CS667 Bibliography

This is a collection of the readings for the class, many of which are assigned as reading for a particular lecture or as a paper for student presentation. Others are referenced as background for one of the assignments.

[Kajiya 1986] James T. Kajiya. "The Rendering Equation." Computer Graphics (Proceedings of SIGGRAPH 86). 20(4), pp. 143-150, 1986.

This seminal work on light transport for graphics formalizes rendering using the Rendering Equation, which we now take as the theoretical basis for rendering of surfaces.

[Shirley et al. 1996] Peter Shirley, Changyaw Wang, Kurt Zimmerman. "Monte Carlo Techniques for Direct Lighting Calculations." ACM Transactions on Graphics. 15(1), pp. 1-36, 1996.

This paper discusses the details of choosing random shadow rays to sample planar or spherical luminaires.

 

[Baraff & Witkin 1998] David Baraff and Andrew P. Witkin. "Large Steps in Cloth Simulation." (Proceedings of SIGGRAPH 98). pp. 43-54, 1998.

[Cook & Torrance 1981] Robert L. Cook and Kenneth E. Torrence. "A Reflectance Model for Computer Graphics." Computer Graphics. 14(3), pp. 307-316. 1981.

[Feller 1968] William Feller. "Chapter IX: Random Variables; Expectation." An Introduction to Probability Theory and Its Applications, Vol.I. 3rd Edition. John Wiley & Sons, Inc.: New York, 1968.

[Feller 1971] William Feller. "Chapter I: The Exponential and the Uniform Densities" and "Chapter III: Densities in Higher Dimensions; Normal Densities and Processes." An Introduction to Probability Theory and Its Applications, Vol.II. 2nd Edition. John Wiley & Sons, Inc.: New York, 1971.

[Glassner 1995] Andrew S. Glassner. "Chapter 15: Shading." Principles of Digital Image Synthesis. Morgan-Kaufman, 1995

[Goesele et all. 2004] Michael Goesele, Hendrik P. A. Lensch, Jochen Lang, Christian Fuchs, Hans-Peter Seidel. "DISCO: acquisition of translucent objects." ACM Transactions on Graphics. 23(3), pp. 835-844, 2004.

[Hanrahan 2000] Pat Hanrahan. Microfacet lecture notes at Standford and Berkeley. 2000.

[Hanrahan & Krueger 1993] Pat Hanrahan, Wolfgang Krueger. "Reflection from Layered Surfaces Due to Subsurface Scattering." (Proceedings of SIGGRAPH 93). pp. 165-174, 1993.

[Jensen & Christensen 1998] Henrik W. Jensen and Per H. Christensen. "Efficient Simulation of Light Transport in Scene with Participating Media using Photon Maps."(Proceedings of SIGGRAPH 98). pp. 311-320, 1998.

[Jensen et all. 2001] Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan. "A Practical Model for Subsurface Light Transport." (Proceedings of ACM SIGGRAPH 2001). pp. 511-518, 2001.

[Kajiya 1986] James T. Kajiya. "The Rendering Equation." Computer Graphics (Proceedings of SIGGRAPH 86). 20(4), pp. 143-150, 1986.
This seminal work on light transport for graphics formalizes rendering using the Rendering Equation, which we now take as the theoretical basis for rendering of surfaces.

[Lensch et all. 2003] Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel. "Image-based reconstruction of spatial appearance and geometric detail." ACM Transactions on Graphics. 22(2), pp. 234-257, 2003.

[Moore & Wilhelms 1988] Matthew Moore and Jane Wilhelms."Collision Detection and Response for Computer Animation" (Computer Graphics (Proceedings of SIGGRAPH 88). 22(4), pp. 289-298, 1988.

[Preisendorfer 1976] Rudolph W. Preisendorfer. Hydrologic Optics, Vol. I.

[Premoze et al.2004] Simon Premoze, Michael Ashikhmin, Jerry Tessendorf, Ravi Ramamoorthi, Shree Nayar. "Practical Rendering of Multiple Scattering Effects in Participating Media."Rendering Techniques 2004: 15th Eurographics Workshop on Rendering. pp. 363-374, 2004.

[Shirley et al. 1996] Peter Shirley, Changyaw Wang, Kurt Zimmerman. "Monte Carlo Techniques for Direct Lighting Calculations." ACM Transactions on Graphics. 15(1), pp. 1-36, 1996.
This paper discusses the details of choosing random shadow rays to sample planar or spherical luminaires.

[Veach & Guibas 1995] Eric Veach and Leonidas J. Guibas. "Optimally Combining Sampling Techniques for Monte Carlo Rendering" (Proceedings of SIGGRAPH 95). pp. 419-428, 1995.