Nori is a minimalistic ray tracer written in C++. It runs on Windows, Linux, and Mac OS and Nori 2 was built for the course Advanced Computer Graphics taught at EPFL. We are using a lightly modified version of Nori 2 as the framework for our assignments in CS 5630. (Historical note, Nori made its debut in CS 6630 fourteen years ago.)
While Nori provides a lot to simplify your development work, the starter code achieves very little: it loads a scene and saves a rendered image as an OpenEXR image—but the actual rendering code is missing, so the output image is all black. Your task will be to extend this system to a full-fledged physically-based renderer as part of the programming assignments and your final project.
You may find the following general references useful:
Feel free to consult additional references when completing projects, but remember cite them in your writeup.
The goal of these exercises is to help you create the foundation of a good renderer for subsequent assignments and the rendering competition. It is your job to convince us that you have implemented the assignments correctly, through the information provided in your reports and the quality/readability of your code. So incomprehensible code or inconclusive comparisons/validations in your report won't get you full credit even if your program works. Make sure to start working on the assignments early enough to leave plenty of time puzzle over things and to ask for help. Building your own advanced renderer is a lot of fun! But it doesn't always go smoothly.
Source code submission is handled via CMSX. For each assignment you will write a small report that should adhere to the following conventions:
.exr as well as a sRGB tonemapped .png image of your rendering that can be directly used for the comparisons in your report. You are required to commit both versions in your results/ folder. We invite any comments or criticism to improve the projects in future classes. Please use the first section of your report to provide feedback—naturally, this part won't affect your grade. Examples of useful information include:
We allow for the total of 4 late days. You can use these late days for any assignments except for the final project submission. Each late day allows you to submit an assignment up to 24 hours after the deadline without penalty. Once you have used all 4 late days, grade for any further late submission will be reduced by 50%. Assignments in this class are very dependent on each other, so this policy is here to encourage you to submit on time.