<scene>

  <image>100 100</image>

  <sampler type="JitteredSampler">
    <numSamplesU>10</numSamplesU>
    <numSamplesV>10</numSamplesV>
  </sampler>

  <renderer type="DirectOnlyRenderer">
    <directIlluminator type="LuminairesIlluminator" />
  </renderer>
  <renderer type="BruteForcePathTracer">
    <depthLimit>10</depthLimit>
    <backgroundIllumination>1</backgroundIllumination>
    <directIlluminator type="LuminairesIlluminator" />
  </renderer>

  <camera>
    <eye>0.1 0.1 0.1</eye>
    <target>1 1 1</target>
    <up>0 1 0</up>
    <yFOV>60</yFOV>
  </camera>

  <material name="gray" type="LambertianEmitter">
    <brdf type="Lambertian">
      <reflectance>0.5 0.5 0.5</reflectance>
    </brdf>
    <radiance>0.4 0.4 0.4</radiance>
  </material>

  <!--surface type="Sphere">
    <material type="LambertianEmitter">
      <radiance>20 20 20</radiance>
    </material>
    <center>0.5 0.5 0.5</center>
    <radius>0.05</radius>
  </surface-->

  <surface type="Triangle"><material ref="gray" />
    <v0>0 0 0</v0><v1>1 0 0</v1><v2>0 1 0</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>1 1 0</v0><v1>0 1 0</v1><v2>1 0 0</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>0 0 0</v0><v1>0 1 0</v1><v2>0 0 1</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>0 1 1</v0><v1>0 0 1</v1><v2>0 1 0</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>0 0 0</v0><v1>0 0 1</v1><v2>1 0 0</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>1 0 1</v0><v1>1 0 0</v1><v2>0 0 1</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>1 1 1</v0><v1>1 0 1</v1><v2>0 1 1</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>0 0 1</v0><v1>0 1 1</v1><v2>1 0 1</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>1 1 1</v0><v1>1 1 0</v1><v2>1 0 1</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>1 0 0</v0><v1>1 0 1</v1><v2>1 1 0</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>1 1 1</v0><v1>0 1 1</v1><v2>1 1 0</v2></surface>
  <surface type="Triangle"><material ref="gray" />
    <v0>0 1 0</v0><v1>1 1 0</v1><v2>0 1 1</v2></surface>

</scene>
