Here are some ideas for papers to discuss in class to get us started. Please feel free to pick a paper that you'd like to lead a discussion on, or suggest your own. Some of these papers may be ones you are interested in exploring for a class project.

Robot Dynamics Algorithms:

Roy Featherstone and David Orin, Robot Dynamics: Equations and Algorithms, Proc. IEEE Int. Conf. Robotics & Automation, San Francisco, CA, 2000, pp. 826–834. (an excellent review to be read in class)

E. Kokkevis, Practical Physics for Articulated Characters, Proc. of Game Developers Conference (GDC), 2004. (good overview of system integration issues for ABA, e.g., handling contact and constraints)

Physics-based Sound Rendering (would like to see papers on sound discussed)

Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. Yoshinori Dobashi, Tsuyoshi Yamamoto, and Tomoyuki Nishita. 2003. ACM Trans. Graph. 22, 3 (July 2003), 732-740. DOI=10.1145/882262.882339 http://doi.acm.org/10.1145/882262.882339
 (images) (movie) (pdf) (ppt)

Changxi Zheng and Doug L. James, Harmonic Fluids, ACM Transaction on Graphics (SIGGRAPH 2009), 28(3), August 2009.
Motion-Driven Concatenative Synthesis of Cloth Sounds Paper Abstract Author Preprint Paper Video Paper Data
Steven An, Doug James, Steve Marschner (Cornell University)
Precomputed Acceleration Noise for Improved Rigid-body Sound Author Preprint Paper Video
Jeff Chadwick, Changxi Zheng, Doug James (Cornell University)


Cornell sound papers here (more emphasis on animation sound)

UNC sound papers here (more emphasis on sound propagation)

Collision Detection
Fast oriented bounding box optimization on the rotation group SO(3, R) ACM
          DOI Paper Abstract Author Preprint Demo Program or Source Code (TOG Paper)
Chia-Tche Chang (Universite catholique de Louvain), Bastien Gorissen (Universite catholique de Louvain and Cenaero), Samuel Melchior (Universite catholique de Louvain)

Efficient Geometrically Exact Continuous Collision Detection (Author
          Preprint) (Paper Abstract Author Preprint Paper Video Demo Program or Source Code)
Tyson Brochu, Essex Edwards, Robert Bridson (University of British Columbia)

Energy-based Self-Collision Culling for Arbitrary Mesh Deformations Paper
          Abstract Author
          Preprint Paper
          Video
Changxi Zheng, Doug James (Cornell University)

Efficient Penetration Depth Computation using Active Learning Paper Abstract Author
            Preprint Paper Video
Jia Pan, Xinyu Zhang, Dinesh Manocha (University of North Carolina at Chapel Hill)

Deformation Modeling

Sumner & Popovic, Deformation Transfer for Triangle Meshes, SIGGRAPH 2004

Steady Affine Motions and Morphs ACM
            DOI Author PreprintSAMFeb2011.pdf (TOG Paper)
Jarek Rossignac (Gerogia Institute of Technology), Alvar Vinacua (Technical University of Catalonia)


This paper sounds interesting (if only for it's name ;):
Solomon, Justin, Mirela Ben-Chen, Adrian Butscher, and Leonidas Guibas. "As-Killing-As-Possible Vector Fields for Planar Deformation." SGP 2011, Lausanne. (accompanying video; code)
Robust Fairing via Conformal Curvature Flow Paper Abstract Author Preprint Paper Video Paper Data
Keenan Crane (California Institute of Technology), Ulrich Pinkall (TU Berlin), Peter Schroder (California Institute of Technology)

Character Animation (deformation)
Elasticity-Inspired Deformers for Character Articulation ACM
          DOI Paper
          Abstract Author
          Preprint Paper Video
Ladislav Kavan, Olga Sorkine (ETH Zurich)

RigMesh: Automatic Rigging for Part-Based Shape Modeling and Deformation ACM
          DOI Paper
          Abstract Author
          Preprint Paper
          Video Demo
          Program or Source Code
Peter Borosan, Ming Jin, Doug DeCarlo (Rutgers University), Yotam Gingold (George Mason University), Andrew Nealen (Rutgers University)

Stretchable and Twistable Bones for Skeletal Shape Deformation ACM
          DOI Paper Abstract Author Preprint Paper Video
Alec Jacobson, Olga Sorkine (ETH Zurich)

Compression and Direct Manipulation of Complex Blendshape Models ACM
          DOI Paper Abstract Author Preprint Paper Video
Jaewoo Seo (Korea Advanced Institute of Science and Technology), Geoffrey Irving, J. P. Lewis (Weta Digital), Junyong Noh (Korea Advanced Institute of Science and Technology)

Data-driven Finger Motion Synthesis for Gesturing Characters ACM
          DOI Author
          Preprint
Sophie Jorg (Carnegie Mellon University), Jessica Hodgins (Carnegie Mellon University and Disney Research, Pittsburgh), Alla Safonova (Disney Research, Pittsburgh)

Motion Tracking & Capture

Computing the Physical Parameters of Rigid-body Motion from Video, ECCV 02

J. Gregson, M. Krimerman, M. Hullin, W. Heidrich
Stochastic Tomography and its Applications in 3D Imaging of Mixing Fluids
ACM Transactions on Graphics (Proc. Siggraph) 2012
Project Page

Face Tracking / Animation
High-Quality Passive Facial Performance Capture Using Anchor Frames ACM
          DOI Author Preprint
Thabo Beeler (ETH Zurich and Disney Research Zurich), Fabian Hahn, Derek Bradley, Bernd Bickel, Paul Beardsley (Disney Research Zurich), Craig Gotsman (Technion-Israel Institute of Technology), Bob SumnerMarkus Gross (Disney Research Zurich)
SIG13, Online Modeling For Realtime Facial Animation Paper Abstract Author Preprint Paper
          Video
Sofien Bouaziz, (EPFL), Yangang Wang, (Tsinghua University, Beijing and EPFL), Mark Pauly (EPFL)
SIG13, Realtime Facial Animation with On-the-fly Correctives Paper Abstract Author Preprint Paper Video
Hao Li (Industrial Light & Magic / University of Southern California), Jihun Yu, Yuting Ye (Industrial Light & Magic), Chris Bregler (Industrial Light & Magic / New York University)


Motion Capture
Motion Capture From Body-Mounted Cameras ACM
          DOI Paper Abstract Author Preprint Paper Video
Takaaki Shiratori (Disney Research, Pittsburgh), Hyun Soo Park (Carnegie Mellon University), Leonid Sigal (Disney Research, Pittsburgh), Yaser Sheikh (Carnegie Mellon University), Jessica Hodgins (Carnegie Mellon University and Disney Research, Pittsburgh)
Motion Reconstruction Using Sparse Accelerometer Data ACM
          DOI Paper Abstract Author Preprint Paper Video (TOG Paper)
Jochen Tautges, Arno Zinke, Bjorn Kruger, Jan Baumann, Andreas Weber (Universitat Bonn), Thomas Helten, Meinard Muller, Hans-Peter Seidel (Max-Planck-Institut Informatik), Bernd Eberhardt (Universitat Bonn)

SIGAsia2012, Accurate Realtime Full-body Motion Capture Using a Single Depth Camera ACM
          DOI Author Preprint Paper Video 
Xiaolin Wei, Peizhao Zhang, Jinxiang Chai (Texas A&M University)


Simulation Control:

Optimization for sag-free simulations
Christopher D. Twigg and Zoran Kačić-Alesić
ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2011. [ACM digital library]

Point Cloud Glue: Constraining simulations using the Procrustes transform
Christopher D. Twigg and Zoran Kačić-Alesić
ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2010. [ACM digital library] [EG digital library] [PDF]


Cloth & Shells & Rods

Jonathan M. Kaldor, Doug L. James, Steve Marschner, Simulating Knitted Cloth at the Yarn Level, ACM Transactions on Graphics, 27(3), August 2008, pp. 65:1-65:9.

Cem Yuksel, Jonathan M. Kaldor, Doug L. James, and Steve Marschner. 2012. Stitch Meshes for Modeling Knitted Clothing with Yarn-level Detail, ACM Transactions on Graphics (Proc. of SIGGRAPH 2012), 31, 3, 37

Miklós Bergou, Max Wardetzky, Stephen Robinson, Basile Audoly, Eitan Grinspun, Discrete Elastic Rods, ACM Transactions on Graphics (SIGGRAPH) 2008.

Rahul Narain, Tobias Pfaff, and James F. O'Brien. "Folding and Crumpling Adaptive Sheets". ACM Transactions on Graphics, 32(4):51:1–8, July 2013. Proceedings of ACM SIGGRAPH 2013, Anaheim.
 
Rahul Narain, Armin Samii, and James F. O'Brien. "Adaptive Anisotropic Remeshing for Cloth Simulation". ACM Transactions on Graphics, 31(6):147:1–10, November 2012. Proceedings of ACM SIGGRAPH Asia 2012, Singapore.
    http://graphics.berkeley.edu/resources/ARCSim/ [CODE]


Solomon, Justin, Etienne Vouga, Max Wardetzky, and Eitan Grinspun. "Flexible Developable Surfaces." SGP 2012, Tallinn. (slides)


Physical Simulation
Eulerian-on-Lagrangian Simulation Paper Abstract Author Preprint Paper Video
Ye Fan, Joshua Litven (University of British Columbia), David I.W. Levin (MIT CSAIL), Dinesh K. Pai (University of British Columbia)

Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions Author Preprint Paper Video
Matthias Muller, Nuttapong Chentanez, Tae-Yong Kim (NVIDIA)

Reflections on Simultaneous Impact Paper
          Abstract Author
          Preprint Paper
          Video
Breannan Smith, Danny M. Kaufman, Eitan Grinspun, Etienne Vouga (Columbia University), Rasmus Tamstorf (Disney Research)


Oleksiy Busaryev, Tamal K. Dey, Huamin Wang and Zhong Ren. 2012. Animating bubble interactions in a liquid foam.ACM Transactions on Graphics (SIGGRAPH), vol. 31, no. 4, pp. 63:1--63:8.
[PDF 3.8MB] [MP4 in H264, 98MB]

MultiFLIP for Energetic Two-Phase Fluid Simulation ACM
          DOI Author
          Preprint Paper Video 
Landon Boyd, Robert Bridson (University of British Columbia)


 

K. Museth, “VDB: High-Resolution Sparse Volumes With Dynamic Topology”. ACM Transactions on Graphics, Volume 32, Issue 3, Pages 27:1-27:22, June 2013, To be presented at SIGGRAPH 2013 in Anaheim. © 2013 ACM, Inc. Included here with permission.
Ken Museth (DreamWorks Animation)
A Material-Point Method for Snow Simulation
Alexey Stomakhin, Craig Schroeder (University of California, Los Angeles), Lawrence Chai (Walt Disney Animation Studios), Joseph Teran (University of California, Los Angeles), Andrew Selle (Walt Disney Animation Studios)
Highly Adaptive Liquid Simulations on Tetrahedral Meshes Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Ryoichi Ando (Kyushu Universit), Nils Thurey (Scanline VFX), Chris Wojtan (Institute of Science and Technology Austria)
Reconstructing Surfaces of Particle-Based Fluids Using Ansotropic Kernels Author Preprint Paper Video
Jihun Yu (Industrial Light and Magic), Greg Turk (Georgia Institute of Technology)

Reduced-order Simulation Methods
Fluid Simulation Using Laplacian Eigenfunctions ACM
            DOI Paper Abstract Author Preprint Paper Video (TOG Paper)
Tyler de Witt, Christian Lessig, Eugene Fiume (University of Toronto)
Physics-based Character Skinning using Multi-Domain Subspace Deformations ACM
          DOI Paper
          Abstract Author
          Preprint Paper
          Video
Theodore Kim, Doug James

Non-Polynomial Galerkin Projection on Deforming Meshes Paper Abstract Author Preprint Paper Video
Matt Stanton, Yu Sheng (Carnegie Mellon University), Martin Wicke (Otherlab), Federico Perazzi (ETH Zurich and Disney Research Zurich), Amos Yuen, Srinivasa Narasimhan Adrien Treuille (Carnegie Mellon University)

Wavelet Turbulence

Physics-based Detail Synthesis
Closest Point Turbulence for Liquid Surfaces Paper
        Abstract Author
        Preprint Paper Video Demo Program or Source Code (TOG Paper) 
Theodore Kim (University of California, Santa Barbara), Jerry Tessendorf (Clemson University), Nils Thurey (Scanline VFX)


Jeffrey N. Chadwick and Doug L. James, Animating Fire with Sound, ACM Transactions on Graphics (SIGGRAPH 2011), 30(4), August, 2011  (sound texture synthesis)


Manipulation:
Synthesis of Detailed Hand Manipulations Using Contact Sampling Paper Abstract Author Preprint Paper Video
Yuting Ye, Karen Liu (Georgia Institute of Technology)


Fabrication:
Computational Design of Actuated Deformable Characters Author Preprint Paper Video
Melina Skouras (ETH Zurich), Bernhard Thomaszewski, Stelian Coros, Bernd Bickel (Disney Research Zurich), Markus Gross (ETH Zurich and Disney Research Zurich)
Computational Design of Mechanical Characters Author Preprint Paper Video
Stelian Coros, Bernhard Thomaszewski, Gioacchino Noris (Disney Research Zurich), Shinjiro Sueda, Moira Forberg (Disney Research), Robert Sumner, (Disney Research Zurich), Wojciech Matusik (Massachusetts Institute of Technology) Bernd Bickel (Disney Research Zurich)
SIGAsia2012: Motion-Guided Mechanical Toy Modeling ACM
          DOI Paper Abstract Author Preprint
Lifeng Zhu (Peking University), Weiwei Xu (Hangzhou Normal University), John Snyder (Microsoft Research), Yang Liu (Microsoft Research Asia), Guoping Wang (Peking University), Baining Guo (Microsoft Research Asia)

SIGAsia2012: 3D-Printing of Non-Assembly, Articulated Models ACM
        DOI Author Preprint
Jacques Cali, Dan Calian, Cristina Amati, Rebecca Kleinberger, Anthony Steed, Jan Kautz, Tim Weyrich (University College London)


SIGAsia2013, Designing and Fabricating Mechanical Automata from Mocap Sequences
Duygu Ceylan (EPFL), Wilmot Li (Adobe Research), Niloy J. Mitra (University College London (UCL)), Maneesh Agrawala (University of California at Berkeley), Mark Pauly (EPFL)