<scene>

  <image>
    320 320
  </image>

  <sampler type="JitteredSampler">
    <numSamplesU>10</numSamplesU>
    <numSamplesV>10</numSamplesV>
  </sampler>

  <renderer type="DirectOnlyRenderer">
    <directIlluminator type="LuminairesIlluminator" />
  </renderer>
  <renderer type="BruteForcePathTracer">
    <depthLimit>5</depthLimit>
    <backgroundIllumination>1</backgroundIllumination>
    <directIlluminator type="LuminairesIlluminator" />
  </renderer>

  <camera>
    <eye>278.0 273.0 -800.0</eye>
    <target>278.0 273.0 0</target>
    <up>0 1 0</up>
    <yFOV>40</yFOV>
  </camera>

  <material name="white" type="Homogeneous">
    <brdf type="Lambertian">
      <reflectance>0.75 0.75 0.75</reflectance>
    </brdf>
  </material>
  <material name="red" type="Homogeneous">
    <brdf type="Lambertian">
      <reflectance>0.6 0.05 0.05</reflectance>
    </brdf>
  </material>
  <material name="green" type="Homogeneous">
    <brdf type="Lambertian">
      <reflectance>0.1 0.45 0.15</reflectance>
    </brdf>
  </material>
  <material name="grey" type="Homogeneous">
    <brdf type="Lambertian">
      <reflectance>0.4 0.4 0.4</reflectance>
    </brdf>
  </material>

  <material name="light" type="LambertianEmitter">
    <brdf type="Lambertian">
      <reflectance>0.78 0.78 0.78</reflectance>
    </brdf>
    <radiance>60 60 60</radiance>
  </material>

  <surface type="Mesh">
    <material ref="white" />
    <data>cbox-light.msh</data>
  </surface>

  <surface type="Mesh">
    <material ref="white" />
    <data>cbox-white.msh</data>
  </surface>

  <surface type="Mesh">
    <material ref="red" />
    <data>cbox-red.msh</data>
  </surface>

  <surface type="Mesh">
    <material ref="green" />
    <data>cbox-green.msh</data>
  </surface>

  <background type="Uniform">
    <radiance>1 1 1</radiance>
  </background>

</scene>
