<article>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#article09_05_30_0141236</id>
	<title>SOE Pulls the Plug On <em>The Matrix Online</em></title>
	<author>Soulskill</author>
	<datestamp>1243699680000</datestamp>
	<htmltext>Yesterday, Sony Online Entertainment representative Daniel Myers announced that <a href="http://www.massively.com/2009/05/29/soe-is-jacking-out-of-the-matrix-online/"> <em>The Matrix Online</em> will be shut down on July 31st</a>. The game launched in 2005 after <a href="http://www.gamespot.com/news/6210479.html">several delays and false starts</a>, and shortly thereafter SOE bought the rights to operate the game from developer Monolith. Now, four years later, the game will join the ranks of closed MMOs. In a forum post, Myers said, "The team will also be <a href="http://forums.station.sony.com/mxo/posts/list.m?topic\_id=36300028715">whipping up an end-of-the-world event</a>. It won't be quite the same as having over 100 developers in the game as Agents like when we ended beta, but we have 4 years of tricks up our sleeve. It'll be a chance to revisit all the things that make <em>MxO</em> the memorable experience it is. And how could we pull the plug without crushing everyone's RSI just one more time?"</htmltext>
<tokenext>Yesterday , Sony Online Entertainment representative Daniel Myers announced that The Matrix Online will be shut down on July 31st .
The game launched in 2005 after several delays and false starts , and shortly thereafter SOE bought the rights to operate the game from developer Monolith .
Now , four years later , the game will join the ranks of closed MMOs .
In a forum post , Myers said , " The team will also be whipping up an end-of-the-world event .
It wo n't be quite the same as having over 100 developers in the game as Agents like when we ended beta , but we have 4 years of tricks up our sleeve .
It 'll be a chance to revisit all the things that make MxO the memorable experience it is .
And how could we pull the plug without crushing everyone 's RSI just one more time ?
"</tokentext>
<sentencetext>Yesterday, Sony Online Entertainment representative Daniel Myers announced that  The Matrix Online will be shut down on July 31st.
The game launched in 2005 after several delays and false starts, and shortly thereafter SOE bought the rights to operate the game from developer Monolith.
Now, four years later, the game will join the ranks of closed MMOs.
In a forum post, Myers said, "The team will also be whipping up an end-of-the-world event.
It won't be quite the same as having over 100 developers in the game as Agents like when we ended beta, but we have 4 years of tricks up our sleeve.
It'll be a chance to revisit all the things that make MxO the memorable experience it is.
And how could we pull the plug without crushing everyone's RSI just one more time?
"</sentencetext>
</article>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148617</id>
	<title>Not the only MMO to recently get End of Life'd</title>
	<author>Anonymous</author>
	<datestamp>1243688760000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext>It was also recently announced the <a href="http://chronicle.ubi.com/newspost.php?id=18535" title="ubi.com" rel="nofollow">Shadowbane is being shut down</a> [ubi.com] soon as well.</htmltext>
<tokenext>It was also recently announced the Shadowbane is being shut down [ ubi.com ] soon as well .</tokentext>
<sentencetext>It was also recently announced the Shadowbane is being shut down [ubi.com] soon as well.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150629</id>
	<title>RE:Not a Breach of Contract.</title>
	<author>Anonymous</author>
	<datestamp>1243709160000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>SOE is pro-rating those who have paid for the game beyond one of the dates mentioned in that letter to subscribers.</p><p>By giving the money back they are nullifying the contract and you do not lose anything. Like most MMO's the companies who host them reserves the right to terminate the contract (server, game, etc). That much is in the EULA and therefore by playing the game you agree to those terms.</p></htmltext>
<tokenext>SOE is pro-rating those who have paid for the game beyond one of the dates mentioned in that letter to subscribers.By giving the money back they are nullifying the contract and you do not lose anything .
Like most MMO 's the companies who host them reserves the right to terminate the contract ( server , game , etc ) .
That much is in the EULA and therefore by playing the game you agree to those terms .</tokentext>
<sentencetext>SOE is pro-rating those who have paid for the game beyond one of the dates mentioned in that letter to subscribers.By giving the money back they are nullifying the contract and you do not lose anything.
Like most MMO's the companies who host them reserves the right to terminate the contract (server, game, etc).
That much is in the EULA and therefore by playing the game you agree to those terms.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148173</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149047</id>
	<title>Sad, Very Sad.</title>
	<author>BloodAngel\_Au</author>
	<datestamp>1243695480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I really liked the matrix online, at least during it's warner brothers run, that damned combat 'upgrade' and removing almost all the live events (and staff) just farking nurfed a great combat system and game into button mashing grind fest.

But it is sad to see, but I figured SOE agreed to keep MxO online for 3-4 years so they could get their hands onto the DC online license (and possibly other things, we'll never really know.)

It sad I have been proven correct, hence goes another different(read non-WoW) MMO that could have been something with more support. Enjoy MMO Heaven and tell <b>Auto Assault</b> I said Hi.

I just noticed they are suspending billing from 1st June. Does this mean if you haven't pre-paid until the end, you can't go back for the finale ?
And the main 'The MAtrix ONline' webpage is going down as of then also.</htmltext>
<tokenext>I really liked the matrix online , at least during it 's warner brothers run , that damned combat 'upgrade ' and removing almost all the live events ( and staff ) just farking nurfed a great combat system and game into button mashing grind fest .
But it is sad to see , but I figured SOE agreed to keep MxO online for 3-4 years so they could get their hands onto the DC online license ( and possibly other things , we 'll never really know .
) It sad I have been proven correct , hence goes another different ( read non-WoW ) MMO that could have been something with more support .
Enjoy MMO Heaven and tell Auto Assault I said Hi .
I just noticed they are suspending billing from 1st June .
Does this mean if you have n't pre-paid until the end , you ca n't go back for the finale ?
And the main 'The MAtrix ONline ' webpage is going down as of then also .</tokentext>
<sentencetext>I really liked the matrix online, at least during it's warner brothers run, that damned combat 'upgrade' and removing almost all the live events (and staff) just farking nurfed a great combat system and game into button mashing grind fest.
But it is sad to see, but I figured SOE agreed to keep MxO online for 3-4 years so they could get their hands onto the DC online license (and possibly other things, we'll never really know.
)

It sad I have been proven correct, hence goes another different(read non-WoW) MMO that could have been something with more support.
Enjoy MMO Heaven and tell Auto Assault I said Hi.
I just noticed they are suspending billing from 1st June.
Does this mean if you haven't pre-paid until the end, you can't go back for the finale ?
And the main 'The MAtrix ONline' webpage is going down as of then also.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149197</id>
	<title>Re:I'm pissed</title>
	<author>Anonymous</author>
	<datestamp>1243696920000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>I had exactly the same reaction.  With all the money they waste on bad advertisement, seems like they couple have put a few dollars toward letting people know this existed.</htmltext>
<tokenext>I had exactly the same reaction .
With all the money they waste on bad advertisement , seems like they couple have put a few dollars toward letting people know this existed .</tokentext>
<sentencetext>I had exactly the same reaction.
With all the money they waste on bad advertisement, seems like they couple have put a few dollars toward letting people know this existed.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011</id>
	<title>I'm pissed</title>
	<author>Anonymous</author>
	<datestamp>1243616880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>3</modscore>
	<htmltext>I didn't know there was a matrix MMO- and I'm pissed to hear it's shutting down, because I would've played it. No point in signing up now though. Shame.</htmltext>
<tokenext>I did n't know there was a matrix MMO- and I 'm pissed to hear it 's shutting down , because I would 've played it .
No point in signing up now though .
Shame .</tokentext>
<sentencetext>I didn't know there was a matrix MMO- and I'm pissed to hear it's shutting down, because I would've played it.
No point in signing up now though.
Shame.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147483</id>
	<title>Well...</title>
	<author>Anonymous</author>
	<datestamp>1243624320000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>as with most things, it's all about the money.<br>One could argue that with compelling story-lines and exciting, climactic endings the fans would drive the money frantically into the pockets of the developers.  Who, being businessmen, take the safer approach of just stretching the grind and hanging a new carrot on the stick occasionally.  Enjoy!</p></htmltext>
<tokenext>as with most things , it 's all about the money.One could argue that with compelling story-lines and exciting , climactic endings the fans would drive the money frantically into the pockets of the developers .
Who , being businessmen , take the safer approach of just stretching the grind and hanging a new carrot on the stick occasionally .
Enjoy !</tokentext>
<sentencetext>as with most things, it's all about the money.One could argue that with compelling story-lines and exciting, climactic endings the fans would drive the money frantically into the pockets of the developers.
Who, being businessmen, take the safer approach of just stretching the grind and hanging a new carrot on the stick occasionally.
Enjoy!</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287</id>
	<title>I mean it when I say "The End"</title>
	<author>westlake</author>
	<datestamp>1243620720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>4</modscore>
	<htmltext><p>It strikes me that an online RPG might begin with a book: a three or four year story arc that has a clear beginning, a middle and an end.</p><p> It would be a particularly rewarding experience for those who came in and early and stayed the course.</p><p> But you could enter and exit at any point with some sense of achievement - and a unique experience of the game.</p><p>
&nbsp;</p></htmltext>
<tokenext>It strikes me that an online RPG might begin with a book : a three or four year story arc that has a clear beginning , a middle and an end .
It would be a particularly rewarding experience for those who came in and early and stayed the course .
But you could enter and exit at any point with some sense of achievement - and a unique experience of the game .
 </tokentext>
<sentencetext>It strikes me that an online RPG might begin with a book: a three or four year story arc that has a clear beginning, a middle and an end.
It would be a particularly rewarding experience for those who came in and early and stayed the course.
But you could enter and exit at any point with some sense of achievement - and a unique experience of the game.
 </sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147069</id>
	<title>I played for about two years</title>
	<author>QuantumG</author>
	<datestamp>1243617480000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext><p>One of the few MMOs where basically everyone was looking for bugs.. cause if you were in the matrix, that's what you'd be doing too<nobr> <wbr></nobr>:)</p><p>I think the most fun I ever had was when our little clan would stand around in the park and run into an area that we weren't allowed in... an agent would show up and we'd all kick the shit out of him, not that we had a chance of defeating him, and then run back into the park.. where he wouldn't follow us.  Basically bear baiting.<nobr> <wbr></nobr>:)</p><p>But like all MMOs, it eventually became about the grind.</p></htmltext>
<tokenext>One of the few MMOs where basically everyone was looking for bugs.. cause if you were in the matrix , that 's what you 'd be doing too : ) I think the most fun I ever had was when our little clan would stand around in the park and run into an area that we were n't allowed in... an agent would show up and we 'd all kick the shit out of him , not that we had a chance of defeating him , and then run back into the park.. where he would n't follow us .
Basically bear baiting .
: ) But like all MMOs , it eventually became about the grind .</tokentext>
<sentencetext>One of the few MMOs where basically everyone was looking for bugs.. cause if you were in the matrix, that's what you'd be doing too :)I think the most fun I ever had was when our little clan would stand around in the park and run into an area that we weren't allowed in... an agent would show up and we'd all kick the shit out of him, not that we had a chance of defeating him, and then run back into the park.. where he wouldn't follow us.
Basically bear baiting.
:)But like all MMOs, it eventually became about the grind.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147515</id>
	<title>SOE...Always messing things up!</title>
	<author>Anonymous</author>
	<datestamp>1243624740000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>1</modscore>
	<htmltext><p>That's really a shame...Well just like the other MMO that SOE got it hands on, the marvelous jewel that was tarnished by the grimy hands of SOE, you guys know what I'm talking about SWG! I swear it's like SOE had to go ahead and destroy everything that has the potential to be awesome or that was awesome. SWG was the greatest MMO I had ever played and they came along and ruined it!</p><p>now "The Matrix" has to suffer because of their evil! I wish I was a billionaire so I could use my money for the greater good, and that's Buying SWG from SOE and pressing the reset button so it would become the Great game that it once was before SOE.</p></htmltext>
<tokenext>That 's really a shame...Well just like the other MMO that SOE got it hands on , the marvelous jewel that was tarnished by the grimy hands of SOE , you guys know what I 'm talking about SWG !
I swear it 's like SOE had to go ahead and destroy everything that has the potential to be awesome or that was awesome .
SWG was the greatest MMO I had ever played and they came along and ruined it ! now " The Matrix " has to suffer because of their evil !
I wish I was a billionaire so I could use my money for the greater good , and that 's Buying SWG from SOE and pressing the reset button so it would become the Great game that it once was before SOE .</tokentext>
<sentencetext>That's really a shame...Well just like the other MMO that SOE got it hands on, the marvelous jewel that was tarnished by the grimy hands of SOE, you guys know what I'm talking about SWG!
I swear it's like SOE had to go ahead and destroy everything that has the potential to be awesome or that was awesome.
SWG was the greatest MMO I had ever played and they came along and ruined it!now "The Matrix" has to suffer because of their evil!
I wish I was a billionaire so I could use my money for the greater good, and that's Buying SWG from SOE and pressing the reset button so it would become the Great game that it once was before SOE.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147253</id>
	<title>Re:I'm pissed</title>
	<author>Anonymous</author>
	<datestamp>1243620420000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>I didn't know there was a matrix MMO- and I'm pissed to hear it's shutting down, because I would've played it. No point in signing up now though. Shame.</p></div><p>Look at it this way: maybe you'll get lucky, and someone will fork <a href="http://opensimulator.org/wiki/Main\_Page" title="opensimulator.org">OpenSim</a> [opensimulator.org] to create a clone.
<br> <br>

We can rebuild it. We have the technology.</p></div>
	</htmltext>
<tokenext>I did n't know there was a matrix MMO- and I 'm pissed to hear it 's shutting down , because I would 've played it .
No point in signing up now though .
Shame.Look at it this way : maybe you 'll get lucky , and someone will fork OpenSim [ opensimulator.org ] to create a clone .
We can rebuild it .
We have the technology .</tokentext>
<sentencetext>I didn't know there was a matrix MMO- and I'm pissed to hear it's shutting down, because I would've played it.
No point in signing up now though.
Shame.Look at it this way: maybe you'll get lucky, and someone will fork OpenSim [opensimulator.org] to create a clone.
We can rebuild it.
We have the technology.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147393</id>
	<title>Re:I'm pissed</title>
	<author>ikkonoishi</author>
	<datestamp>1243622580000</datestamp>
	<modclass>Funny</modclass>
	<modscore>5</modscore>
	<htmltext><p>Yeah its hard for a game to get much word of mouth publicity when you can't tell people what its like because they have to experience it for themselves.</p></htmltext>
<tokenext>Yeah its hard for a game to get much word of mouth publicity when you ca n't tell people what its like because they have to experience it for themselves .</tokentext>
<sentencetext>Yeah its hard for a game to get much word of mouth publicity when you can't tell people what its like because they have to experience it for themselves.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28153519</id>
	<title>When? Yesterday.</title>
	<author>Anonymous</author>
	<datestamp>1243685520000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>My cousin just had a baby.</p></htmltext>
<tokenext>My cousin just had a baby .</tokentext>
<sentencetext>My cousin just had a baby.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147373</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147835</id>
	<title>Re:SOE...Always messing things up!</title>
	<author>Anonymous</author>
	<datestamp>1243716060000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>SOE isn't all bad.  They do a great job with their fantasy MMOs, keeping them going with decent new content, and free expansions.  Everquest 2 just had a major free content patch, and another one that is quite large is on the Test server to deploy to live.</p><p>Everquest is still going.  The devs had to resort to hirable mercenaries to help people solo, but IMHO, it was a sorely needed class balance addition.</p><p>SOE is keeping Vanguard not just on life support but continually adding content.  If it wasn't for SOE, Vanguard likely would have suffered the same fate as DNF.</p><p>Finally, SOE still keeps EQOA running, a console MMO designed for the PS2.</p><p>SOE supports a lot of titles, and it is astounding they can keep so many MMOs going, and in good order.  Seeing them decide to shut down ones that can't be sustained is sad, but in these economic times, perfectly understandable.</p><p>To use a random example:  Yes, WoW is more popular than EQ2 or EQ1, but Britney Spears is more popular than Joe Satriani or another master guitarist.  Popular != high quality.</p></htmltext>
<tokenext>SOE is n't all bad .
They do a great job with their fantasy MMOs , keeping them going with decent new content , and free expansions .
Everquest 2 just had a major free content patch , and another one that is quite large is on the Test server to deploy to live.Everquest is still going .
The devs had to resort to hirable mercenaries to help people solo , but IMHO , it was a sorely needed class balance addition.SOE is keeping Vanguard not just on life support but continually adding content .
If it was n't for SOE , Vanguard likely would have suffered the same fate as DNF.Finally , SOE still keeps EQOA running , a console MMO designed for the PS2.SOE supports a lot of titles , and it is astounding they can keep so many MMOs going , and in good order .
Seeing them decide to shut down ones that ca n't be sustained is sad , but in these economic times , perfectly understandable.To use a random example : Yes , WoW is more popular than EQ2 or EQ1 , but Britney Spears is more popular than Joe Satriani or another master guitarist .
Popular ! = high quality .</tokentext>
<sentencetext>SOE isn't all bad.
They do a great job with their fantasy MMOs, keeping them going with decent new content, and free expansions.
Everquest 2 just had a major free content patch, and another one that is quite large is on the Test server to deploy to live.Everquest is still going.
The devs had to resort to hirable mercenaries to help people solo, but IMHO, it was a sorely needed class balance addition.SOE is keeping Vanguard not just on life support but continually adding content.
If it wasn't for SOE, Vanguard likely would have suffered the same fate as DNF.Finally, SOE still keeps EQOA running, a console MMO designed for the PS2.SOE supports a lot of titles, and it is astounding they can keep so many MMOs going, and in good order.
Seeing them decide to shut down ones that can't be sustained is sad, but in these economic times, perfectly understandable.To use a random example:  Yes, WoW is more popular than EQ2 or EQ1, but Britney Spears is more popular than Joe Satriani or another master guitarist.
Popular != high quality.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147515</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28151637</id>
	<title>No, not like this...</title>
	<author>chord.wav</author>
	<datestamp>1243716660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Relax, this is just the Cipher-pulling-the-plug part. You'll be back online as soon as the latino guy in the spaceship recovers from the plasma ray hit.</p></htmltext>
<tokenext>Relax , this is just the Cipher-pulling-the-plug part .
You 'll be back online as soon as the latino guy in the spaceship recovers from the plasma ray hit .</tokentext>
<sentencetext>Relax, this is just the Cipher-pulling-the-plug part.
You'll be back online as soon as the latino guy in the spaceship recovers from the plasma ray hit.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28152203</id>
	<title>Re:Sounds normal to me</title>
	<author>jollyreaper</author>
	<datestamp>1243677000000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>I always thought after Cypher tried to make the deal with Agent Smith to get back to the Matrix that it would have been a damned cool twist if in the third one he went to the machine city and found out that...there simply was NO Zion.</p></div><p>Shit, that's what I thought I saw on-screen when Neo zapped the squiddies out there in the "real world." I thought "Holy shit, he never actually left the matrix!"</p><p>The Matrix really should never have had sequels. There simply wasn't any more story that needed telling. But if they had to make a sequel, that's the angle they should have gone with. The only thing that could have possibly been more entertaining would be for them to escape into the real real world and find out that the blackened skies and body farms was still part of the matrix and that the real world was actually quite nice and pleasant. Some machines decided to keep living in VR worlds because they felt it was real enough but others insisted on inhabiting physical bodies and living in physical space because it felt more real. And among these types you have Machines for the Ethical Treatment of People (pronounced meat-pee) and then the whole thing could be played for the social satire. That'd work better as a Mad TV sketch than a proper sequel but what the hey.</p></div>
	</htmltext>
<tokenext>I always thought after Cypher tried to make the deal with Agent Smith to get back to the Matrix that it would have been a damned cool twist if in the third one he went to the machine city and found out that...there simply was NO Zion.Shit , that 's what I thought I saw on-screen when Neo zapped the squiddies out there in the " real world .
" I thought " Holy shit , he never actually left the matrix !
" The Matrix really should never have had sequels .
There simply was n't any more story that needed telling .
But if they had to make a sequel , that 's the angle they should have gone with .
The only thing that could have possibly been more entertaining would be for them to escape into the real real world and find out that the blackened skies and body farms was still part of the matrix and that the real world was actually quite nice and pleasant .
Some machines decided to keep living in VR worlds because they felt it was real enough but others insisted on inhabiting physical bodies and living in physical space because it felt more real .
And among these types you have Machines for the Ethical Treatment of People ( pronounced meat-pee ) and then the whole thing could be played for the social satire .
That 'd work better as a Mad TV sketch than a proper sequel but what the hey .</tokentext>
<sentencetext>I always thought after Cypher tried to make the deal with Agent Smith to get back to the Matrix that it would have been a damned cool twist if in the third one he went to the machine city and found out that...there simply was NO Zion.Shit, that's what I thought I saw on-screen when Neo zapped the squiddies out there in the "real world.
" I thought "Holy shit, he never actually left the matrix!
"The Matrix really should never have had sequels.
There simply wasn't any more story that needed telling.
But if they had to make a sequel, that's the angle they should have gone with.
The only thing that could have possibly been more entertaining would be for them to escape into the real real world and find out that the blackened skies and body farms was still part of the matrix and that the real world was actually quite nice and pleasant.
Some machines decided to keep living in VR worlds because they felt it was real enough but others insisted on inhabiting physical bodies and living in physical space because it felt more real.
And among these types you have Machines for the Ethical Treatment of People (pronounced meat-pee) and then the whole thing could be played for the social satire.
That'd work better as a Mad TV sketch than a proper sequel but what the hey.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148853</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147615</id>
	<title>More proof</title>
	<author>OriginalSolver</author>
	<datestamp>1243626300000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Therein lies the problem of proprietary solutions.</htmltext>
<tokenext>Therein lies the problem of proprietary solutions .</tokentext>
<sentencetext>Therein lies the problem of proprietary solutions.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149363</id>
	<title>Should all MMOs die at some point?</title>
	<author>sircastor</author>
	<datestamp>1243698300000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext>Reading this and a number of the comments, connected with the question posted to<nobr> <wbr></nobr>/. a few days ago about severe gaming addiction, I kind of wonder if, at some point, all MMOs need to die? Like a good television show, you get to a point where the show needs to be retired. It's lived it's life and been popular and made money. I think this is probably natural and needed. This gives the creators a great opportunity to move on to another MMO, or a different project entirely - flex their creative muscles in a different way.</htmltext>
<tokenext>Reading this and a number of the comments , connected with the question posted to / .
a few days ago about severe gaming addiction , I kind of wonder if , at some point , all MMOs need to die ?
Like a good television show , you get to a point where the show needs to be retired .
It 's lived it 's life and been popular and made money .
I think this is probably natural and needed .
This gives the creators a great opportunity to move on to another MMO , or a different project entirely - flex their creative muscles in a different way .</tokentext>
<sentencetext>Reading this and a number of the comments, connected with the question posted to /.
a few days ago about severe gaming addiction, I kind of wonder if, at some point, all MMOs need to die?
Like a good television show, you get to a point where the show needs to be retired.
It's lived it's life and been popular and made money.
I think this is probably natural and needed.
This gives the creators a great opportunity to move on to another MMO, or a different project entirely - flex their creative muscles in a different way.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149903</id>
	<title>Re:I'm pissed</title>
	<author>Anonymous</author>
	<datestamp>1243703160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>We, new players, can't play for free until the end?<nobr> <wbr></nobr>:(</p></htmltext>
<tokenext>We , new players , ca n't play for free until the end ?
: (</tokentext>
<sentencetext>We, new players, can't play for free until the end?
:(</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147413</id>
	<title>Re:RSI</title>
	<author>Jurily</author>
	<datestamp>1243623000000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>Residual Self-image</p></div><p> <a href="http://en.wikipedia.org/wiki/Repetitive\_strain\_injury" title="wikipedia.org">My wiki's bigger than yours.</a> [wikipedia.org]</p></div>
	</htmltext>
<tokenext>Residual Self-image My wiki 's bigger than yours .
[ wikipedia.org ]</tokentext>
<sentencetext>Residual Self-image My wiki's bigger than yours.
[wikipedia.org]
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147051</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147577</id>
	<title>There should be a movie</title>
	<author>Anonymous</author>
	<datestamp>1243625760000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Someone should make a movie of the game, recapping its history from beginning to end (kind of like what was done for <a href="http://www.imdb.com/title/tt1253575/" title="imdb.com" rel="nofollow"> <i>Futurama: The Game</i> </a> [imdb.com]). My <i>Matrix</i> DVD collection would be incomplete without it.</p></htmltext>
<tokenext>Someone should make a movie of the game , recapping its history from beginning to end ( kind of like what was done for Futurama : The Game [ imdb.com ] ) .
My Matrix DVD collection would be incomplete without it .</tokentext>
<sentencetext>Someone should make a movie of the game, recapping its history from beginning to end (kind of like what was done for  Futurama: The Game  [imdb.com]).
My Matrix DVD collection would be incomplete without it.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147777</id>
	<title>Re:I mean it when I say "The End"</title>
	<author>Sycraft-fu</author>
	<datestamp>1243715280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>Not a good idea though. Remember that the ultimate goal of any commercial game is to make lots of money. They cost a lot to develop, you want a big return. Well, you get that if you get a lot of subscribers who stay on a long time. So you don't want to end a game when there's still lots of people playing.</p><p>Also you'll likely piss off a lot of people. While there are plenty of people who play a game for a time, get bored, and move on to something new, there are plenty who don't. There are people who really come to enjoy the game and the community in it. They don't want to leave.</p><p>The two best examples are Ultima Online and Everquest. UO was a very early MMO and had/has a great many problems by today's standards. None the less, there are still over 100,000 subscribers, and it is still in active development. Everquest is a good example because a sequel even came out, Everquest II. However classic Everquest is still running. People still want to play the original, and in great enough numbers to make it economically advantageous to run it and continue active development.</p><p>So really, it isn't a good idea for MMO developers to plan an end to their game. When the game is going to end I think it is a great idea to do a "big ending" event like is happening here, but that should happen when it is naturally time, not at some earlier point.</p></htmltext>
<tokenext>Not a good idea though .
Remember that the ultimate goal of any commercial game is to make lots of money .
They cost a lot to develop , you want a big return .
Well , you get that if you get a lot of subscribers who stay on a long time .
So you do n't want to end a game when there 's still lots of people playing.Also you 'll likely piss off a lot of people .
While there are plenty of people who play a game for a time , get bored , and move on to something new , there are plenty who do n't .
There are people who really come to enjoy the game and the community in it .
They do n't want to leave.The two best examples are Ultima Online and Everquest .
UO was a very early MMO and had/has a great many problems by today 's standards .
None the less , there are still over 100,000 subscribers , and it is still in active development .
Everquest is a good example because a sequel even came out , Everquest II .
However classic Everquest is still running .
People still want to play the original , and in great enough numbers to make it economically advantageous to run it and continue active development.So really , it is n't a good idea for MMO developers to plan an end to their game .
When the game is going to end I think it is a great idea to do a " big ending " event like is happening here , but that should happen when it is naturally time , not at some earlier point .</tokentext>
<sentencetext>Not a good idea though.
Remember that the ultimate goal of any commercial game is to make lots of money.
They cost a lot to develop, you want a big return.
Well, you get that if you get a lot of subscribers who stay on a long time.
So you don't want to end a game when there's still lots of people playing.Also you'll likely piss off a lot of people.
While there are plenty of people who play a game for a time, get bored, and move on to something new, there are plenty who don't.
There are people who really come to enjoy the game and the community in it.
They don't want to leave.The two best examples are Ultima Online and Everquest.
UO was a very early MMO and had/has a great many problems by today's standards.
None the less, there are still over 100,000 subscribers, and it is still in active development.
Everquest is a good example because a sequel even came out, Everquest II.
However classic Everquest is still running.
People still want to play the original, and in great enough numbers to make it economically advantageous to run it and continue active development.So really, it isn't a good idea for MMO developers to plan an end to their game.
When the game is going to end I think it is a great idea to do a "big ending" event like is happening here, but that should happen when it is naturally time, not at some earlier point.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148045</id>
	<title>Re:I'm pissed</title>
	<author>OutLawSuit</author>
	<datestamp>1243676880000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>In general, what kills most MMOs is releasing too soon. If they release too early and ruin their first impressions with people, there is really no way for them recover. They need subscribers since box sales can only do so much. This is also the key reason why you're seeing fewer MMOs and more delays these days.</p></htmltext>
<tokenext>In general , what kills most MMOs is releasing too soon .
If they release too early and ruin their first impressions with people , there is really no way for them recover .
They need subscribers since box sales can only do so much .
This is also the key reason why you 're seeing fewer MMOs and more delays these days .</tokentext>
<sentencetext>In general, what kills most MMOs is releasing too soon.
If they release too early and ruin their first impressions with people, there is really no way for them recover.
They need subscribers since box sales can only do so much.
This is also the key reason why you're seeing fewer MMOs and more delays these days.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147499</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148853</id>
	<title>Re:Sounds normal to me</title>
	<author>Anonymous</author>
	<datestamp>1243692720000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>5</modscore>
	<htmltext><p>I was thought they got too preachy in the second and third and missed a great opportunity for a killer twist to end it. I always thought after Cypher tried to make the deal with Agent Smith to get back to the Matrix that it would have been a damned cool twist if in the third one he went to the machine city and found out that...there simply was NO Zion. Nobody had ever actually left the Matrix at all. That Zion was simply a sub program for those that refused to accept the "reality" of the Matrix proper and that "Zion" was wiped out every so often to keep those who refused to believe from "infecting' those that did and throwing the whole thing out of whack.</p><p> They would then show him the 'real" world, that thanks to the war was uninhabitable by all life and then be given the choice: either allow a good portion of "Zion" to be wiped out so they will quit screwing up the Matrix, try to get those in Zion to accept that they will NEVER get out, as there is no where to actually go that they could survive and thanks to their doubts they will be forced to live out their days in "Zion", or allow those in Zion to keep screwing with the Matrix causing the eventual collapse of the Matrix and forcing everyone to live in the crappier Zion program.</p><p>That would have been a better ending than all the messiah junk they piled on in the second and third. Pretty much the only thing that kept me from falling asleep during the second and third was Smith. Smith for me was the only thing worth watching in the second and third, as he seemed to me the only one that just didn't seem to be a sheep going along with whatever the Oracle said.</p><p>

Which is why I am frankly surprised that the MxO lasted as long as it did. When you base a game on a franchise that 2/3rds of the movies feel like "Spaceballs 33 1/3rd: The search for more money" I just didn't see how they would be able to build up a big enough fan base to keep it going. The characters and 2/3rds of the movies just weren't that interesting IMHO.</p></htmltext>
<tokenext>I was thought they got too preachy in the second and third and missed a great opportunity for a killer twist to end it .
I always thought after Cypher tried to make the deal with Agent Smith to get back to the Matrix that it would have been a damned cool twist if in the third one he went to the machine city and found out that...there simply was NO Zion .
Nobody had ever actually left the Matrix at all .
That Zion was simply a sub program for those that refused to accept the " reality " of the Matrix proper and that " Zion " was wiped out every so often to keep those who refused to believe from " infecting ' those that did and throwing the whole thing out of whack .
They would then show him the 'real " world , that thanks to the war was uninhabitable by all life and then be given the choice : either allow a good portion of " Zion " to be wiped out so they will quit screwing up the Matrix , try to get those in Zion to accept that they will NEVER get out , as there is no where to actually go that they could survive and thanks to their doubts they will be forced to live out their days in " Zion " , or allow those in Zion to keep screwing with the Matrix causing the eventual collapse of the Matrix and forcing everyone to live in the crappier Zion program.That would have been a better ending than all the messiah junk they piled on in the second and third .
Pretty much the only thing that kept me from falling asleep during the second and third was Smith .
Smith for me was the only thing worth watching in the second and third , as he seemed to me the only one that just did n't seem to be a sheep going along with whatever the Oracle said .
Which is why I am frankly surprised that the MxO lasted as long as it did .
When you base a game on a franchise that 2/3rds of the movies feel like " Spaceballs 33 1/3rd : The search for more money " I just did n't see how they would be able to build up a big enough fan base to keep it going .
The characters and 2/3rds of the movies just were n't that interesting IMHO .</tokentext>
<sentencetext>I was thought they got too preachy in the second and third and missed a great opportunity for a killer twist to end it.
I always thought after Cypher tried to make the deal with Agent Smith to get back to the Matrix that it would have been a damned cool twist if in the third one he went to the machine city and found out that...there simply was NO Zion.
Nobody had ever actually left the Matrix at all.
That Zion was simply a sub program for those that refused to accept the "reality" of the Matrix proper and that "Zion" was wiped out every so often to keep those who refused to believe from "infecting' those that did and throwing the whole thing out of whack.
They would then show him the 'real" world, that thanks to the war was uninhabitable by all life and then be given the choice: either allow a good portion of "Zion" to be wiped out so they will quit screwing up the Matrix, try to get those in Zion to accept that they will NEVER get out, as there is no where to actually go that they could survive and thanks to their doubts they will be forced to live out their days in "Zion", or allow those in Zion to keep screwing with the Matrix causing the eventual collapse of the Matrix and forcing everyone to live in the crappier Zion program.That would have been a better ending than all the messiah junk they piled on in the second and third.
Pretty much the only thing that kept me from falling asleep during the second and third was Smith.
Smith for me was the only thing worth watching in the second and third, as he seemed to me the only one that just didn't seem to be a sheep going along with whatever the Oracle said.
Which is why I am frankly surprised that the MxO lasted as long as it did.
When you base a game on a franchise that 2/3rds of the movies feel like "Spaceballs 33 1/3rd: The search for more money" I just didn't see how they would be able to build up a big enough fan base to keep it going.
The characters and 2/3rds of the movies just weren't that interesting IMHO.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147341</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150067</id>
	<title>Re:I'm pissed</title>
	<author>Opportunist</author>
	<datestamp>1243704480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>It is like McD, but I'd give it another angle. It's one of those "least common denominator" things.</p><p>You have a few friends that you played MMOs with and you're looking for a new one. Which one will it be? One will pull towards EvE, but it's too tedious and abstract for some. One will pull towards AoC but some will shy away from heavy PvP content. In the end, they'll end up in WoW. It's not really what anyone wanted, but it's what they can agree on.</p><p>It's like picking a place to eat when you're out with friends. One will call for Sushi, but there's always one who can't stomach raw fish. One will want Mexican, but you'll always have someone who likes neither beans nor hot food. In the end, you'll end up in McD. Not because anyone wanted to go there, but because it's the only place that everyone could somehow stomach.</p></htmltext>
<tokenext>It is like McD , but I 'd give it another angle .
It 's one of those " least common denominator " things.You have a few friends that you played MMOs with and you 're looking for a new one .
Which one will it be ?
One will pull towards EvE , but it 's too tedious and abstract for some .
One will pull towards AoC but some will shy away from heavy PvP content .
In the end , they 'll end up in WoW .
It 's not really what anyone wanted , but it 's what they can agree on.It 's like picking a place to eat when you 're out with friends .
One will call for Sushi , but there 's always one who ca n't stomach raw fish .
One will want Mexican , but you 'll always have someone who likes neither beans nor hot food .
In the end , you 'll end up in McD .
Not because anyone wanted to go there , but because it 's the only place that everyone could somehow stomach .</tokentext>
<sentencetext>It is like McD, but I'd give it another angle.
It's one of those "least common denominator" things.You have a few friends that you played MMOs with and you're looking for a new one.
Which one will it be?
One will pull towards EvE, but it's too tedious and abstract for some.
One will pull towards AoC but some will shy away from heavy PvP content.
In the end, they'll end up in WoW.
It's not really what anyone wanted, but it's what they can agree on.It's like picking a place to eat when you're out with friends.
One will call for Sushi, but there's always one who can't stomach raw fish.
One will want Mexican, but you'll always have someone who likes neither beans nor hot food.
In the end, you'll end up in McD.
Not because anyone wanted to go there, but because it's the only place that everyone could somehow stomach.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147477</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28154945</id>
	<title>Re:Sounds normal to me</title>
	<author>CuteSteveJobs</author>
	<datestamp>1243698600000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I enjoyed your four paragraphs far more than I enjoyed the last two movies.</p></htmltext>
<tokenext>I enjoyed your four paragraphs far more than I enjoyed the last two movies .</tokentext>
<sentencetext>I enjoyed your four paragraphs far more than I enjoyed the last two movies.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148853</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147197</id>
	<title>Sounds normal to me</title>
	<author>Anonymous</author>
	<datestamp>1243619280000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext><p>
It won't continue as the game is about a movie only; nobody will interest in the game as nobody will interest in putting more effort in products related to an old movie.
</p><p>
Sure The Matrix trilogy is a good movie (yes I have DVDs of The Matrix trilogy), but once the story ends (The Matrix Revolutions), people won't focus on/ talk about it anymore.
</p></htmltext>
<tokenext>It wo n't continue as the game is about a movie only ; nobody will interest in the game as nobody will interest in putting more effort in products related to an old movie .
Sure The Matrix trilogy is a good movie ( yes I have DVDs of The Matrix trilogy ) , but once the story ends ( The Matrix Revolutions ) , people wo n't focus on/ talk about it anymore .</tokentext>
<sentencetext>
It won't continue as the game is about a movie only; nobody will interest in the game as nobody will interest in putting more effort in products related to an old movie.
Sure The Matrix trilogy is a good movie (yes I have DVDs of The Matrix trilogy), but once the story ends (The Matrix Revolutions), people won't focus on/ talk about it anymore.
</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148947</id>
	<title>Re:I'm pissed</title>
	<author>penginkun</author>
	<datestamp>1243694160000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p><div class="quote"><p>We can rebuild it. We have the technology.</p></div><p>But we don't want to spend a lot of money.</p></div>
	</htmltext>
<tokenext>We can rebuild it .
We have the technology.But we do n't want to spend a lot of money .</tokentext>
<sentencetext>We can rebuild it.
We have the technology.But we don't want to spend a lot of money.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147253</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149253</id>
	<title>Re:I'm pissed</title>
	<author>Chris Mattern</author>
	<datestamp>1243697580000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>Don't feel too bad, you didn't miss much.  It was a failure from the start; that's why it's shutting down.</p></htmltext>
<tokenext>Do n't feel too bad , you did n't miss much .
It was a failure from the start ; that 's why it 's shutting down .</tokentext>
<sentencetext>Don't feel too bad, you didn't miss much.
It was a failure from the start; that's why it's shutting down.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28159265</id>
	<title>Re:Sounds normal to me</title>
	<author>averner</author>
	<datestamp>1243793580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>The only thing that could have possibly been more entertaining would be for them to escape into the real real world and find out that the blackened skies and body farms was still part of the matrix and that the real world was actually quite nice and pleasant.</p></div><p>Heck, you could even make a whole TV series this way, each episode having the main character popping out into a "real"-er world!</p></div>
	</htmltext>
<tokenext>The only thing that could have possibly been more entertaining would be for them to escape into the real real world and find out that the blackened skies and body farms was still part of the matrix and that the real world was actually quite nice and pleasant.Heck , you could even make a whole TV series this way , each episode having the main character popping out into a " real " -er world !</tokentext>
<sentencetext>The only thing that could have possibly been more entertaining would be for them to escape into the real real world and find out that the blackened skies and body farms was still part of the matrix and that the real world was actually quite nice and pleasant.Heck, you could even make a whole TV series this way, each episode having the main character popping out into a "real"-er world!
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28152203</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28167517</id>
	<title>Re:I'm pissed</title>
	<author>PriceIke</author>
	<datestamp>1243868940000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You have no idea how pissed off the MxO community has ALWAYS been regarding SOE's refusal to market and adequately support this game. Most players now posting on the official SOE board are refusing to ever spend money on another Sony product, holding them directly accountable for the game's failure.</p><p>The game itself is actually quite an achievement. The environment is vast and magnificent even at mid-range video settings, the character models are the best human MMO avatars I've ever seen including lifelike animations, moods, emotes and facial expressions, the system of crafting is VERY extensive (and not very complicated, despite what a previous poster tried to argue earlier). The combat system of "Interlock" is fun and challenging, unlike any other MMO's, allowing for different fighting styles (Aikido vs. Karate vs. Kung Fu, for instance), and the MOST appropriate IP for an MMO thus far in the industry. And SOE basically let it wither and die with virtually no marketing, no promotion and not even a decently-sized staff. For the past year and a half, the game had no <i>animator</i>. Since January, the game has had no devs at all and was just on "autopilot".</p><p>Basically, SOE screwed this game, and it's a damned shame as its potential was so vast.</p></htmltext>
<tokenext>You have no idea how pissed off the MxO community has ALWAYS been regarding SOE 's refusal to market and adequately support this game .
Most players now posting on the official SOE board are refusing to ever spend money on another Sony product , holding them directly accountable for the game 's failure.The game itself is actually quite an achievement .
The environment is vast and magnificent even at mid-range video settings , the character models are the best human MMO avatars I 've ever seen including lifelike animations , moods , emotes and facial expressions , the system of crafting is VERY extensive ( and not very complicated , despite what a previous poster tried to argue earlier ) .
The combat system of " Interlock " is fun and challenging , unlike any other MMO 's , allowing for different fighting styles ( Aikido vs. Karate vs. Kung Fu , for instance ) , and the MOST appropriate IP for an MMO thus far in the industry .
And SOE basically let it wither and die with virtually no marketing , no promotion and not even a decently-sized staff .
For the past year and a half , the game had no animator .
Since January , the game has had no devs at all and was just on " autopilot " .Basically , SOE screwed this game , and it 's a damned shame as its potential was so vast .</tokentext>
<sentencetext>You have no idea how pissed off the MxO community has ALWAYS been regarding SOE's refusal to market and adequately support this game.
Most players now posting on the official SOE board are refusing to ever spend money on another Sony product, holding them directly accountable for the game's failure.The game itself is actually quite an achievement.
The environment is vast and magnificent even at mid-range video settings, the character models are the best human MMO avatars I've ever seen including lifelike animations, moods, emotes and facial expressions, the system of crafting is VERY extensive (and not very complicated, despite what a previous poster tried to argue earlier).
The combat system of "Interlock" is fun and challenging, unlike any other MMO's, allowing for different fighting styles (Aikido vs. Karate vs. Kung Fu, for instance), and the MOST appropriate IP for an MMO thus far in the industry.
And SOE basically let it wither and die with virtually no marketing, no promotion and not even a decently-sized staff.
For the past year and a half, the game had no animator.
Since January, the game has had no devs at all and was just on "autopilot".Basically, SOE screwed this game, and it's a damned shame as its potential was so vast.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147459</id>
	<title>um...</title>
	<author>Anonymous</author>
	<datestamp>1243623840000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Who knew there was a matrix mmo?  This is the first I've heard of it.<br>Reaching target audience fail.</p></htmltext>
<tokenext>Who knew there was a matrix mmo ?
This is the first I 've heard of it.Reaching target audience fail .</tokentext>
<sentencetext>Who knew there was a matrix mmo?
This is the first I've heard of it.Reaching target audience fail.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150967</id>
	<title>Last Chance Download</title>
	<author>peterofoz</author>
	<datestamp>1243712160000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>The Download game button the Matrix game website seems to be disabled, but you can still download the game here: <a href="http://pdl.warnerbros.com/thematrixonline/game\_client/MxO.exe" title="warnerbros.com">http://pdl.warnerbros.com/thematrixonline/game\_client/MxO.exe</a> [warnerbros.com]</htmltext>
<tokenext>The Download game button the Matrix game website seems to be disabled , but you can still download the game here : http : //pdl.warnerbros.com/thematrixonline/game \ _client/MxO.exe [ warnerbros.com ]</tokentext>
<sentencetext>The Download game button the Matrix game website seems to be disabled, but you can still download the game here: http://pdl.warnerbros.com/thematrixonline/game\_client/MxO.exe [warnerbros.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28152969</id>
	<title>Another game killed by Soe.</title>
	<author>unity100</author>
	<datestamp>1243681740000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Thats 2nd after they managed to kill a mega title like Star Wars Galaxies. And the ceo of its parent company still babbles shit about the internet and whatnot, instead of doing his f@cking job. if he spent a fraction of his time overseeing their divisions, instead of babbling sh@t to shape internet to make up for their gross incompetence, those two mega titles wouldnt go down the drain like this.</p><p>guy. do your f@cking job. leave internet, to, well, the internet. wisdom of the crowds is much bigger than your 2 cell brain.</p></htmltext>
<tokenext>Thats 2nd after they managed to kill a mega title like Star Wars Galaxies .
And the ceo of its parent company still babbles shit about the internet and whatnot , instead of doing his f @ cking job .
if he spent a fraction of his time overseeing their divisions , instead of babbling sh @ t to shape internet to make up for their gross incompetence , those two mega titles wouldnt go down the drain like this.guy .
do your f @ cking job .
leave internet , to , well , the internet .
wisdom of the crowds is much bigger than your 2 cell brain .</tokentext>
<sentencetext>Thats 2nd after they managed to kill a mega title like Star Wars Galaxies.
And the ceo of its parent company still babbles shit about the internet and whatnot, instead of doing his f@cking job.
if he spent a fraction of his time overseeing their divisions, instead of babbling sh@t to shape internet to make up for their gross incompetence, those two mega titles wouldnt go down the drain like this.guy.
do your f@cking job.
leave internet, to, well, the internet.
wisdom of the crowds is much bigger than your 2 cell brain.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149163</id>
	<title>Re:More proof</title>
	<author>drinkypoo</author>
	<datestamp>1243696500000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>3</modscore>
	<htmltext><p><div class="quote"><p>Or have I got the wrong end of the stick ?</p></div><p>Unless they promised that the service would go on forever, there has been no breach of contract.</p><p>Everyone knows that businesses and products fail. You have to make the decision of whether to deal with a vendor based on past performance. I won't buy the average Ford vehicle because Ford makes stupid, unnecessary changes to a given motor every couple years, even if they're still using it, that defeat parts interchange. I have a Ford truck because it has an International motor, and I know I can get parts <em>even if I take the truck to another country</em>.</p></div>
	</htmltext>
<tokenext>Or have I got the wrong end of the stick ? Unless they promised that the service would go on forever , there has been no breach of contract.Everyone knows that businesses and products fail .
You have to make the decision of whether to deal with a vendor based on past performance .
I wo n't buy the average Ford vehicle because Ford makes stupid , unnecessary changes to a given motor every couple years , even if they 're still using it , that defeat parts interchange .
I have a Ford truck because it has an International motor , and I know I can get parts even if I take the truck to another country .</tokentext>
<sentencetext>Or have I got the wrong end of the stick ?Unless they promised that the service would go on forever, there has been no breach of contract.Everyone knows that businesses and products fail.
You have to make the decision of whether to deal with a vendor based on past performance.
I won't buy the average Ford vehicle because Ford makes stupid, unnecessary changes to a given motor every couple years, even if they're still using it, that defeat parts interchange.
I have a Ford truck because it has an International motor, and I know I can get parts even if I take the truck to another country.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148173</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148173</id>
	<title>Re:More proof</title>
	<author>Alain Williams</author>
	<datestamp>1243679760000</datestamp>
	<modclass>Interestin</modclass>
	<modscore>2</modscore>
	<htmltext>Was there a large warning sticker on the box ''what you are buying will cease to work in July 2009'' ? <p>
If not, then are they guilty of breach of contract -- especially for those who have bought it recently. Or have I got the wrong end of the stick ?</p></htmltext>
<tokenext>Was there a large warning sticker on the box ''what you are buying will cease to work in July 2009' ' ?
If not , then are they guilty of breach of contract -- especially for those who have bought it recently .
Or have I got the wrong end of the stick ?</tokentext>
<sentencetext>Was there a large warning sticker on the box ''what you are buying will cease to work in July 2009'' ?
If not, then are they guilty of breach of contract -- especially for those who have bought it recently.
Or have I got the wrong end of the stick ?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147615</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149075</id>
	<title>Re:I'm pissed</title>
	<author>drinkypoo</author>
	<datestamp>1243695660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>You don't want to play a game in OpenSim. You can't even reasonably navigate structures which have reasonable-scale-doorways, everything has to be built over-sized if you want people to be able to walk through it. OpenSim is interesting and amazing but it's a shame they can't get right what works in <em>every first person shooter every conceived</em>.</p></htmltext>
<tokenext>You do n't want to play a game in OpenSim .
You ca n't even reasonably navigate structures which have reasonable-scale-doorways , everything has to be built over-sized if you want people to be able to walk through it .
OpenSim is interesting and amazing but it 's a shame they ca n't get right what works in every first person shooter every conceived .</tokentext>
<sentencetext>You don't want to play a game in OpenSim.
You can't even reasonably navigate structures which have reasonable-scale-doorways, everything has to be built over-sized if you want people to be able to walk through it.
OpenSim is interesting and amazing but it's a shame they can't get right what works in every first person shooter every conceived.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147253</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147221</id>
	<title>The Singularity Online</title>
	<author>Anonymous</author>
	<datestamp>1243619760000</datestamp>
	<modclass>Troll</modclass>
	<modscore>-1</modscore>
	<htmltext><p>I'd die for that.</p></htmltext>
<tokenext>I 'd die for that .</tokentext>
<sentencetext>I'd die for that.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147389</id>
	<title>Re:I mean it when I say "The End"</title>
	<author>Lueseiseki</author>
	<datestamp>1243622520000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Tabula Rasa did the same thing. It's a shame that you'll never see these kinds of events until a game has nearly perished, but I do also agree that it's fun to be a part of that story. It makes you feel like you actually changed the game within itself, and really help decide what route the final epilogue will take.</htmltext>
<tokenext>Tabula Rasa did the same thing .
It 's a shame that you 'll never see these kinds of events until a game has nearly perished , but I do also agree that it 's fun to be a part of that story .
It makes you feel like you actually changed the game within itself , and really help decide what route the final epilogue will take .</tokentext>
<sentencetext>Tabula Rasa did the same thing.
It's a shame that you'll never see these kinds of events until a game has nearly perished, but I do also agree that it's fun to be a part of that story.
It makes you feel like you actually changed the game within itself, and really help decide what route the final epilogue will take.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149873</id>
	<title>Re:More proof</title>
	<author>mabhatter654</author>
	<datestamp>1243702920000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>2</modscore>
	<htmltext><p>most MMORG boxes have fine print that the company reserves the right to end the online features with 30 days notice... this is it!</p><p>Of course I still see boxes of Tabula Rasa on shelves... nobody's bothered to tell the stores the game's closed!</p></htmltext>
<tokenext>most MMORG boxes have fine print that the company reserves the right to end the online features with 30 days notice... this is it ! Of course I still see boxes of Tabula Rasa on shelves... nobody 's bothered to tell the stores the game 's closed !</tokentext>
<sentencetext>most MMORG boxes have fine print that the company reserves the right to end the online features with 30 days notice... this is it!Of course I still see boxes of Tabula Rasa on shelves... nobody's bothered to tell the stores the game's closed!</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148173</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147407</id>
	<title>As the Oracle Once Said...</title>
	<author>Anonymous</author>
	<datestamp>1243622820000</datestamp>
	<modclass>Funny</modclass>
	<modscore>4</modscore>
	<htmltext><p>Everything that has a beginning has an end, Neo.</p></htmltext>
<tokenext>Everything that has a beginning has an end , Neo .</tokentext>
<sentencetext>Everything that has a beginning has an end, Neo.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28163277</id>
	<title>Is PlanetSide Next?</title>
	<author>AP31R0N</author>
	<datestamp>1243782900000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>i wonder how much longer it will last.  i hope i get to CR 5 before they shut down.</p></htmltext>
<tokenext>i wonder how much longer it will last .
i hope i get to CR 5 before they shut down .</tokentext>
<sentencetext>i wonder how much longer it will last.
i hope i get to CR 5 before they shut down.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147341</id>
	<title>Re:Sounds normal to me</title>
	<author>Anonymous</author>
	<datestamp>1243621800000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><i>Sure The Matrix trilogy is a good movie (yes I have DVDs of The Matrix trilogy), but once the story ends (The Matrix Revolutions), people won't focus on/ talk about it anymore. </i>
<br>
<br>
Well it's a trilogy, not a movie.  And two of the movies sucked.  And one was alright but still overrated.</htmltext>
<tokenext>Sure The Matrix trilogy is a good movie ( yes I have DVDs of The Matrix trilogy ) , but once the story ends ( The Matrix Revolutions ) , people wo n't focus on/ talk about it anymore .
Well it 's a trilogy , not a movie .
And two of the movies sucked .
And one was alright but still overrated .</tokentext>
<sentencetext>Sure The Matrix trilogy is a good movie (yes I have DVDs of The Matrix trilogy), but once the story ends (The Matrix Revolutions), people won't focus on/ talk about it anymore.
Well it's a trilogy, not a movie.
And two of the movies sucked.
And one was alright but still overrated.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147197</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147477</id>
	<title>Re:I'm pissed</title>
	<author>FreonTrip</author>
	<datestamp>1243624260000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>Under <b>50</b>?  No small number - it's part generational gap, and partly because most of the older people I know are too busy for it.  That said, Niris has a point - WoW is colorful, popular, and fun, just like McDonald's.</htmltext>
<tokenext>Under 50 ?
No small number - it 's part generational gap , and partly because most of the older people I know are too busy for it .
That said , Niris has a point - WoW is colorful , popular , and fun , just like McDonald 's .</tokentext>
<sentencetext>Under 50?
No small number - it's part generational gap, and partly because most of the older people I know are too busy for it.
That said, Niris has a point - WoW is colorful, popular, and fun, just like McDonald's.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147373</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28163437</id>
	<title>Re:I'm pissed</title>
	<author>Anonymous</author>
	<datestamp>1243783980000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>I'm under 50. What exactly is WoW? For me it's the acronym for War on Want <a href="http://www.waronwant.org/" title="waronwant.org" rel="nofollow">http://www.waronwant.org/</a> [waronwant.org] but something tells me that's not what you meant.</p></htmltext>
<tokenext>I 'm under 50 .
What exactly is WoW ?
For me it 's the acronym for War on Want http : //www.waronwant.org/ [ waronwant.org ] but something tells me that 's not what you meant .</tokentext>
<sentencetext>I'm under 50.
What exactly is WoW?
For me it's the acronym for War on Want http://www.waronwant.org/ [waronwant.org] but something tells me that's not what you meant.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147373</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147051</id>
	<title>RSI</title>
	<author>Tofof</author>
	<datestamp>1243617240000</datestamp>
	<modclass>Informativ</modclass>
	<modscore>5</modscore>
	<htmltext>Residual Self-image:
<br>
<a href="http://matrix.wikia.com/wiki/Residual\_self\_image" title="wikia.com" rel="nofollow">http://matrix.wikia.com/wiki/Residual\_self\_image</a> [wikia.com]</htmltext>
<tokenext>Residual Self-image : http : //matrix.wikia.com/wiki/Residual \ _self \ _image [ wikia.com ]</tokentext>
<sentencetext>Residual Self-image:

http://matrix.wikia.com/wiki/Residual\_self\_image [wikia.com]</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147373</id>
	<title>Re:I'm pissed</title>
	<author>Jurily</author>
	<datestamp>1243622100000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>4</modscore>
	<htmltext><p><div class="quote"><p>I didn't know there was a matrix MMO- and I'm pissed to hear it's shutting down, because I would've played it.</p></div><p>The fact you never heard of it kind of proves how good it was. I mean, when was the last time you met someone who was under 50 and never heard of WoW?</p></div>
	</htmltext>
<tokenext>I did n't know there was a matrix MMO- and I 'm pissed to hear it 's shutting down , because I would 've played it.The fact you never heard of it kind of proves how good it was .
I mean , when was the last time you met someone who was under 50 and never heard of WoW ?</tokentext>
<sentencetext>I didn't know there was a matrix MMO- and I'm pissed to hear it's shutting down, because I would've played it.The fact you never heard of it kind of proves how good it was.
I mean, when was the last time you met someone who was under 50 and never heard of WoW?
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150081</id>
	<title>Re:I'm pissed</title>
	<author>Opportunist</author>
	<datestamp>1243704660000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><i>Is there a failed MMO graveyard?</i></p><p>Yeah. It's called "SOE station pass". Matrix Online was already in that fold IIRC.</p></htmltext>
<tokenext>Is there a failed MMO graveyard ? Yeah .
It 's called " SOE station pass " .
Matrix Online was already in that fold IIRC .</tokentext>
<sentencetext>Is there a failed MMO graveyard?Yeah.
It's called "SOE station pass".
Matrix Online was already in that fold IIRC.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147499</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147419</id>
	<title>Re:I mean it when I say "The End"</title>
	<author>Anonymous</author>
	<datestamp>1243623120000</datestamp>
	<modclass>None</modclass>
	<modscore>0</modscore>
	<htmltext><p>Anarchy Online was originally supposed to be a 4 year story arc that ended gracefully.... somewhere along the line they threw the baby out with the bathwater.</p></htmltext>
<tokenext>Anarchy Online was originally supposed to be a 4 year story arc that ended gracefully.... somewhere along the line they threw the baby out with the bathwater .</tokentext>
<sentencetext>Anarchy Online was originally supposed to be a 4 year story arc that ended gracefully.... somewhere along the line they threw the baby out with the bathwater.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147499</id>
	<title>Re:I'm pissed</title>
	<author>Anonymous</author>
	<datestamp>1243624560000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>3</modscore>
	<htmltext><p>Is there a failed MMO graveyard?  Like a wiki where we could post MMOs that have died and analysis of what went wrong?</p></htmltext>
<tokenext>Is there a failed MMO graveyard ?
Like a wiki where we could post MMOs that have died and analysis of what went wrong ?</tokentext>
<sentencetext>Is there a failed MMO graveyard?
Like a wiki where we could post MMOs that have died and analysis of what went wrong?</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28152155</id>
	<title>Re:I mean it when I say "The End"</title>
	<author>jollyreaper</author>
	<datestamp>1243676580000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p><div class="quote"><p>It strikes me that an online RPG might begin with a book: a three or four year story arc that has a clear beginning, a middle and an end.</p><p>It would be a particularly rewarding experience for those who came in and early and stayed the course.</p><p>But you could enter and exit at any point with some sense of achievement - and a unique experience of the game.</p></div><p>Part of the problem is epeen stroking. People want to have something to show for their time in the game, more levels and greater loot, etc.</p><p>I know I'm personally sick of mmorpg's because of the content recycling. I play a stand-alone game, there's 20 hours worth of material and then I'm done. I play an mmorpg, the devs only have the budget for 20 hours worth of material so it ends up getting recycled to make four the thousands of hours of lifesucking gameplay. A mechanic that was fun the first time gets old when you have to grind for gold, grind for xp, and then you go into pvp and lose it all.</p><p>Resetting the game world and starting a new story would appeal to the causal gamers but the hardcore would be up in arms. While they are a smaller percentage of your total playerbase, they're also going to be the ones who are spending the most money like with a dozen alt accounts.</p><p>I think that the one innovation that might get more people playing would be to make new mmo's more like the old BBS door games. For those who don't know, door games were games on the old dial-up bulletin boards that predated the internet for most of us. Because access was limited to phone lines, a bbs couldn't allow people to hog the connection all day so games were limited to an hour a day, maybe less. The computer stored a persistent world but it was only shared amongst other users on the same BBS.</p><p>So my thinking is that they can create a game where there's a limited amount of time you can play in a day to dissuade gamers from power-grinding and where you can select who your other players would be. For something the equivalent of Trade Wars, it would effectively be a turn-based multiplayer game where each turn occurs on a day by day basis. A full game may take a month or two from start to finish.</p><p>The other alternative I can think of is for serious PVP action. Games like EVE boast that their pvp is serious and has consequences. And this is true. It takes a lot of time and effort to scrape together the isk to build your kewl battleship and it can be lost in 30 seconds. That's a pretty big penalty when you realize that it's going to take another two weeks of solid play to get another one of those. But perhaps instead of requiring grinding, make it be more like a time-out in a death match game. You earn the right to a certain class of ship, fine. You lose it, you have to wait a day to take it out again. So there's the sense of risk and fear in taking out the cool toy but not the same amount of lost time replacing it. Then again, the masochistic types who like this play dynamic might demand to keep the pain.</p></div>
	</htmltext>
<tokenext>It strikes me that an online RPG might begin with a book : a three or four year story arc that has a clear beginning , a middle and an end.It would be a particularly rewarding experience for those who came in and early and stayed the course.But you could enter and exit at any point with some sense of achievement - and a unique experience of the game.Part of the problem is epeen stroking .
People want to have something to show for their time in the game , more levels and greater loot , etc.I know I 'm personally sick of mmorpg 's because of the content recycling .
I play a stand-alone game , there 's 20 hours worth of material and then I 'm done .
I play an mmorpg , the devs only have the budget for 20 hours worth of material so it ends up getting recycled to make four the thousands of hours of lifesucking gameplay .
A mechanic that was fun the first time gets old when you have to grind for gold , grind for xp , and then you go into pvp and lose it all.Resetting the game world and starting a new story would appeal to the causal gamers but the hardcore would be up in arms .
While they are a smaller percentage of your total playerbase , they 're also going to be the ones who are spending the most money like with a dozen alt accounts.I think that the one innovation that might get more people playing would be to make new mmo 's more like the old BBS door games .
For those who do n't know , door games were games on the old dial-up bulletin boards that predated the internet for most of us .
Because access was limited to phone lines , a bbs could n't allow people to hog the connection all day so games were limited to an hour a day , maybe less .
The computer stored a persistent world but it was only shared amongst other users on the same BBS.So my thinking is that they can create a game where there 's a limited amount of time you can play in a day to dissuade gamers from power-grinding and where you can select who your other players would be .
For something the equivalent of Trade Wars , it would effectively be a turn-based multiplayer game where each turn occurs on a day by day basis .
A full game may take a month or two from start to finish.The other alternative I can think of is for serious PVP action .
Games like EVE boast that their pvp is serious and has consequences .
And this is true .
It takes a lot of time and effort to scrape together the isk to build your kewl battleship and it can be lost in 30 seconds .
That 's a pretty big penalty when you realize that it 's going to take another two weeks of solid play to get another one of those .
But perhaps instead of requiring grinding , make it be more like a time-out in a death match game .
You earn the right to a certain class of ship , fine .
You lose it , you have to wait a day to take it out again .
So there 's the sense of risk and fear in taking out the cool toy but not the same amount of lost time replacing it .
Then again , the masochistic types who like this play dynamic might demand to keep the pain .</tokentext>
<sentencetext>It strikes me that an online RPG might begin with a book: a three or four year story arc that has a clear beginning, a middle and an end.It would be a particularly rewarding experience for those who came in and early and stayed the course.But you could enter and exit at any point with some sense of achievement - and a unique experience of the game.Part of the problem is epeen stroking.
People want to have something to show for their time in the game, more levels and greater loot, etc.I know I'm personally sick of mmorpg's because of the content recycling.
I play a stand-alone game, there's 20 hours worth of material and then I'm done.
I play an mmorpg, the devs only have the budget for 20 hours worth of material so it ends up getting recycled to make four the thousands of hours of lifesucking gameplay.
A mechanic that was fun the first time gets old when you have to grind for gold, grind for xp, and then you go into pvp and lose it all.Resetting the game world and starting a new story would appeal to the causal gamers but the hardcore would be up in arms.
While they are a smaller percentage of your total playerbase, they're also going to be the ones who are spending the most money like with a dozen alt accounts.I think that the one innovation that might get more people playing would be to make new mmo's more like the old BBS door games.
For those who don't know, door games were games on the old dial-up bulletin boards that predated the internet for most of us.
Because access was limited to phone lines, a bbs couldn't allow people to hog the connection all day so games were limited to an hour a day, maybe less.
The computer stored a persistent world but it was only shared amongst other users on the same BBS.So my thinking is that they can create a game where there's a limited amount of time you can play in a day to dissuade gamers from power-grinding and where you can select who your other players would be.
For something the equivalent of Trade Wars, it would effectively be a turn-based multiplayer game where each turn occurs on a day by day basis.
A full game may take a month or two from start to finish.The other alternative I can think of is for serious PVP action.
Games like EVE boast that their pvp is serious and has consequences.
And this is true.
It takes a lot of time and effort to scrape together the isk to build your kewl battleship and it can be lost in 30 seconds.
That's a pretty big penalty when you realize that it's going to take another two weeks of solid play to get another one of those.
But perhaps instead of requiring grinding, make it be more like a time-out in a death match game.
You earn the right to a certain class of ship, fine.
You lose it, you have to wait a day to take it out again.
So there's the sense of risk and fear in taking out the cool toy but not the same amount of lost time replacing it.
Then again, the masochistic types who like this play dynamic might demand to keep the pain.
	</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287</parent>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150239</id>
	<title>An ill-conceived project</title>
	<author>loox</author>
	<datestamp>1243705800000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Games made to be played on the Internet should be compatible with the whole Internet. The Matrix Online was Windows-only, like today is 1995. Ill-conceived projects die, not because they weren't Linux-compatible; because not being Linux- (or Mac-) compatible is, in year 2009, an evidence of ill-conceiveness.</p><p>lux</p></htmltext>
<tokenext>Games made to be played on the Internet should be compatible with the whole Internet .
The Matrix Online was Windows-only , like today is 1995 .
Ill-conceived projects die , not because they were n't Linux-compatible ; because not being Linux- ( or Mac- ) compatible is , in year 2009 , an evidence of ill-conceiveness.lux</tokentext>
<sentencetext>Games made to be played on the Internet should be compatible with the whole Internet.
The Matrix Online was Windows-only, like today is 1995.
Ill-conceived projects die, not because they weren't Linux-compatible; because not being Linux- (or Mac-) compatible is, in year 2009, an evidence of ill-conceiveness.lux</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148515</id>
	<title>The definitive end of The Matrix</title>
	<author>petrus4</author>
	<datestamp>1243686840000</datestamp>
	<modclass>Insightful</modclass>
	<modscore>2</modscore>
	<htmltext><p>Fun fact; the MMORPG was actually considered canon.  So when the game ends, that, rather than the third movie, will be the actual end of the story.</p><p>The fact that, from what I read at least, it was so story driven in nature was probably what ensured that it only had a finite lifespan.  If WoW's devs hadn't screwed the class dynamics to the degree they have since 3.0, that game could have conceivably lasted more or less forever on the basis of the pre-existing content, without any further developer interaction.</p><p>MxO, however, was different.  It was apparently built around ongoing episodic/developer involvement, and comparitively speaking there apparently wasn't a lot of repetitive/static content at all.  As a result, once the devs stopped doing the live stuff, the game itself would die.</p><p>The franchise has existed for ten years, and that is a better run than many get; I know the screenplay of the first movie more intimately than Muslims are supposed to know the Qu'ran.  Although I've still got it on my hard drive, I also wouldn't have watched it more than probably three times in the last five years; I saw it literally close to 100 times within the first six months of its' release, and I've since got it out of my system.</p><p>Adios, Neo.  It's been a great ride.</p></htmltext>
<tokenext>Fun fact ; the MMORPG was actually considered canon .
So when the game ends , that , rather than the third movie , will be the actual end of the story.The fact that , from what I read at least , it was so story driven in nature was probably what ensured that it only had a finite lifespan .
If WoW 's devs had n't screwed the class dynamics to the degree they have since 3.0 , that game could have conceivably lasted more or less forever on the basis of the pre-existing content , without any further developer interaction.MxO , however , was different .
It was apparently built around ongoing episodic/developer involvement , and comparitively speaking there apparently was n't a lot of repetitive/static content at all .
As a result , once the devs stopped doing the live stuff , the game itself would die.The franchise has existed for ten years , and that is a better run than many get ; I know the screenplay of the first movie more intimately than Muslims are supposed to know the Qu'ran .
Although I 've still got it on my hard drive , I also would n't have watched it more than probably three times in the last five years ; I saw it literally close to 100 times within the first six months of its ' release , and I 've since got it out of my system.Adios , Neo .
It 's been a great ride .</tokentext>
<sentencetext>Fun fact; the MMORPG was actually considered canon.
So when the game ends, that, rather than the third movie, will be the actual end of the story.The fact that, from what I read at least, it was so story driven in nature was probably what ensured that it only had a finite lifespan.
If WoW's devs hadn't screwed the class dynamics to the degree they have since 3.0, that game could have conceivably lasted more or less forever on the basis of the pre-existing content, without any further developer interaction.MxO, however, was different.
It was apparently built around ongoing episodic/developer involvement, and comparitively speaking there apparently wasn't a lot of repetitive/static content at all.
As a result, once the devs stopped doing the live stuff, the game itself would die.The franchise has existed for ten years, and that is a better run than many get; I know the screenplay of the first movie more intimately than Muslims are supposed to know the Qu'ran.
Although I've still got it on my hard drive, I also wouldn't have watched it more than probably three times in the last five years; I saw it literally close to 100 times within the first six months of its' release, and I've since got it out of my system.Adios, Neo.
It's been a great ride.</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147241</id>
	<title>well that's good at least</title>
	<author>ILuvRamen</author>
	<datestamp>1243620240000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext>You gotta hand it to them and some other MMOGs for planning epic endings.  Sometimes the game does get kinda boring over time but people keep playing anyway so to just have a boring end date with nothing happening is crap.  You gotta at least do SOMETHING.  So that's cool that they're not just going all corporate on everyone and setting a date then enforcing it heartlessly without a big ending. Ever since some people started playing the game, they've been fantasizing about some epic event that they knew would never happen and here it is to make all their dreams come true.  It's like if you know your car's gotta go, you want to at least see an air force Raptor hit it with a hellfire missile<nobr> <wbr></nobr>:D</htmltext>
<tokenext>You got ta hand it to them and some other MMOGs for planning epic endings .
Sometimes the game does get kinda boring over time but people keep playing anyway so to just have a boring end date with nothing happening is crap .
You got ta at least do SOMETHING .
So that 's cool that they 're not just going all corporate on everyone and setting a date then enforcing it heartlessly without a big ending .
Ever since some people started playing the game , they 've been fantasizing about some epic event that they knew would never happen and here it is to make all their dreams come true .
It 's like if you know your car 's got ta go , you want to at least see an air force Raptor hit it with a hellfire missile : D</tokentext>
<sentencetext>You gotta hand it to them and some other MMOGs for planning epic endings.
Sometimes the game does get kinda boring over time but people keep playing anyway so to just have a boring end date with nothing happening is crap.
You gotta at least do SOMETHING.
So that's cool that they're not just going all corporate on everyone and setting a date then enforcing it heartlessly without a big ending.
Ever since some people started playing the game, they've been fantasizing about some epic event that they knew would never happen and here it is to make all their dreams come true.
It's like if you know your car's gotta go, you want to at least see an air force Raptor hit it with a hellfire missile :D</sentencetext>
</comment>
<comment>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147927</id>
	<title>Re:More proof</title>
	<author>Anonymous</author>
	<datestamp>1243674480000</datestamp>
	<modclass>None</modclass>
	<modscore>1</modscore>
	<htmltext><p>Why would Sony make an open source MMO game? Someone could just take the code, host it on their own server, and now all the people they are expecting to pay $15 a month are now flocking to the free server instead.</p><p>Yeah, it's good for the players because their gameplay can't be cut off by the whims of a single company, but running the server, let alone developing the game (which is more important for MMOs than other types of games), costs money that a virtual "tip jar" isn't gonna cover.</p><p>There are open source games that are relatively popular, but I can't recall the last time any of them became profitable (or even had a revenue plan, for that matter). The biggest name I know of in that aspect is Second Life. While it has an open source client, which is a smart idea as it maximizes the amount of potential customers, that isn't the same making everything open source.</p></htmltext>
<tokenext>Why would Sony make an open source MMO game ?
Someone could just take the code , host it on their own server , and now all the people they are expecting to pay $ 15 a month are now flocking to the free server instead.Yeah , it 's good for the players because their gameplay ca n't be cut off by the whims of a single company , but running the server , let alone developing the game ( which is more important for MMOs than other types of games ) , costs money that a virtual " tip jar " is n't gon na cover.There are open source games that are relatively popular , but I ca n't recall the last time any of them became profitable ( or even had a revenue plan , for that matter ) .
The biggest name I know of in that aspect is Second Life .
While it has an open source client , which is a smart idea as it maximizes the amount of potential customers , that is n't the same making everything open source .</tokentext>
<sentencetext>Why would Sony make an open source MMO game?
Someone could just take the code, host it on their own server, and now all the people they are expecting to pay $15 a month are now flocking to the free server instead.Yeah, it's good for the players because their gameplay can't be cut off by the whims of a single company, but running the server, let alone developing the game (which is more important for MMOs than other types of games), costs money that a virtual "tip jar" isn't gonna cover.There are open source games that are relatively popular, but I can't recall the last time any of them became profitable (or even had a revenue plan, for that matter).
The biggest name I know of in that aspect is Second Life.
While it has an open source client, which is a smart idea as it maximizes the amount of potential customers, that isn't the same making everything open source.</sentencetext>
	<parent>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147615</parent>
</comment>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147413
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147051
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147777
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147419
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_22</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150629
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148173
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147615
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_21</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147389
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147393
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28167517
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149197
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28152155
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_13</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148947
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147253
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28163437
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147373
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28154945
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148853
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147341
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147197
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149163
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148173
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147615
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_17</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149873
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148173
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147615
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_14</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149075
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147253
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150081
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147499
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150067
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147477
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147373
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147927
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147615
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_18</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148045
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147499
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_15</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149903
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28159265
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28152203
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148853
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147341
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147197
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_19</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147835
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147515
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_16</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28153519
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147373
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<thread>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#thread_09_05_30_0141236_20</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149253
http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
</commentlist>
</thread>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.2</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147515
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147835
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.8</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147069
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.5</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149363
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.3</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147241
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.11</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147051
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147413
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.0</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150967
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.9</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147011
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149253
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147373
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28153519
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28163437
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147477
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150067
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147393
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147253
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149075
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148947
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149903
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149197
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28167517
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147499
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150081
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148045
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.7</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147615
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148173
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150629
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149873
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28149163
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147927
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.1</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147221
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.12</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147197
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147341
--http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148853
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28152203
----http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28159265
---http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28154945
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.10</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147287
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147777
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147389
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28147419
-http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28152155
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.6</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28150239
</commentlist>
</conversation>
<conversation>
	<id>http://www.semanticweb.org/ontologies/ConversationInstances.owl#conversation09_05_30_0141236.4</id>
	<commentlist>http://www.semanticweb.org/ontologies/ConversationInstances.owl#comment09_05_30_0141236.28148617
</commentlist>
</conversation>
