li>sell a bunch of copies</li><li>neglect marketing</li><li>update app, locking users out of previously accessible content</li><li>reap microtransactions</li></ol></htmltext>
<tokenext>make a game with decent contentmarket it successfullysell a bunch of copiesneglect marketingupdate app , locking users out of previously accessible contentreap microtransactions</tokentext>
<sentencetext> make a game with decent contentmarket it successfullysell a bunch of copiesneglect marketingupdate app, locking users out of previously accessible contentreap microtransactions</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169117</id>
	<title>Abuse?</title>
	<author>TinBromide</author>
	<datestamp>1243875600000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>How long until we start seeing "lite" apps with all the buttons, but there's a tiny bit of text at the bottom "If you would like to click this button, you agree to pay $.25".<nobr> <wbr></nobr>/tinfoilhat <br> <br>Back to reality though, I really like that the iphone app store was once a place where dev's could make a halfway decent program based on a really cool idea and make money as a reward. It also felt like the golden days of the old shareware scene before it got stale and people started depending on it and expecting it to pay their bills. While I have yet to pay for an app on the itouch, there are a few I might have if I had an iphone with it's mobile connection and gps (the geocaching app would be the first on my list). <br> <br> However, I really don't like the idea of a microtransaction for iphone gaming. I think that the microtransaction system in gaming implies that someone has a heavy emotional attachment to the game and the majority of microtransaction items are prestige items. In order for those two criteria to work, you need two criteria: A game that someone will play for more than a few hours before buying another $1.00 game and persistent multiplayer. I.E. Why buy a coat for a character that you will play on a plane flight and never again? Especially if the only way that people will see it is if you show them the character on your iphone. ("Oh, that's nice, you paid extra for him to be lime green!"). By the way, if you're thinking of buying extra levels, how many labyrinth lite instances have you seen on iphones? How many full versions? The only difference is more levels, but I haven't met anybody that felt the need to buy more levels for a novelty game. <br> <br>That and the other major types of apps that i've seen IT and casual people use are information access type apps (urban spoon, website readers like for fmylife, directories, directions, recipes, etc) and resource access type apps (ssh, remote login, and other IT based monitoring/remote tools), nobody is going to pay a quarter every time they want to look up directions or login to thier server, and they'll probably just buy the full app and expense it or eat the cost for making their lives "easier". So the only thing I can see is a feature list a la carte, i.e. if you look at the list of features that differentiate a lite and full version of an app, and you only charge a small amount per feature, you might get more money in the long run due to people not wanting everything, but only picking out what suits them.</htmltext>
<tokenext>How long until we start seeing " lite " apps with all the buttons , but there 's a tiny bit of text at the bottom " If you would like to click this button , you agree to pay $ .25 " .
/tinfoilhat Back to reality though , I really like that the iphone app store was once a place where dev 's could make a halfway decent program based on a really cool idea and make money as a reward .
It also felt like the golden days of the old shareware scene before it got stale and people started depending on it and expecting it to pay their bills .
While I have yet to pay for an app on the itouch , there are a few I might have if I had an iphone with it 's mobile connection and gps ( the geocaching app would be the first on my list ) .
However , I really do n't like the idea of a microtransaction for iphone gaming .
I think that the microtransaction system in gaming implies that someone has a heavy emotional attachment to the game and the majority of microtransaction items are prestige items .
In order for those two criteria to work , you need two criteria : A game that someone will play for more than a few hours before buying another $ 1.00 game and persistent multiplayer .
I.E. Why buy a coat for a character that you will play on a plane flight and never again ?
Especially if the only way that people will see it is if you show them the character on your iphone .
( " Oh , that 's nice , you paid extra for him to be lime green ! " ) .
By the way , if you 're thinking of buying extra levels , how many labyrinth lite instances have you seen on iphones ?
How many full versions ?
The only difference is more levels , but I have n't met anybody that felt the need to buy more levels for a novelty game .
That and the other major types of apps that i 've seen IT and casual people use are information access type apps ( urban spoon , website readers like for fmylife , directories , directions , recipes , etc ) and resource access type apps ( ssh , remote login , and other IT based monitoring/remote tools ) , nobody is going to pay a quarter every time they want to look up directions or login to thier server , and they 'll probably just buy the full app and expense it or eat the cost for making their lives " easier " .
So the only thing I can see is a feature list a la carte , i.e .
if you look at the list of features that differentiate a lite and full version of an app , and you only charge a small amount per feature , you might get more money in the long run due to people not wanting everything , but only picking out what suits them .</tokentext>
<sentencetext>How long until we start seeing "lite" apps with all the buttons, but there's a tiny bit of text at the bottom "If you would like to click this button, you agree to pay $.25".
/tinfoilhat  Back to reality though, I really like that the iphone app store was once a place where dev's could make a halfway decent program based on a really cool idea and make money as a reward.
It also felt like the golden days of the old shareware scene before it got stale and people started depending on it and expecting it to pay their bills.
While I have yet to pay for an app on the itouch, there are a few I might have if I had an iphone with it's mobile connection and gps (the geocaching app would be the first on my list).
However, I really don't like the idea of a microtransaction for iphone gaming.
I think that the microtransaction system in gaming implies that someone has a heavy emotional attachment to the game and the majority of microtransaction items are prestige items.
In order for those two criteria to work, you need two criteria: A game that someone will play for more than a few hours before buying another $1.00 game and persistent multiplayer.
I.E. Why buy a coat for a character that you will play on a plane flight and never again?
Especially if the only way that people will see it is if you show them the character on your iphone.
("Oh, that's nice, you paid extra for him to be lime green!").
By the way, if you're thinking of buying extra levels, how many labyrinth lite instances have you seen on iphones?
How many full versions?
The only difference is more levels, but I haven't met anybody that felt the need to buy more levels for a novelty game.
That and the other major types of apps that i've seen IT and casual people use are information access type apps (urban spoon, website readers like for fmylife, directories, directions, recipes, etc) and resource access type apps (ssh, remote login, and other IT based monitoring/remote tools), nobody is going to pay a quarter every time they want to look up directions or login to thier server, and they'll probably just buy the full app and expense it or eat the cost for making their lives "easier".
So the only thing I can see is a feature list a la carte, i.e.
if you look at the list of features that differentiate a lite and full version of an app, and you only charge a small amount per feature, you might get more money in the long run due to people not wanting everything, but only picking out what suits them.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28177455</id>
	<title>Re:The case for micropayments</title>
	<author>mjwx</author>
	<datestamp>1243874580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><blockquote><div><p>A lot of people here can see no good from micropayments.</p></div></blockquote><p>

That's because there is no good in micro payments. It's a dishonest means of hiding the true cost and/or milking more money out of people for a product they've already paid for. In other words its a business model built around the bait and switch. Publisher A advertises all the features available in the premium version of Game B but advertises the price as $10 with "micro transactions required for premium content" in extremely small text. However the features advertised are not in the initial version of the game and in order to get the features people want they have to pay 20 x $1 transactions in addition to the initial cost of $10. There is no good side to this.</p><blockquote><div><p>However, it allows the developer to make the initial game much cheaper, and thus gives you more of an ability to try a game for less - essentially you could replace the lite/full version with a single version that let you buy more levels.<br> <br>

Then as a gamer, if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.</p></div></blockquote><p>

As a gamer this is a terrible idea, for multilayer especially. Say John Q Noob sucks at playing DoomClone3 but he can purchase a new auto-targeting rocket launcher, seeing as this weapon is only available to those who pay it provides an unfair advantage to players who have the ability to play the game but are unable to pay extra for the content. It also starts an arms race between creating more and more powerful weaponry/items, this will cause games to be instantly unfriendly to new players.<br> <br>

This idea has been tried before, several MUMORPUGRS (MMORPG's) have tried and failed with the "free" account to get people interested in the game and then the "Premium" account that gives access to all the features and items in the game. This falls over at the same point, most of the fun parts are taken out of the gimped "free" account and it creates a clear division between players as a publisher can never allow a "premium" account holder to be bested by a "free" account holder as this promotes the "premium" account holder to leave the game and stop paying.<br> <br>

The only way to make micro payments feasible is to have them sell unfair advantages, this will quickly backfire as the good players will leave and the game becomes hostile to new players.</p><blockquote><div><p>in-game payments is just a tool, and like any tool it can be abused</p></div> </blockquote><p>

I think you mean, in-game payments <b>will</b> be abused and abused in every way imaginable (obscuring transactions when they take place, downgrading of "free" items and so on).</p></div>
	</htmltext>
<tokenext>A lot of people here can see no good from micropayments .
That 's because there is no good in micro payments .
It 's a dishonest means of hiding the true cost and/or milking more money out of people for a product they 've already paid for .
In other words its a business model built around the bait and switch .
Publisher A advertises all the features available in the premium version of Game B but advertises the price as $ 10 with " micro transactions required for premium content " in extremely small text .
However the features advertised are not in the initial version of the game and in order to get the features people want they have to pay 20 x $ 1 transactions in addition to the initial cost of $ 10 .
There is no good side to this.However , it allows the developer to make the initial game much cheaper , and thus gives you more of an ability to try a game for less - essentially you could replace the lite/full version with a single version that let you buy more levels .
Then as a gamer , if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more .
As a gamer this is a terrible idea , for multilayer especially .
Say John Q Noob sucks at playing DoomClone3 but he can purchase a new auto-targeting rocket launcher , seeing as this weapon is only available to those who pay it provides an unfair advantage to players who have the ability to play the game but are unable to pay extra for the content .
It also starts an arms race between creating more and more powerful weaponry/items , this will cause games to be instantly unfriendly to new players .
This idea has been tried before , several MUMORPUGRS ( MMORPG 's ) have tried and failed with the " free " account to get people interested in the game and then the " Premium " account that gives access to all the features and items in the game .
This falls over at the same point , most of the fun parts are taken out of the gimped " free " account and it creates a clear division between players as a publisher can never allow a " premium " account holder to be bested by a " free " account holder as this promotes the " premium " account holder to leave the game and stop paying .
The only way to make micro payments feasible is to have them sell unfair advantages , this will quickly backfire as the good players will leave and the game becomes hostile to new players.in-game payments is just a tool , and like any tool it can be abused I think you mean , in-game payments will be abused and abused in every way imaginable ( obscuring transactions when they take place , downgrading of " free " items and so on ) .</tokentext>
<sentencetext>A lot of people here can see no good from micropayments.
That's because there is no good in micro payments.
It's a dishonest means of hiding the true cost and/or milking more money out of people for a product they've already paid for.
In other words its a business model built around the bait and switch.
Publisher A advertises all the features available in the premium version of Game B but advertises the price as $10 with "micro transactions required for premium content" in extremely small text.
However the features advertised are not in the initial version of the game and in order to get the features people want they have to pay 20 x $1 transactions in addition to the initial cost of $10.
There is no good side to this.However, it allows the developer to make the initial game much cheaper, and thus gives you more of an ability to try a game for less - essentially you could replace the lite/full version with a single version that let you buy more levels.
Then as a gamer, if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.
As a gamer this is a terrible idea, for multilayer especially.
Say John Q Noob sucks at playing DoomClone3 but he can purchase a new auto-targeting rocket launcher, seeing as this weapon is only available to those who pay it provides an unfair advantage to players who have the ability to play the game but are unable to pay extra for the content.
It also starts an arms race between creating more and more powerful weaponry/items, this will cause games to be instantly unfriendly to new players.
This idea has been tried before, several MUMORPUGRS (MMORPG's) have tried and failed with the "free" account to get people interested in the game and then the "Premium" account that gives access to all the features and items in the game.
This falls over at the same point, most of the fun parts are taken out of the gimped "free" account and it creates a clear division between players as a publisher can never allow a "premium" account holder to be bested by a "free" account holder as this promotes the "premium" account holder to leave the game and stop paying.
The only way to make micro payments feasible is to have them sell unfair advantages, this will quickly backfire as the good players will leave and the game becomes hostile to new players.in-game payments is just a tool, and like any tool it can be abused 

I think you mean, in-game payments will be abused and abused in every way imaginable (obscuring transactions when they take place, downgrading of "free" items and so on).
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169133</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169567</id>
	<title>Pay for additional levels inside a game</title>
	<author>kenh</author>
	<datestamp>1243877580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm not a gamer myself, but I can imagine a freely downloadable game that has additional levels available for a trivial amount of money (instead of a $5 app, a 50 cent to $1 pack of additional levels, up to $5 to get/unlock all levels). This would cost the gamer that wants all the levels the same amount, but others could play the game and would buy additional levels as long as the game is engaging...</p><p>I can easily imagine this increasing over-all revenues per game, as many people would download the free game, then large number might buy the first set of additional levels, a smaller number might get the second additional level, etc, with only a few paying for all levels.</p></htmltext>
<tokenext>I 'm not a gamer myself , but I can imagine a freely downloadable game that has additional levels available for a trivial amount of money ( instead of a $ 5 app , a 50 cent to $ 1 pack of additional levels , up to $ 5 to get/unlock all levels ) .
This would cost the gamer that wants all the levels the same amount , but others could play the game and would buy additional levels as long as the game is engaging...I can easily imagine this increasing over-all revenues per game , as many people would download the free game , then large number might buy the first set of additional levels , a smaller number might get the second additional level , etc , with only a few paying for all levels .</tokentext>
<sentencetext>I'm not a gamer myself, but I can imagine a freely downloadable game that has additional levels available for a trivial amount of money (instead of a $5 app, a 50 cent to $1 pack of additional levels, up to $5 to get/unlock all levels).
This would cost the gamer that wants all the levels the same amount, but others could play the game and would buy additional levels as long as the game is engaging...I can easily imagine this increasing over-all revenues per game, as many people would download the free game, then large number might buy the first set of additional levels, a smaller number might get the second additional level, etc, with only a few paying for all levels.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28177139</id>
	<title>Re:Shake up your iPhone</title>
	<author>mjwx</author>
	<datestamp>1243871760000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Micro-transactions, paid for service packs.<br> <br>

The Iphone, the phone that keeps costing.</htmltext>
<tokenext>Micro-transactions , paid for service packs .
The Iphone , the phone that keeps costing .</tokentext>
<sentencetext>Micro-transactions, paid for service packs.
The Iphone, the phone that keeps costing.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28168813</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28171983</id>
	<title>FAIL</title>
	<author>Anonymous</author>
	<datestamp>1243887780000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Ummmm...this trial balloon gets floated about every 18 months. FAIL.</p></htmltext>
<tokenext>Ummmm...this trial balloon gets floated about every 18 months .
FAIL .</tokentext>
<sentencetext>Ummmm...this trial balloon gets floated about every 18 months.
FAIL.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170607</id>
	<title>Gambling?</title>
	<author>argent</author>
	<datestamp>1243882620000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>How long before someone implements Zyngo on the iPhone?</p></htmltext>
<tokenext>How long before someone implements Zyngo on the iPhone ?</tokentext>
<sentencetext>How long before someone implements Zyngo on the iPhone?</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169743</id>
	<title>Blah Ninja Pirate Blah</title>
	<author>kenp2002</author>
	<datestamp>1243878300000</datestamp>
	<modclass>Offtopic</modclass>
	<modscore>0</modscore>
	<htmltext><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>2 cents and lookin all fly<br>gonna get a quick boost<br>gonna let her fly</p><p>Another 5 cents getting into a groove<br>get the ninja gear<br>and pwn some n00bz</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>Like fly wiseman once told me true<br>what you throw out comes back to you<br>for another 5 cents he'll show ya too</p><p>A buck now and 4 cents again<br>30+ life and I'm back again<br>Fighting like a pirate with a master plan</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>2Cold said again<nobr> <wbr></nobr>.25 cents was the master plan<br>but the Internet shrank the world again</p><p>No smokin no drink and the arcades are dead<br>so lets try somethin' like 4/10th a cent<br>and see if that money starts rollin in</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>Meh wtf lets sing it again</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>say what?!</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>oh I luv ya baby say it again!</p><p>Blah Ninja Pirate<br>Giddy on up<br>Giddy on Up</p><p>MICRO HOLMES PEACE!</p></htmltext>
<tokenext>Blah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on Up2 cents and lookin all flygonna get a quick boostgonna let her flyAnother 5 cents getting into a grooveget the ninja gearand pwn some n00bzBlah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on UpLike fly wiseman once told me truewhat you throw out comes back to youfor another 5 cents he 'll show ya tooA buck now and 4 cents again30 + life and I 'm back againFighting like a pirate with a master planBlah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on Up2Cold said again .25 cents was the master planbut the Internet shrank the world againNo smokin no drink and the arcades are deadso lets try somethin ' like 4/10th a centand see if that money starts rollin inBlah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on UpMeh wtf lets sing it againBlah Ninja PirateGiddy on upGiddy on Upsay what ?
! Blah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on Upoh I luv ya baby say it again ! Blah Ninja PirateGiddy on upGiddy on UpMICRO HOLMES PEACE !</tokentext>
<sentencetext>Blah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on Up2 cents and lookin all flygonna get a quick boostgonna let her flyAnother 5 cents getting into a grooveget the ninja gearand pwn some n00bzBlah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on UpLike fly wiseman once told me truewhat you throw out comes back to youfor another 5 cents he'll show ya tooA buck now and 4 cents again30+ life and I'm back againFighting like a pirate with a master planBlah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on Up2Cold said again .25 cents was the master planbut the Internet shrank the world againNo smokin no drink and the arcades are deadso lets try somethin' like 4/10th a centand see if that money starts rollin inBlah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on UpMeh wtf lets sing it againBlah Ninja PirateGiddy on upGiddy on Upsay what?
!Blah Ninja PirateGiddy on upGiddy on UpBlah Ninja PirateGiddy on upGiddy on Upoh I luv ya baby say it again!Blah Ninja PirateGiddy on upGiddy on UpMICRO HOLMES PEACE!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170509</id>
	<title>As long as the following is true:</title>
	<author>JimboFBX</author>
	<datestamp>1243882080000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>1. Nobody advertises a feature on an app as if it was included only to find out you have to pay extra for it<br>
2. Its impossible to get "auto-charged"</htmltext>
<tokenext>1 .
Nobody advertises a feature on an app as if it was included only to find out you have to pay extra for it 2 .
Its impossible to get " auto-charged "</tokentext>
<sentencetext>1.
Nobody advertises a feature on an app as if it was included only to find out you have to pay extra for it
2.
Its impossible to get "auto-charged"</sentencetext>
</comment>
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--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169517
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-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169275
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170709
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-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28171485
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28177455
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169287
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28172239
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169521
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28172417
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-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169125
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28170055
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28185029
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169571
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-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28169477
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28176303
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28176663
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28178797
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_06_01_1512213.28173167
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